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skill: merge orphan reference files into command sub-skills + inline S-tier invariants
Two related restructurings: 1. SKILL.md now carries the cross-domain invariants that catch defects in any project (contrast/placeholder/gray-on-color, similar-font pairing, text-wrap, tabular-nums, centered-stack default, Flex/Grid choice, auto-fit grids, semantic z-index, reduced motion, stagger vs section-fade, premium motion materials, focus-visible, placeholders-aren't-labels, dropdown overflow trap, button/link copy). Greenfield-only rules (theme picking, color strategy, tinted neutrals) live under "New projects only". 2. Reference files merged into their command counterparts: - spatial-design.md -> layout.md - motion-design.md -> animate.md - color-and-contrast.md -> colorize.md - responsive-design.md -> adapt.md - ux-writing.md -> clarify.md - typography.md -> typeset.md (bolder.md redirected) - cognitive-load.md + heuristics-scoring.md + personas.md -> critique.md craft.md and shape.md "load references" lists updated to new file homes. interaction-design.md stays standalone (no 1:1 command verb). Net: 36 -> 27 reference files. Same content, fewer files, no orphaned reference loaded only from craft.md. Also extends the routing rules: if the user's first word doesn't match a command but the intent clearly maps to one, load that command's reference and proceed as if invoked. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
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commit
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@@ -7,85 +7,87 @@ Designs and iterates production-grade frontend interfaces. Real working code, co
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## Setup
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Before any design work or file edits:
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You MUST do these steps before proceeding:
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1. Load context (PRODUCT.md / DESIGN.md) via the loader script.
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2. Identify the register and load the matching register reference (brand.md or product.md).
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3. **If the user invoked a sub-command (e.g. `craft`, `shape`, `audit`), load its reference file too.** This is non-negotiable: `craft` without `craft.md` loaded means you'll skip the shape-and-confirm step the user expects.
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1. Run `node .agents/skills/impeccable/scripts/context.mjs` once per session. If you've already seen its output in this conversation, do not re-run it. The script either prints the project's PRODUCT.md (and DESIGN.md when present) as a markdown block, or tells you it's missing. Follow whatever it prints. **If it reports `NO_PRODUCT_MD`, stop and follow `reference/teach.md` before doing anything else.**
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2. Familiarize yourself with any existing design system, conventions, and components in the code. Don't reinvent the wheel; use what's there when it works, branch out when the UX wins.
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3. Read the matching register reference. **This is non-optional; skipping it produces generic output.** If the project is marketing, a landing page, a campaign, long-form content, or a portfolio (design IS the product), read `reference/brand.md`. If it is app UI, admin, a dashboard, or a tool (design SERVES the product), read `reference/product.md`. Pick by first match: (1) task cue ("landing page" vs "dashboard"); (2) surface in focus (the page, file, or route being worked on); (3) `register` field in PRODUCT.md.
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4. If the user invoked a sub-command (`craft`, `shape`, `audit`, ...), load its reference too.
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Skipping these produces generic output that ignores the project.
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## Design guidance
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### 1. Context gathering
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Produce ready-to-ship, production-grade code, not prototypes or starting points. Take no shortcuts unless the user asks for them (when in doubt, ask). Don't stop until arriving at a complete implementation (beautiful, responsive, fast, precise, bug-free, on brand). You take attention to detail seriously: every page, section or component crafted is battle tested using the tools available to you (browser screenshotting, computer use, etc). GPT is capable of extraordinary work. Don't hold back.
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Two files, case-insensitive. The loader looks at the project root by default and falls back to `.agents/context/` and `docs/` if the root is clean. Override with `IMPECCABLE_CONTEXT_DIR=path/to/dir` (absolute or relative to cwd).
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### General rules
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- **PRODUCT.md**: required. Users, brand, tone, anti-references, strategic principles.
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- **DESIGN.md**: optional, strongly recommended. Colors, typography, elevation, components.
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#### Color
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Load both in one call:
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- **Verify contrast.** Body text must hit ≥4.5:1 against its background; large text (≥18px or bold ≥14px) needs ≥3:1. Placeholder text needs the same 4.5:1, not the muted-gray default. The most common failure: muted gray body text on a tinted near-white. If the contrast is even close, bump the body color toward the ink end of the ramp; light gray "for elegance" is the single biggest reason AI designs feel hard to read.
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- Gray text on a colored background looks washed out. Use a darker shade of the background's own hue, or a transparency of the text color.
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```bash
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node .agents/skills/impeccable/scripts/load-context.mjs
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```
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#### Typography
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Consume the full JSON output. Never pipe through `head`, `tail`, `grep`, or `jq`. The output's `contextDir` field tells you where the files were resolved from.
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- Cap body line length at 65–75ch.
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- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
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- Cap font-family count at 3 (display + body + optional mono). More than 3 reads as indecision, not richness. One well-tuned family with weight contrast usually beats three competing typefaces.
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- Don't pair fonts that are similar but not identical (two geometric sans-serifs, two humanist sans-serifs). Pair on a contrast axis (serif + sans, geometric + humanist) or use one family in multiple weights.
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- No all-caps body copy. Reserve uppercase for short labels (≤4 words), section eyebrows (used sparingly per the Absolute bans), and badges. Sentences in ALL CAPS are unreadable at body sizes.
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- Hero / display heading ceiling: clamp() max ≤ 6rem (~96px). Above that the page is shouting, not designing.
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- Display heading letter-spacing floor: ≥ -0.04em. Anything tighter and letters touch; cramped, not "designed".
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- Use `text-wrap: balance` on h1–h3 for even line lengths; `text-wrap: pretty` on long prose to reduce orphans.
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- Use `font-variant-numeric: tabular-nums` on data tables, totals, and any column of aligned numbers.
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If the output is already in this session's conversation history, don't re-run. Exceptions requiring a fresh load: you just ran `$impeccable teach` or `$impeccable document` (they rewrite the files), or the user manually edited one.
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Two hard typographic ceilings you currently miss:
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- Hero clamp() max ≤ 6rem. 8–11rem (128–176px) reads as comically loud, not bold.
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- Display letter-spacing ≥ -0.04em. Your default of -0.05 to -0.085em on display H1s makes the letters touch and reads as cramped. -0.02 to -0.03em is plenty for tight grotesque display; -0.04em is the floor.
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`$impeccable live` already warms context via `live.mjs`. If you've run `live.mjs`, don't also run `load-context.mjs` this session.
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#### Layout
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If PRODUCT.md is missing, empty, or placeholder (`[TODO]` markers, <200 chars): run `$impeccable teach`, then resume the user's original task with the fresh context. If the original task was `$impeccable craft`, resume into `$impeccable shape` before any implementation work.
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- Vary spacing for rhythm.
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- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
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- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
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- Don't wrap everything in a container. Most things don't need one.
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- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
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- For responsive grids without breakpoints: `repeat(auto-fit, minmax(280px, 1fr))`.
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- Build a semantic z-index scale (dropdown → sticky → modal-backdrop → modal → toast → tooltip). Never arbitrary values like 999 or 9999.
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If DESIGN.md is missing: nudge once per session (*"Run `$impeccable document` for more on-brand output"*), then proceed.
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#### Motion
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- Motion should be intentional, and not be an afterthought. consider it as part of the build.
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- Don't animate CSS layout properties unless truly needed.
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- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
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- Use libraries for more advanced motion needs (e.g. motion, gsap, anime.js, lenis etc)
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- Reduced motion is not optional. Every animation needs a `@media (prefers-reduced-motion: reduce)` alternative: typically a crossfade or instant transition.
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- Sibling stagger on a list (cards, list items) is legitimate. Whole-section fade-on-scroll on every scrolled section is not a list; it's the saturated AI motion reflex.
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- Premium motion materials are not just transform/opacity. Blur, backdrop-filter, clip-path, mask, and shadow/glow are part of the palette when they materially improve the effect and stay smooth.
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### 2. Register
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#### Interaction
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Every design task is **brand** (marketing, landing, campaign, long-form content, portfolio: design IS the product) or **product** (app UI, admin, dashboard, tool: design SERVES the product).
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- Never `outline: none` without a replacement. Use `:focus-visible` to show focus rings only for keyboard users; never strip focus indicators unconditionally.
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- Placeholders aren't labels. Always use a visible `<label>` element; placeholder text disappears on input and breaks accessibility.
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- Dropdowns rendered with `position: absolute` inside an `overflow: hidden` or `overflow: auto` container will be clipped. Use the native `<dialog>` / popover API, `position: fixed`, or a portal to escape the stacking context.
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Identify before designing. Priority: (1) cue in the task itself ("landing page" vs "dashboard"); (2) the surface in focus (the page, file, or route being worked on); (3) `register` field in PRODUCT.md. First match wins.
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### Copy
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If PRODUCT.md lacks the `register` field (legacy), infer it once from its "Users" and "Product Purpose" sections, then cache the inferred value for the session. Suggest the user run `$impeccable teach` to add the field explicitly.
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- Every word earns its place. No restated headings, no intros that repeat the title.
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- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
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- **No aphoristic-cadence body copy as a default voice.** Don't fall into the rhythm of "serious statement, then punchy short negation" as the page's recurring voice. If three or more section copy blocks on the page land on a short rebuttal-shaped sentence, rewrite. Specific, not aphoristic.
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- **No marketing buzzwords.** The streamline / empower / supercharge / leverage / unleash / transform / seamless / world-class / enterprise-grade / next-generation / cutting-edge / game-changer / mission-critical family of phrases. Pick a specific noun and a verb that describes what the product literally does.
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- Button labels: verb + object. "Save changes" beats "OK"; "Delete project" beats "Yes". The label should say what will happen.
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- Link text needs standalone meaning. "View pricing plans" beats "Click here"; screen readers announce links out of context.
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Load the matching reference: [reference/brand.md](reference/brand.md) or [reference/product.md](reference/product.md). The shared design laws below apply to both.
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### New projects only (when no prior work exists)
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## Shared design laws
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#### Color & Theme
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Apply to every design, both registers. Match implementation complexity to the aesthetic vision: maximalism needs elaborate code, minimalism needs precision. Interpret creatively. Vary across projects; never converge on the same choices. GPT is capable of extraordinary work. Don't hold back.
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### Color
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- Use OKLCH. Reduce chroma as lightness approaches 0 or 100; high chroma at extremes looks garish.
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- Never use `#000` or `#fff`. Tint every neutral toward the brand hue (chroma 0.005–0.01 is enough).
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- Use OKLCH.
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- Don't default to a cream / sand / beige body bg (white is fine) - this is a common AI trope in 2026.
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- Tinted neutrals: add 0.005–0.015 chroma toward the brand's hue. Don't default-tint toward warm or cool "because the brand feels that way"; that's the cross-project monoculture move.
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- When picking a theme: Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe.".Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough. Add detail until it does.
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- Pick a **color strategy** before picking colors. Four steps on the commitment axis:
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- **Restrained**: tinted neutrals + one accent ≤10%. Product default; brand minimalism.
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- **Committed**: one saturated color carries 30–60% of the surface. Brand default for identity-driven pages.
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- **Full palette**: 3–4 named roles, each used deliberately. Brand campaigns; product data viz.
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- **Drenched**: the surface IS the color. Brand heroes, campaign pages.
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- The "one accent ≤10%" rule is Restrained only. Committed / Full palette / Drenched exceed it on purpose. Don't collapse every design to Restrained by reflex.
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### Theme
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Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe."
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Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough. Add detail until it does.
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"Observability dashboard" does not force an answer. "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" does. Run the sentence, not the category.
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### Typography
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- Cap body line length at 65–75ch.
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- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
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### Layout
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- Vary spacing for rhythm. Same padding everywhere is monotony.
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- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
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- Don't wrap everything in a container. Most things don't need one.
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### Motion
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- Don't animate CSS layout properties.
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- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
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### Absolute bans
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@@ -97,11 +99,17 @@ Match-and-refuse. If you're about to write any of these, rewrite the element wit
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- **The hero-metric template.** Big number, small label, supporting stats, gradient accent. SaaS cliché.
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- **Identical card grids.** Same-sized cards with icon + heading + text, repeated endlessly.
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- **Modal as first thought.** Modals are usually laziness. Exhaust inline / progressive alternatives first.
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- **Tiny uppercase tracked eyebrow above every section.** The 2023-era kicker (small all-caps text with wide tracking, "ABOUT" "PROCESS" "PRICING" above each heading) is now the saturated AI scaffold; it appears on 55-95% of generations regardless of brief, which is the definition of a tell. One named kicker as a deliberate brand system is voice; an eyebrow on every section is AI grammar. Choose a different cadence.
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- **Numbered section markers (01 / 02 / 03).** Section labels as numbered display digits is the same trope, one tier deeper. If you find yourself reaching for them, you're scaffolding by reflex.
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- **Text that overflows its container.** Long heading words plus large clamp scales plus narrow grids cause headline overflow on tablet/mobile. Test the heading copy at every breakpoint; if it overflows, reduce the clamp max or rewrite the copy. The viewport is part of the design.
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### Copy
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**Codex-specific defects** (your most-frequent giveaways; refuse-and-rewrite):
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- Every word earns its place. No restated headings, no intros that repeat the title.
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- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
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- **`border: 1px solid X` + `box-shadow: 0 Npx Mpx ...` with M ≥ 16px** on the same element. The "ghost-card" pattern: 1px border plus soft wide drop shadow on buttons and cards. Don't pair them. Pick one (a single solid border at the brand color, OR a defined shadow at no more than 8px blur), never both as decoration.
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- **`border-radius: 32px+` on cards / sections / inputs.** You over-round. Cards top out at 12–16px; full-pill is fine for tags/buttons. Picking 24/28/32/40px on a card is the codex tell; no brand wants "insanely rounded".
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- **Hand-drawn / sketchy SVG illustrations.** Class names like `loose-sketch`, `*-sketch`, `doodle`, `wavy`; `feTurbulence` / `feDisplacementMap` "paper grain" filters; 5-to-30 path crude scenes meant to depict a tangible subject (an otter, a table-and-fork, an album cover). All of these read as amateurish, not whimsical. If you can't render the scene with real assets, ship no illustration. Don't attempt sketchy SVG as a fallback.
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- **`repeating-linear-gradient(...)` stripe backgrounds.** Diagonal stripes in `body:before` or section backgrounds are pure codex decoration. Don't.
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- **"X theater" / "actually X" / "not just X, it's Y" copy.** "Productivity theater", "engagement theater", "growth theater": instant AI slop. Choose a specific noun, not a meta-criticism phrase.
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### The AI slop test
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@@ -109,7 +117,7 @@ If someone could look at this interface and say "AI made that" without doubt, it
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**Category-reflex check.** Run at two altitudes; the second one catches what the first one misses.
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- **First-order:** if someone could guess the theme + palette from the category alone ("observability → dark blue", "healthcare → white + teal", "finance → navy + gold", "crypto → neon on black"), it's the first training-data reflex. Rework the scene sentence and color strategy until the answer isn't obvious from the domain.
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- **First-order:** if someone could guess the theme + palette from the category alone, it's the first training-data reflex. Rework the scene sentence and color strategy until the answer isn't obvious from the domain.
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- **Second-order:** if someone could guess the aesthetic family from category-plus-anti-references ("AI workflow tool that's not SaaS-cream → editorial-typographic", "fintech that's not navy-and-gold → terminal-native dark mode"), it's the trap one tier deeper. The first reflex was avoided; the second wasn't. Rework until both answers are not obvious. The brand register's [reflex-reject aesthetic lanes](reference/brand.md) list catches the currently-saturated families.
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## Commands
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@@ -146,7 +154,8 @@ Plus two management commands: `pin <command>` and `unpin <command>`, detailed be
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1. **No argument**: render the table above as the user-facing command menu, grouped by category. Ask what they'd like to do.
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2. **First word matches a command**: load its reference file and follow its instructions. Everything after the command name is the target.
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3. **First word doesn't match**: general design invocation. Apply the setup steps, shared design laws, and the loaded register reference, using the full argument as context.
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3. **First word doesn't match, but the intent clearly maps to one command** (e.g. "fix the spacing" → `layout`, "rewrite this error message" → `clarify`, "the colors feel flat" → `colorize`): load that command's reference and proceed as if invoked. If two commands could fit, ask once which.
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4. **No clear command match**: general design invocation. Apply the setup steps, the General rules, and the loaded register reference, using the full argument as context.
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Setup (context gathering, register) is already loaded by then; sub-commands don't re-invoke `$impeccable`.
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@@ -188,3 +188,124 @@ Test thoroughly across contexts:
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- **Slow connections**: Test on throttled network
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When the adaptation feels native to each context, hand off to `$impeccable polish` for the final pass.
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---
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## Reference Material
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The sections below were previously `responsive-design.md` and live inline now so the adapt flow has its deep responsive reference in one place.
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### Responsive Design
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#### Mobile-First: Write It Right
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Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
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#### Breakpoints: Content-Driven
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Don't chase device sizes; let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use `clamp()` for fluid values without breakpoints.
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#### Detect Input Method, Not Just Screen Size
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**Screen size doesn't tell you input method.** A laptop with touchscreen, a tablet with keyboard. Use pointer and hover queries:
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```css
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/* Fine pointer (mouse, trackpad) */
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@media (pointer: fine) {
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.button { padding: 8px 16px; }
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}
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/* Coarse pointer (touch, stylus) */
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@media (pointer: coarse) {
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.button { padding: 12px 20px; } /* Larger touch target */
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}
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/* Device supports hover */
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@media (hover: hover) {
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.card:hover { transform: translateY(-2px); }
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}
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/* Device doesn't support hover (touch) */
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@media (hover: none) {
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.card { /* No hover state - use active instead */ }
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}
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```
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**Critical**: Don't rely on hover for functionality. Touch users can't hover.
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#### Safe Areas: Handle the Notch
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Modern phones have notches, rounded corners, and home indicators. Use `env()`:
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```css
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body {
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padding-top: env(safe-area-inset-top);
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padding-bottom: env(safe-area-inset-bottom);
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padding-left: env(safe-area-inset-left);
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padding-right: env(safe-area-inset-right);
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}
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/* With fallback */
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.footer {
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padding-bottom: max(1rem, env(safe-area-inset-bottom));
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}
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```
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**Enable viewport-fit** in your meta tag:
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```html
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<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
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```
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#### Responsive Images: Get It Right
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##### srcset with Width Descriptors
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```html
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<img
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src="hero-800.jpg"
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srcset="
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hero-400.jpg 400w,
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hero-800.jpg 800w,
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hero-1200.jpg 1200w
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"
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sizes="(max-width: 768px) 100vw, 50vw"
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alt="Hero image"
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>
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```
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**How it works**:
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- `srcset` lists available images with their actual widths (`w` descriptors)
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- `sizes` tells the browser how wide the image will display
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- Browser picks the best file based on viewport width AND device pixel ratio
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##### Picture Element for Art Direction
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When you need different crops/compositions (not just resolutions):
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```html
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<picture>
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<source media="(min-width: 768px)" srcset="wide.jpg">
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<source media="(max-width: 767px)" srcset="tall.jpg">
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<img src="fallback.jpg" alt="...">
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</picture>
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```
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#### Layout Adaptation Patterns
|
||||
|
||||
**Navigation**: Three stages: hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. **Tables**: Transform to cards on mobile using `display: block` and `data-label` attributes. **Progressive disclosure**: Use `<details>/<summary>` for content that can collapse on mobile.
|
||||
|
||||
#### Testing: Don't Trust DevTools Alone
|
||||
|
||||
DevTools device emulation is useful for layout but misses:
|
||||
|
||||
- Actual touch interactions
|
||||
- Real CPU/memory constraints
|
||||
- Network latency patterns
|
||||
- Font rendering differences
|
||||
- Browser chrome/keyboard appearances
|
||||
|
||||
**Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
|
||||
|
||||
@@ -6,7 +6,7 @@ Add motion that conveys state, gives feedback, and clarifies hierarchy. Cut moti
|
||||
|
||||
## Register
|
||||
|
||||
Brand: orchestrated page-load sequences, staggered reveals, scroll-driven animation. Motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions.
|
||||
Brand: motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions. The saturated AI default is fade-and-rise reveals on every scrolled section; that's a tell, not a choreography. Reserve scroll-triggered motion for moments that earn it.
|
||||
|
||||
Product: 150–250 ms on most transitions. Motion conveys state: feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.
|
||||
|
||||
@@ -49,10 +49,11 @@ Create a purposeful animation plan:
|
||||
Add motion systematically across these categories:
|
||||
|
||||
### Entrance Animations
|
||||
- **Page load choreography**: Stagger element reveals (100-150ms delays), fade + slide combinations
|
||||
- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
|
||||
- **Content reveals**: Scroll-triggered animations using intersection observer
|
||||
- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management
|
||||
- **List rhythm**: Sibling stagger is legitimate for cards-in-a-grid or list-items-appearing. Whole-section fade-on-scroll is not a list and is not legitimate. Cap total stagger time: 10 items at 50ms each = 500ms total. For more items, reduce per-item delay or cap the staggered count.
|
||||
|
||||
Use CSS custom properties for clean stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"`, `style="--i: 1"`, etc. on each item.
|
||||
|
||||
### Micro-interactions
|
||||
- **Button feedback**:
|
||||
@@ -97,11 +98,14 @@ Use appropriate techniques for each animation:
|
||||
|
||||
### Timing & Easing
|
||||
|
||||
**Durations by purpose:**
|
||||
- **100-150ms**: Instant feedback (button press, toggle)
|
||||
- **200-300ms**: State changes (hover, menu open)
|
||||
- **300-500ms**: Layout changes (accordion, modal)
|
||||
- **500-800ms**: Entrance animations (page load)
|
||||
**Duration: the 100/300/500 rule.** Timing matters more than easing for "feels right":
|
||||
|
||||
| Duration | Use Case | Examples |
|
||||
|----------|----------|----------|
|
||||
| **100–150ms** | Instant feedback | Button press, toggle, color change |
|
||||
| **200–300ms** | State changes | Menu open, tooltip, hover state |
|
||||
| **300–500ms** | Layout changes | Accordion, modal, drawer |
|
||||
| **500–800ms** | Entrance animations | Page load, hero reveal |
|
||||
|
||||
**Easing curves (use these, not CSS defaults):**
|
||||
```css
|
||||
@@ -134,13 +138,35 @@ Use appropriate techniques for each animation:
|
||||
- GSAP for complex sequences
|
||||
```
|
||||
|
||||
### Motion Materials
|
||||
|
||||
Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties. Match material to effect:
|
||||
|
||||
- **Transform / opacity**: movement, press feedback, simple reveals, list choreography
|
||||
- **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances
|
||||
- **Clip-path / masks**: wipes, reveals, editorial cropping, product-like transitions
|
||||
- **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state
|
||||
- **Grid-template-rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly
|
||||
|
||||
The hard rule isn't "transform and opacity only." It's: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify smoothness in-browser on target viewports.
|
||||
|
||||
### Performance
|
||||
- **Motion materials**: Use transform/opacity for reliable movement, but use blur, filters, masks, shadows, and color shifts when they materially improve the effect
|
||||
- **Layout safety**: Avoid casual animation of layout-driving properties (`width`, `height`, `top`, `left`, margins)
|
||||
- **will-change**: Add sparingly for known expensive animations
|
||||
- **will-change**: Add sparingly for known expensive animations only (e.g. on `:hover` or an `.animating` class), never preemptively across the whole page
|
||||
- **Scroll triggers**: Use Intersection Observer instead of scroll event listeners; unobserve after the animation fires once
|
||||
- **Bound expensive effects**: Keep blur/filter/shadow areas small or isolated, use `contain` where appropriate
|
||||
- **Monitor FPS**: Ensure 60fps on target devices
|
||||
|
||||
### Perceived Performance
|
||||
|
||||
Nobody cares how fast your site *is*, only how fast it feels. The 80ms threshold: anything under ~80ms feels instant because our brains buffer sensory input for that long to synchronize perception. Target this for micro-interactions.
|
||||
|
||||
- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
|
||||
- **Early completion**: Show content progressively, don't wait for everything (progressive images, streaming HTML, skeleton fade-ins).
|
||||
- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Use for low-stakes actions (likes, follows). Avoid for payments or destructive operations.
|
||||
- **Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances.
|
||||
- **Caution**: Too-fast responses can decrease perceived value for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
|
||||
|
||||
### Accessibility
|
||||
```css
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
|
||||
@@ -50,7 +50,7 @@ Create a strategy to increase impact while maintaining coherence:
|
||||
Systematically increase impact across these dimensions:
|
||||
|
||||
### Typography Amplification
|
||||
- **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and [typography.md](typography.md) for inspiration)
|
||||
- **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and the [Reference Material section of typeset.md](typeset.md#reference-material) for inspiration)
|
||||
- **Extreme scale**: Create dramatic size jumps (3x-5x differences, not 1.5x)
|
||||
- **Weight contrast**: Pair 900 weights with 200 weights, not 600 with 400
|
||||
- **Unexpected choices**: Variable fonts, display fonts for headlines, condensed/extended widths, monospace as intentional accent (not as lazy "dev tool" default)
|
||||
@@ -78,10 +78,10 @@ Systematically increase impact across these dimensions:
|
||||
- **Custom elements**: Illustrative elements, custom icons, decorative details that reinforce brand
|
||||
|
||||
### Motion & Animation
|
||||
- **Entrance choreography**: Staggered, dramatic page load animations with 50-100ms delays
|
||||
- **Scroll effects**: Parallax, reveal animations, scroll-triggered sequences
|
||||
- **Micro-interactions**: Satisfying hover effects, click feedback, state changes
|
||||
- **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic, which cheapen the effect)
|
||||
- **Hero moment**: One signature entrance, once. Not on every visit and not on every section.
|
||||
- **Micro-interactions**: Satisfying hover effects, click feedback, state changes.
|
||||
- **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic, which cheapen the effect).
|
||||
- **Bolder ≠ scroll-fade-rise on every section.** That's the saturated AI default, the opposite of bold.
|
||||
|
||||
### Composition Boldness
|
||||
- **Hero moments**: Create clear focal points with dramatic treatment
|
||||
|
||||
@@ -43,12 +43,7 @@ The reflex-reject lists apply to **new design choices**. When the existing brand
|
||||
|
||||
### Pairing and voice
|
||||
|
||||
Distinctive + refined is the goal. The specific shape depends on the brand:
|
||||
|
||||
- **Editorial / long-form / luxury**: display serif + sans body (a magazine shape).
|
||||
- **Tech / dev tools / fintech**: one committed sans, usually; custom-tight tracking, strong weight contrast inside a single family.
|
||||
- **Consumer / food / travel**: warmer pairings, often a humanist sans plus a script or display serif.
|
||||
- **Creative studios / agencies**: rule-breaking welcome. Mono-only, or display-only, or custom-drawn type as voice.
|
||||
Distinctive + refined is the goal. The specific shape depends on the brand, not on the brand's category. A category ("restaurant", "dev tool", "magazine", "fintech") is not a recipe; treating it as one is the first-order reflex SKILL.md warns against.
|
||||
|
||||
Two families minimum is the rule *only* when the voice needs it. A single well-chosen family with committed weight/size contrast is stronger than a timid display+body pair.
|
||||
|
||||
@@ -93,7 +88,7 @@ Brand surfaces lean on imagery. A restaurant, hotel, magazine, or product landin
|
||||
|
||||
## Motion
|
||||
|
||||
- One well-orchestrated page-load with staggered reveals beats scattered micro-interactions, when the brand invites it. Tech-minimal brands often skip entrance motion entirely; the restraint is the voice.
|
||||
- One well-orchestrated page-load beats scattered micro-interactions, when the brand invites it. Some brands skip entrance motion entirely; the restraint is the voice.
|
||||
- For collapsing/expanding sections, transition `grid-template-rows` rather than `height`.
|
||||
|
||||
## Brand bans (on top of the shared absolute bans)
|
||||
@@ -111,8 +106,7 @@ Brand surfaces lean on imagery. A restaurant, hotel, magazine, or product landin
|
||||
|
||||
Brand can afford things product can't. Take them.
|
||||
|
||||
- Ambitious first-load motion. Reveals, scroll-triggered transitions, typographic choreography.
|
||||
- Ambitious first-load motion. Reveals and typographic choreography that earn their place; not fade-on-scroll for every section.
|
||||
- Single-purpose viewports. One dominant idea per fold, long scroll, deliberate pacing.
|
||||
- Typographic risk. Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines, a single oversize word as a hero.
|
||||
- Unexpected color strategies. Palette IS voice; a calm brand and a restless brand should not share palette mechanics.
|
||||
- Art direction per section. Different sections can have different visual worlds if the narrative demands it. Consistency of voice beats consistency of treatment.
|
||||
|
||||
@@ -172,3 +172,117 @@ Test that copy improvements work:
|
||||
- **Tone**: Is it appropriate for the situation?
|
||||
|
||||
When the copy reads cleanly, hand off to `$impeccable polish` for the final pass.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `ux-writing.md` and live inline now so the clarify flow has its deep UX-writing reference in one place.
|
||||
|
||||
### UX Writing
|
||||
|
||||
#### The Button Label Problem
|
||||
|
||||
**Never use "OK", "Submit", or "Yes/No".** These are lazy and ambiguous. Use specific verb + object patterns:
|
||||
|
||||
| Bad | Good | Why |
|
||||
|-----|------|-----|
|
||||
| OK | Save changes | Says what will happen |
|
||||
| Submit | Create account | Outcome-focused |
|
||||
| Yes | Delete message | Confirms the action |
|
||||
| Cancel | Keep editing | Clarifies what "cancel" means |
|
||||
| Click here | Download PDF | Describes the destination |
|
||||
|
||||
**For destructive actions**, name the destruction:
|
||||
- "Delete" not "Remove" (delete is permanent, remove implies recoverable)
|
||||
- "Delete 5 items" not "Delete selected" (show the count)
|
||||
|
||||
#### Error Messages: The Formula
|
||||
|
||||
Every error message should answer: (1) What happened? (2) Why? (3) How to fix it? Example: "Email address isn't valid. Please include an @ symbol." not "Invalid input".
|
||||
|
||||
##### Error Message Templates
|
||||
|
||||
| Situation | Template |
|
||||
|-----------|----------|
|
||||
| **Format error** | "[Field] needs to be [format]. Example: [example]" |
|
||||
| **Missing required** | "Please enter [what's missing]" |
|
||||
| **Permission denied** | "You don't have access to [thing]. [What to do instead]" |
|
||||
| **Network error** | "We couldn't reach [thing]. Check your connection and [action]." |
|
||||
| **Server error** | "Something went wrong on our end. We're looking into it. [Alternative action]" |
|
||||
|
||||
##### Don't Blame the User
|
||||
|
||||
Reframe errors: "Please enter a date in MM/DD/YYYY format" not "You entered an invalid date".
|
||||
|
||||
#### Empty States Are Opportunities
|
||||
|
||||
Empty states are onboarding moments: (1) Acknowledge briefly, (2) Explain the value of filling it, (3) Provide a clear action. "No projects yet. Create your first one to get started." not just "No items".
|
||||
|
||||
#### Voice vs Tone
|
||||
|
||||
**Voice** is your brand's personality, consistent everywhere.
|
||||
**Tone** adapts to the moment.
|
||||
|
||||
| Moment | Tone Shift |
|
||||
|--------|------------|
|
||||
| Success | Celebratory, brief: "Done! Your changes are live." |
|
||||
| Error | Empathetic, helpful: "That didn't work. Here's what to try..." |
|
||||
| Loading | Reassuring: "Saving your work..." |
|
||||
| Destructive confirm | Serious, clear: "Delete this project? This can't be undone." |
|
||||
|
||||
**Never use humor for errors.** Users are already frustrated. Be helpful, not cute.
|
||||
|
||||
#### Writing for Accessibility
|
||||
|
||||
**Link text** must have standalone meaning: "View pricing plans" not "Click here". **Alt text** describes information, not the image: "Revenue increased 40% in Q4" not "Chart". Use `alt=""` for decorative images. **Icon buttons** need `aria-label` for screen reader context.
|
||||
|
||||
#### Writing for Translation
|
||||
|
||||
##### Plan for Expansion
|
||||
|
||||
German text is ~30% longer than English. Allocate space:
|
||||
|
||||
| Language | Expansion |
|
||||
|----------|-----------|
|
||||
| German | +30% |
|
||||
| French | +20% |
|
||||
| Finnish | +30-40% |
|
||||
| Chinese | -30% (fewer chars, but same width) |
|
||||
|
||||
##### Translation-Friendly Patterns
|
||||
|
||||
Keep numbers separate ("New messages: 3" not "You have 3 new messages"). Use full sentences as single strings (word order varies by language). Avoid abbreviations ("5 minutes ago" not "5 mins ago"). Give translators context about where strings appear.
|
||||
|
||||
#### Consistency: The Terminology Problem
|
||||
|
||||
Pick one term and stick with it:
|
||||
|
||||
| Inconsistent | Consistent |
|
||||
|--------------|------------|
|
||||
| Delete / Remove / Trash | Delete |
|
||||
| Settings / Preferences / Options | Settings |
|
||||
| Sign in / Log in / Enter | Sign in |
|
||||
| Create / Add / New | Create |
|
||||
|
||||
Build a terminology glossary and enforce it. Variety creates confusion.
|
||||
|
||||
#### Avoid Redundant Copy
|
||||
|
||||
If the heading explains it, the intro is redundant. If the button is clear, don't explain it again. Say it once, say it well.
|
||||
|
||||
#### Loading States
|
||||
|
||||
Be specific: "Saving your draft..." not "Loading...". For long waits, set expectations ("This usually takes 30 seconds") or show progress.
|
||||
|
||||
#### Confirmation Dialogs: Use Sparingly
|
||||
|
||||
Most confirmation dialogs are design failures; consider undo instead. When you must confirm: name the action, explain consequences, use specific button labels ("Delete project" / "Keep project", not "Yes" / "No").
|
||||
|
||||
#### Form Instructions
|
||||
|
||||
Show format with placeholders, not instructions. For non-obvious fields, explain why you're asking.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Jargon without explanation. Blaming users ("You made an error" → "This field is required"). Vague errors ("Something went wrong"). Varying terminology for variety. Humor for errors.
|
||||
|
||||
@@ -23,8 +23,8 @@ Before generating anything, run a brief direction conversation grounded in the s
|
||||
|
||||
Ask **2-3 targeted questions** about visual lane, color strategy, atmosphere, and named anchor references. Don't enumerate generic menus; tie each question to the shape brief's answers. Example shape-grounded questions:
|
||||
|
||||
- "Brief says 'editorial restraint, Klim-adjacent.' Are we closer to a quiet specimen page or a magazine-spread feel with hero imagery?"
|
||||
- "Palette strategy from shape was 'Committed.' Want it warm-grounded (deep oxblood + cream) or cool-grounded (slate + paper white)?"
|
||||
- "Brief says 'specimen-page restraint.' Are we closer to a quiet typographic page or a wider editorial spread with hero imagery?"
|
||||
- "Palette strategy from shape was 'Committed.' Which one color carries the surface (a brand-driven pick rather than a default warm-or-cool framing)? (And no, the answer isn't a cream/sand body bg; that's the saturated AI default.)"
|
||||
|
||||
**STOP and wait for answers.** These pin the palette before any pixel gets generated. Do not proceed to Step B until the user has responded.
|
||||
|
||||
|
||||
@@ -1,106 +0,0 @@
|
||||
# Cognitive Load Assessment
|
||||
|
||||
Cognitive load is the total mental effort required to use an interface. Overloaded users make mistakes, get frustrated, and leave. This reference helps identify and fix cognitive overload.
|
||||
|
||||
---
|
||||
|
||||
## Three Types of Cognitive Load
|
||||
|
||||
### Intrinsic Load: The Task Itself
|
||||
Complexity inherent to what the user is trying to do. You can't eliminate this, but you can structure it.
|
||||
|
||||
**Manage it by**:
|
||||
- Breaking complex tasks into discrete steps
|
||||
- Providing scaffolding (templates, defaults, examples)
|
||||
- Progressive disclosure: show what's needed now, hide the rest
|
||||
- Grouping related decisions together
|
||||
|
||||
### Extraneous Load: Bad Design
|
||||
Mental effort caused by poor design choices. **Eliminate this ruthlessly.** It's pure waste.
|
||||
|
||||
**Common sources**:
|
||||
- Confusing navigation that requires mental mapping
|
||||
- Unclear labels that force users to guess meaning
|
||||
- Visual clutter competing for attention
|
||||
- Inconsistent patterns that prevent learning
|
||||
- Unnecessary steps between user intent and result
|
||||
|
||||
### Germane Load: Learning Effort
|
||||
Mental effort spent building understanding. This is *good* cognitive load; it leads to mastery.
|
||||
|
||||
**Support it by**:
|
||||
- Progressive disclosure that reveals complexity gradually
|
||||
- Consistent patterns that reward learning
|
||||
- Feedback that confirms correct understanding
|
||||
- Onboarding that teaches through action, not walls of text
|
||||
|
||||
---
|
||||
|
||||
## Cognitive Load Checklist
|
||||
|
||||
Evaluate the interface against these 8 items:
|
||||
|
||||
- [ ] **Single focus**: Can the user complete their primary task without distraction from competing elements?
|
||||
- [ ] **Chunking**: Is information presented in digestible groups (≤4 items per group)?
|
||||
- [ ] **Grouping**: Are related items visually grouped together (proximity, borders, shared background)?
|
||||
- [ ] **Visual hierarchy**: Is it immediately clear what's most important on the screen?
|
||||
- [ ] **One thing at a time**: Can the user focus on a single decision before moving to the next?
|
||||
- [ ] **Minimal choices**: Are decisions simplified (≤4 visible options at any decision point)?
|
||||
- [ ] **Working memory**: Does the user need to remember information from a previous screen to act on the current one?
|
||||
- [ ] **Progressive disclosure**: Is complexity revealed only when the user needs it?
|
||||
|
||||
**Scoring**: Count the failed items. 0–1 failures = low cognitive load (good). 2–3 = moderate (address soon). 4+ = high cognitive load (critical fix needed).
|
||||
|
||||
---
|
||||
|
||||
## The Working Memory Rule
|
||||
|
||||
**Humans can hold ≤4 items in working memory at once** (Miller's Law revised by Cowan, 2001).
|
||||
|
||||
At any decision point, count the number of distinct options, actions, or pieces of information a user must simultaneously consider:
|
||||
- **≤4 items**: Within working memory limits, manageable
|
||||
- **5–7 items**: Pushing the boundary; consider grouping or progressive disclosure
|
||||
- **8+ items**: Overloaded; users will skip, misclick, or abandon
|
||||
|
||||
**Practical applications**:
|
||||
- Navigation menus: ≤5 top-level items (group the rest under clear categories)
|
||||
- Form sections: ≤4 fields visible per group before a visual break
|
||||
- Action buttons: 1 primary, 1–2 secondary, group the rest in a menu
|
||||
- Dashboard widgets: ≤4 key metrics visible without scrolling
|
||||
- Pricing tiers: ≤3 options (more causes analysis paralysis)
|
||||
|
||||
---
|
||||
|
||||
## Common Cognitive Load Violations
|
||||
|
||||
### 1. The Wall of Options
|
||||
**Problem**: Presenting 10+ choices at once with no hierarchy.
|
||||
**Fix**: Group into categories, highlight recommended, use progressive disclosure.
|
||||
|
||||
### 2. The Memory Bridge
|
||||
**Problem**: User must remember info from step 1 to complete step 3.
|
||||
**Fix**: Keep relevant context visible, or repeat it where it's needed.
|
||||
|
||||
### 3. The Hidden Navigation
|
||||
**Problem**: User must build a mental map of where things are.
|
||||
**Fix**: Always show current location (breadcrumbs, active states, progress indicators).
|
||||
|
||||
### 4. The Jargon Barrier
|
||||
**Problem**: Technical or domain language forces translation effort.
|
||||
**Fix**: Use plain language. If domain terms are unavoidable, define them inline.
|
||||
|
||||
### 5. The Visual Noise Floor
|
||||
**Problem**: Every element has the same visual weight; nothing stands out.
|
||||
**Fix**: Establish clear hierarchy: one primary element, 2–3 secondary, everything else muted.
|
||||
|
||||
### 6. The Inconsistent Pattern
|
||||
**Problem**: Similar actions work differently in different places.
|
||||
**Fix**: Standardize interaction patterns. Same type of action = same type of UI.
|
||||
|
||||
### 7. The Multi-Task Demand
|
||||
**Problem**: Interface requires processing multiple simultaneous inputs (reading + deciding + navigating).
|
||||
**Fix**: Sequence the steps. Let the user do one thing at a time.
|
||||
|
||||
### 8. The Context Switch
|
||||
**Problem**: User must jump between screens/tabs/modals to gather info for a single decision.
|
||||
**Fix**: Co-locate the information needed for each decision. Reduce back-and-forth.
|
||||
@@ -1,105 +0,0 @@
|
||||
# Color & Contrast
|
||||
|
||||
## Color Spaces: Use OKLCH
|
||||
|
||||
**Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal, unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark.
|
||||
|
||||
The OKLCH function takes three components: `oklch(lightness chroma hue)` where lightness is 0-100%, chroma is roughly 0-0.4, and hue is 0-360. To build a primary color and its lighter / darker variants, hold the chroma+hue roughly constant and vary the lightness, but **reduce chroma as you approach white or black**, because high chroma at extreme lightness looks garish.
|
||||
|
||||
The hue you pick is a brand decision and should not come from a default. Do not reach for blue (hue 250) or warm orange (hue 60) by reflex; those are the dominant AI-design defaults, not the right answer for any specific brand.
|
||||
|
||||
## Building Functional Palettes
|
||||
|
||||
### Tinted Neutrals
|
||||
|
||||
**Pure gray is dead.** A neutral with zero chroma feels lifeless next to a colored brand. Add a tiny chroma value (0.005-0.015) to all your neutrals, hued toward whatever your brand color is. The chroma is small enough not to read as "tinted" consciously, but it creates subconscious cohesion between brand color and UI surfaces.
|
||||
|
||||
The hue you tint toward should come from THIS project's brand, not from a "warm = friendly, cool = tech" formula. If your brand color is teal, your neutrals lean toward teal. If your brand color is amber, they lean toward amber. The point is cohesion with the SPECIFIC brand, not a stock palette.
|
||||
|
||||
**Avoid** the trap of always tinting toward warm orange or always tinting toward cool blue. Those are the two laziest defaults and they create their own monoculture across projects.
|
||||
|
||||
### Palette Structure
|
||||
|
||||
A complete system needs:
|
||||
|
||||
| Role | Purpose | Example |
|
||||
|------|---------|---------|
|
||||
| **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades |
|
||||
| **Neutral** | Text, backgrounds, borders | 9-11 shade scale |
|
||||
| **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each |
|
||||
| **Surface** | Cards, modals, overlays | 2-3 elevation levels |
|
||||
|
||||
**Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color. Adding more creates decision fatigue and visual noise.
|
||||
|
||||
### The 60-30-10 Rule (Applied Correctly)
|
||||
|
||||
This rule is about **visual weight**, not pixel count:
|
||||
|
||||
- **60%**: Neutral backgrounds, white space, base surfaces
|
||||
- **30%**: Secondary colors: text, borders, inactive states
|
||||
- **10%**: Accent: CTAs, highlights, focus states
|
||||
|
||||
The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power.
|
||||
|
||||
## Contrast & Accessibility
|
||||
|
||||
### WCAG Requirements
|
||||
|
||||
| Content Type | AA Minimum | AAA Target |
|
||||
|--------------|------------|------------|
|
||||
| Body text | 4.5:1 | 7:1 |
|
||||
| Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
|
||||
| UI components, icons | 3:1 | 4.5:1 |
|
||||
| Non-essential decorations | None | None |
|
||||
|
||||
**The gotcha**: Placeholder text still needs 4.5:1. That light gray placeholder you see everywhere? Usually fails WCAG.
|
||||
|
||||
### Dangerous Color Combinations
|
||||
|
||||
These commonly fail contrast or cause readability issues:
|
||||
|
||||
- Light gray text on white (the #1 accessibility fail)
|
||||
- **Gray text on any colored background**: gray looks washed out and dead on color. Use a darker shade of the background color, or transparency
|
||||
- Red text on green background (or vice versa): 8% of men can't distinguish these
|
||||
- Blue text on red background (vibrates visually)
|
||||
- Yellow text on white (almost always fails)
|
||||
- Thin light text on images (unpredictable contrast)
|
||||
|
||||
### Never Use Pure Gray or Pure Black
|
||||
|
||||
Pure gray (`oklch(50% 0 0)`) and pure black (`#000`) don't exist in nature; real shadows and surfaces always have a color cast. Even a chroma of 0.005-0.01 is enough to feel natural without being obviously tinted. (See tinted neutrals example above.)
|
||||
|
||||
### Testing
|
||||
|
||||
Don't trust your eyes. Use tools:
|
||||
|
||||
- [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/)
|
||||
- Browser DevTools → Rendering → Emulate vision deficiencies
|
||||
- [Polypane](https://polypane.app/) for real-time testing
|
||||
|
||||
## Theming: Light & Dark Mode
|
||||
|
||||
### Dark Mode Is Not Inverted Light Mode
|
||||
|
||||
You can't just swap colors. Dark mode requires different design decisions:
|
||||
|
||||
| Light Mode | Dark Mode |
|
||||
|------------|-----------|
|
||||
| Shadows for depth | Lighter surfaces for depth (no shadows) |
|
||||
| Dark text on light | Light text on dark (reduce font weight) |
|
||||
| Vibrant accents | Desaturate accents slightly |
|
||||
| White backgrounds | Never pure black; use dark gray (oklch 12-18%) |
|
||||
|
||||
In dark mode, depth comes from surface lightness, not shadow. Build a 3-step surface scale where higher elevations are lighter (e.g. 15% / 20% / 25% lightness). Use the SAME hue and chroma as your brand color (whatever it is for THIS project; do not reach for blue) and only vary the lightness. Reduce body text weight slightly (e.g. 350 instead of 400) because light text on dark reads as heavier than dark text on light.
|
||||
|
||||
### Token Hierarchy
|
||||
|
||||
Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer; primitives stay the same.
|
||||
|
||||
## Alpha Is A Design Smell
|
||||
|
||||
Heavy use of transparency (rgba, hsla) usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context instead. Exception: focus rings and interactive states where see-through is needed.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Relying on color alone to convey information. Creating palettes without clear roles for each color. Using pure black (#000) for large areas. Skipping color blindness testing (8% of men affected).
|
||||
@@ -68,10 +68,10 @@ Add color systematically across these dimensions:
|
||||
- **Hover states**: Introduce color on interaction
|
||||
|
||||
### Background & Surfaces
|
||||
- **Tinted backgrounds**: Replace pure gray (`#f5f5f5`) with warm neutrals (`oklch(97% 0.01 60)`) or cool tints (`oklch(97% 0.01 250)`)
|
||||
- **Tinted backgrounds**: If you replace pure gray, tint toward the brand hue, not toward a generic-warm-or-cool pair. The default-warm-tint (`oklch(97% 0.01 60)` and its neighbors) is now the AI cream/sand giveaway. Be specific to the brand or stay neutral.
|
||||
- **Colored sections**: Use subtle background colors to separate areas
|
||||
- **Gradient backgrounds**: Add depth with subtle, intentional gradients (not generic purple-blue)
|
||||
- **Cards & surfaces**: Tint cards or surfaces slightly for warmth
|
||||
- **Cards & surfaces**: Tint cards or surfaces toward the brand, not "for warmth" by reflex
|
||||
|
||||
**Use OKLCH for color**: It's perceptually uniform, meaning equal steps in lightness *look* equal. Great for generating harmonious scales.
|
||||
|
||||
@@ -124,8 +124,6 @@ Ensure color addition improves rather than overwhelms:
|
||||
- Use every color in the rainbow (choose 2-4 colors beyond neutrals)
|
||||
- Apply color randomly without semantic meaning
|
||||
- Put gray text on colored backgrounds. It looks washed out; use a darker shade of the background color or transparency instead
|
||||
- Use pure gray for neutrals. Add subtle color tint (warm or cool) for depth
|
||||
- Use pure black (`#000`) or pure white (`#fff`) for large areas
|
||||
- Violate WCAG contrast requirements
|
||||
- Use color as the only indicator (accessibility issue)
|
||||
- Make everything colorful (defeats the purpose)
|
||||
@@ -152,3 +150,108 @@ When invoked from live mode, each variant MUST declare a `color-amount` param so
|
||||
```
|
||||
|
||||
Layer 1-2 variant-specific params on top: palette selection (`steps` with named options), temperature warmth, or tint vs. true color. See `reference/live.md` for the full params contract.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `color-and-contrast.md` and live inline now so the colorize flow has its deep color reference in one place.
|
||||
|
||||
### Color & Contrast
|
||||
|
||||
#### Color Spaces: Use OKLCH
|
||||
|
||||
**Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal, unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark.
|
||||
|
||||
The OKLCH function takes three components: `oklch(lightness chroma hue)` where lightness is 0-100%, chroma is roughly 0-0.4, and hue is 0-360. To build a primary color and its lighter / darker variants, hold the chroma+hue roughly constant and vary the lightness, but **reduce chroma as you approach white or black**, because high chroma at extreme lightness looks garish.
|
||||
|
||||
The hue you pick is a brand decision and should not come from a default. Do not reach for blue (hue 250) or warm orange (hue 60) by reflex; those are the dominant AI-design defaults, not the right answer for any specific brand.
|
||||
|
||||
#### Building Functional Palettes
|
||||
|
||||
##### Tinted Neutrals
|
||||
|
||||
**Pure gray is dead.** A neutral with zero chroma feels lifeless next to a colored brand. Add a tiny chroma value (0.005-0.015) to all your neutrals, hued toward whatever your brand color is. The chroma is small enough not to read as "tinted" consciously, but it creates subconscious cohesion between brand color and UI surfaces.
|
||||
|
||||
The hue you tint toward should come from THIS project's brand, not from a "warm = friendly, cool = tech" formula. If your brand color is teal, your neutrals lean toward teal. If your brand color is amber, they lean toward amber. The point is cohesion with the SPECIFIC brand, not a stock palette.
|
||||
|
||||
**Avoid** the trap of always tinting toward warm orange or always tinting toward cool blue. Those are the two laziest defaults and they create their own monoculture across projects.
|
||||
|
||||
##### Palette Structure
|
||||
|
||||
A complete system needs:
|
||||
|
||||
| Role | Purpose | Example |
|
||||
|------|---------|---------|
|
||||
| **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades |
|
||||
| **Neutral** | Text, backgrounds, borders | 9-11 shade scale |
|
||||
| **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each |
|
||||
| **Surface** | Cards, modals, overlays | 2-3 elevation levels |
|
||||
|
||||
**Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color. Adding more creates decision fatigue and visual noise.
|
||||
|
||||
##### The 60-30-10 Rule (Applied Correctly)
|
||||
|
||||
This rule is about **visual weight**, not pixel count:
|
||||
|
||||
- **60%**: Neutral backgrounds, white space, base surfaces
|
||||
- **30%**: Secondary colors: text, borders, inactive states
|
||||
- **10%**: Accent: CTAs, highlights, focus states
|
||||
|
||||
The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power.
|
||||
|
||||
#### Contrast & Accessibility
|
||||
|
||||
##### WCAG Requirements
|
||||
|
||||
| Content Type | AA Minimum | AAA Target |
|
||||
|--------------|------------|------------|
|
||||
| Body text | 4.5:1 | 7:1 |
|
||||
| Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
|
||||
| UI components, icons | 3:1 | 4.5:1 |
|
||||
| Non-essential decorations | None | None |
|
||||
|
||||
##### Dangerous Color Combinations
|
||||
|
||||
These commonly fail contrast or cause readability issues:
|
||||
|
||||
- Light gray text on white (the #1 accessibility fail)
|
||||
- Red text on green background (or vice versa): 8% of men can't distinguish these
|
||||
- Blue text on red background (vibrates visually)
|
||||
- Yellow text on white (almost always fails)
|
||||
- Thin light text on images (unpredictable contrast)
|
||||
|
||||
##### Testing
|
||||
|
||||
Don't trust your eyes. Use tools:
|
||||
|
||||
- [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/)
|
||||
- Browser DevTools → Rendering → Emulate vision deficiencies
|
||||
- [Polypane](https://polypane.app/) for real-time testing
|
||||
|
||||
#### Theming: Light & Dark Mode
|
||||
|
||||
##### Dark Mode Is Not Inverted Light Mode
|
||||
|
||||
You can't just swap colors. Dark mode requires different design decisions:
|
||||
|
||||
| Light Mode | Dark Mode |
|
||||
|------------|-----------|
|
||||
| Shadows for depth | Lighter surfaces for depth (no shadows) |
|
||||
| Dark text on light | Light text on dark (reduce font weight) |
|
||||
| Vibrant accents | Desaturate accents slightly |
|
||||
| White backgrounds | Either pure black or a deep surface that fits the brand (a brand-tinted near-black at oklch 12-18% works too) |
|
||||
|
||||
In dark mode, depth comes from surface lightness, not shadow. Build a 3-step surface scale where higher elevations are lighter (e.g. 15% / 20% / 25% lightness). Use the SAME hue and chroma as your brand color (whatever it is for THIS project; do not reach for blue) and only vary the lightness. Reduce body text weight slightly (e.g. 350 instead of 400) because light text on dark reads as heavier than dark text on light.
|
||||
|
||||
##### Token Hierarchy
|
||||
|
||||
Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer; primitives stay the same.
|
||||
|
||||
#### Alpha Is A Design Smell
|
||||
|
||||
Heavy use of transparency (rgba, hsla) usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context instead. Exception: focus rings and interactive states where see-through is needed.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Relying on color alone to convey information. Creating palettes without clear roles for each color. Skipping color blindness testing (8% of men affected).
|
||||
|
||||
@@ -56,15 +56,15 @@ If the harness has native image generation (Codex), a compact shape's "confirm o
|
||||
|
||||
Based on the design brief's "Recommended References" section, consult the relevant impeccable reference files. At minimum, always consult:
|
||||
|
||||
- [spatial-design.md](spatial-design.md) for layout and spacing
|
||||
- [typography.md](typography.md) for type hierarchy
|
||||
- [layout.md](layout.md) for layout, spacing, grid, container queries, optical adjustments
|
||||
- [typeset.md](typeset.md) for type hierarchy, font selection, web font loading, OpenType features (Reference Material section)
|
||||
|
||||
Then add references based on the brief's needs:
|
||||
- Complex interactions or forms? Consult [interaction-design.md](interaction-design.md)
|
||||
- Animation or transitions? Consult [motion-design.md](motion-design.md)
|
||||
- Color-heavy or themed? Consult [color-and-contrast.md](color-and-contrast.md)
|
||||
- Responsive requirements? Consult [responsive-design.md](responsive-design.md)
|
||||
- Heavy on copy, labels, or errors? Consult [ux-writing.md](ux-writing.md)
|
||||
- Animation or transitions? Consult [animate.md](animate.md) (Reference Material covers motion materials, durations, easing, perceived performance)
|
||||
- Color-heavy or themed? Consult [colorize.md](colorize.md) (Reference Material covers OKLCH, palette structure, dark mode, contrast)
|
||||
- Responsive requirements? Consult [adapt.md](adapt.md) (Reference Material covers breakpoints, input methods, safe areas, responsive images)
|
||||
- Heavy on copy, labels, or errors? Consult [clarify.md](clarify.md) (Reference Material covers button labels, error formula, voice/tone, translation)
|
||||
|
||||
## Step 3: Visual Direction & Assets (Harness-Gated)
|
||||
|
||||
|
||||
@@ -46,9 +46,9 @@ Read relevant source files and visually inspect the live page when browser autom
|
||||
Evaluate:
|
||||
- **AI slop**: Would someone believe "AI made this" immediately? Check all DON'T guidance from the parent Impeccable skill.
|
||||
- **Holistic design**: hierarchy, IA, emotional fit, discoverability, composition, typography, color, accessibility, states, copy, and edge cases.
|
||||
- **Cognitive load**: consult [cognitive-load](cognitive-load.md); report checklist failures and decision points with >4 visible options.
|
||||
- **Cognitive load**: consult the [Cognitive Load Assessment](#cognitive-load-assessment) section below; report checklist failures and decision points with >4 visible options.
|
||||
- **Emotional journey**: peak-end rule, emotional valleys, reassurance at high-stakes moments.
|
||||
- **Nielsen heuristics**: consult [heuristics-scoring](heuristics-scoring.md); score all 10 heuristics 0-4.
|
||||
- **Nielsen heuristics**: consult the [Heuristics Scoring Guide](#heuristics-scoring-guide) section below; score all 10 heuristics 0-4.
|
||||
|
||||
Return: AI slop verdict, heuristic scores, cognitive load, emotional journey, 2-3 strengths, 3-5 priority issues, persona red flags, minor observations, and provocative questions.
|
||||
|
||||
@@ -94,7 +94,7 @@ Codex final-answer note: `$impeccable critique` produces a report artifact, so t
|
||||
Structure your feedback as a design director would:
|
||||
|
||||
#### Design Health Score
|
||||
> *Consult [heuristics-scoring](heuristics-scoring.md)*
|
||||
> *Consult the [Heuristics Scoring Guide](#heuristics-scoring-guide) section below.*
|
||||
|
||||
Present the Nielsen's 10 heuristics scores as a table:
|
||||
|
||||
@@ -133,14 +133,14 @@ Highlight 2-3 things done well. Be specific about why they work.
|
||||
#### Priority Issues
|
||||
The 3-5 most impactful design problems, ordered by importance.
|
||||
|
||||
For each issue, tag with **P0-P3 severity** (consult [heuristics-scoring](heuristics-scoring.md) for severity definitions):
|
||||
For each issue, tag with **P0-P3 severity** (see [Issue Severity below](#issue-severity-p0p3) for definitions):
|
||||
- **[P?] What**: Name the problem clearly
|
||||
- **Why it matters**: How this hurts users or undermines goals
|
||||
- **Fix**: What to do about it (be concrete)
|
||||
- **Suggested command**: Which command could address this (from: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset)
|
||||
|
||||
#### Persona Red Flags
|
||||
> *Consult [personas](personas.md)*
|
||||
> *Consult the [Personas reference](#persona-based-design-testing) below.*
|
||||
|
||||
Auto-select 2-3 personas most relevant to this interface type (use the selection table in the reference). If `AGENTS.md` contains a `## Design Context` section from `impeccable teach`, also generate 1-2 project-specific personas from the audience/brand info.
|
||||
|
||||
@@ -257,3 +257,534 @@ After presenting the summary, tell the user:
|
||||
> You can ask me to run these one at a time, all at once, or in any order you prefer.
|
||||
>
|
||||
> Re-run `$impeccable critique` after fixes to see your score improve.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously separate reference files (`cognitive-load.md`, `heuristics-scoring.md`, `personas.md`). They live inline now so the critique flow has all its deep context in one place.
|
||||
|
||||
### Cognitive Load Assessment
|
||||
|
||||
Cognitive load is the total mental effort required to use an interface. Overloaded users make mistakes, get frustrated, and leave. This reference helps identify and fix cognitive overload.
|
||||
|
||||
---
|
||||
|
||||
#### Three Types of Cognitive Load
|
||||
|
||||
##### Intrinsic Load: The Task Itself
|
||||
Complexity inherent to what the user is trying to do. You can't eliminate this, but you can structure it.
|
||||
|
||||
**Manage it by**:
|
||||
- Breaking complex tasks into discrete steps
|
||||
- Providing scaffolding (templates, defaults, examples)
|
||||
- Progressive disclosure: show what's needed now, hide the rest
|
||||
- Grouping related decisions together
|
||||
|
||||
##### Extraneous Load: Bad Design
|
||||
Mental effort caused by poor design choices. **Eliminate this ruthlessly.** It's pure waste.
|
||||
|
||||
**Common sources**:
|
||||
- Confusing navigation that requires mental mapping
|
||||
- Unclear labels that force users to guess meaning
|
||||
- Visual clutter competing for attention
|
||||
- Inconsistent patterns that prevent learning
|
||||
- Unnecessary steps between user intent and result
|
||||
|
||||
##### Germane Load: Learning Effort
|
||||
Mental effort spent building understanding. This is *good* cognitive load; it leads to mastery.
|
||||
|
||||
**Support it by**:
|
||||
- Progressive disclosure that reveals complexity gradually
|
||||
- Consistent patterns that reward learning
|
||||
- Feedback that confirms correct understanding
|
||||
- Onboarding that teaches through action, not walls of text
|
||||
|
||||
---
|
||||
|
||||
#### Cognitive Load Checklist
|
||||
|
||||
Evaluate the interface against these 8 items:
|
||||
|
||||
- [ ] **Single focus**: Can the user complete their primary task without distraction from competing elements?
|
||||
- [ ] **Chunking**: Is information presented in digestible groups (≤4 items per group)?
|
||||
- [ ] **Grouping**: Are related items visually grouped together (proximity, borders, shared background)?
|
||||
- [ ] **Visual hierarchy**: Is it immediately clear what's most important on the screen?
|
||||
- [ ] **One thing at a time**: Can the user focus on a single decision before moving to the next?
|
||||
- [ ] **Minimal choices**: Are decisions simplified (≤4 visible options at any decision point)?
|
||||
- [ ] **Working memory**: Does the user need to remember information from a previous screen to act on the current one?
|
||||
- [ ] **Progressive disclosure**: Is complexity revealed only when the user needs it?
|
||||
|
||||
**Scoring**: Count the failed items. 0–1 failures = low cognitive load (good). 2–3 = moderate (address soon). 4+ = high cognitive load (critical fix needed).
|
||||
|
||||
---
|
||||
|
||||
#### The Working Memory Rule
|
||||
|
||||
**Humans can hold ≤4 items in working memory at once** (Miller's Law revised by Cowan, 2001).
|
||||
|
||||
At any decision point, count the number of distinct options, actions, or pieces of information a user must simultaneously consider:
|
||||
- **≤4 items**: Within working memory limits, manageable
|
||||
- **5–7 items**: Pushing the boundary; consider grouping or progressive disclosure
|
||||
- **8+ items**: Overloaded; users will skip, misclick, or abandon
|
||||
|
||||
**Practical applications**:
|
||||
- Navigation menus: ≤5 top-level items (group the rest under clear categories)
|
||||
- Form sections: ≤4 fields visible per group before a visual break
|
||||
- Action buttons: 1 primary, 1–2 secondary, group the rest in a menu
|
||||
- Dashboard widgets: ≤4 key metrics visible without scrolling
|
||||
- Pricing tiers: ≤3 options (more causes analysis paralysis)
|
||||
|
||||
---
|
||||
|
||||
#### Common Cognitive Load Violations
|
||||
|
||||
##### 1. The Wall of Options
|
||||
**Problem**: Presenting 10+ choices at once with no hierarchy.
|
||||
**Fix**: Group into categories, highlight recommended, use progressive disclosure.
|
||||
|
||||
##### 2. The Memory Bridge
|
||||
**Problem**: User must remember info from step 1 to complete step 3.
|
||||
**Fix**: Keep relevant context visible, or repeat it where it's needed.
|
||||
|
||||
##### 3. The Hidden Navigation
|
||||
**Problem**: User must build a mental map of where things are.
|
||||
**Fix**: Always show current location (breadcrumbs, active states, progress indicators).
|
||||
|
||||
##### 4. The Jargon Barrier
|
||||
**Problem**: Technical or domain language forces translation effort.
|
||||
**Fix**: Use plain language. If domain terms are unavoidable, define them inline.
|
||||
|
||||
##### 5. The Visual Noise Floor
|
||||
**Problem**: Every element has the same visual weight; nothing stands out.
|
||||
**Fix**: Establish clear hierarchy: one primary element, 2–3 secondary, everything else muted.
|
||||
|
||||
##### 6. The Inconsistent Pattern
|
||||
**Problem**: Similar actions work differently in different places.
|
||||
**Fix**: Standardize interaction patterns. Same type of action = same type of UI.
|
||||
|
||||
##### 7. The Multi-Task Demand
|
||||
**Problem**: Interface requires processing multiple simultaneous inputs (reading + deciding + navigating).
|
||||
**Fix**: Sequence the steps. Let the user do one thing at a time.
|
||||
|
||||
##### 8. The Context Switch
|
||||
**Problem**: User must jump between screens/tabs/modals to gather info for a single decision.
|
||||
**Fix**: Co-locate the information needed for each decision. Reduce back-and-forth.
|
||||
|
||||
---
|
||||
|
||||
### Heuristics Scoring Guide
|
||||
|
||||
Score each of Nielsen's 10 Usability Heuristics on a 0–4 scale. Be honest: a 4 means genuinely excellent, not "good enough."
|
||||
|
||||
#### Nielsen's 10 Heuristics
|
||||
|
||||
##### 1. Visibility of System Status
|
||||
|
||||
Keep users informed about what's happening through timely, appropriate feedback.
|
||||
|
||||
**Check for**:
|
||||
- Loading indicators during async operations
|
||||
- Confirmation of user actions (save, submit, delete)
|
||||
- Progress indicators for multi-step processes
|
||||
- Current location in navigation (breadcrumbs, active states)
|
||||
- Form validation feedback (inline, not just on submit)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No feedback; user is guessing what happened |
|
||||
| 1 | Rare feedback; most actions produce no visible response |
|
||||
| 2 | Partial; some states communicated, major gaps remain |
|
||||
| 3 | Good; most operations give clear feedback, minor gaps |
|
||||
| 4 | Excellent; every action confirms, progress is always visible |
|
||||
|
||||
##### 2. Match Between System and Real World
|
||||
|
||||
Speak the user's language. Follow real-world conventions. Information appears in natural, logical order.
|
||||
|
||||
**Check for**:
|
||||
- Familiar terminology (no unexplained jargon)
|
||||
- Logical information order matching user expectations
|
||||
- Recognizable icons and metaphors
|
||||
- Domain-appropriate language for the target audience
|
||||
- Natural reading flow (left-to-right, top-to-bottom priority)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Pure tech jargon, alien to users |
|
||||
| 1 | Mostly confusing; requires domain expertise to navigate |
|
||||
| 2 | Mixed; some plain language, some jargon leaks through |
|
||||
| 3 | Mostly natural; occasional term needs context |
|
||||
| 4 | Speaks the user's language fluently throughout |
|
||||
|
||||
##### 3. User Control and Freedom
|
||||
|
||||
Users need a clear "emergency exit" from unwanted states without extended dialogue.
|
||||
|
||||
**Check for**:
|
||||
- Undo/redo functionality
|
||||
- Cancel buttons on forms and modals
|
||||
- Clear navigation back to safety (home, previous)
|
||||
- Easy way to clear filters, search, selections
|
||||
- Escape from long or multi-step processes
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Users get trapped; no way out without refreshing |
|
||||
| 1 | Difficult exits; must find obscure paths to escape |
|
||||
| 2 | Some exits; main flows have escape, edge cases don't |
|
||||
| 3 | Good control; users can exit and undo most actions |
|
||||
| 4 | Full control; undo, cancel, back, and escape everywhere |
|
||||
|
||||
##### 4. Consistency and Standards
|
||||
|
||||
Users shouldn't wonder whether different words, situations, or actions mean the same thing.
|
||||
|
||||
**Check for**:
|
||||
- Consistent terminology throughout the interface
|
||||
- Same actions produce same results everywhere
|
||||
- Platform conventions followed (standard UI patterns)
|
||||
- Visual consistency (colors, typography, spacing, components)
|
||||
- Consistent interaction patterns (same gesture = same behavior)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Inconsistent everywhere; feels like different products stitched together |
|
||||
| 1 | Many inconsistencies; similar things look/behave differently |
|
||||
| 2 | Partially consistent; main flows match, details diverge |
|
||||
| 3 | Mostly consistent; occasional deviation, nothing confusing |
|
||||
| 4 | Fully consistent; cohesive system, predictable behavior |
|
||||
|
||||
##### 5. Error Prevention
|
||||
|
||||
Better than good error messages is a design that prevents problems in the first place.
|
||||
|
||||
**Check for**:
|
||||
- Confirmation before destructive actions (delete, overwrite)
|
||||
- Constraints preventing invalid input (date pickers, dropdowns)
|
||||
- Smart defaults that reduce errors
|
||||
- Clear labels that prevent misunderstanding
|
||||
- Autosave and draft recovery
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Errors easy to make; no guardrails anywhere |
|
||||
| 1 | Few safeguards; some inputs validated, most aren't |
|
||||
| 2 | Partial prevention; common errors caught, edge cases slip |
|
||||
| 3 | Good prevention; most error paths blocked proactively |
|
||||
| 4 | Excellent; errors nearly impossible through smart constraints |
|
||||
|
||||
##### 6. Recognition Rather Than Recall
|
||||
|
||||
Minimize memory load. Make objects, actions, and options visible or easily retrievable.
|
||||
|
||||
**Check for**:
|
||||
- Visible options (not buried in hidden menus)
|
||||
- Contextual help when needed (tooltips, inline hints)
|
||||
- Recent items and history
|
||||
- Autocomplete and suggestions
|
||||
- Labels on icons (not icon-only navigation)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Heavy memorization; users must remember paths and commands |
|
||||
| 1 | Mostly recall; many hidden features, few visible cues |
|
||||
| 2 | Some aids; main actions visible, secondary features hidden |
|
||||
| 3 | Good recognition; most things discoverable, few memory demands |
|
||||
| 4 | Everything discoverable; users never need to memorize |
|
||||
|
||||
##### 7. Flexibility and Efficiency of Use
|
||||
|
||||
Accelerators, invisible to novices, speed up expert interaction.
|
||||
|
||||
**Check for**:
|
||||
- Keyboard shortcuts for common actions
|
||||
- Customizable interface elements
|
||||
- Recent items and favorites
|
||||
- Bulk/batch actions
|
||||
- Power user features that don't complicate the basics
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | One rigid path; no shortcuts or alternatives |
|
||||
| 1 | Limited flexibility; few alternatives to the main path |
|
||||
| 2 | Some shortcuts; basic keyboard support, limited bulk actions |
|
||||
| 3 | Good accelerators; keyboard nav, some customization |
|
||||
| 4 | Highly flexible; multiple paths, power features, customizable |
|
||||
|
||||
##### 8. Aesthetic and Minimalist Design
|
||||
|
||||
Interfaces should not contain irrelevant or rarely needed information. Every element should serve a purpose.
|
||||
|
||||
**Check for**:
|
||||
- Only necessary information visible at each step
|
||||
- Clear visual hierarchy directing attention
|
||||
- Purposeful use of color and emphasis
|
||||
- No decorative clutter competing for attention
|
||||
- Focused, uncluttered layouts
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Overwhelming; everything competes for attention equally |
|
||||
| 1 | Cluttered; too much noise, hard to find what matters |
|
||||
| 2 | Some clutter; main content clear, periphery noisy |
|
||||
| 3 | Mostly clean; focused design, minor visual noise |
|
||||
| 4 | Perfectly minimal; every element earns its pixel |
|
||||
|
||||
##### 9. Help Users Recognize, Diagnose, and Recover from Errors
|
||||
|
||||
Error messages should use plain language, precisely indicate the problem, and constructively suggest a solution.
|
||||
|
||||
**Check for**:
|
||||
- Plain language error messages (no error codes for users)
|
||||
- Specific problem identification ("Email is missing @" not "Invalid input")
|
||||
- Actionable recovery suggestions
|
||||
- Errors displayed near the source of the problem
|
||||
- Non-blocking error handling (don't wipe the form)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Cryptic errors; codes, jargon, or no message at all |
|
||||
| 1 | Vague errors; "Something went wrong" with no guidance |
|
||||
| 2 | Clear but unhelpful; names the problem but not the fix |
|
||||
| 3 | Clear with suggestions; identifies problem and offers next steps |
|
||||
| 4 | Perfect recovery; pinpoints issue, suggests fix, preserves user work |
|
||||
|
||||
##### 10. Help and Documentation
|
||||
|
||||
Even if the system is usable without docs, help should be easy to find, task-focused, and concise.
|
||||
|
||||
**Check for**:
|
||||
- Searchable help or documentation
|
||||
- Contextual help (tooltips, inline hints, guided tours)
|
||||
- Task-focused organization (not feature-organized)
|
||||
- Concise, scannable content
|
||||
- Easy access without leaving current context
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No help available anywhere |
|
||||
| 1 | Help exists but hard to find or irrelevant |
|
||||
| 2 | Basic help; FAQ or docs exist, not contextual |
|
||||
| 3 | Good documentation; searchable, mostly task-focused |
|
||||
| 4 | Excellent contextual help; right info at the right moment |
|
||||
|
||||
---
|
||||
|
||||
#### Score Summary
|
||||
|
||||
**Total possible**: 40 points (10 heuristics × 4 max)
|
||||
|
||||
| Score Range | Rating | What It Means |
|
||||
|-------------|--------|---------------|
|
||||
| 36–40 | Excellent | Minor polish only; ship it |
|
||||
| 28–35 | Good | Address weak areas, solid foundation |
|
||||
| 20–27 | Acceptable | Significant improvements needed before users are happy |
|
||||
| 12–19 | Poor | Major UX overhaul required; core experience broken |
|
||||
| 0–11 | Critical | Redesign needed; unusable in current state |
|
||||
|
||||
---
|
||||
|
||||
#### Issue Severity (P0–P3)
|
||||
|
||||
Tag each individual issue found during scoring with a priority level:
|
||||
|
||||
| Priority | Name | Description | Action |
|
||||
|----------|------|-------------|--------|
|
||||
| **P0** | Blocking | Prevents task completion entirely | Fix immediately; this is a showstopper |
|
||||
| **P1** | Major | Causes significant difficulty or confusion | Fix before release |
|
||||
| **P2** | Minor | Annoyance, but workaround exists | Fix in next pass |
|
||||
| **P3** | Polish | Nice-to-fix, no real user impact | Fix if time permits |
|
||||
|
||||
**Tip**: If you're unsure between two levels, ask: "Would a user contact support about this?" If yes, it's at least P1.
|
||||
|
||||
---
|
||||
|
||||
### Persona-Based Design Testing
|
||||
|
||||
Test the interface through the eyes of 5 distinct user archetypes. Each persona exposes different failure modes that a single "design director" perspective would miss.
|
||||
|
||||
**How to use**: Select 2–3 personas most relevant to the interface being critiqued. Walk through the primary user action as each persona. Report specific red flags, not generic concerns.
|
||||
|
||||
---
|
||||
|
||||
#### 1. Impatient Power User: "Alex"
|
||||
|
||||
**Profile**: Expert with similar products. Expects efficiency, hates hand-holding. Will find shortcuts or leave.
|
||||
|
||||
**Behaviors**:
|
||||
- Skips all onboarding and instructions
|
||||
- Looks for keyboard shortcuts immediately
|
||||
- Tries to bulk-select, batch-edit, and automate
|
||||
- Gets frustrated by required steps that feel unnecessary
|
||||
- Abandons if anything feels slow or patronizing
|
||||
|
||||
**Test Questions**:
|
||||
- Can Alex complete the core task in under 60 seconds?
|
||||
- Are there keyboard shortcuts for common actions?
|
||||
- Can onboarding be skipped entirely?
|
||||
- Do modals have keyboard dismiss (Esc)?
|
||||
- Is there a "power user" path (shortcuts, bulk actions)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Forced tutorials or unskippable onboarding
|
||||
- No keyboard navigation for primary actions
|
||||
- Slow animations that can't be skipped
|
||||
- One-item-at-a-time workflows where batch would be natural
|
||||
- Redundant confirmation steps for low-risk actions
|
||||
|
||||
---
|
||||
|
||||
#### 2. Confused First-Timer: "Jordan"
|
||||
|
||||
**Profile**: Never used this type of product. Needs guidance at every step. Will abandon rather than figure it out.
|
||||
|
||||
**Behaviors**:
|
||||
- Reads all instructions carefully
|
||||
- Hesitates before clicking anything unfamiliar
|
||||
- Looks for help or support constantly
|
||||
- Misunderstands jargon and abbreviations
|
||||
- Takes the most literal interpretation of any label
|
||||
|
||||
**Test Questions**:
|
||||
- Is the first action obviously clear within 5 seconds?
|
||||
- Are all icons labeled with text?
|
||||
- Is there contextual help at decision points?
|
||||
- Does terminology assume prior knowledge?
|
||||
- Is there a clear "back" or "undo" at every step?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Icon-only navigation with no labels
|
||||
- Technical jargon without explanation
|
||||
- No visible help option or guidance
|
||||
- Ambiguous next steps after completing an action
|
||||
- No confirmation that an action succeeded
|
||||
|
||||
---
|
||||
|
||||
#### 3. Accessibility-Dependent User: "Sam"
|
||||
|
||||
**Profile**: Uses screen reader (VoiceOver/NVDA), keyboard-only navigation. May have low vision, motor impairment, or cognitive differences.
|
||||
|
||||
**Behaviors**:
|
||||
- Tabs through the interface linearly
|
||||
- Relies on ARIA labels and heading structure
|
||||
- Cannot see hover states or visual-only indicators
|
||||
- Needs adequate color contrast (4.5:1 minimum)
|
||||
- May use browser zoom up to 200%
|
||||
|
||||
**Test Questions**:
|
||||
- Can the entire primary flow be completed keyboard-only?
|
||||
- Are all interactive elements focusable with visible focus indicators?
|
||||
- Do images have meaningful alt text?
|
||||
- Is color contrast WCAG AA compliant (4.5:1 for text)?
|
||||
- Does the screen reader announce state changes (loading, success, errors)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Click-only interactions with no keyboard alternative
|
||||
- Missing or invisible focus indicators
|
||||
- Meaning conveyed by color alone (red = error, green = success)
|
||||
- Unlabeled form fields or buttons
|
||||
- Time-limited actions without extension option
|
||||
- Custom components that break screen reader flow
|
||||
|
||||
---
|
||||
|
||||
#### 4. Deliberate Stress Tester: "Riley"
|
||||
|
||||
**Profile**: Methodical user who pushes interfaces beyond the happy path. Tests edge cases, tries unexpected inputs, and probes for gaps in the experience.
|
||||
|
||||
**Behaviors**:
|
||||
- Tests edge cases intentionally (empty states, long strings, special characters)
|
||||
- Submits forms with unexpected data (emoji, RTL text, very long values)
|
||||
- Tries to break workflows by navigating backwards, refreshing mid-flow, or opening in multiple tabs
|
||||
- Looks for inconsistencies between what the UI promises and what actually happens
|
||||
- Documents problems methodically
|
||||
|
||||
**Test Questions**:
|
||||
- What happens at the edges (0 items, 1000 items, very long text)?
|
||||
- Do error states recover gracefully or leave the UI in a broken state?
|
||||
- What happens on refresh mid-workflow? Is state preserved?
|
||||
- Are there features that appear to work but produce broken results?
|
||||
- How does the UI handle unexpected input (emoji, special chars, paste from Excel)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Features that appear to work but silently fail or produce wrong results
|
||||
- Error handling that exposes technical details or leaves UI in a broken state
|
||||
- Empty states that show nothing useful ("No results" with no guidance)
|
||||
- Workflows that lose user data on refresh or navigation
|
||||
- Inconsistent behavior between similar interactions in different parts of the UI
|
||||
|
||||
---
|
||||
|
||||
#### 5. Distracted Mobile User: "Casey"
|
||||
|
||||
**Profile**: Using phone one-handed on the go. Frequently interrupted. Possibly on a slow connection.
|
||||
|
||||
**Behaviors**:
|
||||
- Uses thumb only; prefers bottom-of-screen actions
|
||||
- Gets interrupted mid-flow and returns later
|
||||
- Switches between apps frequently
|
||||
- Has limited attention span and low patience
|
||||
- Types as little as possible, prefers taps and selections
|
||||
|
||||
**Test Questions**:
|
||||
- Are primary actions in the thumb zone (bottom half of screen)?
|
||||
- Is state preserved if the user leaves and returns?
|
||||
- Does it work on slow connections (3G)?
|
||||
- Can forms use autocomplete and smart defaults?
|
||||
- Are touch targets at least 44×44pt?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Important actions positioned at the top of the screen (unreachable by thumb)
|
||||
- No state persistence; progress lost on tab switch or interruption
|
||||
- Large text inputs required where selection would work
|
||||
- Heavy assets loading on every page (no lazy loading)
|
||||
- Tiny tap targets or targets too close together
|
||||
|
||||
---
|
||||
|
||||
#### Selecting Personas
|
||||
|
||||
Choose personas based on the interface type:
|
||||
|
||||
| Interface Type | Primary Personas | Why |
|
||||
|---------------|-----------------|-----|
|
||||
| Landing page / marketing | Jordan, Riley, Casey | First impressions, trust, mobile |
|
||||
| Dashboard / admin | Alex, Sam | Power users, accessibility |
|
||||
| E-commerce / checkout | Casey, Riley, Jordan | Mobile, edge cases, clarity |
|
||||
| Onboarding flow | Jordan, Casey | Confusion, interruption |
|
||||
| Data-heavy / analytics | Alex, Sam | Efficiency, keyboard nav |
|
||||
| Form-heavy / wizard | Jordan, Sam, Casey | Clarity, accessibility, mobile |
|
||||
|
||||
---
|
||||
|
||||
#### Project-Specific Personas
|
||||
|
||||
If `AGENTS.md` contains a `## Design Context` section (generated by `impeccable teach`), derive 1–2 additional personas from the audience and brand information:
|
||||
|
||||
1. Read the target audience description
|
||||
2. Identify the primary user archetype not covered by the 5 predefined personas
|
||||
3. Create a persona following this template:
|
||||
|
||||
```
|
||||
##### [Role]: "[Name]"
|
||||
|
||||
**Profile**: [2-3 key characteristics derived from Design Context]
|
||||
|
||||
**Behaviors**: [3-4 specific behaviors based on the described audience]
|
||||
|
||||
**Red Flags**: [3-4 things that would alienate this specific user type]
|
||||
```
|
||||
|
||||
Only generate project-specific personas when real Design Context data is available. Don't invent audience details; use the 5 predefined personas when no context exists.
|
||||
|
||||
@@ -45,7 +45,7 @@ Rules that matter:
|
||||
- **Token refs** use `{path.to.token}` (e.g. `{colors.primary}`, `{rounded.md}`). Components may reference primitives; primitives may not reference each other.
|
||||
- **Stitch validates colors as hex sRGB only** (`#RGB` / `#RGBA` / `#RRGGBB` / `#RRGGBBAA`); OKLCH/HSL/P3 trigger a linter warning, not a hard error. YAML accepts the string either way and our own parser is format-agnostic. Choose based on project posture: (a) if the project has an "OKLCH-only" doctrine or uses Display-P3 values that don't round-trip through sRGB, put OKLCH directly in the frontmatter and accept the Stitch linter warning; (b) if the project wants strict Stitch compliance or plans to use their Tailwind/DTCG export pipeline, put hex in the frontmatter and keep OKLCH in prose as the canonical reference. Never split the source of truth without explicit reason.
|
||||
- **Component sub-tokens** are limited to 8 props: `backgroundColor`, `textColor`, `typography`, `rounded`, `padding`, `size`, `height`, `width`. Shadows, motion, focus rings, backdrop-filter: none of those fit. Carry them in the sidecar (Step 4b).
|
||||
- **Scale keys are open-ended.** Use whatever names the project already uses (`warm-ash-cream`, `surface-container-low`). Don't rename to Material defaults.
|
||||
- **Scale keys are open-ended.** Use whatever names the project already uses (`oxblood-deep`, `surface-container-low`). Don't rename to Material defaults.
|
||||
- **Variants are naming convention, not schema.** `button-primary` / `button-primary-hover` / `button-primary-active` as sibling keys.
|
||||
|
||||
## The markdown body: six sections (exact order)
|
||||
@@ -103,7 +103,7 @@ Build a structured draft from the discovered tokens. For each token class:
|
||||
|
||||
From the auto-extracted tokens, draft the YAML frontmatter now (you'll write it at the top of DESIGN.md in Step 4). This is the machine-readable layer: what the live panel and Stitch's linter consume.
|
||||
|
||||
- **Colors**: one entry per extracted color. Key = descriptive slug (`warm-ash-cream`, `editorial-magenta`, not `blue-800`). Value = whichever format the project treats as canonical (OKLCH or hex; see the frontmatter rules above). Don't split the source of truth: one format in the frontmatter, don't redefine the same token in prose with a different value.
|
||||
- **Colors**: one entry per extracted color. Key = descriptive slug (`oxblood-deep`, `editorial-magenta`, not `blue-800`). Value = whichever format the project treats as canonical (OKLCH or hex; see the frontmatter rules above). Don't split the source of truth: one format in the frontmatter, don't redefine the same token in prose with a different value.
|
||||
- **Typography**: one entry per role (`display`, `headline`, `title`, `body`, `label`). Typography is an object; include only the props that are real for the project (`fontFamily`, `fontSize`, `fontWeight`, `lineHeight`, `letterSpacing`, `fontFeature`, `fontVariation`).
|
||||
- **Rounded / Spacing**: whatever scale steps the project actually uses, keyed by whatever scale name the project uses (`sm` / `md` / `lg`, or `surface-sm`, or numeric steps).
|
||||
- **Components**: one entry per variant (`button-primary`, `button-primary-hover`, `button-ghost`). Reference primitives via `{colors.X}`, `{rounded.Y}`. If a variant needs a property Stitch's 8-prop set doesn't cover (shadow, focus ring, backdrop-filter), carry the full snippet in the sidecar instead.
|
||||
@@ -253,7 +253,7 @@ Regenerate the sidecar whenever you regenerate root `DESIGN.md`. If the user onl
|
||||
"extensions": {
|
||||
"colorMeta": {
|
||||
"primary": { "role": "primary", "displayName": "Editorial Magenta", "canonical": "oklch(60% 0.25 350)", "tonalRamp": ["...", "...", "..."] },
|
||||
"warm-ash-cream": { "role": "neutral", "displayName": "Warm Ash Cream", "canonical": "oklch(96% 0.005 350)", "tonalRamp": ["...", "...", "..."] }
|
||||
"cool-paper": { "role": "neutral", "displayName": "Cool Paper", "canonical": "oklch(96% 0.005 230)", "tonalRamp": ["...", "...", "..."] }
|
||||
},
|
||||
"typographyMeta": {
|
||||
"display": { "displayName": "Display", "purpose": "Hero headlines only." }
|
||||
@@ -328,12 +328,13 @@ Pull directly from the DESIGN.md you just wrote:
|
||||
|
||||
Do not reword. The panel shows these as secondary collapsible context; the same voice that's in the Markdown carries through.
|
||||
|
||||
### Step 5: Confirm, refine, and refresh session cache
|
||||
### Step 5: Confirm and refine
|
||||
|
||||
1. Show the user the full DESIGN.md you wrote. Briefly highlight the non-obvious creative choices (descriptive color names, atmosphere language, named rules).
|
||||
2. Mention that `.impeccable/design.json` was also written alongside; the live panel will now render this project's actual button/input/nav primitives instead of generic approximations.
|
||||
3. Offer to refine any section: "Want me to revise a section, add component patterns I missed, or adjust the atmosphere language?"
|
||||
4. **Refresh the session cache.** Run `node .agents/skills/impeccable/scripts/load-context.mjs` one final time so the newly-written DESIGN.md lands in conversation. Subsequent commands in this session will use the fresh version automatically without re-reading.
|
||||
|
||||
Your own write is the freshest source; subsequent commands in this session don't need a reload.
|
||||
|
||||
## Seed mode
|
||||
|
||||
@@ -394,11 +395,12 @@ Per-section guidance in seed mode:
|
||||
|
||||
Seed mode writes a minimal frontmatter with `name` and `description` only; no colors, typography, rounded, spacing, or components yet. Real tokens land on the next Scan-mode run. Skip the `.impeccable/design.json` sidecar in seed mode for the same reason: nothing to render.
|
||||
|
||||
### Step 4: Confirm and refresh session cache
|
||||
### Step 4: Confirm
|
||||
|
||||
1. Show the seed DESIGN.md. Call out that it is a seed (the marker is the literal commitment).
|
||||
2. Tell the user: "Re-run `$impeccable document` once you have some code. That pass will extract real tokens and generate the sidecar."
|
||||
3. Run `node .agents/skills/impeccable/scripts/load-context.mjs` once so the seed lands in conversation for the rest of the session.
|
||||
|
||||
Your own write is the freshest source; no reload needed.
|
||||
|
||||
## Style guidelines
|
||||
|
||||
|
||||
@@ -1,234 +0,0 @@
|
||||
# Heuristics Scoring Guide
|
||||
|
||||
Score each of Nielsen's 10 Usability Heuristics on a 0–4 scale. Be honest: a 4 means genuinely excellent, not "good enough."
|
||||
|
||||
## Nielsen's 10 Heuristics
|
||||
|
||||
### 1. Visibility of System Status
|
||||
|
||||
Keep users informed about what's happening through timely, appropriate feedback.
|
||||
|
||||
**Check for**:
|
||||
- Loading indicators during async operations
|
||||
- Confirmation of user actions (save, submit, delete)
|
||||
- Progress indicators for multi-step processes
|
||||
- Current location in navigation (breadcrumbs, active states)
|
||||
- Form validation feedback (inline, not just on submit)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No feedback; user is guessing what happened |
|
||||
| 1 | Rare feedback; most actions produce no visible response |
|
||||
| 2 | Partial; some states communicated, major gaps remain |
|
||||
| 3 | Good; most operations give clear feedback, minor gaps |
|
||||
| 4 | Excellent; every action confirms, progress is always visible |
|
||||
|
||||
### 2. Match Between System and Real World
|
||||
|
||||
Speak the user's language. Follow real-world conventions. Information appears in natural, logical order.
|
||||
|
||||
**Check for**:
|
||||
- Familiar terminology (no unexplained jargon)
|
||||
- Logical information order matching user expectations
|
||||
- Recognizable icons and metaphors
|
||||
- Domain-appropriate language for the target audience
|
||||
- Natural reading flow (left-to-right, top-to-bottom priority)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Pure tech jargon, alien to users |
|
||||
| 1 | Mostly confusing; requires domain expertise to navigate |
|
||||
| 2 | Mixed; some plain language, some jargon leaks through |
|
||||
| 3 | Mostly natural; occasional term needs context |
|
||||
| 4 | Speaks the user's language fluently throughout |
|
||||
|
||||
### 3. User Control and Freedom
|
||||
|
||||
Users need a clear "emergency exit" from unwanted states without extended dialogue.
|
||||
|
||||
**Check for**:
|
||||
- Undo/redo functionality
|
||||
- Cancel buttons on forms and modals
|
||||
- Clear navigation back to safety (home, previous)
|
||||
- Easy way to clear filters, search, selections
|
||||
- Escape from long or multi-step processes
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Users get trapped; no way out without refreshing |
|
||||
| 1 | Difficult exits; must find obscure paths to escape |
|
||||
| 2 | Some exits; main flows have escape, edge cases don't |
|
||||
| 3 | Good control; users can exit and undo most actions |
|
||||
| 4 | Full control; undo, cancel, back, and escape everywhere |
|
||||
|
||||
### 4. Consistency and Standards
|
||||
|
||||
Users shouldn't wonder whether different words, situations, or actions mean the same thing.
|
||||
|
||||
**Check for**:
|
||||
- Consistent terminology throughout the interface
|
||||
- Same actions produce same results everywhere
|
||||
- Platform conventions followed (standard UI patterns)
|
||||
- Visual consistency (colors, typography, spacing, components)
|
||||
- Consistent interaction patterns (same gesture = same behavior)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Inconsistent everywhere; feels like different products stitched together |
|
||||
| 1 | Many inconsistencies; similar things look/behave differently |
|
||||
| 2 | Partially consistent; main flows match, details diverge |
|
||||
| 3 | Mostly consistent; occasional deviation, nothing confusing |
|
||||
| 4 | Fully consistent; cohesive system, predictable behavior |
|
||||
|
||||
### 5. Error Prevention
|
||||
|
||||
Better than good error messages is a design that prevents problems in the first place.
|
||||
|
||||
**Check for**:
|
||||
- Confirmation before destructive actions (delete, overwrite)
|
||||
- Constraints preventing invalid input (date pickers, dropdowns)
|
||||
- Smart defaults that reduce errors
|
||||
- Clear labels that prevent misunderstanding
|
||||
- Autosave and draft recovery
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Errors easy to make; no guardrails anywhere |
|
||||
| 1 | Few safeguards; some inputs validated, most aren't |
|
||||
| 2 | Partial prevention; common errors caught, edge cases slip |
|
||||
| 3 | Good prevention; most error paths blocked proactively |
|
||||
| 4 | Excellent; errors nearly impossible through smart constraints |
|
||||
|
||||
### 6. Recognition Rather Than Recall
|
||||
|
||||
Minimize memory load. Make objects, actions, and options visible or easily retrievable.
|
||||
|
||||
**Check for**:
|
||||
- Visible options (not buried in hidden menus)
|
||||
- Contextual help when needed (tooltips, inline hints)
|
||||
- Recent items and history
|
||||
- Autocomplete and suggestions
|
||||
- Labels on icons (not icon-only navigation)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Heavy memorization; users must remember paths and commands |
|
||||
| 1 | Mostly recall; many hidden features, few visible cues |
|
||||
| 2 | Some aids; main actions visible, secondary features hidden |
|
||||
| 3 | Good recognition; most things discoverable, few memory demands |
|
||||
| 4 | Everything discoverable; users never need to memorize |
|
||||
|
||||
### 7. Flexibility and Efficiency of Use
|
||||
|
||||
Accelerators, invisible to novices, speed up expert interaction.
|
||||
|
||||
**Check for**:
|
||||
- Keyboard shortcuts for common actions
|
||||
- Customizable interface elements
|
||||
- Recent items and favorites
|
||||
- Bulk/batch actions
|
||||
- Power user features that don't complicate the basics
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | One rigid path; no shortcuts or alternatives |
|
||||
| 1 | Limited flexibility; few alternatives to the main path |
|
||||
| 2 | Some shortcuts; basic keyboard support, limited bulk actions |
|
||||
| 3 | Good accelerators; keyboard nav, some customization |
|
||||
| 4 | Highly flexible; multiple paths, power features, customizable |
|
||||
|
||||
### 8. Aesthetic and Minimalist Design
|
||||
|
||||
Interfaces should not contain irrelevant or rarely needed information. Every element should serve a purpose.
|
||||
|
||||
**Check for**:
|
||||
- Only necessary information visible at each step
|
||||
- Clear visual hierarchy directing attention
|
||||
- Purposeful use of color and emphasis
|
||||
- No decorative clutter competing for attention
|
||||
- Focused, uncluttered layouts
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Overwhelming; everything competes for attention equally |
|
||||
| 1 | Cluttered; too much noise, hard to find what matters |
|
||||
| 2 | Some clutter; main content clear, periphery noisy |
|
||||
| 3 | Mostly clean; focused design, minor visual noise |
|
||||
| 4 | Perfectly minimal; every element earns its pixel |
|
||||
|
||||
### 9. Help Users Recognize, Diagnose, and Recover from Errors
|
||||
|
||||
Error messages should use plain language, precisely indicate the problem, and constructively suggest a solution.
|
||||
|
||||
**Check for**:
|
||||
- Plain language error messages (no error codes for users)
|
||||
- Specific problem identification ("Email is missing @" not "Invalid input")
|
||||
- Actionable recovery suggestions
|
||||
- Errors displayed near the source of the problem
|
||||
- Non-blocking error handling (don't wipe the form)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Cryptic errors; codes, jargon, or no message at all |
|
||||
| 1 | Vague errors; "Something went wrong" with no guidance |
|
||||
| 2 | Clear but unhelpful; names the problem but not the fix |
|
||||
| 3 | Clear with suggestions; identifies problem and offers next steps |
|
||||
| 4 | Perfect recovery; pinpoints issue, suggests fix, preserves user work |
|
||||
|
||||
### 10. Help and Documentation
|
||||
|
||||
Even if the system is usable without docs, help should be easy to find, task-focused, and concise.
|
||||
|
||||
**Check for**:
|
||||
- Searchable help or documentation
|
||||
- Contextual help (tooltips, inline hints, guided tours)
|
||||
- Task-focused organization (not feature-organized)
|
||||
- Concise, scannable content
|
||||
- Easy access without leaving current context
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No help available anywhere |
|
||||
| 1 | Help exists but hard to find or irrelevant |
|
||||
| 2 | Basic help; FAQ or docs exist, not contextual |
|
||||
| 3 | Good documentation; searchable, mostly task-focused |
|
||||
| 4 | Excellent contextual help; right info at the right moment |
|
||||
|
||||
---
|
||||
|
||||
## Score Summary
|
||||
|
||||
**Total possible**: 40 points (10 heuristics × 4 max)
|
||||
|
||||
| Score Range | Rating | What It Means |
|
||||
|-------------|--------|---------------|
|
||||
| 36–40 | Excellent | Minor polish only; ship it |
|
||||
| 28–35 | Good | Address weak areas, solid foundation |
|
||||
| 20–27 | Acceptable | Significant improvements needed before users are happy |
|
||||
| 12–19 | Poor | Major UX overhaul required; core experience broken |
|
||||
| 0–11 | Critical | Redesign needed; unusable in current state |
|
||||
|
||||
---
|
||||
|
||||
## Issue Severity (P0–P3)
|
||||
|
||||
Tag each individual issue found during scoring with a priority level:
|
||||
|
||||
| Priority | Name | Description | Action |
|
||||
|----------|------|-------------|--------|
|
||||
| **P0** | Blocking | Prevents task completion entirely | Fix immediately; this is a showstopper |
|
||||
| **P1** | Major | Causes significant difficulty or confusion | Fix before release |
|
||||
| **P2** | Minor | Annoyance, but workaround exists | Fix in next pass |
|
||||
| **P3** | Polish | Nice-to-fix, no real user impact | Fix if time permits |
|
||||
|
||||
**Tip**: If you're unsure between two levels, ask: "Would a user contact support about this?" If yes, it's at least P1.
|
||||
@@ -150,12 +150,6 @@ For browsers without anchor positioning support, `position: fixed` with manual c
|
||||
|
||||
Check viewport boundaries before rendering. If the dropdown would overflow the bottom edge, flip it above the trigger. If it would overflow the right edge, align it to the trigger's right side instead.
|
||||
|
||||
### Anti-Patterns
|
||||
|
||||
- **`position: absolute` inside `overflow: hidden`** - The dropdown will be clipped. Use `position: fixed` or the top layer instead.
|
||||
- **Arbitrary z-index values** like `z-index: 9999` - Use a semantic z-index scale: `dropdown (100) -> sticky (200) -> modal-backdrop (300) -> modal (400) -> toast (500) -> tooltip (600)`.
|
||||
- **Rendering dropdown markup inline** without an escape hatch from the parent's stacking context. Either use `popover` (top layer), a portal, or `position: fixed`.
|
||||
|
||||
## Destructive Actions: Undo > Confirm
|
||||
|
||||
**Undo is better than confirmation dialogs.** Users click through confirmations mindlessly. Remove from UI immediately, show undo toast, actually delete after toast expires. Use confirmation only for truly irreversible actions (account deletion), high-cost actions, or batch operations.
|
||||
|
||||
@@ -43,8 +43,6 @@ Analyze what's weak about the current spatial design:
|
||||
|
||||
## Plan Layout Improvements
|
||||
|
||||
Consult the [spatial design reference](spatial-design.md) for detailed guidance on grids, rhythm, and container queries.
|
||||
|
||||
Create a systematic plan:
|
||||
|
||||
- **Spacing system**: Use a consistent scale (a framework's built-in scale like Tailwind's, rem-based tokens, or a custom system). The specific values matter less than consistency.
|
||||
@@ -57,6 +55,7 @@ Create a systematic plan:
|
||||
### Establish a Spacing System
|
||||
|
||||
- Use a consistent spacing scale (framework scales like Tailwind, rem-based tokens, or a custom scale all work). What matters is that values come from a defined set, not arbitrary numbers.
|
||||
- Prefer a 4pt base scale (4, 8, 12, 16, 24, 32, 48, 64, 96px) over 8pt; 8pt is too coarse and you'll frequently need 12px between 8 and 16.
|
||||
- Name tokens semantically if using custom properties: `--space-xs` through `--space-xl`, not `--spacing-8`
|
||||
- Use `gap` for sibling spacing instead of margins; eliminates margin collapse hacks
|
||||
- Apply `clamp()` for fluid spacing that breathes on larger screens
|
||||
@@ -70,11 +69,18 @@ Create a systematic plan:
|
||||
|
||||
### Choose the Right Layout Tool
|
||||
|
||||
- **Use Flexbox for 1D layouts**: Rows of items, nav bars, button groups, card contents, most component internals. Flex is simpler and more appropriate for the majority of layout tasks.
|
||||
- **Use Flexbox for 1D layouts**: Rows of items, nav bars, button groups, card contents, most component internals.
|
||||
- **Use Grid for 2D layouts**: Page-level structure, dashboards, data-dense interfaces, anything where rows AND columns need coordinated control.
|
||||
- **Don't default to Grid** when Flexbox with `flex-wrap` would be simpler and more flexible.
|
||||
- Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints.
|
||||
- Use named grid areas (`grid-template-areas`) for complex page layouts; redefine at breakpoints.
|
||||
- Use **container queries** for components, viewport queries for page layouts. A card in a narrow sidebar can stay compact while the same card in a main content area expands automatically:
|
||||
|
||||
```css
|
||||
.card-container { container-type: inline-size; }
|
||||
.card { display: grid; gap: var(--space-md); }
|
||||
@container (min-width: 400px) {
|
||||
.card { grid-template-columns: 120px 1fr; }
|
||||
}
|
||||
```
|
||||
|
||||
### Break Card Grid Monotony
|
||||
|
||||
@@ -85,18 +91,36 @@ Create a systematic plan:
|
||||
### Strengthen Visual Hierarchy
|
||||
|
||||
- Use the fewest dimensions needed for clear hierarchy. Space alone can be enough; generous whitespace around an element draws the eye. Some of the most polished designs achieve rhythm with just space and weight. Add color or size contrast only when simpler means aren't sufficient.
|
||||
- The best hierarchy combines 2–3 dimensions at once. A heading that's larger, bolder, AND has more space above it reads as primary without trying:
|
||||
|
||||
| Tool | Strong Hierarchy | Weak Hierarchy |
|
||||
|------|------------------|----------------|
|
||||
| **Size** | 3:1 ratio or more | <2:1 ratio |
|
||||
| **Weight** | Bold vs Regular | Medium vs Regular |
|
||||
| **Color** | High contrast | Similar tones |
|
||||
| **Position** | Top/left (primary) | Bottom/right |
|
||||
| **Space** | Surrounded by white space | Crowded |
|
||||
|
||||
- Be aware of reading flow: in LTR languages, the eye naturally scans top-left to bottom-right, but primary action placement depends on context (e.g., bottom-right in dialogs, top in navigation).
|
||||
- Create clear content groupings through proximity and separation.
|
||||
|
||||
### Manage Depth & Elevation
|
||||
|
||||
- Create a semantic z-index scale (dropdown → sticky → modal-backdrop → modal → toast → tooltip)
|
||||
- Build a consistent shadow scale (sm → md → lg → xl); shadows should be subtle
|
||||
- Use elevation to reinforce hierarchy, not as decoration
|
||||
|
||||
### Optical Adjustments
|
||||
|
||||
- If an icon looks visually off-center despite being geometrically centered, nudge it. But only if you're confident it actually looks wrong. Don't adjust speculatively.
|
||||
- Text at `margin-left: 0` looks slightly indented because of letterform whitespace; a negative margin (`-0.05em`) optically aligns it. Geometrically centered glyphs often look off-center (play icons need to shift right, arrows shift toward their direction).
|
||||
- Touch targets must be 44×44px minimum even when the visual element is smaller. Expand the hit area with padding or a pseudo-element:
|
||||
|
||||
```css
|
||||
.icon-button { width: 24px; height: 24px; position: relative; }
|
||||
.icon-button::before {
|
||||
content: ''; position: absolute; inset: -10px;
|
||||
}
|
||||
```
|
||||
|
||||
**NEVER**:
|
||||
- Use arbitrary spacing values outside your scale
|
||||
@@ -104,10 +128,7 @@ Create a systematic plan:
|
||||
- Wrap everything in cards (not everything needs a container)
|
||||
- Nest cards inside cards (use spacing and dividers for hierarchy within)
|
||||
- Use identical card grids everywhere (icon + heading + text, repeated)
|
||||
- Center everything (left-aligned with asymmetry feels more designed)
|
||||
- Default to the hero metric layout (big number, small label, stats, gradient) as a template. If showing real user data, a prominent metric can work, but it should display actual data, not decorative numbers.
|
||||
- Default to CSS Grid when Flexbox would be simpler; use the simplest tool for the job
|
||||
- Use arbitrary z-index values (999, 9999); build a semantic scale
|
||||
|
||||
## Verify Layout Improvements
|
||||
|
||||
|
||||
@@ -4,12 +4,14 @@ Interactive live variant mode: select elements in the browser, pick a design act
|
||||
|
||||
A running dev server with hot module replacement (Vite, Next.js, Bun, etc.), OR a static HTML file open in the browser.
|
||||
|
||||
Codex: run live helper commands, the app dev server, and any dependency-installing setup with `sandbox_permissions: "require_escalated"` from the start; live mode depends on localhost and package-manager network access that the sandbox blocks.
|
||||
|
||||
## The contract (read once)
|
||||
|
||||
Execute in order. No step skipped, no step reordered.
|
||||
|
||||
1. `live.mjs`: boot.
|
||||
2. Navigate to the URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). If you can't infer it confidently, tell the user once to open their dev/preview URL. Never use `serverPort` as that URL; it's the helper, not the app.
|
||||
2. Open the app URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). Never use `serverPort`; it's the helper, not the app. **Cursor:** `browser_navigate` to that URL before polling; do not skip. **Other harnesses:** use the available browser tool; if the URL is uncertain, ask the user once.
|
||||
3. Poll loop with the default long timeout (600000 ms). After every event or `--reply`, run `live-poll.mjs` again immediately. Never pass a short `--timeout=`.
|
||||
4. On `generate`: read screenshot if present; load the action's reference; plan three distinct directions; write all variants in one edit; `--reply done`; poll again.
|
||||
5. On `accept` / `discard`: the poll script runs `live-accept.mjs`, acknowledges the delivered event, and prints `_completionAck`. Plain accepts/discards are terminal immediately; carbonize accepts remain recoverable until you finish cleanup, run `live-complete.mjs --id EVENT_ID`, and only then poll again.
|
||||
@@ -30,7 +32,7 @@ Chat is overhead. No recap, no tutorial output, no pasting PRODUCT / DESIGN bodi
|
||||
node .agents/skills/impeccable/scripts/live.mjs
|
||||
```
|
||||
|
||||
Output JSON: `{ ok, serverPort, serverToken, pageFiles, hasProduct, product, productPath, hasDesign, design, designPath, migrated }`. `pageFiles` is the list of HTML entries the live script was injected into. Keep PRODUCT.md and DESIGN.md in mind for variant generation; **DESIGN.md wins on visual decisions; PRODUCT.md wins on strategic/voice decisions.** When DESIGN.md is missing, identity is **not** absent; extract it from CSS variables, computed styles, and sibling components on the page (see Step 4 Phase A). Identity preservation is the default; departure from existing identity requires an explicit trigger from PRODUCT.md anti-references or the user's freeform prompt. If `migrated: true`, the loader auto-renamed legacy `.impeccable.md` to `PRODUCT.md`; mention this once and suggest `$impeccable document` for the matching DESIGN.md.
|
||||
Output JSON: `{ ok, serverPort, serverToken, pageFiles, hasProduct, product, productPath, hasDesign, design, designPath }`. `pageFiles` is the list of HTML entries the live script was injected into. Keep PRODUCT.md and DESIGN.md in mind for variant generation; **DESIGN.md wins on visual decisions; PRODUCT.md wins on strategic/voice decisions.** When DESIGN.md is missing, identity is **not** absent; extract it from CSS variables, computed styles, and sibling components on the page (see Step 4 Phase A). Identity preservation is the default; departure from existing identity requires an explicit trigger from PRODUCT.md anti-references or the user's freeform prompt.
|
||||
|
||||
`serverPort` and `serverToken` belong to the small **Impeccable live helper** HTTP server (serves `/live.js`, SSE, and `/poll`). That port is **not** your dev server and is usually not the URL you open to view the app. The browser page is whatever origin serves one of the `pageFiles` entries (Vite / Next / Bun / tunnel / LAN hostname).
|
||||
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
# Motion Design
|
||||
|
||||
## Duration: The 100/300/500 Rule
|
||||
|
||||
Timing matters more than easing. These durations feel right for most UI:
|
||||
|
||||
| Duration | Use Case | Examples |
|
||||
|----------|----------|----------|
|
||||
| **100-150ms** | Instant feedback | Button press, toggle, color change |
|
||||
| **200-300ms** | State changes | Menu open, tooltip, hover states |
|
||||
| **300-500ms** | Layout changes | Accordion, modal, drawer |
|
||||
| **500-800ms** | Entrance animations | Page load, hero reveals |
|
||||
|
||||
**Exit animations are faster than entrances.** Use ~75% of enter duration.
|
||||
|
||||
## Easing: Pick the Right Curve
|
||||
|
||||
**Don't use `ease`.** It's a compromise that's rarely optimal. Instead:
|
||||
|
||||
| Curve | Use For | CSS |
|
||||
|-------|---------|-----|
|
||||
| **ease-out** | Elements entering | `cubic-bezier(0.16, 1, 0.3, 1)` |
|
||||
| **ease-in** | Elements leaving | `cubic-bezier(0.7, 0, 0.84, 0)` |
|
||||
| **ease-in-out** | State toggles (there → back) | `cubic-bezier(0.65, 0, 0.35, 1)` |
|
||||
|
||||
**For micro-interactions, use exponential curves.** They feel natural because they mimic real physics (friction, deceleration):
|
||||
|
||||
```css
|
||||
/* Quart out - smooth, refined (recommended default) */
|
||||
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);
|
||||
|
||||
/* Quint out - slightly more dramatic */
|
||||
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);
|
||||
|
||||
/* Expo out - snappy, confident */
|
||||
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);
|
||||
```
|
||||
|
||||
**Avoid bounce and elastic curves.** They were trendy in 2015 but now feel tacky and amateurish. Real objects don't bounce when they stop; they decelerate smoothly. Overshoot effects draw attention to the animation itself rather than the content.
|
||||
|
||||
## Premium Motion Materials
|
||||
|
||||
Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties: blur reveals, backdrop-filter panels, saturation or brightness shifts, shadow bloom, SVG filters, masks, clip paths, gradient-position movement, and variable font or shader-driven effects.
|
||||
|
||||
Use the right material for the effect:
|
||||
|
||||
- **Transform / opacity**: movement, press feedback, simple reveals, list choreography.
|
||||
- **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances, atmospheric transitions.
|
||||
- **Clip path / masks**: wipes, reveals, editorial cropping, product-like transitions.
|
||||
- **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state.
|
||||
- **Grid-template rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly.
|
||||
|
||||
The hard rule is not "transform and opacity only." The hard rule is: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify in-browser that the result is smooth on the target viewports. If blur/filter makes the interaction feel significantly more premium and remains smooth, use it.
|
||||
|
||||
## Staggered Animations
|
||||
|
||||
Use CSS custom properties for cleaner stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"` on each item. **Cap total stagger time**: 10 items at 50ms = 500ms total. For many items, reduce per-item delay or cap staggered count.
|
||||
|
||||
## Reduced Motion
|
||||
|
||||
This is not optional. Vestibular disorders affect ~35% of adults over 40.
|
||||
|
||||
```css
|
||||
/* Define animations normally */
|
||||
.card {
|
||||
animation: slide-up 500ms ease-out;
|
||||
}
|
||||
|
||||
/* Provide alternative for reduced motion */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.card {
|
||||
animation: fade-in 200ms ease-out; /* Crossfade instead of motion */
|
||||
}
|
||||
}
|
||||
|
||||
/* Or disable entirely */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
*, *::before, *::after {
|
||||
animation-duration: 0.01ms !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**What to preserve**: Functional animations like progress bars, loading spinners (slowed down), and focus indicators should still work, just without spatial movement.
|
||||
|
||||
## Perceived Performance
|
||||
|
||||
**Nobody cares how fast your site is, just how fast it feels.** Perception can be as effective as actual performance.
|
||||
|
||||
**The 80ms threshold**: Our brains buffer sensory input for ~80ms to synchronize perception. Anything under 80ms feels instant and simultaneous. This is your target for micro-interactions.
|
||||
|
||||
**Active vs passive time**: Passive waiting (staring at a spinner) feels longer than active engagement. Strategies to shift the balance:
|
||||
|
||||
- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
|
||||
- **Early completion**: Show content progressively, don't wait for everything. Video buffering, progressive images, streaming HTML.
|
||||
- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Instagram likes work offline; the UI updates instantly, syncs later. Use for low-stakes actions; avoid for payments or destructive operations.
|
||||
|
||||
**Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances, but ease-in toward a task's end compresses perceived time.
|
||||
|
||||
**Caution**: Too-fast responses can decrease perceived value. Users may distrust instant results for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
|
||||
|
||||
## Performance
|
||||
|
||||
Don't use `will-change` preemptively, only when animation is imminent (`:hover`, `.animating`). For scroll-triggered animations, use Intersection Observer instead of scroll events; unobserve after animating once. Create motion tokens for consistency (durations, easings, common transitions).
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Animating everything (animation fatigue is real). Using >500ms for UI feedback. Ignoring `prefers-reduced-motion`. Using animation to hide slow loading.
|
||||
@@ -1,179 +0,0 @@
|
||||
# Persona-Based Design Testing
|
||||
|
||||
Test the interface through the eyes of 5 distinct user archetypes. Each persona exposes different failure modes that a single "design director" perspective would miss.
|
||||
|
||||
**How to use**: Select 2–3 personas most relevant to the interface being critiqued. Walk through the primary user action as each persona. Report specific red flags, not generic concerns.
|
||||
|
||||
---
|
||||
|
||||
## 1. Impatient Power User: "Alex"
|
||||
|
||||
|
||||
**Profile**: Expert with similar products. Expects efficiency, hates hand-holding. Will find shortcuts or leave.
|
||||
|
||||
**Behaviors**:
|
||||
- Skips all onboarding and instructions
|
||||
- Looks for keyboard shortcuts immediately
|
||||
- Tries to bulk-select, batch-edit, and automate
|
||||
- Gets frustrated by required steps that feel unnecessary
|
||||
- Abandons if anything feels slow or patronizing
|
||||
|
||||
**Test Questions**:
|
||||
- Can Alex complete the core task in under 60 seconds?
|
||||
- Are there keyboard shortcuts for common actions?
|
||||
- Can onboarding be skipped entirely?
|
||||
- Do modals have keyboard dismiss (Esc)?
|
||||
- Is there a "power user" path (shortcuts, bulk actions)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Forced tutorials or unskippable onboarding
|
||||
- No keyboard navigation for primary actions
|
||||
- Slow animations that can't be skipped
|
||||
- One-item-at-a-time workflows where batch would be natural
|
||||
- Redundant confirmation steps for low-risk actions
|
||||
|
||||
---
|
||||
|
||||
## 2. Confused First-Timer: "Jordan"
|
||||
|
||||
**Profile**: Never used this type of product. Needs guidance at every step. Will abandon rather than figure it out.
|
||||
|
||||
**Behaviors**:
|
||||
- Reads all instructions carefully
|
||||
- Hesitates before clicking anything unfamiliar
|
||||
- Looks for help or support constantly
|
||||
- Misunderstands jargon and abbreviations
|
||||
- Takes the most literal interpretation of any label
|
||||
|
||||
**Test Questions**:
|
||||
- Is the first action obviously clear within 5 seconds?
|
||||
- Are all icons labeled with text?
|
||||
- Is there contextual help at decision points?
|
||||
- Does terminology assume prior knowledge?
|
||||
- Is there a clear "back" or "undo" at every step?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Icon-only navigation with no labels
|
||||
- Technical jargon without explanation
|
||||
- No visible help option or guidance
|
||||
- Ambiguous next steps after completing an action
|
||||
- No confirmation that an action succeeded
|
||||
|
||||
---
|
||||
|
||||
## 3. Accessibility-Dependent User: "Sam"
|
||||
|
||||
**Profile**: Uses screen reader (VoiceOver/NVDA), keyboard-only navigation. May have low vision, motor impairment, or cognitive differences.
|
||||
|
||||
**Behaviors**:
|
||||
- Tabs through the interface linearly
|
||||
- Relies on ARIA labels and heading structure
|
||||
- Cannot see hover states or visual-only indicators
|
||||
- Needs adequate color contrast (4.5:1 minimum)
|
||||
- May use browser zoom up to 200%
|
||||
|
||||
**Test Questions**:
|
||||
- Can the entire primary flow be completed keyboard-only?
|
||||
- Are all interactive elements focusable with visible focus indicators?
|
||||
- Do images have meaningful alt text?
|
||||
- Is color contrast WCAG AA compliant (4.5:1 for text)?
|
||||
- Does the screen reader announce state changes (loading, success, errors)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Click-only interactions with no keyboard alternative
|
||||
- Missing or invisible focus indicators
|
||||
- Meaning conveyed by color alone (red = error, green = success)
|
||||
- Unlabeled form fields or buttons
|
||||
- Time-limited actions without extension option
|
||||
- Custom components that break screen reader flow
|
||||
|
||||
---
|
||||
|
||||
## 4. Deliberate Stress Tester: "Riley"
|
||||
|
||||
**Profile**: Methodical user who pushes interfaces beyond the happy path. Tests edge cases, tries unexpected inputs, and probes for gaps in the experience.
|
||||
|
||||
**Behaviors**:
|
||||
- Tests edge cases intentionally (empty states, long strings, special characters)
|
||||
- Submits forms with unexpected data (emoji, RTL text, very long values)
|
||||
- Tries to break workflows by navigating backwards, refreshing mid-flow, or opening in multiple tabs
|
||||
- Looks for inconsistencies between what the UI promises and what actually happens
|
||||
- Documents problems methodically
|
||||
|
||||
**Test Questions**:
|
||||
- What happens at the edges (0 items, 1000 items, very long text)?
|
||||
- Do error states recover gracefully or leave the UI in a broken state?
|
||||
- What happens on refresh mid-workflow? Is state preserved?
|
||||
- Are there features that appear to work but produce broken results?
|
||||
- How does the UI handle unexpected input (emoji, special chars, paste from Excel)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Features that appear to work but silently fail or produce wrong results
|
||||
- Error handling that exposes technical details or leaves UI in a broken state
|
||||
- Empty states that show nothing useful ("No results" with no guidance)
|
||||
- Workflows that lose user data on refresh or navigation
|
||||
- Inconsistent behavior between similar interactions in different parts of the UI
|
||||
|
||||
---
|
||||
|
||||
## 5. Distracted Mobile User: "Casey"
|
||||
|
||||
**Profile**: Using phone one-handed on the go. Frequently interrupted. Possibly on a slow connection.
|
||||
|
||||
**Behaviors**:
|
||||
- Uses thumb only; prefers bottom-of-screen actions
|
||||
- Gets interrupted mid-flow and returns later
|
||||
- Switches between apps frequently
|
||||
- Has limited attention span and low patience
|
||||
- Types as little as possible, prefers taps and selections
|
||||
|
||||
**Test Questions**:
|
||||
- Are primary actions in the thumb zone (bottom half of screen)?
|
||||
- Is state preserved if the user leaves and returns?
|
||||
- Does it work on slow connections (3G)?
|
||||
- Can forms use autocomplete and smart defaults?
|
||||
- Are touch targets at least 44×44pt?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Important actions positioned at the top of the screen (unreachable by thumb)
|
||||
- No state persistence; progress lost on tab switch or interruption
|
||||
- Large text inputs required where selection would work
|
||||
- Heavy assets loading on every page (no lazy loading)
|
||||
- Tiny tap targets or targets too close together
|
||||
|
||||
---
|
||||
|
||||
## Selecting Personas
|
||||
|
||||
Choose personas based on the interface type:
|
||||
|
||||
| Interface Type | Primary Personas | Why |
|
||||
|---------------|-----------------|-----|
|
||||
| Landing page / marketing | Jordan, Riley, Casey | First impressions, trust, mobile |
|
||||
| Dashboard / admin | Alex, Sam | Power users, accessibility |
|
||||
| E-commerce / checkout | Casey, Riley, Jordan | Mobile, edge cases, clarity |
|
||||
| Onboarding flow | Jordan, Casey | Confusion, interruption |
|
||||
| Data-heavy / analytics | Alex, Sam | Efficiency, keyboard nav |
|
||||
| Form-heavy / wizard | Jordan, Sam, Casey | Clarity, accessibility, mobile |
|
||||
|
||||
---
|
||||
|
||||
## Project-Specific Personas
|
||||
|
||||
If `AGENTS.md` contains a `## Design Context` section (generated by `impeccable teach`), derive 1–2 additional personas from the audience and brand information:
|
||||
|
||||
1. Read the target audience description
|
||||
2. Identify the primary user archetype not covered by the 5 predefined personas
|
||||
3. Create a persona following this template:
|
||||
|
||||
```
|
||||
### [Role]: "[Name]"
|
||||
|
||||
**Profile**: [2-3 key characteristics derived from Design Context]
|
||||
|
||||
**Behaviors**: [3-4 specific behaviors based on the described audience]
|
||||
|
||||
**Red Flags**: [3-4 things that would alienate this specific user type]
|
||||
```
|
||||
|
||||
Only generate project-specific personas when real Design Context data is available. Don't invent audience details; use the 5 predefined personas when no context exists.
|
||||
@@ -91,7 +91,6 @@ Visual polish on a misshapen flow is wasted work. Match the *shape* of the exper
|
||||
- **Theme consistency**: Works in all theme variants
|
||||
- **Color meaning**: Same colors mean same things throughout
|
||||
- **Accessible focus**: Focus indicators visible with sufficient contrast
|
||||
- **Tinted neutrals**: No pure gray or pure black; add subtle color tint (0.01 chroma)
|
||||
- **Gray on color**: Never put gray text on colored backgrounds; use a shade of that color or transparency
|
||||
|
||||
### Interaction States
|
||||
|
||||
@@ -1,114 +0,0 @@
|
||||
# Responsive Design
|
||||
|
||||
## Mobile-First: Write It Right
|
||||
|
||||
Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
|
||||
|
||||
## Breakpoints: Content-Driven
|
||||
|
||||
Don't chase device sizes; let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use `clamp()` for fluid values without breakpoints.
|
||||
|
||||
## Detect Input Method, Not Just Screen Size
|
||||
|
||||
**Screen size doesn't tell you input method.** A laptop with touchscreen, a tablet with keyboard. Use pointer and hover queries:
|
||||
|
||||
```css
|
||||
/* Fine pointer (mouse, trackpad) */
|
||||
@media (pointer: fine) {
|
||||
.button { padding: 8px 16px; }
|
||||
}
|
||||
|
||||
/* Coarse pointer (touch, stylus) */
|
||||
@media (pointer: coarse) {
|
||||
.button { padding: 12px 20px; } /* Larger touch target */
|
||||
}
|
||||
|
||||
/* Device supports hover */
|
||||
@media (hover: hover) {
|
||||
.card:hover { transform: translateY(-2px); }
|
||||
}
|
||||
|
||||
/* Device doesn't support hover (touch) */
|
||||
@media (hover: none) {
|
||||
.card { /* No hover state - use active instead */ }
|
||||
}
|
||||
```
|
||||
|
||||
**Critical**: Don't rely on hover for functionality. Touch users can't hover.
|
||||
|
||||
## Safe Areas: Handle the Notch
|
||||
|
||||
Modern phones have notches, rounded corners, and home indicators. Use `env()`:
|
||||
|
||||
```css
|
||||
body {
|
||||
padding-top: env(safe-area-inset-top);
|
||||
padding-bottom: env(safe-area-inset-bottom);
|
||||
padding-left: env(safe-area-inset-left);
|
||||
padding-right: env(safe-area-inset-right);
|
||||
}
|
||||
|
||||
/* With fallback */
|
||||
.footer {
|
||||
padding-bottom: max(1rem, env(safe-area-inset-bottom));
|
||||
}
|
||||
```
|
||||
|
||||
**Enable viewport-fit** in your meta tag:
|
||||
```html
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
|
||||
```
|
||||
|
||||
## Responsive Images: Get It Right
|
||||
|
||||
### srcset with Width Descriptors
|
||||
|
||||
```html
|
||||
<img
|
||||
src="hero-800.jpg"
|
||||
srcset="
|
||||
hero-400.jpg 400w,
|
||||
hero-800.jpg 800w,
|
||||
hero-1200.jpg 1200w
|
||||
"
|
||||
sizes="(max-width: 768px) 100vw, 50vw"
|
||||
alt="Hero image"
|
||||
>
|
||||
```
|
||||
|
||||
**How it works**:
|
||||
- `srcset` lists available images with their actual widths (`w` descriptors)
|
||||
- `sizes` tells the browser how wide the image will display
|
||||
- Browser picks the best file based on viewport width AND device pixel ratio
|
||||
|
||||
### Picture Element for Art Direction
|
||||
|
||||
When you need different crops/compositions (not just resolutions):
|
||||
|
||||
```html
|
||||
<picture>
|
||||
<source media="(min-width: 768px)" srcset="wide.jpg">
|
||||
<source media="(max-width: 767px)" srcset="tall.jpg">
|
||||
<img src="fallback.jpg" alt="...">
|
||||
</picture>
|
||||
```
|
||||
|
||||
## Layout Adaptation Patterns
|
||||
|
||||
**Navigation**: Three stages: hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. **Tables**: Transform to cards on mobile using `display: block` and `data-label` attributes. **Progressive disclosure**: Use `<details>/<summary>` for content that can collapse on mobile.
|
||||
|
||||
## Testing: Don't Trust DevTools Alone
|
||||
|
||||
DevTools device emulation is useful for layout but misses:
|
||||
|
||||
- Actual touch interactions
|
||||
- Real CPU/memory constraints
|
||||
- Network latency patterns
|
||||
- Font rendering differences
|
||||
- Browser chrome/keyboard appearances
|
||||
|
||||
**Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
|
||||
@@ -151,7 +151,7 @@ How users interact with this feature. What happens on click, hover, scroll? What
|
||||
What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges. For image-led surfaces, also list the required image/media roles and their likely source (project asset, generated raster, semantic SVG/CSS, canvas/WebGL, icon library, or accepted omission).
|
||||
|
||||
**9. Recommended References**
|
||||
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., spatial-design.md for complex layouts, motion-design.md for animated features, interaction-design.md for form-heavy features).
|
||||
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., layout.md for complex layouts, animate.md for animated features, interaction-design.md for form-heavy features, typeset.md for typography-driven pages, colorize.md for color-led brands).
|
||||
|
||||
**10. Open Questions**
|
||||
Anything genuinely unresolved. Don't list "open questions" you've already recommended a default for; assert the default and move on. If you'd write `Recommend: X` next to a question, just decide X.
|
||||
|
||||
@@ -1,100 +0,0 @@
|
||||
# Spatial Design
|
||||
|
||||
## Spacing Systems
|
||||
|
||||
### Use 4pt Base, Not 8pt
|
||||
|
||||
8pt systems are too coarse; you'll frequently need 12px (between 8 and 16). Use 4pt for granularity: 4, 8, 12, 16, 24, 32, 48, 64, 96px.
|
||||
|
||||
### Name Tokens Semantically
|
||||
|
||||
Name by relationship (`--space-sm`, `--space-lg`), not value (`--spacing-8`). Use `gap` instead of margins for sibling spacing; it eliminates margin collapse and cleanup hacks.
|
||||
|
||||
## Grid Systems
|
||||
|
||||
### The Self-Adjusting Grid
|
||||
|
||||
Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints. Columns are at least 280px, as many as fit per row, leftovers stretch. For complex layouts, use named grid areas (`grid-template-areas`) and redefine them at breakpoints.
|
||||
|
||||
## Visual Hierarchy
|
||||
|
||||
### The Squint Test
|
||||
|
||||
Blur your eyes (or screenshot and blur). Can you still identify:
|
||||
- The most important element?
|
||||
- The second most important?
|
||||
- Clear groupings?
|
||||
|
||||
If everything looks the same weight blurred, you have a hierarchy problem.
|
||||
|
||||
### Hierarchy Through Multiple Dimensions
|
||||
|
||||
Don't rely on size alone. Combine:
|
||||
|
||||
| Tool | Strong Hierarchy | Weak Hierarchy |
|
||||
|------|------------------|----------------|
|
||||
| **Size** | 3:1 ratio or more | <2:1 ratio |
|
||||
| **Weight** | Bold vs Regular | Medium vs Regular |
|
||||
| **Color** | High contrast | Similar tones |
|
||||
| **Position** | Top/left (primary) | Bottom/right |
|
||||
| **Space** | Surrounded by white space | Crowded |
|
||||
|
||||
**The best hierarchy uses 2-3 dimensions at once**: A heading that's larger, bolder, AND has more space above it.
|
||||
|
||||
### Cards Are Not Required
|
||||
|
||||
Cards are overused. Spacing and alignment create visual grouping naturally. Use cards only when content is truly distinct and actionable, items need visual comparison in a grid, or content needs clear interaction boundaries. **Never nest cards inside cards.** Use spacing, typography, and subtle dividers for hierarchy within a card.
|
||||
|
||||
## Container Queries
|
||||
|
||||
Viewport queries are for page layouts. **Container queries are for components**:
|
||||
|
||||
```css
|
||||
.card-container {
|
||||
container-type: inline-size;
|
||||
}
|
||||
|
||||
.card {
|
||||
display: grid;
|
||||
gap: var(--space-md);
|
||||
}
|
||||
|
||||
/* Card layout changes based on its container, not viewport */
|
||||
@container (min-width: 400px) {
|
||||
.card {
|
||||
grid-template-columns: 120px 1fr;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**Why this matters**: A card in a narrow sidebar stays compact, while the same card in a main content area expands automatically, without viewport hacks.
|
||||
|
||||
## Optical Adjustments
|
||||
|
||||
Text at `margin-left: 0` looks indented due to letterform whitespace; use negative margin (`-0.05em`) to optically align. Geometrically centered icons often look off-center; play icons need to shift right, arrows shift toward their direction.
|
||||
|
||||
### Touch Targets vs Visual Size
|
||||
|
||||
Buttons can look small but need large touch targets (44px minimum). Use padding or pseudo-elements:
|
||||
|
||||
```css
|
||||
.icon-button {
|
||||
width: 24px; /* Visual size */
|
||||
height: 24px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.icon-button::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: -10px; /* Expand tap target to 44px */
|
||||
}
|
||||
```
|
||||
|
||||
## Depth & Elevation
|
||||
|
||||
Create semantic z-index scales (dropdown → sticky → modal-backdrop → modal → toast → tooltip) instead of arbitrary numbers. For shadows, create a consistent elevation scale (sm → md → lg → xl). **Key insight**: Shadows should be subtle. If you can clearly see it, it's probably too strong.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Arbitrary spacing values outside your scale. Making all spacing equal (variety creates hierarchy). Creating hierarchy through size alone - combine size, weight, color, and space.
|
||||
@@ -9,13 +9,7 @@ Every other impeccable command reads these files before doing any work.
|
||||
|
||||
## Step 1: Load current state
|
||||
|
||||
Run the shared loader first so you know what already exists:
|
||||
|
||||
```bash
|
||||
node .agents/skills/impeccable/scripts/load-context.mjs
|
||||
```
|
||||
|
||||
The output tells you whether PRODUCT.md and/or DESIGN.md already exist. If `migrated: true`, legacy `.impeccable.md` was auto-renamed to `PRODUCT.md`. Mention this once to the user.
|
||||
Check what already exists. PRODUCT.md and DESIGN.md live at the project root, or under `.agents/context/` or `docs/` (case-insensitive). Read whichever are present with your native file tool.
|
||||
|
||||
Decision tree:
|
||||
- **Neither file exists (empty project or no context yet)**: do Steps 2-4 (write PRODUCT.md), then decide on DESIGN.md based on whether there's code to analyze.
|
||||
@@ -26,7 +20,7 @@ Decision tree:
|
||||
|
||||
Never silently overwrite an existing file. Always confirm first.
|
||||
|
||||
If teach was invoked as a setup blocker by another command, such as `$impeccable craft landing page`, pause that command here. Complete teach, re-run the loader, then resume the original command with the freshly loaded context. For craft, resume into shape next; teach creates project context, but it is not a substitute for the task-specific shape interview and confirmed design brief.
|
||||
If teach was invoked as a setup blocker by another command, such as `$impeccable craft landing page`, pause that command here. Complete teach, then resume the original command. Your own writes are the freshest source; no reload needed. For craft, resume into shape next; teach creates project context, but it is not a substitute for the task-specific shape interview and confirmed design brief.
|
||||
|
||||
## Step 2: Explore the codebase
|
||||
|
||||
@@ -84,8 +78,7 @@ If the signal is genuinely split (e.g. a product with a big marketing landing),
|
||||
### Brand & Personality
|
||||
- How would you describe the brand personality in 3 words?
|
||||
- Reference sites or apps that capture the right feel? What specifically about them?
|
||||
- For brand, push for real-world references in the right lane (tech-minimal, editorial-magazine, consumer-warm, brutalist-grid, etc.), not generic "modern" adjectives.
|
||||
- For product, push for category best-tool references (Linear, Figma, Notion, Raycast, Stripe).
|
||||
- Push for specific named references with the *specific* thing about them that fits this brand, not generic "modern" adjectives or category-bucket lanes.
|
||||
- What should this explicitly NOT look like? Any anti-references?
|
||||
|
||||
### Accessibility & Inclusion
|
||||
@@ -149,8 +142,6 @@ Summarize:
|
||||
- The 3-5 strategic principles from PRODUCT.md that will guide future work
|
||||
- If DESIGN.md is pending, remind the user how to generate it later
|
||||
|
||||
**Critical: re-run the loader to refresh session context.** After writing PRODUCT.md, run `node .agents/skills/impeccable/scripts/load-context.mjs` one final time and let its full JSON output land in conversation. This ensures subsequent commands in this session use the freshly-written PRODUCT.md, not a stale earlier version.
|
||||
|
||||
If teach was invoked as a blocker by another impeccable command (e.g. the user ran `$impeccable polish` with no PRODUCT.md), resume that original task now with the fresh context.
|
||||
If teach was invoked as a blocker by another impeccable command (e.g. the user ran `$impeccable polish` with no PRODUCT.md), resume that original task now. Your own writes are the freshest source; no reload needed.
|
||||
|
||||
Optionally STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer. Ask whether they'd like a brief summary of PRODUCT.md appended to AGENTS.md for easier agent reference. If yes, append a short **Design Context** pointer section there.
|
||||
|
||||
@@ -4,7 +4,7 @@ Typography carries most of the information on the page. Replace generic defaults
|
||||
|
||||
## Register
|
||||
|
||||
Brand: run the font selection procedure in [brand.md](brand.md). Pairing follows the brand's lane (display serif + sans body for editorial/luxury, one committed sans for tech, etc.). Fluid `clamp()` scale, ≥1.25 ratio between steps.
|
||||
Brand: run the font selection procedure in [brand.md](brand.md). Fluid `clamp()` scale, ≥1.25 ratio between steps.
|
||||
|
||||
Product: system fonts and familiar sans stacks are legitimate here. One well-tuned family typically carries the whole UI. Fixed `rem` scale, 1.125–1.2 ratio between more closely-spaced steps.
|
||||
|
||||
@@ -43,7 +43,7 @@ Analyze what's weak or generic about the current type:
|
||||
|
||||
## Plan Typography Improvements
|
||||
|
||||
Consult the [typography reference](typography.md) for detailed guidance on scales, pairing, and loading strategies.
|
||||
Consult the [Reference Material](#reference-material) section below for detailed guidance on scales, pairing, and loading strategies.
|
||||
|
||||
Create a systematic plan:
|
||||
|
||||
@@ -122,3 +122,158 @@ Each variant MUST declare a `scale` param controlling the hierarchy ratio. Expre
|
||||
Where the variant riffs on a specific pairing, expose the pairing choice as a `steps` param (e.g. "serif display + sans body" vs. "mono display + sans body" vs. "all-sans"). Each branch routes through `:scope[data-p-pairing="X"]` selectors in scoped CSS.
|
||||
|
||||
See `reference/live.md` for the full params contract.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `typography.md` and live inline now so the typeset flow has its deep typography reference in one place. `bolder.md` also references this section.
|
||||
|
||||
### Typography
|
||||
|
||||
#### Classic Typography Principles
|
||||
|
||||
##### Vertical Rhythm
|
||||
|
||||
Your line-height should be the base unit for ALL vertical spacing. If body text has `line-height: 1.5` on `16px` type (= 24px), spacing values should be multiples of 24px. This creates subconscious harmony; text and space share a mathematical foundation.
|
||||
|
||||
##### Modular Scale & Hierarchy
|
||||
|
||||
The common mistake: too many font sizes that are too close together (14px, 15px, 16px, 18px...). This creates muddy hierarchy.
|
||||
|
||||
**Use fewer sizes with more contrast.** A 5-size system covers most needs:
|
||||
|
||||
| Role | Typical Ratio | Use Case |
|
||||
|------|---------------|----------|
|
||||
| xs | 0.75rem | Captions, legal |
|
||||
| sm | 0.875rem | Secondary UI, metadata |
|
||||
| base | 1rem | Body text |
|
||||
| lg | 1.25-1.5rem | Subheadings, lead text |
|
||||
| xl+ | 2-4rem | Headlines, hero text |
|
||||
|
||||
Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit.
|
||||
|
||||
##### Readability & Measure
|
||||
|
||||
Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length: narrow columns need tighter leading, wide columns need more.
|
||||
|
||||
**Non-obvious**: Light text on dark backgrounds needs compensation on three axes, not just one. Bump line-height by 0.05–0.1, add a touch of letter-spacing (0.01–0.02em), and optionally step the body weight up one notch (regular → medium). The perceived weight drops across all three; fix all three.
|
||||
|
||||
**Paragraph rhythm**: Pick either space between paragraphs OR first-line indentation. Never both. Digital usually wants space; editorial/long-form can justify indent-only.
|
||||
|
||||
#### Font Selection & Pairing
|
||||
|
||||
The tactical selection procedure and the reflex-reject list live in [reference/brand.md](brand.md) under **Font selection procedure** and **Reflex-reject list** (loaded for brand-register tasks). The rest of this section covers the adjacent knowledge: anti-reflex corrections, system font use, and pairing rules.
|
||||
|
||||
##### Anti-reflexes worth defending against
|
||||
|
||||
- A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools.
|
||||
- An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans.
|
||||
- A children's product does NOT need a rounded display font. Kids' books use real type.
|
||||
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do is not use the font everyone else is using.
|
||||
|
||||
**System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider this for apps where performance > personality.
|
||||
|
||||
##### Pairing Principles
|
||||
|
||||
**The non-obvious truth**: You often don't need a second font. One well-chosen font family in multiple weights creates cleaner hierarchy than two competing typefaces. Only add a second font when you need genuine contrast (e.g., display headlines + body serif).
|
||||
|
||||
When pairing, contrast on multiple axes:
|
||||
- Serif + Sans (structure contrast)
|
||||
- Geometric + Humanist (personality contrast)
|
||||
- Condensed display + Wide body (proportion contrast)
|
||||
|
||||
##### Web Font Loading
|
||||
|
||||
The layout shift problem: fonts load late, text reflows, and users see content jump. Here's the fix:
|
||||
|
||||
```css
|
||||
/* 1. Use font-display: swap for visibility */
|
||||
@font-face {
|
||||
font-family: 'CustomFont';
|
||||
src: url('font.woff2') format('woff2');
|
||||
font-display: swap;
|
||||
}
|
||||
|
||||
/* 2. Match fallback metrics to minimize shift */
|
||||
@font-face {
|
||||
font-family: 'CustomFont-Fallback';
|
||||
src: local('Arial');
|
||||
size-adjust: 105%; /* Scale to match x-height */
|
||||
ascent-override: 90%; /* Match ascender height */
|
||||
descent-override: 20%; /* Match descender depth */
|
||||
line-gap-override: 10%; /* Match line spacing */
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif;
|
||||
}
|
||||
```
|
||||
|
||||
Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
|
||||
|
||||
**`swap` vs `optional`**: `swap` shows fallback text immediately and FOUT-swaps when the web font arrives. `optional` uses the fallback if the web font misses a small load budget (~100ms) and avoids the shift entirely. Pick `optional` when zero layout shift matters more than seeing the branded font on slow networks.
|
||||
|
||||
**Preload the critical weight only**: typically the regular-weight body font used above the fold. Preloading every weight costs more bandwidth than it saves.
|
||||
|
||||
**Variable fonts for 3+ weights or styles**: a single variable font file is usually smaller than three static weight files, gives fractional weight control, and pairs well with `font-optical-sizing: auto`. For 1–2 weights, static is fine.
|
||||
|
||||
#### Modern Web Typography
|
||||
|
||||
##### Fluid Type
|
||||
|
||||
Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the viewport. The middle value (e.g., `5vw + 1rem`) controls scaling rate (higher vw = faster scaling). Add a rem offset so it doesn't collapse to 0 on small screens.
|
||||
|
||||
**Use fluid type for**: Headings and display text on marketing/content pages where text dominates the layout and needs to breathe across viewport sizes.
|
||||
|
||||
**Use fixed `rem` scales for**: App UIs, dashboards, and data-dense interfaces. No major app design system (Material, Polaris, Primer, Carbon) uses fluid type in product UI; fixed scales with optional breakpoint adjustments give the spatial predictability that container-based layouts need. Body text should also be fixed even on marketing pages, since the size difference across viewports is too small to warrant it.
|
||||
|
||||
**Bound your clamp()**: keep `max-size ≤ ~2.5 × min-size`. Wider ratios break the browser's zoom and reflow behaviour and make large viewports feel like the page is shouting.
|
||||
|
||||
**Scale container width and font-size together** so effective character measure stays in the 45–75ch band at every viewport. A heading that widens faster than its container drifts out of the comfortable measure at the top end.
|
||||
|
||||
##### OpenType Features
|
||||
|
||||
Most developers don't know these exist. Use them for polish:
|
||||
|
||||
```css
|
||||
/* Proper fractions */
|
||||
.recipe-amount { font-variant-numeric: diagonal-fractions; }
|
||||
|
||||
/* Small caps for abbreviations */
|
||||
abbr { font-variant-caps: all-small-caps; }
|
||||
|
||||
/* Disable ligatures in code */
|
||||
code { font-variant-ligatures: none; }
|
||||
|
||||
/* Enable kerning (usually on by default, but be explicit) */
|
||||
body { font-kerning: normal; }
|
||||
```
|
||||
|
||||
Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
|
||||
|
||||
##### Rendering polish
|
||||
|
||||
```css
|
||||
/* Variable fonts: pick the right optical-size master automatically */
|
||||
body { font-optical-sizing: auto; }
|
||||
```
|
||||
|
||||
**ALL-CAPS tracking**: capitals sit too close at default spacing. Add 5–12% letter-spacing (`letter-spacing: 0.05em` to `0.12em`) to short all-caps labels, eyebrows, and small headings. Real small caps (via `font-variant-caps`) need the same treatment, slightly gentler.
|
||||
|
||||
#### Typography System Architecture
|
||||
|
||||
Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
|
||||
|
||||
#### Accessibility Considerations
|
||||
|
||||
Beyond contrast ratios (which are well-documented), consider:
|
||||
|
||||
- **Never disable zoom**: `user-scalable=no` breaks accessibility. If your layout breaks at 200% zoom, fix the layout.
|
||||
- **Use rem/em for font sizes**: This respects user browser settings. Never `px` for body text.
|
||||
- **Minimum 16px body text**: Smaller than this strains eyes and fails WCAG on mobile.
|
||||
- **Adequate touch targets**: Text links need padding or line-height that creates 44px+ tap targets.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: More than 2-3 font families per project. Skipping fallback font definitions. Ignoring font loading performance (FOUT/FOIT). Using decorative fonts for body text.
|
||||
|
||||
@@ -1,159 +0,0 @@
|
||||
# Typography
|
||||
|
||||
## Classic Typography Principles
|
||||
|
||||
### Vertical Rhythm
|
||||
|
||||
Your line-height should be the base unit for ALL vertical spacing. If body text has `line-height: 1.5` on `16px` type (= 24px), spacing values should be multiples of 24px. This creates subconscious harmony; text and space share a mathematical foundation.
|
||||
|
||||
### Modular Scale & Hierarchy
|
||||
|
||||
The common mistake: too many font sizes that are too close together (14px, 15px, 16px, 18px...). This creates muddy hierarchy.
|
||||
|
||||
**Use fewer sizes with more contrast.** A 5-size system covers most needs:
|
||||
|
||||
| Role | Typical Ratio | Use Case |
|
||||
|------|---------------|----------|
|
||||
| xs | 0.75rem | Captions, legal |
|
||||
| sm | 0.875rem | Secondary UI, metadata |
|
||||
| base | 1rem | Body text |
|
||||
| lg | 1.25-1.5rem | Subheadings, lead text |
|
||||
| xl+ | 2-4rem | Headlines, hero text |
|
||||
|
||||
Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit.
|
||||
|
||||
### Readability & Measure
|
||||
|
||||
Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length: narrow columns need tighter leading, wide columns need more.
|
||||
|
||||
**Non-obvious**: Light text on dark backgrounds needs compensation on three axes, not just one. Bump line-height by 0.05–0.1, add a touch of letter-spacing (0.01–0.02em), and optionally step the body weight up one notch (regular → medium). The perceived weight drops across all three; fix all three.
|
||||
|
||||
**Paragraph rhythm**: Pick either space between paragraphs OR first-line indentation. Never both. Digital usually wants space; editorial/long-form can justify indent-only.
|
||||
|
||||
## Font Selection & Pairing
|
||||
|
||||
The tactical selection procedure and the reflex-reject list live in [reference/brand.md](brand.md) under **Font selection procedure** and **Reflex-reject list** (loaded for brand-register tasks). The rest of this section covers the adjacent knowledge: anti-reflex corrections, system font use, and pairing rules.
|
||||
|
||||
### Anti-reflexes worth defending against
|
||||
|
||||
- A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools.
|
||||
- An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans.
|
||||
- A children's product does NOT need a rounded display font. Kids' books use real type.
|
||||
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do is not use the font everyone else is using.
|
||||
|
||||
**System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider this for apps where performance > personality.
|
||||
|
||||
### Pairing Principles
|
||||
|
||||
**The non-obvious truth**: You often don't need a second font. One well-chosen font family in multiple weights creates cleaner hierarchy than two competing typefaces. Only add a second font when you need genuine contrast (e.g., display headlines + body serif).
|
||||
|
||||
When pairing, contrast on multiple axes:
|
||||
- Serif + Sans (structure contrast)
|
||||
- Geometric + Humanist (personality contrast)
|
||||
- Condensed display + Wide body (proportion contrast)
|
||||
|
||||
**Never pair fonts that are similar but not identical** (e.g., two geometric sans-serifs). They create visual tension without clear hierarchy.
|
||||
|
||||
### Web Font Loading
|
||||
|
||||
The layout shift problem: fonts load late, text reflows, and users see content jump. Here's the fix:
|
||||
|
||||
```css
|
||||
/* 1. Use font-display: swap for visibility */
|
||||
@font-face {
|
||||
font-family: 'CustomFont';
|
||||
src: url('font.woff2') format('woff2');
|
||||
font-display: swap;
|
||||
}
|
||||
|
||||
/* 2. Match fallback metrics to minimize shift */
|
||||
@font-face {
|
||||
font-family: 'CustomFont-Fallback';
|
||||
src: local('Arial');
|
||||
size-adjust: 105%; /* Scale to match x-height */
|
||||
ascent-override: 90%; /* Match ascender height */
|
||||
descent-override: 20%; /* Match descender depth */
|
||||
line-gap-override: 10%; /* Match line spacing */
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif;
|
||||
}
|
||||
```
|
||||
|
||||
Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
|
||||
|
||||
**`swap` vs `optional`**: `swap` shows fallback text immediately and FOUT-swaps when the web font arrives. `optional` uses the fallback if the web font misses a small load budget (~100ms) and avoids the shift entirely. Pick `optional` when zero layout shift matters more than seeing the branded font on slow networks.
|
||||
|
||||
**Preload the critical weight only**: typically the regular-weight body font used above the fold. Preloading every weight costs more bandwidth than it saves.
|
||||
|
||||
**Variable fonts for 3+ weights or styles**: a single variable font file is usually smaller than three static weight files, gives fractional weight control, and pairs well with `font-optical-sizing: auto`. For 1–2 weights, static is fine.
|
||||
|
||||
## Modern Web Typography
|
||||
|
||||
### Fluid Type
|
||||
|
||||
Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the viewport. The middle value (e.g., `5vw + 1rem`) controls scaling rate (higher vw = faster scaling). Add a rem offset so it doesn't collapse to 0 on small screens.
|
||||
|
||||
**Use fluid type for**: Headings and display text on marketing/content pages where text dominates the layout and needs to breathe across viewport sizes.
|
||||
|
||||
**Use fixed `rem` scales for**: App UIs, dashboards, and data-dense interfaces. No major app design system (Material, Polaris, Primer, Carbon) uses fluid type in product UI; fixed scales with optional breakpoint adjustments give the spatial predictability that container-based layouts need. Body text should also be fixed even on marketing pages, since the size difference across viewports is too small to warrant it.
|
||||
|
||||
**Bound your clamp()**: keep `max-size ≤ ~2.5 × min-size`. Wider ratios break the browser's zoom and reflow behaviour and make large viewports feel like the page is shouting.
|
||||
|
||||
**Scale container width and font-size together** so effective character measure stays in the 45–75ch band at every viewport. A heading that widens faster than its container drifts out of the comfortable measure at the top end.
|
||||
|
||||
### OpenType Features
|
||||
|
||||
Most developers don't know these exist. Use them for polish:
|
||||
|
||||
```css
|
||||
/* Tabular numbers for data alignment */
|
||||
.data-table { font-variant-numeric: tabular-nums; }
|
||||
|
||||
/* Proper fractions */
|
||||
.recipe-amount { font-variant-numeric: diagonal-fractions; }
|
||||
|
||||
/* Small caps for abbreviations */
|
||||
abbr { font-variant-caps: all-small-caps; }
|
||||
|
||||
/* Disable ligatures in code */
|
||||
code { font-variant-ligatures: none; }
|
||||
|
||||
/* Enable kerning (usually on by default, but be explicit) */
|
||||
body { font-kerning: normal; }
|
||||
```
|
||||
|
||||
Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
|
||||
|
||||
### Rendering polish
|
||||
|
||||
```css
|
||||
/* Even out heading line lengths (browser picks better break points) */
|
||||
h1, h2, h3 { text-wrap: balance; }
|
||||
|
||||
/* Reduce orphans and ragged endings in long prose */
|
||||
article p { text-wrap: pretty; }
|
||||
|
||||
/* Variable fonts: pick the right optical-size master automatically */
|
||||
body { font-optical-sizing: auto; }
|
||||
```
|
||||
|
||||
**ALL-CAPS tracking**: capitals sit too close at default spacing. Add 5–12% letter-spacing (`letter-spacing: 0.05em` to `0.12em`) to short all-caps labels, eyebrows, and small headings. Real small caps (via `font-variant-caps`) need the same treatment, slightly gentler.
|
||||
|
||||
## Typography System Architecture
|
||||
|
||||
Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
|
||||
|
||||
## Accessibility Considerations
|
||||
|
||||
Beyond contrast ratios (which are well-documented), consider:
|
||||
|
||||
- **Never disable zoom**: `user-scalable=no` breaks accessibility. If your layout breaks at 200% zoom, fix the layout.
|
||||
- **Use rem/em for font sizes**: This respects user browser settings. Never `px` for body text.
|
||||
- **Minimum 16px body text**: Smaller than this strains eyes and fails WCAG on mobile.
|
||||
- **Adequate touch targets**: Text links need padding or line-height that creates 44px+ tap targets.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: More than 2-3 font families per project. Skipping fallback font definitions. Ignoring font loading performance (FOUT/FOIT). Using decorative fonts for body text.
|
||||
@@ -1,107 +0,0 @@
|
||||
# UX Writing
|
||||
|
||||
## The Button Label Problem
|
||||
|
||||
**Never use "OK", "Submit", or "Yes/No".** These are lazy and ambiguous. Use specific verb + object patterns:
|
||||
|
||||
| Bad | Good | Why |
|
||||
|-----|------|-----|
|
||||
| OK | Save changes | Says what will happen |
|
||||
| Submit | Create account | Outcome-focused |
|
||||
| Yes | Delete message | Confirms the action |
|
||||
| Cancel | Keep editing | Clarifies what "cancel" means |
|
||||
| Click here | Download PDF | Describes the destination |
|
||||
|
||||
**For destructive actions**, name the destruction:
|
||||
- "Delete" not "Remove" (delete is permanent, remove implies recoverable)
|
||||
- "Delete 5 items" not "Delete selected" (show the count)
|
||||
|
||||
## Error Messages: The Formula
|
||||
|
||||
Every error message should answer: (1) What happened? (2) Why? (3) How to fix it? Example: "Email address isn't valid. Please include an @ symbol." not "Invalid input".
|
||||
|
||||
### Error Message Templates
|
||||
|
||||
| Situation | Template |
|
||||
|-----------|----------|
|
||||
| **Format error** | "[Field] needs to be [format]. Example: [example]" |
|
||||
| **Missing required** | "Please enter [what's missing]" |
|
||||
| **Permission denied** | "You don't have access to [thing]. [What to do instead]" |
|
||||
| **Network error** | "We couldn't reach [thing]. Check your connection and [action]." |
|
||||
| **Server error** | "Something went wrong on our end. We're looking into it. [Alternative action]" |
|
||||
|
||||
### Don't Blame the User
|
||||
|
||||
Reframe errors: "Please enter a date in MM/DD/YYYY format" not "You entered an invalid date".
|
||||
|
||||
## Empty States Are Opportunities
|
||||
|
||||
Empty states are onboarding moments: (1) Acknowledge briefly, (2) Explain the value of filling it, (3) Provide a clear action. "No projects yet. Create your first one to get started." not just "No items".
|
||||
|
||||
## Voice vs Tone
|
||||
|
||||
**Voice** is your brand's personality, consistent everywhere.
|
||||
**Tone** adapts to the moment.
|
||||
|
||||
| Moment | Tone Shift |
|
||||
|--------|------------|
|
||||
| Success | Celebratory, brief: "Done! Your changes are live." |
|
||||
| Error | Empathetic, helpful: "That didn't work. Here's what to try..." |
|
||||
| Loading | Reassuring: "Saving your work..." |
|
||||
| Destructive confirm | Serious, clear: "Delete this project? This can't be undone." |
|
||||
|
||||
**Never use humor for errors.** Users are already frustrated. Be helpful, not cute.
|
||||
|
||||
## Writing for Accessibility
|
||||
|
||||
**Link text** must have standalone meaning: "View pricing plans" not "Click here". **Alt text** describes information, not the image: "Revenue increased 40% in Q4" not "Chart". Use `alt=""` for decorative images. **Icon buttons** need `aria-label` for screen reader context.
|
||||
|
||||
## Writing for Translation
|
||||
|
||||
### Plan for Expansion
|
||||
|
||||
German text is ~30% longer than English. Allocate space:
|
||||
|
||||
| Language | Expansion |
|
||||
|----------|-----------|
|
||||
| German | +30% |
|
||||
| French | +20% |
|
||||
| Finnish | +30-40% |
|
||||
| Chinese | -30% (fewer chars, but same width) |
|
||||
|
||||
### Translation-Friendly Patterns
|
||||
|
||||
Keep numbers separate ("New messages: 3" not "You have 3 new messages"). Use full sentences as single strings (word order varies by language). Avoid abbreviations ("5 minutes ago" not "5 mins ago"). Give translators context about where strings appear.
|
||||
|
||||
## Consistency: The Terminology Problem
|
||||
|
||||
Pick one term and stick with it:
|
||||
|
||||
| Inconsistent | Consistent |
|
||||
|--------------|------------|
|
||||
| Delete / Remove / Trash | Delete |
|
||||
| Settings / Preferences / Options | Settings |
|
||||
| Sign in / Log in / Enter | Sign in |
|
||||
| Create / Add / New | Create |
|
||||
|
||||
Build a terminology glossary and enforce it. Variety creates confusion.
|
||||
|
||||
## Avoid Redundant Copy
|
||||
|
||||
If the heading explains it, the intro is redundant. If the button is clear, don't explain it again. Say it once, say it well.
|
||||
|
||||
## Loading States
|
||||
|
||||
Be specific: "Saving your draft..." not "Loading...". For long waits, set expectations ("This usually takes 30 seconds") or show progress.
|
||||
|
||||
## Confirmation Dialogs: Use Sparingly
|
||||
|
||||
Most confirmation dialogs are design failures; consider undo instead. When you must confirm: name the action, explain consequences, use specific button labels ("Delete project" / "Keep project", not "Yes" / "No").
|
||||
|
||||
## Form Instructions
|
||||
|
||||
Show format with placeholders, not instructions. For non-obvious fields, explain why you're asking.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Jargon without explanation. Blaming users ("You made an error" → "This field is required"). Vague errors ("Something went wrong"). Varying terminology for variety. Humor for errors.
|
||||
@@ -0,0 +1,125 @@
|
||||
/**
|
||||
* Context loader: prints PRODUCT.md (and DESIGN.md if present) as one
|
||||
* markdown block on stdout, or exits with empty stdout when no PRODUCT.md
|
||||
* is found anywhere. The skill keys off "empty stdout" to branch into the
|
||||
* teach flow.
|
||||
*
|
||||
* Path resolution (first match wins):
|
||||
* 1. cwd, if PRODUCT.md or DESIGN.md is there
|
||||
* 2. .agents/context/ then docs/
|
||||
* 3. $IMPECCABLE_CONTEXT_DIR (absolute or cwd-relative) — power-user
|
||||
* escape hatch, only consulted when defaults are empty
|
||||
* 4. cwd as a "nothing found" default
|
||||
*
|
||||
* `resolveContextDir()` and `loadContext()` are also exported for the
|
||||
* server-side scripts (live.mjs, live-server.mjs) that need the structured
|
||||
* shape rather than the markdown block.
|
||||
*/
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
|
||||
const PRODUCT_NAMES = ['PRODUCT.md', 'Product.md', 'product.md'];
|
||||
const DESIGN_NAMES = ['DESIGN.md', 'Design.md', 'design.md'];
|
||||
const FALLBACK_DIRS = ['.agents/context', 'docs'];
|
||||
|
||||
export function resolveContextDir(cwd = process.cwd()) {
|
||||
if (firstExisting(cwd, [...PRODUCT_NAMES, ...DESIGN_NAMES])) {
|
||||
return cwd;
|
||||
}
|
||||
for (const rel of FALLBACK_DIRS) {
|
||||
const candidate = path.resolve(cwd, rel);
|
||||
if (firstExisting(candidate, [...PRODUCT_NAMES, ...DESIGN_NAMES])) {
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
const envDir = process.env.IMPECCABLE_CONTEXT_DIR;
|
||||
if (envDir && envDir.trim()) {
|
||||
const trimmed = envDir.trim();
|
||||
return path.isAbsolute(trimmed) ? trimmed : path.resolve(cwd, trimmed);
|
||||
}
|
||||
return cwd;
|
||||
}
|
||||
|
||||
export function loadContext(cwd = process.cwd()) {
|
||||
const contextDir = resolveContextDir(cwd);
|
||||
const productPath = firstExisting(contextDir, PRODUCT_NAMES);
|
||||
const designPath = firstExisting(contextDir, DESIGN_NAMES);
|
||||
const product = productPath ? safeRead(productPath) : null;
|
||||
const design = designPath ? safeRead(designPath) : null;
|
||||
return {
|
||||
hasProduct: !!product,
|
||||
product,
|
||||
productPath: productPath ? path.relative(cwd, productPath) : null,
|
||||
hasDesign: !!design,
|
||||
design,
|
||||
designPath: designPath ? path.relative(cwd, designPath) : null,
|
||||
contextDir,
|
||||
};
|
||||
}
|
||||
|
||||
function firstExisting(dir, names) {
|
||||
for (const name of names) {
|
||||
const abs = path.join(dir, name);
|
||||
if (fs.existsSync(abs)) return abs;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function safeRead(p) {
|
||||
try {
|
||||
return fs.readFileSync(p, 'utf-8');
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pull the register (`brand` or `product`) out of PRODUCT.md by looking
|
||||
* for a `## Register` section and reading the first non-empty line that
|
||||
* follows it. Returns null when the file is legacy / register-less.
|
||||
*/
|
||||
function extractRegister(product) {
|
||||
if (!product) return null;
|
||||
const lines = product.split('\n');
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
if (/^##\s+Register\b/i.test(lines[i].trim())) {
|
||||
for (let j = i + 1; j < lines.length; j++) {
|
||||
const next = lines[j].trim();
|
||||
if (!next) continue;
|
||||
const word = next.toLowerCase();
|
||||
if (word === 'brand' || word === 'product') return word;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function cli() {
|
||||
const ctx = loadContext(process.cwd());
|
||||
if (!ctx.hasProduct) {
|
||||
// Direct stdout message instead of relying on empty output as a signal
|
||||
// — cheap models miss the empty case more often than the explicit one.
|
||||
process.stdout.write(
|
||||
'NO_PRODUCT_MD: This project has no PRODUCT.md yet. ' +
|
||||
'Stop the current task, load reference/teach.md, and follow its ' +
|
||||
'instructions to write PRODUCT.md before resuming.\n',
|
||||
);
|
||||
process.exit(0);
|
||||
}
|
||||
const parts = [`# PRODUCT.md\n\n${ctx.product.trim()}`];
|
||||
if (ctx.hasDesign) {
|
||||
parts.push(`# DESIGN.md\n\n${ctx.design.trim()}`);
|
||||
}
|
||||
const register = extractRegister(ctx.product);
|
||||
const next = register
|
||||
? `NEXT STEP: This project's register is \`${register}\`. You MUST now read \`reference/${register}.md\` before producing any design output.`
|
||||
: `NEXT STEP: You MUST now read the matching register reference (\`reference/brand.md\` or \`reference/product.md\`) before producing any design output. Pick based on PRODUCT.md above.`;
|
||||
parts.push(next);
|
||||
process.stdout.write(parts.join('\n\n---\n\n') + '\n');
|
||||
}
|
||||
|
||||
const _running = process.argv[1];
|
||||
if (_running?.endsWith('context.mjs') || _running?.endsWith('context.mjs/')) {
|
||||
cli();
|
||||
}
|
||||
@@ -249,15 +249,6 @@ const ANTIPATTERNS = [
|
||||
},
|
||||
|
||||
// ── Quality: general design and accessibility issues ──
|
||||
{
|
||||
id: 'pure-black-white',
|
||||
category: 'quality',
|
||||
name: 'Pure black background',
|
||||
description:
|
||||
'Pure #000000 as a background color looks harsh and unnatural. Tint it slightly toward your brand hue (e.g., oklch(12% 0.01 250)) for a more refined feel.',
|
||||
skillSection: 'Color & Contrast',
|
||||
skillGuideline: 'pure black (#000)',
|
||||
},
|
||||
{
|
||||
id: 'gray-on-color',
|
||||
category: 'quality',
|
||||
@@ -527,11 +518,6 @@ function checkColors(opts) {
|
||||
}
|
||||
const findings = [];
|
||||
|
||||
// Pure black background (only solid or near-solid, not semi-transparent overlays)
|
||||
if (bgColor && bgColor.a >= 0.9 && bgColor.r === 0 && bgColor.g === 0 && bgColor.b === 0) {
|
||||
findings.push({ id: 'pure-black-white', snippet: '#000000 background' });
|
||||
}
|
||||
|
||||
if (hasDirectText && textColor && !isEmojiOnly) {
|
||||
// Run background-dependent checks against either a solid bg or, if the
|
||||
// ancestor is a gradient, against every gradient stop (use the worst case).
|
||||
@@ -587,9 +573,6 @@ function checkColors(opts) {
|
||||
// Tailwind class checks
|
||||
if (classList) {
|
||||
const classStr = typeof classList === 'string' ? classList : Array.from(classList).join(' ');
|
||||
if (/\bbg-black\b(?!\/)/.test(classStr)) {
|
||||
findings.push({ id: 'pure-black-white', snippet: 'bg-black' });
|
||||
}
|
||||
|
||||
const grayMatch = classStr.match(/\btext-(?:gray|slate|zinc|neutral|stone)-\d+\b/);
|
||||
const colorBgMatch = classStr.match(/\bbg-(?:red|orange|amber|yellow|lime|green|emerald|teal|cyan|sky|blue|indigo|violet|purple|fuchsia|pink|rose)-\d+\b/);
|
||||
@@ -905,12 +888,6 @@ function checkHtmlPatterns(html) {
|
||||
|
||||
// --- Color ---
|
||||
|
||||
// Pure black background
|
||||
const pureBlackBgRe = /background(?:-color)?\s*:\s*(?:#000000|#000|rgb\(\s*0,\s*0,\s*0\s*\))\b/gi;
|
||||
if (pureBlackBgRe.test(html)) {
|
||||
findings.push({ id: 'pure-black-white', snippet: 'Pure #000 background' });
|
||||
}
|
||||
|
||||
// AI color palette: purple/violet
|
||||
const purpleHexRe = /#(?:7c3aed|8b5cf6|a855f7|9333ea|7e22ce|6d28d9|6366f1|764ba2|667eea)\b/gi;
|
||||
if (purpleHexRe.test(html)) {
|
||||
|
||||
@@ -63,10 +63,6 @@ const REGEX_MATCHERS = [
|
||||
{ id: 'overused-font', regex: /fonts\.googleapis\.com\/css2?\?family=(Inter|Roboto|Open\+Sans|Lato|Montserrat|Fraunces|Plus\+Jakarta\+Sans|Space\+Grotesk|Instrument\+Sans|Mona\+Sans|Geist)\b/gi,
|
||||
test: () => true,
|
||||
fmt: (m) => `Google Fonts: ${m[1].replace(/\+/g, ' ')}` },
|
||||
// --- Pure black background ---
|
||||
{ id: 'pure-black-white', regex: /background(?:-color)?\s*:\s*(#000000|#000|rgb\(0,\s*0,\s*0\))\b/gi,
|
||||
test: () => true,
|
||||
fmt: (m) => m[0] },
|
||||
// --- Gradient text ---
|
||||
{ id: 'gradient-text', regex: /background-clip\s*:\s*text|-webkit-background-clip\s*:\s*text/gi,
|
||||
test: (m, line) => /gradient/i.test(line),
|
||||
@@ -75,10 +71,6 @@ const REGEX_MATCHERS = [
|
||||
{ id: 'gradient-text', regex: /\bbg-clip-text\b/g,
|
||||
test: (m, line) => /\bbg-gradient-to-/i.test(line),
|
||||
fmt: () => 'bg-clip-text + bg-gradient' },
|
||||
// --- Tailwind pure black background ---
|
||||
{ id: 'pure-black-white', regex: /\bbg-black\b/g,
|
||||
test: () => true,
|
||||
fmt: (m) => m[0] },
|
||||
// --- Tailwind gray on colored bg ---
|
||||
{ id: 'gray-on-color', regex: /\btext-(?:gray|slate|zinc|neutral|stone)-(\d+)\b/g,
|
||||
test: (m, line) => /\bbg-(?:red|orange|amber|yellow|lime|green|emerald|teal|cyan|sky|blue|indigo|violet|purple|fuchsia|pink|rose)-\d+\b/.test(line),
|
||||
|
||||
@@ -147,15 +147,6 @@ const ANTIPATTERNS = [
|
||||
},
|
||||
|
||||
// ── Quality: general design and accessibility issues ──
|
||||
{
|
||||
id: 'pure-black-white',
|
||||
category: 'quality',
|
||||
name: 'Pure black background',
|
||||
description:
|
||||
'Pure #000000 as a background color looks harsh and unnatural. Tint it slightly toward your brand hue (e.g., oklch(12% 0.01 250)) for a more refined feel.',
|
||||
skillSection: 'Color & Contrast',
|
||||
skillGuideline: 'pure black (#000)',
|
||||
},
|
||||
{
|
||||
id: 'gray-on-color',
|
||||
category: 'quality',
|
||||
|
||||
@@ -78,11 +78,6 @@ function checkColors(opts) {
|
||||
}
|
||||
const findings = [];
|
||||
|
||||
// Pure black background (only solid or near-solid, not semi-transparent overlays)
|
||||
if (bgColor && bgColor.a >= 0.9 && bgColor.r === 0 && bgColor.g === 0 && bgColor.b === 0) {
|
||||
findings.push({ id: 'pure-black-white', snippet: '#000000 background' });
|
||||
}
|
||||
|
||||
if (hasDirectText && textColor && !isEmojiOnly) {
|
||||
// Run background-dependent checks against either a solid bg or, if the
|
||||
// ancestor is a gradient, against every gradient stop (use the worst case).
|
||||
@@ -138,9 +133,6 @@ function checkColors(opts) {
|
||||
// Tailwind class checks
|
||||
if (classList) {
|
||||
const classStr = typeof classList === 'string' ? classList : Array.from(classList).join(' ');
|
||||
if (/\bbg-black\b(?!\/)/.test(classStr)) {
|
||||
findings.push({ id: 'pure-black-white', snippet: 'bg-black' });
|
||||
}
|
||||
|
||||
const grayMatch = classStr.match(/\btext-(?:gray|slate|zinc|neutral|stone)-\d+\b/);
|
||||
const colorBgMatch = classStr.match(/\bbg-(?:red|orange|amber|yellow|lime|green|emerald|teal|cyan|sky|blue|indigo|violet|purple|fuchsia|pink|rose)-\d+\b/);
|
||||
@@ -456,12 +448,6 @@ function checkHtmlPatterns(html) {
|
||||
|
||||
// --- Color ---
|
||||
|
||||
// Pure black background
|
||||
const pureBlackBgRe = /background(?:-color)?\s*:\s*(?:#000000|#000|rgb\(\s*0,\s*0,\s*0\s*\))\b/gi;
|
||||
if (pureBlackBgRe.test(html)) {
|
||||
findings.push({ id: 'pure-black-white', snippet: 'Pure #000 background' });
|
||||
}
|
||||
|
||||
// AI color palette: purple/violet
|
||||
const purpleHexRe = /#(?:7c3aed|8b5cf6|a855f7|9333ea|7e22ce|6d28d9|6366f1|764ba2|667eea)\b/gi;
|
||||
if (purpleHexRe.test(html)) {
|
||||
|
||||
@@ -1841,45 +1841,54 @@
|
||||
fetch(url)
|
||||
.then(r => { if (!r.ok) throw new Error(r.status); return r.text(); })
|
||||
.then(html => {
|
||||
// Parse the raw source HTML
|
||||
const parser = new DOMParser();
|
||||
const doc = parser.parseFromString(html, 'text/html');
|
||||
const srcWrapper = doc.querySelector('[data-impeccable-variants="' + sessionId + '"]');
|
||||
let srcWrapper = null;
|
||||
|
||||
// Full-file parse works for HTML/JSX; Astro/Vue sources need marker extraction.
|
||||
const startMark = '<!-- impeccable-variants-start ' + sessionId + ' -->';
|
||||
const endMark = '<!-- impeccable-variants-end ' + sessionId + ' -->';
|
||||
const startIdx = html.indexOf(startMark);
|
||||
const endIdx = html.indexOf(endMark);
|
||||
const block = startIdx !== -1 && endIdx !== -1 && endIdx > startIdx
|
||||
? html.slice(startIdx + startMark.length, endIdx).trim()
|
||||
: html;
|
||||
const doc = parser.parseFromString(block, 'text/html');
|
||||
srcWrapper = doc.querySelector('[data-impeccable-variants="' + sessionId + '"]');
|
||||
if (!srcWrapper) {
|
||||
console.error('[impeccable] Variant wrapper not found in source file.');
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the original element in the live DOM.
|
||||
// The original is inside the wrapper in the source. We find the
|
||||
// corresponding element in the live DOM by matching the first child's
|
||||
// tag + classes from the original snapshot.
|
||||
const origContent = srcWrapper.querySelector('[data-impeccable-variant="original"] > :first-child');
|
||||
if (!origContent) return;
|
||||
|
||||
const tag = origContent.tagName.toLowerCase();
|
||||
const cls = origContent.className;
|
||||
let liveEl = null;
|
||||
if (origContent.id) {
|
||||
liveEl = document.getElementById(origContent.id);
|
||||
} else if (cls) {
|
||||
// Find by tag + exact class match
|
||||
const candidates = document.querySelectorAll(tag + '.' + cls.split(' ')[0]);
|
||||
for (const c of candidates) {
|
||||
if (c.className === cls && !own(c)) { liveEl = c; break; }
|
||||
}
|
||||
}
|
||||
|
||||
if (!liveEl) {
|
||||
console.error('[impeccable] Could not find original element in live DOM.');
|
||||
return;
|
||||
}
|
||||
|
||||
const previousVisibleVariant = currentSessionId === sessionId ? visibleVariant : 0;
|
||||
|
||||
// Replace the live element with the full wrapper from source
|
||||
const wrapper = srcWrapper.cloneNode(true);
|
||||
liveEl.parentElement.replaceChild(wrapper, liveEl);
|
||||
|
||||
// Wrapper already in DOM (wrap HMR landed, variant insert did not).
|
||||
const existingWrapper = document.querySelector('[data-impeccable-variants="' + sessionId + '"]');
|
||||
if (existingWrapper) {
|
||||
existingWrapper.parentElement.replaceChild(wrapper, existingWrapper);
|
||||
} else {
|
||||
const origContent = srcWrapper.querySelector('[data-impeccable-variant="original"] > :first-child');
|
||||
if (!origContent) return;
|
||||
|
||||
const tag = origContent.tagName.toLowerCase();
|
||||
const cls = origContent.className;
|
||||
let liveEl = null;
|
||||
if (origContent.id) {
|
||||
liveEl = document.getElementById(origContent.id);
|
||||
} else if (cls) {
|
||||
const candidates = document.querySelectorAll(tag + '.' + cls.split(' ')[0]);
|
||||
for (const c of candidates) {
|
||||
if (c.className === cls && !own(c)) { liveEl = c; break; }
|
||||
}
|
||||
}
|
||||
|
||||
if (!liveEl) {
|
||||
console.error('[impeccable] Could not find original element in live DOM.');
|
||||
return;
|
||||
}
|
||||
|
||||
liveEl.parentElement.replaceChild(wrapper, liveEl);
|
||||
}
|
||||
|
||||
// Update state: count variants, preserving the user's current variant
|
||||
// when a late HMR/source reinjection lands after they have cycled.
|
||||
@@ -2221,6 +2230,11 @@
|
||||
}
|
||||
break;
|
||||
}
|
||||
// Source fallback when HMR did not land variants in this tab.
|
||||
if (msg.file && msg.id && state === 'GENERATING' && msg.id === currentSessionId) {
|
||||
injectVariantsFromSource(msg.file, msg.id);
|
||||
break;
|
||||
}
|
||||
// Variants are in source but not in the DOM yet. Common when the
|
||||
// picked element lived inside conditional render (closed modal,
|
||||
// hidden tab, a route the user navigated away from). The variant
|
||||
|
||||
@@ -21,7 +21,7 @@ import path from 'node:path';
|
||||
import net from 'node:net';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import { parseDesignMd } from './design-parser.mjs';
|
||||
import { resolveContextDir } from './load-context.mjs';
|
||||
import { resolveContextDir } from './context.mjs';
|
||||
import { createLiveSessionStore } from './live-session-store.mjs';
|
||||
import {
|
||||
getDesignSidecarPath,
|
||||
@@ -33,7 +33,7 @@ import {
|
||||
} from './impeccable-paths.mjs';
|
||||
|
||||
const __dirname = path.dirname(fileURLToPath(import.meta.url));
|
||||
// PRODUCT.md / DESIGN.md live wherever load-context.mjs resolves. The generated
|
||||
// PRODUCT.md / DESIGN.md live wherever context.mjs resolves. The generated
|
||||
// DESIGN sidecar is project-local at .impeccable/design.json, with legacy
|
||||
// DESIGN.json fallback for existing projects.
|
||||
const CONTEXT_DIR = resolveContextDir(process.cwd());
|
||||
@@ -187,8 +187,7 @@ function loadBrowserScripts() {
|
||||
function hasProjectContext() {
|
||||
// PRODUCT.md carries brand voice / anti-references — that's what determines
|
||||
// whether variants are brand-aware. DESIGN.md (visual tokens) is a separate
|
||||
// concern, surfaced by the design panel's own empty state. Legacy
|
||||
// .impeccable.md is auto-migrated to PRODUCT.md by load-context.mjs.
|
||||
// concern, surfaced by the design panel's own empty state.
|
||||
try {
|
||||
fs.accessSync(path.join(CONTEXT_DIR, 'PRODUCT.md'), fs.constants.R_OK);
|
||||
return true;
|
||||
|
||||
@@ -370,11 +370,14 @@ function buildCssAuthoring(styleMode, count) {
|
||||
selectorExamples: variantNumbers.map((n) => `[data-impeccable-variant="${n}"] > .variant-class`),
|
||||
requirements: [
|
||||
'Use the styleTag exactly; the is:inline attribute is required for this file.',
|
||||
'Put raw CSS directly between the styleTag opening and a plain </style> close.',
|
||||
'Prefix every preview selector with the matching [data-impeccable-variant="N"] selector.',
|
||||
'Keep selectors anchored to the generated variant wrapper; do not rely on component CSS scoping for preview rules.',
|
||||
],
|
||||
forbidden: [
|
||||
'Do not use @scope for this styleMode.',
|
||||
'Do not wrap style content in a JSX/TSX template literal ({` ... `}); that syntax is for .tsx/.jsx only.',
|
||||
'Do not put { immediately after the style opening tag; Astro parses { as expression syntax.',
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ import { execSync } from 'node:child_process';
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import { loadContext } from './load-context.mjs';
|
||||
import { loadContext } from './context.mjs';
|
||||
import { resolveFiles } from './live-inject.mjs';
|
||||
import { readLiveServerInfo } from './impeccable-paths.mjs';
|
||||
|
||||
@@ -80,7 +80,7 @@ The agent should then:
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
// 4. Load PRODUCT.md + DESIGN.md context (auto-migrates legacy .impeccable.md)
|
||||
// 4. Load PRODUCT.md + DESIGN.md context.
|
||||
const ctx = loadContext(process.cwd());
|
||||
|
||||
// 5. Compute drift-heal: compare resolved inject targets against the
|
||||
@@ -102,7 +102,6 @@ The agent should then:
|
||||
hasDesign: ctx.hasDesign,
|
||||
design: ctx.design,
|
||||
designPath: ctx.designPath,
|
||||
migrated: ctx.migrated,
|
||||
}, null, 2));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,141 +0,0 @@
|
||||
/**
|
||||
* Shared context loader for every impeccable command that needs to know
|
||||
* "who is this for" and "what does this look like".
|
||||
*
|
||||
* Input: project root (process.cwd()).
|
||||
*
|
||||
* Output (JSON to stdout):
|
||||
* {
|
||||
* hasProduct: boolean, // PRODUCT.md found (or auto-migrated)
|
||||
* product: string | null, // PRODUCT.md contents
|
||||
* productPath: string | null, // relative path
|
||||
* hasDesign: boolean, // DESIGN.md found
|
||||
* design: string | null, // DESIGN.md contents
|
||||
* designPath: string | null,
|
||||
* migrated: boolean, // true if we auto-renamed .impeccable.md -> PRODUCT.md
|
||||
* contextDir: string, // absolute path of the directory the files were found in
|
||||
* }
|
||||
*
|
||||
* Filename matching is case-insensitive for PRODUCT.md and DESIGN.md. The
|
||||
* Google DESIGN.md convention is uppercase at repo root; Kiro-style and
|
||||
* lowercase variants are also matched so users don't get punished for case.
|
||||
*
|
||||
* Lookup directory resolution (first match wins):
|
||||
* 1. process.env.IMPECCABLE_CONTEXT_DIR (absolute or relative to cwd)
|
||||
* 2. cwd, if PRODUCT.md / DESIGN.md / .impeccable.md is there (back-compat)
|
||||
* 3. Auto-fallback subdirectories of cwd: .agents/context/, then docs/
|
||||
* 4. cwd as a default "no context found" location
|
||||
*
|
||||
* Legacy `.impeccable.md` -> PRODUCT.md migration only fires at cwd root;
|
||||
* fallback directories are read-only as far as auto-rename is concerned.
|
||||
*/
|
||||
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
|
||||
const PRODUCT_NAMES = ['PRODUCT.md', 'Product.md', 'product.md'];
|
||||
const DESIGN_NAMES = ['DESIGN.md', 'Design.md', 'design.md'];
|
||||
const LEGACY_NAMES = ['.impeccable.md'];
|
||||
const FALLBACK_DIRS = ['.agents/context', 'docs'];
|
||||
|
||||
/**
|
||||
* Resolve the directory that holds PRODUCT.md / DESIGN.md for
|
||||
* this project. Exported so other scripts (e.g. live-server.mjs) can read the
|
||||
* design files from the same location the loader uses.
|
||||
*/
|
||||
export function resolveContextDir(cwd = process.cwd()) {
|
||||
// 1. Explicit override
|
||||
const envDir = process.env.IMPECCABLE_CONTEXT_DIR;
|
||||
if (envDir && envDir.trim()) {
|
||||
const trimmed = envDir.trim();
|
||||
return path.isAbsolute(trimmed) ? trimmed : path.resolve(cwd, trimmed);
|
||||
}
|
||||
|
||||
// 2. cwd wins if any canonical or legacy file is there. We check legacy too
|
||||
// so the auto-migration path in loadContext stays predictable.
|
||||
if (firstExisting(cwd, [...PRODUCT_NAMES, ...DESIGN_NAMES, ...LEGACY_NAMES])) {
|
||||
return cwd;
|
||||
}
|
||||
|
||||
// 3. Auto-fallback subdirs. Match if PRODUCT.md or DESIGN.md is present;
|
||||
// legacy `.impeccable.md` does not pull the lookup into a fallback dir.
|
||||
for (const rel of FALLBACK_DIRS) {
|
||||
const candidate = path.resolve(cwd, rel);
|
||||
if (firstExisting(candidate, [...PRODUCT_NAMES, ...DESIGN_NAMES])) {
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Nothing found — keep the historical "default to cwd" behaviour so the
|
||||
// caller's `hasProduct === false` branch still fires the same way.
|
||||
return cwd;
|
||||
}
|
||||
|
||||
export function loadContext(cwd = process.cwd()) {
|
||||
let migrated = false;
|
||||
const contextDir = resolveContextDir(cwd);
|
||||
|
||||
// 1. Look for PRODUCT.md (case-insensitive) in the resolved dir
|
||||
let productPath = firstExisting(contextDir, PRODUCT_NAMES);
|
||||
|
||||
// 2. Legacy: if no PRODUCT.md but .impeccable.md exists at cwd root, rename
|
||||
// it in place. We only migrate at the root — fallback dirs are read-only
|
||||
// so we don't surprise users by mutating files under docs/ or .agents/.
|
||||
if (!productPath && contextDir === cwd) {
|
||||
const legacyPath = firstExisting(cwd, LEGACY_NAMES);
|
||||
if (legacyPath) {
|
||||
const newPath = path.join(cwd, 'PRODUCT.md');
|
||||
try {
|
||||
fs.renameSync(legacyPath, newPath);
|
||||
productPath = newPath;
|
||||
migrated = true;
|
||||
} catch {
|
||||
// Rename failed (permissions, etc.) — fall back to reading legacy in place
|
||||
productPath = legacyPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. DESIGN.md (case-insensitive)
|
||||
const designPath = firstExisting(contextDir, DESIGN_NAMES);
|
||||
|
||||
const product = productPath ? safeRead(productPath) : null;
|
||||
const design = designPath ? safeRead(designPath) : null;
|
||||
|
||||
return {
|
||||
hasProduct: !!product,
|
||||
product,
|
||||
productPath: productPath ? path.relative(cwd, productPath) : null,
|
||||
hasDesign: !!design,
|
||||
design,
|
||||
designPath: designPath ? path.relative(cwd, designPath) : null,
|
||||
migrated,
|
||||
contextDir,
|
||||
};
|
||||
}
|
||||
|
||||
function firstExisting(dir, names) {
|
||||
for (const name of names) {
|
||||
const abs = path.join(dir, name);
|
||||
if (fs.existsSync(abs)) return abs;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function safeRead(p) {
|
||||
try { return fs.readFileSync(p, 'utf-8'); } catch { return null; }
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// CLI mode — print the context as JSON
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function cli() {
|
||||
const result = loadContext(process.cwd());
|
||||
console.log(JSON.stringify(result, null, 2));
|
||||
}
|
||||
|
||||
const _running = process.argv[1];
|
||||
if (_running?.endsWith('load-context.mjs') || _running?.endsWith('load-context.mjs/')) {
|
||||
cli();
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
---
|
||||
name: impeccable
|
||||
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
|
||||
version: 3.1.1
|
||||
version: 3.2.0
|
||||
user-invocable: true
|
||||
argument-hint: "[craft|shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · teach|document|extract|live] [target]"
|
||||
license: Apache 2.0. Based on Anthropic's frontend-design skill. See NOTICE.md for attribution.
|
||||
license: Apache 2.0
|
||||
allowed-tools:
|
||||
- Bash(npx impeccable *)
|
||||
---
|
||||
@@ -13,85 +13,83 @@ Designs and iterates production-grade frontend interfaces. Real working code, co
|
||||
|
||||
## Setup
|
||||
|
||||
Before any design work or file edits:
|
||||
You MUST do these steps before proceeding:
|
||||
|
||||
1. Load context (PRODUCT.md / DESIGN.md) via the loader script.
|
||||
2. Identify the register and load the matching register reference (brand.md or product.md).
|
||||
3. **If the user invoked a sub-command (e.g. `craft`, `shape`, `audit`), load its reference file too.** This is non-negotiable: `craft` without `craft.md` loaded means you'll skip the shape-and-confirm step the user expects.
|
||||
1. Run `node .claude/skills/impeccable/scripts/context.mjs` once per session. If you've already seen its output in this conversation, do not re-run it. The script either prints the project's PRODUCT.md (and DESIGN.md when present) as a markdown block, or tells you it's missing. Follow whatever it prints. **If it reports `NO_PRODUCT_MD`, stop and follow `reference/teach.md` before doing anything else.**
|
||||
2. Familiarize yourself with any existing design system, conventions, and components in the code. Don't reinvent the wheel; use what's there when it works, branch out when the UX wins.
|
||||
3. Read the matching register reference. **This is non-optional; skipping it produces generic output.** If the project is marketing, a landing page, a campaign, long-form content, or a portfolio (design IS the product), read `reference/brand.md`. If it is app UI, admin, a dashboard, or a tool (design SERVES the product), read `reference/product.md`. Pick by first match: (1) task cue ("landing page" vs "dashboard"); (2) surface in focus (the page, file, or route being worked on); (3) `register` field in PRODUCT.md.
|
||||
4. If the user invoked a sub-command (`craft`, `shape`, `audit`, ...), load its reference too.
|
||||
|
||||
Skipping these produces generic output that ignores the project.
|
||||
## Design guidance
|
||||
|
||||
### 1. Context gathering
|
||||
Produce ready-to-ship, production-grade code, not prototypes or starting points. Take no shortcuts unless the user asks for them (when in doubt, ask). Don't stop until arriving at a complete implementation (beautiful, responsive, fast, precise, bug-free, on brand). You take attention to detail seriously: every page, section or component crafted is battle tested using the tools available to you (browser screenshotting, computer use, etc). Claude is capable of extraordinary work. Don't hold back.
|
||||
|
||||
Two files, case-insensitive. The loader looks at the project root by default and falls back to `.agents/context/` and `docs/` if the root is clean. Override with `IMPECCABLE_CONTEXT_DIR=path/to/dir` (absolute or relative to cwd).
|
||||
### General rules
|
||||
|
||||
- **PRODUCT.md**: required. Users, brand, tone, anti-references, strategic principles.
|
||||
- **DESIGN.md**: optional, strongly recommended. Colors, typography, elevation, components.
|
||||
#### Color
|
||||
|
||||
Load both in one call:
|
||||
- **Verify contrast.** Body text must hit ≥4.5:1 against its background; large text (≥18px or bold ≥14px) needs ≥3:1. Placeholder text needs the same 4.5:1, not the muted-gray default. The most common failure: muted gray body text on a tinted near-white. If the contrast is even close, bump the body color toward the ink end of the ramp; light gray "for elegance" is the single biggest reason AI designs feel hard to read.
|
||||
- Gray text on a colored background looks washed out. Use a darker shade of the background's own hue, or a transparency of the text color.
|
||||
|
||||
```bash
|
||||
node .claude/skills/impeccable/scripts/load-context.mjs
|
||||
```
|
||||
#### Typography
|
||||
|
||||
Consume the full JSON output. Never pipe through `head`, `tail`, `grep`, or `jq`. The output's `contextDir` field tells you where the files were resolved from.
|
||||
- Cap body line length at 65–75ch.
|
||||
- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
|
||||
- Cap font-family count at 3 (display + body + optional mono). More than 3 reads as indecision, not richness. One well-tuned family with weight contrast usually beats three competing typefaces.
|
||||
- Don't pair fonts that are similar but not identical (two geometric sans-serifs, two humanist sans-serifs). Pair on a contrast axis (serif + sans, geometric + humanist) or use one family in multiple weights.
|
||||
- No all-caps body copy. Reserve uppercase for short labels (≤4 words), section eyebrows (used sparingly per the Absolute bans), and badges. Sentences in ALL CAPS are unreadable at body sizes.
|
||||
- Hero / display heading ceiling: clamp() max ≤ 6rem (~96px). Above that the page is shouting, not designing.
|
||||
- Display heading letter-spacing floor: ≥ -0.04em. Anything tighter and letters touch; cramped, not "designed".
|
||||
- Use `text-wrap: balance` on h1–h3 for even line lengths; `text-wrap: pretty` on long prose to reduce orphans.
|
||||
- Use `font-variant-numeric: tabular-nums` on data tables, totals, and any column of aligned numbers.
|
||||
|
||||
If the output is already in this session's conversation history, don't re-run. Exceptions requiring a fresh load: you just ran `/impeccable teach` or `/impeccable document` (they rewrite the files), or the user manually edited one.
|
||||
#### Layout
|
||||
|
||||
`/impeccable live` already warms context via `live.mjs`. If you've run `live.mjs`, don't also run `load-context.mjs` this session.
|
||||
- Vary spacing for rhythm.
|
||||
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
|
||||
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
|
||||
- Don't wrap everything in a container. Most things don't need one.
|
||||
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
|
||||
- For responsive grids without breakpoints: `repeat(auto-fit, minmax(280px, 1fr))`.
|
||||
- Build a semantic z-index scale (dropdown → sticky → modal-backdrop → modal → toast → tooltip). Never arbitrary values like 999 or 9999.
|
||||
|
||||
If PRODUCT.md is missing, empty, or placeholder (`[TODO]` markers, <200 chars): run `/impeccable teach`, then resume the user's original task with the fresh context. If the original task was `/impeccable craft`, resume into `/impeccable shape` before any implementation work.
|
||||
#### Motion
|
||||
- Motion should be intentional, and not be an afterthought. consider it as part of the build.
|
||||
- Don't animate CSS layout properties unless truly needed.
|
||||
- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
|
||||
- Use libraries for more advanced motion needs (e.g. motion, gsap, anime.js, lenis etc)
|
||||
- Reduced motion is not optional. Every animation needs a `@media (prefers-reduced-motion: reduce)` alternative: typically a crossfade or instant transition.
|
||||
- Sibling stagger on a list (cards, list items) is legitimate. Whole-section fade-on-scroll on every scrolled section is not a list; it's the saturated AI motion reflex.
|
||||
- Premium motion materials are not just transform/opacity. Blur, backdrop-filter, clip-path, mask, and shadow/glow are part of the palette when they materially improve the effect and stay smooth.
|
||||
|
||||
If DESIGN.md is missing: nudge once per session (*"Run `/impeccable document` for more on-brand output"*), then proceed.
|
||||
#### Interaction
|
||||
|
||||
### 2. Register
|
||||
- Never `outline: none` without a replacement. Use `:focus-visible` to show focus rings only for keyboard users; never strip focus indicators unconditionally.
|
||||
- Placeholders aren't labels. Always use a visible `<label>` element; placeholder text disappears on input and breaks accessibility.
|
||||
- Dropdowns rendered with `position: absolute` inside an `overflow: hidden` or `overflow: auto` container will be clipped. Use the native `<dialog>` / popover API, `position: fixed`, or a portal to escape the stacking context.
|
||||
|
||||
Every design task is **brand** (marketing, landing, campaign, long-form content, portfolio: design IS the product) or **product** (app UI, admin, dashboard, tool: design SERVES the product).
|
||||
### Copy
|
||||
|
||||
Identify before designing. Priority: (1) cue in the task itself ("landing page" vs "dashboard"); (2) the surface in focus (the page, file, or route being worked on); (3) `register` field in PRODUCT.md. First match wins.
|
||||
- Every word earns its place. No restated headings, no intros that repeat the title.
|
||||
- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
|
||||
- **No aphoristic-cadence body copy as a default voice.** Don't fall into the rhythm of "serious statement, then punchy short negation" as the page's recurring voice. If three or more section copy blocks on the page land on a short rebuttal-shaped sentence, rewrite. Specific, not aphoristic.
|
||||
- **No marketing buzzwords.** The streamline / empower / supercharge / leverage / unleash / transform / seamless / world-class / enterprise-grade / next-generation / cutting-edge / game-changer / mission-critical family of phrases. Pick a specific noun and a verb that describes what the product literally does.
|
||||
- Button labels: verb + object. "Save changes" beats "OK"; "Delete project" beats "Yes". The label should say what will happen.
|
||||
- Link text needs standalone meaning. "View pricing plans" beats "Click here"; screen readers announce links out of context.
|
||||
|
||||
If PRODUCT.md lacks the `register` field (legacy), infer it once from its "Users" and "Product Purpose" sections, then cache the inferred value for the session. Suggest the user run `/impeccable teach` to add the field explicitly.
|
||||
### New projects only (when no prior work exists)
|
||||
|
||||
Load the matching reference: [reference/brand.md](reference/brand.md) or [reference/product.md](reference/product.md). The shared design laws below apply to both.
|
||||
#### Color & Theme
|
||||
|
||||
## Shared design laws
|
||||
|
||||
Apply to every design, both registers. Match implementation complexity to the aesthetic vision: maximalism needs elaborate code, minimalism needs precision. Interpret creatively. Vary across projects; never converge on the same choices. Claude is capable of extraordinary work. Don't hold back.
|
||||
|
||||
### Color
|
||||
|
||||
- Use OKLCH. Reduce chroma as lightness approaches 0 or 100; high chroma at extremes looks garish.
|
||||
- Never use `#000` or `#fff`. Tint every neutral toward the brand hue (chroma 0.005–0.01 is enough).
|
||||
- Use OKLCH.
|
||||
- Don't default to a cream / sand / beige body bg (white is fine) - this is a common AI trope in 2026.
|
||||
- Tinted neutrals: add 0.005–0.015 chroma toward the brand's hue. Don't default-tint toward warm or cool "because the brand feels that way"; that's the cross-project monoculture move.
|
||||
- When picking a theme: Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe.".Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough. Add detail until it does.
|
||||
- Pick a **color strategy** before picking colors. Four steps on the commitment axis:
|
||||
- **Restrained**: tinted neutrals + one accent ≤10%. Product default; brand minimalism.
|
||||
- **Committed**: one saturated color carries 30–60% of the surface. Brand default for identity-driven pages.
|
||||
- **Full palette**: 3–4 named roles, each used deliberately. Brand campaigns; product data viz.
|
||||
- **Drenched**: the surface IS the color. Brand heroes, campaign pages.
|
||||
- The "one accent ≤10%" rule is Restrained only. Committed / Full palette / Drenched exceed it on purpose. Don't collapse every design to Restrained by reflex.
|
||||
|
||||
### Theme
|
||||
|
||||
Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe."
|
||||
|
||||
Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough. Add detail until it does.
|
||||
|
||||
"Observability dashboard" does not force an answer. "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" does. Run the sentence, not the category.
|
||||
|
||||
### Typography
|
||||
|
||||
- Cap body line length at 65–75ch.
|
||||
- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
|
||||
|
||||
### Layout
|
||||
|
||||
- Vary spacing for rhythm. Same padding everywhere is monotony.
|
||||
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
|
||||
- Don't wrap everything in a container. Most things don't need one.
|
||||
|
||||
### Motion
|
||||
|
||||
- Don't animate CSS layout properties.
|
||||
- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
|
||||
|
||||
### Absolute bans
|
||||
|
||||
@@ -103,11 +101,9 @@ Match-and-refuse. If you're about to write any of these, rewrite the element wit
|
||||
- **The hero-metric template.** Big number, small label, supporting stats, gradient accent. SaaS cliché.
|
||||
- **Identical card grids.** Same-sized cards with icon + heading + text, repeated endlessly.
|
||||
- **Modal as first thought.** Modals are usually laziness. Exhaust inline / progressive alternatives first.
|
||||
|
||||
### Copy
|
||||
|
||||
- Every word earns its place. No restated headings, no intros that repeat the title.
|
||||
- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
|
||||
- **Tiny uppercase tracked eyebrow above every section.** The 2023-era kicker (small all-caps text with wide tracking, "ABOUT" "PROCESS" "PRICING" above each heading) is now the saturated AI scaffold; it appears on 55-95% of generations regardless of brief, which is the definition of a tell. One named kicker as a deliberate brand system is voice; an eyebrow on every section is AI grammar. Choose a different cadence.
|
||||
- **Numbered section markers (01 / 02 / 03).** Section labels as numbered display digits is the same trope, one tier deeper. If you find yourself reaching for them, you're scaffolding by reflex.
|
||||
- **Text that overflows its container.** Long heading words plus large clamp scales plus narrow grids cause headline overflow on tablet/mobile. Test the heading copy at every breakpoint; if it overflows, reduce the clamp max or rewrite the copy. The viewport is part of the design.
|
||||
|
||||
### The AI slop test
|
||||
|
||||
@@ -115,7 +111,7 @@ If someone could look at this interface and say "AI made that" without doubt, it
|
||||
|
||||
**Category-reflex check.** Run at two altitudes; the second one catches what the first one misses.
|
||||
|
||||
- **First-order:** if someone could guess the theme + palette from the category alone ("observability → dark blue", "healthcare → white + teal", "finance → navy + gold", "crypto → neon on black"), it's the first training-data reflex. Rework the scene sentence and color strategy until the answer isn't obvious from the domain.
|
||||
- **First-order:** if someone could guess the theme + palette from the category alone, it's the first training-data reflex. Rework the scene sentence and color strategy until the answer isn't obvious from the domain.
|
||||
- **Second-order:** if someone could guess the aesthetic family from category-plus-anti-references ("AI workflow tool that's not SaaS-cream → editorial-typographic", "fintech that's not navy-and-gold → terminal-native dark mode"), it's the trap one tier deeper. The first reflex was avoided; the second wasn't. Rework until both answers are not obvious. The brand register's [reflex-reject aesthetic lanes](reference/brand.md) list catches the currently-saturated families.
|
||||
|
||||
## Commands
|
||||
@@ -152,7 +148,8 @@ Plus two management commands: `pin <command>` and `unpin <command>`, detailed be
|
||||
|
||||
1. **No argument**: render the table above as the user-facing command menu, grouped by category. Ask what they'd like to do.
|
||||
2. **First word matches a command**: load its reference file and follow its instructions. Everything after the command name is the target.
|
||||
3. **First word doesn't match**: general design invocation. Apply the setup steps, shared design laws, and the loaded register reference, using the full argument as context.
|
||||
3. **First word doesn't match, but the intent clearly maps to one command** (e.g. "fix the spacing" → `layout`, "rewrite this error message" → `clarify`, "the colors feel flat" → `colorize`): load that command's reference and proceed as if invoked. If two commands could fit, ask once which.
|
||||
4. **No clear command match**: general design invocation. Apply the setup steps, the General rules, and the loaded register reference, using the full argument as context.
|
||||
|
||||
Setup (context gathering, register) is already loaded by then; sub-commands don't re-invoke `/impeccable`.
|
||||
|
||||
|
||||
@@ -188,3 +188,124 @@ Test thoroughly across contexts:
|
||||
- **Slow connections**: Test on throttled network
|
||||
|
||||
When the adaptation feels native to each context, hand off to `/impeccable polish` for the final pass.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `responsive-design.md` and live inline now so the adapt flow has its deep responsive reference in one place.
|
||||
|
||||
### Responsive Design
|
||||
|
||||
#### Mobile-First: Write It Right
|
||||
|
||||
Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
|
||||
|
||||
#### Breakpoints: Content-Driven
|
||||
|
||||
Don't chase device sizes; let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use `clamp()` for fluid values without breakpoints.
|
||||
|
||||
#### Detect Input Method, Not Just Screen Size
|
||||
|
||||
**Screen size doesn't tell you input method.** A laptop with touchscreen, a tablet with keyboard. Use pointer and hover queries:
|
||||
|
||||
```css
|
||||
/* Fine pointer (mouse, trackpad) */
|
||||
@media (pointer: fine) {
|
||||
.button { padding: 8px 16px; }
|
||||
}
|
||||
|
||||
/* Coarse pointer (touch, stylus) */
|
||||
@media (pointer: coarse) {
|
||||
.button { padding: 12px 20px; } /* Larger touch target */
|
||||
}
|
||||
|
||||
/* Device supports hover */
|
||||
@media (hover: hover) {
|
||||
.card:hover { transform: translateY(-2px); }
|
||||
}
|
||||
|
||||
/* Device doesn't support hover (touch) */
|
||||
@media (hover: none) {
|
||||
.card { /* No hover state - use active instead */ }
|
||||
}
|
||||
```
|
||||
|
||||
**Critical**: Don't rely on hover for functionality. Touch users can't hover.
|
||||
|
||||
#### Safe Areas: Handle the Notch
|
||||
|
||||
Modern phones have notches, rounded corners, and home indicators. Use `env()`:
|
||||
|
||||
```css
|
||||
body {
|
||||
padding-top: env(safe-area-inset-top);
|
||||
padding-bottom: env(safe-area-inset-bottom);
|
||||
padding-left: env(safe-area-inset-left);
|
||||
padding-right: env(safe-area-inset-right);
|
||||
}
|
||||
|
||||
/* With fallback */
|
||||
.footer {
|
||||
padding-bottom: max(1rem, env(safe-area-inset-bottom));
|
||||
}
|
||||
```
|
||||
|
||||
**Enable viewport-fit** in your meta tag:
|
||||
```html
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
|
||||
```
|
||||
|
||||
#### Responsive Images: Get It Right
|
||||
|
||||
##### srcset with Width Descriptors
|
||||
|
||||
```html
|
||||
<img
|
||||
src="hero-800.jpg"
|
||||
srcset="
|
||||
hero-400.jpg 400w,
|
||||
hero-800.jpg 800w,
|
||||
hero-1200.jpg 1200w
|
||||
"
|
||||
sizes="(max-width: 768px) 100vw, 50vw"
|
||||
alt="Hero image"
|
||||
>
|
||||
```
|
||||
|
||||
**How it works**:
|
||||
- `srcset` lists available images with their actual widths (`w` descriptors)
|
||||
- `sizes` tells the browser how wide the image will display
|
||||
- Browser picks the best file based on viewport width AND device pixel ratio
|
||||
|
||||
##### Picture Element for Art Direction
|
||||
|
||||
When you need different crops/compositions (not just resolutions):
|
||||
|
||||
```html
|
||||
<picture>
|
||||
<source media="(min-width: 768px)" srcset="wide.jpg">
|
||||
<source media="(max-width: 767px)" srcset="tall.jpg">
|
||||
<img src="fallback.jpg" alt="...">
|
||||
</picture>
|
||||
```
|
||||
|
||||
#### Layout Adaptation Patterns
|
||||
|
||||
**Navigation**: Three stages: hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. **Tables**: Transform to cards on mobile using `display: block` and `data-label` attributes. **Progressive disclosure**: Use `<details>/<summary>` for content that can collapse on mobile.
|
||||
|
||||
#### Testing: Don't Trust DevTools Alone
|
||||
|
||||
DevTools device emulation is useful for layout but misses:
|
||||
|
||||
- Actual touch interactions
|
||||
- Real CPU/memory constraints
|
||||
- Network latency patterns
|
||||
- Font rendering differences
|
||||
- Browser chrome/keyboard appearances
|
||||
|
||||
**Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
|
||||
|
||||
@@ -6,7 +6,7 @@ Add motion that conveys state, gives feedback, and clarifies hierarchy. Cut moti
|
||||
|
||||
## Register
|
||||
|
||||
Brand: orchestrated page-load sequences, staggered reveals, scroll-driven animation. Motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions.
|
||||
Brand: motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions. The saturated AI default is fade-and-rise reveals on every scrolled section; that's a tell, not a choreography. Reserve scroll-triggered motion for moments that earn it.
|
||||
|
||||
Product: 150–250 ms on most transitions. Motion conveys state: feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.
|
||||
|
||||
@@ -49,10 +49,11 @@ Create a purposeful animation plan:
|
||||
Add motion systematically across these categories:
|
||||
|
||||
### Entrance Animations
|
||||
- **Page load choreography**: Stagger element reveals (100-150ms delays), fade + slide combinations
|
||||
- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
|
||||
- **Content reveals**: Scroll-triggered animations using intersection observer
|
||||
- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management
|
||||
- **List rhythm**: Sibling stagger is legitimate for cards-in-a-grid or list-items-appearing. Whole-section fade-on-scroll is not a list and is not legitimate. Cap total stagger time: 10 items at 50ms each = 500ms total. For more items, reduce per-item delay or cap the staggered count.
|
||||
|
||||
Use CSS custom properties for clean stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"`, `style="--i: 1"`, etc. on each item.
|
||||
|
||||
### Micro-interactions
|
||||
- **Button feedback**:
|
||||
@@ -97,11 +98,14 @@ Use appropriate techniques for each animation:
|
||||
|
||||
### Timing & Easing
|
||||
|
||||
**Durations by purpose:**
|
||||
- **100-150ms**: Instant feedback (button press, toggle)
|
||||
- **200-300ms**: State changes (hover, menu open)
|
||||
- **300-500ms**: Layout changes (accordion, modal)
|
||||
- **500-800ms**: Entrance animations (page load)
|
||||
**Duration: the 100/300/500 rule.** Timing matters more than easing for "feels right":
|
||||
|
||||
| Duration | Use Case | Examples |
|
||||
|----------|----------|----------|
|
||||
| **100–150ms** | Instant feedback | Button press, toggle, color change |
|
||||
| **200–300ms** | State changes | Menu open, tooltip, hover state |
|
||||
| **300–500ms** | Layout changes | Accordion, modal, drawer |
|
||||
| **500–800ms** | Entrance animations | Page load, hero reveal |
|
||||
|
||||
**Easing curves (use these, not CSS defaults):**
|
||||
```css
|
||||
@@ -134,13 +138,35 @@ Use appropriate techniques for each animation:
|
||||
- GSAP for complex sequences
|
||||
```
|
||||
|
||||
### Motion Materials
|
||||
|
||||
Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties. Match material to effect:
|
||||
|
||||
- **Transform / opacity**: movement, press feedback, simple reveals, list choreography
|
||||
- **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances
|
||||
- **Clip-path / masks**: wipes, reveals, editorial cropping, product-like transitions
|
||||
- **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state
|
||||
- **Grid-template-rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly
|
||||
|
||||
The hard rule isn't "transform and opacity only." It's: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify smoothness in-browser on target viewports.
|
||||
|
||||
### Performance
|
||||
- **Motion materials**: Use transform/opacity for reliable movement, but use blur, filters, masks, shadows, and color shifts when they materially improve the effect
|
||||
- **Layout safety**: Avoid casual animation of layout-driving properties (`width`, `height`, `top`, `left`, margins)
|
||||
- **will-change**: Add sparingly for known expensive animations
|
||||
- **will-change**: Add sparingly for known expensive animations only (e.g. on `:hover` or an `.animating` class), never preemptively across the whole page
|
||||
- **Scroll triggers**: Use Intersection Observer instead of scroll event listeners; unobserve after the animation fires once
|
||||
- **Bound expensive effects**: Keep blur/filter/shadow areas small or isolated, use `contain` where appropriate
|
||||
- **Monitor FPS**: Ensure 60fps on target devices
|
||||
|
||||
### Perceived Performance
|
||||
|
||||
Nobody cares how fast your site *is*, only how fast it feels. The 80ms threshold: anything under ~80ms feels instant because our brains buffer sensory input for that long to synchronize perception. Target this for micro-interactions.
|
||||
|
||||
- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
|
||||
- **Early completion**: Show content progressively, don't wait for everything (progressive images, streaming HTML, skeleton fade-ins).
|
||||
- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Use for low-stakes actions (likes, follows). Avoid for payments or destructive operations.
|
||||
- **Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances.
|
||||
- **Caution**: Too-fast responses can decrease perceived value for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
|
||||
|
||||
### Accessibility
|
||||
```css
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
|
||||
@@ -50,7 +50,7 @@ Create a strategy to increase impact while maintaining coherence:
|
||||
Systematically increase impact across these dimensions:
|
||||
|
||||
### Typography Amplification
|
||||
- **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and [typography.md](typography.md) for inspiration)
|
||||
- **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and the [Reference Material section of typeset.md](typeset.md#reference-material) for inspiration)
|
||||
- **Extreme scale**: Create dramatic size jumps (3x-5x differences, not 1.5x)
|
||||
- **Weight contrast**: Pair 900 weights with 200 weights, not 600 with 400
|
||||
- **Unexpected choices**: Variable fonts, display fonts for headlines, condensed/extended widths, monospace as intentional accent (not as lazy "dev tool" default)
|
||||
@@ -78,10 +78,10 @@ Systematically increase impact across these dimensions:
|
||||
- **Custom elements**: Illustrative elements, custom icons, decorative details that reinforce brand
|
||||
|
||||
### Motion & Animation
|
||||
- **Entrance choreography**: Staggered, dramatic page load animations with 50-100ms delays
|
||||
- **Scroll effects**: Parallax, reveal animations, scroll-triggered sequences
|
||||
- **Micro-interactions**: Satisfying hover effects, click feedback, state changes
|
||||
- **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic, which cheapen the effect)
|
||||
- **Hero moment**: One signature entrance, once. Not on every visit and not on every section.
|
||||
- **Micro-interactions**: Satisfying hover effects, click feedback, state changes.
|
||||
- **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic, which cheapen the effect).
|
||||
- **Bolder ≠ scroll-fade-rise on every section.** That's the saturated AI default, the opposite of bold.
|
||||
|
||||
### Composition Boldness
|
||||
- **Hero moments**: Create clear focal points with dramatic treatment
|
||||
|
||||
@@ -43,12 +43,7 @@ The reflex-reject lists apply to **new design choices**. When the existing brand
|
||||
|
||||
### Pairing and voice
|
||||
|
||||
Distinctive + refined is the goal. The specific shape depends on the brand:
|
||||
|
||||
- **Editorial / long-form / luxury**: display serif + sans body (a magazine shape).
|
||||
- **Tech / dev tools / fintech**: one committed sans, usually; custom-tight tracking, strong weight contrast inside a single family.
|
||||
- **Consumer / food / travel**: warmer pairings, often a humanist sans plus a script or display serif.
|
||||
- **Creative studios / agencies**: rule-breaking welcome. Mono-only, or display-only, or custom-drawn type as voice.
|
||||
Distinctive + refined is the goal. The specific shape depends on the brand, not on the brand's category. A category ("restaurant", "dev tool", "magazine", "fintech") is not a recipe; treating it as one is the first-order reflex SKILL.md warns against.
|
||||
|
||||
Two families minimum is the rule *only* when the voice needs it. A single well-chosen family with committed weight/size contrast is stronger than a timid display+body pair.
|
||||
|
||||
@@ -93,7 +88,7 @@ Brand surfaces lean on imagery. A restaurant, hotel, magazine, or product landin
|
||||
|
||||
## Motion
|
||||
|
||||
- One well-orchestrated page-load with staggered reveals beats scattered micro-interactions, when the brand invites it. Tech-minimal brands often skip entrance motion entirely; the restraint is the voice.
|
||||
- One well-orchestrated page-load beats scattered micro-interactions, when the brand invites it. Some brands skip entrance motion entirely; the restraint is the voice.
|
||||
- For collapsing/expanding sections, transition `grid-template-rows` rather than `height`.
|
||||
|
||||
## Brand bans (on top of the shared absolute bans)
|
||||
@@ -111,8 +106,7 @@ Brand surfaces lean on imagery. A restaurant, hotel, magazine, or product landin
|
||||
|
||||
Brand can afford things product can't. Take them.
|
||||
|
||||
- Ambitious first-load motion. Reveals, scroll-triggered transitions, typographic choreography.
|
||||
- Ambitious first-load motion. Reveals and typographic choreography that earn their place; not fade-on-scroll for every section.
|
||||
- Single-purpose viewports. One dominant idea per fold, long scroll, deliberate pacing.
|
||||
- Typographic risk. Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines, a single oversize word as a hero.
|
||||
- Unexpected color strategies. Palette IS voice; a calm brand and a restless brand should not share palette mechanics.
|
||||
- Art direction per section. Different sections can have different visual worlds if the narrative demands it. Consistency of voice beats consistency of treatment.
|
||||
|
||||
@@ -172,3 +172,117 @@ Test that copy improvements work:
|
||||
- **Tone**: Is it appropriate for the situation?
|
||||
|
||||
When the copy reads cleanly, hand off to `/impeccable polish` for the final pass.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `ux-writing.md` and live inline now so the clarify flow has its deep UX-writing reference in one place.
|
||||
|
||||
### UX Writing
|
||||
|
||||
#### The Button Label Problem
|
||||
|
||||
**Never use "OK", "Submit", or "Yes/No".** These are lazy and ambiguous. Use specific verb + object patterns:
|
||||
|
||||
| Bad | Good | Why |
|
||||
|-----|------|-----|
|
||||
| OK | Save changes | Says what will happen |
|
||||
| Submit | Create account | Outcome-focused |
|
||||
| Yes | Delete message | Confirms the action |
|
||||
| Cancel | Keep editing | Clarifies what "cancel" means |
|
||||
| Click here | Download PDF | Describes the destination |
|
||||
|
||||
**For destructive actions**, name the destruction:
|
||||
- "Delete" not "Remove" (delete is permanent, remove implies recoverable)
|
||||
- "Delete 5 items" not "Delete selected" (show the count)
|
||||
|
||||
#### Error Messages: The Formula
|
||||
|
||||
Every error message should answer: (1) What happened? (2) Why? (3) How to fix it? Example: "Email address isn't valid. Please include an @ symbol." not "Invalid input".
|
||||
|
||||
##### Error Message Templates
|
||||
|
||||
| Situation | Template |
|
||||
|-----------|----------|
|
||||
| **Format error** | "[Field] needs to be [format]. Example: [example]" |
|
||||
| **Missing required** | "Please enter [what's missing]" |
|
||||
| **Permission denied** | "You don't have access to [thing]. [What to do instead]" |
|
||||
| **Network error** | "We couldn't reach [thing]. Check your connection and [action]." |
|
||||
| **Server error** | "Something went wrong on our end. We're looking into it. [Alternative action]" |
|
||||
|
||||
##### Don't Blame the User
|
||||
|
||||
Reframe errors: "Please enter a date in MM/DD/YYYY format" not "You entered an invalid date".
|
||||
|
||||
#### Empty States Are Opportunities
|
||||
|
||||
Empty states are onboarding moments: (1) Acknowledge briefly, (2) Explain the value of filling it, (3) Provide a clear action. "No projects yet. Create your first one to get started." not just "No items".
|
||||
|
||||
#### Voice vs Tone
|
||||
|
||||
**Voice** is your brand's personality, consistent everywhere.
|
||||
**Tone** adapts to the moment.
|
||||
|
||||
| Moment | Tone Shift |
|
||||
|--------|------------|
|
||||
| Success | Celebratory, brief: "Done! Your changes are live." |
|
||||
| Error | Empathetic, helpful: "That didn't work. Here's what to try..." |
|
||||
| Loading | Reassuring: "Saving your work..." |
|
||||
| Destructive confirm | Serious, clear: "Delete this project? This can't be undone." |
|
||||
|
||||
**Never use humor for errors.** Users are already frustrated. Be helpful, not cute.
|
||||
|
||||
#### Writing for Accessibility
|
||||
|
||||
**Link text** must have standalone meaning: "View pricing plans" not "Click here". **Alt text** describes information, not the image: "Revenue increased 40% in Q4" not "Chart". Use `alt=""` for decorative images. **Icon buttons** need `aria-label` for screen reader context.
|
||||
|
||||
#### Writing for Translation
|
||||
|
||||
##### Plan for Expansion
|
||||
|
||||
German text is ~30% longer than English. Allocate space:
|
||||
|
||||
| Language | Expansion |
|
||||
|----------|-----------|
|
||||
| German | +30% |
|
||||
| French | +20% |
|
||||
| Finnish | +30-40% |
|
||||
| Chinese | -30% (fewer chars, but same width) |
|
||||
|
||||
##### Translation-Friendly Patterns
|
||||
|
||||
Keep numbers separate ("New messages: 3" not "You have 3 new messages"). Use full sentences as single strings (word order varies by language). Avoid abbreviations ("5 minutes ago" not "5 mins ago"). Give translators context about where strings appear.
|
||||
|
||||
#### Consistency: The Terminology Problem
|
||||
|
||||
Pick one term and stick with it:
|
||||
|
||||
| Inconsistent | Consistent |
|
||||
|--------------|------------|
|
||||
| Delete / Remove / Trash | Delete |
|
||||
| Settings / Preferences / Options | Settings |
|
||||
| Sign in / Log in / Enter | Sign in |
|
||||
| Create / Add / New | Create |
|
||||
|
||||
Build a terminology glossary and enforce it. Variety creates confusion.
|
||||
|
||||
#### Avoid Redundant Copy
|
||||
|
||||
If the heading explains it, the intro is redundant. If the button is clear, don't explain it again. Say it once, say it well.
|
||||
|
||||
#### Loading States
|
||||
|
||||
Be specific: "Saving your draft..." not "Loading...". For long waits, set expectations ("This usually takes 30 seconds") or show progress.
|
||||
|
||||
#### Confirmation Dialogs: Use Sparingly
|
||||
|
||||
Most confirmation dialogs are design failures; consider undo instead. When you must confirm: name the action, explain consequences, use specific button labels ("Delete project" / "Keep project", not "Yes" / "No").
|
||||
|
||||
#### Form Instructions
|
||||
|
||||
Show format with placeholders, not instructions. For non-obvious fields, explain why you're asking.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Jargon without explanation. Blaming users ("You made an error" → "This field is required"). Vague errors ("Something went wrong"). Varying terminology for variety. Humor for errors.
|
||||
|
||||
@@ -23,8 +23,8 @@ Before generating anything, run a brief direction conversation grounded in the s
|
||||
|
||||
Ask **2-3 targeted questions** about visual lane, color strategy, atmosphere, and named anchor references. Don't enumerate generic menus; tie each question to the shape brief's answers. Example shape-grounded questions:
|
||||
|
||||
- "Brief says 'editorial restraint, Klim-adjacent.' Are we closer to a quiet specimen page or a magazine-spread feel with hero imagery?"
|
||||
- "Palette strategy from shape was 'Committed.' Want it warm-grounded (deep oxblood + cream) or cool-grounded (slate + paper white)?"
|
||||
- "Brief says 'specimen-page restraint.' Are we closer to a quiet typographic page or a wider editorial spread with hero imagery?"
|
||||
- "Palette strategy from shape was 'Committed.' Which one color carries the surface (a brand-driven pick rather than a default warm-or-cool framing)? (And no, the answer isn't a cream/sand body bg; that's the saturated AI default.)"
|
||||
|
||||
**STOP and wait for answers.** These pin the palette before any pixel gets generated. Do not proceed to Step B until the user has responded.
|
||||
|
||||
|
||||
@@ -1,106 +0,0 @@
|
||||
# Cognitive Load Assessment
|
||||
|
||||
Cognitive load is the total mental effort required to use an interface. Overloaded users make mistakes, get frustrated, and leave. This reference helps identify and fix cognitive overload.
|
||||
|
||||
---
|
||||
|
||||
## Three Types of Cognitive Load
|
||||
|
||||
### Intrinsic Load: The Task Itself
|
||||
Complexity inherent to what the user is trying to do. You can't eliminate this, but you can structure it.
|
||||
|
||||
**Manage it by**:
|
||||
- Breaking complex tasks into discrete steps
|
||||
- Providing scaffolding (templates, defaults, examples)
|
||||
- Progressive disclosure: show what's needed now, hide the rest
|
||||
- Grouping related decisions together
|
||||
|
||||
### Extraneous Load: Bad Design
|
||||
Mental effort caused by poor design choices. **Eliminate this ruthlessly.** It's pure waste.
|
||||
|
||||
**Common sources**:
|
||||
- Confusing navigation that requires mental mapping
|
||||
- Unclear labels that force users to guess meaning
|
||||
- Visual clutter competing for attention
|
||||
- Inconsistent patterns that prevent learning
|
||||
- Unnecessary steps between user intent and result
|
||||
|
||||
### Germane Load: Learning Effort
|
||||
Mental effort spent building understanding. This is *good* cognitive load; it leads to mastery.
|
||||
|
||||
**Support it by**:
|
||||
- Progressive disclosure that reveals complexity gradually
|
||||
- Consistent patterns that reward learning
|
||||
- Feedback that confirms correct understanding
|
||||
- Onboarding that teaches through action, not walls of text
|
||||
|
||||
---
|
||||
|
||||
## Cognitive Load Checklist
|
||||
|
||||
Evaluate the interface against these 8 items:
|
||||
|
||||
- [ ] **Single focus**: Can the user complete their primary task without distraction from competing elements?
|
||||
- [ ] **Chunking**: Is information presented in digestible groups (≤4 items per group)?
|
||||
- [ ] **Grouping**: Are related items visually grouped together (proximity, borders, shared background)?
|
||||
- [ ] **Visual hierarchy**: Is it immediately clear what's most important on the screen?
|
||||
- [ ] **One thing at a time**: Can the user focus on a single decision before moving to the next?
|
||||
- [ ] **Minimal choices**: Are decisions simplified (≤4 visible options at any decision point)?
|
||||
- [ ] **Working memory**: Does the user need to remember information from a previous screen to act on the current one?
|
||||
- [ ] **Progressive disclosure**: Is complexity revealed only when the user needs it?
|
||||
|
||||
**Scoring**: Count the failed items. 0–1 failures = low cognitive load (good). 2–3 = moderate (address soon). 4+ = high cognitive load (critical fix needed).
|
||||
|
||||
---
|
||||
|
||||
## The Working Memory Rule
|
||||
|
||||
**Humans can hold ≤4 items in working memory at once** (Miller's Law revised by Cowan, 2001).
|
||||
|
||||
At any decision point, count the number of distinct options, actions, or pieces of information a user must simultaneously consider:
|
||||
- **≤4 items**: Within working memory limits, manageable
|
||||
- **5–7 items**: Pushing the boundary; consider grouping or progressive disclosure
|
||||
- **8+ items**: Overloaded; users will skip, misclick, or abandon
|
||||
|
||||
**Practical applications**:
|
||||
- Navigation menus: ≤5 top-level items (group the rest under clear categories)
|
||||
- Form sections: ≤4 fields visible per group before a visual break
|
||||
- Action buttons: 1 primary, 1–2 secondary, group the rest in a menu
|
||||
- Dashboard widgets: ≤4 key metrics visible without scrolling
|
||||
- Pricing tiers: ≤3 options (more causes analysis paralysis)
|
||||
|
||||
---
|
||||
|
||||
## Common Cognitive Load Violations
|
||||
|
||||
### 1. The Wall of Options
|
||||
**Problem**: Presenting 10+ choices at once with no hierarchy.
|
||||
**Fix**: Group into categories, highlight recommended, use progressive disclosure.
|
||||
|
||||
### 2. The Memory Bridge
|
||||
**Problem**: User must remember info from step 1 to complete step 3.
|
||||
**Fix**: Keep relevant context visible, or repeat it where it's needed.
|
||||
|
||||
### 3. The Hidden Navigation
|
||||
**Problem**: User must build a mental map of where things are.
|
||||
**Fix**: Always show current location (breadcrumbs, active states, progress indicators).
|
||||
|
||||
### 4. The Jargon Barrier
|
||||
**Problem**: Technical or domain language forces translation effort.
|
||||
**Fix**: Use plain language. If domain terms are unavoidable, define them inline.
|
||||
|
||||
### 5. The Visual Noise Floor
|
||||
**Problem**: Every element has the same visual weight; nothing stands out.
|
||||
**Fix**: Establish clear hierarchy: one primary element, 2–3 secondary, everything else muted.
|
||||
|
||||
### 6. The Inconsistent Pattern
|
||||
**Problem**: Similar actions work differently in different places.
|
||||
**Fix**: Standardize interaction patterns. Same type of action = same type of UI.
|
||||
|
||||
### 7. The Multi-Task Demand
|
||||
**Problem**: Interface requires processing multiple simultaneous inputs (reading + deciding + navigating).
|
||||
**Fix**: Sequence the steps. Let the user do one thing at a time.
|
||||
|
||||
### 8. The Context Switch
|
||||
**Problem**: User must jump between screens/tabs/modals to gather info for a single decision.
|
||||
**Fix**: Co-locate the information needed for each decision. Reduce back-and-forth.
|
||||
@@ -1,105 +0,0 @@
|
||||
# Color & Contrast
|
||||
|
||||
## Color Spaces: Use OKLCH
|
||||
|
||||
**Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal, unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark.
|
||||
|
||||
The OKLCH function takes three components: `oklch(lightness chroma hue)` where lightness is 0-100%, chroma is roughly 0-0.4, and hue is 0-360. To build a primary color and its lighter / darker variants, hold the chroma+hue roughly constant and vary the lightness, but **reduce chroma as you approach white or black**, because high chroma at extreme lightness looks garish.
|
||||
|
||||
The hue you pick is a brand decision and should not come from a default. Do not reach for blue (hue 250) or warm orange (hue 60) by reflex; those are the dominant AI-design defaults, not the right answer for any specific brand.
|
||||
|
||||
## Building Functional Palettes
|
||||
|
||||
### Tinted Neutrals
|
||||
|
||||
**Pure gray is dead.** A neutral with zero chroma feels lifeless next to a colored brand. Add a tiny chroma value (0.005-0.015) to all your neutrals, hued toward whatever your brand color is. The chroma is small enough not to read as "tinted" consciously, but it creates subconscious cohesion between brand color and UI surfaces.
|
||||
|
||||
The hue you tint toward should come from THIS project's brand, not from a "warm = friendly, cool = tech" formula. If your brand color is teal, your neutrals lean toward teal. If your brand color is amber, they lean toward amber. The point is cohesion with the SPECIFIC brand, not a stock palette.
|
||||
|
||||
**Avoid** the trap of always tinting toward warm orange or always tinting toward cool blue. Those are the two laziest defaults and they create their own monoculture across projects.
|
||||
|
||||
### Palette Structure
|
||||
|
||||
A complete system needs:
|
||||
|
||||
| Role | Purpose | Example |
|
||||
|------|---------|---------|
|
||||
| **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades |
|
||||
| **Neutral** | Text, backgrounds, borders | 9-11 shade scale |
|
||||
| **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each |
|
||||
| **Surface** | Cards, modals, overlays | 2-3 elevation levels |
|
||||
|
||||
**Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color. Adding more creates decision fatigue and visual noise.
|
||||
|
||||
### The 60-30-10 Rule (Applied Correctly)
|
||||
|
||||
This rule is about **visual weight**, not pixel count:
|
||||
|
||||
- **60%**: Neutral backgrounds, white space, base surfaces
|
||||
- **30%**: Secondary colors: text, borders, inactive states
|
||||
- **10%**: Accent: CTAs, highlights, focus states
|
||||
|
||||
The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power.
|
||||
|
||||
## Contrast & Accessibility
|
||||
|
||||
### WCAG Requirements
|
||||
|
||||
| Content Type | AA Minimum | AAA Target |
|
||||
|--------------|------------|------------|
|
||||
| Body text | 4.5:1 | 7:1 |
|
||||
| Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
|
||||
| UI components, icons | 3:1 | 4.5:1 |
|
||||
| Non-essential decorations | None | None |
|
||||
|
||||
**The gotcha**: Placeholder text still needs 4.5:1. That light gray placeholder you see everywhere? Usually fails WCAG.
|
||||
|
||||
### Dangerous Color Combinations
|
||||
|
||||
These commonly fail contrast or cause readability issues:
|
||||
|
||||
- Light gray text on white (the #1 accessibility fail)
|
||||
- **Gray text on any colored background**: gray looks washed out and dead on color. Use a darker shade of the background color, or transparency
|
||||
- Red text on green background (or vice versa): 8% of men can't distinguish these
|
||||
- Blue text on red background (vibrates visually)
|
||||
- Yellow text on white (almost always fails)
|
||||
- Thin light text on images (unpredictable contrast)
|
||||
|
||||
### Never Use Pure Gray or Pure Black
|
||||
|
||||
Pure gray (`oklch(50% 0 0)`) and pure black (`#000`) don't exist in nature; real shadows and surfaces always have a color cast. Even a chroma of 0.005-0.01 is enough to feel natural without being obviously tinted. (See tinted neutrals example above.)
|
||||
|
||||
### Testing
|
||||
|
||||
Don't trust your eyes. Use tools:
|
||||
|
||||
- [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/)
|
||||
- Browser DevTools → Rendering → Emulate vision deficiencies
|
||||
- [Polypane](https://polypane.app/) for real-time testing
|
||||
|
||||
## Theming: Light & Dark Mode
|
||||
|
||||
### Dark Mode Is Not Inverted Light Mode
|
||||
|
||||
You can't just swap colors. Dark mode requires different design decisions:
|
||||
|
||||
| Light Mode | Dark Mode |
|
||||
|------------|-----------|
|
||||
| Shadows for depth | Lighter surfaces for depth (no shadows) |
|
||||
| Dark text on light | Light text on dark (reduce font weight) |
|
||||
| Vibrant accents | Desaturate accents slightly |
|
||||
| White backgrounds | Never pure black; use dark gray (oklch 12-18%) |
|
||||
|
||||
In dark mode, depth comes from surface lightness, not shadow. Build a 3-step surface scale where higher elevations are lighter (e.g. 15% / 20% / 25% lightness). Use the SAME hue and chroma as your brand color (whatever it is for THIS project; do not reach for blue) and only vary the lightness. Reduce body text weight slightly (e.g. 350 instead of 400) because light text on dark reads as heavier than dark text on light.
|
||||
|
||||
### Token Hierarchy
|
||||
|
||||
Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer; primitives stay the same.
|
||||
|
||||
## Alpha Is A Design Smell
|
||||
|
||||
Heavy use of transparency (rgba, hsla) usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context instead. Exception: focus rings and interactive states where see-through is needed.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Relying on color alone to convey information. Creating palettes without clear roles for each color. Using pure black (#000) for large areas. Skipping color blindness testing (8% of men affected).
|
||||
@@ -68,10 +68,10 @@ Add color systematically across these dimensions:
|
||||
- **Hover states**: Introduce color on interaction
|
||||
|
||||
### Background & Surfaces
|
||||
- **Tinted backgrounds**: Replace pure gray (`#f5f5f5`) with warm neutrals (`oklch(97% 0.01 60)`) or cool tints (`oklch(97% 0.01 250)`)
|
||||
- **Tinted backgrounds**: If you replace pure gray, tint toward the brand hue, not toward a generic-warm-or-cool pair. The default-warm-tint (`oklch(97% 0.01 60)` and its neighbors) is now the AI cream/sand giveaway. Be specific to the brand or stay neutral.
|
||||
- **Colored sections**: Use subtle background colors to separate areas
|
||||
- **Gradient backgrounds**: Add depth with subtle, intentional gradients (not generic purple-blue)
|
||||
- **Cards & surfaces**: Tint cards or surfaces slightly for warmth
|
||||
- **Cards & surfaces**: Tint cards or surfaces toward the brand, not "for warmth" by reflex
|
||||
|
||||
**Use OKLCH for color**: It's perceptually uniform, meaning equal steps in lightness *look* equal. Great for generating harmonious scales.
|
||||
|
||||
@@ -124,8 +124,6 @@ Ensure color addition improves rather than overwhelms:
|
||||
- Use every color in the rainbow (choose 2-4 colors beyond neutrals)
|
||||
- Apply color randomly without semantic meaning
|
||||
- Put gray text on colored backgrounds. It looks washed out; use a darker shade of the background color or transparency instead
|
||||
- Use pure gray for neutrals. Add subtle color tint (warm or cool) for depth
|
||||
- Use pure black (`#000`) or pure white (`#fff`) for large areas
|
||||
- Violate WCAG contrast requirements
|
||||
- Use color as the only indicator (accessibility issue)
|
||||
- Make everything colorful (defeats the purpose)
|
||||
@@ -152,3 +150,108 @@ When invoked from live mode, each variant MUST declare a `color-amount` param so
|
||||
```
|
||||
|
||||
Layer 1-2 variant-specific params on top: palette selection (`steps` with named options), temperature warmth, or tint vs. true color. See `reference/live.md` for the full params contract.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `color-and-contrast.md` and live inline now so the colorize flow has its deep color reference in one place.
|
||||
|
||||
### Color & Contrast
|
||||
|
||||
#### Color Spaces: Use OKLCH
|
||||
|
||||
**Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal, unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark.
|
||||
|
||||
The OKLCH function takes three components: `oklch(lightness chroma hue)` where lightness is 0-100%, chroma is roughly 0-0.4, and hue is 0-360. To build a primary color and its lighter / darker variants, hold the chroma+hue roughly constant and vary the lightness, but **reduce chroma as you approach white or black**, because high chroma at extreme lightness looks garish.
|
||||
|
||||
The hue you pick is a brand decision and should not come from a default. Do not reach for blue (hue 250) or warm orange (hue 60) by reflex; those are the dominant AI-design defaults, not the right answer for any specific brand.
|
||||
|
||||
#### Building Functional Palettes
|
||||
|
||||
##### Tinted Neutrals
|
||||
|
||||
**Pure gray is dead.** A neutral with zero chroma feels lifeless next to a colored brand. Add a tiny chroma value (0.005-0.015) to all your neutrals, hued toward whatever your brand color is. The chroma is small enough not to read as "tinted" consciously, but it creates subconscious cohesion between brand color and UI surfaces.
|
||||
|
||||
The hue you tint toward should come from THIS project's brand, not from a "warm = friendly, cool = tech" formula. If your brand color is teal, your neutrals lean toward teal. If your brand color is amber, they lean toward amber. The point is cohesion with the SPECIFIC brand, not a stock palette.
|
||||
|
||||
**Avoid** the trap of always tinting toward warm orange or always tinting toward cool blue. Those are the two laziest defaults and they create their own monoculture across projects.
|
||||
|
||||
##### Palette Structure
|
||||
|
||||
A complete system needs:
|
||||
|
||||
| Role | Purpose | Example |
|
||||
|------|---------|---------|
|
||||
| **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades |
|
||||
| **Neutral** | Text, backgrounds, borders | 9-11 shade scale |
|
||||
| **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each |
|
||||
| **Surface** | Cards, modals, overlays | 2-3 elevation levels |
|
||||
|
||||
**Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color. Adding more creates decision fatigue and visual noise.
|
||||
|
||||
##### The 60-30-10 Rule (Applied Correctly)
|
||||
|
||||
This rule is about **visual weight**, not pixel count:
|
||||
|
||||
- **60%**: Neutral backgrounds, white space, base surfaces
|
||||
- **30%**: Secondary colors: text, borders, inactive states
|
||||
- **10%**: Accent: CTAs, highlights, focus states
|
||||
|
||||
The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power.
|
||||
|
||||
#### Contrast & Accessibility
|
||||
|
||||
##### WCAG Requirements
|
||||
|
||||
| Content Type | AA Minimum | AAA Target |
|
||||
|--------------|------------|------------|
|
||||
| Body text | 4.5:1 | 7:1 |
|
||||
| Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
|
||||
| UI components, icons | 3:1 | 4.5:1 |
|
||||
| Non-essential decorations | None | None |
|
||||
|
||||
##### Dangerous Color Combinations
|
||||
|
||||
These commonly fail contrast or cause readability issues:
|
||||
|
||||
- Light gray text on white (the #1 accessibility fail)
|
||||
- Red text on green background (or vice versa): 8% of men can't distinguish these
|
||||
- Blue text on red background (vibrates visually)
|
||||
- Yellow text on white (almost always fails)
|
||||
- Thin light text on images (unpredictable contrast)
|
||||
|
||||
##### Testing
|
||||
|
||||
Don't trust your eyes. Use tools:
|
||||
|
||||
- [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/)
|
||||
- Browser DevTools → Rendering → Emulate vision deficiencies
|
||||
- [Polypane](https://polypane.app/) for real-time testing
|
||||
|
||||
#### Theming: Light & Dark Mode
|
||||
|
||||
##### Dark Mode Is Not Inverted Light Mode
|
||||
|
||||
You can't just swap colors. Dark mode requires different design decisions:
|
||||
|
||||
| Light Mode | Dark Mode |
|
||||
|------------|-----------|
|
||||
| Shadows for depth | Lighter surfaces for depth (no shadows) |
|
||||
| Dark text on light | Light text on dark (reduce font weight) |
|
||||
| Vibrant accents | Desaturate accents slightly |
|
||||
| White backgrounds | Either pure black or a deep surface that fits the brand (a brand-tinted near-black at oklch 12-18% works too) |
|
||||
|
||||
In dark mode, depth comes from surface lightness, not shadow. Build a 3-step surface scale where higher elevations are lighter (e.g. 15% / 20% / 25% lightness). Use the SAME hue and chroma as your brand color (whatever it is for THIS project; do not reach for blue) and only vary the lightness. Reduce body text weight slightly (e.g. 350 instead of 400) because light text on dark reads as heavier than dark text on light.
|
||||
|
||||
##### Token Hierarchy
|
||||
|
||||
Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer; primitives stay the same.
|
||||
|
||||
#### Alpha Is A Design Smell
|
||||
|
||||
Heavy use of transparency (rgba, hsla) usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context instead. Exception: focus rings and interactive states where see-through is needed.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Relying on color alone to convey information. Creating palettes without clear roles for each color. Skipping color blindness testing (8% of men affected).
|
||||
|
||||
@@ -56,15 +56,15 @@ If the harness has native image generation (Codex), a compact shape's "confirm o
|
||||
|
||||
Based on the design brief's "Recommended References" section, consult the relevant impeccable reference files. At minimum, always consult:
|
||||
|
||||
- [spatial-design.md](spatial-design.md) for layout and spacing
|
||||
- [typography.md](typography.md) for type hierarchy
|
||||
- [layout.md](layout.md) for layout, spacing, grid, container queries, optical adjustments
|
||||
- [typeset.md](typeset.md) for type hierarchy, font selection, web font loading, OpenType features (Reference Material section)
|
||||
|
||||
Then add references based on the brief's needs:
|
||||
- Complex interactions or forms? Consult [interaction-design.md](interaction-design.md)
|
||||
- Animation or transitions? Consult [motion-design.md](motion-design.md)
|
||||
- Color-heavy or themed? Consult [color-and-contrast.md](color-and-contrast.md)
|
||||
- Responsive requirements? Consult [responsive-design.md](responsive-design.md)
|
||||
- Heavy on copy, labels, or errors? Consult [ux-writing.md](ux-writing.md)
|
||||
- Animation or transitions? Consult [animate.md](animate.md) (Reference Material covers motion materials, durations, easing, perceived performance)
|
||||
- Color-heavy or themed? Consult [colorize.md](colorize.md) (Reference Material covers OKLCH, palette structure, dark mode, contrast)
|
||||
- Responsive requirements? Consult [adapt.md](adapt.md) (Reference Material covers breakpoints, input methods, safe areas, responsive images)
|
||||
- Heavy on copy, labels, or errors? Consult [clarify.md](clarify.md) (Reference Material covers button labels, error formula, voice/tone, translation)
|
||||
|
||||
## Step 3: Visual Direction & Assets (Harness-Gated)
|
||||
|
||||
|
||||
@@ -38,9 +38,9 @@ Read relevant source files and visually inspect the live page when browser autom
|
||||
Evaluate:
|
||||
- **AI slop**: Would someone believe "AI made this" immediately? Check all DON'T guidance from the parent Impeccable skill.
|
||||
- **Holistic design**: hierarchy, IA, emotional fit, discoverability, composition, typography, color, accessibility, states, copy, and edge cases.
|
||||
- **Cognitive load**: consult [cognitive-load](cognitive-load.md); report checklist failures and decision points with >4 visible options.
|
||||
- **Cognitive load**: consult the [Cognitive Load Assessment](#cognitive-load-assessment) section below; report checklist failures and decision points with >4 visible options.
|
||||
- **Emotional journey**: peak-end rule, emotional valleys, reassurance at high-stakes moments.
|
||||
- **Nielsen heuristics**: consult [heuristics-scoring](heuristics-scoring.md); score all 10 heuristics 0-4.
|
||||
- **Nielsen heuristics**: consult the [Heuristics Scoring Guide](#heuristics-scoring-guide) section below; score all 10 heuristics 0-4.
|
||||
|
||||
Return: AI slop verdict, heuristic scores, cognitive load, emotional journey, 2-3 strengths, 3-5 priority issues, persona red flags, minor observations, and provocative questions.
|
||||
|
||||
@@ -80,7 +80,7 @@ The chat response is the primary user-facing deliverable. Present the full struc
|
||||
Structure your feedback as a design director would:
|
||||
|
||||
#### Design Health Score
|
||||
> *Consult [heuristics-scoring](heuristics-scoring.md)*
|
||||
> *Consult the [Heuristics Scoring Guide](#heuristics-scoring-guide) section below.*
|
||||
|
||||
Present the Nielsen's 10 heuristics scores as a table:
|
||||
|
||||
@@ -119,14 +119,14 @@ Highlight 2-3 things done well. Be specific about why they work.
|
||||
#### Priority Issues
|
||||
The 3-5 most impactful design problems, ordered by importance.
|
||||
|
||||
For each issue, tag with **P0-P3 severity** (consult [heuristics-scoring](heuristics-scoring.md) for severity definitions):
|
||||
For each issue, tag with **P0-P3 severity** (see [Issue Severity below](#issue-severity-p0p3) for definitions):
|
||||
- **[P?] What**: Name the problem clearly
|
||||
- **Why it matters**: How this hurts users or undermines goals
|
||||
- **Fix**: What to do about it (be concrete)
|
||||
- **Suggested command**: Which command could address this (from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
|
||||
|
||||
#### Persona Red Flags
|
||||
> *Consult [personas](personas.md)*
|
||||
> *Consult the [Personas reference](#persona-based-design-testing) below.*
|
||||
|
||||
Auto-select 2-3 personas most relevant to this interface type (use the selection table in the reference). If `CLAUDE.md` contains a `## Design Context` section from `impeccable teach`, also generate 1-2 project-specific personas from the audience/brand info.
|
||||
|
||||
@@ -234,3 +234,534 @@ After presenting the summary, tell the user:
|
||||
> You can ask me to run these one at a time, all at once, or in any order you prefer.
|
||||
>
|
||||
> Re-run `/impeccable critique` after fixes to see your score improve.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously separate reference files (`cognitive-load.md`, `heuristics-scoring.md`, `personas.md`). They live inline now so the critique flow has all its deep context in one place.
|
||||
|
||||
### Cognitive Load Assessment
|
||||
|
||||
Cognitive load is the total mental effort required to use an interface. Overloaded users make mistakes, get frustrated, and leave. This reference helps identify and fix cognitive overload.
|
||||
|
||||
---
|
||||
|
||||
#### Three Types of Cognitive Load
|
||||
|
||||
##### Intrinsic Load: The Task Itself
|
||||
Complexity inherent to what the user is trying to do. You can't eliminate this, but you can structure it.
|
||||
|
||||
**Manage it by**:
|
||||
- Breaking complex tasks into discrete steps
|
||||
- Providing scaffolding (templates, defaults, examples)
|
||||
- Progressive disclosure: show what's needed now, hide the rest
|
||||
- Grouping related decisions together
|
||||
|
||||
##### Extraneous Load: Bad Design
|
||||
Mental effort caused by poor design choices. **Eliminate this ruthlessly.** It's pure waste.
|
||||
|
||||
**Common sources**:
|
||||
- Confusing navigation that requires mental mapping
|
||||
- Unclear labels that force users to guess meaning
|
||||
- Visual clutter competing for attention
|
||||
- Inconsistent patterns that prevent learning
|
||||
- Unnecessary steps between user intent and result
|
||||
|
||||
##### Germane Load: Learning Effort
|
||||
Mental effort spent building understanding. This is *good* cognitive load; it leads to mastery.
|
||||
|
||||
**Support it by**:
|
||||
- Progressive disclosure that reveals complexity gradually
|
||||
- Consistent patterns that reward learning
|
||||
- Feedback that confirms correct understanding
|
||||
- Onboarding that teaches through action, not walls of text
|
||||
|
||||
---
|
||||
|
||||
#### Cognitive Load Checklist
|
||||
|
||||
Evaluate the interface against these 8 items:
|
||||
|
||||
- [ ] **Single focus**: Can the user complete their primary task without distraction from competing elements?
|
||||
- [ ] **Chunking**: Is information presented in digestible groups (≤4 items per group)?
|
||||
- [ ] **Grouping**: Are related items visually grouped together (proximity, borders, shared background)?
|
||||
- [ ] **Visual hierarchy**: Is it immediately clear what's most important on the screen?
|
||||
- [ ] **One thing at a time**: Can the user focus on a single decision before moving to the next?
|
||||
- [ ] **Minimal choices**: Are decisions simplified (≤4 visible options at any decision point)?
|
||||
- [ ] **Working memory**: Does the user need to remember information from a previous screen to act on the current one?
|
||||
- [ ] **Progressive disclosure**: Is complexity revealed only when the user needs it?
|
||||
|
||||
**Scoring**: Count the failed items. 0–1 failures = low cognitive load (good). 2–3 = moderate (address soon). 4+ = high cognitive load (critical fix needed).
|
||||
|
||||
---
|
||||
|
||||
#### The Working Memory Rule
|
||||
|
||||
**Humans can hold ≤4 items in working memory at once** (Miller's Law revised by Cowan, 2001).
|
||||
|
||||
At any decision point, count the number of distinct options, actions, or pieces of information a user must simultaneously consider:
|
||||
- **≤4 items**: Within working memory limits, manageable
|
||||
- **5–7 items**: Pushing the boundary; consider grouping or progressive disclosure
|
||||
- **8+ items**: Overloaded; users will skip, misclick, or abandon
|
||||
|
||||
**Practical applications**:
|
||||
- Navigation menus: ≤5 top-level items (group the rest under clear categories)
|
||||
- Form sections: ≤4 fields visible per group before a visual break
|
||||
- Action buttons: 1 primary, 1–2 secondary, group the rest in a menu
|
||||
- Dashboard widgets: ≤4 key metrics visible without scrolling
|
||||
- Pricing tiers: ≤3 options (more causes analysis paralysis)
|
||||
|
||||
---
|
||||
|
||||
#### Common Cognitive Load Violations
|
||||
|
||||
##### 1. The Wall of Options
|
||||
**Problem**: Presenting 10+ choices at once with no hierarchy.
|
||||
**Fix**: Group into categories, highlight recommended, use progressive disclosure.
|
||||
|
||||
##### 2. The Memory Bridge
|
||||
**Problem**: User must remember info from step 1 to complete step 3.
|
||||
**Fix**: Keep relevant context visible, or repeat it where it's needed.
|
||||
|
||||
##### 3. The Hidden Navigation
|
||||
**Problem**: User must build a mental map of where things are.
|
||||
**Fix**: Always show current location (breadcrumbs, active states, progress indicators).
|
||||
|
||||
##### 4. The Jargon Barrier
|
||||
**Problem**: Technical or domain language forces translation effort.
|
||||
**Fix**: Use plain language. If domain terms are unavoidable, define them inline.
|
||||
|
||||
##### 5. The Visual Noise Floor
|
||||
**Problem**: Every element has the same visual weight; nothing stands out.
|
||||
**Fix**: Establish clear hierarchy: one primary element, 2–3 secondary, everything else muted.
|
||||
|
||||
##### 6. The Inconsistent Pattern
|
||||
**Problem**: Similar actions work differently in different places.
|
||||
**Fix**: Standardize interaction patterns. Same type of action = same type of UI.
|
||||
|
||||
##### 7. The Multi-Task Demand
|
||||
**Problem**: Interface requires processing multiple simultaneous inputs (reading + deciding + navigating).
|
||||
**Fix**: Sequence the steps. Let the user do one thing at a time.
|
||||
|
||||
##### 8. The Context Switch
|
||||
**Problem**: User must jump between screens/tabs/modals to gather info for a single decision.
|
||||
**Fix**: Co-locate the information needed for each decision. Reduce back-and-forth.
|
||||
|
||||
---
|
||||
|
||||
### Heuristics Scoring Guide
|
||||
|
||||
Score each of Nielsen's 10 Usability Heuristics on a 0–4 scale. Be honest: a 4 means genuinely excellent, not "good enough."
|
||||
|
||||
#### Nielsen's 10 Heuristics
|
||||
|
||||
##### 1. Visibility of System Status
|
||||
|
||||
Keep users informed about what's happening through timely, appropriate feedback.
|
||||
|
||||
**Check for**:
|
||||
- Loading indicators during async operations
|
||||
- Confirmation of user actions (save, submit, delete)
|
||||
- Progress indicators for multi-step processes
|
||||
- Current location in navigation (breadcrumbs, active states)
|
||||
- Form validation feedback (inline, not just on submit)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No feedback; user is guessing what happened |
|
||||
| 1 | Rare feedback; most actions produce no visible response |
|
||||
| 2 | Partial; some states communicated, major gaps remain |
|
||||
| 3 | Good; most operations give clear feedback, minor gaps |
|
||||
| 4 | Excellent; every action confirms, progress is always visible |
|
||||
|
||||
##### 2. Match Between System and Real World
|
||||
|
||||
Speak the user's language. Follow real-world conventions. Information appears in natural, logical order.
|
||||
|
||||
**Check for**:
|
||||
- Familiar terminology (no unexplained jargon)
|
||||
- Logical information order matching user expectations
|
||||
- Recognizable icons and metaphors
|
||||
- Domain-appropriate language for the target audience
|
||||
- Natural reading flow (left-to-right, top-to-bottom priority)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Pure tech jargon, alien to users |
|
||||
| 1 | Mostly confusing; requires domain expertise to navigate |
|
||||
| 2 | Mixed; some plain language, some jargon leaks through |
|
||||
| 3 | Mostly natural; occasional term needs context |
|
||||
| 4 | Speaks the user's language fluently throughout |
|
||||
|
||||
##### 3. User Control and Freedom
|
||||
|
||||
Users need a clear "emergency exit" from unwanted states without extended dialogue.
|
||||
|
||||
**Check for**:
|
||||
- Undo/redo functionality
|
||||
- Cancel buttons on forms and modals
|
||||
- Clear navigation back to safety (home, previous)
|
||||
- Easy way to clear filters, search, selections
|
||||
- Escape from long or multi-step processes
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Users get trapped; no way out without refreshing |
|
||||
| 1 | Difficult exits; must find obscure paths to escape |
|
||||
| 2 | Some exits; main flows have escape, edge cases don't |
|
||||
| 3 | Good control; users can exit and undo most actions |
|
||||
| 4 | Full control; undo, cancel, back, and escape everywhere |
|
||||
|
||||
##### 4. Consistency and Standards
|
||||
|
||||
Users shouldn't wonder whether different words, situations, or actions mean the same thing.
|
||||
|
||||
**Check for**:
|
||||
- Consistent terminology throughout the interface
|
||||
- Same actions produce same results everywhere
|
||||
- Platform conventions followed (standard UI patterns)
|
||||
- Visual consistency (colors, typography, spacing, components)
|
||||
- Consistent interaction patterns (same gesture = same behavior)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Inconsistent everywhere; feels like different products stitched together |
|
||||
| 1 | Many inconsistencies; similar things look/behave differently |
|
||||
| 2 | Partially consistent; main flows match, details diverge |
|
||||
| 3 | Mostly consistent; occasional deviation, nothing confusing |
|
||||
| 4 | Fully consistent; cohesive system, predictable behavior |
|
||||
|
||||
##### 5. Error Prevention
|
||||
|
||||
Better than good error messages is a design that prevents problems in the first place.
|
||||
|
||||
**Check for**:
|
||||
- Confirmation before destructive actions (delete, overwrite)
|
||||
- Constraints preventing invalid input (date pickers, dropdowns)
|
||||
- Smart defaults that reduce errors
|
||||
- Clear labels that prevent misunderstanding
|
||||
- Autosave and draft recovery
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Errors easy to make; no guardrails anywhere |
|
||||
| 1 | Few safeguards; some inputs validated, most aren't |
|
||||
| 2 | Partial prevention; common errors caught, edge cases slip |
|
||||
| 3 | Good prevention; most error paths blocked proactively |
|
||||
| 4 | Excellent; errors nearly impossible through smart constraints |
|
||||
|
||||
##### 6. Recognition Rather Than Recall
|
||||
|
||||
Minimize memory load. Make objects, actions, and options visible or easily retrievable.
|
||||
|
||||
**Check for**:
|
||||
- Visible options (not buried in hidden menus)
|
||||
- Contextual help when needed (tooltips, inline hints)
|
||||
- Recent items and history
|
||||
- Autocomplete and suggestions
|
||||
- Labels on icons (not icon-only navigation)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Heavy memorization; users must remember paths and commands |
|
||||
| 1 | Mostly recall; many hidden features, few visible cues |
|
||||
| 2 | Some aids; main actions visible, secondary features hidden |
|
||||
| 3 | Good recognition; most things discoverable, few memory demands |
|
||||
| 4 | Everything discoverable; users never need to memorize |
|
||||
|
||||
##### 7. Flexibility and Efficiency of Use
|
||||
|
||||
Accelerators, invisible to novices, speed up expert interaction.
|
||||
|
||||
**Check for**:
|
||||
- Keyboard shortcuts for common actions
|
||||
- Customizable interface elements
|
||||
- Recent items and favorites
|
||||
- Bulk/batch actions
|
||||
- Power user features that don't complicate the basics
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | One rigid path; no shortcuts or alternatives |
|
||||
| 1 | Limited flexibility; few alternatives to the main path |
|
||||
| 2 | Some shortcuts; basic keyboard support, limited bulk actions |
|
||||
| 3 | Good accelerators; keyboard nav, some customization |
|
||||
| 4 | Highly flexible; multiple paths, power features, customizable |
|
||||
|
||||
##### 8. Aesthetic and Minimalist Design
|
||||
|
||||
Interfaces should not contain irrelevant or rarely needed information. Every element should serve a purpose.
|
||||
|
||||
**Check for**:
|
||||
- Only necessary information visible at each step
|
||||
- Clear visual hierarchy directing attention
|
||||
- Purposeful use of color and emphasis
|
||||
- No decorative clutter competing for attention
|
||||
- Focused, uncluttered layouts
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Overwhelming; everything competes for attention equally |
|
||||
| 1 | Cluttered; too much noise, hard to find what matters |
|
||||
| 2 | Some clutter; main content clear, periphery noisy |
|
||||
| 3 | Mostly clean; focused design, minor visual noise |
|
||||
| 4 | Perfectly minimal; every element earns its pixel |
|
||||
|
||||
##### 9. Help Users Recognize, Diagnose, and Recover from Errors
|
||||
|
||||
Error messages should use plain language, precisely indicate the problem, and constructively suggest a solution.
|
||||
|
||||
**Check for**:
|
||||
- Plain language error messages (no error codes for users)
|
||||
- Specific problem identification ("Email is missing @" not "Invalid input")
|
||||
- Actionable recovery suggestions
|
||||
- Errors displayed near the source of the problem
|
||||
- Non-blocking error handling (don't wipe the form)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Cryptic errors; codes, jargon, or no message at all |
|
||||
| 1 | Vague errors; "Something went wrong" with no guidance |
|
||||
| 2 | Clear but unhelpful; names the problem but not the fix |
|
||||
| 3 | Clear with suggestions; identifies problem and offers next steps |
|
||||
| 4 | Perfect recovery; pinpoints issue, suggests fix, preserves user work |
|
||||
|
||||
##### 10. Help and Documentation
|
||||
|
||||
Even if the system is usable without docs, help should be easy to find, task-focused, and concise.
|
||||
|
||||
**Check for**:
|
||||
- Searchable help or documentation
|
||||
- Contextual help (tooltips, inline hints, guided tours)
|
||||
- Task-focused organization (not feature-organized)
|
||||
- Concise, scannable content
|
||||
- Easy access without leaving current context
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No help available anywhere |
|
||||
| 1 | Help exists but hard to find or irrelevant |
|
||||
| 2 | Basic help; FAQ or docs exist, not contextual |
|
||||
| 3 | Good documentation; searchable, mostly task-focused |
|
||||
| 4 | Excellent contextual help; right info at the right moment |
|
||||
|
||||
---
|
||||
|
||||
#### Score Summary
|
||||
|
||||
**Total possible**: 40 points (10 heuristics × 4 max)
|
||||
|
||||
| Score Range | Rating | What It Means |
|
||||
|-------------|--------|---------------|
|
||||
| 36–40 | Excellent | Minor polish only; ship it |
|
||||
| 28–35 | Good | Address weak areas, solid foundation |
|
||||
| 20–27 | Acceptable | Significant improvements needed before users are happy |
|
||||
| 12–19 | Poor | Major UX overhaul required; core experience broken |
|
||||
| 0–11 | Critical | Redesign needed; unusable in current state |
|
||||
|
||||
---
|
||||
|
||||
#### Issue Severity (P0–P3)
|
||||
|
||||
Tag each individual issue found during scoring with a priority level:
|
||||
|
||||
| Priority | Name | Description | Action |
|
||||
|----------|------|-------------|--------|
|
||||
| **P0** | Blocking | Prevents task completion entirely | Fix immediately; this is a showstopper |
|
||||
| **P1** | Major | Causes significant difficulty or confusion | Fix before release |
|
||||
| **P2** | Minor | Annoyance, but workaround exists | Fix in next pass |
|
||||
| **P3** | Polish | Nice-to-fix, no real user impact | Fix if time permits |
|
||||
|
||||
**Tip**: If you're unsure between two levels, ask: "Would a user contact support about this?" If yes, it's at least P1.
|
||||
|
||||
---
|
||||
|
||||
### Persona-Based Design Testing
|
||||
|
||||
Test the interface through the eyes of 5 distinct user archetypes. Each persona exposes different failure modes that a single "design director" perspective would miss.
|
||||
|
||||
**How to use**: Select 2–3 personas most relevant to the interface being critiqued. Walk through the primary user action as each persona. Report specific red flags, not generic concerns.
|
||||
|
||||
---
|
||||
|
||||
#### 1. Impatient Power User: "Alex"
|
||||
|
||||
**Profile**: Expert with similar products. Expects efficiency, hates hand-holding. Will find shortcuts or leave.
|
||||
|
||||
**Behaviors**:
|
||||
- Skips all onboarding and instructions
|
||||
- Looks for keyboard shortcuts immediately
|
||||
- Tries to bulk-select, batch-edit, and automate
|
||||
- Gets frustrated by required steps that feel unnecessary
|
||||
- Abandons if anything feels slow or patronizing
|
||||
|
||||
**Test Questions**:
|
||||
- Can Alex complete the core task in under 60 seconds?
|
||||
- Are there keyboard shortcuts for common actions?
|
||||
- Can onboarding be skipped entirely?
|
||||
- Do modals have keyboard dismiss (Esc)?
|
||||
- Is there a "power user" path (shortcuts, bulk actions)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Forced tutorials or unskippable onboarding
|
||||
- No keyboard navigation for primary actions
|
||||
- Slow animations that can't be skipped
|
||||
- One-item-at-a-time workflows where batch would be natural
|
||||
- Redundant confirmation steps for low-risk actions
|
||||
|
||||
---
|
||||
|
||||
#### 2. Confused First-Timer: "Jordan"
|
||||
|
||||
**Profile**: Never used this type of product. Needs guidance at every step. Will abandon rather than figure it out.
|
||||
|
||||
**Behaviors**:
|
||||
- Reads all instructions carefully
|
||||
- Hesitates before clicking anything unfamiliar
|
||||
- Looks for help or support constantly
|
||||
- Misunderstands jargon and abbreviations
|
||||
- Takes the most literal interpretation of any label
|
||||
|
||||
**Test Questions**:
|
||||
- Is the first action obviously clear within 5 seconds?
|
||||
- Are all icons labeled with text?
|
||||
- Is there contextual help at decision points?
|
||||
- Does terminology assume prior knowledge?
|
||||
- Is there a clear "back" or "undo" at every step?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Icon-only navigation with no labels
|
||||
- Technical jargon without explanation
|
||||
- No visible help option or guidance
|
||||
- Ambiguous next steps after completing an action
|
||||
- No confirmation that an action succeeded
|
||||
|
||||
---
|
||||
|
||||
#### 3. Accessibility-Dependent User: "Sam"
|
||||
|
||||
**Profile**: Uses screen reader (VoiceOver/NVDA), keyboard-only navigation. May have low vision, motor impairment, or cognitive differences.
|
||||
|
||||
**Behaviors**:
|
||||
- Tabs through the interface linearly
|
||||
- Relies on ARIA labels and heading structure
|
||||
- Cannot see hover states or visual-only indicators
|
||||
- Needs adequate color contrast (4.5:1 minimum)
|
||||
- May use browser zoom up to 200%
|
||||
|
||||
**Test Questions**:
|
||||
- Can the entire primary flow be completed keyboard-only?
|
||||
- Are all interactive elements focusable with visible focus indicators?
|
||||
- Do images have meaningful alt text?
|
||||
- Is color contrast WCAG AA compliant (4.5:1 for text)?
|
||||
- Does the screen reader announce state changes (loading, success, errors)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Click-only interactions with no keyboard alternative
|
||||
- Missing or invisible focus indicators
|
||||
- Meaning conveyed by color alone (red = error, green = success)
|
||||
- Unlabeled form fields or buttons
|
||||
- Time-limited actions without extension option
|
||||
- Custom components that break screen reader flow
|
||||
|
||||
---
|
||||
|
||||
#### 4. Deliberate Stress Tester: "Riley"
|
||||
|
||||
**Profile**: Methodical user who pushes interfaces beyond the happy path. Tests edge cases, tries unexpected inputs, and probes for gaps in the experience.
|
||||
|
||||
**Behaviors**:
|
||||
- Tests edge cases intentionally (empty states, long strings, special characters)
|
||||
- Submits forms with unexpected data (emoji, RTL text, very long values)
|
||||
- Tries to break workflows by navigating backwards, refreshing mid-flow, or opening in multiple tabs
|
||||
- Looks for inconsistencies between what the UI promises and what actually happens
|
||||
- Documents problems methodically
|
||||
|
||||
**Test Questions**:
|
||||
- What happens at the edges (0 items, 1000 items, very long text)?
|
||||
- Do error states recover gracefully or leave the UI in a broken state?
|
||||
- What happens on refresh mid-workflow? Is state preserved?
|
||||
- Are there features that appear to work but produce broken results?
|
||||
- How does the UI handle unexpected input (emoji, special chars, paste from Excel)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Features that appear to work but silently fail or produce wrong results
|
||||
- Error handling that exposes technical details or leaves UI in a broken state
|
||||
- Empty states that show nothing useful ("No results" with no guidance)
|
||||
- Workflows that lose user data on refresh or navigation
|
||||
- Inconsistent behavior between similar interactions in different parts of the UI
|
||||
|
||||
---
|
||||
|
||||
#### 5. Distracted Mobile User: "Casey"
|
||||
|
||||
**Profile**: Using phone one-handed on the go. Frequently interrupted. Possibly on a slow connection.
|
||||
|
||||
**Behaviors**:
|
||||
- Uses thumb only; prefers bottom-of-screen actions
|
||||
- Gets interrupted mid-flow and returns later
|
||||
- Switches between apps frequently
|
||||
- Has limited attention span and low patience
|
||||
- Types as little as possible, prefers taps and selections
|
||||
|
||||
**Test Questions**:
|
||||
- Are primary actions in the thumb zone (bottom half of screen)?
|
||||
- Is state preserved if the user leaves and returns?
|
||||
- Does it work on slow connections (3G)?
|
||||
- Can forms use autocomplete and smart defaults?
|
||||
- Are touch targets at least 44×44pt?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Important actions positioned at the top of the screen (unreachable by thumb)
|
||||
- No state persistence; progress lost on tab switch or interruption
|
||||
- Large text inputs required where selection would work
|
||||
- Heavy assets loading on every page (no lazy loading)
|
||||
- Tiny tap targets or targets too close together
|
||||
|
||||
---
|
||||
|
||||
#### Selecting Personas
|
||||
|
||||
Choose personas based on the interface type:
|
||||
|
||||
| Interface Type | Primary Personas | Why |
|
||||
|---------------|-----------------|-----|
|
||||
| Landing page / marketing | Jordan, Riley, Casey | First impressions, trust, mobile |
|
||||
| Dashboard / admin | Alex, Sam | Power users, accessibility |
|
||||
| E-commerce / checkout | Casey, Riley, Jordan | Mobile, edge cases, clarity |
|
||||
| Onboarding flow | Jordan, Casey | Confusion, interruption |
|
||||
| Data-heavy / analytics | Alex, Sam | Efficiency, keyboard nav |
|
||||
| Form-heavy / wizard | Jordan, Sam, Casey | Clarity, accessibility, mobile |
|
||||
|
||||
---
|
||||
|
||||
#### Project-Specific Personas
|
||||
|
||||
If `CLAUDE.md` contains a `## Design Context` section (generated by `impeccable teach`), derive 1–2 additional personas from the audience and brand information:
|
||||
|
||||
1. Read the target audience description
|
||||
2. Identify the primary user archetype not covered by the 5 predefined personas
|
||||
3. Create a persona following this template:
|
||||
|
||||
```
|
||||
##### [Role]: "[Name]"
|
||||
|
||||
**Profile**: [2-3 key characteristics derived from Design Context]
|
||||
|
||||
**Behaviors**: [3-4 specific behaviors based on the described audience]
|
||||
|
||||
**Red Flags**: [3-4 things that would alienate this specific user type]
|
||||
```
|
||||
|
||||
Only generate project-specific personas when real Design Context data is available. Don't invent audience details; use the 5 predefined personas when no context exists.
|
||||
|
||||
@@ -45,7 +45,7 @@ Rules that matter:
|
||||
- **Token refs** use `{path.to.token}` (e.g. `{colors.primary}`, `{rounded.md}`). Components may reference primitives; primitives may not reference each other.
|
||||
- **Stitch validates colors as hex sRGB only** (`#RGB` / `#RGBA` / `#RRGGBB` / `#RRGGBBAA`); OKLCH/HSL/P3 trigger a linter warning, not a hard error. YAML accepts the string either way and our own parser is format-agnostic. Choose based on project posture: (a) if the project has an "OKLCH-only" doctrine or uses Display-P3 values that don't round-trip through sRGB, put OKLCH directly in the frontmatter and accept the Stitch linter warning; (b) if the project wants strict Stitch compliance or plans to use their Tailwind/DTCG export pipeline, put hex in the frontmatter and keep OKLCH in prose as the canonical reference. Never split the source of truth without explicit reason.
|
||||
- **Component sub-tokens** are limited to 8 props: `backgroundColor`, `textColor`, `typography`, `rounded`, `padding`, `size`, `height`, `width`. Shadows, motion, focus rings, backdrop-filter: none of those fit. Carry them in the sidecar (Step 4b).
|
||||
- **Scale keys are open-ended.** Use whatever names the project already uses (`warm-ash-cream`, `surface-container-low`). Don't rename to Material defaults.
|
||||
- **Scale keys are open-ended.** Use whatever names the project already uses (`oxblood-deep`, `surface-container-low`). Don't rename to Material defaults.
|
||||
- **Variants are naming convention, not schema.** `button-primary` / `button-primary-hover` / `button-primary-active` as sibling keys.
|
||||
|
||||
## The markdown body: six sections (exact order)
|
||||
@@ -103,7 +103,7 @@ Build a structured draft from the discovered tokens. For each token class:
|
||||
|
||||
From the auto-extracted tokens, draft the YAML frontmatter now (you'll write it at the top of DESIGN.md in Step 4). This is the machine-readable layer: what the live panel and Stitch's linter consume.
|
||||
|
||||
- **Colors**: one entry per extracted color. Key = descriptive slug (`warm-ash-cream`, `editorial-magenta`, not `blue-800`). Value = whichever format the project treats as canonical (OKLCH or hex; see the frontmatter rules above). Don't split the source of truth: one format in the frontmatter, don't redefine the same token in prose with a different value.
|
||||
- **Colors**: one entry per extracted color. Key = descriptive slug (`oxblood-deep`, `editorial-magenta`, not `blue-800`). Value = whichever format the project treats as canonical (OKLCH or hex; see the frontmatter rules above). Don't split the source of truth: one format in the frontmatter, don't redefine the same token in prose with a different value.
|
||||
- **Typography**: one entry per role (`display`, `headline`, `title`, `body`, `label`). Typography is an object; include only the props that are real for the project (`fontFamily`, `fontSize`, `fontWeight`, `lineHeight`, `letterSpacing`, `fontFeature`, `fontVariation`).
|
||||
- **Rounded / Spacing**: whatever scale steps the project actually uses, keyed by whatever scale name the project uses (`sm` / `md` / `lg`, or `surface-sm`, or numeric steps).
|
||||
- **Components**: one entry per variant (`button-primary`, `button-primary-hover`, `button-ghost`). Reference primitives via `{colors.X}`, `{rounded.Y}`. If a variant needs a property Stitch's 8-prop set doesn't cover (shadow, focus ring, backdrop-filter), carry the full snippet in the sidecar instead.
|
||||
@@ -253,7 +253,7 @@ Regenerate the sidecar whenever you regenerate root `DESIGN.md`. If the user onl
|
||||
"extensions": {
|
||||
"colorMeta": {
|
||||
"primary": { "role": "primary", "displayName": "Editorial Magenta", "canonical": "oklch(60% 0.25 350)", "tonalRamp": ["...", "...", "..."] },
|
||||
"warm-ash-cream": { "role": "neutral", "displayName": "Warm Ash Cream", "canonical": "oklch(96% 0.005 350)", "tonalRamp": ["...", "...", "..."] }
|
||||
"cool-paper": { "role": "neutral", "displayName": "Cool Paper", "canonical": "oklch(96% 0.005 230)", "tonalRamp": ["...", "...", "..."] }
|
||||
},
|
||||
"typographyMeta": {
|
||||
"display": { "displayName": "Display", "purpose": "Hero headlines only." }
|
||||
@@ -328,12 +328,13 @@ Pull directly from the DESIGN.md you just wrote:
|
||||
|
||||
Do not reword. The panel shows these as secondary collapsible context; the same voice that's in the Markdown carries through.
|
||||
|
||||
### Step 5: Confirm, refine, and refresh session cache
|
||||
### Step 5: Confirm and refine
|
||||
|
||||
1. Show the user the full DESIGN.md you wrote. Briefly highlight the non-obvious creative choices (descriptive color names, atmosphere language, named rules).
|
||||
2. Mention that `.impeccable/design.json` was also written alongside; the live panel will now render this project's actual button/input/nav primitives instead of generic approximations.
|
||||
3. Offer to refine any section: "Want me to revise a section, add component patterns I missed, or adjust the atmosphere language?"
|
||||
4. **Refresh the session cache.** Run `node .claude/skills/impeccable/scripts/load-context.mjs` one final time so the newly-written DESIGN.md lands in conversation. Subsequent commands in this session will use the fresh version automatically without re-reading.
|
||||
|
||||
Your own write is the freshest source; subsequent commands in this session don't need a reload.
|
||||
|
||||
## Seed mode
|
||||
|
||||
@@ -394,11 +395,12 @@ Per-section guidance in seed mode:
|
||||
|
||||
Seed mode writes a minimal frontmatter with `name` and `description` only; no colors, typography, rounded, spacing, or components yet. Real tokens land on the next Scan-mode run. Skip the `.impeccable/design.json` sidecar in seed mode for the same reason: nothing to render.
|
||||
|
||||
### Step 4: Confirm and refresh session cache
|
||||
### Step 4: Confirm
|
||||
|
||||
1. Show the seed DESIGN.md. Call out that it is a seed (the marker is the literal commitment).
|
||||
2. Tell the user: "Re-run `/impeccable document` once you have some code. That pass will extract real tokens and generate the sidecar."
|
||||
3. Run `node .claude/skills/impeccable/scripts/load-context.mjs` once so the seed lands in conversation for the rest of the session.
|
||||
|
||||
Your own write is the freshest source; no reload needed.
|
||||
|
||||
## Style guidelines
|
||||
|
||||
|
||||
@@ -1,234 +0,0 @@
|
||||
# Heuristics Scoring Guide
|
||||
|
||||
Score each of Nielsen's 10 Usability Heuristics on a 0–4 scale. Be honest: a 4 means genuinely excellent, not "good enough."
|
||||
|
||||
## Nielsen's 10 Heuristics
|
||||
|
||||
### 1. Visibility of System Status
|
||||
|
||||
Keep users informed about what's happening through timely, appropriate feedback.
|
||||
|
||||
**Check for**:
|
||||
- Loading indicators during async operations
|
||||
- Confirmation of user actions (save, submit, delete)
|
||||
- Progress indicators for multi-step processes
|
||||
- Current location in navigation (breadcrumbs, active states)
|
||||
- Form validation feedback (inline, not just on submit)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No feedback; user is guessing what happened |
|
||||
| 1 | Rare feedback; most actions produce no visible response |
|
||||
| 2 | Partial; some states communicated, major gaps remain |
|
||||
| 3 | Good; most operations give clear feedback, minor gaps |
|
||||
| 4 | Excellent; every action confirms, progress is always visible |
|
||||
|
||||
### 2. Match Between System and Real World
|
||||
|
||||
Speak the user's language. Follow real-world conventions. Information appears in natural, logical order.
|
||||
|
||||
**Check for**:
|
||||
- Familiar terminology (no unexplained jargon)
|
||||
- Logical information order matching user expectations
|
||||
- Recognizable icons and metaphors
|
||||
- Domain-appropriate language for the target audience
|
||||
- Natural reading flow (left-to-right, top-to-bottom priority)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Pure tech jargon, alien to users |
|
||||
| 1 | Mostly confusing; requires domain expertise to navigate |
|
||||
| 2 | Mixed; some plain language, some jargon leaks through |
|
||||
| 3 | Mostly natural; occasional term needs context |
|
||||
| 4 | Speaks the user's language fluently throughout |
|
||||
|
||||
### 3. User Control and Freedom
|
||||
|
||||
Users need a clear "emergency exit" from unwanted states without extended dialogue.
|
||||
|
||||
**Check for**:
|
||||
- Undo/redo functionality
|
||||
- Cancel buttons on forms and modals
|
||||
- Clear navigation back to safety (home, previous)
|
||||
- Easy way to clear filters, search, selections
|
||||
- Escape from long or multi-step processes
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Users get trapped; no way out without refreshing |
|
||||
| 1 | Difficult exits; must find obscure paths to escape |
|
||||
| 2 | Some exits; main flows have escape, edge cases don't |
|
||||
| 3 | Good control; users can exit and undo most actions |
|
||||
| 4 | Full control; undo, cancel, back, and escape everywhere |
|
||||
|
||||
### 4. Consistency and Standards
|
||||
|
||||
Users shouldn't wonder whether different words, situations, or actions mean the same thing.
|
||||
|
||||
**Check for**:
|
||||
- Consistent terminology throughout the interface
|
||||
- Same actions produce same results everywhere
|
||||
- Platform conventions followed (standard UI patterns)
|
||||
- Visual consistency (colors, typography, spacing, components)
|
||||
- Consistent interaction patterns (same gesture = same behavior)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Inconsistent everywhere; feels like different products stitched together |
|
||||
| 1 | Many inconsistencies; similar things look/behave differently |
|
||||
| 2 | Partially consistent; main flows match, details diverge |
|
||||
| 3 | Mostly consistent; occasional deviation, nothing confusing |
|
||||
| 4 | Fully consistent; cohesive system, predictable behavior |
|
||||
|
||||
### 5. Error Prevention
|
||||
|
||||
Better than good error messages is a design that prevents problems in the first place.
|
||||
|
||||
**Check for**:
|
||||
- Confirmation before destructive actions (delete, overwrite)
|
||||
- Constraints preventing invalid input (date pickers, dropdowns)
|
||||
- Smart defaults that reduce errors
|
||||
- Clear labels that prevent misunderstanding
|
||||
- Autosave and draft recovery
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Errors easy to make; no guardrails anywhere |
|
||||
| 1 | Few safeguards; some inputs validated, most aren't |
|
||||
| 2 | Partial prevention; common errors caught, edge cases slip |
|
||||
| 3 | Good prevention; most error paths blocked proactively |
|
||||
| 4 | Excellent; errors nearly impossible through smart constraints |
|
||||
|
||||
### 6. Recognition Rather Than Recall
|
||||
|
||||
Minimize memory load. Make objects, actions, and options visible or easily retrievable.
|
||||
|
||||
**Check for**:
|
||||
- Visible options (not buried in hidden menus)
|
||||
- Contextual help when needed (tooltips, inline hints)
|
||||
- Recent items and history
|
||||
- Autocomplete and suggestions
|
||||
- Labels on icons (not icon-only navigation)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Heavy memorization; users must remember paths and commands |
|
||||
| 1 | Mostly recall; many hidden features, few visible cues |
|
||||
| 2 | Some aids; main actions visible, secondary features hidden |
|
||||
| 3 | Good recognition; most things discoverable, few memory demands |
|
||||
| 4 | Everything discoverable; users never need to memorize |
|
||||
|
||||
### 7. Flexibility and Efficiency of Use
|
||||
|
||||
Accelerators, invisible to novices, speed up expert interaction.
|
||||
|
||||
**Check for**:
|
||||
- Keyboard shortcuts for common actions
|
||||
- Customizable interface elements
|
||||
- Recent items and favorites
|
||||
- Bulk/batch actions
|
||||
- Power user features that don't complicate the basics
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | One rigid path; no shortcuts or alternatives |
|
||||
| 1 | Limited flexibility; few alternatives to the main path |
|
||||
| 2 | Some shortcuts; basic keyboard support, limited bulk actions |
|
||||
| 3 | Good accelerators; keyboard nav, some customization |
|
||||
| 4 | Highly flexible; multiple paths, power features, customizable |
|
||||
|
||||
### 8. Aesthetic and Minimalist Design
|
||||
|
||||
Interfaces should not contain irrelevant or rarely needed information. Every element should serve a purpose.
|
||||
|
||||
**Check for**:
|
||||
- Only necessary information visible at each step
|
||||
- Clear visual hierarchy directing attention
|
||||
- Purposeful use of color and emphasis
|
||||
- No decorative clutter competing for attention
|
||||
- Focused, uncluttered layouts
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Overwhelming; everything competes for attention equally |
|
||||
| 1 | Cluttered; too much noise, hard to find what matters |
|
||||
| 2 | Some clutter; main content clear, periphery noisy |
|
||||
| 3 | Mostly clean; focused design, minor visual noise |
|
||||
| 4 | Perfectly minimal; every element earns its pixel |
|
||||
|
||||
### 9. Help Users Recognize, Diagnose, and Recover from Errors
|
||||
|
||||
Error messages should use plain language, precisely indicate the problem, and constructively suggest a solution.
|
||||
|
||||
**Check for**:
|
||||
- Plain language error messages (no error codes for users)
|
||||
- Specific problem identification ("Email is missing @" not "Invalid input")
|
||||
- Actionable recovery suggestions
|
||||
- Errors displayed near the source of the problem
|
||||
- Non-blocking error handling (don't wipe the form)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Cryptic errors; codes, jargon, or no message at all |
|
||||
| 1 | Vague errors; "Something went wrong" with no guidance |
|
||||
| 2 | Clear but unhelpful; names the problem but not the fix |
|
||||
| 3 | Clear with suggestions; identifies problem and offers next steps |
|
||||
| 4 | Perfect recovery; pinpoints issue, suggests fix, preserves user work |
|
||||
|
||||
### 10. Help and Documentation
|
||||
|
||||
Even if the system is usable without docs, help should be easy to find, task-focused, and concise.
|
||||
|
||||
**Check for**:
|
||||
- Searchable help or documentation
|
||||
- Contextual help (tooltips, inline hints, guided tours)
|
||||
- Task-focused organization (not feature-organized)
|
||||
- Concise, scannable content
|
||||
- Easy access without leaving current context
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No help available anywhere |
|
||||
| 1 | Help exists but hard to find or irrelevant |
|
||||
| 2 | Basic help; FAQ or docs exist, not contextual |
|
||||
| 3 | Good documentation; searchable, mostly task-focused |
|
||||
| 4 | Excellent contextual help; right info at the right moment |
|
||||
|
||||
---
|
||||
|
||||
## Score Summary
|
||||
|
||||
**Total possible**: 40 points (10 heuristics × 4 max)
|
||||
|
||||
| Score Range | Rating | What It Means |
|
||||
|-------------|--------|---------------|
|
||||
| 36–40 | Excellent | Minor polish only; ship it |
|
||||
| 28–35 | Good | Address weak areas, solid foundation |
|
||||
| 20–27 | Acceptable | Significant improvements needed before users are happy |
|
||||
| 12–19 | Poor | Major UX overhaul required; core experience broken |
|
||||
| 0–11 | Critical | Redesign needed; unusable in current state |
|
||||
|
||||
---
|
||||
|
||||
## Issue Severity (P0–P3)
|
||||
|
||||
Tag each individual issue found during scoring with a priority level:
|
||||
|
||||
| Priority | Name | Description | Action |
|
||||
|----------|------|-------------|--------|
|
||||
| **P0** | Blocking | Prevents task completion entirely | Fix immediately; this is a showstopper |
|
||||
| **P1** | Major | Causes significant difficulty or confusion | Fix before release |
|
||||
| **P2** | Minor | Annoyance, but workaround exists | Fix in next pass |
|
||||
| **P3** | Polish | Nice-to-fix, no real user impact | Fix if time permits |
|
||||
|
||||
**Tip**: If you're unsure between two levels, ask: "Would a user contact support about this?" If yes, it's at least P1.
|
||||
@@ -150,12 +150,6 @@ For browsers without anchor positioning support, `position: fixed` with manual c
|
||||
|
||||
Check viewport boundaries before rendering. If the dropdown would overflow the bottom edge, flip it above the trigger. If it would overflow the right edge, align it to the trigger's right side instead.
|
||||
|
||||
### Anti-Patterns
|
||||
|
||||
- **`position: absolute` inside `overflow: hidden`** - The dropdown will be clipped. Use `position: fixed` or the top layer instead.
|
||||
- **Arbitrary z-index values** like `z-index: 9999` - Use a semantic z-index scale: `dropdown (100) -> sticky (200) -> modal-backdrop (300) -> modal (400) -> toast (500) -> tooltip (600)`.
|
||||
- **Rendering dropdown markup inline** without an escape hatch from the parent's stacking context. Either use `popover` (top layer), a portal, or `position: fixed`.
|
||||
|
||||
## Destructive Actions: Undo > Confirm
|
||||
|
||||
**Undo is better than confirmation dialogs.** Users click through confirmations mindlessly. Remove from UI immediately, show undo toast, actually delete after toast expires. Use confirmation only for truly irreversible actions (account deletion), high-cost actions, or batch operations.
|
||||
|
||||
@@ -43,8 +43,6 @@ Analyze what's weak about the current spatial design:
|
||||
|
||||
## Plan Layout Improvements
|
||||
|
||||
Consult the [spatial design reference](spatial-design.md) for detailed guidance on grids, rhythm, and container queries.
|
||||
|
||||
Create a systematic plan:
|
||||
|
||||
- **Spacing system**: Use a consistent scale (a framework's built-in scale like Tailwind's, rem-based tokens, or a custom system). The specific values matter less than consistency.
|
||||
@@ -57,6 +55,7 @@ Create a systematic plan:
|
||||
### Establish a Spacing System
|
||||
|
||||
- Use a consistent spacing scale (framework scales like Tailwind, rem-based tokens, or a custom scale all work). What matters is that values come from a defined set, not arbitrary numbers.
|
||||
- Prefer a 4pt base scale (4, 8, 12, 16, 24, 32, 48, 64, 96px) over 8pt; 8pt is too coarse and you'll frequently need 12px between 8 and 16.
|
||||
- Name tokens semantically if using custom properties: `--space-xs` through `--space-xl`, not `--spacing-8`
|
||||
- Use `gap` for sibling spacing instead of margins; eliminates margin collapse hacks
|
||||
- Apply `clamp()` for fluid spacing that breathes on larger screens
|
||||
@@ -70,11 +69,18 @@ Create a systematic plan:
|
||||
|
||||
### Choose the Right Layout Tool
|
||||
|
||||
- **Use Flexbox for 1D layouts**: Rows of items, nav bars, button groups, card contents, most component internals. Flex is simpler and more appropriate for the majority of layout tasks.
|
||||
- **Use Flexbox for 1D layouts**: Rows of items, nav bars, button groups, card contents, most component internals.
|
||||
- **Use Grid for 2D layouts**: Page-level structure, dashboards, data-dense interfaces, anything where rows AND columns need coordinated control.
|
||||
- **Don't default to Grid** when Flexbox with `flex-wrap` would be simpler and more flexible.
|
||||
- Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints.
|
||||
- Use named grid areas (`grid-template-areas`) for complex page layouts; redefine at breakpoints.
|
||||
- Use **container queries** for components, viewport queries for page layouts. A card in a narrow sidebar can stay compact while the same card in a main content area expands automatically:
|
||||
|
||||
```css
|
||||
.card-container { container-type: inline-size; }
|
||||
.card { display: grid; gap: var(--space-md); }
|
||||
@container (min-width: 400px) {
|
||||
.card { grid-template-columns: 120px 1fr; }
|
||||
}
|
||||
```
|
||||
|
||||
### Break Card Grid Monotony
|
||||
|
||||
@@ -85,18 +91,36 @@ Create a systematic plan:
|
||||
### Strengthen Visual Hierarchy
|
||||
|
||||
- Use the fewest dimensions needed for clear hierarchy. Space alone can be enough; generous whitespace around an element draws the eye. Some of the most polished designs achieve rhythm with just space and weight. Add color or size contrast only when simpler means aren't sufficient.
|
||||
- The best hierarchy combines 2–3 dimensions at once. A heading that's larger, bolder, AND has more space above it reads as primary without trying:
|
||||
|
||||
| Tool | Strong Hierarchy | Weak Hierarchy |
|
||||
|------|------------------|----------------|
|
||||
| **Size** | 3:1 ratio or more | <2:1 ratio |
|
||||
| **Weight** | Bold vs Regular | Medium vs Regular |
|
||||
| **Color** | High contrast | Similar tones |
|
||||
| **Position** | Top/left (primary) | Bottom/right |
|
||||
| **Space** | Surrounded by white space | Crowded |
|
||||
|
||||
- Be aware of reading flow: in LTR languages, the eye naturally scans top-left to bottom-right, but primary action placement depends on context (e.g., bottom-right in dialogs, top in navigation).
|
||||
- Create clear content groupings through proximity and separation.
|
||||
|
||||
### Manage Depth & Elevation
|
||||
|
||||
- Create a semantic z-index scale (dropdown → sticky → modal-backdrop → modal → toast → tooltip)
|
||||
- Build a consistent shadow scale (sm → md → lg → xl); shadows should be subtle
|
||||
- Use elevation to reinforce hierarchy, not as decoration
|
||||
|
||||
### Optical Adjustments
|
||||
|
||||
- If an icon looks visually off-center despite being geometrically centered, nudge it. But only if you're confident it actually looks wrong. Don't adjust speculatively.
|
||||
- Text at `margin-left: 0` looks slightly indented because of letterform whitespace; a negative margin (`-0.05em`) optically aligns it. Geometrically centered glyphs often look off-center (play icons need to shift right, arrows shift toward their direction).
|
||||
- Touch targets must be 44×44px minimum even when the visual element is smaller. Expand the hit area with padding or a pseudo-element:
|
||||
|
||||
```css
|
||||
.icon-button { width: 24px; height: 24px; position: relative; }
|
||||
.icon-button::before {
|
||||
content: ''; position: absolute; inset: -10px;
|
||||
}
|
||||
```
|
||||
|
||||
**NEVER**:
|
||||
- Use arbitrary spacing values outside your scale
|
||||
@@ -104,10 +128,7 @@ Create a systematic plan:
|
||||
- Wrap everything in cards (not everything needs a container)
|
||||
- Nest cards inside cards (use spacing and dividers for hierarchy within)
|
||||
- Use identical card grids everywhere (icon + heading + text, repeated)
|
||||
- Center everything (left-aligned with asymmetry feels more designed)
|
||||
- Default to the hero metric layout (big number, small label, stats, gradient) as a template. If showing real user data, a prominent metric can work, but it should display actual data, not decorative numbers.
|
||||
- Default to CSS Grid when Flexbox would be simpler; use the simplest tool for the job
|
||||
- Use arbitrary z-index values (999, 9999); build a semantic scale
|
||||
|
||||
## Verify Layout Improvements
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ A running dev server with hot module replacement (Vite, Next.js, Bun, etc.), OR
|
||||
Execute in order. No step skipped, no step reordered.
|
||||
|
||||
1. `live.mjs`: boot.
|
||||
2. Navigate to the URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). If you can't infer it confidently, tell the user once to open their dev/preview URL. Never use `serverPort` as that URL; it's the helper, not the app.
|
||||
2. Open the app URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). Never use `serverPort`; it's the helper, not the app. **Cursor:** `browser_navigate` to that URL before polling; do not skip. **Other harnesses:** use the available browser tool; if the URL is uncertain, ask the user once.
|
||||
3. Poll loop with the default long timeout (600000 ms). After every event or `--reply`, run `live-poll.mjs` again immediately. Never pass a short `--timeout=`.
|
||||
4. On `generate`: read screenshot if present; load the action's reference; plan three distinct directions; write all variants in one edit; `--reply done`; poll again.
|
||||
5. On `accept` / `discard`: the poll script runs `live-accept.mjs`, acknowledges the delivered event, and prints `_completionAck`. Plain accepts/discards are terminal immediately; carbonize accepts remain recoverable until you finish cleanup, run `live-complete.mjs --id EVENT_ID`, and only then poll again.
|
||||
@@ -30,7 +30,7 @@ Chat is overhead. No recap, no tutorial output, no pasting PRODUCT / DESIGN bodi
|
||||
node .claude/skills/impeccable/scripts/live.mjs
|
||||
```
|
||||
|
||||
Output JSON: `{ ok, serverPort, serverToken, pageFiles, hasProduct, product, productPath, hasDesign, design, designPath, migrated }`. `pageFiles` is the list of HTML entries the live script was injected into. Keep PRODUCT.md and DESIGN.md in mind for variant generation; **DESIGN.md wins on visual decisions; PRODUCT.md wins on strategic/voice decisions.** When DESIGN.md is missing, identity is **not** absent; extract it from CSS variables, computed styles, and sibling components on the page (see Step 4 Phase A). Identity preservation is the default; departure from existing identity requires an explicit trigger from PRODUCT.md anti-references or the user's freeform prompt. If `migrated: true`, the loader auto-renamed legacy `.impeccable.md` to `PRODUCT.md`; mention this once and suggest `/impeccable document` for the matching DESIGN.md.
|
||||
Output JSON: `{ ok, serverPort, serverToken, pageFiles, hasProduct, product, productPath, hasDesign, design, designPath }`. `pageFiles` is the list of HTML entries the live script was injected into. Keep PRODUCT.md and DESIGN.md in mind for variant generation; **DESIGN.md wins on visual decisions; PRODUCT.md wins on strategic/voice decisions.** When DESIGN.md is missing, identity is **not** absent; extract it from CSS variables, computed styles, and sibling components on the page (see Step 4 Phase A). Identity preservation is the default; departure from existing identity requires an explicit trigger from PRODUCT.md anti-references or the user's freeform prompt.
|
||||
|
||||
`serverPort` and `serverToken` belong to the small **Impeccable live helper** HTTP server (serves `/live.js`, SSE, and `/poll`). That port is **not** your dev server and is usually not the URL you open to view the app. The browser page is whatever origin serves one of the `pageFiles` entries (Vite / Next / Bun / tunnel / LAN hostname).
|
||||
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
# Motion Design
|
||||
|
||||
## Duration: The 100/300/500 Rule
|
||||
|
||||
Timing matters more than easing. These durations feel right for most UI:
|
||||
|
||||
| Duration | Use Case | Examples |
|
||||
|----------|----------|----------|
|
||||
| **100-150ms** | Instant feedback | Button press, toggle, color change |
|
||||
| **200-300ms** | State changes | Menu open, tooltip, hover states |
|
||||
| **300-500ms** | Layout changes | Accordion, modal, drawer |
|
||||
| **500-800ms** | Entrance animations | Page load, hero reveals |
|
||||
|
||||
**Exit animations are faster than entrances.** Use ~75% of enter duration.
|
||||
|
||||
## Easing: Pick the Right Curve
|
||||
|
||||
**Don't use `ease`.** It's a compromise that's rarely optimal. Instead:
|
||||
|
||||
| Curve | Use For | CSS |
|
||||
|-------|---------|-----|
|
||||
| **ease-out** | Elements entering | `cubic-bezier(0.16, 1, 0.3, 1)` |
|
||||
| **ease-in** | Elements leaving | `cubic-bezier(0.7, 0, 0.84, 0)` |
|
||||
| **ease-in-out** | State toggles (there → back) | `cubic-bezier(0.65, 0, 0.35, 1)` |
|
||||
|
||||
**For micro-interactions, use exponential curves.** They feel natural because they mimic real physics (friction, deceleration):
|
||||
|
||||
```css
|
||||
/* Quart out - smooth, refined (recommended default) */
|
||||
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);
|
||||
|
||||
/* Quint out - slightly more dramatic */
|
||||
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);
|
||||
|
||||
/* Expo out - snappy, confident */
|
||||
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);
|
||||
```
|
||||
|
||||
**Avoid bounce and elastic curves.** They were trendy in 2015 but now feel tacky and amateurish. Real objects don't bounce when they stop; they decelerate smoothly. Overshoot effects draw attention to the animation itself rather than the content.
|
||||
|
||||
## Premium Motion Materials
|
||||
|
||||
Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties: blur reveals, backdrop-filter panels, saturation or brightness shifts, shadow bloom, SVG filters, masks, clip paths, gradient-position movement, and variable font or shader-driven effects.
|
||||
|
||||
Use the right material for the effect:
|
||||
|
||||
- **Transform / opacity**: movement, press feedback, simple reveals, list choreography.
|
||||
- **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances, atmospheric transitions.
|
||||
- **Clip path / masks**: wipes, reveals, editorial cropping, product-like transitions.
|
||||
- **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state.
|
||||
- **Grid-template rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly.
|
||||
|
||||
The hard rule is not "transform and opacity only." The hard rule is: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify in-browser that the result is smooth on the target viewports. If blur/filter makes the interaction feel significantly more premium and remains smooth, use it.
|
||||
|
||||
## Staggered Animations
|
||||
|
||||
Use CSS custom properties for cleaner stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"` on each item. **Cap total stagger time**: 10 items at 50ms = 500ms total. For many items, reduce per-item delay or cap staggered count.
|
||||
|
||||
## Reduced Motion
|
||||
|
||||
This is not optional. Vestibular disorders affect ~35% of adults over 40.
|
||||
|
||||
```css
|
||||
/* Define animations normally */
|
||||
.card {
|
||||
animation: slide-up 500ms ease-out;
|
||||
}
|
||||
|
||||
/* Provide alternative for reduced motion */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.card {
|
||||
animation: fade-in 200ms ease-out; /* Crossfade instead of motion */
|
||||
}
|
||||
}
|
||||
|
||||
/* Or disable entirely */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
*, *::before, *::after {
|
||||
animation-duration: 0.01ms !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**What to preserve**: Functional animations like progress bars, loading spinners (slowed down), and focus indicators should still work, just without spatial movement.
|
||||
|
||||
## Perceived Performance
|
||||
|
||||
**Nobody cares how fast your site is, just how fast it feels.** Perception can be as effective as actual performance.
|
||||
|
||||
**The 80ms threshold**: Our brains buffer sensory input for ~80ms to synchronize perception. Anything under 80ms feels instant and simultaneous. This is your target for micro-interactions.
|
||||
|
||||
**Active vs passive time**: Passive waiting (staring at a spinner) feels longer than active engagement. Strategies to shift the balance:
|
||||
|
||||
- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
|
||||
- **Early completion**: Show content progressively, don't wait for everything. Video buffering, progressive images, streaming HTML.
|
||||
- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Instagram likes work offline; the UI updates instantly, syncs later. Use for low-stakes actions; avoid for payments or destructive operations.
|
||||
|
||||
**Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances, but ease-in toward a task's end compresses perceived time.
|
||||
|
||||
**Caution**: Too-fast responses can decrease perceived value. Users may distrust instant results for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
|
||||
|
||||
## Performance
|
||||
|
||||
Don't use `will-change` preemptively, only when animation is imminent (`:hover`, `.animating`). For scroll-triggered animations, use Intersection Observer instead of scroll events; unobserve after animating once. Create motion tokens for consistency (durations, easings, common transitions).
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Animating everything (animation fatigue is real). Using >500ms for UI feedback. Ignoring `prefers-reduced-motion`. Using animation to hide slow loading.
|
||||
@@ -1,179 +0,0 @@
|
||||
# Persona-Based Design Testing
|
||||
|
||||
Test the interface through the eyes of 5 distinct user archetypes. Each persona exposes different failure modes that a single "design director" perspective would miss.
|
||||
|
||||
**How to use**: Select 2–3 personas most relevant to the interface being critiqued. Walk through the primary user action as each persona. Report specific red flags, not generic concerns.
|
||||
|
||||
---
|
||||
|
||||
## 1. Impatient Power User: "Alex"
|
||||
|
||||
|
||||
**Profile**: Expert with similar products. Expects efficiency, hates hand-holding. Will find shortcuts or leave.
|
||||
|
||||
**Behaviors**:
|
||||
- Skips all onboarding and instructions
|
||||
- Looks for keyboard shortcuts immediately
|
||||
- Tries to bulk-select, batch-edit, and automate
|
||||
- Gets frustrated by required steps that feel unnecessary
|
||||
- Abandons if anything feels slow or patronizing
|
||||
|
||||
**Test Questions**:
|
||||
- Can Alex complete the core task in under 60 seconds?
|
||||
- Are there keyboard shortcuts for common actions?
|
||||
- Can onboarding be skipped entirely?
|
||||
- Do modals have keyboard dismiss (Esc)?
|
||||
- Is there a "power user" path (shortcuts, bulk actions)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Forced tutorials or unskippable onboarding
|
||||
- No keyboard navigation for primary actions
|
||||
- Slow animations that can't be skipped
|
||||
- One-item-at-a-time workflows where batch would be natural
|
||||
- Redundant confirmation steps for low-risk actions
|
||||
|
||||
---
|
||||
|
||||
## 2. Confused First-Timer: "Jordan"
|
||||
|
||||
**Profile**: Never used this type of product. Needs guidance at every step. Will abandon rather than figure it out.
|
||||
|
||||
**Behaviors**:
|
||||
- Reads all instructions carefully
|
||||
- Hesitates before clicking anything unfamiliar
|
||||
- Looks for help or support constantly
|
||||
- Misunderstands jargon and abbreviations
|
||||
- Takes the most literal interpretation of any label
|
||||
|
||||
**Test Questions**:
|
||||
- Is the first action obviously clear within 5 seconds?
|
||||
- Are all icons labeled with text?
|
||||
- Is there contextual help at decision points?
|
||||
- Does terminology assume prior knowledge?
|
||||
- Is there a clear "back" or "undo" at every step?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Icon-only navigation with no labels
|
||||
- Technical jargon without explanation
|
||||
- No visible help option or guidance
|
||||
- Ambiguous next steps after completing an action
|
||||
- No confirmation that an action succeeded
|
||||
|
||||
---
|
||||
|
||||
## 3. Accessibility-Dependent User: "Sam"
|
||||
|
||||
**Profile**: Uses screen reader (VoiceOver/NVDA), keyboard-only navigation. May have low vision, motor impairment, or cognitive differences.
|
||||
|
||||
**Behaviors**:
|
||||
- Tabs through the interface linearly
|
||||
- Relies on ARIA labels and heading structure
|
||||
- Cannot see hover states or visual-only indicators
|
||||
- Needs adequate color contrast (4.5:1 minimum)
|
||||
- May use browser zoom up to 200%
|
||||
|
||||
**Test Questions**:
|
||||
- Can the entire primary flow be completed keyboard-only?
|
||||
- Are all interactive elements focusable with visible focus indicators?
|
||||
- Do images have meaningful alt text?
|
||||
- Is color contrast WCAG AA compliant (4.5:1 for text)?
|
||||
- Does the screen reader announce state changes (loading, success, errors)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Click-only interactions with no keyboard alternative
|
||||
- Missing or invisible focus indicators
|
||||
- Meaning conveyed by color alone (red = error, green = success)
|
||||
- Unlabeled form fields or buttons
|
||||
- Time-limited actions without extension option
|
||||
- Custom components that break screen reader flow
|
||||
|
||||
---
|
||||
|
||||
## 4. Deliberate Stress Tester: "Riley"
|
||||
|
||||
**Profile**: Methodical user who pushes interfaces beyond the happy path. Tests edge cases, tries unexpected inputs, and probes for gaps in the experience.
|
||||
|
||||
**Behaviors**:
|
||||
- Tests edge cases intentionally (empty states, long strings, special characters)
|
||||
- Submits forms with unexpected data (emoji, RTL text, very long values)
|
||||
- Tries to break workflows by navigating backwards, refreshing mid-flow, or opening in multiple tabs
|
||||
- Looks for inconsistencies between what the UI promises and what actually happens
|
||||
- Documents problems methodically
|
||||
|
||||
**Test Questions**:
|
||||
- What happens at the edges (0 items, 1000 items, very long text)?
|
||||
- Do error states recover gracefully or leave the UI in a broken state?
|
||||
- What happens on refresh mid-workflow? Is state preserved?
|
||||
- Are there features that appear to work but produce broken results?
|
||||
- How does the UI handle unexpected input (emoji, special chars, paste from Excel)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Features that appear to work but silently fail or produce wrong results
|
||||
- Error handling that exposes technical details or leaves UI in a broken state
|
||||
- Empty states that show nothing useful ("No results" with no guidance)
|
||||
- Workflows that lose user data on refresh or navigation
|
||||
- Inconsistent behavior between similar interactions in different parts of the UI
|
||||
|
||||
---
|
||||
|
||||
## 5. Distracted Mobile User: "Casey"
|
||||
|
||||
**Profile**: Using phone one-handed on the go. Frequently interrupted. Possibly on a slow connection.
|
||||
|
||||
**Behaviors**:
|
||||
- Uses thumb only; prefers bottom-of-screen actions
|
||||
- Gets interrupted mid-flow and returns later
|
||||
- Switches between apps frequently
|
||||
- Has limited attention span and low patience
|
||||
- Types as little as possible, prefers taps and selections
|
||||
|
||||
**Test Questions**:
|
||||
- Are primary actions in the thumb zone (bottom half of screen)?
|
||||
- Is state preserved if the user leaves and returns?
|
||||
- Does it work on slow connections (3G)?
|
||||
- Can forms use autocomplete and smart defaults?
|
||||
- Are touch targets at least 44×44pt?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Important actions positioned at the top of the screen (unreachable by thumb)
|
||||
- No state persistence; progress lost on tab switch or interruption
|
||||
- Large text inputs required where selection would work
|
||||
- Heavy assets loading on every page (no lazy loading)
|
||||
- Tiny tap targets or targets too close together
|
||||
|
||||
---
|
||||
|
||||
## Selecting Personas
|
||||
|
||||
Choose personas based on the interface type:
|
||||
|
||||
| Interface Type | Primary Personas | Why |
|
||||
|---------------|-----------------|-----|
|
||||
| Landing page / marketing | Jordan, Riley, Casey | First impressions, trust, mobile |
|
||||
| Dashboard / admin | Alex, Sam | Power users, accessibility |
|
||||
| E-commerce / checkout | Casey, Riley, Jordan | Mobile, edge cases, clarity |
|
||||
| Onboarding flow | Jordan, Casey | Confusion, interruption |
|
||||
| Data-heavy / analytics | Alex, Sam | Efficiency, keyboard nav |
|
||||
| Form-heavy / wizard | Jordan, Sam, Casey | Clarity, accessibility, mobile |
|
||||
|
||||
---
|
||||
|
||||
## Project-Specific Personas
|
||||
|
||||
If `CLAUDE.md` contains a `## Design Context` section (generated by `impeccable teach`), derive 1–2 additional personas from the audience and brand information:
|
||||
|
||||
1. Read the target audience description
|
||||
2. Identify the primary user archetype not covered by the 5 predefined personas
|
||||
3. Create a persona following this template:
|
||||
|
||||
```
|
||||
### [Role]: "[Name]"
|
||||
|
||||
**Profile**: [2-3 key characteristics derived from Design Context]
|
||||
|
||||
**Behaviors**: [3-4 specific behaviors based on the described audience]
|
||||
|
||||
**Red Flags**: [3-4 things that would alienate this specific user type]
|
||||
```
|
||||
|
||||
Only generate project-specific personas when real Design Context data is available. Don't invent audience details; use the 5 predefined personas when no context exists.
|
||||
@@ -91,7 +91,6 @@ Visual polish on a misshapen flow is wasted work. Match the *shape* of the exper
|
||||
- **Theme consistency**: Works in all theme variants
|
||||
- **Color meaning**: Same colors mean same things throughout
|
||||
- **Accessible focus**: Focus indicators visible with sufficient contrast
|
||||
- **Tinted neutrals**: No pure gray or pure black; add subtle color tint (0.01 chroma)
|
||||
- **Gray on color**: Never put gray text on colored backgrounds; use a shade of that color or transparency
|
||||
|
||||
### Interaction States
|
||||
|
||||
@@ -1,114 +0,0 @@
|
||||
# Responsive Design
|
||||
|
||||
## Mobile-First: Write It Right
|
||||
|
||||
Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
|
||||
|
||||
## Breakpoints: Content-Driven
|
||||
|
||||
Don't chase device sizes; let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use `clamp()` for fluid values without breakpoints.
|
||||
|
||||
## Detect Input Method, Not Just Screen Size
|
||||
|
||||
**Screen size doesn't tell you input method.** A laptop with touchscreen, a tablet with keyboard. Use pointer and hover queries:
|
||||
|
||||
```css
|
||||
/* Fine pointer (mouse, trackpad) */
|
||||
@media (pointer: fine) {
|
||||
.button { padding: 8px 16px; }
|
||||
}
|
||||
|
||||
/* Coarse pointer (touch, stylus) */
|
||||
@media (pointer: coarse) {
|
||||
.button { padding: 12px 20px; } /* Larger touch target */
|
||||
}
|
||||
|
||||
/* Device supports hover */
|
||||
@media (hover: hover) {
|
||||
.card:hover { transform: translateY(-2px); }
|
||||
}
|
||||
|
||||
/* Device doesn't support hover (touch) */
|
||||
@media (hover: none) {
|
||||
.card { /* No hover state - use active instead */ }
|
||||
}
|
||||
```
|
||||
|
||||
**Critical**: Don't rely on hover for functionality. Touch users can't hover.
|
||||
|
||||
## Safe Areas: Handle the Notch
|
||||
|
||||
Modern phones have notches, rounded corners, and home indicators. Use `env()`:
|
||||
|
||||
```css
|
||||
body {
|
||||
padding-top: env(safe-area-inset-top);
|
||||
padding-bottom: env(safe-area-inset-bottom);
|
||||
padding-left: env(safe-area-inset-left);
|
||||
padding-right: env(safe-area-inset-right);
|
||||
}
|
||||
|
||||
/* With fallback */
|
||||
.footer {
|
||||
padding-bottom: max(1rem, env(safe-area-inset-bottom));
|
||||
}
|
||||
```
|
||||
|
||||
**Enable viewport-fit** in your meta tag:
|
||||
```html
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
|
||||
```
|
||||
|
||||
## Responsive Images: Get It Right
|
||||
|
||||
### srcset with Width Descriptors
|
||||
|
||||
```html
|
||||
<img
|
||||
src="hero-800.jpg"
|
||||
srcset="
|
||||
hero-400.jpg 400w,
|
||||
hero-800.jpg 800w,
|
||||
hero-1200.jpg 1200w
|
||||
"
|
||||
sizes="(max-width: 768px) 100vw, 50vw"
|
||||
alt="Hero image"
|
||||
>
|
||||
```
|
||||
|
||||
**How it works**:
|
||||
- `srcset` lists available images with their actual widths (`w` descriptors)
|
||||
- `sizes` tells the browser how wide the image will display
|
||||
- Browser picks the best file based on viewport width AND device pixel ratio
|
||||
|
||||
### Picture Element for Art Direction
|
||||
|
||||
When you need different crops/compositions (not just resolutions):
|
||||
|
||||
```html
|
||||
<picture>
|
||||
<source media="(min-width: 768px)" srcset="wide.jpg">
|
||||
<source media="(max-width: 767px)" srcset="tall.jpg">
|
||||
<img src="fallback.jpg" alt="...">
|
||||
</picture>
|
||||
```
|
||||
|
||||
## Layout Adaptation Patterns
|
||||
|
||||
**Navigation**: Three stages: hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. **Tables**: Transform to cards on mobile using `display: block` and `data-label` attributes. **Progressive disclosure**: Use `<details>/<summary>` for content that can collapse on mobile.
|
||||
|
||||
## Testing: Don't Trust DevTools Alone
|
||||
|
||||
DevTools device emulation is useful for layout but misses:
|
||||
|
||||
- Actual touch interactions
|
||||
- Real CPU/memory constraints
|
||||
- Network latency patterns
|
||||
- Font rendering differences
|
||||
- Browser chrome/keyboard appearances
|
||||
|
||||
**Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
|
||||
@@ -151,7 +151,7 @@ How users interact with this feature. What happens on click, hover, scroll? What
|
||||
What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges. For image-led surfaces, also list the required image/media roles and their likely source (project asset, generated raster, semantic SVG/CSS, canvas/WebGL, icon library, or accepted omission).
|
||||
|
||||
**9. Recommended References**
|
||||
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., spatial-design.md for complex layouts, motion-design.md for animated features, interaction-design.md for form-heavy features).
|
||||
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., layout.md for complex layouts, animate.md for animated features, interaction-design.md for form-heavy features, typeset.md for typography-driven pages, colorize.md for color-led brands).
|
||||
|
||||
**10. Open Questions**
|
||||
Anything genuinely unresolved. Don't list "open questions" you've already recommended a default for; assert the default and move on. If you'd write `Recommend: X` next to a question, just decide X.
|
||||
|
||||
@@ -1,100 +0,0 @@
|
||||
# Spatial Design
|
||||
|
||||
## Spacing Systems
|
||||
|
||||
### Use 4pt Base, Not 8pt
|
||||
|
||||
8pt systems are too coarse; you'll frequently need 12px (between 8 and 16). Use 4pt for granularity: 4, 8, 12, 16, 24, 32, 48, 64, 96px.
|
||||
|
||||
### Name Tokens Semantically
|
||||
|
||||
Name by relationship (`--space-sm`, `--space-lg`), not value (`--spacing-8`). Use `gap` instead of margins for sibling spacing; it eliminates margin collapse and cleanup hacks.
|
||||
|
||||
## Grid Systems
|
||||
|
||||
### The Self-Adjusting Grid
|
||||
|
||||
Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints. Columns are at least 280px, as many as fit per row, leftovers stretch. For complex layouts, use named grid areas (`grid-template-areas`) and redefine them at breakpoints.
|
||||
|
||||
## Visual Hierarchy
|
||||
|
||||
### The Squint Test
|
||||
|
||||
Blur your eyes (or screenshot and blur). Can you still identify:
|
||||
- The most important element?
|
||||
- The second most important?
|
||||
- Clear groupings?
|
||||
|
||||
If everything looks the same weight blurred, you have a hierarchy problem.
|
||||
|
||||
### Hierarchy Through Multiple Dimensions
|
||||
|
||||
Don't rely on size alone. Combine:
|
||||
|
||||
| Tool | Strong Hierarchy | Weak Hierarchy |
|
||||
|------|------------------|----------------|
|
||||
| **Size** | 3:1 ratio or more | <2:1 ratio |
|
||||
| **Weight** | Bold vs Regular | Medium vs Regular |
|
||||
| **Color** | High contrast | Similar tones |
|
||||
| **Position** | Top/left (primary) | Bottom/right |
|
||||
| **Space** | Surrounded by white space | Crowded |
|
||||
|
||||
**The best hierarchy uses 2-3 dimensions at once**: A heading that's larger, bolder, AND has more space above it.
|
||||
|
||||
### Cards Are Not Required
|
||||
|
||||
Cards are overused. Spacing and alignment create visual grouping naturally. Use cards only when content is truly distinct and actionable, items need visual comparison in a grid, or content needs clear interaction boundaries. **Never nest cards inside cards.** Use spacing, typography, and subtle dividers for hierarchy within a card.
|
||||
|
||||
## Container Queries
|
||||
|
||||
Viewport queries are for page layouts. **Container queries are for components**:
|
||||
|
||||
```css
|
||||
.card-container {
|
||||
container-type: inline-size;
|
||||
}
|
||||
|
||||
.card {
|
||||
display: grid;
|
||||
gap: var(--space-md);
|
||||
}
|
||||
|
||||
/* Card layout changes based on its container, not viewport */
|
||||
@container (min-width: 400px) {
|
||||
.card {
|
||||
grid-template-columns: 120px 1fr;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**Why this matters**: A card in a narrow sidebar stays compact, while the same card in a main content area expands automatically, without viewport hacks.
|
||||
|
||||
## Optical Adjustments
|
||||
|
||||
Text at `margin-left: 0` looks indented due to letterform whitespace; use negative margin (`-0.05em`) to optically align. Geometrically centered icons often look off-center; play icons need to shift right, arrows shift toward their direction.
|
||||
|
||||
### Touch Targets vs Visual Size
|
||||
|
||||
Buttons can look small but need large touch targets (44px minimum). Use padding or pseudo-elements:
|
||||
|
||||
```css
|
||||
.icon-button {
|
||||
width: 24px; /* Visual size */
|
||||
height: 24px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.icon-button::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: -10px; /* Expand tap target to 44px */
|
||||
}
|
||||
```
|
||||
|
||||
## Depth & Elevation
|
||||
|
||||
Create semantic z-index scales (dropdown → sticky → modal-backdrop → modal → toast → tooltip) instead of arbitrary numbers. For shadows, create a consistent elevation scale (sm → md → lg → xl). **Key insight**: Shadows should be subtle. If you can clearly see it, it's probably too strong.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Arbitrary spacing values outside your scale. Making all spacing equal (variety creates hierarchy). Creating hierarchy through size alone - combine size, weight, color, and space.
|
||||
@@ -9,13 +9,7 @@ Every other impeccable command reads these files before doing any work.
|
||||
|
||||
## Step 1: Load current state
|
||||
|
||||
Run the shared loader first so you know what already exists:
|
||||
|
||||
```bash
|
||||
node .claude/skills/impeccable/scripts/load-context.mjs
|
||||
```
|
||||
|
||||
The output tells you whether PRODUCT.md and/or DESIGN.md already exist. If `migrated: true`, legacy `.impeccable.md` was auto-renamed to `PRODUCT.md`. Mention this once to the user.
|
||||
Check what already exists. PRODUCT.md and DESIGN.md live at the project root, or under `.agents/context/` or `docs/` (case-insensitive). Read whichever are present with your native file tool.
|
||||
|
||||
Decision tree:
|
||||
- **Neither file exists (empty project or no context yet)**: do Steps 2-4 (write PRODUCT.md), then decide on DESIGN.md based on whether there's code to analyze.
|
||||
@@ -26,7 +20,7 @@ Decision tree:
|
||||
|
||||
Never silently overwrite an existing file. Always confirm first.
|
||||
|
||||
If teach was invoked as a setup blocker by another command, such as `/impeccable craft landing page`, pause that command here. Complete teach, re-run the loader, then resume the original command with the freshly loaded context. For craft, resume into shape next; teach creates project context, but it is not a substitute for the task-specific shape interview and confirmed design brief.
|
||||
If teach was invoked as a setup blocker by another command, such as `/impeccable craft landing page`, pause that command here. Complete teach, then resume the original command. Your own writes are the freshest source; no reload needed. For craft, resume into shape next; teach creates project context, but it is not a substitute for the task-specific shape interview and confirmed design brief.
|
||||
|
||||
## Step 2: Explore the codebase
|
||||
|
||||
@@ -84,8 +78,7 @@ If the signal is genuinely split (e.g. a product with a big marketing landing),
|
||||
### Brand & Personality
|
||||
- How would you describe the brand personality in 3 words?
|
||||
- Reference sites or apps that capture the right feel? What specifically about them?
|
||||
- For brand, push for real-world references in the right lane (tech-minimal, editorial-magazine, consumer-warm, brutalist-grid, etc.), not generic "modern" adjectives.
|
||||
- For product, push for category best-tool references (Linear, Figma, Notion, Raycast, Stripe).
|
||||
- Push for specific named references with the *specific* thing about them that fits this brand, not generic "modern" adjectives or category-bucket lanes.
|
||||
- What should this explicitly NOT look like? Any anti-references?
|
||||
|
||||
### Accessibility & Inclusion
|
||||
@@ -149,8 +142,6 @@ Summarize:
|
||||
- The 3-5 strategic principles from PRODUCT.md that will guide future work
|
||||
- If DESIGN.md is pending, remind the user how to generate it later
|
||||
|
||||
**Critical: re-run the loader to refresh session context.** After writing PRODUCT.md, run `node .claude/skills/impeccable/scripts/load-context.mjs` one final time and let its full JSON output land in conversation. This ensures subsequent commands in this session use the freshly-written PRODUCT.md, not a stale earlier version.
|
||||
|
||||
If teach was invoked as a blocker by another impeccable command (e.g. the user ran `/impeccable polish` with no PRODUCT.md), resume that original task now with the fresh context.
|
||||
If teach was invoked as a blocker by another impeccable command (e.g. the user ran `/impeccable polish` with no PRODUCT.md), resume that original task now. Your own writes are the freshest source; no reload needed.
|
||||
|
||||
Optionally STOP and call the AskUserQuestion tool to clarify. Ask whether they'd like a brief summary of PRODUCT.md appended to CLAUDE.md for easier agent reference. If yes, append a short **Design Context** pointer section there.
|
||||
|
||||
@@ -4,7 +4,7 @@ Typography carries most of the information on the page. Replace generic defaults
|
||||
|
||||
## Register
|
||||
|
||||
Brand: run the font selection procedure in [brand.md](brand.md). Pairing follows the brand's lane (display serif + sans body for editorial/luxury, one committed sans for tech, etc.). Fluid `clamp()` scale, ≥1.25 ratio between steps.
|
||||
Brand: run the font selection procedure in [brand.md](brand.md). Fluid `clamp()` scale, ≥1.25 ratio between steps.
|
||||
|
||||
Product: system fonts and familiar sans stacks are legitimate here. One well-tuned family typically carries the whole UI. Fixed `rem` scale, 1.125–1.2 ratio between more closely-spaced steps.
|
||||
|
||||
@@ -43,7 +43,7 @@ Analyze what's weak or generic about the current type:
|
||||
|
||||
## Plan Typography Improvements
|
||||
|
||||
Consult the [typography reference](typography.md) for detailed guidance on scales, pairing, and loading strategies.
|
||||
Consult the [Reference Material](#reference-material) section below for detailed guidance on scales, pairing, and loading strategies.
|
||||
|
||||
Create a systematic plan:
|
||||
|
||||
@@ -122,3 +122,158 @@ Each variant MUST declare a `scale` param controlling the hierarchy ratio. Expre
|
||||
Where the variant riffs on a specific pairing, expose the pairing choice as a `steps` param (e.g. "serif display + sans body" vs. "mono display + sans body" vs. "all-sans"). Each branch routes through `:scope[data-p-pairing="X"]` selectors in scoped CSS.
|
||||
|
||||
See `reference/live.md` for the full params contract.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `typography.md` and live inline now so the typeset flow has its deep typography reference in one place. `bolder.md` also references this section.
|
||||
|
||||
### Typography
|
||||
|
||||
#### Classic Typography Principles
|
||||
|
||||
##### Vertical Rhythm
|
||||
|
||||
Your line-height should be the base unit for ALL vertical spacing. If body text has `line-height: 1.5` on `16px` type (= 24px), spacing values should be multiples of 24px. This creates subconscious harmony; text and space share a mathematical foundation.
|
||||
|
||||
##### Modular Scale & Hierarchy
|
||||
|
||||
The common mistake: too many font sizes that are too close together (14px, 15px, 16px, 18px...). This creates muddy hierarchy.
|
||||
|
||||
**Use fewer sizes with more contrast.** A 5-size system covers most needs:
|
||||
|
||||
| Role | Typical Ratio | Use Case |
|
||||
|------|---------------|----------|
|
||||
| xs | 0.75rem | Captions, legal |
|
||||
| sm | 0.875rem | Secondary UI, metadata |
|
||||
| base | 1rem | Body text |
|
||||
| lg | 1.25-1.5rem | Subheadings, lead text |
|
||||
| xl+ | 2-4rem | Headlines, hero text |
|
||||
|
||||
Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit.
|
||||
|
||||
##### Readability & Measure
|
||||
|
||||
Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length: narrow columns need tighter leading, wide columns need more.
|
||||
|
||||
**Non-obvious**: Light text on dark backgrounds needs compensation on three axes, not just one. Bump line-height by 0.05–0.1, add a touch of letter-spacing (0.01–0.02em), and optionally step the body weight up one notch (regular → medium). The perceived weight drops across all three; fix all three.
|
||||
|
||||
**Paragraph rhythm**: Pick either space between paragraphs OR first-line indentation. Never both. Digital usually wants space; editorial/long-form can justify indent-only.
|
||||
|
||||
#### Font Selection & Pairing
|
||||
|
||||
The tactical selection procedure and the reflex-reject list live in [reference/brand.md](brand.md) under **Font selection procedure** and **Reflex-reject list** (loaded for brand-register tasks). The rest of this section covers the adjacent knowledge: anti-reflex corrections, system font use, and pairing rules.
|
||||
|
||||
##### Anti-reflexes worth defending against
|
||||
|
||||
- A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools.
|
||||
- An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans.
|
||||
- A children's product does NOT need a rounded display font. Kids' books use real type.
|
||||
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do is not use the font everyone else is using.
|
||||
|
||||
**System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider this for apps where performance > personality.
|
||||
|
||||
##### Pairing Principles
|
||||
|
||||
**The non-obvious truth**: You often don't need a second font. One well-chosen font family in multiple weights creates cleaner hierarchy than two competing typefaces. Only add a second font when you need genuine contrast (e.g., display headlines + body serif).
|
||||
|
||||
When pairing, contrast on multiple axes:
|
||||
- Serif + Sans (structure contrast)
|
||||
- Geometric + Humanist (personality contrast)
|
||||
- Condensed display + Wide body (proportion contrast)
|
||||
|
||||
##### Web Font Loading
|
||||
|
||||
The layout shift problem: fonts load late, text reflows, and users see content jump. Here's the fix:
|
||||
|
||||
```css
|
||||
/* 1. Use font-display: swap for visibility */
|
||||
@font-face {
|
||||
font-family: 'CustomFont';
|
||||
src: url('font.woff2') format('woff2');
|
||||
font-display: swap;
|
||||
}
|
||||
|
||||
/* 2. Match fallback metrics to minimize shift */
|
||||
@font-face {
|
||||
font-family: 'CustomFont-Fallback';
|
||||
src: local('Arial');
|
||||
size-adjust: 105%; /* Scale to match x-height */
|
||||
ascent-override: 90%; /* Match ascender height */
|
||||
descent-override: 20%; /* Match descender depth */
|
||||
line-gap-override: 10%; /* Match line spacing */
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif;
|
||||
}
|
||||
```
|
||||
|
||||
Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
|
||||
|
||||
**`swap` vs `optional`**: `swap` shows fallback text immediately and FOUT-swaps when the web font arrives. `optional` uses the fallback if the web font misses a small load budget (~100ms) and avoids the shift entirely. Pick `optional` when zero layout shift matters more than seeing the branded font on slow networks.
|
||||
|
||||
**Preload the critical weight only**: typically the regular-weight body font used above the fold. Preloading every weight costs more bandwidth than it saves.
|
||||
|
||||
**Variable fonts for 3+ weights or styles**: a single variable font file is usually smaller than three static weight files, gives fractional weight control, and pairs well with `font-optical-sizing: auto`. For 1–2 weights, static is fine.
|
||||
|
||||
#### Modern Web Typography
|
||||
|
||||
##### Fluid Type
|
||||
|
||||
Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the viewport. The middle value (e.g., `5vw + 1rem`) controls scaling rate (higher vw = faster scaling). Add a rem offset so it doesn't collapse to 0 on small screens.
|
||||
|
||||
**Use fluid type for**: Headings and display text on marketing/content pages where text dominates the layout and needs to breathe across viewport sizes.
|
||||
|
||||
**Use fixed `rem` scales for**: App UIs, dashboards, and data-dense interfaces. No major app design system (Material, Polaris, Primer, Carbon) uses fluid type in product UI; fixed scales with optional breakpoint adjustments give the spatial predictability that container-based layouts need. Body text should also be fixed even on marketing pages, since the size difference across viewports is too small to warrant it.
|
||||
|
||||
**Bound your clamp()**: keep `max-size ≤ ~2.5 × min-size`. Wider ratios break the browser's zoom and reflow behaviour and make large viewports feel like the page is shouting.
|
||||
|
||||
**Scale container width and font-size together** so effective character measure stays in the 45–75ch band at every viewport. A heading that widens faster than its container drifts out of the comfortable measure at the top end.
|
||||
|
||||
##### OpenType Features
|
||||
|
||||
Most developers don't know these exist. Use them for polish:
|
||||
|
||||
```css
|
||||
/* Proper fractions */
|
||||
.recipe-amount { font-variant-numeric: diagonal-fractions; }
|
||||
|
||||
/* Small caps for abbreviations */
|
||||
abbr { font-variant-caps: all-small-caps; }
|
||||
|
||||
/* Disable ligatures in code */
|
||||
code { font-variant-ligatures: none; }
|
||||
|
||||
/* Enable kerning (usually on by default, but be explicit) */
|
||||
body { font-kerning: normal; }
|
||||
```
|
||||
|
||||
Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
|
||||
|
||||
##### Rendering polish
|
||||
|
||||
```css
|
||||
/* Variable fonts: pick the right optical-size master automatically */
|
||||
body { font-optical-sizing: auto; }
|
||||
```
|
||||
|
||||
**ALL-CAPS tracking**: capitals sit too close at default spacing. Add 5–12% letter-spacing (`letter-spacing: 0.05em` to `0.12em`) to short all-caps labels, eyebrows, and small headings. Real small caps (via `font-variant-caps`) need the same treatment, slightly gentler.
|
||||
|
||||
#### Typography System Architecture
|
||||
|
||||
Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
|
||||
|
||||
#### Accessibility Considerations
|
||||
|
||||
Beyond contrast ratios (which are well-documented), consider:
|
||||
|
||||
- **Never disable zoom**: `user-scalable=no` breaks accessibility. If your layout breaks at 200% zoom, fix the layout.
|
||||
- **Use rem/em for font sizes**: This respects user browser settings. Never `px` for body text.
|
||||
- **Minimum 16px body text**: Smaller than this strains eyes and fails WCAG on mobile.
|
||||
- **Adequate touch targets**: Text links need padding or line-height that creates 44px+ tap targets.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: More than 2-3 font families per project. Skipping fallback font definitions. Ignoring font loading performance (FOUT/FOIT). Using decorative fonts for body text.
|
||||
|
||||
@@ -1,159 +0,0 @@
|
||||
# Typography
|
||||
|
||||
## Classic Typography Principles
|
||||
|
||||
### Vertical Rhythm
|
||||
|
||||
Your line-height should be the base unit for ALL vertical spacing. If body text has `line-height: 1.5` on `16px` type (= 24px), spacing values should be multiples of 24px. This creates subconscious harmony; text and space share a mathematical foundation.
|
||||
|
||||
### Modular Scale & Hierarchy
|
||||
|
||||
The common mistake: too many font sizes that are too close together (14px, 15px, 16px, 18px...). This creates muddy hierarchy.
|
||||
|
||||
**Use fewer sizes with more contrast.** A 5-size system covers most needs:
|
||||
|
||||
| Role | Typical Ratio | Use Case |
|
||||
|------|---------------|----------|
|
||||
| xs | 0.75rem | Captions, legal |
|
||||
| sm | 0.875rem | Secondary UI, metadata |
|
||||
| base | 1rem | Body text |
|
||||
| lg | 1.25-1.5rem | Subheadings, lead text |
|
||||
| xl+ | 2-4rem | Headlines, hero text |
|
||||
|
||||
Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit.
|
||||
|
||||
### Readability & Measure
|
||||
|
||||
Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length: narrow columns need tighter leading, wide columns need more.
|
||||
|
||||
**Non-obvious**: Light text on dark backgrounds needs compensation on three axes, not just one. Bump line-height by 0.05–0.1, add a touch of letter-spacing (0.01–0.02em), and optionally step the body weight up one notch (regular → medium). The perceived weight drops across all three; fix all three.
|
||||
|
||||
**Paragraph rhythm**: Pick either space between paragraphs OR first-line indentation. Never both. Digital usually wants space; editorial/long-form can justify indent-only.
|
||||
|
||||
## Font Selection & Pairing
|
||||
|
||||
The tactical selection procedure and the reflex-reject list live in [reference/brand.md](brand.md) under **Font selection procedure** and **Reflex-reject list** (loaded for brand-register tasks). The rest of this section covers the adjacent knowledge: anti-reflex corrections, system font use, and pairing rules.
|
||||
|
||||
### Anti-reflexes worth defending against
|
||||
|
||||
- A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools.
|
||||
- An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans.
|
||||
- A children's product does NOT need a rounded display font. Kids' books use real type.
|
||||
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do is not use the font everyone else is using.
|
||||
|
||||
**System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider this for apps where performance > personality.
|
||||
|
||||
### Pairing Principles
|
||||
|
||||
**The non-obvious truth**: You often don't need a second font. One well-chosen font family in multiple weights creates cleaner hierarchy than two competing typefaces. Only add a second font when you need genuine contrast (e.g., display headlines + body serif).
|
||||
|
||||
When pairing, contrast on multiple axes:
|
||||
- Serif + Sans (structure contrast)
|
||||
- Geometric + Humanist (personality contrast)
|
||||
- Condensed display + Wide body (proportion contrast)
|
||||
|
||||
**Never pair fonts that are similar but not identical** (e.g., two geometric sans-serifs). They create visual tension without clear hierarchy.
|
||||
|
||||
### Web Font Loading
|
||||
|
||||
The layout shift problem: fonts load late, text reflows, and users see content jump. Here's the fix:
|
||||
|
||||
```css
|
||||
/* 1. Use font-display: swap for visibility */
|
||||
@font-face {
|
||||
font-family: 'CustomFont';
|
||||
src: url('font.woff2') format('woff2');
|
||||
font-display: swap;
|
||||
}
|
||||
|
||||
/* 2. Match fallback metrics to minimize shift */
|
||||
@font-face {
|
||||
font-family: 'CustomFont-Fallback';
|
||||
src: local('Arial');
|
||||
size-adjust: 105%; /* Scale to match x-height */
|
||||
ascent-override: 90%; /* Match ascender height */
|
||||
descent-override: 20%; /* Match descender depth */
|
||||
line-gap-override: 10%; /* Match line spacing */
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif;
|
||||
}
|
||||
```
|
||||
|
||||
Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
|
||||
|
||||
**`swap` vs `optional`**: `swap` shows fallback text immediately and FOUT-swaps when the web font arrives. `optional` uses the fallback if the web font misses a small load budget (~100ms) and avoids the shift entirely. Pick `optional` when zero layout shift matters more than seeing the branded font on slow networks.
|
||||
|
||||
**Preload the critical weight only**: typically the regular-weight body font used above the fold. Preloading every weight costs more bandwidth than it saves.
|
||||
|
||||
**Variable fonts for 3+ weights or styles**: a single variable font file is usually smaller than three static weight files, gives fractional weight control, and pairs well with `font-optical-sizing: auto`. For 1–2 weights, static is fine.
|
||||
|
||||
## Modern Web Typography
|
||||
|
||||
### Fluid Type
|
||||
|
||||
Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the viewport. The middle value (e.g., `5vw + 1rem`) controls scaling rate (higher vw = faster scaling). Add a rem offset so it doesn't collapse to 0 on small screens.
|
||||
|
||||
**Use fluid type for**: Headings and display text on marketing/content pages where text dominates the layout and needs to breathe across viewport sizes.
|
||||
|
||||
**Use fixed `rem` scales for**: App UIs, dashboards, and data-dense interfaces. No major app design system (Material, Polaris, Primer, Carbon) uses fluid type in product UI; fixed scales with optional breakpoint adjustments give the spatial predictability that container-based layouts need. Body text should also be fixed even on marketing pages, since the size difference across viewports is too small to warrant it.
|
||||
|
||||
**Bound your clamp()**: keep `max-size ≤ ~2.5 × min-size`. Wider ratios break the browser's zoom and reflow behaviour and make large viewports feel like the page is shouting.
|
||||
|
||||
**Scale container width and font-size together** so effective character measure stays in the 45–75ch band at every viewport. A heading that widens faster than its container drifts out of the comfortable measure at the top end.
|
||||
|
||||
### OpenType Features
|
||||
|
||||
Most developers don't know these exist. Use them for polish:
|
||||
|
||||
```css
|
||||
/* Tabular numbers for data alignment */
|
||||
.data-table { font-variant-numeric: tabular-nums; }
|
||||
|
||||
/* Proper fractions */
|
||||
.recipe-amount { font-variant-numeric: diagonal-fractions; }
|
||||
|
||||
/* Small caps for abbreviations */
|
||||
abbr { font-variant-caps: all-small-caps; }
|
||||
|
||||
/* Disable ligatures in code */
|
||||
code { font-variant-ligatures: none; }
|
||||
|
||||
/* Enable kerning (usually on by default, but be explicit) */
|
||||
body { font-kerning: normal; }
|
||||
```
|
||||
|
||||
Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
|
||||
|
||||
### Rendering polish
|
||||
|
||||
```css
|
||||
/* Even out heading line lengths (browser picks better break points) */
|
||||
h1, h2, h3 { text-wrap: balance; }
|
||||
|
||||
/* Reduce orphans and ragged endings in long prose */
|
||||
article p { text-wrap: pretty; }
|
||||
|
||||
/* Variable fonts: pick the right optical-size master automatically */
|
||||
body { font-optical-sizing: auto; }
|
||||
```
|
||||
|
||||
**ALL-CAPS tracking**: capitals sit too close at default spacing. Add 5–12% letter-spacing (`letter-spacing: 0.05em` to `0.12em`) to short all-caps labels, eyebrows, and small headings. Real small caps (via `font-variant-caps`) need the same treatment, slightly gentler.
|
||||
|
||||
## Typography System Architecture
|
||||
|
||||
Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
|
||||
|
||||
## Accessibility Considerations
|
||||
|
||||
Beyond contrast ratios (which are well-documented), consider:
|
||||
|
||||
- **Never disable zoom**: `user-scalable=no` breaks accessibility. If your layout breaks at 200% zoom, fix the layout.
|
||||
- **Use rem/em for font sizes**: This respects user browser settings. Never `px` for body text.
|
||||
- **Minimum 16px body text**: Smaller than this strains eyes and fails WCAG on mobile.
|
||||
- **Adequate touch targets**: Text links need padding or line-height that creates 44px+ tap targets.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: More than 2-3 font families per project. Skipping fallback font definitions. Ignoring font loading performance (FOUT/FOIT). Using decorative fonts for body text.
|
||||
@@ -1,107 +0,0 @@
|
||||
# UX Writing
|
||||
|
||||
## The Button Label Problem
|
||||
|
||||
**Never use "OK", "Submit", or "Yes/No".** These are lazy and ambiguous. Use specific verb + object patterns:
|
||||
|
||||
| Bad | Good | Why |
|
||||
|-----|------|-----|
|
||||
| OK | Save changes | Says what will happen |
|
||||
| Submit | Create account | Outcome-focused |
|
||||
| Yes | Delete message | Confirms the action |
|
||||
| Cancel | Keep editing | Clarifies what "cancel" means |
|
||||
| Click here | Download PDF | Describes the destination |
|
||||
|
||||
**For destructive actions**, name the destruction:
|
||||
- "Delete" not "Remove" (delete is permanent, remove implies recoverable)
|
||||
- "Delete 5 items" not "Delete selected" (show the count)
|
||||
|
||||
## Error Messages: The Formula
|
||||
|
||||
Every error message should answer: (1) What happened? (2) Why? (3) How to fix it? Example: "Email address isn't valid. Please include an @ symbol." not "Invalid input".
|
||||
|
||||
### Error Message Templates
|
||||
|
||||
| Situation | Template |
|
||||
|-----------|----------|
|
||||
| **Format error** | "[Field] needs to be [format]. Example: [example]" |
|
||||
| **Missing required** | "Please enter [what's missing]" |
|
||||
| **Permission denied** | "You don't have access to [thing]. [What to do instead]" |
|
||||
| **Network error** | "We couldn't reach [thing]. Check your connection and [action]." |
|
||||
| **Server error** | "Something went wrong on our end. We're looking into it. [Alternative action]" |
|
||||
|
||||
### Don't Blame the User
|
||||
|
||||
Reframe errors: "Please enter a date in MM/DD/YYYY format" not "You entered an invalid date".
|
||||
|
||||
## Empty States Are Opportunities
|
||||
|
||||
Empty states are onboarding moments: (1) Acknowledge briefly, (2) Explain the value of filling it, (3) Provide a clear action. "No projects yet. Create your first one to get started." not just "No items".
|
||||
|
||||
## Voice vs Tone
|
||||
|
||||
**Voice** is your brand's personality, consistent everywhere.
|
||||
**Tone** adapts to the moment.
|
||||
|
||||
| Moment | Tone Shift |
|
||||
|--------|------------|
|
||||
| Success | Celebratory, brief: "Done! Your changes are live." |
|
||||
| Error | Empathetic, helpful: "That didn't work. Here's what to try..." |
|
||||
| Loading | Reassuring: "Saving your work..." |
|
||||
| Destructive confirm | Serious, clear: "Delete this project? This can't be undone." |
|
||||
|
||||
**Never use humor for errors.** Users are already frustrated. Be helpful, not cute.
|
||||
|
||||
## Writing for Accessibility
|
||||
|
||||
**Link text** must have standalone meaning: "View pricing plans" not "Click here". **Alt text** describes information, not the image: "Revenue increased 40% in Q4" not "Chart". Use `alt=""` for decorative images. **Icon buttons** need `aria-label` for screen reader context.
|
||||
|
||||
## Writing for Translation
|
||||
|
||||
### Plan for Expansion
|
||||
|
||||
German text is ~30% longer than English. Allocate space:
|
||||
|
||||
| Language | Expansion |
|
||||
|----------|-----------|
|
||||
| German | +30% |
|
||||
| French | +20% |
|
||||
| Finnish | +30-40% |
|
||||
| Chinese | -30% (fewer chars, but same width) |
|
||||
|
||||
### Translation-Friendly Patterns
|
||||
|
||||
Keep numbers separate ("New messages: 3" not "You have 3 new messages"). Use full sentences as single strings (word order varies by language). Avoid abbreviations ("5 minutes ago" not "5 mins ago"). Give translators context about where strings appear.
|
||||
|
||||
## Consistency: The Terminology Problem
|
||||
|
||||
Pick one term and stick with it:
|
||||
|
||||
| Inconsistent | Consistent |
|
||||
|--------------|------------|
|
||||
| Delete / Remove / Trash | Delete |
|
||||
| Settings / Preferences / Options | Settings |
|
||||
| Sign in / Log in / Enter | Sign in |
|
||||
| Create / Add / New | Create |
|
||||
|
||||
Build a terminology glossary and enforce it. Variety creates confusion.
|
||||
|
||||
## Avoid Redundant Copy
|
||||
|
||||
If the heading explains it, the intro is redundant. If the button is clear, don't explain it again. Say it once, say it well.
|
||||
|
||||
## Loading States
|
||||
|
||||
Be specific: "Saving your draft..." not "Loading...". For long waits, set expectations ("This usually takes 30 seconds") or show progress.
|
||||
|
||||
## Confirmation Dialogs: Use Sparingly
|
||||
|
||||
Most confirmation dialogs are design failures; consider undo instead. When you must confirm: name the action, explain consequences, use specific button labels ("Delete project" / "Keep project", not "Yes" / "No").
|
||||
|
||||
## Form Instructions
|
||||
|
||||
Show format with placeholders, not instructions. For non-obvious fields, explain why you're asking.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Jargon without explanation. Blaming users ("You made an error" → "This field is required"). Vague errors ("Something went wrong"). Varying terminology for variety. Humor for errors.
|
||||
@@ -0,0 +1,125 @@
|
||||
/**
|
||||
* Context loader: prints PRODUCT.md (and DESIGN.md if present) as one
|
||||
* markdown block on stdout, or exits with empty stdout when no PRODUCT.md
|
||||
* is found anywhere. The skill keys off "empty stdout" to branch into the
|
||||
* teach flow.
|
||||
*
|
||||
* Path resolution (first match wins):
|
||||
* 1. cwd, if PRODUCT.md or DESIGN.md is there
|
||||
* 2. .agents/context/ then docs/
|
||||
* 3. $IMPECCABLE_CONTEXT_DIR (absolute or cwd-relative) — power-user
|
||||
* escape hatch, only consulted when defaults are empty
|
||||
* 4. cwd as a "nothing found" default
|
||||
*
|
||||
* `resolveContextDir()` and `loadContext()` are also exported for the
|
||||
* server-side scripts (live.mjs, live-server.mjs) that need the structured
|
||||
* shape rather than the markdown block.
|
||||
*/
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
|
||||
const PRODUCT_NAMES = ['PRODUCT.md', 'Product.md', 'product.md'];
|
||||
const DESIGN_NAMES = ['DESIGN.md', 'Design.md', 'design.md'];
|
||||
const FALLBACK_DIRS = ['.agents/context', 'docs'];
|
||||
|
||||
export function resolveContextDir(cwd = process.cwd()) {
|
||||
if (firstExisting(cwd, [...PRODUCT_NAMES, ...DESIGN_NAMES])) {
|
||||
return cwd;
|
||||
}
|
||||
for (const rel of FALLBACK_DIRS) {
|
||||
const candidate = path.resolve(cwd, rel);
|
||||
if (firstExisting(candidate, [...PRODUCT_NAMES, ...DESIGN_NAMES])) {
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
const envDir = process.env.IMPECCABLE_CONTEXT_DIR;
|
||||
if (envDir && envDir.trim()) {
|
||||
const trimmed = envDir.trim();
|
||||
return path.isAbsolute(trimmed) ? trimmed : path.resolve(cwd, trimmed);
|
||||
}
|
||||
return cwd;
|
||||
}
|
||||
|
||||
export function loadContext(cwd = process.cwd()) {
|
||||
const contextDir = resolveContextDir(cwd);
|
||||
const productPath = firstExisting(contextDir, PRODUCT_NAMES);
|
||||
const designPath = firstExisting(contextDir, DESIGN_NAMES);
|
||||
const product = productPath ? safeRead(productPath) : null;
|
||||
const design = designPath ? safeRead(designPath) : null;
|
||||
return {
|
||||
hasProduct: !!product,
|
||||
product,
|
||||
productPath: productPath ? path.relative(cwd, productPath) : null,
|
||||
hasDesign: !!design,
|
||||
design,
|
||||
designPath: designPath ? path.relative(cwd, designPath) : null,
|
||||
contextDir,
|
||||
};
|
||||
}
|
||||
|
||||
function firstExisting(dir, names) {
|
||||
for (const name of names) {
|
||||
const abs = path.join(dir, name);
|
||||
if (fs.existsSync(abs)) return abs;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function safeRead(p) {
|
||||
try {
|
||||
return fs.readFileSync(p, 'utf-8');
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pull the register (`brand` or `product`) out of PRODUCT.md by looking
|
||||
* for a `## Register` section and reading the first non-empty line that
|
||||
* follows it. Returns null when the file is legacy / register-less.
|
||||
*/
|
||||
function extractRegister(product) {
|
||||
if (!product) return null;
|
||||
const lines = product.split('\n');
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
if (/^##\s+Register\b/i.test(lines[i].trim())) {
|
||||
for (let j = i + 1; j < lines.length; j++) {
|
||||
const next = lines[j].trim();
|
||||
if (!next) continue;
|
||||
const word = next.toLowerCase();
|
||||
if (word === 'brand' || word === 'product') return word;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function cli() {
|
||||
const ctx = loadContext(process.cwd());
|
||||
if (!ctx.hasProduct) {
|
||||
// Direct stdout message instead of relying on empty output as a signal
|
||||
// — cheap models miss the empty case more often than the explicit one.
|
||||
process.stdout.write(
|
||||
'NO_PRODUCT_MD: This project has no PRODUCT.md yet. ' +
|
||||
'Stop the current task, load reference/teach.md, and follow its ' +
|
||||
'instructions to write PRODUCT.md before resuming.\n',
|
||||
);
|
||||
process.exit(0);
|
||||
}
|
||||
const parts = [`# PRODUCT.md\n\n${ctx.product.trim()}`];
|
||||
if (ctx.hasDesign) {
|
||||
parts.push(`# DESIGN.md\n\n${ctx.design.trim()}`);
|
||||
}
|
||||
const register = extractRegister(ctx.product);
|
||||
const next = register
|
||||
? `NEXT STEP: This project's register is \`${register}\`. You MUST now read \`reference/${register}.md\` before producing any design output.`
|
||||
: `NEXT STEP: You MUST now read the matching register reference (\`reference/brand.md\` or \`reference/product.md\`) before producing any design output. Pick based on PRODUCT.md above.`;
|
||||
parts.push(next);
|
||||
process.stdout.write(parts.join('\n\n---\n\n') + '\n');
|
||||
}
|
||||
|
||||
const _running = process.argv[1];
|
||||
if (_running?.endsWith('context.mjs') || _running?.endsWith('context.mjs/')) {
|
||||
cli();
|
||||
}
|
||||
@@ -249,15 +249,6 @@ const ANTIPATTERNS = [
|
||||
},
|
||||
|
||||
// ── Quality: general design and accessibility issues ──
|
||||
{
|
||||
id: 'pure-black-white',
|
||||
category: 'quality',
|
||||
name: 'Pure black background',
|
||||
description:
|
||||
'Pure #000000 as a background color looks harsh and unnatural. Tint it slightly toward your brand hue (e.g., oklch(12% 0.01 250)) for a more refined feel.',
|
||||
skillSection: 'Color & Contrast',
|
||||
skillGuideline: 'pure black (#000)',
|
||||
},
|
||||
{
|
||||
id: 'gray-on-color',
|
||||
category: 'quality',
|
||||
@@ -527,11 +518,6 @@ function checkColors(opts) {
|
||||
}
|
||||
const findings = [];
|
||||
|
||||
// Pure black background (only solid or near-solid, not semi-transparent overlays)
|
||||
if (bgColor && bgColor.a >= 0.9 && bgColor.r === 0 && bgColor.g === 0 && bgColor.b === 0) {
|
||||
findings.push({ id: 'pure-black-white', snippet: '#000000 background' });
|
||||
}
|
||||
|
||||
if (hasDirectText && textColor && !isEmojiOnly) {
|
||||
// Run background-dependent checks against either a solid bg or, if the
|
||||
// ancestor is a gradient, against every gradient stop (use the worst case).
|
||||
@@ -587,9 +573,6 @@ function checkColors(opts) {
|
||||
// Tailwind class checks
|
||||
if (classList) {
|
||||
const classStr = typeof classList === 'string' ? classList : Array.from(classList).join(' ');
|
||||
if (/\bbg-black\b(?!\/)/.test(classStr)) {
|
||||
findings.push({ id: 'pure-black-white', snippet: 'bg-black' });
|
||||
}
|
||||
|
||||
const grayMatch = classStr.match(/\btext-(?:gray|slate|zinc|neutral|stone)-\d+\b/);
|
||||
const colorBgMatch = classStr.match(/\bbg-(?:red|orange|amber|yellow|lime|green|emerald|teal|cyan|sky|blue|indigo|violet|purple|fuchsia|pink|rose)-\d+\b/);
|
||||
@@ -905,12 +888,6 @@ function checkHtmlPatterns(html) {
|
||||
|
||||
// --- Color ---
|
||||
|
||||
// Pure black background
|
||||
const pureBlackBgRe = /background(?:-color)?\s*:\s*(?:#000000|#000|rgb\(\s*0,\s*0,\s*0\s*\))\b/gi;
|
||||
if (pureBlackBgRe.test(html)) {
|
||||
findings.push({ id: 'pure-black-white', snippet: 'Pure #000 background' });
|
||||
}
|
||||
|
||||
// AI color palette: purple/violet
|
||||
const purpleHexRe = /#(?:7c3aed|8b5cf6|a855f7|9333ea|7e22ce|6d28d9|6366f1|764ba2|667eea)\b/gi;
|
||||
if (purpleHexRe.test(html)) {
|
||||
|
||||
@@ -63,10 +63,6 @@ const REGEX_MATCHERS = [
|
||||
{ id: 'overused-font', regex: /fonts\.googleapis\.com\/css2?\?family=(Inter|Roboto|Open\+Sans|Lato|Montserrat|Fraunces|Plus\+Jakarta\+Sans|Space\+Grotesk|Instrument\+Sans|Mona\+Sans|Geist)\b/gi,
|
||||
test: () => true,
|
||||
fmt: (m) => `Google Fonts: ${m[1].replace(/\+/g, ' ')}` },
|
||||
// --- Pure black background ---
|
||||
{ id: 'pure-black-white', regex: /background(?:-color)?\s*:\s*(#000000|#000|rgb\(0,\s*0,\s*0\))\b/gi,
|
||||
test: () => true,
|
||||
fmt: (m) => m[0] },
|
||||
// --- Gradient text ---
|
||||
{ id: 'gradient-text', regex: /background-clip\s*:\s*text|-webkit-background-clip\s*:\s*text/gi,
|
||||
test: (m, line) => /gradient/i.test(line),
|
||||
@@ -75,10 +71,6 @@ const REGEX_MATCHERS = [
|
||||
{ id: 'gradient-text', regex: /\bbg-clip-text\b/g,
|
||||
test: (m, line) => /\bbg-gradient-to-/i.test(line),
|
||||
fmt: () => 'bg-clip-text + bg-gradient' },
|
||||
// --- Tailwind pure black background ---
|
||||
{ id: 'pure-black-white', regex: /\bbg-black\b/g,
|
||||
test: () => true,
|
||||
fmt: (m) => m[0] },
|
||||
// --- Tailwind gray on colored bg ---
|
||||
{ id: 'gray-on-color', regex: /\btext-(?:gray|slate|zinc|neutral|stone)-(\d+)\b/g,
|
||||
test: (m, line) => /\bbg-(?:red|orange|amber|yellow|lime|green|emerald|teal|cyan|sky|blue|indigo|violet|purple|fuchsia|pink|rose)-\d+\b/.test(line),
|
||||
|
||||
@@ -147,15 +147,6 @@ const ANTIPATTERNS = [
|
||||
},
|
||||
|
||||
// ── Quality: general design and accessibility issues ──
|
||||
{
|
||||
id: 'pure-black-white',
|
||||
category: 'quality',
|
||||
name: 'Pure black background',
|
||||
description:
|
||||
'Pure #000000 as a background color looks harsh and unnatural. Tint it slightly toward your brand hue (e.g., oklch(12% 0.01 250)) for a more refined feel.',
|
||||
skillSection: 'Color & Contrast',
|
||||
skillGuideline: 'pure black (#000)',
|
||||
},
|
||||
{
|
||||
id: 'gray-on-color',
|
||||
category: 'quality',
|
||||
|
||||
@@ -78,11 +78,6 @@ function checkColors(opts) {
|
||||
}
|
||||
const findings = [];
|
||||
|
||||
// Pure black background (only solid or near-solid, not semi-transparent overlays)
|
||||
if (bgColor && bgColor.a >= 0.9 && bgColor.r === 0 && bgColor.g === 0 && bgColor.b === 0) {
|
||||
findings.push({ id: 'pure-black-white', snippet: '#000000 background' });
|
||||
}
|
||||
|
||||
if (hasDirectText && textColor && !isEmojiOnly) {
|
||||
// Run background-dependent checks against either a solid bg or, if the
|
||||
// ancestor is a gradient, against every gradient stop (use the worst case).
|
||||
@@ -138,9 +133,6 @@ function checkColors(opts) {
|
||||
// Tailwind class checks
|
||||
if (classList) {
|
||||
const classStr = typeof classList === 'string' ? classList : Array.from(classList).join(' ');
|
||||
if (/\bbg-black\b(?!\/)/.test(classStr)) {
|
||||
findings.push({ id: 'pure-black-white', snippet: 'bg-black' });
|
||||
}
|
||||
|
||||
const grayMatch = classStr.match(/\btext-(?:gray|slate|zinc|neutral|stone)-\d+\b/);
|
||||
const colorBgMatch = classStr.match(/\bbg-(?:red|orange|amber|yellow|lime|green|emerald|teal|cyan|sky|blue|indigo|violet|purple|fuchsia|pink|rose)-\d+\b/);
|
||||
@@ -456,12 +448,6 @@ function checkHtmlPatterns(html) {
|
||||
|
||||
// --- Color ---
|
||||
|
||||
// Pure black background
|
||||
const pureBlackBgRe = /background(?:-color)?\s*:\s*(?:#000000|#000|rgb\(\s*0,\s*0,\s*0\s*\))\b/gi;
|
||||
if (pureBlackBgRe.test(html)) {
|
||||
findings.push({ id: 'pure-black-white', snippet: 'Pure #000 background' });
|
||||
}
|
||||
|
||||
// AI color palette: purple/violet
|
||||
const purpleHexRe = /#(?:7c3aed|8b5cf6|a855f7|9333ea|7e22ce|6d28d9|6366f1|764ba2|667eea)\b/gi;
|
||||
if (purpleHexRe.test(html)) {
|
||||
|
||||
@@ -1841,45 +1841,54 @@
|
||||
fetch(url)
|
||||
.then(r => { if (!r.ok) throw new Error(r.status); return r.text(); })
|
||||
.then(html => {
|
||||
// Parse the raw source HTML
|
||||
const parser = new DOMParser();
|
||||
const doc = parser.parseFromString(html, 'text/html');
|
||||
const srcWrapper = doc.querySelector('[data-impeccable-variants="' + sessionId + '"]');
|
||||
let srcWrapper = null;
|
||||
|
||||
// Full-file parse works for HTML/JSX; Astro/Vue sources need marker extraction.
|
||||
const startMark = '<!-- impeccable-variants-start ' + sessionId + ' -->';
|
||||
const endMark = '<!-- impeccable-variants-end ' + sessionId + ' -->';
|
||||
const startIdx = html.indexOf(startMark);
|
||||
const endIdx = html.indexOf(endMark);
|
||||
const block = startIdx !== -1 && endIdx !== -1 && endIdx > startIdx
|
||||
? html.slice(startIdx + startMark.length, endIdx).trim()
|
||||
: html;
|
||||
const doc = parser.parseFromString(block, 'text/html');
|
||||
srcWrapper = doc.querySelector('[data-impeccable-variants="' + sessionId + '"]');
|
||||
if (!srcWrapper) {
|
||||
console.error('[impeccable] Variant wrapper not found in source file.');
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the original element in the live DOM.
|
||||
// The original is inside the wrapper in the source. We find the
|
||||
// corresponding element in the live DOM by matching the first child's
|
||||
// tag + classes from the original snapshot.
|
||||
const origContent = srcWrapper.querySelector('[data-impeccable-variant="original"] > :first-child');
|
||||
if (!origContent) return;
|
||||
|
||||
const tag = origContent.tagName.toLowerCase();
|
||||
const cls = origContent.className;
|
||||
let liveEl = null;
|
||||
if (origContent.id) {
|
||||
liveEl = document.getElementById(origContent.id);
|
||||
} else if (cls) {
|
||||
// Find by tag + exact class match
|
||||
const candidates = document.querySelectorAll(tag + '.' + cls.split(' ')[0]);
|
||||
for (const c of candidates) {
|
||||
if (c.className === cls && !own(c)) { liveEl = c; break; }
|
||||
}
|
||||
}
|
||||
|
||||
if (!liveEl) {
|
||||
console.error('[impeccable] Could not find original element in live DOM.');
|
||||
return;
|
||||
}
|
||||
|
||||
const previousVisibleVariant = currentSessionId === sessionId ? visibleVariant : 0;
|
||||
|
||||
// Replace the live element with the full wrapper from source
|
||||
const wrapper = srcWrapper.cloneNode(true);
|
||||
liveEl.parentElement.replaceChild(wrapper, liveEl);
|
||||
|
||||
// Wrapper already in DOM (wrap HMR landed, variant insert did not).
|
||||
const existingWrapper = document.querySelector('[data-impeccable-variants="' + sessionId + '"]');
|
||||
if (existingWrapper) {
|
||||
existingWrapper.parentElement.replaceChild(wrapper, existingWrapper);
|
||||
} else {
|
||||
const origContent = srcWrapper.querySelector('[data-impeccable-variant="original"] > :first-child');
|
||||
if (!origContent) return;
|
||||
|
||||
const tag = origContent.tagName.toLowerCase();
|
||||
const cls = origContent.className;
|
||||
let liveEl = null;
|
||||
if (origContent.id) {
|
||||
liveEl = document.getElementById(origContent.id);
|
||||
} else if (cls) {
|
||||
const candidates = document.querySelectorAll(tag + '.' + cls.split(' ')[0]);
|
||||
for (const c of candidates) {
|
||||
if (c.className === cls && !own(c)) { liveEl = c; break; }
|
||||
}
|
||||
}
|
||||
|
||||
if (!liveEl) {
|
||||
console.error('[impeccable] Could not find original element in live DOM.');
|
||||
return;
|
||||
}
|
||||
|
||||
liveEl.parentElement.replaceChild(wrapper, liveEl);
|
||||
}
|
||||
|
||||
// Update state: count variants, preserving the user's current variant
|
||||
// when a late HMR/source reinjection lands after they have cycled.
|
||||
@@ -2221,6 +2230,11 @@
|
||||
}
|
||||
break;
|
||||
}
|
||||
// Source fallback when HMR did not land variants in this tab.
|
||||
if (msg.file && msg.id && state === 'GENERATING' && msg.id === currentSessionId) {
|
||||
injectVariantsFromSource(msg.file, msg.id);
|
||||
break;
|
||||
}
|
||||
// Variants are in source but not in the DOM yet. Common when the
|
||||
// picked element lived inside conditional render (closed modal,
|
||||
// hidden tab, a route the user navigated away from). The variant
|
||||
|
||||
@@ -21,7 +21,7 @@ import path from 'node:path';
|
||||
import net from 'node:net';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import { parseDesignMd } from './design-parser.mjs';
|
||||
import { resolveContextDir } from './load-context.mjs';
|
||||
import { resolveContextDir } from './context.mjs';
|
||||
import { createLiveSessionStore } from './live-session-store.mjs';
|
||||
import {
|
||||
getDesignSidecarPath,
|
||||
@@ -33,7 +33,7 @@ import {
|
||||
} from './impeccable-paths.mjs';
|
||||
|
||||
const __dirname = path.dirname(fileURLToPath(import.meta.url));
|
||||
// PRODUCT.md / DESIGN.md live wherever load-context.mjs resolves. The generated
|
||||
// PRODUCT.md / DESIGN.md live wherever context.mjs resolves. The generated
|
||||
// DESIGN sidecar is project-local at .impeccable/design.json, with legacy
|
||||
// DESIGN.json fallback for existing projects.
|
||||
const CONTEXT_DIR = resolveContextDir(process.cwd());
|
||||
@@ -187,8 +187,7 @@ function loadBrowserScripts() {
|
||||
function hasProjectContext() {
|
||||
// PRODUCT.md carries brand voice / anti-references — that's what determines
|
||||
// whether variants are brand-aware. DESIGN.md (visual tokens) is a separate
|
||||
// concern, surfaced by the design panel's own empty state. Legacy
|
||||
// .impeccable.md is auto-migrated to PRODUCT.md by load-context.mjs.
|
||||
// concern, surfaced by the design panel's own empty state.
|
||||
try {
|
||||
fs.accessSync(path.join(CONTEXT_DIR, 'PRODUCT.md'), fs.constants.R_OK);
|
||||
return true;
|
||||
|
||||
@@ -370,11 +370,14 @@ function buildCssAuthoring(styleMode, count) {
|
||||
selectorExamples: variantNumbers.map((n) => `[data-impeccable-variant="${n}"] > .variant-class`),
|
||||
requirements: [
|
||||
'Use the styleTag exactly; the is:inline attribute is required for this file.',
|
||||
'Put raw CSS directly between the styleTag opening and a plain </style> close.',
|
||||
'Prefix every preview selector with the matching [data-impeccable-variant="N"] selector.',
|
||||
'Keep selectors anchored to the generated variant wrapper; do not rely on component CSS scoping for preview rules.',
|
||||
],
|
||||
forbidden: [
|
||||
'Do not use @scope for this styleMode.',
|
||||
'Do not wrap style content in a JSX/TSX template literal ({` ... `}); that syntax is for .tsx/.jsx only.',
|
||||
'Do not put { immediately after the style opening tag; Astro parses { as expression syntax.',
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ import { execSync } from 'node:child_process';
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
import { loadContext } from './load-context.mjs';
|
||||
import { loadContext } from './context.mjs';
|
||||
import { resolveFiles } from './live-inject.mjs';
|
||||
import { readLiveServerInfo } from './impeccable-paths.mjs';
|
||||
|
||||
@@ -80,7 +80,7 @@ The agent should then:
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
// 4. Load PRODUCT.md + DESIGN.md context (auto-migrates legacy .impeccable.md)
|
||||
// 4. Load PRODUCT.md + DESIGN.md context.
|
||||
const ctx = loadContext(process.cwd());
|
||||
|
||||
// 5. Compute drift-heal: compare resolved inject targets against the
|
||||
@@ -102,7 +102,6 @@ The agent should then:
|
||||
hasDesign: ctx.hasDesign,
|
||||
design: ctx.design,
|
||||
designPath: ctx.designPath,
|
||||
migrated: ctx.migrated,
|
||||
}, null, 2));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,141 +0,0 @@
|
||||
/**
|
||||
* Shared context loader for every impeccable command that needs to know
|
||||
* "who is this for" and "what does this look like".
|
||||
*
|
||||
* Input: project root (process.cwd()).
|
||||
*
|
||||
* Output (JSON to stdout):
|
||||
* {
|
||||
* hasProduct: boolean, // PRODUCT.md found (or auto-migrated)
|
||||
* product: string | null, // PRODUCT.md contents
|
||||
* productPath: string | null, // relative path
|
||||
* hasDesign: boolean, // DESIGN.md found
|
||||
* design: string | null, // DESIGN.md contents
|
||||
* designPath: string | null,
|
||||
* migrated: boolean, // true if we auto-renamed .impeccable.md -> PRODUCT.md
|
||||
* contextDir: string, // absolute path of the directory the files were found in
|
||||
* }
|
||||
*
|
||||
* Filename matching is case-insensitive for PRODUCT.md and DESIGN.md. The
|
||||
* Google DESIGN.md convention is uppercase at repo root; Kiro-style and
|
||||
* lowercase variants are also matched so users don't get punished for case.
|
||||
*
|
||||
* Lookup directory resolution (first match wins):
|
||||
* 1. process.env.IMPECCABLE_CONTEXT_DIR (absolute or relative to cwd)
|
||||
* 2. cwd, if PRODUCT.md / DESIGN.md / .impeccable.md is there (back-compat)
|
||||
* 3. Auto-fallback subdirectories of cwd: .agents/context/, then docs/
|
||||
* 4. cwd as a default "no context found" location
|
||||
*
|
||||
* Legacy `.impeccable.md` -> PRODUCT.md migration only fires at cwd root;
|
||||
* fallback directories are read-only as far as auto-rename is concerned.
|
||||
*/
|
||||
|
||||
import fs from 'node:fs';
|
||||
import path from 'node:path';
|
||||
|
||||
const PRODUCT_NAMES = ['PRODUCT.md', 'Product.md', 'product.md'];
|
||||
const DESIGN_NAMES = ['DESIGN.md', 'Design.md', 'design.md'];
|
||||
const LEGACY_NAMES = ['.impeccable.md'];
|
||||
const FALLBACK_DIRS = ['.agents/context', 'docs'];
|
||||
|
||||
/**
|
||||
* Resolve the directory that holds PRODUCT.md / DESIGN.md for
|
||||
* this project. Exported so other scripts (e.g. live-server.mjs) can read the
|
||||
* design files from the same location the loader uses.
|
||||
*/
|
||||
export function resolveContextDir(cwd = process.cwd()) {
|
||||
// 1. Explicit override
|
||||
const envDir = process.env.IMPECCABLE_CONTEXT_DIR;
|
||||
if (envDir && envDir.trim()) {
|
||||
const trimmed = envDir.trim();
|
||||
return path.isAbsolute(trimmed) ? trimmed : path.resolve(cwd, trimmed);
|
||||
}
|
||||
|
||||
// 2. cwd wins if any canonical or legacy file is there. We check legacy too
|
||||
// so the auto-migration path in loadContext stays predictable.
|
||||
if (firstExisting(cwd, [...PRODUCT_NAMES, ...DESIGN_NAMES, ...LEGACY_NAMES])) {
|
||||
return cwd;
|
||||
}
|
||||
|
||||
// 3. Auto-fallback subdirs. Match if PRODUCT.md or DESIGN.md is present;
|
||||
// legacy `.impeccable.md` does not pull the lookup into a fallback dir.
|
||||
for (const rel of FALLBACK_DIRS) {
|
||||
const candidate = path.resolve(cwd, rel);
|
||||
if (firstExisting(candidate, [...PRODUCT_NAMES, ...DESIGN_NAMES])) {
|
||||
return candidate;
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Nothing found — keep the historical "default to cwd" behaviour so the
|
||||
// caller's `hasProduct === false` branch still fires the same way.
|
||||
return cwd;
|
||||
}
|
||||
|
||||
export function loadContext(cwd = process.cwd()) {
|
||||
let migrated = false;
|
||||
const contextDir = resolveContextDir(cwd);
|
||||
|
||||
// 1. Look for PRODUCT.md (case-insensitive) in the resolved dir
|
||||
let productPath = firstExisting(contextDir, PRODUCT_NAMES);
|
||||
|
||||
// 2. Legacy: if no PRODUCT.md but .impeccable.md exists at cwd root, rename
|
||||
// it in place. We only migrate at the root — fallback dirs are read-only
|
||||
// so we don't surprise users by mutating files under docs/ or .agents/.
|
||||
if (!productPath && contextDir === cwd) {
|
||||
const legacyPath = firstExisting(cwd, LEGACY_NAMES);
|
||||
if (legacyPath) {
|
||||
const newPath = path.join(cwd, 'PRODUCT.md');
|
||||
try {
|
||||
fs.renameSync(legacyPath, newPath);
|
||||
productPath = newPath;
|
||||
migrated = true;
|
||||
} catch {
|
||||
// Rename failed (permissions, etc.) — fall back to reading legacy in place
|
||||
productPath = legacyPath;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. DESIGN.md (case-insensitive)
|
||||
const designPath = firstExisting(contextDir, DESIGN_NAMES);
|
||||
|
||||
const product = productPath ? safeRead(productPath) : null;
|
||||
const design = designPath ? safeRead(designPath) : null;
|
||||
|
||||
return {
|
||||
hasProduct: !!product,
|
||||
product,
|
||||
productPath: productPath ? path.relative(cwd, productPath) : null,
|
||||
hasDesign: !!design,
|
||||
design,
|
||||
designPath: designPath ? path.relative(cwd, designPath) : null,
|
||||
migrated,
|
||||
contextDir,
|
||||
};
|
||||
}
|
||||
|
||||
function firstExisting(dir, names) {
|
||||
for (const name of names) {
|
||||
const abs = path.join(dir, name);
|
||||
if (fs.existsSync(abs)) return abs;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function safeRead(p) {
|
||||
try { return fs.readFileSync(p, 'utf-8'); } catch { return null; }
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// CLI mode — print the context as JSON
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function cli() {
|
||||
const result = loadContext(process.cwd());
|
||||
console.log(JSON.stringify(result, null, 2));
|
||||
}
|
||||
|
||||
const _running = process.argv[1];
|
||||
if (_running?.endsWith('load-context.mjs') || _running?.endsWith('load-context.mjs/')) {
|
||||
cli();
|
||||
}
|
||||
@@ -1,93 +1,91 @@
|
||||
---
|
||||
name: impeccable
|
||||
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
|
||||
version: 3.1.1
|
||||
license: Apache 2.0. Based on Anthropic's frontend-design skill. See NOTICE.md for attribution.
|
||||
version: 3.2.0
|
||||
license: Apache 2.0
|
||||
---
|
||||
|
||||
Designs and iterates production-grade frontend interfaces. Real working code, committed design choices, exceptional craft.
|
||||
|
||||
## Setup
|
||||
|
||||
Before any design work or file edits:
|
||||
You MUST do these steps before proceeding:
|
||||
|
||||
1. Load context (PRODUCT.md / DESIGN.md) via the loader script.
|
||||
2. Identify the register and load the matching register reference (brand.md or product.md).
|
||||
3. **If the user invoked a sub-command (e.g. `craft`, `shape`, `audit`), load its reference file too.** This is non-negotiable: `craft` without `craft.md` loaded means you'll skip the shape-and-confirm step the user expects.
|
||||
1. Run `node .cursor/skills/impeccable/scripts/context.mjs` once per session. If you've already seen its output in this conversation, do not re-run it. The script either prints the project's PRODUCT.md (and DESIGN.md when present) as a markdown block, or tells you it's missing. Follow whatever it prints. **If it reports `NO_PRODUCT_MD`, stop and follow `reference/teach.md` before doing anything else.**
|
||||
2. Familiarize yourself with any existing design system, conventions, and components in the code. Don't reinvent the wheel; use what's there when it works, branch out when the UX wins.
|
||||
3. Read the matching register reference. **This is non-optional; skipping it produces generic output.** If the project is marketing, a landing page, a campaign, long-form content, or a portfolio (design IS the product), read `reference/brand.md`. If it is app UI, admin, a dashboard, or a tool (design SERVES the product), read `reference/product.md`. Pick by first match: (1) task cue ("landing page" vs "dashboard"); (2) surface in focus (the page, file, or route being worked on); (3) `register` field in PRODUCT.md.
|
||||
4. If the user invoked a sub-command (`craft`, `shape`, `audit`, ...), load its reference too.
|
||||
|
||||
Skipping these produces generic output that ignores the project.
|
||||
## Design guidance
|
||||
|
||||
### 1. Context gathering
|
||||
Produce ready-to-ship, production-grade code, not prototypes or starting points. Take no shortcuts unless the user asks for them (when in doubt, ask). Don't stop until arriving at a complete implementation (beautiful, responsive, fast, precise, bug-free, on brand). You take attention to detail seriously: every page, section or component crafted is battle tested using the tools available to you (browser screenshotting, computer use, etc). the model is capable of extraordinary work. Don't hold back.
|
||||
|
||||
Two files, case-insensitive. The loader looks at the project root by default and falls back to `.agents/context/` and `docs/` if the root is clean. Override with `IMPECCABLE_CONTEXT_DIR=path/to/dir` (absolute or relative to cwd).
|
||||
### General rules
|
||||
|
||||
- **PRODUCT.md**: required. Users, brand, tone, anti-references, strategic principles.
|
||||
- **DESIGN.md**: optional, strongly recommended. Colors, typography, elevation, components.
|
||||
#### Color
|
||||
|
||||
Load both in one call:
|
||||
- **Verify contrast.** Body text must hit ≥4.5:1 against its background; large text (≥18px or bold ≥14px) needs ≥3:1. Placeholder text needs the same 4.5:1, not the muted-gray default. The most common failure: muted gray body text on a tinted near-white. If the contrast is even close, bump the body color toward the ink end of the ramp; light gray "for elegance" is the single biggest reason AI designs feel hard to read.
|
||||
- Gray text on a colored background looks washed out. Use a darker shade of the background's own hue, or a transparency of the text color.
|
||||
|
||||
```bash
|
||||
node .cursor/skills/impeccable/scripts/load-context.mjs
|
||||
```
|
||||
#### Typography
|
||||
|
||||
Consume the full JSON output. Never pipe through `head`, `tail`, `grep`, or `jq`. The output's `contextDir` field tells you where the files were resolved from.
|
||||
- Cap body line length at 65–75ch.
|
||||
- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
|
||||
- Cap font-family count at 3 (display + body + optional mono). More than 3 reads as indecision, not richness. One well-tuned family with weight contrast usually beats three competing typefaces.
|
||||
- Don't pair fonts that are similar but not identical (two geometric sans-serifs, two humanist sans-serifs). Pair on a contrast axis (serif + sans, geometric + humanist) or use one family in multiple weights.
|
||||
- No all-caps body copy. Reserve uppercase for short labels (≤4 words), section eyebrows (used sparingly per the Absolute bans), and badges. Sentences in ALL CAPS are unreadable at body sizes.
|
||||
- Hero / display heading ceiling: clamp() max ≤ 6rem (~96px). Above that the page is shouting, not designing.
|
||||
- Display heading letter-spacing floor: ≥ -0.04em. Anything tighter and letters touch; cramped, not "designed".
|
||||
- Use `text-wrap: balance` on h1–h3 for even line lengths; `text-wrap: pretty` on long prose to reduce orphans.
|
||||
- Use `font-variant-numeric: tabular-nums` on data tables, totals, and any column of aligned numbers.
|
||||
|
||||
If the output is already in this session's conversation history, don't re-run. Exceptions requiring a fresh load: you just ran `/impeccable teach` or `/impeccable document` (they rewrite the files), or the user manually edited one.
|
||||
#### Layout
|
||||
|
||||
`/impeccable live` already warms context via `live.mjs`. If you've run `live.mjs`, don't also run `load-context.mjs` this session.
|
||||
- Vary spacing for rhythm.
|
||||
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
|
||||
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
|
||||
- Don't wrap everything in a container. Most things don't need one.
|
||||
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
|
||||
- For responsive grids without breakpoints: `repeat(auto-fit, minmax(280px, 1fr))`.
|
||||
- Build a semantic z-index scale (dropdown → sticky → modal-backdrop → modal → toast → tooltip). Never arbitrary values like 999 or 9999.
|
||||
|
||||
If PRODUCT.md is missing, empty, or placeholder (`[TODO]` markers, <200 chars): run `/impeccable teach`, then resume the user's original task with the fresh context. If the original task was `/impeccable craft`, resume into `/impeccable shape` before any implementation work.
|
||||
#### Motion
|
||||
- Motion should be intentional, and not be an afterthought. consider it as part of the build.
|
||||
- Don't animate CSS layout properties unless truly needed.
|
||||
- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
|
||||
- Use libraries for more advanced motion needs (e.g. motion, gsap, anime.js, lenis etc)
|
||||
- Reduced motion is not optional. Every animation needs a `@media (prefers-reduced-motion: reduce)` alternative: typically a crossfade or instant transition.
|
||||
- Sibling stagger on a list (cards, list items) is legitimate. Whole-section fade-on-scroll on every scrolled section is not a list; it's the saturated AI motion reflex.
|
||||
- Premium motion materials are not just transform/opacity. Blur, backdrop-filter, clip-path, mask, and shadow/glow are part of the palette when they materially improve the effect and stay smooth.
|
||||
|
||||
If DESIGN.md is missing: nudge once per session (*"Run `/impeccable document` for more on-brand output"*), then proceed.
|
||||
#### Interaction
|
||||
|
||||
### 2. Register
|
||||
- Never `outline: none` without a replacement. Use `:focus-visible` to show focus rings only for keyboard users; never strip focus indicators unconditionally.
|
||||
- Placeholders aren't labels. Always use a visible `<label>` element; placeholder text disappears on input and breaks accessibility.
|
||||
- Dropdowns rendered with `position: absolute` inside an `overflow: hidden` or `overflow: auto` container will be clipped. Use the native `<dialog>` / popover API, `position: fixed`, or a portal to escape the stacking context.
|
||||
|
||||
Every design task is **brand** (marketing, landing, campaign, long-form content, portfolio: design IS the product) or **product** (app UI, admin, dashboard, tool: design SERVES the product).
|
||||
### Copy
|
||||
|
||||
Identify before designing. Priority: (1) cue in the task itself ("landing page" vs "dashboard"); (2) the surface in focus (the page, file, or route being worked on); (3) `register` field in PRODUCT.md. First match wins.
|
||||
- Every word earns its place. No restated headings, no intros that repeat the title.
|
||||
- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
|
||||
- **No aphoristic-cadence body copy as a default voice.** Don't fall into the rhythm of "serious statement, then punchy short negation" as the page's recurring voice. If three or more section copy blocks on the page land on a short rebuttal-shaped sentence, rewrite. Specific, not aphoristic.
|
||||
- **No marketing buzzwords.** The streamline / empower / supercharge / leverage / unleash / transform / seamless / world-class / enterprise-grade / next-generation / cutting-edge / game-changer / mission-critical family of phrases. Pick a specific noun and a verb that describes what the product literally does.
|
||||
- Button labels: verb + object. "Save changes" beats "OK"; "Delete project" beats "Yes". The label should say what will happen.
|
||||
- Link text needs standalone meaning. "View pricing plans" beats "Click here"; screen readers announce links out of context.
|
||||
|
||||
If PRODUCT.md lacks the `register` field (legacy), infer it once from its "Users" and "Product Purpose" sections, then cache the inferred value for the session. Suggest the user run `/impeccable teach` to add the field explicitly.
|
||||
### New projects only (when no prior work exists)
|
||||
|
||||
Load the matching reference: [reference/brand.md](reference/brand.md) or [reference/product.md](reference/product.md). The shared design laws below apply to both.
|
||||
#### Color & Theme
|
||||
|
||||
## Shared design laws
|
||||
|
||||
Apply to every design, both registers. Match implementation complexity to the aesthetic vision: maximalism needs elaborate code, minimalism needs precision. Interpret creatively. Vary across projects; never converge on the same choices. the model is capable of extraordinary work. Don't hold back.
|
||||
|
||||
### Color
|
||||
|
||||
- Use OKLCH. Reduce chroma as lightness approaches 0 or 100; high chroma at extremes looks garish.
|
||||
- Never use `#000` or `#fff`. Tint every neutral toward the brand hue (chroma 0.005–0.01 is enough).
|
||||
- Use OKLCH.
|
||||
- Don't default to a cream / sand / beige body bg (white is fine) - this is a common AI trope in 2026.
|
||||
- Tinted neutrals: add 0.005–0.015 chroma toward the brand's hue. Don't default-tint toward warm or cool "because the brand feels that way"; that's the cross-project monoculture move.
|
||||
- When picking a theme: Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe.".Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough. Add detail until it does.
|
||||
- Pick a **color strategy** before picking colors. Four steps on the commitment axis:
|
||||
- **Restrained**: tinted neutrals + one accent ≤10%. Product default; brand minimalism.
|
||||
- **Committed**: one saturated color carries 30–60% of the surface. Brand default for identity-driven pages.
|
||||
- **Full palette**: 3–4 named roles, each used deliberately. Brand campaigns; product data viz.
|
||||
- **Drenched**: the surface IS the color. Brand heroes, campaign pages.
|
||||
- The "one accent ≤10%" rule is Restrained only. Committed / Full palette / Drenched exceed it on purpose. Don't collapse every design to Restrained by reflex.
|
||||
|
||||
### Theme
|
||||
|
||||
Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe."
|
||||
|
||||
Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough. Add detail until it does.
|
||||
|
||||
"Observability dashboard" does not force an answer. "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" does. Run the sentence, not the category.
|
||||
|
||||
### Typography
|
||||
|
||||
- Cap body line length at 65–75ch.
|
||||
- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
|
||||
|
||||
### Layout
|
||||
|
||||
- Vary spacing for rhythm. Same padding everywhere is monotony.
|
||||
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
|
||||
- Don't wrap everything in a container. Most things don't need one.
|
||||
|
||||
### Motion
|
||||
|
||||
- Don't animate CSS layout properties.
|
||||
- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
|
||||
|
||||
### Absolute bans
|
||||
|
||||
@@ -99,11 +97,9 @@ Match-and-refuse. If you're about to write any of these, rewrite the element wit
|
||||
- **The hero-metric template.** Big number, small label, supporting stats, gradient accent. SaaS cliché.
|
||||
- **Identical card grids.** Same-sized cards with icon + heading + text, repeated endlessly.
|
||||
- **Modal as first thought.** Modals are usually laziness. Exhaust inline / progressive alternatives first.
|
||||
|
||||
### Copy
|
||||
|
||||
- Every word earns its place. No restated headings, no intros that repeat the title.
|
||||
- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
|
||||
- **Tiny uppercase tracked eyebrow above every section.** The 2023-era kicker (small all-caps text with wide tracking, "ABOUT" "PROCESS" "PRICING" above each heading) is now the saturated AI scaffold; it appears on 55-95% of generations regardless of brief, which is the definition of a tell. One named kicker as a deliberate brand system is voice; an eyebrow on every section is AI grammar. Choose a different cadence.
|
||||
- **Numbered section markers (01 / 02 / 03).** Section labels as numbered display digits is the same trope, one tier deeper. If you find yourself reaching for them, you're scaffolding by reflex.
|
||||
- **Text that overflows its container.** Long heading words plus large clamp scales plus narrow grids cause headline overflow on tablet/mobile. Test the heading copy at every breakpoint; if it overflows, reduce the clamp max or rewrite the copy. The viewport is part of the design.
|
||||
|
||||
### The AI slop test
|
||||
|
||||
@@ -111,7 +107,7 @@ If someone could look at this interface and say "AI made that" without doubt, it
|
||||
|
||||
**Category-reflex check.** Run at two altitudes; the second one catches what the first one misses.
|
||||
|
||||
- **First-order:** if someone could guess the theme + palette from the category alone ("observability → dark blue", "healthcare → white + teal", "finance → navy + gold", "crypto → neon on black"), it's the first training-data reflex. Rework the scene sentence and color strategy until the answer isn't obvious from the domain.
|
||||
- **First-order:** if someone could guess the theme + palette from the category alone, it's the first training-data reflex. Rework the scene sentence and color strategy until the answer isn't obvious from the domain.
|
||||
- **Second-order:** if someone could guess the aesthetic family from category-plus-anti-references ("AI workflow tool that's not SaaS-cream → editorial-typographic", "fintech that's not navy-and-gold → terminal-native dark mode"), it's the trap one tier deeper. The first reflex was avoided; the second wasn't. Rework until both answers are not obvious. The brand register's [reflex-reject aesthetic lanes](reference/brand.md) list catches the currently-saturated families.
|
||||
|
||||
## Commands
|
||||
@@ -148,7 +144,8 @@ Plus two management commands: `pin <command>` and `unpin <command>`, detailed be
|
||||
|
||||
1. **No argument**: render the table above as the user-facing command menu, grouped by category. Ask what they'd like to do.
|
||||
2. **First word matches a command**: load its reference file and follow its instructions. Everything after the command name is the target.
|
||||
3. **First word doesn't match**: general design invocation. Apply the setup steps, shared design laws, and the loaded register reference, using the full argument as context.
|
||||
3. **First word doesn't match, but the intent clearly maps to one command** (e.g. "fix the spacing" → `layout`, "rewrite this error message" → `clarify`, "the colors feel flat" → `colorize`): load that command's reference and proceed as if invoked. If two commands could fit, ask once which.
|
||||
4. **No clear command match**: general design invocation. Apply the setup steps, the General rules, and the loaded register reference, using the full argument as context.
|
||||
|
||||
Setup (context gathering, register) is already loaded by then; sub-commands don't re-invoke `/impeccable`.
|
||||
|
||||
|
||||
@@ -188,3 +188,124 @@ Test thoroughly across contexts:
|
||||
- **Slow connections**: Test on throttled network
|
||||
|
||||
When the adaptation feels native to each context, hand off to `/impeccable polish` for the final pass.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `responsive-design.md` and live inline now so the adapt flow has its deep responsive reference in one place.
|
||||
|
||||
### Responsive Design
|
||||
|
||||
#### Mobile-First: Write It Right
|
||||
|
||||
Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
|
||||
|
||||
#### Breakpoints: Content-Driven
|
||||
|
||||
Don't chase device sizes; let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use `clamp()` for fluid values without breakpoints.
|
||||
|
||||
#### Detect Input Method, Not Just Screen Size
|
||||
|
||||
**Screen size doesn't tell you input method.** A laptop with touchscreen, a tablet with keyboard. Use pointer and hover queries:
|
||||
|
||||
```css
|
||||
/* Fine pointer (mouse, trackpad) */
|
||||
@media (pointer: fine) {
|
||||
.button { padding: 8px 16px; }
|
||||
}
|
||||
|
||||
/* Coarse pointer (touch, stylus) */
|
||||
@media (pointer: coarse) {
|
||||
.button { padding: 12px 20px; } /* Larger touch target */
|
||||
}
|
||||
|
||||
/* Device supports hover */
|
||||
@media (hover: hover) {
|
||||
.card:hover { transform: translateY(-2px); }
|
||||
}
|
||||
|
||||
/* Device doesn't support hover (touch) */
|
||||
@media (hover: none) {
|
||||
.card { /* No hover state - use active instead */ }
|
||||
}
|
||||
```
|
||||
|
||||
**Critical**: Don't rely on hover for functionality. Touch users can't hover.
|
||||
|
||||
#### Safe Areas: Handle the Notch
|
||||
|
||||
Modern phones have notches, rounded corners, and home indicators. Use `env()`:
|
||||
|
||||
```css
|
||||
body {
|
||||
padding-top: env(safe-area-inset-top);
|
||||
padding-bottom: env(safe-area-inset-bottom);
|
||||
padding-left: env(safe-area-inset-left);
|
||||
padding-right: env(safe-area-inset-right);
|
||||
}
|
||||
|
||||
/* With fallback */
|
||||
.footer {
|
||||
padding-bottom: max(1rem, env(safe-area-inset-bottom));
|
||||
}
|
||||
```
|
||||
|
||||
**Enable viewport-fit** in your meta tag:
|
||||
```html
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
|
||||
```
|
||||
|
||||
#### Responsive Images: Get It Right
|
||||
|
||||
##### srcset with Width Descriptors
|
||||
|
||||
```html
|
||||
<img
|
||||
src="hero-800.jpg"
|
||||
srcset="
|
||||
hero-400.jpg 400w,
|
||||
hero-800.jpg 800w,
|
||||
hero-1200.jpg 1200w
|
||||
"
|
||||
sizes="(max-width: 768px) 100vw, 50vw"
|
||||
alt="Hero image"
|
||||
>
|
||||
```
|
||||
|
||||
**How it works**:
|
||||
- `srcset` lists available images with their actual widths (`w` descriptors)
|
||||
- `sizes` tells the browser how wide the image will display
|
||||
- Browser picks the best file based on viewport width AND device pixel ratio
|
||||
|
||||
##### Picture Element for Art Direction
|
||||
|
||||
When you need different crops/compositions (not just resolutions):
|
||||
|
||||
```html
|
||||
<picture>
|
||||
<source media="(min-width: 768px)" srcset="wide.jpg">
|
||||
<source media="(max-width: 767px)" srcset="tall.jpg">
|
||||
<img src="fallback.jpg" alt="...">
|
||||
</picture>
|
||||
```
|
||||
|
||||
#### Layout Adaptation Patterns
|
||||
|
||||
**Navigation**: Three stages: hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. **Tables**: Transform to cards on mobile using `display: block` and `data-label` attributes. **Progressive disclosure**: Use `<details>/<summary>` for content that can collapse on mobile.
|
||||
|
||||
#### Testing: Don't Trust DevTools Alone
|
||||
|
||||
DevTools device emulation is useful for layout but misses:
|
||||
|
||||
- Actual touch interactions
|
||||
- Real CPU/memory constraints
|
||||
- Network latency patterns
|
||||
- Font rendering differences
|
||||
- Browser chrome/keyboard appearances
|
||||
|
||||
**Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
|
||||
|
||||
@@ -6,7 +6,7 @@ Add motion that conveys state, gives feedback, and clarifies hierarchy. Cut moti
|
||||
|
||||
## Register
|
||||
|
||||
Brand: orchestrated page-load sequences, staggered reveals, scroll-driven animation. Motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions.
|
||||
Brand: motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions. The saturated AI default is fade-and-rise reveals on every scrolled section; that's a tell, not a choreography. Reserve scroll-triggered motion for moments that earn it.
|
||||
|
||||
Product: 150–250 ms on most transitions. Motion conveys state: feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.
|
||||
|
||||
@@ -49,10 +49,11 @@ Create a purposeful animation plan:
|
||||
Add motion systematically across these categories:
|
||||
|
||||
### Entrance Animations
|
||||
- **Page load choreography**: Stagger element reveals (100-150ms delays), fade + slide combinations
|
||||
- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
|
||||
- **Content reveals**: Scroll-triggered animations using intersection observer
|
||||
- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management
|
||||
- **List rhythm**: Sibling stagger is legitimate for cards-in-a-grid or list-items-appearing. Whole-section fade-on-scroll is not a list and is not legitimate. Cap total stagger time: 10 items at 50ms each = 500ms total. For more items, reduce per-item delay or cap the staggered count.
|
||||
|
||||
Use CSS custom properties for clean stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"`, `style="--i: 1"`, etc. on each item.
|
||||
|
||||
### Micro-interactions
|
||||
- **Button feedback**:
|
||||
@@ -97,11 +98,14 @@ Use appropriate techniques for each animation:
|
||||
|
||||
### Timing & Easing
|
||||
|
||||
**Durations by purpose:**
|
||||
- **100-150ms**: Instant feedback (button press, toggle)
|
||||
- **200-300ms**: State changes (hover, menu open)
|
||||
- **300-500ms**: Layout changes (accordion, modal)
|
||||
- **500-800ms**: Entrance animations (page load)
|
||||
**Duration: the 100/300/500 rule.** Timing matters more than easing for "feels right":
|
||||
|
||||
| Duration | Use Case | Examples |
|
||||
|----------|----------|----------|
|
||||
| **100–150ms** | Instant feedback | Button press, toggle, color change |
|
||||
| **200–300ms** | State changes | Menu open, tooltip, hover state |
|
||||
| **300–500ms** | Layout changes | Accordion, modal, drawer |
|
||||
| **500–800ms** | Entrance animations | Page load, hero reveal |
|
||||
|
||||
**Easing curves (use these, not CSS defaults):**
|
||||
```css
|
||||
@@ -134,13 +138,35 @@ Use appropriate techniques for each animation:
|
||||
- GSAP for complex sequences
|
||||
```
|
||||
|
||||
### Motion Materials
|
||||
|
||||
Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties. Match material to effect:
|
||||
|
||||
- **Transform / opacity**: movement, press feedback, simple reveals, list choreography
|
||||
- **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances
|
||||
- **Clip-path / masks**: wipes, reveals, editorial cropping, product-like transitions
|
||||
- **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state
|
||||
- **Grid-template-rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly
|
||||
|
||||
The hard rule isn't "transform and opacity only." It's: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify smoothness in-browser on target viewports.
|
||||
|
||||
### Performance
|
||||
- **Motion materials**: Use transform/opacity for reliable movement, but use blur, filters, masks, shadows, and color shifts when they materially improve the effect
|
||||
- **Layout safety**: Avoid casual animation of layout-driving properties (`width`, `height`, `top`, `left`, margins)
|
||||
- **will-change**: Add sparingly for known expensive animations
|
||||
- **will-change**: Add sparingly for known expensive animations only (e.g. on `:hover` or an `.animating` class), never preemptively across the whole page
|
||||
- **Scroll triggers**: Use Intersection Observer instead of scroll event listeners; unobserve after the animation fires once
|
||||
- **Bound expensive effects**: Keep blur/filter/shadow areas small or isolated, use `contain` where appropriate
|
||||
- **Monitor FPS**: Ensure 60fps on target devices
|
||||
|
||||
### Perceived Performance
|
||||
|
||||
Nobody cares how fast your site *is*, only how fast it feels. The 80ms threshold: anything under ~80ms feels instant because our brains buffer sensory input for that long to synchronize perception. Target this for micro-interactions.
|
||||
|
||||
- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
|
||||
- **Early completion**: Show content progressively, don't wait for everything (progressive images, streaming HTML, skeleton fade-ins).
|
||||
- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Use for low-stakes actions (likes, follows). Avoid for payments or destructive operations.
|
||||
- **Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances.
|
||||
- **Caution**: Too-fast responses can decrease perceived value for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
|
||||
|
||||
### Accessibility
|
||||
```css
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
|
||||
@@ -50,7 +50,7 @@ Create a strategy to increase impact while maintaining coherence:
|
||||
Systematically increase impact across these dimensions:
|
||||
|
||||
### Typography Amplification
|
||||
- **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and [typography.md](typography.md) for inspiration)
|
||||
- **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and the [Reference Material section of typeset.md](typeset.md#reference-material) for inspiration)
|
||||
- **Extreme scale**: Create dramatic size jumps (3x-5x differences, not 1.5x)
|
||||
- **Weight contrast**: Pair 900 weights with 200 weights, not 600 with 400
|
||||
- **Unexpected choices**: Variable fonts, display fonts for headlines, condensed/extended widths, monospace as intentional accent (not as lazy "dev tool" default)
|
||||
@@ -78,10 +78,10 @@ Systematically increase impact across these dimensions:
|
||||
- **Custom elements**: Illustrative elements, custom icons, decorative details that reinforce brand
|
||||
|
||||
### Motion & Animation
|
||||
- **Entrance choreography**: Staggered, dramatic page load animations with 50-100ms delays
|
||||
- **Scroll effects**: Parallax, reveal animations, scroll-triggered sequences
|
||||
- **Micro-interactions**: Satisfying hover effects, click feedback, state changes
|
||||
- **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic, which cheapen the effect)
|
||||
- **Hero moment**: One signature entrance, once. Not on every visit and not on every section.
|
||||
- **Micro-interactions**: Satisfying hover effects, click feedback, state changes.
|
||||
- **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic, which cheapen the effect).
|
||||
- **Bolder ≠ scroll-fade-rise on every section.** That's the saturated AI default, the opposite of bold.
|
||||
|
||||
### Composition Boldness
|
||||
- **Hero moments**: Create clear focal points with dramatic treatment
|
||||
|
||||
@@ -43,12 +43,7 @@ The reflex-reject lists apply to **new design choices**. When the existing brand
|
||||
|
||||
### Pairing and voice
|
||||
|
||||
Distinctive + refined is the goal. The specific shape depends on the brand:
|
||||
|
||||
- **Editorial / long-form / luxury**: display serif + sans body (a magazine shape).
|
||||
- **Tech / dev tools / fintech**: one committed sans, usually; custom-tight tracking, strong weight contrast inside a single family.
|
||||
- **Consumer / food / travel**: warmer pairings, often a humanist sans plus a script or display serif.
|
||||
- **Creative studios / agencies**: rule-breaking welcome. Mono-only, or display-only, or custom-drawn type as voice.
|
||||
Distinctive + refined is the goal. The specific shape depends on the brand, not on the brand's category. A category ("restaurant", "dev tool", "magazine", "fintech") is not a recipe; treating it as one is the first-order reflex SKILL.md warns against.
|
||||
|
||||
Two families minimum is the rule *only* when the voice needs it. A single well-chosen family with committed weight/size contrast is stronger than a timid display+body pair.
|
||||
|
||||
@@ -93,7 +88,7 @@ Brand surfaces lean on imagery. A restaurant, hotel, magazine, or product landin
|
||||
|
||||
## Motion
|
||||
|
||||
- One well-orchestrated page-load with staggered reveals beats scattered micro-interactions, when the brand invites it. Tech-minimal brands often skip entrance motion entirely; the restraint is the voice.
|
||||
- One well-orchestrated page-load beats scattered micro-interactions, when the brand invites it. Some brands skip entrance motion entirely; the restraint is the voice.
|
||||
- For collapsing/expanding sections, transition `grid-template-rows` rather than `height`.
|
||||
|
||||
## Brand bans (on top of the shared absolute bans)
|
||||
@@ -111,8 +106,7 @@ Brand surfaces lean on imagery. A restaurant, hotel, magazine, or product landin
|
||||
|
||||
Brand can afford things product can't. Take them.
|
||||
|
||||
- Ambitious first-load motion. Reveals, scroll-triggered transitions, typographic choreography.
|
||||
- Ambitious first-load motion. Reveals and typographic choreography that earn their place; not fade-on-scroll for every section.
|
||||
- Single-purpose viewports. One dominant idea per fold, long scroll, deliberate pacing.
|
||||
- Typographic risk. Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines, a single oversize word as a hero.
|
||||
- Unexpected color strategies. Palette IS voice; a calm brand and a restless brand should not share palette mechanics.
|
||||
- Art direction per section. Different sections can have different visual worlds if the narrative demands it. Consistency of voice beats consistency of treatment.
|
||||
|
||||
@@ -172,3 +172,117 @@ Test that copy improvements work:
|
||||
- **Tone**: Is it appropriate for the situation?
|
||||
|
||||
When the copy reads cleanly, hand off to `/impeccable polish` for the final pass.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `ux-writing.md` and live inline now so the clarify flow has its deep UX-writing reference in one place.
|
||||
|
||||
### UX Writing
|
||||
|
||||
#### The Button Label Problem
|
||||
|
||||
**Never use "OK", "Submit", or "Yes/No".** These are lazy and ambiguous. Use specific verb + object patterns:
|
||||
|
||||
| Bad | Good | Why |
|
||||
|-----|------|-----|
|
||||
| OK | Save changes | Says what will happen |
|
||||
| Submit | Create account | Outcome-focused |
|
||||
| Yes | Delete message | Confirms the action |
|
||||
| Cancel | Keep editing | Clarifies what "cancel" means |
|
||||
| Click here | Download PDF | Describes the destination |
|
||||
|
||||
**For destructive actions**, name the destruction:
|
||||
- "Delete" not "Remove" (delete is permanent, remove implies recoverable)
|
||||
- "Delete 5 items" not "Delete selected" (show the count)
|
||||
|
||||
#### Error Messages: The Formula
|
||||
|
||||
Every error message should answer: (1) What happened? (2) Why? (3) How to fix it? Example: "Email address isn't valid. Please include an @ symbol." not "Invalid input".
|
||||
|
||||
##### Error Message Templates
|
||||
|
||||
| Situation | Template |
|
||||
|-----------|----------|
|
||||
| **Format error** | "[Field] needs to be [format]. Example: [example]" |
|
||||
| **Missing required** | "Please enter [what's missing]" |
|
||||
| **Permission denied** | "You don't have access to [thing]. [What to do instead]" |
|
||||
| **Network error** | "We couldn't reach [thing]. Check your connection and [action]." |
|
||||
| **Server error** | "Something went wrong on our end. We're looking into it. [Alternative action]" |
|
||||
|
||||
##### Don't Blame the User
|
||||
|
||||
Reframe errors: "Please enter a date in MM/DD/YYYY format" not "You entered an invalid date".
|
||||
|
||||
#### Empty States Are Opportunities
|
||||
|
||||
Empty states are onboarding moments: (1) Acknowledge briefly, (2) Explain the value of filling it, (3) Provide a clear action. "No projects yet. Create your first one to get started." not just "No items".
|
||||
|
||||
#### Voice vs Tone
|
||||
|
||||
**Voice** is your brand's personality, consistent everywhere.
|
||||
**Tone** adapts to the moment.
|
||||
|
||||
| Moment | Tone Shift |
|
||||
|--------|------------|
|
||||
| Success | Celebratory, brief: "Done! Your changes are live." |
|
||||
| Error | Empathetic, helpful: "That didn't work. Here's what to try..." |
|
||||
| Loading | Reassuring: "Saving your work..." |
|
||||
| Destructive confirm | Serious, clear: "Delete this project? This can't be undone." |
|
||||
|
||||
**Never use humor for errors.** Users are already frustrated. Be helpful, not cute.
|
||||
|
||||
#### Writing for Accessibility
|
||||
|
||||
**Link text** must have standalone meaning: "View pricing plans" not "Click here". **Alt text** describes information, not the image: "Revenue increased 40% in Q4" not "Chart". Use `alt=""` for decorative images. **Icon buttons** need `aria-label` for screen reader context.
|
||||
|
||||
#### Writing for Translation
|
||||
|
||||
##### Plan for Expansion
|
||||
|
||||
German text is ~30% longer than English. Allocate space:
|
||||
|
||||
| Language | Expansion |
|
||||
|----------|-----------|
|
||||
| German | +30% |
|
||||
| French | +20% |
|
||||
| Finnish | +30-40% |
|
||||
| Chinese | -30% (fewer chars, but same width) |
|
||||
|
||||
##### Translation-Friendly Patterns
|
||||
|
||||
Keep numbers separate ("New messages: 3" not "You have 3 new messages"). Use full sentences as single strings (word order varies by language). Avoid abbreviations ("5 minutes ago" not "5 mins ago"). Give translators context about where strings appear.
|
||||
|
||||
#### Consistency: The Terminology Problem
|
||||
|
||||
Pick one term and stick with it:
|
||||
|
||||
| Inconsistent | Consistent |
|
||||
|--------------|------------|
|
||||
| Delete / Remove / Trash | Delete |
|
||||
| Settings / Preferences / Options | Settings |
|
||||
| Sign in / Log in / Enter | Sign in |
|
||||
| Create / Add / New | Create |
|
||||
|
||||
Build a terminology glossary and enforce it. Variety creates confusion.
|
||||
|
||||
#### Avoid Redundant Copy
|
||||
|
||||
If the heading explains it, the intro is redundant. If the button is clear, don't explain it again. Say it once, say it well.
|
||||
|
||||
#### Loading States
|
||||
|
||||
Be specific: "Saving your draft..." not "Loading...". For long waits, set expectations ("This usually takes 30 seconds") or show progress.
|
||||
|
||||
#### Confirmation Dialogs: Use Sparingly
|
||||
|
||||
Most confirmation dialogs are design failures; consider undo instead. When you must confirm: name the action, explain consequences, use specific button labels ("Delete project" / "Keep project", not "Yes" / "No").
|
||||
|
||||
#### Form Instructions
|
||||
|
||||
Show format with placeholders, not instructions. For non-obvious fields, explain why you're asking.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Jargon without explanation. Blaming users ("You made an error" → "This field is required"). Vague errors ("Something went wrong"). Varying terminology for variety. Humor for errors.
|
||||
|
||||
@@ -23,8 +23,8 @@ Before generating anything, run a brief direction conversation grounded in the s
|
||||
|
||||
Ask **2-3 targeted questions** about visual lane, color strategy, atmosphere, and named anchor references. Don't enumerate generic menus; tie each question to the shape brief's answers. Example shape-grounded questions:
|
||||
|
||||
- "Brief says 'editorial restraint, Klim-adjacent.' Are we closer to a quiet specimen page or a magazine-spread feel with hero imagery?"
|
||||
- "Palette strategy from shape was 'Committed.' Want it warm-grounded (deep oxblood + cream) or cool-grounded (slate + paper white)?"
|
||||
- "Brief says 'specimen-page restraint.' Are we closer to a quiet typographic page or a wider editorial spread with hero imagery?"
|
||||
- "Palette strategy from shape was 'Committed.' Which one color carries the surface (a brand-driven pick rather than a default warm-or-cool framing)? (And no, the answer isn't a cream/sand body bg; that's the saturated AI default.)"
|
||||
|
||||
**STOP and wait for answers.** These pin the palette before any pixel gets generated. Do not proceed to Step B until the user has responded.
|
||||
|
||||
|
||||
@@ -1,106 +0,0 @@
|
||||
# Cognitive Load Assessment
|
||||
|
||||
Cognitive load is the total mental effort required to use an interface. Overloaded users make mistakes, get frustrated, and leave. This reference helps identify and fix cognitive overload.
|
||||
|
||||
---
|
||||
|
||||
## Three Types of Cognitive Load
|
||||
|
||||
### Intrinsic Load: The Task Itself
|
||||
Complexity inherent to what the user is trying to do. You can't eliminate this, but you can structure it.
|
||||
|
||||
**Manage it by**:
|
||||
- Breaking complex tasks into discrete steps
|
||||
- Providing scaffolding (templates, defaults, examples)
|
||||
- Progressive disclosure: show what's needed now, hide the rest
|
||||
- Grouping related decisions together
|
||||
|
||||
### Extraneous Load: Bad Design
|
||||
Mental effort caused by poor design choices. **Eliminate this ruthlessly.** It's pure waste.
|
||||
|
||||
**Common sources**:
|
||||
- Confusing navigation that requires mental mapping
|
||||
- Unclear labels that force users to guess meaning
|
||||
- Visual clutter competing for attention
|
||||
- Inconsistent patterns that prevent learning
|
||||
- Unnecessary steps between user intent and result
|
||||
|
||||
### Germane Load: Learning Effort
|
||||
Mental effort spent building understanding. This is *good* cognitive load; it leads to mastery.
|
||||
|
||||
**Support it by**:
|
||||
- Progressive disclosure that reveals complexity gradually
|
||||
- Consistent patterns that reward learning
|
||||
- Feedback that confirms correct understanding
|
||||
- Onboarding that teaches through action, not walls of text
|
||||
|
||||
---
|
||||
|
||||
## Cognitive Load Checklist
|
||||
|
||||
Evaluate the interface against these 8 items:
|
||||
|
||||
- [ ] **Single focus**: Can the user complete their primary task without distraction from competing elements?
|
||||
- [ ] **Chunking**: Is information presented in digestible groups (≤4 items per group)?
|
||||
- [ ] **Grouping**: Are related items visually grouped together (proximity, borders, shared background)?
|
||||
- [ ] **Visual hierarchy**: Is it immediately clear what's most important on the screen?
|
||||
- [ ] **One thing at a time**: Can the user focus on a single decision before moving to the next?
|
||||
- [ ] **Minimal choices**: Are decisions simplified (≤4 visible options at any decision point)?
|
||||
- [ ] **Working memory**: Does the user need to remember information from a previous screen to act on the current one?
|
||||
- [ ] **Progressive disclosure**: Is complexity revealed only when the user needs it?
|
||||
|
||||
**Scoring**: Count the failed items. 0–1 failures = low cognitive load (good). 2–3 = moderate (address soon). 4+ = high cognitive load (critical fix needed).
|
||||
|
||||
---
|
||||
|
||||
## The Working Memory Rule
|
||||
|
||||
**Humans can hold ≤4 items in working memory at once** (Miller's Law revised by Cowan, 2001).
|
||||
|
||||
At any decision point, count the number of distinct options, actions, or pieces of information a user must simultaneously consider:
|
||||
- **≤4 items**: Within working memory limits, manageable
|
||||
- **5–7 items**: Pushing the boundary; consider grouping or progressive disclosure
|
||||
- **8+ items**: Overloaded; users will skip, misclick, or abandon
|
||||
|
||||
**Practical applications**:
|
||||
- Navigation menus: ≤5 top-level items (group the rest under clear categories)
|
||||
- Form sections: ≤4 fields visible per group before a visual break
|
||||
- Action buttons: 1 primary, 1–2 secondary, group the rest in a menu
|
||||
- Dashboard widgets: ≤4 key metrics visible without scrolling
|
||||
- Pricing tiers: ≤3 options (more causes analysis paralysis)
|
||||
|
||||
---
|
||||
|
||||
## Common Cognitive Load Violations
|
||||
|
||||
### 1. The Wall of Options
|
||||
**Problem**: Presenting 10+ choices at once with no hierarchy.
|
||||
**Fix**: Group into categories, highlight recommended, use progressive disclosure.
|
||||
|
||||
### 2. The Memory Bridge
|
||||
**Problem**: User must remember info from step 1 to complete step 3.
|
||||
**Fix**: Keep relevant context visible, or repeat it where it's needed.
|
||||
|
||||
### 3. The Hidden Navigation
|
||||
**Problem**: User must build a mental map of where things are.
|
||||
**Fix**: Always show current location (breadcrumbs, active states, progress indicators).
|
||||
|
||||
### 4. The Jargon Barrier
|
||||
**Problem**: Technical or domain language forces translation effort.
|
||||
**Fix**: Use plain language. If domain terms are unavoidable, define them inline.
|
||||
|
||||
### 5. The Visual Noise Floor
|
||||
**Problem**: Every element has the same visual weight; nothing stands out.
|
||||
**Fix**: Establish clear hierarchy: one primary element, 2–3 secondary, everything else muted.
|
||||
|
||||
### 6. The Inconsistent Pattern
|
||||
**Problem**: Similar actions work differently in different places.
|
||||
**Fix**: Standardize interaction patterns. Same type of action = same type of UI.
|
||||
|
||||
### 7. The Multi-Task Demand
|
||||
**Problem**: Interface requires processing multiple simultaneous inputs (reading + deciding + navigating).
|
||||
**Fix**: Sequence the steps. Let the user do one thing at a time.
|
||||
|
||||
### 8. The Context Switch
|
||||
**Problem**: User must jump between screens/tabs/modals to gather info for a single decision.
|
||||
**Fix**: Co-locate the information needed for each decision. Reduce back-and-forth.
|
||||
@@ -1,105 +0,0 @@
|
||||
# Color & Contrast
|
||||
|
||||
## Color Spaces: Use OKLCH
|
||||
|
||||
**Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal, unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark.
|
||||
|
||||
The OKLCH function takes three components: `oklch(lightness chroma hue)` where lightness is 0-100%, chroma is roughly 0-0.4, and hue is 0-360. To build a primary color and its lighter / darker variants, hold the chroma+hue roughly constant and vary the lightness, but **reduce chroma as you approach white or black**, because high chroma at extreme lightness looks garish.
|
||||
|
||||
The hue you pick is a brand decision and should not come from a default. Do not reach for blue (hue 250) or warm orange (hue 60) by reflex; those are the dominant AI-design defaults, not the right answer for any specific brand.
|
||||
|
||||
## Building Functional Palettes
|
||||
|
||||
### Tinted Neutrals
|
||||
|
||||
**Pure gray is dead.** A neutral with zero chroma feels lifeless next to a colored brand. Add a tiny chroma value (0.005-0.015) to all your neutrals, hued toward whatever your brand color is. The chroma is small enough not to read as "tinted" consciously, but it creates subconscious cohesion between brand color and UI surfaces.
|
||||
|
||||
The hue you tint toward should come from THIS project's brand, not from a "warm = friendly, cool = tech" formula. If your brand color is teal, your neutrals lean toward teal. If your brand color is amber, they lean toward amber. The point is cohesion with the SPECIFIC brand, not a stock palette.
|
||||
|
||||
**Avoid** the trap of always tinting toward warm orange or always tinting toward cool blue. Those are the two laziest defaults and they create their own monoculture across projects.
|
||||
|
||||
### Palette Structure
|
||||
|
||||
A complete system needs:
|
||||
|
||||
| Role | Purpose | Example |
|
||||
|------|---------|---------|
|
||||
| **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades |
|
||||
| **Neutral** | Text, backgrounds, borders | 9-11 shade scale |
|
||||
| **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each |
|
||||
| **Surface** | Cards, modals, overlays | 2-3 elevation levels |
|
||||
|
||||
**Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color. Adding more creates decision fatigue and visual noise.
|
||||
|
||||
### The 60-30-10 Rule (Applied Correctly)
|
||||
|
||||
This rule is about **visual weight**, not pixel count:
|
||||
|
||||
- **60%**: Neutral backgrounds, white space, base surfaces
|
||||
- **30%**: Secondary colors: text, borders, inactive states
|
||||
- **10%**: Accent: CTAs, highlights, focus states
|
||||
|
||||
The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power.
|
||||
|
||||
## Contrast & Accessibility
|
||||
|
||||
### WCAG Requirements
|
||||
|
||||
| Content Type | AA Minimum | AAA Target |
|
||||
|--------------|------------|------------|
|
||||
| Body text | 4.5:1 | 7:1 |
|
||||
| Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
|
||||
| UI components, icons | 3:1 | 4.5:1 |
|
||||
| Non-essential decorations | None | None |
|
||||
|
||||
**The gotcha**: Placeholder text still needs 4.5:1. That light gray placeholder you see everywhere? Usually fails WCAG.
|
||||
|
||||
### Dangerous Color Combinations
|
||||
|
||||
These commonly fail contrast or cause readability issues:
|
||||
|
||||
- Light gray text on white (the #1 accessibility fail)
|
||||
- **Gray text on any colored background**: gray looks washed out and dead on color. Use a darker shade of the background color, or transparency
|
||||
- Red text on green background (or vice versa): 8% of men can't distinguish these
|
||||
- Blue text on red background (vibrates visually)
|
||||
- Yellow text on white (almost always fails)
|
||||
- Thin light text on images (unpredictable contrast)
|
||||
|
||||
### Never Use Pure Gray or Pure Black
|
||||
|
||||
Pure gray (`oklch(50% 0 0)`) and pure black (`#000`) don't exist in nature; real shadows and surfaces always have a color cast. Even a chroma of 0.005-0.01 is enough to feel natural without being obviously tinted. (See tinted neutrals example above.)
|
||||
|
||||
### Testing
|
||||
|
||||
Don't trust your eyes. Use tools:
|
||||
|
||||
- [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/)
|
||||
- Browser DevTools → Rendering → Emulate vision deficiencies
|
||||
- [Polypane](https://polypane.app/) for real-time testing
|
||||
|
||||
## Theming: Light & Dark Mode
|
||||
|
||||
### Dark Mode Is Not Inverted Light Mode
|
||||
|
||||
You can't just swap colors. Dark mode requires different design decisions:
|
||||
|
||||
| Light Mode | Dark Mode |
|
||||
|------------|-----------|
|
||||
| Shadows for depth | Lighter surfaces for depth (no shadows) |
|
||||
| Dark text on light | Light text on dark (reduce font weight) |
|
||||
| Vibrant accents | Desaturate accents slightly |
|
||||
| White backgrounds | Never pure black; use dark gray (oklch 12-18%) |
|
||||
|
||||
In dark mode, depth comes from surface lightness, not shadow. Build a 3-step surface scale where higher elevations are lighter (e.g. 15% / 20% / 25% lightness). Use the SAME hue and chroma as your brand color (whatever it is for THIS project; do not reach for blue) and only vary the lightness. Reduce body text weight slightly (e.g. 350 instead of 400) because light text on dark reads as heavier than dark text on light.
|
||||
|
||||
### Token Hierarchy
|
||||
|
||||
Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer; primitives stay the same.
|
||||
|
||||
## Alpha Is A Design Smell
|
||||
|
||||
Heavy use of transparency (rgba, hsla) usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context instead. Exception: focus rings and interactive states where see-through is needed.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Relying on color alone to convey information. Creating palettes without clear roles for each color. Using pure black (#000) for large areas. Skipping color blindness testing (8% of men affected).
|
||||
@@ -68,10 +68,10 @@ Add color systematically across these dimensions:
|
||||
- **Hover states**: Introduce color on interaction
|
||||
|
||||
### Background & Surfaces
|
||||
- **Tinted backgrounds**: Replace pure gray (`#f5f5f5`) with warm neutrals (`oklch(97% 0.01 60)`) or cool tints (`oklch(97% 0.01 250)`)
|
||||
- **Tinted backgrounds**: If you replace pure gray, tint toward the brand hue, not toward a generic-warm-or-cool pair. The default-warm-tint (`oklch(97% 0.01 60)` and its neighbors) is now the AI cream/sand giveaway. Be specific to the brand or stay neutral.
|
||||
- **Colored sections**: Use subtle background colors to separate areas
|
||||
- **Gradient backgrounds**: Add depth with subtle, intentional gradients (not generic purple-blue)
|
||||
- **Cards & surfaces**: Tint cards or surfaces slightly for warmth
|
||||
- **Cards & surfaces**: Tint cards or surfaces toward the brand, not "for warmth" by reflex
|
||||
|
||||
**Use OKLCH for color**: It's perceptually uniform, meaning equal steps in lightness *look* equal. Great for generating harmonious scales.
|
||||
|
||||
@@ -124,8 +124,6 @@ Ensure color addition improves rather than overwhelms:
|
||||
- Use every color in the rainbow (choose 2-4 colors beyond neutrals)
|
||||
- Apply color randomly without semantic meaning
|
||||
- Put gray text on colored backgrounds. It looks washed out; use a darker shade of the background color or transparency instead
|
||||
- Use pure gray for neutrals. Add subtle color tint (warm or cool) for depth
|
||||
- Use pure black (`#000`) or pure white (`#fff`) for large areas
|
||||
- Violate WCAG contrast requirements
|
||||
- Use color as the only indicator (accessibility issue)
|
||||
- Make everything colorful (defeats the purpose)
|
||||
@@ -152,3 +150,108 @@ When invoked from live mode, each variant MUST declare a `color-amount` param so
|
||||
```
|
||||
|
||||
Layer 1-2 variant-specific params on top: palette selection (`steps` with named options), temperature warmth, or tint vs. true color. See `reference/live.md` for the full params contract.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `color-and-contrast.md` and live inline now so the colorize flow has its deep color reference in one place.
|
||||
|
||||
### Color & Contrast
|
||||
|
||||
#### Color Spaces: Use OKLCH
|
||||
|
||||
**Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal, unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark.
|
||||
|
||||
The OKLCH function takes three components: `oklch(lightness chroma hue)` where lightness is 0-100%, chroma is roughly 0-0.4, and hue is 0-360. To build a primary color and its lighter / darker variants, hold the chroma+hue roughly constant and vary the lightness, but **reduce chroma as you approach white or black**, because high chroma at extreme lightness looks garish.
|
||||
|
||||
The hue you pick is a brand decision and should not come from a default. Do not reach for blue (hue 250) or warm orange (hue 60) by reflex; those are the dominant AI-design defaults, not the right answer for any specific brand.
|
||||
|
||||
#### Building Functional Palettes
|
||||
|
||||
##### Tinted Neutrals
|
||||
|
||||
**Pure gray is dead.** A neutral with zero chroma feels lifeless next to a colored brand. Add a tiny chroma value (0.005-0.015) to all your neutrals, hued toward whatever your brand color is. The chroma is small enough not to read as "tinted" consciously, but it creates subconscious cohesion between brand color and UI surfaces.
|
||||
|
||||
The hue you tint toward should come from THIS project's brand, not from a "warm = friendly, cool = tech" formula. If your brand color is teal, your neutrals lean toward teal. If your brand color is amber, they lean toward amber. The point is cohesion with the SPECIFIC brand, not a stock palette.
|
||||
|
||||
**Avoid** the trap of always tinting toward warm orange or always tinting toward cool blue. Those are the two laziest defaults and they create their own monoculture across projects.
|
||||
|
||||
##### Palette Structure
|
||||
|
||||
A complete system needs:
|
||||
|
||||
| Role | Purpose | Example |
|
||||
|------|---------|---------|
|
||||
| **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades |
|
||||
| **Neutral** | Text, backgrounds, borders | 9-11 shade scale |
|
||||
| **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each |
|
||||
| **Surface** | Cards, modals, overlays | 2-3 elevation levels |
|
||||
|
||||
**Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color. Adding more creates decision fatigue and visual noise.
|
||||
|
||||
##### The 60-30-10 Rule (Applied Correctly)
|
||||
|
||||
This rule is about **visual weight**, not pixel count:
|
||||
|
||||
- **60%**: Neutral backgrounds, white space, base surfaces
|
||||
- **30%**: Secondary colors: text, borders, inactive states
|
||||
- **10%**: Accent: CTAs, highlights, focus states
|
||||
|
||||
The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power.
|
||||
|
||||
#### Contrast & Accessibility
|
||||
|
||||
##### WCAG Requirements
|
||||
|
||||
| Content Type | AA Minimum | AAA Target |
|
||||
|--------------|------------|------------|
|
||||
| Body text | 4.5:1 | 7:1 |
|
||||
| Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
|
||||
| UI components, icons | 3:1 | 4.5:1 |
|
||||
| Non-essential decorations | None | None |
|
||||
|
||||
##### Dangerous Color Combinations
|
||||
|
||||
These commonly fail contrast or cause readability issues:
|
||||
|
||||
- Light gray text on white (the #1 accessibility fail)
|
||||
- Red text on green background (or vice versa): 8% of men can't distinguish these
|
||||
- Blue text on red background (vibrates visually)
|
||||
- Yellow text on white (almost always fails)
|
||||
- Thin light text on images (unpredictable contrast)
|
||||
|
||||
##### Testing
|
||||
|
||||
Don't trust your eyes. Use tools:
|
||||
|
||||
- [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/)
|
||||
- Browser DevTools → Rendering → Emulate vision deficiencies
|
||||
- [Polypane](https://polypane.app/) for real-time testing
|
||||
|
||||
#### Theming: Light & Dark Mode
|
||||
|
||||
##### Dark Mode Is Not Inverted Light Mode
|
||||
|
||||
You can't just swap colors. Dark mode requires different design decisions:
|
||||
|
||||
| Light Mode | Dark Mode |
|
||||
|------------|-----------|
|
||||
| Shadows for depth | Lighter surfaces for depth (no shadows) |
|
||||
| Dark text on light | Light text on dark (reduce font weight) |
|
||||
| Vibrant accents | Desaturate accents slightly |
|
||||
| White backgrounds | Either pure black or a deep surface that fits the brand (a brand-tinted near-black at oklch 12-18% works too) |
|
||||
|
||||
In dark mode, depth comes from surface lightness, not shadow. Build a 3-step surface scale where higher elevations are lighter (e.g. 15% / 20% / 25% lightness). Use the SAME hue and chroma as your brand color (whatever it is for THIS project; do not reach for blue) and only vary the lightness. Reduce body text weight slightly (e.g. 350 instead of 400) because light text on dark reads as heavier than dark text on light.
|
||||
|
||||
##### Token Hierarchy
|
||||
|
||||
Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer; primitives stay the same.
|
||||
|
||||
#### Alpha Is A Design Smell
|
||||
|
||||
Heavy use of transparency (rgba, hsla) usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context instead. Exception: focus rings and interactive states where see-through is needed.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Relying on color alone to convey information. Creating palettes without clear roles for each color. Skipping color blindness testing (8% of men affected).
|
||||
|
||||
@@ -56,15 +56,15 @@ If the harness has native image generation (Codex), a compact shape's "confirm o
|
||||
|
||||
Based on the design brief's "Recommended References" section, consult the relevant impeccable reference files. At minimum, always consult:
|
||||
|
||||
- [spatial-design.md](spatial-design.md) for layout and spacing
|
||||
- [typography.md](typography.md) for type hierarchy
|
||||
- [layout.md](layout.md) for layout, spacing, grid, container queries, optical adjustments
|
||||
- [typeset.md](typeset.md) for type hierarchy, font selection, web font loading, OpenType features (Reference Material section)
|
||||
|
||||
Then add references based on the brief's needs:
|
||||
- Complex interactions or forms? Consult [interaction-design.md](interaction-design.md)
|
||||
- Animation or transitions? Consult [motion-design.md](motion-design.md)
|
||||
- Color-heavy or themed? Consult [color-and-contrast.md](color-and-contrast.md)
|
||||
- Responsive requirements? Consult [responsive-design.md](responsive-design.md)
|
||||
- Heavy on copy, labels, or errors? Consult [ux-writing.md](ux-writing.md)
|
||||
- Animation or transitions? Consult [animate.md](animate.md) (Reference Material covers motion materials, durations, easing, perceived performance)
|
||||
- Color-heavy or themed? Consult [colorize.md](colorize.md) (Reference Material covers OKLCH, palette structure, dark mode, contrast)
|
||||
- Responsive requirements? Consult [adapt.md](adapt.md) (Reference Material covers breakpoints, input methods, safe areas, responsive images)
|
||||
- Heavy on copy, labels, or errors? Consult [clarify.md](clarify.md) (Reference Material covers button labels, error formula, voice/tone, translation)
|
||||
|
||||
## Step 3: Visual Direction & Assets (Harness-Gated)
|
||||
|
||||
|
||||
@@ -38,9 +38,9 @@ Read relevant source files and visually inspect the live page when browser autom
|
||||
Evaluate:
|
||||
- **AI slop**: Would someone believe "AI made this" immediately? Check all DON'T guidance from the parent Impeccable skill.
|
||||
- **Holistic design**: hierarchy, IA, emotional fit, discoverability, composition, typography, color, accessibility, states, copy, and edge cases.
|
||||
- **Cognitive load**: consult [cognitive-load](cognitive-load.md); report checklist failures and decision points with >4 visible options.
|
||||
- **Cognitive load**: consult the [Cognitive Load Assessment](#cognitive-load-assessment) section below; report checklist failures and decision points with >4 visible options.
|
||||
- **Emotional journey**: peak-end rule, emotional valleys, reassurance at high-stakes moments.
|
||||
- **Nielsen heuristics**: consult [heuristics-scoring](heuristics-scoring.md); score all 10 heuristics 0-4.
|
||||
- **Nielsen heuristics**: consult the [Heuristics Scoring Guide](#heuristics-scoring-guide) section below; score all 10 heuristics 0-4.
|
||||
|
||||
Return: AI slop verdict, heuristic scores, cognitive load, emotional journey, 2-3 strengths, 3-5 priority issues, persona red flags, minor observations, and provocative questions.
|
||||
|
||||
@@ -80,7 +80,7 @@ The chat response is the primary user-facing deliverable. Present the full struc
|
||||
Structure your feedback as a design director would:
|
||||
|
||||
#### Design Health Score
|
||||
> *Consult [heuristics-scoring](heuristics-scoring.md)*
|
||||
> *Consult the [Heuristics Scoring Guide](#heuristics-scoring-guide) section below.*
|
||||
|
||||
Present the Nielsen's 10 heuristics scores as a table:
|
||||
|
||||
@@ -119,14 +119,14 @@ Highlight 2-3 things done well. Be specific about why they work.
|
||||
#### Priority Issues
|
||||
The 3-5 most impactful design problems, ordered by importance.
|
||||
|
||||
For each issue, tag with **P0-P3 severity** (consult [heuristics-scoring](heuristics-scoring.md) for severity definitions):
|
||||
For each issue, tag with **P0-P3 severity** (see [Issue Severity below](#issue-severity-p0p3) for definitions):
|
||||
- **[P?] What**: Name the problem clearly
|
||||
- **Why it matters**: How this hurts users or undermines goals
|
||||
- **Fix**: What to do about it (be concrete)
|
||||
- **Suggested command**: Which command could address this (from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
|
||||
|
||||
#### Persona Red Flags
|
||||
> *Consult [personas](personas.md)*
|
||||
> *Consult the [Personas reference](#persona-based-design-testing) below.*
|
||||
|
||||
Auto-select 2-3 personas most relevant to this interface type (use the selection table in the reference). If `.cursorrules` contains a `## Design Context` section from `impeccable teach`, also generate 1-2 project-specific personas from the audience/brand info.
|
||||
|
||||
@@ -234,3 +234,534 @@ After presenting the summary, tell the user:
|
||||
> You can ask me to run these one at a time, all at once, or in any order you prefer.
|
||||
>
|
||||
> Re-run `/impeccable critique` after fixes to see your score improve.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously separate reference files (`cognitive-load.md`, `heuristics-scoring.md`, `personas.md`). They live inline now so the critique flow has all its deep context in one place.
|
||||
|
||||
### Cognitive Load Assessment
|
||||
|
||||
Cognitive load is the total mental effort required to use an interface. Overloaded users make mistakes, get frustrated, and leave. This reference helps identify and fix cognitive overload.
|
||||
|
||||
---
|
||||
|
||||
#### Three Types of Cognitive Load
|
||||
|
||||
##### Intrinsic Load: The Task Itself
|
||||
Complexity inherent to what the user is trying to do. You can't eliminate this, but you can structure it.
|
||||
|
||||
**Manage it by**:
|
||||
- Breaking complex tasks into discrete steps
|
||||
- Providing scaffolding (templates, defaults, examples)
|
||||
- Progressive disclosure: show what's needed now, hide the rest
|
||||
- Grouping related decisions together
|
||||
|
||||
##### Extraneous Load: Bad Design
|
||||
Mental effort caused by poor design choices. **Eliminate this ruthlessly.** It's pure waste.
|
||||
|
||||
**Common sources**:
|
||||
- Confusing navigation that requires mental mapping
|
||||
- Unclear labels that force users to guess meaning
|
||||
- Visual clutter competing for attention
|
||||
- Inconsistent patterns that prevent learning
|
||||
- Unnecessary steps between user intent and result
|
||||
|
||||
##### Germane Load: Learning Effort
|
||||
Mental effort spent building understanding. This is *good* cognitive load; it leads to mastery.
|
||||
|
||||
**Support it by**:
|
||||
- Progressive disclosure that reveals complexity gradually
|
||||
- Consistent patterns that reward learning
|
||||
- Feedback that confirms correct understanding
|
||||
- Onboarding that teaches through action, not walls of text
|
||||
|
||||
---
|
||||
|
||||
#### Cognitive Load Checklist
|
||||
|
||||
Evaluate the interface against these 8 items:
|
||||
|
||||
- [ ] **Single focus**: Can the user complete their primary task without distraction from competing elements?
|
||||
- [ ] **Chunking**: Is information presented in digestible groups (≤4 items per group)?
|
||||
- [ ] **Grouping**: Are related items visually grouped together (proximity, borders, shared background)?
|
||||
- [ ] **Visual hierarchy**: Is it immediately clear what's most important on the screen?
|
||||
- [ ] **One thing at a time**: Can the user focus on a single decision before moving to the next?
|
||||
- [ ] **Minimal choices**: Are decisions simplified (≤4 visible options at any decision point)?
|
||||
- [ ] **Working memory**: Does the user need to remember information from a previous screen to act on the current one?
|
||||
- [ ] **Progressive disclosure**: Is complexity revealed only when the user needs it?
|
||||
|
||||
**Scoring**: Count the failed items. 0–1 failures = low cognitive load (good). 2–3 = moderate (address soon). 4+ = high cognitive load (critical fix needed).
|
||||
|
||||
---
|
||||
|
||||
#### The Working Memory Rule
|
||||
|
||||
**Humans can hold ≤4 items in working memory at once** (Miller's Law revised by Cowan, 2001).
|
||||
|
||||
At any decision point, count the number of distinct options, actions, or pieces of information a user must simultaneously consider:
|
||||
- **≤4 items**: Within working memory limits, manageable
|
||||
- **5–7 items**: Pushing the boundary; consider grouping or progressive disclosure
|
||||
- **8+ items**: Overloaded; users will skip, misclick, or abandon
|
||||
|
||||
**Practical applications**:
|
||||
- Navigation menus: ≤5 top-level items (group the rest under clear categories)
|
||||
- Form sections: ≤4 fields visible per group before a visual break
|
||||
- Action buttons: 1 primary, 1–2 secondary, group the rest in a menu
|
||||
- Dashboard widgets: ≤4 key metrics visible without scrolling
|
||||
- Pricing tiers: ≤3 options (more causes analysis paralysis)
|
||||
|
||||
---
|
||||
|
||||
#### Common Cognitive Load Violations
|
||||
|
||||
##### 1. The Wall of Options
|
||||
**Problem**: Presenting 10+ choices at once with no hierarchy.
|
||||
**Fix**: Group into categories, highlight recommended, use progressive disclosure.
|
||||
|
||||
##### 2. The Memory Bridge
|
||||
**Problem**: User must remember info from step 1 to complete step 3.
|
||||
**Fix**: Keep relevant context visible, or repeat it where it's needed.
|
||||
|
||||
##### 3. The Hidden Navigation
|
||||
**Problem**: User must build a mental map of where things are.
|
||||
**Fix**: Always show current location (breadcrumbs, active states, progress indicators).
|
||||
|
||||
##### 4. The Jargon Barrier
|
||||
**Problem**: Technical or domain language forces translation effort.
|
||||
**Fix**: Use plain language. If domain terms are unavoidable, define them inline.
|
||||
|
||||
##### 5. The Visual Noise Floor
|
||||
**Problem**: Every element has the same visual weight; nothing stands out.
|
||||
**Fix**: Establish clear hierarchy: one primary element, 2–3 secondary, everything else muted.
|
||||
|
||||
##### 6. The Inconsistent Pattern
|
||||
**Problem**: Similar actions work differently in different places.
|
||||
**Fix**: Standardize interaction patterns. Same type of action = same type of UI.
|
||||
|
||||
##### 7. The Multi-Task Demand
|
||||
**Problem**: Interface requires processing multiple simultaneous inputs (reading + deciding + navigating).
|
||||
**Fix**: Sequence the steps. Let the user do one thing at a time.
|
||||
|
||||
##### 8. The Context Switch
|
||||
**Problem**: User must jump between screens/tabs/modals to gather info for a single decision.
|
||||
**Fix**: Co-locate the information needed for each decision. Reduce back-and-forth.
|
||||
|
||||
---
|
||||
|
||||
### Heuristics Scoring Guide
|
||||
|
||||
Score each of Nielsen's 10 Usability Heuristics on a 0–4 scale. Be honest: a 4 means genuinely excellent, not "good enough."
|
||||
|
||||
#### Nielsen's 10 Heuristics
|
||||
|
||||
##### 1. Visibility of System Status
|
||||
|
||||
Keep users informed about what's happening through timely, appropriate feedback.
|
||||
|
||||
**Check for**:
|
||||
- Loading indicators during async operations
|
||||
- Confirmation of user actions (save, submit, delete)
|
||||
- Progress indicators for multi-step processes
|
||||
- Current location in navigation (breadcrumbs, active states)
|
||||
- Form validation feedback (inline, not just on submit)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No feedback; user is guessing what happened |
|
||||
| 1 | Rare feedback; most actions produce no visible response |
|
||||
| 2 | Partial; some states communicated, major gaps remain |
|
||||
| 3 | Good; most operations give clear feedback, minor gaps |
|
||||
| 4 | Excellent; every action confirms, progress is always visible |
|
||||
|
||||
##### 2. Match Between System and Real World
|
||||
|
||||
Speak the user's language. Follow real-world conventions. Information appears in natural, logical order.
|
||||
|
||||
**Check for**:
|
||||
- Familiar terminology (no unexplained jargon)
|
||||
- Logical information order matching user expectations
|
||||
- Recognizable icons and metaphors
|
||||
- Domain-appropriate language for the target audience
|
||||
- Natural reading flow (left-to-right, top-to-bottom priority)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Pure tech jargon, alien to users |
|
||||
| 1 | Mostly confusing; requires domain expertise to navigate |
|
||||
| 2 | Mixed; some plain language, some jargon leaks through |
|
||||
| 3 | Mostly natural; occasional term needs context |
|
||||
| 4 | Speaks the user's language fluently throughout |
|
||||
|
||||
##### 3. User Control and Freedom
|
||||
|
||||
Users need a clear "emergency exit" from unwanted states without extended dialogue.
|
||||
|
||||
**Check for**:
|
||||
- Undo/redo functionality
|
||||
- Cancel buttons on forms and modals
|
||||
- Clear navigation back to safety (home, previous)
|
||||
- Easy way to clear filters, search, selections
|
||||
- Escape from long or multi-step processes
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Users get trapped; no way out without refreshing |
|
||||
| 1 | Difficult exits; must find obscure paths to escape |
|
||||
| 2 | Some exits; main flows have escape, edge cases don't |
|
||||
| 3 | Good control; users can exit and undo most actions |
|
||||
| 4 | Full control; undo, cancel, back, and escape everywhere |
|
||||
|
||||
##### 4. Consistency and Standards
|
||||
|
||||
Users shouldn't wonder whether different words, situations, or actions mean the same thing.
|
||||
|
||||
**Check for**:
|
||||
- Consistent terminology throughout the interface
|
||||
- Same actions produce same results everywhere
|
||||
- Platform conventions followed (standard UI patterns)
|
||||
- Visual consistency (colors, typography, spacing, components)
|
||||
- Consistent interaction patterns (same gesture = same behavior)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Inconsistent everywhere; feels like different products stitched together |
|
||||
| 1 | Many inconsistencies; similar things look/behave differently |
|
||||
| 2 | Partially consistent; main flows match, details diverge |
|
||||
| 3 | Mostly consistent; occasional deviation, nothing confusing |
|
||||
| 4 | Fully consistent; cohesive system, predictable behavior |
|
||||
|
||||
##### 5. Error Prevention
|
||||
|
||||
Better than good error messages is a design that prevents problems in the first place.
|
||||
|
||||
**Check for**:
|
||||
- Confirmation before destructive actions (delete, overwrite)
|
||||
- Constraints preventing invalid input (date pickers, dropdowns)
|
||||
- Smart defaults that reduce errors
|
||||
- Clear labels that prevent misunderstanding
|
||||
- Autosave and draft recovery
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Errors easy to make; no guardrails anywhere |
|
||||
| 1 | Few safeguards; some inputs validated, most aren't |
|
||||
| 2 | Partial prevention; common errors caught, edge cases slip |
|
||||
| 3 | Good prevention; most error paths blocked proactively |
|
||||
| 4 | Excellent; errors nearly impossible through smart constraints |
|
||||
|
||||
##### 6. Recognition Rather Than Recall
|
||||
|
||||
Minimize memory load. Make objects, actions, and options visible or easily retrievable.
|
||||
|
||||
**Check for**:
|
||||
- Visible options (not buried in hidden menus)
|
||||
- Contextual help when needed (tooltips, inline hints)
|
||||
- Recent items and history
|
||||
- Autocomplete and suggestions
|
||||
- Labels on icons (not icon-only navigation)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Heavy memorization; users must remember paths and commands |
|
||||
| 1 | Mostly recall; many hidden features, few visible cues |
|
||||
| 2 | Some aids; main actions visible, secondary features hidden |
|
||||
| 3 | Good recognition; most things discoverable, few memory demands |
|
||||
| 4 | Everything discoverable; users never need to memorize |
|
||||
|
||||
##### 7. Flexibility and Efficiency of Use
|
||||
|
||||
Accelerators, invisible to novices, speed up expert interaction.
|
||||
|
||||
**Check for**:
|
||||
- Keyboard shortcuts for common actions
|
||||
- Customizable interface elements
|
||||
- Recent items and favorites
|
||||
- Bulk/batch actions
|
||||
- Power user features that don't complicate the basics
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | One rigid path; no shortcuts or alternatives |
|
||||
| 1 | Limited flexibility; few alternatives to the main path |
|
||||
| 2 | Some shortcuts; basic keyboard support, limited bulk actions |
|
||||
| 3 | Good accelerators; keyboard nav, some customization |
|
||||
| 4 | Highly flexible; multiple paths, power features, customizable |
|
||||
|
||||
##### 8. Aesthetic and Minimalist Design
|
||||
|
||||
Interfaces should not contain irrelevant or rarely needed information. Every element should serve a purpose.
|
||||
|
||||
**Check for**:
|
||||
- Only necessary information visible at each step
|
||||
- Clear visual hierarchy directing attention
|
||||
- Purposeful use of color and emphasis
|
||||
- No decorative clutter competing for attention
|
||||
- Focused, uncluttered layouts
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Overwhelming; everything competes for attention equally |
|
||||
| 1 | Cluttered; too much noise, hard to find what matters |
|
||||
| 2 | Some clutter; main content clear, periphery noisy |
|
||||
| 3 | Mostly clean; focused design, minor visual noise |
|
||||
| 4 | Perfectly minimal; every element earns its pixel |
|
||||
|
||||
##### 9. Help Users Recognize, Diagnose, and Recover from Errors
|
||||
|
||||
Error messages should use plain language, precisely indicate the problem, and constructively suggest a solution.
|
||||
|
||||
**Check for**:
|
||||
- Plain language error messages (no error codes for users)
|
||||
- Specific problem identification ("Email is missing @" not "Invalid input")
|
||||
- Actionable recovery suggestions
|
||||
- Errors displayed near the source of the problem
|
||||
- Non-blocking error handling (don't wipe the form)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Cryptic errors; codes, jargon, or no message at all |
|
||||
| 1 | Vague errors; "Something went wrong" with no guidance |
|
||||
| 2 | Clear but unhelpful; names the problem but not the fix |
|
||||
| 3 | Clear with suggestions; identifies problem and offers next steps |
|
||||
| 4 | Perfect recovery; pinpoints issue, suggests fix, preserves user work |
|
||||
|
||||
##### 10. Help and Documentation
|
||||
|
||||
Even if the system is usable without docs, help should be easy to find, task-focused, and concise.
|
||||
|
||||
**Check for**:
|
||||
- Searchable help or documentation
|
||||
- Contextual help (tooltips, inline hints, guided tours)
|
||||
- Task-focused organization (not feature-organized)
|
||||
- Concise, scannable content
|
||||
- Easy access without leaving current context
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No help available anywhere |
|
||||
| 1 | Help exists but hard to find or irrelevant |
|
||||
| 2 | Basic help; FAQ or docs exist, not contextual |
|
||||
| 3 | Good documentation; searchable, mostly task-focused |
|
||||
| 4 | Excellent contextual help; right info at the right moment |
|
||||
|
||||
---
|
||||
|
||||
#### Score Summary
|
||||
|
||||
**Total possible**: 40 points (10 heuristics × 4 max)
|
||||
|
||||
| Score Range | Rating | What It Means |
|
||||
|-------------|--------|---------------|
|
||||
| 36–40 | Excellent | Minor polish only; ship it |
|
||||
| 28–35 | Good | Address weak areas, solid foundation |
|
||||
| 20–27 | Acceptable | Significant improvements needed before users are happy |
|
||||
| 12–19 | Poor | Major UX overhaul required; core experience broken |
|
||||
| 0–11 | Critical | Redesign needed; unusable in current state |
|
||||
|
||||
---
|
||||
|
||||
#### Issue Severity (P0–P3)
|
||||
|
||||
Tag each individual issue found during scoring with a priority level:
|
||||
|
||||
| Priority | Name | Description | Action |
|
||||
|----------|------|-------------|--------|
|
||||
| **P0** | Blocking | Prevents task completion entirely | Fix immediately; this is a showstopper |
|
||||
| **P1** | Major | Causes significant difficulty or confusion | Fix before release |
|
||||
| **P2** | Minor | Annoyance, but workaround exists | Fix in next pass |
|
||||
| **P3** | Polish | Nice-to-fix, no real user impact | Fix if time permits |
|
||||
|
||||
**Tip**: If you're unsure between two levels, ask: "Would a user contact support about this?" If yes, it's at least P1.
|
||||
|
||||
---
|
||||
|
||||
### Persona-Based Design Testing
|
||||
|
||||
Test the interface through the eyes of 5 distinct user archetypes. Each persona exposes different failure modes that a single "design director" perspective would miss.
|
||||
|
||||
**How to use**: Select 2–3 personas most relevant to the interface being critiqued. Walk through the primary user action as each persona. Report specific red flags, not generic concerns.
|
||||
|
||||
---
|
||||
|
||||
#### 1. Impatient Power User: "Alex"
|
||||
|
||||
**Profile**: Expert with similar products. Expects efficiency, hates hand-holding. Will find shortcuts or leave.
|
||||
|
||||
**Behaviors**:
|
||||
- Skips all onboarding and instructions
|
||||
- Looks for keyboard shortcuts immediately
|
||||
- Tries to bulk-select, batch-edit, and automate
|
||||
- Gets frustrated by required steps that feel unnecessary
|
||||
- Abandons if anything feels slow or patronizing
|
||||
|
||||
**Test Questions**:
|
||||
- Can Alex complete the core task in under 60 seconds?
|
||||
- Are there keyboard shortcuts for common actions?
|
||||
- Can onboarding be skipped entirely?
|
||||
- Do modals have keyboard dismiss (Esc)?
|
||||
- Is there a "power user" path (shortcuts, bulk actions)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Forced tutorials or unskippable onboarding
|
||||
- No keyboard navigation for primary actions
|
||||
- Slow animations that can't be skipped
|
||||
- One-item-at-a-time workflows where batch would be natural
|
||||
- Redundant confirmation steps for low-risk actions
|
||||
|
||||
---
|
||||
|
||||
#### 2. Confused First-Timer: "Jordan"
|
||||
|
||||
**Profile**: Never used this type of product. Needs guidance at every step. Will abandon rather than figure it out.
|
||||
|
||||
**Behaviors**:
|
||||
- Reads all instructions carefully
|
||||
- Hesitates before clicking anything unfamiliar
|
||||
- Looks for help or support constantly
|
||||
- Misunderstands jargon and abbreviations
|
||||
- Takes the most literal interpretation of any label
|
||||
|
||||
**Test Questions**:
|
||||
- Is the first action obviously clear within 5 seconds?
|
||||
- Are all icons labeled with text?
|
||||
- Is there contextual help at decision points?
|
||||
- Does terminology assume prior knowledge?
|
||||
- Is there a clear "back" or "undo" at every step?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Icon-only navigation with no labels
|
||||
- Technical jargon without explanation
|
||||
- No visible help option or guidance
|
||||
- Ambiguous next steps after completing an action
|
||||
- No confirmation that an action succeeded
|
||||
|
||||
---
|
||||
|
||||
#### 3. Accessibility-Dependent User: "Sam"
|
||||
|
||||
**Profile**: Uses screen reader (VoiceOver/NVDA), keyboard-only navigation. May have low vision, motor impairment, or cognitive differences.
|
||||
|
||||
**Behaviors**:
|
||||
- Tabs through the interface linearly
|
||||
- Relies on ARIA labels and heading structure
|
||||
- Cannot see hover states or visual-only indicators
|
||||
- Needs adequate color contrast (4.5:1 minimum)
|
||||
- May use browser zoom up to 200%
|
||||
|
||||
**Test Questions**:
|
||||
- Can the entire primary flow be completed keyboard-only?
|
||||
- Are all interactive elements focusable with visible focus indicators?
|
||||
- Do images have meaningful alt text?
|
||||
- Is color contrast WCAG AA compliant (4.5:1 for text)?
|
||||
- Does the screen reader announce state changes (loading, success, errors)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Click-only interactions with no keyboard alternative
|
||||
- Missing or invisible focus indicators
|
||||
- Meaning conveyed by color alone (red = error, green = success)
|
||||
- Unlabeled form fields or buttons
|
||||
- Time-limited actions without extension option
|
||||
- Custom components that break screen reader flow
|
||||
|
||||
---
|
||||
|
||||
#### 4. Deliberate Stress Tester: "Riley"
|
||||
|
||||
**Profile**: Methodical user who pushes interfaces beyond the happy path. Tests edge cases, tries unexpected inputs, and probes for gaps in the experience.
|
||||
|
||||
**Behaviors**:
|
||||
- Tests edge cases intentionally (empty states, long strings, special characters)
|
||||
- Submits forms with unexpected data (emoji, RTL text, very long values)
|
||||
- Tries to break workflows by navigating backwards, refreshing mid-flow, or opening in multiple tabs
|
||||
- Looks for inconsistencies between what the UI promises and what actually happens
|
||||
- Documents problems methodically
|
||||
|
||||
**Test Questions**:
|
||||
- What happens at the edges (0 items, 1000 items, very long text)?
|
||||
- Do error states recover gracefully or leave the UI in a broken state?
|
||||
- What happens on refresh mid-workflow? Is state preserved?
|
||||
- Are there features that appear to work but produce broken results?
|
||||
- How does the UI handle unexpected input (emoji, special chars, paste from Excel)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Features that appear to work but silently fail or produce wrong results
|
||||
- Error handling that exposes technical details or leaves UI in a broken state
|
||||
- Empty states that show nothing useful ("No results" with no guidance)
|
||||
- Workflows that lose user data on refresh or navigation
|
||||
- Inconsistent behavior between similar interactions in different parts of the UI
|
||||
|
||||
---
|
||||
|
||||
#### 5. Distracted Mobile User: "Casey"
|
||||
|
||||
**Profile**: Using phone one-handed on the go. Frequently interrupted. Possibly on a slow connection.
|
||||
|
||||
**Behaviors**:
|
||||
- Uses thumb only; prefers bottom-of-screen actions
|
||||
- Gets interrupted mid-flow and returns later
|
||||
- Switches between apps frequently
|
||||
- Has limited attention span and low patience
|
||||
- Types as little as possible, prefers taps and selections
|
||||
|
||||
**Test Questions**:
|
||||
- Are primary actions in the thumb zone (bottom half of screen)?
|
||||
- Is state preserved if the user leaves and returns?
|
||||
- Does it work on slow connections (3G)?
|
||||
- Can forms use autocomplete and smart defaults?
|
||||
- Are touch targets at least 44×44pt?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Important actions positioned at the top of the screen (unreachable by thumb)
|
||||
- No state persistence; progress lost on tab switch or interruption
|
||||
- Large text inputs required where selection would work
|
||||
- Heavy assets loading on every page (no lazy loading)
|
||||
- Tiny tap targets or targets too close together
|
||||
|
||||
---
|
||||
|
||||
#### Selecting Personas
|
||||
|
||||
Choose personas based on the interface type:
|
||||
|
||||
| Interface Type | Primary Personas | Why |
|
||||
|---------------|-----------------|-----|
|
||||
| Landing page / marketing | Jordan, Riley, Casey | First impressions, trust, mobile |
|
||||
| Dashboard / admin | Alex, Sam | Power users, accessibility |
|
||||
| E-commerce / checkout | Casey, Riley, Jordan | Mobile, edge cases, clarity |
|
||||
| Onboarding flow | Jordan, Casey | Confusion, interruption |
|
||||
| Data-heavy / analytics | Alex, Sam | Efficiency, keyboard nav |
|
||||
| Form-heavy / wizard | Jordan, Sam, Casey | Clarity, accessibility, mobile |
|
||||
|
||||
---
|
||||
|
||||
#### Project-Specific Personas
|
||||
|
||||
If `.cursorrules` contains a `## Design Context` section (generated by `impeccable teach`), derive 1–2 additional personas from the audience and brand information:
|
||||
|
||||
1. Read the target audience description
|
||||
2. Identify the primary user archetype not covered by the 5 predefined personas
|
||||
3. Create a persona following this template:
|
||||
|
||||
```
|
||||
##### [Role]: "[Name]"
|
||||
|
||||
**Profile**: [2-3 key characteristics derived from Design Context]
|
||||
|
||||
**Behaviors**: [3-4 specific behaviors based on the described audience]
|
||||
|
||||
**Red Flags**: [3-4 things that would alienate this specific user type]
|
||||
```
|
||||
|
||||
Only generate project-specific personas when real Design Context data is available. Don't invent audience details; use the 5 predefined personas when no context exists.
|
||||
|
||||
@@ -45,7 +45,7 @@ Rules that matter:
|
||||
- **Token refs** use `{path.to.token}` (e.g. `{colors.primary}`, `{rounded.md}`). Components may reference primitives; primitives may not reference each other.
|
||||
- **Stitch validates colors as hex sRGB only** (`#RGB` / `#RGBA` / `#RRGGBB` / `#RRGGBBAA`); OKLCH/HSL/P3 trigger a linter warning, not a hard error. YAML accepts the string either way and our own parser is format-agnostic. Choose based on project posture: (a) if the project has an "OKLCH-only" doctrine or uses Display-P3 values that don't round-trip through sRGB, put OKLCH directly in the frontmatter and accept the Stitch linter warning; (b) if the project wants strict Stitch compliance or plans to use their Tailwind/DTCG export pipeline, put hex in the frontmatter and keep OKLCH in prose as the canonical reference. Never split the source of truth without explicit reason.
|
||||
- **Component sub-tokens** are limited to 8 props: `backgroundColor`, `textColor`, `typography`, `rounded`, `padding`, `size`, `height`, `width`. Shadows, motion, focus rings, backdrop-filter: none of those fit. Carry them in the sidecar (Step 4b).
|
||||
- **Scale keys are open-ended.** Use whatever names the project already uses (`warm-ash-cream`, `surface-container-low`). Don't rename to Material defaults.
|
||||
- **Scale keys are open-ended.** Use whatever names the project already uses (`oxblood-deep`, `surface-container-low`). Don't rename to Material defaults.
|
||||
- **Variants are naming convention, not schema.** `button-primary` / `button-primary-hover` / `button-primary-active` as sibling keys.
|
||||
|
||||
## The markdown body: six sections (exact order)
|
||||
@@ -103,7 +103,7 @@ Build a structured draft from the discovered tokens. For each token class:
|
||||
|
||||
From the auto-extracted tokens, draft the YAML frontmatter now (you'll write it at the top of DESIGN.md in Step 4). This is the machine-readable layer: what the live panel and Stitch's linter consume.
|
||||
|
||||
- **Colors**: one entry per extracted color. Key = descriptive slug (`warm-ash-cream`, `editorial-magenta`, not `blue-800`). Value = whichever format the project treats as canonical (OKLCH or hex; see the frontmatter rules above). Don't split the source of truth: one format in the frontmatter, don't redefine the same token in prose with a different value.
|
||||
- **Colors**: one entry per extracted color. Key = descriptive slug (`oxblood-deep`, `editorial-magenta`, not `blue-800`). Value = whichever format the project treats as canonical (OKLCH or hex; see the frontmatter rules above). Don't split the source of truth: one format in the frontmatter, don't redefine the same token in prose with a different value.
|
||||
- **Typography**: one entry per role (`display`, `headline`, `title`, `body`, `label`). Typography is an object; include only the props that are real for the project (`fontFamily`, `fontSize`, `fontWeight`, `lineHeight`, `letterSpacing`, `fontFeature`, `fontVariation`).
|
||||
- **Rounded / Spacing**: whatever scale steps the project actually uses, keyed by whatever scale name the project uses (`sm` / `md` / `lg`, or `surface-sm`, or numeric steps).
|
||||
- **Components**: one entry per variant (`button-primary`, `button-primary-hover`, `button-ghost`). Reference primitives via `{colors.X}`, `{rounded.Y}`. If a variant needs a property Stitch's 8-prop set doesn't cover (shadow, focus ring, backdrop-filter), carry the full snippet in the sidecar instead.
|
||||
@@ -253,7 +253,7 @@ Regenerate the sidecar whenever you regenerate root `DESIGN.md`. If the user onl
|
||||
"extensions": {
|
||||
"colorMeta": {
|
||||
"primary": { "role": "primary", "displayName": "Editorial Magenta", "canonical": "oklch(60% 0.25 350)", "tonalRamp": ["...", "...", "..."] },
|
||||
"warm-ash-cream": { "role": "neutral", "displayName": "Warm Ash Cream", "canonical": "oklch(96% 0.005 350)", "tonalRamp": ["...", "...", "..."] }
|
||||
"cool-paper": { "role": "neutral", "displayName": "Cool Paper", "canonical": "oklch(96% 0.005 230)", "tonalRamp": ["...", "...", "..."] }
|
||||
},
|
||||
"typographyMeta": {
|
||||
"display": { "displayName": "Display", "purpose": "Hero headlines only." }
|
||||
@@ -328,12 +328,13 @@ Pull directly from the DESIGN.md you just wrote:
|
||||
|
||||
Do not reword. The panel shows these as secondary collapsible context; the same voice that's in the Markdown carries through.
|
||||
|
||||
### Step 5: Confirm, refine, and refresh session cache
|
||||
### Step 5: Confirm and refine
|
||||
|
||||
1. Show the user the full DESIGN.md you wrote. Briefly highlight the non-obvious creative choices (descriptive color names, atmosphere language, named rules).
|
||||
2. Mention that `.impeccable/design.json` was also written alongside; the live panel will now render this project's actual button/input/nav primitives instead of generic approximations.
|
||||
3. Offer to refine any section: "Want me to revise a section, add component patterns I missed, or adjust the atmosphere language?"
|
||||
4. **Refresh the session cache.** Run `node .cursor/skills/impeccable/scripts/load-context.mjs` one final time so the newly-written DESIGN.md lands in conversation. Subsequent commands in this session will use the fresh version automatically without re-reading.
|
||||
|
||||
Your own write is the freshest source; subsequent commands in this session don't need a reload.
|
||||
|
||||
## Seed mode
|
||||
|
||||
@@ -394,11 +395,12 @@ Per-section guidance in seed mode:
|
||||
|
||||
Seed mode writes a minimal frontmatter with `name` and `description` only; no colors, typography, rounded, spacing, or components yet. Real tokens land on the next Scan-mode run. Skip the `.impeccable/design.json` sidecar in seed mode for the same reason: nothing to render.
|
||||
|
||||
### Step 4: Confirm and refresh session cache
|
||||
### Step 4: Confirm
|
||||
|
||||
1. Show the seed DESIGN.md. Call out that it is a seed (the marker is the literal commitment).
|
||||
2. Tell the user: "Re-run `/impeccable document` once you have some code. That pass will extract real tokens and generate the sidecar."
|
||||
3. Run `node .cursor/skills/impeccable/scripts/load-context.mjs` once so the seed lands in conversation for the rest of the session.
|
||||
|
||||
Your own write is the freshest source; no reload needed.
|
||||
|
||||
## Style guidelines
|
||||
|
||||
|
||||
@@ -1,234 +0,0 @@
|
||||
# Heuristics Scoring Guide
|
||||
|
||||
Score each of Nielsen's 10 Usability Heuristics on a 0–4 scale. Be honest: a 4 means genuinely excellent, not "good enough."
|
||||
|
||||
## Nielsen's 10 Heuristics
|
||||
|
||||
### 1. Visibility of System Status
|
||||
|
||||
Keep users informed about what's happening through timely, appropriate feedback.
|
||||
|
||||
**Check for**:
|
||||
- Loading indicators during async operations
|
||||
- Confirmation of user actions (save, submit, delete)
|
||||
- Progress indicators for multi-step processes
|
||||
- Current location in navigation (breadcrumbs, active states)
|
||||
- Form validation feedback (inline, not just on submit)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No feedback; user is guessing what happened |
|
||||
| 1 | Rare feedback; most actions produce no visible response |
|
||||
| 2 | Partial; some states communicated, major gaps remain |
|
||||
| 3 | Good; most operations give clear feedback, minor gaps |
|
||||
| 4 | Excellent; every action confirms, progress is always visible |
|
||||
|
||||
### 2. Match Between System and Real World
|
||||
|
||||
Speak the user's language. Follow real-world conventions. Information appears in natural, logical order.
|
||||
|
||||
**Check for**:
|
||||
- Familiar terminology (no unexplained jargon)
|
||||
- Logical information order matching user expectations
|
||||
- Recognizable icons and metaphors
|
||||
- Domain-appropriate language for the target audience
|
||||
- Natural reading flow (left-to-right, top-to-bottom priority)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Pure tech jargon, alien to users |
|
||||
| 1 | Mostly confusing; requires domain expertise to navigate |
|
||||
| 2 | Mixed; some plain language, some jargon leaks through |
|
||||
| 3 | Mostly natural; occasional term needs context |
|
||||
| 4 | Speaks the user's language fluently throughout |
|
||||
|
||||
### 3. User Control and Freedom
|
||||
|
||||
Users need a clear "emergency exit" from unwanted states without extended dialogue.
|
||||
|
||||
**Check for**:
|
||||
- Undo/redo functionality
|
||||
- Cancel buttons on forms and modals
|
||||
- Clear navigation back to safety (home, previous)
|
||||
- Easy way to clear filters, search, selections
|
||||
- Escape from long or multi-step processes
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Users get trapped; no way out without refreshing |
|
||||
| 1 | Difficult exits; must find obscure paths to escape |
|
||||
| 2 | Some exits; main flows have escape, edge cases don't |
|
||||
| 3 | Good control; users can exit and undo most actions |
|
||||
| 4 | Full control; undo, cancel, back, and escape everywhere |
|
||||
|
||||
### 4. Consistency and Standards
|
||||
|
||||
Users shouldn't wonder whether different words, situations, or actions mean the same thing.
|
||||
|
||||
**Check for**:
|
||||
- Consistent terminology throughout the interface
|
||||
- Same actions produce same results everywhere
|
||||
- Platform conventions followed (standard UI patterns)
|
||||
- Visual consistency (colors, typography, spacing, components)
|
||||
- Consistent interaction patterns (same gesture = same behavior)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Inconsistent everywhere; feels like different products stitched together |
|
||||
| 1 | Many inconsistencies; similar things look/behave differently |
|
||||
| 2 | Partially consistent; main flows match, details diverge |
|
||||
| 3 | Mostly consistent; occasional deviation, nothing confusing |
|
||||
| 4 | Fully consistent; cohesive system, predictable behavior |
|
||||
|
||||
### 5. Error Prevention
|
||||
|
||||
Better than good error messages is a design that prevents problems in the first place.
|
||||
|
||||
**Check for**:
|
||||
- Confirmation before destructive actions (delete, overwrite)
|
||||
- Constraints preventing invalid input (date pickers, dropdowns)
|
||||
- Smart defaults that reduce errors
|
||||
- Clear labels that prevent misunderstanding
|
||||
- Autosave and draft recovery
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Errors easy to make; no guardrails anywhere |
|
||||
| 1 | Few safeguards; some inputs validated, most aren't |
|
||||
| 2 | Partial prevention; common errors caught, edge cases slip |
|
||||
| 3 | Good prevention; most error paths blocked proactively |
|
||||
| 4 | Excellent; errors nearly impossible through smart constraints |
|
||||
|
||||
### 6. Recognition Rather Than Recall
|
||||
|
||||
Minimize memory load. Make objects, actions, and options visible or easily retrievable.
|
||||
|
||||
**Check for**:
|
||||
- Visible options (not buried in hidden menus)
|
||||
- Contextual help when needed (tooltips, inline hints)
|
||||
- Recent items and history
|
||||
- Autocomplete and suggestions
|
||||
- Labels on icons (not icon-only navigation)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Heavy memorization; users must remember paths and commands |
|
||||
| 1 | Mostly recall; many hidden features, few visible cues |
|
||||
| 2 | Some aids; main actions visible, secondary features hidden |
|
||||
| 3 | Good recognition; most things discoverable, few memory demands |
|
||||
| 4 | Everything discoverable; users never need to memorize |
|
||||
|
||||
### 7. Flexibility and Efficiency of Use
|
||||
|
||||
Accelerators, invisible to novices, speed up expert interaction.
|
||||
|
||||
**Check for**:
|
||||
- Keyboard shortcuts for common actions
|
||||
- Customizable interface elements
|
||||
- Recent items and favorites
|
||||
- Bulk/batch actions
|
||||
- Power user features that don't complicate the basics
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | One rigid path; no shortcuts or alternatives |
|
||||
| 1 | Limited flexibility; few alternatives to the main path |
|
||||
| 2 | Some shortcuts; basic keyboard support, limited bulk actions |
|
||||
| 3 | Good accelerators; keyboard nav, some customization |
|
||||
| 4 | Highly flexible; multiple paths, power features, customizable |
|
||||
|
||||
### 8. Aesthetic and Minimalist Design
|
||||
|
||||
Interfaces should not contain irrelevant or rarely needed information. Every element should serve a purpose.
|
||||
|
||||
**Check for**:
|
||||
- Only necessary information visible at each step
|
||||
- Clear visual hierarchy directing attention
|
||||
- Purposeful use of color and emphasis
|
||||
- No decorative clutter competing for attention
|
||||
- Focused, uncluttered layouts
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Overwhelming; everything competes for attention equally |
|
||||
| 1 | Cluttered; too much noise, hard to find what matters |
|
||||
| 2 | Some clutter; main content clear, periphery noisy |
|
||||
| 3 | Mostly clean; focused design, minor visual noise |
|
||||
| 4 | Perfectly minimal; every element earns its pixel |
|
||||
|
||||
### 9. Help Users Recognize, Diagnose, and Recover from Errors
|
||||
|
||||
Error messages should use plain language, precisely indicate the problem, and constructively suggest a solution.
|
||||
|
||||
**Check for**:
|
||||
- Plain language error messages (no error codes for users)
|
||||
- Specific problem identification ("Email is missing @" not "Invalid input")
|
||||
- Actionable recovery suggestions
|
||||
- Errors displayed near the source of the problem
|
||||
- Non-blocking error handling (don't wipe the form)
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | Cryptic errors; codes, jargon, or no message at all |
|
||||
| 1 | Vague errors; "Something went wrong" with no guidance |
|
||||
| 2 | Clear but unhelpful; names the problem but not the fix |
|
||||
| 3 | Clear with suggestions; identifies problem and offers next steps |
|
||||
| 4 | Perfect recovery; pinpoints issue, suggests fix, preserves user work |
|
||||
|
||||
### 10. Help and Documentation
|
||||
|
||||
Even if the system is usable without docs, help should be easy to find, task-focused, and concise.
|
||||
|
||||
**Check for**:
|
||||
- Searchable help or documentation
|
||||
- Contextual help (tooltips, inline hints, guided tours)
|
||||
- Task-focused organization (not feature-organized)
|
||||
- Concise, scannable content
|
||||
- Easy access without leaving current context
|
||||
|
||||
**Scoring**:
|
||||
| Score | Criteria |
|
||||
|-------|----------|
|
||||
| 0 | No help available anywhere |
|
||||
| 1 | Help exists but hard to find or irrelevant |
|
||||
| 2 | Basic help; FAQ or docs exist, not contextual |
|
||||
| 3 | Good documentation; searchable, mostly task-focused |
|
||||
| 4 | Excellent contextual help; right info at the right moment |
|
||||
|
||||
---
|
||||
|
||||
## Score Summary
|
||||
|
||||
**Total possible**: 40 points (10 heuristics × 4 max)
|
||||
|
||||
| Score Range | Rating | What It Means |
|
||||
|-------------|--------|---------------|
|
||||
| 36–40 | Excellent | Minor polish only; ship it |
|
||||
| 28–35 | Good | Address weak areas, solid foundation |
|
||||
| 20–27 | Acceptable | Significant improvements needed before users are happy |
|
||||
| 12–19 | Poor | Major UX overhaul required; core experience broken |
|
||||
| 0–11 | Critical | Redesign needed; unusable in current state |
|
||||
|
||||
---
|
||||
|
||||
## Issue Severity (P0–P3)
|
||||
|
||||
Tag each individual issue found during scoring with a priority level:
|
||||
|
||||
| Priority | Name | Description | Action |
|
||||
|----------|------|-------------|--------|
|
||||
| **P0** | Blocking | Prevents task completion entirely | Fix immediately; this is a showstopper |
|
||||
| **P1** | Major | Causes significant difficulty or confusion | Fix before release |
|
||||
| **P2** | Minor | Annoyance, but workaround exists | Fix in next pass |
|
||||
| **P3** | Polish | Nice-to-fix, no real user impact | Fix if time permits |
|
||||
|
||||
**Tip**: If you're unsure between two levels, ask: "Would a user contact support about this?" If yes, it's at least P1.
|
||||
@@ -150,12 +150,6 @@ For browsers without anchor positioning support, `position: fixed` with manual c
|
||||
|
||||
Check viewport boundaries before rendering. If the dropdown would overflow the bottom edge, flip it above the trigger. If it would overflow the right edge, align it to the trigger's right side instead.
|
||||
|
||||
### Anti-Patterns
|
||||
|
||||
- **`position: absolute` inside `overflow: hidden`** - The dropdown will be clipped. Use `position: fixed` or the top layer instead.
|
||||
- **Arbitrary z-index values** like `z-index: 9999` - Use a semantic z-index scale: `dropdown (100) -> sticky (200) -> modal-backdrop (300) -> modal (400) -> toast (500) -> tooltip (600)`.
|
||||
- **Rendering dropdown markup inline** without an escape hatch from the parent's stacking context. Either use `popover` (top layer), a portal, or `position: fixed`.
|
||||
|
||||
## Destructive Actions: Undo > Confirm
|
||||
|
||||
**Undo is better than confirmation dialogs.** Users click through confirmations mindlessly. Remove from UI immediately, show undo toast, actually delete after toast expires. Use confirmation only for truly irreversible actions (account deletion), high-cost actions, or batch operations.
|
||||
|
||||
@@ -43,8 +43,6 @@ Analyze what's weak about the current spatial design:
|
||||
|
||||
## Plan Layout Improvements
|
||||
|
||||
Consult the [spatial design reference](spatial-design.md) for detailed guidance on grids, rhythm, and container queries.
|
||||
|
||||
Create a systematic plan:
|
||||
|
||||
- **Spacing system**: Use a consistent scale (a framework's built-in scale like Tailwind's, rem-based tokens, or a custom system). The specific values matter less than consistency.
|
||||
@@ -57,6 +55,7 @@ Create a systematic plan:
|
||||
### Establish a Spacing System
|
||||
|
||||
- Use a consistent spacing scale (framework scales like Tailwind, rem-based tokens, or a custom scale all work). What matters is that values come from a defined set, not arbitrary numbers.
|
||||
- Prefer a 4pt base scale (4, 8, 12, 16, 24, 32, 48, 64, 96px) over 8pt; 8pt is too coarse and you'll frequently need 12px between 8 and 16.
|
||||
- Name tokens semantically if using custom properties: `--space-xs` through `--space-xl`, not `--spacing-8`
|
||||
- Use `gap` for sibling spacing instead of margins; eliminates margin collapse hacks
|
||||
- Apply `clamp()` for fluid spacing that breathes on larger screens
|
||||
@@ -70,11 +69,18 @@ Create a systematic plan:
|
||||
|
||||
### Choose the Right Layout Tool
|
||||
|
||||
- **Use Flexbox for 1D layouts**: Rows of items, nav bars, button groups, card contents, most component internals. Flex is simpler and more appropriate for the majority of layout tasks.
|
||||
- **Use Flexbox for 1D layouts**: Rows of items, nav bars, button groups, card contents, most component internals.
|
||||
- **Use Grid for 2D layouts**: Page-level structure, dashboards, data-dense interfaces, anything where rows AND columns need coordinated control.
|
||||
- **Don't default to Grid** when Flexbox with `flex-wrap` would be simpler and more flexible.
|
||||
- Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints.
|
||||
- Use named grid areas (`grid-template-areas`) for complex page layouts; redefine at breakpoints.
|
||||
- Use **container queries** for components, viewport queries for page layouts. A card in a narrow sidebar can stay compact while the same card in a main content area expands automatically:
|
||||
|
||||
```css
|
||||
.card-container { container-type: inline-size; }
|
||||
.card { display: grid; gap: var(--space-md); }
|
||||
@container (min-width: 400px) {
|
||||
.card { grid-template-columns: 120px 1fr; }
|
||||
}
|
||||
```
|
||||
|
||||
### Break Card Grid Monotony
|
||||
|
||||
@@ -85,18 +91,36 @@ Create a systematic plan:
|
||||
### Strengthen Visual Hierarchy
|
||||
|
||||
- Use the fewest dimensions needed for clear hierarchy. Space alone can be enough; generous whitespace around an element draws the eye. Some of the most polished designs achieve rhythm with just space and weight. Add color or size contrast only when simpler means aren't sufficient.
|
||||
- The best hierarchy combines 2–3 dimensions at once. A heading that's larger, bolder, AND has more space above it reads as primary without trying:
|
||||
|
||||
| Tool | Strong Hierarchy | Weak Hierarchy |
|
||||
|------|------------------|----------------|
|
||||
| **Size** | 3:1 ratio or more | <2:1 ratio |
|
||||
| **Weight** | Bold vs Regular | Medium vs Regular |
|
||||
| **Color** | High contrast | Similar tones |
|
||||
| **Position** | Top/left (primary) | Bottom/right |
|
||||
| **Space** | Surrounded by white space | Crowded |
|
||||
|
||||
- Be aware of reading flow: in LTR languages, the eye naturally scans top-left to bottom-right, but primary action placement depends on context (e.g., bottom-right in dialogs, top in navigation).
|
||||
- Create clear content groupings through proximity and separation.
|
||||
|
||||
### Manage Depth & Elevation
|
||||
|
||||
- Create a semantic z-index scale (dropdown → sticky → modal-backdrop → modal → toast → tooltip)
|
||||
- Build a consistent shadow scale (sm → md → lg → xl); shadows should be subtle
|
||||
- Use elevation to reinforce hierarchy, not as decoration
|
||||
|
||||
### Optical Adjustments
|
||||
|
||||
- If an icon looks visually off-center despite being geometrically centered, nudge it. But only if you're confident it actually looks wrong. Don't adjust speculatively.
|
||||
- Text at `margin-left: 0` looks slightly indented because of letterform whitespace; a negative margin (`-0.05em`) optically aligns it. Geometrically centered glyphs often look off-center (play icons need to shift right, arrows shift toward their direction).
|
||||
- Touch targets must be 44×44px minimum even when the visual element is smaller. Expand the hit area with padding or a pseudo-element:
|
||||
|
||||
```css
|
||||
.icon-button { width: 24px; height: 24px; position: relative; }
|
||||
.icon-button::before {
|
||||
content: ''; position: absolute; inset: -10px;
|
||||
}
|
||||
```
|
||||
|
||||
**NEVER**:
|
||||
- Use arbitrary spacing values outside your scale
|
||||
@@ -104,10 +128,7 @@ Create a systematic plan:
|
||||
- Wrap everything in cards (not everything needs a container)
|
||||
- Nest cards inside cards (use spacing and dividers for hierarchy within)
|
||||
- Use identical card grids everywhere (icon + heading + text, repeated)
|
||||
- Center everything (left-aligned with asymmetry feels more designed)
|
||||
- Default to the hero metric layout (big number, small label, stats, gradient) as a template. If showing real user data, a prominent metric can work, but it should display actual data, not decorative numbers.
|
||||
- Default to CSS Grid when Flexbox would be simpler; use the simplest tool for the job
|
||||
- Use arbitrary z-index values (999, 9999); build a semantic scale
|
||||
|
||||
## Verify Layout Improvements
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ A running dev server with hot module replacement (Vite, Next.js, Bun, etc.), OR
|
||||
Execute in order. No step skipped, no step reordered.
|
||||
|
||||
1. `live.mjs`: boot.
|
||||
2. Navigate to the URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). If you can't infer it confidently, tell the user once to open their dev/preview URL. Never use `serverPort` as that URL; it's the helper, not the app.
|
||||
2. Open the app URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). Never use `serverPort`; it's the helper, not the app. **Cursor:** `browser_navigate` to that URL before polling; do not skip. **Other harnesses:** use the available browser tool; if the URL is uncertain, ask the user once.
|
||||
3. Poll loop with the default long timeout (600000 ms). After every event or `--reply`, run `live-poll.mjs` again immediately. Never pass a short `--timeout=`.
|
||||
4. On `generate`: read screenshot if present; load the action's reference; plan three distinct directions; write all variants in one edit; `--reply done`; poll again.
|
||||
5. On `accept` / `discard`: the poll script runs `live-accept.mjs`, acknowledges the delivered event, and prints `_completionAck`. Plain accepts/discards are terminal immediately; carbonize accepts remain recoverable until you finish cleanup, run `live-complete.mjs --id EVENT_ID`, and only then poll again.
|
||||
@@ -30,7 +30,7 @@ Chat is overhead. No recap, no tutorial output, no pasting PRODUCT / DESIGN bodi
|
||||
node .cursor/skills/impeccable/scripts/live.mjs
|
||||
```
|
||||
|
||||
Output JSON: `{ ok, serverPort, serverToken, pageFiles, hasProduct, product, productPath, hasDesign, design, designPath, migrated }`. `pageFiles` is the list of HTML entries the live script was injected into. Keep PRODUCT.md and DESIGN.md in mind for variant generation; **DESIGN.md wins on visual decisions; PRODUCT.md wins on strategic/voice decisions.** When DESIGN.md is missing, identity is **not** absent; extract it from CSS variables, computed styles, and sibling components on the page (see Step 4 Phase A). Identity preservation is the default; departure from existing identity requires an explicit trigger from PRODUCT.md anti-references or the user's freeform prompt. If `migrated: true`, the loader auto-renamed legacy `.impeccable.md` to `PRODUCT.md`; mention this once and suggest `/impeccable document` for the matching DESIGN.md.
|
||||
Output JSON: `{ ok, serverPort, serverToken, pageFiles, hasProduct, product, productPath, hasDesign, design, designPath }`. `pageFiles` is the list of HTML entries the live script was injected into. Keep PRODUCT.md and DESIGN.md in mind for variant generation; **DESIGN.md wins on visual decisions; PRODUCT.md wins on strategic/voice decisions.** When DESIGN.md is missing, identity is **not** absent; extract it from CSS variables, computed styles, and sibling components on the page (see Step 4 Phase A). Identity preservation is the default; departure from existing identity requires an explicit trigger from PRODUCT.md anti-references or the user's freeform prompt.
|
||||
|
||||
`serverPort` and `serverToken` belong to the small **Impeccable live helper** HTTP server (serves `/live.js`, SSE, and `/poll`). That port is **not** your dev server and is usually not the URL you open to view the app. The browser page is whatever origin serves one of the `pageFiles` entries (Vite / Next / Bun / tunnel / LAN hostname).
|
||||
|
||||
|
||||
@@ -1,109 +0,0 @@
|
||||
# Motion Design
|
||||
|
||||
## Duration: The 100/300/500 Rule
|
||||
|
||||
Timing matters more than easing. These durations feel right for most UI:
|
||||
|
||||
| Duration | Use Case | Examples |
|
||||
|----------|----------|----------|
|
||||
| **100-150ms** | Instant feedback | Button press, toggle, color change |
|
||||
| **200-300ms** | State changes | Menu open, tooltip, hover states |
|
||||
| **300-500ms** | Layout changes | Accordion, modal, drawer |
|
||||
| **500-800ms** | Entrance animations | Page load, hero reveals |
|
||||
|
||||
**Exit animations are faster than entrances.** Use ~75% of enter duration.
|
||||
|
||||
## Easing: Pick the Right Curve
|
||||
|
||||
**Don't use `ease`.** It's a compromise that's rarely optimal. Instead:
|
||||
|
||||
| Curve | Use For | CSS |
|
||||
|-------|---------|-----|
|
||||
| **ease-out** | Elements entering | `cubic-bezier(0.16, 1, 0.3, 1)` |
|
||||
| **ease-in** | Elements leaving | `cubic-bezier(0.7, 0, 0.84, 0)` |
|
||||
| **ease-in-out** | State toggles (there → back) | `cubic-bezier(0.65, 0, 0.35, 1)` |
|
||||
|
||||
**For micro-interactions, use exponential curves.** They feel natural because they mimic real physics (friction, deceleration):
|
||||
|
||||
```css
|
||||
/* Quart out - smooth, refined (recommended default) */
|
||||
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);
|
||||
|
||||
/* Quint out - slightly more dramatic */
|
||||
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);
|
||||
|
||||
/* Expo out - snappy, confident */
|
||||
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);
|
||||
```
|
||||
|
||||
**Avoid bounce and elastic curves.** They were trendy in 2015 but now feel tacky and amateurish. Real objects don't bounce when they stop; they decelerate smoothly. Overshoot effects draw attention to the animation itself rather than the content.
|
||||
|
||||
## Premium Motion Materials
|
||||
|
||||
Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties: blur reveals, backdrop-filter panels, saturation or brightness shifts, shadow bloom, SVG filters, masks, clip paths, gradient-position movement, and variable font or shader-driven effects.
|
||||
|
||||
Use the right material for the effect:
|
||||
|
||||
- **Transform / opacity**: movement, press feedback, simple reveals, list choreography.
|
||||
- **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances, atmospheric transitions.
|
||||
- **Clip path / masks**: wipes, reveals, editorial cropping, product-like transitions.
|
||||
- **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state.
|
||||
- **Grid-template rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly.
|
||||
|
||||
The hard rule is not "transform and opacity only." The hard rule is: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify in-browser that the result is smooth on the target viewports. If blur/filter makes the interaction feel significantly more premium and remains smooth, use it.
|
||||
|
||||
## Staggered Animations
|
||||
|
||||
Use CSS custom properties for cleaner stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"` on each item. **Cap total stagger time**: 10 items at 50ms = 500ms total. For many items, reduce per-item delay or cap staggered count.
|
||||
|
||||
## Reduced Motion
|
||||
|
||||
This is not optional. Vestibular disorders affect ~35% of adults over 40.
|
||||
|
||||
```css
|
||||
/* Define animations normally */
|
||||
.card {
|
||||
animation: slide-up 500ms ease-out;
|
||||
}
|
||||
|
||||
/* Provide alternative for reduced motion */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
.card {
|
||||
animation: fade-in 200ms ease-out; /* Crossfade instead of motion */
|
||||
}
|
||||
}
|
||||
|
||||
/* Or disable entirely */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
*, *::before, *::after {
|
||||
animation-duration: 0.01ms !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**What to preserve**: Functional animations like progress bars, loading spinners (slowed down), and focus indicators should still work, just without spatial movement.
|
||||
|
||||
## Perceived Performance
|
||||
|
||||
**Nobody cares how fast your site is, just how fast it feels.** Perception can be as effective as actual performance.
|
||||
|
||||
**The 80ms threshold**: Our brains buffer sensory input for ~80ms to synchronize perception. Anything under 80ms feels instant and simultaneous. This is your target for micro-interactions.
|
||||
|
||||
**Active vs passive time**: Passive waiting (staring at a spinner) feels longer than active engagement. Strategies to shift the balance:
|
||||
|
||||
- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
|
||||
- **Early completion**: Show content progressively, don't wait for everything. Video buffering, progressive images, streaming HTML.
|
||||
- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Instagram likes work offline; the UI updates instantly, syncs later. Use for low-stakes actions; avoid for payments or destructive operations.
|
||||
|
||||
**Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances, but ease-in toward a task's end compresses perceived time.
|
||||
|
||||
**Caution**: Too-fast responses can decrease perceived value. Users may distrust instant results for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
|
||||
|
||||
## Performance
|
||||
|
||||
Don't use `will-change` preemptively, only when animation is imminent (`:hover`, `.animating`). For scroll-triggered animations, use Intersection Observer instead of scroll events; unobserve after animating once. Create motion tokens for consistency (durations, easings, common transitions).
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Animating everything (animation fatigue is real). Using >500ms for UI feedback. Ignoring `prefers-reduced-motion`. Using animation to hide slow loading.
|
||||
@@ -1,179 +0,0 @@
|
||||
# Persona-Based Design Testing
|
||||
|
||||
Test the interface through the eyes of 5 distinct user archetypes. Each persona exposes different failure modes that a single "design director" perspective would miss.
|
||||
|
||||
**How to use**: Select 2–3 personas most relevant to the interface being critiqued. Walk through the primary user action as each persona. Report specific red flags, not generic concerns.
|
||||
|
||||
---
|
||||
|
||||
## 1. Impatient Power User: "Alex"
|
||||
|
||||
|
||||
**Profile**: Expert with similar products. Expects efficiency, hates hand-holding. Will find shortcuts or leave.
|
||||
|
||||
**Behaviors**:
|
||||
- Skips all onboarding and instructions
|
||||
- Looks for keyboard shortcuts immediately
|
||||
- Tries to bulk-select, batch-edit, and automate
|
||||
- Gets frustrated by required steps that feel unnecessary
|
||||
- Abandons if anything feels slow or patronizing
|
||||
|
||||
**Test Questions**:
|
||||
- Can Alex complete the core task in under 60 seconds?
|
||||
- Are there keyboard shortcuts for common actions?
|
||||
- Can onboarding be skipped entirely?
|
||||
- Do modals have keyboard dismiss (Esc)?
|
||||
- Is there a "power user" path (shortcuts, bulk actions)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Forced tutorials or unskippable onboarding
|
||||
- No keyboard navigation for primary actions
|
||||
- Slow animations that can't be skipped
|
||||
- One-item-at-a-time workflows where batch would be natural
|
||||
- Redundant confirmation steps for low-risk actions
|
||||
|
||||
---
|
||||
|
||||
## 2. Confused First-Timer: "Jordan"
|
||||
|
||||
**Profile**: Never used this type of product. Needs guidance at every step. Will abandon rather than figure it out.
|
||||
|
||||
**Behaviors**:
|
||||
- Reads all instructions carefully
|
||||
- Hesitates before clicking anything unfamiliar
|
||||
- Looks for help or support constantly
|
||||
- Misunderstands jargon and abbreviations
|
||||
- Takes the most literal interpretation of any label
|
||||
|
||||
**Test Questions**:
|
||||
- Is the first action obviously clear within 5 seconds?
|
||||
- Are all icons labeled with text?
|
||||
- Is there contextual help at decision points?
|
||||
- Does terminology assume prior knowledge?
|
||||
- Is there a clear "back" or "undo" at every step?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Icon-only navigation with no labels
|
||||
- Technical jargon without explanation
|
||||
- No visible help option or guidance
|
||||
- Ambiguous next steps after completing an action
|
||||
- No confirmation that an action succeeded
|
||||
|
||||
---
|
||||
|
||||
## 3. Accessibility-Dependent User: "Sam"
|
||||
|
||||
**Profile**: Uses screen reader (VoiceOver/NVDA), keyboard-only navigation. May have low vision, motor impairment, or cognitive differences.
|
||||
|
||||
**Behaviors**:
|
||||
- Tabs through the interface linearly
|
||||
- Relies on ARIA labels and heading structure
|
||||
- Cannot see hover states or visual-only indicators
|
||||
- Needs adequate color contrast (4.5:1 minimum)
|
||||
- May use browser zoom up to 200%
|
||||
|
||||
**Test Questions**:
|
||||
- Can the entire primary flow be completed keyboard-only?
|
||||
- Are all interactive elements focusable with visible focus indicators?
|
||||
- Do images have meaningful alt text?
|
||||
- Is color contrast WCAG AA compliant (4.5:1 for text)?
|
||||
- Does the screen reader announce state changes (loading, success, errors)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Click-only interactions with no keyboard alternative
|
||||
- Missing or invisible focus indicators
|
||||
- Meaning conveyed by color alone (red = error, green = success)
|
||||
- Unlabeled form fields or buttons
|
||||
- Time-limited actions without extension option
|
||||
- Custom components that break screen reader flow
|
||||
|
||||
---
|
||||
|
||||
## 4. Deliberate Stress Tester: "Riley"
|
||||
|
||||
**Profile**: Methodical user who pushes interfaces beyond the happy path. Tests edge cases, tries unexpected inputs, and probes for gaps in the experience.
|
||||
|
||||
**Behaviors**:
|
||||
- Tests edge cases intentionally (empty states, long strings, special characters)
|
||||
- Submits forms with unexpected data (emoji, RTL text, very long values)
|
||||
- Tries to break workflows by navigating backwards, refreshing mid-flow, or opening in multiple tabs
|
||||
- Looks for inconsistencies between what the UI promises and what actually happens
|
||||
- Documents problems methodically
|
||||
|
||||
**Test Questions**:
|
||||
- What happens at the edges (0 items, 1000 items, very long text)?
|
||||
- Do error states recover gracefully or leave the UI in a broken state?
|
||||
- What happens on refresh mid-workflow? Is state preserved?
|
||||
- Are there features that appear to work but produce broken results?
|
||||
- How does the UI handle unexpected input (emoji, special chars, paste from Excel)?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Features that appear to work but silently fail or produce wrong results
|
||||
- Error handling that exposes technical details or leaves UI in a broken state
|
||||
- Empty states that show nothing useful ("No results" with no guidance)
|
||||
- Workflows that lose user data on refresh or navigation
|
||||
- Inconsistent behavior between similar interactions in different parts of the UI
|
||||
|
||||
---
|
||||
|
||||
## 5. Distracted Mobile User: "Casey"
|
||||
|
||||
**Profile**: Using phone one-handed on the go. Frequently interrupted. Possibly on a slow connection.
|
||||
|
||||
**Behaviors**:
|
||||
- Uses thumb only; prefers bottom-of-screen actions
|
||||
- Gets interrupted mid-flow and returns later
|
||||
- Switches between apps frequently
|
||||
- Has limited attention span and low patience
|
||||
- Types as little as possible, prefers taps and selections
|
||||
|
||||
**Test Questions**:
|
||||
- Are primary actions in the thumb zone (bottom half of screen)?
|
||||
- Is state preserved if the user leaves and returns?
|
||||
- Does it work on slow connections (3G)?
|
||||
- Can forms use autocomplete and smart defaults?
|
||||
- Are touch targets at least 44×44pt?
|
||||
|
||||
**Red Flags** (report these specifically):
|
||||
- Important actions positioned at the top of the screen (unreachable by thumb)
|
||||
- No state persistence; progress lost on tab switch or interruption
|
||||
- Large text inputs required where selection would work
|
||||
- Heavy assets loading on every page (no lazy loading)
|
||||
- Tiny tap targets or targets too close together
|
||||
|
||||
---
|
||||
|
||||
## Selecting Personas
|
||||
|
||||
Choose personas based on the interface type:
|
||||
|
||||
| Interface Type | Primary Personas | Why |
|
||||
|---------------|-----------------|-----|
|
||||
| Landing page / marketing | Jordan, Riley, Casey | First impressions, trust, mobile |
|
||||
| Dashboard / admin | Alex, Sam | Power users, accessibility |
|
||||
| E-commerce / checkout | Casey, Riley, Jordan | Mobile, edge cases, clarity |
|
||||
| Onboarding flow | Jordan, Casey | Confusion, interruption |
|
||||
| Data-heavy / analytics | Alex, Sam | Efficiency, keyboard nav |
|
||||
| Form-heavy / wizard | Jordan, Sam, Casey | Clarity, accessibility, mobile |
|
||||
|
||||
---
|
||||
|
||||
## Project-Specific Personas
|
||||
|
||||
If `.cursorrules` contains a `## Design Context` section (generated by `impeccable teach`), derive 1–2 additional personas from the audience and brand information:
|
||||
|
||||
1. Read the target audience description
|
||||
2. Identify the primary user archetype not covered by the 5 predefined personas
|
||||
3. Create a persona following this template:
|
||||
|
||||
```
|
||||
### [Role]: "[Name]"
|
||||
|
||||
**Profile**: [2-3 key characteristics derived from Design Context]
|
||||
|
||||
**Behaviors**: [3-4 specific behaviors based on the described audience]
|
||||
|
||||
**Red Flags**: [3-4 things that would alienate this specific user type]
|
||||
```
|
||||
|
||||
Only generate project-specific personas when real Design Context data is available. Don't invent audience details; use the 5 predefined personas when no context exists.
|
||||
@@ -91,7 +91,6 @@ Visual polish on a misshapen flow is wasted work. Match the *shape* of the exper
|
||||
- **Theme consistency**: Works in all theme variants
|
||||
- **Color meaning**: Same colors mean same things throughout
|
||||
- **Accessible focus**: Focus indicators visible with sufficient contrast
|
||||
- **Tinted neutrals**: No pure gray or pure black; add subtle color tint (0.01 chroma)
|
||||
- **Gray on color**: Never put gray text on colored backgrounds; use a shade of that color or transparency
|
||||
|
||||
### Interaction States
|
||||
|
||||
@@ -1,114 +0,0 @@
|
||||
# Responsive Design
|
||||
|
||||
## Mobile-First: Write It Right
|
||||
|
||||
Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
|
||||
|
||||
## Breakpoints: Content-Driven
|
||||
|
||||
Don't chase device sizes; let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use `clamp()` for fluid values without breakpoints.
|
||||
|
||||
## Detect Input Method, Not Just Screen Size
|
||||
|
||||
**Screen size doesn't tell you input method.** A laptop with touchscreen, a tablet with keyboard. Use pointer and hover queries:
|
||||
|
||||
```css
|
||||
/* Fine pointer (mouse, trackpad) */
|
||||
@media (pointer: fine) {
|
||||
.button { padding: 8px 16px; }
|
||||
}
|
||||
|
||||
/* Coarse pointer (touch, stylus) */
|
||||
@media (pointer: coarse) {
|
||||
.button { padding: 12px 20px; } /* Larger touch target */
|
||||
}
|
||||
|
||||
/* Device supports hover */
|
||||
@media (hover: hover) {
|
||||
.card:hover { transform: translateY(-2px); }
|
||||
}
|
||||
|
||||
/* Device doesn't support hover (touch) */
|
||||
@media (hover: none) {
|
||||
.card { /* No hover state - use active instead */ }
|
||||
}
|
||||
```
|
||||
|
||||
**Critical**: Don't rely on hover for functionality. Touch users can't hover.
|
||||
|
||||
## Safe Areas: Handle the Notch
|
||||
|
||||
Modern phones have notches, rounded corners, and home indicators. Use `env()`:
|
||||
|
||||
```css
|
||||
body {
|
||||
padding-top: env(safe-area-inset-top);
|
||||
padding-bottom: env(safe-area-inset-bottom);
|
||||
padding-left: env(safe-area-inset-left);
|
||||
padding-right: env(safe-area-inset-right);
|
||||
}
|
||||
|
||||
/* With fallback */
|
||||
.footer {
|
||||
padding-bottom: max(1rem, env(safe-area-inset-bottom));
|
||||
}
|
||||
```
|
||||
|
||||
**Enable viewport-fit** in your meta tag:
|
||||
```html
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
|
||||
```
|
||||
|
||||
## Responsive Images: Get It Right
|
||||
|
||||
### srcset with Width Descriptors
|
||||
|
||||
```html
|
||||
<img
|
||||
src="hero-800.jpg"
|
||||
srcset="
|
||||
hero-400.jpg 400w,
|
||||
hero-800.jpg 800w,
|
||||
hero-1200.jpg 1200w
|
||||
"
|
||||
sizes="(max-width: 768px) 100vw, 50vw"
|
||||
alt="Hero image"
|
||||
>
|
||||
```
|
||||
|
||||
**How it works**:
|
||||
- `srcset` lists available images with their actual widths (`w` descriptors)
|
||||
- `sizes` tells the browser how wide the image will display
|
||||
- Browser picks the best file based on viewport width AND device pixel ratio
|
||||
|
||||
### Picture Element for Art Direction
|
||||
|
||||
When you need different crops/compositions (not just resolutions):
|
||||
|
||||
```html
|
||||
<picture>
|
||||
<source media="(min-width: 768px)" srcset="wide.jpg">
|
||||
<source media="(max-width: 767px)" srcset="tall.jpg">
|
||||
<img src="fallback.jpg" alt="...">
|
||||
</picture>
|
||||
```
|
||||
|
||||
## Layout Adaptation Patterns
|
||||
|
||||
**Navigation**: Three stages: hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. **Tables**: Transform to cards on mobile using `display: block` and `data-label` attributes. **Progressive disclosure**: Use `<details>/<summary>` for content that can collapse on mobile.
|
||||
|
||||
## Testing: Don't Trust DevTools Alone
|
||||
|
||||
DevTools device emulation is useful for layout but misses:
|
||||
|
||||
- Actual touch interactions
|
||||
- Real CPU/memory constraints
|
||||
- Network latency patterns
|
||||
- Font rendering differences
|
||||
- Browser chrome/keyboard appearances
|
||||
|
||||
**Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
|
||||
@@ -151,7 +151,7 @@ How users interact with this feature. What happens on click, hover, scroll? What
|
||||
What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges. For image-led surfaces, also list the required image/media roles and their likely source (project asset, generated raster, semantic SVG/CSS, canvas/WebGL, icon library, or accepted omission).
|
||||
|
||||
**9. Recommended References**
|
||||
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., spatial-design.md for complex layouts, motion-design.md for animated features, interaction-design.md for form-heavy features).
|
||||
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., layout.md for complex layouts, animate.md for animated features, interaction-design.md for form-heavy features, typeset.md for typography-driven pages, colorize.md for color-led brands).
|
||||
|
||||
**10. Open Questions**
|
||||
Anything genuinely unresolved. Don't list "open questions" you've already recommended a default for; assert the default and move on. If you'd write `Recommend: X` next to a question, just decide X.
|
||||
|
||||
@@ -1,100 +0,0 @@
|
||||
# Spatial Design
|
||||
|
||||
## Spacing Systems
|
||||
|
||||
### Use 4pt Base, Not 8pt
|
||||
|
||||
8pt systems are too coarse; you'll frequently need 12px (between 8 and 16). Use 4pt for granularity: 4, 8, 12, 16, 24, 32, 48, 64, 96px.
|
||||
|
||||
### Name Tokens Semantically
|
||||
|
||||
Name by relationship (`--space-sm`, `--space-lg`), not value (`--spacing-8`). Use `gap` instead of margins for sibling spacing; it eliminates margin collapse and cleanup hacks.
|
||||
|
||||
## Grid Systems
|
||||
|
||||
### The Self-Adjusting Grid
|
||||
|
||||
Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints. Columns are at least 280px, as many as fit per row, leftovers stretch. For complex layouts, use named grid areas (`grid-template-areas`) and redefine them at breakpoints.
|
||||
|
||||
## Visual Hierarchy
|
||||
|
||||
### The Squint Test
|
||||
|
||||
Blur your eyes (or screenshot and blur). Can you still identify:
|
||||
- The most important element?
|
||||
- The second most important?
|
||||
- Clear groupings?
|
||||
|
||||
If everything looks the same weight blurred, you have a hierarchy problem.
|
||||
|
||||
### Hierarchy Through Multiple Dimensions
|
||||
|
||||
Don't rely on size alone. Combine:
|
||||
|
||||
| Tool | Strong Hierarchy | Weak Hierarchy |
|
||||
|------|------------------|----------------|
|
||||
| **Size** | 3:1 ratio or more | <2:1 ratio |
|
||||
| **Weight** | Bold vs Regular | Medium vs Regular |
|
||||
| **Color** | High contrast | Similar tones |
|
||||
| **Position** | Top/left (primary) | Bottom/right |
|
||||
| **Space** | Surrounded by white space | Crowded |
|
||||
|
||||
**The best hierarchy uses 2-3 dimensions at once**: A heading that's larger, bolder, AND has more space above it.
|
||||
|
||||
### Cards Are Not Required
|
||||
|
||||
Cards are overused. Spacing and alignment create visual grouping naturally. Use cards only when content is truly distinct and actionable, items need visual comparison in a grid, or content needs clear interaction boundaries. **Never nest cards inside cards.** Use spacing, typography, and subtle dividers for hierarchy within a card.
|
||||
|
||||
## Container Queries
|
||||
|
||||
Viewport queries are for page layouts. **Container queries are for components**:
|
||||
|
||||
```css
|
||||
.card-container {
|
||||
container-type: inline-size;
|
||||
}
|
||||
|
||||
.card {
|
||||
display: grid;
|
||||
gap: var(--space-md);
|
||||
}
|
||||
|
||||
/* Card layout changes based on its container, not viewport */
|
||||
@container (min-width: 400px) {
|
||||
.card {
|
||||
grid-template-columns: 120px 1fr;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**Why this matters**: A card in a narrow sidebar stays compact, while the same card in a main content area expands automatically, without viewport hacks.
|
||||
|
||||
## Optical Adjustments
|
||||
|
||||
Text at `margin-left: 0` looks indented due to letterform whitespace; use negative margin (`-0.05em`) to optically align. Geometrically centered icons often look off-center; play icons need to shift right, arrows shift toward their direction.
|
||||
|
||||
### Touch Targets vs Visual Size
|
||||
|
||||
Buttons can look small but need large touch targets (44px minimum). Use padding or pseudo-elements:
|
||||
|
||||
```css
|
||||
.icon-button {
|
||||
width: 24px; /* Visual size */
|
||||
height: 24px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.icon-button::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: -10px; /* Expand tap target to 44px */
|
||||
}
|
||||
```
|
||||
|
||||
## Depth & Elevation
|
||||
|
||||
Create semantic z-index scales (dropdown → sticky → modal-backdrop → modal → toast → tooltip) instead of arbitrary numbers. For shadows, create a consistent elevation scale (sm → md → lg → xl). **Key insight**: Shadows should be subtle. If you can clearly see it, it's probably too strong.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: Arbitrary spacing values outside your scale. Making all spacing equal (variety creates hierarchy). Creating hierarchy through size alone - combine size, weight, color, and space.
|
||||
@@ -9,13 +9,7 @@ Every other impeccable command reads these files before doing any work.
|
||||
|
||||
## Step 1: Load current state
|
||||
|
||||
Run the shared loader first so you know what already exists:
|
||||
|
||||
```bash
|
||||
node .cursor/skills/impeccable/scripts/load-context.mjs
|
||||
```
|
||||
|
||||
The output tells you whether PRODUCT.md and/or DESIGN.md already exist. If `migrated: true`, legacy `.impeccable.md` was auto-renamed to `PRODUCT.md`. Mention this once to the user.
|
||||
Check what already exists. PRODUCT.md and DESIGN.md live at the project root, or under `.agents/context/` or `docs/` (case-insensitive). Read whichever are present with your native file tool.
|
||||
|
||||
Decision tree:
|
||||
- **Neither file exists (empty project or no context yet)**: do Steps 2-4 (write PRODUCT.md), then decide on DESIGN.md based on whether there's code to analyze.
|
||||
@@ -26,7 +20,7 @@ Decision tree:
|
||||
|
||||
Never silently overwrite an existing file. Always confirm first.
|
||||
|
||||
If teach was invoked as a setup blocker by another command, such as `/impeccable craft landing page`, pause that command here. Complete teach, re-run the loader, then resume the original command with the freshly loaded context. For craft, resume into shape next; teach creates project context, but it is not a substitute for the task-specific shape interview and confirmed design brief.
|
||||
If teach was invoked as a setup blocker by another command, such as `/impeccable craft landing page`, pause that command here. Complete teach, then resume the original command. Your own writes are the freshest source; no reload needed. For craft, resume into shape next; teach creates project context, but it is not a substitute for the task-specific shape interview and confirmed design brief.
|
||||
|
||||
## Step 2: Explore the codebase
|
||||
|
||||
@@ -84,8 +78,7 @@ If the signal is genuinely split (e.g. a product with a big marketing landing),
|
||||
### Brand & Personality
|
||||
- How would you describe the brand personality in 3 words?
|
||||
- Reference sites or apps that capture the right feel? What specifically about them?
|
||||
- For brand, push for real-world references in the right lane (tech-minimal, editorial-magazine, consumer-warm, brutalist-grid, etc.), not generic "modern" adjectives.
|
||||
- For product, push for category best-tool references (Linear, Figma, Notion, Raycast, Stripe).
|
||||
- Push for specific named references with the *specific* thing about them that fits this brand, not generic "modern" adjectives or category-bucket lanes.
|
||||
- What should this explicitly NOT look like? Any anti-references?
|
||||
|
||||
### Accessibility & Inclusion
|
||||
@@ -149,8 +142,6 @@ Summarize:
|
||||
- The 3-5 strategic principles from PRODUCT.md that will guide future work
|
||||
- If DESIGN.md is pending, remind the user how to generate it later
|
||||
|
||||
**Critical: re-run the loader to refresh session context.** After writing PRODUCT.md, run `node .cursor/skills/impeccable/scripts/load-context.mjs` one final time and let its full JSON output land in conversation. This ensures subsequent commands in this session use the freshly-written PRODUCT.md, not a stale earlier version.
|
||||
|
||||
If teach was invoked as a blocker by another impeccable command (e.g. the user ran `/impeccable polish` with no PRODUCT.md), resume that original task now with the fresh context.
|
||||
If teach was invoked as a blocker by another impeccable command (e.g. the user ran `/impeccable polish` with no PRODUCT.md), resume that original task now. Your own writes are the freshest source; no reload needed.
|
||||
|
||||
Optionally ask the user directly to clarify what you cannot infer. Ask whether they'd like a brief summary of PRODUCT.md appended to .cursorrules for easier agent reference. If yes, append a short **Design Context** pointer section there.
|
||||
|
||||
@@ -4,7 +4,7 @@ Typography carries most of the information on the page. Replace generic defaults
|
||||
|
||||
## Register
|
||||
|
||||
Brand: run the font selection procedure in [brand.md](brand.md). Pairing follows the brand's lane (display serif + sans body for editorial/luxury, one committed sans for tech, etc.). Fluid `clamp()` scale, ≥1.25 ratio between steps.
|
||||
Brand: run the font selection procedure in [brand.md](brand.md). Fluid `clamp()` scale, ≥1.25 ratio between steps.
|
||||
|
||||
Product: system fonts and familiar sans stacks are legitimate here. One well-tuned family typically carries the whole UI. Fixed `rem` scale, 1.125–1.2 ratio between more closely-spaced steps.
|
||||
|
||||
@@ -43,7 +43,7 @@ Analyze what's weak or generic about the current type:
|
||||
|
||||
## Plan Typography Improvements
|
||||
|
||||
Consult the [typography reference](typography.md) for detailed guidance on scales, pairing, and loading strategies.
|
||||
Consult the [Reference Material](#reference-material) section below for detailed guidance on scales, pairing, and loading strategies.
|
||||
|
||||
Create a systematic plan:
|
||||
|
||||
@@ -122,3 +122,158 @@ Each variant MUST declare a `scale` param controlling the hierarchy ratio. Expre
|
||||
Where the variant riffs on a specific pairing, expose the pairing choice as a `steps` param (e.g. "serif display + sans body" vs. "mono display + sans body" vs. "all-sans"). Each branch routes through `:scope[data-p-pairing="X"]` selectors in scoped CSS.
|
||||
|
||||
See `reference/live.md` for the full params contract.
|
||||
|
||||
---
|
||||
|
||||
## Reference Material
|
||||
|
||||
The sections below were previously `typography.md` and live inline now so the typeset flow has its deep typography reference in one place. `bolder.md` also references this section.
|
||||
|
||||
### Typography
|
||||
|
||||
#### Classic Typography Principles
|
||||
|
||||
##### Vertical Rhythm
|
||||
|
||||
Your line-height should be the base unit for ALL vertical spacing. If body text has `line-height: 1.5` on `16px` type (= 24px), spacing values should be multiples of 24px. This creates subconscious harmony; text and space share a mathematical foundation.
|
||||
|
||||
##### Modular Scale & Hierarchy
|
||||
|
||||
The common mistake: too many font sizes that are too close together (14px, 15px, 16px, 18px...). This creates muddy hierarchy.
|
||||
|
||||
**Use fewer sizes with more contrast.** A 5-size system covers most needs:
|
||||
|
||||
| Role | Typical Ratio | Use Case |
|
||||
|------|---------------|----------|
|
||||
| xs | 0.75rem | Captions, legal |
|
||||
| sm | 0.875rem | Secondary UI, metadata |
|
||||
| base | 1rem | Body text |
|
||||
| lg | 1.25-1.5rem | Subheadings, lead text |
|
||||
| xl+ | 2-4rem | Headlines, hero text |
|
||||
|
||||
Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit.
|
||||
|
||||
##### Readability & Measure
|
||||
|
||||
Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length: narrow columns need tighter leading, wide columns need more.
|
||||
|
||||
**Non-obvious**: Light text on dark backgrounds needs compensation on three axes, not just one. Bump line-height by 0.05–0.1, add a touch of letter-spacing (0.01–0.02em), and optionally step the body weight up one notch (regular → medium). The perceived weight drops across all three; fix all three.
|
||||
|
||||
**Paragraph rhythm**: Pick either space between paragraphs OR first-line indentation. Never both. Digital usually wants space; editorial/long-form can justify indent-only.
|
||||
|
||||
#### Font Selection & Pairing
|
||||
|
||||
The tactical selection procedure and the reflex-reject list live in [reference/brand.md](brand.md) under **Font selection procedure** and **Reflex-reject list** (loaded for brand-register tasks). The rest of this section covers the adjacent knowledge: anti-reflex corrections, system font use, and pairing rules.
|
||||
|
||||
##### Anti-reflexes worth defending against
|
||||
|
||||
- A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools.
|
||||
- An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans.
|
||||
- A children's product does NOT need a rounded display font. Kids' books use real type.
|
||||
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do is not use the font everyone else is using.
|
||||
|
||||
**System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider this for apps where performance > personality.
|
||||
|
||||
##### Pairing Principles
|
||||
|
||||
**The non-obvious truth**: You often don't need a second font. One well-chosen font family in multiple weights creates cleaner hierarchy than two competing typefaces. Only add a second font when you need genuine contrast (e.g., display headlines + body serif).
|
||||
|
||||
When pairing, contrast on multiple axes:
|
||||
- Serif + Sans (structure contrast)
|
||||
- Geometric + Humanist (personality contrast)
|
||||
- Condensed display + Wide body (proportion contrast)
|
||||
|
||||
##### Web Font Loading
|
||||
|
||||
The layout shift problem: fonts load late, text reflows, and users see content jump. Here's the fix:
|
||||
|
||||
```css
|
||||
/* 1. Use font-display: swap for visibility */
|
||||
@font-face {
|
||||
font-family: 'CustomFont';
|
||||
src: url('font.woff2') format('woff2');
|
||||
font-display: swap;
|
||||
}
|
||||
|
||||
/* 2. Match fallback metrics to minimize shift */
|
||||
@font-face {
|
||||
font-family: 'CustomFont-Fallback';
|
||||
src: local('Arial');
|
||||
size-adjust: 105%; /* Scale to match x-height */
|
||||
ascent-override: 90%; /* Match ascender height */
|
||||
descent-override: 20%; /* Match descender depth */
|
||||
line-gap-override: 10%; /* Match line spacing */
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif;
|
||||
}
|
||||
```
|
||||
|
||||
Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
|
||||
|
||||
**`swap` vs `optional`**: `swap` shows fallback text immediately and FOUT-swaps when the web font arrives. `optional` uses the fallback if the web font misses a small load budget (~100ms) and avoids the shift entirely. Pick `optional` when zero layout shift matters more than seeing the branded font on slow networks.
|
||||
|
||||
**Preload the critical weight only**: typically the regular-weight body font used above the fold. Preloading every weight costs more bandwidth than it saves.
|
||||
|
||||
**Variable fonts for 3+ weights or styles**: a single variable font file is usually smaller than three static weight files, gives fractional weight control, and pairs well with `font-optical-sizing: auto`. For 1–2 weights, static is fine.
|
||||
|
||||
#### Modern Web Typography
|
||||
|
||||
##### Fluid Type
|
||||
|
||||
Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the viewport. The middle value (e.g., `5vw + 1rem`) controls scaling rate (higher vw = faster scaling). Add a rem offset so it doesn't collapse to 0 on small screens.
|
||||
|
||||
**Use fluid type for**: Headings and display text on marketing/content pages where text dominates the layout and needs to breathe across viewport sizes.
|
||||
|
||||
**Use fixed `rem` scales for**: App UIs, dashboards, and data-dense interfaces. No major app design system (Material, Polaris, Primer, Carbon) uses fluid type in product UI; fixed scales with optional breakpoint adjustments give the spatial predictability that container-based layouts need. Body text should also be fixed even on marketing pages, since the size difference across viewports is too small to warrant it.
|
||||
|
||||
**Bound your clamp()**: keep `max-size ≤ ~2.5 × min-size`. Wider ratios break the browser's zoom and reflow behaviour and make large viewports feel like the page is shouting.
|
||||
|
||||
**Scale container width and font-size together** so effective character measure stays in the 45–75ch band at every viewport. A heading that widens faster than its container drifts out of the comfortable measure at the top end.
|
||||
|
||||
##### OpenType Features
|
||||
|
||||
Most developers don't know these exist. Use them for polish:
|
||||
|
||||
```css
|
||||
/* Proper fractions */
|
||||
.recipe-amount { font-variant-numeric: diagonal-fractions; }
|
||||
|
||||
/* Small caps for abbreviations */
|
||||
abbr { font-variant-caps: all-small-caps; }
|
||||
|
||||
/* Disable ligatures in code */
|
||||
code { font-variant-ligatures: none; }
|
||||
|
||||
/* Enable kerning (usually on by default, but be explicit) */
|
||||
body { font-kerning: normal; }
|
||||
```
|
||||
|
||||
Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
|
||||
|
||||
##### Rendering polish
|
||||
|
||||
```css
|
||||
/* Variable fonts: pick the right optical-size master automatically */
|
||||
body { font-optical-sizing: auto; }
|
||||
```
|
||||
|
||||
**ALL-CAPS tracking**: capitals sit too close at default spacing. Add 5–12% letter-spacing (`letter-spacing: 0.05em` to `0.12em`) to short all-caps labels, eyebrows, and small headings. Real small caps (via `font-variant-caps`) need the same treatment, slightly gentler.
|
||||
|
||||
#### Typography System Architecture
|
||||
|
||||
Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
|
||||
|
||||
#### Accessibility Considerations
|
||||
|
||||
Beyond contrast ratios (which are well-documented), consider:
|
||||
|
||||
- **Never disable zoom**: `user-scalable=no` breaks accessibility. If your layout breaks at 200% zoom, fix the layout.
|
||||
- **Use rem/em for font sizes**: This respects user browser settings. Never `px` for body text.
|
||||
- **Minimum 16px body text**: Smaller than this strains eyes and fails WCAG on mobile.
|
||||
- **Adequate touch targets**: Text links need padding or line-height that creates 44px+ tap targets.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: More than 2-3 font families per project. Skipping fallback font definitions. Ignoring font loading performance (FOUT/FOIT). Using decorative fonts for body text.
|
||||
|
||||
@@ -1,159 +0,0 @@
|
||||
# Typography
|
||||
|
||||
## Classic Typography Principles
|
||||
|
||||
### Vertical Rhythm
|
||||
|
||||
Your line-height should be the base unit for ALL vertical spacing. If body text has `line-height: 1.5` on `16px` type (= 24px), spacing values should be multiples of 24px. This creates subconscious harmony; text and space share a mathematical foundation.
|
||||
|
||||
### Modular Scale & Hierarchy
|
||||
|
||||
The common mistake: too many font sizes that are too close together (14px, 15px, 16px, 18px...). This creates muddy hierarchy.
|
||||
|
||||
**Use fewer sizes with more contrast.** A 5-size system covers most needs:
|
||||
|
||||
| Role | Typical Ratio | Use Case |
|
||||
|------|---------------|----------|
|
||||
| xs | 0.75rem | Captions, legal |
|
||||
| sm | 0.875rem | Secondary UI, metadata |
|
||||
| base | 1rem | Body text |
|
||||
| lg | 1.25-1.5rem | Subheadings, lead text |
|
||||
| xl+ | 2-4rem | Headlines, hero text |
|
||||
|
||||
Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit.
|
||||
|
||||
### Readability & Measure
|
||||
|
||||
Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length: narrow columns need tighter leading, wide columns need more.
|
||||
|
||||
**Non-obvious**: Light text on dark backgrounds needs compensation on three axes, not just one. Bump line-height by 0.05–0.1, add a touch of letter-spacing (0.01–0.02em), and optionally step the body weight up one notch (regular → medium). The perceived weight drops across all three; fix all three.
|
||||
|
||||
**Paragraph rhythm**: Pick either space between paragraphs OR first-line indentation. Never both. Digital usually wants space; editorial/long-form can justify indent-only.
|
||||
|
||||
## Font Selection & Pairing
|
||||
|
||||
The tactical selection procedure and the reflex-reject list live in [reference/brand.md](brand.md) under **Font selection procedure** and **Reflex-reject list** (loaded for brand-register tasks). The rest of this section covers the adjacent knowledge: anti-reflex corrections, system font use, and pairing rules.
|
||||
|
||||
### Anti-reflexes worth defending against
|
||||
|
||||
- A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools.
|
||||
- An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans.
|
||||
- A children's product does NOT need a rounded display font. Kids' books use real type.
|
||||
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do is not use the font everyone else is using.
|
||||
|
||||
**System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider this for apps where performance > personality.
|
||||
|
||||
### Pairing Principles
|
||||
|
||||
**The non-obvious truth**: You often don't need a second font. One well-chosen font family in multiple weights creates cleaner hierarchy than two competing typefaces. Only add a second font when you need genuine contrast (e.g., display headlines + body serif).
|
||||
|
||||
When pairing, contrast on multiple axes:
|
||||
- Serif + Sans (structure contrast)
|
||||
- Geometric + Humanist (personality contrast)
|
||||
- Condensed display + Wide body (proportion contrast)
|
||||
|
||||
**Never pair fonts that are similar but not identical** (e.g., two geometric sans-serifs). They create visual tension without clear hierarchy.
|
||||
|
||||
### Web Font Loading
|
||||
|
||||
The layout shift problem: fonts load late, text reflows, and users see content jump. Here's the fix:
|
||||
|
||||
```css
|
||||
/* 1. Use font-display: swap for visibility */
|
||||
@font-face {
|
||||
font-family: 'CustomFont';
|
||||
src: url('font.woff2') format('woff2');
|
||||
font-display: swap;
|
||||
}
|
||||
|
||||
/* 2. Match fallback metrics to minimize shift */
|
||||
@font-face {
|
||||
font-family: 'CustomFont-Fallback';
|
||||
src: local('Arial');
|
||||
size-adjust: 105%; /* Scale to match x-height */
|
||||
ascent-override: 90%; /* Match ascender height */
|
||||
descent-override: 20%; /* Match descender depth */
|
||||
line-gap-override: 10%; /* Match line spacing */
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif;
|
||||
}
|
||||
```
|
||||
|
||||
Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
|
||||
|
||||
**`swap` vs `optional`**: `swap` shows fallback text immediately and FOUT-swaps when the web font arrives. `optional` uses the fallback if the web font misses a small load budget (~100ms) and avoids the shift entirely. Pick `optional` when zero layout shift matters more than seeing the branded font on slow networks.
|
||||
|
||||
**Preload the critical weight only**: typically the regular-weight body font used above the fold. Preloading every weight costs more bandwidth than it saves.
|
||||
|
||||
**Variable fonts for 3+ weights or styles**: a single variable font file is usually smaller than three static weight files, gives fractional weight control, and pairs well with `font-optical-sizing: auto`. For 1–2 weights, static is fine.
|
||||
|
||||
## Modern Web Typography
|
||||
|
||||
### Fluid Type
|
||||
|
||||
Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the viewport. The middle value (e.g., `5vw + 1rem`) controls scaling rate (higher vw = faster scaling). Add a rem offset so it doesn't collapse to 0 on small screens.
|
||||
|
||||
**Use fluid type for**: Headings and display text on marketing/content pages where text dominates the layout and needs to breathe across viewport sizes.
|
||||
|
||||
**Use fixed `rem` scales for**: App UIs, dashboards, and data-dense interfaces. No major app design system (Material, Polaris, Primer, Carbon) uses fluid type in product UI; fixed scales with optional breakpoint adjustments give the spatial predictability that container-based layouts need. Body text should also be fixed even on marketing pages, since the size difference across viewports is too small to warrant it.
|
||||
|
||||
**Bound your clamp()**: keep `max-size ≤ ~2.5 × min-size`. Wider ratios break the browser's zoom and reflow behaviour and make large viewports feel like the page is shouting.
|
||||
|
||||
**Scale container width and font-size together** so effective character measure stays in the 45–75ch band at every viewport. A heading that widens faster than its container drifts out of the comfortable measure at the top end.
|
||||
|
||||
### OpenType Features
|
||||
|
||||
Most developers don't know these exist. Use them for polish:
|
||||
|
||||
```css
|
||||
/* Tabular numbers for data alignment */
|
||||
.data-table { font-variant-numeric: tabular-nums; }
|
||||
|
||||
/* Proper fractions */
|
||||
.recipe-amount { font-variant-numeric: diagonal-fractions; }
|
||||
|
||||
/* Small caps for abbreviations */
|
||||
abbr { font-variant-caps: all-small-caps; }
|
||||
|
||||
/* Disable ligatures in code */
|
||||
code { font-variant-ligatures: none; }
|
||||
|
||||
/* Enable kerning (usually on by default, but be explicit) */
|
||||
body { font-kerning: normal; }
|
||||
```
|
||||
|
||||
Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
|
||||
|
||||
### Rendering polish
|
||||
|
||||
```css
|
||||
/* Even out heading line lengths (browser picks better break points) */
|
||||
h1, h2, h3 { text-wrap: balance; }
|
||||
|
||||
/* Reduce orphans and ragged endings in long prose */
|
||||
article p { text-wrap: pretty; }
|
||||
|
||||
/* Variable fonts: pick the right optical-size master automatically */
|
||||
body { font-optical-sizing: auto; }
|
||||
```
|
||||
|
||||
**ALL-CAPS tracking**: capitals sit too close at default spacing. Add 5–12% letter-spacing (`letter-spacing: 0.05em` to `0.12em`) to short all-caps labels, eyebrows, and small headings. Real small caps (via `font-variant-caps`) need the same treatment, slightly gentler.
|
||||
|
||||
## Typography System Architecture
|
||||
|
||||
Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
|
||||
|
||||
## Accessibility Considerations
|
||||
|
||||
Beyond contrast ratios (which are well-documented), consider:
|
||||
|
||||
- **Never disable zoom**: `user-scalable=no` breaks accessibility. If your layout breaks at 200% zoom, fix the layout.
|
||||
- **Use rem/em for font sizes**: This respects user browser settings. Never `px` for body text.
|
||||
- **Minimum 16px body text**: Smaller than this strains eyes and fails WCAG on mobile.
|
||||
- **Adequate touch targets**: Text links need padding or line-height that creates 44px+ tap targets.
|
||||
|
||||
---
|
||||
|
||||
**Avoid**: More than 2-3 font families per project. Skipping fallback font definitions. Ignoring font loading performance (FOUT/FOIT). Using decorative fonts for body text.
|
||||
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Reference in New Issue
Block a user