Sync generated provider output

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2026-07-28 16:48:18 +00:00
parent 25934b9f6f
commit 60668224b1
15 changed files with 30 additions and 30 deletions
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .agents/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .agents/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .agents/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .claude/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .claude/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .claude/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -68,7 +68,7 @@ Your measured rendition prior: warm, bookish, family, and child-facing subjects
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .cursor/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .cursor/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .cursor/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .gemini/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .gemini/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .gemini/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .github/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .github/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .github/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .grok/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .grok/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .grok/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .kiro/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .kiro/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .kiro/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .opencode/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .opencode/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .opencode/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
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@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .pi/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .pi/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .pi/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .qoder/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .qoder/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .qoder/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .rovodev/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .rovodev/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .rovodev/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .trae-cn/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .trae-cn/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .trae-cn/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .trae/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .trae/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .trae/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .vibe/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .vibe/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .vibe/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -66,7 +66,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.
@@ -43,7 +43,7 @@ The script assigns which structure gets built: your top-ranked structure is what
1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; name both as the rut and keep them out of the seven-candidate list, so no die face is spent on the page the category already ships. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, the notation, publications, identity programs, data graphics, and interfaces it reads daily, not only its physical objects; a nameable abstract system (a school of poster, a documentation standard, a data-graphic tradition) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; the audience's world is larger than that, so dig until the list spans at least three families.
3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
4. Run `node .claude/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
4. Run `node .claude/skills/impeccable/scripts/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. This step has no substitute and no skip condition: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure, because the roll is the mechanism that keeps every run from converging on the category default. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point.
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the hand's challengers as named alternates, the weighing's verdict written on each as its one-line case, an honest "fuses poorly because X" included; the weighing informs the user's choice, it never pre-empts it. A hand holds at most three challengers: when the roll deals more, the three strongest join the hand and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy, thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (run the script with `--schema` for the exact shape); the page renders identity from these fields, so a grounded direction is never a wall of text against rendered art, and a challenger's catalog image rides as labeled inspiration, never as the promise of the build. Author `canonCard` too: the category standard as one honest card with the same anatomy; the page keeps it subordinate, and the counterweights still bind you, so it is never yours to recommend. Run `node .claude/skills/impeccable/scripts/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. Only a session where no browser can open at all, headless, CI, an eval worker, a remote shell with no display, puts the same decision through the structured question tool instead; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry.
@@ -68,7 +68,7 @@ Your measured rendition prior: warm, bookish, family, and child-facing subjects
## 5. Record the decision
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, state the chosen direction as a contract in the artifact's opening comment, five short blocks, 150 words at most, in a form that survives the production build: an HTML comment in the emitted markup, never only a templating-frontmatter comment the compiler strips, and placed as the first child of the document's body in the root layout, never inside a slotted or child component, because some compilers (Astro among them) strip a slot's leading comment while keeping deeper ones. After the first production build, grep the built output for the seed key; a contract the build erased is a contract nobody can audit. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, the staging chosen for it, and the seed key the script printed; when the seed dealt stagings, choosing the world does not silently discharge the staging decision, so name the one you commit to. Close the comment with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, and DESIGN.md". The comment sits at the top of the artifact you re-open on every edit, which makes it the one reminder that survives a long build: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
On a new or replacement world, DESIGN.md is written at finish, from the built world, by the shipped documenter (section 7); a rulebook written before the build gets defended against reality instead of describing it, and it hands the design-system detector an unstable target that buries the build in noise. A new world shipped with no DESIGN.md is still an incomplete run. An ordinary extension does not rewrite DESIGN.md.