Merge pull request #109 from pbakaus/3.0

v3.0: single /impeccable skill, Live Mode, /designing orientation, visualize-first
This commit is contained in:
Paul Bakaus
2026-04-23 18:08:34 -07:00
committed by GitHub
792 changed files with 157490 additions and 27494 deletions
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---
name: adapt
description: Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
version: 2.1.1
user-invocable: true
argument-hint: "[target] [context (mobile, tablet, print...)]"
---
Adapt existing designs to work effectively across different contexts - different screen sizes, devices, platforms, or use cases.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: target platforms/devices and usage contexts.
---
## Assess Adaptation Challenge
Understand what needs adaptation and why:
1. **Identify the source context**:
- What was it designed for originally? (Desktop web? Mobile app?)
- What assumptions were made? (Large screen? Mouse input? Fast connection?)
- What works well in current context?
2. **Understand target context**:
- **Device**: Mobile, tablet, desktop, TV, watch, print?
- **Input method**: Touch, mouse, keyboard, voice, gamepad?
- **Screen constraints**: Size, resolution, orientation?
- **Connection**: Fast wifi, slow 3G, offline?
- **Usage context**: On-the-go vs desk, quick glance vs focused reading?
- **User expectations**: What do users expect on this platform?
3. **Identify adaptation challenges**:
- What won't fit? (Content, navigation, features)
- What won't work? (Hover states on touch, tiny touch targets)
- What's inappropriate? (Desktop patterns on mobile, mobile patterns on desktop)
**CRITICAL**: Adaptation is not just scaling - it's rethinking the experience for the new context.
## Plan Adaptation Strategy
Create context-appropriate strategy:
### Mobile Adaptation (Desktop → Mobile)
**Layout Strategy**:
- Single column instead of multi-column
- Vertical stacking instead of side-by-side
- Full-width components instead of fixed widths
- Bottom navigation instead of top/side navigation
**Interaction Strategy**:
- Touch targets 44x44px minimum (not hover-dependent)
- Swipe gestures where appropriate (lists, carousels)
- Bottom sheets instead of dropdowns
- Thumbs-first design (controls within thumb reach)
- Larger tap areas with more spacing
**Content Strategy**:
- Progressive disclosure (don't show everything at once)
- Prioritize primary content (secondary content in tabs/accordions)
- Shorter text (more concise)
- Larger text (16px minimum)
**Navigation Strategy**:
- Hamburger menu or bottom navigation
- Reduce navigation complexity
- Sticky headers for context
- Back button in navigation flow
### Tablet Adaptation (Hybrid Approach)
**Layout Strategy**:
- Two-column layouts (not single or three-column)
- Side panels for secondary content
- Master-detail views (list + detail)
- Adaptive based on orientation (portrait vs landscape)
**Interaction Strategy**:
- Support both touch and pointer
- Touch targets 44x44px but allow denser layouts than phone
- Side navigation drawers
- Multi-column forms where appropriate
### Desktop Adaptation (Mobile → Desktop)
**Layout Strategy**:
- Multi-column layouts (use horizontal space)
- Side navigation always visible
- Multiple information panels simultaneously
- Fixed widths with max-width constraints (don't stretch to 4K)
**Interaction Strategy**:
- Hover states for additional information
- Keyboard shortcuts
- Right-click context menus
- Drag and drop where helpful
- Multi-select with Shift/Cmd
**Content Strategy**:
- Show more information upfront (less progressive disclosure)
- Data tables with many columns
- Richer visualizations
- More detailed descriptions
### Print Adaptation (Screen → Print)
**Layout Strategy**:
- Page breaks at logical points
- Remove navigation, footer, interactive elements
- Black and white (or limited color)
- Proper margins for binding
**Content Strategy**:
- Expand shortened content (show full URLs, hidden sections)
- Add page numbers, headers, footers
- Include metadata (print date, page title)
- Convert charts to print-friendly versions
### Email Adaptation (Web → Email)
**Layout Strategy**:
- Narrow width (600px max)
- Single column only
- Inline CSS (no external stylesheets)
- Table-based layouts (for email client compatibility)
**Interaction Strategy**:
- Large, obvious CTAs (buttons not text links)
- No hover states (not reliable)
- Deep links to web app for complex interactions
## Implement Adaptations
Apply changes systematically:
### Responsive Breakpoints
Choose appropriate breakpoints:
- Mobile: 320px-767px
- Tablet: 768px-1023px
- Desktop: 1024px+
- Or content-driven breakpoints (where design breaks)
### Layout Adaptation Techniques
- **CSS Grid/Flexbox**: Reflow layouts automatically
- **Container Queries**: Adapt based on container, not viewport
- **`clamp()`**: Fluid sizing between min and max
- **Media queries**: Different styles for different contexts
- **Display properties**: Show/hide elements per context
### Touch Adaptation
- Increase touch target sizes (44x44px minimum)
- Add more spacing between interactive elements
- Remove hover-dependent interactions
- Add touch feedback (ripples, highlights)
- Consider thumb zones (easier to reach bottom than top)
### Content Adaptation
- Use `display: none` sparingly (still downloads)
- Progressive enhancement (core content first, enhancements on larger screens)
- Lazy loading for off-screen content
- Responsive images (`srcset`, `picture` element)
### Navigation Adaptation
- Transform complex nav to hamburger/drawer on mobile
- Bottom nav bar for mobile apps
- Persistent side navigation on desktop
- Breadcrumbs on smaller screens for context
**IMPORTANT**: Test on real devices, not just browser DevTools. Device emulation is helpful but not perfect.
**NEVER**:
- Hide core functionality on mobile (if it matters, make it work)
- Assume desktop = powerful device (consider accessibility, older machines)
- Use different information architecture across contexts (confusing)
- Break user expectations for platform (mobile users expect mobile patterns)
- Forget landscape orientation on mobile/tablet
- Use generic breakpoints blindly (use content-driven breakpoints)
- Ignore touch on desktop (many desktop devices have touch)
## Verify Adaptations
Test thoroughly across contexts:
- **Real devices**: Test on actual phones, tablets, desktops
- **Different orientations**: Portrait and landscape
- **Different browsers**: Safari, Chrome, Firefox, Edge
- **Different OS**: iOS, Android, Windows, macOS
- **Different input methods**: Touch, mouse, keyboard
- **Edge cases**: Very small screens (320px), very large screens (4K)
- **Slow connections**: Test on throttled network
Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly.
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---
name: animate
description: Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: performance constraints.
---
## Assess Animation Opportunities
Analyze where motion would improve the experience:
1. **Identify static areas**:
- **Missing feedback**: Actions without visual acknowledgment (button clicks, form submission, etc.)
- **Jarring transitions**: Instant state changes that feel abrupt (show/hide, page loads, route changes)
- **Unclear relationships**: Spatial or hierarchical relationships that aren't obvious
- **Lack of delight**: Functional but joyless interactions
- **Missed guidance**: Opportunities to direct attention or explain behavior
2. **Understand the context**:
- What's the personality? (Playful vs serious, energetic vs calm)
- What's the performance budget? (Mobile-first? Complex page?)
- Who's the audience? (Motion-sensitive users? Power users who want speed?)
- What matters most? (One hero animation vs many micro-interactions?)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: Respect `prefers-reduced-motion`. Always provide non-animated alternatives for users who need them.
## Plan Animation Strategy
Create a purposeful animation plan:
- **Hero moment**: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
- **Feedback layer**: Which interactions need acknowledgment?
- **Transition layer**: Which state changes need smoothing?
- **Delight layer**: Where can we surprise and delight?
**IMPORTANT**: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
## Implement Animations
Add motion systematically across these categories:
### Entrance Animations
- **Page load choreography**: Stagger element reveals (100-150ms delays), fade + slide combinations
- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
- **Content reveals**: Scroll-triggered animations using intersection observer
- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management
### Micro-interactions
- **Button feedback**:
- Hover: Subtle scale (1.02-1.05), color shift, shadow increase
- Click: Quick scale down then up (0.95 → 1), ripple effect
- Loading: Spinner or pulse state
- **Form interactions**:
- Input focus: Border color transition, slight scale or glow
- Validation: Shake on error, check mark on success, smooth color transitions
- **Toggle switches**: Smooth slide + color transition (200-300ms)
- **Checkboxes/radio**: Check mark animation, ripple effect
- **Like/favorite**: Scale + rotation, particle effects, color transition
### State Transitions
- **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms)
- **Expand/collapse**: Height transition with overflow handling, icon rotation
- **Loading states**: Skeleton screen fades, spinner animations, progress bars
- **Success/error**: Color transitions, icon animations, gentle scale pulse
- **Enable/disable**: Opacity transitions, cursor changes
### Navigation & Flow
- **Page transitions**: Crossfade between routes, shared element transitions
- **Tab switching**: Slide indicator, content fade/slide
- **Carousel/slider**: Smooth transforms, snap points, momentum
- **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators
### Feedback & Guidance
- **Hover hints**: Tooltip fade-ins, cursor changes, element highlights
- **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
- **Copy/paste**: Brief highlight flash on paste, "copied" confirmation
- **Focus flow**: Highlight path through form or workflow
### Delight Moments
- **Empty states**: Subtle floating animations on illustrations
- **Completed actions**: Confetti, check mark flourish, success celebrations
- **Easter eggs**: Hidden interactions for discovery
- **Contextual animation**: Weather effects, time-of-day themes, seasonal touches
## Technical Implementation
Use appropriate techniques for each animation:
### Timing & Easing
**Durations by purpose:**
- **100-150ms**: Instant feedback (button press, toggle)
- **200-300ms**: State changes (hover, menu open)
- **300-500ms**: Layout changes (accordion, modal)
- **500-800ms**: Entrance animations (page load)
**Easing curves (use these, not CSS defaults):**
```css
/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
```
**Exit animations are faster than entrances.** Use ~75% of enter duration.
### CSS Animations
```css
/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)
```
### JavaScript Animation
```javascript
/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequences
```
### Performance
- **GPU acceleration**: Use `transform` and `opacity`, avoid layout properties
- **will-change**: Add sparingly for known expensive animations
- **Reduce paint**: Minimize repaints, use `contain` where appropriate
- **Monitor FPS**: Ensure 60fps on target devices
### Accessibility
```css
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
**NEVER**:
- Use bounce or elastic easing curves—they feel dated and draw attention to the animation itself
- Animate layout properties (width, height, top, left)—use transform instead
- Use durations over 500ms for feedback—it feels laggy
- Animate without purpose—every animation needs a reason
- Ignore `prefers-reduced-motion`—this is an accessibility violation
- Animate everything—animation fatigue makes interfaces feel exhausting
- Block interaction during animations unless intentional
## Verify Quality
Test animations thoroughly:
- **Smooth at 60fps**: No jank on target devices
- **Feels natural**: Easing curves feel organic, not robotic
- **Appropriate timing**: Not too fast (jarring) or too slow (laggy)
- **Reduced motion works**: Animations disabled or simplified appropriately
- **Doesn't block**: Users can interact during/after animations
- **Adds value**: Makes interface clearer or more delightful
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
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---
name: audit
description: Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
version: 2.1.1
user-invocable: true
argument-hint: "[area (feature, page, component...)]"
---
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
---
Run systematic **technical** quality checks and generate a comprehensive report. Don't fix issues — document them for other commands to address.
This is a code-level audit, not a design critique. Check what's measurable and verifiable in the implementation.
## Diagnostic Scan
Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the criteria below.
### 1. Accessibility (A11y)
**Check for**:
- **Contrast issues**: Text contrast ratios < 4.5:1 (or 7:1 for AAA)
- **Missing ARIA**: Interactive elements without proper roles, labels, or states
- **Keyboard navigation**: Missing focus indicators, illogical tab order, keyboard traps
- **Semantic HTML**: Improper heading hierarchy, missing landmarks, divs instead of buttons
- **Alt text**: Missing or poor image descriptions
- **Form issues**: Inputs without labels, poor error messaging, missing required indicators
**Score 0-4**: 0=Inaccessible (fails WCAG A), 1=Major gaps (few ARIA labels, no keyboard nav), 2=Partial (some a11y effort, significant gaps), 3=Good (WCAG AA mostly met, minor gaps), 4=Excellent (WCAG AA fully met, approaches AAA)
### 2. Performance
**Check for**:
- **Layout thrashing**: Reading/writing layout properties in loops
- **Expensive animations**: Animating layout properties (width, height, top, left) instead of transform/opacity
- **Missing optimization**: Images without lazy loading, unoptimized assets, missing will-change
- **Bundle size**: Unnecessary imports, unused dependencies
- **Render performance**: Unnecessary re-renders, missing memoization
**Score 0-4**: 0=Severe issues (layout thrash, unoptimized everything), 1=Major problems (no lazy loading, expensive animations), 2=Partial (some optimization, gaps remain), 3=Good (mostly optimized, minor improvements possible), 4=Excellent (fast, lean, well-optimized)
### 3. Theming
**Check for**:
- **Hard-coded colors**: Colors not using design tokens
- **Broken dark mode**: Missing dark mode variants, poor contrast in dark theme
- **Inconsistent tokens**: Using wrong tokens, mixing token types
- **Theme switching issues**: Values that don't update on theme change
**Score 0-4**: 0=No theming (hard-coded everything), 1=Minimal tokens (mostly hard-coded), 2=Partial (tokens exist but inconsistently used), 3=Good (tokens used, minor hard-coded values), 4=Excellent (full token system, dark mode works perfectly)
### 4. Responsive Design
**Check for**:
- **Fixed widths**: Hard-coded widths that break on mobile
- **Touch targets**: Interactive elements < 44x44px
- **Horizontal scroll**: Content overflow on narrow viewports
- **Text scaling**: Layouts that break when text size increases
- **Missing breakpoints**: No mobile/tablet variants
**Score 0-4**: 0=Desktop-only (breaks on mobile), 1=Major issues (some breakpoints, many failures), 2=Partial (works on mobile, rough edges), 3=Good (responsive, minor touch target or overflow issues), 4=Excellent (fluid, all viewports, proper touch targets)
### 5. Anti-Patterns (CRITICAL)
Check against ALL the **DON'T** guidelines in the impeccable skill. Look for AI slop tells (AI color palette, gradient text, glassmorphism, hero metrics, card grids, generic fonts) and general design anti-patterns (gray on color, nested cards, bounce easing, redundant copy).
**Score 0-4**: 0=AI slop gallery (5+ tells), 1=Heavy AI aesthetic (3-4 tells), 2=Some tells (1-2 noticeable), 3=Mostly clean (subtle issues only), 4=No AI tells (distinctive, intentional design)
## Generate Report
### Audit Health Score
| # | Dimension | Score | Key Finding |
|---|-----------|-------|-------------|
| 1 | Accessibility | ? | [most critical a11y issue or "--"] |
| 2 | Performance | ? | |
| 3 | Responsive Design | ? | |
| 4 | Theming | ? | |
| 5 | Anti-Patterns | ? | |
| **Total** | | **??/20** | **[Rating band]** |
**Rating bands**: 18-20 Excellent (minor polish), 14-17 Good (address weak dimensions), 10-13 Acceptable (significant work needed), 6-9 Poor (major overhaul), 0-5 Critical (fundamental issues)
### Anti-Patterns Verdict
**Start here.** Pass/fail: Does this look AI-generated? List specific tells. Be brutally honest.
### Executive Summary
- Audit Health Score: **??/20** ([rating band])
- Total issues found (count by severity: P0/P1/P2/P3)
- Top 3-5 critical issues
- Recommended next steps
### Detailed Findings by Severity
Tag every issue with **P0-P3 severity**:
- **P0 Blocking**: Prevents task completion — fix immediately
- **P1 Major**: Significant difficulty or WCAG AA violation — fix before release
- **P2 Minor**: Annoyance, workaround exists — fix in next pass
- **P3 Polish**: Nice-to-fix, no real user impact — fix if time permits
For each issue, document:
- **[P?] Issue name**
- **Location**: Component, file, line
- **Category**: Accessibility / Performance / Theming / Responsive / Anti-Pattern
- **Impact**: How it affects users
- **WCAG/Standard**: Which standard it violates (if applicable)
- **Recommendation**: How to fix it
- **Suggested command**: Which command to use (prefer: /animate, /quieter, /shape, /optimize, /adapt, /clarify, /layout, /distill, /delight, /audit, /harden, /polish, /bolder, /typeset, /critique, /colorize, /overdrive)
### Patterns & Systemic Issues
Identify recurring problems that indicate systemic gaps rather than one-off mistakes:
- "Hard-coded colors appear in 15+ components, should use design tokens"
- "Touch targets consistently too small (<44px) throughout mobile experience"
### Positive Findings
Note what's working well — good practices to maintain and replicate.
## Recommended Actions
List recommended commands in priority order (P0 first, then P1, then P2):
1. **[P?] `/command-name`** — Brief description (specific context from audit findings)
2. **[P?] `/command-name`** — Brief description (specific context)
**Rules**: Only recommend commands from: /animate, /quieter, /shape, /optimize, /adapt, /clarify, /layout, /distill, /delight, /audit, /harden, /polish, /bolder, /typeset, /critique, /colorize, /overdrive. Map findings to the most appropriate command. End with `/polish` as the final step if any fixes were recommended.
After presenting the summary, tell the user:
> You can ask me to run these one at a time, all at once, or in any order you prefer.
>
> Re-run `/audit` after fixes to see your score improve.
**IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters.
**NEVER**:
- Report issues without explaining impact (why does this matter?)
- Provide generic recommendations (be specific and actionable)
- Skip positive findings (celebrate what works)
- Forget to prioritize (everything can't be P0)
- Report false positives without verification
Remember: You're a technical quality auditor. Document systematically, prioritize ruthlessly, cite specific code locations, and provide clear paths to improvement.
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---
name: bolder
description: Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Increase visual impact and personality in designs that are too safe, generic, or visually underwhelming, creating more engaging and memorable experiences.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
---
## Assess Current State
Analyze what makes the design feel too safe or boring:
1. **Identify weakness sources**:
- **Generic choices**: System fonts, basic colors, standard layouts
- **Timid scale**: Everything is medium-sized with no drama
- **Low contrast**: Everything has similar visual weight
- **Static**: No motion, no energy, no life
- **Predictable**: Standard patterns with no surprises
- **Flat hierarchy**: Nothing stands out or commands attention
2. **Understand the context**:
- What's the brand personality? (How far can we push?)
- What's the purpose? (Marketing can be bolder than financial dashboards)
- Who's the audience? (What will resonate?)
- What are the constraints? (Brand guidelines, accessibility, performance)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: "Bolder" doesn't mean chaotic or garish. It means distinctive, memorable, and confident. Think intentional drama, not random chaos.
**WARNING - AI SLOP TRAP**: When making things "bolder," AI defaults to the same tired tricks: cyan/purple gradients, glassmorphism, neon accents on dark backgrounds, gradient text on metrics. These are the OPPOSITE of bold—they're generic. Review ALL the DON'T guidelines in the impeccable skill before proceeding. Bold means distinctive, not "more effects."
## Plan Amplification
Create a strategy to increase impact while maintaining coherence:
- **Focal point**: What should be the hero moment? (Pick ONE, make it amazing)
- **Personality direction**: Maximalist chaos? Elegant drama? Playful energy? Dark moody? Choose a lane.
- **Risk budget**: How experimental can we be? Push boundaries within constraints.
- **Hierarchy amplification**: Make big things BIGGER, small things smaller (increase contrast)
**IMPORTANT**: Bold design must still be usable. Impact without function is just decoration.
## Amplify the Design
Systematically increase impact across these dimensions:
### Typography Amplification
- **Replace generic fonts**: Swap system fonts for distinctive choices (see impeccable skill for inspiration)
- **Extreme scale**: Create dramatic size jumps (3x-5x differences, not 1.5x)
- **Weight contrast**: Pair 900 weights with 200 weights, not 600 with 400
- **Unexpected choices**: Variable fonts, display fonts for headlines, condensed/extended widths, monospace as intentional accent (not as lazy "dev tool" default)
### Color Intensification
- **Increase saturation**: Shift to more vibrant, energetic colors (but not neon)
- **Bold palette**: Introduce unexpected color combinations—avoid the purple-blue gradient AI slop
- **Dominant color strategy**: Let one bold color own 60% of the design
- **Sharp accents**: High-contrast accent colors that pop
- **Tinted neutrals**: Replace pure grays with tinted grays that harmonize with your palette
- **Rich gradients**: Intentional multi-stop gradients (not generic purple-to-blue)
### Spatial Drama
- **Extreme scale jumps**: Make important elements 3-5x larger than surroundings
- **Break the grid**: Let hero elements escape containers and cross boundaries
- **Asymmetric layouts**: Replace centered, balanced layouts with tension-filled asymmetry
- **Generous space**: Use white space dramatically (100-200px gaps, not 20-40px)
- **Overlap**: Layer elements intentionally for depth
### Visual Effects
- **Dramatic shadows**: Large, soft shadows for elevation (but not generic drop shadows on rounded rectangles)
- **Background treatments**: Mesh patterns, noise textures, geometric patterns, intentional gradients (not purple-to-blue)
- **Texture & depth**: Grain, halftone, duotone, layered elements—NOT glassmorphism (it's overused AI slop)
- **Borders & frames**: Thick borders, decorative frames, custom shapes (not rounded rectangles with colored border on one side)
- **Custom elements**: Illustrative elements, custom icons, decorative details that reinforce brand
### Motion & Animation
- **Entrance choreography**: Staggered, dramatic page load animations with 50-100ms delays
- **Scroll effects**: Parallax, reveal animations, scroll-triggered sequences
- **Micro-interactions**: Satisfying hover effects, click feedback, state changes
- **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic—they cheapen the effect)
### Composition Boldness
- **Hero moments**: Create clear focal points with dramatic treatment
- **Diagonal flows**: Escape horizontal/vertical rigidity with diagonal arrangements
- **Full-bleed elements**: Use full viewport width/height for impact
- **Unexpected proportions**: Golden ratio? Throw it out. Try 70/30, 80/20 splits
**NEVER**:
- Add effects randomly without purpose (chaos ≠ bold)
- Sacrifice readability for aesthetics (body text must be readable)
- Make everything bold (then nothing is bold - need contrast)
- Ignore accessibility (bold design must still meet WCAG standards)
- Overwhelm with motion (animation fatigue is real)
- Copy trendy aesthetics blindly (bold means distinctive, not derivative)
## Verify Quality
Ensure amplification maintains usability and coherence:
- **NOT AI slop**: Does this look like every other AI-generated "bold" design? If yes, start over.
- **Still functional**: Can users accomplish tasks without distraction?
- **Coherent**: Does everything feel intentional and unified?
- **Memorable**: Will users remember this experience?
- **Performant**: Do all these effects run smoothly?
- **Accessible**: Does it still meet accessibility standards?
**The test**: If you showed this to someone and said "AI made this bolder," would they believe you immediately? If yes, you've failed. Bold means distinctive, not "more AI effects."
Remember: Bold design is confident design. It takes risks, makes statements, and creates memorable experiences. But bold without strategy is just loud. Be intentional, be dramatic, be unforgettable.
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---
name: clarify
description: Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Identify and improve unclear, confusing, or poorly written interface text to make the product easier to understand and use.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: audience technical level and users' mental state in context.
---
## Assess Current Copy
Identify what makes the text unclear or ineffective:
1. **Find clarity problems**:
- **Jargon**: Technical terms users won't understand
- **Ambiguity**: Multiple interpretations possible
- **Passive voice**: "Your file has been uploaded" vs "We uploaded your file"
- **Length**: Too wordy or too terse
- **Assumptions**: Assuming user knowledge they don't have
- **Missing context**: Users don't know what to do or why
- **Tone mismatch**: Too formal, too casual, or inappropriate for situation
2. **Understand the context**:
- Who's the audience? (Technical? General? First-time users?)
- What's the user's mental state? (Stressed during error? Confident during success?)
- What's the action? (What do we want users to do?)
- What's the constraint? (Character limits? Space limitations?)
**CRITICAL**: Clear copy helps users succeed. Unclear copy creates frustration, errors, and support tickets.
## Plan Copy Improvements
Create a strategy for clearer communication:
- **Primary message**: What's the ONE thing users need to know?
- **Action needed**: What should users do next (if anything)?
- **Tone**: How should this feel? (Helpful? Apologetic? Encouraging?)
- **Constraints**: Length limits, brand voice, localization considerations
**IMPORTANT**: Good UX writing is invisible. Users should understand immediately without noticing the words.
## Improve Copy Systematically
Refine text across these common areas:
### Error Messages
**Bad**: "Error 403: Forbidden"
**Good**: "You don't have permission to view this page. Contact your admin for access."
**Bad**: "Invalid input"
**Good**: "Email addresses need an @ symbol. Try: name@example.com"
**Principles**:
- Explain what went wrong in plain language
- Suggest how to fix it
- Don't blame the user
- Include examples when helpful
- Link to help/support if applicable
### Form Labels & Instructions
**Bad**: "DOB (MM/DD/YYYY)"
**Good**: "Date of birth" (with placeholder showing format)
**Bad**: "Enter value here"
**Good**: "Your email address" or "Company name"
**Principles**:
- Use clear, specific labels (not generic placeholders)
- Show format expectations with examples
- Explain why you're asking (when not obvious)
- Put instructions before the field, not after
- Keep required field indicators clear
### Button & CTA Text
**Bad**: "Click here" | "Submit" | "OK"
**Good**: "Create account" | "Save changes" | "Got it, thanks"
**Principles**:
- Describe the action specifically
- Use active voice (verb + noun)
- Match user's mental model
- Be specific ("Save" is better than "OK")
### Help Text & Tooltips
**Bad**: "This is the username field"
**Good**: "Choose a username. You can change this later in Settings."
**Principles**:
- Add value (don't just repeat the label)
- Answer the implicit question ("What is this?" or "Why do you need this?")
- Keep it brief but complete
- Link to detailed docs if needed
### Empty States
**Bad**: "No items"
**Good**: "No projects yet. Create your first project to get started."
**Principles**:
- Explain why it's empty (if not obvious)
- Show next action clearly
- Make it welcoming, not dead-end
### Success Messages
**Bad**: "Success"
**Good**: "Settings saved! Your changes will take effect immediately."
**Principles**:
- Confirm what happened
- Explain what happens next (if relevant)
- Be brief but complete
- Match the user's emotional moment (celebrate big wins)
### Loading States
**Bad**: "Loading..." (for 30+ seconds)
**Good**: "Analyzing your data... this usually takes 30-60 seconds"
**Principles**:
- Set expectations (how long?)
- Explain what's happening (when it's not obvious)
- Show progress when possible
- Offer escape hatch if appropriate ("Cancel")
### Confirmation Dialogs
**Bad**: "Are you sure?"
**Good**: "Delete 'Project Alpha'? This can't be undone."
**Principles**:
- State the specific action
- Explain consequences (especially for destructive actions)
- Use clear button labels ("Delete project" not "Yes")
- Don't overuse confirmations (only for risky actions)
### Navigation & Wayfinding
**Bad**: Generic labels like "Items" | "Things" | "Stuff"
**Good**: Specific labels like "Your projects" | "Team members" | "Settings"
**Principles**:
- Be specific and descriptive
- Use language users understand (not internal jargon)
- Make hierarchy clear
- Consider information scent (breadcrumbs, current location)
## Apply Clarity Principles
Every piece of copy should follow these rules:
1. **Be specific**: "Enter email" not "Enter value"
2. **Be concise**: Cut unnecessary words (but don't sacrifice clarity)
3. **Be active**: "Save changes" not "Changes will be saved"
4. **Be human**: "Oops, something went wrong" not "System error encountered"
5. **Be helpful**: Tell users what to do, not just what happened
6. **Be consistent**: Use same terms throughout (don't vary for variety)
**NEVER**:
- Use jargon without explanation
- Blame users ("You made an error" → "This field is required")
- Be vague ("Something went wrong" without explanation)
- Use passive voice unnecessarily
- Write overly long explanations (be concise)
- Use humor for errors (be empathetic instead)
- Assume technical knowledge
- Vary terminology (pick one term and stick with it)
- Repeat information (headers restating intros, redundant explanations)
- Use placeholders as the only labels (they disappear when users type)
## Verify Improvements
Test that copy improvements work:
- **Comprehension**: Can users understand without context?
- **Actionability**: Do users know what to do next?
- **Brevity**: Is it as short as possible while remaining clear?
- **Consistency**: Does it match terminology elsewhere?
- **Tone**: Is it appropriate for the situation?
Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.
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---
name: delight
description: Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Identify opportunities to add moments of joy, personality, and unexpected polish that transform functional interfaces into delightful experiences.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: what's appropriate for the domain (playful vs professional vs quirky vs elegant).
---
## Assess Delight Opportunities
Identify where delight would enhance (not distract from) the experience:
1. **Find natural delight moments**:
- **Success states**: Completed actions (save, send, publish)
- **Empty states**: First-time experiences, onboarding
- **Loading states**: Waiting periods that could be entertaining
- **Achievements**: Milestones, streaks, completions
- **Interactions**: Hover states, clicks, drags
- **Errors**: Softening frustrating moments
- **Easter eggs**: Hidden discoveries for curious users
2. **Understand the context**:
- What's the brand personality? (Playful? Professional? Quirky? Elegant?)
- Who's the audience? (Tech-savvy? Creative? Corporate?)
- What's the emotional context? (Accomplishment? Exploration? Frustration?)
- What's appropriate? (Banking app ≠ gaming app)
3. **Define delight strategy**:
- **Subtle sophistication**: Refined micro-interactions (luxury brands)
- **Playful personality**: Whimsical illustrations and copy (consumer apps)
- **Helpful surprises**: Anticipating needs before users ask (productivity tools)
- **Sensory richness**: Satisfying sounds, smooth animations (creative tools)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: Delight should enhance usability, never obscure it. If users notice the delight more than accomplishing their goal, you've gone too far.
## Delight Principles
Follow these guidelines:
### Delight Amplifies, Never Blocks
- Delight moments should be quick (< 1 second)
- Never delay core functionality for delight
- Make delight skippable or subtle
- Respect user's time and task focus
### Surprise and Discovery
- Hide delightful details for users to discover
- Reward exploration and curiosity
- Don't announce every delight moment
- Let users share discoveries with others
### Appropriate to Context
- Match delight to emotional moment (celebrate success, empathize with errors)
- Respect the user's state (don't be playful during critical errors)
- Match brand personality and audience expectations
- Cultural sensitivity (what's delightful varies by culture)
### Compound Over Time
- Delight should remain fresh with repeated use
- Vary responses (not same animation every time)
- Reveal deeper layers with continued use
- Build anticipation through patterns
## Delight Techniques
Add personality and joy through these methods:
### Micro-interactions & Animation
**Button delight**:
```css
/* Satisfying button press */
.button {
transition: transform 0.1s, box-shadow 0.1s;
}
.button:active {
transform: translateY(2px);
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
}
/* Ripple effect on click */
/* Smooth lift on hover */
.button:hover {
transform: translateY(-2px);
transition: transform 0.2s cubic-bezier(0.25, 1, 0.5, 1); /* ease-out-quart */
}
```
**Loading delight**:
- Playful loading animations (not just spinners)
- Personality in loading messages (write product-specific ones, not generic AI filler)
- Progress indication with encouraging messages
- Skeleton screens with subtle animations
**Success animations**:
- Checkmark draw animation
- Confetti burst for major achievements
- Gentle scale + fade for confirmation
- Satisfying sound effects (subtle)
**Hover surprises**:
- Icons that animate on hover
- Color shifts or glow effects
- Tooltip reveals with personality
- Cursor changes (custom cursors for branded experiences)
### Personality in Copy
**Playful error messages**:
```
"Error 404"
"This page is playing hide and seek. (And winning)"
"Connection failed"
"Looks like the internet took a coffee break. Want to retry?"
```
**Encouraging empty states**:
```
"No projects"
"Your canvas awaits. Create something amazing."
"No messages"
"Inbox zero! You're crushing it today."
```
**Playful labels & tooltips**:
```
"Delete"
"Send to void" (for playful brand)
"Help"
"Rescue me" (tooltip)
```
**IMPORTANT**: Match copy personality to brand. Banks shouldn't be wacky, but they can be warm.
### Illustrations & Visual Personality
**Custom illustrations**:
- Empty state illustrations (not stock icons)
- Error state illustrations (friendly monsters, quirky characters)
- Loading state illustrations (animated characters)
- Success state illustrations (celebrations)
**Icon personality**:
- Custom icon set matching brand personality
- Animated icons (subtle motion on hover/click)
- Illustrative icons (more detailed than generic)
- Consistent style across all icons
**Background effects**:
- Subtle particle effects
- Gradient mesh backgrounds
- Geometric patterns
- Parallax depth
- Time-of-day themes (morning vs night)
### Satisfying Interactions
**Drag and drop delight**:
- Lift effect on drag (shadow, scale)
- Snap animation when dropped
- Satisfying placement sound
- Undo toast ("Dropped in wrong place? [Undo]")
**Toggle switches**:
- Smooth slide with spring physics
- Color transition
- Haptic feedback on mobile
- Optional sound effect
**Progress & achievements**:
- Streak counters with celebratory milestones
- Progress bars that "celebrate" at 100%
- Badge unlocks with animation
- Playful stats ("You're on fire! 5 days in a row")
**Form interactions**:
- Input fields that animate on focus
- Checkboxes with a satisfying scale pulse when checked
- Success state that celebrates valid input
- Auto-grow textareas
### Sound Design
**Subtle audio cues** (when appropriate):
- Notification sounds (distinctive but not annoying)
- Success sounds (satisfying "ding")
- Error sounds (empathetic, not harsh)
- Typing sounds for chat/messaging
- Ambient background audio (very subtle)
**IMPORTANT**:
- Respect system sound settings
- Provide mute option
- Keep volumes quiet (subtle cues, not alarms)
- Don't play on every interaction (sound fatigue is real)
### Easter Eggs & Hidden Delights
**Discovery rewards**:
- Konami code unlocks special theme
- Hidden keyboard shortcuts (Cmd+K for special features)
- Hover reveals on logos or illustrations
- Alt text jokes on images (for screen reader users too!)
- Console messages for developers ("Like what you see? We're hiring!")
**Seasonal touches**:
- Holiday themes (subtle, tasteful)
- Seasonal color shifts
- Weather-based variations
- Time-based changes (dark at night, light during day)
**Contextual personality**:
- Different messages based on time of day
- Responses to specific user actions
- Randomized variations (not same every time)
- Progressive reveals with continued use
### Loading & Waiting States
**Make waiting engaging**:
- Interesting loading messages that rotate
- Progress bars with personality
- Mini-games during long loads
- Fun facts or tips while waiting
- Countdown with encouraging messages
```
Loading messages — write ones specific to your product, not generic AI filler:
- "Crunching your latest numbers..."
- "Syncing with your team's changes..."
- "Preparing your dashboard..."
- "Checking for updates since yesterday..."
```
**WARNING**: Avoid cliched loading messages like "Herding pixels", "Teaching robots to dance", "Consulting the magic 8-ball", "Counting backwards from infinity". These are AI-slop copy — instantly recognizable as machine-generated. Write messages that are specific to what your product actually does.
### Celebration Moments
**Success celebrations**:
- Confetti for major milestones
- Animated checkmarks for completions
- Progress bar celebrations at 100%
- "Achievement unlocked" style notifications
- Personalized messages ("You published your 10th article!")
**Milestone recognition**:
- First-time actions get special treatment
- Streak tracking and celebration
- Progress toward goals
- Anniversary celebrations
## Implementation Patterns
**Animation libraries**:
- Framer Motion (React)
- GSAP (universal)
- Lottie (After Effects animations)
- Canvas confetti (party effects)
**Sound libraries**:
- Howler.js (audio management)
- Use-sound (React hook)
**Physics libraries**:
- React Spring (spring physics)
- Popmotion (animation primitives)
**IMPORTANT**: File size matters. Compress images, optimize animations, lazy load delight features.
**NEVER**:
- Delay core functionality for delight
- Force users through delightful moments (make skippable)
- Use delight to hide poor UX
- Overdo it (less is more)
- Ignore accessibility (animate responsibly, provide alternatives)
- Make every interaction delightful (special moments should be special)
- Sacrifice performance for delight
- Be inappropriate for context (read the room)
## Verify Delight Quality
Test that delight actually delights:
- **User reactions**: Do users smile? Share screenshots?
- **Doesn't annoy**: Still pleasant after 100th time?
- **Doesn't block**: Can users opt out or skip?
- **Performant**: No jank, no slowdown
- **Appropriate**: Matches brand and context
- **Accessible**: Works with reduced motion, screen readers
Remember: Delight is the difference between a tool and an experience. Add personality, surprise users positively, and create moments worth sharing. But always respect usability - delight should enhance, never obstruct.
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---
name: distill
description: Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
---
## Assess Current State
Analyze what makes the design feel complex or cluttered:
1. **Identify complexity sources**:
- **Too many elements**: Competing buttons, redundant information, visual clutter
- **Excessive variation**: Too many colors, fonts, sizes, styles without purpose
- **Information overload**: Everything visible at once, no progressive disclosure
- **Visual noise**: Unnecessary borders, shadows, backgrounds, decorations
- **Confusing hierarchy**: Unclear what matters most
- **Feature creep**: Too many options, actions, or paths forward
2. **Find the essence**:
- What's the primary user goal? (There should be ONE)
- What's actually necessary vs nice-to-have?
- What can be removed, hidden, or combined?
- What's the 20% that delivers 80% of value?
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.
## Plan Simplification
Create a ruthless editing strategy:
- **Core purpose**: What's the ONE thing this should accomplish?
- **Essential elements**: What's truly necessary to achieve that purpose?
- **Progressive disclosure**: What can be hidden until needed?
- **Consolidation opportunities**: What can be combined or integrated?
**IMPORTANT**: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.
## Simplify the Design
Systematically remove complexity across these dimensions:
### Information Architecture
- **Reduce scope**: Remove secondary actions, optional features, redundant information
- **Progressive disclosure**: Hide complexity behind clear entry points (accordions, modals, step-through flows)
- **Combine related actions**: Merge similar buttons, consolidate forms, group related content
- **Clear hierarchy**: ONE primary action, few secondary actions, everything else tertiary or hidden
- **Remove redundancy**: If it's said elsewhere, don't repeat it here
### Visual Simplification
- **Reduce color palette**: Use 1-2 colors plus neutrals, not 5-7 colors
- **Limit typography**: One font family, 3-4 sizes maximum, 2-3 weights
- **Remove decorations**: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
- **Flatten structure**: Reduce nesting, remove unnecessary containers—never nest cards inside cards
- **Remove unnecessary cards**: Cards aren't needed for basic layout; use spacing and alignment instead
- **Consistent spacing**: Use one spacing scale, remove arbitrary gaps
### Layout Simplification
- **Linear flow**: Replace complex grids with simple vertical flow where possible
- **Remove sidebars**: Move secondary content inline or hide it
- **Full-width**: Use available space generously instead of complex multi-column layouts
- **Consistent alignment**: Pick left or center, stick with it
- **Generous white space**: Let content breathe, don't pack everything tight
### Interaction Simplification
- **Reduce choices**: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
- **Smart defaults**: Make common choices automatic, only ask when necessary
- **Inline actions**: Replace modal flows with inline editing where possible
- **Remove steps**: Can signup be one step instead of three? Can checkout be simplified?
- **Clear CTAs**: ONE obvious next step, not five competing actions
### Content Simplification
- **Shorter copy**: Cut every sentence in half, then do it again
- **Active voice**: "Save changes" not "Changes will be saved"
- **Remove jargon**: Plain language always wins
- **Scannable structure**: Short paragraphs, bullet points, clear headings
- **Essential information only**: Remove marketing fluff, legalese, hedging
- **Remove redundant copy**: No headers restating intros, no repeated explanations, say it once
### Code Simplification
- **Remove unused code**: Dead CSS, unused components, orphaned files
- **Flatten component trees**: Reduce nesting depth
- **Consolidate styles**: Merge similar styles, use utilities consistently
- **Reduce variants**: Does that component need 12 variations, or can 3 cover 90% of cases?
**NEVER**:
- Remove necessary functionality (simplicity ≠ feature-less)
- Sacrifice accessibility for simplicity (clear labels and ARIA still required)
- Make things so simple they're unclear (mystery ≠ minimalism)
- Remove information users need to make decisions
- Eliminate hierarchy completely (some things should stand out)
- Oversimplify complex domains (match complexity to actual task complexity)
## Verify Simplification
Ensure simplification improves usability:
- **Faster task completion**: Can users accomplish goals more quickly?
- **Reduced cognitive load**: Is it easier to understand what to do?
- **Still complete**: Are all necessary features still accessible?
- **Clearer hierarchy**: Is it obvious what matters most?
- **Better performance**: Does simpler design load faster?
## Document Removed Complexity
If you removed features or options:
- Document why they were removed
- Consider if they need alternative access points
- Note any user feedback to monitor
Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
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---
name: harden
description: Make interfaces production-ready: error handling, empty states, onboarding flows, i18n, text overflow, and edge case management. Use when the user asks to harden, make production-ready, handle edge cases, add error states, design empty states, improve onboarding, or fix overflow and i18n issues.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Strengthen interfaces against edge cases, errors, internationalization issues, and real-world usage scenarios that break idealized designs.
## Assess Hardening Needs
Identify weaknesses and edge cases:
1. **Test with extreme inputs**:
- Very long text (names, descriptions, titles)
- Very short text (empty, single character)
- Special characters (emoji, RTL text, accents)
- Large numbers (millions, billions)
- Many items (1000+ list items, 50+ options)
- No data (empty states)
2. **Test error scenarios**:
- Network failures (offline, slow, timeout)
- API errors (400, 401, 403, 404, 500)
- Validation errors
- Permission errors
- Rate limiting
- Concurrent operations
3. **Test internationalization**:
- Long translations (German is often 30% longer than English)
- RTL languages (Arabic, Hebrew)
- Character sets (Chinese, Japanese, Korean, emoji)
- Date/time formats
- Number formats (1,000 vs 1.000)
- Currency symbols
**CRITICAL**: Designs that only work with perfect data aren't production-ready. Harden against reality.
## Hardening Dimensions
Systematically improve resilience:
### Text Overflow & Wrapping
**Long text handling**:
```css
/* Single line with ellipsis */
.truncate {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
/* Multi-line with clamp */
.line-clamp {
display: -webkit-box;
-webkit-line-clamp: 3;
-webkit-box-orient: vertical;
overflow: hidden;
}
/* Allow wrapping */
.wrap {
word-wrap: break-word;
overflow-wrap: break-word;
hyphens: auto;
}
```
**Flex/Grid overflow**:
```css
/* Prevent flex items from overflowing */
.flex-item {
min-width: 0; /* Allow shrinking below content size */
overflow: hidden;
}
/* Prevent grid items from overflowing */
.grid-item {
min-width: 0;
min-height: 0;
}
```
**Responsive text sizing**:
- Use `clamp()` for fluid typography
- Set minimum readable sizes (14px on mobile)
- Test text scaling (zoom to 200%)
- Ensure containers expand with text
### Internationalization (i18n)
**Text expansion**:
- Add 30-40% space budget for translations
- Use flexbox/grid that adapts to content
- Test with longest language (usually German)
- Avoid fixed widths on text containers
```jsx
// ❌ Bad: Assumes short English text
<button className="w-24">Submit</button>
// ✅ Good: Adapts to content
<button className="px-4 py-2">Submit</button>
```
**RTL (Right-to-Left) support**:
```css
/* Use logical properties */
margin-inline-start: 1rem; /* Not margin-left */
padding-inline: 1rem; /* Not padding-left/right */
border-inline-end: 1px solid; /* Not border-right */
/* Or use dir attribute */
[dir="rtl"] .arrow { transform: scaleX(-1); }
```
**Character set support**:
- Use UTF-8 encoding everywhere
- Test with Chinese/Japanese/Korean (CJK) characters
- Test with emoji (they can be 2-4 bytes)
- Handle different scripts (Latin, Cyrillic, Arabic, etc.)
**Date/Time formatting**:
```javascript
// ✅ Use Intl API for proper formatting
new Intl.DateTimeFormat('en-US').format(date); // 1/15/2024
new Intl.DateTimeFormat('de-DE').format(date); // 15.1.2024
new Intl.NumberFormat('en-US', {
style: 'currency',
currency: 'USD'
}).format(1234.56); // $1,234.56
```
**Pluralization**:
```javascript
// ❌ Bad: Assumes English pluralization
`${count} item${count !== 1 ? 's' : ''}`
// ✅ Good: Use proper i18n library
t('items', { count }) // Handles complex plural rules
```
### Error Handling
**Network errors**:
- Show clear error messages
- Provide retry button
- Explain what happened
- Offer offline mode (if applicable)
- Handle timeout scenarios
```jsx
// Error states with recovery
{error && (
<ErrorMessage>
<p>Failed to load data. {error.message}</p>
<button onClick={retry}>Try again</button>
</ErrorMessage>
)}
```
**Form validation errors**:
- Inline errors near fields
- Clear, specific messages
- Suggest corrections
- Don't block submission unnecessarily
- Preserve user input on error
**API errors**:
- Handle each status code appropriately
- 400: Show validation errors
- 401: Redirect to login
- 403: Show permission error
- 404: Show not found state
- 429: Show rate limit message
- 500: Show generic error, offer support
**Graceful degradation**:
- Core functionality works without JavaScript
- Images have alt text
- Progressive enhancement
- Fallbacks for unsupported features
### Edge Cases & Boundary Conditions
**Empty states**:
- No items in list
- No search results
- No notifications
- No data to display
- Provide clear next action
**Loading states**:
- Initial load
- Pagination load
- Refresh
- Show what's loading ("Loading your projects...")
- Time estimates for long operations
**Large datasets**:
- Pagination or virtual scrolling
- Search/filter capabilities
- Performance optimization
- Don't load all 10,000 items at once
**Concurrent operations**:
- Prevent double-submission (disable button while loading)
- Handle race conditions
- Optimistic updates with rollback
- Conflict resolution
**Permission states**:
- No permission to view
- No permission to edit
- Read-only mode
- Clear explanation of why
**Browser compatibility**:
- Polyfills for modern features
- Fallbacks for unsupported CSS
- Feature detection (not browser detection)
- Test in target browsers
### Onboarding & First-Run Experience
Production-ready features work for first-time users, not just power users. Design the paths that get new users to value:
**Empty states**: Every zero-data screen needs:
- What will appear here (description or illustration)
- Why it matters to the user
- Clear CTA to create the first item or start from a template
- Visual interest (not just blank space with "No items yet")
Empty state types to handle:
- **First use**: emphasize value, provide templates
- **User cleared**: light touch, easy to recreate
- **No results**: suggest a different query, offer to clear filters
- **No permissions**: explain why, how to get access
**First-run experience**: Get users to their "aha moment" as quickly as possible.
- Show, don't tell -- working examples over descriptions
- Progressive disclosure -- teach one thing at a time, not everything upfront
- Make onboarding optional -- let experienced users skip
- Provide smart defaults so required setup is minimal
**Feature discovery**: Teach features when users need them, not upfront.
- Contextual tooltips at point of use (brief, dismissable, one-time)
- Badges or indicators on new or unused features
- Celebrate activation events quietly (a toast, not a modal)
**NEVER**:
- Force long onboarding before users can touch the product
- Show the same tooltip repeatedly (track and respect dismissals)
- Block the entire UI during a guided tour
- Create separate tutorial modes disconnected from the real product
- Design empty states that just say "No items" with no next action
### Input Validation & Sanitization
**Client-side validation**:
- Required fields
- Format validation (email, phone, URL)
- Length limits
- Pattern matching
- Custom validation rules
**Server-side validation** (always):
- Never trust client-side only
- Validate and sanitize all inputs
- Protect against injection attacks
- Rate limiting
**Constraint handling**:
```html
<!-- Set clear constraints -->
<input
type="text"
maxlength="100"
pattern="[A-Za-z0-9]+"
required
aria-describedby="username-hint"
/>
<small id="username-hint">
Letters and numbers only, up to 100 characters
</small>
```
### Accessibility Resilience
**Keyboard navigation**:
- All functionality accessible via keyboard
- Logical tab order
- Focus management in modals
- Skip links for long content
**Screen reader support**:
- Proper ARIA labels
- Announce dynamic changes (live regions)
- Descriptive alt text
- Semantic HTML
**Motion sensitivity**:
```css
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
**High contrast mode**:
- Test in Windows high contrast mode
- Don't rely only on color
- Provide alternative visual cues
### Performance Resilience
**Slow connections**:
- Progressive image loading
- Skeleton screens
- Optimistic UI updates
- Offline support (service workers)
**Memory leaks**:
- Clean up event listeners
- Cancel subscriptions
- Clear timers/intervals
- Abort pending requests on unmount
**Throttling & Debouncing**:
```javascript
// Debounce search input
const debouncedSearch = debounce(handleSearch, 300);
// Throttle scroll handler
const throttledScroll = throttle(handleScroll, 100);
```
## Testing Strategies
**Manual testing**:
- Test with extreme data (very long, very short, empty)
- Test in different languages
- Test offline
- Test slow connection (throttle to 3G)
- Test with screen reader
- Test keyboard-only navigation
- Test on old browsers
**Automated testing**:
- Unit tests for edge cases
- Integration tests for error scenarios
- E2E tests for critical paths
- Visual regression tests
- Accessibility tests (axe, WAVE)
**IMPORTANT**: Hardening is about expecting the unexpected. Real users will do things you never imagined.
**NEVER**:
- Assume perfect input (validate everything)
- Ignore internationalization (design for global)
- Leave error messages generic ("Error occurred")
- Forget offline scenarios
- Trust client-side validation alone
- Use fixed widths for text
- Assume English-length text
- Block entire interface when one component errors
## Verify Hardening
Test thoroughly with edge cases:
- **Long text**: Try names with 100+ characters
- **Emoji**: Use emoji in all text fields
- **RTL**: Test with Arabic or Hebrew
- **CJK**: Test with Chinese/Japanese/Korean
- **Network issues**: Disable internet, throttle connection
- **Large datasets**: Test with 1000+ items
- **Concurrent actions**: Click submit 10 times rapidly
- **Errors**: Force API errors, test all error states
- **Empty**: Remove all data, test empty states
Remember: You're hardening for production reality, not demo perfection. Expect users to input weird data, lose connection mid-flow, and use your product in unexpected ways. Build resilience into every component.
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---
name: impeccable
description: Create distinctive, production-grade frontend interfaces with high design quality. Generates creative, polished code that avoids generic AI aesthetics. Use when the user asks to build web components, pages, artifacts, posters, or applications, or when any design skill requires project context. Call with 'craft' for shape-then-build, 'teach' for design context setup, or 'extract' to pull reusable components and tokens into the design system.
version: 2.1.1
user-invocable: true
argument-hint: "[craft|teach|extract]"
license: Apache 2.0. Based on Anthropic's frontend-design skill. See NOTICE.md for attribution.
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
---
<post-update-cleanup>
BEFORE doing any design work, run this one-time maintenance step. Tell the user:
Designs and iterates production-grade frontend interfaces. Real working code, committed design choices, exceptional craft.
> **Impeccable was updated.** A few skills were renamed or merged in this version (e.g. `/arrange` is now `/layout`, `/normalize` was folded into `/polish`). I'll clean up the old skill files so they don't clutter your project. This only runs once after an update.
## Setup (non-optional)
Then run:
Two steps before any design work. Both are required. Skipping either produces generic output that ignores the project.
### 1. Context gathering
Two files at the project root, case-insensitive:
- **PRODUCT.md** — required. Users, brand, tone, anti-references, strategic principles.
- **DESIGN.md** — optional, strongly recommended. Colors, typography, elevation, components.
Load both in one call:
```bash
node .agents/skills/impeccable/scripts/cleanup-deprecated.mjs
node .agents/skills/impeccable/scripts/load-context.mjs
```
If the script removed files, briefly confirm what was cleaned up. If it found nothing, skip any output and move on.
Consume the full JSON output. Never pipe through `head`, `tail`, `grep`, or `jq`.
After running the script, delete this entire section (from `<post-update-cleanup>` through `</post-update-cleanup>` inclusive) from THIS file so it does not run again until the next update. Save the file.
</post-update-cleanup>
If the output is already in this session's conversation history, don't re-run. Exceptions requiring a fresh load: you just ran `$impeccable teach` or `$impeccable document` (they rewrite the files), or the user manually edited one.
This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
`$impeccable live` already warms context via `live.mjs` — if you've run `live.mjs`, don't also run `load-context.mjs` this session.
## Context Gathering Protocol
If PRODUCT.md is missing, empty, or placeholder (`[TODO]` markers, <200 chars): run `$impeccable teach`, then resume the user's original task with the fresh context.
Design skills produce generic output without project context. You MUST have confirmed design context before doing any design work.
If DESIGN.md is missing: nudge once per session (*"Run `$impeccable document` for more on-brand output"*), then proceed.
**Required context** (every design skill needs at minimum):
- **Target audience**: Who uses this product and in what context?
- **Use cases**: What jobs are they trying to get done?
- **Brand personality/tone**: How should the interface feel?
### 2. Register
Individual skills may require additional context. Check the skill's preparation section for specifics.
Every design task is **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboard, tool — design SERVES the product).
**CRITICAL**: You cannot infer this context by reading the codebase. Code tells you what was built, not who it's for or what it should feel like. Only the creator can provide this context.
Identify before designing. Priority: (1) cue in the task itself ("landing page" vs "dashboard"); (2) the surface in focus (the page, file, or route being worked on); (3) `register` field in PRODUCT.md. First match wins.
**Gathering order:**
1. **Check current instructions (instant)**: If your loaded instructions already contain a **Design Context** section, proceed immediately.
2. **Check .impeccable.md (fast)**: If not in instructions, read `.impeccable.md` from the project root. If it exists and contains the required context, proceed.
3. **Run impeccable teach (REQUIRED)**: If neither source has context, you MUST run /impeccable teach NOW before doing anything else. Do NOT skip this step. Do NOT attempt to infer context from the codebase instead.
If PRODUCT.md lacks the `register` field (legacy), infer it once from its "Users" and "Product Purpose" sections, then cache the inferred value for the session. Suggest the user run `$impeccable teach` to add the field explicitly.
---
Load the matching reference: [reference/brand.md](reference/brand.md) or [reference/product.md](reference/product.md). The shared design laws below apply to both.
## Design Direction
## Shared design laws
Commit to a BOLD aesthetic direction:
- **Purpose**: What problem does this interface solve? Who uses it?
- **Tone**: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction.
- **Constraints**: Technical requirements (framework, performance, accessibility).
- **Differentiation**: What makes this UNFORGETTABLE? What's the one thing someone will remember?
Apply to every design, both registers. Match implementation complexity to the aesthetic vision — maximalism needs elaborate code, minimalism needs precision. Interpret creatively. Vary across projects; never converge on the same choices. GPT is capable of extraordinary work — don't hold back.
**CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work. The key is intentionality, not intensity.
### Color
Then implement working code that is:
- Production-grade and functional
- Visually striking and memorable
- Cohesive with a clear aesthetic point-of-view
- Meticulously refined in every detail
- Use OKLCH. Reduce chroma as lightness approaches 0 or 100 — high chroma at extremes looks garish.
- Never use `#000` or `#fff`. Tint every neutral toward the brand hue (chroma 0.0050.01 is enough).
- Pick a **color strategy** before picking colors. Four steps on the commitment axis:
- **Restrained** — tinted neutrals + one accent ≤10%. Product default; brand minimalism.
- **Committed** — one saturated color carries 3060% of the surface. Brand default for identity-driven pages.
- **Full palette** — 34 named roles, each used deliberately. Brand campaigns; product data viz.
- **Drenched** — the surface IS the color. Brand heroes, campaign pages.
- The "one accent ≤10%" rule is Restrained only. Committed / Full palette / Drenched exceed it on purpose. Don't collapse every design to Restrained by reflex.
## Frontend Aesthetics Guidelines
### Theme
Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe."
Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough — add detail until it does.
"Observability dashboard" does not force an answer. "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" does. Run the sentence, not the category.
### Typography
*Consult [typography reference](reference/typography.md) for OpenType features, web font loading, and the deeper material on scales.*
Choose fonts that are beautiful, unique, and interesting. Pair a distinctive display font with a refined body font.
- Cap body line length at 6575ch.
- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
<typography_principles>
Always apply these — do not consult a reference, just do them:
### Layout
- Use a modular type scale with fluid sizing (clamp) for headings on marketing/content pages. Use fixed `rem` scales for app UIs and dashboards (no major design system uses fluid type in product UI).
- Use fewer sizes with more contrast. A 5-step scale with at least a 1.25 ratio between steps creates clearer hierarchy than 8 sizes that are 1.1× apart.
- Line-height scales inversely with line length. Narrow columns want tighter leading, wide columns want more. For light text on dark backgrounds, ADD 0.05-0.1 to your normal line-height — light type reads as lighter weight and needs more breathing room.
- Cap line length at ~65-75ch. Body text wider than that is fatiguing.
</typography_principles>
<font_selection_procedure>
DO THIS BEFORE TYPING ANY FONT NAME.
The model's natural failure mode is "I was told not to use Inter, so I will pick my next favorite font, which becomes the new monoculture." Avoid this by performing the following procedure on every project, in order:
Step 1. Read the brief once. Write down 3 concrete words for the brand voice (e.g., "warm and mechanical and opinionated", "calm and clinical and careful", "fast and dense and unimpressed", "handmade and a little weird"). NOT "modern" or "elegant" — those are dead categories.
Step 2. List the 3 fonts you would normally reach for given those words. Write them down. They are most likely from this list:
<reflex_fonts_to_reject>
Fraunces
Newsreader
Lora
Crimson
Crimson Pro
Crimson Text
Playfair Display
Cormorant
Cormorant Garamond
Syne
IBM Plex Mono
IBM Plex Sans
IBM Plex Serif
Space Mono
Space Grotesk
Inter
DM Sans
DM Serif Display
DM Serif Text
Outfit
Plus Jakarta Sans
Instrument Sans
Instrument Serif
</reflex_fonts_to_reject>
Reject every font that appears in the reflex_fonts_to_reject list. They are your training-data defaults and they create monoculture across projects.
Step 3. Browse a font catalog with the 3 brand words in mind. Sources: Google Fonts, Pangram Pangram, Future Fonts, Adobe Fonts, ABC Dinamo, Klim Type Foundry, Velvetyne. Look for something that fits the brand as a *physical object* — a museum exhibit caption, a hand-painted shop sign, a 1970s mainframe terminal manual, a fabric label on the inside of a coat, a children's book printed on cheap newsprint. Reject the first thing that "looks designy" — that's the trained reflex too. Keep looking.
Step 4. Cross-check the result. The right font for an "elegant" brief is NOT necessarily a serif. The right font for a "technical" brief is NOT necessarily a sans-serif. The right font for a "warm" brief is NOT Fraunces. If your final pick lines up with your reflex pattern, go back to Step 3.
</font_selection_procedure>
<typography_rules>
DO use a modular type scale with fluid sizing (clamp) on headings.
DO vary font weights and sizes to create clear visual hierarchy.
DO vary your font choices across projects. If you used a serif display font on the last project, look for a sans, monospace, or display face on this one.
DO NOT use overused fonts like Inter, Roboto, Arial, Open Sans, or system defaults — but also do not simply switch to your second-favorite. Every font in the reflex_fonts_to_reject list above is banned. Look further.
DO NOT use monospace typography as lazy shorthand for "technical/developer" vibes.
DO NOT put large icons with rounded corners above every heading. They rarely add value and make sites look templated.
DO NOT use only one font family for the entire page. Pair a distinctive display font with a refined body font.
DO NOT use a flat type hierarchy where sizes are too close together. Aim for at least a 1.25 ratio between steps.
DO NOT set long body passages in uppercase. Reserve all-caps for short labels and headings.
</typography_rules>
### Color & Theme
*Consult [color reference](reference/color-and-contrast.md) for the deeper material on contrast, accessibility, and palette construction.*
Commit to a cohesive palette. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.
<color_principles>
Always apply these — do not consult a reference, just do them:
- Use OKLCH, not HSL. OKLCH is perceptually uniform: equal steps in lightness *look* equal, which HSL does not deliver. As you move toward white or black, REDUCE chroma — high chroma at extreme lightness looks garish. A light blue at 85% lightness wants ~0.08 chroma, not the 0.15 of your base color.
- Tint your neutrals toward your brand hue. Even a chroma of 0.005-0.01 is perceptible and creates subconscious cohesion between brand color and UI surfaces. The hue you tint toward should come from THIS brand, not from a "warm = friendly" or "cool = tech" formula. Pick the brand's actual hue first, then tint everything toward it.
- The 60-30-10 rule is about visual *weight*, not pixel count. 60% neutral / surface, 30% secondary text and borders, 10% accent. Accents work BECAUSE they're rare. Overuse kills their power.
</color_principles>
<theme_selection>
Theme (light vs dark) should be DERIVED from audience and viewing context, not picked from a default. Read the brief and ask: when is this product used, by whom, in what physical setting?
- A perp DEX consumed during fast trading sessions → dark
- A hospital portal consumed by anxious patients on phones late at night → light
- A children's reading app → light
- A vintage motorcycle forum where users sit in their garage at 9pm → dark
- An observability dashboard for SREs in a dark office → dark
- A wedding planning checklist for couples on a Sunday morning → light
- A music player app for headphone listening at night → dark
- A food magazine homepage browsed during a coffee break → light
Do not default everything to light "to play it safe." Do not default everything to dark "to look cool." Both defaults are the lazy reflex. The correct theme is the one the actual user wants in their actual context.
</theme_selection>
<color_rules>
DO use modern CSS color functions (oklch, color-mix, light-dark) for perceptually uniform, maintainable palettes.
DO tint your neutrals toward your brand hue. Even a subtle hint creates subconscious cohesion.
DO NOT use gray text on colored backgrounds; it looks washed out. Use a shade of the background color instead.
DO NOT use pure black (#000) or pure white (#fff). Always tint; pure black/white never appears in nature.
DO NOT use the AI color palette: cyan-on-dark, purple-to-blue gradients, neon accents on dark backgrounds.
DO NOT use gradient text for impact — see <absolute_bans> below for the strict definition. Solid colors only for text.
DO NOT default to dark mode with glowing accents. It looks "cool" without requiring actual design decisions.
DO NOT default to light mode "to be safe" either. The point is to choose, not to retreat to a safe option.
</color_rules>
### Layout & Space
*Consult [spatial reference](reference/spatial-design.md) for the deeper material on grids, container queries, and optical adjustments.*
Create visual rhythm through varied spacing, not the same padding everywhere. Embrace asymmetry and unexpected compositions. Break the grid intentionally for emphasis.
<spatial_principles>
Always apply these — do not consult a reference, just do them:
- Use a 4pt spacing scale with semantic token names (`--space-sm`, `--space-md`), not pixel-named (`--spacing-8`). Scale: 4, 8, 12, 16, 24, 32, 48, 64, 96. 8pt is too coarse — you'll often want 12px between two values.
- Use `gap` instead of margins for sibling spacing. It eliminates margin collapse and the cleanup hacks that come with it.
- Vary spacing for hierarchy. A heading with extra space above it reads as more important — make use of that. Don't apply the same padding everywhere.
- Self-adjusting grid pattern: `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` is the breakpoint-free responsive grid for card-style content.
- Container queries are for components, viewport queries are for page layout. A card in a sidebar should adapt to the sidebar's width, not the viewport's.
</spatial_principles>
<spatial_rules>
DO create visual rhythm through varied spacing: tight groupings, generous separations.
DO use fluid spacing with clamp() that breathes on larger screens.
DO use asymmetry and unexpected compositions; break the grid intentionally for emphasis.
DO NOT wrap everything in cards. Not everything needs a container.
DO NOT nest cards inside cards. Visual noise; flatten the hierarchy.
DO NOT use identical card grids (same-sized cards with icon + heading + text, repeated endlessly).
DO NOT use the hero metric layout template (big number, small label, supporting stats, gradient accent).
DO NOT center everything. Left-aligned text with asymmetric layouts feels more designed.
DO NOT use the same spacing everywhere. Without rhythm, layouts feel monotonous.
DO NOT let body text wrap beyond ~80 characters per line. Add a max-width like 6575ch so the eye can track easily.
</spatial_rules>
### Visual Details
<absolute_bans>
These CSS patterns are NEVER acceptable. They are the most recognizable AI design tells. Match-and-refuse: if you find yourself about to write any of these, stop and rewrite the element with a different structure entirely.
BAN 1: Side-stripe borders on cards/list items/callouts/alerts
- PATTERN: `border-left:` or `border-right:` with width greater than 1px
- INCLUDES: hard-coded colors AND CSS variables
- FORBIDDEN: `border-left: 3px solid red`, `border-left: 4px solid #ff0000`, `border-left: 4px solid var(--color-warning)`, `border-left: 5px solid oklch(...)`, etc.
- WHY: this is the single most overused "design touch" in admin, dashboard, and medical UIs. It never looks intentional regardless of color, radius, opacity, or whether the variable name is "primary" or "warning" or "accent."
- REWRITE: use a different element structure entirely. Do not just swap to box-shadow inset. Reach for full borders, background tints, leading numbers/icons, or no visual indicator at all.
BAN 2: Gradient text
- PATTERN: `background-clip: text` (or `-webkit-background-clip: text`) combined with a gradient background
- FORBIDDEN: any combination that makes text fill come from a `linear-gradient`, `radial-gradient`, or `conic-gradient`
- WHY: gradient text is decorative rather than meaningful and is one of the top three AI design tells
- REWRITE: use a single solid color for text. If you want emphasis, use weight or size, not gradient fill.
</absolute_bans>
DO: Use intentional, purposeful decorative elements that reinforce brand.
DO NOT: Use border-left or border-right greater than 1px as a colored accent stripe on cards, list items, callouts, or alerts. See <absolute_bans> above for the strict CSS pattern.
DO NOT: Use glassmorphism everywhere (blur effects, glass cards, glow borders used decoratively rather than purposefully).
DO NOT: Use sparklines as decoration. Tiny charts that look sophisticated but convey nothing meaningful.
DO NOT: Use rounded rectangles with generic drop shadows. Safe, forgettable, could be any AI output.
DO NOT: Use modals unless there's truly no better alternative. Modals are lazy.
- Vary spacing for rhythm. Same padding everywhere is monotony.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
### Motion
*Consult [motion reference](reference/motion-design.md) for timing, easing, and reduced motion.*
Focus on high-impact moments: one well-orchestrated page load with staggered reveals creates more delight than scattered micro-interactions.
- Don't animate CSS layout properties.
- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
**DO**: Use motion to convey state changes: entrances, exits, feedback
**DO**: Use exponential easing (ease-out-quart/quint/expo) for natural deceleration
**DO**: For height animations, use grid-template-rows transitions instead of animating height directly
**DON'T**: Animate layout properties (width, height, padding, margin). Use transform and opacity only
**DON'T**: Use bounce or elastic easing. They feel dated and tacky; real objects decelerate smoothly
### Absolute bans
### Interaction
*Consult [interaction reference](reference/interaction-design.md) for forms, focus, and loading patterns.*
Match-and-refuse. If you're about to write any of these, rewrite the element with different structure.
Make interactions feel fast. Use optimistic UI: update immediately, sync later.
- **Side-stripe borders.** `border-left` or `border-right` greater than 1px as a colored accent on cards, list items, callouts, or alerts. Never intentional. Rewrite with full borders, background tints, leading numbers/icons, or nothing.
- **Gradient text.** `background-clip: text` combined with a gradient background. Decorative, never meaningful. Use a single solid color. Emphasis via weight or size.
- **Glassmorphism as default.** Blurs and glass cards used decoratively. Rare and purposeful, or nothing.
- **The hero-metric template.** Big number, small label, supporting stats, gradient accent. SaaS cliché.
- **Identical card grids.** Same-sized cards with icon + heading + text, repeated endlessly.
- **Modal as first thought.** Modals are usually laziness. Exhaust inline / progressive alternatives first.
**DO**: Use progressive disclosure. Start simple, reveal sophistication through interaction (basic options first, advanced behind expandable sections; hover states that reveal secondary actions)
**DO**: Design empty states that teach the interface, not just say "nothing here"
**DO**: Make every interactive surface feel intentional and responsive
**DON'T**: Repeat the same information (redundant headers, intros that restate the heading)
**DON'T**: Make every button primary. Use ghost buttons, text links, secondary styles; hierarchy matters
### Copy
### Responsive
*Consult [responsive reference](reference/responsive-design.md) for mobile-first, fluid design, and container queries.*
- Every word earns its place. No restated headings, no intros that repeat the title.
- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
**DO**: Use container queries (@container) for component-level responsiveness
**DO**: Adapt the interface for different contexts, not just shrink it
**DON'T**: Hide critical functionality on mobile. Adapt the interface, don't amputate it
### The AI slop test
### UX Writing
*Consult [ux-writing reference](reference/ux-writing.md) for labels, errors, and empty states.*
If someone could look at this interface and say "AI made that" without doubt, it's failed. Cross-register failures are the absolute bans above. Register-specific failures live in each reference.
**DO**: Make every word earn its place
**DON'T**: Repeat information users can already see
**Category-reflex check.** If someone could guess the theme and palette from the category name alone — "observability → dark blue", "healthcare → white + teal", "finance → navy + gold", "crypto → neon on black" — it's the training-data reflex. Rework the scene sentence and color strategy until the answer is no longer obvious from the domain.
---
## Commands
## The AI Slop Test
| Command | Category | Description | Reference |
|---|---|---|---|
| `craft [feature]` | Build | Shape, then build a feature end-to-end | [reference/craft.md](reference/craft.md) |
| `shape [feature]` | Build | Plan UX/UI before writing code | [reference/shape.md](reference/shape.md) |
| `teach` | Build | Set up PRODUCT.md and DESIGN.md context | [reference/teach.md](reference/teach.md) |
| `document` | Build | Generate DESIGN.md from existing project code | [reference/document.md](reference/document.md) |
| `extract [target]` | Build | Pull reusable tokens and components into design system | [reference/extract.md](reference/extract.md) |
| `critique [target]` | Evaluate | UX design review with heuristic scoring | [reference/critique.md](reference/critique.md) |
| `audit [target]` | Evaluate | Technical quality checks (a11y, perf, responsive) | [reference/audit.md](reference/audit.md) |
| `polish [target]` | Refine | Final quality pass before shipping | [reference/polish.md](reference/polish.md) |
| `bolder [target]` | Refine | Amplify safe or bland designs | [reference/bolder.md](reference/bolder.md) |
| `quieter [target]` | Refine | Tone down aggressive or overstimulating designs | [reference/quieter.md](reference/quieter.md) |
| `distill [target]` | Refine | Strip to essence, remove complexity | [reference/distill.md](reference/distill.md) |
| `harden [target]` | Refine | Production-ready: errors, i18n, edge cases | [reference/harden.md](reference/harden.md) |
| `onboard [target]` | Refine | Design first-run flows, empty states, activation | [reference/onboard.md](reference/onboard.md) |
| `animate [target]` | Enhance | Add purposeful animations and motion | [reference/animate.md](reference/animate.md) |
| `colorize [target]` | Enhance | Add strategic color to monochromatic UIs | [reference/colorize.md](reference/colorize.md) |
| `typeset [target]` | Enhance | Improve typography hierarchy and fonts | [reference/typeset.md](reference/typeset.md) |
| `layout [target]` | Enhance | Fix spacing, rhythm, and visual hierarchy | [reference/layout.md](reference/layout.md) |
| `delight [target]` | Enhance | Add personality and memorable touches | [reference/delight.md](reference/delight.md) |
| `overdrive [target]` | Enhance | Push past conventional limits | [reference/overdrive.md](reference/overdrive.md) |
| `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) |
| `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) |
| `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) |
| `live` | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | [reference/live.md](reference/live.md) |
**Critical quality check**: If you showed this interface to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
Plus two management commands — `pin <command>` and `unpin <command>`, detailed below.
A distinctive interface should make someone ask "how was this made?" not "which AI made this?"
### Routing rules
Review the DON'T guidelines above. They are the fingerprints of AI-generated work from 2024-2025.
1. **No argument** — render the table above as the user-facing command menu, grouped by category. Ask what they'd like to do.
2. **First word matches a command** — load its reference file and follow its instructions. Everything after the command name is the target.
3. **First word doesn't match** — general design invocation. Apply the setup steps, shared design laws, and the loaded register reference, using the full argument as context.
---
Setup (context gathering, register) is already loaded by then; sub-commands don't re-invoke `$impeccable`.
## Implementation Principles
## Pin / Unpin
Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details.
**Pin** creates a standalone shortcut so `$<command>` invokes `$impeccable <command>` directly. **Unpin** removes it. The script writes to every harness directory present in the project.
Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices across generations.
Remember: the model is capable of extraordinary creative work. Don't hold back. Show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
---
## Craft Mode
If this skill is invoked with the argument "craft" (e.g., `/impeccable craft [feature description]`), follow the [craft flow](reference/craft.md). Pass any additional arguments as the feature description.
---
## Teach Mode
If this skill is invoked with the argument "teach" (e.g., `/impeccable teach`), skip all design work above and instead run the teach flow below. This is a one-time setup that gathers design context for the project.
### Step 1: Explore the Codebase
Before asking questions, thoroughly scan the project to discover what you can:
- **README and docs**: Project purpose, target audience, any stated goals
- **Package.json / config files**: Tech stack, dependencies, existing design libraries
- **Existing components**: Current design patterns, spacing, typography in use
- **Brand assets**: Logos, favicons, color values already defined
- **Design tokens / CSS variables**: Existing color palettes, font stacks, spacing scales
- **Any style guides or brand documentation**
Note what you've learned and what remains unclear.
### Step 2: Ask UX-Focused Questions
ask the user directly to clarify what you cannot infer. Focus only on what you couldn't infer from the codebase:
#### Users & Purpose
- Who uses this? What's their context when using it?
- What job are they trying to get done?
- What emotions should the interface evoke? (confidence, delight, calm, urgency, etc.)
#### Brand & Personality
- How would you describe the brand personality in 3 words?
- Any reference sites or apps that capture the right feel? What specifically about them?
- What should this explicitly NOT look like? Any anti-references?
#### Aesthetic Preferences
- Any strong preferences for visual direction? (minimal, bold, elegant, playful, technical, organic, etc.)
- Light mode, dark mode, or both?
- Any colors that must be used or avoided?
#### Accessibility & Inclusion
- Specific accessibility requirements? (WCAG level, known user needs)
- Considerations for reduced motion, color blindness, or other accommodations?
Skip questions where the answer is already clear from the codebase exploration.
### Step 3: Write Design Context
Synthesize your findings and the user's answers into a `## Design Context` section:
```markdown
## Design Context
### Users
[Who they are, their context, the job to be done]
### Brand Personality
[Voice, tone, 3-word personality, emotional goals]
### Aesthetic Direction
[Visual tone, references, anti-references, theme]
### Design Principles
[3-5 principles derived from the conversation that should guide all design decisions]
```bash
node .agents/skills/impeccable/scripts/pin.mjs <pin|unpin> <command>
```
Write this section to `.impeccable.md` in the project root. If the file already exists, update the Design Context section in place.
Then ask the user directly to clarify what you cannot infer. whether they'd also like the Design Context appended to .github/copilot-instructions.md. If yes, append or update the section there as well.
Confirm completion and summarize the key design principles that will now guide all future work.
---
## Extract Mode
If this skill is invoked with the argument "extract" (e.g., `/impeccable extract [target]`), follow the [extract flow](reference/extract.md). Pass any additional arguments as the extraction target.
Valid `<command>` is any command from the table above. Report the script's result concisely — confirm the new shortcut on success, relay stderr verbatim on error.
@@ -0,0 +1,4 @@
interface:
display_name: Impeccable
short_description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify,...
default_prompt: Use Impeccable to redesign, critique, audit, or polish this frontend.
@@ -1,14 +1,7 @@
---
name: adapt
description: Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
version: 2.1.1
---
> **Additional context needed**: target platforms/devices and usage contexts.
Adapt existing designs to work effectively across different contexts - different screen sizes, devices, platforms, or use cases.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: target platforms/devices and usage contexts.
---
@@ -194,4 +187,4 @@ Test thoroughly across contexts:
- **Edge cases**: Very small screens (320px), very large screens (4K)
- **Slow connections**: Test on throttled network
Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly.
Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly.
@@ -1,14 +1,14 @@
---
name: animate
description: Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
version: 2.1.1
---
> **Additional context needed**: performance constraints.
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: performance constraints.
## Register
Brand: orchestrated page-load sequences, staggered reveals, scroll-driven animation. Motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions.
Product: 150250 ms on most transitions. Motion conveys state — feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.
---
@@ -170,4 +170,4 @@ Test animations thoroughly:
- **Doesn't block**: Users can interact during/after animations
- **Adds value**: Makes interface clearer or more delightful
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
@@ -1,16 +1,3 @@
---
name: audit
description: Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
version: 2.1.1
argument-hint: "[area (feature, page, component...)]"
---
## MANDATORY PREPARATION
Invoke $impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run $impeccable teach first.
---
Run systematic **technical** quality checks and generate a comprehensive report. Don't fix issues — document them for other commands to address.
This is a code-level audit, not a design critique. Check what's measurable and verifiable in the implementation.
@@ -65,7 +52,7 @@ Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the
### 5. Anti-Patterns (CRITICAL)
Check against ALL the **DON'T** guidelines in the impeccable skill. Look for AI slop tells (AI color palette, gradient text, glassmorphism, hero metrics, card grids, generic fonts) and general design anti-patterns (gray on color, nested cards, bounce easing, redundant copy).
Check against ALL the **DON'T** guidelines from the parent impeccable skill (already loaded in this context). Look for AI slop tells (AI color palette, gradient text, glassmorphism, hero metrics, card grids, generic fonts) and general design anti-patterns (gray on color, nested cards, bounce easing, redundant copy).
**Score 0-4**: 0=AI slop gallery (5+ tells), 1=Heavy AI aesthetic (3-4 tells), 2=Some tells (1-2 noticeable), 3=Mostly clean (subtle issues only), 4=No AI tells (distinctive, intentional design)
@@ -108,7 +95,7 @@ For each issue, document:
- **Impact**: How it affects users
- **WCAG/Standard**: Which standard it violates (if applicable)
- **Recommendation**: How to fix it
- **Suggested command**: Which command to use (prefer: $animate, $quieter, $shape, $optimize, $adapt, $clarify, $layout, $distill, $delight, $audit, $harden, $polish, $bolder, $typeset, $critique, $colorize, $overdrive)
- **Suggested command**: Which command to use (prefer: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset)
### Patterns & Systemic Issues
@@ -127,13 +114,13 @@ List recommended commands in priority order (P0 first, then P1, then P2):
1. **[P?] `$command-name`** — Brief description (specific context from audit findings)
2. **[P?] `$command-name`** — Brief description (specific context)
**Rules**: Only recommend commands from: $animate, $quieter, $shape, $optimize, $adapt, $clarify, $layout, $distill, $delight, $audit, $harden, $polish, $bolder, $typeset, $critique, $colorize, $overdrive. Map findings to the most appropriate command. End with `$polish` as the final step if any fixes were recommended.
**Rules**: Only recommend commands from: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset. Map findings to the most appropriate command. End with `$impeccable polish` as the final step if any fixes were recommended.
After presenting the summary, tell the user:
> You can ask me to run these one at a time, all at once, or in any order you prefer.
>
> Re-run `$audit` after fixes to see your score improve.
> Re-run `$impeccable audit` after fixes to see your score improve.
**IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters.
@@ -144,4 +131,4 @@ After presenting the summary, tell the user:
- Forget to prioritize (everything can't be P0)
- Report false positives without verification
Remember: You're a technical quality auditor. Document systematically, prioritize ruthlessly, cite specific code locations, and provide clear paths to improvement.
Remember: You're a technical quality auditor. Document systematically, prioritize ruthlessly, cite specific code locations, and provide clear paths to improvement.
@@ -1,14 +1,12 @@
---
name: bolder
description: Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
version: 2.1.1
---
Increase visual impact and personality in designs that are too safe, generic, or visually underwhelming, creating more engaging and memorable experiences.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
## Register
Brand: "bolder" means distinctive. Extreme scale, unexpected color, typographic risk, committed POV.
Product: "bolder" rarely means theatrics — those undermine trust. It means stronger hierarchy, clearer weight contrast, one sharper accent, more committed density. The amplification is in clarity, not drama.
---
@@ -34,7 +32,7 @@ If any of these are unclear from the codebase, ask the user directly to clarify
**CRITICAL**: "Bolder" doesn't mean chaotic or garish. It means distinctive, memorable, and confident. Think intentional drama, not random chaos.
**WARNING - AI SLOP TRAP**: When making things "bolder," AI defaults to the same tired tricks: cyan/purple gradients, glassmorphism, neon accents on dark backgrounds, gradient text on metrics. These are the OPPOSITE of bold—they're generic. Review ALL the DON'T guidelines in the impeccable skill before proceeding. Bold means distinctive, not "more effects."
**WARNING - AI SLOP TRAP**: When making things "bolder," AI defaults to the same tired tricks: cyan/purple gradients, glassmorphism, neon accents on dark backgrounds, gradient text on metrics. These are the OPPOSITE of bold. They're generic. Review ALL the DON'T guidelines from the parent impeccable skill (already loaded in this context) before proceeding. Bold means distinctive, not "more effects."
## Plan Amplification
@@ -52,7 +50,7 @@ Create a strategy to increase impact while maintaining coherence:
Systematically increase impact across these dimensions:
### Typography Amplification
- **Replace generic fonts**: Swap system fonts for distinctive choices (see impeccable skill for inspiration)
- **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and [typography.md](typography.md) for inspiration)
- **Extreme scale**: Create dramatic size jumps (3x-5x differences, not 1.5x)
- **Weight contrast**: Pair 900 weights with 200 weights, not 600 with 400
- **Unexpected choices**: Variable fonts, display fonts for headlines, condensed/extended widths, monospace as intentional accent (not as lazy "dev tool" default)
@@ -112,4 +110,4 @@ Ensure amplification maintains usability and coherence:
**The test**: If you showed this to someone and said "AI made this bolder," would they believe you immediately? If yes, you've failed. Bold means distinctive, not "more AI effects."
Remember: Bold design is confident design. It takes risks, makes statements, and creates memorable experiences. But bold without strategy is just loud. Be intentional, be dramatic, be unforgettable.
Remember: Bold design is confident design. It takes risks, makes statements, and creates memorable experiences. But bold without strategy is just loud. Be intentional, be dramatic, be unforgettable.
@@ -0,0 +1,104 @@
# Brand register
When design IS the product: brand sites, landing pages, marketing surfaces, campaign pages, portfolios, long-form content, about pages. The deliverable is the design itself — a visitor's impression is the thing being made.
The register spans every genre. A tech brand (Stripe, Linear, Vercel). A luxury brand (a hotel, a fashion house). A consumer product (a restaurant, a travel site, a CPG packaging page). A creative studio, an agency portfolio, a band's album page. They all share the stance — *communicate, not transact* — and diverge wildly in aesthetic. Don't collapse them into a single look.
## The brand slop test
If someone could look at this and say "AI made that" without hesitation, it's failed. The bar is distinctiveness — a visitor should ask "how was this made?", not "which AI made this?"
Brand isn't a neutral register. AI-generated landing pages have flooded the internet, and average is no longer findable. Restraint without intent now reads as mediocre, not refined. Brand surfaces need a POV, a specific audience, a willingness to risk strangeness. Go big or go home.
**The second slop test: aesthetic lane.** Before committing to moves, name the reference. A Klim-style specimen page is one lane; Stripe-minimal is another; Liquid-Death-acid-maximalism is another. Don't drift into editorial-magazine aesthetics on a brief that isn't editorial. A hiking brand with Cormorant italic drop caps has the wrong register within the register.
## Typography
### Font selection procedure
Every project. Never skip.
1. Read the brief. Write three concrete brand-voice words — not "modern" or "elegant," but "warm and mechanical and opinionated" or "calm and clinical and careful." Physical-object words.
2. List the three fonts you'd reach for by reflex. If any appear in the reflex-reject list below, reject them — they are training-data defaults and they create monoculture.
3. Browse a real catalog (Google Fonts, Pangram Pangram, Future Fonts, Adobe Fonts, ABC Dinamo, Klim, Velvetyne) with the three words in mind. Find the font for the brand as a *physical object* — a museum caption, a 1970s terminal manual, a fabric label, a cheap-newsprint children's book, a concert poster, a receipt from a mid-century diner. Reject the first thing that "looks designy."
4. Cross-check. "Elegant" is not necessarily serif. "Technical" is not necessarily sans. "Warm" is not Fraunces. If the final pick lines up with the original reflex, start over.
### Reflex-reject list
Training-data defaults. Ban list — look further:
Fraunces · Newsreader · Lora · Crimson · Crimson Pro · Crimson Text · Playfair Display · Cormorant · Cormorant Garamond · Syne · IBM Plex Mono · IBM Plex Sans · IBM Plex Serif · Space Mono · Space Grotesk · Inter · DM Sans · DM Serif Display · DM Serif Text · Outfit · Plus Jakarta Sans · Instrument Sans · Instrument Serif
### Pairing and voice
Distinctive + refined is the goal — the specific shape depends on the brand:
- **Editorial / long-form / luxury**: display serif + sans body (a magazine shape).
- **Tech / dev tools / fintech**: one committed sans, usually; custom-tight tracking, strong weight contrast inside a single family.
- **Consumer / food / travel**: warmer pairings, often a humanist sans plus a script or display serif.
- **Creative studios / agencies**: rule-breaking welcome — mono-only, or display-only, or custom-drawn type as voice.
Two families minimum is the rule *only* when the voice needs it. A single well-chosen family with committed weight/size contrast is stronger than a timid display+body pair.
Vary across projects. If the last brief was a serif-display landing page, this one isn't.
### Scale
Modular scale, fluid `clamp()` for headings, ≥1.25 ratio between steps. Flat scales (1.1× apart) read as uncommitted.
Light text on dark backgrounds: add 0.050.1 to line-height. Light type reads as lighter weight and needs more breathing room.
## Color
Brand surfaces have permission for Committed, Full palette, and Drenched strategies. Use them. A single saturated color spread across a hero is not excess — it's voice. A beige-and-muted-slate landing page ignores the register.
- Name a real reference before picking a strategy. "Klim Type Foundry #ff4500 orange drench", "Stripe purple-on-white restraint", "Liquid Death acid-green full palette", "Mailchimp yellow full palette", "Condé Nast Traveler muted navy restraint", "Vercel pure black monochrome". Unnamed ambition becomes beige.
- Palette IS voice. A calm brand and a restless brand should not share palette mechanics.
- When the strategy is Committed or Drenched, the color is load-bearing. Don't hedge with neutrals around the edges — commit.
- Don't converge across projects. If the last brand surface was restrained-on-cream, this one is not.
## Layout
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm — generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed" — the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` — breakpoint-free responsiveness.
## Imagery
Brand surfaces lean on imagery. A restaurant, hotel, magazine, or product landing page without any imagery reads as incomplete, not as restrained. A solid-color rectangle where a hero image should go is worse than a representative stock photo.
**When the brief implies imagery (restaurants, hotels, magazines, photography, hobbyist communities, food, travel, fashion, product), you must ship imagery.** Zero images is a bug, not a design choice. "Restraint" is not an excuse.
- **For greenfield work without local assets, use stock imagery** — Unsplash is the default. The URL shape is `https://images.unsplash.com/photo-{id}?auto=format&fit=crop&w=1600&q=80`. Pick real Unsplash photo IDs you're confident exist (`photo-1559339352-11d035aa65de`, `photo-1590490360182-c33d57733427`, etc.); if unsure, pick fewer photos but don't substitute colored `<div>` placeholders.
- **Search for the brand's physical object**, not the generic category: "handmade pasta on a scratched wooden table" beats "Italian food"; "cypress trees above a limestone hotel facade at dusk" beats "luxury hotel".
- **One decisive photo beats five mediocre ones.** Hero imagery should commit to a mood; padding with more stock doesn't rescue an indecisive one.
- **Alt text is part of the voice.** "Coastal fettuccine, hand-cut, served on the terrace" beats "pasta dish".
Tech / dev-tool brands are the exception where zero imagery can be correct — a developer landing page often carries its voice through typography, code samples, diagrams. Know which kind of brand you're working on.
## Motion
- One well-orchestrated page-load with staggered reveals beats scattered micro-interactions — when the brand invites it. Tech-minimal brands often skip entrance motion entirely; the restraint is the voice.
- For collapsing/expanding sections, transition `grid-template-rows` rather than `height`.
## Brand bans (on top of the shared absolute bans)
- Monospace as lazy shorthand for "technical / developer." If the brand isn't technical, mono reads as costume.
- Large rounded-corner icons above every heading. Screams template.
- Single-family pages that picked the family by reflex, not voice. (A single family chosen deliberately is fine.)
- All-caps body copy. Reserve caps for short labels and headings.
- Timid palettes and average layouts. Safe = invisible.
- Zero imagery on a brief that implies imagery (restaurant, hotel, food, travel, fashion, photography, hobbyist). Colored blocks where a hero photo belongs.
- Defaulting to editorial-magazine aesthetics (display serif + italic + drop caps + broadsheet grid) on briefs that aren't magazine-shaped. Editorial is ONE aesthetic lane, not the default brand aesthetic.
## Brand permissions
Brand can afford things product can't. Take them.
- Ambitious first-load motion. Reveals, scroll-triggered transitions, typographic choreography.
- Single-purpose viewports. One dominant idea per fold, long scroll, deliberate pacing.
- Typographic risk. Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines, a single oversize word as a hero.
- Unexpected color strategies. Palette IS voice — a calm brand and a restless brand should not share palette mechanics.
- Art direction per section. Different sections can have different visual worlds if the narrative demands it. Consistency of voice beats consistency of treatment.
@@ -1,14 +1,7 @@
---
name: clarify
description: Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
version: 2.1.1
---
> **Additional context needed**: audience technical level and users' mental state in context.
Identify and improve unclear, confusing, or poorly written interface text to make the product easier to understand and use.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: audience technical level and users' mental state in context.
---
@@ -178,4 +171,4 @@ Test that copy improvements work:
- **Consistency**: Does it match terminology elsewhere?
- **Tone**: Is it appropriate for the situation?
Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.
Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.
@@ -1,16 +1,14 @@
---
name: colorize
description: Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
> **Additional context needed**: existing brand colors.
Strategically introduce color to designs that are too monochromatic, gray, or lacking in visual warmth and personality.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: existing brand colors.
## Register
Brand: palette IS voice. Pick a color strategy first per SKILL.md (Restrained / Committed / Full palette / Drenched) and follow its dosage. Committed, Full palette, and Drenched deliberately exceed the ≤10% rule — that rule is Restrained only. Unexpected combinations are allowed; a dominant color can own the page when the chosen strategy calls for it.
Product: semantic-first and almost always Restrained. Accent color is reserved for primary action, current selection, and state indicators — not decoration. Every color has a consistent meaning across every screen.
---
@@ -83,10 +81,13 @@ Add color systematically across these dimensions:
- **Comparison**: Color coding for different datasets or timeframes
### Borders & Accents
- **Accent borders**: Add colored left/top borders to cards or sections
- **Hairline borders**: 1px colored borders on full perimeter (not side-stripes — see the absolute ban on `border-left/right > 1px`)
- **Underlines**: Color underlines for emphasis or active states
- **Dividers**: Subtle colored dividers instead of gray lines
- **Focus rings**: Colored focus indicators matching brand
- **Surface tints**: A 4-8% background wash of the accent color instead of a stripe
**NEVER**: `border-left` or `border-right` greater than 1px as a colored accent stripe. This is one of the three absolute bans in the parent skill. If you want to mark a card as "active" or "warning", use a full hairline border, a background tint, a leading glyph, or a numbered prefix — not a side stripe.
### Typography Color
- **Colored headings**: Use brand colors for section headings (maintain contrast)
@@ -140,4 +141,14 @@ Test that colorization improves the experience:
- **Still accessible**: Do all color combinations meet WCAG standards?
- **Not overwhelming**: Is color balanced and purposeful?
Remember: Color is emotional and powerful. Use it to create warmth, guide attention, communicate meaning, and express personality. But restraint and strategy matter more than saturation and variety. Be colorful, but be intentional.
Remember: Color is emotional and powerful. Use it to create warmth, guide attention, communicate meaning, and express personality. But restraint and strategy matter more than saturation and variety. Be colorful, but be intentional.
## Live-mode signature params
When invoked from live mode, each variant MUST declare a `color-amount` param so the user can dial between a restrained accent and a drenched surface without regeneration. Author the variant's CSS against `var(--p-color-amount, 0.5)` — typically as the alpha multiplier on backgrounds, or as a scaling factor on the chroma axis in an OKLCH expression. 0 = neutral/monochrome, 1 = full saturation / dominant coverage.
```json
{"id":"color-amount","kind":"range","min":0,"max":1,"step":0.05,"default":0.5,"label":"Color amount"}
```
Layer 1-2 variant-specific params on top: palette selection (`steps` with named options), temperature warmth, or tint vs. true color. See `reference/live.md` for the full params contract.
+63 -7
View File
@@ -4,11 +4,11 @@ Build a feature with impeccable UX and UI quality through a structured process:
## Step 1: Shape the Design
Run /shape, passing along whatever feature description the user provided.
Run $impeccable shape, passing along whatever feature description the user provided.
Wait for the design brief to be fully confirmed before proceeding. The brief is your blueprint, and every implementation decision should trace back to it.
If the user has already run /shape and has a confirmed design brief, skip this step and use the existing brief.
If the user has already run $impeccable shape and has a confirmed design brief, skip this step and use the existing brief.
## Step 2: Load References
@@ -24,7 +24,61 @@ Then add references based on the brief's needs:
- Responsive requirements? Consult [responsive-design.md](responsive-design.md)
- Heavy on copy, labels, or errors? Consult [ux-writing.md](ux-writing.md)
## Step 3: Build
## Step 3: North Star Mock (Capability-Gated)
Before implementation, generate a small set of high-fidelity visual comps when all of these are true:
- The work is **net-new** or visually open-ended enough that composition exploration will improve the build.
- The brief's scope is **mid-fi, high-fi, or production-ready**.
- The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
When those conditions are met, this step is the default for **both brand and product work**.
### Purpose
Use the mock step to find a stronger visual lane than code-first generation would reliably discover on its own. The brief remains authoritative on user, purpose, content, constraints, states, and anti-goals. The mock clarifies composition, hierarchy, density, typography, and visual tone.
### What to generate
Generate **1 to 3** high-fidelity north-star comps based on the confirmed brief.
- For brand work, push visual identity, composition, and mood aggressively.
- For product work, still push hierarchy, topology, density, and tone, but keep the comps grounded in realistic product structure and states.
The comps must be genuinely different in primary visual direction, not just color variants.
### After generation
Choose a direction with the user, or if the user delegated the decision, pick the strongest one and explain why.
Before moving to implementation, summarize:
- What to carry into code
- What **not** to literalize from the mock
Treat the mock as a **north star**, not a screenshot to trace. Do **not** let it override the confirmed brief.
## Step 4: Asset Extraction (Optional)
If the chosen direction includes image-native visual ingredients that would materially improve the implementation, generate them as separate assets before building.
Good candidates:
- stickers
- badges
- seals
- tickets
- graphic labels
- textures
- abstract objects
- decorative marks
- non-semantic scene elements
Do **not** export assets for core UI text, navigation, body copy, or any structure that should stay semantic and editable in code.
Usually **1 to 5** extracted assets is enough. If the design can be built cleanly in HTML/CSS/SVG, prefer that over raster assets.
## Step 5: Build
Implement the feature following the design brief. Work in this order:
@@ -40,9 +94,11 @@ Implement the feature following the design brief. Work in this order:
- Test with real (or realistic) data at every step, not placeholder text
- Check each state as you build it, not all at the end
- If you discover a design question, stop and ask rather than guessing
- Every visual choice should trace back to something in the design brief
- Every visual choice should trace back to something in the design brief or the chosen north-star direction
- Keep text semantic, layout real, and interactions accessible. Do not turn the mock into a pile of rasterized UI
- If assets were extracted, use them intentionally. They support the build; they do not replace interface structure
## Step 4: Visual Iteration
## Step 6: Visual Iteration
**This step is critical.** Do not stop after the first implementation pass.
@@ -59,12 +115,12 @@ Iterate through these checks visually:
After each round of fixes, visually verify again. **Repeat until you would be proud to show this to the user.** The bar is not "it works"; the bar is "this delights."
## Step 5: Present
## Step 7: Present
Present the result to the user:
- Show the feature in its primary state
- Walk through the key states (empty, error, responsive)
- Explain design decisions that connect back to the design brief
- Explain design decisions that connect back to the design brief and, when used, the chosen north-star mock
- Ask: "What's working? What isn't?"
Iterate based on feedback. Good design is rarely right on the first pass.
@@ -1,23 +1,12 @@
---
name: critique
description: Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
version: 2.1.1
argument-hint: "[area (feature, page, component...)]"
---
> **Additional context needed**: what the interface is trying to accomplish.
## STEPS
### Gather Assessments
### Step 1: Preparation
Launch two independent assessments. **Neither may see the other's output** — this isolation is what makes the combined score honest. Running both in one head silently anchors them to each other; do not shortcut it for cost, speed, or context-size reasons.
Invoke $impeccable, which contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding. If no design context exists yet, you MUST run $impeccable teach first. Additionally gather: what the interface is trying to accomplish.
Delegate each assessment to a separate sub-agent (Claude Code's `Agent` tool, Codex's subagent spawning, etc.). Each returns structured findings as text. Do NOT output findings to the user yet.
### Step 2: Gather Assessments
Launch two independent assessments. **Neither must see the other's output** to avoid bias.
You SHOULD delegate each assessment to a separate sub-agent for independence. Use your environment's agent spawning mechanism (e.g., Claude Code's `Agent` tool, or Codex's subagent spawning). Sub-agents should return their findings as structured text. Do NOT output findings to the user yet.
If sub-agents are not available in the current environment, complete each assessment sequentially, writing findings to internal notes before proceeding.
Fall back to sequential in-head work only if the environment genuinely cannot spawn sub-agents.
**Tab isolation**: When browser automation is available, each assessment MUST create its own new tab. Never reuse an existing tab, even if one is already open at the correct URL. This prevents the two assessments from interfering with each other's page state.
@@ -29,11 +18,11 @@ document.title = '[LLM] ' + document.title;
```
Think like a design director. Evaluate:
**AI Slop Detection (CRITICAL)**: Does this look like every other AI-generated interface? Review against ALL **DON'T** guidelines in the impeccable skill. Check for AI color palette, gradient text, dark glows, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells. **The test**: If someone said "AI made this," would you believe them immediately?
**AI Slop Detection (CRITICAL)**: Does this look like every other AI-generated interface? Review against ALL **DON'T** guidelines from the parent impeccable skill (already loaded in this context). Check for AI color palette, gradient text, dark glows, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells. **The test**: If someone said "AI made this," would you believe them immediately?
**Holistic Design Review**: visual hierarchy (eye flow, primary action clarity), information architecture (structure, grouping, cognitive load), emotional resonance (does it match brand and audience?), discoverability (are interactive elements obvious?), composition (balance, whitespace, rhythm), typography (hierarchy, readability, font choices), color (purposeful use, cohesion, accessibility), states & edge cases (empty, loading, error, success), microcopy (clarity, tone, helpfulness).
**Cognitive Load** (consult [cognitive-load](reference/cognitive-load.md)):
**Cognitive Load** (consult [cognitive-load](cognitive-load.md)):
- Run the 8-item cognitive load checklist. Report failure count: 0-1 = low (good), 2-3 = moderate, 4+ = critical.
- Count visible options at each decision point. If >4, flag it.
- Check for progressive disclosure: is complexity revealed only when needed?
@@ -43,7 +32,7 @@ Think like a design director. Evaluate:
- **Peak-end rule**: Is the most intense moment positive? Does the experience end well?
- **Emotional valleys**: Check for anxiety spikes at high-stakes moments (payment, delete, commit). Are there design interventions (progress indicators, reassurance copy, undo options)?
**Nielsen's Heuristics** (consult [heuristics-scoring](reference/heuristics-scoring.md)):
**Nielsen's Heuristics** (consult [heuristics-scoring](heuristics-scoring.md)):
Score each of the 10 heuristics 0-4. This scoring will be presented in the report.
Return structured findings covering: AI slop verdict, heuristic scores, cognitive load assessment, what's working (2-3 items), priority issues (3-5 with what/why/fix), minor observations, and provocative questions.
@@ -63,7 +52,7 @@ npx impeccable --json [--fast] [target]
- For 500+ files, narrow scope or ask the user
- Exit code 0 = clean, 2 = findings
**Browser visualization** (when browser automation tools are available AND the target is a viewable page):
**Browser visualization** **required** when browser automation tools are available AND the target is a viewable page. The `[Human]` overlay tab is the user-facing deliverable; the critique is incomplete without it. Skip only if the target is not a viewable page (CSS-only file, non-browser target).
The overlay is a **visual aid for the user**. It highlights issues directly in their browser. Do NOT scroll through the page to screenshot overlays. Instead, read the console output to get the results programmatically.
@@ -93,14 +82,14 @@ For multi-view targets, inject on 3-5 representative pages. If injection fails,
Return: CLI findings (JSON), browser console findings (if applicable), and any false positives noted.
### Step 3: Generate Combined Critique Report
### Generate Combined Critique Report
Synthesize both assessments into a single report. Do NOT simply concatenate. Weave the findings together, noting where the LLM review and detector agree, where the detector caught issues the LLM missed, and where detector findings are false positives.
Structure your feedback as a design director would:
#### Design Health Score
> *Consult [heuristics-scoring](reference/heuristics-scoring.md)*
> *Consult [heuristics-scoring](heuristics-scoring.md)*
Present the Nielsen's 10 heuristics scores as a table:
@@ -139,14 +128,14 @@ Highlight 2-3 things done well. Be specific about why they work.
#### Priority Issues
The 3-5 most impactful design problems, ordered by importance.
For each issue, tag with **P0-P3 severity** (consult [heuristics-scoring](reference/heuristics-scoring.md) for severity definitions):
For each issue, tag with **P0-P3 severity** (consult [heuristics-scoring](heuristics-scoring.md) for severity definitions):
- **[P?] What**: Name the problem clearly
- **Why it matters**: How this hurts users or undermines goals
- **Fix**: What to do about it (be concrete)
- **Suggested command**: Which command could address this (from: $animate, $quieter, $shape, $optimize, $adapt, $clarify, $layout, $distill, $delight, $audit, $harden, $polish, $bolder, $typeset, $critique, $colorize, $overdrive)
- **Suggested command**: Which command could address this (from: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset)
#### Persona Red Flags
> *Consult [personas](reference/personas.md)*
> *Consult [personas](personas.md)*
Auto-select 2-3 personas most relevant to this interface type (use the selection table in the reference). If `AGENTS.md` contains a `## Design Context` section from `impeccable teach`, also generate 1-2 project-specific personas from the audience/brand info.
@@ -175,7 +164,7 @@ Provocative questions that might unlock better solutions:
- Prioritize ruthlessly. If everything is important, nothing is.
- Don't soften criticism. Developers need honest feedback to ship great design.
### Step 4: Ask the User
### Ask the User
**After presenting findings**, use targeted questions based on what was actually found. ask the user directly to clarify what you cannot infer. These answers will shape the action plan.
@@ -183,7 +172,7 @@ Ask questions along these lines (adapt to the specific findings; do NOT ask gene
1. **Priority direction**: Based on the issues found, ask which category matters most to the user right now. For example: "I found problems with visual hierarchy, color usage, and information overload. Which area should we tackle first?" Offer the top 2-3 issue categories as options.
2. **Design intent**: If the critique found a tonal mismatch, ask whether it was intentional. For example: "The interface feels clinical and corporate. Is that the intended tone, or should it feel warmer$bolder/more playful?" Offer 2-3 tonal directions as options based on what would fix the issues found.
2. **Design intent**: If the critique found a tonal mismatch, ask whether it was intentional. For example: "The interface feels clinical and corporate. Is that the intended tone, or should it feel warmer/bolder/more playful?" Offer 2-3 tonal directions as options based on what would fix the issues found.
3. **Scope**: Ask how much the user wants to take on. For example: "I found N issues. Want to address everything, or focus on the top 3?" Offer scope options like "Top 3 only", "All issues", "Critical issues only".
@@ -193,11 +182,11 @@ Ask questions along these lines (adapt to the specific findings; do NOT ask gene
- Every question must reference specific findings from the report. Never ask generic "who is your audience?" questions.
- Keep it to 2-4 questions maximum. Respect the user's time.
- Offer concrete options, not open-ended prompts.
- If findings are straightforward (e.g., only 1-2 clear issues), skip questions and go directly to Step 5.
- If findings are straightforward (e.g., only 1-2 clear issues), skip questions and go directly to Recommended Actions.
### Step 5: Recommended Actions
### Recommended Actions
**After receiving the user's answers**, present a prioritized action summary reflecting the user's priorities and scope from Step 4.
**After receiving the user's answers**, present a prioritized action summary reflecting the user's priorities and scope from Ask the User.
#### Action Summary
@@ -208,17 +197,17 @@ List recommended commands in priority order, based on the user's answers:
...
**Rules for recommendations**:
- Only recommend commands from: $animate, $quieter, $shape, $optimize, $adapt, $clarify, $layout, $distill, $delight, $audit, $harden, $polish, $bolder, $typeset, $critique, $colorize, $overdrive
- Only recommend commands from: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset
- Order by the user's stated priorities first, then by impact
- Each item's description should carry enough context that the command knows what to focus on
- Map each Priority Issue to the appropriate command
- Skip commands that would address zero issues
- If the user chose a limited scope, only include items within that scope
- If the user marked areas as off-limits, exclude commands that would touch those areas
- End with `$polish` as the final step if any fixes were recommended
- End with `$impeccable polish` as the final step if any fixes were recommended
After presenting the summary, tell the user:
> You can ask me to run these one at a time, all at once, or in any order you prefer.
>
> Re-run `$critique` after fixes to see your score improve.
> Re-run `$impeccable critique` after fixes to see your score improve.
@@ -1,14 +1,14 @@
---
name: delight
description: Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.
version: 2.1.1
---
> **Additional context needed**: what's appropriate for the domain (playful vs professional vs quirky vs elegant).
Identify opportunities to add moments of joy, personality, and unexpected polish that transform functional interfaces into delightful experiences.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: what's appropriate for the domain (playful vs professional vs quirky vs elegant).
## Register
Brand: delight can be distributed — copy voice, section transitions, discovery rewards, seasonal touches, personality across the whole surface.
Product: delight at specific moments, not pages. Completion, first-time actions, error recovery, milestone crossings. Reliability and consistency carry the rest of the experience; delight pushed everywhere reads as noise.
---
@@ -299,4 +299,4 @@ Test that delight actually delights:
- **Appropriate**: Matches brand and context
- **Accessible**: Works with reduced motion, screen readers
Remember: Delight is the difference between a tool and an experience. Add personality, surprise users positively, and create moments worth sharing. But always respect usability - delight should enhance, never obstruct.
Remember: Delight is the difference between a tool and an experience. Add personality, surprise users positively, and create moments worth sharing. But always respect usability - delight should enhance, never obstruct.
@@ -1,14 +1,5 @@
---
name: distill
description: Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.
version: 2.1.1
---
Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
---
@@ -117,4 +108,4 @@ If you removed features or options:
- Consider if they need alternative access points
- Note any user feedback to monitor
Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
@@ -0,0 +1,427 @@
Generate a `DESIGN.md` file at the project root that captures the current visual design system, so AI agents generating new screens stay on-brand.
DESIGN.md follows the [official Google Stitch DESIGN.md format](https://stitch.withgoogle.com/docs/design-md/format/): YAML frontmatter carrying machine-readable design tokens, followed by a markdown body with exactly six sections in a fixed order. **Tokens are normative; prose provides context for how to apply them.** Sections may be omitted when not relevant, but **do not reorder them and do not rename them**. Section headers must match the spec character-for-character so the file stays parseable by other DESIGN.md-aware tools (Stitch itself, awesome-design-md, skill-rest, etc.).
## The frontmatter: token schema
The YAML frontmatter is the machine-readable layer. It's what Stitch's linter validates and what the live panel renders tiles from. Keep it tight; every entry should correspond to a token the project actually uses.
```yaml
---
name: <project title>
description: <one-line tagline>
colors:
primary: "#b8422e"
neutral-bg: "#faf7f2"
# ...one entry per extracted color; key = descriptive slug
typography:
display:
fontFamily: "Cormorant Garamond, Georgia, serif"
fontSize: "clamp(2.5rem, 7vw, 4.5rem)"
fontWeight: 300
lineHeight: 1
letterSpacing: "normal"
body:
# ...
rounded:
sm: "4px"
md: "8px"
spacing:
sm: "8px"
md: "16px"
components:
button-primary:
backgroundColor: "{colors.primary}"
textColor: "{colors.neutral-bg}"
rounded: "{rounded.sm}"
padding: "16px 48px"
button-primary-hover:
backgroundColor: "{colors.primary-deep}"
---
```
Rules that matter:
- **Token refs** use `{path.to.token}` (e.g. `{colors.primary}`, `{rounded.md}`). Components may reference primitives; primitives may not reference each other.
- **Stitch validates colors as hex sRGB only** (`#RGB` / `#RGBA` / `#RRGGBB` / `#RRGGBBAA`); OKLCH/HSL/P3 trigger a linter warning, not a hard error. YAML accepts the string either way and our own parser is format-agnostic. Choose based on project posture: (a) if the project has an "OKLCH-only" doctrine or uses Display-P3 values that don't round-trip through sRGB, put OKLCH directly in the frontmatter and accept the Stitch linter warning; (b) if the project wants strict Stitch compliance or plans to use their Tailwind/DTCG export pipeline, put hex in the frontmatter and keep OKLCH in prose as the canonical reference. Never split the source of truth without explicit reason.
- **Component sub-tokens** are limited to 8 props: `backgroundColor`, `textColor`, `typography`, `rounded`, `padding`, `size`, `height`, `width`. Shadows, motion, focus rings, backdrop-filter — none of those fit. Carry them in the sidecar (Step 4b).
- **Scale keys are open-ended.** Use whatever names the project already uses (`warm-ash-cream`, `surface-container-low`). Don't rename to Material defaults.
- **Variants are naming convention, not schema.** `button-primary` / `button-primary-hover` / `button-primary-active` as sibling keys.
## The markdown body: six sections (exact order)
1. `## Overview`
2. `## Colors`
3. `## Typography`
4. `## Elevation`
5. `## Components`
6. `## Do's and Don'ts`
Optional evocative subtitles are allowed in the form `## 2. Colors: The [Name] Palette` — Stitch's own outputs do this — but the literal word in each header (Overview, Colors, Typography, Elevation, Components, Do's and Don'ts) must be present. Do NOT add extra top-level sections (Layout Principles, Responsive Behavior, Motion, Agent Prompt Guide). Fold that content into the six spec sections where it naturally belongs.
## When to run
- The user just ran `$impeccable teach` and needs the visual side documented.
- The skill noticed no `DESIGN.md` exists and nudged the user to create one.
- An existing `DESIGN.md` is stale (the design has drifted).
- Before a large redesign, to capture the current state as a reference.
If a `DESIGN.md` already exists, **do not silently overwrite it**. Show the user the existing file and ask the user directly to clarify what you cannot infer. whether to refresh, overwrite, or merge.
## Two paths
- **Scan mode** (default): the project has design tokens, components, or rendered output. Extract, then confirm descriptive language. Use when there's code to analyze.
- **Seed mode**: the project is pre-implementation (fresh teach, nothing built yet). Interview for five high-level answers, write a minimal DESIGN.md marked `<!-- SEED -->`. Re-run in scan mode once there's code.
Decide by scanning first (Scan mode Step 1). If the scan finds no tokens, no component files, and no rendered site, offer seed mode — don't silently switch. `$impeccable document --seed` forces seed mode regardless of code presence.
## Scan mode (approach C: auto-extract, then confirm descriptive language)
### Step 1: Find the design assets
Search the codebase in priority order:
1. **CSS custom properties** — grep for `--color-`, `--font-`, `--spacing-`, `--radius-`, `--shadow-`, `--ease-`, `--duration-` declarations in CSS files (usually `src/styles/`, `public/css/`, `app/globals.css`, etc.). Record name, value, and the file it's defined in.
2. **Tailwind config** — if `tailwind.config.{js,ts,mjs}` exists, read the `theme.extend` block for colors, fontFamily, spacing, borderRadius, boxShadow.
3. **CSS-in-JS theme files** — styled-components, emotion, vanilla-extract, stitches: look for `theme.ts`, `tokens.ts`, or equivalent.
4. **Design token files**`tokens.json`, `design-tokens.json`, Style Dictionary output, W3C token community group format.
5. **Component library** — scan the main button, card, input, navigation, dialog components. Note their variant APIs and default styles.
6. **Global stylesheet** — the root CSS file usually has the base typography and color assignments.
7. **Visible rendered output** — if browser automation tools are available, load the live site and sample computed styles from key elements (body, h1, a, button, .card). This catches values that tokens miss.
### Step 2: Auto-extract what can be auto-extracted
Build a structured draft from the discovered tokens. For each token class:
- **Colors**: Group into Primary / Secondary / Tertiary / Neutral (the Material-derived roles Stitch uses). If the project only has one accent, express it as Primary + Neutral — omit Secondary and Tertiary rather than inventing them.
- **Typography**: Map observed sizes and weights to the Material hierarchy (display / headline / title / body / label). Note font-family stacks and the scale ratio.
- **Elevation**: Catalogue the shadow vocabulary. If the project is flat and uses tonal layering instead, that's a valid answer — state it explicitly.
- **Components**: For each common component (button, card, input, chip, list item, tooltip, nav), extract shape (radius), color assignment, hover/focus treatment, internal padding.
- **Spacing + layout**: Fold into Overview or relevant Components. The spec does NOT have a Layout section.
### Step 2b: Stage the frontmatter
From the auto-extracted tokens, draft the YAML frontmatter now (you'll write it at the top of DESIGN.md in Step 4). This is the machine-readable layer — what the live panel and Stitch's linter consume.
- **Colors**: one entry per extracted color. Key = descriptive slug (`warm-ash-cream`, `editorial-magenta`, not `blue-800`). Value = whichever format the project treats as canonical (OKLCH or hex — see the frontmatter rules above). Don't split the source of truth: one format in the frontmatter, don't redefine the same token in prose with a different value.
- **Typography**: one entry per role (`display`, `headline`, `title`, `body`, `label`). Typography is an object; include only the props that are real for the project (`fontFamily`, `fontSize`, `fontWeight`, `lineHeight`, `letterSpacing`, `fontFeature`, `fontVariation`).
- **Rounded / Spacing**: whatever scale steps the project actually uses, keyed by whatever scale name the project uses (`sm` / `md` / `lg`, or `surface-sm`, or numeric steps).
- **Components**: one entry per variant (`button-primary`, `button-primary-hover`, `button-ghost`). Reference primitives via `{colors.X}`, `{rounded.Y}`. If a variant needs a property Stitch's 8-prop set doesn't cover (shadow, focus ring, backdrop-filter), carry the full snippet in the sidecar instead.
Skip anything the project doesn't have. Empty scale keys or fabricated tokens pollute the spec.
### Step 3: Ask the user for qualitative language
The following require creative input that cannot be auto-extracted. Group them into one `AskUserQuestion` interaction:
- **Creative North Star**: a single named metaphor for the whole system ("The Editorial Sanctuary", "The Golden State Curator", "The Lab Notebook"). Offer 2-3 options that honor PRODUCT.md's brand personality.
- **Overview voice**: mood adjectives, aesthetic philosophy in 2-3 sentences, anti-references (what the system should not feel like).
- **Color character** (for auto-extracted colors): descriptive names ("Deep Muted Teal-Navy", not "blue-800"). Suggest 2-3 options per key color based on hue/saturation.
- **Elevation philosophy**: flat/layered/lifted. If shadows exist, is their role ambient or structural?
- **Component philosophy**: the feel of buttons, cards, inputs in one phrase ("tactile and confident" vs. "refined and restrained").
Quote a line from PRODUCT.md when possible so the user sees their own strategic language carry forward.
### Step 4: Write DESIGN.md
The file opens with the YAML frontmatter staged in Step 2b (schema documented at the top of this reference), then the markdown body using the structure below. Headers must match character-for-character. Optional evocative subtitles (e.g. `## 2. Colors: The Coastal Palette`) are allowed.
```markdown
---
name: [Project Title]
description: [one-line tagline]
colors:
# ... staged frontmatter from Step 2b
---
# Design System: [Project Title]
## 1. Overview
**Creative North Star: "[Named metaphor in quotes]"**
[2-3 paragraph holistic description: personality, density, aesthetic philosophy. Start from the North Star and work outward. State what this system explicitly rejects (pulled from PRODUCT.md's anti-references). End with a short **Key Characteristics:** bullet list.]
## 2. Colors
[Describe the palette character in one sentence.]
### Primary
- **[Descriptive Name]** (#HEX / oklch(...)): [Where and why this color is used. Be specific about context, not just role.]
### Secondary (optional — omit if the project has only one accent)
- **[Descriptive Name]** (#HEX): [Role.]
### Tertiary (optional)
- **[Descriptive Name]** (#HEX): [Role.]
### Neutral
- **[Descriptive Name]** (#HEX): [Text / background / border / divider role.]
- [...]
### Named Rules (optional, powerful)
**The [Rule Name] Rule.** [Short, forceful prohibition or doctrine — e.g. "The One Voice Rule. The primary accent is used on ≤10% of any given screen. Its rarity is the point."]
## 3. Typography
**Display Font:** [Family] (with [fallback])
**Body Font:** [Family] (with [fallback])
**Label/Mono Font:** [Family, if distinct]
**Character:** [1-2 sentence personality description of the pairing.]
### Hierarchy
- **Display** ([weight], [size/clamp], [line-height]): [Purpose — where it appears.]
- **Headline** ([weight], [size], [line-height]): [Purpose.]
- **Title** ([weight], [size], [line-height]): [Purpose.]
- **Body** ([weight], [size], [line-height]): [Purpose. Include max line length like 6575ch if relevant.]
- **Label** ([weight], [size], [letter-spacing], [case if uppercase]): [Purpose.]
### Named Rules (optional)
**The [Rule Name] Rule.** [Short doctrine about type use.]
## 4. Elevation
[One paragraph: does this system use shadows, tonal layering, or a hybrid? If "no shadows", say so explicitly and describe how depth is conveyed instead.]
### Shadow Vocabulary (if applicable)
- **[Role name]** (`box-shadow: [exact value]`): [When to use it.]
- [...]
### Named Rules (optional)
**The [Rule Name] Rule.** [e.g. "The Flat-By-Default Rule. Surfaces are flat at rest. Shadows appear only as a response to state (hover, elevation, focus)."]
## 5. Components
For each component, lead with a short character line, then specify shape, color assignment, states, and any distinctive behavior.
### Buttons
- **Shape:** [radius described, exact value in parens]
- **Primary:** [color assignment + padding, in semantic + exact terms]
- **Hover / Focus:** [transitions, treatments]
- **Secondary / Ghost / Tertiary (if applicable):** [brief description]
### Chips (if used)
- **Style:** [background, text color, border treatment]
- **State:** [selected / unselected, filter / action variants]
### Cards / Containers
- **Corner Style:** [radius]
- **Background:** [colors used]
- **Shadow Strategy:** [reference Elevation section]
- **Border:** [if any]
- **Internal Padding:** [scale]
### Inputs / Fields
- **Style:** [stroke, background, radius]
- **Focus:** [treatment — glow, border shift, etc.]
- **Error / Disabled:** [if applicable]
### Navigation
- **Style, typography, default/hover/active states, mobile treatment.**
### [Signature Component] (optional — if the project has a distinctive custom component worth documenting)
[Description.]
## 6. Do's and Don'ts
Concrete, forceful guardrails. Lead each with "Do" or "Don't". Be specific — include exact colors, pixel values, and named anti-patterns the user mentioned in PRODUCT.md. **Every anti-reference in PRODUCT.md should show up here as a "Don't" with the same language**, so the visual spec carries the strategic line through. Quote PRODUCT.md directly where possible: if PRODUCT.md says *"avoid dark mode with purple gradients, neon accents, glassmorphism"*, the Don'ts here should repeat that by name.
### Do:
- **Do** [specific prescription with exact values / named rule].
- **Do** [...]
### Don't:
- **Don't** [specific prohibition — e.g. "use border-left greater than 1px as a colored stripe"].
- **Don't** [...]
- **Don't** [...]
```
### Step 4b: Write DESIGN.json sidecar (extensions only)
The frontmatter owns token primitives (colors, typography, rounded, spacing, components). The sidecar at `DESIGN.json` carries **what Stitch's schema can't hold**: tonal ramps per color, shadow/elevation tokens, motion tokens, breakpoints, full component HTML/CSS snippets (the panel renders these into a shadow DOM), and narrative (north star, rules, do's/don'ts). It extends the frontmatter, it doesn't duplicate it.
Regenerate the sidecar whenever you regenerate DESIGN.md. If the user only asks to refresh the sidecar (e.g., from the live panel's stale-hint), preserve DESIGN.md and write only DESIGN.json.
#### Schema
```json
{
"schemaVersion": 2,
"generatedAt": "ISO-8601 string",
"title": "Design System: [Project Title]",
"extensions": {
"colorMeta": {
"primary": { "role": "primary", "displayName": "Editorial Magenta", "canonical": "oklch(60% 0.25 350)", "tonalRamp": ["...", "...", "..."] },
"warm-ash-cream": { "role": "neutral", "displayName": "Warm Ash Cream", "canonical": "oklch(96% 0.005 350)", "tonalRamp": ["...", "...", "..."] }
},
"typographyMeta": {
"display": { "displayName": "Display", "purpose": "Hero headlines only." }
},
"shadows": [
{ "name": "ambient-low", "value": "0 4px 24px rgba(0,0,0,0.12)", "purpose": "Diffuse hover glow under accent elements." }
],
"motion": [
{ "name": "ease-standard", "value": "cubic-bezier(0.4, 0, 0.2, 1)", "purpose": "Default easing for state transitions." }
],
"breakpoints": [
{ "name": "sm", "value": "640px" }
]
},
"components": [
{
"name": "Primary Button",
"kind": "button | input | nav | chip | card | custom",
"refersTo": "button-primary",
"description": "One-line what and when.",
"html": "<button class=\"ds-btn-primary\">GET STARTED</button>",
"css": ".ds-btn-primary { background: #191c1d; color: #fff; padding: 16px 48px; letter-spacing: 0.05em; text-transform: uppercase; font-weight: 500; border: none; border-radius: 0; transition: background 0.2s, transform 0.2s; } .ds-btn-primary:hover { background: oklch(60% 0.25 350); transform: translateY(-2px); }"
}
],
"narrative": {
"northStar": "The Editorial Sanctuary",
"overview": "2-3 paragraphs of the philosophy — pulled from DESIGN.md Overview section.",
"keyCharacteristics": ["...", "..."],
"rules": [{ "name": "The One Voice Rule", "body": "...", "section": "colors|typography|elevation" }],
"dos": ["Do use ..."],
"donts": ["Don't use ..."]
}
}
```
**What changed from schemaVersion 1.** The old sidecar carried token primitive arrays (`tokens.colors[]`, `tokens.typography[]`, etc.). Those values now live in the frontmatter. The sidecar only carries metadata that can't live in the frontmatter — tonal ramps, canonical OKLCH when the hex is an approximation, display names, role hints — keyed by the frontmatter token name (`colorMeta.<token-name>`, `typographyMeta.<token-name>`). Components still carry full HTML/CSS because Stitch's 8-prop set can't hold them.
#### Component translation rules
The `html` and `css` fields must be **self-contained, drop-in snippets** that render correctly when injected into a shadow DOM. The panel applies them directly — no post-processing, no framework runtime.
1. **Tailwind expansion.** If the source uses Tailwind (className="bg-primary text-white rounded-lg px-6 py-3"), expand every utility to literal CSS properties in the `css` string. Do **not** reference Tailwind classes; do **not** assume a Tailwind CSS bundle is loaded. Each component is self-contained.
2. **Token resolution.** If the project exposes tokens as CSS custom properties on `:root` (e.g. `--color-primary`, `--radius-md`), reference them via `var(--color-primary)` — they inherit through the shadow DOM and stay live-bound. If tokens live only in JS theme objects (styled-components, CSS-in-JS), resolve to literal values at generation time.
3. **Icons.** Inline as SVG. Do not reference Lucide/Heroicons packages, icon fonts, or `<img src="...">`. A typical icon is 16-24px; copy the SVG path data directly.
4. **States.** Include `:hover`, `:focus-visible`, and (if meaningful) `:active` rules inline. A static default-only snapshot makes the panel feel dead. Hover + focus rules in the CSS make it feel alive.
5. **Reset bloat.** Extract only the component's *distinctive* CSS (background, color, padding, border-radius, typography, transition). Skip universal resets (`box-sizing: border-box`, `line-height: inherit`, `-webkit-font-smoothing`). The panel already has a neutral canvas; don't re-ship resets.
6. **Scoped class names.** Prefix every class with `ds-` (e.g. `ds-btn-primary`, `ds-input-search`) so component CSS doesn't collide with other components' CSS in the same shadow DOM.
#### What to include
Aim for a tight set of **5-10 components** that best represent the visual system:
- **Canonical primitives (always include if the project has them):** button (each variant as a separate component entry), input/text field, navigation, chip/tag, card.
- **Signature components (include if distinctive):** hero CTA, featured card, filter pill, any custom pattern the user mentioned as important in PRODUCT.md.
- **Skip the rest.** Utility components, form building blocks, wrapper layouts — not worth documenting unless visually distinctive.
If the project has **no component library yet** (bare landing page, new project), synthesize canonical primitives from the tokens using best-practice defaults consistent with the DESIGN.md's rules. Every DESIGN.json has *something* to render, even on day zero.
#### Tonal ramps
For each color token, generate an 8-step `tonalRamp` array — dark to light, same hue and chroma, stepped lightness from ~15% to ~95%. The panel renders this as a strip under the swatch. If the project already defines a tonal scale (Material `surface-container-low` family, Tailwind-style `blue-50..blue-900`), use those values. Otherwise synthesize in OKLCH.
#### Narrative mapping
Pull directly from the DESIGN.md you just wrote:
- `narrative.northStar` → the `**Creative North Star: "..."**` line from Overview
- `narrative.overview` → the philosophy paragraphs from Overview
- `narrative.keyCharacteristics` → the bulleted `**Key Characteristics:**` list
- `narrative.rules` → every `**The [Name] Rule.** [body]` across all sections, tagged with `section`
- `narrative.dos` / `narrative.donts` → the bullet lists from Do's and Don'ts verbatim
Do not reword. The panel shows these as secondary collapsible context; the same voice that's in the Markdown carries through.
### Step 5: Confirm, refine, and refresh session cache
1. Show the user the full DESIGN.md you wrote. Briefly highlight the non-obvious creative choices (descriptive color names, atmosphere language, named rules).
2. Mention that `DESIGN.json` was also written alongside — the live panel will now render this project's actual button/input/nav primitives instead of generic approximations.
3. Offer to refine any section: "Want me to revise a section, add component patterns I missed, or adjust the atmosphere language?"
4. **Refresh the session cache.** Run `node .agents/skills/impeccable/scripts/load-context.mjs` one final time so the newly-written DESIGN.md lands in conversation. Subsequent commands in this session will use the fresh version automatically without re-reading.
## Seed mode
For projects with no visual system to extract yet. Produces a minimal scaffold, not a full spec.
### Step 1: Confirm seed mode
Before interviewing: "There's no existing visual system to scan. I'll ask five quick questions to seed a starter DESIGN.md. You can re-run `$impeccable document` once there's code, to capture the real tokens and components. OK?"
If the user prefers to skip, stop. No file.
### Step 2: Five questions
Group into one `AskUserQuestion` interaction. Options must be concrete.
1. **Color strategy.** Pick one:
- Restrained — tinted neutrals + one accent ≤10%
- Committed — one saturated color carries 3060% of the surface
- Full palette — 34 named color roles, each deliberate
- Drenched — the surface IS the color
Then: one hue family or anchor reference ("deep teal", "mustard", "Klim #ff4500 orange").
2. **Typography direction.** Pick one (specific fonts come later):
- Serif display + sans body
- Single sans (warm / technical / geometric / humanist — pick a feel)
- Display + mono
- Mono-forward
- Editorial script + sans
3. **Motion energy.** Pick one:
- Restrained — state changes only
- Responsive — feedback + transitions, no choreography
- Choreographed — orchestrated entrances, scroll-driven sequences
4. **Three named references.** Brands, products, printed objects. Not adjectives.
5. **One anti-reference.** What it should NOT feel like. Also named.
### Step 3: Write seed DESIGN.md
Use the six-section spec from Scan mode. Populate what the interview answers; leave the rest as honest placeholders. The seed is a scaffold, not a fabricated spec.
Lead the file with:
```markdown
<!-- SEED — re-run $impeccable document once there's code to capture the actual tokens and components. -->
```
Per-section guidance in seed mode:
- **Overview**: Creative North Star and philosophy phrased from the answers (color strategy + motion energy + references). Reference the user's anti-reference directly.
- **Colors**: Color strategy as a Named Rule (e.g. *"The Drenched Rule. The surface IS the color."*). Hue family or anchor reference. No hex values — mark as `[to be resolved during implementation]`.
- **Typography**: the direction the user picked (e.g. "Serif display + sans body"). No font names yet — `[font pairing to be chosen at implementation]`.
- **Elevation**: inferred from motion energy. Restrained/Responsive → flat by default; Choreographed → layered. One sentence.
- **Components**: omit entirely — no components exist yet.
- **Do's and Don'ts**: carry PRODUCT.md's anti-references directly plus the anti-reference named in Q5.
Seed mode writes a minimal frontmatter with `name` and `description` only — no colors, typography, rounded, spacing, or components yet. Real tokens land on the next Scan-mode run. Skip the `DESIGN.json` sidecar in seed mode for the same reason: nothing to render.
### Step 4: Confirm and refresh session cache
1. Show the seed DESIGN.md. Call out that it is a seed (the marker is the literal commitment).
2. Tell the user: "Re-run `$impeccable document` once you have some code. That pass will extract real tokens and generate the sidecar."
3. Run `node .agents/skills/impeccable/scripts/load-context.mjs` once so the seed lands in conversation for the rest of the session.
## Style guidelines
- **Frontmatter first, prose second.** Tokens go in the YAML frontmatter; prose contextualizes them. Don't redefine a token value in two places — the frontmatter is normative.
- **Cite PRODUCT.md anti-references by name** in the Do's and Don'ts section. If PRODUCT.md lists "SaaS landing-page clichés" or "generic AI tool marketing" as anti-references, the DESIGN.md Don'ts should repeat those phrases verbatim so the visual spec enforces the strategic line.
- **Match the spec, don't invent new sections.** The six section names are fixed. If you have Layout/Motion/Responsive content to document, fold it into Overview (philosophy-level rules) or Components (per-component behavior).
- **Descriptive > technical**: "Gently curved edges (8px radius)" > "rounded-lg". Include the technical value in parens, lead with the description.
- **Functional > decorative**: for each token, explain WHERE and WHY it's used, not just WHAT it is.
- **Exact values in parens**: hex codes, px/rem values, font weights — always the number in parens alongside the description.
- **Use Named Rules**: `**The [Name] Rule.** [short doctrine]`. These are memorable, citable, and much stickier for AI consumers than bullet lists. Stitch's own outputs use them heavily ("The No-Line Rule", "The Ghost Border Fallback"). Aim for 1-3 per section.
- **Be forceful**. The voice of a design director. "Prohibited", "forbidden", "never", "always" — not "consider", "might", "prefer". Match PRODUCT.md's tone.
- **Concrete anti-pattern tests**. Stitch writes things like *"If it looks like a 2014 app, the shadow is too dark and the blur is too small."* A one-sentence audit test beats a paragraph of principle.
- **Reference PRODUCT.md**. The anti-references section of PRODUCT.md should directly inform the Do's and Don'ts section here. Quote or paraphrase.
- **Group colors by role**, not by hex-order or hue-order. Primary / Secondary / Tertiary / Neutral is the spec ordering.
## Pitfalls
- Don't paste raw CSS class names. Translate to descriptive language.
- Don't extract every token. Stop at what's actually reused — one-offs pollute the system.
- Don't invent components that don't exist. If the project only has buttons and cards, only document those.
- Don't overwrite an existing DESIGN.md without asking.
- Don't duplicate content from PRODUCT.md. DESIGN.md is strictly visual.
- Don't add a "Layout Principles" or "Motion" or "Responsive Behavior" top-level section. The spec has six, not nine. Fold that content where it belongs.
- Don't rename sections even slightly. "Colors" not "Color Palette & Roles". "Typography" not "Typography Rules". Tooling parsing depends on exact headers.
- Don't duplicate token values between frontmatter and prose. If a color is in `colors.primary` as hex, the prose can name it and describe its role but should not reassert a different hex. The frontmatter is normative.
- Don't invent frontmatter token groups outside Stitch's schema (no `motion:`, `breakpoints:`, `shadows:` at the top level). Stitch's Zod schema only accepts `colors`, `typography`, `rounded`, `spacing`, `components`. Anything else belongs in the sidecar's `extensions`.
@@ -1,9 +1,3 @@
---
name: harden
description: Make interfaces production-ready: error handling, empty states, onboarding flows, i18n, text overflow, and edge case management. Use when the user asks to harden, make production-ready, handle edge cases, add error states, design empty states, improve onboarding, or fix overflow and i18n issues.
version: 2.1.1
---
Strengthen interfaces against edge cases, errors, internationalization issues, and real-world usage scenarios that break idealized designs.
## Assess Hardening Needs
@@ -223,40 +217,6 @@ t('items', { count }) // Handles complex plural rules
- Feature detection (not browser detection)
- Test in target browsers
### Onboarding & First-Run Experience
Production-ready features work for first-time users, not just power users. Design the paths that get new users to value:
**Empty states**: Every zero-data screen needs:
- What will appear here (description or illustration)
- Why it matters to the user
- Clear CTA to create the first item or start from a template
- Visual interest (not just blank space with "No items yet")
Empty state types to handle:
- **First use**: emphasize value, provide templates
- **User cleared**: light touch, easy to recreate
- **No results**: suggest a different query, offer to clear filters
- **No permissions**: explain why, how to get access
**First-run experience**: Get users to their "aha moment" as quickly as possible.
- Show, don't tell -- working examples over descriptions
- Progressive disclosure -- teach one thing at a time, not everything upfront
- Make onboarding optional -- let experienced users skip
- Provide smart defaults so required setup is minimal
**Feature discovery**: Teach features when users need them, not upfront.
- Contextual tooltips at point of use (brief, dismissable, one-time)
- Badges or indicators on new or unused features
- Celebrate activation events quietly (a toast, not a modal)
**NEVER**:
- Force long onboarding before users can touch the product
- Show the same tooltip repeatedly (track and respect dismissals)
- Block the entire UI during a guided tour
- Create separate tutorial modes disconnected from the real product
- Design empty states that just say "No items" with no next action
### Input Validation & Sanitization
**Client-side validation**:
@@ -384,4 +344,4 @@ Test thoroughly with edge cases:
- **Errors**: Force API errors, test all error states
- **Empty**: Remove all data, test empty states
Remember: You're hardening for production reality, not demo perfection. Expect users to input weird data, lose connection mid-flow, and use your product in unexpected ways. Build resilience into every component.
Remember: You're hardening for production reality, not demo perfection. Expect users to input weird data, lose connection mid-flow, and use your product in unexpected ways. Build resilience into every component.
@@ -1,15 +1,12 @@
---
name: layout
description: "Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition."
argument-hint: "[target]"
user-invocable: true
---
Assess and improve layout and spacing that feels monotonous, crowded, or structurally weak — turning generic arrangements into intentional, rhythmic compositions.
## MANDATORY PREPARATION
---
Invoke {{command_prefix}}impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run {{command_prefix}}impeccable teach first.
## Register
Brand: asymmetric compositions, fluid spacing with `clamp()`, intentional grid-breaking for emphasis. Rhythm through contrast — tight groupings paired with generous separations.
Product: predictable grids, consistent densities, familiar navigation patterns. Responsive behavior is structural (collapse sidebar, responsive table), not fluid typography. Consistency IS an affordance.
---
@@ -46,7 +43,7 @@ Analyze what's weak about the current spatial design:
## Plan Layout Improvements
Consult the [spatial design reference](reference/spatial-design.md) from the impeccable skill for detailed guidance on grids, rhythm, and container queries.
Consult the [spatial design reference](spatial-design.md) for detailed guidance on grids, rhythm, and container queries.
Create a systematic plan:
@@ -122,3 +119,23 @@ Create a systematic plan:
- **Responsiveness**: Does the layout adapt gracefully across screen sizes?
Remember: Space is the most underused design tool. A layout with the right rhythm and hierarchy can make even simple content feel polished and intentional.
## Live-mode signature params
Each variant MUST declare a `density` param. Drive all spacing tokens in the variant's scoped CSS through `calc(var(--p-density, 1) * <base>)` — paddings, gaps, column widths. Users slide from airy to packed and see layout re-breathe with no regeneration.
```json
{"id":"density","kind":"range","min":0.6,"max":1.4,"step":0.05,"default":1,"label":"Density"}
```
For variants whose topology genuinely changes (stacked vs. side-by-side, grid vs. bento), use a `steps` param whose scoped CSS branches via `:scope[data-p-structure="X"]`. One structure param + one density param is a powerful combo; resist adding a third.
```json
{"id":"structure","kind":"steps","default":"grid","label":"Structure","options":[
{"value":"stacked","label":"Stacked"},
{"value":"grid","label":"Grid"},
{"value":"bento","label":"Bento"}
]}
```
See `reference/live.md` for the full params contract.
+513
View File
@@ -0,0 +1,513 @@
Interactive live variant mode: select elements in the browser, pick a design action, and get AI-generated HTML+CSS variants hot-swapped via the dev server's HMR.
## Prerequisites
A running dev server with hot module replacement (Vite, Next.js, Bun, etc.), OR a static HTML file open in the browser.
## The contract (read once)
Execute in order. No step skipped, no step reordered.
1. `live.mjs` — boot.
2. Navigate to the URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). If you can't infer it confidently, tell the user once to open their dev/preview URL. Never use `serverPort` as that URL — it's the helper, not the app.
3. Poll loop with the default long timeout (600000 ms). After every event or `--reply`, run `live-poll.mjs` again immediately. Never pass a short `--timeout=`.
4. On `generate` — read screenshot if present; load the action's reference; plan three distinct directions; write all variants in one edit; `--reply done`; poll again.
5. On `accept` / `discard` — the poll script already cleaned up; just poll again.
6. On `exit` — run the cleanup at the bottom.
Harness policy:
- **Claude Code**: run the poll as a **background task** (no short timeout). The harness notifies you when it completes, so the main conversation stays free. Do not block the shell.
- **Cursor**: run the poll in the **foreground** (blocking shell — not a background terminal, not a subagent). Cursor background terminals and subagents do not reliably resume the chat with poll stdout.
- **Codex**: run the poll in the **foreground** (blocking shell — not a background task, not a subagent). Codex background exec sessions do not reliably surface poll stdout back into the conversation at the moment events arrive, so a "fire-and-forget" background poll will stall live mode.
- **Other harnesses**: foreground unless you know stdout reliably returns to this session.
Chat is overhead. No recap, no tutorial output, no pasting PRODUCT / DESIGN bodies. Spend tokens on tools and edits; on failure, one or two short sentences.
## Start
```bash
node .agents/skills/impeccable/scripts/live.mjs
```
Output JSON: `{ ok, serverPort, serverToken, pageFiles, hasProduct, product, productPath, hasDesign, design, designPath, migrated }`. `pageFiles` is the list of HTML entries the live script was injected into. Keep PRODUCT.md and DESIGN.md in mind for variant generation — **DESIGN.md wins on visual decisions; PRODUCT.md wins on strategic/voice decisions.** If `migrated: true`, the loader auto-renamed legacy `.impeccable.md` to `PRODUCT.md`; mention this once and suggest `$impeccable document` for the matching DESIGN.md.
`serverPort` and `serverToken` belong to the small **Impeccable live helper** HTTP server (serves `/live.js`, SSE, and `/poll`). That port is **not** your dev server and is usually not the URL you open to view the app. The browser page is whatever origin serves one of the `pageFiles` entries (Vite / Next / Bun / tunnel / LAN hostname).
If output is `{ ok: false, error: "config_missing" | "config_invalid", path }`, this project hasn't been configured for live mode (or its config is stale). See **First-time setup** at the bottom.
## Poll loop
```
LOOP:
node .agents/skills/impeccable/scripts/live-poll.mjs # default long timeout; no --timeout=
Read JSON; dispatch on "type"
"generate" → Handle Generate; reply done; LOOP
"accept" → Handle Accept; LOOP
"discard" → Handle Discard; LOOP
"prefetch" → Handle Prefetch; LOOP
"timeout" → LOOP
"exit" → break → Cleanup
```
## Handle `generate`
Event: `{id, action, freeformPrompt?, count, pageUrl, element, screenshotPath?, comments?, strokes?}`.
Speed matters — the user is watching a spinner. Minimize tool calls by using the `wrap` helper and writing all variants in a single edit.
### 1. Read the screenshot (if present)
`event.screenshotPath` is **only sent when the user placed at least one comment or stroke before Go.** When present, it's an absolute path to a PNG of the element as rendered with the annotations baked in. **Read it before planning** — annotations encode user intent not recoverable from `element.outerHTML` alone.
When `screenshotPath` is absent, don't ask for one and don't go looking for the current rendering. The omission is deliberate: without annotations, a screenshot would anchor the model on the existing design and fight the three-distinct-directions brief. Work from `element.outerHTML`, the computed styles in `event.element`, and the freeform prompt if present.
`event.comments` and `event.strokes` carry structured metadata alongside the visual. Treat the screenshot as primary; use the structured data for specifics worth quoting (e.g. the exact text of a comment).
Reading annotations precisely:
- **Comment position is load-bearing.** Its `{x, y}` is element-local CSS px (same coord space as `element.boundingRect`). Find the child under that point and apply the comment text LOCALLY to that sub-element. A comment near the title is about the title, not a global description.
- **Comments and strokes are independent annotations** unless clearly paired by overlap or tight proximity. Don't let the visual weight of a prominent stroke override the precise location of a textually-specific comment elsewhere.
- **Strokes are gestures — read them by shape.** Closed loop = "this thing" (emphasis / focus); arrow = direction (move / point to); cross or slash = delete; free scribble = emphasis or delete depending on context. A loop around region X means "pay attention to X," not "only change pixels inside X."
- **When a stroke's intent is ambiguous** (circle or arrow? emphasis or move?), state your reading in one sentence of rationale rather than silently guessing. If the uncertainty materially changes the brief, ask one short clarifying question before generating.
### 2. Wrap the element
```bash
node .agents/skills/impeccable/scripts/live-wrap.mjs --id EVENT_ID --count EVENT_COUNT --element-id "ELEMENT_ID" --classes "class1,class2" --tag "div"
```
Flag mapping — keep them separate, don't collapse into `--query`:
- `--element-id``event.element.id`
- `--classes``event.element.classes` joined with commas
- `--tag``event.element.tagName`
The helper searches ID first, then classes, then tag + class combo. If `event.pageUrl` implies the file (e.g. `/` is usually `index.html`), pass `--file PATH` to skip the search. `--query` is a fallback for raw text search only — do not use it for normal element lookups.
Output on success: `{ file, insertLine, commentSyntax }`.
**Fallback errors.** Wrap only writes into files it judges to be source (tracked by git, not marked GENERATED, not listed in config's `generatedFiles`). If it can't land on a source file, it errors without writing — accepting a variant into a generated file is silent data loss. Three shapes:
- `{ error: "file_is_generated", file, hint }` — user-supplied `--file` points at a generated file.
- `{ error: "element_not_in_source", generatedMatch, hint }` — element exists only in a generated file (the next build would wipe any edits).
- `{ error: "element_not_found", hint }` — element isn't in any project file; likely runtime-injected (JS component, data-driven render).
All three carry `fallback: "agent-driven"`. Follow **Handle fallback** below.
### 3. Load the action's reference
If `event.action` is `impeccable` (the default freeform action), use SKILL.md's shared laws plus the loaded register reference (`brand.md` or `product.md`). Do not load a sub-command reference. **Freeform is not a pass to skip parameters:** you still follow the composition budget and the freeform bias in **§7 Parameters** below. Sub-command files list MUST-have signature knobs; freeform has no such file, so sizing knobs from surface weight and primary axes is entirely on you.
Any other `event.action` (`bolder`, `quieter`, `distill`, `polish`, `typeset`, `colorize`, `layout`, `adapt`, `animate`, `delight`, `overdrive`): Read `reference/<action>.md` before planning. Each sub-command encodes a specific discipline; skipping its reference produces generic output. Those files may require specific params; layer them on top of the §7 budget, not instead of it.
### 4. Plan three genuinely distinct directions
Before writing a single line of code, name each variant.
**For freeform (`action` is `impeccable`, or the user supplied a free prompt):** each variant must anchor to a different **archetype** — a real-world design analogue specific enough to be recognizable at a glance. Not "modern landing page." Not "minimal product hero." Examples:
- *Broadsheet masthead with rule-divided columns* (think NYT print edition)
- *Klim Type Foundry specimen page* (dense, technical, catalog-driven)
- *Japanese print-poster minimalism with a single oversize glyph*
- *Bloomberg Terminal status bar*
- *Condé Nast Traveler feature layout*
Then commit each variant to a different **primary axis** of difference:
1. **Hierarchy** — which element commands the eye?
2. **Layout topology** — stacked / side-by-side / grid / asymmetric / overlay
3. **Typographic system** — pairing, scale ratio, case/weight strategy
4. **Color strategy** — Restrained / Committed / Full palette / Drenched
5. **Density** — minimal / comfortable / dense
6. **Structural decomposition** — merge, split, progressive disclosure
Three variants → three DIFFERENT primary axes, not three riffs on color.
**When the primary axis is color or theme, forbid the trio from sharing theme + dominant hue.** Two dark-plus-one-dark is not distinct. Aim for one dark-neutral-accent, one light-drenched, one full-palette-saturated — three color worlds, not three shades of the same.
**The squint test (before writing code).** Write the three one-sentence descriptions side by side:
> V1: Broadsheet masthead, ruled columns, 24px ink on cream.
> V2: Enormous italic title, catalog spec rows, heavy monospace data.
> V3: Card-framed poster with one oversize glyph, magenta veil.
If two of them rhyme ("both use big type" / "both are stacks of sections" / "both feature the CTA prominently"), rework the offender. Freeform variants failing the squint test is the primary failure mode of this flow — three-of-the-same with minor styling tweaks.
**For action-specific invocations**, each variant must vary along the dimension the action names:
- `bolder` — amplify a different dimension per variant (scale / saturation / structural change). Not three "slightly bigger" variants.
- `quieter` — pull back a different dimension (color / ornament / spacing).
- `distill` — remove a different class of excess (visual noise / redundant content / nested structure).
- `polish` — target a different refinement axis (rhythm / hierarchy / micro-details like corner radii, focus states, optical kerning).
- `typeset` — different type pairing AND different scale ratio each. Not three riffs on one pairing.
- `colorize` — different hue family each (not shades of one hue). Vary chroma and contrast strategy.
- `layout` — different structural arrangement (stacked / side-by-side / grid / asymmetric). Not spacing tweaks.
- `adapt` — different target context per variant (mobile-first / tablet / desktop / print or low-data). Don't make three mobile layouts.
- `animate` — different motion vocabulary (cascade stagger / clip wipe / scale-and-focus / morph / parallax). Not three staggered fades.
- `delight` — different flavor of personality (unexpected micro-interaction / typographic surprise / illustrated accent / sonic-or-haptic moment / easter-egg interaction).
- `overdrive` — different convention broken (scale / structure / motion / input model / state transitions). Skip `overdrive.md`'s "propose and ask" step — live mode is non-interactive.
### 5. Apply the freeform prompt (if present)
`event.freeformPrompt` is the user's ceiling on direction — all variants must honor it — but still explore meaningfully different *interpretations*. "Make it feel like a newspaper front page" → variant 1 = broadsheet masthead + rule-divided columns, variant 2 = tabloid headline + single dominant image, variant 3 = minimalist editorial with oversized drop cap. Not three newspapers in the same voice.
### 6. Write all variants in a single edit
Complete HTML replacement of the original element for each variant, not a CSS-only patch. Consider the element's context (computed styles, parent structure, CSS variables from `event.element`).
Write CSS + all variants in ONE edit at the `insertLine` reported by `wrap`. Colocate scoped CSS as a `<style>` tag inside the variant wrapper — `<style>` works anywhere in modern browsers and this ensures CSS and HTML arrive atomically (no FOUC).
```html
<!-- Variants: insert below this line -->
<style data-impeccable-css="SESSION_ID">
@scope ([data-impeccable-variant="1"]) { ... }
@scope ([data-impeccable-variant="2"]) { ... }
</style>
<div data-impeccable-variant="1">
<!-- variant 1: full element replacement (single top-level element) -->
</div>
<div data-impeccable-variant="2" style="display: none">
<!-- variant 2: full element replacement -->
</div>
<div data-impeccable-variant="3" style="display: none">
<!-- variant 3: full element replacement -->
</div>
```
**Each variant div contains exactly one top-level element — the full replacement for the original.** Use the same tag as the original (e.g. `<section>` if the user picked a `<section>`). Loose siblings (heading + paragraph + div as direct children of the variant div) break the outline tracking and the accept flow, which both assume one child.
The first variant has no `display: none` (visible by default). All others do. If variants use only inline styles and no scoped CSS, omit the `<style>` tag entirely. Use `@scope` for CSS isolation (Chrome 118+ / Firefox 128+ / Safari 17.4+).
One edit, all variants — the browser's MutationObserver picks everything up in one pass.
### 7. Parameters (composition-sized, 04 per variant)
Each variant can expose **coarse** knobs alongside the full HTML/CSS replacement. The browser docks a small panel to the right of the outline with one control per parameter. The user drags/clicks and sees instant feedback: there is zero regeneration cost because the knob toggles a CSS variable or data attribute that the variant's scoped CSS is already authored against.
**What “optional” does not mean.** Parameters are not nice-to-have decoration on large work. The word meant “omit controls that are redundant or cosmetic,” not “default to zero because three variants were enough work.”
**When to add.** As soon as the variants scoped CSS has a meaningful continuous or stepped axis: density, color amount, type scale, motion intensity, column weight, and so on. If you can imagine the user muttering “a bit tighter” or “a touch more accent” **without** wanting a full regeneration, wire that axis. **Not** micro-margins or one-off nudges; those are not parameters.
**Freeform (`action` is `impeccable`) bias.** You did not load `reference/bolder.md` (etc.), so you must **choose** 12 signature-like axes yourself. Prefer knobs that sit on the same dimensions as your three directions (e.g. all three riffs on editorial density → expose `density` or a `steps` “air / snug / packed”; two directions differ mostly in chroma → add `color-amount`). A hero, section, or other **large** surface that ships with **0** params needs a one-line reason in your head (e.g. “truly a fixed-point A/B/C comparison, no shared dial”), not a default habit.
**Budget scales with the element's visual weight, not token budget.** Knobs need real estate to read as tunable; three sliders on a single control are noise.
- **Leaf / tiny** — a single button, icon, input, bare heading, solitary paragraph: **0 params.**
- **Small composition** — labeled input, simple card, short callout (≤ ~5 visual children): **01** params when one dominant axis is obvious; otherwise **0.**
- **Medium composition** — section component, nav cluster, dense card, short feature block (615 visual children): **target 2**; **1** is acceptable if the block is simple; **0** only when variants are truly fixed points.
- **Large composition** — hero section, full page region, spread layout, strong internal structure (16+ visual children or multiple sub-sections): **target 23**; **up to 4** when several independent axes (e.g. structure `steps` + `density` + one accent) are all authored in scoped CSS.
**When in doubt, ask whether a dial exists before defaulting to zero.** The user can always request more variants, but the point of live mode is instant tuning without another Go. Crowding the panel is bad; **under-shipping** knobs on a dense composition is the more common failure for freeform. Count by **visual** children, not DOM depth; a shallow-but-wide hero is still large.
**Hard cap per variant** — at most **four** parameters so the panel stays legible; rare fifth only if the reference explicitly allows it.
**How to declare.** Put a JSON manifest on the variant wrapper:
```html
<div data-impeccable-variant="1" data-impeccable-params='[
{"id":"color-amount","kind":"range","min":0,"max":1,"step":0.05,"default":0.5,"label":"Color amount"},
{"id":"density","kind":"steps","default":"snug","label":"Density","options":[
{"value":"airy","label":"Airy"},
{"value":"snug","label":"Snug"},
{"value":"packed","label":"Packed"}
]},
{"id":"serif","kind":"toggle","default":false,"label":"Serif display"}
]'>
...variant content...
</div>
```
**Three kinds:**
- `range` — smooth slider. Drives a CSS custom property `--p-<id>` on the variant wrapper. Author CSS with `var(--p-color-amount, 0.5)`. Fields: `min`, `max`, `step`, `default` (number), `label`.
- `steps` — segmented radio. Drives a data attribute `data-p-<id>` on the variant wrapper. Author CSS with `:scope[data-p-density="airy"] .grid { ... }`. Fields: `options` (array of `{value, label}`), `default` (string), `label`.
- `toggle` — on/off switch. Drives BOTH a CSS var (`--p-<id>: 0|1`) and a data attribute (present when on, absent when off). Use whichever is more convenient. Fields: `default` (boolean), `label`.
**Signature params per action.** For named sub-commands, read that actions `reference/<action>.md` for one or two **MUST** params (e.g. `layout``density`). Those are non-negotiable when the design can express them. **Freeform has no file-level MUST**; the **Freeform (`impeccable`) bias** in this section is the stand-in. If the users action is both stylized and sub-command (e.g. `colorize`), the sub-commands MUST list takes precedence for its axes; still respect the **Hard cap** and add no redundant duplicate knobs.
**Reset on variant switch.** User dials density on v1, flips to v2, v2 starts at v2's declared defaults. Known limitation; preservation across variants may land later.
**On accept**, the browser sends the user's current values in the accept event. `live-accept.mjs` writes them as a sibling comment:
```html
<!-- impeccable-param-values SESSION_ID: {"color-amount":0.7,"density":"packed"} -->
```
The carbonize cleanup step (see below) reads that comment and bakes the chosen values into the final CSS. For `steps`/`toggle` attribute selectors: keep only the branch matching the chosen value, drop the others, collapse `:scope[data-p-density="packed"] .grid` to a semantic class rule. For `range` vars: either substitute the literal or keep the var with the chosen value as its new default.
### 8. Signal done
```bash
node .agents/skills/impeccable/scripts/live-poll.mjs --reply EVENT_ID done --file RELATIVE_PATH
```
`RELATIVE_PATH` is relative to project root (`public/index.html`, `src/App.tsx`, etc.) — the browser fetches source directly if the dev server lacks HMR.
Then run `live-poll.mjs` again immediately.
## Handle fallback
When wrap returns `fallback: "agent-driven"`, the deterministic flow doesn't apply. Pick up here.
The goal is the same: give the user three variants to choose from AND persist the accepted one in a place the next build won't wipe. The difference is that you have to pick the right source file yourself.
### Step 1: Identify where the element actually lives
Use the error payload:
- `element_not_in_source` with `generatedMatch: "public/docs/foo.html"` — the served HTML is generated. Find the generator (grep for writers of that path, e.g. `scripts/build-sub-pages.js`, an Astro/Next template) and locate the template or partial that emits this element.
- `element_not_found` — the element is runtime-injected. Look for the component that renders it (React/Vue/Svelte), the JS that assembles it, or the data source that feeds it.
- `file_is_generated` with `file: "..."` — user pointed at a generated file explicitly. Same resolution as `element_not_in_source`.
Read the candidate source until you're confident where a change to the element would belong. If the change is purely visual, that source might be a shared stylesheet, not the template.
### Step 2: Show three variants in the DOM for preview
The browser bar is waiting for variants. Even without a wrapper in source, you still need to show something:
1. Manually write the wrapper scaffold into the **served** file (the one the browser actually loaded). Use the same structure `live-wrap.mjs` produces — `<!-- impeccable-variants-start ID --><div data-impeccable-variants="ID" data-impeccable-variant-count="3" style="display: contents">…</div><!-- end -->`.
2. Insert your three variant divs inside it, same shape as the deterministic path.
3. Signal done with `--reply EVENT_ID done --file <served file>`. The browser's no-HMR fallback will fetch and inject.
This served-file edit is **temporary** — next regen wipes it, and that's fine. The real work happens on accept.
### Step 3: On accept, write to true source
When the accept event arrives (`_acceptResult.handled` will usually be `false` here because accept also refuses to persist into generated files — see Handle accept for the carbonize branch), extract the accepted variant's content and write it into the source you identified in Step 1:
- Structural change → edit the template / component source.
- Visual-only change → add or update rules in the appropriate stylesheet; remove the inline `<style>` scope.
- Data-driven → update the data source or the render logic.
Then remove the temporary wrapper from the served file if it's still there.
### Step 4: On discard, clean up the served file
Remove the wrapper you inserted in Step 2. Nothing else to do.
## Handle `accept`
Event: `{id, variantId, _acceptResult}`. The poll script already ran `live-accept.mjs` to handle the file operation deterministically; the browser DOM is already updated.
- `_acceptResult.handled: true` and `carbonize: false` — nothing to do. Poll again.
- `_acceptResult.handled: true` and `carbonize: true`**post-accept cleanup is required before the next poll.** See the "Required after accept (carbonize)" section below. The `event._acceptResult.todo` field and a stderr banner both list the steps explicitly; neither is decorative.
- `_acceptResult.handled: false, mode: "fallback"` — the session lived in a generated file and the script refused to persist there. You've already written the accepted variant into true source during Handle fallback Step 3; just clean up the temporary wrapper in the served file if any, and poll again.
- `_acceptResult.handled: false` without `mode` — manual cleanup: read file, find markers, edit.
### Required after accept (carbonize)
When `_acceptResult.carbonize === true`, the accepted variant was stitched into source with helper markers and inline CSS so the browser can render it immediately with no visual gap. That stitch-in is **temporary**. The agent must rewrite it into permanent form before doing anything else. Skipping this leaves dead `@scope` rules for unaccepted variants, a pointless `data-impeccable-variant` wrapper, and `impeccable-carbonize-start/end` comment noise in the source file — all of which accumulate across sessions.
Do these five steps in the current thread, synchronously, before the next poll. Do not poll again until the file is clean.
1. **Locate the carbonize block** in the source file (`_acceptResult.file`). It's bracketed by `<!-- impeccable-carbonize-start SESSION_ID -->` and `<!-- impeccable-carbonize-end SESSION_ID -->` and contains a `<style data-impeccable-css="SESSION_ID">` element. If the variant declared parameters, an `<!-- impeccable-param-values SESSION_ID: {...} -->` comment sits alongside the style tag with the user's chosen values — read it first; it drives steps 3 and 4 below.
2. **Move the CSS rules** into the project's real stylesheet. Which stylesheet depends on the project (e.g. `public/css/workflow.css` for this repo, or the component's co-located CSS file for a Vite/Next project — pick whichever already owns styling for the surrounding element).
3. **Bake in parameter values while rewriting selectors.** For `@scope ([data-impeccable-variant="N"])` wrappers: retarget to real, semantic classes on the accepted HTML (`.why-visual--v2 .v2-label { … }`). For `:scope[data-p-<id>="VALUE"]` selectors: keep only the branch matching the chosen value from the param-values comment; drop the others (they're dead after accept). For `var(--p-<id>, DEFAULT)` in the CSS: either substitute the literal value, or if the param is still useful as a knob going forward, leave the var and update its initial declaration to the chosen value.
4. **Unwrap the accepted content.** Delete the `<div data-impeccable-variant="N" style="display: contents">` that wraps it. Drop `data-impeccable-params` and any `data-p-*` attributes from it — those are live-mode plumbing, not source.
5. **Delete the inline `<style>` block, the `<!-- impeccable-param-values -->` comment if present, and both `<!-- impeccable-carbonize-start/end -->` markers.** Also drop any `@scope` rules for variants other than the accepted one — those are dead code now.
Then poll again.
A background agent may be used for the rewrite, but the current thread is responsible for verifying the five steps are complete before issuing the next poll. In practice, inline is usually faster and less error-prone.
## Handle `discard`
Event: `{id, _acceptResult}`. The poll script already restored the original and removed all variant markers. Nothing to do. Poll again.
## Handle `prefetch`
Event: `{pageUrl}`. The browser fires this the first time the user selects an element on a given route, as a latency shortcut — it signals the user is likely about to Go on a page you haven't read yet.
Resolve `pageUrl` to the underlying file:
- Root `/` → the `pageFile` returned by `live.mjs` (usually `public/index.html` or equivalent).
- Sub-routes (e.g. `/docs`, `/docs/live`) → the generated or source file for that route. Use your knowledge of the project layout (multi-page static sites often resolve `/foo``public/foo/index.html`; SPAs may map all routes to a single entry).
Read the file into context, then poll again. No `--reply` — this is speculative pre-work; Go will come later. If you can't confidently resolve the route to a file, skip and poll again.
Dedupe is the browser's job (one prefetch per unique pathname per session) — trust it. If the same file shows up twice from different routes mapping to the same file, the second Read is cached anyway.
## Exit
The user can stop live mode by:
- Saying "stop live mode" / "exit live" in chat
- Closing the browser tab (SSE drops, poll returns `exit` after 8s)
- The browser's exit button
When the poll returns `exit`, proceed to cleanup. If the poll is still running as a background task, kill it first.
## Cleanup
```bash
node .agents/skills/impeccable/scripts/live-server.mjs stop
```
Stops the HTTP server and runs `live-inject.mjs --remove` to strip `localhost:…/live.js` from the HTML entry. To stop the server but keep the inject tag (for a quick restart), use `stop --keep-inject`. `config.json` persists for future sessions.
Then:
- Remove any leftover variant wrappers (search for `impeccable-variants-start` markers).
- Remove any leftover carbonize blocks (search for `impeccable-carbonize-start` markers).
## First-time setup (config missing or invalid)
If `live.mjs` outputs `{ ok: false, error: "config_missing" | "config_invalid", path }`, write `config.json` at the reported path.
Schema:
```json
{
"files": ["<path-or-glob>", "<path-or-glob>", ...],
"exclude": ["<optional-glob>", ...],
"insertBefore": "</body>",
"commentSyntax": "html",
"cspChecked": true
}
```
`files` is the inject target — **the HTML files the browser actually loads**, not necessarily source. Each entry is either a literal path (`"public/index.html"`) or a glob pattern (`"public/**/*.html"`). Tracked or generated doesn't matter here; wrap has its own generated-file guard and routes accepts through the fallback flow.
`exclude` (optional) is a list of glob patterns matching files to skip, even if a `files` glob would have included them. Use for email templates, demo fixtures, or any HTML that isn't a live page.
`cspChecked` tracks whether the CSP detection step below has already run. Absent on first setup; set to `true` after CSP is checked (whether patched, declined, or not needed).
**Hard-excluded paths (cannot be overridden).** `**/node_modules/**` and `**/.git/**` are never matched regardless of what the user writes. These are vendor/metadata directories and injecting into them would silently instrument third-party code.
**Glob syntax.** `**` matches any number of path segments (including zero), `*` matches any characters except `/`, `?` matches a single character except `/`. Paths are always relative to the project root with forward slashes.
| Framework | `files` | `insertBefore` | `commentSyntax` |
|-----------|---------|----------------|-----------------|
| SPA with single shell (Vite / React / Plain HTML) | `["index.html"]` | `</body>` | `html` |
| Next.js (App Router) | `["app/layout.tsx"]` | `</body>` | `jsx` |
| Next.js (Pages) | `["pages/_document.tsx"]` | `</body>` | `jsx` |
| Nuxt | `["app.vue"]` | `</body>` | `html` |
| Svelte / SvelteKit | `["src/app.html"]` | `</body>` | `html` |
| Astro | `[" <root layout .astro>"]` | `</body>` | `html` |
| Multi-page (separate HTML per route) | `["public/**/*.html"]` — a glob covering the served directory | `</body>` | `html` |
Pick an anchor that exists in every file (`</body>` almost always works). Use `insertAfter` if the anchor should match **after** a specific line.
For multi-page sites, **prefer a glob over a literal file list**. New pages added later are picked up automatically on the next `live-inject.mjs` run; no config maintenance needed.
For multi-page sites whose pages are *rebuilt* by a generator (Astro, static-site generators, custom scripts like `build-sub-pages.js`), the inject survives only until the next regeneration. Re-run `live.mjs` after each build. Accept is unaffected — it writes to true source via the fallback flow.
### Drift-heal warning
On every `live.mjs` boot, after inject, the project is scanned for HTML files under common page-source roots (`public/`, `src/`, `app/`, `pages/`). If any exist that aren't covered by the resolved `files` list, the output includes a `configDrift` field:
```json
{
"ok": true,
"serverPort": 8400,
"pageFiles": [ "..." ],
"configDrift": {
"orphans": ["public/new-section/index.html", "public/docs/new-command.html"],
"orphanCount": 2,
"hint": "2 HTML file(s) exist but aren't in config.files. Consider adding them, or use a glob pattern like \"public/**/*.html\"."
}
}
```
When `configDrift` is present, surface it to the user once per session before entering the poll loop:
> Noticed N HTML file(s) in the project that aren't in `config.files`:
>
> - `public/new-section/index.html`
> - `public/docs/new-command.html`
>
> Add them, or switch `files` to a glob like `["public/**/*.html"]` and let it track new pages automatically?
Don't auto-update the config — let the user decide. `configDrift` is `null` when there's no drift.
### CSP detection (first-time only)
If `config.cspChecked === true`, skip this entire section. You already asked this user once; the answer sticks.
Otherwise, run the detection helper:
```bash
node .agents/skills/impeccable/scripts/detect-csp.mjs
```
Output: `{ shape, signals }` where `shape` is one of `append-arrays`, `append-string`, `middleware`, `meta-tag`, or `null`. The shape is named by *patch mechanism*, so one template covers many frameworks.
- **`null`** — no CSP; skip to writing `config.json` with `cspChecked: true`.
- **`append-arrays`** — CSP defined as structured directive arrays. Auto-patchable. See *append-arrays* below. Covers:
- Monorepo helpers with `additionalScriptSrc` / `additionalConnectSrc` options (Next.js + shared config package)
- SvelteKit `kit.csp.directives`
- Nuxt `nuxt-security` module's `contentSecurityPolicy`
- **`append-string`** — CSP written as a literal value string. Auto-patchable. See *append-string* below. Covers:
- Inline `next.config.*` `headers()` with a CSP literal
- Nuxt `routeRules` / `nitro.routeRules` headers
- **`middleware`** or **`meta-tag`** — rarer. Detected but not auto-patched in v1. Show the user the detected files and ask them to add `http://localhost:8400` to `script-src` and `connect-src` manually, then mark `cspChecked: true` and proceed.
#### Consent prompt template
Use this phrasing so the experience is consistent across agents:
> **CSP patch needed.** I detected a Content Security Policy in your project that blocks `http://localhost:8400` — the live picker won't load without an allowance. Here's the change I'd make:
>
> ```diff
> [file: <patchTarget>]
> [exact diff, 25 lines]
> ```
>
> It's guarded by `NODE_ENV === "development"` so the extra entry only appears in dev and never reaches production. You can remove it any time by reverting this file. Apply? [y/n]
On "no": skip the patch, mention live won't work until the user adds the allowance manually, still write `cspChecked: true` (the question's been asked).
On "yes": apply the Shape-specific patch below, then write `cspChecked: true`.
#### append-arrays
CSP expressed as structured directive arrays. Patch mechanism: declare a dev-only array, spread it into the script-src and connect-src arrays.
**Declare near the top of the file that holds the CSP arrays:**
```ts
// Dev-only allowance so impeccable live mode can load. Guarded by NODE_ENV.
const __impeccableLiveDev =
process.env.NODE_ENV === "development" ? ["http://localhost:8400"] : [];
```
**Append `...__impeccableLiveDev` to the script-src and connect-src directive arrays.** Per-framework specifics:
- **Next.js + monorepo helper** — edit the *app's* `next.config.*` (not the shared helper), appending to `additionalScriptSrc` and `additionalConnectSrc` passed into `createBaseNextConfig` (or equivalent). Keeps the shared package clean.
- **SvelteKit** — edit `svelte.config.js`, appending to `kit.csp.directives['script-src']` and `kit.csp.directives['connect-src']`.
- **Nuxt + nuxt-security** — edit `nuxt.config.*`, appending to `security.headers.contentSecurityPolicy['script-src']` and `['connect-src']`.
Reference outputs:
- `tests/framework-fixtures/nextjs-turborepo/expected-after-patch.ts` (Next.js)
- `tests/framework-fixtures/sveltekit-csp/expected-after-patch.js` (SvelteKit)
Idempotency: if `__impeccableLiveDev` already exists in the file, the patch is already applied; skip asking and just mark `cspChecked: true`.
#### append-string
CSP built as a literal value string. Two-point patch: declare a dev-only string near the top, interpolate it into the CSP at the `script-src` and `connect-src` directives.
```ts
// Dev-only allowance so impeccable live mode can load.
const __impeccableLiveDev =
process.env.NODE_ENV === "development" ? " http://localhost:8400" : "";
```
Then in the CSP value string:
- `script-src 'self' 'unsafe-inline'` → `` `script-src 'self' 'unsafe-inline'${__impeccableLiveDev}` ``
- `connect-src 'self'` → `` `connect-src 'self'${__impeccableLiveDev}` ``
(Leading space on the dev string so it concatenates cleanly into the existing value. Convert the literal CSP directives into template strings as part of the edit if they aren't already.)
Per-framework specifics:
- **Next.js inline `headers()`** — edit `next.config.*`, splicing the variable into the CSP value.
- **Nuxt `routeRules`** — edit `nuxt.config.*`, splicing into the CSP in `routeRules['/**'].headers['Content-Security-Policy']`.
Reference outputs:
- `tests/framework-fixtures/nextjs-inline-csp/expected-after-patch.js` (Next.js)
- `tests/framework-fixtures/nuxt-csp/expected-after-patch.ts` (Nuxt)
### Troubleshooting
If a user says "no" to the CSP patch at setup time and later complains that live doesn't work: their dev CSP blocks `http://localhost:8400`. Fix: delete `cspChecked` from `config.json` and re-run `live.mjs` — setup will ask again.
Then re-run `live.mjs`.
@@ -0,0 +1,234 @@
> **Additional context needed**: the "aha moment" you want users to reach, and users' experience level.
Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly.
## Assess Onboarding Needs
Understand what users need to learn and why:
1. **Identify the challenge**:
- What are users trying to accomplish?
- What's confusing or unclear about current experience?
- Where do users get stuck or drop off?
- What's the "aha moment" we want users to reach?
2. **Understand the users**:
- What's their experience level? (Beginners, power users, mixed?)
- What's their motivation? (Excited and exploring? Required by work?)
- What's their time commitment? (5 minutes? 30 minutes?)
- What alternatives do they know? (Coming from competitor? New to category?)
3. **Define success**:
- What's the minimum users need to learn to be successful?
- What's the key action we want them to take? (First project? First invite?)
- How do we know onboarding worked? (Completion rate? Time to value?)
**CRITICAL**: Onboarding should get users to value as quickly as possible, not teach everything possible.
## Onboarding Principles
Follow these core principles:
### Show, Don't Tell
- Demonstrate with working examples, not just descriptions
- Provide real functionality in onboarding, not separate tutorial mode
- Use progressive disclosure, teach one thing at a time
### Make It Optional (When Possible)
- Let experienced users skip onboarding
- Don't block access to product
- Provide "Skip" or "I'll explore on my own" options
### Time to Value
- Get users to their "aha moment" ASAP
- Front-load most important concepts
- Teach 20% that delivers 80% of value
- Save advanced features for contextual discovery
### Context Over Ceremony
- Teach features when users need them, not upfront
- Empty states are onboarding opportunities
- Tooltips and hints at point of use
### Respect User Intelligence
- Don't patronize or over-explain
- Be concise and clear
- Assume users can figure out standard patterns
## Design Onboarding Experiences
Create appropriate onboarding for the context:
### Initial Product Onboarding
**Welcome Screen**:
- Clear value proposition (what is this product?)
- What users will learn/accomplish
- Time estimate (honest about commitment)
- Option to skip (for experienced users)
**Account Setup**:
- Minimal required information (collect more later)
- Explain why you're asking for each piece of information
- Smart defaults where possible
- Social login when appropriate
**Core Concept Introduction**:
- Introduce 1-3 core concepts (not everything)
- Use simple language and examples
- Interactive when possible (do, don't just read)
- Progress indication (step 1 of 3)
**First Success**:
- Guide users to accomplish something real
- Pre-populated examples or templates
- Celebrate completion (but don't overdo it)
- Clear next steps
### Feature Discovery & Adoption
**Empty States**:
Instead of blank space, show:
- What will appear here (description + screenshot/illustration)
- Why it's valuable
- Clear CTA to create first item
- Example or template option
Example:
```
No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]
```
**Contextual Tooltips**:
- Appear at relevant moment (first time user sees feature)
- Point directly at relevant UI element
- Brief explanation + benefit
- Dismissable (with "Don't show again" option)
- Optional "Learn more" link
**Feature Announcements**:
- Highlight new features when they're released
- Show what's new and why it matters
- Let users try immediately
- Dismissable
**Progressive Onboarding**:
- Teach features when users encounter them
- Badges or indicators on new/unused features
- Unlock complexity gradually (don't show all options immediately)
### Guided Tours & Walkthroughs
**When to use**:
- Complex interfaces with many features
- Significant changes to existing product
- Industry-specific tools needing domain knowledge
**How to design**:
- Spotlight specific UI elements (dim rest of page)
- Keep steps short (3-7 steps max per tour)
- Allow users to click through tour freely
- Include "Skip tour" option
- Make replayable (help menu)
**Best practices**:
- Interactive over passive (let users click real buttons)
- Focus on workflow, not features ("Create a project" not "This is the project button")
- Provide sample data so actions work
### Interactive Tutorials
**When to use**:
- Users need hands-on practice
- Concepts are complex or unfamiliar
- High stakes (better to practice in safe environment)
**How to design**:
- Sandbox environment with sample data
- Clear objectives ("Create a chart showing sales by region")
- Step-by-step guidance
- Validation (confirm they did it right)
- Graduation moment (you're ready!)
### Documentation & Help
**In-product help**:
- Contextual help links throughout interface
- Keyboard shortcut reference
- Search-able help center
- Video tutorials for complex workflows
**Help patterns**:
- `?` icon near complex features
- "Learn more" links in tooltips
- Keyboard shortcut hints (`⌘K` shown on search box)
## Empty State Design
Every empty state needs:
### What Will Be Here
"Your recent projects will appear here"
### Why It Matters
"Projects help you organize your work and collaborate with your team"
### How to Get Started
[Create project] or [Import from template]
### Visual Interest
Illustration or icon (not just text on blank page)
### Contextual Help
"Need help getting started? [Watch 2-min tutorial]"
**Empty state types**:
- **First use**: Never used this feature (emphasize value, provide template)
- **User cleared**: Intentionally deleted everything (light touch, easy to recreate)
- **No results**: Search or filter returned nothing (suggest different query, clear filters)
- **No permissions**: Can't access (explain why, how to get access)
- **Error state**: Failed to load (explain what happened, retry option)
## Implementation Patterns
### Technical approaches:
**Tooltip libraries**: Tippy.js, Popper.js
**Tour libraries**: Intro.js, Shepherd.js, React Joyride
**Modal patterns**: Focus trap, backdrop, ESC to close
**Progress tracking**: LocalStorage for "seen" states
**Analytics**: Track completion, drop-off points
**Storage patterns**:
```javascript
// Track which onboarding steps user has seen
localStorage.setItem('onboarding-completed', 'true');
localStorage.setItem('feature-tooltip-seen-reports', 'true');
```
**IMPORTANT**: Don't show same onboarding twice (annoying). Track completion and respect dismissals.
**NEVER**:
- Force users through long onboarding before they can use product
- Patronize users with obvious explanations
- Show same tooltip repeatedly (respect dismissals)
- Block all UI during tour (let users explore)
- Create separate tutorial mode disconnected from real product
- Overwhelm with information upfront (progressive disclosure!)
- Hide "Skip" or make it hard to find
- Forget about returning users (don't show initial onboarding again)
## Verify Onboarding Quality
Test with real users:
- **Time to completion**: Can users complete onboarding quickly?
- **Comprehension**: Do users understand after completing?
- **Action**: Do users take desired next step?
- **Skip rate**: Are too many users skipping? (Maybe it's too long or not valuable)
- **Completion rate**: Are users completing? (If low, simplify)
- **Time to value**: How long until users get first value?
Remember: You're a product educator with excellent teaching instincts. Get users to their "aha moment" as quickly as possible. Teach the essential, make it contextual, respect user time and intelligence.
@@ -1,9 +1,3 @@
---
name: optimize
description: Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
version: 2.1.1
---
Identify and fix performance issues to create faster, smoother user experiences.
## Assess Performance Issues
@@ -261,4 +255,4 @@ Test that optimizations worked:
- **No regressions**: Ensure functionality still works
- **User perception**: Does it *feel* faster?
Remember: Performance is a feature. Fast experiences feel more responsive, more polished, more professional. Optimize systematically, measure ruthlessly, and prioritize user-perceived performance.
Remember: Performance is a feature. Fast experiences feel more responsive, more polished, more professional. Optimize systematically, measure ruthlessly, and prioritize user-perceived performance.
@@ -1,9 +1,3 @@
---
name: overdrive
description: Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
version: 2.1.1
---
Start your response with:
```
@@ -11,19 +5,15 @@ Start your response with:
》》》 Entering overdrive mode...
```
Push an interface past conventional limits. This isn't just about visual effects — it's about using the full power of the browser to make any part of an interface feel extraordinary: a table that handles a million rows, a dialog that morphs from its trigger, a form that validates in real-time with streaming feedback, a page transition that feels cinematic.
Push an interface past conventional limits. This isn't just about visual effects. It's about using the full power of the browser to make any part of an interface feel extraordinary: a table that handles a million rows, a dialog that morphs from its trigger, a form that validates in real-time with streaming feedback, a page transition that feels cinematic.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
**EXTRA IMPORTANT FOR THIS SKILL**: Context determines what "extraordinary" means. A particle system on a creative portfolio is impressive. The same particle system on a settings page is embarrassing. But a settings page with instant optimistic saves and animated state transitions? That's extraordinary too. Understand the project's personality and goals before deciding what's appropriate.
**EXTRA IMPORTANT FOR THIS COMMAND**: Context determines what "extraordinary" means. A particle system on a creative portfolio is impressive. The same particle system on a settings page is embarrassing. But a settings page with instant optimistic saves and animated state transitions? That's extraordinary too. Understand the project's personality and goals before deciding what's appropriate.
### Propose Before Building
This skill has the highest potential to misfire. Do NOT jump straight into implementation. You MUST:
This command has the highest potential to misfire. Do NOT jump straight into implementation. You MUST:
1. **Think through 2-3 different directions** consider different techniques, levels of ambition, and aesthetic approaches. For each direction, briefly describe what the result would look and feel like.
1. **Think through 2-3 different directions**: consider different techniques, levels of ambition, and aesthetic approaches. For each direction, briefly describe what the result would look and feel like.
2. **ask the user directly to clarify what you cannot infer.** to present these directions and get the user's pick before writing any code. Explain trade-offs (browser support, performance cost, complexity).
3. Only proceed with the direction the user confirms.
@@ -31,7 +21,7 @@ Skipping this step risks building something embarrassing that needs to be thrown
### Iterate with Browser Automation
Technically ambitious effects almost never work on the first try. You MUST actively use browser automation tools to preview your work, visually verify the result, and iterate. Do not assume the effect looks right check it. Expect multiple rounds of refinement. The gap between "technically works" and "looks extraordinary" is closed through visual iteration, not code alone.
Technically ambitious effects almost never work on the first try. You MUST actively use browser automation tools to preview your work, visually verify the result, and iterate. Do not assume the effect looks right, check it. Expect multiple rounds of refinement. The gap between "technically works" and "looks extraordinary" is closed through visual iteration, not code alone.
---
@@ -89,7 +79,7 @@ Organized by what you're trying to achieve, not by technology name.
- **Web Audio API** — spatial audio, audio-reactive visualizations, sonic feedback. Requires user gesture to start.
- **Device APIs** — orientation, ambient light, geolocation. Use sparingly and always with user permission.
**NOTE**: This skill is about enhancing how an interface FEELS, not changing what a product DOES. Adding real-time collaboration, offline support, or new backend capabilities are product decisions, not UI enhancements. Focus on making existing features feel extraordinary.
**NOTE**: This command is about enhancing how an interface FEELS, not changing what a product DOES. Adding real-time collaboration, offline support, or new backend capabilities are product decisions, not UI enhancements. Focus on making existing features feel extraordinary.
## Implement with Discipline
@@ -126,7 +116,7 @@ The gap between "cool" and "extraordinary" is in the last 20% of refinement: the
- Ship effects that cause jank on mid-range devices
- Use bleeding-edge APIs without a functional fallback
- Add sound without explicit user opt-in
- Use technical ambition to mask weak design fundamentals fix those first with other skills
- Use technical ambition to mask weak design fundamentals; fix those first with other commands
- Layer multiple competing extraordinary moments — focus creates impact, excess creates noise
## Verify the Result
@@ -137,4 +127,4 @@ The gap between "cool" and "extraordinary" is in the last 20% of refinement: the
- **The accessibility test**: Enable reduced motion. Still beautiful?
- **The context test**: Does this make sense for THIS brand and audience?
Remember: "Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do.
Remember: "Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do.
@@ -1,14 +1,4 @@
---
name: polish
description: Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
version: 2.1.1
---
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: quality bar (MVP vs flagship).
---
> **Additional context needed**: quality bar (MVP vs flagship).
Perform a meticulous final pass to catch all the small details that separate good work from great work. The difference between shipped and polished.
@@ -219,4 +209,4 @@ After polishing, ensure code quality:
- **Consolidate tokens**: If you introduced new values, check whether they should be tokens.
- **Verify DRYness**: Look for duplication introduced during polishing and consolidate.
Remember: You have impeccable attention to detail and exquisite taste. Polish until it feels effortless, looks intentional, and works flawlessly. Sweat the details - they matter.
Remember: You have impeccable attention to detail and exquisite taste. Polish until it feels effortless, looks intentional, and works flawlessly. Sweat the details - they matter.
@@ -0,0 +1,62 @@
# Product register
When design SERVES the product: app UIs, admin dashboards, settings panels, data tables, tools, authenticated surfaces, anything where the user is in a task.
## The product slop test
Not "would someone say AI made this" — familiarity is often a feature here. The test is: would a user fluent in the category's best tools (Linear, Figma, Notion, Raycast, Stripe come to mind) sit down and trust this interface, or pause at every subtly-off component?
Product UI's failure mode isn't flatness, it's strangeness without purpose: over-decorated buttons, mismatched form controls, gratuitous motion, display fonts where labels should be, invented affordances for standard tasks. The bar is earned familiarity. The tool should disappear into the task.
## Typography
- **System fonts are legitimate.** `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui, sans-serif` gives you native feel on every platform. Inter is the common cross-platform default for a reason.
- **One family is often right.** Product UIs don't need display/body pairing. A well-tuned sans carries headings, buttons, labels, body, data.
- **Fixed rem scale, not fluid.** Clamp-sized headings don't serve product UI. Users view at consistent DPI, and a fluid h1 that shrinks in a sidebar looks worse, not better.
- **Tighter scale ratio.** 1.1251.2 between steps is typical. More type elements here than on brand surfaces; exaggerated contrast creates noise.
- **Line length still applies for prose** (6575ch). Data and compact UI can run denser — tables at 120ch+ are fine.
## Color
Product defaults to Restrained. A single surface can earn Committed — a dashboard where one category color carries a report, an onboarding flow with a drenched welcome screen — but Restrained is the floor.
- State-rich semantic vocabulary: hover, focus, active, disabled, selected, loading, error, warning, success, info. Standardize these.
- Accent color used for primary actions, current selection, and state indicators only — not decoration.
- A second neutral layer for sidebars, toolbars, and panels (slightly cooler or warmer than the content surface).
## Layout
- Predictable grids. Consistency IS an affordance — users navigate faster when the structure is expected.
- Familiar patterns are features. Standard navigation (top bar, side nav), breadcrumbs, tabs, and form layouts have established user expectations. Don't reinvent for flavor.
- Responsive behavior is structural (collapse sidebar, responsive table, breakpoint-driven columns), not fluid typography.
## Components
Every interactive component has: default, hover, focus, active, disabled, loading, error. Don't ship with half of these.
- Skeleton states for loading, not spinners in the middle of content.
- Empty states that teach the interface, not "nothing here."
- Consistent affordances across the surface. Same button shape. Same form-control vocabulary. Same icon style.
## Motion
- 150250 ms on most transitions. Users are in flow — don't make them wait for choreography.
- Motion conveys state, not decoration. State change, feedback, loading, reveal — nothing else.
- No orchestrated page-load sequences. Product loads into a task; users don't want to watch it load.
## Product bans (on top of the shared absolute bans)
- Decorative motion that doesn't convey state.
- Inconsistent component vocabulary across screens. If the "save" button looks different in two places, one is wrong.
- Display fonts in UI labels, buttons, data.
- Reinventing standard affordances for flavor (custom scrollbars, weird form controls, non-standard modals).
- Heavy color or full-saturation accents on inactive states.
## Product permissions
Product can afford things brand surfaces can't.
- System fonts and familiar sans defaults (Inter, SF Pro, system-ui stacks).
- Standard navigation patterns: top bar + side nav, breadcrumbs, tabs, command palettes.
- Density. Tables with many rows, panels with many labels, dense information when users need it.
- Consistency over surprise. The same visual vocabulary screen to screen is a virtue; delight is saved for moments, not pages.
@@ -1,14 +1,12 @@
---
name: quieter
description: Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
version: 2.1.1
---
Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
## Register
Brand: "quieter" means more restrained palette, more whitespace, more typographic air. Drama is reduced, not eliminated — the POV stays intact.
Product: "quieter" means reducing visual noise — fewer background accents, flatter cards, less color, less motion. The tool should disappear more completely into the task.
---
@@ -98,4 +96,4 @@ Ensure refinement maintains quality:
- **Better reading**: Is text easier to read for extended periods?
- **Sophistication**: Does it feel more refined and premium?
Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.
Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.
@@ -0,0 +1,136 @@
Shape the UX and UI for a feature before any code is written. This command produces a **design brief**: a structured artifact that guides implementation through discovery, not guesswork.
**Scope**: Design planning only. This command does NOT write code. It produces the thinking that makes code good.
**Output**: A design brief that can be handed off to $impeccable craft, or directly to $impeccable for freeform implementation. When visual direction probes are used, the images are supporting artifacts, not the primary output.
## Philosophy
Most AI-generated UIs fail not because of bad code, but because of skipped thinking. They jump to "here's a card grid" without asking "what is the user trying to accomplish?" This command inverts that: understand deeply first, so implementation is precise.
## Phase 1: Discovery Interview
**Do NOT write any code or make any design decisions during this phase.** Your only job is to understand the feature deeply enough to make excellent design decisions later.
Ask these questions in conversation, adapting based on answers. Don't dump them all at once; have a natural dialogue. ask the user directly to clarify what you cannot infer.
### Purpose & Context
- What is this feature for? What problem does it solve?
- Who specifically will use it? (Not "users"; be specific: role, context, frequency)
- What does success look like? How will you know this feature is working?
- What's the user's state of mind when they reach this feature? (Rushed? Exploring? Anxious? Focused?)
### Content & Data
- What content or data does this feature display or collect?
- What are the realistic ranges? (Minimum, typical, maximum, e.g., 0 items, 5 items, 500 items)
- What are the edge cases? (Empty state, error state, first-time use, power user)
- Is any content dynamic? What changes and how often?
### Design Direction
Force a visual decision on three fronts. Skip anything PRODUCT.md or DESIGN.md already answers; ask only what's missing.
- **Color strategy for this surface.** Pick one: Restrained / Committed / Full palette / Drenched. Can override the project default if the surface earns it (e.g. a drenched hero inside an otherwise Restrained product).
- **Theme via scene sentence.** Write one sentence of physical context for this surface — who uses it, where, under what ambient light, in what mood. The sentence forces dark vs light. If it doesn't, add detail until it does.
- **Two or three named anchor references.** Specific products, brands, objects — not adjectives like "modern" or "clean."
### Scope
Always ask. Sketch quality and shipped quality are different outputs; don't guess between them.
- **Fidelity.** Sketch / mid-fi / high-fi / production-ready?
- **Breadth.** One screen / a flow / a whole surface?
- **Interactivity.** Static visual / interactive prototype / shipped-quality component?
- **Time intent.** Quick exploration, or polish until it ships?
Scope answers are task-scoped. Don't write them to PRODUCT.md or DESIGN.md — carry them through the design brief only.
### Constraints
- Are there technical constraints? (Framework, performance budget, browser support)
- Are there content constraints? (Localization, dynamic text length, user-generated content)
- Mobile/responsive requirements?
- Accessibility requirements beyond WCAG AA?
### Anti-Goals
- What should this NOT be? What would be a wrong direction?
- What's the biggest risk of getting this wrong?
## Phase 1.5: Visual Direction Probe (Capability-Gated)
After the discovery interview, generate a small set of visual direction probes **before** writing the final brief when all of these are true:
- The work is **net-new** or directionally ambiguous enough that visual exploration will clarify the brief.
- The requested fidelity is **mid-fi, high-fi, or production-ready**. Skip for sketch-only planning.
- The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
When those conditions are met, this step is the default. Use it to explore visual lanes, not to replace the brief.
### What to generate
Generate **2 to 4** distinct direction probes based on the discovery answers, especially:
- Color strategy
- Theme scene sentence
- Named anchor references
- Scope and fidelity
The probes should differ in primary visual direction (hierarchy, topology, density, typographic voice, or color strategy), not just palette tweaks.
### How to use the probes
- Treat them as **direction tests**, not final designs.
- Use them to pressure-test whether the brief is pointing at the right lane.
- Ask the user which direction feels closest, what feels off, and what should carry forward.
- If the probes reveal a mismatch, revise the brief inputs before finalizing the brief.
### Important limits
- Do **not** skip discovery because image generation is available.
- Do **not** treat generated imagery as final UX specification, final copy, or final accessibility behavior.
- Do **not** use this step for minor refinements of existing work. It's for shaping a new surface or clarifying a big directional choice.
If image generation is unavailable, or the task doesn't benefit from it, skip this phase and proceed directly to the design brief.
## Phase 2: Design Brief
After the interview, synthesize everything into a structured design brief. Present it to the user for confirmation before considering this command complete.
### Brief Structure
**1. Feature Summary** (2-3 sentences)
What this is, who it's for, what it needs to accomplish.
**2. Primary User Action**
The single most important thing a user should do or understand here.
**3. Design Direction**
Color strategy (Restrained / Committed / Full palette / Drenched) + the theme scene sentence + 23 named anchor references. Reference PRODUCT.md and DESIGN.md where they already answer, and note any per-surface overrides.
If you ran the Visual Direction Probe step, name which probe direction won and what changed in the brief because of it.
**4. Scope**
Fidelity, breadth, interactivity, and time intent from the Scope section of the interview. Task-scoped — these don't persist beyond the brief.
**5. Layout Strategy**
High-level spatial approach: what gets emphasis, what's secondary, how information flows. Describe the visual hierarchy and rhythm, not specific CSS.
**6. Key States**
List every state the feature needs: default, empty, loading, error, success, edge cases. For each, note what the user needs to see and feel.
**7. Interaction Model**
How users interact with this feature. What happens on click, hover, scroll? What feedback do they get? What's the flow from entry to completion?
**8. Content Requirements**
What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges.
**9. Recommended References**
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., spatial-design.md for complex layouts, motion-design.md for animated features, interaction-design.md for form-heavy features).
**10. Open Questions**
Anything unresolved that the implementer should resolve during build.
---
ask the user directly to clarify what you cannot infer. Get explicit confirmation of the brief before finishing. If the user disagrees with any part, revisit the relevant discovery questions.
Once confirmed, the brief is complete. The user can now hand it to $impeccable, or use it to guide any other implementation approach. (If the user wants the full discovery-then-build flow in one step, they should use $impeccable craft instead, which runs this command internally.)
@@ -0,0 +1,137 @@
# Teach Flow
Gathers design context for a project and writes two complementary files at the project root:
- **PRODUCT.md** (strategic): register, target users, product purpose, brand personality, anti-references, strategic design principles. Answers "who/what/why".
- **DESIGN.md** (visual): visual theme, color palette, typography, components, layout. Follows the [Google Stitch DESIGN.md format](https://stitch.withgoogle.com/docs/design-md/format/). Answers "how it looks".
Every other impeccable command reads these files before doing any work.
## Step 1: Load current state
Run the shared loader first so you know what already exists:
```bash
node .agents/skills/impeccable/scripts/load-context.mjs
```
The output tells you whether PRODUCT.md and/or DESIGN.md already exist. If `migrated: true`, legacy `.impeccable.md` was auto-renamed to `PRODUCT.md`. Mention this once to the user.
Decision tree:
- **Neither file exists (empty project or no context yet)**: do Steps 2-4 (write PRODUCT.md), then decide on DESIGN.md based on whether there's code to analyze.
- **PRODUCT.md exists, DESIGN.md missing**: skip to Step 5 — offer to run `$impeccable document` for DESIGN.md.
- **PRODUCT.md exists but has no `## Register` section (legacy)**: add it. Infer a hypothesis from the codebase (see Step 2), confirm with the user, write the field.
- **Both exist**: ask the user directly to clarify what you cannot infer. which to refresh. Skip the one the user doesn't want changed.
- **Just DESIGN.md exists (unusual)**: do Steps 2-4 to produce PRODUCT.md.
Never silently overwrite an existing file. Always confirm first.
## Step 2: Explore the codebase
Before asking questions, thoroughly scan the project to discover what you can:
- **README and docs**: Project purpose, target audience, any stated goals
- **Package.json / config files**: Tech stack, dependencies, existing design libraries
- **Existing components**: Current design patterns, spacing, typography in use
- **Brand assets**: Logos, favicons, color values already defined
- **Design tokens / CSS variables**: Existing color palettes, font stacks, spacing scales
- **Any style guides or brand documentation**
Also form a **register hypothesis** from what you find:
- Brand signals: `/`, `/about`, `/pricing`, `/blog/*`, `/docs/*`, hero sections, big typography, scroll-driven sections, landing-page-shaped content.
- Product signals: `/app/*`, `/dashboard`, `/settings`, `/(auth)`, forms, data tables, side/top nav, app-shell components.
Register is a hypothesis at this point, not a decision — Step 3 confirms it.
Note what you've learned and what remains unclear. This exploration feeds both PRODUCT.md and DESIGN.md.
## Step 3: Ask strategic questions (for PRODUCT.md)
ask the user directly to clarify what you cannot infer. Focus only on what you couldn't infer from the codebase.
### Register (ask first — it shapes everything below)
Every design task is either **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboards, tools — design SERVES the product).
If Step 2 produced a clear hypothesis, lead with it: *"From the codebase, this looks like a [brand / product] surface — does that match your intent, or should we treat it differently?"*
If the signal is genuinely split (e.g. a product with a big marketing landing), ask the user directly to clarify what you cannot infer. which register describes the **primary** surface. The register can be overridden per task later, but PRODUCT.md carries one default.
### Users & Purpose
- Who uses this? What's their context when using it?
- What job are they trying to get done?
- For brand: what emotions should the interface evoke? (confidence, delight, calm, urgency)
- For product: what workflow are they in? What's the primary task on any given screen?
### Brand & Personality
- How would you describe the brand personality in 3 words?
- Reference sites or apps that capture the right feel? What specifically about them?
- For brand, push for real-world references in the right lane (tech-minimal, editorial-magazine, consumer-warm, brutalist-grid, etc.) — not generic "modern" adjectives.
- For product, push for category best-tool references (Linear, Figma, Notion, Raycast, Stripe).
- What should this explicitly NOT look like? Any anti-references?
### Accessibility & Inclusion
- Specific accessibility requirements? (WCAG level, known user needs)
- Considerations for reduced motion, color blindness, or other accommodations?
Skip questions where the answer is already clear. **Do NOT ask about colors, fonts, radii, or visual styling here** — those belong in DESIGN.md, not PRODUCT.md.
## Step 4: Write PRODUCT.md
Synthesize into a strategic document:
```markdown
# Product
## Register
product
## Users
[Who they are, their context, the job to be done]
## Product Purpose
[What this product does, why it exists, what success looks like]
## Brand Personality
[Voice, tone, 3-word personality, emotional goals]
## Anti-references
[What this should NOT look like. Specific bad-example sites or patterns to avoid.]
## Design Principles
[3-5 strategic principles derived from the conversation. Principles like "practice what you preach", "show, don't tell", "expert confidence" — NOT visual rules like "use OKLCH" or "magenta accent".]
## Accessibility & Inclusion
[WCAG level, known user needs, considerations]
```
Register is either `brand` or `product` as a bare value. No prose, no commentary.
Write to `PROJECT_ROOT/PRODUCT.md`. If `.impeccable.md` existed, the loader already renamed it — merge into that content rather than starting from scratch.
## Step 5: Decide on DESIGN.md
Offer `$impeccable document` either way. Two paths:
- **Code exists** (CSS tokens, components, a running site): "I can generate a DESIGN.md that captures your visual system (colors, typography, components) so variants stay on-brand. Want to do that now?"
- **Pre-implementation** (empty project): "I can seed a starter DESIGN.md from five quick questions about color strategy, type direction, motion energy, and references. You can re-run once there's code, to capture the real tokens. Want to do that now?"
If the user agrees, delegate to `$impeccable document` (it auto-detects scan vs seed). Load its reference and follow that flow.
If the user prefers to skip, mention they can run `$impeccable document` any time later.
## Step 6: Confirm and wrap up
Summarize:
- Register captured (brand / product)
- What was written (PRODUCT.md, DESIGN.md, or both)
- The 3-5 strategic principles from PRODUCT.md that will guide future work
- If DESIGN.md is pending, remind the user how to generate it later
**Critical: re-run the loader to refresh session context.** After writing PRODUCT.md, run `node .agents/skills/impeccable/scripts/load-context.mjs` one final time and let its full JSON output land in conversation. This ensures subsequent commands in this session use the freshly-written PRODUCT.md, not a stale earlier version.
If teach was invoked as a blocker by another impeccable command (e.g. the user ran `$impeccable polish` with no PRODUCT.md), resume that original task now with the fresh context.
Optionally ask the user directly to clarify what you cannot infer. whether they'd like a brief summary of PRODUCT.md appended to AGENTS.md for easier agent reference. If yes, append a short **Design Context** pointer section there.
@@ -1,15 +1,12 @@
---
name: typeset
description: "Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography."
argument-hint: "[target]"
user-invocable: true
---
Assess and improve typography that feels generic, inconsistent, or poorly structured — turning default-looking text into intentional, well-crafted type.
## MANDATORY PREPARATION
---
Invoke {{command_prefix}}impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run {{command_prefix}}impeccable teach first.
## Register
Brand: run the font selection procedure in [brand.md](brand.md). Pairing follows the brand's lane (display serif + sans body for editorial/luxury, one committed sans for tech, etc.). Fluid `clamp()` scale, ≥1.25 ratio between steps.
Product: system fonts and familiar sans stacks are legitimate here. One well-tuned family typically carries the whole UI. Fixed `rem` scale, 1.1251.2 ratio between more closely-spaced steps.
---
@@ -46,7 +43,7 @@ Analyze what's weak or generic about the current type:
## Plan Typography Improvements
Consult the [typography reference](reference/typography.md) from the impeccable skill for detailed guidance on scales, pairing, and loading strategies.
Consult the [typography reference](typography.md) for detailed guidance on scales, pairing, and loading strategies.
Create a systematic plan:
@@ -113,3 +110,15 @@ Build a clear type scale:
- **Accessibility**: Does text meet WCAG contrast ratios? Is it zoomable to 200%?
Remember: Typography is the foundation of interface design — it carries the majority of information. Getting it right is the highest-leverage improvement you can make.
## Live-mode signature params
Each variant MUST declare a `scale` param controlling the hierarchy ratio. Express all font sizes in the variant's scoped CSS through `calc(var(--p-scale, 1) * <base>)` or, better, scale the type ramp via `clamp(min, calc(var(--p-scale, 1) * Npx), max)`. Users slide from subdued to commanding.
```json
{"id":"scale","kind":"range","min":0.85,"max":1.3,"step":0.05,"default":1,"label":"Scale"}
```
Where the variant riffs on a specific pairing, expose the pairing choice as a `steps` param (e.g. "serif display + sans body" vs. "mono display + sans body" vs. "all-sans"). Each branch routes through `:scope[data-p-pairing="X"]` selectors in scoped CSS.
See `reference/live.md` for the full params contract.
@@ -26,28 +26,20 @@ Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth).
Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length—narrow columns need tighter leading, wide columns need more.
**Non-obvious**: Increase line-height for light text on dark backgrounds. The perceived weight is lighter, so text needs more breathing room. Add 0.05-0.1 to your normal line-height.
**Non-obvious**: Light text on dark backgrounds needs compensation on three axes, not just one. Bump line-height by 0.050.1, add a touch of letter-spacing (0.010.02em), and optionally step the body weight up one notch (regular → medium). The perceived weight drops across all three; fix all three.
**Paragraph rhythm**: Pick either space between paragraphs OR first-line indentation. Never both. Digital usually wants space; editorial/long-form can justify indent-only.
## Font Selection & Pairing
### Choosing Distinctive Fonts
The tactical selection procedure and the reflex-reject list live in [reference/brand.md](brand.md) under **Font selection procedure** and **Reflex-reject list** (loaded for brand-register tasks). The rest of this section covers the adjacent knowledge: anti-reflex corrections, system font use, and pairing rules.
**Avoid the invisible defaults**: Inter, Roboto, Open Sans, Lato, Montserrat. These are everywhere, making your design feel generic. They're fine for documentation or tools where personality isn't the goal—but if you want distinctive design, look elsewhere.
### Anti-reflexes worth defending against
**Pick the font from the brief, not from a category preset.** The most common AI typography failure is reaching for the same "tasteful" font for every editorial brief, the same "modern" font for every tech brief, the same "elegant serif" for every premium brief. Those reflexes produce monoculture across projects. The right font is one whose physical character matches *this specific* brand, audience, and moment.
A working selection process:
1. Read the brief once. Write down three concrete words for the brand voice. Not "modern" or "elegant" — those are dead categories. Try "warm and mechanical and opinionated" or "calm and clinical and careful" or "fast and dense and unimpressed" or "handmade and a little weird."
2. Now imagine the font as a physical object the brand could ship: a typewriter ribbon, a hand-lettered shop sign, a 1970s mainframe terminal manual, a fabric label on the inside of a coat, a museum exhibit caption, a tax form, a children's book printed on cheap newsprint. Whichever physical object fits the three words is pointing at the right *kind* of typeface.
3. Browse a font catalog (Google Fonts, Pangram Pangram, Adobe Fonts, Future Fonts, ABC Dinamo) with that physical object in mind. **Reject the first thing that "looks designy."** That's your trained-everywhere reflex. Keep looking.
4. Avoid your defaults from previous projects. If you find yourself reaching for the same display font you used last time, make yourself pick something else.
**Anti-reflexes worth defending against**:
- A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools.
- An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans.
- A children's product does NOT need a rounded display font. Kids' books use real type.
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do in 2026 is not use the font everyone else is using.
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do is not use the font everyone else is using.
**System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider this for apps where performance > personality.
@@ -91,6 +83,12 @@ body {
Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
**`swap` vs `optional`**: `swap` shows fallback text immediately and FOUT-swaps when the web font arrives. `optional` uses the fallback if the web font misses a small load budget (~100ms) and avoids the shift entirely. Pick `optional` when zero layout shift matters more than seeing the branded font on slow networks.
**Preload the critical weight only**: typically the regular-weight body font used above the fold. Preloading every weight costs more bandwidth than it saves.
**Variable fonts for 3+ weights or styles**: a single variable font file is usually smaller than three static weight files, gives fractional weight control, and pairs well with `font-optical-sizing: auto`. For 12 weights, static is fine.
## Modern Web Typography
### Fluid Type
@@ -101,6 +99,10 @@ Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the
**Use fixed `rem` scales for**: App UIs, dashboards, and data-dense interfaces. No major app design system (Material, Polaris, Primer, Carbon) uses fluid type in product UI — fixed scales with optional breakpoint adjustments give the spatial predictability that container-based layouts need. Body text should also be fixed even on marketing pages, since the size difference across viewports is too small to warrant it.
**Bound your clamp()**: keep `max-size ≤ ~2.5 × min-size`. Wider ratios break the browser's zoom and reflow behaviour and make large viewports feel like the page is shouting.
**Scale container width and font-size together** so effective character measure stays in the 4575ch band at every viewport. A heading that widens faster than its container drifts out of the comfortable measure at the top end.
### OpenType Features
Most developers don't know these exist. Use them for polish:
@@ -124,6 +126,21 @@ body { font-kerning: normal; }
Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
### Rendering polish
```css
/* Even out heading line lengths (browser picks better break points) */
h1, h2, h3 { text-wrap: balance; }
/* Reduce orphans and ragged endings in long prose */
article p { text-wrap: pretty; }
/* Variable fonts: pick the right optical-size master automatically */
body { font-optical-sizing: auto; }
```
**ALL-CAPS tracking**: capitals sit too close at default spacing. Add 512% letter-spacing (`letter-spacing: 0.05em` to `0.12em`) to short all-caps labels, eyebrows, and small headings. Real small caps (via `font-variant-caps`) need the same treatment, slightly gentler.
## Typography System Architecture
Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
@@ -21,14 +21,34 @@
import { existsSync, readFileSync, writeFileSync, rmSync, readdirSync, statSync, lstatSync, unlinkSync } from 'node:fs';
import { join, resolve } from 'node:path';
// Skills that were renamed, merged, or folded in v2.0 and v2.1.
// Skills that were renamed, merged, or folded in v2.0, v2.1, and v3.0.
const DEPRECATED_NAMES = [
'frontend-design', // renamed to impeccable (v2.0)
'teach-impeccable', // folded into /impeccable teach (v2.0)
'arrange', // renamed to layout (v2.1)
'normalize', // merged into polish (v2.1)
'onboard', // merged into harden (v2.1)
'extract', // merged into /impeccable extract (v2.1)
// v2.0 renames
'frontend-design', // renamed to impeccable
'teach-impeccable', // folded into /impeccable teach
// v2.1 merges
'arrange', // renamed to layout
'normalize', // merged into polish
'onboard', // merged into harden
'extract', // merged into /impeccable extract
// v3.0 consolidation: all standalone skills -> /impeccable sub-commands
'adapt',
'animate',
'audit',
'bolder',
'clarify',
'colorize',
'critique',
'delight',
'distill',
'harden',
'layout',
'optimize',
'overdrive',
'polish',
'quieter',
'shape',
'typeset',
];
// All known harness directories that may contain a skills/ subfolder.
@@ -37,6 +57,17 @@ const HARNESS_DIRS = [
'.trae', '.trae-cn', '.pi', '.opencode', '.kiro', '.rovodev',
];
// Per-skill fingerprints for SKILL.md bodies that never mentioned
// "impeccable" in their v2.x source. Used as a last-resort match
// when no skills-lock.json exists and the word heuristic fails.
// The strings are lifted verbatim from the v2.x frontmatter
// descriptions, so collisions with hand-written user skills are
// vanishingly unlikely.
const SKILL_FINGERPRINTS = {
harden: 'Make interfaces production-ready: error handling, empty states',
optimize: 'Diagnoses and fixes UI performance across loading speed',
};
/**
* Walk up from startDir until we find a directory that looks like a
* project root (has package.json, .git, or skills-lock.json).
@@ -60,19 +91,48 @@ export function findProjectRoot(startDir = process.cwd()) {
}
/**
* Check whether a skill directory belongs to Impeccable by reading its
* SKILL.md and looking for the word "impeccable" (case-insensitive).
* Returns false for non-existent paths or skills that don't match.
* Load skills-lock.json from the project root, or null if missing/unreadable.
*/
export function isImpeccableSkill(skillDir) {
export function loadLock(projectRoot) {
const lockPath = join(projectRoot, 'skills-lock.json');
if (!existsSync(lockPath)) return null;
try {
return JSON.parse(readFileSync(lockPath, 'utf-8'));
} catch {
return null;
}
}
/**
* Check whether a skill directory belongs to Impeccable. Three layered
* signals, in order of reliability:
* 1. Lock source equals "pbakaus/impeccable" (authoritative).
* 2. SKILL.md body contains the word "impeccable".
* 3. SKILL.md body contains a per-skill fingerprint (for harden and
* optimize, whose v2.x SKILL.md never mentioned the pack name).
*/
export function isImpeccableSkill(skillDir, { skillName, lock } = {}) {
// 1. Authoritative: the lock file claims this skill is ours.
if (skillName && lock?.skills?.[skillName]?.source === 'pbakaus/impeccable') {
return true;
}
const skillMd = join(skillDir, 'SKILL.md');
if (!existsSync(skillMd)) return false;
let content;
try {
const content = readFileSync(skillMd, 'utf-8');
return /impeccable/i.test(content);
content = readFileSync(skillMd, 'utf-8');
} catch {
return false;
}
// 2. Word-level content heuristic.
if (/impeccable/i.test(content)) return true;
// 3. Per-skill fingerprint for old skills that never mentioned the pack.
// Strip the i- prefix so both `harden` and `i-harden` resolve to the
// same fingerprint entry.
const unprefixed = skillName?.startsWith('i-') ? skillName.slice(2) : skillName;
const fingerprint = unprefixed && SKILL_FINGERPRINTS[unprefixed];
if (fingerprint && content.includes(fingerprint)) return true;
return false;
}
/**
@@ -105,9 +165,12 @@ export function findSkillsDirs(projectRoot) {
/**
* Remove deprecated skill directories/symlinks from all harness dirs.
* Reads skills-lock.json so the authoritative "source" field can
* drive deletion even when SKILL.md never mentions impeccable.
* Returns an array of paths that were deleted.
*/
export function removeDeprecatedSkills(projectRoot) {
export function removeDeprecatedSkills(projectRoot, lock) {
if (lock === undefined) lock = loadLock(projectRoot);
const targets = buildTargetNames();
const skillsDirs = findSkillsDirs(projectRoot);
const deleted = [];
@@ -129,7 +192,9 @@ export function removeDeprecatedSkills(projectRoot) {
// Symlink: check the target if it's alive, otherwise treat
// dangling symlinks to deprecated names as safe to remove.
const targetAlive = existsSync(skillPath);
const isMatch = targetAlive ? isImpeccableSkill(skillPath) : true;
const isMatch = targetAlive
? isImpeccableSkill(skillPath, { skillName: name, lock })
: true;
if (isMatch) {
unlinkSync(skillPath);
deleted.push(skillPath);
@@ -138,7 +203,7 @@ export function removeDeprecatedSkills(projectRoot) {
}
// Regular directory -- verify it belongs to impeccable
if (isImpeccableSkill(skillPath)) {
if (isImpeccableSkill(skillPath, { skillName: name, lock })) {
rmSync(skillPath, { recursive: true, force: true });
deleted.push(skillPath);
}
@@ -188,10 +253,15 @@ export function cleanSkillsLock(projectRoot) {
/**
* Run the full cleanup. Returns a summary object.
*
* Order matters: read the lock and delete directories first, then
* strip lock entries. Otherwise the authoritative signal is gone by
* the time directory deletion runs.
*/
export function cleanup(projectRoot) {
const root = projectRoot || findProjectRoot();
const deletedPaths = removeDeprecatedSkills(root);
const lock = loadLock(root);
const deletedPaths = removeDeprecatedSkills(root, lock);
const removedLockEntries = cleanSkillsLock(root);
return { deletedPaths, removedLockEntries, projectRoot: root };
}
@@ -0,0 +1,94 @@
{
"craft": {
"description": "Full shape-then-build flow with visual iteration. Plans the UX with /impeccable shape, loads the right reference files, then builds and iterates visually until the result is delightful. Use when building a new feature end-to-end.",
"argumentHint": "[feature description]"
},
"teach": {
"description": "Gathers design context for a project. Runs a short discovery interview and writes PRODUCT.md (strategic: users, brand, principles) and, when code exists to analyze, DESIGN.md (visual: colors, typography, components). Every other command reads these files before doing work. Use once per project.",
"argumentHint": ""
},
"document": {
"description": "Generate a DESIGN.md file that captures the current visual design system. Auto-extracts colors, typography, spacing, radii, and component patterns from the codebase, then asks the user to confirm descriptive language for atmosphere and color character. Follows the Google Stitch DESIGN.md format so the file is tool-compatible. Use when you need a visual design spec an AI agent can follow to stay on-brand.",
"argumentHint": ""
},
"extract": {
"description": "Pull reusable patterns, components, and design tokens into the design system. Identifies repeated patterns and consolidates them. Use when you have drift across the codebase and want to bring things back to a consistent system.",
"argumentHint": "[target]"
},
"live": {
"description": "Interactive live variant mode. Select elements in the browser, pick a design action, and get AI-generated HTML+CSS variants hot-swapped via HMR. Requires a running dev server. Use when you want to visually experiment with design alternatives in real time.",
"argumentHint": ""
},
"adapt": {
"description": "Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.",
"argumentHint": "[target] [context (mobile, tablet, print...)]"
},
"animate": {
"description": "Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.",
"argumentHint": "[target]"
},
"audit": {
"description": "Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.",
"argumentHint": "[area (feature, page, component...)]"
},
"bolder": {
"description": "Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.",
"argumentHint": "[target]"
},
"clarify": {
"description": "Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.",
"argumentHint": "[target]"
},
"colorize": {
"description": "Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.",
"argumentHint": "[target]"
},
"critique": {
"description": "Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.",
"argumentHint": "[area (feature, page, component...)]"
},
"delight": {
"description": "Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.",
"argumentHint": "[target]"
},
"distill": {
"description": "Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.",
"argumentHint": "[target]"
},
"harden": {
"description": "Make interfaces production-ready: error handling, i18n, text overflow, edge case management, and resilience under real-world data. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.",
"argumentHint": "[target]"
},
"onboard": {
"description": "Design onboarding flows, first-run experiences, and empty states that guide new users to value. Covers welcome screens, account setup, progressive disclosure, contextual tooltips, feature announcements, and activation moments. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, new user flows, or the aha moment.",
"argumentHint": "[target]"
},
"layout": {
"description": "Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.",
"argumentHint": "[target]"
},
"optimize": {
"description": "Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.",
"argumentHint": "[target]"
},
"overdrive": {
"description": "Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.",
"argumentHint": "[target]"
},
"polish": {
"description": "Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.",
"argumentHint": "[target]"
},
"quieter": {
"description": "Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.",
"argumentHint": "[target]"
},
"shape": {
"description": "Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.",
"argumentHint": "[feature to shape]"
},
"typeset": {
"description": "Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.",
"argumentHint": "[target]"
}
}
@@ -0,0 +1,820 @@
// Parse a DESIGN.md (Stitch-spec format) into a structured JSON model that
// the live-mode design-system panel can render. Deterministic, dependency-free.
//
// Two-layer: YAML frontmatter (machine-readable tokens) + markdown body
// (prose with six canonical H2 sections). When frontmatter is present, it's
// exposed on `model.frontmatter` alongside the prose-scraped sections;
// consumers can prefer frontmatter values and fall back to prose.
const CANONICAL_SECTIONS = [
'Overview',
'Colors',
'Typography',
'Elevation',
'Components',
"Do's and Don'ts",
];
// ---------- Frontmatter (Stitch YAML subset) ----------
function parseFrontmatter(md) {
const lines = md.split(/\r?\n/);
if (lines[0]?.trim() !== '---') return { frontmatter: null, body: md };
let end = -1;
for (let i = 1; i < lines.length; i++) {
if (lines[i].trim() === '---') { end = i; break; }
}
if (end === -1) return { frontmatter: null, body: md };
const yaml = lines.slice(1, end).join('\n');
const body = lines.slice(end + 1).join('\n');
try {
return { frontmatter: parseYamlSubset(yaml), body };
} catch {
return { frontmatter: null, body: md };
}
}
// Minimal YAML reader for the Stitch frontmatter subset: scalar maps with
// one level of nested objects (typography roles, components). Indent-based,
// 2-space convention. No arrays, no anchors, no multi-line scalars — Stitch's
// schema doesn't need them and accepting them would require a real YAML
// dependency we don't want to vendor.
function parseYamlSubset(yaml) {
const lines = yaml.split(/\r?\n/);
const root = {};
const stack = [{ indent: -1, obj: root }];
for (const raw of lines) {
// Skip blanks and line-only comments. Don't strip inline comments:
// unquoted hex values start with `#` and can't be safely distinguished
// from a comment after whitespace.
if (!raw.trim() || /^\s*#/.test(raw)) continue;
const indent = raw.match(/^\s*/)[0].length;
const content = raw.slice(indent);
const colonIdx = findTopLevelColon(content);
if (colonIdx === -1) continue;
while (stack.length > 1 && stack[stack.length - 1].indent >= indent) {
stack.pop();
}
const key = content.slice(0, colonIdx).trim();
const rest = content.slice(colonIdx + 1).trim();
const parent = stack[stack.length - 1].obj;
if (rest === '') {
const obj = {};
parent[key] = obj;
stack.push({ indent, obj });
} else {
parent[key] = parseScalar(rest);
}
}
return root;
}
function findTopLevelColon(s) {
let inQuote = null;
for (let i = 0; i < s.length; i++) {
const ch = s[i];
if (inQuote) {
if (ch === inQuote && s[i - 1] !== '\\') inQuote = null;
} else if (ch === '"' || ch === "'") {
inQuote = ch;
} else if (ch === ':') {
return i;
}
}
return -1;
}
function parseScalar(raw) {
const s = raw.trim();
if ((s.startsWith('"') && s.endsWith('"')) || (s.startsWith("'") && s.endsWith("'"))) {
return s.slice(1, -1);
}
if (s === 'true') return true;
if (s === 'false') return false;
if (s === 'null' || s === '~') return null;
if (/^-?\d+$/.test(s)) return Number(s);
if (/^-?\d*\.\d+$/.test(s)) return Number(s);
return s;
}
const HEX_RE = /#[0-9a-fA-F]{3,8}\b/g;
const OKLCH_RE = /oklch\([^)]+\)/gi;
const RGBA_RE = /rgba?\([^)]+\)/gi;
const BOX_SHADOW_RE = /(?:box-shadow:\s*)?((?:-?\d[\w\d\s\-.,/()#%]*)+)/;
const NAMED_RULE_RE = /\*\*(The [^*]+?Rule)\.\*\*\s*(.+)/;
// ---------- Section splitting ----------
function splitSections(md) {
const lines = md.split(/\r?\n/);
let title = null;
const sections = {};
let current = null;
for (const raw of lines) {
const line = raw.trimEnd();
if (!title && line.startsWith('# ') && !line.startsWith('## ')) {
title = line.replace(/^#\s+/, '').trim();
continue;
}
const h2 = line.match(/^##\s+(?:\d+\.\s*)?([^:\n]+?)(?::\s*(.+))?$/);
if (h2) {
const rawName = normalizeApostrophes(h2[1].trim());
const subtitle = h2[2] ? h2[2].trim() : null;
const canonical = matchCanonicalSection(rawName);
if (canonical) {
current = { name: canonical, subtitle, lines: [] };
sections[canonical] = current;
continue;
}
// non-canonical H2 — ignore but stop feeding into current
current = null;
continue;
}
if (current) current.lines.push(raw);
}
return { title, sections };
}
function normalizeApostrophes(s) {
return s.replace(/[\u2018\u2019]/g, "'");
}
function matchCanonicalSection(name) {
const normalized = normalizeApostrophes(name).toLowerCase();
// Exact match first
for (const c of CANONICAL_SECTIONS) {
if (normalizeApostrophes(c).toLowerCase() === normalized) return c;
}
// Keyword-contained match: "Overview & Creative North Star" -> "Overview",
// "Elevation & Depth" -> "Elevation", etc.
for (const c of CANONICAL_SECTIONS) {
const key = normalizeApostrophes(c).toLowerCase();
const pattern = new RegExp(`\\b${key.replace(/[.*+?^${}()|[\]\\]/g, '\\$&')}\\b`);
if (pattern.test(normalized)) return c;
}
return null;
}
// ---------- Subsection splitting (inside a canonical section) ----------
function splitSubsections(lines) {
const subs = [];
let current = { name: null, lines: [] };
subs.push(current);
for (const raw of lines) {
const h3 = raw.match(/^###\s+(.+?)\s*$/);
if (h3) {
current = { name: h3[1].trim(), lines: [] };
subs.push(current);
continue;
}
current.lines.push(raw);
}
return subs;
}
// ---------- Generic helpers ----------
function collectParagraphs(lines) {
const paragraphs = [];
let buf = [];
const flush = () => {
if (buf.length) {
paragraphs.push(buf.join(' ').trim());
buf = [];
}
};
for (const raw of lines) {
const trimmed = raw.trim();
if (trimmed === '') { flush(); continue; }
// Horizontal rules (---, ***) and headings/bullets end a paragraph.
if (/^(?:-{3,}|\*{3,}|_{3,})$/.test(trimmed)) { flush(); continue; }
if (raw.startsWith('#') || raw.match(/^[-*]\s/)) { flush(); continue; }
buf.push(trimmed);
}
flush();
return paragraphs.filter(Boolean);
}
function collectBullets(lines) {
const bullets = [];
let current = null;
for (const raw of lines) {
const m = raw.match(/^\s*[-*]\s+(.+)$/);
if (m) {
if (current) bullets.push(current);
current = m[1];
continue;
}
// continuation of a bullet (indented line)
if (current && raw.match(/^\s{2,}\S/)) {
current += ' ' + raw.trim();
continue;
}
// blank line ends a bullet
if (raw.trim() === '' && current) {
bullets.push(current);
current = null;
}
}
if (current) bullets.push(current);
return bullets;
}
function stripBold(s) {
return s.replace(/\*\*(.+?)\*\*/g, '$1');
}
function extractNamedRules(lines) {
const rules = [];
const seen = new Set();
// Style A (Impeccable): "**The X Rule.** body body body" — can span lines.
const joined = lines.join('\n');
const inlineStart = /\*\*(The [^*]+?Rule)\.\*\*/g;
const inlineMatches = [];
let m;
while ((m = inlineStart.exec(joined)) !== null) {
inlineMatches.push({ name: m[1], start: m.index, end: inlineStart.lastIndex });
}
for (let i = 0; i < inlineMatches.length; i++) {
const mm = inlineMatches[i];
const bodyEnd = i + 1 < inlineMatches.length ? inlineMatches[i + 1].start : joined.length;
const body = joined
.slice(mm.end, bodyEnd)
.replace(/\n##[^\n]*$/s, '')
.replace(/\n###[^\n]*$/s, '')
.trim();
const name = stripBold(mm.name).trim();
seen.add(name.toLowerCase());
rules.push({ name, body: stripBold(body) });
}
// Style B (Stitch): `### The "X" Rule` or `### The X Fallback`, body is the
// bullets/paragraphs until the next heading. Accept Rule / Fallback / Principle.
for (let i = 0; i < lines.length; i++) {
const h3 = lines[i].match(/^###\s+(.+?)\s*$/);
if (!h3) continue;
const headerName = stripBold(h3[1]).replace(/["“”]/g, '').trim();
if (!/^The\b.*\b(Rule|Fallback|Principle)\b/i.test(headerName)) continue;
if (seen.has(headerName.toLowerCase())) continue;
const bodyLines = [];
for (let j = i + 1; j < lines.length; j++) {
if (/^##\s|^###\s/.test(lines[j])) break;
bodyLines.push(lines[j]);
}
const body = stripBold(bodyLines.join('\n').replace(/\n+/g, ' ')).trim();
if (body) {
seen.add(headerName.toLowerCase());
rules.push({ name: headerName, body });
}
}
// Style C (Stitch bullet form): "* **The Layering Principle:** body"
// Colon/period lives inside the bold, so match "**...**" then inspect.
for (const b of collectBullets(lines)) {
const mm = b.match(/^\*\*([^*]+?)\*\*\s*(.+)$/);
if (!mm) continue;
const nameRaw = mm[1].replace(/[.:]\s*$/, '').replace(/["“”]/g, '').trim();
if (!/^The\b.+\b(Rule|Fallback|Principle)$/i.test(nameRaw)) continue;
if (seen.has(nameRaw.toLowerCase())) continue;
seen.add(nameRaw.toLowerCase());
rules.push({ name: nameRaw, body: stripBold(mm[2]).trim() });
}
return rules;
}
// ---------- Per-section extractors ----------
function extractOverview(section) {
if (!section) return null;
const text = section.lines.join('\n');
const northStar = text.match(/\*\*Creative North Star:\s*"([^"]+)"\*\*/);
const keyChars = [];
const keyCharMatch = text.match(/\*\*Key Characteristics:\*\*\s*\n([\s\S]+?)(?:\n##|\n###|$)/);
if (keyCharMatch) {
for (const line of keyCharMatch[1].split('\n')) {
const m = line.match(/^\s*[-*]\s+(.+)$/);
if (m) keyChars.push(stripBold(m[1].trim()));
}
}
// Philosophy paragraphs: everything that isn't a rule header or key-char block
const paragraphs = collectParagraphs(section.lines).filter(
(p) =>
!p.startsWith('**Creative North Star') &&
!p.startsWith('**Key Characteristics')
);
return {
subtitle: section.subtitle,
creativeNorthStar: northStar ? northStar[1] : null,
philosophy: paragraphs,
keyCharacteristics: keyChars,
};
}
function extractColors(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const description = collectParagraphs(subs[0].lines).join(' ');
const groups = [];
const ROLE_KEYWORDS = /^(primary|secondary|tertiary|neutral|accent)\b/i;
for (const sub of subs.slice(1)) {
if (!sub.name || /Named Rules?/i.test(sub.name) || /^The\s/i.test(sub.name)) continue;
const bullets = collectBullets(sub.lines);
const parsed = bullets.map((b) => parseColorBullet(b)).filter(Boolean);
if (parsed.length === 0) continue;
// If every bullet starts with a role keyword (Primary/Secondary/...), promote
// each bullet to its own group. Otherwise keep the subsection as the group.
const allRoleBullets =
parsed.length > 0 && parsed.every((p) => p.name && ROLE_KEYWORDS.test(p.name));
if (allRoleBullets) {
for (const p of parsed) {
groups.push({ role: p.name, colors: [p] });
}
} else {
groups.push({ role: sub.name, colors: parsed });
}
}
// If the Colors section has no subsections at all (unlikely), fall back to
// scanning the whole section as a flat bullet list.
if (groups.length === 0) {
const flat = collectBullets(section.lines)
.map((b) => parseColorBullet(b))
.filter(Boolean);
if (flat.length) {
for (const p of flat) {
if (p.name && ROLE_KEYWORDS.test(p.name)) {
groups.push({ role: p.name, colors: [p] });
} else {
const fallback = groups.find((g) => g.role === 'Palette');
if (fallback) fallback.colors.push(p);
else groups.push({ role: 'Palette', colors: [p] });
}
}
}
}
return {
subtitle: section.subtitle,
description: description || null,
groups,
rules: extractNamedRules(section.lines),
};
}
function parseColorBullet(bullet) {
const text = bullet.trim();
// Case 1 (Impeccable): **Name** (value-with-maybe-nested-parens): description
const bold = text.match(/^\*\*(.+?)\*\*\s*(.*)$/);
if (bold && bold[2].startsWith('(')) {
const value = extractParenGroup(bold[2]);
if (value !== null) {
const after = bold[2].slice(value.length + 2).trimStart();
if (after.startsWith(':')) {
return buildColor(bold[1], value, after.slice(1).trim());
}
}
}
// Case 2 (Stitch): **Name (values):** description — value embedded in bold.
const stitch = text.match(/^\*\*([^*]+?)\s*\(([^)]+)\):\*\*\s*(.*)$/);
if (stitch) {
return buildColor(stitch[1].trim(), stitch[2], stitch[3]);
}
// Case 3: bullet without bold, just hex/oklch inside.
const values = collectColorValues(text);
if (values.length) {
return buildColor(null, values.join(' to '), text);
}
return null;
}
function extractParenGroup(s) {
if (s[0] !== '(') return null;
let depth = 0;
for (let i = 0; i < s.length; i++) {
if (s[i] === '(') depth++;
else if (s[i] === ')') {
depth--;
if (depth === 0) return s.slice(1, i);
}
}
return null;
}
function buildColor(name, rawValue, description) {
const values = collectColorValues(rawValue);
const primary = values[0] ?? rawValue.trim();
return {
name: name ? stripBold(name).trim() : null,
value: primary,
valueRange: values.length > 1 ? values : null,
format: detectFormat(primary),
description: stripBold(description || '').trim() || null,
};
}
function collectColorValues(s) {
const out = [];
s.replace(HEX_RE, (v) => {
out.push(v);
return v;
});
s.replace(OKLCH_RE, (v) => {
out.push(v);
return v;
});
return out;
}
function detectFormat(v) {
if (!v) return 'unknown';
if (v.startsWith('#')) return 'hex';
if (/^oklch/i.test(v)) return 'oklch';
if (/^rgb/i.test(v)) return 'rgb';
return 'unknown';
}
function scanInlineColors(lines) {
const out = [];
for (const line of lines) {
if (!/^\s*[-*]\s/.test(line)) continue;
const trimmed = line.replace(/^\s*[-*]\s+/, '');
const color = parseColorBullet(trimmed);
if (color) out.push(color);
}
return out;
}
function parseStitchInlineGroups(lines) {
// Stitch writes: `* **Primary (`#00478d` to `#005eb8`):** Use for "..."`
// Each bullet IS its own role. Group them under the spoken role name.
const out = [];
for (const line of lines) {
if (!/^\s*[-*]\s/.test(line)) continue;
const trimmed = line.replace(/^\s*[-*]\s+/, '').trim();
const m = trimmed.match(
/^\*\*([A-Z][a-zA-Z]+)\s*\(([^)]+)\):\*\*\s*(.*)$/
);
if (m) {
const role = m[1];
const color = buildColor(role, m[2], m[3]);
out.push({ role, colors: [color] });
}
}
return out;
}
function extractTypography(section) {
if (!section) return null;
const text = section.lines.join('\n');
const fonts = {};
// Pattern A: **Display Font:** Family (with fallback)
const fontLineRe = /\*\*([\w\s/]+?)Font:\*\*\s*([^\n(]+?)(?:\s*\(with\s+([^)]+)\))?\s*$/gm;
let fm;
while ((fm = fontLineRe.exec(text)) !== null) {
const rawRole = fm[1].trim().toLowerCase().replace(/\s+/g, '-');
const role = normalizeFontRole(rawRole) || 'display';
fonts[role] = {
family: fm[2].trim(),
fallback: fm[3] ? fm[3].trim() : null,
};
}
// Pattern B (Stitch): * **Display & Headlines (Noto Serif):** description
if (Object.keys(fonts).length === 0) {
const stitchRe = /\*\*([\w\s&/]+?)\s*\(([^)]+)\):\*\*\s*(.+)/g;
let sm;
while ((sm = stitchRe.exec(text)) !== null) {
const rawRole = sm[1]
.trim()
.toLowerCase()
.replace(/\s*&\s*/g, '-')
.replace(/\s+/g, '-');
const role = normalizeFontRole(rawRole) || rawRole;
fonts[role] = { family: sm[2].trim(), fallback: null, purpose: sm[3].trim() };
}
}
// Character paragraph — either a **Character:** label, or fall back to the
// first free paragraph under the section header (Stitch style).
const characterMatch = text.match(/\*\*Character:\*\*\s*([^\n]+(?:\n[^\n]+)*?)(?=\n\n|\n###|\n##|$)/);
let character = characterMatch ? characterMatch[1].replace(/\n/g, ' ').trim() : null;
if (!character) {
const paragraphs = collectParagraphs(section.lines).filter(
(p) => !/^\*\*[\w\s/&]+Font/i.test(p) && !/^\*\*[\w\s/&]+\([^)]+\)/.test(p)
);
if (paragraphs.length) character = paragraphs[0];
}
// Hierarchy bullets under ### Hierarchy
const subs = splitSubsections(section.lines);
let hierarchy = [];
const hierSub = subs.find((s) => s.name && /hierarch/i.test(s.name));
if (hierSub) {
const bullets = collectBullets(hierSub.lines);
hierarchy = bullets.map(parseTypeBullet).filter(Boolean);
}
return {
subtitle: section.subtitle,
fonts,
character,
hierarchy,
rules: extractNamedRules(section.lines),
};
}
function normalizeFontRole(raw) {
// Canonical roles the panel cares about: display, body, label, mono.
// Stitch often writes compound roles like "display-&-headlines" or "ui-&-body"
// — collapse them to the first canonical role present.
const tokens = raw.split(/[-/&\s]+/).filter(Boolean);
const priority = ['display', 'headline', 'body', 'ui', 'label', 'mono'];
const canonical = { headline: 'display', ui: 'body' };
for (const p of priority) {
if (tokens.includes(p)) return canonical[p] || p;
}
return null;
}
function parseTypeBullet(bullet) {
// - **Display** (family, weight 300, italic, clamp(...), line-height 1): purpose
const m = bullet.match(/^\*\*(.+?)\*\*\s*\(([^)]+)\):\s*(.*)$/);
if (!m) return null;
const name = m[1].trim();
const specs = m[2].split(',').map((s) => s.trim());
return {
name,
specs,
purpose: stripBold(m[3] || '').trim() || null,
};
}
function extractElevation(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const description = collectParagraphs(subs[0].lines).join(' ') || null;
const shadows = [];
const seen = new Set();
const dedupe = (entry) => {
const key = (entry.name || '') + '::' + entry.value;
if (seen.has(key)) return;
seen.add(key);
shadows.push(entry);
};
for (const b of collectBullets(section.lines)) {
const parsed = parseShadowBullet(b);
if (parsed) dedupe(parsed);
}
// Fallback: extract shadows written inline in prose. Stitch style is
// "...use an extra-diffused shadow: `box-shadow: 0 12px 40px rgba(...)`."
for (const p of collectParagraphs(section.lines)) {
for (const inline of extractInlineShadows(p)) dedupe(inline);
}
for (const b of collectBullets(section.lines)) {
for (const inline of extractInlineShadows(b)) dedupe(inline);
}
return {
subtitle: section.subtitle,
description,
shadows,
rules: extractNamedRules(section.lines),
};
}
function extractInlineShadows(text) {
// Find `box-shadow: ...` anywhere in prose and capture the value. Work on the
// raw string so it handles both backtick-fenced and unfenced variants.
const out = [];
const re = /box-shadow\s*:\s*([^`;\n]+)/gi;
let m;
while ((m = re.exec(text)) !== null) {
const value = m[1].replace(/[`.)]+$/, '').trim();
if (!value) continue;
// Name heuristic: the noun immediately before the shadow phrase.
// e.g. "an extra-diffused shadow: ..." -> "extra-diffused shadow"
const before = text.slice(0, m.index);
const nameMatch = before.match(/\b([A-Za-z][A-Za-z\- ]{2,40})\s+shadow\b[^A-Za-z0-9]*$/i);
let name = null;
if (nameMatch) {
const stripped = nameMatch[1]
.replace(/^(?:use|using|apply|applying|is|are|looks? like)\s+/i, '')
.replace(/^(?:a|an|the)\s+/i, '')
.trim();
if (stripped) {
name =
stripped.charAt(0).toUpperCase() + stripped.slice(1) + ' shadow';
}
}
out.push({
name,
value,
purpose: null,
});
}
return out;
}
function parseShadowBullet(bullet) {
// - **Name** (`box-shadow: value`): purpose
// - **Name** (`value`): purpose
// Only accept if the paren content looks like a shadow value (contains px,
// rem, rgba, or box-shadow). This filters out `**Rule Name:**` bullets.
const m = bullet.match(/^\*\*(.+?)\*\*\s*\(`?([^`]+?)`?\):\s*(.*)$/);
if (!m) return null;
const rawValue = m[2].replace(/^box-shadow:\s*/i, '').trim();
const looksLikeShadow =
/box-shadow|rgba?\(|\bpx\b|\brem\b|^-?\d+\s/i.test(rawValue) &&
/\d/.test(rawValue);
if (!looksLikeShadow) return null;
const name = stripBold(m[1]).trim();
return {
name,
value: rawValue,
purpose: stripBold(m[3] || '').trim() || null,
};
}
function extractComponents(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const components = [];
for (const sub of subs.slice(1)) {
if (!sub.name) continue;
const bullets = collectBullets(sub.lines);
const paragraphs = collectParagraphs(sub.lines);
const variants = [];
const properties = {};
for (const b of bullets) {
// - **Key:** value
const m = b.match(/^\*\*(.+?):?\*\*:?\s*(.+)$/);
if (m) {
const key = stripBold(m[1]).trim();
const value = stripBold(m[2]).trim();
// Heuristic: "Primary", "Secondary", "Hover", "Focus" etc are variants;
// "Shape", "Background", "Padding" are properties.
if (/^(primary|secondary|tertiary|ghost|hover|focus|active|disabled|default|error|selected|unselected|state)$/i.test(key.split(/[\s/]/)[0])) {
variants.push({ name: key, description: value });
} else {
properties[key.toLowerCase()] = value;
}
}
}
components.push({
name: sub.name,
description: paragraphs.join(' ') || null,
properties,
variants,
});
}
return {
subtitle: section.subtitle,
components,
};
}
function extractDosDonts(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const dos = [];
const donts = [];
for (const sub of subs.slice(1)) {
if (!sub.name) continue;
const subName = normalizeApostrophes(sub.name);
const bullets = collectBullets(sub.lines).map((b) => stripBold(b).trim());
if (/^do'?t?:?$/i.test(subName) || /^do:?$/i.test(subName)) {
dos.push(...bullets);
} else if (/^don'?t:?$/i.test(subName)) {
donts.push(...bullets);
}
}
// Classify by bullet prefix as a backup (catches loose bullets outside H3 wrappers)
for (const b of collectBullets(section.lines)) {
const stripped = normalizeApostrophes(stripBold(b).trim());
if (/^don'?t\b/i.test(stripped)) {
if (!donts.some((d) => normalizeApostrophes(d) === stripped)) donts.push(stripped);
} else if (/^do\b/i.test(stripped)) {
if (!dos.some((d) => normalizeApostrophes(d) === stripped)) dos.push(stripped);
}
}
return { dos, donts };
}
// ---------- Coverage assessment ----------
function assessCoverage(model) {
const report = {};
report.overview = model.overview
? {
northStar: Boolean(model.overview.creativeNorthStar),
philosophy: model.overview.philosophy.length > 0,
keyCharacteristics: model.overview.keyCharacteristics.length,
}
: 'missing';
report.colors = model.colors
? {
groups: model.colors.groups.length,
totalColors: model.colors.groups.reduce((n, g) => n + g.colors.length, 0),
rules: model.colors.rules.length,
}
: 'missing';
report.typography = model.typography
? {
fonts: Object.keys(model.typography.fonts).length,
hierarchyEntries: model.typography.hierarchy.length,
character: Boolean(model.typography.character),
rules: model.typography.rules.length,
}
: 'missing';
report.elevation = model.elevation
? {
shadows: model.elevation.shadows.length,
rules: model.elevation.rules.length,
description: Boolean(model.elevation.description),
}
: 'missing';
report.components = model.components
? {
count: model.components.components.length,
variantTotal: model.components.components.reduce((n, c) => n + c.variants.length, 0),
}
: 'missing';
report.dosDonts = model.dosDonts
? {
dos: model.dosDonts.dos.length,
donts: model.dosDonts.donts.length,
}
: 'missing';
return report;
}
// ---------- Main ----------
export function parseDesignMd(md) {
const { frontmatter, body } = parseFrontmatter(md);
const { title, sections } = splitSections(body);
return {
schemaVersion: 2,
title,
frontmatter,
overview: extractOverview(sections['Overview']),
colors: extractColors(sections['Colors']),
typography: extractTypography(sections['Typography']),
elevation: extractElevation(sections['Elevation']),
components: extractComponents(sections['Components']),
dosDonts: extractDosDonts(sections["Do's and Don'ts"]),
};
}
export { assessCoverage };
@@ -0,0 +1,198 @@
/**
* Scan a project tree for Content-Security-Policy signals and classify the
* shape so the agent knows which patch template to propose.
*
* Used at first-time `live.mjs` setup. Mechanical (grep-based) — no network,
* no dev server, no JS evaluation. The classification drives a user-facing
* consent prompt; the agent does the actual patch writing.
*
* Shapes are named by patch mechanism, not framework origin:
* - "append-arrays": CSP defined as structured directive arrays. Patch
* appends a dev-only localhost entry. Covers:
* - Monorepo helpers with additional*Src options
* (e.g. createBaseNextConfig for Next)
* - SvelteKit kit.csp.directives
* - nuxt-security module's contentSecurityPolicy
* - "append-string": CSP built as a literal value string. Patch splices
* a dev-only token into script-src and connect-src.
* Covers:
* - Inline Next.js headers() with CSP string
* - Nuxt routeRules / nitro.routeRules CSP headers
* - "middleware": CSP set dynamically in middleware.{ts,js}.
* Detected but not auto-patched in v1.
* - "meta-tag": <meta http-equiv="Content-Security-Policy"> in
* layout files. Detected but not auto-patched in v1.
* - null: no CSP signals found; no patch needed.
*/
import fs from 'node:fs';
import path from 'node:path';
const SKIP_DIRS = new Set([
'node_modules',
'.git',
'.next',
'.turbo',
'.svelte-kit',
'.nuxt',
'.astro',
'dist',
'build',
'out',
'.vercel',
]);
const SCAN_EXTS = new Set(['.js', '.mjs', '.cjs', '.ts', '.mts', '.cts', '.tsx', '.jsx']);
const LAYOUT_EXTS = new Set(['.tsx', '.jsx', '.astro', '.vue', '.svelte', '.html']);
const MAX_DEPTH = 6;
const MAX_READ_BYTES = 64 * 1024;
// append-arrays signals: CSP expressed as structured directive arrays
const MONOREPO_HELPER_SIGNALS = [
/\bbuildCSPConfig\b/,
/\bbuildSecurityHeaders\b/,
/\badditionalScriptSrc\b/,
/\badditionalConnectSrc\b/,
/\bcreateBaseNextConfig\b/,
];
const SVELTEKIT_CSP_SIGNALS = [
/\bkit\s*:/,
/\bcsp\s*:/,
/\bdirectives\s*:/,
];
const NUXT_SECURITY_SIGNALS = [
/['"]nuxt-security['"]/,
/\bcontentSecurityPolicy\b/,
];
// append-string signals: CSP written as a literal value string
const INLINE_HEADER_SIGNALS = [
/["']Content-Security-Policy["']/i,
/\bscript-src\b/,
/\bconnect-src\b/,
];
const NUXT_ROUTE_RULES_SIGNALS = [
/\brouteRules\b/,
/Content-Security-Policy/i,
/\bscript-src\b/,
];
const MIDDLEWARE_HINT = /headers\.set\(\s*["']Content-Security-Policy["']/i;
const META_TAG_HINT = /http-equiv\s*=\s*["']Content-Security-Policy["']/i;
/**
* @param {string} cwd Project root.
* @returns {{ shape: string|null, signals: string[] }}
*/
export function detectCsp(cwd = process.cwd()) {
const hits = { appendArrays: [], appendString: [], middleware: [], metaTag: [] };
walk(cwd, cwd, 0, (absPath, relPath, body) => {
const ext = path.extname(absPath);
const base = path.basename(absPath).toLowerCase();
const isConfig = (name) =>
new RegExp('(^|/)' + name + '\\.config\\.').test(relPath);
// === append-arrays candidates ===
// Monorepo CSP helper: packages/*/src/.../(config|security)/*
if (SCAN_EXTS.has(ext) &&
/packages\/[^/]+\/src\/.*(config|next-config|security)/.test(relPath) &&
MONOREPO_HELPER_SIGNALS.some((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// SvelteKit kit.csp.directives
if (SCAN_EXTS.has(ext) && isConfig('svelte') &&
SVELTEKIT_CSP_SIGNALS.every((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// Nuxt nuxt-security module
if (SCAN_EXTS.has(ext) && isConfig('nuxt') &&
NUXT_SECURITY_SIGNALS.every((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// === append-string candidates ===
// Inline headers in Next/Nuxt/SvelteKit/Astro/Vite config
if (SCAN_EXTS.has(ext) &&
/(^|\/)(next|nuxt|vite|astro|svelte)\.config\./.test(relPath) &&
INLINE_HEADER_SIGNALS.every((re) => re.test(body))) {
// Nuxt routeRules is a sub-shape of append-string; we already covered
// nuxt-security above via return, so any remaining Nuxt CSP match here
// is a route-rules / inline-headers case. Either way, same patch
// mechanism.
hits.appendString.push(relPath);
return;
}
// === detect-only shapes ===
if ((base === 'middleware.ts' || base === 'middleware.js' || base === 'middleware.mjs') &&
MIDDLEWARE_HINT.test(body)) {
hits.middleware.push(relPath);
}
if (LAYOUT_EXTS.has(ext) && META_TAG_HINT.test(body)) {
hits.metaTag.push(relPath);
}
});
// Priority: append-arrays > append-string > middleware > meta-tag.
// Structured patches are safer than string splices; runtime and HTML
// injection patches are less reliable and v1 doesn't auto-apply them.
if (hits.appendArrays.length > 0) {
return { shape: 'append-arrays', signals: hits.appendArrays };
}
if (hits.appendString.length > 0) {
return { shape: 'append-string', signals: hits.appendString };
}
if (hits.middleware.length > 0) {
return { shape: 'middleware', signals: hits.middleware };
}
if (hits.metaTag.length > 0) {
return { shape: 'meta-tag', signals: hits.metaTag };
}
return { shape: null, signals: [] };
}
function walk(root, dir, depth, visit) {
if (depth > MAX_DEPTH) return;
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return; }
for (const entry of entries) {
const abs = path.join(dir, entry.name);
if (entry.isDirectory()) {
if (SKIP_DIRS.has(entry.name)) continue;
walk(root, abs, depth + 1, visit);
continue;
}
if (!entry.isFile()) continue;
const ext = path.extname(entry.name);
if (!SCAN_EXTS.has(ext) && !LAYOUT_EXTS.has(ext)) continue;
let body;
try {
const fd = fs.openSync(abs, 'r');
try {
const buf = Buffer.alloc(MAX_READ_BYTES);
const n = fs.readSync(fd, buf, 0, MAX_READ_BYTES, 0);
body = buf.slice(0, n).toString('utf-8');
} finally { fs.closeSync(fd); }
} catch { continue; }
visit(abs, path.relative(root, abs), body);
}
}
// CLI mode
const _running = process.argv[1];
if (_running?.endsWith('detect-csp.mjs') || _running?.endsWith('detect-csp.mjs/')) {
const result = detectCsp(process.cwd());
console.log(JSON.stringify(result, null, 2));
}
@@ -0,0 +1,69 @@
/**
* Decide whether a given file is "generated" (regenerated by a build step,
* unsafe to write variants into) or "source" (safe to edit, changes persist).
*
* Why this matters: when the user picks an element on a page whose underlying
* file is regenerated by a build step (e.g. `scripts/build-sub-pages.js`
* rewriting `public/docs/*.html`), writing variants or accepted changes into
* that file is silent data loss — the next build wipes them.
*
* Signals, in order of reliability:
* 1. Git check-ignore: gitignored files are assumed generated.
* 2. File-header markers ("GENERATED", "DO NOT EDIT", "AUTO-GENERATED")
* within the first ~300 characters — catches non-git projects.
*/
import { execSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
const HEADER_SCAN_BYTES = 300;
const HEADER_MARKERS = [
/@generated\b/i,
/\bGENERATED\s+FILE\b/,
/\bAUTO-?GENERATED\b/i,
/\bDO\s+NOT\s+EDIT\b/i,
];
/**
* @param {string} filePath - absolute or cwd-relative path
* @param {object} [options]
* @param {string} [options.cwd] - project root (defaults to process.cwd())
*/
export function isGeneratedFile(filePath, options = {}) {
const cwd = options.cwd || process.cwd();
const absPath = path.isAbsolute(filePath) ? filePath : path.resolve(cwd, filePath);
if (isGitIgnored(absPath, cwd)) return true;
if (hasGeneratedHeader(absPath)) return true;
return false;
}
function isGitIgnored(absPath, cwd) {
try {
execSync(`git check-ignore --quiet ${JSON.stringify(absPath)}`, {
cwd,
stdio: 'ignore',
});
return true; // exit 0 = ignored
} catch (err) {
// Exit code 1 = not ignored. Exit code 128 = not a git repo or other error.
// In both cases, treat as "not known to be ignored."
return false;
}
}
function hasGeneratedHeader(absPath) {
let fd;
try {
fd = fs.openSync(absPath, 'r');
const buf = Buffer.alloc(HEADER_SCAN_BYTES);
const bytesRead = fs.readSync(fd, buf, 0, HEADER_SCAN_BYTES, 0);
const head = buf.slice(0, bytesRead).toString('utf-8');
return HEADER_MARKERS.some((re) => re.test(head));
} catch {
return false;
} finally {
if (fd !== undefined) { try { fs.closeSync(fd); } catch {} }
}
}
@@ -0,0 +1,452 @@
/**
* CLI helper: deterministic accept/discard of variant sessions.
*
* Usage:
* node live-accept.mjs --id SESSION_ID --discard
* node live-accept.mjs --id SESSION_ID --variant N
*
* For discard: removes the entire variant wrapper and restores the original.
* For accept: replaces the wrapper with the chosen variant's content. If the
* session had a colocated <style> block, it's preserved with carbonize markers
* for a background agent to integrate into the project's CSS.
*
* Output: JSON to stdout.
*/
import fs from 'node:fs';
import path from 'node:path';
import { isGeneratedFile } from './is-generated.mjs';
const EXTENSIONS = ['.html', '.jsx', '.tsx', '.vue', '.svelte', '.astro'];
// ---------------------------------------------------------------------------
// CLI
// ---------------------------------------------------------------------------
export async function acceptCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: node live-accept.mjs [options]
Deterministic accept/discard for live variant sessions.
Modes:
--discard Remove variants, restore original
--variant N Accept variant N, discard the rest
Required:
--id SESSION_ID Session ID of the variant wrapper
Output (JSON):
{ handled, file, carbonize }`);
process.exit(0);
}
const id = argVal(args, '--id');
const variantNum = argVal(args, '--variant');
const paramValuesRaw = argVal(args, '--param-values');
const isDiscard = args.includes('--discard');
if (!id) { console.error('Missing --id'); process.exit(1); }
if (!isDiscard && !variantNum) { console.error('Need --discard or --variant N'); process.exit(1); }
let paramValues = null;
if (paramValuesRaw) {
try { paramValues = JSON.parse(paramValuesRaw); }
catch { paramValues = null; } // malformed blob: skip the comment rather than failing the accept
}
// Find the file containing this session's markers
const found = findSessionFile(id, process.cwd());
if (!found) {
console.log(JSON.stringify({ handled: false, error: 'Session markers not found for id: ' + id }));
process.exit(0);
}
const { file: targetFile, content, lines } = found;
const relFile = path.relative(process.cwd(), targetFile);
// Bail if the session lives in a generated file. The agent manually wrote
// the wrapper there for preview, and is responsible for writing the
// accepted variant to true source (or cleaning up on discard). See
// "Handle fallback" in live.md.
if (isGeneratedFile(targetFile, { cwd: process.cwd() })) {
console.log(JSON.stringify({
handled: false,
mode: 'fallback',
file: relFile,
hint: 'Session is in a generated file. Persist the accepted variant in source; do not rely on this script.',
}));
process.exit(0);
}
if (isDiscard) {
const result = handleDiscard(id, lines, targetFile);
console.log(JSON.stringify({ handled: true, file: relFile, carbonize: false, ...result }));
} else {
const result = handleAccept(id, variantNum, lines, targetFile, paramValues);
// Single-line attention-grabber when cleanup is required. The full
// five-step checklist lives in reference/live.md (loaded once per
// session); repeating it per-event would waste tokens.
if (result.carbonize) {
result.todo = 'REQUIRED before next poll: carbonize cleanup in ' + relFile + '. See reference/live.md "Required after accept".';
}
console.log(JSON.stringify({ handled: true, file: relFile, ...result }));
}
}
// ---------------------------------------------------------------------------
// Discard
// ---------------------------------------------------------------------------
function handleDiscard(id, lines, targetFile) {
const block = findMarkerBlock(id, lines);
if (!block) return { handled: false, error: 'Markers not found' };
const original = extractOriginal(lines, block);
const indent = lines[block.start].match(/^(\s*)/)[1];
// De-indent the original content back to the marker's indentation level
const restored = deindentContent(original, indent);
const newLines = [
...lines.slice(0, block.start),
...restored,
...lines.slice(block.end + 1),
];
fs.writeFileSync(targetFile, newLines.join('\n'), 'utf-8');
return {};
}
// ---------------------------------------------------------------------------
// Accept
// ---------------------------------------------------------------------------
function handleAccept(id, variantNum, lines, targetFile, paramValues) {
const block = findMarkerBlock(id, lines);
if (!block) return { handled: false, error: 'Markers not found' };
const indent = lines[block.start].match(/^(\s*)/)[1];
const commentSyntax = detectCommentSyntax(targetFile);
// Extract the chosen variant's inner content
const variantContent = extractVariant(lines, block, variantNum);
if (!variantContent) return { handled: false, error: 'Variant ' + variantNum + ' not found' };
// Extract CSS block if present
const cssContent = extractCss(lines, block, id);
// Check if carbonizing is needed:
// - CSS block exists, OR
// - variant HTML contains helper classes/attributes that need cleanup
const variantText = variantContent.join('\n');
const hasHelperAttrs = variantText.includes('data-impeccable-variant');
const needsCarbonize = !!(cssContent || hasHelperAttrs);
// Build the replacement
const restored = deindentContent(variantContent, indent);
const replacement = [];
if (cssContent) {
replacement.push(indent + commentSyntax.open + ' impeccable-carbonize-start ' + id + ' ' + commentSyntax.close);
replacement.push(indent + '<style data-impeccable-css="' + id + '">');
// Re-indent CSS content to match
for (const cssLine of cssContent) {
replacement.push(indent + cssLine.trimStart());
}
replacement.push(indent + '</style>');
if (paramValues && Object.keys(paramValues).length > 0) {
// Preserve the user's knob positions for the carbonize-cleanup agent
// to bake into the final CSS when it collapses scoped rules.
replacement.push(indent + commentSyntax.open + ' impeccable-param-values ' + id + ': ' + JSON.stringify(paramValues) + ' ' + commentSyntax.close);
}
replacement.push(indent + commentSyntax.open + ' impeccable-carbonize-end ' + id + ' ' + commentSyntax.close);
}
// Keep the `@scope ([data-impeccable-variant="N"])` selectors in the
// carbonize CSS block working visually by re-wrapping the accepted content
// in a data-impeccable-variant="N" div with `display: contents` (so layout
// isn't affected). The carbonize agent strips this attribute + wrapper when
// it moves the CSS to a proper stylesheet.
if (cssContent) {
replacement.push(indent + '<div data-impeccable-variant="' + variantNum + '" style="display: contents">');
replacement.push(...restored);
replacement.push(indent + '</div>');
} else {
replacement.push(...restored);
}
const newLines = [
...lines.slice(0, block.start),
...replacement,
...lines.slice(block.end + 1),
];
fs.writeFileSync(targetFile, newLines.join('\n'), 'utf-8');
return { carbonize: needsCarbonize };
}
// ---------------------------------------------------------------------------
// Parsing helpers
// ---------------------------------------------------------------------------
/**
* Find the start/end marker lines for a session.
* Returns { start, end } (0-indexed line numbers) or null.
*/
function findMarkerBlock(id, lines) {
let start = -1;
let end = -1;
const startPattern = 'impeccable-variants-start ' + id;
const endPattern = 'impeccable-variants-end ' + id;
for (let i = 0; i < lines.length; i++) {
if (start === -1 && lines[i].includes(startPattern)) start = i;
if (lines[i].includes(endPattern)) { end = i; break; }
}
return (start !== -1 && end !== -1) ? { start, end } : null;
}
/**
* Join wrapper lines into a single string with `<style>` elements removed so
* marker matching and div-depth tracking aren't confused by:
* - CSS `@scope ([data-impeccable-variant="N"])` strings that look like the
* HTML marker we're searching for
* - JSX self-closing `<style ... />` (no separate `</style>` to close on)
* - Same-line `<style>…</style>` blocks
* - Multi-line `<style>\n…\n</style>` blocks
*/
function stripStyleAndJoin(lines, block) {
const out = [];
let inStyle = false;
for (let i = block.start; i <= block.end; i++) {
let line = lines[i];
if (!inStyle) {
// Strip any complete <style> elements on this line (self-closed or
// same-line-closed), including their body content.
line = line
.replace(/<style\b[^>]*>[\s\S]*?<\/style\s*>/g, '')
.replace(/<style\b[^>]*\/\s*>/g, '');
// If a <style> opener remains (multi-line body starts here), strip from
// the opener to end-of-line and flip into skip mode.
const openerIdx = line.search(/<style\b/);
if (openerIdx !== -1) {
line = line.slice(0, openerIdx);
inStyle = true;
}
out.push(line);
} else {
// In multi-line style body; drop everything until we see </style>.
const closeIdx = line.search(/<\/style\s*>/);
if (closeIdx !== -1) {
inStyle = false;
out.push(line.slice(closeIdx).replace(/<\/style\s*>/, ''));
}
// else: skip line entirely
}
}
return out.join('\n');
}
/**
* Find the inner content of `<TAG ...attrMatch...>…</TAG>` inside `text`,
* handling nested same-tag elements via depth counting. `attrMatch` is a
* regex source fragment that must appear inside the opener tag.
* Returns the inner string (may be empty), or null if not found.
*/
function extractInnerByAttr(text, attrMatch) {
const openerRe = new RegExp('<([A-Za-z][A-Za-z0-9]*)\\b[^>]*' + attrMatch + '[^>]*>');
const openMatch = text.match(openerRe);
if (!openMatch) return null;
const tagName = openMatch[1];
const innerStart = openMatch.index + openMatch[0].length;
// Match any opener or closer of this tag name after innerStart.
// (Does not match self-closing <TAG … />, which doesn't contribute to depth.)
const tagRe = new RegExp('<(?:/)?' + tagName + '\\b[^>]*>', 'g');
tagRe.lastIndex = innerStart;
let depth = 1;
let m;
while ((m = tagRe.exec(text))) {
const isClose = m[0].startsWith('</');
const isSelfClose = !isClose && /\/\s*>$/.test(m[0]);
if (isClose) {
depth--;
if (depth === 0) return text.slice(innerStart, m.index);
} else if (!isSelfClose) {
depth++;
}
}
return null;
}
/**
* Extract the original element content from within the variant wrapper.
* Returns an array of lines.
*/
function extractOriginal(lines, block) {
const text = stripStyleAndJoin(lines, block);
const inner = extractInnerByAttr(text, 'data-impeccable-variant="original"');
if (inner === null) return [];
return inner.split('\n');
}
/**
* Extract a specific variant's inner content (stripping the wrapper div).
* Returns an array of lines, or null if not found.
*/
function extractVariant(lines, block, variantNum) {
const text = stripStyleAndJoin(lines, block);
const inner = extractInnerByAttr(text, 'data-impeccable-variant="' + variantNum + '"');
if (inner === null) return null;
const result = inner.split('\n');
// Collapse a lone empty leading/trailing line (common after string splice).
while (result.length > 1 && result[0].trim() === '') result.shift();
while (result.length > 1 && result[result.length - 1].trim() === '') result.pop();
return result.length > 0 ? result : null;
}
/**
* Extract the colocated <style> block content (between the style tags).
* Returns an array of CSS lines, or null if no style block found.
*
* Handles three shapes of `<style data-impeccable-css="ID" ...>`:
* 1. Self-closing: `<style ... />` — no body; return null (nothing to carbonize).
* 2. Same-line open+close: `<style>...</style>` — return the inner content.
* 3. Multi-line: `<style>` on one line, `</style>` on a later line — return
* the lines between them.
*/
function extractCss(lines, block, id) {
const styleAttr = 'data-impeccable-css="' + id + '"';
let inStyle = false;
const content = [];
for (let i = block.start; i <= block.end; i++) {
const line = lines[i];
if (!inStyle && line.includes(styleAttr)) {
// Self-closing: nothing to carbonize.
if (/<style\b[^>]*\/\s*>/.test(line)) return null;
// Same-line open + close: extract inner text.
const sameLine = line.match(/<style\b[^>]*>([\s\S]*?)<\/style\s*>/);
if (sameLine) {
const inner = sameLine[1];
return inner.length > 0 ? inner.split('\n') : null;
}
inStyle = true;
continue; // skip the <style> opening tag
}
if (inStyle) {
if (line.trimStart().startsWith('</style>')) break;
content.push(line);
}
}
return content.length > 0 ? content : null;
}
/**
* De-indent content that was indented by live-wrap.mjs.
* The wrap script adds `indent + ' '` (4 extra spaces) to each line.
* We restore to just `indent` level.
*/
function deindentContent(contentLines, baseIndent) {
// Find the minimum indentation in the content to determine how much was added
let minIndent = Infinity;
for (const line of contentLines) {
if (line.trim() === '') continue;
const leadingSpaces = line.match(/^(\s*)/)[1].length;
minIndent = Math.min(minIndent, leadingSpaces);
}
if (minIndent === Infinity) minIndent = 0;
// Strip the extra indentation and re-add base indent
return contentLines.map(line => {
if (line.trim() === '') return '';
return baseIndent + line.slice(minIndent);
});
}
function detectCommentSyntax(filePath) {
const ext = path.extname(filePath).toLowerCase();
if (ext === '.jsx' || ext === '.tsx') {
return { open: '{/*', close: '*/}' };
}
return { open: '<!--', close: '-->' };
}
// ---------------------------------------------------------------------------
// File search (find the file containing session markers)
// ---------------------------------------------------------------------------
function findSessionFile(id, cwd) {
const marker = 'impeccable-variants-start ' + id;
const searchDirs = ['src', 'app', 'pages', 'components', 'public', 'views', 'templates', '.'];
const seen = new Set();
for (const dir of searchDirs) {
const absDir = path.join(cwd, dir);
if (!fs.existsSync(absDir)) continue;
const result = searchDir(absDir, marker, seen, 0);
if (result) {
const content = fs.readFileSync(result, 'utf-8');
return { file: result, content, lines: content.split('\n') };
}
}
return null;
}
function searchDir(dir, query, seen, depth) {
if (depth > 5) return null;
let realDir;
try { realDir = fs.realpathSync(dir); } catch { return null; }
if (seen.has(realDir)) return null;
seen.add(realDir);
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return null; }
for (const entry of entries) {
if (!entry.isFile()) continue;
if (!EXTENSIONS.includes(path.extname(entry.name).toLowerCase())) continue;
const filePath = path.join(dir, entry.name);
try {
const content = fs.readFileSync(filePath, 'utf-8');
if (content.includes(query)) return filePath;
} catch { /* skip */ }
}
for (const entry of entries) {
if (!entry.isDirectory()) continue;
if (['node_modules', '.git', 'dist', 'build'].includes(entry.name)) continue;
const result = searchDir(path.join(dir, entry.name), query, seen, depth + 1);
if (result) return result;
}
return null;
}
// ---------------------------------------------------------------------------
// Utilities
// ---------------------------------------------------------------------------
function argVal(args, flag) {
const idx = args.indexOf(flag);
return idx !== -1 && idx + 1 < args.length ? args[idx + 1] : null;
}
// Auto-execute when run directly
const _running = process.argv[1];
if (_running?.endsWith('live-accept.mjs') || _running?.endsWith('live-accept.mjs/')) {
acceptCli();
}
export { findMarkerBlock, extractOriginal, extractVariant, extractCss, deindentContent, detectCommentSyntax };
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,308 @@
/**
* CLI helper: insert/remove the live variant mode script tag in the project's
* main HTML entry point.
*
* On first live run, the agent generates `config.json` in this script's
* directory with the project's insertion target (framework-specific). On
* every subsequent run, this script handles insert/remove deterministically
* with zero LLM involvement.
*
* Usage:
* node live-inject.mjs --port PORT # Insert the live script tag
* node live-inject.mjs --remove # Remove the live script tag
* node live-inject.mjs --check # Check whether config.json exists
*/
import fs from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const CONFIG_PATH = process.env.IMPECCABLE_LIVE_CONFIG || path.join(__dirname, 'config.json');
const MARKER_OPEN_TEXT = 'impeccable-live-start';
const MARKER_CLOSE_TEXT = 'impeccable-live-end';
/**
* Hard-excluded directory patterns. These are NEVER user-facing pages and
* matching them would silently inject tracking scripts into third-party
* code. The user cannot turn these off via config — they are the floor.
*/
const HARD_EXCLUDES = [
'**/node_modules/**',
'**/.git/**',
];
export async function injectCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: node live-inject.mjs [options]
Insert or remove the live mode script tag in the project's HTML entry point.
Reads configuration from config.json (in this same directory).
Modes:
--port PORT Insert script tag pointing at http://localhost:PORT/live.js
--remove Remove the script tag (if present)
--check Print whether config.json exists and its content
Output (JSON):
{ ok, file, inserted|removed, config? }`);
process.exit(0);
}
if (args.includes('--check')) {
if (!fs.existsSync(CONFIG_PATH)) {
console.log(JSON.stringify({ ok: false, error: 'config_missing', path: CONFIG_PATH }));
process.exit(0);
}
let cfg;
try {
cfg = JSON.parse(fs.readFileSync(CONFIG_PATH, 'utf-8'));
} catch (err) {
console.log(JSON.stringify({ ok: false, error: 'config_invalid', message: err.message, path: CONFIG_PATH }));
return;
}
try {
validateConfig(cfg);
} catch (err) {
console.log(JSON.stringify({ ok: false, error: 'config_invalid', message: err.message, path: CONFIG_PATH }));
return;
}
console.log(JSON.stringify({ ok: true, config: cfg, path: CONFIG_PATH }));
return;
}
// Load config
if (!fs.existsSync(CONFIG_PATH)) {
console.error(JSON.stringify({ ok: false, error: 'config_missing', path: CONFIG_PATH }));
process.exit(1);
}
const config = JSON.parse(fs.readFileSync(CONFIG_PATH, 'utf-8'));
validateConfig(config);
const resolvedFiles = resolveFiles(process.cwd(), config);
if (args.includes('--remove')) {
const results = resolvedFiles.map((relFile) => {
const absFile = path.resolve(process.cwd(), relFile);
if (!fs.existsSync(absFile)) return { file: relFile, error: 'file_not_found' };
const content = fs.readFileSync(absFile, 'utf-8');
const updated = removeTag(content, config.commentSyntax);
if (updated === content) return { file: relFile, removed: false, note: 'no tag present' };
fs.writeFileSync(absFile, updated, 'utf-8');
return { file: relFile, removed: true };
});
console.log(JSON.stringify({ ok: true, results }));
return;
}
// Insert mode — need --port
const portIdx = args.indexOf('--port');
const port = portIdx !== -1 ? parseInt(args[portIdx + 1], 10) : NaN;
if (!Number.isFinite(port)) {
console.error(JSON.stringify({ ok: false, error: 'missing_port' }));
process.exit(1);
}
const results = resolvedFiles.map((relFile) => {
const absFile = path.resolve(process.cwd(), relFile);
if (!fs.existsSync(absFile)) return { file: relFile, error: 'file_not_found' };
const content = fs.readFileSync(absFile, 'utf-8');
const withoutOld = removeTag(content, config.commentSyntax);
const updated = insertTag(withoutOld, config, port);
if (updated === withoutOld) return { file: relFile, error: 'insertion_point_not_found', anchor: config.insertBefore || config.insertAfter };
fs.writeFileSync(absFile, updated, 'utf-8');
return { file: relFile, inserted: true };
});
const anyInserted = results.some((r) => r.inserted);
console.log(JSON.stringify({ ok: anyInserted, port, results }));
if (!anyInserted) process.exit(1);
}
/**
* Expand config.files (which may contain glob patterns) into a literal list
* of existing file paths relative to rootDir. Literal entries pass through;
* glob patterns are expanded via fs.globSync. HARD_EXCLUDES and config.exclude
* are applied as filters. Duplicates are removed. Order is preserved by
* first appearance.
*/
export function resolveFiles(rootDir, config) {
const patterns = config.files;
const userExcludes = Array.isArray(config.exclude) ? config.exclude : [];
const allExcludes = [...HARD_EXCLUDES, ...userExcludes];
const excludeRegexes = allExcludes.map(globToRegex);
const isExcluded = (relPath) => excludeRegexes.some((re) => re.test(relPath));
const isGlob = (s) => /[*?[]/.test(s);
const seen = new Set();
const out = [];
for (const pat of patterns) {
if (!isGlob(pat)) {
// Literal path — include even if it doesn't exist yet; the caller
// reports file_not_found per-entry. Exclude list doesn't apply to
// explicit literal entries (user named it on purpose).
if (!seen.has(pat)) {
seen.add(pat);
out.push(pat);
}
continue;
}
let matches;
try {
matches = fs.globSync(pat, { cwd: rootDir, withFileTypes: true });
} catch {
continue;
}
for (const ent of matches) {
if (!ent.isFile || !ent.isFile()) continue;
const abs = path.join(ent.parentPath || ent.path || rootDir, ent.name);
const rel = path.relative(rootDir, abs).split(path.sep).join('/');
if (isExcluded(rel)) continue;
if (seen.has(rel)) continue;
seen.add(rel);
out.push(rel);
}
}
return out;
}
/**
* Convert a glob pattern to a RegExp. Supports:
* ** → any number of path segments (including zero)
* * → any chars except `/`
* ? → any single char except `/`
* Paths are normalized to forward slashes before matching.
*/
function globToRegex(pattern) {
let re = '';
let i = 0;
while (i < pattern.length) {
const c = pattern[i];
if (c === '*') {
if (pattern[i + 1] === '*') {
// ** — any number of segments, including zero. Handle the common
// **/ and /** forms so `a/**/b` matches `a/b` as well as `a/x/y/b`.
if (pattern[i + 2] === '/') {
re += '(?:.*/)?';
i += 3;
} else {
re += '.*';
i += 2;
}
} else {
re += '[^/]*';
i += 1;
}
} else if (c === '?') {
re += '[^/]';
i += 1;
} else if (/[.+^${}()|[\]\\]/.test(c)) {
re += '\\' + c;
i += 1;
} else {
re += c;
i += 1;
}
}
return new RegExp('^' + re + '$');
}
// ---------------------------------------------------------------------------
// Core operations
// ---------------------------------------------------------------------------
function validateConfig(cfg) {
if (!cfg || typeof cfg !== 'object') throw new Error('config.json must be an object');
if (!Array.isArray(cfg.files) || cfg.files.length === 0) {
throw new Error('config.files (non-empty string array) required');
}
if (!cfg.files.every((f) => typeof f === 'string' && f.length > 0)) {
throw new Error('config.files must contain only non-empty strings');
}
if (cfg.exclude !== undefined) {
if (!Array.isArray(cfg.exclude)) {
throw new Error('config.exclude, if present, must be a string array');
}
if (!cfg.exclude.every((f) => typeof f === 'string' && f.length > 0)) {
throw new Error('config.exclude must contain only non-empty strings');
}
}
if (typeof cfg.insertBefore !== 'string' && typeof cfg.insertAfter !== 'string') {
throw new Error('config.insertBefore or config.insertAfter (string) required');
}
if (cfg.commentSyntax !== 'html' && cfg.commentSyntax !== 'jsx') {
throw new Error("config.commentSyntax must be 'html' or 'jsx'");
}
if (cfg.cspChecked !== undefined && typeof cfg.cspChecked !== 'boolean') {
throw new Error("config.cspChecked, if present, must be a boolean");
}
}
function commentOpen(syntax) { return syntax === 'jsx' ? '{/*' : '<!--'; }
function commentClose(syntax) { return syntax === 'jsx' ? '*/}' : '-->'; }
function buildTagBlock(syntax, port) {
const open = commentOpen(syntax);
const close = commentClose(syntax);
return (
open + ' ' + MARKER_OPEN_TEXT + ' ' + close + '\n' +
'<script src="http://localhost:' + port + '/live.js"></script>\n' +
open + ' ' + MARKER_CLOSE_TEXT + ' ' + close + '\n'
);
}
function insertTag(content, config, port) {
const block = buildTagBlock(config.commentSyntax, port);
// insertBefore: match the LAST occurrence. Anchors like `</body>` naturally
// belong at the end, and the same literal can appear earlier in code blocks
// within rendered documentation pages.
if (config.insertBefore) {
const idx = content.lastIndexOf(config.insertBefore);
if (idx === -1) return content;
return content.slice(0, idx) + block + content.slice(idx);
}
// insertAfter: match the FIRST occurrence — typical anchors like `<head>` or
// `<body>` open near the top of the document.
const idx = content.indexOf(config.insertAfter);
if (idx === -1) return content;
const after = idx + config.insertAfter.length;
// Preserve a single trailing newline if the anchor didn't end with one
const prefix = content[after] === '\n' ? content.slice(0, after + 1) : content.slice(0, after) + '\n';
return prefix + block + content.slice(prefix.length);
}
/**
* Remove the live script block. Matches either HTML or JSX comment markers
* regardless of config (so stale tags from a wrong config can still be cleaned).
*
* Indent-preserving: captures any whitespace immediately preceding the opener
* marker and re-emits it in place of the removed block. `insertTag` inserted
* the block *after* the original line's indent and *before* the anchor (e.g.
* `</body>`), which moved the indent onto the opener line and left the anchor
* unindented. Replacing the whole block (plus its trailing newline) with just
* the captured indent hands the indent back to the anchor that follows.
*/
function removeTag(content, _syntax) {
const patterns = [
/([ \t]*)<!--\s*impeccable-live-start\s*-->[\s\S]*?<!--\s*impeccable-live-end\s*-->[ \t]*\n/,
/([ \t]*)\{\/\*\s*impeccable-live-start\s*\*\/\}[\s\S]*?\{\/\*\s*impeccable-live-end\s*\*\/\}[ \t]*\n/,
];
for (const pat of patterns) {
const next = content.replace(pat, '$1');
if (next !== content) return next;
}
return content;
}
// ---------------------------------------------------------------------------
// Auto-execute
// ---------------------------------------------------------------------------
const _running = process.argv[1];
if (_running?.endsWith('live-inject.mjs') || _running?.endsWith('live-inject.mjs/')) {
injectCli();
}
export { insertTag, removeTag, validateConfig, buildTagBlock };
@@ -0,0 +1,187 @@
/**
* CLI client for the live variant mode poll/reply protocol.
*
* Usage:
* npx impeccable poll # Block until browser event, print JSON
* npx impeccable poll --timeout=600000 # Custom timeout (ms); default is long-poll friendly
* npx impeccable poll --reply <id> done # Reply "done" to event <id>
* npx impeccable poll --reply <id> error "msg" # Reply with error
*/
import { execSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
import os from 'node:os';
import { fileURLToPath } from 'node:url';
// Node's built-in fetch (undici under the hood) enforces a 300s headers
// timeout that can't be lowered per-request. We cap each request below
// that ceiling and loop in `pollOnce` to synthesize a long poll without
// depending on the standalone undici package.
const PER_REQUEST_TIMEOUT_MS = 270_000;
const LIVE_PID_FILE = path.join(process.cwd(), '.impeccable-live.json');
function readServerInfo() {
try {
return JSON.parse(fs.readFileSync(LIVE_PID_FILE, 'utf-8'));
} catch {
console.error('No running live server found. Start one with: npx impeccable live');
process.exit(1);
}
}
export async function pollCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: impeccable poll [options]
Wait for a browser event from the live variant server, or reply to one.
Modes:
poll Block until a browser event arrives, print JSON
poll --reply <id> done Reply "done" to event <id>
poll --reply <id> error "msg" Reply with an error message
Options:
--timeout=MS Long-poll timeout in ms (default: 600000). Use the default unless the user asked to pause live; never use a short timeout to end the chat turn
--help Show this help message`);
process.exit(0);
}
const info = readServerInfo();
const base = `http://localhost:${info.port}`;
// Reply mode: npx impeccable poll --reply <id> <status> [--file path] [message]
const replyIdx = args.indexOf('--reply');
if (replyIdx !== -1) {
const id = args[replyIdx + 1];
const status = args[replyIdx + 2] || 'done';
const fileIdx = args.indexOf('--file');
const filePath = fileIdx !== -1 && fileIdx + 1 < args.length ? args[fileIdx + 1] : undefined;
// Message is any remaining positional arg that isn't a flag
const message = args.find((a, i) => i > replyIdx + 2 && !a.startsWith('--') && i !== fileIdx + 1) || undefined;
if (!id) {
console.error('Usage: npx impeccable poll --reply <id> <status> [--file path] [message]');
process.exit(1);
}
try {
const res = await fetch(`${base}/poll`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
token: info.token,
id,
type: status,
message,
file: filePath,
}),
});
if (!res.ok) {
const body = await res.json().catch(() => ({}));
console.error(`Reply failed (${res.status}):`, body.error || res.statusText);
process.exit(1);
}
// Success — silent exit (agent doesn't need output for replies)
} catch (err) {
if (err.cause?.code === 'ECONNREFUSED') {
console.error('Live server not running. Start one with: npx impeccable live');
} else {
console.error('Reply failed:', err.message);
}
process.exit(1);
}
return;
}
// Poll mode: block until browser event. Default 10 min. Node's built-in
// fetch enforces a 300s headers timeout, so we loop in slices under that
// ceiling and keep re-polling until we get a real event or the user's
// total timeout runs out.
const timeoutArg = args.find(a => a.startsWith('--timeout='));
const totalTimeout = timeoutArg ? parseInt(timeoutArg.split('=')[1], 10) : 600000;
const deadline = Date.now() + totalTimeout;
let event;
try {
while (true) {
const remaining = deadline - Date.now();
if (remaining <= 0) {
event = { type: 'timeout' };
break;
}
const slice = Math.min(remaining, PER_REQUEST_TIMEOUT_MS);
const res = await fetch(`${base}/poll?token=${info.token}&timeout=${slice}`);
if (res.status === 401) {
console.error('Authentication failed. The server token may have changed.');
console.error('Try restarting: npx impeccable live stop && npx impeccable live');
process.exit(1);
}
if (!res.ok) {
console.error(`Poll failed: ${res.status} ${res.statusText}`);
process.exit(1);
}
const next = await res.json();
// Server-side timeout means no browser event arrived in this slice.
// Loop and re-poll until we get a real event or we hit the user's
// total deadline.
if (next?.type === 'timeout' && Date.now() < deadline) continue;
event = next;
break;
}
// Auto-handle accept/discard via deterministic script
if (event.type === 'accept' || event.type === 'discard') {
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const acceptScript = path.join(__dirname, 'live-accept.mjs');
const scriptArgs = event.type === 'discard'
? ['--id', event.id, '--discard']
: ['--id', event.id, '--variant', event.variantId];
if (event.type === 'accept' && event.paramValues && Object.keys(event.paramValues).length > 0) {
// Pass through a JSON blob; the shell-safe wrap uses single quotes because
// values are finite {id, number|string|boolean} pairs from a validated payload.
scriptArgs.push('--param-values', `'${JSON.stringify(event.paramValues).replace(/'/g, "'\\''")}'`);
}
try {
const out = execSync(
`node "${acceptScript}" ${scriptArgs.join(' ')}`,
{ encoding: 'utf-8', cwd: process.cwd(), timeout: 30_000 }
);
event._acceptResult = JSON.parse(out.trim());
} catch (err) {
event._acceptResult = { handled: false, error: err.message };
}
}
// Second signal path: stderr banner in case the agent parses stdout
// JSON but skips nested fields. One line is enough — the full checklist
// is in reference/live.md.
if (event._acceptResult?.carbonize === true) {
process.stderr.write('\n⚠ Carbonize cleanup REQUIRED before next poll. See reference/live.md "Required after accept".\n\n');
}
// Print the event as JSON — the agent reads this from stdout
console.log(JSON.stringify(event));
} catch (err) {
if (err.cause?.code === 'ECONNREFUSED') {
console.error('Live server not running. Start one with: npx impeccable live');
} else {
console.error('Poll failed:', err.message);
}
process.exit(1);
}
}
// Auto-execute when run directly
const _running = process.argv[1];
if (_running?.endsWith('live-poll.mjs') || _running?.endsWith('live-poll.mjs/')) {
pollCli();
}
@@ -0,0 +1,679 @@
#!/usr/bin/env node
/**
* Live variant mode server (self-contained, zero dependencies).
*
* Serves the browser script (/live.js), the detection overlay (/detect.js),
* uses Server-Sent Events (SSE) for server→browser push, and HTTP POST for
* browser→server events. Agent communicates via HTTP long-poll (/poll).
*
* Usage:
* node <scripts_path>/live-server.mjs # start
* node <scripts_path>/live-server.mjs stop # stop + remove injected live.js tag
* node <scripts_path>/live-server.mjs stop --keep-inject # stop only
* node <scripts_path>/live-server.mjs --help
*/
import http from 'node:http';
import { randomUUID } from 'node:crypto';
import { spawn, execFileSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
import net from 'node:net';
import { fileURLToPath } from 'node:url';
import { parseDesignMd } from './design-parser.mjs';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
// PID file in the project root so both the server and agent can find it
// predictably (os.tmpdir() varies across platforms).
const LIVE_PID_FILE = path.join(process.cwd(), '.impeccable-live.json');
const DEFAULT_POLL_TIMEOUT = 600_000; // 10 min — agent re-polls on timeout anyway
const SSE_HEARTBEAT_INTERVAL = 30_000; // keepalive ping every 30s
// ---------------------------------------------------------------------------
// Port detection
// ---------------------------------------------------------------------------
async function findOpenPort(start = 8400) {
return new Promise((resolve) => {
const srv = net.createServer();
srv.listen(start, '127.0.0.1', () => {
const port = srv.address().port;
srv.close(() => resolve(port));
});
srv.on('error', () => resolve(findOpenPort(start + 1)));
});
}
// ---------------------------------------------------------------------------
// Session state
// ---------------------------------------------------------------------------
const state = {
token: null,
port: null,
sseClients: new Set(), // SSE response objects (server→browser push)
pendingEvents: [], // browser events waiting for agent poll
pendingPolls: [], // agent poll callbacks waiting for browser events
exitTimer: null,
sessionDir: null, // per-session tmp dir for annotation screenshots
};
// Cap per-annotation upload size. A full 1920×1080 PNG is typically <1 MB;
// cap at 10 MB to guard against runaway writes from a misbehaving client.
const MAX_ANNOTATION_BYTES = 10 * 1024 * 1024;
function enqueueEvent(event) {
if (state.pendingPolls.length > 0) {
state.pendingPolls.shift()(event);
} else {
state.pendingEvents.push(event);
}
}
/** Push a message to all connected SSE clients. */
function broadcast(msg) {
const data = 'data: ' + JSON.stringify(msg) + '\n\n';
for (const res of state.sseClients) {
try { res.write(data); } catch { /* client gone */ }
}
}
// ---------------------------------------------------------------------------
// Load scripts
// ---------------------------------------------------------------------------
function loadBrowserScripts() {
// Detection script: look relative to the skill scripts dir, then fall back
// to the npm package location (src/detect-antipatterns-browser.js).
// This one IS cached — detect.js rarely changes during a session.
const detectPaths = [
path.join(__dirname, '..', '..', '..', '..', 'src', 'detect-antipatterns-browser.js'),
path.join(process.cwd(), 'node_modules', 'impeccable', 'src', 'detect-antipatterns-browser.js'),
];
let detectScript = '';
for (const p of detectPaths) {
try { detectScript = fs.readFileSync(p, 'utf-8'); break; } catch { /* try next */ }
}
// live-browser.js: DO NOT cache. Return the path so the /live.js handler
// can re-read on every request. Editing the browser script during iteration
// should land on the next tab reload, not require a server restart.
const livePath = path.join(__dirname, 'live-browser.js');
if (!fs.existsSync(livePath)) {
process.stderr.write('Error: live-browser.js not found at ' + livePath + '\n');
process.exit(1);
}
return { detectScript, livePath };
}
function hasProjectContext() {
// PRODUCT.md carries brand voice / anti-references — that's what determines
// whether variants are brand-aware. DESIGN.md (visual tokens) is a separate
// concern, surfaced by the design panel's own empty state. Legacy
// .impeccable.md is auto-migrated to PRODUCT.md by load-context.mjs.
try {
fs.accessSync(path.join(process.cwd(), 'PRODUCT.md'), fs.constants.R_OK);
return true;
} catch { return false; }
}
function statOrNull(filePath) {
try { return fs.statSync(filePath); } catch { return null; }
}
// ---------------------------------------------------------------------------
// Validation (inline — no external import needed for self-contained script)
// ---------------------------------------------------------------------------
const VISUAL_ACTIONS = [
'impeccable', 'bolder', 'quieter', 'distill', 'polish', 'typeset',
'colorize', 'layout', 'adapt', 'animate', 'delight', 'overdrive',
];
function validateEvent(msg) {
if (!msg || typeof msg !== 'object' || !msg.type) return 'Missing or invalid message';
switch (msg.type) {
case 'generate':
if (!msg.id || typeof msg.id !== 'string') return 'generate: missing id';
if (!msg.action || !VISUAL_ACTIONS.includes(msg.action)) return 'generate: invalid action';
if (!Number.isInteger(msg.count) || msg.count < 1 || msg.count > 8) return 'generate: count must be 1-8';
if (!msg.element || !msg.element.outerHTML) return 'generate: missing element context';
// Optional annotation fields (all-or-nothing: if any present, all must be well-formed).
if (msg.screenshotPath !== undefined && typeof msg.screenshotPath !== 'string') return 'generate: screenshotPath must be string';
if (msg.comments !== undefined && !Array.isArray(msg.comments)) return 'generate: comments must be array';
if (msg.strokes !== undefined && !Array.isArray(msg.strokes)) return 'generate: strokes must be array';
return null;
case 'accept':
if (!msg.id) return 'accept: missing id';
if (!msg.variantId) return 'accept: missing variantId';
if (msg.paramValues !== undefined) {
if (typeof msg.paramValues !== 'object' || msg.paramValues === null || Array.isArray(msg.paramValues)) {
return 'accept: paramValues must be an object';
}
}
return null;
case 'discard':
return msg.id ? null : 'discard: missing id';
case 'exit':
return null;
case 'prefetch':
if (!msg.pageUrl || typeof msg.pageUrl !== 'string') return 'prefetch: missing pageUrl';
return null;
default:
return 'Unknown event type: ' + msg.type;
}
}
// ---------------------------------------------------------------------------
// HTTP request handler
// ---------------------------------------------------------------------------
function createRequestHandler({ detectScript, livePath }) {
return (req, res) => {
const url = new URL(req.url, `http://localhost:${state.port}`);
res.setHeader('Access-Control-Allow-Origin', '*');
res.setHeader('Access-Control-Allow-Methods', 'GET, POST, OPTIONS');
res.setHeader('Access-Control-Allow-Headers', 'Content-Type');
if (req.method === 'OPTIONS') { res.writeHead(204); res.end(); return; }
const p = url.pathname;
// --- Scripts ---
if (p === '/live.js') {
// Re-read from disk each request so edits to live-browser.js land on
// the next tab reload. No-store headers prevent browser caching across
// sessions — during iteration, a cached old script silently breaks
// every subsequent session.
let liveScript;
try {
liveScript = fs.readFileSync(livePath, 'utf-8');
} catch (err) {
res.writeHead(500, { 'Content-Type': 'text/plain' });
res.end('Error reading live-browser.js: ' + err.message);
return;
}
const body =
`window.__IMPECCABLE_TOKEN__ = '${state.token}';\n` +
`window.__IMPECCABLE_PORT__ = ${state.port};\n` +
liveScript;
res.writeHead(200, {
'Content-Type': 'application/javascript',
'Cache-Control': 'no-store, no-cache, must-revalidate, max-age=0',
'Pragma': 'no-cache',
});
res.end(body);
return;
}
if (p === '/detect.js' || p === '/') {
if (!detectScript) { res.writeHead(404); res.end('Not available'); return; }
res.writeHead(200, { 'Content-Type': 'application/javascript' });
res.end(detectScript);
return;
}
// --- Vendored modern-screenshot (UMD build) ---
// Lazy-loaded by live.js when the user clicks Go; exposes
// window.modernScreenshot.domToBlob(...) for capture.
if (p === '/modern-screenshot.js') {
const vendorPath = path.join(__dirname, 'modern-screenshot.umd.js');
try {
res.writeHead(200, {
'Content-Type': 'application/javascript',
'Cache-Control': 'public, max-age=31536000, immutable',
});
res.end(fs.readFileSync(vendorPath));
} catch {
res.writeHead(404); res.end('Vendor script not found');
}
return;
}
// --- Annotation upload (browser → server, raw PNG body) ---
// Client generates the eventId, POSTs the PNG, then POSTs the generate
// event with screenshotPath already set. Keeps bytes out of the SSE/poll
// bridge and preserves the "one shot from the user's POV" UX.
if (p === '/annotation' && req.method === 'POST') {
const token = url.searchParams.get('token');
if (token !== state.token) { res.writeHead(401); res.end('Unauthorized'); return; }
const eventId = url.searchParams.get('eventId');
if (!eventId || !/^[A-Za-z0-9_-]{1,64}$/.test(eventId)) {
res.writeHead(400, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Invalid eventId' }));
return;
}
if ((req.headers['content-type'] || '').toLowerCase() !== 'image/png') {
res.writeHead(415, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Content-Type must be image/png' }));
return;
}
if (!state.sessionDir) {
res.writeHead(500, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Session dir unavailable' }));
return;
}
const chunks = [];
let total = 0;
let aborted = false;
req.on('data', (c) => {
if (aborted) return;
total += c.length;
if (total > MAX_ANNOTATION_BYTES) {
aborted = true;
res.writeHead(413, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Payload too large' }));
req.destroy();
return;
}
chunks.push(c);
});
req.on('end', () => {
if (aborted) return;
const absPath = path.join(state.sessionDir, eventId + '.png');
try {
fs.writeFileSync(absPath, Buffer.concat(chunks));
} catch (err) {
res.writeHead(500, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Write failed: ' + err.message }));
return;
}
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ ok: true, path: absPath }));
});
req.on('error', () => {
if (!aborted) {
res.writeHead(500, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Upload failed' }));
}
});
return;
}
// --- Health ---
if (p === '/health') {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({
status: 'ok', port: state.port, mode: 'variant',
hasProjectContext: hasProjectContext(),
connectedClients: state.sseClients.size,
}));
return;
}
// --- Design system (unified v2 response) + raw ---
// /design-system.json returns both parsed DESIGN.md and DESIGN.json
// sidecar when present. Panel merges them:
// { present, parsed, sidecar, hasMd, hasSidecar,
// mdNewerThanJson, parseError?, sidecarError? }
// - parsed: output of parseDesignMd (frontmatter
// + six canonical sections) when DESIGN.md exists.
// - sidecar: DESIGN.json contents when present.
// Expected shape: schemaVersion 2, carrying
// extensions + components + narrative.
// /design-system/raw returns DESIGN.md markdown verbatim
if (p === '/design-system.json' || p === '/design-system/raw') {
const token = url.searchParams.get('token');
if (token !== state.token) { res.writeHead(401); res.end('Unauthorized'); return; }
const mdPath = path.join(process.cwd(), 'DESIGN.md');
const jsonPath = path.join(process.cwd(), 'DESIGN.json');
const mdStat = statOrNull(mdPath);
const jsonStat = statOrNull(jsonPath);
if (p === '/design-system/raw') {
if (!mdStat) { res.writeHead(404); res.end('Not found'); return; }
res.writeHead(200, { 'Content-Type': 'text/markdown; charset=utf-8' });
res.end(fs.readFileSync(mdPath, 'utf-8'));
return;
}
if (!mdStat && !jsonStat) {
res.writeHead(404, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ present: false }));
return;
}
const response = {
present: true,
hasMd: !!mdStat,
hasSidecar: !!jsonStat,
mdNewerThanJson: !!(mdStat && jsonStat && mdStat.mtimeMs > jsonStat.mtimeMs + 1000),
};
if (mdStat) {
try {
response.parsed = parseDesignMd(fs.readFileSync(mdPath, 'utf-8'));
} catch (err) {
response.parseError = err.message;
}
}
if (jsonStat) {
try {
response.sidecar = JSON.parse(fs.readFileSync(jsonPath, 'utf-8'));
} catch (err) {
response.sidecarError = 'Failed to parse DESIGN.json: ' + err.message;
}
}
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify(response));
return;
}
// --- Source file (no-HMR fallback) ---
if (p === '/source') {
const token = url.searchParams.get('token');
if (token !== state.token) { res.writeHead(401); res.end('Unauthorized'); return; }
const filePath = url.searchParams.get('path');
if (!filePath || filePath.includes('..')) { res.writeHead(400); res.end('Bad path'); return; }
const absPath = path.resolve(process.cwd(), filePath);
if (!absPath.startsWith(process.cwd())) { res.writeHead(403); res.end('Forbidden'); return; }
let content;
try { content = fs.readFileSync(absPath, 'utf-8'); }
catch { res.writeHead(404); res.end('File not found'); return; }
res.writeHead(200, { 'Content-Type': 'text/html; charset=utf-8' });
res.end(content);
return;
}
// --- SSE: server→browser push (replaces WebSocket) ---
if (p === '/events' && req.method === 'GET') {
const token = url.searchParams.get('token');
if (token !== state.token) { res.writeHead(401); res.end('Unauthorized'); return; }
res.writeHead(200, {
'Content-Type': 'text/event-stream',
'Cache-Control': 'no-cache',
'Connection': 'keep-alive',
});
res.write('data: ' + JSON.stringify({
type: 'connected',
hasProjectContext: hasProjectContext(),
}) + '\n\n');
state.sseClients.add(res);
clearTimeout(state.exitTimer);
// Keepalive: SSE comment every 30s prevents silent connection drops.
const heartbeat = setInterval(() => {
try { res.write(': keepalive\n\n'); } catch { clearInterval(heartbeat); }
}, SSE_HEARTBEAT_INTERVAL);
req.on('close', () => {
clearInterval(heartbeat);
state.sseClients.delete(res);
if (state.sseClients.size === 0) {
clearTimeout(state.exitTimer);
state.exitTimer = setTimeout(() => {
if (state.sseClients.size === 0) enqueueEvent({ type: 'exit' });
}, 8000);
}
});
return;
}
// --- Browser→server events (replaces WebSocket messages) ---
if (p === '/events' && req.method === 'POST') {
let body = '';
req.on('data', (c) => { body += c; });
req.on('end', () => {
let msg;
try { msg = JSON.parse(body); } catch {
res.writeHead(400, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Invalid JSON' }));
return;
}
if (msg.token !== state.token) {
res.writeHead(401, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Unauthorized' }));
return;
}
const error = validateEvent(msg);
if (error) {
res.writeHead(400, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error }));
return;
}
enqueueEvent(msg);
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ ok: true }));
});
return;
}
// --- Stop ---
if (p === '/stop') {
const token = url.searchParams.get('token');
if (token !== state.token) { res.writeHead(401); res.end('Unauthorized'); return; }
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('stopping');
shutdown();
return;
}
// --- Agent poll ---
if (p === '/poll' && req.method === 'GET') {
handlePollGet(req, res, url);
return;
}
if (p === '/poll' && req.method === 'POST') {
handlePollPost(req, res);
return;
}
res.writeHead(404); res.end('Not found');
};
}
// ---------------------------------------------------------------------------
// Agent poll endpoints (unchanged from WS version)
// ---------------------------------------------------------------------------
function handlePollGet(req, res, url) {
const token = url.searchParams.get('token');
if (token !== state.token) {
res.writeHead(401, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Unauthorized' }));
return;
}
const timeout = parseInt(url.searchParams.get('timeout') || DEFAULT_POLL_TIMEOUT, 10);
if (state.pendingEvents.length > 0) {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify(state.pendingEvents.shift()));
return;
}
const timer = setTimeout(() => {
const idx = state.pendingPolls.indexOf(resolve);
if (idx !== -1) state.pendingPolls.splice(idx, 1);
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ type: 'timeout' }));
}, timeout);
function resolve(event) {
clearTimeout(timer);
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify(event));
}
state.pendingPolls.push(resolve);
req.on('close', () => {
clearTimeout(timer);
const idx = state.pendingPolls.indexOf(resolve);
if (idx !== -1) state.pendingPolls.splice(idx, 1);
});
}
function handlePollPost(req, res) {
let body = '';
req.on('data', (c) => { body += c; });
req.on('end', () => {
let msg;
try { msg = JSON.parse(body); } catch {
res.writeHead(400, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Invalid JSON' }));
return;
}
if (msg.token !== state.token) {
res.writeHead(401, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Unauthorized' }));
return;
}
// Forward the reply to the browser via SSE
broadcast({ type: msg.type || 'done', id: msg.id, message: msg.message, file: msg.file, data: msg.data });
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ ok: true }));
});
}
// ---------------------------------------------------------------------------
// Lifecycle
// ---------------------------------------------------------------------------
let httpServer = null;
function shutdown() {
try { fs.unlinkSync(LIVE_PID_FILE); } catch {}
if (state.sessionDir) {
try { fs.rmSync(state.sessionDir, { recursive: true, force: true }); } catch {}
}
for (const res of state.sseClients) { try { res.end(); } catch {} }
state.sseClients.clear();
for (const resolve of state.pendingPolls) resolve({ type: 'exit' });
state.pendingPolls.length = 0;
if (httpServer) httpServer.close();
process.exit(0);
}
// ---------------------------------------------------------------------------
// Main
// ---------------------------------------------------------------------------
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: node live-server.mjs [options]
Start the live variant mode server (zero dependencies).
Commands:
(default) Start the server (foreground)
stop Stop the server and remove the injected live.js script tag
stop --keep-inject Stop the server only (leave the script tag in the HTML entry)
Options:
--background Start detached, print connection JSON to stdout, then exit
--port=PORT Use a specific port (default: auto-detect starting at 8400)
--keep-inject Only with stop: skip live-inject.mjs --remove
--help Show this help
Endpoints:
/live.js Browser script (element picker + variant cycling)
/detect.js Detection overlay (backwards compatible)
/modern-screenshot.js Vendored modern-screenshot UMD build (lazy-loaded by live.js)
/annotation POST raw image/png to stage a variant screenshot
/events SSE stream (server→browser) + POST (browser→server)
/poll Long-poll for agent CLI
/source Raw source file reader (no-HMR fallback)
/health Health check`);
process.exit(0);
}
if (args.includes('stop')) {
const keepInject = args.includes('--keep-inject');
try {
const info = JSON.parse(fs.readFileSync(LIVE_PID_FILE, 'utf-8'));
const res = await fetch(`http://localhost:${info.port}/stop?token=${info.token}`);
if (res.ok) console.log(`Stopped live server on port ${info.port}.`);
} catch {
console.log('No running live server found.');
}
if (!keepInject) {
const injectPath = path.join(__dirname, 'live-inject.mjs');
try {
const out = execFileSync(process.execPath, [injectPath, '--remove'], {
encoding: 'utf-8',
cwd: process.cwd(),
});
const line = out.trim().split('\n').filter(Boolean).pop();
if (line) {
try {
const j = JSON.parse(line);
if (j.removed === true) {
console.log(`Removed live script tag from ${j.file}.`);
}
} catch {
/* ignore non-JSON lines */
}
}
} catch (err) {
const detail = err.stderr?.toString?.().trim?.()
|| err.stdout?.toString?.().trim?.()
|| err.message
|| String(err);
console.warn(`Note: could not remove live script tag (${detail.split('\n')[0]})`);
}
}
process.exit(0);
}
// --background: spawn a detached child server, wait for it to be ready,
// print the connection JSON, then exit. This keeps the startup command
// simple (no shell backgrounding or chained commands).
if (args.includes('--background')) {
const childArgs = args.filter(a => a !== '--background');
const child = spawn(process.execPath, [fileURLToPath(import.meta.url), ...childArgs], {
detached: true,
stdio: 'ignore',
cwd: process.cwd(),
});
child.unref();
// Poll for the PID file (the child writes it once the HTTP server is listening).
const deadline = Date.now() + 10_000;
while (Date.now() < deadline) {
try {
const info = JSON.parse(fs.readFileSync(LIVE_PID_FILE, 'utf-8'));
if (info.pid !== process.pid) {
// Output JSON so the agent can read port + token from stdout.
console.log(JSON.stringify(info));
process.exit(0);
}
} catch { /* not ready yet */ }
await new Promise(r => setTimeout(r, 200));
}
console.error('Timed out waiting for live server to start.');
process.exit(1);
}
// Check for existing session
try {
const existing = JSON.parse(fs.readFileSync(LIVE_PID_FILE, 'utf-8'));
try { process.kill(existing.pid, 0);
console.error(`Live server already running on port ${existing.port} (pid ${existing.pid}).`);
console.error('Stop it first with: node ' + path.basename(fileURLToPath(import.meta.url)) + ' stop');
process.exit(1);
} catch { fs.unlinkSync(LIVE_PID_FILE); }
} catch {}
state.token = randomUUID();
const portArg = args.find(a => a.startsWith('--port='));
state.port = portArg ? parseInt(portArg.split('=')[1], 10) : await findOpenPort();
// Annotation screenshots live in the project root so the agent's Read tool
// doesn't trip a per-file permission prompt. Sessioned by token so concurrent
// projects (or quick restarts) don't collide.
const annotRoot = path.join(process.cwd(), '.impeccable-live', 'annotations');
fs.mkdirSync(annotRoot, { recursive: true });
state.sessionDir = fs.mkdtempSync(path.join(annotRoot, 'session-'));
const { detectScript, livePath } = loadBrowserScripts();
httpServer = http.createServer(createRequestHandler({ detectScript, livePath }));
httpServer.listen(state.port, '127.0.0.1', () => {
fs.writeFileSync(LIVE_PID_FILE, JSON.stringify({ pid: process.pid, port: state.port, token: state.token }));
const url = `http://localhost:${state.port}`;
console.log(`\nImpeccable live server running on ${url}`);
console.log(`Token: ${state.token}\n`);
console.log(`Inject: <script src="${url}/live.js"><\/script>`);
console.log(`Stop: node ${path.basename(fileURLToPath(import.meta.url))} stop`);
});
process.on('SIGINT', shutdown);
process.on('SIGTERM', shutdown);
@@ -0,0 +1,395 @@
/**
* CLI helper: find an element in source and wrap it in a variant container.
*
* Usage:
* npx impeccable wrap --id SESSION_ID --count N --query "hero-combined-left" [--file path]
*
* Searches project files for the element matching the query (class name, ID, or
* text snippet), wraps it with the variant scaffolding, and prints the file path
* + line range where the agent should insert variant HTML.
*
* This replaces 3-4 agent tool calls (grep + read + edit) with a single CLI call.
*/
import fs from 'node:fs';
import path from 'node:path';
import { isGeneratedFile } from './is-generated.mjs';
const EXTENSIONS = ['.html', '.jsx', '.tsx', '.vue', '.svelte', '.astro'];
export async function wrapCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: impeccable wrap [options]
Find an element in source and wrap it in a variant container.
Required:
--id ID Session ID for the variant wrapper
--count N Number of expected variants (1-8)
Element identification (at least one required):
--element-id ID HTML id attribute of the element
--classes A,B,C Comma-separated CSS class names
--tag TAG Tag name (div, section, etc.)
--query TEXT Fallback: raw text to search for
Optional:
--file PATH Source file to search in (skips auto-detection)
--help Show this help message
Output (JSON):
{ file, startLine, endLine, insertLine, commentSyntax }
The agent should insert variant HTML at insertLine.`);
process.exit(0);
}
const id = argVal(args, '--id');
const count = parseInt(argVal(args, '--count') || '3');
const elementId = argVal(args, '--element-id');
const classes = argVal(args, '--classes');
const tag = argVal(args, '--tag');
const query = argVal(args, '--query');
const filePath = argVal(args, '--file');
if (!id) { console.error('Missing --id'); process.exit(1); }
if (!elementId && !classes && !query) {
console.error('Need at least one of: --element-id, --classes, --query');
process.exit(1);
}
// Build search queries in priority order (most specific first)
const queries = buildSearchQueries(elementId, classes, tag, query);
const genOpts = { cwd: process.cwd() };
// Find the source file. Generated files are excluded from auto-search so we
// don't silently write variants into a file the next build will wipe.
let targetFile = filePath;
let matchedQuery = null;
if (!targetFile) {
for (const q of queries) {
targetFile = findFileWithQuery(q, process.cwd(), genOpts);
if (targetFile) { matchedQuery = q; break; }
}
if (!targetFile) {
// Nothing in source. Did the element show up in a generated file? That
// tells the agent "fall back to the agent-driven flow" vs "element just
// doesn't exist in this project."
let generatedHit = null;
for (const q of queries) {
generatedHit = findFileWithQuery(q, process.cwd(), { ...genOpts, includeGenerated: true });
if (generatedHit) break;
}
if (generatedHit) {
console.error(JSON.stringify({
error: 'element_not_in_source',
fallback: 'agent-driven',
generatedMatch: path.relative(process.cwd(), generatedHit),
hint: 'Element found only in a generated file. See "Handle fallback" in live.md.',
}));
} else {
console.error(JSON.stringify({
error: 'element_not_found',
fallback: 'agent-driven',
hint: 'Element not found in any project file. It may be runtime-injected (JS component, etc.). See "Handle fallback" in live.md.',
}));
}
process.exit(1);
}
} else {
if (isGeneratedFile(targetFile, genOpts)) {
console.error(JSON.stringify({
error: 'file_is_generated',
fallback: 'agent-driven',
file: path.relative(process.cwd(), path.resolve(process.cwd(), targetFile)),
hint: 'Explicit --file points at a generated file. Writing here gets wiped by the next build. See "Handle fallback" in live.md.',
}));
process.exit(1);
}
matchedQuery = queries[0];
}
const content = fs.readFileSync(targetFile, 'utf-8');
const lines = content.split('\n');
// Find the element, trying each query in priority order.
// Pass tag hint so findElement can reject matches inside wrong element types
// and walk backward to the real opener on multi-line JSX tags.
let match = null;
for (const q of queries) {
match = findElement(lines, q, tag);
if (match) break;
}
if (!match) {
console.error(JSON.stringify({ error: 'Found file but could not locate element in ' + targetFile + '. Searched for: ' + queries.join(', ') }));
process.exit(1);
}
const { startLine, endLine } = match;
const commentSyntax = detectCommentSyntax(targetFile);
const isJsx = commentSyntax.open === '{/*';
const indent = lines[startLine].match(/^(\s*)/)[1];
// Extract the original element
const originalLines = lines.slice(startLine, endLine + 1);
const originalIndented = originalLines.map(l => indent + ' ' + l.trimStart()).join('\n');
// Wrapper attributes differ by syntax. HTML allows plain string attrs;
// JSX requires object-literal style and parses string attrs as HTML (which
// either type-errors or renders a literal CSS string).
const styleContents = isJsx ? 'style={{ display: "contents" }}' : 'style="display: contents"';
// Build the wrapper
const wrapperLines = [
indent + commentSyntax.open + ' impeccable-variants-start ' + id + ' ' + commentSyntax.close,
indent + '<div data-impeccable-variants="' + id + '" data-impeccable-variant-count="' + count + '" ' + styleContents + '>',
indent + ' ' + commentSyntax.open + ' Original ' + commentSyntax.close,
indent + ' <div data-impeccable-variant="original">',
originalIndented,
indent + ' </div>',
indent + ' ' + commentSyntax.open + ' Variants: insert below this line ' + commentSyntax.close,
indent + '</div>',
indent + commentSyntax.open + ' impeccable-variants-end ' + id + ' ' + commentSyntax.close,
];
// Replace the original element with the wrapper
const newLines = [
...lines.slice(0, startLine),
...wrapperLines,
...lines.slice(endLine + 1),
];
fs.writeFileSync(targetFile, newLines.join('\n'), 'utf-8');
// Calculate insert line (the "insert below this line" comment)
const insertLine = startLine + 6; // 0-indexed in the new file
console.log(JSON.stringify({
file: path.relative(process.cwd(), targetFile),
startLine: startLine + 1, // 1-indexed for the agent
endLine: startLine + wrapperLines.length, // 1-indexed
insertLine: insertLine + 1, // 1-indexed: where variants go
commentSyntax: commentSyntax,
originalLineCount: originalLines.length,
}));
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
function argVal(args, flag) {
const idx = args.indexOf(flag);
return idx !== -1 && idx + 1 < args.length ? args[idx + 1] : null;
}
/**
* Build search query strings in priority order (most specific first).
* ID is most reliable, then specific class combos, then single classes, then raw query.
*/
function buildSearchQueries(elementId, classes, tag, query) {
const queries = [];
// 1. ID is the most specific
if (elementId) {
queries.push('id="' + elementId + '"');
}
// 2. Full class attribute match (for elements with distinctive multi-class combos).
// Emit both class="..." (HTML) and className="..." (React/JSX) so whichever
// convention the file uses will match.
if (classes) {
const classList = classes.split(',').map(c => c.trim()).filter(Boolean);
if (classList.length > 1) {
const joined = classList.join(' ');
const sorted = [...classList].sort((a, b) => b.length - a.length);
queries.push('class="' + joined + '"');
queries.push('className="' + joined + '"');
queries.push(sorted[0]); // most distinctive single class, fallback
} else if (classList.length === 1) {
queries.push(classList[0]);
}
}
// 3. Tag + class combo (e.g., <section class="hero">).
// Same dual-emit for JSX compatibility.
if (tag && classes) {
const firstClass = classes.split(',')[0].trim();
queries.push('<' + tag + ' class="' + firstClass);
queries.push('<' + tag + ' className="' + firstClass);
}
// 4. Raw fallback query
if (query) {
queries.push(query);
}
return queries;
}
function detectCommentSyntax(filePath) {
const ext = path.extname(filePath).toLowerCase();
if (ext === '.jsx' || ext === '.tsx') {
return { open: '{/*', close: '*/}' };
}
// HTML, Vue, Svelte, Astro all use HTML comments
return { open: '<!--', close: '-->' };
}
/**
* Search project files for the query string (class name, ID, etc.)
* Returns the first matching file path, or null.
*/
function findFileWithQuery(query, cwd, genOpts = {}) {
const searchDirs = ['src', 'app', 'pages', 'components', 'public', 'views', 'templates', '.'];
const seen = new Set();
for (const dir of searchDirs) {
const absDir = path.join(cwd, dir);
if (!fs.existsSync(absDir)) continue;
const result = searchDir(absDir, query, seen, 0, genOpts);
if (result) return result;
}
return null;
}
function searchDir(dir, query, seen, depth, genOpts) {
if (depth > 5) return null; // don't go too deep
const realDir = fs.realpathSync(dir);
if (seen.has(realDir)) return null;
seen.add(realDir);
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return null; }
// Check files first
for (const entry of entries) {
if (!entry.isFile()) continue;
const ext = path.extname(entry.name).toLowerCase();
if (!EXTENSIONS.includes(ext)) continue;
const filePath = path.join(dir, entry.name);
if (!genOpts.includeGenerated && isGeneratedFile(filePath, genOpts)) continue;
try {
const content = fs.readFileSync(filePath, 'utf-8');
if (content.includes(query)) return filePath;
} catch { /* skip unreadable files */ }
}
// Then recurse into directories. Always skip node_modules and .git (never
// project content). dist/build/out are left to the isGeneratedFile guard so
// the includeGenerated second-pass can still find the element there and
// report `generatedMatch`.
for (const entry of entries) {
if (!entry.isDirectory()) continue;
if (entry.name === 'node_modules' || entry.name === '.git') continue;
const result = searchDir(path.join(dir, entry.name), query, seen, depth + 1, genOpts);
if (result) return result;
}
return null;
}
/**
* Regex that matches a tag opener on a line. Allows the tag name to be
* followed by whitespace, `>`, `/`, or end-of-line so that multi-line JSX
* openers (e.g. `<section\n className="..."\n>`) are recognised.
*/
const OPENER_RE = /<([A-Za-z][A-Za-z0-9]*)(?=[\s/>]|$)/;
/**
* Find the element's start and end line in the file.
*
* `query` is a class name, attribute fragment (`class="..."`, `className="..."`,
* `id="..."`), or a raw text snippet. Because a query can appear on a
* continuation line of a multi-line tag (e.g. the `className="..."` row of a
* `<section\n className="..."\n>` JSX tag), we walk backward from the match
* line to find the actual tag opener. When `tag` is provided, opener candidates
* must match that tag name.
*/
function findElement(lines, query, tag = null) {
// Iterate all matches — the first substring hit isn't always the right one.
for (let i = 0; i < lines.length; i++) {
if (!lines[i].includes(query)) continue;
const stripped = lines[i].trim();
if (stripped.startsWith('<!--') || stripped.startsWith('{/*') || stripped.startsWith('//')) continue;
// Skip lines already inside a variant wrapper
if (lines[i].includes('data-impeccable-variant')) continue;
const openerLine = findOpenerLine(lines, i, tag);
if (openerLine === -1) continue;
const endLine = findClosingLine(lines, openerLine);
return { startLine: openerLine, endLine };
}
return null;
}
/**
* Resolve a match line to the real tag opener. If the match line itself opens
* a tag, return it. Otherwise walk up to 10 lines backward looking for the
* first tag opener. If `tag` is specified, the opener must match that tag
* name; an opener with a different tag name aborts the backward walk for this
* match (we don't jump across element boundaries).
*
* Returns the line index of the opener, or -1 if none can be resolved.
*/
function findOpenerLine(lines, matchLine, tag) {
const self = lines[matchLine].match(OPENER_RE);
if (self) {
if (!tag || self[1] === tag) return matchLine;
return -1;
}
const MAX_BACKWALK = 10;
for (let i = matchLine - 1; i >= Math.max(0, matchLine - MAX_BACKWALK); i--) {
const opener = lines[i].match(OPENER_RE);
if (!opener) continue;
if (!tag || opener[1] === tag) return i;
// Different tag name than requested — abort; we're inside a non-target opener.
return -1;
}
return -1;
}
/**
* Starting from a line with an opening tag, find the line with the matching
* closing tag by counting tag nesting depth.
*/
function findClosingLine(lines, start) {
const openMatch = lines[start].match(OPENER_RE);
if (!openMatch) return start; // caller passed a non-opener; nothing to span
const tagName = openMatch[1];
let depth = 0;
const openRe = new RegExp('<' + tagName + '(?=[\\s/>]|$)', 'g');
const selfCloseRe = new RegExp('<' + tagName + '[^>]*/>', 'g');
const closeRe = new RegExp('</' + tagName + '\\s*>', 'g');
for (let i = start; i < lines.length; i++) {
const line = lines[i];
const opens = (line.match(openRe) || []).length;
const selfCloses = (line.match(selfCloseRe) || []).length;
const closes = (line.match(closeRe) || []).length;
depth += opens - selfCloses - closes;
if (depth <= 0) return i;
}
// If we can't find the close, return a reasonable guess
return Math.min(start + 50, lines.length - 1);
}
// Auto-execute when run directly (node live-wrap.mjs ...)
const _running = process.argv[1];
if (_running?.endsWith('live-wrap.mjs') || _running?.endsWith('live-wrap.mjs/')) {
wrapCli();
}
// Test exports (used by tests/live-wrap.test.mjs)
export { buildSearchQueries, findElement, findClosingLine, detectCommentSyntax };
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/**
* CLI entry point: prepare everything needed to enter the live variant poll loop.
*
* Does (all in one command):
* 1. Check config.json (returns config_missing if first-ever run)
* 2. Start the live server in the background (or reuse a running one)
* 3. Inject the browser script tag into the project's entry file
* 4. Read .impeccable.md for design context (if present)
* 5. Print a single JSON blob with everything the agent needs
*
* After this, the agent's only remaining steps are:
* - Open the project's live dev/preview URL in the browser (optional, if browser automation exists)—not `serverPort`; that port is the Impeccable helper for /live.js and /poll
* - Enter the poll loop: `node live-poll.mjs`
*
* Usage:
* node live.mjs # Prepare everything, print JSON, exit
* node live.mjs --help
*/
import { execSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
import { loadContext } from './load-context.mjs';
import { resolveFiles } from './live-inject.mjs';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const PID_FILE = path.join(process.cwd(), '.impeccable-live.json');
async function liveCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: node live.mjs
Prepare everything for live variant mode in a single command:
- Checks scripts/config.json (required, created once per project)
- Starts (or reuses) the live server in the background
- Injects the browser script tag
- Reads .impeccable.md for design context
On success, prints a JSON blob with:
{ ok, serverPort, serverToken, pageFile, hasContext, context }
On config_missing, prints:
{ ok: false, error: "config_missing", configPath, hint }
The agent should then:
1. If config_missing, create the config and re-run this script
2. Optionally open the project's dev/preview URL in the browser (see reference/live.md—not serverPort)
3. Enter the poll loop: node live-poll.mjs`);
process.exit(0);
}
// 1. Check config (fail fast if missing — no point starting anything else)
const checkOut = runScript('live-inject.mjs', ['--check']);
const checkResult = safeParse(checkOut);
if (!checkResult || !checkResult.ok) {
console.log(JSON.stringify(checkResult || { ok: false, error: 'check_failed', raw: checkOut }));
process.exit(0);
}
// 2. Start server (or reuse existing)
const serverInfo = ensureServerRunning();
if (!serverInfo) {
console.log(JSON.stringify({ ok: false, error: 'server_start_failed' }));
process.exit(1);
}
// 3. Inject the script tag at the current port
const injectOut = runScript('live-inject.mjs', ['--port', String(serverInfo.port)]);
const injectResult = safeParse(injectOut);
if (!injectResult || !injectResult.ok) {
console.log(JSON.stringify({
ok: false,
error: 'inject_failed',
detail: injectResult || injectOut,
serverPort: serverInfo.port,
}));
process.exit(1);
}
// 4. Load PRODUCT.md + DESIGN.md context (auto-migrates legacy .impeccable.md)
const ctx = loadContext(process.cwd());
// 5. Compute drift-heal: compare resolved inject targets against the
// project's HTML files. Orphans are HTML files not covered by config.
// Warning only — the agent decides whether to act.
const resolvedFiles = resolveFiles(process.cwd(), checkResult.config);
const drift = scanForDrift(process.cwd(), resolvedFiles, checkResult.config);
// 6. Emit everything the agent needs
console.log(JSON.stringify({
ok: true,
serverPort: serverInfo.port,
serverToken: serverInfo.token,
pageFiles: resolvedFiles,
configDrift: drift,
hasProduct: ctx.hasProduct,
product: ctx.product,
productPath: ctx.productPath,
hasDesign: ctx.hasDesign,
design: ctx.design,
designPath: ctx.designPath,
migrated: ctx.migrated,
}, null, 2));
}
/**
* Drift-heal scan. Walks the project for HTML files under common
* page-source directories (public/, src/, app/, pages/) and reports any
* that aren't covered by the resolved inject targets. This is purely
* advisory — the agent can ignore it, or suggest the user add the
* orphans to config.files.
*
* Skipped if config.files already contains at least one glob pattern
* covering everything in practice (signaled by the orphan count being 0).
*/
function scanForDrift(rootDir, resolvedFiles, config) {
const SCAN_ROOTS = ['public', 'src', 'app', 'pages'];
const IGNORE_DIRS = new Set([
'node_modules', '.git', '.next', '.nuxt', '.svelte-kit', '.astro',
'.turbo', '.vercel', '.cache', 'coverage', 'dist', 'build',
]);
const resolvedSet = new Set(resolvedFiles.map((f) => f.split(path.sep).join('/')));
// Files matching the user's `exclude` globs are intentional omissions,
// not drift. Compile them to regexes so the orphan list stays signal.
const userExcludeRegexes = (Array.isArray(config.exclude) ? config.exclude : [])
.map((p) => globToRegex(p));
const isUserExcluded = (rel) => userExcludeRegexes.some((re) => re.test(rel));
const orphans = [];
const walk = (dir, relBase) => {
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return; }
for (const e of entries) {
const rel = relBase ? `${relBase}/${e.name}` : e.name;
if (e.isDirectory()) {
if (IGNORE_DIRS.has(e.name) || e.name.startsWith('.')) continue;
walk(path.join(dir, e.name), rel);
} else if (e.isFile() && e.name.endsWith('.html')) {
if (resolvedSet.has(rel)) continue;
if (isUserExcluded(rel)) continue;
orphans.push(rel);
}
}
};
for (const root of SCAN_ROOTS) {
const abs = path.join(rootDir, root);
if (fs.existsSync(abs) && fs.statSync(abs).isDirectory()) {
walk(abs, root);
}
}
if (orphans.length === 0) return null;
const capped = orphans.slice(0, 20);
return {
orphans: capped,
orphanCount: orphans.length,
hint: `${orphans.length} HTML file(s) exist but aren't in config.files. Consider adding them, or use a glob pattern like "public/**/*.html".`,
};
}
/**
* Same glob-to-regex mapping used by live-inject.mjs. Kept inline here
* to avoid a circular import (live-inject.mjs already imports nothing
* from live.mjs). The two must stay in sync.
*/
function globToRegex(pattern) {
let re = '';
let i = 0;
while (i < pattern.length) {
const c = pattern[i];
if (c === '*') {
if (pattern[i + 1] === '*') {
if (pattern[i + 2] === '/') { re += '(?:.*/)?'; i += 3; }
else { re += '.*'; i += 2; }
} else {
re += '[^/]*';
i += 1;
}
} else if (c === '?') {
re += '[^/]';
i += 1;
} else if (/[.+^${}()|[\]\\]/.test(c)) {
re += '\\' + c;
i += 1;
} else {
re += c;
i += 1;
}
}
return new RegExp('^' + re + '$');
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
function runScript(name, args) {
const scriptPath = path.join(__dirname, name);
const cmd = `node "${scriptPath}" ${args.map(a => `"${a}"`).join(' ')}`;
try {
return execSync(cmd, { encoding: 'utf-8', cwd: process.cwd(), timeout: 15_000 });
} catch (err) {
// execSync throws on non-zero exit; return stdout if any
return err.stdout || err.message || '';
}
}
function safeParse(out) {
try { return JSON.parse(String(out).trim()); } catch { return null; }
}
/**
* Return { pid, port, token } for the running live server, starting one if needed.
*/
function ensureServerRunning() {
// Try to reuse an existing server
try {
const existing = JSON.parse(fs.readFileSync(PID_FILE, 'utf-8'));
if (existing && existing.pid) {
try {
process.kill(existing.pid, 0); // throws if dead
return existing;
} catch { /* stale PID file — the server script will clean it up */ }
}
} catch { /* no PID file */ }
// Start a new server
const out = runScript('live-server.mjs', ['--background']);
return safeParse(out);
}
// ---------------------------------------------------------------------------
// Auto-execute
// ---------------------------------------------------------------------------
const _running = process.argv[1];
if (_running?.endsWith('live.mjs') || _running?.endsWith('live.mjs/')) {
liveCli();
}
@@ -0,0 +1,93 @@
/**
* Shared context loader for every impeccable command that needs to know
* "who is this for" and "what does this look like".
*
* Input: project root (process.cwd()).
*
* Output (JSON to stdout):
* {
* hasProduct: boolean, // PRODUCT.md found (or auto-migrated)
* product: string | null, // PRODUCT.md contents
* productPath: string | null, // relative path
* hasDesign: boolean, // DESIGN.md found
* design: string | null, // DESIGN.md contents
* designPath: string | null,
* migrated: boolean, // true if we auto-renamed .impeccable.md -> PRODUCT.md
* }
*
* Filename matching is case-insensitive for PRODUCT.md and DESIGN.md. The
* Google DESIGN.md convention is uppercase at repo root; Kiro-style and
* lowercase variants are also matched so users don't get punished for case.
*/
import fs from 'node:fs';
import path from 'node:path';
const PRODUCT_NAMES = ['PRODUCT.md', 'Product.md', 'product.md'];
const DESIGN_NAMES = ['DESIGN.md', 'Design.md', 'design.md'];
const LEGACY_NAMES = ['.impeccable.md'];
export function loadContext(cwd = process.cwd()) {
let migrated = false;
// 1. Look for PRODUCT.md (case-insensitive)
let productPath = firstExisting(cwd, PRODUCT_NAMES);
// 2. Legacy: if no PRODUCT.md but .impeccable.md exists, rename in place
if (!productPath) {
const legacyPath = firstExisting(cwd, LEGACY_NAMES);
if (legacyPath) {
const newPath = path.join(cwd, 'PRODUCT.md');
try {
fs.renameSync(legacyPath, newPath);
productPath = newPath;
migrated = true;
} catch {
// Rename failed (permissions, etc.) — fall back to reading legacy in place
productPath = legacyPath;
}
}
}
// 3. DESIGN.md (case-insensitive)
const designPath = firstExisting(cwd, DESIGN_NAMES);
const product = productPath ? safeRead(productPath) : null;
const design = designPath ? safeRead(designPath) : null;
return {
hasProduct: !!product,
product,
productPath: productPath ? path.relative(cwd, productPath) : null,
hasDesign: !!design,
design,
designPath: designPath ? path.relative(cwd, designPath) : null,
migrated,
};
}
function firstExisting(cwd, names) {
for (const name of names) {
const abs = path.join(cwd, name);
if (fs.existsSync(abs)) return abs;
}
return null;
}
function safeRead(p) {
try { return fs.readFileSync(p, 'utf-8'); } catch { return null; }
}
// ---------------------------------------------------------------------------
// CLI mode — print the context as JSON
// ---------------------------------------------------------------------------
function cli() {
const result = loadContext(process.cwd());
console.log(JSON.stringify(result, null, 2));
}
const _running = process.argv[1];
if (_running?.endsWith('load-context.mjs') || _running?.endsWith('load-context.mjs/')) {
cli();
}
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#!/usr/bin/env node
/**
* Pin/unpin sub-commands as standalone skill shortcuts.
*
* Usage:
* node <scripts_path>/pin.mjs pin <command>
* node <scripts_path>/pin.mjs unpin <command>
*
* `pin audit` creates a lightweight /audit skill that redirects to /impeccable audit.
* `unpin audit` removes that shortcut.
*
* The script discovers harness directories (.claude/skills, .cursor/skills, etc.)
* in the project root and creates/removes the pin in all of them.
*/
import { existsSync, readFileSync, writeFileSync, mkdirSync, rmSync, readdirSync } from 'node:fs';
import { join, resolve, dirname } from 'node:path';
import { fileURLToPath } from 'node:url';
const __dirname = dirname(fileURLToPath(import.meta.url));
// All known harness directories
const HARNESS_DIRS = [
'.claude', '.cursor', '.gemini', '.codex', '.agents',
'.trae', '.trae-cn', '.pi', '.opencode', '.kiro', '.rovodev',
];
// Valid sub-command names
const VALID_COMMANDS = [
'craft', 'teach', 'extract', 'document', 'shape',
'critique', 'audit',
'polish', 'bolder', 'quieter', 'distill', 'harden', 'onboard', 'live',
'animate', 'colorize', 'typeset', 'layout', 'delight', 'overdrive',
'clarify', 'adapt', 'optimize',
];
// Marker to identify pinned skills (so unpin doesn't delete user skills)
const PIN_MARKER = '<!-- impeccable-pinned-skill -->';
/**
* Walk up from startDir to find a project root.
*/
function findProjectRoot(startDir = process.cwd()) {
let dir = resolve(startDir);
while (dir !== '/') {
if (
existsSync(join(dir, 'package.json')) ||
existsSync(join(dir, '.git')) ||
existsSync(join(dir, 'skills-lock.json'))
) {
return dir;
}
const parent = resolve(dir, '..');
if (parent === dir) break;
dir = parent;
}
return resolve(startDir);
}
/**
* Find harness skill directories that have an impeccable skill installed.
*/
function findHarnessDirs(projectRoot) {
const dirs = [];
for (const harness of HARNESS_DIRS) {
const skillsDir = join(projectRoot, harness, 'skills');
// Only pin in harness dirs that already have impeccable installed
const impeccableDir = join(skillsDir, 'impeccable');
if (existsSync(impeccableDir) || existsSync(join(skillsDir, 'i-impeccable'))) {
dirs.push(skillsDir);
}
}
return dirs;
}
/**
* Load command metadata (descriptions for pinned skills).
*/
function loadCommandMetadata() {
const metadataPath = join(__dirname, 'command-metadata.json');
if (existsSync(metadataPath)) {
return JSON.parse(readFileSync(metadataPath, 'utf-8'));
}
return {};
}
/**
* Generate a pinned skill's SKILL.md content.
*/
function generatePinnedSkill(command, metadata) {
const desc = metadata[command]?.description || `Shortcut for /impeccable ${command}.`;
const hint = metadata[command]?.argumentHint || '[target]';
return `---
name: ${command}
description: "${desc}"
argument-hint: "${hint}"
user-invocable: true
---
${PIN_MARKER}
This is a pinned shortcut for \`{{command_prefix}}impeccable ${command}\`.
Invoke {{command_prefix}}impeccable ${command}, passing along any arguments provided here, and follow its instructions.
`;
}
/**
* Pin a command: create shortcut skill in all harness dirs.
*/
function pin(command, projectRoot) {
const metadata = loadCommandMetadata();
const harnessDirs = findHarnessDirs(projectRoot);
if (harnessDirs.length === 0) {
console.log('No harness directories with impeccable installed found.');
return false;
}
const content = generatePinnedSkill(command, metadata);
let created = 0;
for (const skillsDir of harnessDirs) {
// Check if skill already exists (and isn't a pin)
const skillDir = join(skillsDir, command);
if (existsSync(skillDir)) {
const existingMd = join(skillDir, 'SKILL.md');
if (existsSync(existingMd)) {
const existing = readFileSync(existingMd, 'utf-8');
if (!existing.includes(PIN_MARKER)) {
console.log(` SKIP: ${skillDir} (non-pinned skill already exists)`);
continue;
}
}
}
mkdirSync(skillDir, { recursive: true });
writeFileSync(join(skillDir, 'SKILL.md'), content, 'utf-8');
console.log(` + ${skillDir}`);
created++;
}
if (created > 0) {
console.log(`\nPinned '${command}' as a standalone shortcut in ${created} location(s).`);
console.log(`You can now use /${command} directly.`);
}
return created > 0;
}
/**
* Unpin a command: remove shortcut skill from all harness dirs.
*/
function unpin(command, projectRoot) {
const harnessDirs = findHarnessDirs(projectRoot);
let removed = 0;
for (const skillsDir of harnessDirs) {
const skillDir = join(skillsDir, command);
if (!existsSync(skillDir)) continue;
const skillMd = join(skillDir, 'SKILL.md');
if (!existsSync(skillMd)) continue;
// Safety: only remove if it's a pinned skill
const content = readFileSync(skillMd, 'utf-8');
if (!content.includes(PIN_MARKER)) {
console.log(` SKIP: ${skillDir} (not a pinned skill)`);
continue;
}
rmSync(skillDir, { recursive: true, force: true });
console.log(` - ${skillDir}`);
removed++;
}
if (removed > 0) {
console.log(`\nUnpinned '${command}' from ${removed} location(s).`);
console.log(`Use /impeccable ${command} to access it.`);
} else {
console.log(`No pinned '${command}' shortcut found.`);
}
return removed > 0;
}
// --- CLI ---
const [,, action, command] = process.argv;
if (!action || !command) {
console.log('Usage: node pin.mjs <pin|unpin> <command>');
console.log(`\nAvailable commands: ${VALID_COMMANDS.join(', ')}`);
process.exit(1);
}
if (action !== 'pin' && action !== 'unpin') {
console.error(`Unknown action: ${action}. Use 'pin' or 'unpin'.`);
process.exit(1);
}
if (!VALID_COMMANDS.includes(command)) {
console.error(`Unknown command: ${command}`);
console.error(`Available commands: ${VALID_COMMANDS.join(', ')}`);
process.exit(1);
}
const root = findProjectRoot();
if (action === 'pin') {
pin(command, root);
} else {
unpin(command, root);
}
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---
name: layout
description: Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Assess and improve layout and spacing that feels monotonous, crowded, or structurally weak — turning generic arrangements into intentional, rhythmic compositions.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
---
## Assess Current Layout
Analyze what's weak about the current spatial design:
1. **Spacing**:
- Is spacing consistent or arbitrary? (Random padding/margin values)
- Is all spacing the same? (Equal padding everywhere = no rhythm)
- Are related elements grouped tightly, with generous space between groups?
2. **Visual hierarchy**:
- Apply the squint test: blur your (metaphorical) eyes — can you still identify the most important element, second most important, and clear groupings?
- Is hierarchy achieved effectively? (Space and weight alone can be enough — but is the current approach working?)
- Does whitespace guide the eye to what matters?
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
- Is every section structured the same way? (Monotonous repetition)
- Are there intentional moments of surprise or emphasis?
5. **Density**:
- Is the layout too cramped? (Not enough breathing room)
- Is the layout too sparse? (Excessive whitespace without purpose)
- Does density match the content type? (Data-dense UIs need tighter spacing; marketing pages need more air)
**CRITICAL**: Layout problems are often the root cause of interfaces feeling "off" even when colors and fonts are fine. Space is a design material — use it with intention.
## Plan Layout Improvements
Consult the [spatial design reference](reference/spatial-design.md) from the impeccable skill for detailed guidance on grids, rhythm, and container queries.
Create a systematic plan:
- **Spacing system**: Use a consistent scale — whether that's a framework's built-in scale (e.g., Tailwind), rem-based tokens, or a custom system. The specific values matter less than consistency.
- **Hierarchy strategy**: How will space communicate importance?
- **Layout approach**: What structure fits the content? Flex for 1D, Grid for 2D, named areas for complex page layouts.
- **Rhythm**: Where should spacing be tight vs generous?
## Improve Layout Systematically
### Establish a Spacing System
- Use a consistent spacing scale — framework scales (Tailwind, etc.), rem-based tokens, or a custom scale all work. What matters is that values come from a defined set, not arbitrary numbers.
- Name tokens semantically if using custom properties: `--space-xs` through `--space-xl`, not `--spacing-8`
- Use `gap` for sibling spacing instead of margins — eliminates margin collapse hacks
- Apply `clamp()` for fluid spacing that breathes on larger screens
### Create Visual Rhythm
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections — not every row needs the same gap
- **Asymmetric compositions** — break the predictable centered-content pattern when it makes sense
### Choose the Right Layout Tool
- **Use Flexbox for 1D layouts**: Rows of items, nav bars, button groups, card contents, most component internals. Flex is simpler and more appropriate for the majority of layout tasks.
- **Use Grid for 2D layouts**: Page-level structure, dashboards, data-dense interfaces, anything where rows AND columns need coordinated control.
- **Don't default to Grid** when Flexbox with `flex-wrap` would be simpler and more flexible.
- Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints.
- Use named grid areas (`grid-template-areas`) for complex page layouts — redefine at breakpoints.
### Break Card Grid Monotony
- Don't default to card grids for everything — spacing and alignment create visual grouping naturally
- Use cards only when content is truly distinct and actionable — never nest cards inside cards
- Vary card sizes, span columns, or mix cards with non-card content to break repetition
### Strengthen Visual Hierarchy
- Use the fewest dimensions needed for clear hierarchy. Space alone can be enough — generous whitespace around an element draws the eye. Some of the most sophisticated designs achieve rhythm with just space and weight. Add color or size contrast only when simpler means aren't sufficient.
- Be aware of reading flow — in LTR languages, the eye naturally scans top-left to bottom-right, but primary action placement depends on context (e.g., bottom-right in dialogs, top in navigation).
- Create clear content groupings through proximity and separation.
### Manage Depth & Elevation
- Create a semantic z-index scale (dropdown → sticky → modal-backdrop → modal → toast → tooltip)
- Build a consistent shadow scale (sm → md → lg → xl) — shadows should be subtle
- Use elevation to reinforce hierarchy, not as decoration
### Optical Adjustments
- If an icon looks visually off-center despite being geometrically centered, nudge it — but only if you're confident it actually looks wrong. Don't adjust speculatively.
**NEVER**:
- Use arbitrary spacing values outside your scale
- Make all spacing equal — variety creates hierarchy
- Wrap everything in cards — not everything needs a container
- Nest cards inside cards — use spacing and dividers for hierarchy within
- Use identical card grids everywhere (icon + heading + text, repeated)
- Center everything — left-aligned with asymmetry feels more designed
- Default to the hero metric layout (big number, small label, stats, gradient) as a template. If showing real user data, a prominent metric can work — but it should display actual data, not decorative numbers.
- Default to CSS Grid when Flexbox would be simpler — use the simplest tool for the job
- Use arbitrary z-index values (999, 9999) — build a semantic scale
## Verify Layout Improvements
- **Squint test**: Can you identify primary, secondary, and groupings with blurred vision?
- **Rhythm**: Does the page have a satisfying beat of tight and generous spacing?
- **Hierarchy**: Is the most important content obvious within 2 seconds?
- **Breathing room**: Does the layout feel comfortable, not cramped or wasteful?
- **Consistency**: Is the spacing system applied uniformly?
- **Responsiveness**: Does the layout adapt gracefully across screen sizes?
Remember: Space is the most underused design tool. A layout with the right rhythm and hierarchy can make even simple content feel polished and intentional.
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---
name: optimize
description: Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Identify and fix performance issues to create faster, smoother user experiences.
## Assess Performance Issues
Understand current performance and identify problems:
1. **Measure current state**:
- **Core Web Vitals**: LCP, FID/INP, CLS scores
- **Load time**: Time to interactive, first contentful paint
- **Bundle size**: JavaScript, CSS, image sizes
- **Runtime performance**: Frame rate, memory usage, CPU usage
- **Network**: Request count, payload sizes, waterfall
2. **Identify bottlenecks**:
- What's slow? (Initial load? Interactions? Animations?)
- What's causing it? (Large images? Expensive JavaScript? Layout thrashing?)
- How bad is it? (Perceivable? Annoying? Blocking?)
- Who's affected? (All users? Mobile only? Slow connections?)
**CRITICAL**: Measure before and after. Premature optimization wastes time. Optimize what actually matters.
## Optimization Strategy
Create systematic improvement plan:
### Loading Performance
**Optimize Images**:
- Use modern formats (WebP, AVIF)
- Proper sizing (don't load 3000px image for 300px display)
- Lazy loading for below-fold images
- Responsive images (`srcset`, `picture` element)
- Compress images (80-85% quality is usually imperceptible)
- Use CDN for faster delivery
```html
<img
src="hero.webp"
srcset="hero-400.webp 400w, hero-800.webp 800w, hero-1200.webp 1200w"
sizes="(max-width: 400px) 400px, (max-width: 800px) 800px, 1200px"
loading="lazy"
alt="Hero image"
/>
```
**Reduce JavaScript Bundle**:
- Code splitting (route-based, component-based)
- Tree shaking (remove unused code)
- Remove unused dependencies
- Lazy load non-critical code
- Use dynamic imports for large components
```javascript
// Lazy load heavy component
const HeavyChart = lazy(() => import('./HeavyChart'));
```
**Optimize CSS**:
- Remove unused CSS
- Critical CSS inline, rest async
- Minimize CSS files
- Use CSS containment for independent regions
**Optimize Fonts**:
- Use `font-display: swap` or `optional`
- Subset fonts (only characters you need)
- Preload critical fonts
- Use system fonts when appropriate
- Limit font weights loaded
```css
@font-face {
font-family: 'CustomFont';
src: url('/fonts/custom.woff2') format('woff2');
font-display: swap; /* Show fallback immediately */
unicode-range: U+0020-007F; /* Basic Latin only */
}
```
**Optimize Loading Strategy**:
- Critical resources first (async/defer non-critical)
- Preload critical assets
- Prefetch likely next pages
- Service worker for offline/caching
- HTTP/2 or HTTP/3 for multiplexing
### Rendering Performance
**Avoid Layout Thrashing**:
```javascript
// ❌ Bad: Alternating reads and writes (causes reflows)
elements.forEach(el => {
const height = el.offsetHeight; // Read (forces layout)
el.style.height = height * 2; // Write
});
// ✅ Good: Batch reads, then batch writes
const heights = elements.map(el => el.offsetHeight); // All reads
elements.forEach((el, i) => {
el.style.height = heights[i] * 2; // All writes
});
```
**Optimize Rendering**:
- Use CSS `contain` property for independent regions
- Minimize DOM depth (flatter is faster)
- Reduce DOM size (fewer elements)
- Use `content-visibility: auto` for long lists
- Virtual scrolling for very long lists (react-window, react-virtualized)
**Reduce Paint & Composite**:
- Use `transform` and `opacity` for animations (GPU-accelerated)
- Avoid animating layout properties (width, height, top, left)
- Use `will-change` sparingly for known expensive operations
- Minimize paint areas (smaller is faster)
### Animation Performance
**GPU Acceleration**:
```css
/* ✅ GPU-accelerated (fast) */
.animated {
transform: translateX(100px);
opacity: 0.5;
}
/* ❌ CPU-bound (slow) */
.animated {
left: 100px;
width: 300px;
}
```
**Smooth 60fps**:
- Target 16ms per frame (60fps)
- Use `requestAnimationFrame` for JS animations
- Debounce/throttle scroll handlers
- Use CSS animations when possible
- Avoid long-running JavaScript during animations
**Intersection Observer**:
```javascript
// Efficiently detect when elements enter viewport
const observer = new IntersectionObserver((entries) => {
entries.forEach(entry => {
if (entry.isIntersecting) {
// Element is visible, lazy load or animate
}
});
});
```
### React/Framework Optimization
**React-specific**:
- Use `memo()` for expensive components
- `useMemo()` and `useCallback()` for expensive computations
- Virtualize long lists
- Code split routes
- Avoid inline function creation in render
- Use React DevTools Profiler
**Framework-agnostic**:
- Minimize re-renders
- Debounce expensive operations
- Memoize computed values
- Lazy load routes and components
### Network Optimization
**Reduce Requests**:
- Combine small files
- Use SVG sprites for icons
- Inline small critical assets
- Remove unused third-party scripts
**Optimize APIs**:
- Use pagination (don't load everything)
- GraphQL to request only needed fields
- Response compression (gzip, brotli)
- HTTP caching headers
- CDN for static assets
**Optimize for Slow Connections**:
- Adaptive loading based on connection (navigator.connection)
- Optimistic UI updates
- Request prioritization
- Progressive enhancement
## Core Web Vitals Optimization
### Largest Contentful Paint (LCP < 2.5s)
- Optimize hero images
- Inline critical CSS
- Preload key resources
- Use CDN
- Server-side rendering
### First Input Delay (FID < 100ms) / INP (< 200ms)
- Break up long tasks
- Defer non-critical JavaScript
- Use web workers for heavy computation
- Reduce JavaScript execution time
### Cumulative Layout Shift (CLS < 0.1)
- Set dimensions on images and videos
- Don't inject content above existing content
- Use `aspect-ratio` CSS property
- Reserve space for ads/embeds
- Avoid animations that cause layout shifts
```css
/* Reserve space for image */
.image-container {
aspect-ratio: 16 / 9;
}
```
## Performance Monitoring
**Tools to use**:
- Chrome DevTools (Lighthouse, Performance panel)
- WebPageTest
- Core Web Vitals (Chrome UX Report)
- Bundle analyzers (webpack-bundle-analyzer)
- Performance monitoring (Sentry, DataDog, New Relic)
**Key metrics**:
- LCP, FID/INP, CLS (Core Web Vitals)
- Time to Interactive (TTI)
- First Contentful Paint (FCP)
- Total Blocking Time (TBT)
- Bundle size
- Request count
**IMPORTANT**: Measure on real devices with real network conditions. Desktop Chrome with fast connection isn't representative.
**NEVER**:
- Optimize without measuring (premature optimization)
- Sacrifice accessibility for performance
- Break functionality while optimizing
- Use `will-change` everywhere (creates new layers, uses memory)
- Lazy load above-fold content
- Optimize micro-optimizations while ignoring major issues (optimize the biggest bottleneck first)
- Forget about mobile performance (often slower devices, slower connections)
## Verify Improvements
Test that optimizations worked:
- **Before/after metrics**: Compare Lighthouse scores
- **Real user monitoring**: Track improvements for real users
- **Different devices**: Test on low-end Android, not just flagship iPhone
- **Slow connections**: Throttle to 3G, test experience
- **No regressions**: Ensure functionality still works
- **User perception**: Does it *feel* faster?
Remember: Performance is a feature. Fast experiences feel more responsive, more polished, more professional. Optimize systematically, measure ruthlessly, and prioritize user-perceived performance.
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---
name: overdrive
description: Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Start your response with:
```
──────────── ⚡ OVERDRIVE ─────────────
》》》 Entering overdrive mode...
```
Push an interface past conventional limits. This isn't just about visual effects — it's about using the full power of the browser to make any part of an interface feel extraordinary: a table that handles a million rows, a dialog that morphs from its trigger, a form that validates in real-time with streaming feedback, a page transition that feels cinematic.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
**EXTRA IMPORTANT FOR THIS SKILL**: Context determines what "extraordinary" means. A particle system on a creative portfolio is impressive. The same particle system on a settings page is embarrassing. But a settings page with instant optimistic saves and animated state transitions? That's extraordinary too. Understand the project's personality and goals before deciding what's appropriate.
### Propose Before Building
This skill has the highest potential to misfire. Do NOT jump straight into implementation. You MUST:
1. **Think through 2-3 different directions** — consider different techniques, levels of ambition, and aesthetic approaches. For each direction, briefly describe what the result would look and feel like.
2. **ask the user directly to clarify what you cannot infer.** to present these directions and get the user's pick before writing any code. Explain trade-offs (browser support, performance cost, complexity).
3. Only proceed with the direction the user confirms.
Skipping this step risks building something embarrassing that needs to be thrown away.
### Iterate with Browser Automation
Technically ambitious effects almost never work on the first try. You MUST actively use browser automation tools to preview your work, visually verify the result, and iterate. Do not assume the effect looks right — check it. Expect multiple rounds of refinement. The gap between "technically works" and "looks extraordinary" is closed through visual iteration, not code alone.
---
## Assess What "Extraordinary" Means Here
The right kind of technical ambition depends entirely on what you're working with. Before choosing a technique, ask: **what would make a user of THIS specific interface say "wow, that's nice"?**
### For visual/marketing surfaces
Pages, hero sections, landing pages, portfolios — the "wow" is often sensory: a scroll-driven reveal, a shader background, a cinematic page transition, generative art that responds to the cursor.
### For functional UI
Tables, forms, dialogs, navigation — the "wow" is in how it FEELS: a dialog that morphs from the button that triggered it via View Transitions, a data table that renders 100k rows at 60fps via virtual scrolling, a form with streaming validation that feels instant, drag-and-drop with spring physics.
### For performance-critical UI
The "wow" is invisible but felt: a search that filters 50k items without a flicker, a complex form that never blocks the main thread, an image editor that processes in near-real-time. The interface just never hesitates.
### For data-heavy interfaces
Charts and dashboards — the "wow" is in fluidity: GPU-accelerated rendering via Canvas/WebGL for massive datasets, animated transitions between data states, force-directed graph layouts that settle naturally.
**The common thread**: something about the implementation goes beyond what users expect from a web interface. The technique serves the experience, not the other way around.
## The Toolkit
Organized by what you're trying to achieve, not by technology name.
### Make transitions feel cinematic
- **View Transitions API** (same-document: all browsers; cross-document: no Firefox) — shared element morphing between states. A list item expanding into a detail page. A button morphing into a dialog. This is the closest thing to native FLIP animations.
- **`@starting-style`** (all browsers) — animate elements from `display: none` to visible with CSS only, including entry keyframes
- **Spring physics** — natural motion with mass, tension, and damping instead of cubic-bezier. Libraries: motion (formerly Framer Motion), GSAP, or roll your own spring solver.
### Tie animation to scroll position
- **Scroll-driven animations** (`animation-timeline: scroll()`) — CSS-only, no JS. Parallax, progress bars, reveal sequences all driven by scroll position. (Chrome/Edge/Safari; Firefox: flag only — always provide a static fallback)
### Render beyond CSS
- **WebGL** (all browsers) — shader effects, post-processing, particle systems. Libraries: Three.js, OGL (lightweight), regl. Use for effects CSS can't express.
- **WebGPU** (Chrome/Edge; Safari partial; Firefox: flag only) — next-gen GPU compute. More powerful than WebGL but limited browser support. Always fall back to WebGL2.
- **Canvas 2D / OffscreenCanvas** — custom rendering, pixel manipulation, or moving heavy rendering off the main thread entirely via Web Workers + OffscreenCanvas.
- **SVG filter chains** — displacement maps, turbulence, morphology for organic distortion effects. CSS-animatable.
### Make data feel alive
- **Virtual scrolling** — render only visible rows for tables/lists with tens of thousands of items. No library required for simple cases; TanStack Virtual for complex ones.
- **GPU-accelerated charts** — Canvas or WebGL-rendered data visualization for datasets too large for SVG/DOM. Libraries: deck.gl, regl-based custom renderers.
- **Animated data transitions** — morph between chart states rather than replacing. D3's `transition()` or View Transitions for DOM-based charts.
### Animate complex properties
- **`@property`** (all browsers) — register custom CSS properties with types, enabling animation of gradients, colors, and complex values that CSS can't normally interpolate.
- **Web Animations API** (all browsers) — JavaScript-driven animations with the performance of CSS. Composable, cancellable, reversible. The foundation for complex choreography.
### Push performance boundaries
- **Web Workers** — move computation off the main thread. Heavy data processing, image manipulation, search indexing — anything that would cause jank.
- **OffscreenCanvas** — render in a Worker thread. The main thread stays free while complex visuals render in the background.
- **WASM** — near-native performance for computation-heavy features. Image processing, physics simulations, codecs.
### Interact with the device
- **Web Audio API** — spatial audio, audio-reactive visualizations, sonic feedback. Requires user gesture to start.
- **Device APIs** — orientation, ambient light, geolocation. Use sparingly and always with user permission.
**NOTE**: This skill is about enhancing how an interface FEELS, not changing what a product DOES. Adding real-time collaboration, offline support, or new backend capabilities are product decisions, not UI enhancements. Focus on making existing features feel extraordinary.
## Implement with Discipline
### Progressive enhancement is non-negotiable
Every technique must degrade gracefully. The experience without the enhancement must still be good.
```css
@supports (animation-timeline: scroll()) {
.hero { animation-timeline: scroll(); }
}
```
```javascript
if ('gpu' in navigator) { /* WebGPU */ }
else if (canvas.getContext('webgl2')) { /* WebGL2 fallback */ }
/* CSS-only fallback must still look good */
```
### Performance rules
- Target 60fps. If dropping below 50, simplify.
- Respect `prefers-reduced-motion` — always. Provide a beautiful static alternative.
- Lazy-initialize heavy resources (WebGL contexts, WASM modules) only when near viewport.
- Pause off-screen rendering. Kill what you can't see.
- Test on real mid-range devices, not just your development machine.
### Polish is the difference
The gap between "cool" and "extraordinary" is in the last 20% of refinement: the easing curve on a spring animation, the timing offset in a staggered reveal, the subtle secondary motion that makes a transition feel physical. Don't ship the first version that works — ship the version that feels inevitable.
**NEVER**:
- Ignore `prefers-reduced-motion` — this is an accessibility requirement, not a suggestion
- Ship effects that cause jank on mid-range devices
- Use bleeding-edge APIs without a functional fallback
- Add sound without explicit user opt-in
- Use technical ambition to mask weak design fundamentals — fix those first with other skills
- Layer multiple competing extraordinary moments — focus creates impact, excess creates noise
## Verify the Result
- **The wow test**: Show it to someone who hasn't seen it. Do they react?
- **The removal test**: Take it away. Does the experience feel diminished, or does nobody notice?
- **The device test**: Run it on a phone, a tablet, a Chromebook. Still smooth?
- **The accessibility test**: Enable reduced motion. Still beautiful?
- **The context test**: Does this make sense for THIS brand and audience?
Remember: "Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do.
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---
name: polish
description: Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: quality bar (MVP vs flagship).
---
Perform a meticulous final pass to catch all the small details that separate good work from great work. The difference between shipped and polished.
## Design System Discovery
Before polishing, understand the system you are polishing toward:
1. **Find the design system**: Search for design system documentation, component libraries, style guides, or token definitions. Study the core patterns: color tokens, spacing scale, typography styles, component API.
2. **Note the conventions**: How are shared components imported? What spacing scale is used? Which colors come from tokens vs hard-coded values? What motion and interaction patterns are established?
3. **Identify drift**: Where does the target feature deviate from the system? Hard-coded values that should be tokens, custom components that duplicate shared ones, spacing that doesn't match the scale.
If a design system exists, polish should align the feature with it. If none exists, polish against the conventions visible in the codebase.
## Pre-Polish Assessment
Understand the current state and goals:
1. **Review completeness**:
- Is it functionally complete?
- Are there known issues to preserve (mark with TODOs)?
- What's the quality bar? (MVP vs flagship feature?)
- When does it ship? (How much time for polish?)
2. **Identify polish areas**:
- Visual inconsistencies
- Spacing and alignment issues
- Interaction state gaps
- Copy inconsistencies
- Edge cases and error states
- Loading and transition smoothness
**CRITICAL**: Polish is the last step, not the first. Don't polish work that's not functionally complete.
## Polish Systematically
Work through these dimensions methodically:
### Visual Alignment & Spacing
- **Pixel-perfect alignment**: Everything lines up to grid
- **Consistent spacing**: All gaps use spacing scale (no random 13px gaps)
- **Optical alignment**: Adjust for visual weight (icons may need offset for optical centering)
- **Responsive consistency**: Spacing and alignment work at all breakpoints
- **Grid adherence**: Elements snap to baseline grid
**Check**:
- Enable grid overlay and verify alignment
- Check spacing with browser inspector
- Test at multiple viewport sizes
- Look for elements that "feel" off
### Typography Refinement
- **Hierarchy consistency**: Same elements use same sizes/weights throughout
- **Line length**: 45-75 characters for body text
- **Line height**: Appropriate for font size and context
- **Widows & orphans**: No single words on last line
- **Hyphenation**: Appropriate for language and column width
- **Kerning**: Adjust letter spacing where needed (especially headlines)
- **Font loading**: No FOUT/FOIT flashes
### Color & Contrast
- **Contrast ratios**: All text meets WCAG standards
- **Consistent token usage**: No hard-coded colors, all use design tokens
- **Theme consistency**: Works in all theme variants
- **Color meaning**: Same colors mean same things throughout
- **Accessible focus**: Focus indicators visible with sufficient contrast
- **Tinted neutrals**: No pure gray or pure black—add subtle color tint (0.01 chroma)
- **Gray on color**: Never put gray text on colored backgrounds—use a shade of that color or transparency
### Interaction States
Every interactive element needs all states:
- **Default**: Resting state
- **Hover**: Subtle feedback (color, scale, shadow)
- **Focus**: Keyboard focus indicator (never remove without replacement)
- **Active**: Click/tap feedback
- **Disabled**: Clearly non-interactive
- **Loading**: Async action feedback
- **Error**: Validation or error state
- **Success**: Successful completion
**Missing states create confusion and broken experiences**.
### Micro-interactions & Transitions
- **Smooth transitions**: All state changes animated appropriately (150-300ms)
- **Consistent easing**: Use ease-out-quart/quint/expo for natural deceleration. Never bounce or elastic—they feel dated.
- **No jank**: 60fps animations, only animate transform and opacity
- **Appropriate motion**: Motion serves purpose, not decoration
- **Reduced motion**: Respects `prefers-reduced-motion`
### Content & Copy
- **Consistent terminology**: Same things called same names throughout
- **Consistent capitalization**: Title Case vs Sentence case applied consistently
- **Grammar & spelling**: No typos
- **Appropriate length**: Not too wordy, not too terse
- **Punctuation consistency**: Periods on sentences, not on labels (unless all labels have them)
### Icons & Images
- **Consistent style**: All icons from same family or matching style
- **Appropriate sizing**: Icons sized consistently for context
- **Proper alignment**: Icons align with adjacent text optically
- **Alt text**: All images have descriptive alt text
- **Loading states**: Images don't cause layout shift, proper aspect ratios
- **Retina support**: 2x assets for high-DPI screens
### Forms & Inputs
- **Label consistency**: All inputs properly labeled
- **Required indicators**: Clear and consistent
- **Error messages**: Helpful and consistent
- **Tab order**: Logical keyboard navigation
- **Auto-focus**: Appropriate (don't overuse)
- **Validation timing**: Consistent (on blur vs on submit)
### Edge Cases & Error States
- **Loading states**: All async actions have loading feedback
- **Empty states**: Helpful empty states, not just blank space
- **Error states**: Clear error messages with recovery paths
- **Success states**: Confirmation of successful actions
- **Long content**: Handles very long names, descriptions, etc.
- **No content**: Handles missing data gracefully
- **Offline**: Appropriate offline handling (if applicable)
### Responsiveness
- **All breakpoints**: Test mobile, tablet, desktop
- **Touch targets**: 44x44px minimum on touch devices
- **Readable text**: No text smaller than 14px on mobile
- **No horizontal scroll**: Content fits viewport
- **Appropriate reflow**: Content adapts logically
### Performance
- **Fast initial load**: Optimize critical path
- **No layout shift**: Elements don't jump after load (CLS)
- **Smooth interactions**: No lag or jank
- **Optimized images**: Appropriate formats and sizes
- **Lazy loading**: Off-screen content loads lazily
### Code Quality
- **Remove console logs**: No debug logging in production
- **Remove commented code**: Clean up dead code
- **Remove unused imports**: Clean up unused dependencies
- **Consistent naming**: Variables and functions follow conventions
- **Type safety**: No TypeScript `any` or ignored errors
- **Accessibility**: Proper ARIA labels and semantic HTML
## Polish Checklist
Go through systematically:
- [ ] Visual alignment perfect at all breakpoints
- [ ] Spacing uses design tokens consistently
- [ ] Typography hierarchy consistent
- [ ] All interactive states implemented
- [ ] All transitions smooth (60fps)
- [ ] Copy is consistent and polished
- [ ] Icons are consistent and properly sized
- [ ] All forms properly labeled and validated
- [ ] Error states are helpful
- [ ] Loading states are clear
- [ ] Empty states are welcoming
- [ ] Touch targets are 44x44px minimum
- [ ] Contrast ratios meet WCAG AA
- [ ] Keyboard navigation works
- [ ] Focus indicators visible
- [ ] No console errors or warnings
- [ ] No layout shift on load
- [ ] Works in all supported browsers
- [ ] Respects reduced motion preference
- [ ] Code is clean (no TODOs, console.logs, commented code)
**IMPORTANT**: Polish is about details. Zoom in. Squint at it. Use it yourself. The little things add up.
**NEVER**:
- Polish before it's functionally complete
- Spend hours on polish if it ships in 30 minutes (triage)
- Introduce bugs while polishing (test thoroughly)
- Ignore systematic issues (if spacing is off everywhere, fix the system)
- Perfect one thing while leaving others rough (consistent quality level)
- Create new one-off components when design system equivalents exist
- Hard-code values that should use design tokens
## Final Verification
Before marking as done:
- **Use it yourself**: Actually interact with the feature
- **Test on real devices**: Not just browser DevTools
- **Ask someone else to review**: Fresh eyes catch things
- **Compare to design**: Match intended design
- **Check all states**: Don't just test happy path
## Clean Up
After polishing, ensure code quality:
- **Replace custom implementations**: If the design system provides a component you reimplemented, switch to the shared version.
- **Remove orphaned code**: Delete unused styles, components, or files made obsolete by polish.
- **Consolidate tokens**: If you introduced new values, check whether they should be tokens.
- **Verify DRYness**: Look for duplication introduced during polishing and consolidate.
Remember: You have impeccable attention to detail and exquisite taste. Polish until it feels effortless, looks intentional, and works flawlessly. Sweat the details - they matter.
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---
name: quieter
description: Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
---
## Assess Current State
Analyze what makes the design feel too intense:
1. **Identify intensity sources**:
- **Color saturation**: Overly bright or saturated colors
- **Contrast extremes**: Too much high-contrast juxtaposition
- **Visual weight**: Too many bold, heavy elements competing
- **Animation excess**: Too much motion or overly dramatic effects
- **Complexity**: Too many visual elements, patterns, or decorations
- **Scale**: Everything is large and loud with no hierarchy
2. **Understand the context**:
- What's the purpose? (Marketing vs tool vs reading experience)
- Who's the audience? (Some contexts need energy)
- What's working? (Don't throw away good ideas)
- What's the core message? (Preserve what matters)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: "Quieter" doesn't mean boring or generic. It means refined, sophisticated, and easier on the eyes. Think luxury, not laziness.
## Plan Refinement
Create a strategy to reduce intensity while maintaining impact:
- **Color approach**: Desaturate or shift to more sophisticated tones?
- **Hierarchy approach**: Which elements should stay bold (very few), which should recede?
- **Simplification approach**: What can be removed entirely?
- **Sophistication approach**: How can we signal quality through restraint?
**IMPORTANT**: Great quiet design is harder than great bold design. Subtlety requires precision.
## Refine the Design
Systematically reduce intensity across these dimensions:
### Color Refinement
- **Reduce saturation**: Shift from fully saturated to 70-85% saturation
- **Soften palette**: Replace bright colors with muted, sophisticated tones
- **Reduce color variety**: Use fewer colors more thoughtfully
- **Neutral dominance**: Let neutrals do more work, use color as accent (10% rule)
- **Gentler contrasts**: High contrast only where it matters most
- **Tinted grays**: Use warm or cool tinted grays instead of pure gray—adds sophistication without loudness
- **Never gray on color**: If you have gray text on a colored background, use a darker shade of that color or transparency instead
### Visual Weight Reduction
- **Typography**: Reduce font weights (900 → 600, 700 → 500), decrease sizes where appropriate
- **Hierarchy through subtlety**: Use weight, size, and space instead of color and boldness
- **White space**: Increase breathing room, reduce density
- **Borders & lines**: Reduce thickness, decrease opacity, or remove entirely
### Simplification
- **Remove decorative elements**: Gradients, shadows, patterns, textures that don't serve purpose
- **Simplify shapes**: Reduce border radius extremes, simplify custom shapes
- **Reduce layering**: Flatten visual hierarchy where possible
- **Clean up effects**: Reduce or remove blur effects, glows, multiple shadows
### Motion Reduction
- **Reduce animation intensity**: Shorter distances (10-20px instead of 40px), gentler easing
- **Remove decorative animations**: Keep functional motion, remove flourishes
- **Subtle micro-interactions**: Replace dramatic effects with gentle feedback
- **Refined easing**: Use ease-out-quart for smooth, understated motion—never bounce or elastic
- **Remove animations entirely** if they're not serving a clear purpose
### Composition Refinement
- **Reduce scale jumps**: Smaller contrast between sizes creates calmer feeling
- **Align to grid**: Bring rogue elements back into systematic alignment
- **Even out spacing**: Replace extreme spacing variations with consistent rhythm
**NEVER**:
- Make everything the same size/weight (hierarchy still matters)
- Remove all color (quiet ≠ grayscale)
- Eliminate all personality (maintain character through refinement)
- Sacrifice usability for aesthetics (functional elements still need clear affordances)
- Make everything small and light (some anchors needed)
## Verify Quality
Ensure refinement maintains quality:
- **Still functional**: Can users still accomplish tasks easily?
- **Still distinctive**: Does it have character, or is it generic now?
- **Better reading**: Is text easier to read for extended periods?
- **Sophistication**: Does it feel more refined and premium?
Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.
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---
name: shape
description: Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.
version: 2.1.1
user-invocable: true
argument-hint: "[feature to shape]"
---
## MANDATORY PREPARATION
Invoke /impeccable, which contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding. If no design context exists yet, you MUST run /impeccable teach first.
---
Shape the UX and UI for a feature before any code is written. This skill produces a **design brief**: a structured artifact that guides implementation through discovery, not guesswork.
**Scope**: Design planning only. This skill does NOT write code. It produces the thinking that makes code good.
**Output**: A design brief that can be handed off to /impeccable craft, /impeccable, or any other implementation skill.
## Philosophy
Most AI-generated UIs fail not because of bad code, but because of skipped thinking. They jump to "here's a card grid" without asking "what is the user trying to accomplish?" This skill inverts that: understand deeply first, so implementation is precise.
## Phase 1: Discovery Interview
**Do NOT write any code or make any design decisions during this phase.** Your only job is to understand the feature deeply enough to make excellent design decisions later.
Ask these questions in conversation, adapting based on answers. Don't dump them all at once; have a natural dialogue. ask the user directly to clarify what you cannot infer.
### Purpose & Context
- What is this feature for? What problem does it solve?
- Who specifically will use it? (Not "users"; be specific: role, context, frequency)
- What does success look like? How will you know this feature is working?
- What's the user's state of mind when they reach this feature? (Rushed? Exploring? Anxious? Focused?)
### Content & Data
- What content or data does this feature display or collect?
- What are the realistic ranges? (Minimum, typical, maximum, e.g., 0 items, 5 items, 500 items)
- What are the edge cases? (Empty state, error state, first-time use, power user)
- Is any content dynamic? What changes and how often?
### Design Goals
- What's the single most important thing a user should do or understand here?
- What should this feel like? (Fast/efficient? Calm/trustworthy? Fun/playful? Premium/refined?)
- Are there existing patterns in the product this should be consistent with?
- Are there specific examples (inside or outside the product) that capture what you're going for?
### Constraints
- Are there technical constraints? (Framework, performance budget, browser support)
- Are there content constraints? (Localization, dynamic text length, user-generated content)
- Mobile/responsive requirements?
- Accessibility requirements beyond WCAG AA?
### Anti-Goals
- What should this NOT be? What would be a wrong direction?
- What's the biggest risk of getting this wrong?
## Phase 2: Design Brief
After the interview, synthesize everything into a structured design brief. Present it to the user for confirmation before considering this skill complete.
### Brief Structure
**1. Feature Summary** (2-3 sentences)
What this is, who it's for, what it needs to accomplish.
**2. Primary User Action**
The single most important thing a user should do or understand here.
**3. Design Direction**
How this should feel. What aesthetic approach fits. Reference the project's design context from `.impeccable.md` and explain how this feature should express it.
**4. Layout Strategy**
High-level spatial approach: what gets emphasis, what's secondary, how information flows. Describe the visual hierarchy and rhythm, not specific CSS.
**5. Key States**
List every state the feature needs: default, empty, loading, error, success, edge cases. For each, note what the user needs to see and feel.
**6. Interaction Model**
How users interact with this feature. What happens on click, hover, scroll? What feedback do they get? What's the flow from entry to completion?
**7. Content Requirements**
What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges.
**8. Recommended References**
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., spatial-design.md for complex layouts, motion-design.md for animated features, interaction-design.md for form-heavy features).
**9. Open Questions**
Anything unresolved that the implementer should resolve during build.
---
ask the user directly to clarify what you cannot infer. Get explicit confirmation of the brief before finishing. If the user disagrees with any part, revisit the relevant discovery questions.
Once confirmed, the brief is complete. The user can now hand it to /impeccable, or use it to guide any other implementation approach. (If the user wants the full discovery-then-build flow in one step, they should use /impeccable craft instead, which runs this skill internally.)
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---
name: typeset
description: Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Assess and improve typography that feels generic, inconsistent, or poorly structured — turning default-looking text into intentional, well-crafted type.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
---
## Assess Current Typography
Analyze what's weak or generic about the current type:
1. **Font choices**:
- Are we using invisible defaults? (Inter, Roboto, Arial, Open Sans, system defaults)
- Does the font match the brand personality? (A playful brand shouldn't use a corporate typeface)
- Are there too many font families? (More than 2-3 is almost always a mess)
2. **Hierarchy**:
- Can you tell headings from body from captions at a glance?
- Are font sizes too close together? (14px, 15px, 16px = muddy hierarchy)
- Are weight contrasts strong enough? (Medium vs Regular is barely visible)
3. **Sizing & scale**:
- Is there a consistent type scale, or are sizes arbitrary?
- Does body text meet minimum readability? (16px+)
- Is the sizing strategy appropriate for the context? (Fixed `rem` scales for app UIs; fluid `clamp()` for marketing/content page headings)
4. **Readability**:
- Are line lengths comfortable? (45-75 characters ideal)
- Is line-height appropriate for the font and context?
- Is there enough contrast between text and background?
5. **Consistency**:
- Are the same elements styled the same way throughout?
- Are font weights used consistently? (Not bold in one section, semibold in another for the same role)
- Is letter-spacing intentional or default everywhere?
**CRITICAL**: The goal isn't to make text "fancier" — it's to make it clearer, more readable, and more intentional. Good typography is invisible; bad typography is distracting.
## Plan Typography Improvements
Consult the [typography reference](reference/typography.md) from the impeccable skill for detailed guidance on scales, pairing, and loading strategies.
Create a systematic plan:
- **Font selection**: Do fonts need replacing? What fits the brand/context?
- **Type scale**: Establish a modular scale (e.g., 1.25 ratio) with clear hierarchy
- **Weight strategy**: Which weights serve which roles? (Regular for body, Semibold for labels, Bold for headings — or whatever fits)
- **Spacing**: Line-heights, letter-spacing, and margins between typographic elements
## Improve Typography Systematically
### Font Selection
If fonts need replacing:
- Choose fonts that reflect the brand personality
- Pair with genuine contrast (serif + sans, geometric + humanist) — or use a single family in multiple weights
- Ensure web font loading doesn't cause layout shift (`font-display: swap`, metric-matched fallbacks)
### Establish Hierarchy
Build a clear type scale:
- **5 sizes cover most needs**: caption, secondary, body, subheading, heading
- **Use a consistent ratio** between levels (1.25, 1.333, or 1.5)
- **Combine dimensions**: Size + weight + color + space for strong hierarchy — don't rely on size alone
- **App UIs**: Use a fixed `rem`-based type scale, optionally adjusted at 1-2 breakpoints. Fluid sizing undermines the spatial predictability that dense, container-based layouts need
- **Marketing / content pages**: Use fluid sizing via `clamp(min, preferred, max)` for headings and display text. Keep body text fixed
### Fix Readability
- Set `max-width` on text containers using `ch` units (`max-width: 65ch`)
- Adjust line-height per context: tighter for headings (1.1-1.2), looser for body (1.5-1.7)
- Increase line-height slightly for light-on-dark text
- Ensure body text is at least 16px / 1rem
### Refine Details
- Use `tabular-nums` for data tables and numbers that should align
- Apply proper `letter-spacing`: slightly open for small caps and uppercase, default or tight for large display text
- Use semantic token names (`--text-body`, `--text-heading`), not value names (`--font-16`)
- Set `font-kerning: normal` and consider OpenType features where appropriate
### Weight Consistency
- Define clear roles for each weight and stick to them
- Don't use more than 3-4 weights (Regular, Medium, Semibold, Bold is plenty)
- Load only the weights you actually use (each weight adds to page load)
**NEVER**:
- Use more than 2-3 font families
- Pick sizes arbitrarily — commit to a scale
- Set body text below 16px
- Use decorative/display fonts for body text
- Disable browser zoom (`user-scalable=no`)
- Use `px` for font sizes — use `rem` to respect user settings
- Default to Inter/Roboto/Open Sans when personality matters
- Pair fonts that are similar but not identical (two geometric sans-serifs)
## Verify Typography Improvements
- **Hierarchy**: Can you identify heading vs body vs caption instantly?
- **Readability**: Is body text comfortable to read in long passages?
- **Consistency**: Are same-role elements styled identically throughout?
- **Personality**: Does the typography reflect the brand?
- **Performance**: Are web fonts loading efficiently without layout shift?
- **Accessibility**: Does text meet WCAG contrast ratios? Is it zoomable to 200%?
Remember: Typography is the foundation of interface design — it carries the majority of information. Getting it right is the highest-leverage improvement you can make.
+3 -3
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@@ -2,7 +2,7 @@
"$schema": "https://anthropic.com/claude-code/marketplace.schema.json",
"name": "impeccable",
"metadata": {
"description": "Design fluency for AI harnesses. 1 skill, 18 commands, and curated anti-patterns for impeccable frontend design."
"description": "Design fluency for AI harnesses. 1 skill, 23 commands, and curated anti-patterns for impeccable frontend design."
},
"owner": {
"name": "Paul Bakaus",
@@ -11,8 +11,8 @@
"plugins": [
{
"name": "impeccable",
"description": "Design vocabulary and skills for frontend development. Includes 18 commands (/polish, /distill, /audit, /typeset, /overdrive, etc.) and an enhanced impeccable skill with curated anti-patterns.",
"version": "2.1.1",
"description": "Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.",
"version": "3.0.0",
"author": {
"name": "Paul Bakaus",
"email": "paul@paulbakaus.com"
+2 -2
View File
@@ -1,7 +1,7 @@
{
"name": "impeccable",
"description": "Design vocabulary and skills for frontend development. Includes 18 commands (/polish, /distill, /audit, /typeset, /overdrive, etc.) and an enhanced impeccable skill with curated anti-patterns.",
"version": "2.1.1",
"description": "Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.",
"version": "3.0.0",
"author": {
"name": "Paul Bakaus",
"email": "paul@paulbakaus.com"
+16 -37
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@@ -1,12 +1,12 @@
---
name: anti-patterns
description: Use when adding, modifying, or debugging an anti-pattern detection rule in this repo. Walks through the TDD recipe, the rule schema, all five plug-in points, jsdom constraints, the cross-validation step against the impeccable skill, and the post-implementation checklist. Trigger this for any work touching src/detect-antipatterns.mjs, tests/fixtures/antipatterns/, or extension/detector/.
description: Use when adding, modifying, or debugging an anti-pattern detection rule in this repo. Walks through the TDD recipe, the rule schema, all five plug-in points, jsdom constraints, and the post-implementation checklist. Trigger this for any work touching src/detect-antipatterns.mjs, tests/fixtures/antipatterns/, or extension/detector/.
tools: Read, Edit, Write, Glob, Grep, Bash, mcp__claude-in-chrome__navigate, mcp__claude-in-chrome__javascript_tool, mcp__claude-in-chrome__tabs_context_mcp, mcp__claude-in-chrome__tabs_create_mcp
---
# Anti-Pattern Engine Maintenance
This agent handles every step of adding or modifying an anti-pattern detection rule in the impeccable repo. The rule engine is wired into many places and a single source-of-truth design ties them together. Skip any step at your peril — the build's cross-validator will fail loudly if drift slips in.
This agent handles every step of adding or modifying an anti-pattern detection rule in the impeccable repo. The rule engine is wired into many places — tests, browser bundle, extension detector, extension panel JSON, homepage count, and the skill content — and missing a step causes silent drift between them.
## The five things that need to stay in sync
@@ -19,7 +19,7 @@ When you add a rule, all of these update or get regenerated:
| `extension/detector/detect.js` | Browser-bundled engine for the Chrome extension | Generated by `bun run build:extension` |
| `extension/detector/antipatterns.json` | Rule list (id, name, category, description) for the extension's devtools panel — drives rule toggles UI | Generated by `bun run build:extension` |
| `public/js/generated/counts.js` | `DETECTION_COUNT` integer for homepage display | Generated by `bun run build` |
| `source/skills/impeccable/SKILL.md` | Per-rule **DON'T** line in the right `### Section` — taught to users via the impeccable skill | **Hand-edited.** Validator catches drift. |
| `source/skills/impeccable/SKILL.md` and `reference/*.md` | Design guidance that a human or LLM reads. Can reference anti-patterns in its own voice. | **Hand-edited**, alongside the rule. Drift is a code-review concern, not a programmatic one. |
The CLI (`bin/cli.js`) imports `ANTIPATTERNS` directly from `src/detect-antipatterns.mjs` — no separate sync needed.
@@ -34,8 +34,8 @@ Each entry in the `ANTIPATTERNS` array (around src/detect-antipatterns.mjs:77) l
name: 'Icon tile stacked above heading', // human-readable, used in extension UI
description: // 12 sentences. Used in CLI output, extension tooltips, web overlay labels
'A small rounded-square icon container above a heading is the universal AI feature-card template — every generator outputs this exact shape. Try a side-by-side icon and heading, or let the icon sit in flow without its own container.',
skillSection: 'Typography', // OPTIONAL but strongly recommended. Must be one of the parser's allowed sections (see below)
skillGuideline: 'large icons with rounded corners above every heading', // OPTIONAL but strongly recommended. Substring that must appear in some **DON'T**: line of the named section in source/skills/impeccable/SKILL.md
skillSection: 'Typography', // OPTIONAL. The logical skill section this rule maps to; used for /docs/impeccable deep-links.
skillGuideline: 'large icons with rounded corners above every heading', // OPTIONAL. Canonical short phrasing for the rule; used in CLI output and as a linkable fragment.
}
```
@@ -46,31 +46,17 @@ Each entry in the `ANTIPATTERNS` array (around src/detect-antipatterns.mjs:77) l
If you're not sure, ask: *"would a human designer who's careful and tasteful still ship this?"* If no, it's `quality`. If they would (because it works fine, it just looks templated), it's `slop`.
### `skillSection` allowed values
### `skillSection` values
These are the section names the `readPatterns()` parser at scripts/lib/utils.js:221 understands. Use **exactly** these strings (note the parser normalizes `Color & Theme``Color & Contrast`):
The value is used by `scripts/build-sub-pages.js` to build deep links into the impeccable docs page. Use one of the logical sections the skill groups rules under (e.g. `Typography`, `Color`, `Layout`, `Motion`, `Visual Details`). If the section you pick matches an `### Heading` somewhere in the skill body, the deep link will land precisely; otherwise it falls back to the section's top. Omit entirely for rules that don't have a natural home in the skill.
```
Typography
Color & Contrast
Layout & Space
Visual Details
Motion
Interaction
Responsive
UX Writing
```
### `skillGuideline` phrasing
### `skillGuideline` substring
A 36 word substring that appears verbatim in some `**DON'T**:` line of the named section in `source/skills/impeccable/SKILL.md`. The build validator checks this with `String.includes()`. Pick a substring that's:
- Short enough that benign rewordings of the DON'T won't break it
- Specific enough that it can't accidentally collide with an unrelated DON'T
Canonical short phrasing for the rule (36 words). Used as the CLI output label when `npx impeccable detect` reports a violation, and as human-readable text in the extension's devtools panel. The skill's prose may or may not echo this phrasing verbatim — the skill is the design-guidance document, not a rule manifest.
Examples: `'AI color palette'`, `'large icons with rounded corners above every heading'`, `'WCAG AA contrast'`.
If a rule genuinely doesn't deserve a skill DON'T (rare — only the most niche a11y-only rules), omit both `skillSection` and `skillGuideline`. The validator skips rules without `skillGuideline`.
Omit if the rule doesn't need a short label (rare — only niche a11y-only rules).
## The TDD recipe (always do it in this order)
@@ -191,13 +177,11 @@ Two loops iterate every element on the page. You need to add your DOM-adapter ca
Forgetting one of these is the most common mistake — the test passes but the live page doesn't show anything (or vice versa).
### 7. Add the SKILL.md DON'T line if the rule doesn't reuse an existing one
### 7. Decide whether the skill needs an update
Open `source/skills/impeccable/SKILL.md`, find the right `### Section`, and add a **DON'T** line that contains your `skillGuideline` substring verbatim. Match the style of existing DON'Ts (terse, prescriptive, 12 sentences max).
If the rule introduces a new design concept not already covered by the impeccable skill, update `source/skills/impeccable/SKILL.md` (or the appropriate register file in `reference/editorial.md` / `reference/product.md`) to teach the concept. The skill is a design-guidance document — it doesn't need to echo every rule verbatim, and one skill line can cover multiple engine rules. Only add prose if there's a real gap in the guidance.
If your rule reuses an existing DON'T (e.g. multiple engine rules can map to the same skill guidance, like `side-tab` and `border-accent-on-rounded` both pointing to `'thick colored border on one side'`), no skill edit is needed.
### 8. Run the build (this regenerates everything and validates)
### 8. Run the build (regenerates everything)
```bash
bun run build && bun run build:browser && bun run build:extension
@@ -209,9 +193,6 @@ This regenerates:
- `extension/detector/antipatterns.json` (extension rule list, includes description)
- `public/js/generated/counts.js` (DETECTION_COUNT)
And validates:
- Cross-checks every rule with `skillGuideline` against `source/skills/impeccable/SKILL.md` via `validateAntipatternRules()` in scripts/build.js. **Build fails if drift exists.**
### 9. Run the test suite
```bash
@@ -258,21 +239,19 @@ If your rule isn't naturally anchored to a heading, pick another stable identifi
## Pre-commit checklist
Before you commit a new rule, all of these MUST be true. The first three are non-negotiable — if any is missing, the engine, extension, public site, and skill will silently drift apart.
Before you commit a new rule:
- [ ] Test passes: `bun run test` is green
- [ ] Build passes: `bun run build && bun run build:browser && bun run build:extension` is green (validator says `✓ Validated N/N anti-pattern rules`)
- [ ] Build passes: `bun run build && bun run build:browser && bun run build:extension` is green
- [ ] Live verification: rule fires on a real page and produces zero false positives on the homepage `http://localhost:3000/`
- [ ] Both element loops were updated (browser DOM at line ~1846 + Node jsdom at line ~2058)
- [ ] Rule has a corresponding SKILL.md DON'T (or explicitly omitted `skillGuideline`)
- [ ] Snippet format matches the test's extraction regex
- [ ] Fixture covers ≥4 should-flag and ≥5 should-pass cases
- [ ] Skill reviewed: if the rule introduces a new design concept, the relevant skill file teaches it
- [ ] Commit only the relevant files — `git status` will show many unrelated stale skill builds; do not stage them
## Things that have bitten previous sessions
- **Forgot to run `bun run build:extension`** — extension JSON went stale, missing the new rule. Symptom: extension panel doesn't show toggle for new rule. Fix: always run all three build commands.
- **Forgot to update both loops** — test passed in jsdom but live browser was silent (or vice versa). Fix: grep for an existing rule's adapter call and copy its placement.
- **Used a `skillGuideline` substring that doesn't appear in SKILL.md** — validator fails. Fix: the substring must appear verbatim in some `**DON'T**:` line of the named section.
- **Used the wrong `skillSection` name**`Color & Theme` vs `Color & Contrast` (parser normalizes the former to the latter, so use `Color & Contrast`).
- **Wrote the fixture without explicit pixel dimensions** — jsdom returned 0×0 and the rule never matched. Fix: always set `width: Npx; height: Npx` in CSS for fixture elements, or use inline style attributes.
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@@ -1,199 +0,0 @@
---
name: adapt
description: Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
version: 2.1.1
user-invocable: true
argument-hint: "[target] [context (mobile, tablet, print...)]"
---
Adapt existing designs to work effectively across different contexts - different screen sizes, devices, platforms, or use cases.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: target platforms/devices and usage contexts.
---
## Assess Adaptation Challenge
Understand what needs adaptation and why:
1. **Identify the source context**:
- What was it designed for originally? (Desktop web? Mobile app?)
- What assumptions were made? (Large screen? Mouse input? Fast connection?)
- What works well in current context?
2. **Understand target context**:
- **Device**: Mobile, tablet, desktop, TV, watch, print?
- **Input method**: Touch, mouse, keyboard, voice, gamepad?
- **Screen constraints**: Size, resolution, orientation?
- **Connection**: Fast wifi, slow 3G, offline?
- **Usage context**: On-the-go vs desk, quick glance vs focused reading?
- **User expectations**: What do users expect on this platform?
3. **Identify adaptation challenges**:
- What won't fit? (Content, navigation, features)
- What won't work? (Hover states on touch, tiny touch targets)
- What's inappropriate? (Desktop patterns on mobile, mobile patterns on desktop)
**CRITICAL**: Adaptation is not just scaling - it's rethinking the experience for the new context.
## Plan Adaptation Strategy
Create context-appropriate strategy:
### Mobile Adaptation (Desktop → Mobile)
**Layout Strategy**:
- Single column instead of multi-column
- Vertical stacking instead of side-by-side
- Full-width components instead of fixed widths
- Bottom navigation instead of top/side navigation
**Interaction Strategy**:
- Touch targets 44x44px minimum (not hover-dependent)
- Swipe gestures where appropriate (lists, carousels)
- Bottom sheets instead of dropdowns
- Thumbs-first design (controls within thumb reach)
- Larger tap areas with more spacing
**Content Strategy**:
- Progressive disclosure (don't show everything at once)
- Prioritize primary content (secondary content in tabs/accordions)
- Shorter text (more concise)
- Larger text (16px minimum)
**Navigation Strategy**:
- Hamburger menu or bottom navigation
- Reduce navigation complexity
- Sticky headers for context
- Back button in navigation flow
### Tablet Adaptation (Hybrid Approach)
**Layout Strategy**:
- Two-column layouts (not single or three-column)
- Side panels for secondary content
- Master-detail views (list + detail)
- Adaptive based on orientation (portrait vs landscape)
**Interaction Strategy**:
- Support both touch and pointer
- Touch targets 44x44px but allow denser layouts than phone
- Side navigation drawers
- Multi-column forms where appropriate
### Desktop Adaptation (Mobile → Desktop)
**Layout Strategy**:
- Multi-column layouts (use horizontal space)
- Side navigation always visible
- Multiple information panels simultaneously
- Fixed widths with max-width constraints (don't stretch to 4K)
**Interaction Strategy**:
- Hover states for additional information
- Keyboard shortcuts
- Right-click context menus
- Drag and drop where helpful
- Multi-select with Shift/Cmd
**Content Strategy**:
- Show more information upfront (less progressive disclosure)
- Data tables with many columns
- Richer visualizations
- More detailed descriptions
### Print Adaptation (Screen → Print)
**Layout Strategy**:
- Page breaks at logical points
- Remove navigation, footer, interactive elements
- Black and white (or limited color)
- Proper margins for binding
**Content Strategy**:
- Expand shortened content (show full URLs, hidden sections)
- Add page numbers, headers, footers
- Include metadata (print date, page title)
- Convert charts to print-friendly versions
### Email Adaptation (Web → Email)
**Layout Strategy**:
- Narrow width (600px max)
- Single column only
- Inline CSS (no external stylesheets)
- Table-based layouts (for email client compatibility)
**Interaction Strategy**:
- Large, obvious CTAs (buttons not text links)
- No hover states (not reliable)
- Deep links to web app for complex interactions
## Implement Adaptations
Apply changes systematically:
### Responsive Breakpoints
Choose appropriate breakpoints:
- Mobile: 320px-767px
- Tablet: 768px-1023px
- Desktop: 1024px+
- Or content-driven breakpoints (where design breaks)
### Layout Adaptation Techniques
- **CSS Grid/Flexbox**: Reflow layouts automatically
- **Container Queries**: Adapt based on container, not viewport
- **`clamp()`**: Fluid sizing between min and max
- **Media queries**: Different styles for different contexts
- **Display properties**: Show/hide elements per context
### Touch Adaptation
- Increase touch target sizes (44x44px minimum)
- Add more spacing between interactive elements
- Remove hover-dependent interactions
- Add touch feedback (ripples, highlights)
- Consider thumb zones (easier to reach bottom than top)
### Content Adaptation
- Use `display: none` sparingly (still downloads)
- Progressive enhancement (core content first, enhancements on larger screens)
- Lazy loading for off-screen content
- Responsive images (`srcset`, `picture` element)
### Navigation Adaptation
- Transform complex nav to hamburger/drawer on mobile
- Bottom nav bar for mobile apps
- Persistent side navigation on desktop
- Breadcrumbs on smaller screens for context
**IMPORTANT**: Test on real devices, not just browser DevTools. Device emulation is helpful but not perfect.
**NEVER**:
- Hide core functionality on mobile (if it matters, make it work)
- Assume desktop = powerful device (consider accessibility, older machines)
- Use different information architecture across contexts (confusing)
- Break user expectations for platform (mobile users expect mobile patterns)
- Forget landscape orientation on mobile/tablet
- Use generic breakpoints blindly (use content-driven breakpoints)
- Ignore touch on desktop (many desktop devices have touch)
## Verify Adaptations
Test thoroughly across contexts:
- **Real devices**: Test on actual phones, tablets, desktops
- **Different orientations**: Portrait and landscape
- **Different browsers**: Safari, Chrome, Firefox, Edge
- **Different OS**: iOS, Android, Windows, macOS
- **Different input methods**: Touch, mouse, keyboard
- **Edge cases**: Very small screens (320px), very large screens (4K)
- **Slow connections**: Test on throttled network
Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly.
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---
name: audit
description: Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
version: 2.1.1
user-invocable: true
argument-hint: "[area (feature, page, component...)]"
---
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
---
Run systematic **technical** quality checks and generate a comprehensive report. Don't fix issues — document them for other commands to address.
This is a code-level audit, not a design critique. Check what's measurable and verifiable in the implementation.
## Diagnostic Scan
Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the criteria below.
### 1. Accessibility (A11y)
**Check for**:
- **Contrast issues**: Text contrast ratios < 4.5:1 (or 7:1 for AAA)
- **Missing ARIA**: Interactive elements without proper roles, labels, or states
- **Keyboard navigation**: Missing focus indicators, illogical tab order, keyboard traps
- **Semantic HTML**: Improper heading hierarchy, missing landmarks, divs instead of buttons
- **Alt text**: Missing or poor image descriptions
- **Form issues**: Inputs without labels, poor error messaging, missing required indicators
**Score 0-4**: 0=Inaccessible (fails WCAG A), 1=Major gaps (few ARIA labels, no keyboard nav), 2=Partial (some a11y effort, significant gaps), 3=Good (WCAG AA mostly met, minor gaps), 4=Excellent (WCAG AA fully met, approaches AAA)
### 2. Performance
**Check for**:
- **Layout thrashing**: Reading/writing layout properties in loops
- **Expensive animations**: Animating layout properties (width, height, top, left) instead of transform/opacity
- **Missing optimization**: Images without lazy loading, unoptimized assets, missing will-change
- **Bundle size**: Unnecessary imports, unused dependencies
- **Render performance**: Unnecessary re-renders, missing memoization
**Score 0-4**: 0=Severe issues (layout thrash, unoptimized everything), 1=Major problems (no lazy loading, expensive animations), 2=Partial (some optimization, gaps remain), 3=Good (mostly optimized, minor improvements possible), 4=Excellent (fast, lean, well-optimized)
### 3. Theming
**Check for**:
- **Hard-coded colors**: Colors not using design tokens
- **Broken dark mode**: Missing dark mode variants, poor contrast in dark theme
- **Inconsistent tokens**: Using wrong tokens, mixing token types
- **Theme switching issues**: Values that don't update on theme change
**Score 0-4**: 0=No theming (hard-coded everything), 1=Minimal tokens (mostly hard-coded), 2=Partial (tokens exist but inconsistently used), 3=Good (tokens used, minor hard-coded values), 4=Excellent (full token system, dark mode works perfectly)
### 4. Responsive Design
**Check for**:
- **Fixed widths**: Hard-coded widths that break on mobile
- **Touch targets**: Interactive elements < 44x44px
- **Horizontal scroll**: Content overflow on narrow viewports
- **Text scaling**: Layouts that break when text size increases
- **Missing breakpoints**: No mobile/tablet variants
**Score 0-4**: 0=Desktop-only (breaks on mobile), 1=Major issues (some breakpoints, many failures), 2=Partial (works on mobile, rough edges), 3=Good (responsive, minor touch target or overflow issues), 4=Excellent (fluid, all viewports, proper touch targets)
### 5. Anti-Patterns (CRITICAL)
Check against ALL the **DON'T** guidelines in the impeccable skill. Look for AI slop tells (AI color palette, gradient text, glassmorphism, hero metrics, card grids, generic fonts) and general design anti-patterns (gray on color, nested cards, bounce easing, redundant copy).
**Score 0-4**: 0=AI slop gallery (5+ tells), 1=Heavy AI aesthetic (3-4 tells), 2=Some tells (1-2 noticeable), 3=Mostly clean (subtle issues only), 4=No AI tells (distinctive, intentional design)
## Generate Report
### Audit Health Score
| # | Dimension | Score | Key Finding |
|---|-----------|-------|-------------|
| 1 | Accessibility | ? | [most critical a11y issue or "--"] |
| 2 | Performance | ? | |
| 3 | Responsive Design | ? | |
| 4 | Theming | ? | |
| 5 | Anti-Patterns | ? | |
| **Total** | | **??/20** | **[Rating band]** |
**Rating bands**: 18-20 Excellent (minor polish), 14-17 Good (address weak dimensions), 10-13 Acceptable (significant work needed), 6-9 Poor (major overhaul), 0-5 Critical (fundamental issues)
### Anti-Patterns Verdict
**Start here.** Pass/fail: Does this look AI-generated? List specific tells. Be brutally honest.
### Executive Summary
- Audit Health Score: **??/20** ([rating band])
- Total issues found (count by severity: P0/P1/P2/P3)
- Top 3-5 critical issues
- Recommended next steps
### Detailed Findings by Severity
Tag every issue with **P0-P3 severity**:
- **P0 Blocking**: Prevents task completion — fix immediately
- **P1 Major**: Significant difficulty or WCAG AA violation — fix before release
- **P2 Minor**: Annoyance, workaround exists — fix in next pass
- **P3 Polish**: Nice-to-fix, no real user impact — fix if time permits
For each issue, document:
- **[P?] Issue name**
- **Location**: Component, file, line
- **Category**: Accessibility / Performance / Theming / Responsive / Anti-Pattern
- **Impact**: How it affects users
- **WCAG/Standard**: Which standard it violates (if applicable)
- **Recommendation**: How to fix it
- **Suggested command**: Which command to use (prefer: /animate, /quieter, /shape, /optimize, /adapt, /clarify, /layout, /distill, /delight, /audit, /harden, /polish, /bolder, /typeset, /critique, /colorize, /overdrive)
### Patterns & Systemic Issues
Identify recurring problems that indicate systemic gaps rather than one-off mistakes:
- "Hard-coded colors appear in 15+ components, should use design tokens"
- "Touch targets consistently too small (<44px) throughout mobile experience"
### Positive Findings
Note what's working well — good practices to maintain and replicate.
## Recommended Actions
List recommended commands in priority order (P0 first, then P1, then P2):
1. **[P?] `/command-name`** — Brief description (specific context from audit findings)
2. **[P?] `/command-name`** — Brief description (specific context)
**Rules**: Only recommend commands from: /animate, /quieter, /shape, /optimize, /adapt, /clarify, /layout, /distill, /delight, /audit, /harden, /polish, /bolder, /typeset, /critique, /colorize, /overdrive. Map findings to the most appropriate command. End with `/polish` as the final step if any fixes were recommended.
After presenting the summary, tell the user:
> You can ask me to run these one at a time, all at once, or in any order you prefer.
>
> Re-run `/audit` after fixes to see your score improve.
**IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters.
**NEVER**:
- Report issues without explaining impact (why does this matter?)
- Provide generic recommendations (be specific and actionable)
- Skip positive findings (celebrate what works)
- Forget to prioritize (everything can't be P0)
- Report false positives without verification
Remember: You're a technical quality auditor. Document systematically, prioritize ruthlessly, cite specific code locations, and provide clear paths to improvement.
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---
name: clarify
description: Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Identify and improve unclear, confusing, or poorly written interface text to make the product easier to understand and use.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: audience technical level and users' mental state in context.
---
## Assess Current Copy
Identify what makes the text unclear or ineffective:
1. **Find clarity problems**:
- **Jargon**: Technical terms users won't understand
- **Ambiguity**: Multiple interpretations possible
- **Passive voice**: "Your file has been uploaded" vs "We uploaded your file"
- **Length**: Too wordy or too terse
- **Assumptions**: Assuming user knowledge they don't have
- **Missing context**: Users don't know what to do or why
- **Tone mismatch**: Too formal, too casual, or inappropriate for situation
2. **Understand the context**:
- Who's the audience? (Technical? General? First-time users?)
- What's the user's mental state? (Stressed during error? Confident during success?)
- What's the action? (What do we want users to do?)
- What's the constraint? (Character limits? Space limitations?)
**CRITICAL**: Clear copy helps users succeed. Unclear copy creates frustration, errors, and support tickets.
## Plan Copy Improvements
Create a strategy for clearer communication:
- **Primary message**: What's the ONE thing users need to know?
- **Action needed**: What should users do next (if anything)?
- **Tone**: How should this feel? (Helpful? Apologetic? Encouraging?)
- **Constraints**: Length limits, brand voice, localization considerations
**IMPORTANT**: Good UX writing is invisible. Users should understand immediately without noticing the words.
## Improve Copy Systematically
Refine text across these common areas:
### Error Messages
**Bad**: "Error 403: Forbidden"
**Good**: "You don't have permission to view this page. Contact your admin for access."
**Bad**: "Invalid input"
**Good**: "Email addresses need an @ symbol. Try: name@example.com"
**Principles**:
- Explain what went wrong in plain language
- Suggest how to fix it
- Don't blame the user
- Include examples when helpful
- Link to help/support if applicable
### Form Labels & Instructions
**Bad**: "DOB (MM/DD/YYYY)"
**Good**: "Date of birth" (with placeholder showing format)
**Bad**: "Enter value here"
**Good**: "Your email address" or "Company name"
**Principles**:
- Use clear, specific labels (not generic placeholders)
- Show format expectations with examples
- Explain why you're asking (when not obvious)
- Put instructions before the field, not after
- Keep required field indicators clear
### Button & CTA Text
**Bad**: "Click here" | "Submit" | "OK"
**Good**: "Create account" | "Save changes" | "Got it, thanks"
**Principles**:
- Describe the action specifically
- Use active voice (verb + noun)
- Match user's mental model
- Be specific ("Save" is better than "OK")
### Help Text & Tooltips
**Bad**: "This is the username field"
**Good**: "Choose a username. You can change this later in Settings."
**Principles**:
- Add value (don't just repeat the label)
- Answer the implicit question ("What is this?" or "Why do you need this?")
- Keep it brief but complete
- Link to detailed docs if needed
### Empty States
**Bad**: "No items"
**Good**: "No projects yet. Create your first project to get started."
**Principles**:
- Explain why it's empty (if not obvious)
- Show next action clearly
- Make it welcoming, not dead-end
### Success Messages
**Bad**: "Success"
**Good**: "Settings saved! Your changes will take effect immediately."
**Principles**:
- Confirm what happened
- Explain what happens next (if relevant)
- Be brief but complete
- Match the user's emotional moment (celebrate big wins)
### Loading States
**Bad**: "Loading..." (for 30+ seconds)
**Good**: "Analyzing your data... this usually takes 30-60 seconds"
**Principles**:
- Set expectations (how long?)
- Explain what's happening (when it's not obvious)
- Show progress when possible
- Offer escape hatch if appropriate ("Cancel")
### Confirmation Dialogs
**Bad**: "Are you sure?"
**Good**: "Delete 'Project Alpha'? This can't be undone."
**Principles**:
- State the specific action
- Explain consequences (especially for destructive actions)
- Use clear button labels ("Delete project" not "Yes")
- Don't overuse confirmations (only for risky actions)
### Navigation & Wayfinding
**Bad**: Generic labels like "Items" | "Things" | "Stuff"
**Good**: Specific labels like "Your projects" | "Team members" | "Settings"
**Principles**:
- Be specific and descriptive
- Use language users understand (not internal jargon)
- Make hierarchy clear
- Consider information scent (breadcrumbs, current location)
## Apply Clarity Principles
Every piece of copy should follow these rules:
1. **Be specific**: "Enter email" not "Enter value"
2. **Be concise**: Cut unnecessary words (but don't sacrifice clarity)
3. **Be active**: "Save changes" not "Changes will be saved"
4. **Be human**: "Oops, something went wrong" not "System error encountered"
5. **Be helpful**: Tell users what to do, not just what happened
6. **Be consistent**: Use same terms throughout (don't vary for variety)
**NEVER**:
- Use jargon without explanation
- Blame users ("You made an error" → "This field is required")
- Be vague ("Something went wrong" without explanation)
- Use passive voice unnecessarily
- Write overly long explanations (be concise)
- Use humor for errors (be empathetic instead)
- Assume technical knowledge
- Vary terminology (pick one term and stick with it)
- Repeat information (headers restating intros, redundant explanations)
- Use placeholders as the only labels (they disappear when users type)
## Verify Improvements
Test that copy improvements work:
- **Comprehension**: Can users understand without context?
- **Actionability**: Do users know what to do next?
- **Brevity**: Is it as short as possible while remaining clear?
- **Consistency**: Does it match terminology elsewhere?
- **Tone**: Is it appropriate for the situation?
Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.
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---
name: harden
description: Make interfaces production-ready: error handling, empty states, onboarding flows, i18n, text overflow, and edge case management. Use when the user asks to harden, make production-ready, handle edge cases, add error states, design empty states, improve onboarding, or fix overflow and i18n issues.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Strengthen interfaces against edge cases, errors, internationalization issues, and real-world usage scenarios that break idealized designs.
## Assess Hardening Needs
Identify weaknesses and edge cases:
1. **Test with extreme inputs**:
- Very long text (names, descriptions, titles)
- Very short text (empty, single character)
- Special characters (emoji, RTL text, accents)
- Large numbers (millions, billions)
- Many items (1000+ list items, 50+ options)
- No data (empty states)
2. **Test error scenarios**:
- Network failures (offline, slow, timeout)
- API errors (400, 401, 403, 404, 500)
- Validation errors
- Permission errors
- Rate limiting
- Concurrent operations
3. **Test internationalization**:
- Long translations (German is often 30% longer than English)
- RTL languages (Arabic, Hebrew)
- Character sets (Chinese, Japanese, Korean, emoji)
- Date/time formats
- Number formats (1,000 vs 1.000)
- Currency symbols
**CRITICAL**: Designs that only work with perfect data aren't production-ready. Harden against reality.
## Hardening Dimensions
Systematically improve resilience:
### Text Overflow & Wrapping
**Long text handling**:
```css
/* Single line with ellipsis */
.truncate {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
/* Multi-line with clamp */
.line-clamp {
display: -webkit-box;
-webkit-line-clamp: 3;
-webkit-box-orient: vertical;
overflow: hidden;
}
/* Allow wrapping */
.wrap {
word-wrap: break-word;
overflow-wrap: break-word;
hyphens: auto;
}
```
**Flex/Grid overflow**:
```css
/* Prevent flex items from overflowing */
.flex-item {
min-width: 0; /* Allow shrinking below content size */
overflow: hidden;
}
/* Prevent grid items from overflowing */
.grid-item {
min-width: 0;
min-height: 0;
}
```
**Responsive text sizing**:
- Use `clamp()` for fluid typography
- Set minimum readable sizes (14px on mobile)
- Test text scaling (zoom to 200%)
- Ensure containers expand with text
### Internationalization (i18n)
**Text expansion**:
- Add 30-40% space budget for translations
- Use flexbox/grid that adapts to content
- Test with longest language (usually German)
- Avoid fixed widths on text containers
```jsx
// ❌ Bad: Assumes short English text
<button className="w-24">Submit</button>
// ✅ Good: Adapts to content
<button className="px-4 py-2">Submit</button>
```
**RTL (Right-to-Left) support**:
```css
/* Use logical properties */
margin-inline-start: 1rem; /* Not margin-left */
padding-inline: 1rem; /* Not padding-left/right */
border-inline-end: 1px solid; /* Not border-right */
/* Or use dir attribute */
[dir="rtl"] .arrow { transform: scaleX(-1); }
```
**Character set support**:
- Use UTF-8 encoding everywhere
- Test with Chinese/Japanese/Korean (CJK) characters
- Test with emoji (they can be 2-4 bytes)
- Handle different scripts (Latin, Cyrillic, Arabic, etc.)
**Date/Time formatting**:
```javascript
// ✅ Use Intl API for proper formatting
new Intl.DateTimeFormat('en-US').format(date); // 1/15/2024
new Intl.DateTimeFormat('de-DE').format(date); // 15.1.2024
new Intl.NumberFormat('en-US', {
style: 'currency',
currency: 'USD'
}).format(1234.56); // $1,234.56
```
**Pluralization**:
```javascript
// ❌ Bad: Assumes English pluralization
`${count} item${count !== 1 ? 's' : ''}`
// ✅ Good: Use proper i18n library
t('items', { count }) // Handles complex plural rules
```
### Error Handling
**Network errors**:
- Show clear error messages
- Provide retry button
- Explain what happened
- Offer offline mode (if applicable)
- Handle timeout scenarios
```jsx
// Error states with recovery
{error && (
<ErrorMessage>
<p>Failed to load data. {error.message}</p>
<button onClick={retry}>Try again</button>
</ErrorMessage>
)}
```
**Form validation errors**:
- Inline errors near fields
- Clear, specific messages
- Suggest corrections
- Don't block submission unnecessarily
- Preserve user input on error
**API errors**:
- Handle each status code appropriately
- 400: Show validation errors
- 401: Redirect to login
- 403: Show permission error
- 404: Show not found state
- 429: Show rate limit message
- 500: Show generic error, offer support
**Graceful degradation**:
- Core functionality works without JavaScript
- Images have alt text
- Progressive enhancement
- Fallbacks for unsupported features
### Edge Cases & Boundary Conditions
**Empty states**:
- No items in list
- No search results
- No notifications
- No data to display
- Provide clear next action
**Loading states**:
- Initial load
- Pagination load
- Refresh
- Show what's loading ("Loading your projects...")
- Time estimates for long operations
**Large datasets**:
- Pagination or virtual scrolling
- Search/filter capabilities
- Performance optimization
- Don't load all 10,000 items at once
**Concurrent operations**:
- Prevent double-submission (disable button while loading)
- Handle race conditions
- Optimistic updates with rollback
- Conflict resolution
**Permission states**:
- No permission to view
- No permission to edit
- Read-only mode
- Clear explanation of why
**Browser compatibility**:
- Polyfills for modern features
- Fallbacks for unsupported CSS
- Feature detection (not browser detection)
- Test in target browsers
### Onboarding & First-Run Experience
Production-ready features work for first-time users, not just power users. Design the paths that get new users to value:
**Empty states**: Every zero-data screen needs:
- What will appear here (description or illustration)
- Why it matters to the user
- Clear CTA to create the first item or start from a template
- Visual interest (not just blank space with "No items yet")
Empty state types to handle:
- **First use**: emphasize value, provide templates
- **User cleared**: light touch, easy to recreate
- **No results**: suggest a different query, offer to clear filters
- **No permissions**: explain why, how to get access
**First-run experience**: Get users to their "aha moment" as quickly as possible.
- Show, don't tell -- working examples over descriptions
- Progressive disclosure -- teach one thing at a time, not everything upfront
- Make onboarding optional -- let experienced users skip
- Provide smart defaults so required setup is minimal
**Feature discovery**: Teach features when users need them, not upfront.
- Contextual tooltips at point of use (brief, dismissable, one-time)
- Badges or indicators on new or unused features
- Celebrate activation events quietly (a toast, not a modal)
**NEVER**:
- Force long onboarding before users can touch the product
- Show the same tooltip repeatedly (track and respect dismissals)
- Block the entire UI during a guided tour
- Create separate tutorial modes disconnected from the real product
- Design empty states that just say "No items" with no next action
### Input Validation & Sanitization
**Client-side validation**:
- Required fields
- Format validation (email, phone, URL)
- Length limits
- Pattern matching
- Custom validation rules
**Server-side validation** (always):
- Never trust client-side only
- Validate and sanitize all inputs
- Protect against injection attacks
- Rate limiting
**Constraint handling**:
```html
<!-- Set clear constraints -->
<input
type="text"
maxlength="100"
pattern="[A-Za-z0-9]+"
required
aria-describedby="username-hint"
/>
<small id="username-hint">
Letters and numbers only, up to 100 characters
</small>
```
### Accessibility Resilience
**Keyboard navigation**:
- All functionality accessible via keyboard
- Logical tab order
- Focus management in modals
- Skip links for long content
**Screen reader support**:
- Proper ARIA labels
- Announce dynamic changes (live regions)
- Descriptive alt text
- Semantic HTML
**Motion sensitivity**:
```css
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
**High contrast mode**:
- Test in Windows high contrast mode
- Don't rely only on color
- Provide alternative visual cues
### Performance Resilience
**Slow connections**:
- Progressive image loading
- Skeleton screens
- Optimistic UI updates
- Offline support (service workers)
**Memory leaks**:
- Clean up event listeners
- Cancel subscriptions
- Clear timers/intervals
- Abort pending requests on unmount
**Throttling & Debouncing**:
```javascript
// Debounce search input
const debouncedSearch = debounce(handleSearch, 300);
// Throttle scroll handler
const throttledScroll = throttle(handleScroll, 100);
```
## Testing Strategies
**Manual testing**:
- Test with extreme data (very long, very short, empty)
- Test in different languages
- Test offline
- Test slow connection (throttle to 3G)
- Test with screen reader
- Test keyboard-only navigation
- Test on old browsers
**Automated testing**:
- Unit tests for edge cases
- Integration tests for error scenarios
- E2E tests for critical paths
- Visual regression tests
- Accessibility tests (axe, WAVE)
**IMPORTANT**: Hardening is about expecting the unexpected. Real users will do things you never imagined.
**NEVER**:
- Assume perfect input (validate everything)
- Ignore internationalization (design for global)
- Leave error messages generic ("Error occurred")
- Forget offline scenarios
- Trust client-side validation alone
- Use fixed widths for text
- Assume English-length text
- Block entire interface when one component errors
## Verify Hardening
Test thoroughly with edge cases:
- **Long text**: Try names with 100+ characters
- **Emoji**: Use emoji in all text fields
- **RTL**: Test with Arabic or Hebrew
- **CJK**: Test with Chinese/Japanese/Korean
- **Network issues**: Disable internet, throttle connection
- **Large datasets**: Test with 1000+ items
- **Concurrent actions**: Click submit 10 times rapidly
- **Errors**: Force API errors, test all error states
- **Empty**: Remove all data, test empty states
Remember: You're hardening for production reality, not demo perfection. Expect users to input weird data, lose connection mid-flow, and use your product in unexpected ways. Build resilience into every component.
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---
name: impeccable
description: Create distinctive, production-grade frontend interfaces with high design quality. Generates creative, polished code that avoids generic AI aesthetics. Use when the user asks to build web components, pages, artifacts, posters, or applications, or when any design skill requires project context. Call with 'craft' for shape-then-build, 'teach' for design context setup, or 'extract' to pull reusable components and tokens into the design system.
version: 2.1.1
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 3.0.0
user-invocable: true
argument-hint: "[craft|teach|extract]"
argument-hint: "[craft|shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · teach|document|extract|live] [target]"
license: Apache 2.0. Based on Anthropic's frontend-design skill. See NOTICE.md for attribution.
allowed-tools:
- Bash(npx impeccable *)
---
<post-update-cleanup>
BEFORE doing any design work, run this one-time maintenance step. Tell the user:
Designs and iterates production-grade frontend interfaces. Real working code, committed design choices, exceptional craft.
> **Impeccable was updated.** A few skills were renamed or merged in this version (e.g. `/arrange` is now `/layout`, `/normalize` was folded into `/polish`). I'll clean up the old skill files so they don't clutter your project. This only runs once after an update.
## Setup (non-optional)
Then run:
Two steps before any design work. Both are required. Skipping either produces generic output that ignores the project.
### 1. Context gathering
Two files at the project root, case-insensitive:
- **PRODUCT.md** — required. Users, brand, tone, anti-references, strategic principles.
- **DESIGN.md** — optional, strongly recommended. Colors, typography, elevation, components.
Load both in one call:
```bash
node .claude/skills/impeccable/scripts/cleanup-deprecated.mjs
node .claude/skills/impeccable/scripts/load-context.mjs
```
If the script removed files, briefly confirm what was cleaned up. If it found nothing, skip any output and move on.
Consume the full JSON output. Never pipe through `head`, `tail`, `grep`, or `jq`.
After running the script, delete this entire section (from `<post-update-cleanup>` through `</post-update-cleanup>` inclusive) from THIS file so it does not run again until the next update. Save the file.
</post-update-cleanup>
If the output is already in this session's conversation history, don't re-run. Exceptions requiring a fresh load: you just ran `/impeccable teach` or `/impeccable document` (they rewrite the files), or the user manually edited one.
This skill guides creation of distinctive, production-grade frontend interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
`/impeccable live` already warms context via `live.mjs` — if you've run `live.mjs`, don't also run `load-context.mjs` this session.
## Context Gathering Protocol
If PRODUCT.md is missing, empty, or placeholder (`[TODO]` markers, <200 chars): run `/impeccable teach`, then resume the user's original task with the fresh context.
Design skills produce generic output without project context. You MUST have confirmed design context before doing any design work.
If DESIGN.md is missing: nudge once per session (*"Run `/impeccable document` for more on-brand output"*), then proceed.
**Required context** (every design skill needs at minimum):
- **Target audience**: Who uses this product and in what context?
- **Use cases**: What jobs are they trying to get done?
- **Brand personality/tone**: How should the interface feel?
### 2. Register
Individual skills may require additional context. Check the skill's preparation section for specifics.
Every design task is **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboard, tool — design SERVES the product).
**CRITICAL**: You cannot infer this context by reading the codebase. Code tells you what was built, not who it's for or what it should feel like. Only the creator can provide this context.
Identify before designing. Priority: (1) cue in the task itself ("landing page" vs "dashboard"); (2) the surface in focus (the page, file, or route being worked on); (3) `register` field in PRODUCT.md. First match wins.
**Gathering order:**
1. **Check current instructions (instant)**: If your loaded instructions already contain a **Design Context** section, proceed immediately.
2. **Check .impeccable.md (fast)**: If not in instructions, read `.impeccable.md` from the project root. If it exists and contains the required context, proceed.
3. **Run impeccable teach (REQUIRED)**: If neither source has context, you MUST run /impeccable teach NOW before doing anything else. Do NOT skip this step. Do NOT attempt to infer context from the codebase instead.
If PRODUCT.md lacks the `register` field (legacy), infer it once from its "Users" and "Product Purpose" sections, then cache the inferred value for the session. Suggest the user run `/impeccable teach` to add the field explicitly.
---
Load the matching reference: [reference/brand.md](reference/brand.md) or [reference/product.md](reference/product.md). The shared design laws below apply to both.
## Design Direction
## Shared design laws
Commit to a BOLD aesthetic direction:
- **Purpose**: What problem does this interface solve? Who uses it?
- **Tone**: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction.
- **Constraints**: Technical requirements (framework, performance, accessibility).
- **Differentiation**: What makes this UNFORGETTABLE? What's the one thing someone will remember?
Apply to every design, both registers. Match implementation complexity to the aesthetic vision — maximalism needs elaborate code, minimalism needs precision. Interpret creatively. Vary across projects; never converge on the same choices. Claude is capable of extraordinary work — don't hold back.
**CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work. The key is intentionality, not intensity.
### Color
Then implement working code that is:
- Production-grade and functional
- Visually striking and memorable
- Cohesive with a clear aesthetic point-of-view
- Meticulously refined in every detail
- Use OKLCH. Reduce chroma as lightness approaches 0 or 100 — high chroma at extremes looks garish.
- Never use `#000` or `#fff`. Tint every neutral toward the brand hue (chroma 0.0050.01 is enough).
- Pick a **color strategy** before picking colors. Four steps on the commitment axis:
- **Restrained** — tinted neutrals + one accent ≤10%. Product default; brand minimalism.
- **Committed** — one saturated color carries 3060% of the surface. Brand default for identity-driven pages.
- **Full palette** — 34 named roles, each used deliberately. Brand campaigns; product data viz.
- **Drenched** — the surface IS the color. Brand heroes, campaign pages.
- The "one accent ≤10%" rule is Restrained only. Committed / Full palette / Drenched exceed it on purpose. Don't collapse every design to Restrained by reflex.
## Frontend Aesthetics Guidelines
### Theme
Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe."
Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough — add detail until it does.
"Observability dashboard" does not force an answer. "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" does. Run the sentence, not the category.
### Typography
→ *Consult [typography reference](reference/typography.md) for OpenType features, web font loading, and the deeper material on scales.*
Choose fonts that are beautiful, unique, and interesting. Pair a distinctive display font with a refined body font.
- Cap body line length at 6575ch.
- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
<typography_principles>
Always apply these — do not consult a reference, just do them:
### Layout
- Use a modular type scale with fluid sizing (clamp) for headings on marketing/content pages. Use fixed `rem` scales for app UIs and dashboards (no major design system uses fluid type in product UI).
- Use fewer sizes with more contrast. A 5-step scale with at least a 1.25 ratio between steps creates clearer hierarchy than 8 sizes that are 1.1× apart.
- Line-height scales inversely with line length. Narrow columns want tighter leading, wide columns want more. For light text on dark backgrounds, ADD 0.05-0.1 to your normal line-height — light type reads as lighter weight and needs more breathing room.
- Cap line length at ~65-75ch. Body text wider than that is fatiguing.
</typography_principles>
<font_selection_procedure>
DO THIS BEFORE TYPING ANY FONT NAME.
The model's natural failure mode is "I was told not to use Inter, so I will pick my next favorite font, which becomes the new monoculture." Avoid this by performing the following procedure on every project, in order:
Step 1. Read the brief once. Write down 3 concrete words for the brand voice (e.g., "warm and mechanical and opinionated", "calm and clinical and careful", "fast and dense and unimpressed", "handmade and a little weird"). NOT "modern" or "elegant" — those are dead categories.
Step 2. List the 3 fonts you would normally reach for given those words. Write them down. They are most likely from this list:
<reflex_fonts_to_reject>
Fraunces
Newsreader
Lora
Crimson
Crimson Pro
Crimson Text
Playfair Display
Cormorant
Cormorant Garamond
Syne
IBM Plex Mono
IBM Plex Sans
IBM Plex Serif
Space Mono
Space Grotesk
Inter
DM Sans
DM Serif Display
DM Serif Text
Outfit
Plus Jakarta Sans
Instrument Sans
Instrument Serif
</reflex_fonts_to_reject>
Reject every font that appears in the reflex_fonts_to_reject list. They are your training-data defaults and they create monoculture across projects.
Step 3. Browse a font catalog with the 3 brand words in mind. Sources: Google Fonts, Pangram Pangram, Future Fonts, Adobe Fonts, ABC Dinamo, Klim Type Foundry, Velvetyne. Look for something that fits the brand as a *physical object* — a museum exhibit caption, a hand-painted shop sign, a 1970s mainframe terminal manual, a fabric label on the inside of a coat, a children's book printed on cheap newsprint. Reject the first thing that "looks designy" — that's the trained reflex too. Keep looking.
Step 4. Cross-check the result. The right font for an "elegant" brief is NOT necessarily a serif. The right font for a "technical" brief is NOT necessarily a sans-serif. The right font for a "warm" brief is NOT Fraunces. If your final pick lines up with your reflex pattern, go back to Step 3.
</font_selection_procedure>
<typography_rules>
DO use a modular type scale with fluid sizing (clamp) on headings.
DO vary font weights and sizes to create clear visual hierarchy.
DO vary your font choices across projects. If you used a serif display font on the last project, look for a sans, monospace, or display face on this one.
DO NOT use overused fonts like Inter, Roboto, Arial, Open Sans, or system defaults — but also do not simply switch to your second-favorite. Every font in the reflex_fonts_to_reject list above is banned. Look further.
DO NOT use monospace typography as lazy shorthand for "technical/developer" vibes.
DO NOT put large icons with rounded corners above every heading. They rarely add value and make sites look templated.
DO NOT use only one font family for the entire page. Pair a distinctive display font with a refined body font.
DO NOT use a flat type hierarchy where sizes are too close together. Aim for at least a 1.25 ratio between steps.
DO NOT set long body passages in uppercase. Reserve all-caps for short labels and headings.
</typography_rules>
### Color & Theme
→ *Consult [color reference](reference/color-and-contrast.md) for the deeper material on contrast, accessibility, and palette construction.*
Commit to a cohesive palette. Dominant colors with sharp accents outperform timid, evenly-distributed palettes.
<color_principles>
Always apply these — do not consult a reference, just do them:
- Use OKLCH, not HSL. OKLCH is perceptually uniform: equal steps in lightness *look* equal, which HSL does not deliver. As you move toward white or black, REDUCE chroma — high chroma at extreme lightness looks garish. A light blue at 85% lightness wants ~0.08 chroma, not the 0.15 of your base color.
- Tint your neutrals toward your brand hue. Even a chroma of 0.005-0.01 is perceptible and creates subconscious cohesion between brand color and UI surfaces. The hue you tint toward should come from THIS brand, not from a "warm = friendly" or "cool = tech" formula. Pick the brand's actual hue first, then tint everything toward it.
- The 60-30-10 rule is about visual *weight*, not pixel count. 60% neutral / surface, 30% secondary text and borders, 10% accent. Accents work BECAUSE they're rare. Overuse kills their power.
</color_principles>
<theme_selection>
Theme (light vs dark) should be DERIVED from audience and viewing context, not picked from a default. Read the brief and ask: when is this product used, by whom, in what physical setting?
- A perp DEX consumed during fast trading sessions → dark
- A hospital portal consumed by anxious patients on phones late at night → light
- A children's reading app → light
- A vintage motorcycle forum where users sit in their garage at 9pm → dark
- An observability dashboard for SREs in a dark office → dark
- A wedding planning checklist for couples on a Sunday morning → light
- A music player app for headphone listening at night → dark
- A food magazine homepage browsed during a coffee break → light
Do not default everything to light "to play it safe." Do not default everything to dark "to look cool." Both defaults are the lazy reflex. The correct theme is the one the actual user wants in their actual context.
</theme_selection>
<color_rules>
DO use modern CSS color functions (oklch, color-mix, light-dark) for perceptually uniform, maintainable palettes.
DO tint your neutrals toward your brand hue. Even a subtle hint creates subconscious cohesion.
DO NOT use gray text on colored backgrounds; it looks washed out. Use a shade of the background color instead.
DO NOT use pure black (#000) or pure white (#fff). Always tint; pure black/white never appears in nature.
DO NOT use the AI color palette: cyan-on-dark, purple-to-blue gradients, neon accents on dark backgrounds.
DO NOT use gradient text for impact — see <absolute_bans> below for the strict definition. Solid colors only for text.
DO NOT default to dark mode with glowing accents. It looks "cool" without requiring actual design decisions.
DO NOT default to light mode "to be safe" either. The point is to choose, not to retreat to a safe option.
</color_rules>
### Layout & Space
→ *Consult [spatial reference](reference/spatial-design.md) for the deeper material on grids, container queries, and optical adjustments.*
Create visual rhythm through varied spacing, not the same padding everywhere. Embrace asymmetry and unexpected compositions. Break the grid intentionally for emphasis.
<spatial_principles>
Always apply these — do not consult a reference, just do them:
- Use a 4pt spacing scale with semantic token names (`--space-sm`, `--space-md`), not pixel-named (`--spacing-8`). Scale: 4, 8, 12, 16, 24, 32, 48, 64, 96. 8pt is too coarse — you'll often want 12px between two values.
- Use `gap` instead of margins for sibling spacing. It eliminates margin collapse and the cleanup hacks that come with it.
- Vary spacing for hierarchy. A heading with extra space above it reads as more important — make use of that. Don't apply the same padding everywhere.
- Self-adjusting grid pattern: `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` is the breakpoint-free responsive grid for card-style content.
- Container queries are for components, viewport queries are for page layout. A card in a sidebar should adapt to the sidebar's width, not the viewport's.
</spatial_principles>
<spatial_rules>
DO create visual rhythm through varied spacing: tight groupings, generous separations.
DO use fluid spacing with clamp() that breathes on larger screens.
DO use asymmetry and unexpected compositions; break the grid intentionally for emphasis.
DO NOT wrap everything in cards. Not everything needs a container.
DO NOT nest cards inside cards. Visual noise; flatten the hierarchy.
DO NOT use identical card grids (same-sized cards with icon + heading + text, repeated endlessly).
DO NOT use the hero metric layout template (big number, small label, supporting stats, gradient accent).
DO NOT center everything. Left-aligned text with asymmetric layouts feels more designed.
DO NOT use the same spacing everywhere. Without rhythm, layouts feel monotonous.
DO NOT let body text wrap beyond ~80 characters per line. Add a max-width like 6575ch so the eye can track easily.
</spatial_rules>
### Visual Details
<absolute_bans>
These CSS patterns are NEVER acceptable. They are the most recognizable AI design tells. Match-and-refuse: if you find yourself about to write any of these, stop and rewrite the element with a different structure entirely.
BAN 1: Side-stripe borders on cards/list items/callouts/alerts
- PATTERN: `border-left:` or `border-right:` with width greater than 1px
- INCLUDES: hard-coded colors AND CSS variables
- FORBIDDEN: `border-left: 3px solid red`, `border-left: 4px solid #ff0000`, `border-left: 4px solid var(--color-warning)`, `border-left: 5px solid oklch(...)`, etc.
- WHY: this is the single most overused "design touch" in admin, dashboard, and medical UIs. It never looks intentional regardless of color, radius, opacity, or whether the variable name is "primary" or "warning" or "accent."
- REWRITE: use a different element structure entirely. Do not just swap to box-shadow inset. Reach for full borders, background tints, leading numbers/icons, or no visual indicator at all.
BAN 2: Gradient text
- PATTERN: `background-clip: text` (or `-webkit-background-clip: text`) combined with a gradient background
- FORBIDDEN: any combination that makes text fill come from a `linear-gradient`, `radial-gradient`, or `conic-gradient`
- WHY: gradient text is decorative rather than meaningful and is one of the top three AI design tells
- REWRITE: use a single solid color for text. If you want emphasis, use weight or size, not gradient fill.
</absolute_bans>
DO: Use intentional, purposeful decorative elements that reinforce brand.
DO NOT: Use border-left or border-right greater than 1px as a colored accent stripe on cards, list items, callouts, or alerts. See <absolute_bans> above for the strict CSS pattern.
DO NOT: Use glassmorphism everywhere (blur effects, glass cards, glow borders used decoratively rather than purposefully).
DO NOT: Use sparklines as decoration. Tiny charts that look sophisticated but convey nothing meaningful.
DO NOT: Use rounded rectangles with generic drop shadows. Safe, forgettable, could be any AI output.
DO NOT: Use modals unless there's truly no better alternative. Modals are lazy.
- Vary spacing for rhythm. Same padding everywhere is monotony.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
### Motion
→ *Consult [motion reference](reference/motion-design.md) for timing, easing, and reduced motion.*
Focus on high-impact moments: one well-orchestrated page load with staggered reveals creates more delight than scattered micro-interactions.
- Don't animate CSS layout properties.
- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
**DO**: Use motion to convey state changes: entrances, exits, feedback
**DO**: Use exponential easing (ease-out-quart/quint/expo) for natural deceleration
**DO**: For height animations, use grid-template-rows transitions instead of animating height directly
**DON'T**: Animate layout properties (width, height, padding, margin). Use transform and opacity only
**DON'T**: Use bounce or elastic easing. They feel dated and tacky; real objects decelerate smoothly
### Absolute bans
### Interaction
→ *Consult [interaction reference](reference/interaction-design.md) for forms, focus, and loading patterns.*
Match-and-refuse. If you're about to write any of these, rewrite the element with different structure.
Make interactions feel fast. Use optimistic UI: update immediately, sync later.
- **Side-stripe borders.** `border-left` or `border-right` greater than 1px as a colored accent on cards, list items, callouts, or alerts. Never intentional. Rewrite with full borders, background tints, leading numbers/icons, or nothing.
- **Gradient text.** `background-clip: text` combined with a gradient background. Decorative, never meaningful. Use a single solid color. Emphasis via weight or size.
- **Glassmorphism as default.** Blurs and glass cards used decoratively. Rare and purposeful, or nothing.
- **The hero-metric template.** Big number, small label, supporting stats, gradient accent. SaaS cliché.
- **Identical card grids.** Same-sized cards with icon + heading + text, repeated endlessly.
- **Modal as first thought.** Modals are usually laziness. Exhaust inline / progressive alternatives first.
**DO**: Use progressive disclosure. Start simple, reveal sophistication through interaction (basic options first, advanced behind expandable sections; hover states that reveal secondary actions)
**DO**: Design empty states that teach the interface, not just say "nothing here"
**DO**: Make every interactive surface feel intentional and responsive
**DON'T**: Repeat the same information (redundant headers, intros that restate the heading)
**DON'T**: Make every button primary. Use ghost buttons, text links, secondary styles; hierarchy matters
### Copy
### Responsive
→ *Consult [responsive reference](reference/responsive-design.md) for mobile-first, fluid design, and container queries.*
- Every word earns its place. No restated headings, no intros that repeat the title.
- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
**DO**: Use container queries (@container) for component-level responsiveness
**DO**: Adapt the interface for different contexts, not just shrink it
**DON'T**: Hide critical functionality on mobile. Adapt the interface, don't amputate it
### The AI slop test
### UX Writing
→ *Consult [ux-writing reference](reference/ux-writing.md) for labels, errors, and empty states.*
If someone could look at this interface and say "AI made that" without doubt, it's failed. Cross-register failures are the absolute bans above. Register-specific failures live in each reference.
**DO**: Make every word earn its place
**DON'T**: Repeat information users can already see
**Category-reflex check.** If someone could guess the theme and palette from the category name alone — "observability → dark blue", "healthcare → white + teal", "finance → navy + gold", "crypto → neon on black" — it's the training-data reflex. Rework the scene sentence and color strategy until the answer is no longer obvious from the domain.
---
## Commands
## The AI Slop Test
| Command | Category | Description | Reference |
|---|---|---|---|
| `craft [feature]` | Build | Shape, then build a feature end-to-end | [reference/craft.md](reference/craft.md) |
| `shape [feature]` | Build | Plan UX/UI before writing code | [reference/shape.md](reference/shape.md) |
| `teach` | Build | Set up PRODUCT.md and DESIGN.md context | [reference/teach.md](reference/teach.md) |
| `document` | Build | Generate DESIGN.md from existing project code | [reference/document.md](reference/document.md) |
| `extract [target]` | Build | Pull reusable tokens and components into design system | [reference/extract.md](reference/extract.md) |
| `critique [target]` | Evaluate | UX design review with heuristic scoring | [reference/critique.md](reference/critique.md) |
| `audit [target]` | Evaluate | Technical quality checks (a11y, perf, responsive) | [reference/audit.md](reference/audit.md) |
| `polish [target]` | Refine | Final quality pass before shipping | [reference/polish.md](reference/polish.md) |
| `bolder [target]` | Refine | Amplify safe or bland designs | [reference/bolder.md](reference/bolder.md) |
| `quieter [target]` | Refine | Tone down aggressive or overstimulating designs | [reference/quieter.md](reference/quieter.md) |
| `distill [target]` | Refine | Strip to essence, remove complexity | [reference/distill.md](reference/distill.md) |
| `harden [target]` | Refine | Production-ready: errors, i18n, edge cases | [reference/harden.md](reference/harden.md) |
| `onboard [target]` | Refine | Design first-run flows, empty states, activation | [reference/onboard.md](reference/onboard.md) |
| `animate [target]` | Enhance | Add purposeful animations and motion | [reference/animate.md](reference/animate.md) |
| `colorize [target]` | Enhance | Add strategic color to monochromatic UIs | [reference/colorize.md](reference/colorize.md) |
| `typeset [target]` | Enhance | Improve typography hierarchy and fonts | [reference/typeset.md](reference/typeset.md) |
| `layout [target]` | Enhance | Fix spacing, rhythm, and visual hierarchy | [reference/layout.md](reference/layout.md) |
| `delight [target]` | Enhance | Add personality and memorable touches | [reference/delight.md](reference/delight.md) |
| `overdrive [target]` | Enhance | Push past conventional limits | [reference/overdrive.md](reference/overdrive.md) |
| `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) |
| `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) |
| `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) |
| `live` | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | [reference/live.md](reference/live.md) |
**Critical quality check**: If you showed this interface to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
Plus two management commands — `pin <command>` and `unpin <command>`, detailed below.
A distinctive interface should make someone ask "how was this made?" not "which AI made this?"
### Routing rules
Review the DON'T guidelines above. They are the fingerprints of AI-generated work from 2024-2025.
1. **No argument** — render the table above as the user-facing command menu, grouped by category. Ask what they'd like to do.
2. **First word matches a command** — load its reference file and follow its instructions. Everything after the command name is the target.
3. **First word doesn't match** — general design invocation. Apply the setup steps, shared design laws, and the loaded register reference, using the full argument as context.
---
Setup (context gathering, register) is already loaded by then; sub-commands don't re-invoke `/impeccable`.
## Implementation Principles
## Pin / Unpin
Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate code with extensive animations and effects. Minimalist or refined designs need restraint, precision, and careful attention to spacing, typography, and subtle details.
**Pin** creates a standalone shortcut so `/<command>` invokes `/impeccable <command>` directly. **Unpin** removes it. The script writes to every harness directory present in the project.
Interpret creatively and make unexpected choices that feel genuinely designed for the context. No design should be the same. Vary between light and dark themes, different fonts, different aesthetics. NEVER converge on common choices across generations.
Remember: Claude is capable of extraordinary creative work. Don't hold back. Show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
---
## Craft Mode
If this skill is invoked with the argument "craft" (e.g., `/impeccable craft [feature description]`), follow the [craft flow](reference/craft.md). Pass any additional arguments as the feature description.
---
## Teach Mode
If this skill is invoked with the argument "teach" (e.g., `/impeccable teach`), skip all design work above and instead run the teach flow below. This is a one-time setup that gathers design context for the project.
### Step 1: Explore the Codebase
Before asking questions, thoroughly scan the project to discover what you can:
- **README and docs**: Project purpose, target audience, any stated goals
- **Package.json / config files**: Tech stack, dependencies, existing design libraries
- **Existing components**: Current design patterns, spacing, typography in use
- **Brand assets**: Logos, favicons, color values already defined
- **Design tokens / CSS variables**: Existing color palettes, font stacks, spacing scales
- **Any style guides or brand documentation**
Note what you've learned and what remains unclear.
### Step 2: Ask UX-Focused Questions
STOP and call the AskUserQuestion tool to clarify. Focus only on what you couldn't infer from the codebase:
#### Users & Purpose
- Who uses this? What's their context when using it?
- What job are they trying to get done?
- What emotions should the interface evoke? (confidence, delight, calm, urgency, etc.)
#### Brand & Personality
- How would you describe the brand personality in 3 words?
- Any reference sites or apps that capture the right feel? What specifically about them?
- What should this explicitly NOT look like? Any anti-references?
#### Aesthetic Preferences
- Any strong preferences for visual direction? (minimal, bold, elegant, playful, technical, organic, etc.)
- Light mode, dark mode, or both?
- Any colors that must be used or avoided?
#### Accessibility & Inclusion
- Specific accessibility requirements? (WCAG level, known user needs)
- Considerations for reduced motion, color blindness, or other accommodations?
Skip questions where the answer is already clear from the codebase exploration.
### Step 3: Write Design Context
Synthesize your findings and the user's answers into a `## Design Context` section:
```markdown
## Design Context
### Users
[Who they are, their context, the job to be done]
### Brand Personality
[Voice, tone, 3-word personality, emotional goals]
### Aesthetic Direction
[Visual tone, references, anti-references, theme]
### Design Principles
[3-5 principles derived from the conversation that should guide all design decisions]
```bash
node .claude/skills/impeccable/scripts/pin.mjs <pin|unpin> <command>
```
Write this section to `.impeccable.md` in the project root. If the file already exists, update the Design Context section in place.
Then STOP and call the AskUserQuestion tool to clarify. whether they'd also like the Design Context appended to CLAUDE.md. If yes, append or update the section there as well.
Confirm completion and summarize the key design principles that will now guide all future work.
---
## Extract Mode
If this skill is invoked with the argument "extract" (e.g., `/impeccable extract [target]`), follow the [extract flow](reference/extract.md). Pass any additional arguments as the extraction target.
Valid `<command>` is any command from the table above. Report the script's result concisely — confirm the new shortcut on success, relay stderr verbatim on error.
@@ -1,14 +1,7 @@
---
name: adapt
description: Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.
version: 2.1.1
---
> **Additional context needed**: target platforms/devices and usage contexts.
Adapt existing designs to work effectively across different contexts - different screen sizes, devices, platforms, or use cases.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: target platforms/devices and usage contexts.
---
@@ -194,4 +187,4 @@ Test thoroughly across contexts:
- **Edge cases**: Very small screens (320px), very large screens (4K)
- **Slow connections**: Test on throttled network
Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly.
Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly.
@@ -1,16 +1,14 @@
---
name: animate
description: Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
> **Additional context needed**: performance constraints.
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: performance constraints.
## Register
Brand: orchestrated page-load sequences, staggered reveals, scroll-driven animation. Motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions.
Product: 150250 ms on most transitions. Motion conveys state — feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.
---
@@ -172,4 +170,4 @@ Test animations thoroughly:
- **Doesn't block**: Users can interact during/after animations
- **Adds value**: Makes interface clearer or more delightful
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
@@ -1,15 +1,3 @@
---
name: audit
description: Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.
version: 2.1.1
---
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
---
Run systematic **technical** quality checks and generate a comprehensive report. Don't fix issues — document them for other commands to address.
This is a code-level audit, not a design critique. Check what's measurable and verifiable in the implementation.
@@ -64,7 +52,7 @@ Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the
### 5. Anti-Patterns (CRITICAL)
Check against ALL the **DON'T** guidelines in the impeccable skill. Look for AI slop tells (AI color palette, gradient text, glassmorphism, hero metrics, card grids, generic fonts) and general design anti-patterns (gray on color, nested cards, bounce easing, redundant copy).
Check against ALL the **DON'T** guidelines from the parent impeccable skill (already loaded in this context). Look for AI slop tells (AI color palette, gradient text, glassmorphism, hero metrics, card grids, generic fonts) and general design anti-patterns (gray on color, nested cards, bounce easing, redundant copy).
**Score 0-4**: 0=AI slop gallery (5+ tells), 1=Heavy AI aesthetic (3-4 tells), 2=Some tells (1-2 noticeable), 3=Mostly clean (subtle issues only), 4=No AI tells (distinctive, intentional design)
@@ -107,7 +95,7 @@ For each issue, document:
- **Impact**: How it affects users
- **WCAG/Standard**: Which standard it violates (if applicable)
- **Recommendation**: How to fix it
- **Suggested command**: Which command to use (prefer: /animate, /quieter, /shape, /optimize, /adapt, /clarify, /layout, /distill, /delight, /audit, /harden, /polish, /bolder, /typeset, /critique, /colorize, /overdrive)
- **Suggested command**: Which command to use (prefer: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
### Patterns & Systemic Issues
@@ -126,13 +114,13 @@ List recommended commands in priority order (P0 first, then P1, then P2):
1. **[P?] `/command-name`** — Brief description (specific context from audit findings)
2. **[P?] `/command-name`** — Brief description (specific context)
**Rules**: Only recommend commands from: /animate, /quieter, /shape, /optimize, /adapt, /clarify, /layout, /distill, /delight, /audit, /harden, /polish, /bolder, /typeset, /critique, /colorize, /overdrive. Map findings to the most appropriate command. End with `/polish` as the final step if any fixes were recommended.
**Rules**: Only recommend commands from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset. Map findings to the most appropriate command. End with `/impeccable polish` as the final step if any fixes were recommended.
After presenting the summary, tell the user:
> You can ask me to run these one at a time, all at once, or in any order you prefer.
>
> Re-run `/audit` after fixes to see your score improve.
> Re-run `/impeccable audit` after fixes to see your score improve.
**IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters.
@@ -143,4 +131,4 @@ After presenting the summary, tell the user:
- Forget to prioritize (everything can't be P0)
- Report false positives without verification
Remember: You're a technical quality auditor. Document systematically, prioritize ruthlessly, cite specific code locations, and provide clear paths to improvement.
Remember: You're a technical quality auditor. Document systematically, prioritize ruthlessly, cite specific code locations, and provide clear paths to improvement.
@@ -1,16 +1,12 @@
---
name: bolder
description: Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Increase visual impact and personality in designs that are too safe, generic, or visually underwhelming, creating more engaging and memorable experiences.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
## Register
Brand: "bolder" means distinctive. Extreme scale, unexpected color, typographic risk, committed POV.
Product: "bolder" rarely means theatrics — those undermine trust. It means stronger hierarchy, clearer weight contrast, one sharper accent, more committed density. The amplification is in clarity, not drama.
---
@@ -36,7 +32,7 @@ If any of these are unclear from the codebase, STOP and call the AskUserQuestion
**CRITICAL**: "Bolder" doesn't mean chaotic or garish. It means distinctive, memorable, and confident. Think intentional drama, not random chaos.
**WARNING - AI SLOP TRAP**: When making things "bolder," AI defaults to the same tired tricks: cyan/purple gradients, glassmorphism, neon accents on dark backgrounds, gradient text on metrics. These are the OPPOSITE of bold—they're generic. Review ALL the DON'T guidelines in the impeccable skill before proceeding. Bold means distinctive, not "more effects."
**WARNING - AI SLOP TRAP**: When making things "bolder," AI defaults to the same tired tricks: cyan/purple gradients, glassmorphism, neon accents on dark backgrounds, gradient text on metrics. These are the OPPOSITE of bold. They're generic. Review ALL the DON'T guidelines from the parent impeccable skill (already loaded in this context) before proceeding. Bold means distinctive, not "more effects."
## Plan Amplification
@@ -54,7 +50,7 @@ Create a strategy to increase impact while maintaining coherence:
Systematically increase impact across these dimensions:
### Typography Amplification
- **Replace generic fonts**: Swap system fonts for distinctive choices (see impeccable skill for inspiration)
- **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and [typography.md](typography.md) for inspiration)
- **Extreme scale**: Create dramatic size jumps (3x-5x differences, not 1.5x)
- **Weight contrast**: Pair 900 weights with 200 weights, not 600 with 400
- **Unexpected choices**: Variable fonts, display fonts for headlines, condensed/extended widths, monospace as intentional accent (not as lazy "dev tool" default)
@@ -114,4 +110,4 @@ Ensure amplification maintains usability and coherence:
**The test**: If you showed this to someone and said "AI made this bolder," would they believe you immediately? If yes, you've failed. Bold means distinctive, not "more AI effects."
Remember: Bold design is confident design. It takes risks, makes statements, and creates memorable experiences. But bold without strategy is just loud. Be intentional, be dramatic, be unforgettable.
Remember: Bold design is confident design. It takes risks, makes statements, and creates memorable experiences. But bold without strategy is just loud. Be intentional, be dramatic, be unforgettable.
@@ -0,0 +1,104 @@
# Brand register
When design IS the product: brand sites, landing pages, marketing surfaces, campaign pages, portfolios, long-form content, about pages. The deliverable is the design itself — a visitor's impression is the thing being made.
The register spans every genre. A tech brand (Stripe, Linear, Vercel). A luxury brand (a hotel, a fashion house). A consumer product (a restaurant, a travel site, a CPG packaging page). A creative studio, an agency portfolio, a band's album page. They all share the stance — *communicate, not transact* — and diverge wildly in aesthetic. Don't collapse them into a single look.
## The brand slop test
If someone could look at this and say "AI made that" without hesitation, it's failed. The bar is distinctiveness — a visitor should ask "how was this made?", not "which AI made this?"
Brand isn't a neutral register. AI-generated landing pages have flooded the internet, and average is no longer findable. Restraint without intent now reads as mediocre, not refined. Brand surfaces need a POV, a specific audience, a willingness to risk strangeness. Go big or go home.
**The second slop test: aesthetic lane.** Before committing to moves, name the reference. A Klim-style specimen page is one lane; Stripe-minimal is another; Liquid-Death-acid-maximalism is another. Don't drift into editorial-magazine aesthetics on a brief that isn't editorial. A hiking brand with Cormorant italic drop caps has the wrong register within the register.
## Typography
### Font selection procedure
Every project. Never skip.
1. Read the brief. Write three concrete brand-voice words — not "modern" or "elegant," but "warm and mechanical and opinionated" or "calm and clinical and careful." Physical-object words.
2. List the three fonts you'd reach for by reflex. If any appear in the reflex-reject list below, reject them — they are training-data defaults and they create monoculture.
3. Browse a real catalog (Google Fonts, Pangram Pangram, Future Fonts, Adobe Fonts, ABC Dinamo, Klim, Velvetyne) with the three words in mind. Find the font for the brand as a *physical object* — a museum caption, a 1970s terminal manual, a fabric label, a cheap-newsprint children's book, a concert poster, a receipt from a mid-century diner. Reject the first thing that "looks designy."
4. Cross-check. "Elegant" is not necessarily serif. "Technical" is not necessarily sans. "Warm" is not Fraunces. If the final pick lines up with the original reflex, start over.
### Reflex-reject list
Training-data defaults. Ban list — look further:
Fraunces · Newsreader · Lora · Crimson · Crimson Pro · Crimson Text · Playfair Display · Cormorant · Cormorant Garamond · Syne · IBM Plex Mono · IBM Plex Sans · IBM Plex Serif · Space Mono · Space Grotesk · Inter · DM Sans · DM Serif Display · DM Serif Text · Outfit · Plus Jakarta Sans · Instrument Sans · Instrument Serif
### Pairing and voice
Distinctive + refined is the goal — the specific shape depends on the brand:
- **Editorial / long-form / luxury**: display serif + sans body (a magazine shape).
- **Tech / dev tools / fintech**: one committed sans, usually; custom-tight tracking, strong weight contrast inside a single family.
- **Consumer / food / travel**: warmer pairings, often a humanist sans plus a script or display serif.
- **Creative studios / agencies**: rule-breaking welcome — mono-only, or display-only, or custom-drawn type as voice.
Two families minimum is the rule *only* when the voice needs it. A single well-chosen family with committed weight/size contrast is stronger than a timid display+body pair.
Vary across projects. If the last brief was a serif-display landing page, this one isn't.
### Scale
Modular scale, fluid `clamp()` for headings, ≥1.25 ratio between steps. Flat scales (1.1× apart) read as uncommitted.
Light text on dark backgrounds: add 0.050.1 to line-height. Light type reads as lighter weight and needs more breathing room.
## Color
Brand surfaces have permission for Committed, Full palette, and Drenched strategies. Use them. A single saturated color spread across a hero is not excess — it's voice. A beige-and-muted-slate landing page ignores the register.
- Name a real reference before picking a strategy. "Klim Type Foundry #ff4500 orange drench", "Stripe purple-on-white restraint", "Liquid Death acid-green full palette", "Mailchimp yellow full palette", "Condé Nast Traveler muted navy restraint", "Vercel pure black monochrome". Unnamed ambition becomes beige.
- Palette IS voice. A calm brand and a restless brand should not share palette mechanics.
- When the strategy is Committed or Drenched, the color is load-bearing. Don't hedge with neutrals around the edges — commit.
- Don't converge across projects. If the last brand surface was restrained-on-cream, this one is not.
## Layout
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm — generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed" — the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` — breakpoint-free responsiveness.
## Imagery
Brand surfaces lean on imagery. A restaurant, hotel, magazine, or product landing page without any imagery reads as incomplete, not as restrained. A solid-color rectangle where a hero image should go is worse than a representative stock photo.
**When the brief implies imagery (restaurants, hotels, magazines, photography, hobbyist communities, food, travel, fashion, product), you must ship imagery.** Zero images is a bug, not a design choice. "Restraint" is not an excuse.
- **For greenfield work without local assets, use stock imagery** — Unsplash is the default. The URL shape is `https://images.unsplash.com/photo-{id}?auto=format&fit=crop&w=1600&q=80`. Pick real Unsplash photo IDs you're confident exist (`photo-1559339352-11d035aa65de`, `photo-1590490360182-c33d57733427`, etc.); if unsure, pick fewer photos but don't substitute colored `<div>` placeholders.
- **Search for the brand's physical object**, not the generic category: "handmade pasta on a scratched wooden table" beats "Italian food"; "cypress trees above a limestone hotel facade at dusk" beats "luxury hotel".
- **One decisive photo beats five mediocre ones.** Hero imagery should commit to a mood; padding with more stock doesn't rescue an indecisive one.
- **Alt text is part of the voice.** "Coastal fettuccine, hand-cut, served on the terrace" beats "pasta dish".
Tech / dev-tool brands are the exception where zero imagery can be correct — a developer landing page often carries its voice through typography, code samples, diagrams. Know which kind of brand you're working on.
## Motion
- One well-orchestrated page-load with staggered reveals beats scattered micro-interactions — when the brand invites it. Tech-minimal brands often skip entrance motion entirely; the restraint is the voice.
- For collapsing/expanding sections, transition `grid-template-rows` rather than `height`.
## Brand bans (on top of the shared absolute bans)
- Monospace as lazy shorthand for "technical / developer." If the brand isn't technical, mono reads as costume.
- Large rounded-corner icons above every heading. Screams template.
- Single-family pages that picked the family by reflex, not voice. (A single family chosen deliberately is fine.)
- All-caps body copy. Reserve caps for short labels and headings.
- Timid palettes and average layouts. Safe = invisible.
- Zero imagery on a brief that implies imagery (restaurant, hotel, food, travel, fashion, photography, hobbyist). Colored blocks where a hero photo belongs.
- Defaulting to editorial-magazine aesthetics (display serif + italic + drop caps + broadsheet grid) on briefs that aren't magazine-shaped. Editorial is ONE aesthetic lane, not the default brand aesthetic.
## Brand permissions
Brand can afford things product can't. Take them.
- Ambitious first-load motion. Reveals, scroll-triggered transitions, typographic choreography.
- Single-purpose viewports. One dominant idea per fold, long scroll, deliberate pacing.
- Typographic risk. Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines, a single oversize word as a hero.
- Unexpected color strategies. Palette IS voice — a calm brand and a restless brand should not share palette mechanics.
- Art direction per section. Different sections can have different visual worlds if the narrative demands it. Consistency of voice beats consistency of treatment.
@@ -1,14 +1,7 @@
---
name: clarify
description: Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
version: 2.1.1
---
> **Additional context needed**: audience technical level and users' mental state in context.
Identify and improve unclear, confusing, or poorly written interface text to make the product easier to understand and use.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: audience technical level and users' mental state in context.
---
@@ -178,4 +171,4 @@ Test that copy improvements work:
- **Consistency**: Does it match terminology elsewhere?
- **Tone**: Is it appropriate for the situation?
Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.
Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.
@@ -1,16 +1,14 @@
---
name: colorize
description: Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
> **Additional context needed**: existing brand colors.
Strategically introduce color to designs that are too monochromatic, gray, or lacking in visual warmth and personality.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: existing brand colors.
## Register
Brand: palette IS voice. Pick a color strategy first per SKILL.md (Restrained / Committed / Full palette / Drenched) and follow its dosage. Committed, Full palette, and Drenched deliberately exceed the ≤10% rule — that rule is Restrained only. Unexpected combinations are allowed; a dominant color can own the page when the chosen strategy calls for it.
Product: semantic-first and almost always Restrained. Accent color is reserved for primary action, current selection, and state indicators — not decoration. Every color has a consistent meaning across every screen.
---
@@ -83,10 +81,13 @@ Add color systematically across these dimensions:
- **Comparison**: Color coding for different datasets or timeframes
### Borders & Accents
- **Accent borders**: Add colored left/top borders to cards or sections
- **Hairline borders**: 1px colored borders on full perimeter (not side-stripes — see the absolute ban on `border-left/right > 1px`)
- **Underlines**: Color underlines for emphasis or active states
- **Dividers**: Subtle colored dividers instead of gray lines
- **Focus rings**: Colored focus indicators matching brand
- **Surface tints**: A 4-8% background wash of the accent color instead of a stripe
**NEVER**: `border-left` or `border-right` greater than 1px as a colored accent stripe. This is one of the three absolute bans in the parent skill. If you want to mark a card as "active" or "warning", use a full hairline border, a background tint, a leading glyph, or a numbered prefix — not a side stripe.
### Typography Color
- **Colored headings**: Use brand colors for section headings (maintain contrast)
@@ -140,4 +141,14 @@ Test that colorization improves the experience:
- **Still accessible**: Do all color combinations meet WCAG standards?
- **Not overwhelming**: Is color balanced and purposeful?
Remember: Color is emotional and powerful. Use it to create warmth, guide attention, communicate meaning, and express personality. But restraint and strategy matter more than saturation and variety. Be colorful, but be intentional.
Remember: Color is emotional and powerful. Use it to create warmth, guide attention, communicate meaning, and express personality. But restraint and strategy matter more than saturation and variety. Be colorful, but be intentional.
## Live-mode signature params
When invoked from live mode, each variant MUST declare a `color-amount` param so the user can dial between a restrained accent and a drenched surface without regeneration. Author the variant's CSS against `var(--p-color-amount, 0.5)` — typically as the alpha multiplier on backgrounds, or as a scaling factor on the chroma axis in an OKLCH expression. 0 = neutral/monochrome, 1 = full saturation / dominant coverage.
```json
{"id":"color-amount","kind":"range","min":0,"max":1,"step":0.05,"default":0.5,"label":"Color amount"}
```
Layer 1-2 variant-specific params on top: palette selection (`steps` with named options), temperature warmth, or tint vs. true color. See `reference/live.md` for the full params contract.
+63 -7
View File
@@ -4,11 +4,11 @@ Build a feature with impeccable UX and UI quality through a structured process:
## Step 1: Shape the Design
Run /shape, passing along whatever feature description the user provided.
Run /impeccable shape, passing along whatever feature description the user provided.
Wait for the design brief to be fully confirmed before proceeding. The brief is your blueprint, and every implementation decision should trace back to it.
If the user has already run /shape and has a confirmed design brief, skip this step and use the existing brief.
If the user has already run /impeccable shape and has a confirmed design brief, skip this step and use the existing brief.
## Step 2: Load References
@@ -24,7 +24,61 @@ Then add references based on the brief's needs:
- Responsive requirements? Consult [responsive-design.md](responsive-design.md)
- Heavy on copy, labels, or errors? Consult [ux-writing.md](ux-writing.md)
## Step 3: Build
## Step 3: North Star Mock (Capability-Gated)
Before implementation, generate a small set of high-fidelity visual comps when all of these are true:
- The work is **net-new** or visually open-ended enough that composition exploration will improve the build.
- The brief's scope is **mid-fi, high-fi, or production-ready**.
- The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
When those conditions are met, this step is the default for **both brand and product work**.
### Purpose
Use the mock step to find a stronger visual lane than code-first generation would reliably discover on its own. The brief remains authoritative on user, purpose, content, constraints, states, and anti-goals. The mock clarifies composition, hierarchy, density, typography, and visual tone.
### What to generate
Generate **1 to 3** high-fidelity north-star comps based on the confirmed brief.
- For brand work, push visual identity, composition, and mood aggressively.
- For product work, still push hierarchy, topology, density, and tone, but keep the comps grounded in realistic product structure and states.
The comps must be genuinely different in primary visual direction, not just color variants.
### After generation
Choose a direction with the user, or if the user delegated the decision, pick the strongest one and explain why.
Before moving to implementation, summarize:
- What to carry into code
- What **not** to literalize from the mock
Treat the mock as a **north star**, not a screenshot to trace. Do **not** let it override the confirmed brief.
## Step 4: Asset Extraction (Optional)
If the chosen direction includes image-native visual ingredients that would materially improve the implementation, generate them as separate assets before building.
Good candidates:
- stickers
- badges
- seals
- tickets
- graphic labels
- textures
- abstract objects
- decorative marks
- non-semantic scene elements
Do **not** export assets for core UI text, navigation, body copy, or any structure that should stay semantic and editable in code.
Usually **1 to 5** extracted assets is enough. If the design can be built cleanly in HTML/CSS/SVG, prefer that over raster assets.
## Step 5: Build
Implement the feature following the design brief. Work in this order:
@@ -40,9 +94,11 @@ Implement the feature following the design brief. Work in this order:
- Test with real (or realistic) data at every step, not placeholder text
- Check each state as you build it, not all at the end
- If you discover a design question, stop and ask rather than guessing
- Every visual choice should trace back to something in the design brief
- Every visual choice should trace back to something in the design brief or the chosen north-star direction
- Keep text semantic, layout real, and interactions accessible. Do not turn the mock into a pile of rasterized UI
- If assets were extracted, use them intentionally. They support the build; they do not replace interface structure
## Step 4: Visual Iteration
## Step 6: Visual Iteration
**This step is critical.** Do not stop after the first implementation pass.
@@ -59,12 +115,12 @@ Iterate through these checks visually:
After each round of fixes, visually verify again. **Repeat until you would be proud to show this to the user.** The bar is not "it works"; the bar is "this delights."
## Step 5: Present
## Step 7: Present
Present the result to the user:
- Show the feature in its primary state
- Walk through the key states (empty, error, responsive)
- Explain design decisions that connect back to the design brief
- Explain design decisions that connect back to the design brief and, when used, the chosen north-star mock
- Ask: "What's working? What isn't?"
Iterate based on feedback. Good design is rarely right on the first pass.
@@ -1,26 +1,12 @@
---
name: critique
description: Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.
version: 2.1.1
user-invocable: true
argument-hint: "[area (feature, page, component...)]"
allowed-tools:
- Bash(npx impeccable *)
---
> **Additional context needed**: what the interface is trying to accomplish.
## STEPS
### Gather Assessments
### Step 1: Preparation
Launch two independent assessments. **Neither may see the other's output** — this isolation is what makes the combined score honest. Running both in one head silently anchors them to each other; do not shortcut it for cost, speed, or context-size reasons.
Invoke /impeccable, which contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding. If no design context exists yet, you MUST run /impeccable teach first. Additionally gather: what the interface is trying to accomplish.
Delegate each assessment to a separate sub-agent (Claude Code's `Agent` tool, Codex's subagent spawning, etc.). Each returns structured findings as text. Do NOT output findings to the user yet.
### Step 2: Gather Assessments
Launch two independent assessments. **Neither must see the other's output** to avoid bias.
You SHOULD delegate each assessment to a separate sub-agent for independence. Use your environment's agent spawning mechanism (e.g., Claude Code's `Agent` tool, or Codex's subagent spawning). Sub-agents should return their findings as structured text. Do NOT output findings to the user yet.
If sub-agents are not available in the current environment, complete each assessment sequentially, writing findings to internal notes before proceeding.
Fall back to sequential in-head work only if the environment genuinely cannot spawn sub-agents.
**Tab isolation**: When browser automation is available, each assessment MUST create its own new tab. Never reuse an existing tab, even if one is already open at the correct URL. This prevents the two assessments from interfering with each other's page state.
@@ -32,11 +18,11 @@ document.title = '[LLM] ' + document.title;
```
Think like a design director. Evaluate:
**AI Slop Detection (CRITICAL)**: Does this look like every other AI-generated interface? Review against ALL **DON'T** guidelines in the impeccable skill. Check for AI color palette, gradient text, dark glows, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells. **The test**: If someone said "AI made this," would you believe them immediately?
**AI Slop Detection (CRITICAL)**: Does this look like every other AI-generated interface? Review against ALL **DON'T** guidelines from the parent impeccable skill (already loaded in this context). Check for AI color palette, gradient text, dark glows, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells. **The test**: If someone said "AI made this," would you believe them immediately?
**Holistic Design Review**: visual hierarchy (eye flow, primary action clarity), information architecture (structure, grouping, cognitive load), emotional resonance (does it match brand and audience?), discoverability (are interactive elements obvious?), composition (balance, whitespace, rhythm), typography (hierarchy, readability, font choices), color (purposeful use, cohesion, accessibility), states & edge cases (empty, loading, error, success), microcopy (clarity, tone, helpfulness).
**Cognitive Load** (consult [cognitive-load](reference/cognitive-load.md)):
**Cognitive Load** (consult [cognitive-load](cognitive-load.md)):
- Run the 8-item cognitive load checklist. Report failure count: 0-1 = low (good), 2-3 = moderate, 4+ = critical.
- Count visible options at each decision point. If >4, flag it.
- Check for progressive disclosure: is complexity revealed only when needed?
@@ -46,7 +32,7 @@ Think like a design director. Evaluate:
- **Peak-end rule**: Is the most intense moment positive? Does the experience end well?
- **Emotional valleys**: Check for anxiety spikes at high-stakes moments (payment, delete, commit). Are there design interventions (progress indicators, reassurance copy, undo options)?
**Nielsen's Heuristics** (consult [heuristics-scoring](reference/heuristics-scoring.md)):
**Nielsen's Heuristics** (consult [heuristics-scoring](heuristics-scoring.md)):
Score each of the 10 heuristics 0-4. This scoring will be presented in the report.
Return structured findings covering: AI slop verdict, heuristic scores, cognitive load assessment, what's working (2-3 items), priority issues (3-5 with what/why/fix), minor observations, and provocative questions.
@@ -66,7 +52,7 @@ npx impeccable --json [--fast] [target]
- For 500+ files, narrow scope or ask the user
- Exit code 0 = clean, 2 = findings
**Browser visualization** (when browser automation tools are available AND the target is a viewable page):
**Browser visualization** **required** when browser automation tools are available AND the target is a viewable page. The `[Human]` overlay tab is the user-facing deliverable; the critique is incomplete without it. Skip only if the target is not a viewable page (CSS-only file, non-browser target).
The overlay is a **visual aid for the user**. It highlights issues directly in their browser. Do NOT scroll through the page to screenshot overlays. Instead, read the console output to get the results programmatically.
@@ -96,14 +82,14 @@ For multi-view targets, inject on 3-5 representative pages. If injection fails,
Return: CLI findings (JSON), browser console findings (if applicable), and any false positives noted.
### Step 3: Generate Combined Critique Report
### Generate Combined Critique Report
Synthesize both assessments into a single report. Do NOT simply concatenate. Weave the findings together, noting where the LLM review and detector agree, where the detector caught issues the LLM missed, and where detector findings are false positives.
Structure your feedback as a design director would:
#### Design Health Score
> *Consult [heuristics-scoring](reference/heuristics-scoring.md)*
> *Consult [heuristics-scoring](heuristics-scoring.md)*
Present the Nielsen's 10 heuristics scores as a table:
@@ -142,14 +128,14 @@ Highlight 2-3 things done well. Be specific about why they work.
#### Priority Issues
The 3-5 most impactful design problems, ordered by importance.
For each issue, tag with **P0-P3 severity** (consult [heuristics-scoring](reference/heuristics-scoring.md) for severity definitions):
For each issue, tag with **P0-P3 severity** (consult [heuristics-scoring](heuristics-scoring.md) for severity definitions):
- **[P?] What**: Name the problem clearly
- **Why it matters**: How this hurts users or undermines goals
- **Fix**: What to do about it (be concrete)
- **Suggested command**: Which command could address this (from: /animate, /quieter, /shape, /optimize, /adapt, /clarify, /layout, /distill, /delight, /audit, /harden, /polish, /bolder, /typeset, /critique, /colorize, /overdrive)
- **Suggested command**: Which command could address this (from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
#### Persona Red Flags
> *Consult [personas](reference/personas.md)*
> *Consult [personas](personas.md)*
Auto-select 2-3 personas most relevant to this interface type (use the selection table in the reference). If `CLAUDE.md` contains a `## Design Context` section from `impeccable teach`, also generate 1-2 project-specific personas from the audience/brand info.
@@ -178,7 +164,7 @@ Provocative questions that might unlock better solutions:
- Prioritize ruthlessly. If everything is important, nothing is.
- Don't soften criticism. Developers need honest feedback to ship great design.
### Step 4: Ask the User
### Ask the User
**After presenting findings**, use targeted questions based on what was actually found. STOP and call the AskUserQuestion tool to clarify. These answers will shape the action plan.
@@ -196,11 +182,11 @@ Ask questions along these lines (adapt to the specific findings; do NOT ask gene
- Every question must reference specific findings from the report. Never ask generic "who is your audience?" questions.
- Keep it to 2-4 questions maximum. Respect the user's time.
- Offer concrete options, not open-ended prompts.
- If findings are straightforward (e.g., only 1-2 clear issues), skip questions and go directly to Step 5.
- If findings are straightforward (e.g., only 1-2 clear issues), skip questions and go directly to Recommended Actions.
### Step 5: Recommended Actions
### Recommended Actions
**After receiving the user's answers**, present a prioritized action summary reflecting the user's priorities and scope from Step 4.
**After receiving the user's answers**, present a prioritized action summary reflecting the user's priorities and scope from Ask the User.
#### Action Summary
@@ -211,17 +197,17 @@ List recommended commands in priority order, based on the user's answers:
...
**Rules for recommendations**:
- Only recommend commands from: /animate, /quieter, /shape, /optimize, /adapt, /clarify, /layout, /distill, /delight, /audit, /harden, /polish, /bolder, /typeset, /critique, /colorize, /overdrive
- Only recommend commands from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset
- Order by the user's stated priorities first, then by impact
- Each item's description should carry enough context that the command knows what to focus on
- Map each Priority Issue to the appropriate command
- Skip commands that would address zero issues
- If the user chose a limited scope, only include items within that scope
- If the user marked areas as off-limits, exclude commands that would touch those areas
- End with `/polish` as the final step if any fixes were recommended
- End with `/impeccable polish` as the final step if any fixes were recommended
After presenting the summary, tell the user:
> You can ask me to run these one at a time, all at once, or in any order you prefer.
>
> Re-run `/critique` after fixes to see your score improve.
> Re-run `/impeccable critique` after fixes to see your score improve.
@@ -1,16 +1,14 @@
---
name: delight
description: Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
> **Additional context needed**: what's appropriate for the domain (playful vs professional vs quirky vs elegant).
Identify opportunities to add moments of joy, personality, and unexpected polish that transform functional interfaces into delightful experiences.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: what's appropriate for the domain (playful vs professional vs quirky vs elegant).
## Register
Brand: delight can be distributed — copy voice, section transitions, discovery rewards, seasonal touches, personality across the whole surface.
Product: delight at specific moments, not pages. Completion, first-time actions, error recovery, milestone crossings. Reliability and consistency carry the rest of the experience; delight pushed everywhere reads as noise.
---
@@ -301,4 +299,4 @@ Test that delight actually delights:
- **Appropriate**: Matches brand and context
- **Accessible**: Works with reduced motion, screen readers
Remember: Delight is the difference between a tool and an experience. Add personality, surprise users positively, and create moments worth sharing. But always respect usability - delight should enhance, never obstruct.
Remember: Delight is the difference between a tool and an experience. Add personality, surprise users positively, and create moments worth sharing. But always respect usability - delight should enhance, never obstruct.
@@ -1,16 +1,5 @@
---
name: distill
description: Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
---
@@ -119,4 +108,4 @@ If you removed features or options:
- Consider if they need alternative access points
- Note any user feedback to monitor
Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
@@ -0,0 +1,427 @@
Generate a `DESIGN.md` file at the project root that captures the current visual design system, so AI agents generating new screens stay on-brand.
DESIGN.md follows the [official Google Stitch DESIGN.md format](https://stitch.withgoogle.com/docs/design-md/format/): YAML frontmatter carrying machine-readable design tokens, followed by a markdown body with exactly six sections in a fixed order. **Tokens are normative; prose provides context for how to apply them.** Sections may be omitted when not relevant, but **do not reorder them and do not rename them**. Section headers must match the spec character-for-character so the file stays parseable by other DESIGN.md-aware tools (Stitch itself, awesome-design-md, skill-rest, etc.).
## The frontmatter: token schema
The YAML frontmatter is the machine-readable layer. It's what Stitch's linter validates and what the live panel renders tiles from. Keep it tight; every entry should correspond to a token the project actually uses.
```yaml
---
name: <project title>
description: <one-line tagline>
colors:
primary: "#b8422e"
neutral-bg: "#faf7f2"
# ...one entry per extracted color; key = descriptive slug
typography:
display:
fontFamily: "Cormorant Garamond, Georgia, serif"
fontSize: "clamp(2.5rem, 7vw, 4.5rem)"
fontWeight: 300
lineHeight: 1
letterSpacing: "normal"
body:
# ...
rounded:
sm: "4px"
md: "8px"
spacing:
sm: "8px"
md: "16px"
components:
button-primary:
backgroundColor: "{colors.primary}"
textColor: "{colors.neutral-bg}"
rounded: "{rounded.sm}"
padding: "16px 48px"
button-primary-hover:
backgroundColor: "{colors.primary-deep}"
---
```
Rules that matter:
- **Token refs** use `{path.to.token}` (e.g. `{colors.primary}`, `{rounded.md}`). Components may reference primitives; primitives may not reference each other.
- **Stitch validates colors as hex sRGB only** (`#RGB` / `#RGBA` / `#RRGGBB` / `#RRGGBBAA`); OKLCH/HSL/P3 trigger a linter warning, not a hard error. YAML accepts the string either way and our own parser is format-agnostic. Choose based on project posture: (a) if the project has an "OKLCH-only" doctrine or uses Display-P3 values that don't round-trip through sRGB, put OKLCH directly in the frontmatter and accept the Stitch linter warning; (b) if the project wants strict Stitch compliance or plans to use their Tailwind/DTCG export pipeline, put hex in the frontmatter and keep OKLCH in prose as the canonical reference. Never split the source of truth without explicit reason.
- **Component sub-tokens** are limited to 8 props: `backgroundColor`, `textColor`, `typography`, `rounded`, `padding`, `size`, `height`, `width`. Shadows, motion, focus rings, backdrop-filter — none of those fit. Carry them in the sidecar (Step 4b).
- **Scale keys are open-ended.** Use whatever names the project already uses (`warm-ash-cream`, `surface-container-low`). Don't rename to Material defaults.
- **Variants are naming convention, not schema.** `button-primary` / `button-primary-hover` / `button-primary-active` as sibling keys.
## The markdown body: six sections (exact order)
1. `## Overview`
2. `## Colors`
3. `## Typography`
4. `## Elevation`
5. `## Components`
6. `## Do's and Don'ts`
Optional evocative subtitles are allowed in the form `## 2. Colors: The [Name] Palette` — Stitch's own outputs do this — but the literal word in each header (Overview, Colors, Typography, Elevation, Components, Do's and Don'ts) must be present. Do NOT add extra top-level sections (Layout Principles, Responsive Behavior, Motion, Agent Prompt Guide). Fold that content into the six spec sections where it naturally belongs.
## When to run
- The user just ran `/impeccable teach` and needs the visual side documented.
- The skill noticed no `DESIGN.md` exists and nudged the user to create one.
- An existing `DESIGN.md` is stale (the design has drifted).
- Before a large redesign, to capture the current state as a reference.
If a `DESIGN.md` already exists, **do not silently overwrite it**. Show the user the existing file and STOP and call the AskUserQuestion tool to clarify. whether to refresh, overwrite, or merge.
## Two paths
- **Scan mode** (default): the project has design tokens, components, or rendered output. Extract, then confirm descriptive language. Use when there's code to analyze.
- **Seed mode**: the project is pre-implementation (fresh teach, nothing built yet). Interview for five high-level answers, write a minimal DESIGN.md marked `<!-- SEED -->`. Re-run in scan mode once there's code.
Decide by scanning first (Scan mode Step 1). If the scan finds no tokens, no component files, and no rendered site, offer seed mode — don't silently switch. `/impeccable document --seed` forces seed mode regardless of code presence.
## Scan mode (approach C: auto-extract, then confirm descriptive language)
### Step 1: Find the design assets
Search the codebase in priority order:
1. **CSS custom properties** — grep for `--color-`, `--font-`, `--spacing-`, `--radius-`, `--shadow-`, `--ease-`, `--duration-` declarations in CSS files (usually `src/styles/`, `public/css/`, `app/globals.css`, etc.). Record name, value, and the file it's defined in.
2. **Tailwind config** — if `tailwind.config.{js,ts,mjs}` exists, read the `theme.extend` block for colors, fontFamily, spacing, borderRadius, boxShadow.
3. **CSS-in-JS theme files** — styled-components, emotion, vanilla-extract, stitches: look for `theme.ts`, `tokens.ts`, or equivalent.
4. **Design token files**`tokens.json`, `design-tokens.json`, Style Dictionary output, W3C token community group format.
5. **Component library** — scan the main button, card, input, navigation, dialog components. Note their variant APIs and default styles.
6. **Global stylesheet** — the root CSS file usually has the base typography and color assignments.
7. **Visible rendered output** — if browser automation tools are available, load the live site and sample computed styles from key elements (body, h1, a, button, .card). This catches values that tokens miss.
### Step 2: Auto-extract what can be auto-extracted
Build a structured draft from the discovered tokens. For each token class:
- **Colors**: Group into Primary / Secondary / Tertiary / Neutral (the Material-derived roles Stitch uses). If the project only has one accent, express it as Primary + Neutral — omit Secondary and Tertiary rather than inventing them.
- **Typography**: Map observed sizes and weights to the Material hierarchy (display / headline / title / body / label). Note font-family stacks and the scale ratio.
- **Elevation**: Catalogue the shadow vocabulary. If the project is flat and uses tonal layering instead, that's a valid answer — state it explicitly.
- **Components**: For each common component (button, card, input, chip, list item, tooltip, nav), extract shape (radius), color assignment, hover/focus treatment, internal padding.
- **Spacing + layout**: Fold into Overview or relevant Components. The spec does NOT have a Layout section.
### Step 2b: Stage the frontmatter
From the auto-extracted tokens, draft the YAML frontmatter now (you'll write it at the top of DESIGN.md in Step 4). This is the machine-readable layer — what the live panel and Stitch's linter consume.
- **Colors**: one entry per extracted color. Key = descriptive slug (`warm-ash-cream`, `editorial-magenta`, not `blue-800`). Value = whichever format the project treats as canonical (OKLCH or hex — see the frontmatter rules above). Don't split the source of truth: one format in the frontmatter, don't redefine the same token in prose with a different value.
- **Typography**: one entry per role (`display`, `headline`, `title`, `body`, `label`). Typography is an object; include only the props that are real for the project (`fontFamily`, `fontSize`, `fontWeight`, `lineHeight`, `letterSpacing`, `fontFeature`, `fontVariation`).
- **Rounded / Spacing**: whatever scale steps the project actually uses, keyed by whatever scale name the project uses (`sm` / `md` / `lg`, or `surface-sm`, or numeric steps).
- **Components**: one entry per variant (`button-primary`, `button-primary-hover`, `button-ghost`). Reference primitives via `{colors.X}`, `{rounded.Y}`. If a variant needs a property Stitch's 8-prop set doesn't cover (shadow, focus ring, backdrop-filter), carry the full snippet in the sidecar instead.
Skip anything the project doesn't have. Empty scale keys or fabricated tokens pollute the spec.
### Step 3: Ask the user for qualitative language
The following require creative input that cannot be auto-extracted. Group them into one `AskUserQuestion` interaction:
- **Creative North Star**: a single named metaphor for the whole system ("The Editorial Sanctuary", "The Golden State Curator", "The Lab Notebook"). Offer 2-3 options that honor PRODUCT.md's brand personality.
- **Overview voice**: mood adjectives, aesthetic philosophy in 2-3 sentences, anti-references (what the system should not feel like).
- **Color character** (for auto-extracted colors): descriptive names ("Deep Muted Teal-Navy", not "blue-800"). Suggest 2-3 options per key color based on hue/saturation.
- **Elevation philosophy**: flat/layered/lifted. If shadows exist, is their role ambient or structural?
- **Component philosophy**: the feel of buttons, cards, inputs in one phrase ("tactile and confident" vs. "refined and restrained").
Quote a line from PRODUCT.md when possible so the user sees their own strategic language carry forward.
### Step 4: Write DESIGN.md
The file opens with the YAML frontmatter staged in Step 2b (schema documented at the top of this reference), then the markdown body using the structure below. Headers must match character-for-character. Optional evocative subtitles (e.g. `## 2. Colors: The Coastal Palette`) are allowed.
```markdown
---
name: [Project Title]
description: [one-line tagline]
colors:
# ... staged frontmatter from Step 2b
---
# Design System: [Project Title]
## 1. Overview
**Creative North Star: "[Named metaphor in quotes]"**
[2-3 paragraph holistic description: personality, density, aesthetic philosophy. Start from the North Star and work outward. State what this system explicitly rejects (pulled from PRODUCT.md's anti-references). End with a short **Key Characteristics:** bullet list.]
## 2. Colors
[Describe the palette character in one sentence.]
### Primary
- **[Descriptive Name]** (#HEX / oklch(...)): [Where and why this color is used. Be specific about context, not just role.]
### Secondary (optional — omit if the project has only one accent)
- **[Descriptive Name]** (#HEX): [Role.]
### Tertiary (optional)
- **[Descriptive Name]** (#HEX): [Role.]
### Neutral
- **[Descriptive Name]** (#HEX): [Text / background / border / divider role.]
- [...]
### Named Rules (optional, powerful)
**The [Rule Name] Rule.** [Short, forceful prohibition or doctrine — e.g. "The One Voice Rule. The primary accent is used on ≤10% of any given screen. Its rarity is the point."]
## 3. Typography
**Display Font:** [Family] (with [fallback])
**Body Font:** [Family] (with [fallback])
**Label/Mono Font:** [Family, if distinct]
**Character:** [1-2 sentence personality description of the pairing.]
### Hierarchy
- **Display** ([weight], [size/clamp], [line-height]): [Purpose — where it appears.]
- **Headline** ([weight], [size], [line-height]): [Purpose.]
- **Title** ([weight], [size], [line-height]): [Purpose.]
- **Body** ([weight], [size], [line-height]): [Purpose. Include max line length like 6575ch if relevant.]
- **Label** ([weight], [size], [letter-spacing], [case if uppercase]): [Purpose.]
### Named Rules (optional)
**The [Rule Name] Rule.** [Short doctrine about type use.]
## 4. Elevation
[One paragraph: does this system use shadows, tonal layering, or a hybrid? If "no shadows", say so explicitly and describe how depth is conveyed instead.]
### Shadow Vocabulary (if applicable)
- **[Role name]** (`box-shadow: [exact value]`): [When to use it.]
- [...]
### Named Rules (optional)
**The [Rule Name] Rule.** [e.g. "The Flat-By-Default Rule. Surfaces are flat at rest. Shadows appear only as a response to state (hover, elevation, focus)."]
## 5. Components
For each component, lead with a short character line, then specify shape, color assignment, states, and any distinctive behavior.
### Buttons
- **Shape:** [radius described, exact value in parens]
- **Primary:** [color assignment + padding, in semantic + exact terms]
- **Hover / Focus:** [transitions, treatments]
- **Secondary / Ghost / Tertiary (if applicable):** [brief description]
### Chips (if used)
- **Style:** [background, text color, border treatment]
- **State:** [selected / unselected, filter / action variants]
### Cards / Containers
- **Corner Style:** [radius]
- **Background:** [colors used]
- **Shadow Strategy:** [reference Elevation section]
- **Border:** [if any]
- **Internal Padding:** [scale]
### Inputs / Fields
- **Style:** [stroke, background, radius]
- **Focus:** [treatment — glow, border shift, etc.]
- **Error / Disabled:** [if applicable]
### Navigation
- **Style, typography, default/hover/active states, mobile treatment.**
### [Signature Component] (optional — if the project has a distinctive custom component worth documenting)
[Description.]
## 6. Do's and Don'ts
Concrete, forceful guardrails. Lead each with "Do" or "Don't". Be specific — include exact colors, pixel values, and named anti-patterns the user mentioned in PRODUCT.md. **Every anti-reference in PRODUCT.md should show up here as a "Don't" with the same language**, so the visual spec carries the strategic line through. Quote PRODUCT.md directly where possible: if PRODUCT.md says *"avoid dark mode with purple gradients, neon accents, glassmorphism"*, the Don'ts here should repeat that by name.
### Do:
- **Do** [specific prescription with exact values / named rule].
- **Do** [...]
### Don't:
- **Don't** [specific prohibition — e.g. "use border-left greater than 1px as a colored stripe"].
- **Don't** [...]
- **Don't** [...]
```
### Step 4b: Write DESIGN.json sidecar (extensions only)
The frontmatter owns token primitives (colors, typography, rounded, spacing, components). The sidecar at `DESIGN.json` carries **what Stitch's schema can't hold**: tonal ramps per color, shadow/elevation tokens, motion tokens, breakpoints, full component HTML/CSS snippets (the panel renders these into a shadow DOM), and narrative (north star, rules, do's/don'ts). It extends the frontmatter, it doesn't duplicate it.
Regenerate the sidecar whenever you regenerate DESIGN.md. If the user only asks to refresh the sidecar (e.g., from the live panel's stale-hint), preserve DESIGN.md and write only DESIGN.json.
#### Schema
```json
{
"schemaVersion": 2,
"generatedAt": "ISO-8601 string",
"title": "Design System: [Project Title]",
"extensions": {
"colorMeta": {
"primary": { "role": "primary", "displayName": "Editorial Magenta", "canonical": "oklch(60% 0.25 350)", "tonalRamp": ["...", "...", "..."] },
"warm-ash-cream": { "role": "neutral", "displayName": "Warm Ash Cream", "canonical": "oklch(96% 0.005 350)", "tonalRamp": ["...", "...", "..."] }
},
"typographyMeta": {
"display": { "displayName": "Display", "purpose": "Hero headlines only." }
},
"shadows": [
{ "name": "ambient-low", "value": "0 4px 24px rgba(0,0,0,0.12)", "purpose": "Diffuse hover glow under accent elements." }
],
"motion": [
{ "name": "ease-standard", "value": "cubic-bezier(0.4, 0, 0.2, 1)", "purpose": "Default easing for state transitions." }
],
"breakpoints": [
{ "name": "sm", "value": "640px" }
]
},
"components": [
{
"name": "Primary Button",
"kind": "button | input | nav | chip | card | custom",
"refersTo": "button-primary",
"description": "One-line what and when.",
"html": "<button class=\"ds-btn-primary\">GET STARTED</button>",
"css": ".ds-btn-primary { background: #191c1d; color: #fff; padding: 16px 48px; letter-spacing: 0.05em; text-transform: uppercase; font-weight: 500; border: none; border-radius: 0; transition: background 0.2s, transform 0.2s; } .ds-btn-primary:hover { background: oklch(60% 0.25 350); transform: translateY(-2px); }"
}
],
"narrative": {
"northStar": "The Editorial Sanctuary",
"overview": "2-3 paragraphs of the philosophy — pulled from DESIGN.md Overview section.",
"keyCharacteristics": ["...", "..."],
"rules": [{ "name": "The One Voice Rule", "body": "...", "section": "colors|typography|elevation" }],
"dos": ["Do use ..."],
"donts": ["Don't use ..."]
}
}
```
**What changed from schemaVersion 1.** The old sidecar carried token primitive arrays (`tokens.colors[]`, `tokens.typography[]`, etc.). Those values now live in the frontmatter. The sidecar only carries metadata that can't live in the frontmatter — tonal ramps, canonical OKLCH when the hex is an approximation, display names, role hints — keyed by the frontmatter token name (`colorMeta.<token-name>`, `typographyMeta.<token-name>`). Components still carry full HTML/CSS because Stitch's 8-prop set can't hold them.
#### Component translation rules
The `html` and `css` fields must be **self-contained, drop-in snippets** that render correctly when injected into a shadow DOM. The panel applies them directly — no post-processing, no framework runtime.
1. **Tailwind expansion.** If the source uses Tailwind (className="bg-primary text-white rounded-lg px-6 py-3"), expand every utility to literal CSS properties in the `css` string. Do **not** reference Tailwind classes; do **not** assume a Tailwind CSS bundle is loaded. Each component is self-contained.
2. **Token resolution.** If the project exposes tokens as CSS custom properties on `:root` (e.g. `--color-primary`, `--radius-md`), reference them via `var(--color-primary)` — they inherit through the shadow DOM and stay live-bound. If tokens live only in JS theme objects (styled-components, CSS-in-JS), resolve to literal values at generation time.
3. **Icons.** Inline as SVG. Do not reference Lucide/Heroicons packages, icon fonts, or `<img src="...">`. A typical icon is 16-24px; copy the SVG path data directly.
4. **States.** Include `:hover`, `:focus-visible`, and (if meaningful) `:active` rules inline. A static default-only snapshot makes the panel feel dead. Hover + focus rules in the CSS make it feel alive.
5. **Reset bloat.** Extract only the component's *distinctive* CSS (background, color, padding, border-radius, typography, transition). Skip universal resets (`box-sizing: border-box`, `line-height: inherit`, `-webkit-font-smoothing`). The panel already has a neutral canvas; don't re-ship resets.
6. **Scoped class names.** Prefix every class with `ds-` (e.g. `ds-btn-primary`, `ds-input-search`) so component CSS doesn't collide with other components' CSS in the same shadow DOM.
#### What to include
Aim for a tight set of **5-10 components** that best represent the visual system:
- **Canonical primitives (always include if the project has them):** button (each variant as a separate component entry), input/text field, navigation, chip/tag, card.
- **Signature components (include if distinctive):** hero CTA, featured card, filter pill, any custom pattern the user mentioned as important in PRODUCT.md.
- **Skip the rest.** Utility components, form building blocks, wrapper layouts — not worth documenting unless visually distinctive.
If the project has **no component library yet** (bare landing page, new project), synthesize canonical primitives from the tokens using best-practice defaults consistent with the DESIGN.md's rules. Every DESIGN.json has *something* to render, even on day zero.
#### Tonal ramps
For each color token, generate an 8-step `tonalRamp` array — dark to light, same hue and chroma, stepped lightness from ~15% to ~95%. The panel renders this as a strip under the swatch. If the project already defines a tonal scale (Material `surface-container-low` family, Tailwind-style `blue-50..blue-900`), use those values. Otherwise synthesize in OKLCH.
#### Narrative mapping
Pull directly from the DESIGN.md you just wrote:
- `narrative.northStar` → the `**Creative North Star: "..."**` line from Overview
- `narrative.overview` → the philosophy paragraphs from Overview
- `narrative.keyCharacteristics` → the bulleted `**Key Characteristics:**` list
- `narrative.rules` → every `**The [Name] Rule.** [body]` across all sections, tagged with `section`
- `narrative.dos` / `narrative.donts` → the bullet lists from Do's and Don'ts verbatim
Do not reword. The panel shows these as secondary collapsible context; the same voice that's in the Markdown carries through.
### Step 5: Confirm, refine, and refresh session cache
1. Show the user the full DESIGN.md you wrote. Briefly highlight the non-obvious creative choices (descriptive color names, atmosphere language, named rules).
2. Mention that `DESIGN.json` was also written alongside — the live panel will now render this project's actual button/input/nav primitives instead of generic approximations.
3. Offer to refine any section: "Want me to revise a section, add component patterns I missed, or adjust the atmosphere language?"
4. **Refresh the session cache.** Run `node .claude/skills/impeccable/scripts/load-context.mjs` one final time so the newly-written DESIGN.md lands in conversation. Subsequent commands in this session will use the fresh version automatically without re-reading.
## Seed mode
For projects with no visual system to extract yet. Produces a minimal scaffold, not a full spec.
### Step 1: Confirm seed mode
Before interviewing: "There's no existing visual system to scan. I'll ask five quick questions to seed a starter DESIGN.md. You can re-run `/impeccable document` once there's code, to capture the real tokens and components. OK?"
If the user prefers to skip, stop. No file.
### Step 2: Five questions
Group into one `AskUserQuestion` interaction. Options must be concrete.
1. **Color strategy.** Pick one:
- Restrained — tinted neutrals + one accent ≤10%
- Committed — one saturated color carries 3060% of the surface
- Full palette — 34 named color roles, each deliberate
- Drenched — the surface IS the color
Then: one hue family or anchor reference ("deep teal", "mustard", "Klim #ff4500 orange").
2. **Typography direction.** Pick one (specific fonts come later):
- Serif display + sans body
- Single sans (warm / technical / geometric / humanist — pick a feel)
- Display + mono
- Mono-forward
- Editorial script + sans
3. **Motion energy.** Pick one:
- Restrained — state changes only
- Responsive — feedback + transitions, no choreography
- Choreographed — orchestrated entrances, scroll-driven sequences
4. **Three named references.** Brands, products, printed objects. Not adjectives.
5. **One anti-reference.** What it should NOT feel like. Also named.
### Step 3: Write seed DESIGN.md
Use the six-section spec from Scan mode. Populate what the interview answers; leave the rest as honest placeholders. The seed is a scaffold, not a fabricated spec.
Lead the file with:
```markdown
<!-- SEED — re-run /impeccable document once there's code to capture the actual tokens and components. -->
```
Per-section guidance in seed mode:
- **Overview**: Creative North Star and philosophy phrased from the answers (color strategy + motion energy + references). Reference the user's anti-reference directly.
- **Colors**: Color strategy as a Named Rule (e.g. *"The Drenched Rule. The surface IS the color."*). Hue family or anchor reference. No hex values — mark as `[to be resolved during implementation]`.
- **Typography**: the direction the user picked (e.g. "Serif display + sans body"). No font names yet — `[font pairing to be chosen at implementation]`.
- **Elevation**: inferred from motion energy. Restrained/Responsive → flat by default; Choreographed → layered. One sentence.
- **Components**: omit entirely — no components exist yet.
- **Do's and Don'ts**: carry PRODUCT.md's anti-references directly plus the anti-reference named in Q5.
Seed mode writes a minimal frontmatter with `name` and `description` only — no colors, typography, rounded, spacing, or components yet. Real tokens land on the next Scan-mode run. Skip the `DESIGN.json` sidecar in seed mode for the same reason: nothing to render.
### Step 4: Confirm and refresh session cache
1. Show the seed DESIGN.md. Call out that it is a seed (the marker is the literal commitment).
2. Tell the user: "Re-run `/impeccable document` once you have some code. That pass will extract real tokens and generate the sidecar."
3. Run `node .claude/skills/impeccable/scripts/load-context.mjs` once so the seed lands in conversation for the rest of the session.
## Style guidelines
- **Frontmatter first, prose second.** Tokens go in the YAML frontmatter; prose contextualizes them. Don't redefine a token value in two places — the frontmatter is normative.
- **Cite PRODUCT.md anti-references by name** in the Do's and Don'ts section. If PRODUCT.md lists "SaaS landing-page clichés" or "generic AI tool marketing" as anti-references, the DESIGN.md Don'ts should repeat those phrases verbatim so the visual spec enforces the strategic line.
- **Match the spec, don't invent new sections.** The six section names are fixed. If you have Layout/Motion/Responsive content to document, fold it into Overview (philosophy-level rules) or Components (per-component behavior).
- **Descriptive > technical**: "Gently curved edges (8px radius)" > "rounded-lg". Include the technical value in parens, lead with the description.
- **Functional > decorative**: for each token, explain WHERE and WHY it's used, not just WHAT it is.
- **Exact values in parens**: hex codes, px/rem values, font weights — always the number in parens alongside the description.
- **Use Named Rules**: `**The [Name] Rule.** [short doctrine]`. These are memorable, citable, and much stickier for AI consumers than bullet lists. Stitch's own outputs use them heavily ("The No-Line Rule", "The Ghost Border Fallback"). Aim for 1-3 per section.
- **Be forceful**. The voice of a design director. "Prohibited", "forbidden", "never", "always" — not "consider", "might", "prefer". Match PRODUCT.md's tone.
- **Concrete anti-pattern tests**. Stitch writes things like *"If it looks like a 2014 app, the shadow is too dark and the blur is too small."* A one-sentence audit test beats a paragraph of principle.
- **Reference PRODUCT.md**. The anti-references section of PRODUCT.md should directly inform the Do's and Don'ts section here. Quote or paraphrase.
- **Group colors by role**, not by hex-order or hue-order. Primary / Secondary / Tertiary / Neutral is the spec ordering.
## Pitfalls
- Don't paste raw CSS class names. Translate to descriptive language.
- Don't extract every token. Stop at what's actually reused — one-offs pollute the system.
- Don't invent components that don't exist. If the project only has buttons and cards, only document those.
- Don't overwrite an existing DESIGN.md without asking.
- Don't duplicate content from PRODUCT.md. DESIGN.md is strictly visual.
- Don't add a "Layout Principles" or "Motion" or "Responsive Behavior" top-level section. The spec has six, not nine. Fold that content where it belongs.
- Don't rename sections even slightly. "Colors" not "Color Palette & Roles". "Typography" not "Typography Rules". Tooling parsing depends on exact headers.
- Don't duplicate token values between frontmatter and prose. If a color is in `colors.primary` as hex, the prose can name it and describe its role but should not reassert a different hex. The frontmatter is normative.
- Don't invent frontmatter token groups outside Stitch's schema (no `motion:`, `breakpoints:`, `shadows:` at the top level). Stitch's Zod schema only accepts `colors`, `typography`, `rounded`, `spacing`, `components`. Anything else belongs in the sidecar's `extensions`.
@@ -1,9 +1,3 @@
---
name: harden
description: Make interfaces production-ready: error handling, empty states, onboarding flows, i18n, text overflow, and edge case management. Use when the user asks to harden, make production-ready, handle edge cases, add error states, design empty states, improve onboarding, or fix overflow and i18n issues.
version: 2.1.1
---
Strengthen interfaces against edge cases, errors, internationalization issues, and real-world usage scenarios that break idealized designs.
## Assess Hardening Needs
@@ -223,40 +217,6 @@ t('items', { count }) // Handles complex plural rules
- Feature detection (not browser detection)
- Test in target browsers
### Onboarding & First-Run Experience
Production-ready features work for first-time users, not just power users. Design the paths that get new users to value:
**Empty states**: Every zero-data screen needs:
- What will appear here (description or illustration)
- Why it matters to the user
- Clear CTA to create the first item or start from a template
- Visual interest (not just blank space with "No items yet")
Empty state types to handle:
- **First use**: emphasize value, provide templates
- **User cleared**: light touch, easy to recreate
- **No results**: suggest a different query, offer to clear filters
- **No permissions**: explain why, how to get access
**First-run experience**: Get users to their "aha moment" as quickly as possible.
- Show, don't tell -- working examples over descriptions
- Progressive disclosure -- teach one thing at a time, not everything upfront
- Make onboarding optional -- let experienced users skip
- Provide smart defaults so required setup is minimal
**Feature discovery**: Teach features when users need them, not upfront.
- Contextual tooltips at point of use (brief, dismissable, one-time)
- Badges or indicators on new or unused features
- Celebrate activation events quietly (a toast, not a modal)
**NEVER**:
- Force long onboarding before users can touch the product
- Show the same tooltip repeatedly (track and respect dismissals)
- Block the entire UI during a guided tour
- Create separate tutorial modes disconnected from the real product
- Design empty states that just say "No items" with no next action
### Input Validation & Sanitization
**Client-side validation**:
@@ -384,4 +344,4 @@ Test thoroughly with edge cases:
- **Errors**: Force API errors, test all error states
- **Empty**: Remove all data, test empty states
Remember: You're hardening for production reality, not demo perfection. Expect users to input weird data, lose connection mid-flow, and use your product in unexpected ways. Build resilience into every component.
Remember: You're hardening for production reality, not demo perfection. Expect users to input weird data, lose connection mid-flow, and use your product in unexpected ways. Build resilience into every component.
@@ -1,15 +1,12 @@
---
name: layout
description: Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
version: 2.1.1
argument-hint: "[target]"
---
Assess and improve layout and spacing that feels monotonous, crowded, or structurally weak — turning generic arrangements into intentional, rhythmic compositions.
## MANDATORY PREPARATION
---
Invoke $impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run $impeccable teach first.
## Register
Brand: asymmetric compositions, fluid spacing with `clamp()`, intentional grid-breaking for emphasis. Rhythm through contrast — tight groupings paired with generous separations.
Product: predictable grids, consistent densities, familiar navigation patterns. Responsive behavior is structural (collapse sidebar, responsive table), not fluid typography. Consistency IS an affordance.
---
@@ -46,7 +43,7 @@ Analyze what's weak about the current spatial design:
## Plan Layout Improvements
Consult the [spatial design reference](reference/spatial-design.md) from the impeccable skill for detailed guidance on grids, rhythm, and container queries.
Consult the [spatial design reference](spatial-design.md) for detailed guidance on grids, rhythm, and container queries.
Create a systematic plan:
@@ -121,4 +118,24 @@ Create a systematic plan:
- **Consistency**: Is the spacing system applied uniformly?
- **Responsiveness**: Does the layout adapt gracefully across screen sizes?
Remember: Space is the most underused design tool. A layout with the right rhythm and hierarchy can make even simple content feel polished and intentional.
Remember: Space is the most underused design tool. A layout with the right rhythm and hierarchy can make even simple content feel polished and intentional.
## Live-mode signature params
Each variant MUST declare a `density` param. Drive all spacing tokens in the variant's scoped CSS through `calc(var(--p-density, 1) * <base>)` — paddings, gaps, column widths. Users slide from airy to packed and see layout re-breathe with no regeneration.
```json
{"id":"density","kind":"range","min":0.6,"max":1.4,"step":0.05,"default":1,"label":"Density"}
```
For variants whose topology genuinely changes (stacked vs. side-by-side, grid vs. bento), use a `steps` param whose scoped CSS branches via `:scope[data-p-structure="X"]`. One structure param + one density param is a powerful combo; resist adding a third.
```json
{"id":"structure","kind":"steps","default":"grid","label":"Structure","options":[
{"value":"stacked","label":"Stacked"},
{"value":"grid","label":"Grid"},
{"value":"bento","label":"Bento"}
]}
```
See `reference/live.md` for the full params contract.
+513
View File
@@ -0,0 +1,513 @@
Interactive live variant mode: select elements in the browser, pick a design action, and get AI-generated HTML+CSS variants hot-swapped via the dev server's HMR.
## Prerequisites
A running dev server with hot module replacement (Vite, Next.js, Bun, etc.), OR a static HTML file open in the browser.
## The contract (read once)
Execute in order. No step skipped, no step reordered.
1. `live.mjs` — boot.
2. Navigate to the URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). If you can't infer it confidently, tell the user once to open their dev/preview URL. Never use `serverPort` as that URL — it's the helper, not the app.
3. Poll loop with the default long timeout (600000 ms). After every event or `--reply`, run `live-poll.mjs` again immediately. Never pass a short `--timeout=`.
4. On `generate` — read screenshot if present; load the action's reference; plan three distinct directions; write all variants in one edit; `--reply done`; poll again.
5. On `accept` / `discard` — the poll script already cleaned up; just poll again.
6. On `exit` — run the cleanup at the bottom.
Harness policy:
- **Claude Code**: run the poll as a **background task** (no short timeout). The harness notifies you when it completes, so the main conversation stays free. Do not block the shell.
- **Cursor**: run the poll in the **foreground** (blocking shell — not a background terminal, not a subagent). Cursor background terminals and subagents do not reliably resume the chat with poll stdout.
- **Codex**: run the poll in the **foreground** (blocking shell — not a background task, not a subagent). Codex background exec sessions do not reliably surface poll stdout back into the conversation at the moment events arrive, so a "fire-and-forget" background poll will stall live mode.
- **Other harnesses**: foreground unless you know stdout reliably returns to this session.
Chat is overhead. No recap, no tutorial output, no pasting PRODUCT / DESIGN bodies. Spend tokens on tools and edits; on failure, one or two short sentences.
## Start
```bash
node .claude/skills/impeccable/scripts/live.mjs
```
Output JSON: `{ ok, serverPort, serverToken, pageFiles, hasProduct, product, productPath, hasDesign, design, designPath, migrated }`. `pageFiles` is the list of HTML entries the live script was injected into. Keep PRODUCT.md and DESIGN.md in mind for variant generation — **DESIGN.md wins on visual decisions; PRODUCT.md wins on strategic/voice decisions.** If `migrated: true`, the loader auto-renamed legacy `.impeccable.md` to `PRODUCT.md`; mention this once and suggest `/impeccable document` for the matching DESIGN.md.
`serverPort` and `serverToken` belong to the small **Impeccable live helper** HTTP server (serves `/live.js`, SSE, and `/poll`). That port is **not** your dev server and is usually not the URL you open to view the app. The browser page is whatever origin serves one of the `pageFiles` entries (Vite / Next / Bun / tunnel / LAN hostname).
If output is `{ ok: false, error: "config_missing" | "config_invalid", path }`, this project hasn't been configured for live mode (or its config is stale). See **First-time setup** at the bottom.
## Poll loop
```
LOOP:
node .claude/skills/impeccable/scripts/live-poll.mjs # default long timeout; no --timeout=
Read JSON; dispatch on "type"
"generate" → Handle Generate; reply done; LOOP
"accept" → Handle Accept; LOOP
"discard" → Handle Discard; LOOP
"prefetch" → Handle Prefetch; LOOP
"timeout" → LOOP
"exit" → break → Cleanup
```
## Handle `generate`
Event: `{id, action, freeformPrompt?, count, pageUrl, element, screenshotPath?, comments?, strokes?}`.
Speed matters — the user is watching a spinner. Minimize tool calls by using the `wrap` helper and writing all variants in a single edit.
### 1. Read the screenshot (if present)
`event.screenshotPath` is **only sent when the user placed at least one comment or stroke before Go.** When present, it's an absolute path to a PNG of the element as rendered with the annotations baked in. **Read it before planning** — annotations encode user intent not recoverable from `element.outerHTML` alone.
When `screenshotPath` is absent, don't ask for one and don't go looking for the current rendering. The omission is deliberate: without annotations, a screenshot would anchor the model on the existing design and fight the three-distinct-directions brief. Work from `element.outerHTML`, the computed styles in `event.element`, and the freeform prompt if present.
`event.comments` and `event.strokes` carry structured metadata alongside the visual. Treat the screenshot as primary; use the structured data for specifics worth quoting (e.g. the exact text of a comment).
Reading annotations precisely:
- **Comment position is load-bearing.** Its `{x, y}` is element-local CSS px (same coord space as `element.boundingRect`). Find the child under that point and apply the comment text LOCALLY to that sub-element. A comment near the title is about the title, not a global description.
- **Comments and strokes are independent annotations** unless clearly paired by overlap or tight proximity. Don't let the visual weight of a prominent stroke override the precise location of a textually-specific comment elsewhere.
- **Strokes are gestures — read them by shape.** Closed loop = "this thing" (emphasis / focus); arrow = direction (move / point to); cross or slash = delete; free scribble = emphasis or delete depending on context. A loop around region X means "pay attention to X," not "only change pixels inside X."
- **When a stroke's intent is ambiguous** (circle or arrow? emphasis or move?), state your reading in one sentence of rationale rather than silently guessing. If the uncertainty materially changes the brief, ask one short clarifying question before generating.
### 2. Wrap the element
```bash
node .claude/skills/impeccable/scripts/live-wrap.mjs --id EVENT_ID --count EVENT_COUNT --element-id "ELEMENT_ID" --classes "class1,class2" --tag "div"
```
Flag mapping — keep them separate, don't collapse into `--query`:
- `--element-id``event.element.id`
- `--classes``event.element.classes` joined with commas
- `--tag``event.element.tagName`
The helper searches ID first, then classes, then tag + class combo. If `event.pageUrl` implies the file (e.g. `/` is usually `index.html`), pass `--file PATH` to skip the search. `--query` is a fallback for raw text search only — do not use it for normal element lookups.
Output on success: `{ file, insertLine, commentSyntax }`.
**Fallback errors.** Wrap only writes into files it judges to be source (tracked by git, not marked GENERATED, not listed in config's `generatedFiles`). If it can't land on a source file, it errors without writing — accepting a variant into a generated file is silent data loss. Three shapes:
- `{ error: "file_is_generated", file, hint }` — user-supplied `--file` points at a generated file.
- `{ error: "element_not_in_source", generatedMatch, hint }` — element exists only in a generated file (the next build would wipe any edits).
- `{ error: "element_not_found", hint }` — element isn't in any project file; likely runtime-injected (JS component, data-driven render).
All three carry `fallback: "agent-driven"`. Follow **Handle fallback** below.
### 3. Load the action's reference
If `event.action` is `impeccable` (the default freeform action), use SKILL.md's shared laws plus the loaded register reference (`brand.md` or `product.md`). Do not load a sub-command reference. **Freeform is not a pass to skip parameters:** you still follow the composition budget and the freeform bias in **§7 Parameters** below. Sub-command files list MUST-have signature knobs; freeform has no such file, so sizing knobs from surface weight and primary axes is entirely on you.
Any other `event.action` (`bolder`, `quieter`, `distill`, `polish`, `typeset`, `colorize`, `layout`, `adapt`, `animate`, `delight`, `overdrive`): Read `reference/<action>.md` before planning. Each sub-command encodes a specific discipline; skipping its reference produces generic output. Those files may require specific params; layer them on top of the §7 budget, not instead of it.
### 4. Plan three genuinely distinct directions
Before writing a single line of code, name each variant.
**For freeform (`action` is `impeccable`, or the user supplied a free prompt):** each variant must anchor to a different **archetype** — a real-world design analogue specific enough to be recognizable at a glance. Not "modern landing page." Not "minimal product hero." Examples:
- *Broadsheet masthead with rule-divided columns* (think NYT print edition)
- *Klim Type Foundry specimen page* (dense, technical, catalog-driven)
- *Japanese print-poster minimalism with a single oversize glyph*
- *Bloomberg Terminal status bar*
- *Condé Nast Traveler feature layout*
Then commit each variant to a different **primary axis** of difference:
1. **Hierarchy** — which element commands the eye?
2. **Layout topology** — stacked / side-by-side / grid / asymmetric / overlay
3. **Typographic system** — pairing, scale ratio, case/weight strategy
4. **Color strategy** — Restrained / Committed / Full palette / Drenched
5. **Density** — minimal / comfortable / dense
6. **Structural decomposition** — merge, split, progressive disclosure
Three variants → three DIFFERENT primary axes, not three riffs on color.
**When the primary axis is color or theme, forbid the trio from sharing theme + dominant hue.** Two dark-plus-one-dark is not distinct. Aim for one dark-neutral-accent, one light-drenched, one full-palette-saturated — three color worlds, not three shades of the same.
**The squint test (before writing code).** Write the three one-sentence descriptions side by side:
> V1: Broadsheet masthead, ruled columns, 24px ink on cream.
> V2: Enormous italic title, catalog spec rows, heavy monospace data.
> V3: Card-framed poster with one oversize glyph, magenta veil.
If two of them rhyme ("both use big type" / "both are stacks of sections" / "both feature the CTA prominently"), rework the offender. Freeform variants failing the squint test is the primary failure mode of this flow — three-of-the-same with minor styling tweaks.
**For action-specific invocations**, each variant must vary along the dimension the action names:
- `bolder` — amplify a different dimension per variant (scale / saturation / structural change). Not three "slightly bigger" variants.
- `quieter` — pull back a different dimension (color / ornament / spacing).
- `distill` — remove a different class of excess (visual noise / redundant content / nested structure).
- `polish` — target a different refinement axis (rhythm / hierarchy / micro-details like corner radii, focus states, optical kerning).
- `typeset` — different type pairing AND different scale ratio each. Not three riffs on one pairing.
- `colorize` — different hue family each (not shades of one hue). Vary chroma and contrast strategy.
- `layout` — different structural arrangement (stacked / side-by-side / grid / asymmetric). Not spacing tweaks.
- `adapt` — different target context per variant (mobile-first / tablet / desktop / print or low-data). Don't make three mobile layouts.
- `animate` — different motion vocabulary (cascade stagger / clip wipe / scale-and-focus / morph / parallax). Not three staggered fades.
- `delight` — different flavor of personality (unexpected micro-interaction / typographic surprise / illustrated accent / sonic-or-haptic moment / easter-egg interaction).
- `overdrive` — different convention broken (scale / structure / motion / input model / state transitions). Skip `overdrive.md`'s "propose and ask" step — live mode is non-interactive.
### 5. Apply the freeform prompt (if present)
`event.freeformPrompt` is the user's ceiling on direction — all variants must honor it — but still explore meaningfully different *interpretations*. "Make it feel like a newspaper front page" → variant 1 = broadsheet masthead + rule-divided columns, variant 2 = tabloid headline + single dominant image, variant 3 = minimalist editorial with oversized drop cap. Not three newspapers in the same voice.
### 6. Write all variants in a single edit
Complete HTML replacement of the original element for each variant, not a CSS-only patch. Consider the element's context (computed styles, parent structure, CSS variables from `event.element`).
Write CSS + all variants in ONE edit at the `insertLine` reported by `wrap`. Colocate scoped CSS as a `<style>` tag inside the variant wrapper — `<style>` works anywhere in modern browsers and this ensures CSS and HTML arrive atomically (no FOUC).
```html
<!-- Variants: insert below this line -->
<style data-impeccable-css="SESSION_ID">
@scope ([data-impeccable-variant="1"]) { ... }
@scope ([data-impeccable-variant="2"]) { ... }
</style>
<div data-impeccable-variant="1">
<!-- variant 1: full element replacement (single top-level element) -->
</div>
<div data-impeccable-variant="2" style="display: none">
<!-- variant 2: full element replacement -->
</div>
<div data-impeccable-variant="3" style="display: none">
<!-- variant 3: full element replacement -->
</div>
```
**Each variant div contains exactly one top-level element — the full replacement for the original.** Use the same tag as the original (e.g. `<section>` if the user picked a `<section>`). Loose siblings (heading + paragraph + div as direct children of the variant div) break the outline tracking and the accept flow, which both assume one child.
The first variant has no `display: none` (visible by default). All others do. If variants use only inline styles and no scoped CSS, omit the `<style>` tag entirely. Use `@scope` for CSS isolation (Chrome 118+ / Firefox 128+ / Safari 17.4+).
One edit, all variants — the browser's MutationObserver picks everything up in one pass.
### 7. Parameters (composition-sized, 04 per variant)
Each variant can expose **coarse** knobs alongside the full HTML/CSS replacement. The browser docks a small panel to the right of the outline with one control per parameter. The user drags/clicks and sees instant feedback: there is zero regeneration cost because the knob toggles a CSS variable or data attribute that the variant's scoped CSS is already authored against.
**What “optional” does not mean.** Parameters are not nice-to-have decoration on large work. The word meant “omit controls that are redundant or cosmetic,” not “default to zero because three variants were enough work.”
**When to add.** As soon as the variants scoped CSS has a meaningful continuous or stepped axis: density, color amount, type scale, motion intensity, column weight, and so on. If you can imagine the user muttering “a bit tighter” or “a touch more accent” **without** wanting a full regeneration, wire that axis. **Not** micro-margins or one-off nudges; those are not parameters.
**Freeform (`action` is `impeccable`) bias.** You did not load `reference/bolder.md` (etc.), so you must **choose** 12 signature-like axes yourself. Prefer knobs that sit on the same dimensions as your three directions (e.g. all three riffs on editorial density → expose `density` or a `steps` “air / snug / packed”; two directions differ mostly in chroma → add `color-amount`). A hero, section, or other **large** surface that ships with **0** params needs a one-line reason in your head (e.g. “truly a fixed-point A/B/C comparison, no shared dial”), not a default habit.
**Budget scales with the element's visual weight, not token budget.** Knobs need real estate to read as tunable; three sliders on a single control are noise.
- **Leaf / tiny** — a single button, icon, input, bare heading, solitary paragraph: **0 params.**
- **Small composition** — labeled input, simple card, short callout (≤ ~5 visual children): **01** params when one dominant axis is obvious; otherwise **0.**
- **Medium composition** — section component, nav cluster, dense card, short feature block (615 visual children): **target 2**; **1** is acceptable if the block is simple; **0** only when variants are truly fixed points.
- **Large composition** — hero section, full page region, spread layout, strong internal structure (16+ visual children or multiple sub-sections): **target 23**; **up to 4** when several independent axes (e.g. structure `steps` + `density` + one accent) are all authored in scoped CSS.
**When in doubt, ask whether a dial exists before defaulting to zero.** The user can always request more variants, but the point of live mode is instant tuning without another Go. Crowding the panel is bad; **under-shipping** knobs on a dense composition is the more common failure for freeform. Count by **visual** children, not DOM depth; a shallow-but-wide hero is still large.
**Hard cap per variant** — at most **four** parameters so the panel stays legible; rare fifth only if the reference explicitly allows it.
**How to declare.** Put a JSON manifest on the variant wrapper:
```html
<div data-impeccable-variant="1" data-impeccable-params='[
{"id":"color-amount","kind":"range","min":0,"max":1,"step":0.05,"default":0.5,"label":"Color amount"},
{"id":"density","kind":"steps","default":"snug","label":"Density","options":[
{"value":"airy","label":"Airy"},
{"value":"snug","label":"Snug"},
{"value":"packed","label":"Packed"}
]},
{"id":"serif","kind":"toggle","default":false,"label":"Serif display"}
]'>
...variant content...
</div>
```
**Three kinds:**
- `range` — smooth slider. Drives a CSS custom property `--p-<id>` on the variant wrapper. Author CSS with `var(--p-color-amount, 0.5)`. Fields: `min`, `max`, `step`, `default` (number), `label`.
- `steps` — segmented radio. Drives a data attribute `data-p-<id>` on the variant wrapper. Author CSS with `:scope[data-p-density="airy"] .grid { ... }`. Fields: `options` (array of `{value, label}`), `default` (string), `label`.
- `toggle` — on/off switch. Drives BOTH a CSS var (`--p-<id>: 0|1`) and a data attribute (present when on, absent when off). Use whichever is more convenient. Fields: `default` (boolean), `label`.
**Signature params per action.** For named sub-commands, read that actions `reference/<action>.md` for one or two **MUST** params (e.g. `layout``density`). Those are non-negotiable when the design can express them. **Freeform has no file-level MUST**; the **Freeform (`impeccable`) bias** in this section is the stand-in. If the users action is both stylized and sub-command (e.g. `colorize`), the sub-commands MUST list takes precedence for its axes; still respect the **Hard cap** and add no redundant duplicate knobs.
**Reset on variant switch.** User dials density on v1, flips to v2, v2 starts at v2's declared defaults. Known limitation; preservation across variants may land later.
**On accept**, the browser sends the user's current values in the accept event. `live-accept.mjs` writes them as a sibling comment:
```html
<!-- impeccable-param-values SESSION_ID: {"color-amount":0.7,"density":"packed"} -->
```
The carbonize cleanup step (see below) reads that comment and bakes the chosen values into the final CSS. For `steps`/`toggle` attribute selectors: keep only the branch matching the chosen value, drop the others, collapse `:scope[data-p-density="packed"] .grid` to a semantic class rule. For `range` vars: either substitute the literal or keep the var with the chosen value as its new default.
### 8. Signal done
```bash
node .claude/skills/impeccable/scripts/live-poll.mjs --reply EVENT_ID done --file RELATIVE_PATH
```
`RELATIVE_PATH` is relative to project root (`public/index.html`, `src/App.tsx`, etc.) — the browser fetches source directly if the dev server lacks HMR.
Then run `live-poll.mjs` again immediately.
## Handle fallback
When wrap returns `fallback: "agent-driven"`, the deterministic flow doesn't apply. Pick up here.
The goal is the same: give the user three variants to choose from AND persist the accepted one in a place the next build won't wipe. The difference is that you have to pick the right source file yourself.
### Step 1: Identify where the element actually lives
Use the error payload:
- `element_not_in_source` with `generatedMatch: "public/docs/foo.html"` — the served HTML is generated. Find the generator (grep for writers of that path, e.g. `scripts/build-sub-pages.js`, an Astro/Next template) and locate the template or partial that emits this element.
- `element_not_found` — the element is runtime-injected. Look for the component that renders it (React/Vue/Svelte), the JS that assembles it, or the data source that feeds it.
- `file_is_generated` with `file: "..."` — user pointed at a generated file explicitly. Same resolution as `element_not_in_source`.
Read the candidate source until you're confident where a change to the element would belong. If the change is purely visual, that source might be a shared stylesheet, not the template.
### Step 2: Show three variants in the DOM for preview
The browser bar is waiting for variants. Even without a wrapper in source, you still need to show something:
1. Manually write the wrapper scaffold into the **served** file (the one the browser actually loaded). Use the same structure `live-wrap.mjs` produces — `<!-- impeccable-variants-start ID --><div data-impeccable-variants="ID" data-impeccable-variant-count="3" style="display: contents">…</div><!-- end -->`.
2. Insert your three variant divs inside it, same shape as the deterministic path.
3. Signal done with `--reply EVENT_ID done --file <served file>`. The browser's no-HMR fallback will fetch and inject.
This served-file edit is **temporary** — next regen wipes it, and that's fine. The real work happens on accept.
### Step 3: On accept, write to true source
When the accept event arrives (`_acceptResult.handled` will usually be `false` here because accept also refuses to persist into generated files — see Handle accept for the carbonize branch), extract the accepted variant's content and write it into the source you identified in Step 1:
- Structural change → edit the template / component source.
- Visual-only change → add or update rules in the appropriate stylesheet; remove the inline `<style>` scope.
- Data-driven → update the data source or the render logic.
Then remove the temporary wrapper from the served file if it's still there.
### Step 4: On discard, clean up the served file
Remove the wrapper you inserted in Step 2. Nothing else to do.
## Handle `accept`
Event: `{id, variantId, _acceptResult}`. The poll script already ran `live-accept.mjs` to handle the file operation deterministically; the browser DOM is already updated.
- `_acceptResult.handled: true` and `carbonize: false` — nothing to do. Poll again.
- `_acceptResult.handled: true` and `carbonize: true`**post-accept cleanup is required before the next poll.** See the "Required after accept (carbonize)" section below. The `event._acceptResult.todo` field and a stderr banner both list the steps explicitly; neither is decorative.
- `_acceptResult.handled: false, mode: "fallback"` — the session lived in a generated file and the script refused to persist there. You've already written the accepted variant into true source during Handle fallback Step 3; just clean up the temporary wrapper in the served file if any, and poll again.
- `_acceptResult.handled: false` without `mode` — manual cleanup: read file, find markers, edit.
### Required after accept (carbonize)
When `_acceptResult.carbonize === true`, the accepted variant was stitched into source with helper markers and inline CSS so the browser can render it immediately with no visual gap. That stitch-in is **temporary**. The agent must rewrite it into permanent form before doing anything else. Skipping this leaves dead `@scope` rules for unaccepted variants, a pointless `data-impeccable-variant` wrapper, and `impeccable-carbonize-start/end` comment noise in the source file — all of which accumulate across sessions.
Do these five steps in the current thread, synchronously, before the next poll. Do not poll again until the file is clean.
1. **Locate the carbonize block** in the source file (`_acceptResult.file`). It's bracketed by `<!-- impeccable-carbonize-start SESSION_ID -->` and `<!-- impeccable-carbonize-end SESSION_ID -->` and contains a `<style data-impeccable-css="SESSION_ID">` element. If the variant declared parameters, an `<!-- impeccable-param-values SESSION_ID: {...} -->` comment sits alongside the style tag with the user's chosen values — read it first; it drives steps 3 and 4 below.
2. **Move the CSS rules** into the project's real stylesheet. Which stylesheet depends on the project (e.g. `public/css/workflow.css` for this repo, or the component's co-located CSS file for a Vite/Next project — pick whichever already owns styling for the surrounding element).
3. **Bake in parameter values while rewriting selectors.** For `@scope ([data-impeccable-variant="N"])` wrappers: retarget to real, semantic classes on the accepted HTML (`.why-visual--v2 .v2-label { … }`). For `:scope[data-p-<id>="VALUE"]` selectors: keep only the branch matching the chosen value from the param-values comment; drop the others (they're dead after accept). For `var(--p-<id>, DEFAULT)` in the CSS: either substitute the literal value, or if the param is still useful as a knob going forward, leave the var and update its initial declaration to the chosen value.
4. **Unwrap the accepted content.** Delete the `<div data-impeccable-variant="N" style="display: contents">` that wraps it. Drop `data-impeccable-params` and any `data-p-*` attributes from it — those are live-mode plumbing, not source.
5. **Delete the inline `<style>` block, the `<!-- impeccable-param-values -->` comment if present, and both `<!-- impeccable-carbonize-start/end -->` markers.** Also drop any `@scope` rules for variants other than the accepted one — those are dead code now.
Then poll again.
A background agent may be used for the rewrite, but the current thread is responsible for verifying the five steps are complete before issuing the next poll. In practice, inline is usually faster and less error-prone.
## Handle `discard`
Event: `{id, _acceptResult}`. The poll script already restored the original and removed all variant markers. Nothing to do. Poll again.
## Handle `prefetch`
Event: `{pageUrl}`. The browser fires this the first time the user selects an element on a given route, as a latency shortcut — it signals the user is likely about to Go on a page you haven't read yet.
Resolve `pageUrl` to the underlying file:
- Root `/` → the `pageFile` returned by `live.mjs` (usually `public/index.html` or equivalent).
- Sub-routes (e.g. `/docs`, `/docs/live`) → the generated or source file for that route. Use your knowledge of the project layout (multi-page static sites often resolve `/foo``public/foo/index.html`; SPAs may map all routes to a single entry).
Read the file into context, then poll again. No `--reply` — this is speculative pre-work; Go will come later. If you can't confidently resolve the route to a file, skip and poll again.
Dedupe is the browser's job (one prefetch per unique pathname per session) — trust it. If the same file shows up twice from different routes mapping to the same file, the second Read is cached anyway.
## Exit
The user can stop live mode by:
- Saying "stop live mode" / "exit live" in chat
- Closing the browser tab (SSE drops, poll returns `exit` after 8s)
- The browser's exit button
When the poll returns `exit`, proceed to cleanup. If the poll is still running as a background task, kill it first.
## Cleanup
```bash
node .claude/skills/impeccable/scripts/live-server.mjs stop
```
Stops the HTTP server and runs `live-inject.mjs --remove` to strip `localhost:…/live.js` from the HTML entry. To stop the server but keep the inject tag (for a quick restart), use `stop --keep-inject`. `config.json` persists for future sessions.
Then:
- Remove any leftover variant wrappers (search for `impeccable-variants-start` markers).
- Remove any leftover carbonize blocks (search for `impeccable-carbonize-start` markers).
## First-time setup (config missing or invalid)
If `live.mjs` outputs `{ ok: false, error: "config_missing" | "config_invalid", path }`, write `config.json` at the reported path.
Schema:
```json
{
"files": ["<path-or-glob>", "<path-or-glob>", ...],
"exclude": ["<optional-glob>", ...],
"insertBefore": "</body>",
"commentSyntax": "html",
"cspChecked": true
}
```
`files` is the inject target — **the HTML files the browser actually loads**, not necessarily source. Each entry is either a literal path (`"public/index.html"`) or a glob pattern (`"public/**/*.html"`). Tracked or generated doesn't matter here; wrap has its own generated-file guard and routes accepts through the fallback flow.
`exclude` (optional) is a list of glob patterns matching files to skip, even if a `files` glob would have included them. Use for email templates, demo fixtures, or any HTML that isn't a live page.
`cspChecked` tracks whether the CSP detection step below has already run. Absent on first setup; set to `true` after CSP is checked (whether patched, declined, or not needed).
**Hard-excluded paths (cannot be overridden).** `**/node_modules/**` and `**/.git/**` are never matched regardless of what the user writes. These are vendor/metadata directories and injecting into them would silently instrument third-party code.
**Glob syntax.** `**` matches any number of path segments (including zero), `*` matches any characters except `/`, `?` matches a single character except `/`. Paths are always relative to the project root with forward slashes.
| Framework | `files` | `insertBefore` | `commentSyntax` |
|-----------|---------|----------------|-----------------|
| SPA with single shell (Vite / React / Plain HTML) | `["index.html"]` | `</body>` | `html` |
| Next.js (App Router) | `["app/layout.tsx"]` | `</body>` | `jsx` |
| Next.js (Pages) | `["pages/_document.tsx"]` | `</body>` | `jsx` |
| Nuxt | `["app.vue"]` | `</body>` | `html` |
| Svelte / SvelteKit | `["src/app.html"]` | `</body>` | `html` |
| Astro | `[" <root layout .astro>"]` | `</body>` | `html` |
| Multi-page (separate HTML per route) | `["public/**/*.html"]` — a glob covering the served directory | `</body>` | `html` |
Pick an anchor that exists in every file (`</body>` almost always works). Use `insertAfter` if the anchor should match **after** a specific line.
For multi-page sites, **prefer a glob over a literal file list**. New pages added later are picked up automatically on the next `live-inject.mjs` run; no config maintenance needed.
For multi-page sites whose pages are *rebuilt* by a generator (Astro, static-site generators, custom scripts like `build-sub-pages.js`), the inject survives only until the next regeneration. Re-run `live.mjs` after each build. Accept is unaffected — it writes to true source via the fallback flow.
### Drift-heal warning
On every `live.mjs` boot, after inject, the project is scanned for HTML files under common page-source roots (`public/`, `src/`, `app/`, `pages/`). If any exist that aren't covered by the resolved `files` list, the output includes a `configDrift` field:
```json
{
"ok": true,
"serverPort": 8400,
"pageFiles": [ "..." ],
"configDrift": {
"orphans": ["public/new-section/index.html", "public/docs/new-command.html"],
"orphanCount": 2,
"hint": "2 HTML file(s) exist but aren't in config.files. Consider adding them, or use a glob pattern like \"public/**/*.html\"."
}
}
```
When `configDrift` is present, surface it to the user once per session before entering the poll loop:
> Noticed N HTML file(s) in the project that aren't in `config.files`:
>
> - `public/new-section/index.html`
> - `public/docs/new-command.html`
>
> Add them, or switch `files` to a glob like `["public/**/*.html"]` and let it track new pages automatically?
Don't auto-update the config — let the user decide. `configDrift` is `null` when there's no drift.
### CSP detection (first-time only)
If `config.cspChecked === true`, skip this entire section. You already asked this user once; the answer sticks.
Otherwise, run the detection helper:
```bash
node .claude/skills/impeccable/scripts/detect-csp.mjs
```
Output: `{ shape, signals }` where `shape` is one of `append-arrays`, `append-string`, `middleware`, `meta-tag`, or `null`. The shape is named by *patch mechanism*, so one template covers many frameworks.
- **`null`** — no CSP; skip to writing `config.json` with `cspChecked: true`.
- **`append-arrays`** — CSP defined as structured directive arrays. Auto-patchable. See *append-arrays* below. Covers:
- Monorepo helpers with `additionalScriptSrc` / `additionalConnectSrc` options (Next.js + shared config package)
- SvelteKit `kit.csp.directives`
- Nuxt `nuxt-security` module's `contentSecurityPolicy`
- **`append-string`** — CSP written as a literal value string. Auto-patchable. See *append-string* below. Covers:
- Inline `next.config.*` `headers()` with a CSP literal
- Nuxt `routeRules` / `nitro.routeRules` headers
- **`middleware`** or **`meta-tag`** — rarer. Detected but not auto-patched in v1. Show the user the detected files and ask them to add `http://localhost:8400` to `script-src` and `connect-src` manually, then mark `cspChecked: true` and proceed.
#### Consent prompt template
Use this phrasing so the experience is consistent across agents:
> **CSP patch needed.** I detected a Content Security Policy in your project that blocks `http://localhost:8400` — the live picker won't load without an allowance. Here's the change I'd make:
>
> ```diff
> [file: <patchTarget>]
> [exact diff, 25 lines]
> ```
>
> It's guarded by `NODE_ENV === "development"` so the extra entry only appears in dev and never reaches production. You can remove it any time by reverting this file. Apply? [y/n]
On "no": skip the patch, mention live won't work until the user adds the allowance manually, still write `cspChecked: true` (the question's been asked).
On "yes": apply the Shape-specific patch below, then write `cspChecked: true`.
#### append-arrays
CSP expressed as structured directive arrays. Patch mechanism: declare a dev-only array, spread it into the script-src and connect-src arrays.
**Declare near the top of the file that holds the CSP arrays:**
```ts
// Dev-only allowance so impeccable live mode can load. Guarded by NODE_ENV.
const __impeccableLiveDev =
process.env.NODE_ENV === "development" ? ["http://localhost:8400"] : [];
```
**Append `...__impeccableLiveDev` to the script-src and connect-src directive arrays.** Per-framework specifics:
- **Next.js + monorepo helper** — edit the *app's* `next.config.*` (not the shared helper), appending to `additionalScriptSrc` and `additionalConnectSrc` passed into `createBaseNextConfig` (or equivalent). Keeps the shared package clean.
- **SvelteKit** — edit `svelte.config.js`, appending to `kit.csp.directives['script-src']` and `kit.csp.directives['connect-src']`.
- **Nuxt + nuxt-security** — edit `nuxt.config.*`, appending to `security.headers.contentSecurityPolicy['script-src']` and `['connect-src']`.
Reference outputs:
- `tests/framework-fixtures/nextjs-turborepo/expected-after-patch.ts` (Next.js)
- `tests/framework-fixtures/sveltekit-csp/expected-after-patch.js` (SvelteKit)
Idempotency: if `__impeccableLiveDev` already exists in the file, the patch is already applied; skip asking and just mark `cspChecked: true`.
#### append-string
CSP built as a literal value string. Two-point patch: declare a dev-only string near the top, interpolate it into the CSP at the `script-src` and `connect-src` directives.
```ts
// Dev-only allowance so impeccable live mode can load.
const __impeccableLiveDev =
process.env.NODE_ENV === "development" ? " http://localhost:8400" : "";
```
Then in the CSP value string:
- `script-src 'self' 'unsafe-inline'` → `` `script-src 'self' 'unsafe-inline'${__impeccableLiveDev}` ``
- `connect-src 'self'` → `` `connect-src 'self'${__impeccableLiveDev}` ``
(Leading space on the dev string so it concatenates cleanly into the existing value. Convert the literal CSP directives into template strings as part of the edit if they aren't already.)
Per-framework specifics:
- **Next.js inline `headers()`** — edit `next.config.*`, splicing the variable into the CSP value.
- **Nuxt `routeRules`** — edit `nuxt.config.*`, splicing into the CSP in `routeRules['/**'].headers['Content-Security-Policy']`.
Reference outputs:
- `tests/framework-fixtures/nextjs-inline-csp/expected-after-patch.js` (Next.js)
- `tests/framework-fixtures/nuxt-csp/expected-after-patch.ts` (Nuxt)
### Troubleshooting
If a user says "no" to the CSP patch at setup time and later complains that live doesn't work: their dev CSP blocks `http://localhost:8400`. Fix: delete `cspChecked` from `config.json` and re-run `live.mjs` — setup will ask again.
Then re-run `live.mjs`.
@@ -0,0 +1,234 @@
> **Additional context needed**: the "aha moment" you want users to reach, and users' experience level.
Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly.
## Assess Onboarding Needs
Understand what users need to learn and why:
1. **Identify the challenge**:
- What are users trying to accomplish?
- What's confusing or unclear about current experience?
- Where do users get stuck or drop off?
- What's the "aha moment" we want users to reach?
2. **Understand the users**:
- What's their experience level? (Beginners, power users, mixed?)
- What's their motivation? (Excited and exploring? Required by work?)
- What's their time commitment? (5 minutes? 30 minutes?)
- What alternatives do they know? (Coming from competitor? New to category?)
3. **Define success**:
- What's the minimum users need to learn to be successful?
- What's the key action we want them to take? (First project? First invite?)
- How do we know onboarding worked? (Completion rate? Time to value?)
**CRITICAL**: Onboarding should get users to value as quickly as possible, not teach everything possible.
## Onboarding Principles
Follow these core principles:
### Show, Don't Tell
- Demonstrate with working examples, not just descriptions
- Provide real functionality in onboarding, not separate tutorial mode
- Use progressive disclosure, teach one thing at a time
### Make It Optional (When Possible)
- Let experienced users skip onboarding
- Don't block access to product
- Provide "Skip" or "I'll explore on my own" options
### Time to Value
- Get users to their "aha moment" ASAP
- Front-load most important concepts
- Teach 20% that delivers 80% of value
- Save advanced features for contextual discovery
### Context Over Ceremony
- Teach features when users need them, not upfront
- Empty states are onboarding opportunities
- Tooltips and hints at point of use
### Respect User Intelligence
- Don't patronize or over-explain
- Be concise and clear
- Assume users can figure out standard patterns
## Design Onboarding Experiences
Create appropriate onboarding for the context:
### Initial Product Onboarding
**Welcome Screen**:
- Clear value proposition (what is this product?)
- What users will learn/accomplish
- Time estimate (honest about commitment)
- Option to skip (for experienced users)
**Account Setup**:
- Minimal required information (collect more later)
- Explain why you're asking for each piece of information
- Smart defaults where possible
- Social login when appropriate
**Core Concept Introduction**:
- Introduce 1-3 core concepts (not everything)
- Use simple language and examples
- Interactive when possible (do, don't just read)
- Progress indication (step 1 of 3)
**First Success**:
- Guide users to accomplish something real
- Pre-populated examples or templates
- Celebrate completion (but don't overdo it)
- Clear next steps
### Feature Discovery & Adoption
**Empty States**:
Instead of blank space, show:
- What will appear here (description + screenshot/illustration)
- Why it's valuable
- Clear CTA to create first item
- Example or template option
Example:
```
No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]
```
**Contextual Tooltips**:
- Appear at relevant moment (first time user sees feature)
- Point directly at relevant UI element
- Brief explanation + benefit
- Dismissable (with "Don't show again" option)
- Optional "Learn more" link
**Feature Announcements**:
- Highlight new features when they're released
- Show what's new and why it matters
- Let users try immediately
- Dismissable
**Progressive Onboarding**:
- Teach features when users encounter them
- Badges or indicators on new/unused features
- Unlock complexity gradually (don't show all options immediately)
### Guided Tours & Walkthroughs
**When to use**:
- Complex interfaces with many features
- Significant changes to existing product
- Industry-specific tools needing domain knowledge
**How to design**:
- Spotlight specific UI elements (dim rest of page)
- Keep steps short (3-7 steps max per tour)
- Allow users to click through tour freely
- Include "Skip tour" option
- Make replayable (help menu)
**Best practices**:
- Interactive over passive (let users click real buttons)
- Focus on workflow, not features ("Create a project" not "This is the project button")
- Provide sample data so actions work
### Interactive Tutorials
**When to use**:
- Users need hands-on practice
- Concepts are complex or unfamiliar
- High stakes (better to practice in safe environment)
**How to design**:
- Sandbox environment with sample data
- Clear objectives ("Create a chart showing sales by region")
- Step-by-step guidance
- Validation (confirm they did it right)
- Graduation moment (you're ready!)
### Documentation & Help
**In-product help**:
- Contextual help links throughout interface
- Keyboard shortcut reference
- Search-able help center
- Video tutorials for complex workflows
**Help patterns**:
- `?` icon near complex features
- "Learn more" links in tooltips
- Keyboard shortcut hints (`⌘K` shown on search box)
## Empty State Design
Every empty state needs:
### What Will Be Here
"Your recent projects will appear here"
### Why It Matters
"Projects help you organize your work and collaborate with your team"
### How to Get Started
[Create project] or [Import from template]
### Visual Interest
Illustration or icon (not just text on blank page)
### Contextual Help
"Need help getting started? [Watch 2-min tutorial]"
**Empty state types**:
- **First use**: Never used this feature (emphasize value, provide template)
- **User cleared**: Intentionally deleted everything (light touch, easy to recreate)
- **No results**: Search or filter returned nothing (suggest different query, clear filters)
- **No permissions**: Can't access (explain why, how to get access)
- **Error state**: Failed to load (explain what happened, retry option)
## Implementation Patterns
### Technical approaches:
**Tooltip libraries**: Tippy.js, Popper.js
**Tour libraries**: Intro.js, Shepherd.js, React Joyride
**Modal patterns**: Focus trap, backdrop, ESC to close
**Progress tracking**: LocalStorage for "seen" states
**Analytics**: Track completion, drop-off points
**Storage patterns**:
```javascript
// Track which onboarding steps user has seen
localStorage.setItem('onboarding-completed', 'true');
localStorage.setItem('feature-tooltip-seen-reports', 'true');
```
**IMPORTANT**: Don't show same onboarding twice (annoying). Track completion and respect dismissals.
**NEVER**:
- Force users through long onboarding before they can use product
- Patronize users with obvious explanations
- Show same tooltip repeatedly (respect dismissals)
- Block all UI during tour (let users explore)
- Create separate tutorial mode disconnected from real product
- Overwhelm with information upfront (progressive disclosure!)
- Hide "Skip" or make it hard to find
- Forget about returning users (don't show initial onboarding again)
## Verify Onboarding Quality
Test with real users:
- **Time to completion**: Can users complete onboarding quickly?
- **Comprehension**: Do users understand after completing?
- **Action**: Do users take desired next step?
- **Skip rate**: Are too many users skipping? (Maybe it's too long or not valuable)
- **Completion rate**: Are users completing? (If low, simplify)
- **Time to value**: How long until users get first value?
Remember: You're a product educator with excellent teaching instincts. Get users to their "aha moment" as quickly as possible. Teach the essential, make it contextual, respect user time and intelligence.
@@ -1,9 +1,3 @@
---
name: optimize
description: Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
version: 2.1.1
---
Identify and fix performance issues to create faster, smoother user experiences.
## Assess Performance Issues
@@ -261,4 +255,4 @@ Test that optimizations worked:
- **No regressions**: Ensure functionality still works
- **User perception**: Does it *feel* faster?
Remember: Performance is a feature. Fast experiences feel more responsive, more polished, more professional. Optimize systematically, measure ruthlessly, and prioritize user-perceived performance.
Remember: Performance is a feature. Fast experiences feel more responsive, more polished, more professional. Optimize systematically, measure ruthlessly, and prioritize user-perceived performance.
@@ -1,11 +1,3 @@
---
name: overdrive
description: Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Start your response with:
```
@@ -13,19 +5,15 @@ Start your response with:
》》》 Entering overdrive mode...
```
Push an interface past conventional limits. This isn't just about visual effects — it's about using the full power of the browser to make any part of an interface feel extraordinary: a table that handles a million rows, a dialog that morphs from its trigger, a form that validates in real-time with streaming feedback, a page transition that feels cinematic.
Push an interface past conventional limits. This isn't just about visual effects. It's about using the full power of the browser to make any part of an interface feel extraordinary: a table that handles a million rows, a dialog that morphs from its trigger, a form that validates in real-time with streaming feedback, a page transition that feels cinematic.
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
**EXTRA IMPORTANT FOR THIS SKILL**: Context determines what "extraordinary" means. A particle system on a creative portfolio is impressive. The same particle system on a settings page is embarrassing. But a settings page with instant optimistic saves and animated state transitions? That's extraordinary too. Understand the project's personality and goals before deciding what's appropriate.
**EXTRA IMPORTANT FOR THIS COMMAND**: Context determines what "extraordinary" means. A particle system on a creative portfolio is impressive. The same particle system on a settings page is embarrassing. But a settings page with instant optimistic saves and animated state transitions? That's extraordinary too. Understand the project's personality and goals before deciding what's appropriate.
### Propose Before Building
This skill has the highest potential to misfire. Do NOT jump straight into implementation. You MUST:
This command has the highest potential to misfire. Do NOT jump straight into implementation. You MUST:
1. **Think through 2-3 different directions** consider different techniques, levels of ambition, and aesthetic approaches. For each direction, briefly describe what the result would look and feel like.
1. **Think through 2-3 different directions**: consider different techniques, levels of ambition, and aesthetic approaches. For each direction, briefly describe what the result would look and feel like.
2. **STOP and call the AskUserQuestion tool to clarify.** to present these directions and get the user's pick before writing any code. Explain trade-offs (browser support, performance cost, complexity).
3. Only proceed with the direction the user confirms.
@@ -33,7 +21,7 @@ Skipping this step risks building something embarrassing that needs to be thrown
### Iterate with Browser Automation
Technically ambitious effects almost never work on the first try. You MUST actively use browser automation tools to preview your work, visually verify the result, and iterate. Do not assume the effect looks right check it. Expect multiple rounds of refinement. The gap between "technically works" and "looks extraordinary" is closed through visual iteration, not code alone.
Technically ambitious effects almost never work on the first try. You MUST actively use browser automation tools to preview your work, visually verify the result, and iterate. Do not assume the effect looks right, check it. Expect multiple rounds of refinement. The gap between "technically works" and "looks extraordinary" is closed through visual iteration, not code alone.
---
@@ -91,7 +79,7 @@ Organized by what you're trying to achieve, not by technology name.
- **Web Audio API** — spatial audio, audio-reactive visualizations, sonic feedback. Requires user gesture to start.
- **Device APIs** — orientation, ambient light, geolocation. Use sparingly and always with user permission.
**NOTE**: This skill is about enhancing how an interface FEELS, not changing what a product DOES. Adding real-time collaboration, offline support, or new backend capabilities are product decisions, not UI enhancements. Focus on making existing features feel extraordinary.
**NOTE**: This command is about enhancing how an interface FEELS, not changing what a product DOES. Adding real-time collaboration, offline support, or new backend capabilities are product decisions, not UI enhancements. Focus on making existing features feel extraordinary.
## Implement with Discipline
@@ -128,7 +116,7 @@ The gap between "cool" and "extraordinary" is in the last 20% of refinement: the
- Ship effects that cause jank on mid-range devices
- Use bleeding-edge APIs without a functional fallback
- Add sound without explicit user opt-in
- Use technical ambition to mask weak design fundamentals fix those first with other skills
- Use technical ambition to mask weak design fundamentals; fix those first with other commands
- Layer multiple competing extraordinary moments — focus creates impact, excess creates noise
## Verify the Result
@@ -139,4 +127,4 @@ The gap between "cool" and "extraordinary" is in the last 20% of refinement: the
- **The accessibility test**: Enable reduced motion. Still beautiful?
- **The context test**: Does this make sense for THIS brand and audience?
Remember: "Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do.
Remember: "Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do.
@@ -1,14 +1,4 @@
---
name: polish
description: Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.
version: 2.1.1
---
## MANDATORY PREPARATION
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: quality bar (MVP vs flagship).
---
> **Additional context needed**: quality bar (MVP vs flagship).
Perform a meticulous final pass to catch all the small details that separate good work from great work. The difference between shipped and polished.
@@ -219,4 +209,4 @@ After polishing, ensure code quality:
- **Consolidate tokens**: If you introduced new values, check whether they should be tokens.
- **Verify DRYness**: Look for duplication introduced during polishing and consolidate.
Remember: You have impeccable attention to detail and exquisite taste. Polish until it feels effortless, looks intentional, and works flawlessly. Sweat the details - they matter.
Remember: You have impeccable attention to detail and exquisite taste. Polish until it feels effortless, looks intentional, and works flawlessly. Sweat the details - they matter.
@@ -0,0 +1,62 @@
# Product register
When design SERVES the product: app UIs, admin dashboards, settings panels, data tables, tools, authenticated surfaces, anything where the user is in a task.
## The product slop test
Not "would someone say AI made this" — familiarity is often a feature here. The test is: would a user fluent in the category's best tools (Linear, Figma, Notion, Raycast, Stripe come to mind) sit down and trust this interface, or pause at every subtly-off component?
Product UI's failure mode isn't flatness, it's strangeness without purpose: over-decorated buttons, mismatched form controls, gratuitous motion, display fonts where labels should be, invented affordances for standard tasks. The bar is earned familiarity. The tool should disappear into the task.
## Typography
- **System fonts are legitimate.** `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui, sans-serif` gives you native feel on every platform. Inter is the common cross-platform default for a reason.
- **One family is often right.** Product UIs don't need display/body pairing. A well-tuned sans carries headings, buttons, labels, body, data.
- **Fixed rem scale, not fluid.** Clamp-sized headings don't serve product UI. Users view at consistent DPI, and a fluid h1 that shrinks in a sidebar looks worse, not better.
- **Tighter scale ratio.** 1.1251.2 between steps is typical. More type elements here than on brand surfaces; exaggerated contrast creates noise.
- **Line length still applies for prose** (6575ch). Data and compact UI can run denser — tables at 120ch+ are fine.
## Color
Product defaults to Restrained. A single surface can earn Committed — a dashboard where one category color carries a report, an onboarding flow with a drenched welcome screen — but Restrained is the floor.
- State-rich semantic vocabulary: hover, focus, active, disabled, selected, loading, error, warning, success, info. Standardize these.
- Accent color used for primary actions, current selection, and state indicators only — not decoration.
- A second neutral layer for sidebars, toolbars, and panels (slightly cooler or warmer than the content surface).
## Layout
- Predictable grids. Consistency IS an affordance — users navigate faster when the structure is expected.
- Familiar patterns are features. Standard navigation (top bar, side nav), breadcrumbs, tabs, and form layouts have established user expectations. Don't reinvent for flavor.
- Responsive behavior is structural (collapse sidebar, responsive table, breakpoint-driven columns), not fluid typography.
## Components
Every interactive component has: default, hover, focus, active, disabled, loading, error. Don't ship with half of these.
- Skeleton states for loading, not spinners in the middle of content.
- Empty states that teach the interface, not "nothing here."
- Consistent affordances across the surface. Same button shape. Same form-control vocabulary. Same icon style.
## Motion
- 150250 ms on most transitions. Users are in flow — don't make them wait for choreography.
- Motion conveys state, not decoration. State change, feedback, loading, reveal — nothing else.
- No orchestrated page-load sequences. Product loads into a task; users don't want to watch it load.
## Product bans (on top of the shared absolute bans)
- Decorative motion that doesn't convey state.
- Inconsistent component vocabulary across screens. If the "save" button looks different in two places, one is wrong.
- Display fonts in UI labels, buttons, data.
- Reinventing standard affordances for flavor (custom scrollbars, weird form controls, non-standard modals).
- Heavy color or full-saturation accents on inactive states.
## Product permissions
Product can afford things brand surfaces can't.
- System fonts and familiar sans defaults (Inter, SF Pro, system-ui stacks).
- Standard navigation patterns: top bar + side nav, breadcrumbs, tabs, command palettes.
- Density. Tables with many rows, panels with many labels, dense information when users need it.
- Consistency over surprise. The same visual vocabulary screen to screen is a virtue; delight is saved for moments, not pages.
@@ -1,16 +1,12 @@
---
name: quieter
description: Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.
version: 2.1.1
user-invocable: true
argument-hint: "[target]"
---
Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
## Register
Brand: "quieter" means more restrained palette, more whitespace, more typographic air. Drama is reduced, not eliminated — the POV stays intact.
Product: "quieter" means reducing visual noise — fewer background accents, flatter cards, less color, less motion. The tool should disappear more completely into the task.
---
@@ -100,4 +96,4 @@ Ensure refinement maintains quality:
- **Better reading**: Is text easier to read for extended periods?
- **Sophistication**: Does it feel more refined and premium?
Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.
Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.
@@ -0,0 +1,136 @@
Shape the UX and UI for a feature before any code is written. This command produces a **design brief**: a structured artifact that guides implementation through discovery, not guesswork.
**Scope**: Design planning only. This command does NOT write code. It produces the thinking that makes code good.
**Output**: A design brief that can be handed off to /impeccable craft, or directly to /impeccable for freeform implementation. When visual direction probes are used, the images are supporting artifacts, not the primary output.
## Philosophy
Most AI-generated UIs fail not because of bad code, but because of skipped thinking. They jump to "here's a card grid" without asking "what is the user trying to accomplish?" This command inverts that: understand deeply first, so implementation is precise.
## Phase 1: Discovery Interview
**Do NOT write any code or make any design decisions during this phase.** Your only job is to understand the feature deeply enough to make excellent design decisions later.
Ask these questions in conversation, adapting based on answers. Don't dump them all at once; have a natural dialogue. STOP and call the AskUserQuestion tool to clarify.
### Purpose & Context
- What is this feature for? What problem does it solve?
- Who specifically will use it? (Not "users"; be specific: role, context, frequency)
- What does success look like? How will you know this feature is working?
- What's the user's state of mind when they reach this feature? (Rushed? Exploring? Anxious? Focused?)
### Content & Data
- What content or data does this feature display or collect?
- What are the realistic ranges? (Minimum, typical, maximum, e.g., 0 items, 5 items, 500 items)
- What are the edge cases? (Empty state, error state, first-time use, power user)
- Is any content dynamic? What changes and how often?
### Design Direction
Force a visual decision on three fronts. Skip anything PRODUCT.md or DESIGN.md already answers; ask only what's missing.
- **Color strategy for this surface.** Pick one: Restrained / Committed / Full palette / Drenched. Can override the project default if the surface earns it (e.g. a drenched hero inside an otherwise Restrained product).
- **Theme via scene sentence.** Write one sentence of physical context for this surface — who uses it, where, under what ambient light, in what mood. The sentence forces dark vs light. If it doesn't, add detail until it does.
- **Two or three named anchor references.** Specific products, brands, objects — not adjectives like "modern" or "clean."
### Scope
Always ask. Sketch quality and shipped quality are different outputs; don't guess between them.
- **Fidelity.** Sketch / mid-fi / high-fi / production-ready?
- **Breadth.** One screen / a flow / a whole surface?
- **Interactivity.** Static visual / interactive prototype / shipped-quality component?
- **Time intent.** Quick exploration, or polish until it ships?
Scope answers are task-scoped. Don't write them to PRODUCT.md or DESIGN.md — carry them through the design brief only.
### Constraints
- Are there technical constraints? (Framework, performance budget, browser support)
- Are there content constraints? (Localization, dynamic text length, user-generated content)
- Mobile/responsive requirements?
- Accessibility requirements beyond WCAG AA?
### Anti-Goals
- What should this NOT be? What would be a wrong direction?
- What's the biggest risk of getting this wrong?
## Phase 1.5: Visual Direction Probe (Capability-Gated)
After the discovery interview, generate a small set of visual direction probes **before** writing the final brief when all of these are true:
- The work is **net-new** or directionally ambiguous enough that visual exploration will clarify the brief.
- The requested fidelity is **mid-fi, high-fi, or production-ready**. Skip for sketch-only planning.
- The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
When those conditions are met, this step is the default. Use it to explore visual lanes, not to replace the brief.
### What to generate
Generate **2 to 4** distinct direction probes based on the discovery answers, especially:
- Color strategy
- Theme scene sentence
- Named anchor references
- Scope and fidelity
The probes should differ in primary visual direction (hierarchy, topology, density, typographic voice, or color strategy), not just palette tweaks.
### How to use the probes
- Treat them as **direction tests**, not final designs.
- Use them to pressure-test whether the brief is pointing at the right lane.
- Ask the user which direction feels closest, what feels off, and what should carry forward.
- If the probes reveal a mismatch, revise the brief inputs before finalizing the brief.
### Important limits
- Do **not** skip discovery because image generation is available.
- Do **not** treat generated imagery as final UX specification, final copy, or final accessibility behavior.
- Do **not** use this step for minor refinements of existing work. It's for shaping a new surface or clarifying a big directional choice.
If image generation is unavailable, or the task doesn't benefit from it, skip this phase and proceed directly to the design brief.
## Phase 2: Design Brief
After the interview, synthesize everything into a structured design brief. Present it to the user for confirmation before considering this command complete.
### Brief Structure
**1. Feature Summary** (2-3 sentences)
What this is, who it's for, what it needs to accomplish.
**2. Primary User Action**
The single most important thing a user should do or understand here.
**3. Design Direction**
Color strategy (Restrained / Committed / Full palette / Drenched) + the theme scene sentence + 23 named anchor references. Reference PRODUCT.md and DESIGN.md where they already answer, and note any per-surface overrides.
If you ran the Visual Direction Probe step, name which probe direction won and what changed in the brief because of it.
**4. Scope**
Fidelity, breadth, interactivity, and time intent from the Scope section of the interview. Task-scoped — these don't persist beyond the brief.
**5. Layout Strategy**
High-level spatial approach: what gets emphasis, what's secondary, how information flows. Describe the visual hierarchy and rhythm, not specific CSS.
**6. Key States**
List every state the feature needs: default, empty, loading, error, success, edge cases. For each, note what the user needs to see and feel.
**7. Interaction Model**
How users interact with this feature. What happens on click, hover, scroll? What feedback do they get? What's the flow from entry to completion?
**8. Content Requirements**
What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges.
**9. Recommended References**
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., spatial-design.md for complex layouts, motion-design.md for animated features, interaction-design.md for form-heavy features).
**10. Open Questions**
Anything unresolved that the implementer should resolve during build.
---
STOP and call the AskUserQuestion tool to clarify. Get explicit confirmation of the brief before finishing. If the user disagrees with any part, revisit the relevant discovery questions.
Once confirmed, the brief is complete. The user can now hand it to /impeccable, or use it to guide any other implementation approach. (If the user wants the full discovery-then-build flow in one step, they should use /impeccable craft instead, which runs this command internally.)
@@ -0,0 +1,137 @@
# Teach Flow
Gathers design context for a project and writes two complementary files at the project root:
- **PRODUCT.md** (strategic): register, target users, product purpose, brand personality, anti-references, strategic design principles. Answers "who/what/why".
- **DESIGN.md** (visual): visual theme, color palette, typography, components, layout. Follows the [Google Stitch DESIGN.md format](https://stitch.withgoogle.com/docs/design-md/format/). Answers "how it looks".
Every other impeccable command reads these files before doing any work.
## Step 1: Load current state
Run the shared loader first so you know what already exists:
```bash
node .claude/skills/impeccable/scripts/load-context.mjs
```
The output tells you whether PRODUCT.md and/or DESIGN.md already exist. If `migrated: true`, legacy `.impeccable.md` was auto-renamed to `PRODUCT.md`. Mention this once to the user.
Decision tree:
- **Neither file exists (empty project or no context yet)**: do Steps 2-4 (write PRODUCT.md), then decide on DESIGN.md based on whether there's code to analyze.
- **PRODUCT.md exists, DESIGN.md missing**: skip to Step 5 — offer to run `/impeccable document` for DESIGN.md.
- **PRODUCT.md exists but has no `## Register` section (legacy)**: add it. Infer a hypothesis from the codebase (see Step 2), confirm with the user, write the field.
- **Both exist**: STOP and call the AskUserQuestion tool to clarify. which to refresh. Skip the one the user doesn't want changed.
- **Just DESIGN.md exists (unusual)**: do Steps 2-4 to produce PRODUCT.md.
Never silently overwrite an existing file. Always confirm first.
## Step 2: Explore the codebase
Before asking questions, thoroughly scan the project to discover what you can:
- **README and docs**: Project purpose, target audience, any stated goals
- **Package.json / config files**: Tech stack, dependencies, existing design libraries
- **Existing components**: Current design patterns, spacing, typography in use
- **Brand assets**: Logos, favicons, color values already defined
- **Design tokens / CSS variables**: Existing color palettes, font stacks, spacing scales
- **Any style guides or brand documentation**
Also form a **register hypothesis** from what you find:
- Brand signals: `/`, `/about`, `/pricing`, `/blog/*`, `/docs/*`, hero sections, big typography, scroll-driven sections, landing-page-shaped content.
- Product signals: `/app/*`, `/dashboard`, `/settings`, `/(auth)`, forms, data tables, side/top nav, app-shell components.
Register is a hypothesis at this point, not a decision — Step 3 confirms it.
Note what you've learned and what remains unclear. This exploration feeds both PRODUCT.md and DESIGN.md.
## Step 3: Ask strategic questions (for PRODUCT.md)
STOP and call the AskUserQuestion tool to clarify. Focus only on what you couldn't infer from the codebase.
### Register (ask first — it shapes everything below)
Every design task is either **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboards, tools — design SERVES the product).
If Step 2 produced a clear hypothesis, lead with it: *"From the codebase, this looks like a [brand / product] surface — does that match your intent, or should we treat it differently?"*
If the signal is genuinely split (e.g. a product with a big marketing landing), STOP and call the AskUserQuestion tool to clarify. which register describes the **primary** surface. The register can be overridden per task later, but PRODUCT.md carries one default.
### Users & Purpose
- Who uses this? What's their context when using it?
- What job are they trying to get done?
- For brand: what emotions should the interface evoke? (confidence, delight, calm, urgency)
- For product: what workflow are they in? What's the primary task on any given screen?
### Brand & Personality
- How would you describe the brand personality in 3 words?
- Reference sites or apps that capture the right feel? What specifically about them?
- For brand, push for real-world references in the right lane (tech-minimal, editorial-magazine, consumer-warm, brutalist-grid, etc.) — not generic "modern" adjectives.
- For product, push for category best-tool references (Linear, Figma, Notion, Raycast, Stripe).
- What should this explicitly NOT look like? Any anti-references?
### Accessibility & Inclusion
- Specific accessibility requirements? (WCAG level, known user needs)
- Considerations for reduced motion, color blindness, or other accommodations?
Skip questions where the answer is already clear. **Do NOT ask about colors, fonts, radii, or visual styling here** — those belong in DESIGN.md, not PRODUCT.md.
## Step 4: Write PRODUCT.md
Synthesize into a strategic document:
```markdown
# Product
## Register
product
## Users
[Who they are, their context, the job to be done]
## Product Purpose
[What this product does, why it exists, what success looks like]
## Brand Personality
[Voice, tone, 3-word personality, emotional goals]
## Anti-references
[What this should NOT look like. Specific bad-example sites or patterns to avoid.]
## Design Principles
[3-5 strategic principles derived from the conversation. Principles like "practice what you preach", "show, don't tell", "expert confidence" — NOT visual rules like "use OKLCH" or "magenta accent".]
## Accessibility & Inclusion
[WCAG level, known user needs, considerations]
```
Register is either `brand` or `product` as a bare value. No prose, no commentary.
Write to `PROJECT_ROOT/PRODUCT.md`. If `.impeccable.md` existed, the loader already renamed it — merge into that content rather than starting from scratch.
## Step 5: Decide on DESIGN.md
Offer `/impeccable document` either way. Two paths:
- **Code exists** (CSS tokens, components, a running site): "I can generate a DESIGN.md that captures your visual system (colors, typography, components) so variants stay on-brand. Want to do that now?"
- **Pre-implementation** (empty project): "I can seed a starter DESIGN.md from five quick questions about color strategy, type direction, motion energy, and references. You can re-run once there's code, to capture the real tokens. Want to do that now?"
If the user agrees, delegate to `/impeccable document` (it auto-detects scan vs seed). Load its reference and follow that flow.
If the user prefers to skip, mention they can run `/impeccable document` any time later.
## Step 6: Confirm and wrap up
Summarize:
- Register captured (brand / product)
- What was written (PRODUCT.md, DESIGN.md, or both)
- The 3-5 strategic principles from PRODUCT.md that will guide future work
- If DESIGN.md is pending, remind the user how to generate it later
**Critical: re-run the loader to refresh session context.** After writing PRODUCT.md, run `node .claude/skills/impeccable/scripts/load-context.mjs` one final time and let its full JSON output land in conversation. This ensures subsequent commands in this session use the freshly-written PRODUCT.md, not a stale earlier version.
If teach was invoked as a blocker by another impeccable command (e.g. the user ran `/impeccable polish` with no PRODUCT.md), resume that original task now with the fresh context.
Optionally STOP and call the AskUserQuestion tool to clarify. whether they'd like a brief summary of PRODUCT.md appended to CLAUDE.md for easier agent reference. If yes, append a short **Design Context** pointer section there.
@@ -1,14 +1,12 @@
---
name: typeset
description: Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.
version: 2.1.1
---
Assess and improve typography that feels generic, inconsistent, or poorly structured — turning default-looking text into intentional, well-crafted type.
## MANDATORY PREPARATION
---
Invoke /impeccable — it contains design principles, anti-patterns, and the **Context Gathering Protocol**. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first.
## Register
Brand: run the font selection procedure in [brand.md](brand.md). Pairing follows the brand's lane (display serif + sans body for editorial/luxury, one committed sans for tech, etc.). Fluid `clamp()` scale, ≥1.25 ratio between steps.
Product: system fonts and familiar sans stacks are legitimate here. One well-tuned family typically carries the whole UI. Fixed `rem` scale, 1.1251.2 ratio between more closely-spaced steps.
---
@@ -45,7 +43,7 @@ Analyze what's weak or generic about the current type:
## Plan Typography Improvements
Consult the [typography reference](reference/typography.md) from the impeccable skill for detailed guidance on scales, pairing, and loading strategies.
Consult the [typography reference](typography.md) for detailed guidance on scales, pairing, and loading strategies.
Create a systematic plan:
@@ -111,4 +109,16 @@ Build a clear type scale:
- **Performance**: Are web fonts loading efficiently without layout shift?
- **Accessibility**: Does text meet WCAG contrast ratios? Is it zoomable to 200%?
Remember: Typography is the foundation of interface design — it carries the majority of information. Getting it right is the highest-leverage improvement you can make.
Remember: Typography is the foundation of interface design — it carries the majority of information. Getting it right is the highest-leverage improvement you can make.
## Live-mode signature params
Each variant MUST declare a `scale` param controlling the hierarchy ratio. Express all font sizes in the variant's scoped CSS through `calc(var(--p-scale, 1) * <base>)` or, better, scale the type ramp via `clamp(min, calc(var(--p-scale, 1) * Npx), max)`. Users slide from subdued to commanding.
```json
{"id":"scale","kind":"range","min":0.85,"max":1.3,"step":0.05,"default":1,"label":"Scale"}
```
Where the variant riffs on a specific pairing, expose the pairing choice as a `steps` param (e.g. "serif display + sans body" vs. "mono display + sans body" vs. "all-sans"). Each branch routes through `:scope[data-p-pairing="X"]` selectors in scoped CSS.
See `reference/live.md` for the full params contract.
@@ -26,28 +26,20 @@ Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth).
Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length—narrow columns need tighter leading, wide columns need more.
**Non-obvious**: Increase line-height for light text on dark backgrounds. The perceived weight is lighter, so text needs more breathing room. Add 0.05-0.1 to your normal line-height.
**Non-obvious**: Light text on dark backgrounds needs compensation on three axes, not just one. Bump line-height by 0.050.1, add a touch of letter-spacing (0.010.02em), and optionally step the body weight up one notch (regular → medium). The perceived weight drops across all three; fix all three.
**Paragraph rhythm**: Pick either space between paragraphs OR first-line indentation. Never both. Digital usually wants space; editorial/long-form can justify indent-only.
## Font Selection & Pairing
### Choosing Distinctive Fonts
The tactical selection procedure and the reflex-reject list live in [reference/brand.md](brand.md) under **Font selection procedure** and **Reflex-reject list** (loaded for brand-register tasks). The rest of this section covers the adjacent knowledge: anti-reflex corrections, system font use, and pairing rules.
**Avoid the invisible defaults**: Inter, Roboto, Open Sans, Lato, Montserrat. These are everywhere, making your design feel generic. They're fine for documentation or tools where personality isn't the goal—but if you want distinctive design, look elsewhere.
### Anti-reflexes worth defending against
**Pick the font from the brief, not from a category preset.** The most common AI typography failure is reaching for the same "tasteful" font for every editorial brief, the same "modern" font for every tech brief, the same "elegant serif" for every premium brief. Those reflexes produce monoculture across projects. The right font is one whose physical character matches *this specific* brand, audience, and moment.
A working selection process:
1. Read the brief once. Write down three concrete words for the brand voice. Not "modern" or "elegant" — those are dead categories. Try "warm and mechanical and opinionated" or "calm and clinical and careful" or "fast and dense and unimpressed" or "handmade and a little weird."
2. Now imagine the font as a physical object the brand could ship: a typewriter ribbon, a hand-lettered shop sign, a 1970s mainframe terminal manual, a fabric label on the inside of a coat, a museum exhibit caption, a tax form, a children's book printed on cheap newsprint. Whichever physical object fits the three words is pointing at the right *kind* of typeface.
3. Browse a font catalog (Google Fonts, Pangram Pangram, Adobe Fonts, Future Fonts, ABC Dinamo) with that physical object in mind. **Reject the first thing that "looks designy."** That's your trained-everywhere reflex. Keep looking.
4. Avoid your defaults from previous projects. If you find yourself reaching for the same display font you used last time, make yourself pick something else.
**Anti-reflexes worth defending against**:
- A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools.
- An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans.
- A children's product does NOT need a rounded display font. Kids' books use real type.
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do in 2026 is not use the font everyone else is using.
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do is not use the font everyone else is using.
**System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider this for apps where performance > personality.
@@ -91,6 +83,12 @@ body {
Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
**`swap` vs `optional`**: `swap` shows fallback text immediately and FOUT-swaps when the web font arrives. `optional` uses the fallback if the web font misses a small load budget (~100ms) and avoids the shift entirely. Pick `optional` when zero layout shift matters more than seeing the branded font on slow networks.
**Preload the critical weight only**: typically the regular-weight body font used above the fold. Preloading every weight costs more bandwidth than it saves.
**Variable fonts for 3+ weights or styles**: a single variable font file is usually smaller than three static weight files, gives fractional weight control, and pairs well with `font-optical-sizing: auto`. For 12 weights, static is fine.
## Modern Web Typography
### Fluid Type
@@ -101,6 +99,10 @@ Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the
**Use fixed `rem` scales for**: App UIs, dashboards, and data-dense interfaces. No major app design system (Material, Polaris, Primer, Carbon) uses fluid type in product UI — fixed scales with optional breakpoint adjustments give the spatial predictability that container-based layouts need. Body text should also be fixed even on marketing pages, since the size difference across viewports is too small to warrant it.
**Bound your clamp()**: keep `max-size ≤ ~2.5 × min-size`. Wider ratios break the browser's zoom and reflow behaviour and make large viewports feel like the page is shouting.
**Scale container width and font-size together** so effective character measure stays in the 4575ch band at every viewport. A heading that widens faster than its container drifts out of the comfortable measure at the top end.
### OpenType Features
Most developers don't know these exist. Use them for polish:
@@ -124,6 +126,21 @@ body { font-kerning: normal; }
Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
### Rendering polish
```css
/* Even out heading line lengths (browser picks better break points) */
h1, h2, h3 { text-wrap: balance; }
/* Reduce orphans and ragged endings in long prose */
article p { text-wrap: pretty; }
/* Variable fonts: pick the right optical-size master automatically */
body { font-optical-sizing: auto; }
```
**ALL-CAPS tracking**: capitals sit too close at default spacing. Add 512% letter-spacing (`letter-spacing: 0.05em` to `0.12em`) to short all-caps labels, eyebrows, and small headings. Real small caps (via `font-variant-caps`) need the same treatment, slightly gentler.
## Typography System Architecture
Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
@@ -21,14 +21,34 @@
import { existsSync, readFileSync, writeFileSync, rmSync, readdirSync, statSync, lstatSync, unlinkSync } from 'node:fs';
import { join, resolve } from 'node:path';
// Skills that were renamed, merged, or folded in v2.0 and v2.1.
// Skills that were renamed, merged, or folded in v2.0, v2.1, and v3.0.
const DEPRECATED_NAMES = [
'frontend-design', // renamed to impeccable (v2.0)
'teach-impeccable', // folded into /impeccable teach (v2.0)
'arrange', // renamed to layout (v2.1)
'normalize', // merged into polish (v2.1)
'onboard', // merged into harden (v2.1)
'extract', // merged into /impeccable extract (v2.1)
// v2.0 renames
'frontend-design', // renamed to impeccable
'teach-impeccable', // folded into /impeccable teach
// v2.1 merges
'arrange', // renamed to layout
'normalize', // merged into polish
'onboard', // merged into harden
'extract', // merged into /impeccable extract
// v3.0 consolidation: all standalone skills -> /impeccable sub-commands
'adapt',
'animate',
'audit',
'bolder',
'clarify',
'colorize',
'critique',
'delight',
'distill',
'harden',
'layout',
'optimize',
'overdrive',
'polish',
'quieter',
'shape',
'typeset',
];
// All known harness directories that may contain a skills/ subfolder.
@@ -37,6 +57,17 @@ const HARNESS_DIRS = [
'.trae', '.trae-cn', '.pi', '.opencode', '.kiro', '.rovodev',
];
// Per-skill fingerprints for SKILL.md bodies that never mentioned
// "impeccable" in their v2.x source. Used as a last-resort match
// when no skills-lock.json exists and the word heuristic fails.
// The strings are lifted verbatim from the v2.x frontmatter
// descriptions, so collisions with hand-written user skills are
// vanishingly unlikely.
const SKILL_FINGERPRINTS = {
harden: 'Make interfaces production-ready: error handling, empty states',
optimize: 'Diagnoses and fixes UI performance across loading speed',
};
/**
* Walk up from startDir until we find a directory that looks like a
* project root (has package.json, .git, or skills-lock.json).
@@ -60,19 +91,48 @@ export function findProjectRoot(startDir = process.cwd()) {
}
/**
* Check whether a skill directory belongs to Impeccable by reading its
* SKILL.md and looking for the word "impeccable" (case-insensitive).
* Returns false for non-existent paths or skills that don't match.
* Load skills-lock.json from the project root, or null if missing/unreadable.
*/
export function isImpeccableSkill(skillDir) {
export function loadLock(projectRoot) {
const lockPath = join(projectRoot, 'skills-lock.json');
if (!existsSync(lockPath)) return null;
try {
return JSON.parse(readFileSync(lockPath, 'utf-8'));
} catch {
return null;
}
}
/**
* Check whether a skill directory belongs to Impeccable. Three layered
* signals, in order of reliability:
* 1. Lock source equals "pbakaus/impeccable" (authoritative).
* 2. SKILL.md body contains the word "impeccable".
* 3. SKILL.md body contains a per-skill fingerprint (for harden and
* optimize, whose v2.x SKILL.md never mentioned the pack name).
*/
export function isImpeccableSkill(skillDir, { skillName, lock } = {}) {
// 1. Authoritative: the lock file claims this skill is ours.
if (skillName && lock?.skills?.[skillName]?.source === 'pbakaus/impeccable') {
return true;
}
const skillMd = join(skillDir, 'SKILL.md');
if (!existsSync(skillMd)) return false;
let content;
try {
const content = readFileSync(skillMd, 'utf-8');
return /impeccable/i.test(content);
content = readFileSync(skillMd, 'utf-8');
} catch {
return false;
}
// 2. Word-level content heuristic.
if (/impeccable/i.test(content)) return true;
// 3. Per-skill fingerprint for old skills that never mentioned the pack.
// Strip the i- prefix so both `harden` and `i-harden` resolve to the
// same fingerprint entry.
const unprefixed = skillName?.startsWith('i-') ? skillName.slice(2) : skillName;
const fingerprint = unprefixed && SKILL_FINGERPRINTS[unprefixed];
if (fingerprint && content.includes(fingerprint)) return true;
return false;
}
/**
@@ -105,9 +165,12 @@ export function findSkillsDirs(projectRoot) {
/**
* Remove deprecated skill directories/symlinks from all harness dirs.
* Reads skills-lock.json so the authoritative "source" field can
* drive deletion even when SKILL.md never mentions impeccable.
* Returns an array of paths that were deleted.
*/
export function removeDeprecatedSkills(projectRoot) {
export function removeDeprecatedSkills(projectRoot, lock) {
if (lock === undefined) lock = loadLock(projectRoot);
const targets = buildTargetNames();
const skillsDirs = findSkillsDirs(projectRoot);
const deleted = [];
@@ -129,7 +192,9 @@ export function removeDeprecatedSkills(projectRoot) {
// Symlink: check the target if it's alive, otherwise treat
// dangling symlinks to deprecated names as safe to remove.
const targetAlive = existsSync(skillPath);
const isMatch = targetAlive ? isImpeccableSkill(skillPath) : true;
const isMatch = targetAlive
? isImpeccableSkill(skillPath, { skillName: name, lock })
: true;
if (isMatch) {
unlinkSync(skillPath);
deleted.push(skillPath);
@@ -138,7 +203,7 @@ export function removeDeprecatedSkills(projectRoot) {
}
// Regular directory -- verify it belongs to impeccable
if (isImpeccableSkill(skillPath)) {
if (isImpeccableSkill(skillPath, { skillName: name, lock })) {
rmSync(skillPath, { recursive: true, force: true });
deleted.push(skillPath);
}
@@ -188,10 +253,15 @@ export function cleanSkillsLock(projectRoot) {
/**
* Run the full cleanup. Returns a summary object.
*
* Order matters: read the lock and delete directories first, then
* strip lock entries. Otherwise the authoritative signal is gone by
* the time directory deletion runs.
*/
export function cleanup(projectRoot) {
const root = projectRoot || findProjectRoot();
const deletedPaths = removeDeprecatedSkills(root);
const lock = loadLock(root);
const deletedPaths = removeDeprecatedSkills(root, lock);
const removedLockEntries = cleanSkillsLock(root);
return { deletedPaths, removedLockEntries, projectRoot: root };
}
@@ -0,0 +1,94 @@
{
"craft": {
"description": "Full shape-then-build flow with visual iteration. Plans the UX with /impeccable shape, loads the right reference files, then builds and iterates visually until the result is delightful. Use when building a new feature end-to-end.",
"argumentHint": "[feature description]"
},
"teach": {
"description": "Gathers design context for a project. Runs a short discovery interview and writes PRODUCT.md (strategic: users, brand, principles) and, when code exists to analyze, DESIGN.md (visual: colors, typography, components). Every other command reads these files before doing work. Use once per project.",
"argumentHint": ""
},
"document": {
"description": "Generate a DESIGN.md file that captures the current visual design system. Auto-extracts colors, typography, spacing, radii, and component patterns from the codebase, then asks the user to confirm descriptive language for atmosphere and color character. Follows the Google Stitch DESIGN.md format so the file is tool-compatible. Use when you need a visual design spec an AI agent can follow to stay on-brand.",
"argumentHint": ""
},
"extract": {
"description": "Pull reusable patterns, components, and design tokens into the design system. Identifies repeated patterns and consolidates them. Use when you have drift across the codebase and want to bring things back to a consistent system.",
"argumentHint": "[target]"
},
"live": {
"description": "Interactive live variant mode. Select elements in the browser, pick a design action, and get AI-generated HTML+CSS variants hot-swapped via HMR. Requires a running dev server. Use when you want to visually experiment with design alternatives in real time.",
"argumentHint": ""
},
"adapt": {
"description": "Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.",
"argumentHint": "[target] [context (mobile, tablet, print...)]"
},
"animate": {
"description": "Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.",
"argumentHint": "[target]"
},
"audit": {
"description": "Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.",
"argumentHint": "[area (feature, page, component...)]"
},
"bolder": {
"description": "Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.",
"argumentHint": "[target]"
},
"clarify": {
"description": "Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.",
"argumentHint": "[target]"
},
"colorize": {
"description": "Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.",
"argumentHint": "[target]"
},
"critique": {
"description": "Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.",
"argumentHint": "[area (feature, page, component...)]"
},
"delight": {
"description": "Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.",
"argumentHint": "[target]"
},
"distill": {
"description": "Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.",
"argumentHint": "[target]"
},
"harden": {
"description": "Make interfaces production-ready: error handling, i18n, text overflow, edge case management, and resilience under real-world data. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.",
"argumentHint": "[target]"
},
"onboard": {
"description": "Design onboarding flows, first-run experiences, and empty states that guide new users to value. Covers welcome screens, account setup, progressive disclosure, contextual tooltips, feature announcements, and activation moments. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, new user flows, or the aha moment.",
"argumentHint": "[target]"
},
"layout": {
"description": "Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.",
"argumentHint": "[target]"
},
"optimize": {
"description": "Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.",
"argumentHint": "[target]"
},
"overdrive": {
"description": "Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.",
"argumentHint": "[target]"
},
"polish": {
"description": "Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.",
"argumentHint": "[target]"
},
"quieter": {
"description": "Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.",
"argumentHint": "[target]"
},
"shape": {
"description": "Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.",
"argumentHint": "[feature to shape]"
},
"typeset": {
"description": "Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.",
"argumentHint": "[target]"
}
}
@@ -0,0 +1,820 @@
// Parse a DESIGN.md (Stitch-spec format) into a structured JSON model that
// the live-mode design-system panel can render. Deterministic, dependency-free.
//
// Two-layer: YAML frontmatter (machine-readable tokens) + markdown body
// (prose with six canonical H2 sections). When frontmatter is present, it's
// exposed on `model.frontmatter` alongside the prose-scraped sections;
// consumers can prefer frontmatter values and fall back to prose.
const CANONICAL_SECTIONS = [
'Overview',
'Colors',
'Typography',
'Elevation',
'Components',
"Do's and Don'ts",
];
// ---------- Frontmatter (Stitch YAML subset) ----------
function parseFrontmatter(md) {
const lines = md.split(/\r?\n/);
if (lines[0]?.trim() !== '---') return { frontmatter: null, body: md };
let end = -1;
for (let i = 1; i < lines.length; i++) {
if (lines[i].trim() === '---') { end = i; break; }
}
if (end === -1) return { frontmatter: null, body: md };
const yaml = lines.slice(1, end).join('\n');
const body = lines.slice(end + 1).join('\n');
try {
return { frontmatter: parseYamlSubset(yaml), body };
} catch {
return { frontmatter: null, body: md };
}
}
// Minimal YAML reader for the Stitch frontmatter subset: scalar maps with
// one level of nested objects (typography roles, components). Indent-based,
// 2-space convention. No arrays, no anchors, no multi-line scalars — Stitch's
// schema doesn't need them and accepting them would require a real YAML
// dependency we don't want to vendor.
function parseYamlSubset(yaml) {
const lines = yaml.split(/\r?\n/);
const root = {};
const stack = [{ indent: -1, obj: root }];
for (const raw of lines) {
// Skip blanks and line-only comments. Don't strip inline comments:
// unquoted hex values start with `#` and can't be safely distinguished
// from a comment after whitespace.
if (!raw.trim() || /^\s*#/.test(raw)) continue;
const indent = raw.match(/^\s*/)[0].length;
const content = raw.slice(indent);
const colonIdx = findTopLevelColon(content);
if (colonIdx === -1) continue;
while (stack.length > 1 && stack[stack.length - 1].indent >= indent) {
stack.pop();
}
const key = content.slice(0, colonIdx).trim();
const rest = content.slice(colonIdx + 1).trim();
const parent = stack[stack.length - 1].obj;
if (rest === '') {
const obj = {};
parent[key] = obj;
stack.push({ indent, obj });
} else {
parent[key] = parseScalar(rest);
}
}
return root;
}
function findTopLevelColon(s) {
let inQuote = null;
for (let i = 0; i < s.length; i++) {
const ch = s[i];
if (inQuote) {
if (ch === inQuote && s[i - 1] !== '\\') inQuote = null;
} else if (ch === '"' || ch === "'") {
inQuote = ch;
} else if (ch === ':') {
return i;
}
}
return -1;
}
function parseScalar(raw) {
const s = raw.trim();
if ((s.startsWith('"') && s.endsWith('"')) || (s.startsWith("'") && s.endsWith("'"))) {
return s.slice(1, -1);
}
if (s === 'true') return true;
if (s === 'false') return false;
if (s === 'null' || s === '~') return null;
if (/^-?\d+$/.test(s)) return Number(s);
if (/^-?\d*\.\d+$/.test(s)) return Number(s);
return s;
}
const HEX_RE = /#[0-9a-fA-F]{3,8}\b/g;
const OKLCH_RE = /oklch\([^)]+\)/gi;
const RGBA_RE = /rgba?\([^)]+\)/gi;
const BOX_SHADOW_RE = /(?:box-shadow:\s*)?((?:-?\d[\w\d\s\-.,/()#%]*)+)/;
const NAMED_RULE_RE = /\*\*(The [^*]+?Rule)\.\*\*\s*(.+)/;
// ---------- Section splitting ----------
function splitSections(md) {
const lines = md.split(/\r?\n/);
let title = null;
const sections = {};
let current = null;
for (const raw of lines) {
const line = raw.trimEnd();
if (!title && line.startsWith('# ') && !line.startsWith('## ')) {
title = line.replace(/^#\s+/, '').trim();
continue;
}
const h2 = line.match(/^##\s+(?:\d+\.\s*)?([^:\n]+?)(?::\s*(.+))?$/);
if (h2) {
const rawName = normalizeApostrophes(h2[1].trim());
const subtitle = h2[2] ? h2[2].trim() : null;
const canonical = matchCanonicalSection(rawName);
if (canonical) {
current = { name: canonical, subtitle, lines: [] };
sections[canonical] = current;
continue;
}
// non-canonical H2 — ignore but stop feeding into current
current = null;
continue;
}
if (current) current.lines.push(raw);
}
return { title, sections };
}
function normalizeApostrophes(s) {
return s.replace(/[\u2018\u2019]/g, "'");
}
function matchCanonicalSection(name) {
const normalized = normalizeApostrophes(name).toLowerCase();
// Exact match first
for (const c of CANONICAL_SECTIONS) {
if (normalizeApostrophes(c).toLowerCase() === normalized) return c;
}
// Keyword-contained match: "Overview & Creative North Star" -> "Overview",
// "Elevation & Depth" -> "Elevation", etc.
for (const c of CANONICAL_SECTIONS) {
const key = normalizeApostrophes(c).toLowerCase();
const pattern = new RegExp(`\\b${key.replace(/[.*+?^${}()|[\]\\]/g, '\\$&')}\\b`);
if (pattern.test(normalized)) return c;
}
return null;
}
// ---------- Subsection splitting (inside a canonical section) ----------
function splitSubsections(lines) {
const subs = [];
let current = { name: null, lines: [] };
subs.push(current);
for (const raw of lines) {
const h3 = raw.match(/^###\s+(.+?)\s*$/);
if (h3) {
current = { name: h3[1].trim(), lines: [] };
subs.push(current);
continue;
}
current.lines.push(raw);
}
return subs;
}
// ---------- Generic helpers ----------
function collectParagraphs(lines) {
const paragraphs = [];
let buf = [];
const flush = () => {
if (buf.length) {
paragraphs.push(buf.join(' ').trim());
buf = [];
}
};
for (const raw of lines) {
const trimmed = raw.trim();
if (trimmed === '') { flush(); continue; }
// Horizontal rules (---, ***) and headings/bullets end a paragraph.
if (/^(?:-{3,}|\*{3,}|_{3,})$/.test(trimmed)) { flush(); continue; }
if (raw.startsWith('#') || raw.match(/^[-*]\s/)) { flush(); continue; }
buf.push(trimmed);
}
flush();
return paragraphs.filter(Boolean);
}
function collectBullets(lines) {
const bullets = [];
let current = null;
for (const raw of lines) {
const m = raw.match(/^\s*[-*]\s+(.+)$/);
if (m) {
if (current) bullets.push(current);
current = m[1];
continue;
}
// continuation of a bullet (indented line)
if (current && raw.match(/^\s{2,}\S/)) {
current += ' ' + raw.trim();
continue;
}
// blank line ends a bullet
if (raw.trim() === '' && current) {
bullets.push(current);
current = null;
}
}
if (current) bullets.push(current);
return bullets;
}
function stripBold(s) {
return s.replace(/\*\*(.+?)\*\*/g, '$1');
}
function extractNamedRules(lines) {
const rules = [];
const seen = new Set();
// Style A (Impeccable): "**The X Rule.** body body body" — can span lines.
const joined = lines.join('\n');
const inlineStart = /\*\*(The [^*]+?Rule)\.\*\*/g;
const inlineMatches = [];
let m;
while ((m = inlineStart.exec(joined)) !== null) {
inlineMatches.push({ name: m[1], start: m.index, end: inlineStart.lastIndex });
}
for (let i = 0; i < inlineMatches.length; i++) {
const mm = inlineMatches[i];
const bodyEnd = i + 1 < inlineMatches.length ? inlineMatches[i + 1].start : joined.length;
const body = joined
.slice(mm.end, bodyEnd)
.replace(/\n##[^\n]*$/s, '')
.replace(/\n###[^\n]*$/s, '')
.trim();
const name = stripBold(mm.name).trim();
seen.add(name.toLowerCase());
rules.push({ name, body: stripBold(body) });
}
// Style B (Stitch): `### The "X" Rule` or `### The X Fallback`, body is the
// bullets/paragraphs until the next heading. Accept Rule / Fallback / Principle.
for (let i = 0; i < lines.length; i++) {
const h3 = lines[i].match(/^###\s+(.+?)\s*$/);
if (!h3) continue;
const headerName = stripBold(h3[1]).replace(/["“”]/g, '').trim();
if (!/^The\b.*\b(Rule|Fallback|Principle)\b/i.test(headerName)) continue;
if (seen.has(headerName.toLowerCase())) continue;
const bodyLines = [];
for (let j = i + 1; j < lines.length; j++) {
if (/^##\s|^###\s/.test(lines[j])) break;
bodyLines.push(lines[j]);
}
const body = stripBold(bodyLines.join('\n').replace(/\n+/g, ' ')).trim();
if (body) {
seen.add(headerName.toLowerCase());
rules.push({ name: headerName, body });
}
}
// Style C (Stitch bullet form): "* **The Layering Principle:** body"
// Colon/period lives inside the bold, so match "**...**" then inspect.
for (const b of collectBullets(lines)) {
const mm = b.match(/^\*\*([^*]+?)\*\*\s*(.+)$/);
if (!mm) continue;
const nameRaw = mm[1].replace(/[.:]\s*$/, '').replace(/["“”]/g, '').trim();
if (!/^The\b.+\b(Rule|Fallback|Principle)$/i.test(nameRaw)) continue;
if (seen.has(nameRaw.toLowerCase())) continue;
seen.add(nameRaw.toLowerCase());
rules.push({ name: nameRaw, body: stripBold(mm[2]).trim() });
}
return rules;
}
// ---------- Per-section extractors ----------
function extractOverview(section) {
if (!section) return null;
const text = section.lines.join('\n');
const northStar = text.match(/\*\*Creative North Star:\s*"([^"]+)"\*\*/);
const keyChars = [];
const keyCharMatch = text.match(/\*\*Key Characteristics:\*\*\s*\n([\s\S]+?)(?:\n##|\n###|$)/);
if (keyCharMatch) {
for (const line of keyCharMatch[1].split('\n')) {
const m = line.match(/^\s*[-*]\s+(.+)$/);
if (m) keyChars.push(stripBold(m[1].trim()));
}
}
// Philosophy paragraphs: everything that isn't a rule header or key-char block
const paragraphs = collectParagraphs(section.lines).filter(
(p) =>
!p.startsWith('**Creative North Star') &&
!p.startsWith('**Key Characteristics')
);
return {
subtitle: section.subtitle,
creativeNorthStar: northStar ? northStar[1] : null,
philosophy: paragraphs,
keyCharacteristics: keyChars,
};
}
function extractColors(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const description = collectParagraphs(subs[0].lines).join(' ');
const groups = [];
const ROLE_KEYWORDS = /^(primary|secondary|tertiary|neutral|accent)\b/i;
for (const sub of subs.slice(1)) {
if (!sub.name || /Named Rules?/i.test(sub.name) || /^The\s/i.test(sub.name)) continue;
const bullets = collectBullets(sub.lines);
const parsed = bullets.map((b) => parseColorBullet(b)).filter(Boolean);
if (parsed.length === 0) continue;
// If every bullet starts with a role keyword (Primary/Secondary/...), promote
// each bullet to its own group. Otherwise keep the subsection as the group.
const allRoleBullets =
parsed.length > 0 && parsed.every((p) => p.name && ROLE_KEYWORDS.test(p.name));
if (allRoleBullets) {
for (const p of parsed) {
groups.push({ role: p.name, colors: [p] });
}
} else {
groups.push({ role: sub.name, colors: parsed });
}
}
// If the Colors section has no subsections at all (unlikely), fall back to
// scanning the whole section as a flat bullet list.
if (groups.length === 0) {
const flat = collectBullets(section.lines)
.map((b) => parseColorBullet(b))
.filter(Boolean);
if (flat.length) {
for (const p of flat) {
if (p.name && ROLE_KEYWORDS.test(p.name)) {
groups.push({ role: p.name, colors: [p] });
} else {
const fallback = groups.find((g) => g.role === 'Palette');
if (fallback) fallback.colors.push(p);
else groups.push({ role: 'Palette', colors: [p] });
}
}
}
}
return {
subtitle: section.subtitle,
description: description || null,
groups,
rules: extractNamedRules(section.lines),
};
}
function parseColorBullet(bullet) {
const text = bullet.trim();
// Case 1 (Impeccable): **Name** (value-with-maybe-nested-parens): description
const bold = text.match(/^\*\*(.+?)\*\*\s*(.*)$/);
if (bold && bold[2].startsWith('(')) {
const value = extractParenGroup(bold[2]);
if (value !== null) {
const after = bold[2].slice(value.length + 2).trimStart();
if (after.startsWith(':')) {
return buildColor(bold[1], value, after.slice(1).trim());
}
}
}
// Case 2 (Stitch): **Name (values):** description — value embedded in bold.
const stitch = text.match(/^\*\*([^*]+?)\s*\(([^)]+)\):\*\*\s*(.*)$/);
if (stitch) {
return buildColor(stitch[1].trim(), stitch[2], stitch[3]);
}
// Case 3: bullet without bold, just hex/oklch inside.
const values = collectColorValues(text);
if (values.length) {
return buildColor(null, values.join(' to '), text);
}
return null;
}
function extractParenGroup(s) {
if (s[0] !== '(') return null;
let depth = 0;
for (let i = 0; i < s.length; i++) {
if (s[i] === '(') depth++;
else if (s[i] === ')') {
depth--;
if (depth === 0) return s.slice(1, i);
}
}
return null;
}
function buildColor(name, rawValue, description) {
const values = collectColorValues(rawValue);
const primary = values[0] ?? rawValue.trim();
return {
name: name ? stripBold(name).trim() : null,
value: primary,
valueRange: values.length > 1 ? values : null,
format: detectFormat(primary),
description: stripBold(description || '').trim() || null,
};
}
function collectColorValues(s) {
const out = [];
s.replace(HEX_RE, (v) => {
out.push(v);
return v;
});
s.replace(OKLCH_RE, (v) => {
out.push(v);
return v;
});
return out;
}
function detectFormat(v) {
if (!v) return 'unknown';
if (v.startsWith('#')) return 'hex';
if (/^oklch/i.test(v)) return 'oklch';
if (/^rgb/i.test(v)) return 'rgb';
return 'unknown';
}
function scanInlineColors(lines) {
const out = [];
for (const line of lines) {
if (!/^\s*[-*]\s/.test(line)) continue;
const trimmed = line.replace(/^\s*[-*]\s+/, '');
const color = parseColorBullet(trimmed);
if (color) out.push(color);
}
return out;
}
function parseStitchInlineGroups(lines) {
// Stitch writes: `* **Primary (`#00478d` to `#005eb8`):** Use for "..."`
// Each bullet IS its own role. Group them under the spoken role name.
const out = [];
for (const line of lines) {
if (!/^\s*[-*]\s/.test(line)) continue;
const trimmed = line.replace(/^\s*[-*]\s+/, '').trim();
const m = trimmed.match(
/^\*\*([A-Z][a-zA-Z]+)\s*\(([^)]+)\):\*\*\s*(.*)$/
);
if (m) {
const role = m[1];
const color = buildColor(role, m[2], m[3]);
out.push({ role, colors: [color] });
}
}
return out;
}
function extractTypography(section) {
if (!section) return null;
const text = section.lines.join('\n');
const fonts = {};
// Pattern A: **Display Font:** Family (with fallback)
const fontLineRe = /\*\*([\w\s/]+?)Font:\*\*\s*([^\n(]+?)(?:\s*\(with\s+([^)]+)\))?\s*$/gm;
let fm;
while ((fm = fontLineRe.exec(text)) !== null) {
const rawRole = fm[1].trim().toLowerCase().replace(/\s+/g, '-');
const role = normalizeFontRole(rawRole) || 'display';
fonts[role] = {
family: fm[2].trim(),
fallback: fm[3] ? fm[3].trim() : null,
};
}
// Pattern B (Stitch): * **Display & Headlines (Noto Serif):** description
if (Object.keys(fonts).length === 0) {
const stitchRe = /\*\*([\w\s&/]+?)\s*\(([^)]+)\):\*\*\s*(.+)/g;
let sm;
while ((sm = stitchRe.exec(text)) !== null) {
const rawRole = sm[1]
.trim()
.toLowerCase()
.replace(/\s*&\s*/g, '-')
.replace(/\s+/g, '-');
const role = normalizeFontRole(rawRole) || rawRole;
fonts[role] = { family: sm[2].trim(), fallback: null, purpose: sm[3].trim() };
}
}
// Character paragraph — either a **Character:** label, or fall back to the
// first free paragraph under the section header (Stitch style).
const characterMatch = text.match(/\*\*Character:\*\*\s*([^\n]+(?:\n[^\n]+)*?)(?=\n\n|\n###|\n##|$)/);
let character = characterMatch ? characterMatch[1].replace(/\n/g, ' ').trim() : null;
if (!character) {
const paragraphs = collectParagraphs(section.lines).filter(
(p) => !/^\*\*[\w\s/&]+Font/i.test(p) && !/^\*\*[\w\s/&]+\([^)]+\)/.test(p)
);
if (paragraphs.length) character = paragraphs[0];
}
// Hierarchy bullets under ### Hierarchy
const subs = splitSubsections(section.lines);
let hierarchy = [];
const hierSub = subs.find((s) => s.name && /hierarch/i.test(s.name));
if (hierSub) {
const bullets = collectBullets(hierSub.lines);
hierarchy = bullets.map(parseTypeBullet).filter(Boolean);
}
return {
subtitle: section.subtitle,
fonts,
character,
hierarchy,
rules: extractNamedRules(section.lines),
};
}
function normalizeFontRole(raw) {
// Canonical roles the panel cares about: display, body, label, mono.
// Stitch often writes compound roles like "display-&-headlines" or "ui-&-body"
// — collapse them to the first canonical role present.
const tokens = raw.split(/[-/&\s]+/).filter(Boolean);
const priority = ['display', 'headline', 'body', 'ui', 'label', 'mono'];
const canonical = { headline: 'display', ui: 'body' };
for (const p of priority) {
if (tokens.includes(p)) return canonical[p] || p;
}
return null;
}
function parseTypeBullet(bullet) {
// - **Display** (family, weight 300, italic, clamp(...), line-height 1): purpose
const m = bullet.match(/^\*\*(.+?)\*\*\s*\(([^)]+)\):\s*(.*)$/);
if (!m) return null;
const name = m[1].trim();
const specs = m[2].split(',').map((s) => s.trim());
return {
name,
specs,
purpose: stripBold(m[3] || '').trim() || null,
};
}
function extractElevation(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const description = collectParagraphs(subs[0].lines).join(' ') || null;
const shadows = [];
const seen = new Set();
const dedupe = (entry) => {
const key = (entry.name || '') + '::' + entry.value;
if (seen.has(key)) return;
seen.add(key);
shadows.push(entry);
};
for (const b of collectBullets(section.lines)) {
const parsed = parseShadowBullet(b);
if (parsed) dedupe(parsed);
}
// Fallback: extract shadows written inline in prose. Stitch style is
// "...use an extra-diffused shadow: `box-shadow: 0 12px 40px rgba(...)`."
for (const p of collectParagraphs(section.lines)) {
for (const inline of extractInlineShadows(p)) dedupe(inline);
}
for (const b of collectBullets(section.lines)) {
for (const inline of extractInlineShadows(b)) dedupe(inline);
}
return {
subtitle: section.subtitle,
description,
shadows,
rules: extractNamedRules(section.lines),
};
}
function extractInlineShadows(text) {
// Find `box-shadow: ...` anywhere in prose and capture the value. Work on the
// raw string so it handles both backtick-fenced and unfenced variants.
const out = [];
const re = /box-shadow\s*:\s*([^`;\n]+)/gi;
let m;
while ((m = re.exec(text)) !== null) {
const value = m[1].replace(/[`.)]+$/, '').trim();
if (!value) continue;
// Name heuristic: the noun immediately before the shadow phrase.
// e.g. "an extra-diffused shadow: ..." -> "extra-diffused shadow"
const before = text.slice(0, m.index);
const nameMatch = before.match(/\b([A-Za-z][A-Za-z\- ]{2,40})\s+shadow\b[^A-Za-z0-9]*$/i);
let name = null;
if (nameMatch) {
const stripped = nameMatch[1]
.replace(/^(?:use|using|apply|applying|is|are|looks? like)\s+/i, '')
.replace(/^(?:a|an|the)\s+/i, '')
.trim();
if (stripped) {
name =
stripped.charAt(0).toUpperCase() + stripped.slice(1) + ' shadow';
}
}
out.push({
name,
value,
purpose: null,
});
}
return out;
}
function parseShadowBullet(bullet) {
// - **Name** (`box-shadow: value`): purpose
// - **Name** (`value`): purpose
// Only accept if the paren content looks like a shadow value (contains px,
// rem, rgba, or box-shadow). This filters out `**Rule Name:**` bullets.
const m = bullet.match(/^\*\*(.+?)\*\*\s*\(`?([^`]+?)`?\):\s*(.*)$/);
if (!m) return null;
const rawValue = m[2].replace(/^box-shadow:\s*/i, '').trim();
const looksLikeShadow =
/box-shadow|rgba?\(|\bpx\b|\brem\b|^-?\d+\s/i.test(rawValue) &&
/\d/.test(rawValue);
if (!looksLikeShadow) return null;
const name = stripBold(m[1]).trim();
return {
name,
value: rawValue,
purpose: stripBold(m[3] || '').trim() || null,
};
}
function extractComponents(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const components = [];
for (const sub of subs.slice(1)) {
if (!sub.name) continue;
const bullets = collectBullets(sub.lines);
const paragraphs = collectParagraphs(sub.lines);
const variants = [];
const properties = {};
for (const b of bullets) {
// - **Key:** value
const m = b.match(/^\*\*(.+?):?\*\*:?\s*(.+)$/);
if (m) {
const key = stripBold(m[1]).trim();
const value = stripBold(m[2]).trim();
// Heuristic: "Primary", "Secondary", "Hover", "Focus" etc are variants;
// "Shape", "Background", "Padding" are properties.
if (/^(primary|secondary|tertiary|ghost|hover|focus|active|disabled|default|error|selected|unselected|state)$/i.test(key.split(/[\s/]/)[0])) {
variants.push({ name: key, description: value });
} else {
properties[key.toLowerCase()] = value;
}
}
}
components.push({
name: sub.name,
description: paragraphs.join(' ') || null,
properties,
variants,
});
}
return {
subtitle: section.subtitle,
components,
};
}
function extractDosDonts(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const dos = [];
const donts = [];
for (const sub of subs.slice(1)) {
if (!sub.name) continue;
const subName = normalizeApostrophes(sub.name);
const bullets = collectBullets(sub.lines).map((b) => stripBold(b).trim());
if (/^do'?t?:?$/i.test(subName) || /^do:?$/i.test(subName)) {
dos.push(...bullets);
} else if (/^don'?t:?$/i.test(subName)) {
donts.push(...bullets);
}
}
// Classify by bullet prefix as a backup (catches loose bullets outside H3 wrappers)
for (const b of collectBullets(section.lines)) {
const stripped = normalizeApostrophes(stripBold(b).trim());
if (/^don'?t\b/i.test(stripped)) {
if (!donts.some((d) => normalizeApostrophes(d) === stripped)) donts.push(stripped);
} else if (/^do\b/i.test(stripped)) {
if (!dos.some((d) => normalizeApostrophes(d) === stripped)) dos.push(stripped);
}
}
return { dos, donts };
}
// ---------- Coverage assessment ----------
function assessCoverage(model) {
const report = {};
report.overview = model.overview
? {
northStar: Boolean(model.overview.creativeNorthStar),
philosophy: model.overview.philosophy.length > 0,
keyCharacteristics: model.overview.keyCharacteristics.length,
}
: 'missing';
report.colors = model.colors
? {
groups: model.colors.groups.length,
totalColors: model.colors.groups.reduce((n, g) => n + g.colors.length, 0),
rules: model.colors.rules.length,
}
: 'missing';
report.typography = model.typography
? {
fonts: Object.keys(model.typography.fonts).length,
hierarchyEntries: model.typography.hierarchy.length,
character: Boolean(model.typography.character),
rules: model.typography.rules.length,
}
: 'missing';
report.elevation = model.elevation
? {
shadows: model.elevation.shadows.length,
rules: model.elevation.rules.length,
description: Boolean(model.elevation.description),
}
: 'missing';
report.components = model.components
? {
count: model.components.components.length,
variantTotal: model.components.components.reduce((n, c) => n + c.variants.length, 0),
}
: 'missing';
report.dosDonts = model.dosDonts
? {
dos: model.dosDonts.dos.length,
donts: model.dosDonts.donts.length,
}
: 'missing';
return report;
}
// ---------- Main ----------
export function parseDesignMd(md) {
const { frontmatter, body } = parseFrontmatter(md);
const { title, sections } = splitSections(body);
return {
schemaVersion: 2,
title,
frontmatter,
overview: extractOverview(sections['Overview']),
colors: extractColors(sections['Colors']),
typography: extractTypography(sections['Typography']),
elevation: extractElevation(sections['Elevation']),
components: extractComponents(sections['Components']),
dosDonts: extractDosDonts(sections["Do's and Don'ts"]),
};
}
export { assessCoverage };
@@ -0,0 +1,198 @@
/**
* Scan a project tree for Content-Security-Policy signals and classify the
* shape so the agent knows which patch template to propose.
*
* Used at first-time `live.mjs` setup. Mechanical (grep-based) no network,
* no dev server, no JS evaluation. The classification drives a user-facing
* consent prompt; the agent does the actual patch writing.
*
* Shapes are named by patch mechanism, not framework origin:
* - "append-arrays": CSP defined as structured directive arrays. Patch
* appends a dev-only localhost entry. Covers:
* - Monorepo helpers with additional*Src options
* (e.g. createBaseNextConfig for Next)
* - SvelteKit kit.csp.directives
* - nuxt-security module's contentSecurityPolicy
* - "append-string": CSP built as a literal value string. Patch splices
* a dev-only token into script-src and connect-src.
* Covers:
* - Inline Next.js headers() with CSP string
* - Nuxt routeRules / nitro.routeRules CSP headers
* - "middleware": CSP set dynamically in middleware.{ts,js}.
* Detected but not auto-patched in v1.
* - "meta-tag": <meta http-equiv="Content-Security-Policy"> in
* layout files. Detected but not auto-patched in v1.
* - null: no CSP signals found; no patch needed.
*/
import fs from 'node:fs';
import path from 'node:path';
const SKIP_DIRS = new Set([
'node_modules',
'.git',
'.next',
'.turbo',
'.svelte-kit',
'.nuxt',
'.astro',
'dist',
'build',
'out',
'.vercel',
]);
const SCAN_EXTS = new Set(['.js', '.mjs', '.cjs', '.ts', '.mts', '.cts', '.tsx', '.jsx']);
const LAYOUT_EXTS = new Set(['.tsx', '.jsx', '.astro', '.vue', '.svelte', '.html']);
const MAX_DEPTH = 6;
const MAX_READ_BYTES = 64 * 1024;
// append-arrays signals: CSP expressed as structured directive arrays
const MONOREPO_HELPER_SIGNALS = [
/\bbuildCSPConfig\b/,
/\bbuildSecurityHeaders\b/,
/\badditionalScriptSrc\b/,
/\badditionalConnectSrc\b/,
/\bcreateBaseNextConfig\b/,
];
const SVELTEKIT_CSP_SIGNALS = [
/\bkit\s*:/,
/\bcsp\s*:/,
/\bdirectives\s*:/,
];
const NUXT_SECURITY_SIGNALS = [
/['"]nuxt-security['"]/,
/\bcontentSecurityPolicy\b/,
];
// append-string signals: CSP written as a literal value string
const INLINE_HEADER_SIGNALS = [
/["']Content-Security-Policy["']/i,
/\bscript-src\b/,
/\bconnect-src\b/,
];
const NUXT_ROUTE_RULES_SIGNALS = [
/\brouteRules\b/,
/Content-Security-Policy/i,
/\bscript-src\b/,
];
const MIDDLEWARE_HINT = /headers\.set\(\s*["']Content-Security-Policy["']/i;
const META_TAG_HINT = /http-equiv\s*=\s*["']Content-Security-Policy["']/i;
/**
* @param {string} cwd Project root.
* @returns {{ shape: string|null, signals: string[] }}
*/
export function detectCsp(cwd = process.cwd()) {
const hits = { appendArrays: [], appendString: [], middleware: [], metaTag: [] };
walk(cwd, cwd, 0, (absPath, relPath, body) => {
const ext = path.extname(absPath);
const base = path.basename(absPath).toLowerCase();
const isConfig = (name) =>
new RegExp('(^|/)' + name + '\\.config\\.').test(relPath);
// === append-arrays candidates ===
// Monorepo CSP helper: packages/*/src/.../(config|security)/*
if (SCAN_EXTS.has(ext) &&
/packages\/[^/]+\/src\/.*(config|next-config|security)/.test(relPath) &&
MONOREPO_HELPER_SIGNALS.some((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// SvelteKit kit.csp.directives
if (SCAN_EXTS.has(ext) && isConfig('svelte') &&
SVELTEKIT_CSP_SIGNALS.every((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// Nuxt nuxt-security module
if (SCAN_EXTS.has(ext) && isConfig('nuxt') &&
NUXT_SECURITY_SIGNALS.every((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// === append-string candidates ===
// Inline headers in Next/Nuxt/SvelteKit/Astro/Vite config
if (SCAN_EXTS.has(ext) &&
/(^|\/)(next|nuxt|vite|astro|svelte)\.config\./.test(relPath) &&
INLINE_HEADER_SIGNALS.every((re) => re.test(body))) {
// Nuxt routeRules is a sub-shape of append-string; we already covered
// nuxt-security above via return, so any remaining Nuxt CSP match here
// is a route-rules / inline-headers case. Either way, same patch
// mechanism.
hits.appendString.push(relPath);
return;
}
// === detect-only shapes ===
if ((base === 'middleware.ts' || base === 'middleware.js' || base === 'middleware.mjs') &&
MIDDLEWARE_HINT.test(body)) {
hits.middleware.push(relPath);
}
if (LAYOUT_EXTS.has(ext) && META_TAG_HINT.test(body)) {
hits.metaTag.push(relPath);
}
});
// Priority: append-arrays > append-string > middleware > meta-tag.
// Structured patches are safer than string splices; runtime and HTML
// injection patches are less reliable and v1 doesn't auto-apply them.
if (hits.appendArrays.length > 0) {
return { shape: 'append-arrays', signals: hits.appendArrays };
}
if (hits.appendString.length > 0) {
return { shape: 'append-string', signals: hits.appendString };
}
if (hits.middleware.length > 0) {
return { shape: 'middleware', signals: hits.middleware };
}
if (hits.metaTag.length > 0) {
return { shape: 'meta-tag', signals: hits.metaTag };
}
return { shape: null, signals: [] };
}
function walk(root, dir, depth, visit) {
if (depth > MAX_DEPTH) return;
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return; }
for (const entry of entries) {
const abs = path.join(dir, entry.name);
if (entry.isDirectory()) {
if (SKIP_DIRS.has(entry.name)) continue;
walk(root, abs, depth + 1, visit);
continue;
}
if (!entry.isFile()) continue;
const ext = path.extname(entry.name);
if (!SCAN_EXTS.has(ext) && !LAYOUT_EXTS.has(ext)) continue;
let body;
try {
const fd = fs.openSync(abs, 'r');
try {
const buf = Buffer.alloc(MAX_READ_BYTES);
const n = fs.readSync(fd, buf, 0, MAX_READ_BYTES, 0);
body = buf.slice(0, n).toString('utf-8');
} finally { fs.closeSync(fd); }
} catch { continue; }
visit(abs, path.relative(root, abs), body);
}
}
// CLI mode
const _running = process.argv[1];
if (_running?.endsWith('detect-csp.mjs') || _running?.endsWith('detect-csp.mjs/')) {
const result = detectCsp(process.cwd());
console.log(JSON.stringify(result, null, 2));
}

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