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View every image by its workspace-relative path
A sandboxed harness rejected view_image on an absolute path to a mock the model had itself just produced under .impeccable/mocks/, killing the run. The relative-path rule existed only for downloaded quality-bar cards; it now covers every image the flow produces or references, in the comp round and in the asset producer's comparison step. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -68,7 +68,7 @@ Codex: the imagegen skill's built-in `image_gen` path is the native tool here; p
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7. Remove baked-in UI text, navigation, buttons, body copy, and mock chrome unless the text is part of the asset.
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8. Think through the final DOM/CSS representation before generating. If CSS will own radius, clipping, shadows, borders, perspective, responsive cropping, captions, or card frames, do not bake those into the bitmap.
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9. Save outputs non-destructively in the requested project directory.
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10. Compare each output against its source crop. If a review/QA tool is available, run it before the final manifest, then retry each major/fatal finding once before finalizing.
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10. Compare each output against its source crop, opening every image by its workspace-relative path; sandboxed viewers reject absolute paths. If a review/QA tool is available, run it before the final manifest, then retry each major/fatal finding once before finalizing.
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Use `direct` only for provided source assets that can already ship after crop tightening, conversion, compression, or naming. Do not ship a small crop from the full-page mock as `direct` just because it looks close.
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@@ -6,7 +6,7 @@ The purpose of a probe is to test composition, narrative, hierarchy, density, fo
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## Generate three compositional options
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Render three distinct high-fidelity north-star comps of the requested surface, with whatever generation capability exists, saved under `.impeccable/mocks/` so they survive the session; record the approved comp's path in the surface brief. Base them on the real content and the surface concepts already developed with the user. Three is the number: one comp invites rubber-stamping, and the spread between three is what surfaces the composition worth building. A decision-page sketch is not a probe: it chose the direction at deliberately unfinished fidelity, so the three comps render regardless, and the chosen card's sketch seeds at most one of them.
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Render three distinct high-fidelity north-star comps of the requested surface, with whatever generation capability exists, saved under `.impeccable/mocks/` so they survive the session; record the approved comp's path in the surface brief. Open every image you produce or reference by its workspace-relative path, never an absolute one: sandboxed viewers reject absolute paths, and everything under the project root has a relative path. Base them on the real content and the surface concepts already developed with the user. Three is the number: one comp invites rubber-stamping, and the spread between three is what surfaces the composition worth building. A decision-page sketch is not a probe: it chose the direction at deliberately unfinished fidelity, so the three comps render regardless, and the chosen card's sketch seeds at most one of them.
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- When the user shortlisted multiple concepts, spread the three across them.
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- When one direction is committed, vary the structural uncertainty an image can resolve: topology, sequence, density, hierarchy, focal composition, or interaction framing.
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