Canonicalize the visualize flow; put the added prose on a diet

codex.md becomes visualize.md and loads for every harness with any
image generation, native or the API fallback: after the direction
locks, three distinct compositional comps are rendered and put before
the user for approval, in-harness when it can display images,
otherwise on the decision page. Three is the number; one comp invites
rubber-stamping, and this approval round has repeatedly produced the
most compositional and ambitious work, so new-work now marks it
never-skipped. The codex-only subagent stays as a codex note.

The recent rule additions are tightened by a third: the asset and
imagery bullets merge into one, the canon exit loses its restatements,
the DESIGN.md-rule and chosen-card and ceiling clauses each shed their
second clause saying the first clause again. Same laws, fewer words;
prose that grows without bound recreates the attention gravity it was
written to fight.

Dist rebuild still deferred; the release-gate campaign reads the
pinned dist.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Paul Bakaus
2026-07-22 12:23:06 -07:00
co-authored by Claude Fable 5
parent daec380cdb
commit 91d310696d
2 changed files with 14 additions and 15 deletions
+6 -7
View File
@@ -46,9 +46,9 @@ The script assigns which structure gets built: your top-ranked structure is what
4. Run `node {{scripts_path}}/concept-seed.mjs --scope direction --mode <mode>` and follow what it prints. The script assigns which direction gets built and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, and clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity; losing to strong grounded material is a valid outcome, and beating a thin or tool-monoculture list is the point. <!-- rule:skill-concept-procedure -->
5. Present one direction, fully committed: its world, first viewport, visitor path, signature interaction, cross-surface reach, and honest risk. Alongside it, offer the one or two fused challengers that survived the weighing as named alternates with a one-line case each, plus re-roll with an optional one-line steer. What you never present is a ranked menu of your own grounded candidates; a lineup of those invites the safest card, while dealt challengers carry no such rut. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool; the structured tool's option list also carries the standing exit as its last option.
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never take it on your own judgment, and never let its existence soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, or asks in a steer or in any words for the safe, familiar, or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the quality bar, and execute the category's canon at full fidelity, conventions embraced without irony, without a smuggled quirk, and without the half-heartedness that treats the choice as a defeat. A steer asking for safer or more conventional resolves here, never to a stranger re-roll. If the user states it as a standing preference, record it as a brand commitment in PRODUCT.md so no future surface re-litigates it. <!-- rule:skill-canon-standing-exit --> Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. <!-- rule:skill-assigned-plus-reroll --> Pick the channel by capability, not by habit: can you put a page in front of the user, through an in-app browser or by opening a browser window on their machine outside your harness? If yes, present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll, then run `node {{scripts_path}}/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, preferring the in-app browser when the harness has one, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. If no, because the session is headless, CI, an eval worker, or a remote shell with no display, skip the page and put the same decision through the structured question tool; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry. <!-- rule:skill-visual-decision-page -->
The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it, in the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path, convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. A standing preference gets recorded as a brand commitment in PRODUCT.md. <!-- rule:skill-canon-standing-exit --> Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. You may re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. <!-- rule:skill-assigned-plus-reroll --> Pick the channel by capability, not by habit: can you put a page in front of the user, through an in-app browser or by opening a browser window on their machine outside your harness? If yes, present the decision visually: write an options payload with the assigned direction leading, the dealt challengers as alternates carrying their QUALITY BAR cards, and re-roll, steer, plus canon enabled; a degraded roll with no challengers still uses the page, as a single text-only card with re-roll, then run `node {{scripts_path}}/serve-question.mjs --start --payload <file>` (run it with `--schema` first for the exact payload shape). It daemonizes, prints the page URL and a key, and exits immediately; now open that URL for the user, preferring the in-app browser when the harness has one, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. Exit 4 means the page was closed without an answer: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may instead run the script without `--start` and let it auto-open and block. If no, because the session is headless, CI, an eval worker, or a remote shell with no display, skip the page and put the same decision through the structured question tool; the script self-detects these environments and exits 2 with that advice, so treat exit 2 as this fallback, never as an error to retry. <!-- rule:skill-visual-decision-page -->
Catalog worlds are working systems, not mood references. When one survives, carry its palette and material, type and composition, topology, controls and state, and responsive rules into the product. When the source is itself an interface language, commit to its native grammar across navigation, content, controls, and states. When the harness can view images, open the QUALITY BAR board and hero the seed prints for the world you build, at the moment the choice lands, and again even if you viewed a different world's card earlier in the round; a card opened for calibration before the choice tells you nothing about the world the user actually picked, and the ANSWER line names the chosen card's images for exactly this reason (when the harness only reads local images, download the card to a temp file first and view that). They set the craft level the build must reach, the finish, commitment, and art direction of a rendered reference, and never dictate the composition; your surface serves this product.
Catalog worlds are working systems, not mood references. When one survives, carry its palette and material, type and composition, topology, controls and state, and responsive rules into the product. When the source is itself an interface language, commit to its native grammar across navigation, content, controls, and states. When the harness can view images, open the QUALITY BAR board and hero for the world you build at the moment the choice lands, even if you viewed another card earlier; the ANSWER line names the chosen card's images for exactly this reason (download to a temp file when the harness only reads local images). They set the craft level the build must reach, a rendered reference's finish, commitment, and art direction, never the composition; your surface serves this product.
Every direction the roll can land on must already be viable: every relationship and claim it visualizes true, a real palette and component family, a distinctive composition with one product-specific experience, workable at full-surface scale within the available assets, tools, and performance budget. A candidate that fails on truth is replaced before the roll, never rescued by it. Truth binds claims, not demonstrations: in greenfield work, author whatever illustrative material the concept needs at full fidelity, label it synthetic wherever a visitor could mistake it for the real thing, and hand the user the list of what to replace with real material. What stays uninventable are commercial and factual claims: prices, customers, benchmarks, endpoints, capabilities the product does not have. Refusing a bold direction because its demonstration data does not exist yet is the timidity reflex wearing honesty's clothes. <!-- rule:skill-truth-binds-claims -->
@@ -72,7 +72,7 @@ Before code, state the chosen direction as a contract in the artifact's opening
When a new or replacement world is chosen, DESIGN.md is part of recording the decision, not an aftercare step: write it at the appropriate project or app boundary using [document.md](document.md) before the first build edit lands, in the same working stretch as the direction contract. Record only durable system rules; exact tokens may remain provisional until the first build establishes them, and you update the file when the build settles them. A new world shipped with no DESIGN.md is an incomplete run, exactly as a missing PRODUCT.md is; the finishing review checks the file exists and matches the built world. An ordinary extension does not rewrite DESIGN.md. <!-- rule:skill-design-md-before-build -->
Two ways a DESIGN.md rule goes wrong, both observed: a rule you invent that bans a device the world itself uses natively (arcade lettering lives on its offset shadow, print on its misregistration), which reads as discipline while quietly fighting the form, so check every prohibition you write against the world's own materials; and a token added to DESIGN.md so a hook finding stops firing, which launders the value instead of judging it, so a value earns its place by the world and by legibility, never by silencing a check. <!-- rule:skill-design-rules-serve-the-world -->
Two observed ways a DESIGN.md rule goes wrong: a prohibition that bans a device the world itself uses natively (arcade lettering lives on its offset shadow), and a token added so a hook finding stops firing. Check every prohibition against the world's own materials; a value earns its place by the world and by legibility, never by silencing a check. <!-- rule:skill-design-rules-serve-the-world -->
If the work establishes durable strategy for a route or artifact, read its existing surface brief, then update it:
@@ -82,7 +82,7 @@ If the work establishes durable strategy for a route or artifact, read its exist
Keep the brief small: scope and visitor mode; audience, job, action/task, proof/content, and constraints; chosen direction and memorable moment; unresolved decisions. Do not copy global product truth or DESIGN.md tokens into it.
Visualize before you build whenever any image generation is available, a harness-native tool or the API fallback context.mjs reports: render the chosen direction as a design-system board and a first-surface mock, correct material drift between mock and intent, then build. Seeing the direction first measurably strengthens the result. [codex.md](codex.md) carries the deep native-generation flow; the mock is a selection aid, not authority. <!-- rule:skill-visualize-before-build -->
Whenever any image generation is available, a harness-native tool or the API fallback context.mjs reports, the locked direction is visualized before it is built, never skipped: load [visualize.md](visualize.md) and follow it, three compositional options rendered and put before the user for approval. This step is proven to produce the most compositional and ambitious work. <!-- rule:skill-visualize-before-build -->
For `shape`, return the selected direction to [shape.md](shape.md) and stop before persistence or implementation.
@@ -92,8 +92,7 @@ Build the assigned direction, not a safer interpretation of it. The form supplie
- **The first viewport is a thesis, not a header.** Demonstrate the mechanism immediately, at the scale the form has in life; do not trap the concept inside a standard hero or card shell. The memory test: if someone left after one viewport, what would they describe an hour later? If the honest answer is a mood, the concept has not committed yet.
- **Prove, don't claim.** Show the subject doing its job: the interface at work, the mechanism dramatized, specifics a competitor could not copy-paste. Sections that restate a claim in different words add length, not substance. Demonstration data is design material: author it at full fidelity and label it synthetic; never invent prices, customers, benchmarks, or capabilities.
- **Author the assets; never substitute chrome.** Great surfaces live on carefully made content: names, entries, titles, copy, covers, thumbnails, textures. In greenfield work every blank the ask round left open is yours to author at production fidelity; content is authorable, claims are labelable, and no section is omittable. When a commercial claim stayed unanswered, ship a clearly marked placeholder value and hand the user the replacement list; a section thinned or dropped for missing truth is the asset gap wearing honesty's clothes. Decoration compensating for missing content, gradients, glass, borders, generic icon tiles where an authored asset belongs, is the same gap wearing chrome's; icons drawn by hand in the world's own grammar are authored assets, the remedy this rule protects, never its target. <!-- rule:skill-author-assets-not-chrome -->
- **Generate the imagery the build needs.** When any image generation is available, a harness-native tool or the API fallback context.mjs reports, generating the design's imagery is part of building: heroes, covers, demonstration thumbnails, textures, marks. Gray boxes and stock-styled placeholders are not a fallback while generation is one command away; state the cost once before the first render and batch what the surface needs. Generate at the scale the composition needs: a first viewport that wants atmosphere is generated as a scene, full-bleed and layered, with foreground, subject, and depth; a library of small centered subjects on plain grounds cannot compose into one, and standardizing every asset to icon scale for tidiness or file size forecloses the page's ambition before a line of code exists. <!-- rule:skill-generate-build-imagery -->
- **Author the assets; never substitute chrome.** Great surfaces live on carefully made content: names, entries, copy, covers, thumbnails, textures. In greenfield work every blank the ask round left open is yours to author at production fidelity; content is authorable, claims are labelable, no section is omittable. An unanswered commercial claim ships as a clearly marked placeholder on the user's replacement list. When image generation exists, producing the design's imagery is part of building, at the scale the composition needs: a viewport that wants atmosphere gets a full-bleed layered scene, and a library of small centered subjects standardized for tidiness forecloses that before a line of code exists. Gradients, glass, and generic icon tiles where an authored asset belongs are the gap wearing chrome; icons drawn in the world's own grammar are the remedy, not the target. <!-- rule:skill-author-assets-not-chrome -->
- **Build the form's web leverage.** When the chosen world names a technique (canvas, WebGL, view transitions, generative motion), build the technique itself, not a static imitation of it; the graceful fallback serves constrained clients, it is not the default experience.
- **Pace the scroll like a studio.** Vary density, scale, image, motion, and quiet inside one grammar; a dense passage earns a quiet one, and the page ends anchored by a real close. One spacing rhythm throughout, with more space above a heading than below it.
- **Use real, verified imagery when the brief implies it.** Search for the subject's physical object rather than the category; one decisive photo beats five mediocre ones. Verify stock URLs resolve.
@@ -105,4 +104,4 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile, critique the render against the user's request, the direction contract, and DESIGN.md, fix material gaps, and re-inspect. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary. After a first implementation of a new world, update DESIGN.md with the exact tokens and behaviors that survived the build.
When the harness can run a separate agent, this review belongs there, not in the build thread: give it the original request, confirmed answers, the artifact path, its direction contract, DESIGN.md, and existing hook findings. The reviewer's first check is persistence: on a new or replacement world, PRODUCT.md and DESIGN.md exist and DESIGN.md matches the built world; a missing file fails the review before any craft point is scored. Its second check is the ceiling, against the chosen world's QUALITY BAR card when one exists: name the world's native devices the build left unused, its frame, its depth, its lettering treatment, its ornament density, because rigor about the floor, contrast, tokens, breakpoints, is very good at disguising a build that never reached for the card's level. Then ask for a short list of material fixes, promise by promise against the contract, apply them, and finish. Do not run a second detector. <!-- rule:skill-finish-separate-reviewer -->
When the harness can run a separate agent, this review belongs there, not in the build thread: give it the original request, confirmed answers, the artifact path, its direction contract, DESIGN.md, and existing hook findings. The reviewer's first check is persistence: on a new or replacement world, PRODUCT.md and DESIGN.md exist and DESIGN.md matches the built world; a missing file fails the review before any craft point is scored. Its second check is the ceiling: against the chosen world's QUALITY BAR card and the approved comp, name the native devices the build left unused, frame, depth, lettering, ornament density; floor rigor is very good at disguising an unreached card. Then ask for a short list of material fixes, promise by promise against the contract, apply them, and finish. Do not run a second detector. <!-- rule:skill-finish-separate-reviewer -->
@@ -1,15 +1,15 @@
# Codex: Surface Probes & Asset Production
# Visualize: Direction Comps & Asset Production
Load this from [new-work.md](new-work.md) only when the harness has native image generation and a substantial, high-fidelity surface would benefit from seeing the shortlisted concept before code. PRODUCT.md and DESIGN.md are preconditions. New-work has already resolved the visual world; this file must not reopen it.
Load this from [new-work.md](new-work.md) whenever any image generation is available, a harness-native tool or the API fallback context.mjs reports. PRODUCT.md and DESIGN.md are preconditions. New-work has already resolved the visual world; this file must not reopen it.
The purpose of a probe is to test composition, narrative, hierarchy, density, focal moment, signature use, and image requirements. It is not a second identity workshop. Keep DESIGN.md's palette, typography direction, material language, component character, imagery stance, and motion grammar fixed.
## Generate the smallest useful probe set
## Generate three compositional options
Generate one to three high-fidelity north-star comps using the native image-generation capability. Base them on the real content and the surface concepts already developed with the user.
Render three distinct high-fidelity north-star comps of the requested surface, with whatever generation capability exists. Base them on the real content and the surface concepts already developed with the user. Three is the number: one comp invites rubber-stamping, and the spread between three is what surfaces the composition worth building.
- When the user shortlisted multiple concepts, show one clear expression of each.
- When one concept is already selected, vary only the structural uncertainty that the image can resolve: topology, sequence, density, hierarchy, focal composition, or interaction framing.
- When the user shortlisted multiple concepts, spread the three across them.
- When one direction is committed, vary the structural uncertainty an image can resolve: topology, sequence, density, hierarchy, focal composition, or interaction framing.
- Show enough beyond the opening moment to prove the concept can govern the whole requested surface.
- Do not generate a palette artifact, ask new atmosphere questions, introduce a different type voice, or invent a new motif. If the committed world cannot support the concept, return to the concept shortlist rather than changing the world.
@@ -17,7 +17,7 @@ Treat each comp as a direction test, not a screenshot specification. Core UI tex
## One approval point
Show the probes together and ask what should carry forward, what feels false to the world, and whether the selected surface concept should be approved, combined, revised, or rejected. Then stop and wait. A structured simulated user counts as attended and receives the same question.
Show the three together: in the harness when it can display images, otherwise on the decision page (`serve-question.mjs`, one option per comp with the comp as its hero). Ask what should carry forward, what feels false to the world, and whether the selected surface concept should be approved, combined, revised, or rejected. Then stop and wait. A structured simulated user counts as attended and receives the same question.
Do not begin code until the user approves a direction or explicitly delegates the choice. If they delegate, choose using the task brief, PRODUCT.md, and DESIGN.md, and state the evidence. Approval refines the task concept; it does not modify DESIGN.md.
@@ -33,6 +33,6 @@ Treat the comp as a north star, not something to trace. Do not rasterize core UI
## Produce only the assets the build needs
When clean raster ingredients are required and a scoped subagent is available and authorized, use `impeccable_asset_producer`. Give it the approved comp, output paths, required dimensions and formats, transparency needs, crop notes, and what must remain semantic code. Otherwise produce the minimum required assets with the native image-generation capability in the current thread.
When clean raster ingredients are required and a scoped subagent is available and authorized (the codex harness ships `impeccable_asset_producer`), use it: give it the approved comp, output paths, required dimensions and formats, transparency needs, crop notes, and what must remain semantic code. Otherwise produce the minimum required assets in the current thread with whatever generation exists, the native tool or generate-image.mjs.
Return to [new-work.md](new-work.md) for the direction contract, implementation, and the finishing pass.