skill: drop unvalidated anti-centering rule; add image-led hero carve-out

The anti-centering rule ("Don't default to centering everything") was
added without empirical support. We have a detector for it
(everything-centered, threshold ≥70%) that fires on 0 / 998 samples
in the corpus — never validated, never useful.

Meanwhile the rule was almost certainly responsible for collapsing
Gemini 3.5 flash's luxury-hotel skill-on output from the canonical
"full-bleed photo + centered overlay headline" cinematic hero (the
shape skill-off Gemini chooses 67% of the time) to a 50/50
magazine grid (full-bleed rate drops to 18% under skill-on, -49pp).

Changes:
- skill/SKILL.md #### Layout: drop "Don't default to centering..."
- skill/reference/brand.md ## Layout: drop the same rule; replace
  with a positive carve-out — image-led briefs (hotels, restaurants,
  magazines, photography) often want full-bleed hero with overlaid
  menu and centered headline; let the photograph be the design
- skill/reference/layout.md: drop the assessment question and the
  "asymmetric breaks centered-content pattern" framing

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Paul Bakaus
2026-05-21 15:19:48 -07:00
co-authored by Claude Opus 4.7
parent 1ae6846bc6
commit d32cd832fb
42 changed files with 42 additions and 84 deletions
-1
View File
@@ -44,7 +44,6 @@ Two hard typographic ceilings you currently miss:
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -46,7 +46,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -42,7 +42,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -41,7 +41,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -44,7 +44,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -42,7 +42,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
+2 -3
View File
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -46,7 +46,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -44,7 +44,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
+2 -3
View File
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -46,7 +46,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
+2 -3
View File
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -46,7 +46,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -44,7 +44,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -44,7 +44,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
+2 -3
View File
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -46,7 +46,6 @@ Produce ready-to-ship, production-grade code, not prototypes or starting points.
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
+2 -3
View File
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool
-1
View File
@@ -51,7 +51,6 @@ Two hard typographic ceilings you currently miss:
#### Layout
- Vary spacing for rhythm.
- Don't default to centering everything. Left-aligned with asymmetric layout reads as designed; centered icon-title-subtitle stacks read as template.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
- Flexbox for 1D, Grid for 2D. Don't default to Grid when `flex-wrap` would be simpler.
+1 -2
View File
@@ -69,8 +69,7 @@ Brand surfaces have permission for Committed, Full palette, and Drenched strateg
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm: generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed"; the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- For image-led briefs (hotels, restaurants, magazines, photography), full-bleed hero imagery with overlaid menu and centered headline is a canonical move; let the photograph be the design.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` for breakpoint-free responsiveness.
## Imagery
+2 -3
View File
@@ -1,4 +1,4 @@
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids, the centered-stack default) and fix the structure, not the surface.
Space is the most underused design tool. Find the layout's actual problem (monotone spacing, weak hierarchy, identical card grids) and fix the structure, not the surface.
---
@@ -27,7 +27,6 @@ Analyze what's weak about the current spatial design:
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
@@ -65,7 +64,7 @@ Create a systematic plan:
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections (not every row needs the same gap)
- **Asymmetric compositions**: break the predictable centered-content pattern when it makes sense
- **Asymmetric compositions**: a deliberate choice when the content invites it (not a default to chase).
### Choose the Right Layout Tool