Sync generated provider output

This commit is contained in:
github-actions[bot]
2026-07-27 22:14:03 +00:00
parent c9213835e7
commit d7d07cb0d6
49 changed files with 102 additions and 102 deletions
@@ -11,12 +11,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -25,5 +25,5 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
'''
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
+3 -3
View File
@@ -14,12 +14,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -28,4 +28,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -100,6 +100,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
+3 -3
View File
@@ -14,12 +14,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -28,4 +28,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
+1 -1
View File
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
+2 -2
View File
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -98,6 +98,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs
+3 -3
View File
@@ -14,12 +14,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -28,4 +28,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -9,12 +9,12 @@ You have no browser. Never attempt to render, screenshot, start a server, or ope
## Input Contract
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card before judging.
Expect: the original request; the confirmed user answers; the artifact path(s); desktop and mobile screenshot paths captured by the parent; the direction contract (THESIS, OWN-WORLD, STORY, FIRST VIEWPORT, FORM); PRODUCT.md path; existing hook or detector findings; the chosen world's QUALITY BAR card paths and the approved comp path. When the harness can view images, open the screenshots, the comp, and the card first, and inventory the comp's salient elements in your own words before reading the direction contract or any builder-authored summary: the contract is the builder's abstraction of the comp, and a review anchored on it inherits whatever that abstraction dropped.
## Checks, in order
1. **Persistence.** PRODUCT.md exists. When DESIGN.md predates this build (an extension or redesign), it matches the built world; on a new world it is written after this review by the documenter, so its absence here is not a finding.
2. **Fidelity.** Against the approved comp: topology, reading order, focal scale, overlaps and z-order, density, signature geometry. Name every drift and classify it intentional or defect. The comp governs composition; it is not a pixel spec for semantics, accessibility, or responsive behavior.
2. **Fidelity.** Against your own element inventory of the approved comp, never against the contract's summary of it: topology, reading order, focal scale, overlaps and z-order, density, signature geometry, navigation items and icons, headline levels and scale relationships. Classify every salient element: match, acceptable adaptation, missing, contradicted, or added without approval. An adaptation counts as intentional only when it cites the user answer, surface brief, accessibility need, or product truth that forced it; an uncited deviation is a defect. A missing signature element, a changed topology, or content added without approval fails fidelity and outranks every craft point in material_fixes. The comp is the spec for composition, topology, element inventory, and density; it is not a pixel spec for semantics, accessibility, or responsive reflow, and that allowance covers translation, never replacement.
3. **Ceiling.** Against the QUALITY BAR card: name the world's native devices the build left unused, frame, depth, lettering treatment, ornament density, motion. The card governs commitment and finish, never composition.
4. **Contract, promise by promise.** First verify FORM carries the seed key the concept roll printed; a contract with no seed key, or one the parent cannot corroborate, means the roll was skipped and that is a material fix ahead of any craft point. Then, for each of the five blocks, does the render keep the promise? Apply the memory test to the first viewport.
5. **Truth.** Demonstration data authored and labeled synthetic; no invented commercial claims; unanswered claims present as marked placeholders, not omissions. Every image-native region of the approved comp shipped as a real asset, not a gradient standing in for one.
@@ -23,4 +23,4 @@ Do not run a second detector pass; mechanical findings belong to the parent's ho
## Output Contract
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (drift list with intentional/defect per item, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
Return exactly five sections: `persistence` (pass/fail with specifics), `fidelity` (the element matrix: match, adaptation, missing, contradicted, or added without approval per salient element, adaptations citing their evidence, or "faithful"), `ceiling` (unused native devices, or "reached"), `material_fixes` (ordered, most material first, fidelity failures ahead of craft, each one line tied to a check or contract promise, at most eight), and `keep` (one line naming what must not be diluted while fixing). Missing inputs are named in one line above the sections. No praise, no summary prose.
@@ -100,6 +100,6 @@ Preserve semantics, accessibility, performance, responsiveness, project conventi
Inspect desktop and mobile in one batched screenshot round, critique the render against the user's request and the direction contract, fix material gaps, and confirm with one final round; two rounds is the ceiling, and fixes batch between them rather than earning per-tweak screenshots. On a Persuade surface, verify the mode did its job: a first-time visitor should know what this is, why it matters, and what to do within seconds, in the form's own vocabulary.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, and stop; the reviewer ran so that you do not re-open your own hunt. Do not run a second detector.
After the second inspection round the build thread's polishing is over: no further defect hunts, micro-edit scripts, or rebuilds here; whatever remains ships through the handoffs, where a fresh context does the finding better and cheaper. Capture desktop and mobile screenshots to files, then spawn the shipped finish reviewer, `impeccable-finish-reviewer` (`impeccable_finish_reviewer` in codex), with the original request, confirmed answers, the artifact path, the screenshot paths, its direction contract, existing hook findings, and the QUALITY BAR card and approved comp paths. The reviewer has no browser; screenshots you fail to pass are checks it cannot run. Verify its return carries the five contract sections; on an empty or thrashed return, respawn once with the same inputs before doing anything else. This review never runs inside the build thread. Only a harness whose tool surface has no subagent capability at all substitutes a fresh in-thread pass after stepping fully out of the build context, run from [degraded/finish-reviewer.md](degraded/finish-reviewer.md), and a substituted or failed-and-replaced review is disclosed in one line at finish, never silently. Apply the material fixes in one batch, rebuild once, recapture the same viewports once so the state you record is the state that shipped, and stop; the recapture confirms the batch landed, it does not reopen the hunt, and the reviewer ran so that you do not re-open your own. Do not run a second detector.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
@@ -25,11 +25,11 @@ After approval, summarize the composition and the parts of the comp that must no
## Inventory implementation fidelity
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Before building, inventory the approved comp's major visible ingredients in writing (a short table in the surface brief or working notes; the finish reviewer audits shipped assets against it) and choose an implementation medium for each: semantic HTML/CSS/SVG, existing project asset, generated raster, sourced raster, icon library, canvas/WebGL, or accepted omission. The same written inventory names the comp's compositional commitments: navigation items and icons, headline levels and their scale relationship, signature geometry such as seams, masks, and overlaps, and each section's arrangement and density. An element never written down is the element the build silently drops, and the direction contract's 150 words cannot carry this list, so this inventory is where it lives. Textures, portraits, and scenes are raster-by-default; a CSS gradient is not a texture medium. Every `produce` entry is produced before the build ships, through the asset producer or in the current thread; an inventory with unproduced entries is an unfinished build, and this gate is where imagery-free pages come from when it is skipped.
Pay special attention to the dominant composition, signature use, image-native content, second-fold system, and any interaction the still image only implies. If the concept depends on a photograph, architectural scene, product object, portrait, or other raster-native material, do not silently replace it with generic CSS scenery.
Treat the comp as a north star, not something to trace. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
Treat the comp as a north star, not something to trace, and know what that allows: translation into semantic, responsive, accessible code, never recomposition. Keeping the palette and mood while redrawing the topology is a second art direction, not an adaptation. Do not rasterize core UI text or controls. Do not substitute a different visual driver after approval without asking.
## Produce only the assets the build needs