The density check cuts competition, never content

Proven necessary by its own demo: the first re-render of the declined
moto-forum comp satisfied subject-present and one-dominant-move by
deleting the value proposition, leaving a members' index that told a
first-time visitor nothing about what this is or why to care. Paul
caught it. Quieting a region means it stops performing, not that it
leaves; empty is quieter, not calmer.

AI-assisted (Claude Fable 5), prepared for maintainer review.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Paul Bakaus
2026-08-11 17:25:04 -04:00
co-authored by Claude Fable 5
parent e867487d55
commit e91c273361
+1 -1
View File
@@ -11,7 +11,7 @@ Render three distinct high-fidelity north-star comps of the requested surface, w
- A comp is a designed surface, not a picture of the subject. Lead the generation prompt with the surface's own structure, whatever regions this design actually has, named in order with their scale relationships; a page with no navigation states that instead of inventing one, and an unconventional surface states its unconventional skeleton. A prompt that leads with the world's atmosphere gets a vignette back: the model paints the fish market instead of the fish market's website. Self-check every render: if it could hang as a poster, or reads as a photograph or scene with some text on it, it is not a comp; regenerate with the layout scaffold stated more literally.
- The inverse failure fails too: a surface with none of its subject in it. The subject appears as the content the regions exist to hold: a forum about machines shows the machines, a menu shows the dishes, a player shows the work it plays, a dashboard shows the live data it watches. The world dresses the frame and never displaces what the frame exists to show. The deletion usually arrives through the prompt's own exclusion list: ban fabrications, invented counts, testimonials, prices, badges, never a medium. "No photography" on a photographic subject is the timidity reflex wearing honesty's clothes; truth binds claims, not demonstrations, and a photo of the subject doing its job is a demonstration. Self-check every render: point at the subject; a render that depicts everything about the world and nothing of the subject fails however faithful its atmosphere, so regenerate with the subject's imagery named region by region in the prompt.
- A comp is judged as the shipped screen, in the surface's mode and on its platform. The visitor's job must be readable from the image alone: an Operate surface shows the task's real controls and data mid-use, a Read surface shows its text at reading scale, a Persuade surface shows what is offered and the action that accepts it, an Experience surface gives the work itself the room. Self-check every render: name the mode from the image with no caption; a render whose mode cannot be read back is art direction without a surface, so regenerate with the visitor's job restated as the prompt's spine.
- Commitment is depth, not coverage. The world enters through one dominant move plus the material, type, and spacing that support it, and the remaining regions hold still so that move can be read; a region that simply does its job in the world's own grammar carries the direction further than a region performing the concept. Density is a mode decision, not a fidelity setting: calm is what Operate and Read surfaces are for, and even a Persuade or Experience surface spends its boldness on a focal moment rather than everywhere at once. Self-check every render: count what competes with the focal moment for the eye in the first viewport; a second contender means the comp is shouting, so regenerate keeping the strongest move and quieting the rest. Busy is louder, not bolder.
- Commitment is depth, not coverage. The world enters through one dominant move plus the material, type, and spacing that support it, and the remaining regions hold still so that move can be read; a region that simply does its job in the world's own grammar carries the direction further than a region performing the concept. Density is a mode decision, not a fidelity setting: calm is what Operate and Read surfaces are for, and even a Persuade or Experience surface spends its boldness on a focal moment rather than everywhere at once. The check cuts competition, never content: quieting a region means it stops performing, not that it leaves, and a first-time visitor still learns what this is, why it matters, and what to do, from the quiet regions doing their jobs. Self-check every render: count what competes with the focal moment for the eye in the first viewport; a second contender means the comp is shouting, so regenerate keeping the strongest move and quieting the rest, and if the answer to "why should I care" left the frame, the cut went through content, so put it back quietly. Busy is louder, not bolder; empty is quieter, not calmer.
- When the user shortlisted multiple concepts, spread the three across them.
- When one direction is committed, vary the structural uncertainty an image can resolve: topology, sequence, density, hierarchy, focal composition, or interaction framing.
- Show enough beyond the opening moment to prove the concept can govern the whole requested surface.