The divider uses a fixed CSS angle (skewX(-10deg)) but the clip-path
mask used a fixed percentage offset (skewOffset=8), which only matches
at one specific aspect ratio. Now computes skewOffset dynamically from
the container's actual dimensions via ResizeObserver.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Skill changes:
- Remove real-time collaboration section (product decision, not UI)
- Remove service workers / offline-first (product decision)
- Remove SharedArrayBuffer (too niche)
- Replace "application architecture" section with "performance-critical
UI" — focused on making existing features feel fast
- Add explicit note: this skill enhances how UI FEELS, not what a
product DOES
Beta label:
- Add betaCommands list to data.js
- Show BETA badge on /overdrive in command palette
- Show β symbol on periodic table element
- Show BETA badge on cheatsheet page
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Typeset: make the before worse (all text same size/color = no
hierarchy) and the after more dramatic (bigger heading, more size
contrast). The transformation should be instantly visible on hover.
Arrange: fix heading split (eyebrow+heading was a typeset change,
not arrange) — keep it as a single heading to stay on-brand.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Demo:
- Laser-etched "Paul Bakaus" signature drawn in real-time on dark
surface, adapted from pbakaus/shaders laser-precision
- Two-canvas architecture: persistent burn canvas + cleared-per-frame
spark overlay to prevent pixel accumulation
- Smooth quadraticCurveTo rendering for fluid signature strokes
- Sparks with motion trails, multi-layer tip glow
Infrastructure:
- Add init() support for command demos — JS can now execute after
demo HTML is inserted into the DOM
- Fix split-compare retriggerAnimations to not destroy canvas elements
(clone-and-replace for CSS-only demos, individual retrigger when
canvas is present)
- Add deep linking to commands (#cmd-overdrive etc.) with hash
tracking and initial load support
- Remove auto-#hero hash — hero is the default state
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The demo must be purely visual (hover slider reveals after state,
no clicking). New demo shows standard rectangular card vs organic
blob-shaped composition — the visual difference is instant and
communicates "beyond normal CSS" without animation or interaction.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The original was an effects-only skill biased toward creative
portfolios and visual spectacle. The rewrite addresses:
1. Scope: now covers ALL forms of technical ambition — performance
(virtual scrolling, WASM, Web Workers), interaction patterns
(View Transitions on dialogs, spring physics), real-time collab
(WebSockets, SharedArrayBuffer), and data visualization — not
just shaders and particles.
2. Browser support: removed Houdini Paint API (Chromium-only),
removed navigator.vibrate() (Safari never shipped, Firefox
dropped), added support notes for each technology tier.
3. Bias corrections: removed creative-portfolio-only framing,
removed "pick ONE hero moment" dogma, added examples for
functional UI (tables, forms, dialogs) and app architecture.
4. Structure: organized toolkit by what you're trying to achieve
(make transitions cinematic, push performance boundaries) not
by technology name.
5. Demo: replaced purple gradient AI slop with a structural
before/after showing view-transition-name on project cards.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New skill that pushes interfaces past conventional limits with
bleeding-edge browser APIs: WebGPU shaders, scroll-driven animations,
View Transitions, generative art, spring physics, and more.
Key design decisions:
- Strong "when to use / when not to" guardrails
- Progressive enhancement is non-negotiable
- "Pick ONE hero moment" philosophy — restraint in choosing where
- The extraordinary/gimmicky line defined explicitly
- prefers-reduced-motion respect required
Also updates all counts to 20 commands across website, docs, and
plugin metadata.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add to data.js (process steps, categories, relationships)
- Add to framework-viz.js (periodic table symbols and numbers)
- Create before/after demos for both commands
- Update command count 17→19 across all locations:
index.html, cheatsheet.html, README, NOTICE, AGENTS,
plugin.json, marketplace.json
- Add critique→typeset/arrange in relationship flow
- Add "Adding New Skills" checklist to CLAUDE.md so future
skill additions don't miss any locations
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add first-class Pi (pi.dev) provider with transformer, tests, and build integration
- Fix CODEOWNERS username (@paulbakaus → @pbakaus)
- Add missing providers to issue/PR templates (Copilot, Kiro, OpenCode, Pi)
- Add Pi and OpenCode logos to homepage hero and install sections
- Move /onboard from "system" to "enhancement" category
- Update README and DEVELOP.md with all supported providers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace Vercel serverless functions with Cloudflare Pages static
rewrites and lightweight download functions. Pre-generate all API
JSON data at build time for zero-invocation static serving. Also
fix stale simplify→distill rename in framework-viz periodic table.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Show when to run and what it does instead of a misleading
"visual demo coming soon" placeholder.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds floating corner badges to clarify which side is before/after,
removes the "With Skills" divider label, and extends the slider range
to account for the skewed divider so it can fully reveal each side.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Claude Code now ships a built-in /simplify command for code
simplification, which conflicts with our design simplification
command. Renamed to /distill across all source files, demos,
metadata, and documentation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove Tailwind CSS and related dependencies (tailwindcss, @tailwindcss/cli, bun-plugin-tailwind)
- Remove unused dependencies (lenis, @paper-design/shaders, three)
- Convert @theme variables to CSS custom properties in :root
- Add minimal CSS reset for browser consistency
- Update server to serve /css/* and /js/* routes directly
- Fix conflicting CSS rules that broke commands section layout
- Delete bunfig.toml (no longer needed without Tailwind plugin)
The site now uses native CSS imports via Bun's built-in bundler,
eliminating the need for separate Tailwind compilation step.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Remove GPU-intensive shader from hero section
- Combine hero with problem section for immediate impact
- Add before/after demo directly in first viewport
- Move "works with" logos inline with CTA
- Remove redundant "Common AI defaults" tags
- Add three-way theme toggle (light/system/dark)
- Persist theme preference to localStorage
- Position toggle in bottom-right corner
- Fix dark mode throughout:
- Update glass terminal and source window backgrounds
- Add CSS custom properties for framework category colors
- Muted dark backgrounds with brighter text for cards
- Replace smooth scroll with instant jump for anchor links
- Remove Lenis smooth scroll library dependency
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The /review command conflicts with a built-in Claude Code command.
Renamed to /critique which better reflects design terminology.
- Rename source/commands/review.md → critique.md
- Update command content and descriptions
- Rename demo file and update references
- Update data.js command mappings
- Update case study example in index.html
- Rebuild dist files for all providers
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Convert "See It In Action" section to tabbed interface for space efficiency
- Add CLAUDE.md with project instructions for CSS build process
- Update README with additional documentation
- Enhance glass terminal component
- Add new API handlers and server routes
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- New carousel + demo + info layout for commands on mobile (<900px)
- Add touch support to framework viz (tap instead of hover)
- Fix split-content width for demo comparisons
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add skip-to-content link for keyboard navigation (WCAG 2.4.1)
- Add ARIA labels to download buttons and periodic table elements
- Convert periodic table from divs to semantic buttons with keyboard support
- Add focus-visible styles to all interactive elements
- Implement WAI-ARIA tabs pattern for pattern categories with arrow key nav
- Add global prefers-reduced-motion support in CSS and JavaScript
- Fix touch gesture trapping in split-compare (allows vertical scroll)
- Add error states with retry button for API failures
- Add underlines to links for non-color identification (WCAG 1.4.1)
- Respect reduced motion preference in Lenis smooth scroll and hero canvas
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Commit 3d9f4ae accidentally reverted public/app.js and public/css/main.css
(plus other files) to old versions. This broke the site because:
- app.js imported from deleted files (commands.js, skills.js)
- main.css lost 1200+ lines of Renaissance redesign (split comparison, etc.)
Restored from commit 343e342 which had the working frontend.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Replace subway map with periodic table of commands
- Info panel shows command details on hover
- Click element to jump to command in Commands section
- URL hash updates as you scroll between sections
- Direct linking to sections works
- Fix spacing issues in solution section
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Major changes:
- Consolidate 8 design skills into single frontend-design skill with 7 reference files
- Add source/patterns.md as single source of truth for patterns/antipatterns
- Patterns are merged into skill during build, served via API for website
- Website now dynamically renders both "What TO Do" and "What NOT to Do" sections
- Update build system to handle directory-based skills with references
- Add /api/patterns endpoint to server
- Refactor website with new Antidote section layout
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add readySkills and readyCommands arrays in data.js to track completion
- Only /normalize command is marked as ready (first to be completed)
- All skills marked as coming soon (still being refined)
- Show 'Soon' badges in navigation for incomplete items
- Show placeholder with clock icon when selecting incomplete items
- Ready items show full demo, downloads, and details
- Add interactive before/after demos for all skills (UX Writing, Spatial Design, Motion Design, Typography, Interaction Design, Color & Contrast, Responsive Design)
- Implement tabbed demo navigation for skills with multiple examples
- Refactor app.js into modular JS files (skills.js, commands.js, data.js, skill-demos.js, command-demos.js, demo-toggles.js)
- Add new CSS modules (skill-demos.css, workflow.css, problem-section.css, solution-section.css)
- Redesign commands section with sidebar nav matching skills layout
- Replace large download buttons with compact icon buttons
- Fix gray-on-pink color clashing throughout UI
- Remove frontend-design skill (Anthropic's work, not ours)
- Format skill names properly (e.g., 'UX Writing' not 'ux-writing')
- Remove redundant 'Combines Well With' from skills
- Add 'The Problem' and 'The Solution' sections to homepage
- Various CSS fixes for buttons, backgrounds, and spacing