Make critique storage the single owner of snapshot discovery and frontmatter parsing, and keep context signals focused on summarizing the canonical result.
AI-assisted: Prepared by Codex under pbakaus's scheduled architecture-refactor authorization.
Emit Codex-compatible top-level keys while preserving the argument hint under metadata. Keep existing Claude-style pin frontmatter unchanged for other harnesses.
AI assistance: Codex implemented and validated this change under maintainer pbakaus's standing authorization.
Optional `avoid`, two or three negations of 12 to 160 characters. A world built
from posters is at risk of shouting; one built from instruments is at risk of
dead greys. The global detector cannot know which and the author can, so the
"do not" belongs beside the "do" rather than in a rulebook that applies to
everything equally.
Optional on purpose: 541 entries predate it and none of them are wrong for
lacking it, so nothing needs backfilling.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A well-made site was audited for what separates it from a competent one, and the
answer was not its ingredients. It runs the default stack, Next and Tailwind and
Geist, with no world and no unusual technique. What it has is attention to the
surfaces a browser renders for you: 29 focus-visible rules, 15 scrollbar rules,
and styled text selection, caret, underline offset and scroll behaviour.
Those are the cheapest signal that a page was built rather than assembled, and
the ones a model skips most reliably, because nobody asks for them and nothing
looks broken without them. The floor already covers contrast, depth, spacing,
measure, motion and states; this is the layer under all of it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A 3-star held two tickets and a 1-star held none. On a pool this size that is
not a nudge, it is the shape of the draw. Measured against the live catalog:
3-star worlds absorbed 57% of the graphic draw from 65 of 163 eligible worlds,
46% of atmosphere from 13 of 43, and 75% of interaction from 15 of 25. The
reviewer's report that the same worlds keep returning is exactly what a rating
multiplier does to a corpus whose thinnest tier holds 25 worlds.
Now a 3-star draws level with a 2-star, and a 1-star draws at half rather than
not at all. Excluding a marginal keep made rating do a job breadth already does
properly: breadth still removes a niche world from the pool entirely, which is
the honest way to say "too narrow to challenge an arbitrary build", while a
1-star records "unexceptional" and is still worth showing sometimes.
Effect on the same catalog: the 3-star share falls to 39% on graphic, 30% on
atmosphere and 60% on interaction. That last one is no longer a weighting
artefact, it is simply what the tier contains, since 15 of its 25 eligible
worlds are rated 3.
Compositions get the same treatment; the two ticket functions had the identical
shape and no reason to disagree. Both tests asserted the old policy directly
and now assert the new one.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
probe-compking-sol-4 (evals) executed its staged inventory faithfully and
still lost the comp: the brief had already recorded the comp's materials
down (low-contrast textures, a 70-path lake against the comp's hundreds,
a sculpted plate as flat CSS), and the build thread never loads
visualize.md, so nothing told it the comp wins that disagreement. The
comp-is-king block now says the record gets corrected upward, that the
comparison runs against the freshly reopened comp rather than memory,
and that a texture under a near-opaque wash is not shipped material.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Gracefully handle the no-image decision page
Tested the new-work path without image generation and fixed what broke:
- A text-only card's back face (First viewport, The case) was unreachable:
the Details flip chip only rendered inside the media block. Cards with no
imagery now render their full read on the front and skip the back face.
- A hero/board that fails to load (retired catalog URL, offline shell) sat
as a dark void with a zoom cursor. The slot now collapses to a field
painted from the card's own palette with an "artwork unavailable" pill;
broken inspiration PIPs remove themselves.
- Sketchless catalog art rendered unlabeled as the card's face, reading as
the promise of the build. It now carries the same "inspiration" label and
hover title the PIP uses.
- The --schema example pointed at catalog URLs that 404 (missing family
prefix); updated to the real asset paths and noted the text-only front
behavior in the schema prose.
Extends e2e test (e) with the front-read and label assertions and adds
test (f) for the broken-image fallback.
AI-assisted (Claude Code).
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: address PR review bot findings
- cursor[bot]: the unavailable-art scrim painted over the flip chips and
swallowed their clicks; it now passes pointer events through and the
chips render above it.
- Copilot: a palette-less card whose art failed still read as a dark void
and kept the stale Inspiration tooltip; the slot now falls back to the
graphite field in CSS and the tooltip is removed with the art.
Test (f) now covers both: a broken card with back facts must still flip
via Details, and a palette-less broken card gets the labeled fallback.
AI-assisted (Claude Code).
Co-Authored-By: Claude Code <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
* test: harden the test strategy (triggers, runner speed, release guards)
Follow-ups from an end-to-end testing strategy review:
- Suite triggers are now auto-generated from each suite's own file list,
so change-based CI can never miss a test file again (four files were
unreachable by their own edits, and tests/lib/detector-bundle.test.js
triggered core while running in detector). Two new meta-tests pin the
invariant. Hand-written trigger patterns now carry only source paths
and fixture dirs; palette dropped from the live triggers since no
suite tests it.
- The node runner batches all files into one node --test invocation at
concurrency 4 instead of spawning per file. Default suite drops from
~159s to ~100s; the live suite soaked clean three times.
- scripts/release.mjs gets its first tests: 12 scenarios spawning the
real script inside a disposable git repo with a local bare origin,
covering every refusal guard plus notes/tweet rendering, all under
--dry-run.
- skill/scripts/live/ui-core.mjs deleted: zero references repo-wide,
superseded by the July live rewrite, yet still shipping to users.
cli/lib/download-providers.js annotated with its cross-repo consumers
(impeccable-site Pages Functions) so it is not mistaken for dead code.
- CLAUDE.md gains an area-to-suite table for the opt-in suites a change
owes; AGENTS.md syncs the plugin-e2e commands and obligations.
AI-assisted via Claude Code under maintainer direction.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: exclude peeled tag lines from release-test origin cleanup
Copilot: git ls-remote --tags emits ^{} peel lines for annotated tags,
which are not deletable refs; --refs filters them so the cleanup loop
survives a future scenario that pushes an annotated tag.
AI-assisted via Claude Code under maintainer direction.
Co-Authored-By: Claude Code <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
* Fix: unescape YAML quote escapes in DESIGN.md frontmatter scalars (#428)
parseScalar() stripped a double-quoted scalar's outer quotes without
processing the backslash escapes inside, so a font stack that quotes a
multi-word family the CSS way, e.g.
fontFamily: "\"IBM Plex Sans\", system-ui, sans-serif"
reached allowedFonts as '\"ibm plex sans' and design-system-font flagged
fonts DESIGN.md declares. Also collapses the doubled-quote escape in
single-quoted scalars and keeps a lone quote literal instead of slicing
it to an empty string. Applied to both copies of the parser
(cli/engine/design-system.mjs and skill/scripts/lib/design-parser.mjs).
Co-authored-by: Cursor Agent (AI-assisted change, reviewed and directed
by a maintainer)
* Decode YAML hex and Unicode escapes in double-quoted scalars
Review follow-up: the escape scanner only handled the simple set, so
\xNN, \uNNNN, and \UNNNNNNNN sequences stayed encoded and an escaped
token like "\x23b8422e" never matched #b8422e in CSS. Decode validated
hex escapes in both parser copies; malformed or out-of-range sequences
stay literal. Regression coverage for all three forms.
Co-authored-by: Cursor Agent (AI-assisted change, reviewed and directed
by a maintainer)
* Complete the YAML 1.2 double-quote escape set
Review follow-up: the escape map omitted the escaped space (\ ) and
non-breaking space (\_) forms, so fonts declared with them kept a
literal backslash in allowedFonts and their CSS declarations were
reported as undeclared. Map the full spec 5.7 set (\a \b \v \f \e
\N \L \P included) in both parser copies instead of chasing one escape
at a time. Regression coverage for both named forms.
Co-authored-by: Cursor Agent (AI-assisted change, reviewed and directed
by a maintainer)
Keep unmanaged detector fields when ignore-file updates the canonical detector configuration. Add a regression covering existing extension mappings.\n\nAI assistance: Codex implemented and validated this change under maintainer authorization.
Phase one is near-pixel-perfect reproduction at the comp's breakpoint,
with exactly three concessions (closest font, icons unless a library
was chosen, genuine comp defects); the overlap comparison is the
authority because models systematically believe their code recreation
succeeded when it did not, and regions that keep losing the comparison
ship as composited rendered assets instead. Phase two brings the
reproduction to life (interaction, motion, responsiveness), and
anything beyond the comp inherits the recorded system, never invented
container chrome.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The containment gate re-canonicalized projectCwd for every target file
in the per-edit and Stop loops. The hook runs as a fresh process per
tool event, so a module-level memo makes it once-per-event work; the
size cap only matters to long-lived importers like the test runner.
Addresses Copilot review feedback on PR #471.
Written with AI assistance (Claude Code).
Co-Authored-By: Claude Code <noreply@anthropic.com>
hook-before-edit.mjs kept its own string-based isInsideProject; it now
uses the shared isScanTargetInsideProject so all three hook passes
apply one containment semantic, symlink canonicalization included.
Because the before-edit hook gates proposed Writes whose target does
not exist yet, canonicalPath now resolves the nearest existing
ancestor and re-appends the remainder instead of falling back to the
raw resolved path — a new file under a symlinked root compares equal
to its canonical project.
Written with AI assistance (Claude Code).
Co-Authored-By: Claude Code <noreply@anthropic.com>
The per-edit and Stop deep passes gated on sensitive paths, generated
paths, extension, config ignores, and size, but never on containment.
Any file the session touched outside the project (harness scratchpad
dirs under the system temp root, sibling checkouts) was scanned and
judged against THIS project's config and DESIGN.md palette, producing
design-system findings that are wrong by construction.
Both loops now check isScanTargetInsideProject() (audit reason:
outside-project), matching the gate hook-before-edit.mjs already had.
Paths are canonicalized so a symlinked root doesn't split the
comparison. The Stop pass re-checks containment itself because caches
written by older hook versions can still list out-of-project paths.
Umbrella-dir launches (issue #305) are unaffected: their projectCwd
resolves to the edited file's own project root, so containment holds.
Written with AI assistance (Claude Code).
Co-Authored-By: Claude Code <noreply@anthropic.com>
context.mjs now probes cwebp/sips/magick/ffmpeg once (which/where per
OS) and prints IMAGE_TOOLS, replacing macOS-specific prose; the
IMAGE_GEN_AVAILABLE directive leads with the harness-native tool so a
present OpenAI key stops reading as an instruction to bill it; and the
sandboxed board-start guidance sheds codex vocabulary.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sandboxed shells cannot bind the board's port; every codex session paid
one failed start before retrying escalated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Recognize both slash- and dollar-prefixed prescribed seed markers and exercise each variant in coverage tests.
AI assistance: Codex addressed Cursor and Copilot review feedback and reran validation under maintainer authorization.
Treat Components as optional only when DESIGN.md carries the prescribed seed marker, while retaining Colors and Typography checks.
AI assistance: Codex reproduced the issue, implemented the fix, and added regression coverage under maintainer authorization.
Join indented Markdown bullet continuations and keep them out of Overview philosophy text.
AI assistance: Codex reproduced the issue, implemented the fix, and added regression coverage under maintainer authorization.
Three lessons from the Tortuga containment-map run. The first rebuild
directive now executes immediately, informing the user instead of
asking permission to fix a failure; consultation waits for a second
rebuild verdict or user-approved content at risk. The asset producer
spawns on every subagent-capable run even when produce looks empty,
because its manifest is the independent check on the inventory's media
and the skipped spawn marks every all-CSS failure to date. And the
inventory now opens by reading the comp as a design system (component
grammar, corners, line weights, elevation, type ramp), because the
sections the comp does not show get built from that record, and without
it the fallback is the stock kit: square boxes, 1px grids, bentos, hard
shadows.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The condensation pass folded the old textures-are-raster-by-default
sentence into the medium gate's lighting-and-depth clause, and the next
codex run drove straight through the gap: woven cotton as 'layered CSS
textures', a black nylon band as plain CSS, and a physical evidence-tag
CTA as CSS shapes, so the produce bucket stayed empty and the asset
producer was never called. The gate now names textures explicitly,
woven cloth, paper grain, fabric, leather, brushed metal, with no depth
argument owed, and calls 'layered CSS textures' what it is: not a
medium.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three of the six axes cannot be read from a world's prose, and widening their
keywords manufactures signal rather than finding it. Depth's probe matched
worlds that said "no cast shadow anywhere" and "without perspective or depth";
motion and colour strategy describe properties the system rules never state, so
they place 28% and 7%.
An optional axes object on the concept records the value instead. Absent means
inferred from the rules as before, so nothing needs backfilling. Validated
against the axes definition when the caller supplies it, because a typo would
read as "unrecorded" and fall back to a probe already known not to work, which
is the quietest way for this to fail.
This is what makes an assigned wave measurable. If a wave draws "drenched" and
"simulated physics" before designing anything, the world it produces has to
carry those values or the assignment is lost the moment it lands, and occupancy
goes back to guessing at prose.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The Tortuga comp dissolves the Install CTA's edge into the storm's
particles; the build shipped a plain rectangle with four decorative
dots, and neither the builder nor the reviewer's rebuild findings named
it. The inventory now gives the primary action its own row and medium,
naming the shrink-to-border-trick failure as the compliance-token
version of commitment, and the reviewer's fidelity matrix lists the
primary action's treatment among the salient elements, with a
physically-worked CTA rendered as a plain rectangle scored contradicted.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Tortuga run showed the finish machinery working end to end, roll,
challengers, approved comp, honest labels, independent reviewer, an
earned rebuild verdict at the user checkpoint, and still cost the user
a full build to learn the hero undersold the comp: a glyph storm at a
tenth of the approved density under type half as compressed. Both
misses were visible the moment the first viewport rendered.
Two cheap gates front-load that discovery. The build section gains a
hero checkpoint: capture the first viewport and set it beside the
comp's before any later section, judging scale and density as
quantities. The inventory gains the same quantitative discipline:
field and texture regions record density and coverage, and TYPE rows
name the compression class and render one headline word against the
comp before anything is built on the face.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Codex's risk reviewer rejected the network-escalated roll rerun for
'contacting an unspecified external domain' and the assumed export of
project context, so the run degraded to no challengers. Both concerns
are answerable: the script's only network contact is one GET to
impeccable.style/api/roll carrying scope, mode, an eight-hex key, and a
re-roll counter, nothing project-derived. The degraded message now
states that verbatim and tells the model to put the URL and payload in
its approval request, so the reviewer judges the real action instead of
an unknown.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The composition pool (stagings) is not ready: too thin to help, and its
draws crowd the decision it rides along with. concept-seed.mjs stops
rendering the staging block by default; IMPECCABLE_COMPOSITIONS=1
re-enables it for catalog development, and the draw machinery,
rating-weighted selection, and mode scoping stay intact and tested for
its return. new-work.md drops the dress-the-staging-challengers
instruction and the FORM contract's staging clauses; the surface-scope
roll still assigns which of the model's own structures gets built.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Codex's own post-mortem of the second hamster-wheel session: it loaded
the kicker ban, shipped five kickers anyway, and then the reviewer and
documenter 'compounded it by accepting, and even canonizing, the
invented label style'. Nothing downstream of the builder ever re-read
the floor.
The reviewer gains check 6, Floor: read craft-floor.md (now the one
skill reference it may read, passed in its inputs) and hold the
screenshots against the Refuse list; a banned element is a material fix
even when it matches nothing in the comp, because fidelity cannot
authorize what the floor refuses. The documenter gains the mirror rule:
a floor refusal lands in its not-canonized line as a carried defect,
never in DESIGN.md as a rule future surfaces inherit.
Also updates the live-reference contract test to match the applier's
condensed no-server sentence, which still carries the same guarantee.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three subagent audits reviewed the files that grew through the last
rounds of patches. Their honest verdict: dense, not bloated; roughly
430 words of true redundancy came out with no rule lost, and every cut
they flagged as removing compliance pressure was skipped. Highlights:
approval recording now has one owner in visualize.md, the asset
producer's crop ban went from three statements to the deliberate pair,
its two transparency passages carried contradictory defaults (resolved
toward true alpha first), and the 450-word medium-gate wall split into
three paragraphs at zero cost. The producer also gained a mode-seam
sentence so a sketch run cannot return an asset manifest.
The reviewer's verdict is no longer soft: a derived disposition line
(rebuild / fix / ship) opens every return, computed from the matrix
rather than felt, recomputed after the verdict pass, and never
softenable by the parent, who must report it verbatim. The second
hamster-wheel run showed the parent inventing 'PASS WITH FIXES' over a
matrix with MATERIAL contradicted on the focal element.
Two additions from the same session's evidence: hard offset shadows
outside a neobrutalist world join the craft floor's refusals (codex
invents them without fail), and hookless harnesses must run detect.mjs
once before the finish review, because codex has no hooks and the
detector otherwise never sees the build at all.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The second codex hamster-wheel run read the medium gate and still
assigned a shaded, perspectived technical illustration to 'Authored SVG
geometry': the world was an instruction booklet, so the affinity
clause's 'diagrams' blessed the downgrade, and the page shipped as flat
clipart against an illustration-grade comp. The gate now says style
does not move the boundary: perspective, shading, figure drawing, or
dense mechanical detail is illustration however line-drawn it looks,
and authored SVG ends where drawing skill begins. The craft floor's
sketchy-SVG rule carries the same sentence.
The reviewer in that run built an honest matrix, MATERIAL contradicted
on the focal element, and still emitted it as a fixable item the parent
answered with CSS. The rebuild directive now fires when MATERIAL is
contradicted on the focal element, not only when TYPE falls with it,
and every asset-requiring fix must say 'produce: <region>' so it cannot
be answered as a style tweak.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A landscape frame was the silent default at every generation site,
which is a composition error before the build starts for native apps
and mobile-first surfaces. The sketch frame, the asset producer's
single-sketch contract, and the comp instruction now state it: portrait
at device viewport when the surface is a phone screen, landscape for
desktop web. The decision page adapts in kind: portrait art overrides
the 16/10 slot with its own exact ratio so nothing crops, and the deck
narrows so portrait cards line up side by side. The --schema guidance
tells the model the page handles either.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Cards widen from 27vw to 34vw and the media slot matches the 16:10
sketch frame instead of cropping it to 16:9: at the old width the
imagery read as a thumbnail above a column of copy, and the copy won
the attention contest the sketch exists to win. The whole image is now
a zoom target with a zoom-in cursor, not just the expand chip; chip and
PIP handlers already stop propagation, so the art click is unambiguous.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A codex greenfield build produced an excellent approved comp and then an
abysmal page, and the reviewer approved it. The failure chain: the
implementation inventory downgraded a photographic hero to 'silhouette
in SVG' and sculpted panels to 'material finish: CSS'; the builder read
'no photography on hand' as a license to avoid photographic rendering;
QA looked at one full-page thumbnail; the reviewer was spawned with the
builder's forked history and then scored fix claims instead of pixels;
and the output contract had no way to say 'rejected'.
The fixes, stage by stage:
- The inventory's medium column gets a gate: a human figure, product
object, machinery, or lit material is raster whatever the stack, and
such regions are regenerated cleanly at asset resolution with the
comp and its embedded prompt as reference. Never cropped from the
comp, whose effective resolution is reference grade; the asset
producer's direct bucket closes the same hole. Dropping an
image-native region is a user decision at the approval point.
- Generated imagery is a material, not a claim: evidence rules bind
assertions, never render fidelity.
- The build thread's inspection becomes a region-by-region side-by-side
against the comp at legible scale, never one full-page thumbnail.
- The reviewer spawns fresh, never with forked history (fork_turns: 0
in codex), and gains a rejection lane: when TYPE, MATERIAL, and the
focal element are all contradicted, the first material fix is a
rebuild directive the parent surfaces to the user instead of
patching. Verdict passes score recaptures only; the parent's fix
narration is not evidence.
- The verdict-loop ceiling softens: two rounds ends an unattended run,
but an attended session puts the open-items table in front of the
user and lets them fund another round; any round that resolves
nothing stops the loop.
- Comp approval joins the roll as skip-proof: question-tool errors fall
back to the decision page, delegation is recorded in the brief and
the sidecar and disclosed up front, and the reviewer treats comps
with no recorded pick as a material finding.
- Craft floor: system display faces (Impact, Arial Black) as an
own-world display voice and unicode glyphs standing in for icon
systems are named failures.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The surface brief was the only carrier of which comp got approved, and
eval transcripts show models routinely skip writing it, leaving the
choice unrecoverable. The comp's .json prompt sidecar already travels
with the mocks folder across sessions and machines, so the approval now
gets marked there too.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>