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9ffd3211d5 |
Neo Kinpaku design system + Live Mode v3 (#169)
* Add neo kinpaku design system page * skill: rip out baked-in category recipes and saturated-default motion tropes Programmatic bias mining (impeccable-evals) traced four major defects back to specific lines in this skill that contradicted SKILL.md's own first-order-reflex warning: - brand.md "Pairing and voice" prescribed four category→aesthetic recipes (editorial → serif+sans, tech/dev/fintech → tight tracking, consumer/food/travel → script/display serif, creative → rule-break). These directly drove OpenAI's 76% extreme-negative letter-spacing on tech briefs and Anthropic/Google's 28-34% italic-serif-display slop on editorial/food briefs. Replaced with one sentence: the shape depends on the brand, not on the brand's category. - brand.md "Brand permissions" had "Typographic risk. Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines, a single oversize word as a hero." — a four-for-one slop driver behind 97% OpenAI comically-large H1, 42% bad-SVG illustration, and the editorial-italic slop. Deleted outright. - typeset.md and teach.md repeated the same category recipes; trimmed to the principle without the recipe. - SKILL.md Typography: added a hard hero-H1 ceiling (clamp() max ≤ 6rem ≈ 96px), with a <codex> block to make it explicit since OpenAI over-indexes here (97% ≥128px vs 24% for Anthropic). - animate.md, bolder.md, brand.md: removed "staggered reveals" and "scroll-triggered transitions" as the prescribed default ambitious motion. By 2026 that's the saturated AI tell, not a choreography. Reserved stagger for legitimate list-sibling rhythm. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: anti-cream + codex-specific defect bans + universal slop bans Second pass after measuring more biases against the eval corpus. - SKILL.md Color: explicit "cream/sand/beige body bg is the saturated AI default of 2026" rule. Tone down the "tint every neutral" line so it doesn't read as "default to warm-tinted near-white" (which OpenAI hits at 74% and Anthropic at 31%-47%). - SKILL.md Absolute bans: add universal bans for two slop patterns detected at 55-95% across providers — tiny uppercase tracked eyebrow above every section (the 2023-era kicker that's now AI grammar) and numbered section markers (01/02/03). Also explicit "text that overflows its container is the universal defect on tablet/mobile." - SKILL.md Absolute bans → <codex> block: ban the GPT-specific defects Paul annotated repeatedly — `border:1px solid` + soft-wide-shadow (≥16px blur) "ghost cards", `border-radius:32px+` over-rounding, hand-drawn/sketchy SVG illustrations (loose-sketch / *-sketch classes, feTurbulence paper-grain filters), repeating-linear-gradient stripes, "X theater" AI-slop copy phrases. - SKILL.md Motion → <gemini> block: the image :hover transform tell (38% Google skill-on rate). Hover effects on images add no info; the image isn't an action target. Animate card chrome, not the image. - SKILL.md Typography: hard display letter-spacing floor ≥-0.04em (OpenAI defaults to -0.075em → cramped). Existing hero ceiling <codex> block extended with the letter-spacing rule. - codex.md Step A example: stop seeding "warm-grounded (deep oxblood + cream)" as the warm-palette template, which primes the cream default. - colorize.md Tinted backgrounds: stop printing the literal cream recipe `oklch(97% 0.01 60)`; replace with brand-anchored guidance. - document.md examples: warm-ash-cream → cool-paper so the example doesn't seed cream as the canonical neutral example. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: universal anti-slop bans + contrast/font-count/all-caps-body rules Third pass after measuring the rest of the cross-provider matrix: - Color: explicit "Verify contrast" rule. Low-contrast text fires at 68% across all providers skill-on (90+% off). The most common failure is muted gray body on a tinted near-white; light-gray-for- elegance is named as the single biggest cause of unreadable AI pages. - Typography: max-3-font-families rule. Overused-fonts (>4 families) fires at 28% Anthropic / 36% Google / 0% OpenAI skill-on; >50% off. Also: universal "no all-caps body copy" (moved from brand-only ban to Shared design laws since product-register also overuses caps). - Copy: anti-aphoristic-cadence ban targets Anthropic's signature "X. No Y." / "X. Just Y." voice (63% skill-on copy-slop rate, 77% off — the worst rate in the matrix). Once-is-voice / three-or-more- is-tell framing per the runner's copy-slop detector. - Copy: anti-SaaS-buzzword-string ban with the literal phrase list the detector watches for (streamline/empower/supercharge, trusted- by-leading, best-in-class/enterprise-grade/cutting-edge, etc). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: strengthen anti-cream rule across full warm-neutral band Smoke validation showed the cream fix worked for Google + OpenAI but Anthropic Sonnet italian-restaurant still shipped `--paper: oklch(90% .018 88)` — cream just outside the L≥95% band the rule cited. Broaden the rule: - Band: OKLCH L 0.84-0.97, C < 0.06, hue 40-100 (was 95-97% / 60-95). - Name the token-name tells explicitly (paper / cream / sand / bone / flour / linen / parchment / wheat / biscuit / ivory) — the model defaults to one of these regardless of what hex it lands on. - Call out the specific brief patterns ("warm, traditional, family- coastal-Italian" / "editorial-restraint") that the model translates into cream by reflex. Then provide three explicit non-cream options: saturated brand color, true off-white at C=0, or darker mid-tone. Warmth in the brand is carried by accent + typography + imagery, not by body bg. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * v3.2.0: skill bias-fix release Bumps version from 3.1.1 to mark the four-commit skill cleanup that rips out baked-in category recipes (brand.md), saturated-default motion tropes (staggered reveals everywhere), the cream/sand body-bg AI tell, codex-specific defects (1px+wide-shadow, over-rounding, hand-drawn SVGs, stripes, X-theater copy), the extreme-letter-spacing default, and universal slop bans (all-caps eyebrow on every section, numbered-section markers, all-caps body, font-family-count > 3, aphoristic copy cadence, SaaS buzzword strings). Plus a hard hero-H1 ceiling (clamp() ≤6rem) and a Gemini-specific image:hover transform block. Validated against ~190 post-fix samples — see impeccable-evals biases tab for per-provider deltas. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * drop "no pure black/white" rule entirely The rule was contested in the design world and causing more damage than good — pushing every page into the tinted-near-white default which is the cream/sand AI tell we already explicitly ban elsewhere. Vercel, SVKMS, Brutalist sites, et al. use pure black/white successfully; the skill shouldn't second-guess that. Skill markdown deletions: - SKILL.md Color: drop the "Never use #000 or #fff" bullet. - color-and-contrast.md: drop the "Never Use Pure Gray or Pure Black" subsection, the "Never pure black" table-row prescription, and the "Avoid: Using pure black for large areas" bullet. - colorize.md: drop the "NEVER use pure black or pure white for large areas" bullet. - polish.md: drop the "Tinted neutrals: No pure gray or pure black" half of the bullet (the gray-on-color bullet survives). Detector code (cli/engine): - registry/antipatterns.mjs: remove the `pure-black-white` entry. - rules/checks.mjs: remove the three `findings.push({ id: 'pure-black-white', ... })` emit points (inline #000 bg, Tailwind bg-black class, plain-HTML scan path). - engines/regex/detect-text.mjs: remove the two pure-black-white regex rules (CSS `background: #000…` + Tailwind `bg-black`). - detect-antipatterns-browser.js: regenerated via scripts/build-browser-detector.js. Tests: - detect-antipatterns-fixtures.test.mjs: invert the assertion that pure-black-white fires; expect it to NOT fire post-v3.2. Drop the Tailwind bg-black-opacity edge-case test (no longer relevant). - detect-antipatterns.test.js: drop the standalone "detects pure- black-white in styled-components" test and remove pure-black-white from the multi-detector assertions in PricingCard, globals.css, and GlobalStyle.tsx tests. 166 bun tests pass; 24 node fixture tests pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: strip example patterns from copy rules, strengthen gemini block v3.2 rerun validation surfaced two issues: 1. Copy-slop detector fires more on Gemini under v3.2 (48% → 84%) than under no-skill baseline. Root cause: the anti-aphoristic-cadence rule printed the literal "X. No Y." / "X. Just Y." patterns as examples, and Gemini imitated them as the recommended voice. Same recipe-becomes- bias trap we hit with brand.md:116's "Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines" enumeration. Fix: describe the cadence as a rhythm ("serious statement, then punchy short negation") without printing literal patterns. Buzzword list trimmed to a single inline phrase family rather than quoted strings. 2. Gemini image:hover transform Gemini-tell hadn't dropped (31% off → 32% v3.2). Strengthen the <gemini> block: explicit "Never animate <img> elements on hover", call out the Tailwind group-hover:scale / group-hover:rotate / group-hover:translate parent-hover patterns by name (Gemini was reaching for these via Tailwind even though the prior text talked about :hover on the image directly). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: simplify context loading and inline register directive Replaces load-context.mjs's JSON output with a tight markdown block from the renamed context.mjs. The script now extracts PRODUCT.md's `## Register` field and appends a `NEXT STEP:` directive naming the matching reference (brand.md / product.md), which moved Gemini from skipping the register load entirely to honoring it. Drops the `.impeccable.md` auto-migration; makes IMPECCABLE_CONTEXT_DIR a lazy escape hatch consulted only when the default paths come up empty. Setup is now four bullets in one list. The DESIGN.md nudge is gone; in its place, a "familiarize with the existing design system" step that calls out CSS / tokens / running app as authoritative sources alongside DESIGN.md. The standalone `### Register` H3 stays for the cascade rules (task cue → surface → register field). New LLM-backed test suite at tests/skill-behavior/ runs five scenarios against claude-haiku-4-5, gpt-5.4-mini, and gemini-3.1-flash-lite via Vercel AI SDK. Captures real tool traces, asserts on context.mjs calls, brand.md loads, and teach.md fallback. Skips cleanly when API keys are unset. 13-14/15 pass; only stable failure is the v3.2.0-era gpt-mini S4 "don't re-run" regression. Adds @ai-sdk/google as devDep and the test:skill-behavior npm script. Touches em-dashes in skill/SKILL.md and four reference files so `bun run build:skills` passes its skill-prose validator. teach.md and document.md drop their "re-run the loader to refresh session cache" steps since the agent's own write is now the freshest source. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: merge orphan reference files into command sub-skills + inline S-tier invariants Two related restructurings: 1. SKILL.md now carries the cross-domain invariants that catch defects in any project (contrast/placeholder/gray-on-color, similar-font pairing, text-wrap, tabular-nums, centered-stack default, Flex/Grid choice, auto-fit grids, semantic z-index, reduced motion, stagger vs section-fade, premium motion materials, focus-visible, placeholders-aren't-labels, dropdown overflow trap, button/link copy). Greenfield-only rules (theme picking, color strategy, tinted neutrals) live under "New projects only". 2. Reference files merged into their command counterparts: - spatial-design.md -> layout.md - motion-design.md -> animate.md - color-and-contrast.md -> colorize.md - responsive-design.md -> adapt.md - ux-writing.md -> clarify.md - typography.md -> typeset.md (bolder.md redirected) - cognitive-load.md + heuristics-scoring.md + personas.md -> critique.md craft.md and shape.md "load references" lists updated to new file homes. interaction-design.md stays standalone (no 1:1 command verb). Net: 36 -> 27 reference files. Same content, fewer files, no orphaned reference loaded only from craft.md. Also extends the routing rules: if the user's first word doesn't match a command but the intent clearly maps to one, load that command's reference and proceed as if invoked. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: add sub-command + existing-project scenarios; move sub-command load to step 2 Adds three new LLM-backed scenarios to tests/skill-behavior: - S6: `/impeccable polish` → loads polish.md - S7: `/impeccable audit` → loads audit.md - S8: existing SvelteKit project (PRODUCT.md + DESIGN.md + src/app.css + src/lib/components/*.svelte + src/routes/+page.svelte) → agent reads at least one project code file to understand the existing design system S6/S7 surface a real model-floor: gpt-5.4-mini reads brand.md, reads the target index.html, and just does the polish/audit without ever loading the sub-command reference. Stronger SKILL.md wording didn't move it. Captured in the README baseline as a known weakness. Claude and Gemini honor the load reliably. To fix Gemini on S6/S7, sub-command reference loading is now Setup step 2 (right after context.mjs), not step 4 — placing it before the model gets focused on "doing the work". Step 3 (design-system familiarization) is tightened to require at least one project code read even when a sub-command reference loads in step 2, so Claude doesn't laser-focus on the sub-command flow and skip the broader exploration. Two new fixtures: MINIMAL_LANDING_HTML (a tiny static landing page for S6/S7) and SVELTE_PROJECT_FILES (a minimal SvelteKit scaffold with tokens, components, and a routes/+page.svelte for S8). Both designed to look real enough that agents treat them as production code. Suite is now 24 tests across three providers; baseline is 21-22/24, with the stable failures being gpt-5.4-mini scenarios 6 and 7. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: add reveal-animation safety rule (must enhance, not gate visibility) Class-triggered visibility transitions pause on hidden tabs and headless renderers. The italian-restaurant smoke produced a build where 2 sections shipped opacity:0 because the CSS transition never advanced past currentTime=0 (timeline paused). Added one-liner under Motion to prevent the antipattern: reveals must enhance an already-visible default, never gate content visibility on a class-triggered transition. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: restore prescriptive cream/sand/beige paragraph Bisection across 5 historical skill commits on Gemini 3.5 flash fast lane n=3 found that |
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e7e923c4ef |
Skill + craft cleanup, detector hardening, native subagent pipeline (#152)
* skill: drop quality tiers, keep the real brand-craft guardrails Codex's craft/brand pass introduced fast/ship/showpiece "quality bars" plus brand-specific build gates, asset ledgers, sub-agent review, and self-graded fallback labels. In practice those tiers became escape hatches rather than craft pressure: the final output should always be 10/10, and the real decision points are splashiness and maximalism, not quality. Removed: - All quality-bar / showpiece / fast / ship framing in shape.md and craft.md - Standalone Brand Direction (#4) and Asset Requirements (#10) sections in shape's brief; renumbered back to 1-10 - The Brand hard rules section in brand.md (folded its real prohibitions into the existing Imagery and Brand bans sections) - Brand-specific build-gate item, mock-fidelity bullet, production-bar bullet, present-step bullet in craft.md - Asset ledger ceremony in craft Step 4 - Review-only sub-agents and "self-reviewed fallback, not independently validated" machinery in craft.md and polish.md - The For brand surfaces, assess hard failures subsection in polish.md and the brand checklist row - tests/brand-showpiece-reference.test.mjs (and its package.json wiring) Kept (the real nuggets): - Asset-substitution prohibition: image-led briefs ship real/generated assets or canvas/SVG/WebGL, not generic CSS panels, cards, bullets, or copy - Repeated tiny uppercase tracked kicker labels as a brand ban - Detector/QA output is defect evidence only, never proof of quality - "What visual assets are real content here?" discovery question - Inspect each major section individually for brand and long-form work - repeated-section-kickers detection rule + fixture - CLI improvements (JSON to stdout, -json/-fast aliases, severity field) - critique.md: npx impeccable detect --json fix Harness output dirs refreshed via bun run build. Full test suite (186) passes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * skill: strip gate ceremony; require shape pause; allow compact briefs The setup gate table and IMPECCABLE_PREFLIGHT banner pushed every craft run through ritual restatement (PRODUCT.md → original prompt → round 1 → round 2 → 70-line "confirmed brief" → critique → summary, all saying the same thing). Replaced with imperative prose that still demands the same work but skips the user-facing telemetry. Specifically: SKILL.md - Drop the Setup gate table and IMPECCABLE_PREFLIGHT banner. - Keep the imperative steps explicitly: load context, identify register and load brand.md or product.md, AND load the matching command reference (craft.md / shape.md / etc.) when a sub-command is invoked. The command-reference step is non-negotiable; without craft.md loaded the agent skips the shape-and-confirm pause. craft.md - Drop the Build Gate / Craft Contract formal sections; replace with one paragraph stating prerequisites. - Step 1 explicitly requires ending the response after presenting the shape output; the user must confirm before any code lands. Allows a compact 3-5 bullet brief when the prompt + PRODUCT.md already pin direction (full 10-section structure reserved for genuinely ambiguous tasks). - Step 3 image gate skips silently when image generation isn't natively available; no user-facing announcement. - Step 6 explicitly legitimizes "first pass clean, shipping" as a valid endpoint and bans inventing fake defects to demonstrate iteration. shape.md - Cap discovery at 1 round by default; second round only when first leaves material gaps. - Adds an "assert-then-confirm, not menu-with-escape" rule: when PRODUCT.md and the prompt make one option obvious, name it and ask for confirm or override instead of enumerating "Restrained / Committed / Or something else?" as a real choice. - Phase 2 brief has two forms now: compact (default for clear briefs) and full structured (genuinely ambiguous). Open Questions can't double as leading-with-Recommend; if you'd write "Recommend: X", decide X. - Image gate same as craft.md. Validated end-to-end with a Haiku skill-on observability run: agent loads craft.md plus the brief's recommended implementation refs, pauses for one productive question (accent color, trace fidelity, CTA), and ships an artifact with zero side-tab violations vs. the original v1 baseline. Cost trades up modestly for that quality. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * craft.md Step 6: Reading the screenshot is the inspection, not taking it A v4 eval run took 4 targeted screenshots (hero, mobile, tablet, query-section) and then never Read any of them back. The agent treated browser_screenshot itself as "I inspected" and shipped without the multimodal feedback loop ever closing. Detector caught the resulting slop (5+ side-tab violations) on adjacent runs that did the same thing. Step 6 now spells out the pattern explicitly: take the screenshot, then Read the resulting PNG so its image content enters the conversation as multimodal input, then critique what you actually see in the image. With a check: "if your critique could have been written without looking at the image, you didn't look at the image." Validated with v5b: agent took 6 screenshots, Read all 6 back, and shipped with zero detector findings (vs the previous greenfield runs that hit 1-12 findings each). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * craft + brand: framework foundation, build-pipeline respect, image verification Three closely-linked additions surfaced by an eval-harness session investigating why the agent always shipped flat single-file HTML and zero imagery on greenfield brand briefs. 1. craft.md gains a new Step 0 "Project Foundation" before Shape. Detects existing framework / component library / icon set and uses what's there. Greenfield: ask the user via AskUserQuestion with sensible defaults framed by the brief (Astro for content/ brand sites, SvelteKit/Next/Nuxt for app surfaces, single index.html only for one-shot demos). Skipping the framework decision and writing flat HTML "to satisfy the spec" produces work that reads as a 2018 prototype regardless of visual quality. 2. craft.md Step 5 production bar gains two bullets: - Respect the build pipeline. Edit source files and run the project's `npm run build`; do not write to build/ / dist/ / .next/ directly with cat/heredoc/Bash redirects. Bypassing the pipeline skips asset hashing, image optimization, code splitting, and CSS extraction. - Verify external image URLs before referencing them. Use an image-search MCP, web-fetch tool, or browser if available; guessed photo IDs ship as broken-image placeholders. 3. brand.md "Imagery" section: - Generalizes the Unsplash URL guidance to "verify URLs before referencing them" with a hierarchy: image-search MCP > web-fetch > confidence-restricted manual selection > fewer photos. - Tightens the tech/dev-tool exception. Old line "zero imagery can be correct" gave models a permission slip. New framing keeps the underlying truth (typography + code + diagrams primarily carry voice) but raises the floor: imagery still earns its place when it serves the brief, and skipping it requires naming the typographic/diagrammatic move that's carrying the visual weight instead. "Zero imagery is the failure mode of laziness, not restraint." Eval-harness corpus that prompted this: 19/19 brand landing tasks shipped 0 images each, including ones where Opus had taste enough to break the dev-tool color default lane. The skill needs to teach both halves of the decision; the harness shouldn't have to nudge. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * detector: body-text-viewport-edge rule + OKLCH/var-resolution + anchor-inherit FP fixes New rule: body-text-viewport-edge flags body paragraphs that render flush against the left/right viewport edges (no container padding). Tested via the new tests/fixtures/antipatterns/body-text-viewport-edge.html fixture (3 flag cases, 5 pass cases) and the test in detect-antipatterns-browser. False-positive class fixes — all jsdom-mode only (real browsers resolve the cascade correctly so these gates stay inert there). Five related gaps that compounded into ~14× spurious contrast findings on Tailwind v4 pages with OKLCH color tokens: • OKLCH parser. jsdom returns the literal "oklch(...)" string from getComputedStyle; the detector now converts to sRGB via Björn Ottosson's matrices. Handles Tailwind v4's compact minified form "oklch(21.5%.02 50)" (no space after %). • var() resolution. resolveBackground + checkElementColors now accept the existing customPropMap and parse `var(--color-paper)` etc. as proper RGB via the new parseColorResolved helper. • bg-color before bg-image. The old order bailed on any gradient ancestor before checking for a solid background-color underneath, causing the body's decorative paper-grain gradient to be measured against instead of the page's actual `bg-paper` cream. • body/html-level gradient → white fallback. When the only opaque ancestor we can read is body/html with a gradient overlay (and jsdom can't decompose `background: var(--paper) gradient` to extract the solid color), return white instead of falling through to resolveGradientStops — which was picking up paper-grain noise colors and using them as the bg. • Anchor-inherit workaround for jsdom :link UA specificity. Tailwind v4's preflight declares `a { color: inherit }` (0,0,1). jsdom's UA stylesheet has `:link { color: blue }` at (0,1,1) and wins the cascade. Real Chrome wraps :link in :where() (0,0,0) so the page rule wins. When the page declares the inherit rule AND we see jsdom's default `rgb(0,0,238)` on an anchor, walk to the nearest non-anchor ancestor and use its color. • Alpha-fallback safety gate. When text has alpha<1 AND we couldn't find an opaque ancestor (effectiveBg null), skip the contrast finding. Covers any remaining FP class the deeper fixes miss. Verified end-to-end against an Opus iter-1 artifact on Tailwind v4 with 14 cream/cream FPs + 2 blue-link UA FPs before; 0 findings after, while the color.html fixture's 12 real low-contrast cases continue to flag (verified via direct detectHtml calls). cli/engine/detect-antipatterns-browser.js is the generated browser distribution — regenerated from .mjs via scripts/build-browser-detector.js (no manual edits to the generated file). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * craft.md: tighten verbose passages, de-codex Step 6, cut redundancies Cumulative reduction: 218 → 155 lines (-29%). Step 0: drop the "Why this matters" paragraph at the end. The body of Step 0 already makes the framework-pick point; the paragraph just re-explains it with extra rhetoric. Step 1: replace the 4-sentence "you must end your response" block with a single line. The original said the same thing three different ways. Step 3: trim the conditional / defensive scaffolding (Purpose subsection, "do not skip because the eventual UI is semantic..." paragraph, duplicated approval-loop guidance). Mock fidelity inventory preserved. Step 4: drop the "keep UI text semantic" sentence; it duplicates Step 5's "Semantic first" rule. The rasterized-vs-semantic decision rule stays. Step 5: tighten each production-bar bullet to bold-lead + specifics format. All 15 rules preserved (real content, mock ingredients, semantic first, spacing/alignment, typography, state coverage, interaction quality, icon set, build pipeline, image URL verification, optimized imagery, premium motion, maintainability, technical cleanliness, ask-when-uncertain). Step 6: rewrite around "look at what you built like a designer would — your eyes are whatever the harness gives you." Drops Codex-specific "In Codex, use browser-use" bias. Drops the verbose 3-step Read pattern (condensed to one sentence). Drops the 1-8 numbered checklist (replaced by a tight paragraph). Keeps the load-bearing rules: read the PNG, don't fabricate iteration, mock fidelity reference, exit bar = studio defensibility. Step 7: drop the closing "Iterate based on feedback. Good design is rarely right on the first pass" preachy filler. All em-dashes converted to semicolons / colons / periods to satisfy the skill prose validator. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * build: native subagent pipeline + Codex-only asset producer Adds an agent cross-compile pipeline alongside the existing skill pipeline. Sources live at skill/agents/*.md; providers that declare agentFormat (codex-toml, claude-md) emit native subagent files. An optional providers: <list> field on an agent gates which harnesses get a copy; default (no field) ships everywhere. The impeccable-asset-producer agent is opt-in to Codex only. It's useful for Codex's native image generation path and is untested elsewhere; Claude has no native image gen anyway. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * brand: inverse-test + cultural-symbol palette guardrail Two additions to the brand register reference: - Inverse slop test: describe the page the way a competitor would describe theirs. If that sentence fits the modal landing page in the category, restart. - Palette guardrail: when a cultural-symbol palette is the obvious pull, reach past it. Let cultural reading come from typography, imagery, and copy. Harness mirrors regenerated; some also catch up to the image- verification paragraph from |
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e587004ee4 |
Refactor: cleaner top-level directory structure (#138)
* refactor(content): merge content/site/ into site/content/ Phase 1 step 1 of the directory restructure. The dual content tree was called out in CLAUDE.md as cleanup; both trees were already in sync except for anti-patterns-catalog.js, which moves to site/data/. - Delete content/site/skills/ and content/site/tutorials/ (duplicates of site/content/, which is what Astro's content collection actually reads). - Move content/site/anti-patterns-catalog.js -> site/data/. - Update scripts/lib/sub-pages-data.js and scripts/build.js to read from site/content/ and site/data/. - Drop content/site/ from validateProse target list (site/content was already there). - Rewrite the "Two content trees" section in CLAUDE.md as a single-tree pointer; update stale dev-server text mentioning the deleted server/index.js. Tests: 186/186 pass. Skills build: clean. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor(skill): rename source/skills/impeccable/ -> skill/ Phase 1 step 2 of the directory restructure. The path was redundantly nested ("source/" wrapper plus "skills/impeccable/" — singular content hidden behind the plural). Collapses to flat skill/SKILL.md + skill/reference/ + skill/scripts/. - Move source/skills/impeccable/ -> skill/. - Rewrite scripts/lib/utils.js readSourceFiles(): drop the multi-skill iteration (CLAUDE.md commits to a single user-invocable skill); read skill/SKILL.md directly. - Update scripts/build.js, scripts/generate-og-image.js, and the sub-pages data layer to point at skill/. - Update tests/lib/utils.test.js: drop the "multi-skill" and "dir-name fallback" cases, update single-skill paths to skill/. - Update tests/build.test.js similarly: drop "multiple skills" integration test, update paths. - Update non-glob path joins in tests/framework-fixtures.test.mjs, tests/live-e2e/session.mjs, tests/live-e2e/agents/llm-agent.mjs, tools/live-loop.mjs. - Update prose/text references in CLAUDE.md, AGENTS.md, DEVELOP.md, README.md, scripts/lib/sub-pages-data.js, bin/commands/skills.mjs, site/data/anti-patterns-catalog.js, site/pages/docs/[...slug].astro, docs/adr-live-variant-mode.md, docs/plans/. Eval framework note: the separate impeccable-evals repo reads ../impeccable/source/skills/impeccable/ and needs a coordinated rename to ../impeccable/skill/. Tests: 186/186 pass. Skills build: clean. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor: rename docs/ -> notes/ Phase 1 step 3 of the directory restructure. The internal docs/ dir (ADRs and plans) clashed with the site's /docs route. Renaming it "notes/" makes the difference unambiguous: notes/ is project-internal process, /docs is the user-facing route under site/pages/docs/. No code references the dir; the rename is a clean git mv. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor(site): move public/ under site/public/ Phase 2 step 4 of the directory restructure. Public assets and the Astro publicDir now live alongside the rest of the site, so site/ is fully self-contained for static content. - git mv public site/public. - astro.config.mjs: add publicDir: './site/public'. Astro defaults to ./public at the project root, so the override is required. - scripts/build.js: write generated _data, _headers, _redirects, _routes.json, and js/detect-antipatterns-browser.js into site/public/. Also delete the dead _REMOVED() Bun static-site builder (replaced by Astro at #130; the placeholder no longer earns its keep). - scripts/build.js validateProse: replace the stale public/index.html reference (deleted at the Astro migration) with site/pages/index.astro in the count-validation file list, restoring homepage drift detection. - scripts/generate-og-image.js: write OG image into site/public/. - scripts/screenshot-antipatterns.js: read examples from + write screenshots to site/public/antipattern-{examples,images}/. - scripts/lib/sub-pages-data.js: load command demos from site/public/js/demos/commands. - .gitignore: rename the public/* generator-output entries to site/public/*. - CLAUDE.md: refresh CSS/data-file paths (still pointing at the old pre-Astro public/css/ + public/js/ tree), point the changelog and command-add checklists at site/pages/index.astro and site/scripts/data.js + site/scripts/components/framework-viz.js. Cloudflare Pages note: functions/ stays at the repo root because CF Pages auto-discovers it there with no configuration knob to relocate. Moving it under site/ would either break deployment or require a build-time copy step that adds more complexity than the cleanup is worth. Tests: 186/186 pass. Skills + site build clean. _headers, _redirects, _routes.json, _data/ all land in build/ correctly. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * refactor(cli): consolidate bin/ + src/ + lib/ under cli/ Phase 2 step 5 of the directory restructure. The CLI surface was split across three top-level dirs whose names were easy to mistake for each other (especially src/ vs source/ pre-step-2). Consolidates under cli/. - git mv bin -> cli/bin (CLI entry + skills sub-command) - git mv src -> cli/engine (detect-antipatterns engine + browser variant) - git mv lib -> cli/lib (download-providers helper) Update package.json: - bin.impeccable: cli/bin/cli.js - main + exports: cli/engine/detect-antipatterns.mjs and the ./browser variant - files: ["cli/", "LICENSE"] Update internal references: - cli/bin/cli.js: dynamic import points at ../engine/, package.json read goes one level deeper (../../package.json). - functions/api/download/[type]/[provider]/[id].js + bundle/[provider].js: cli/lib/download-providers.js path. - scripts/build.js, scripts/build-browser-detector.js, scripts/build-extension.js: cli/engine path constants. - scripts/lib/sub-pages-data.js, scripts/lib/utils.js, skill/scripts/ live-server.mjs: comment refs. - tests/detect-antipatterns{,-browser,-fixtures}.test.{js,mjs}, tests/windows-path-fix.test.js: import + read paths. - AGENTS.md, CLAUDE.md: doc paths. Verified: - npx node cli/bin/cli.js --version, --help, detect --help all work. - bun run build, bun run build:browser, bun run build:extension all clean. Browser detector lands at cli/engine/detect-antipatterns-browser.js; extension/detector/detect.js still emits to the same location. - bun run test: 186/186 pass. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix: update browser-detector paths missed in cli/ rename Bugbot caught two runtime path leaks where the comment got renamed to cli/engine/ but the actual code still used the old src/ segment. - skill/scripts/live-server.mjs: detectPaths array now joins cli, engine, detect-antipatterns-browser.js for both the repo-relative lookup (4 dirs up from .claude/skills/impeccable/scripts/ to repo root) and the npm node_modules fallback. Without this fix, the detection overlay would silently not load during live-server sessions. - scripts/build.js: the post-build copy of the browser detector into site/public/js/ was reading from src/. The if (fs.existsSync(...)) guard meant the copy was silently skipping, so antipattern-examples pages would 404 on /js/detect-antipatterns-browser.js once the site was deployed. Tests: 186/186 pass. Build clean. site/public/js/detect-antipatterns-browser.js re-emits as expected. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * fix: cleanup-deprecated import path missed an extra .. in cli/ rename Bugbot caught three call sites in cli/bin/commands/skills.mjs that import '../../skill/scripts/cleanup-deprecated.mjs'. Pre-rename, that was correct from bin/commands/ (one parent to bin/, one to repo root). After moving the file from bin/commands/ to cli/bin/commands/, the path is one directory deeper, so it needs three .. segments to reach the repo root. Without the fix, every cleanup invocation throws on import and gets swallowed by the surrounding try/catch — silent skip. cli/bin/cli.js's package.json read already uses '../../package.json' (the same depth pattern), confirming three levels is correct. Verified: dynamic import resolves and exports the expected functions. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> * chore: sweep stale path/file references missed in the restructure Same root cause as the two bugbot finds: some references in moved or related files weren't tracked because they didn't match a simple sed pattern. Caught the rest by walking each moved dir's depth and each Astro-migration deletion. Stale path references (post-Astro migration, missed earlier): - CLAUDE.md: legacy URL redirects "live in server/index.js" -> point at the actual sources (scripts/build.js generateCFConfig + site/public/_redirects). - AGENTS.md: counts.js path (public/ -> site/public/), changelog file (public/index.html -> site/pages/index.astro), screenshots note (public/ -> site/), source-of-truth dirs (source/, src/ -> skill/, cli/). - tests/detect-antipatterns-browser.test.mjs: comment about routes "in server/index.js". - skill/reference/live.md: workflow.css example for "this repo" was pre-Astro (public/css/) -> site/styles/. (User-project Vite/Next example unchanged.) Stale path that pointed at moved files: - tests/skills-cli.test.js: CLI path was '..', 'bin', 'cli.js'; now '..', 'cli', 'bin', 'cli.js'. Test isn't wired into bun run test but it would have failed if invoked. Dead files (orphaned by Astro migration, never cleaned up): - tests/server/download-validation.test.js: imported from ../../server/lib/{validation,api-handlers}.js which were deleted in |
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d874af046a |
feat(live): make live sessions recoverable (#125)
* feat(live): make live sessions recoverable tired of live mode losing the plot when the browser moved faster than the agent. now the state is boring: journal it, resume it, finish it. --- - add durable live-session journal, checkpoint events, and status/resume/complete commands - split browser session storage into a testable helper and harden accept/discard completion - fix Astro live CSS preview mode and add recovery/live E2E coverage - declare Bun as the package manager and add a Bun-native audit script * fix(live): acknowledge fallback recovery states * fix(live): flush recoverable handoffs promptly * fix(live): keep recovery handoffs accurate * fix(live): preserve poll reply metadata * fix(live): treat event HTTP failures as failed sends * fix(live): acknowledge manual completion through helper * Add .impeccable project state paths * Fix live disconnect recovery phase * Refine live CSS authoring contract * Test live CSS authoring guidance * Harden live LLM E2E recovery * Fix live recovery review issues --------- Co-authored-by: Paul Bakaus <paulbakaus@pauls-mbp-3.lan> |
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122a82f715 |
docs: strip AI prose, add STYLE.md and validateProse (#134)
Site copy was being called out as AI slop (specifically the word
"load-bearing"). Five-pass cleanup with a build validator to keep it
from creeping back.
Pass 1 — mechanical purge:
- Remove "load-bearing" from impeccable.md, brand.md, live.md,
iterate-live.md
- Remove "highest-leverage" from critique.md, typeset.md, designing
- Remove em dashes from all 9 slop-page rule cards
- Replace "leverage" verb in personas.md
Pass 2 — rewrite the worst offenders:
- Changelog v2.0 "Data-driven skill rewrite" entry: drop "data-driven",
"frontier models", "collapses into monoculture", "biggest unlock",
"reflex defaults"; name the actual mechanism
- README opener: drop "deeper expertise and more control"; replace with
three concrete differentiators (7 reference files, 23 commands, 27
detection rules)
- Neo Mirai case study opener: action-first, name the image model used
Pass 3 — editorials:
- Fix negation pivot in distill.md ("simplicity is not about ... It is
about ...")
Pass 4 — homepage why-panels:
- Foundation lead: name the 7 reference files specifically
- Language lead: show the discipline mapping with real command names
- Production-codebases panel: drop "Impeccable isn't a sketchpad"
negation pivot
- Ships-code panel: replace "is native to that world" with "runs there"
Pass 5 — STYLE.md and validator:
- New STYLE.md at root: editorial brief with 12 principles and the
enforced denylist (each rule with a rationale and a suggested
replacement)
- scripts/build.js: validateNoEmDashes becomes validateProse. Adds 21
phrase rules with rationales, catches the \`--\` em-dash substitute,
expands target list to site/pages, site/content, README.md,
README.npm.md
- CLAUDE.md: replace the em-dash section with a STYLE.md pointer and
document the two-content-tree footgun (content/site/ vs site/content/
must be edited in lockstep until they're unified)
Co-authored-by: Claude <noreply@anthropic.com>
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efedf2d3d3 |
Merge pull request #97 from Gujiassh/fix/community-section
docs: add community & ecosystem section |
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c6ca721786 |
docs: add Qoder to README install and supported-tools sections
Adds the project-and-global cp install snippet (matches Pi/Rovo Dev shape since Qoder supports both .qoder/skills/ and ~/.qoder/skills/ per docs.qoder.com/extensions/skills) and adds qoder.com to the Supported Tools list. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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af2d6e1194 |
Support PRODUCT.md + DESIGN.md as canonical context files
Pioneers a two-file convention for project context:
- PRODUCT.md (strategic): users, brand, principles — answers who/what/why
- DESIGN.md (visual): follows Google's Stitch DESIGN.md spec — answers how-it-looks
Both files live at the repo root. Filename matching is case-insensitive.
DESIGN.md wins on visual conflicts, PRODUCT.md wins on strategic/voice.
Legacy .impeccable.md is auto-migrated to PRODUCT.md on first read by the
new shared loader. This is silent and one-shot — the rename is permanent.
What changed:
- New scripts/load-context.mjs: shared context loader used by every command
that needs project context. Reads both files, handles legacy migration.
- New reference/document.md: /impeccable document command that generates
DESIGN.md by auto-extracting tokens (colors, typography, spacing, radii,
shadows, components) from CSS/Tailwind/theme files, then asking the user
to confirm descriptive language for atmosphere and color character.
Follows Google's Stitch DESIGN.md format for tool compatibility.
- SKILL.md Context Gathering Protocol updated to load both files and
nudge the user to run /impeccable document when DESIGN.md is missing.
- reference/teach.md rewritten to split discovery cleanly: strategic
questions go to PRODUCT.md, visual/design-system work is delegated to
/impeccable document (skipped on empty projects).
- reference/live.md consumes {product, design, productPath, designPath,
migrated} from the loader instead of a single context blob.
- scripts/live.mjs uses the shared loader instead of inline file reading.
- Command count updated 22 → 23 (new: document). Metadata, router table,
command menu, periodic table viz, and homepage data all updated.
- .gitignore adds PRODUCT.md + DESIGN.md (repo-local, not shared).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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4092ee5f22 |
Move PID file to project root (.impeccable-live.json)
os.tmpdir() returns /var/folders/.../T/ on macOS, not /tmp/. The skill reference was telling the agent to cat /tmp/impeccable-live.json which didn't exist. Moving the PID file to the project root makes it predictable across platforms and project-scoped (multiple projects can run independent live sessions). Changed in: live-server.mjs, live-poll.mjs, live.md reference. Added .impeccable-live.json to .gitignore. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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bb94dadda0 |
Add live variant mode: element picker, action panel, poll/reply bridge (22 commands)
New feature: /impeccable live starts an interactive visual iteration server. Users select elements in the browser, pick a design action (bolder, quieter, etc.), and the agent generates HTML+CSS variants written directly to source. The dev server's HMR hot-swaps them in, and MutationObserver progressively reveals each variant in a cycler UI as it arrives. Architecture: - src/live/server.mjs: HTTP + WebSocket server with session token auth, long-poll /poll endpoint for the agent, WebSocket for the browser - src/live/poll.mjs: CLI client (npx impeccable poll / poll --reply) - src/live/browser.js: element picker with keyboard nav (arrows=siblings, shift+arrows=parent/child), action panel (12 commands, freeform input, variant count), variant cycler with progressive reveal via MutationObserver - src/live/protocol.mjs: shared message types and event validation - source/skills/impeccable/reference/live.md: agent loop instructions (inject script, poll loop, generate variants, accept/discard, cleanup) CLI changes: - bin/cli.js: added "poll" top-level command - src/detect-antipatterns.mjs: liveCli() now delegates to src/live/server.mjs - package.json: added ws dependency Registered /impeccable live as command #22 across all standard locations. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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b93d36dcfe | docs: add community & ecosystem section | ||
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e58cbc432f |
Split /onboard back out as its own command (21 commands total)
Pre-3.0, onboard was folded into /harden when we were trying to reduce
namespace pollution. In the single-skill model that tradeoff is gone,
so the weakest of the old merges is the first to undo.
Harden and onboard live in different mental modes. Harden is defensive
(edge cases, i18n, overflow, errors). Onboard is activation (first-run
flows, empty states as CTAs, progressive disclosure). A user thinking
"design the onboarding flow" was never going to type /impeccable harden.
Changes:
- New reference file at source/skills/impeccable/reference/onboard.md,
restored from the pre-merge version in git history rather than the
condensed 33-line summary that was in harden.md.
- Removed the "Onboarding & First-Run Experience" section from
source/skills/impeccable/reference/harden.md.
- Updated harden description/editorial/process-steps to drop onboarding
keywords; split commandProcessSteps so harden stays focused on
production resilience and onboard gets its own phases.
- Registered onboard in: SKILL.md description + command menu + router
table, command-metadata.json, IMPECCABLE_SUB_COMMANDS, pin.mjs
VALID_COMMANDS, SKILL_CATEGORIES, COMMAND_RELATIONSHIPS, data.js
commandCategories + commandProcessSteps + commandRelationships,
framework-viz commandSymbols + commandNumbers.
- Reused the existing content/site/skills/onboard.md editorial wrapper
(it was orphaned by the merge but never deleted), updating it to use
/impeccable onboard.
- Bumped all user-facing count references 20 -> 21: public/index.html,
CLAUDE.md, README.md, NOTICE.md, plugin.json, marketplace.json,
sitemap.xml, build-sub-pages.js.
- Harness dir audit.md and critique.md changes are the
{{available_commands}} placeholder expanding to include onboard.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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b0f44f83c6 |
Consolidate 18 skills into 1 /impeccable skill with 20 commands
Biggest change in a while. Users previously had 18 standalone skill
entries cluttering their /menu; now they have one entry (/impeccable)
that routes to 20 specialized commands via argument dispatch. The pin
mechanism (/impeccable pin audit) restores standalone shortcuts on
demand for commands users hit all the time.
## Architecture
- Single /impeccable skill with command router section in SKILL.md
- 20 commands served via reference files under source/skills/impeccable/reference/
- /impeccable pin <command> creates a lightweight redirect shim so users
who prefer /audit, /polish, etc. can still have them
- Context gathering (teach) auto-runs on first use
- command-metadata.json is the single source of truth for command
descriptions, argument hints, and relationships
## Site rewrite
- Docs URL: /skills renamed to /docs (with /skills permanent redirects)
- Homepage hero frames Impeccable as "one skill with 20 commands"
- "Get Started" split into 50/50 install + how-to-use with editorial
numbered steps, /impeccable shown as the home command with three modes
- New /docs overview: home command hero card + dense category rows
matching the old cheatsheet density, with leads-to/pairs-with/
combines-with relationship metadata served from a shared source
- Cheatsheet merged into /docs, /cheatsheet redirects
- Magazine spread and mobile cards show /impeccable as a stacked
namespace label above the command name at full display size
- Periodic table updated with craft/teach/extract as first-class cells
- Skill detail pages generate from reference files, with an editorial
wrapper per command for tagline + body
- Tutorials and anti-patterns pages updated to use /impeccable <cmd>
## Build system
- Dead code removed (scripts/lib/transformers/shared.js)
- Build log wording fixed ("1 skill" not "1 skills (1 user-invocable)")
- generateApiData fallback branch removed (throws loudly if metadata
missing instead of silently degrading)
- Commands API includes editorial tagline alongside the long description;
UI surfaces prefer tagline for human display, description for auto-
trigger keyword matching
## Gitignore
- Added .claude/scheduled_tasks.lock, .claude/settings.local.json to
ignore list (local Claude Code state that should not be tracked).
- Harness skill directories (.claude/skills/, .agents/skills/, etc.)
remain tracked by design: npx skills reads them from this repo at
install time and they enable clean submodule use.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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faa7453db7 |
Consolidate skills from 21 to 18: rename, merge, and fold
- Rename /arrange to /layout for clarity - Merge /normalize into /polish (design system discovery + cleanup phases) - Merge /onboard into /harden (onboarding, empty states, progressive disclosure) - Fold /extract into /impeccable extract sub-mode (reference file, sidebar link) - Update all counts, cross-references, data files, demos, and metadata - Remove System category (now empty) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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e1032b7285 |
Add icon-tile-stack rule and cross-validate engine against skill
A new icon-tile-stack detection (the canonical AI feature-card with a small rounded-square icon container above a heading), backed by a two-column TDD fixture, plus a single-source-of-truth design that ties the engine to the impeccable skill so they can no longer drift silently. Detection - New icon-tile-stack rule (slop): heading's previousElementSibling is a 32–128px rounded-square element with a non-transparent background or border, contains an svg/icon-i child, and sits above (not next to) the heading. Excludes round avatars, wide thumbnails, side-by-side layouts, tiny icons, and hero images. - Two-column fixture convention: a single icon-tile-stack.html with a flag column (4 cases) and pass column (6 cases), with snippet-text matching used by the fixture test. Single source of truth - Each ANTIPATTERNS entry can now declare skillSection + skillGuideline. 18 of 25 rules carry these fields; the build's new validateAntipatternRules() in scripts/build.js fails if any declared skillGuideline isn't found verbatim in the right SKILL.md section. - scripts/build-extension.js now includes the description field in extension/detector/antipatterns.json (it was previously dropped). - The existing count validator was promoted from warn to error so command count drift fails the build the same way detection drift does. Impeccable skill DON'Ts - Added 4 new top-level DON'Ts that target real default AI behavior: single-font, flat-type-hierarchy, all-caps-body, line-length. - Cut 7 new DON'Ts I had drafted (tight-leading, tiny-text, wide-tracking, justified-text, low-contrast, cramped-padding, skipped-heading) because they teach things every model already knows from CSS/a11y basics. The detector still catches all of them. Stale count cleanup - 22 commands → 21 across 17 references in HTML, README, NOTICE, AGENTS, plugin.json, marketplace.json (left over from the validate skill removal). - Dropped the hand-coded "212 design guidelines" marketing copy on the homepage, which never mapped to any real count. Sub-agent - New private .claude/agents/anti-patterns.md captures the full TDD recipe, schema, plug-in points, jsdom constraints, and pre-commit checklist so future sessions can add rules end-to-end without re-investigating the wiring. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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740f2a1975 |
Add large-scan confirmation prompt, fix bun-jsdom docs
Add interactive confirmation when scanning directories with 50+ files, warning about jsdom overhead for HTML files and suggesting --fast or targeting a subdirectory. Auto-skipped in non-TTY (piped/CI) contexts. Update CLAUDE.md and README.md to use node/npx instead of bun for the detect CLI, since bun's jsdom is extremely slow and causes scans to hang. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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50e5c9af68 | Merge remote-tracking branch 'origin/main' into v2.0 | ||
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0d4d6b4f56 |
Add build-time count validation, fix all stale count references
Build system now computes authoritative counts from source (22 commands, 24 detection rules) and warns about mismatches in HTML, README, plugin configs. Generates public/js/generated/counts.js for frontend use. Fixed 15 stale references across index.html, cheatsheet.html, README.md, NOTICE.md, AGENTS.md, plugin.json, and marketplace.json. Changed all "20 commands" to "22", "25 rules" to "24". Fixed v1.6.0 changelog date (was March 24, after v2.0.0's March 20; now March 18). Changelog entries are excluded from validation since historical counts were correct at time of release. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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65dd195e82 | Add RovoDev info to README | ||
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f683f413c8 |
Rename frontend-design to impeccable, fold teach-impeccable into teach mode
Major skill consolidation for v2.0:
- Rename source/skills/frontend-design/ to source/skills/impeccable/
with user-invocable: true and argument-hint: "[teach]"
- Fold teach-impeccable body into impeccable as "Teach Mode" section,
activated via /impeccable teach
- Create deprecation shims:
- frontend-design: redirects to /impeccable
- teach-impeccable: redirects to /impeccable teach
- Update all 16 skill cross-references from {{command_prefix}}frontend-design
to {{command_prefix}}impeccable and {{command_prefix}}teach-impeccable to
{{command_prefix}}impeccable teach
- Update CLI sentinel detection to use 'impeccable' (with teach-impeccable
as legacy fallback)
- Update build system readPatterns() path and EXCLUDED_FROM_SUGGESTIONS
- Update all public files (data.js, cheatsheet, index, viz, demos)
- Update all documentation (README, NOTICE, AGENTS, plugin.json)
- Update all test expectations
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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efcfd5dadd |
Merge main into v2.0: consolidate critique skill with scoring, personas, and detection
Merges 54 commits from main including factory-based build system, Trae support, improved skill descriptions, and security hardening. Consolidates the critique skill to combine v2.0's sub-agent architecture and automated anti-pattern detection with main's Nielsen heuristics scoring, cognitive load assessment, persona-based testing, and structured follow-up workflow. Fixes browser detector build to create target directory after skill sync. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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c878f7db5a | Merge branch 'main' into add-trae-support | ||
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9faa690047 | Fix Trae output format and add tests | ||
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122dddb686 |
Fix CLI docs and browser detector bugs
- Fix README CLI examples to use `bun bin/impeccable.mjs` instead of `npx impeccable` - Fix classList.match() crash in Node/jsdom by converting DOMTokenList to string - Fix overlapping page-level banners by merging all findings into a single banner Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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afcff7eea0 |
Add impeccable CLI with detect subcommand
Usage: npx impeccable detect [file-or-dir-or-url...] Subcommand structure designed for future expansion. The detect subcommand delegates to the existing detection engine with all its modes (jsdom, regex, Puppeteer). - bin/impeccable.mjs: CLI entry point with bun shebang - package.json: bin field added - Export detectCli (main) from detection script - Updated help text to show impeccable detect usage - Updated CLAUDE.md and README.md with CLI docs Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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3f05d8b6a7 |
Support both Trae China and International versions
- Output skills to both .trae-cn/ and .trae/ directories - Update README with installation instructions for both versions - Update DEVELOP.md with dual-variant documentation |
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a093f8e830 |
Add Trae IDE support
- Add trae.js transformer with full metadata support (same as Claude Code) - Update build.js to include Trae in provider transformations - Update README.md with Trae installation instructions - Update DEVELOP.md with Trae transformer documentation Trae uses ~/.trae-cn/builtin_skills/ for skills installation. |
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6c4bb4b33e |
docs: add usage examples for slash commands
Fixes #42 Added detailed usage examples for the most commonly used commands: - /audit, /normalize, /critique, /polish with concrete examples - Shows how to combine commands in a workflow - Adds 'When to use' guidance for each command This makes the commands more discoverable and reproducible for users. |
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731c0ceaf7 |
feat: add /overdrive skill for technically extraordinary effects
New skill that pushes interfaces past conventional limits with bleeding-edge browser APIs: WebGPU shaders, scroll-driven animations, View Transitions, generative art, spring physics, and more. Key design decisions: - Strong "when to use / when not to" guardrails - Progressive enhancement is non-negotiable - "Pick ONE hero moment" philosophy — restraint in choosing where - The extraordinary/gimmicky line defined explicitly - prefers-reduced-motion respect required Also updates all counts to 20 commands across website, docs, and plugin metadata. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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45bcf7b485 |
Add typeset and arrange to website, docs, and all metadata
- Add to data.js (process steps, categories, relationships) - Add to framework-viz.js (periodic table symbols and numbers) - Create before/after demos for both commands - Update command count 17→19 across all locations: index.html, cheatsheet.html, README, NOTICE, AGENTS, plugin.json, marketplace.json - Add critique→typeset/arrange in relationship flow - Add "Adding New Skills" checklist to CLAUDE.md so future skill additions don't miss any locations Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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bb5ba2f305 |
feat: add Pi provider support, fix community health files, recategorize /onboard
- Add first-class Pi (pi.dev) provider with transformer, tests, and build integration - Fix CODEOWNERS username (@paulbakaus → @pbakaus) - Add missing providers to issue/PR templates (Copilot, Kiro, OpenCode, Pi) - Add Pi and OpenCode logos to homepage hero and install sections - Move /onboard from "system" to "enhancement" category - Update README and DEVELOP.md with all supported providers Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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506957487f |
feat: add OpenCode provider support to build system
- Created opencode transformer in scripts/lib/transformers/opencode.js - Added opencode placeholders to scripts/lib/utils.js - Integrated opencode into build.js and universal assembly - Updated README.md and scripts/lib/transformers/index.js with OpenCode support |
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0981be5ba5 |
Universal install flow, merge Copilot/Antigravity, remove prefix toggle (v2.1.0)
- Merge Copilot & Antigravity into single agents transform (.agents/skills/) - Remove prefix toggle and prefixed build pass (6 ZIPs → 6, down from 12) - Add universal ZIP assembling all 5 provider directories - Redesign install section with glass terminal UI (npx, plugin, ZIP) - Fix Claude Code command to valid /plugin marketplace add - Fix Antigravity logo to antigravity.google - Rename "AI tool"/"AI coding tools" → "AI harness"/"AI harnesses" throughout Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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4ef56ed959 |
Rename /simplify command to /distill to avoid Claude Code clash
Claude Code now ships a built-in /simplify command for code simplification, which conflicts with our design simplification command. Renamed to /distill across all source files, demos, metadata, and documentation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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4b875f4998 |
Add Cursor skills setup instructions
Cursor Agent Skills also require setup: 1. Switch to Nightly channel 2. Enable Agent Skills in Settings → Rules Added collapsible instructions to Cursor download card and README. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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d5c2f595f1 |
Add Gemini CLI native skills support
Gemini CLI now supports Agent Skills (experimental), so we can use the standard .gemini/skills/ directory format instead of context file workarounds. Changes: - Update Gemini transformer to output proper skills directory structure - Add collapsible setup instructions to Gemini download card - Update README with Gemini CLI skills setup instructions - Fix /review -> /critique in README command table - Remove old GEMINI.md context file workaround Setup requires: 1. npm i -g @google/gemini-cli@preview 2. /settings -> enable Skills 3. /skills list to verify Docs: https://geminicli.com/docs/cli/skills/ Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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af21bf2d34 |
Add tabbed case studies, CLAUDE.md, and various improvements
- Convert "See It In Action" section to tabbed interface for space efficiency - Add CLAUDE.md with project instructions for CSS build process - Update README with additional documentation - Enhance glass terminal component - Add new API handlers and server routes Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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0b9c1846a6 |
Add teach-impeccable and review commands, dynamic placeholders
New commands:
- /teach-impeccable: One-time setup that gathers UX-focused design
context (explores codebase first, then asks targeted questions)
- /review: UX design review evaluating hierarchy, clarity, emotional
resonance (complements technical /audit)
Build system improvements:
- Dynamic {{model}}, {{ask_instruction}}, {{config_file}} placeholders
per provider (Claude/Gemini/GPT/the model)
- context: fork support for Claude Code sub-agents (audit, extract)
- Skill reference auto-added to design commands
Skill refinements:
- Merged Design Thinking and Context Awareness sections
- Removed redundant patterns and technical questions
- More direct feedback guidance (radical candor)
Website updates:
- 17 commands (was 16)
- Review demo showing UX issues (HIERARCHY, NO PRIMARY, DEAD END)
- teach-impeccable in System group of periodic table
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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8186f2a226 |
Update README and license to Apache 2.0
- Rewrite README to be user-focused (move dev info to DEVELOP.md) - Credit Anthropic's original frontend-design skill - Change license from MIT to Apache 2.0 for consistency - Add NOTICE.md with proper attribution 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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b264065cc4 |
Prepare for launch
- Add meta description and OpenGraph tags for social sharing - Create OG image (SVG) - Fix README: "Design Language" → "Impeccable" - Fix DEVELOP.md: update build script line count 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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bf247c5e14 |
Rename repository from vibe-design-plugins to impeccable
Update all references in docs, package.json, and website links. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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97c83fc51a |
Add animated mesh gradient hero with overlay content
- Add @paper-design/shaders for WebGL mesh gradient effect - Create hero-shader.js with liquid ink gradient (grayscale palette) - Add overlay content: title, tagline, and CTA on shader - Update hero section structure and styling - Fix accessibility: gallery dot buttons, toggle ARIA attributes - Fix undefined --color-terracotta CSS variable - Update distribution structure for Codex/Cursor skills 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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de0bebbcec |
Update README to reflect current architecture
- Clarify: 1 skill with 7 reference files (not 8 separate skills) - Add "The Problem" section about AI design bias - Simplify installation and usage sections - Add patterns/anti-patterns summary - Add author credit 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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1bdb3ea17a |
Redesign website with interactive demos and improved layout
- Add interactive before/after demos for all skills (UX Writing, Spatial Design, Motion Design, Typography, Interaction Design, Color & Contrast, Responsive Design) - Implement tabbed demo navigation for skills with multiple examples - Refactor app.js into modular JS files (skills.js, commands.js, data.js, skill-demos.js, command-demos.js, demo-toggles.js) - Add new CSS modules (skill-demos.css, workflow.css, problem-section.css, solution-section.css) - Redesign commands section with sidebar nav matching skills layout - Replace large download buttons with compact icon buttons - Fix gray-on-pink color clashing throughout UI - Remove frontend-design skill (Anthropic's work, not ours) - Format skill names properly (e.g., 'UX Writing' not 'ux-writing') - Remove redundant 'Combines Well With' from skills - Add 'The Problem' and 'The Solution' sections to homepage - Various CSS fixes for buttons, backgrounds, and spacing |
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3ade148de1 | try to get Vercel to play nice | ||
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2e5d653273 | changed folder structures to make it easier for users | ||
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89d179143b | stubs and website | ||
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661293796c | initial commit and build out | ||
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9ee3afcdf9 | Initial commit |