- Add "Support the Project" section with Stripe payment tiers ($20, $100, $10k)
- Add custom amount donation option
- Add "Work with me" consulting section
- Remove redundant Open Source section (GitHub link in footer)
- Style updates for new sections
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Remove the MANDATORY: Context Gathering section since it never
works when the skill is invoked from commands. Context gathering
is now handled by the commands themselves (bolder, quieter,
colorize, animate, delight, simplify).
The skill is now leaner and focused on design principles and
anti-patterns, matching the original Anthropic skill structure.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Commands now require context gathering before proceeding:
- bolder: target audience, use-cases, brand personality
- quieter: purpose, audience, what's working
- colorize: brand colors, audience, domain appropriateness
- animate: personality, performance budget, audience
- delight: brand personality, emotional context, appropriateness
- simplify: what's essential vs nice-to-have
Each command now:
1. Gathers context from thread/codebase first
2. MUST ask user if inference confidence is medium or lower
3. MUST use frontend-design skill before proceeding
4. Has visual separator (---) as hard gate before design work
This prevents AI slop by ensuring commands have proper context
before making design decisions.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add "MANDATORY: Context Gathering (Do This First)" section with 3 procedural steps
- Require scanning codebase for README, brand guidelines, design tokens before design
- Must answer: target audience, brand personality, existing tokens/colors/fonts
- Hard gate: STOP and ask user if ANY question is unclear
- Visual separator (---) prevents proceeding without completing steps
- Preserves full Tone options and Design Direction content
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Monospace is fine when used intentionally - the issue is lazy "dev tool"
defaults, not the typeface itself.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Added explicit AI SLOP TRAP warning before planning
- Removed "monospace as accent" suggestion (contradicts skill)
- Replaced glassmorphism with grain, halftone, duotone alternatives
- Added anti-slop caveats to shadows and borders suggestions
- Added "NOT AI slop" as first verification check
- Added "the test" to verify section
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Restored DO/DON'T format in individual sections (required for website)
- Added new "Visual Details" section for glassmorphism, sparklines, etc.
- Added new AI slop patterns: gradient text, dark mode with glowing accents,
hero metric layout, identical card grids, thick colored border on one side
- Added "The AI Slop Test" section for commands to reference
- Commands now reference "DON'T guidelines" (one source of truth)
- Build now shows 16 pattern categories (was 0)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Removed scattered DON'Ts from individual Frontend Aesthetics sections
- Created ONE "Anti-Patterns (CRITICAL)" section with two sub-sections:
- AI Slop Tells: cyan-on-dark, gradient text, glassmorphism, hero metrics, etc.
- Design Anti-Patterns: gray on color, nested cards, bounce easing, etc.
- Added new pattern: "Rounded element with thick colored border on one side"
- Commands now reference the skill's Anti-Patterns section instead of duplicating
- Easier to maintain: one place to update
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Critical addition: Both commands now check for AI-generated aesthetic tells:
- Cyan-on-dark, purple-to-blue gradients, neon accents
- Gradient text, glassmorphism, hero metric layouts
- Monospace typography, sparklines as decoration
- Identical card grids, generic fonts, rounded rectangles
Reports now start with "AI Slop Verdict" - pass/fail on distinctiveness.
This is the most important quality signal for shipping work that doesn't
look like every other AI-generated interface.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Commands now say "Use the frontend-design skill" instead of passive note
- Skill's Design Thinking section now has explicit MUST-know checklist
- Added ask instruction to bolder command for context gathering
- AskUserQuestionTool instruction is now more prominent and imperative
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replaced placeholder divs with actual before/after webp images
for all three transformation examples.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Changed from passive "use the AskUserQuestion tool" to imperative
"STOP and call the AskUserQuestion tool" to ensure Claude actually
asks clarifying questions when context is missing.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Covers:
- Where to put downloaded files (project vs global)
- Troubleshooting missing commands/skills
- Getting started resources for beginners
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Remove margin-top: auto which caused whitespace on cards without
setup instructions. Buttons now flow naturally with consistent spacing.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Cursor Agent Skills also require setup:
1. Switch to Nightly channel
2. Enable Agent Skills in Settings → Rules
Added collapsible instructions to Cursor download card and README.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Gemini CLI now supports Agent Skills (experimental), so we can use the
standard .gemini/skills/ directory format instead of context file workarounds.
Changes:
- Update Gemini transformer to output proper skills directory structure
- Add collapsible setup instructions to Gemini download card
- Update README with Gemini CLI skills setup instructions
- Fix /review -> /critique in README command table
- Remove old GEMINI.md context file workaround
Setup requires:
1. npm i -g @google/gemini-cli@preview
2. /settings -> enable Skills
3. /skills list to verify
Docs: https://geminicli.com/docs/cli/skills/
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This endpoint was in the local server but missing from Vercel serverless
functions, causing "Source not available" on the deployed site.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Gemini does get skill content via GEMINI.frontend-design.md imports,
just not through a native skill system. Updated note to reflect this.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Users can now toggle "Prefix commands with /i-" in the download section
to get bundles with all commands prefixed (e.g., /i-audit instead of /audit).
This helps avoid conflicts with existing custom commands.
Build system changes:
- Transformers now accept optional prefix/outputSuffix parameters
- Build generates both unprefixed and i-prefixed variants
- ZIP bundles created for both variants
UI changes:
- Add toggle switch to download section
- Toggle controls which bundle variant gets downloaded
- Styled to match existing design language
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The /review command conflicts with a built-in Claude Code command.
Renamed to /critique which better reflects design terminology.
- Rename source/commands/review.md → critique.md
- Update command content and descriptions
- Rename demo file and update references
- Update data.js command mappings
- Update case study example in index.html
- Rebuild dist files for all providers
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add X/Twitter and LinkedIn social icons to footer
- Add "Renaissance Geek" newsletter button with arrow animation
- Create dedicated author section with subtle divider styling
- Responsive layout that stacks on mobile
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Convert "See It In Action" section to tabbed interface for space efficiency
- Add CLAUDE.md with project instructions for CSS build process
- Update README with additional documentation
- Enhance glass terminal component
- Add new API handlers and server routes
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Rewrite README to be user-focused (move dev info to DEVELOP.md)
- Credit Anthropic's original frontend-design skill
- Change license from MIT to Apache 2.0 for consistency
- Add NOTICE.md with proper attribution
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add meta description and OpenGraph tags for social sharing
- Create OG image (SVG)
- Fix README: "Design Language" → "Impeccable"
- Fix DEVELOP.md: update build script line count
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- New carousel + demo + info layout for commands on mobile (<900px)
- Add touch support to framework viz (tap instead of hover)
- Fix split-content width for demo comparisons
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Hero: simpler, factual description
- Problem section: remove em dash, less dramatic
- Antidote: properly credit Anthropic's original skill
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Clarify: 1 skill with 7 reference files (not 8 separate skills)
- Add "The Problem" section about AI design bias
- Simplify installation and usage sections
- Add patterns/anti-patterns summary
- Add author credit
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- 80ms threshold for "instant" perception
- Active vs passive time (preemptive start, early completion)
- Optimistic UI patterns with appropriate use cases
- Easing affects perceived duration (peak-end effect)
- Caution: too-fast can decrease perceived value
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Reduced to most impactful items only:
- Typography: modular scale, distinctive fonts, avoid overused fonts
- Color: off-whites/near-blacks, modern CSS, no gray on color, always tint
- Layout: visual rhythm, asymmetry, grid-breaking, no card obsession, modals are lazy
- Motion: no layout animation, no bounce/elastic
- Interaction: no redundant copy
- Responsive: don't hide mobile functionality
9 categories, ~15 items total - lean and focused.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Removed items that are:
- Accessibility 101 (WCAG, color blindness, reduced motion, focus indicators)
- Basic design principles (hierarchy, readability, semantic tokens)
- Well-known rules (2-3 fonts max, mobile-first, decorative body fonts)
Kept items that fight specific AI biases:
- Off-whites/near-blacks, dominant color with accents
- Spacing scales, asymmetry, staggered reveals
- Bounce/elastic easing ban, cards-on-cards
- Gray text on color, placeholder-as-labels, generic errors
Reduced from 60 items to 34 - more focused and actionable.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>