* skill: drop quality tiers, keep the real brand-craft guardrails
Codex's craft/brand pass introduced fast/ship/showpiece "quality bars"
plus brand-specific build gates, asset ledgers, sub-agent review, and
self-graded fallback labels. In practice those tiers became escape
hatches rather than craft pressure: the final output should always be
10/10, and the real decision points are splashiness and maximalism, not
quality.
Removed:
- All quality-bar / showpiece / fast / ship framing in shape.md and craft.md
- Standalone Brand Direction (#4) and Asset Requirements (#10) sections
in shape's brief; renumbered back to 1-10
- The Brand hard rules section in brand.md (folded its real prohibitions
into the existing Imagery and Brand bans sections)
- Brand-specific build-gate item, mock-fidelity bullet, production-bar
bullet, present-step bullet in craft.md
- Asset ledger ceremony in craft Step 4
- Review-only sub-agents and "self-reviewed fallback, not independently
validated" machinery in craft.md and polish.md
- The For brand surfaces, assess hard failures subsection in polish.md
and the brand checklist row
- tests/brand-showpiece-reference.test.mjs (and its package.json wiring)
Kept (the real nuggets):
- Asset-substitution prohibition: image-led briefs ship real/generated
assets or canvas/SVG/WebGL, not generic CSS panels, cards, bullets,
or copy
- Repeated tiny uppercase tracked kicker labels as a brand ban
- Detector/QA output is defect evidence only, never proof of quality
- "What visual assets are real content here?" discovery question
- Inspect each major section individually for brand and long-form work
- repeated-section-kickers detection rule + fixture
- CLI improvements (JSON to stdout, -json/-fast aliases, severity field)
- critique.md: npx impeccable detect --json fix
Harness output dirs refreshed via bun run build. Full test suite (186)
passes.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* skill: strip gate ceremony; require shape pause; allow compact briefs
The setup gate table and IMPECCABLE_PREFLIGHT banner pushed every
craft run through ritual restatement (PRODUCT.md → original prompt
→ round 1 → round 2 → 70-line "confirmed brief" → critique → summary,
all saying the same thing). Replaced with imperative prose that still
demands the same work but skips the user-facing telemetry.
Specifically:
SKILL.md
- Drop the Setup gate table and IMPECCABLE_PREFLIGHT banner.
- Keep the imperative steps explicitly: load context, identify register
and load brand.md or product.md, AND load the matching command
reference (craft.md / shape.md / etc.) when a sub-command is invoked.
The command-reference step is non-negotiable; without craft.md loaded
the agent skips the shape-and-confirm pause.
craft.md
- Drop the Build Gate / Craft Contract formal sections; replace with
one paragraph stating prerequisites.
- Step 1 explicitly requires ending the response after presenting the
shape output; the user must confirm before any code lands. Allows a
compact 3-5 bullet brief when the prompt + PRODUCT.md already pin
direction (full 10-section structure reserved for genuinely
ambiguous tasks).
- Step 3 image gate skips silently when image generation isn't
natively available; no user-facing announcement.
- Step 6 explicitly legitimizes "first pass clean, shipping" as a
valid endpoint and bans inventing fake defects to demonstrate
iteration.
shape.md
- Cap discovery at 1 round by default; second round only when first
leaves material gaps.
- Adds an "assert-then-confirm, not menu-with-escape" rule: when
PRODUCT.md and the prompt make one option obvious, name it and ask
for confirm or override instead of enumerating "Restrained /
Committed / Or something else?" as a real choice.
- Phase 2 brief has two forms now: compact (default for clear briefs)
and full structured (genuinely ambiguous). Open Questions can't
double as leading-with-Recommend; if you'd write "Recommend: X",
decide X.
- Image gate same as craft.md.
Validated end-to-end with a Haiku skill-on observability run: agent
loads craft.md plus the brief's recommended implementation refs,
pauses for one productive question (accent color, trace fidelity,
CTA), and ships an artifact with zero side-tab violations vs. the
original v1 baseline. Cost trades up modestly for that quality.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* craft.md Step 6: Reading the screenshot is the inspection, not taking it
A v4 eval run took 4 targeted screenshots (hero, mobile, tablet,
query-section) and then never Read any of them back. The agent treated
browser_screenshot itself as "I inspected" and shipped without the
multimodal feedback loop ever closing. Detector caught the resulting
slop (5+ side-tab violations) on adjacent runs that did the same thing.
Step 6 now spells out the pattern explicitly: take the screenshot,
then Read the resulting PNG so its image content enters the
conversation as multimodal input, then critique what you actually see
in the image. With a check: "if your critique could have been written
without looking at the image, you didn't look at the image."
Validated with v5b: agent took 6 screenshots, Read all 6 back, and
shipped with zero detector findings (vs the previous greenfield runs
that hit 1-12 findings each).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* craft + brand: framework foundation, build-pipeline respect, image verification
Three closely-linked additions surfaced by an eval-harness session
investigating why the agent always shipped flat single-file HTML and
zero imagery on greenfield brand briefs.
1. craft.md gains a new Step 0 "Project Foundation" before Shape.
Detects existing framework / component library / icon set and
uses what's there. Greenfield: ask the user via AskUserQuestion
with sensible defaults framed by the brief (Astro for content/
brand sites, SvelteKit/Next/Nuxt for app surfaces, single
index.html only for one-shot demos). Skipping the framework
decision and writing flat HTML "to satisfy the spec" produces
work that reads as a 2018 prototype regardless of visual
quality.
2. craft.md Step 5 production bar gains two bullets:
- Respect the build pipeline. Edit source files and run the
project's `npm run build`; do not write to build/ / dist/ /
.next/ directly with cat/heredoc/Bash redirects. Bypassing
the pipeline skips asset hashing, image optimization, code
splitting, and CSS extraction.
- Verify external image URLs before referencing them. Use an
image-search MCP, web-fetch tool, or browser if available;
guessed photo IDs ship as broken-image placeholders.
3. brand.md "Imagery" section:
- Generalizes the Unsplash URL guidance to "verify URLs
before referencing them" with a hierarchy: image-search MCP
> web-fetch > confidence-restricted manual selection >
fewer photos.
- Tightens the tech/dev-tool exception. Old line "zero imagery
can be correct" gave models a permission slip. New framing
keeps the underlying truth (typography + code + diagrams
primarily carry voice) but raises the floor: imagery still
earns its place when it serves the brief, and skipping it
requires naming the typographic/diagrammatic move that's
carrying the visual weight instead. "Zero imagery is the
failure mode of laziness, not restraint."
Eval-harness corpus that prompted this: 19/19 brand landing tasks
shipped 0 images each, including ones where Opus had taste enough
to break the dev-tool color default lane. The skill needs to teach
both halves of the decision; the harness shouldn't have to nudge.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* detector: body-text-viewport-edge rule + OKLCH/var-resolution + anchor-inherit FP fixes
New rule: body-text-viewport-edge flags body paragraphs that render flush
against the left/right viewport edges (no container padding). Tested via
the new tests/fixtures/antipatterns/body-text-viewport-edge.html fixture
(3 flag cases, 5 pass cases) and the test in detect-antipatterns-browser.
False-positive class fixes — all jsdom-mode only (real browsers resolve
the cascade correctly so these gates stay inert there). Five related
gaps that compounded into ~14× spurious contrast findings on Tailwind v4
pages with OKLCH color tokens:
• OKLCH parser. jsdom returns the literal "oklch(...)" string from
getComputedStyle; the detector now converts to sRGB via Björn
Ottosson's matrices. Handles Tailwind v4's compact minified form
"oklch(21.5%.02 50)" (no space after %).
• var() resolution. resolveBackground + checkElementColors now
accept the existing customPropMap and parse `var(--color-paper)`
etc. as proper RGB via the new parseColorResolved helper.
• bg-color before bg-image. The old order bailed on any gradient
ancestor before checking for a solid background-color underneath,
causing the body's decorative paper-grain gradient to be measured
against instead of the page's actual `bg-paper` cream.
• body/html-level gradient → white fallback. When the only opaque
ancestor we can read is body/html with a gradient overlay (and
jsdom can't decompose `background: var(--paper) gradient` to
extract the solid color), return white instead of falling through
to resolveGradientStops — which was picking up paper-grain noise
colors and using them as the bg.
• Anchor-inherit workaround for jsdom :link UA specificity.
Tailwind v4's preflight declares `a { color: inherit }` (0,0,1).
jsdom's UA stylesheet has `:link { color: blue }` at (0,1,1) and
wins the cascade. Real Chrome wraps :link in :where() (0,0,0) so
the page rule wins. When the page declares the inherit rule AND
we see jsdom's default `rgb(0,0,238)` on an anchor, walk to the
nearest non-anchor ancestor and use its color.
• Alpha-fallback safety gate. When text has alpha<1 AND we couldn't
find an opaque ancestor (effectiveBg null), skip the contrast
finding. Covers any remaining FP class the deeper fixes miss.
Verified end-to-end against an Opus iter-1 artifact on Tailwind v4 with
14 cream/cream FPs + 2 blue-link UA FPs before; 0 findings after, while
the color.html fixture's 12 real low-contrast cases continue to flag
(verified via direct detectHtml calls).
cli/engine/detect-antipatterns-browser.js is the generated browser
distribution — regenerated from .mjs via scripts/build-browser-detector.js
(no manual edits to the generated file).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* craft.md: tighten verbose passages, de-codex Step 6, cut redundancies
Cumulative reduction: 218 → 155 lines (-29%).
Step 0: drop the "Why this matters" paragraph at the end. The body of
Step 0 already makes the framework-pick point; the paragraph just
re-explains it with extra rhetoric.
Step 1: replace the 4-sentence "you must end your response" block with a
single line. The original said the same thing three different ways.
Step 3: trim the conditional / defensive scaffolding (Purpose subsection,
"do not skip because the eventual UI is semantic..." paragraph,
duplicated approval-loop guidance). Mock fidelity inventory preserved.
Step 4: drop the "keep UI text semantic" sentence; it duplicates Step 5's
"Semantic first" rule. The rasterized-vs-semantic decision rule stays.
Step 5: tighten each production-bar bullet to bold-lead + specifics
format. All 15 rules preserved (real content, mock ingredients, semantic
first, spacing/alignment, typography, state coverage, interaction quality,
icon set, build pipeline, image URL verification, optimized imagery,
premium motion, maintainability, technical cleanliness, ask-when-uncertain).
Step 6: rewrite around "look at what you built like a designer would —
your eyes are whatever the harness gives you." Drops Codex-specific
"In Codex, use browser-use" bias. Drops the verbose 3-step Read pattern
(condensed to one sentence). Drops the 1-8 numbered checklist (replaced
by a tight paragraph). Keeps the load-bearing rules: read the PNG,
don't fabricate iteration, mock fidelity reference, exit bar = studio
defensibility.
Step 7: drop the closing "Iterate based on feedback. Good design is
rarely right on the first pass" preachy filler.
All em-dashes converted to semicolons / colons / periods to satisfy
the skill prose validator.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* build: native subagent pipeline + Codex-only asset producer
Adds an agent cross-compile pipeline alongside the existing skill
pipeline. Sources live at skill/agents/*.md; providers that declare
agentFormat (codex-toml, claude-md) emit native subagent files. An
optional providers: <list> field on an agent gates which harnesses
get a copy; default (no field) ships everywhere.
The impeccable-asset-producer agent is opt-in to Codex only. It's
useful for Codex's native image generation path and is untested
elsewhere; Claude has no native image gen anyway.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* brand: inverse-test + cultural-symbol palette guardrail
Two additions to the brand register reference:
- Inverse slop test: describe the page the way a competitor would
describe theirs. If that sentence fits the modal landing page in
the category, restart.
- Palette guardrail: when a cultural-symbol palette is the obvious
pull, reach past it. Let cultural reading come from typography,
imagery, and copy.
Harness mirrors regenerated; some also catch up to the image-
verification paragraph from e3ad2ef that hadn't been re-synced.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* PRODUCT.md: widen audience beyond developers
Designers, product managers, and engineers all use AI coding tools
and want better design output. Keeping the audience narrow to
"frontend and full-stack developers" understates who the skill is
actually for. Also retitles "developer" to "user/builder" in the
purpose statement.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* site + build: bump rule count to 29, strip changelog from detector check
Two changes:
- site/pages/index.astro: three live mentions of "28 rules / checks"
bumped to 29 after the body-text-viewport-edge rule landed in
b9bf496.
- scripts/build.js: the detection-count validator was reading the
unstripped content, so historical counts inside changelog entries
(e.g. "28 rules" from an older release note) were flagging against
the current detector total. The command-count check already strips
the changelog ul; the detection check now does the same.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* test: align hero-eyebrow-chip fixture with relaxed rule gates
b9bf496 intentionally relaxed two gates in checkHeroEyebrow:
- removed the heading-size ≥ 48px anchor (modern hero h1s use
clamp/vw/var that jsdom can't resolve)
- raised the eyebrow text ceiling from 30 to 60 chars
Two fixture cases that satisfied the negative side of the old gates
now match the rule:
- "Body-Sized Heading Below Eyebrow" — 24px h1 with tracked-caps
label above. Per the rule's stated intent ("a tiny tan label
directly above any h1 is the antipattern regardless of how big
the h1 ends up"), this is a flag.
- "Long Uppercase Sentence Above Hero" — 46-char tracked-caps label
is under the new 60-char ceiling, so still eyebrow-shaped.
Both cases moved from the should-pass column to should-flag, with
case descriptions rewritten to explain the gate they exercise.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Paul Bakaus <paulbakaus@pauls-mbp-3.lan>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
os.tmpdir() returns /var/folders/.../T/ on macOS, not /tmp/. The skill
reference was telling the agent to cat /tmp/impeccable-live.json which
didn't exist. Moving the PID file to the project root makes it
predictable across platforms and project-scoped (multiple projects can
run independent live sessions).
Changed in: live-server.mjs, live-poll.mjs, live.md reference.
Added .impeccable-live.json to .gitignore.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The server is started with & (backgrounded), so its stdout output isn't
captured by the agent's Bash tool. The skill reference now tells the
agent to sleep 2s then cat the PID file (/tmp/impeccable-live.json) to
get the port and token. The PID file is written by the server as soon
as it starts listening.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Compact floating pill at the bottom center of the viewport, always
visible during live mode. Matches the action bar's light, translucent
aesthetic with brand-tinted active states.
Controls:
- "Impeccable" brand mark (capitalized, brand magenta)
- Detect toggle: eye icon, loads anti-pattern scanner in extension mode,
waits for impeccable-ready before first scan, shows issue count badge
inside the button. Toggle off removes overlays.
- Pick toggle: crosshair icon, enables/disables element picker. Active
by default. When pick is active, detect overlays get pointer-events:
none so the picker sees through them.
- Exit button: sends exit event and tears down all UI.
Detect + pick coexistence fixes:
- Picker highlight z-index raised above detect overlays (100001 vs 99999)
so the selection outline and element path are always visible.
- Removed layout-property transitions (top/left/width/height) from the
highlight to avoid triggering the anti-pattern detector and to give
instant cursor tracking.
- First-click-on-detect fix: script loads async, scan command is queued
until the impeccable-ready postMessage arrives.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1. Skill reference: poll should run as background task with no timeout.
Changed "blocking poll loop" to "background task, no timeout" so the
agent keeps the main conversation free for other work.
2. Resume restores selectedAction from localStorage: the bar was showing
"Freeform" after page reload even when the user picked "Bolder". Also
improved selectedElement targeting to prefer the visible variant's
content over the wrapper parent.
3. Discard no longer shows "Applying variant...": accept shows the
saving→confirmed flow, but discard now dismisses immediately and
cleans up the DOM. Different intent, different UX.
4. Picker works after discard: cleanup() now removes the variant wrapper
from the live DOM and restores the original element. Previously the
stale wrapper with data-impeccable-variant attributes confused the
picker's isPickable/own checks.
5. Stop live mode: added "Stopping Live Mode" section to the skill
reference. The user can say "stop live mode" in the conversation, and
the agent proceeds to cleanup (remove script tag, stop server).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The static "[command] [target]" hint didn't help users discover available
commands. The build now reads command-metadata.json and groups commands
by category (from SKILL_CATEGORIES) with middle-dot separators for
natural line-breaking in the prompt bar.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Tests:
- tests/live-wrap.test.mjs (26 tests): unit tests for buildSearchQueries,
findElement, findClosingLine, detectCommentSyntax (20 pure function
tests) + integration tests for the full wrapCli on HTML and JSX
fixtures with temp dirs (6 tests covering wrapping, ID/class lookup,
error handling, content preservation).
- tests/live-server.test.mjs (15 tests): integration tests that start a
real server on port 8499, then test /health, /live.js, /detect.js,
/poll (timeout + auth), /events POST (validation + auth), browser→agent
event flow (POST event → poll receives it), agent→browser SSE flow
(POST reply → SSE stream delivers it), /source (read, path traversal
rejection, auth, 404).
Also:
- Added auto-execute guards to live-wrap.mjs and live-poll.mjs so they
work when run directly with `node live-wrap.mjs ...` (needed for both
skill instructions and integration tests).
- Exported buildSearchQueries, findElement, findClosingLine,
detectCommentSyntax from live-wrap.mjs for unit testing.
- Updated package.json test script to include the new test files.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
1. CLI cleanup: removed live, poll, and wrap commands from bin/cli.js
and the liveCli export from detect-antipatterns.mjs. These now live
exclusively in the skill scripts (node scripts_path/live-server.mjs).
2. Deleted src/live/: server.mjs, poll.mjs, wrap.mjs, browser.js,
protocol.mjs. The source of truth is now source/skills/impeccable/
scripts/live-*.
3. Graceful server-lost handling: the browser tracks SSE reconnection
attempts (max 5). After exhausting retries, it cleans up the UI:
hides the bar, highlight, and cycler, shows a "Live server
disconnected" toast, resets state to IDLE. This handles agent
crashes, server kills, and network issues without leaving the
browser stuck in a "Generating..." state.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Two architectural changes that make the live variant mode self-contained:
1. SSE replaces WebSocket: the server now uses Server-Sent Events for
server→browser push and regular fetch POST for browser→server
events. This eliminates the ws npm dependency entirely. The live
server is now zero-dependency pure Node.js (http, crypto, fs, net).
Browser: EventSource replaces WebSocket. sendEvent() uses fetch POST.
Server: GET /events returns SSE stream, POST /events receives browser
events. All other endpoints (poll, source, health, stop) unchanged.
2. Scripts moved to source/skills/impeccable/scripts/: live-server.mjs,
live-poll.mjs, live-wrap.mjs, live-browser.js are now part of the
skill itself. Users who install the skill via npx skills get the live
mode without needing npm install impeccable separately.
The skill reference uses {{scripts_path}}/live-server.mjs etc.
The CLI (bin/cli.js) delegates to the skill scripts as a convenience.
Removed ws from package.json dependencies.
The old src/live/ files remain as the development copy. The build system
syncs source/skills/ to all harness dirs (11 providers).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Three optimizations to cut the generate loop from ~40s to ~15-20s:
1. wrap CLI helper (src/live/wrap.mjs): finds an element in source
by ID, class names, or tag+class combo, wraps it in the variant
container with original snapshot, and returns the file path + insert
line. Replaces 3-4 agent tool calls (grep + read + edit) with one.
Supports --element-id, --classes (comma-separated), --tag, --query
(fallback). Searches in priority order: ID > class combo > single
class > raw text. Auto-detects comment syntax (HTML vs JSX).
2. Batch variant writes: skill reference updated to instruct the agent
to write ALL variants in a single file edit instead of one per
variant. Saves N-1 tool call round-trips (~3-5s each).
3. Page URL in generate event: browser now includes location.pathname
so the agent can map URL to source file directly (/ = index.html,
/about = about.tsx, etc.) without grepping.
Net effect: agent flow is now 4 tool calls (wrap + edit + read-variant
+ poll-reply) instead of 8+ (grep + read + create-wrapper + N edits
+ poll-reply).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New feature: /impeccable live starts an interactive visual iteration server.
Users select elements in the browser, pick a design action (bolder, quieter,
etc.), and the agent generates HTML+CSS variants written directly to source.
The dev server's HMR hot-swaps them in, and MutationObserver progressively
reveals each variant in a cycler UI as it arrives.
Architecture:
- src/live/server.mjs: HTTP + WebSocket server with session token auth,
long-poll /poll endpoint for the agent, WebSocket for the browser
- src/live/poll.mjs: CLI client (npx impeccable poll / poll --reply)
- src/live/browser.js: element picker with keyboard nav (arrows=siblings,
shift+arrows=parent/child), action panel (12 commands, freeform input,
variant count), variant cycler with progressive reveal via MutationObserver
- src/live/protocol.mjs: shared message types and event validation
- source/skills/impeccable/reference/live.md: agent loop instructions
(inject script, poll loop, generate variants, accept/discard, cleanup)
CLI changes:
- bin/cli.js: added "poll" top-level command
- src/detect-antipatterns.mjs: liveCli() now delegates to src/live/server.mjs
- package.json: added ws dependency
Registered /impeccable live as command #22 across all standard locations.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Pre-3.0, onboard was folded into /harden when we were trying to reduce
namespace pollution. In the single-skill model that tradeoff is gone,
so the weakest of the old merges is the first to undo.
Harden and onboard live in different mental modes. Harden is defensive
(edge cases, i18n, overflow, errors). Onboard is activation (first-run
flows, empty states as CTAs, progressive disclosure). A user thinking
"design the onboarding flow" was never going to type /impeccable harden.
Changes:
- New reference file at source/skills/impeccable/reference/onboard.md,
restored from the pre-merge version in git history rather than the
condensed 33-line summary that was in harden.md.
- Removed the "Onboarding & First-Run Experience" section from
source/skills/impeccable/reference/harden.md.
- Updated harden description/editorial/process-steps to drop onboarding
keywords; split commandProcessSteps so harden stays focused on
production resilience and onboard gets its own phases.
- Registered onboard in: SKILL.md description + command menu + router
table, command-metadata.json, IMPECCABLE_SUB_COMMANDS, pin.mjs
VALID_COMMANDS, SKILL_CATEGORIES, COMMAND_RELATIONSHIPS, data.js
commandCategories + commandProcessSteps + commandRelationships,
framework-viz commandSymbols + commandNumbers.
- Reused the existing content/site/skills/onboard.md editorial wrapper
(it was orphaned by the merge but never deleted), updating it to use
/impeccable onboard.
- Bumped all user-facing count references 20 -> 21: public/index.html,
CLAUDE.md, README.md, NOTICE.md, plugin.json, marketplace.json,
sitemap.xml, build-sub-pages.js.
- Harness dir audit.md and critique.md changes are the
{{available_commands}} placeholder expanding to include onboard.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Bump skills plugin version 2.1.1 -> 3.0.0 (plugin.json, marketplace.json,
harness SKILL.md files). CLI and Chrome extension unchanged.
- Remove prefixed universal zip bundle and all related code:
factory.js prefix/outputSuffix options, zip.js variant pass, utils.js
prefixSkillReferences, the "universal-prefixed" entry in
download-providers.js, and the matching test suite in utils.test.js.
- Redesign Get Started step 1 "Install the skill and CLI": two terminal
rows (npx skills + npm i -g impeccable) with paired notes, drop the
Recommended badge.
- Collapse "Other install methods" back into a <details> element so the
primary install path is the first thing users see.
- Simplify step 3 to "Add the Chrome extension": remove the CLI tool
block (now in step 1), use standard .btn .btn-primary for the CTA so
it matches other primary buttons (square corners, accent slide-up
hover), and lay out the preview screenshot next to the button instead
of stacked so the screenshot no longer dominates vertical space.
- CLAUDE.md: rewrite with v3.0 architecture, the "no em dash also means
no --" rule, the harness-dirs-are-tracked gotcha, the named-export
test-spy warning, and the evals inline-skill.ts sync note.
- AGENTS.md, DEVELOP.md: drop prefixed variant references.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Biggest change in a while. Users previously had 18 standalone skill
entries cluttering their /menu; now they have one entry (/impeccable)
that routes to 20 specialized commands via argument dispatch. The pin
mechanism (/impeccable pin audit) restores standalone shortcuts on
demand for commands users hit all the time.
## Architecture
- Single /impeccable skill with command router section in SKILL.md
- 20 commands served via reference files under source/skills/impeccable/reference/
- /impeccable pin <command> creates a lightweight redirect shim so users
who prefer /audit, /polish, etc. can still have them
- Context gathering (teach) auto-runs on first use
- command-metadata.json is the single source of truth for command
descriptions, argument hints, and relationships
## Site rewrite
- Docs URL: /skills renamed to /docs (with /skills permanent redirects)
- Homepage hero frames Impeccable as "one skill with 20 commands"
- "Get Started" split into 50/50 install + how-to-use with editorial
numbered steps, /impeccable shown as the home command with three modes
- New /docs overview: home command hero card + dense category rows
matching the old cheatsheet density, with leads-to/pairs-with/
combines-with relationship metadata served from a shared source
- Cheatsheet merged into /docs, /cheatsheet redirects
- Magazine spread and mobile cards show /impeccable as a stacked
namespace label above the command name at full display size
- Periodic table updated with craft/teach/extract as first-class cells
- Skill detail pages generate from reference files, with an editorial
wrapper per command for tagline + body
- Tutorials and anti-patterns pages updated to use /impeccable <cmd>
## Build system
- Dead code removed (scripts/lib/transformers/shared.js)
- Build log wording fixed ("1 skill" not "1 skills (1 user-invocable)")
- generateApiData fallback branch removed (throws loudly if metadata
missing instead of silently degrading)
- Commands API includes editorial tagline alongside the long description;
UI surfaces prefer tagline for human display, description for auto-
trigger keyword matching
## Gitignore
- Added .claude/scheduled_tasks.lock, .claude/settings.local.json to
ignore list (local Claude Code state that should not be tracked).
- Harness skill directories (.claude/skills/, .agents/skills/, etc.)
remain tracked by design: npx skills reads them from this repo at
install time and they enable clean submodule use.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Build system now injects skills version (from plugin.json) into
every SKILL.md frontmatter as a version field
- CLI reads the version from the local impeccable SKILL.md and
displays it in check/update output
- Hash comparison normalizes the version field (so a version bump
alone doesn't trigger a full re-download)
- Removed misleading CLI version display from skills commands
CLI bumped to v2.1.5.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The post-update-cleanup section now instructs the AI to tell the user
what's happening and why before running the script, so file deletions
don't feel unexpected.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The refactored factory.js transformer dropped script file support that
existed in the old shared.js version. Scripts were read from source
but never written to dist/, so npx skills installed skills without the
cleanup-deprecated.mjs script, causing errors on first load.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Delete source/skills/ directories for deprecated skills (arrange,
normalize, onboard, extract, frontend-design, teach-impeccable).
The cleanup script handles migration; stubs are no longer needed.
- Add "npx skills update" command to the Stay Updated install section
- Rewrite FAQ update answer: lead with npx skills update, add
troubleshooting for failed updates (re-install + run /impeccable)
- Run cleanup script in `npx impeccable skills update` before
delegating to npx skills update, preventing failures from
deprecated entries in skills-lock.json
- Run cleanup script after `npx impeccable skills install` to remove
leftover files from previous versions
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The build still generates deprecated stubs in dist/ (so the cleanup
script can redirect users), but now removes them from the repo's own
harness directories so they don't clutter the local skill list.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The skill's "don't use Inter / don't use dark / don't center" negatives
were creating new attractors (the model picks Fraunces / light / grid
instead, every time). Inline always-applicable principles into SKILL.md,
add a font selection anti-attractor procedure that forces the model to
enumerate AND reject its reflex defaults, switch high-stakes blocks to
XML structure, tighten side-tab and gradient-text bans to specific CSS
patterns, ban Syne explicitly, and strip named font/color prescriptions
from the references. Validated against the internal eval framework on
Qwen 3.6 Plus across 7 niches: Fraunces dropped from 92% to 0% on kids
reading, side-tabs from 76% to 20% on vintage moto, no theme regressions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
A new icon-tile-stack detection (the canonical AI feature-card with a
small rounded-square icon container above a heading), backed by a
two-column TDD fixture, plus a single-source-of-truth design that ties
the engine to the impeccable skill so they can no longer drift silently.
Detection
- New icon-tile-stack rule (slop): heading's previousElementSibling is
a 32–128px rounded-square element with a non-transparent background
or border, contains an svg/icon-i child, and sits above (not next to)
the heading. Excludes round avatars, wide thumbnails, side-by-side
layouts, tiny icons, and hero images.
- Two-column fixture convention: a single icon-tile-stack.html with a
flag column (4 cases) and pass column (6 cases), with snippet-text
matching used by the fixture test.
Single source of truth
- Each ANTIPATTERNS entry can now declare skillSection + skillGuideline.
18 of 25 rules carry these fields; the build's new
validateAntipatternRules() in scripts/build.js fails if any declared
skillGuideline isn't found verbatim in the right SKILL.md section.
- scripts/build-extension.js now includes the description field in
extension/detector/antipatterns.json (it was previously dropped).
- The existing count validator was promoted from warn to error so
command count drift fails the build the same way detection drift does.
Impeccable skill DON'Ts
- Added 4 new top-level DON'Ts that target real default AI behavior:
single-font, flat-type-hierarchy, all-caps-body, line-length.
- Cut 7 new DON'Ts I had drafted (tight-leading, tiny-text, wide-tracking,
justified-text, low-contrast, cramped-padding, skipped-heading) because
they teach things every model already knows from CSS/a11y basics. The
detector still catches all of them.
Stale count cleanup
- 22 commands → 21 across 17 references in HTML, README, NOTICE, AGENTS,
plugin.json, marketplace.json (left over from the validate skill removal).
- Dropped the hand-coded "212 design guidelines" marketing copy on the
homepage, which never mapped to any real count.
Sub-agent
- New private .claude/agents/anti-patterns.md captures the full TDD
recipe, schema, plug-in points, jsdom constraints, and pre-commit
checklist so future sessions can add rules end-to-end without
re-investigating the wiring.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Updates the per-provider built skill files (.agents/, .claude/, .codex/,
.cursor/, .gemini/, .kiro/, .opencode/, .pi/, .rovodev/, .trae-cn/, .trae/)
to reflect the source removal of the /validate skill: deletes the
validate/SKILL.md output across all providers, drops /validate from the
command lists in audit and critique, and updates the impeccable craft
reference.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Rename /craft skill to /shape and make it planning-only (no code output)
- Add /impeccable craft sub-command that calls /shape, loads references,
builds with visual iteration until delightful
- Replace all " -- " (em dash substitutes) with proper punctuation across
all skill files and index.html
- Move v1.6 changelog entry to "View older releases" section
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The CLI and detection engine now live in pbakaus/impeccable-detect
(published as 'impeccable' on npm, BSL-1.1). This repo is purely
Apache 2.0: skills, prompts, website, and build system.
- Remove bin/ (CLI moved to CLI repo)
- Remove README.npm.md (moved to CLI repo)
- Remove @impeccable/detect dependency, add impeccable dependency
- Set package.json to private (no longer published to npm)
- Update all references from @impeccable/detect to impeccable
- Update CLAUDE.md, NOTICE.md, FAQ, and changelog
- Rebuild all provider skill distributions
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Reverts Codex's overly bureaucratic sub-agent delegation changes (permission
prompts, "not fully compliant" disclaimers) back to clear, practical language.
Uses RFC-style SHOULD for sub-agent delegation with named examples for both
Claude Code (Agent tool) and Codex (natural language spawning).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace the sliding accordion with a 3D card stack for Gallery of Shame
(bottom-right deck offset with scroll/button nav). Patterns now use clean
pill tabs with single-column Don't/Do layout in a white container.
Also scaffolds two new skills: /validate (fast visual validation after UI
changes) and /craft (guided feature design through user interview).
Fixes detection count from 25 to 24, changes badge from "Deterministic"
to "New!".
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Replace tabbed pattern viewer with animated horizontal disclosure
(inspired by jh3y/XJWNMOO): CSS Grid column transitions, hover to
expand, rotated vertical labels, icon anchored at bottom
- Don't/Do toggle in each panel (defaults to Don't)
- Gallery of Shame as 2-column thumbnail sidebar beside the disclosure
- Detection callout as horizontal strip below
- Responsive: stacks at 1060px, gallery becomes 3-col grid
- Remove all em dashes from anti-pattern text (AI slop tell)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Major skill consolidation for v2.0:
- Rename source/skills/frontend-design/ to source/skills/impeccable/
with user-invocable: true and argument-hint: "[teach]"
- Fold teach-impeccable body into impeccable as "Teach Mode" section,
activated via /impeccable teach
- Create deprecation shims:
- frontend-design: redirects to /impeccable
- teach-impeccable: redirects to /impeccable teach
- Update all 16 skill cross-references from {{command_prefix}}frontend-design
to {{command_prefix}}impeccable and {{command_prefix}}teach-impeccable to
{{command_prefix}}impeccable teach
- Update CLI sentinel detection to use 'impeccable' (with teach-impeccable
as legacy fallback)
- Update build system readPatterns() path and EXCLUDED_FROM_SUGGESTIONS
- Update all public files (data.js, cheatsheet, index, viz, demos)
- Update all documentation (README, NOTICE, AGENTS, plugin.json)
- Update all test expectations
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Each assessment now creates its own tab and labels it ([LLM] or [Human])
so parallel sub-agents don't fight over the same page state.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Merges 54 commits from main including factory-based build system, Trae support,
improved skill descriptions, and security hardening. Consolidates the critique
skill to combine v2.0's sub-agent architecture and automated anti-pattern
detection with main's Nielsen heuristics scoring, cognitive load assessment,
persona-based testing, and structured follow-up workflow. Fixes browser detector
build to create target directory after skill sync.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Take PR's improved skill descriptions (with "Use when..." trigger
phrases) and combine with main's argument-hint format. Drop old args
blocks and deleted transformer files.
Rebuild all providers so descriptions propagate everywhere.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Skill cross-references like "Use the frontend-design skill" and
"run teach-impeccable" now use {{command_prefix}} so each provider
gets the correct invocation syntax (/ for most, $ for Codex).
Prose references to skill content ("guidelines in the frontend-design
skill") are left unchanged since they're not invocation instructions.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Resolve conflict from codex.js (deleted in our branch, modified on main
for command_prefix). The command_prefix feature from main is preserved
in factory.js via PROVIDER_PLACEHOLDERS lookup.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Fixes#67: argument-hint values starting with [ were parsed as YAML flow
sequences. Replace structured args arrays in source files with pre-formatted
argument-hint strings, and quote values starting with [ or { in
generateYamlFrontmatter().
Also consolidates 8 nearly-identical transformer files into a single
config-driven createTransformer() factory. Adding a new provider now
requires only a config object in providers.js instead of a full file.
- Replace args source frontmatter with argument-hint strings
- Add YAML quoting for values starting with [ or {
- Add quote stripping to parseFrontmatter() for round-trip support
- Create factory.js + providers.js, delete 8 individual transformers
- Replace 16 explicit build.js calls with a loop over PROVIDERS
- Consolidate 8 test files into 2 (factory + providers)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Critique was vibes-only before. Now it scores against Nielsen's 10 heuristics
(0-4 each, /40 total) so you get a number, not just feelings. Added 5 user
personas that auto-select based on the interface type — a power user and a
first-timer break different things, turns out. Cognitive load checklist catches
the "why does this screen make my brain hurt" problems.
Audit gets the same treatment: 0-4 per dimension, /20 total, P0-P3 severity
instead of the vague Critical/High/Medium/Low labels nobody agrees on.
Both now present recommendations inline — no plan file, no /next or /fix-all
commands. Just tell the AI what to fix and it does it. Simpler.
New reference files: heuristics-scoring, personas, cognitive-load.
Previously only .claude/skills/ was synced from dist after build. Now
all 8 provider directories are synced (.claude, .cursor, .gemini, .codex,
.agents, .kiro, .opencode, .pi) so each provider's output can be tested
directly in this repo.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>