Compare commits

..
Author SHA1 Message Date
Paul BakausandGitHub 12ffee04c2 Release engine 0.1.4, CLI 4.0.5 and skill 4.2.3 (#782)
Engine assets and all five platform packages are published and verified. Frozen install, CLI download fallback, and regression checks passed. AI assistance: Codex, under maintainer direction.
2026-09-08 12:12:09 -07:00
github-actions[bot] d25059e003 Sync generated provider output 2026-09-08 15:42:27 +00:00
Paul BakausandGitHub 6496f49a1e Fix skill workflow regression coverage (#783)
Clarify launcher fallback and completed documentation handoffs; separate bounded protocol checkpoints from opt-in browser-backed completion diagnostics. Correct fixture containment, target syntax, and artifact assertions. AI assistance: Codex, under maintainer direction.
2026-09-08 08:41:54 -07:00
Abdul WahabandGitHub 2bc2879276 Fix: Windows update line prompt (#760) (#779)
Fixes #760. Use the existing line-based confirmation prompt on Windows instead of unsupported Unix raw mode. Preserves Unix and confirmation behavior. AI assistance: Cursor Grok 4.6 (implementation), Codex (maintainer-directed review and merge).
2026-09-07 14:36:02 -07:00
Paul BakausandGitHub 599de0e949 Fix per-app design resolution in Rust hooks (#781)
Fixes #367. Resolve design rules per target file in the Rust post-edit, before-edit, and Stop hooks, preserving repository fallback and session state. Credit to tylerjryan for the original report and proposed approach. AI assistance: Codex, under maintainer direction.
2026-09-07 14:29:45 -07:00
Paul BakausandGitHub ec0928d786 Document the live VS Code Marketplace install (#780)
Document the verified live VS Code Marketplace installation path. AI assistance: Codex, under maintainer direction.
2026-09-07 14:28:36 -07:00
Paul BakausandGitHub ea8bfc1d99 Fix Windows CSP candidate path normalization (#778)
* Test nested Windows CSP candidate paths

Regression coverage for #761 before the path-normalization fix.

AI assistance: Codex, under maintainer direction.

* Fix Windows CSP candidate path normalization

Normalize native relative paths before slash-based CSP classification and signal output. Preserve literal Unix backslashes.

AI assistance: Codex, under maintainer direction.

* Avoid reusing stale CSP test fixtures

Retry an unused test directory on AlreadyExists without deleting or reading any pre-existing fixture contents.

AI assistance: Codex, under maintainer direction.
2026-09-07 13:48:29 -07:00
bd6964c35b Trust the OS certificate store for engine HTTPS requests (#757) (#759)
The engine verified TLS against the Mozilla roots bundled through
webpki-roots only, so behind a TLS-inspecting proxy (Aikido, Zscaler,
Netskope) whose root lives in the OS trust store, `impeccable update`
and `install` failed with `invalid peer certificate: UnknownIssuer`
while curl and npm on the same machine succeeded.

crates/context/src/http.rs builds one rustls ClientConfig per process:
the OS trust store (rustls-native-certs: Keychain, Windows store, the
OpenSSL paths on Linux) merged with the bundled roots. A union, not a
replacement, so a container without ca-certificates or a store that
fails to load still verifies exactly as before. SSL_CERT_FILE and
SSL_CERT_DIR replace the OS store the way they do for OpenSSL and curl.
Every HTTPS call site (bundle and signature downloads, /api/version,
/api/commands, the roll API, image generation) builds its agent from
this module; the plain-HTTP live-server calls on localhost are
untouched.

Verified against a local HTTPS server signed by a throwaway CA: trusted
through SSL_CERT_FILE the update check reaches it; without it the same
server is rejected as UnknownIssuer; with SSL_CERT_FILE pointing at that
CA or at a missing file, impeccable.style still verifies through the
bundled roots. cargo test --workspace and the oracle corpus (832) pass.

Written with AI assistance (Claude Code).

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 13:15:18 -07:00
Paul BakausandGitHub 44e825090e Set registered VS Code publisher identity (#777)
Use renaissance-geek for the Impeccable extension and guard the publisher identity in packaging tests.

AI assistance: Codex, under maintainer direction.
2026-09-07 12:25:27 -07:00
Paul BakausandGitHub 8b39f41949 Add native Cursor marketplace plugin packaging (#776)
* Add native Cursor marketplace plugin packaging

AI assistance: Codex, under maintainer direction.

* Document verified Cursor plugin installation and smoke tests

AI assistance: Codex, under maintainer direction.

* Fix Cursor plugin sync for license changes

AI assistance: Codex, under maintainer direction.
2026-09-07 11:50:15 -07:00
Paul BakausandGitHub 4957fd7069 Add declarative VS Code skill extension packaging (#775)
* Add declarative VS Code skill extension packaging

Stage a launcher-only Copilot skill bundle, validate relocation and VSIX packaging, and keep project-install hooks out of the extension.

AI assistance: Codex, under maintainer direction.

* Document verified Copilot extension smoke test

Record the successful read-only VS Code 1.136.1 run and the reload required after initial workspace trust. Keep minimum-version and remote smoke gaps explicit.

AI assistance: Codex, under maintainer direction.

* Fix VS Code packaging test version source

Derive the provider fixture version from the skill manifest and assert the packaged skill and extension versions agree.

AI assistance: Codex, under maintainer direction.
2026-09-07 11:40:31 -07:00
Paul BakausandGitHub 93bfe70c58 Fix truncated surface-brief slug collisions (#774)
* Fix truncated slug collisions

Prepared with AI assistance under maintainer-authorized automation.

* Preserve legacy long-slug reads

Prepared with AI assistance under maintainer-authorized automation.

* Harden legacy slug compatibility

Require target metadata before reading collision-prone legacy brief and critique paths. Add regressions for two long targets with the same pre-hash suffix.\n\nPrepared with AI assistance.

* Keep explicit access to legacy critiques

Allow identity-less pre-hash snapshots to be read by their exact legacy slug while keeping path and URL fallback identity-gated. Document the compatibility boundary and extend collision coverage.\n\nPrepared with AI assistance.
2026-09-07 11:40:05 -07:00
dependabot[bot]andGitHub 4db7f6ba4b Build(deps-dev): Bump compatible Bun dependencies (#772)
Accept eight grouped dependency updates while retaining ai 7.0.69 and its private provider stack pending provider-backed tool-loop regression validation. Frozen install, Rust engine build and workspace tests, full Bun/Node suite with local engine oracle, extension build/lint, browser probe, and exact-head CI passed. AI-assisted dependency maintenance by Codex.
2026-09-07 10:12:34 -07:00
dependabot[bot]andGitHub 731e2b1e67 Build(deps): Bump actions/download-artifact to 8.0.1 (#773)
Validated release workflow inputs, signing boundaries, full SHA pins, and exact-head required CI checks. v8 enforces artifact digest mismatches as errors; no workflow input migration required. AI-assisted dependency review and validation by Codex.
2026-09-07 10:05:05 -07:00
github-actions[bot] dbdc470e70 Sync generated provider output 2026-09-07 03:34:57 +00:00
Paul BakausandGitHub 8426ac2f9a Clarify launcher-refusal fallback and correct behavior tests (#756)
* Clarify permitted work after launcher refusal

Correct behavior-test skill metadata and DeepSeek output limits; document the measured remaining Gemini warning-order failure and hook download trust boundary.

AI assistance: Codex, under pbakaus direction.

* Clarify behavior harness host-modeling scope

AI assistance: Codex, under pbakaus direction.

* Preserve planning-only scope after launcher refusal

Clarify applicable setup steps and cover denied-launcher planning. Retain the observed playbook-read failure under issue #744 rather than weakening its assertion.

AI assistance: Codex, under pbakaus direction.

* Test planning fallback warning order

Require an assistant warning after context launcher denial and before fallback context reads. Cover silent, late, and unrelated warnings with deterministic tests; retain the observed Sonnet omission under #744.

AI assistance: Codex, under pbakaus direction.
2026-09-06 20:34:28 -07:00
Paul BakausandGitHub 36e4cea693 Pin workflow actions and document live-edit script trust (#755)
Pin existing action versions to verified commit SHAs, restrict CI to a read-only repository token, and document the optional live-edit validation script. Preserve required sync/sheriff permissions and existing runtime behavior. Related to #480; extension permission assessment remains separate.

AI assistance: Codex, under maintainer direction.
2026-09-06 18:04:55 -07:00
Paul BakausandGitHub c4a4f035ed Fix: distinguish existing Stop findings from new debt (#754)
Use verified first-edit baselines to distinguish pre-existing text findings from new or unknown Stop findings. Preserve dirty worktrees, bound notice rendering, and keep explicit scans unchanged. Verified with the full Rust and Bun/Node suites and real Claude Code edit-to-Stop sessions. Related to #522; keep it open until an engine release ships the fix.

AI assistance: Codex, under maintainer direction.
2026-09-06 16:59:51 -07:00
210 changed files with 23087 additions and 546 deletions
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
license: Apache 2.0
allowed-tools:
- Bash(npx impeccable *)
@@ -17,9 +17,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.agent/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.agent/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.agent/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.agent/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.agent/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.agent/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -2,7 +2,7 @@
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
metadata:
version: 4.2.2
version: 4.2.3
---
This skill gives you the tools and permission to create design that earns to be called out-of-distribution craft: Whereas before, your design work would have been safe, timid and measured, you now approach every design task as an award-winning design director with impeccable understanding for what makes exceptional design work: production-grade code, peak creativity, a clear POV, deep understanding of the needs of the client and users, and exceptional craft.
@@ -14,9 +14,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.agents/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.agents/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.agents/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.agents/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.agents/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.agents/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -7,7 +7,7 @@ developer_instructions = '''
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -17,11 +17,11 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or No changes with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
'''
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+1 -1
View File
@@ -12,7 +12,7 @@
{
"name": "impeccable",
"description": "Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.",
"version": "4.2.2",
"version": "4.2.3",
"author": {
"name": "Paul Bakaus",
"email": "paul@paulbakaus.com"
+1 -1
View File
@@ -1,7 +1,7 @@
{
"name": "impeccable",
"description": "Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.",
"version": "4.2.2",
"version": "4.2.3",
"author": {
"name": "Paul Bakaus",
"email": "paul@paulbakaus.com"
+3 -3
View File
@@ -10,7 +10,7 @@ maxTurns: 30
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -20,10 +20,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
user-invocable: true
argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
license: Apache 2.0
@@ -16,9 +16,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.claude/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.claude/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.claude/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.claude/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.claude/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.claude/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -70,7 +70,7 @@ Your measured rendition prior: warm, bookish, family, and child-facing subjects
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -144,4 +144,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+6
View File
@@ -0,0 +1,6 @@
{
"name": "impeccable",
"owner": { "name": "Renaissance Geek, Inc." },
"metadata": { "description": "Impeccable design tools for Cursor" },
"plugins": [{ "name": "impeccable", "source": "./cursor-plugin" }]
}
+3 -3
View File
@@ -8,7 +8,7 @@ is_background: false
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -18,10 +18,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
license: Apache 2.0
---
@@ -14,9 +14,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.cursor/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.cursor/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.cursor/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.cursor/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.cursor/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.cursor/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
user-invocable: true
license: Apache 2.0
---
@@ -15,9 +15,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.dsh/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.dsh/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.dsh/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.dsh/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.dsh/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.dsh/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
+3 -3
View File
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
---
This skill gives you the tools and permission to create design that earns to be called out-of-distribution craft: Whereas before, your design work would have been safe, timid and measured, you now approach every design task as an award-winning design director with impeccable understanding for what makes exceptional design work: production-grade code, peak creativity, a clear POV, deep understanding of the needs of the client and users, and exceptional craft.
@@ -13,9 +13,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.gemini/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.gemini/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.gemini/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.gemini/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.gemini/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.gemini/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
@@ -6,7 +6,7 @@ description: Records DESIGN.md and its sidecar from a finished Impeccable build,
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -16,10 +16,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
user-invocable: true
argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
license: Apache 2.0
@@ -16,9 +16,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.github/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.github/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.github/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.github/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.github/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.github/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+106 -52
View File
@@ -6,11 +6,19 @@ on:
pull_request:
branches: [main]
workflow_dispatch:
inputs:
skill_workflow:
description: 'Run billed, browser-backed Claude workflow completion tests'
type: boolean
default: false
# Nightly full live-e2e matrix. The smoke groups already gate every PR; the
# full sweep is too slow for that, so it runs once a day against main.
schedule:
- cron: '0 7 * * *'
permissions:
contents: read
concurrency:
# Scheduled runs get their own group: the 07:00 UTC nightly and a push to
# main share github.ref, and cancel-in-progress would let them kill each
@@ -34,12 +42,12 @@ jobs:
live_svelte_adapter_deepseek: ${{ steps.plan.outputs.live_svelte_adapter_deepseek }}
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
@@ -59,15 +67,15 @@ jobs:
node-version: [22.18.0, 24]
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: ${{ matrix.node-version }}
- name: Setup Bun
uses: oven-sh/setup-bun@v2
uses: oven-sh/setup-bun@0c5077e51419868618aeaa5fe8019c62421857d6 # v2.2.0
with:
bun-version: latest
@@ -96,13 +104,17 @@ jobs:
- name: Build
run: bun run build
- name: Validate VS Code package
run: bunx --package @vscode/vsce@3.9.2 vsce package --no-dependencies
working-directory: dist/vscode
# `bun run build:extension` runs `cargo xtask bundle`: the rule core
# compiled to wasm plus the page JS in browser-bundle/.
- name: Install the pinned toolchain
if: needs.changes.outputs.detector == 'true'
run: rustup show && rustup target add wasm32-unknown-unknown
- uses: Swatinem/rust-cache@v2
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
if: needs.changes.outputs.detector == 'true'
- name: Install wasm-pack
@@ -140,7 +152,7 @@ jobs:
run: git diff --exit-code -- .agents .claude .cursor .dsh .gemini .github/skills plugin extension/detector
- name: Upload build artifacts
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: impeccable-build-node-${{ matrix.node-version }}
# Ship the packaged zips, not the unpacked Firefox staging tree.
@@ -157,14 +169,14 @@ jobs:
if: needs.changes.outputs.rust == 'true'
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
# rust-toolchain.toml names the channel; `rustup show` installs it.
# Never override the toolchain here.
- name: Install the pinned toolchain
run: rustup show
- uses: Swatinem/rust-cache@v2
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
- name: Build
run: cargo build --workspace --all-targets
@@ -181,10 +193,10 @@ jobs:
if: needs.changes.outputs.rust == 'true'
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Install the pinned toolchain
run: rustup show
- uses: Swatinem/rust-cache@v2
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
- run: cargo build --workspace --all-targets
- run: cargo test --workspace --no-fail-fast
@@ -194,9 +206,9 @@ jobs:
if: needs.changes.outputs.core == 'true'
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
- name: Exercise Windows launcher downloads and verification
@@ -213,15 +225,15 @@ jobs:
if: needs.changes.outputs.oracle == 'true' || needs.changes.outputs.rust == 'true'
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
- name: Setup Bun
uses: oven-sh/setup-bun@v2
uses: oven-sh/setup-bun@0c5077e51419868618aeaa5fe8019c62421857d6 # v2.2.0
with:
bun-version: latest
@@ -231,7 +243,7 @@ jobs:
- name: Install the pinned toolchain
run: rustup show
- uses: Swatinem/rust-cache@v2
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
- name: Build the engine from source
run: cargo build --release -p impeccable
@@ -255,10 +267,10 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
@@ -291,15 +303,15 @@ jobs:
if: needs.changes.outputs.cli_remote_e2e == 'true'
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
- name: Setup Bun
uses: oven-sh/setup-bun@v2
uses: oven-sh/setup-bun@0c5077e51419868618aeaa5fe8019c62421857d6 # v2.2.0
with:
bun-version: latest
@@ -311,7 +323,7 @@ jobs:
- name: Install the pinned toolchain
run: rustup show
- uses: Swatinem/rust-cache@v2
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
- name: Build the engine
run: cargo build --release -p impeccable
@@ -337,20 +349,20 @@ jobs:
fixtures: vite8-react-css-modules,vite8-react-insert,vite8-react-plain
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
- name: Setup Bun
uses: oven-sh/setup-bun@v2
uses: oven-sh/setup-bun@0c5077e51419868618aeaa5fe8019c62421857d6 # v2.2.0
with:
bun-version: latest
- name: Cache fixture npm downloads
uses: actions/cache@v6
uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0
with:
path: ~/.npm
key: ${{ runner.os }}-fixture-npm-${{ hashFiles('tests/framework-fixtures/**/files/package.json') }}
@@ -358,7 +370,7 @@ jobs:
${{ runner.os }}-fixture-npm-
- name: Cache Playwright Chromium
uses: actions/cache@v6
uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0
with:
path: ~/.cache/ms-playwright
key: ${{ runner.os }}-playwright-chromium-${{ hashFiles('package.json', 'bun.lock') }}
@@ -376,7 +388,7 @@ jobs:
- name: Install the pinned toolchain
run: rustup show
- uses: Swatinem/rust-cache@v2
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
- name: Build the engine
run: cargo build --release -p impeccable
@@ -393,7 +405,7 @@ jobs:
- name: Upload live E2E failure artifacts
if: failure()
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: live-e2e-smoke-${{ matrix.group }}-artifacts
path: test-results/live-e2e
@@ -423,20 +435,20 @@ jobs:
fixtures: vite8-react-tailwindv3,vite8-react-tailwindv4,vite8-react-ts,vite8-react-tsx-repeated-aside,vite8-react-unocss,vite8-react-vanilla-extract
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
- name: Setup Bun
uses: oven-sh/setup-bun@v2
uses: oven-sh/setup-bun@0c5077e51419868618aeaa5fe8019c62421857d6 # v2.2.0
with:
bun-version: latest
- name: Cache fixture npm downloads
uses: actions/cache@v6
uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0
with:
path: ~/.npm
key: ${{ runner.os }}-fixture-npm-${{ hashFiles('tests/framework-fixtures/**/files/package.json') }}
@@ -444,7 +456,7 @@ jobs:
${{ runner.os }}-fixture-npm-
- name: Cache Playwright Chromium
uses: actions/cache@v6
uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0
with:
path: ~/.cache/ms-playwright
key: ${{ runner.os }}-playwright-chromium-${{ hashFiles('package.json', 'bun.lock') }}
@@ -462,7 +474,7 @@ jobs:
- name: Install the pinned toolchain
run: rustup show
- uses: Swatinem/rust-cache@v2
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
- name: Build the engine
run: cargo build --release -p impeccable
@@ -478,7 +490,7 @@ jobs:
- name: Upload live E2E failure artifacts
if: failure()
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: live-e2e-full-${{ matrix.group }}-artifacts
path: test-results/live-e2e
@@ -499,23 +511,23 @@ jobs:
- name: Checkout repository
if: ${{ env.ANTHROPIC_API_KEY != '' || env.DEEPSEEK_API_KEY != '' }}
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
if: ${{ env.ANTHROPIC_API_KEY != '' || env.DEEPSEEK_API_KEY != '' }}
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
- name: Setup Bun
if: ${{ env.ANTHROPIC_API_KEY != '' || env.DEEPSEEK_API_KEY != '' }}
uses: oven-sh/setup-bun@v2
uses: oven-sh/setup-bun@0c5077e51419868618aeaa5fe8019c62421857d6 # v2.2.0
with:
bun-version: latest
- name: Cache fixture npm downloads
if: ${{ env.ANTHROPIC_API_KEY != '' || env.DEEPSEEK_API_KEY != '' }}
uses: actions/cache@v6
uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0
with:
path: ~/.npm
key: ${{ runner.os }}-fixture-npm-${{ hashFiles('tests/framework-fixtures/**/files/package.json') }}
@@ -524,7 +536,7 @@ jobs:
- name: Cache Playwright Chromium
if: ${{ env.ANTHROPIC_API_KEY != '' || env.DEEPSEEK_API_KEY != '' }}
uses: actions/cache@v6
uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0
with:
path: ~/.cache/ms-playwright
key: ${{ runner.os }}-playwright-chromium-${{ hashFiles('package.json', 'bun.lock') }}
@@ -545,7 +557,7 @@ jobs:
if: ${{ env.ANTHROPIC_API_KEY != '' || env.DEEPSEEK_API_KEY != '' }}
run: rustup show
- uses: Swatinem/rust-cache@v2
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
if: ${{ env.ANTHROPIC_API_KEY != '' || env.DEEPSEEK_API_KEY != '' }}
- name: Build the engine
@@ -576,23 +588,23 @@ jobs:
- name: Checkout repository
if: ${{ env.DEEPSEEK_API_KEY != '' }}
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
if: ${{ env.DEEPSEEK_API_KEY != '' }}
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
- name: Setup Bun
if: ${{ env.DEEPSEEK_API_KEY != '' }}
uses: oven-sh/setup-bun@v2
uses: oven-sh/setup-bun@0c5077e51419868618aeaa5fe8019c62421857d6 # v2.2.0
with:
bun-version: latest
- name: Cache fixture npm downloads
if: ${{ env.DEEPSEEK_API_KEY != '' }}
uses: actions/cache@v6
uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0
with:
path: ~/.npm
key: ${{ runner.os }}-fixture-npm-${{ hashFiles('tests/framework-fixtures/**/files/package.json') }}
@@ -601,7 +613,7 @@ jobs:
- name: Cache Playwright Chromium
if: ${{ env.DEEPSEEK_API_KEY != '' }}
uses: actions/cache@v6
uses: actions/cache@55cc8345863c7cc4c66a329aec7e433d2d1c52a9 # v6.1.0
with:
path: ~/.cache/ms-playwright
key: ${{ runner.os }}-playwright-chromium-${{ hashFiles('package.json', 'bun.lock') }}
@@ -622,7 +634,7 @@ jobs:
if: ${{ env.DEEPSEEK_API_KEY != '' }}
run: rustup show
- uses: Swatinem/rust-cache@v2
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
if: ${{ env.DEEPSEEK_API_KEY != '' }}
- name: Build the engine
@@ -643,20 +655,62 @@ jobs:
GOOGLE_CLOUD_API_KEY: ${{ secrets.GOOGLE_CLOUD_API_KEY }}
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
- name: Setup Bun
uses: oven-sh/setup-bun@v2
uses: oven-sh/setup-bun@0c5077e51419868618aeaa5fe8019c62421857d6 # v2.2.0
with:
bun-version: latest
- name: Install dependencies
run: bun install
- name: Prepare engine for protocol tests
run: bun run fetch:engine
- name: Run skill behavior tests
run: bun run test:skill-behavior
skill-workflow:
# Expensive, manually opted-in completion diagnostics. This does not
# replace the multi-family skill-behavior protocol suite above.
runs-on: ubuntu-latest
if: github.event_name == 'workflow_dispatch' && inputs.skill_workflow
timeout-minutes: 70
env:
ANTHROPIC_API_KEY: ${{ secrets.ANTHROPIC_API_KEY }}
IMPECCABLE_SKILL_BEHAVIOR_MODELS: claude-sonnet-5
steps:
- name: Checkout repository
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
- name: Setup Bun
uses: oven-sh/setup-bun@0c5077e51419868618aeaa5fe8019c62421857d6 # v2.2.0
with:
bun-version: latest
- name: Install dependencies
run: bun install --frozen-lockfile
- name: Prepare engine and browser before billing
run: |
test -n "$ANTHROPIC_API_KEY" || { echo 'ANTHROPIC_API_KEY is required'; exit 1; }
bun run fetch:engine
bunx playwright install --with-deps chromium
- name: Run completed skill workflows
env:
IMPECCABLE_SKILL_BEHAVIOR_TRACE_DIR: ${{ runner.temp }}/skill-workflow-traces
run: bun run test:skill-workflow
- name: Retain diagnostic traces
if: always()
uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
with:
name: skill-workflow-traces
path: ${{ runner.temp }}/skill-workflow-traces
retention-days: 7
+2 -2
View File
@@ -70,7 +70,7 @@ jobs:
steps:
# A fresh runner signs only this run's engine. It does not check out or
# execute repository code with the Azure identity available.
- uses: actions/download-artifact@37930b1c2abaa49bbe596cd826c3c89aef350131 # v7.0.0
- uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c # v8.0.1
with:
name: unsigned-windows-x64
path: unsigned
@@ -124,7 +124,7 @@ jobs:
permissions:
contents: write
steps:
- uses: actions/download-artifact@37930b1c2abaa49bbe596cd826c3c89aef350131 # v7.0.0
- uses: actions/download-artifact@3e5f45b2cfb9172054b4087a40e8e0b5a5461e7c # v8.0.1
with:
pattern: impeccable-*
path: artifacts
+2 -2
View File
@@ -48,10 +48,10 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
+6 -3
View File
@@ -8,6 +8,8 @@ on:
- "cli/engine/**"
- "skill/**"
- "scripts/**"
- "docs/CURSOR-PLUGIN.md"
- "LICENSE"
- "package.json"
- "bun.lock"
workflow_dispatch:
@@ -43,13 +45,14 @@ env:
.veto
.vibe
plugin
cursor-plugin
jobs:
sync:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v7
uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
fetch-depth: 0
# Optional PAT or GitHub App token. With the default GITHUB_TOKEN,
@@ -57,12 +60,12 @@ jobs:
token: ${{ secrets.SYNC_GENERATED_OUTPUT_TOKEN || github.token }}
- name: Setup Node
uses: actions/setup-node@v7
uses: actions/setup-node@820762786026740c76f36085b0efc47a31fe5020 # v7.0.0
with:
node-version: 24
- name: Setup Bun
uses: oven-sh/setup-bun@v2
uses: oven-sh/setup-bun@0c5077e51419868618aeaa5fe8019c62421857d6 # v2.2.0
with:
bun-version: latest
+3 -3
View File
@@ -10,7 +10,7 @@ maxTurns: 30
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -20,10 +20,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
user-invocable: true
argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
license: Apache 2.0
@@ -19,9 +19,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.grok/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.grok/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.grok/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.grok/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.grok/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.grok/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
license: Apache 2.0
---
@@ -14,9 +14,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.hermes/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.hermes/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.hermes/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.hermes/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.hermes/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.hermes/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
license: Apache 2.0
---
@@ -14,9 +14,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.kiro/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.kiro/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.kiro/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.kiro/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.kiro/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.kiro/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
user-invocable: true
argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
license: Apache 2.0
@@ -19,9 +19,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.opencode/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.opencode/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.opencode/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.opencode/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.opencode/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.opencode/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
license: Apache 2.0
allowed-tools:
- Bash(npx impeccable *)
@@ -17,9 +17,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.pi/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.pi/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.pi/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.pi/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.pi/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.pi/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
+3 -3
View File
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
user-invocable: true
argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
license: Apache 2.0
@@ -19,9 +19,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.qoder/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.qoder/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.qoder/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.qoder/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.qoder/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.qoder/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
user-invocable: true
argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
license: Apache 2.0
@@ -19,9 +19,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.rovodev/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.rovodev/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.rovodev/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.rovodev/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.rovodev/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.rovodev/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
user-invocable: true
argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
license: Apache 2.0
@@ -16,9 +16,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.trae-cn/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.trae-cn/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.trae-cn/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.trae-cn/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.trae-cn/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.trae-cn/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
user-invocable: true
argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
license: Apache 2.0
@@ -16,9 +16,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.trae/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.trae/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.trae/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.trae/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.trae/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.trae/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
license: Apache 2.0
---
@@ -14,9 +14,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.veto/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.veto/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.veto/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.veto/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.veto/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.veto/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+5 -3
View File
@@ -1,7 +1,7 @@
---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 4.2.2
version: 4.2.3
user-invocable: true
license: Apache 2.0
allowed-tools:
@@ -18,9 +18,11 @@ Core principles:
## Setup
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.vibe/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.vibe/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.vibe/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it. If the launcher is refused, missing, or fails, tell the user before editing that context loading did not run. Read existing **PRODUCT.md** and **DESIGN.md** without inventing missing context, then continue with steps 23.
1. Run `<skill-base-dir>/scripts/impeccable context` once per session, where `<skill-base-dir>` is the directory that contains this SKILL.md (the skill folder, not a plugin root two levels above it); keep cwd at the user's project. That base directory resolves every `.vibe/skills/impeccable/scripts/impeccable <verb>` command in this skill and its references, and `.vibe/skills/impeccable/scripts` is the fallback only when the runtime reports no base directory. On a Windows shell without `sh`, call `.vibe/skills/impeccable/scripts/impeccable.cmd` instead. The launcher runs a self-contained binary that ships next to it or is downloaded once on first run; no Node or other runtime is required. Pass a named source file or route as `--target <path>`. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
2. Load the request's playbook: its Commands-table reference for an explicit/implied sub-command, or [reference/new-work.md](reference/new-work.md) for a new surface or replacement visual world. Inspect target and incumbent visual truth before editing. When the app cannot run, start with committed visual-regression goldens or screenshot fixtures; verify target and freshness against current tokens, CSS, components, or assets, resolve conflicts, and compare theme/variant captures.
3. After analysis and direction are resolved, load [reference/craft-floor.md](reference/craft-floor.md) immediately before editing UI. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
3. After resolving analysis and direction, read [reference/craft-floor.md](reference/craft-floor.md) immediately before any UI edit, including small refinements. It carries the quality floor, the absolute bans, and the reflexes no detector catches. Do not load it for planning-only work.
**Launcher unavailable:** On refusal or failure, send a separate message **before the next tool call**: “Context loading did not run; Ill read the existing project context directly.” Then read existing PRODUCT.md and DESIGN.md without inventing missing context, follow applicable steps 23, and continue through permitted tools. This applies to planning and editing; launcher failure alone does not block either.
## How to design
@@ -5,7 +5,7 @@ This harness has no subagent capability, so you are running this role inline. St
You record a project's design system after the build is done. Ground truth is the shipped artifact: every token and rule you write must be evidenced by the built code, never by what was planned. Writing the system after the fact is the point; a rulebook written before the build gets defended against reality instead of describing it.
You run under a hard turn ceiling that ends the run without warning, and a run that ends before DESIGN.md is written has recorded nothing. Batch several Reads into each turn, take `reference/document.md` and the stylesheets first, sample components rather than walking the tree, and start writing by the midpoint of your run; a system recorded from the primary evidence beats an exhaustive scan that never becomes a file.
Complete the check within your turn ceiling. Batch Reads, take `reference/document.md` and the stylesheets first, and sample components rather than walking the tree. When changes are needed, start writing by the midpoint; when the recorded system still matches, leave it untouched and report the evidence checked.
## Input Contract
@@ -15,10 +15,10 @@ Expect: the project root; the artifact path(s); the direction contract text (THE
1. Read `reference/document.md` in full; it is the operating spec for DESIGN.md's format, token schema, sidecar, and section order. Follow it exactly.
2. Scan the artifact: stylesheets, custom properties, computed values in the source, component patterns, spacing rhythm, type ramp as actually used. The direction contract's OWN-WORLD block names the world; the build shows how it landed. Where they diverge, the build wins and the prose may note the divergence.
3. Write DESIGN.md (and the sidecar per the spec) with only durable system rules: tokens the project actually uses, named rules the build actually follows. Skip one-off values; a token used once is not a system.
3. For a new world or approved system change, write DESIGN.md and its sidecar from durable, reused rules in the build. Ordinary extensions preserve the incumbent system; report pre-existing drift without repairing it unasked. Do not write merely to prove this pass ran.
4. Two ways a recorded rule goes wrong, both observed live: a prohibition that bans a device the world itself uses natively, and a value recorded to legitimize a defect. Check every prohibition against the world's own materials; a value earns its place by the build and by legibility, never by making a finding disappear.
5. Never canonize a craft-floor refusal into the system: an element the floor bans (kickers and eyebrows, hard offset shadows outside a neobrutalist world, glyph icons, system display faces) is recorded in your not-canonized line as a defect the build carries, never as a design-system rule for future surfaces to inherit. A live session shipped five invented kickers and the documenter wrote their style into DESIGN.md; that is how one violation becomes the house style.
## Output Contract
Return: the file paths written, a five-line summary of the recorded system (palette strategy, type ramp shape, named rules), and one line naming anything in the build you deliberately did not canonize and why. No other prose.
Return: paths written, or “No changes” with the source and system files checked; a five-line system summary (palette, type ramp, named rules); and one line naming defects or drift not canonized or repaired, and why. No other prose.
@@ -15,7 +15,7 @@ A section, component, feature, or state inside an established surface inherits t
## 2. Ask what will change the work
Ask one round of two or three related questions through the structured question tool when available. Skip settled facts; a precise request may need only a compact confirmation.
Before implementation, get the user's answer through the structured question tool when available. Ask two or three related questions; a precise request needs only a compact confirmation. Skip settled facts, not the confirmation: DESIGN.md settles the visual world, not this surface's purpose or concept.
- **Persuade:** who must act, what they should believe, which real proof, content, or assets earn that belief.
- **Operate:** the task, information, important states, frequency, constraints.
@@ -68,7 +68,7 @@ Calibration: AI-generated interfaces cluster around a few looks regardless of su
## 5. Record the decision
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Keep the contract to six short blocks and 150 words at most. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Before code, record the chosen direction as a development-only contract under `## Direction contract` in the relevant surface brief. A direction contract is durable route or artifact strategy, so create or update the brief even when no other surface strategy needs persistence. Use six short blocks, roughly 150 words; do not spend tool calls counting words. THESIS: the one idea this surface owns and the category-default arrangement it refuses. OWN-WORLD: the palette and component language, specific enough to be recognizable with all content removed. STORY: what the visitor understands, believes, and does. FIRST VIEWPORT: the exact composition, what is where and at what scale, and where the primary action sits. FORM: the chosen form, its position on your ordered list, and the seed key the script printed. Close with one more line, FINISH: the run's exit condition, verbatim "unreviewed and undocumented is unfinished; this build ends with the finish review, the verdict, DESIGN.md, and every shipping raster carrying its provenance". The surface brief is the reminder later agents reload across edits and sessions: a page that looks complete with the FINISH line undischarged is not done, it is abandoned at the finish line. If a block reads like a mood, the direction is not decided yet; the finishing review audits the render against this contract.
Never copy the direction contract into implementation source or any browser-delivered artifact. This includes HTML or framework comments, hidden DOM, `<template>` elements, `data-*` attributes, rendered JSX or TSX output, serialized props or state, React Server Component payloads, client bundles, metadata or JSON-LD, accessibility-only text, and files served beside the artifact. A compiler or optimizer removing development metadata is not a safety boundary. Reviewers and documenters receive the contract from the surface brief.
@@ -142,4 +142,4 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
Then spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, the artifact path, the direction contract, PRODUCT.md, the [document.md](document.md) reference path, and the boundary to write at; it records DESIGN.md and the sidecar from the built world, ground truth over intention; without subagents the pass runs from [degraded/documenter.md](degraded/documenter.md). The documenter runs after the last correction lands: when any fix round follows the documentation, re-run the documenter over the changed surface, because a DESIGN.md describing a layout that no longer exists turns defects into system guidance. A clean detector pass is not finished; finished is the contract kept, the comp honored, the review closed, and the system recorded.
After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
Generated
+94 -17
View File
@@ -111,6 +111,22 @@ version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d7b894f5411737b7867f4827955924d7c254fc9f4d91a6aad6b097804b1018b"
[[package]]
name = "core-foundation"
version = "0.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b2a6cd9ae233e7f62ba4e9353e81a88df7fc8a5987b8d445b4d90c879bd156f6"
dependencies = [
"core-foundation-sys",
"libc",
]
[[package]]
name = "core-foundation-sys"
version = "0.8.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "773648b94d0e5d620f64f280777445740e61fe701025087ec8b57f45c791888b"
[[package]]
name = "cpufeatures"
version = "0.2.17"
@@ -509,7 +525,7 @@ dependencies = [
[[package]]
name = "impeccable"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"base64",
"impeccable-browser",
@@ -528,7 +544,7 @@ dependencies = [
[[package]]
name = "impeccable-browser"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"base64",
"impeccable-core",
@@ -542,7 +558,7 @@ dependencies = [
[[package]]
name = "impeccable-bundle"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"base64",
"impeccable-core",
@@ -551,14 +567,14 @@ dependencies = [
[[package]]
name = "impeccable-common"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"libc",
]
[[package]]
name = "impeccable-comp"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"image",
"once_cell",
@@ -570,7 +586,7 @@ dependencies = [
[[package]]
name = "impeccable-comp-verbs"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"impeccable-common",
"impeccable-comp",
@@ -583,24 +599,26 @@ dependencies = [
[[package]]
name = "impeccable-context"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"flate2",
"impeccable-common",
"impeccable-core",
"once_cell",
"regex",
"rustls-native-certs",
"serde",
"serde_json",
"sha2",
"tiny_http",
"unicode-normalization",
"ureq",
"webpki-roots 1.0.9",
]
[[package]]
name = "impeccable-core"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"impeccable-core",
"impeccable-foundation",
@@ -612,7 +630,7 @@ dependencies = [
[[package]]
name = "impeccable-detect"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"impeccable-common",
"impeccable-core",
@@ -624,7 +642,7 @@ dependencies = [
[[package]]
name = "impeccable-foundation"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"cssparser",
"once_cell",
@@ -637,7 +655,7 @@ dependencies = [
[[package]]
name = "impeccable-hook"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"impeccable-common",
"impeccable-context",
@@ -651,7 +669,7 @@ dependencies = [
[[package]]
name = "impeccable-html"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"cssparser",
"ego-tree",
@@ -672,7 +690,7 @@ dependencies = [
[[package]]
name = "impeccable-live"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"getrandom 0.2.17",
"impeccable-common",
@@ -690,7 +708,7 @@ dependencies = [
[[package]]
name = "impeccable-skills"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"impeccable-common",
"impeccable-context",
@@ -709,7 +727,7 @@ dependencies = [
[[package]]
name = "impeccable-wasm"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"impeccable-core",
"impeccable-detect",
@@ -830,6 +848,12 @@ version = "1.21.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9f7c3e4beb33f85d45ae3e3a1792185706c8e16d043238c593331cc7cd313b50"
[[package]]
name = "openssl-probe"
version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7c87def4c32ab89d880effc9e097653c8da5d6ef28e6b539d313baaacfbafcbe"
[[package]]
name = "parking_lot"
version = "0.12.5"
@@ -1063,7 +1087,7 @@ dependencies = [
"getrandom 0.2.17",
"libc",
"untrusted",
"windows-sys",
"windows-sys 0.52.0",
]
[[package]]
@@ -1096,6 +1120,18 @@ dependencies = [
"zeroize",
]
[[package]]
name = "rustls-native-certs"
version = "0.8.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dab5152771c58876a2146916e53e35057e1a4dfa2b9df0f0305b07f611fdea4d"
dependencies = [
"openssl-probe",
"rustls-pki-types",
"schannel",
"security-framework",
]
[[package]]
name = "rustls-pki-types"
version = "1.15.1"
@@ -1122,6 +1158,15 @@ version = "1.0.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cf54715a573b99ac80df0bc206da022bcd442c974952c7b9720069370852e21f"
[[package]]
name = "schannel"
version = "0.1.29"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "91c1b7e4904c873ef0710c1f407dde2e6287de2bebc1bbbf7d430bb7cbffd939"
dependencies = [
"windows-sys 0.61.2",
]
[[package]]
name = "scopeguard"
version = "1.2.0"
@@ -1142,6 +1187,29 @@ dependencies = [
"tendril",
]
[[package]]
name = "security-framework"
version = "3.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b7f4bc775c73d9a02cde8bf7b2ec4c9d12743edf609006c7facc23998404cd1d"
dependencies = [
"bitflags",
"core-foundation",
"core-foundation-sys",
"libc",
"security-framework-sys",
]
[[package]]
name = "security-framework-sys"
version = "2.17.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6ce2691df843ecc5d231c0b14ece2acc3efb62c0a398c7e1d875f3983ce020e3"
dependencies = [
"core-foundation-sys",
"libc",
]
[[package]]
name = "selectors"
version = "0.38.0"
@@ -1603,6 +1671,15 @@ dependencies = [
"windows-targets",
]
[[package]]
name = "windows-sys"
version = "0.61.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ae137229bcbd6cdf0f7b80a31df61766145077ddf49416a728b02cb3921ff3fc"
dependencies = [
"windows-link",
]
[[package]]
name = "windows-targets"
version = "0.52.6"
@@ -1681,7 +1758,7 @@ checksum = "3ad82d2a33cdc9674dc7465672f271e096168fcdbe0f799d9e6db8c5892679dc"
[[package]]
name = "xtask"
version = "0.1.3"
version = "0.1.4"
dependencies = [
"impeccable-bundle",
]
+1 -1
View File
@@ -6,7 +6,7 @@ resolver = "2"
members = ["crates/*"]
[workspace.package]
version = "0.1.3"
version = "0.1.4"
edition = "2021"
license = "Apache-2.0"
publish = false
+1 -1
View File
@@ -1 +1 @@
0.1.3
0.1.4
+14
View File
@@ -139,6 +139,16 @@ npx impeccable link --source=.impeccable --providers=claude,cursor
### Option 3: Plugin install
**GitHub Copilot in VS Code:**
Install [Impeccable from the Visual Studio Marketplace](https://marketplace.visualstudio.com/items?itemName=renaissance-geek.impeccable), or run:
```bash
code --install-extension renaissance-geek.impeccable
```
Requires VS Code 1.109.3+, Copilot Chat access, and a trusted local workspace. Open Chat in Agent mode and try `/impeccable polish`. This skill-only extension does not install automatic hooks; avoid a duplicate Impeccable skill in the same workspace/profile. See [VS Code distribution details](docs/VSCODE-EXTENSION.md).
**Claude Code:**
```bash
/plugin marketplace add pbakaus/impeccable
@@ -397,6 +407,8 @@ Installed hook surfaces:
Every command goes through the launcher shipped in the skill's `scripts/` directory (`impeccable`, or `impeccable.cmd` on Windows), guarded so a missing launcher is a silent no-op. The launcher runs the engine binary that ships next to it, or downloads the pinned version once into `~/.impeccable/bin/`. No Node or other runtime is required for the hook or the skill.
In Claude Code, installed command hooks run independently of model-tool approval. The first edit or Stop event can therefore download and cache the engine even if the session denies the model's launcher command. Review installed hooks before unattended runs; to disable all Claude Code hooks for a run, pass `--settings '{"disableAllHooks": true}'`. See [Claude Code's hook security guidance](https://code.claude.com/docs/en/hooks#security-considerations).
The installer preserves unrelated hook entries and settings. If a hook manifest is malformed, install/update aborts by default; rerun with `--force` to back up the malformed file as `.bak` and replace it.
On an interactive `install`/`update`, Impeccable explains the hook and offers to install it (default yes). Your choice is remembered per-developer in the gitignored `.impeccable/config.local.json`, so you are not asked again; `--no-hooks` skips it for that run without recording anything. Hook lifecycle settings live under the `hook` key of `.impeccable/config.json`; detector ignores live under `detector`, shared by `/impeccable hooks` and `npx impeccable detect`.
@@ -432,6 +444,8 @@ npx impeccable update
Live mode edits a local checkout through a development server or local static HTML. Injecting its localhost HTTP helper into a deployed production site, including an HTTPS site, is not supported. Do not disable browser security or weaken production CSP to make it work.
Use live mode only in projects you trust to run locally. Applying copy edits automatically runs `package.json`'s optional `scripts["impeccable:manual-edit-validate"]` command in a shell, with your user permissions; review that script before using live mode in an unfamiliar checkout.
For production inspection, use `npx impeccable detect https://example.com` or the browser extension. These inspect the rendered page; they do not provide live variant editing or write changes back to your source.
## CLI
+1
View File
@@ -81,6 +81,7 @@ impeccable detect [options] [file-or-dir-or-url...]
- Node.js 22.18+ to run `npx impeccable`. The engine itself is a self-contained binary and needs no runtime; the skill installed into your harness calls it directly.
- For URL scans, an installed Chrome, Chromium, or Edge (set `IMPECCABLE_BROWSER` to point at one).
- Behind a TLS-inspecting proxy, downloads trust your OS certificate store as well as the bundled Mozilla roots. Set `SSL_CERT_FILE` or `SSL_CERT_DIR` to use a specific CA bundle instead.
Binary lookup order: `IMPECCABLE_BIN`, the platform package, `~/.impeccable/bin/<version>/`, then a download of the pinned version into that cache. Set `IMPECCABLE_BIN` to a local build to skip all of that.
+32 -34
View File
@@ -9,7 +9,7 @@
"@ai-sdk/google": "^4.0.8",
"@ai-sdk/openai": "^4.0.7",
"@anthropic-ai/claude-agent-sdk": "^0.3.165",
"@anthropic-ai/sdk": "^0.122.0",
"@anthropic-ai/sdk": "^0.123.0",
"@babel/parser": "^8.0.4",
"ai": "^7.0.14",
"archiver": "^8.0.0",
@@ -19,46 +19,46 @@
"zod": "^4.3.6",
},
"optionalDependencies": {
"@impeccable/cli-darwin-arm64": "0.1.3",
"@impeccable/cli-darwin-x64": "0.1.3",
"@impeccable/cli-linux-arm64": "0.1.3",
"@impeccable/cli-linux-x64": "0.1.3",
"@impeccable/cli-windows-x64": "0.1.3",
"@impeccable/cli-darwin-arm64": "0.1.4",
"@impeccable/cli-darwin-x64": "0.1.4",
"@impeccable/cli-linux-arm64": "0.1.4",
"@impeccable/cli-linux-x64": "0.1.4",
"@impeccable/cli-windows-x64": "0.1.4",
},
},
},
"packages": {
"@ai-sdk/anthropic": ["@ai-sdk/anthropic@4.0.44", "", { "dependencies": { "@ai-sdk/provider": "4.0.8", "@ai-sdk/provider-utils": "5.0.32" }, "peerDependencies": { "zod": "^3.25.76 || ^4.1.8" } }, "sha512-PZT62FpNvilIeyyk09+BxYnWmmqRWFLe7ers25OPI8SnQxwDSeXtUTxiZNSbZt4ywj53op/INhLR1z5uyL6tHA=="],
"@ai-sdk/anthropic": ["@ai-sdk/anthropic@4.0.49", "", { "dependencies": { "@ai-sdk/provider": "4.0.10", "@ai-sdk/provider-utils": "5.0.36" }, "peerDependencies": { "zod": "^3.25.76 || ^4.1.8" } }, "sha512-fzy2sLrs3vNsliIgx65fuovsa6a7OTXd6DllKUgLuVmPyqLnvoZCv9NlKgq+krzDzSxLb9d0zTaJJpsjBVLNyA=="],
"@ai-sdk/gateway": ["@ai-sdk/gateway@4.0.55", "", { "dependencies": { "@ai-sdk/provider": "4.0.7", "@ai-sdk/provider-utils": "5.0.27", "@vercel/oidc": "3.2.0" }, "peerDependencies": { "zod": "^3.25.76 || ^4.1.8" } }, "sha512-7WP/nlDz2BkXFlZzwF3w5JgCvktyHC++LP4PZ4mQpbvxrq+M7OdNslevlkuddHhJ+62BZu4oiL/afXlsWOSJZQ=="],
"@ai-sdk/google": ["@ai-sdk/google@4.0.56", "", { "dependencies": { "@ai-sdk/provider": "4.0.8", "@ai-sdk/provider-utils": "5.0.32" }, "peerDependencies": { "zod": "^3.25.76 || ^4.1.8" } }, "sha512-WsBlrDd1bG7JskRErnSsY0uhOuruSLH43gYeUnsyFsFeckCv3xHzJjWSZFQ/Bw28qeXMYeqQpHaUewY0QUPt4w=="],
"@ai-sdk/google": ["@ai-sdk/google@4.0.63", "", { "dependencies": { "@ai-sdk/provider": "4.0.10", "@ai-sdk/provider-utils": "5.0.36" }, "peerDependencies": { "zod": "^3.25.76 || ^4.1.8" } }, "sha512-SlKcqnN0oKC8JWahecs3IvFnIFgbrEE4i/bmom5xsPFUjkIVvXAJAhRzjfgfROSOOeyvouKUFPWJEjn11FWf3A=="],
"@ai-sdk/openai": ["@ai-sdk/openai@4.0.50", "", { "dependencies": { "@ai-sdk/provider": "4.0.8", "@ai-sdk/provider-utils": "5.0.32" }, "peerDependencies": { "zod": "^3.25.76 || ^4.1.8" } }, "sha512-e2Jepw5RbSwsCsPwyiNzdlmOHoCQefCziNp3k1UxfIv8QD0/p4SF6+cx7GuWX98jAVNiWLjRv1W3NVSmx3FuEQ=="],
"@ai-sdk/openai": ["@ai-sdk/openai@4.0.58", "", { "dependencies": { "@ai-sdk/provider": "4.0.10", "@ai-sdk/provider-utils": "5.0.36" }, "peerDependencies": { "zod": "^3.25.76 || ^4.1.8" } }, "sha512-oO3vH0e8lhN3OrANukokI2rvUJV+RVwTwJ2y+eSK+IiKlauFza2Yyl/7hjErqkjOt/eMOobhNijo+CFsFt8T+g=="],
"@ai-sdk/provider": ["@ai-sdk/provider@4.0.8", "", { "dependencies": { "json-schema": "^0.4.0" } }, "sha512-aWO7iwhFUGf347tCwNGggggfmZigaSu7TF739IZSrWWABUp7zkb4Cr3fMqvBe5EIS7ABJJu3Cadn0g/zs1G0QQ=="],
"@ai-sdk/provider": ["@ai-sdk/provider@4.0.10", "", { "dependencies": { "json-schema": "^0.4.0" } }, "sha512-fX2ENAc7iDpZ+Wp4+Rk06Usn/Ys7dI9uAkGv0jlF6XVrW13NkRWx5Ou+U6lIM2E1fTLkCs16GGrUAaVvroag7A=="],
"@ai-sdk/provider-utils": ["@ai-sdk/provider-utils@5.0.32", "", { "dependencies": { "@ai-sdk/provider": "4.0.8", "@standard-schema/spec": "^1.1.0", "@workflow/serde": "4.1.0", "eventsource-parser": "^3.0.8", "undici": "^7.28.0" }, "peerDependencies": { "zod": "^3.25.76 || ^4.1.8" } }, "sha512-MZUhlINn6FzKIWuX3T36h+yM9d7bG+yatH+kC99ZCe0DHxXfP73KwaoLiLcZDPQDamFyO3umPPBLJieZJyG4DQ=="],
"@ai-sdk/provider-utils": ["@ai-sdk/provider-utils@5.0.36", "", { "dependencies": { "@ai-sdk/provider": "4.0.10", "@standard-schema/spec": "^1.1.0", "@workflow/serde": "4.1.0", "eventsource-parser": "^3.0.8", "undici": "^7.29.0" }, "peerDependencies": { "zod": "^3.25.76 || ^4.1.8" } }, "sha512-MFXBn6XDyf37PNQAge/HTatPJE8Vmg/g/w4WPtjSV53jq8FKAzoaN5+43hsdQa9bqgN+/13jxug9ChvsG+godQ=="],
"@anthropic-ai/claude-agent-sdk": ["@anthropic-ai/claude-agent-sdk@0.3.251", "", { "optionalDependencies": { "@anthropic-ai/claude-agent-sdk-darwin-arm64": "0.3.251", "@anthropic-ai/claude-agent-sdk-darwin-x64": "0.3.251", "@anthropic-ai/claude-agent-sdk-linux-arm64": "0.3.251", "@anthropic-ai/claude-agent-sdk-linux-arm64-musl": "0.3.251", "@anthropic-ai/claude-agent-sdk-linux-x64": "0.3.251", "@anthropic-ai/claude-agent-sdk-linux-x64-musl": "0.3.251", "@anthropic-ai/claude-agent-sdk-win32-arm64": "0.3.251", "@anthropic-ai/claude-agent-sdk-win32-x64": "0.3.251" }, "peerDependencies": { "@anthropic-ai/sdk": ">=0.93.0", "@modelcontextprotocol/sdk": "^1.29.0", "zod": "^4.0.0" } }, "sha512-DqSi8mH2tQYRlVV0G+lJnQ/WbjJZ/a+8cJ3vPuYoqh8esIIvXHm1ZOXV1UPGsFYRnbBytEoiSGitguEXd+sQ+Q=="],
"@anthropic-ai/claude-agent-sdk": ["@anthropic-ai/claude-agent-sdk@0.3.260", "", { "optionalDependencies": { "@anthropic-ai/claude-agent-sdk-darwin-arm64": "0.3.260", "@anthropic-ai/claude-agent-sdk-darwin-x64": "0.3.260", "@anthropic-ai/claude-agent-sdk-linux-arm64": "0.3.260", "@anthropic-ai/claude-agent-sdk-linux-arm64-musl": "0.3.260", "@anthropic-ai/claude-agent-sdk-linux-x64": "0.3.260", "@anthropic-ai/claude-agent-sdk-linux-x64-musl": "0.3.260", "@anthropic-ai/claude-agent-sdk-win32-arm64": "0.3.260", "@anthropic-ai/claude-agent-sdk-win32-x64": "0.3.260" }, "peerDependencies": { "@anthropic-ai/sdk": ">=0.93.0", "@modelcontextprotocol/sdk": "^1.29.0", "zod": "^4.0.0" } }, "sha512-PmABtP4Rwd6l95itQrqzguv6rS9uACqikPB9g8BPeWRKZOpy3xpEOjJLYauof3BFk2wNZnfhr0Ttx8ttcZzq0w=="],
"@anthropic-ai/claude-agent-sdk-darwin-arm64": ["@anthropic-ai/claude-agent-sdk-darwin-arm64@0.3.251", "", { "os": "darwin", "cpu": "arm64" }, "sha512-C23h+Dbddcc4gai95+lhm4/94am2IOq+bf3IdEDDS7EPqDQqajo2s5q1/ZSwq9rOc0RJLT7Ws72ZCzYJh67KSg=="],
"@anthropic-ai/claude-agent-sdk-darwin-arm64": ["@anthropic-ai/claude-agent-sdk-darwin-arm64@0.3.260", "", { "os": "darwin", "cpu": "arm64" }, "sha512-0af2gRe6+sk13yYNX2gdDhcO15Kj1qd8B7ZQlv8mDt2lA1xFhTJqIvRwgrCHeCWZryWTmoRgtMoAfJOhQ9yn1g=="],
"@anthropic-ai/claude-agent-sdk-darwin-x64": ["@anthropic-ai/claude-agent-sdk-darwin-x64@0.3.251", "", { "os": "darwin", "cpu": "x64" }, "sha512-HrLnb3ggk+vMbymUvbosgPmxWp4W6Ot+0mNVjoBYDn5OZrTV3C3LRtbWf7jwcGyKMcg0xJf0AqiudQ2BRrlr8A=="],
"@anthropic-ai/claude-agent-sdk-darwin-x64": ["@anthropic-ai/claude-agent-sdk-darwin-x64@0.3.260", "", { "os": "darwin", "cpu": "x64" }, "sha512-Tnxzv1//5SBT+IVSfIchpOEsg6tv+FADE1a9fSXYI81317IRMpFCQC9rgqxlRtY1Nh401zRzFvQdTz9QR4pmig=="],
"@anthropic-ai/claude-agent-sdk-linux-arm64": ["@anthropic-ai/claude-agent-sdk-linux-arm64@0.3.251", "", { "os": "linux", "cpu": "arm64" }, "sha512-3E27F5j82EWOyEniRW7crmo0jWYYQmPDdP52jWq6Y6aytiyYIdUFMEGZZ6chVHNlZiU7GsjTa3teKk2xlQ68lQ=="],
"@anthropic-ai/claude-agent-sdk-linux-arm64": ["@anthropic-ai/claude-agent-sdk-linux-arm64@0.3.260", "", { "os": "linux", "cpu": "arm64" }, "sha512-sfZVBdAnuflSs+ru7U1DxIgjd9HPDmgvtA8hKZROfgNt8i2CYBfDHe4pLXkk/kS3nlOR+peJnjGVTFHW52s1mQ=="],
"@anthropic-ai/claude-agent-sdk-linux-arm64-musl": ["@anthropic-ai/claude-agent-sdk-linux-arm64-musl@0.3.251", "", { "os": "linux", "cpu": "arm64" }, "sha512-RTUf7TPBUkQ6oV3pDkEdcD47I0uH0ZpvmZlXHnrLGznFqyLr+7XHupOxUMJD0Jwm9v5qeqpNiPAYB0dL4RYiHg=="],
"@anthropic-ai/claude-agent-sdk-linux-arm64-musl": ["@anthropic-ai/claude-agent-sdk-linux-arm64-musl@0.3.260", "", { "os": "linux", "cpu": "arm64" }, "sha512-ZLMbeLHVjkq5hmnpWK1Q2qGAztSPrnTtV+ufdPNf9rzYTYEJdLvEHMqmqlFE2VStOrFEpa7feftT3rcbobBJEw=="],
"@anthropic-ai/claude-agent-sdk-linux-x64": ["@anthropic-ai/claude-agent-sdk-linux-x64@0.3.251", "", { "os": "linux", "cpu": "x64" }, "sha512-qCD87XPjcNM1u4ukqmcgpHDl3Y6l+cW8j7kPzH91Y5yLBYJ5xYZA2KtJ7AYNEPOteVyOGJw/efmva0S8CRr0fg=="],
"@anthropic-ai/claude-agent-sdk-linux-x64": ["@anthropic-ai/claude-agent-sdk-linux-x64@0.3.260", "", { "os": "linux", "cpu": "x64" }, "sha512-JR6MS8KeETQoxSaNtBFqCFV66QM+gsNeuWjXIhac4wXb19gRGiOcsCjBqQU8kadUYCBUabd6lKN2edwG6ETSXg=="],
"@anthropic-ai/claude-agent-sdk-linux-x64-musl": ["@anthropic-ai/claude-agent-sdk-linux-x64-musl@0.3.251", "", { "os": "linux", "cpu": "x64" }, "sha512-SzXrdy7jjrjJIuTG+VMRAY0YZ3G/8w21WuhAozwnvnEUAPo6NDv6lgFinu7NO8J6CPE+MK2sGze6JeCF+ljgUg=="],
"@anthropic-ai/claude-agent-sdk-linux-x64-musl": ["@anthropic-ai/claude-agent-sdk-linux-x64-musl@0.3.260", "", { "os": "linux", "cpu": "x64" }, "sha512-JL07je0d2g680Hbu0D9W4hGuZlUeQlhPQac+NPKTJAdJ21bH12JdaMO5QE9RDNIxjd1BaodqMOdTEhjrH1capQ=="],
"@anthropic-ai/claude-agent-sdk-win32-arm64": ["@anthropic-ai/claude-agent-sdk-win32-arm64@0.3.251", "", { "os": "win32", "cpu": "arm64" }, "sha512-FH1ZLcyc97ie3h7CSlIxA1ppXILgf0V8sFQrWnHyKBrthJXQkMHXhsTq9OZV/2KhXslNf2hTe0gHpZ1nCL1Gmg=="],
"@anthropic-ai/claude-agent-sdk-win32-arm64": ["@anthropic-ai/claude-agent-sdk-win32-arm64@0.3.260", "", { "os": "win32", "cpu": "arm64" }, "sha512-Fixnzgzxc0W6uGAwlp/zhoKsY+oLwHwE7y57lV8JhbGWHzK2gWPA9Q1s6TrR8A9sKPhmmHy7BrgTUundH2y2cQ=="],
"@anthropic-ai/claude-agent-sdk-win32-x64": ["@anthropic-ai/claude-agent-sdk-win32-x64@0.3.251", "", { "os": "win32", "cpu": "x64" }, "sha512-/jmtFIvfF0UFMxSZ8WV2Aus8aGA3+8Ft6AHvWuBJkY5jM2ubfqi6GnBjKCAL831TTllp2rKZlViANtWWRBvpvg=="],
"@anthropic-ai/claude-agent-sdk-win32-x64": ["@anthropic-ai/claude-agent-sdk-win32-x64@0.3.260", "", { "os": "win32", "cpu": "x64" }, "sha512-relNUBdfUSHVYmB04Nle5zJDykdT+FFLwcgz/SJc87Tj68jKT4vRSTeoDrE32kdmwhjFQ15HvmLGib41b9+xTA=="],
"@anthropic-ai/sdk": ["@anthropic-ai/sdk@0.122.0", "", { "dependencies": { "json-schema-to-ts": "^3.1.1", "standardwebhooks": "^1.0.0" }, "peerDependencies": { "zod": "^3.25.0 || ^4.0.0" }, "optionalPeers": ["zod"], "bin": { "anthropic-ai-sdk": "bin/cli" } }, "sha512-GGPNftt0caaz9MDlmNQGHX8855Ojaduyy5pm9Sm1h7HalCn0cWNb5/bweadJF+4yzbal+QL6ztBa09WAAOzLmQ=="],
"@anthropic-ai/sdk": ["@anthropic-ai/sdk@0.123.0", "", { "dependencies": { "json-schema-to-ts": "^3.1.1", "standardwebhooks": "^1.0.0" }, "peerDependencies": { "zod": "^3.25.0 || ^4.0.0" }, "optionalPeers": ["zod"], "bin": { "anthropic-ai-sdk": "bin/cli" } }, "sha512-Y9oX9mPNGZClHQOFqrWRk43Srcu/UHuPq3rfxxOq7JgW0gi+lJA2MAOK4Ul3k/+AUrwRWFJvd0tK3oC0Pw25dw=="],
"@babel/helper-string-parser": ["@babel/helper-string-parser@8.0.0", "", {}, "sha512-6mJgmFFFIIO82vvoLt9XtRC7/TkzXfts1t/SpRX4IHSzMgqoPYCWesVu1udUPUWioAE/2fcG6WuI8zrkE1gwrg=="],
@@ -72,15 +72,15 @@
"@hono/node-server": ["@hono/node-server@1.19.14", "", { "peerDependencies": { "hono": "^4" } }, "sha512-GwtvgtXxnWsucXvbQXkRgqksiH2Qed37H9xHZocE5sA3N8O8O8/8FA3uclQXxXVzc9XBZuEOMK7+r02FmSpHtw=="],
"@impeccable/cli-darwin-arm64": ["@impeccable/cli-darwin-arm64@0.1.3", "", { "os": "darwin", "cpu": "arm64", "bin": { "impeccable-darwin-arm64": "bin/impeccable" } }, "sha512-O3ktatN7bev/boHuSS0VWjW2K+ecIDfUZZA9IMs1NAFJTfGjy5SZvFcZ7GTa0fuBvtg8HMMdKVQL2B3ZD+Ec9w=="],
"@impeccable/cli-darwin-arm64": ["@impeccable/cli-darwin-arm64@0.1.4", "", { "os": "darwin", "cpu": "arm64", "bin": { "impeccable-darwin-arm64": "bin/impeccable" } }, "sha512-NNG8NLjQuNfyXwRBA72Jo2z4H8yd60qhkKF7a25pFR/+DKckH5V6TRIqNfgOaxlOWmY6RTUvPvGR4xSJDWLMGA=="],
"@impeccable/cli-darwin-x64": ["@impeccable/cli-darwin-x64@0.1.3", "", { "os": "darwin", "cpu": "x64", "bin": { "impeccable-darwin-x64": "bin/impeccable" } }, "sha512-NMzJc+TnDTV9H0bzEFQ575TSB5bQGlkH5dfya+uPnkO0CiYMM1ZVdYnYjXmBbv2/VydzcKOwDi19thvzrXyKaQ=="],
"@impeccable/cli-darwin-x64": ["@impeccable/cli-darwin-x64@0.1.4", "", { "os": "darwin", "cpu": "x64", "bin": { "impeccable-darwin-x64": "bin/impeccable" } }, "sha512-oGVjCvm/3DjpxDfMJcKVC+JFbZkTK3vnolI2AY5Uqkv82qjGJOgMQTp6XQIuNQEyrHB8Gv2CWj2XRMvnFpNR0Q=="],
"@impeccable/cli-linux-arm64": ["@impeccable/cli-linux-arm64@0.1.3", "", { "os": "linux", "cpu": "arm64", "bin": { "impeccable-linux-arm64": "bin/impeccable" } }, "sha512-qWEh+MsEkz8/KJYU+BYjEgaVAT6Ulueoe5Z/+TQg/Lnxl3cs8AS7581lVtn6VN1LpKZxEwwgrBadl1K/KuF6QA=="],
"@impeccable/cli-linux-arm64": ["@impeccable/cli-linux-arm64@0.1.4", "", { "os": "linux", "cpu": "arm64", "bin": { "impeccable-linux-arm64": "bin/impeccable" } }, "sha512-t67/u941EhnjibHrMwDWrvImaLBUw7T5RMmnRv4FDmb2xPO56Cusi4S2d7P11+wkNMGYWe8xKhn9eelsvvGRsw=="],
"@impeccable/cli-linux-x64": ["@impeccable/cli-linux-x64@0.1.3", "", { "os": "linux", "cpu": "x64", "bin": { "impeccable-linux-x64": "bin/impeccable" } }, "sha512-UU3LofYNqQzb4Q44NbJvIGLUc3RnRt4/2PVcmXDnf64U34XxP/eDI6ETmDCtLhD9DI7AXzGpuBBtsHpIxDszyQ=="],
"@impeccable/cli-linux-x64": ["@impeccable/cli-linux-x64@0.1.4", "", { "os": "linux", "cpu": "x64", "bin": { "impeccable-linux-x64": "bin/impeccable" } }, "sha512-0jkLoaVW1m5yVbtJeybSJjgp7p+LMw1EuP0yzosQq5uiSYjUArVDtLHPrBvDJHPVquPLtMV9+X2maDJJkgyvkg=="],
"@impeccable/cli-windows-x64": ["@impeccable/cli-windows-x64@0.1.3", "", { "os": "win32", "cpu": "x64", "bin": { "impeccable-windows-x64": "bin/impeccable.exe" } }, "sha512-TsnU/SeskD/SlNxcrwig4t+9Gjh0fIF0loHhCUbD8RToD0vSfyLV3kVgUYMFkTgu4vcLtBJZt3e4Fd9XeBkjig=="],
"@impeccable/cli-windows-x64": ["@impeccable/cli-windows-x64@0.1.4", "", { "os": "win32", "cpu": "x64", "bin": { "impeccable-windows-x64": "bin/impeccable.exe" } }, "sha512-aBBEEYcIlQ//pZEtLHNozSZJCgMZpQlpX1GVwyu9B9hM5PJA4Y9i/0g5jEyQ2Cbrjsfz9kOF6FalQk+AIrXC0Q=="],
"@jridgewell/gen-mapping": ["@jridgewell/gen-mapping@0.3.13", "", { "dependencies": { "@jridgewell/sourcemap-codec": "^1.5.0", "@jridgewell/trace-mapping": "^0.3.24" } }, "sha512-2kkt/7niJ6MgEPxF0bYdQ6etZaA+fQvDcLKckhy1yIQOzaoKjBBjSj63/aLVjYE3qhRt5dvM+uUyfCg6UKCBbA=="],
@@ -94,7 +94,7 @@
"@modelcontextprotocol/sdk": ["@modelcontextprotocol/sdk@1.29.0", "", { "dependencies": { "@hono/node-server": "^1.19.9", "ajv": "^8.17.1", "ajv-formats": "^3.0.1", "content-type": "^1.0.5", "cors": "^2.8.5", "cross-spawn": "^7.0.5", "eventsource": "^3.0.2", "eventsource-parser": "^3.0.0", "express": "^5.2.1", "express-rate-limit": "^8.2.1", "hono": "^4.11.4", "jose": "^6.1.3", "json-schema-typed": "^8.0.2", "pkce-challenge": "^5.0.0", "raw-body": "^3.0.0", "zod": "^3.25 || ^4.0", "zod-to-json-schema": "^3.25.1" }, "peerDependencies": { "@cfworker/json-schema": "^4.1.1" }, "optionalPeers": ["@cfworker/json-schema"] }, "sha512-zo37mZA9hJWpULgkRpowewez1y6ML5GsXJPY8FI0tBBCd77HEvza4jDqRKOXgHNn867PVGCyTdzqpz0izu5ZjQ=="],
"@puppeteer/browsers": ["@puppeteer/browsers@3.2.1", "", { "dependencies": { "modern-tar": "^0.8.0", "yargs": "^18.0.0" }, "peerDependencies": { "proxy-agent": ">=8.0.1", "yauzl": "^2.10.0 || ^3.4.0" }, "optionalPeers": ["proxy-agent", "yauzl"], "bin": { "browsers": "lib/main-cli.js" } }, "sha512-KDz+3qDRdBAlRlMjmKyj6dEs33YHTk/xRHEENSXq6TNnhgoU15ruSHtEBeVF6OZ9tBDY55Se4P0nFMNsipzU9A=="],
"@puppeteer/browsers": ["@puppeteer/browsers@3.2.2", "", { "dependencies": { "modern-tar": "^0.8.4", "yargs": "^18.0.0" }, "peerDependencies": { "proxy-agent": ">=8.0.1", "yauzl": "^2.10.0 || ^3.4.0" }, "optionalPeers": ["proxy-agent", "yauzl"], "bin": { "browsers": "lib/main-cli.js" } }, "sha512-q2BU4YfO9h/Wt7IcWPcggpOOqLk2Tbs1hDwolvKZrweRjy751OJBKMN9zO5bfD0pzU7X/tvKw/exQds4pM/LOg=="],
"@stablelib/base64": ["@stablelib/base64@1.0.1", "", {}, "sha512-1bnPQqSxSuc3Ii6MhBysoWCg58j97aUjuCSZrGSmDxNqtytIi0k8utUenAwTZN4V5mXXYGsVUI9zeBqy+jBOSQ=="],
@@ -104,8 +104,6 @@
"@types/estree": ["@types/estree@1.0.9", "", {}, "sha512-GhdPgy1el4/ImP05X05Uw4cw2/M93BCUmnEvWZNStlCzEKME4Fkk+YpoA5OiHNQmoS7Cafb8Xa3Pya8m1Qrzeg=="],
"@types/trusted-types": ["@types/trusted-types@2.0.7", "", {}, "sha512-ScaPdn1dQczgbl0QFTeTOmVHFULt394XJgOQNoyVhZ6r2vLnMLJfBPd53SB52T/3G36VI1/g2MZaX0cwDuXsfw=="],
"@vercel/oidc": ["@vercel/oidc@3.2.0", "", {}, "sha512-UycprH3T6n3jH0k44NHMa7pnFHGu/N05MjojYr+Mc6I7obkoLIJujSWwin1pCvdy/eOxrI/l3uDLQsmcrOb4ug=="],
"@workflow/serde": ["@workflow/serde@4.1.0", "", {}, "sha512-pav4F2BoirECWR7Nf1TKt+2eETcBj7jj4cBefQ8VXQCA6NPkaKeLfj/zMgi+3zYV5ZIBT4GuUiphsj0/b9hPQQ=="],
@@ -360,9 +358,9 @@
"proxy-addr": ["proxy-addr@2.0.7", "", { "dependencies": { "forwarded": "0.2.0", "ipaddr.js": "1.9.1" } }, "sha512-llQsMLSUDUPT44jdrU/O37qlnifitDP+ZwrmmZcoSKyLKvtZxpyV0n2/bD/N4tBAAZ/gJEdZU7KMraoK1+XYAg=="],
"puppeteer": ["puppeteer@25.9.0", "", { "dependencies": { "@puppeteer/browsers": "3.2.1", "chromium-bidi": "17.0.2", "devtools-protocol": "0.0.1666840", "lilconfig": "^3.1.3", "puppeteer-core": "25.9.0", "typed-query-selector": "^2.12.2" }, "bin": { "puppeteer": "lib/puppeteer/node/cli.js" } }, "sha512-2JqQszD2pyDTpIvBH1ZCXdrHgENVNdJIeOM6asbwHRgWknFiaLd1gNB91w/B/0hQHNpafkpxa90lPpBaJM87Hw=="],
"puppeteer": ["puppeteer@25.10.0", "", { "dependencies": { "@puppeteer/browsers": "3.2.2", "chromium-bidi": "17.0.2", "devtools-protocol": "0.0.1666840", "lilconfig": "^3.1.3", "puppeteer-core": "25.10.0", "typed-query-selector": "^2.12.2" }, "bin": { "puppeteer": "lib/puppeteer/node/cli.js" } }, "sha512-9ZfkiaZDQWpGPJp9XTS+Bkn/D78hPvYmtjPfIBeybn05oeY6Jj7aiSbYdfcSQD2UMvC0vE7Yi9PSDo179euRzw=="],
"puppeteer-core": ["puppeteer-core@25.9.0", "", { "dependencies": { "@puppeteer/browsers": "3.2.1", "chromium-bidi": "17.0.2", "devtools-protocol": "0.0.1666840", "typed-query-selector": "^2.12.2", "webdriver-bidi-protocol": "0.4.2", "ws": "^8.21.3" } }, "sha512-U61rCwSMha62CA/Opy6tCx2Fx+ck7ouiKnbpEApzSoLYMoEu9F71nuFpHL55vmIt33/GYm6eKZVhH2ev0nAIeg=="],
"puppeteer-core": ["puppeteer-core@25.10.0", "", { "dependencies": { "@puppeteer/browsers": "3.2.2", "chromium-bidi": "17.0.2", "devtools-protocol": "0.0.1666840", "typed-query-selector": "^2.12.2", "webdriver-bidi-protocol": "0.4.3", "ws": "^8.21.3" } }, "sha512-Hy5eMQshOEMil4JUUx03h5pw1HYkYCso1RG/gcpPlFSd4cYPOcopxcXEAxpLPOkOPJb9LIJtwxuj66bSdvknFg=="],
"qs": ["qs@6.15.1", "", { "dependencies": { "side-channel": "^1.1.0" } }, "sha512-6YHEFRL9mfgcAvql/XhwTvf5jKcOiiupt2FiJxHkiX1z4j7WL8J/jRHYLluORvc1XxB5rV20KoeK00gVJamspg=="],
@@ -412,7 +410,7 @@
"strip-ansi": ["strip-ansi@7.2.0", "", { "dependencies": { "ansi-regex": "^6.2.2" } }, "sha512-yDPMNjp4WyfYBkHnjIRLfca1i6KMyGCtsVgoKe/z1+6vukgaENdgGBZt+ZmKPc4gavvEZ5OgHfHdrazhgNyG7w=="],
"svelte": ["svelte@5.56.10", "", { "dependencies": { "@jridgewell/remapping": "^2.3.4", "@jridgewell/sourcemap-codec": "^1.5.0", "@sveltejs/acorn-typescript": "^1.0.10", "@types/estree": "^1.0.5", "@types/trusted-types": "^2.0.7", "acorn": "^8.12.1", "aria-query": "5.3.1", "axobject-query": "^4.1.0", "clsx": "^2.1.1", "devalue": "^5.8.1", "esm-env": "^1.2.1", "esrap": "^2.2.12", "is-reference": "^3.0.3", "locate-character": "^3.0.0", "magic-string": "^0.30.11", "zimmerframe": "^1.1.2" } }, "sha512-Lcxbj8I/KAbpY+VjtY4ENQBV0dDCipfGAhqb51XQZ67CIQqXgsv/8dPkbILaj4Fb6/b6JAEM/PIVbILXgDQy2g=="],
"svelte": ["svelte@5.57.0", "", { "dependencies": { "@jridgewell/remapping": "^2.3.4", "@jridgewell/sourcemap-codec": "^1.5.0", "@sveltejs/acorn-typescript": "^1.0.10", "@types/estree": "^1.0.5", "acorn": "^8.12.1", "aria-query": "5.3.1", "axobject-query": "^4.1.0", "clsx": "^2.1.1", "devalue": "^5.8.1", "esm-env": "^1.2.1", "esrap": "^2.2.12", "is-reference": "^3.0.3", "locate-character": "^3.0.0", "magic-string": "^0.30.11", "zimmerframe": "^1.1.2" } }, "sha512-NdbDn7fl4be1ViUG0oq/lvG6OZy3oENolV2ONjiqqsfVoeAfzaQAKUcEX3MrQod/Bebv1PgwET9rfXhgn9s4Kg=="],
"tar-stream": ["tar-stream@3.1.8", "", { "dependencies": { "b4a": "^1.6.4", "bare-fs": "^4.5.5", "fast-fifo": "^1.2.0", "streamx": "^2.15.0" } }, "sha512-U6QpVRyCGHva435KoNWy9PRoi2IFYCgtEhq9nmrPPpbRacPs9IH4aJ3gbrFC8dPcXvdSZ4XXfXT5Fshbp2MtlQ=="],
@@ -436,7 +434,7 @@
"vary": ["vary@1.1.2", "", {}, "sha512-BNGbWLfd0eUPabhkXUVm0j8uuvREyTh5ovRa/dyow/BqAbZJyC+5fU+IzQOzmAKzYqYRAISoRhdQr3eIZ/PXqg=="],
"webdriver-bidi-protocol": ["webdriver-bidi-protocol@0.4.2", "", {}, "sha512-VSV+fzfChirL3e7jay2yUC7B4HQCGtEWEg/MSSQbK+qWbqeGlRLlXTzPpYr3XGUvbpDHumWZBJxgesg4N7dbtA=="],
"webdriver-bidi-protocol": ["webdriver-bidi-protocol@0.4.3", "", {}, "sha512-uuN0goWfxP22B7J/uAgBpOYNPttC+XVseYE+rSY5+rQ+YBeVz/VORw8WbmLVcqW78zNg5A4qnjNXYUWR3il2ig=="],
"which": ["which@2.0.2", "", { "dependencies": { "isexe": "^2.0.0" }, "bin": { "node-which": "./bin/node-which" } }, "sha512-BLI3Tl1TW3Pvl70l3yq3Y64i+awpwXqsGBYWkkqMtnbXgrMD+yj7rhW0kuEDxzJaYXGjEW5ogapKNMEKNMjibA=="],
@@ -456,7 +454,7 @@
"zip-stream": ["zip-stream@7.0.5", "", { "dependencies": { "compress-commons": "^7.0.0", "normalize-path": "^3.0.0", "readable-stream": "^4.0.0" } }, "sha512-dSvYKdvLsAHCDqPOhIwk/q5CvuWtTB3Dgpoe0uVEFjTzIOAmsQpprX25InCvrvJsirEbu1OHyy67n/kAj1Sw/w=="],
"zod": ["zod@4.4.3", "", {}, "sha512-ytENFjIJFl2UwYglde2jchW2Hwm4GJFLDiSXWdTrJQBIN9Fcyp7n4DhxJEiWNAJMV1/BqWfW/kkg71UDcHJyTQ=="],
"zod": ["zod@4.5.4", "", {}, "sha512-sC95tT5iHHH9gtpj6A81kh+NEaRAUFN+qlUPDUbRfOMvNf5QCBqsb3WgvnpVtK5Y+4UfA6KqufotuTvMGiTlsA=="],
"zod-to-json-schema": ["zod-to-json-schema@3.25.2", "", { "peerDependencies": { "zod": "^3.25.28 || ^4" } }, "sha512-O/PgfnpT1xKSDeQYSCfRI5Gy3hPf91mKVDuYLUHZJMiDFptvP41MSnWofm8dnCm0256ZNfZIM7DSzuSMAFnjHA=="],
+2
View File
@@ -21,5 +21,7 @@ once_cell = { workspace = true }
sha2 = "0.10"
flate2 = { version = "1", default-features = false, features = ["zlib-rs"] }
ureq = { version = "2", default-features = false, features = ["tls", "json"] }
rustls-native-certs = "0.8"
webpki-roots = "1"
tiny_http = "0.12"
unicode-normalization = "0.1.25"
+1 -1
View File
@@ -47,7 +47,7 @@ fn card_base(env: &Env) -> String {
}
fn agent(timeout: Duration) -> ureq::Agent {
ureq::AgentBuilder::new().timeout_connect(timeout).timeout(timeout).build()
crate::http::agent_builder().timeout_connect(timeout).timeout(timeout).build()
}
/// URLSearchParams serialization (application/x-www-form-urlencoded).
+1 -1
View File
@@ -468,7 +468,7 @@ fn fetch_latest_skill_version(env: &Env) -> Option<String> {
.cloned()
.unwrap_or_else(|| "https://impeccable.style".to_string());
let host = host.strip_suffix('/').unwrap_or(&host).to_string();
let agent = ureq::AgentBuilder::new()
let agent = crate::http::agent_builder()
.timeout(std::time::Duration::from_millis(FETCH_TIMEOUT_MS))
.build();
let res = agent.get(&format!("{}/api/version", host)).call().ok()?;
+165 -19
View File
@@ -3,7 +3,7 @@
use crate::context::resolve_project_root;
use crate::jsp;
use crate::target_args::TargetOptions;
use crate::target_slug::slug_from_target;
use crate::target_slug::{legacy_slug_from_target, slug_from_target};
use crate::util::{exists, iso_now, js_trim, json_pretty, node_read_error, read_dir_names, safe_read, Env};
use impeccable_common::Io;
use serde_json::{Map, Value};
@@ -393,6 +393,51 @@ fn coerce_slug(value: Option<&str>, cwd: &str) -> Option<String> {
slug_from_target(Some(v), cwd)
}
fn slug_candidates(value: Option<&str>, cwd: &str) -> Vec<String> {
let Some(v) = value.filter(|v| !v.is_empty()) else {
return vec![];
};
if is_ready_slug(v) {
return vec![v.to_string()];
}
let mut slugs = Vec::new();
if let Some(slug) = slug_from_target(Some(v), cwd) {
slugs.push(slug);
}
if let Some(legacy) = legacy_slug_from_target(Some(v), cwd) {
if !slugs.contains(&legacy) {
slugs.push(legacy);
}
}
slugs
}
fn read_newest_safe_snapshot_for_slugs(
slugs: &[String],
target_identity: Option<&str>,
cwd: &str,
env: &Env,
) -> Option<Snapshot> {
let current = slugs.first().and_then(|slug| read_newest_snapshot(slug, cwd, env));
let legacy = target_identity.and_then(|identity| {
slugs.get(1).and_then(|slug| read_newest_snapshot_for_identity(slug, Some(identity), cwd, env))
});
current.into_iter().chain(legacy).max_by(|a, b| a.path.cmp(&b.path))
}
fn read_newest_snapshot_for_identity_slugs(
slugs: &[String],
target_identity: Option<&str>,
cwd: &str,
env: &Env,
) -> Option<Snapshot> {
let current = slugs.first().and_then(|slug| read_newest_snapshot_for_identity(slug, target_identity, cwd, env));
let legacy = target_identity.and_then(|identity| {
slugs.get(1).and_then(|slug| read_newest_snapshot_for_identity(slug, Some(identity), cwd, env))
});
current.into_iter().chain(legacy).max_by(|a, b| a.path.cmp(&b.path))
}
pub fn run(args: &[String], io: &mut Io) -> i32 {
let cwd = io.cwd.to_string_lossy().into_owned();
let env = io.env.clone();
@@ -493,26 +538,30 @@ pub fn run(args: &[String], io: &mut Io) -> i32 {
"latest" => {
let target = rest.first().map(String::as_str).unwrap_or("");
let format = rest.get(1).map(String::as_str);
let slug_opt = coerce_slug(rest.first().map(String::as_str), &cwd);
let slugs = slug_candidates(rest.first().map(String::as_str), &cwd);
// JS: format && format !== '--json' (format truthy = non-empty)
let bad_format = format.map(|f| !f.is_empty() && f != "--json").unwrap_or(false);
let Some(slug) = slug_opt.filter(|_| !bad_format) else {
if slugs.is_empty() || bad_format {
io.err("usage: latest <slug-or-target> [--json]\n");
return 1;
};
}
let format_is_json = format == Some("--json");
let target_fingerprint = fingerprint_target(target, &cwd);
let target_path = resolve_local_target_path(target, &cwd);
let target_identity = resolve_target_identity(target, &cwd);
let ready_slug = is_ready_slug(target);
let Some(newest_for_slug) = read_newest_snapshot(&slug, &cwd, &env) else {
let Some(newest_for_slug) =
read_newest_safe_snapshot_for_slugs(&slugs, target_identity.as_deref(), &cwd, &env)
else {
return 2;
};
let mut latest = read_newest_snapshot_for_identity(&slug, target_identity.as_deref(), &cwd, &env);
let mut latest =
read_newest_snapshot_for_identity_slugs(&slugs, target_identity.as_deref(), &cwd, &env);
if latest.is_none() && !ready_slug {
// Legacy snapshots have no identity; preserve their old explicit
// path/URL behavior only when no known identity was selected.
latest = read_newest_snapshot_for_identity(&slug, None, &cwd, &env);
// Identity-less snapshots are safe only under the new/current
// collision-resistant slug. A pre-hash slug suffix alone cannot
// prove which long target owned the historical snapshot.
latest = slugs.first().and_then(|slug| read_newest_snapshot_for_identity(slug, None, &cwd, &env));
}
let latest = latest.unwrap_or(newest_for_slug);
if meta_closed(&latest) {
@@ -520,10 +569,6 @@ pub fn run(args: &[String], io: &mut Io) -> i32 {
}
let recorded_target_identity = snapshot_target_identity(&latest);
let matching_identity = recorded_target_identity == target_identity;
if ready_slug && recorded_target_identity.is_none() {
io.err("ambiguous legacy snapshot target; use an explicit ./path or full URL\n");
return 2;
}
if ready_slug && target_path.as_deref().map(exists).unwrap_or(false) && !matching_identity {
io.err("ambiguous snapshot slug; use an explicit ./path or remove the local name collision\n");
return 2;
@@ -564,17 +609,16 @@ pub fn run(args: &[String], io: &mut Io) -> i32 {
"close" => {
let slug_arg = rest.first().map(String::as_str).unwrap_or("");
let snapshot_file = rest.get(1).map(String::as_str);
let slug = coerce_slug(rest.first().map(String::as_str), &cwd);
let slugs = slug_candidates(rest.first().map(String::as_str), &cwd);
let snapshot_file_ok = snapshot_file.map(|s| !s.is_empty()).unwrap_or(false);
if slug.is_none() || !snapshot_file_ok || rest.len() > 2 {
if slugs.is_empty() || !snapshot_file_ok || rest.len() > 2 {
io.err("usage: close <resolved-target> <snapshot-file>\n");
return 1;
}
let slug = slug.unwrap();
let snapshot_file = snapshot_file.unwrap();
if jsp::basename(snapshot_file) != snapshot_file
|| !is_snapshot_name(snapshot_file)
|| !snapshot_file.ends_with(&format!("__{}.md", slug))
|| !slugs.iter().any(|slug| snapshot_file.ends_with(&format!("__{}.md", slug)))
{
return 2;
}
@@ -592,6 +636,10 @@ pub fn run(args: &[String], io: &mut Io) -> i32 {
// JS #660: a slug + filename does not prove ownership; require the
// resolved target to match a modern snapshot's recorded identity.
let recorded_target_identity = snapshot_target_identity(&snapshot);
let legacy_match = slugs.get(1).is_some_and(|slug| snapshot_file.ends_with(&format!("__{}.md", slug)));
if legacy_match && recorded_target_identity.is_none() {
return 2;
}
if let Some(rid) = &recorded_target_identity {
if Some(rid.clone()) != resolve_target_identity(slug_arg, &cwd) {
return 2;
@@ -610,12 +658,34 @@ pub fn run(args: &[String], io: &mut Io) -> i32 {
}
}
"trend" => {
let slug = coerce_slug(rest.first().map(String::as_str), &cwd).unwrap_or_else(|| "null".to_string());
let mut slugs = slug_candidates(rest.first().map(String::as_str), &cwd);
if slugs.is_empty() {
slugs.push("null".to_string());
}
let limit: f64 = match rest.get(1).filter(|s| !s.is_empty()) {
Some(l) => js_number(l),
None => 5.0,
};
let all = list_snapshots(&format!("__{}.md", slug), &cwd, &env);
let target = rest.first().map(String::as_str).unwrap_or("");
let target_identity = resolve_target_identity(target, &cwd);
let mut all: Vec<String> = slugs
.first()
.into_iter()
.flat_map(|slug| list_snapshots(&format!("__{}.md", slug), &cwd, &env))
.collect();
if let Some(legacy) = slugs.get(1) {
all.extend(
list_snapshots(&format!("__{}.md", legacy), &cwd, &env)
.into_iter()
.filter(|path| {
read_snapshot_at(path)
.and_then(|snapshot| snapshot_target_identity(&snapshot))
.as_deref()
== target_identity.as_deref()
}),
);
}
all.sort();
let slice = js_slice_last(&all, limit);
let rows: Vec<Value> = slice
.iter()
@@ -807,4 +877,80 @@ mod tests_660 {
assert!(out.contains("\"body\":"));
let _ = std::fs::remove_dir_all(&cwd);
}
#[test]
fn explicit_long_targets_find_and_close_pre_hash_snapshots() {
let cwd = tmp();
let dir = jsp::join(&[&cwd, ".impeccable", "critique"]);
std::fs::create_dir_all(&dir).unwrap();
let target = "https://example.com/a-very-long-directory-structure-with-many-segments/component-name";
let legacy_slug = legacy_slug_from_target(Some(target), &cwd).unwrap();
assert_ne!(legacy_slug, slug_from_target(Some(target), &cwd).unwrap());
let name = format!("2026-05-12T18-30-00Z__{legacy_slug}.md");
let identity = resolve_target_identity(target, &cwd).unwrap();
let body = format!(
"---\ntarget_identity: {}\nslug: {}\n---\n# Legacy critique\n",
serde_json::to_string(&identity).unwrap(),
legacy_slug
);
std::fs::write(jsp::join(&[&dir, &name]), body).unwrap();
let (code, out, _) = run_capture(&cwd, &["latest", target, "--json"]);
assert_eq!(code, 0);
assert!(out.contains(&name));
let (code, out, _) = run_capture(&cwd, &["trend", target, "5"]);
assert_eq!(code, 0);
assert!(out.contains(&legacy_slug));
let (code, _, _) = run_capture(&cwd, &["close", target, &name]);
assert_eq!(code, 0);
assert!(std::fs::read_to_string(jsp::join(&[&dir, &name])).unwrap().contains("closed: true"));
let _ = std::fs::remove_dir_all(&cwd);
}
#[test]
fn pre_hash_slug_collisions_require_matching_identity() {
let cwd = tmp();
let dir = jsp::join(&[&cwd, ".impeccable", "critique"]);
std::fs::create_dir_all(&dir).unwrap();
let target = "https://example.com/first-prefix-that-is-long-enough/a-very-long-shared-tail/component-name";
let collision = "https://example.com/second-prefix-that-is-long-enough/a-very-long-shared-tail/component-name";
let legacy_slug = legacy_slug_from_target(Some(target), &cwd).unwrap();
assert_eq!(legacy_slug, legacy_slug_from_target(Some(collision), &cwd).unwrap());
assert_ne!(slug_from_target(Some(target), &cwd), slug_from_target(Some(collision), &cwd));
let unidentified_name = format!("2026-05-12T18-30-00Z__{legacy_slug}.md");
let unidentified_body = format!("---\nslug: {legacy_slug}\n---\n# Ambiguous legacy critique\n");
std::fs::write(jsp::join(&[&dir, &unidentified_name]), unidentified_body).unwrap();
assert_eq!(run_capture(&cwd, &["latest", target]).0, 2);
assert_eq!(run_capture(&cwd, &["latest", collision]).0, 2);
assert_eq!(run_capture(&cwd, &["trend", target, "5"]).1.trim(), "[]");
assert_eq!(run_capture(&cwd, &["close", target, &unidentified_name]).0, 2);
let (code, out, _) = run_capture(&cwd, &["latest", &legacy_slug]);
assert_eq!(code, 0);
assert!(out.contains("# Ambiguous legacy critique"));
assert!(run_capture(&cwd, &["trend", &legacy_slug, "5"]).1.contains(&legacy_slug));
assert_eq!(run_capture(&cwd, &["close", &legacy_slug, &unidentified_name]).0, 0);
let identified_name = format!("2026-05-12T18-31-00Z__{legacy_slug}.md");
let identity = resolve_target_identity(target, &cwd).unwrap();
let identified_body = format!(
"---\ntarget_identity: {}\nslug: {}\n---\n# Identified legacy critique\n",
serde_json::to_string(&identity).unwrap(),
legacy_slug
);
std::fs::write(jsp::join(&[&dir, &identified_name]), identified_body).unwrap();
assert_eq!(run_capture(&cwd, &["latest", target]).0, 0);
assert_eq!(run_capture(&cwd, &["latest", collision]).0, 2);
assert!(run_capture(&cwd, &["trend", target, "5"]).1.contains("target_identity"));
assert_eq!(run_capture(&cwd, &["trend", collision, "5"]).1.trim(), "[]");
assert_eq!(run_capture(&cwd, &["close", collision, &identified_name]).0, 2);
assert_eq!(run_capture(&cwd, &["close", target, &identified_name]).0, 0);
let _ = std::fs::remove_dir_all(&cwd);
}
}
+90 -1
View File
@@ -167,7 +167,11 @@ fn walk(root: &str, dir: &str, depth: usize, hits: &mut Hits) {
let Ok(bytes) = std::fs::read(&abs) else { continue };
let slice = if bytes.len() > MAX_READ_BYTES { &bytes[..MAX_READ_BYTES] } else { &bytes[..] };
let body = String::from_utf8_lossy(slice);
visit(root, &abs, &jsp::relative("/", root, &abs), &body, hits);
// Candidate patterns use '/', while native Windows relative paths
// use '\\'. Normalize once for classification and portable signals;
// to_posix preserves literal backslashes in Unix filenames.
let rel = jsp::to_posix(&jsp::relative("/", root, &abs));
visit(root, &abs, &rel, &body, hits);
}
}
@@ -197,3 +201,88 @@ pub fn run(_args: &[String], io: &mut Io) -> i32 {
io.out(&format!("{}\n", json_pretty(&v)));
0
}
#[cfg(test)]
mod tests {
use super::*;
use std::path::PathBuf;
use std::sync::atomic::{AtomicUsize, Ordering};
static NEXT_FIXTURE: AtomicUsize = AtomicUsize::new(0);
struct Fixture(PathBuf);
impl Fixture {
fn new() -> Self {
loop {
let root = std::env::temp_dir().join(format!(
"impeccable-csp-761-{}-{}",
std::process::id(), NEXT_FIXTURE.fetch_add(1, Ordering::Relaxed),
));
match std::fs::create_dir(&root) {
Ok(()) => return Self(root),
// Never reuse or remove files left by another run.
Err(e) if e.kind() == std::io::ErrorKind::AlreadyExists => continue,
Err(e) => panic!("create CSP fixture: {e}"),
}
}
}
fn scan(&self, path: &str, body: &str) -> Value {
let file = self.0.join(path);
std::fs::create_dir_all(file.parent().unwrap()).unwrap();
std::fs::write(file, body).unwrap();
detect_csp(self.0.to_str().unwrap())
}
}
impl Drop for Fixture {
fn drop(&mut self) {
let _ = std::fs::remove_dir_all(&self.0);
}
}
#[test]
fn nested_csp_candidates_use_portable_paths() {
// Exercise the filesystem walker and native path.relative semantics,
// not just regexes with pre-normalized input. Windows CI reproduces #761.
for (path, body, shape) in [
("packages/app/src/security/csp.ts", "buildCSPConfig()", "append-arrays"),
("packages/app/src/next-config.ts", "createBaseNextConfig()", "append-arrays"),
("apps/web/svelte.config.js", "kit: { csp: { directives: {} } }", "append-arrays"),
("apps/web/nuxt.config.ts", "'nuxt-security'; contentSecurityPolicy", "append-arrays"),
("apps/web/next.config.mjs", "'Content-Security-Policy': 'script-src self; connect-src self'", "append-string"),
("next.config.mjs", "'Content-Security-Policy': 'script-src self; connect-src self'", "append-string"),
("apps/web/src/middleware.ts", "headers.set('Content-Security-Policy', policy)", "middleware"),
("apps/web/src/layout.astro", "<meta http-equiv='Content-Security-Policy'>", "meta-tag"),
] {
assert_eq!(Fixture::new().scan(path, body), serde_json::json!({
"shape": shape, "signals": [path],
}), "{path}");
}
}
#[test]
fn unrelated_nested_files_are_not_csp_candidates() {
for (path, body) in [
("packages/app/src/utils/csp.ts", "buildCSPConfig()"),
("apps/web/not-svelte.config.js", "kit: { csp: { directives: {} } }"),
("apps/web/next.config.mjs", "'Content-Security-Policy': 'script-src self'"),
] {
assert_eq!(Fixture::new().scan(path, body), serde_json::json!({
"shape": null, "signals": [],
}), "{path}");
}
}
#[cfg(unix)]
#[test]
fn posix_backslashes_remain_literal_filename_characters() {
let result = Fixture::new().scan(
"packages/app/src/config\\notes.ts", "buildCSPConfig()",
);
assert_eq!(result, serde_json::json!({
"shape": "append-arrays", "signals": ["packages/app/src/config\\notes.ts"],
}));
}
}
+1 -1
View File
@@ -294,7 +294,7 @@ pub fn run(args: &[String], io: &mut Io) -> i32 {
}
}
}
let agent = ureq::AgentBuilder::new().build();
let agent = crate::http::agent_builder().build();
let response = if !refs.is_empty() {
let boundary = format!("----impeccable{:x}", crate::util::now_ms() as u64);
let mut body: Vec<u8> = Vec::new();
+104
View File
@@ -0,0 +1,104 @@
//! One TLS trust configuration for every HTTPS request the engine makes.
//!
//! `ureq`'s default rustls config trusts only the Mozilla roots compiled in
//! through `webpki-roots`. On a machine where an endpoint security agent
//! inspects TLS (Aikido, Zscaler, Netskope: routine in managed corporate
//! setups), every connection terminates at a proxy whose root lives in the
//! OS trust store and nowhere else, so `update` and `install` failed with
//! `invalid peer certificate: UnknownIssuer` while curl and npm on the same
//! machine succeeded (#757).
//!
//! The store built here is the union of the OS trust store
//! (`rustls-native-certs`: the macOS Keychain, the Windows store, the
//! OpenSSL paths on Linux) and the bundled Mozilla roots. A union, not a
//! replacement: a container without `ca-certificates`, or a store that
//! fails to load, verifies against the bundled roots exactly as before.
//! `SSL_CERT_FILE` / `SSL_CERT_DIR` stand in for the OS store, as they do
//! for OpenSSL and curl; the bundled roots stay either way.
use std::sync::Arc;
use once_cell::sync::Lazy;
use ureq::rustls::pki_types::CertificateDer;
use ureq::rustls::{self, ClientConfig, RootCertStore};
/// `ureq::AgentBuilder::new()` with the engine's trust store installed.
/// Every HTTPS call site builds its agent from this; the plain-HTTP calls
/// to the live server on localhost do not need it.
pub fn agent_builder() -> ureq::AgentBuilder {
ureq::AgentBuilder::new().tls_config(tls_config())
}
fn tls_config() -> Arc<ClientConfig> {
static CONFIG: Lazy<Arc<ClientConfig>> = Lazy::new(|| {
// Mirrors ureq's own default config (provider and protocol versions);
// only the root store differs.
let config =
ClientConfig::builder_with_provider(rustls::crypto::ring::default_provider().into())
.with_protocol_versions(&[&rustls::version::TLS12, &rustls::version::TLS13])
.expect("the ring provider supports TLS 1.2 and 1.3")
.with_root_certificates(root_store(rustls_native_certs::load_native_certs().certs))
.with_no_client_auth();
Arc::new(config)
});
CONFIG.clone()
}
/// The bundled Mozilla roots plus every parsable certificate in `native`.
/// Unparsable entries are dropped, so one broken certificate in the OS
/// store cannot take the bundled roots down with it.
fn root_store(native: Vec<CertificateDer<'static>>) -> RootCertStore {
let mut store = RootCertStore {
roots: webpki_roots::TLS_SERVER_ROOTS.to_vec(),
};
store.add_parsable_certificates(native);
store
}
#[cfg(test)]
mod tests {
use super::*;
use ureq::rustls::pki_types::pem::PemObject;
/// Self-signed CA minted for this test (P-256, v3, CA:TRUE): the shape
/// of the root a TLS-inspecting proxy installs into the OS store.
const PROXY_ROOT_PEM: &str = "-----BEGIN CERTIFICATE-----
MIIBdTCCARugAwIBAgIJANhTZvQvv7HJMAoGCCqGSM49BAMCMB0xGzAZBgNVBAMM
EmltcGVjY2FibGUgdGVzdCBDQTAgFw0yNjA5MDcwNjQxMjdaGA8yMTI2MDgxNDA2
NDEyN1owHTEbMBkGA1UEAwwSaW1wZWNjYWJsZSB0ZXN0IENBMFkwEwYHKoZIzj0C
AQYIKoZIzj0DAQcDQgAEYVZtCOXaZsY71/0Roy62iBVcyx8UfMDkPbEbf/IEw5Bm
yNBfKTFS/8FbRBMWHXOwNE0Ns1BLVOB1oQ1XFC5Bz6NCMEAwDwYDVR0TAQH/BAUw
AwEB/zAOBgNVHQ8BAf8EBAMCAQYwHQYDVR0OBBYEFFONzBxi7ewOfuP6cBIIqsxu
3pEiMAoGCCqGSM49BAMCA0gAMEUCIQD98Q0ZRe8ceuopnUwQKYleZd5IzfWhhpmO
tB0WGTOG3QIgdJa8gBPU9Y6WsrursItsnUeGTYHKDCZZ6MjlekLFuoc=
-----END CERTIFICATE-----
";
fn bundled() -> usize {
webpki_roots::TLS_SERVER_ROOTS.len()
}
#[test]
fn bundled_roots_alone_when_the_os_store_is_empty() {
assert_eq!(root_store(Vec::new()).len(), bundled());
}
#[test]
fn os_store_root_joins_the_bundled_roots() {
let proxy = CertificateDer::from_pem_slice(PROXY_ROOT_PEM.as_bytes()).unwrap();
assert_eq!(root_store(vec![proxy]).len(), bundled() + 1);
}
#[test]
fn unparsable_os_store_entry_is_dropped() {
let junk = CertificateDer::from(b"not a certificate".to_vec());
assert_eq!(root_store(vec![junk]).len(), bundled());
}
#[test]
fn agent_builds_from_this_hosts_store() {
// Runs the real rustls-native-certs load: it must not panic, and the
// shared config must be accepted by a ureq agent.
let _agent = agent_builder().build();
}
}
+1
View File
@@ -5,6 +5,7 @@
pub mod jsp;
pub mod util;
pub mod url;
pub mod http;
pub mod provider;
pub mod hook_markers;
pub mod target_args;
+93 -3
View File
@@ -1,7 +1,7 @@
//! JS: lib/surface-briefs.mjs
use crate::jsp;
use crate::target_slug::slug_from_target;
use crate::target_slug::{legacy_slug_from_target, slug_from_target};
use crate::url;
use crate::util::{exists, js_trim, read_dir_names, safe_read};
use serde_json::{Map, Value};
@@ -87,6 +87,16 @@ pub fn surface_brief_path_for_target(target: Option<&str>, project_root: &str) -
Some(jsp::join(&[&get_surface_brief_dir(project_root), &format!("{}.md", slug)]))
}
fn legacy_surface_brief_path_for_target(target: Option<&str>, project_root: &str) -> Option<String> {
let normalized = normalize_surface_target(target, project_root)?;
let slug_input = match normalized.strip_prefix("route:") {
Some(rest) => format!("route{}", rest),
None => normalized.clone(),
};
let slug = legacy_slug_from_target(Some(&slug_input), project_root)?;
Some(jsp::join(&[&get_surface_brief_dir(project_root), &format!("{}.md", slug)]))
}
#[derive(Debug, Clone)]
pub struct SurfaceBrief {
pub path: Option<String>,
@@ -260,10 +270,17 @@ pub fn resolve_surface_brief(project_root: &str, target: Option<&str>) -> Surfac
return SurfaceResolution { brief: None, candidates: briefs, reason: "invalid-target" };
};
let exact_path = surface_brief_path_for_target(Some(&normalized), project_root);
if let Some(exact) = briefs
let legacy_path = legacy_surface_brief_path_for_target(Some(&normalized), project_root);
let exact = briefs
.iter()
.find(|b| b.path == exact_path && (b.targets.is_empty() || b.targets.contains(&normalized)))
{
.or_else(|| {
// Pre-hash long slugs can collide because they contain only the
// target suffix. Require the legacy brief's metadata to prove it
// belongs to this target before accepting that compatibility path.
briefs.iter().find(|b| b.path == legacy_path && b.targets.contains(&normalized))
});
if let Some(exact) = exact {
return SurfaceResolution { brief: Some(exact.clone()), candidates: briefs, reason: "slug" };
}
let mapped: Vec<SurfaceBrief> = briefs.iter().filter(|b| b.targets.contains(&normalized)).cloned().collect();
@@ -309,3 +326,76 @@ pub fn write_surface_brief(
std::fs::write(&file_path, content).map_err(|e| e.to_string())?;
Ok(file_path)
}
#[cfg(test)]
mod tests {
use super::*;
use std::sync::atomic::{AtomicUsize, Ordering};
static TMP_SEQ: AtomicUsize = AtomicUsize::new(0);
#[test]
fn resolves_pre_hash_long_slug_briefs() {
let root = std::env::temp_dir().join(format!(
"impeccable-surface-legacy-{}-{}",
std::process::id(),
TMP_SEQ.fetch_add(1, Ordering::Relaxed)
));
let root = root.to_string_lossy().into_owned();
let target = "src/a-very-long-directory-structure-with-many-segments/component-name.tsx";
let legacy = legacy_surface_brief_path_for_target(Some(target), &root).unwrap();
let current = surface_brief_path_for_target(Some(target), &root).unwrap();
assert_ne!(legacy, current);
std::fs::create_dir_all(get_surface_brief_dir(&root)).unwrap();
let normalized = normalize_surface_target(Some(target), &root).unwrap();
let legacy_body = format!(
"---\nprimary_target: {}\n---\n# Legacy brief\n",
serde_json::to_string(&normalized).unwrap()
);
std::fs::write(&legacy, legacy_body).unwrap();
let resolved = resolve_surface_brief(&root, Some(target));
assert_eq!(resolved.reason, "slug");
assert_eq!(resolved.brief.unwrap().path.as_deref(), Some(legacy.as_str()));
std::fs::write(&current, "# Current brief\n").unwrap();
let resolved = resolve_surface_brief(&root, Some(target));
assert_eq!(resolved.brief.unwrap().path.as_deref(), Some(current.as_str()));
let _ = std::fs::remove_dir_all(&root);
}
#[test]
fn rejects_unmapped_pre_hash_slug_collisions() {
let root = std::env::temp_dir().join(format!(
"impeccable-surface-legacy-collision-{}-{}",
std::process::id(),
TMP_SEQ.fetch_add(1, Ordering::Relaxed)
));
let root = root.to_string_lossy().into_owned();
let target = "src/first-prefix-that-is-long-enough/a-very-long-shared-tail/component-name.tsx";
let collision = "src/second-prefix-that-is-long-enough/a-very-long-shared-tail/component-name.tsx";
let legacy = legacy_surface_brief_path_for_target(Some(target), &root).unwrap();
assert_eq!(legacy, legacy_surface_brief_path_for_target(Some(collision), &root).unwrap());
assert_ne!(
surface_brief_path_for_target(Some(target), &root),
surface_brief_path_for_target(Some(collision), &root)
);
std::fs::create_dir_all(get_surface_brief_dir(&root)).unwrap();
std::fs::write(&legacy, "# Unmapped legacy brief\n").unwrap();
assert_eq!(resolve_surface_brief(&root, Some(target)).reason, "not-found");
let normalized = normalize_surface_target(Some(target), &root).unwrap();
let legacy_body = format!(
"---\nprimary_target: {}\n---\n# Mapped legacy brief\n",
serde_json::to_string(&normalized).unwrap()
);
std::fs::write(&legacy, legacy_body).unwrap();
assert_eq!(resolve_surface_brief(&root, Some(target)).reason, "slug");
assert_eq!(resolve_surface_brief(&root, Some(collision)).reason, "not-found");
let _ = std::fs::remove_dir_all(&root);
}
}
+73 -9
View File
@@ -2,11 +2,27 @@
use crate::jsp;
use crate::util::js_trim;
use sha2::{Digest, Sha256};
const SLUG_MAX: usize = 50;
const SLUG_HASH_LEN: usize = 8;
/// JS: slugFromTarget(resolved, { cwd })
pub fn slug_from_target(resolved: Option<&str>, cwd: &str) -> Option<String> {
slug_from_target_using(resolved, cwd, kebab)
}
/// Compatibility key used by releases that truncated normalized targets to
/// their last 50 characters without a hash suffix.
pub(crate) fn legacy_slug_from_target(resolved: Option<&str>, cwd: &str) -> Option<String> {
slug_from_target_using(resolved, cwd, legacy_kebab)
}
fn slug_from_target_using(
resolved: Option<&str>,
cwd: &str,
slugger: fn(&str) -> Option<String>,
) -> Option<String> {
let resolved = resolved?;
let trimmed = js_trim(resolved);
if trimmed.is_empty() {
@@ -15,7 +31,7 @@ pub fn slug_from_target(resolved: Option<&str>, cwd: &str) -> Option<String> {
let lower = trimmed.to_ascii_lowercase();
if lower.starts_with("http://") || lower.starts_with("https://") {
let (host, pathname) = parse_url_host_path(trimmed)?;
return kebab(&format!("{}{}", host, pathname));
return slugger(&format!("{}{}", host, pathname));
}
let abs = if jsp::is_absolute(trimmed) { trimmed.to_string() } else { jsp::resolve(cwd, &[trimmed]) };
let mut rel = jsp::relative(cwd, cwd, &abs);
@@ -25,7 +41,7 @@ pub fn slug_from_target(resolved: Option<&str>, cwd: &str) -> Option<String> {
if rel.is_empty() || rel == "." {
return None;
}
kebab(&rel)
slugger(&rel)
}
/// Minimal WHATWG URL parse for http(s): returns (hostname lowercased, pathname).
@@ -37,6 +53,30 @@ pub fn parse_url_host_path(s: &str) -> Option<(String, String)> {
/// JS: kebab(value)
pub fn kebab(value: &str) -> Option<String> {
let u = normalized_kebab(value)?;
if u.len() <= SLUG_MAX {
Some(u)
} else {
let digest = Sha256::digest(u.as_bytes());
let hash = format!("{digest:x}");
let tail_len = SLUG_MAX - SLUG_HASH_LEN - 1;
let tail = &u[u.len() - tail_len..];
let tail = tail.strip_prefix('-').unwrap_or(tail);
Some(format!("{tail}-{}", &hash[..SLUG_HASH_LEN]))
}
}
fn legacy_kebab(value: &str) -> Option<String> {
let u = normalized_kebab(value)?;
if u.len() <= SLUG_MAX {
Some(u)
} else {
let tail = &u[u.len() - SLUG_MAX..];
Some(tail.strip_prefix('-').unwrap_or(tail).to_string())
}
}
fn normalized_kebab(value: &str) -> Option<String> {
let lower = value.to_lowercase();
// replace runs of / \ . with '-'
let mut s = String::with_capacity(lower.len());
@@ -81,13 +121,37 @@ pub fn kebab(value: &str) -> Option<String> {
// strip leading/trailing '-' (JS: /^-|-$/g -> one at each end; after collapse there is at most one)
let u = u.strip_prefix('-').unwrap_or(&u).to_string();
let u = u.strip_suffix('-').unwrap_or(&u).to_string();
if u.is_empty() {
return None;
(!u.is_empty()).then_some(u)
}
#[cfg(test)]
mod tests {
use super::{kebab, legacy_kebab, SLUG_MAX};
#[test]
fn truncated_slugs_keep_distinct_full_inputs_distinct() {
let suffix = "a".repeat(SLUG_MAX);
let alpha = kebab(&format!("alpha-prefix-{suffix}")).unwrap();
let beta = kebab(&format!("beta-prefix-{suffix}")).unwrap();
assert_ne!(alpha, beta);
assert!(alpha.len() <= SLUG_MAX);
assert!(beta.len() <= SLUG_MAX);
assert_eq!(alpha, kebab(&format!("alpha-prefix-{suffix}")).unwrap());
}
if u.len() <= SLUG_MAX {
Some(u)
} else {
let tail = &u[u.len() - SLUG_MAX..];
Some(tail.strip_prefix('-').unwrap_or(tail).to_string())
#[test]
fn non_truncated_slugs_are_unchanged() {
assert_eq!(kebab("Button.Primary"), Some("button-primary".to_string()));
assert_eq!(kebab(&"a".repeat(SLUG_MAX)), Some("a".repeat(SLUG_MAX)));
}
#[test]
fn legacy_kebab_preserves_the_previous_truncation_key() {
let value = "a-very-long-directory-structure-with-many-segments-component-name.tsx";
assert_eq!(
legacy_kebab(value),
Some("ry-structure-with-many-segments-component-name-tsx".to_string())
);
}
}

Some files were not shown because too many files have changed in this diff Show More