mirror of
https://github.com/pbakaus/impeccable.git
synced 2026-09-12 14:16:28 +03:00
- typography.md: vertical rhythm math, modular scale, distinctive fonts, font loading - color-and-contrast.md: OKLCH, tinted grays, gray-on-color warning, pure gray/black - motion-design.md: quart/quint/expo curves, bounce/elastic warning, stagger formula - spatial-design.md: 4pt base, gap over margin, card restraint, no nested cards - responsive-design.md: content-driven breakpoints, clamp formula, pointer queries - interaction-design.md: focus-visible, optimistic updates, inert/popover APIs - ux-writing.md: button labels, error formula, empty states, redundant copy Updated patterns.md with: - Pure gray warning (not just black/white) - Bounce/elastic easing anti-pattern - Redundant copy anti-pattern 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
125 lines
6.2 KiB
Markdown
125 lines
6.2 KiB
Markdown
---
|
||
patterns:
|
||
- name: Typography
|
||
items:
|
||
- Use a modular type scale (1.2, 1.25, 1.333, 1.5 ratios)
|
||
- Pair a distinctive display font with a refined body font
|
||
- Establish clear hierarchy through weight, size, and spacing
|
||
- Set body text at 16-18px minimum for readability
|
||
- Use proper line heights (1.4-1.6 for body, tighter for headings)
|
||
- name: Color & Contrast
|
||
items:
|
||
- Build palettes from a dominant color with intentional accents
|
||
- Use off-whites and near-blacks for softer, sophisticated feel
|
||
- Meet WCAG AA contrast (4.5:1 text, 3:1 UI elements)
|
||
- Create semantic color tokens (success, warning, error, info)
|
||
- Test with color blindness simulators
|
||
- name: Layout & Space
|
||
items:
|
||
- Use a spacing scale (4, 8, 12, 16, 24, 32, 48, 64, 96)
|
||
- Create visual rhythm through varied spacing
|
||
- Let content breathe with generous whitespace
|
||
- Use asymmetry and unexpected compositions
|
||
- Break the grid intentionally for emphasis
|
||
- name: Motion
|
||
items:
|
||
- Animate with purpose (guide attention, confirm actions)
|
||
- Use 150-300ms for micro-interactions
|
||
- Prefer transform and opacity (GPU-accelerated)
|
||
- Respect prefers-reduced-motion preferences
|
||
- Stagger reveals for orchestrated page loads
|
||
- name: Interaction
|
||
items:
|
||
- Design clear, visible focus indicators
|
||
- Make touch targets at least 44×44px
|
||
- Provide immediate feedback for all actions
|
||
- Write specific, helpful error messages
|
||
- Support keyboard, mouse, and touch equally
|
||
- name: Responsive
|
||
items:
|
||
- Design mobile-first, enhance for larger screens
|
||
- Use fluid typography (clamp for smooth scaling)
|
||
- Ensure all functionality works across devices
|
||
- Test landscape orientation on mobile
|
||
- Consider device capabilities (not just screen size)
|
||
antipatterns:
|
||
- name: Typography
|
||
items:
|
||
- Don't use more than 2-3 font families
|
||
- Don't use decorative fonts for body text
|
||
- Don't implement arbitrary font sizes without a scale
|
||
- Don't sacrifice readability for aesthetic novelty
|
||
- Don't skip fallback font definitions
|
||
- name: Color & Contrast
|
||
items:
|
||
- Don't use gray text on colored backgrounds
|
||
- Don't rely on color alone to convey information
|
||
- Don't use pure gray, pure black (#000), or pure white (#fff) - add subtle color tint
|
||
- Don't create palettes with arbitrary color choices
|
||
- Don't ignore color blindness (8% of men)
|
||
- name: Layout & Space
|
||
items:
|
||
- Don't wrap everything in cards
|
||
- Don't nest cards inside cards
|
||
- Don't make all spacing equal (variety creates hierarchy)
|
||
- Don't forget white space is a design element
|
||
- Don't create hierarchy through size alone
|
||
- name: Motion
|
||
items:
|
||
- Don't animate without purpose
|
||
- Don't use durations over 500ms for UI feedback
|
||
- Don't animate layout properties (width, height, padding, margin) - use transform instead
|
||
- Don't use bounce or elastic easing - they feel dated and tacky; use ease-out-quart/quint/expo
|
||
- Don't ignore prefers-reduced-motion
|
||
- name: Interaction
|
||
items:
|
||
- Don't remove focus indicators without alternatives
|
||
- Don't use placeholder text as labels
|
||
- Don't make touch targets smaller than 44×44px
|
||
- Don't show generic error messages
|
||
- Don't repeat the same information (redundant headers, intro restating heading, etc.)
|
||
- name: Responsive
|
||
items:
|
||
- Don't design desktop-first and cram into mobile
|
||
- Don't hide critical functionality on mobile
|
||
- Don't use device detection over feature detection
|
||
- Don't forget about landscape orientation
|
||
- Don't assume all mobile devices are powerful
|
||
---
|
||
|
||
## Design Patterns Reference
|
||
|
||
This reference defines what TO do and what NOT to do when creating frontend interfaces. These patterns fight against model bias—the tendency of LLMs to converge on the same predictable choices.
|
||
|
||
### What TO Do (Patterns)
|
||
|
||
Focus on intentional, distinctive design choices:
|
||
|
||
**Typography**: Use a modular type scale with a distinctive display font paired with a refined body font. Establish clear hierarchy through weight, size, and spacing—not size alone.
|
||
|
||
**Color**: Build palettes from a dominant color with sharp accents. Use off-whites and near-blacks for sophistication. Always meet WCAG AA contrast requirements.
|
||
|
||
**Space**: Use a spacing scale (4, 8, 12, 16, 24, 32, 48, 64, 96). Create visual rhythm through varied spacing. Let content breathe. Break the grid intentionally.
|
||
|
||
**Motion**: Animate with purpose—guide attention and confirm actions. Use 150-300ms for micro-interactions. Prefer transform and opacity with smooth ease-out curves (quart, quint, expo). Stagger reveals for orchestrated page loads.
|
||
|
||
**Interaction**: Design clear focus indicators. Make touch targets 44×44px minimum. Provide immediate feedback. Write specific, helpful error messages.
|
||
|
||
**Responsive**: Design mobile-first. Use fluid typography with clamp(). Ensure all functionality works across devices.
|
||
|
||
### What NOT to Do (Anti-Patterns)
|
||
|
||
These patterns create generic "AI slop" aesthetics:
|
||
|
||
**Generic Visuals**: Defaulting to Inter/Roboto/Arial, purple-to-blue gradients on white, pure grays without color tint, wrapping everything in rounded cards, decorative shadows without purpose.
|
||
|
||
**Structural Issues**: Arbitrary spacing without a scale, hierarchy through size alone, equal spacing everywhere, cards nested inside cards, redundant copy (headers restating intros, repeated explanations).
|
||
|
||
**Motion Mistakes**: Bounce and elastic easing (dated and tacky), animating layout properties, durations over 500ms for feedback, animation without purpose.
|
||
|
||
**Interaction Failures**: Removing focus outlines without alternatives, placeholder text as labels, touch targets under 44×44px, generic "Something went wrong" errors, gray text on colored backgrounds.
|
||
|
||
**Accessibility Violations**: Color-only meaning, ignoring prefers-reduced-motion, failing WCAG contrast, creating keyboard traps.
|
||
|
||
These anti-patterns are baked into training data from countless generic templates. Without explicit guidance, AI reproduces them. This skill ensures your AI knows both what to do AND what to avoid.
|