Files
pbakaus_impeccable/source/patterns.md
T
Paul BakausandClaude Opus 4.5 8e4f48566f Trim patterns to non-obvious, AI-bias-fighting guidance only
Removed items that are:
- Accessibility 101 (WCAG, color blindness, reduced motion, focus indicators)
- Basic design principles (hierarchy, readability, semantic tokens)
- Well-known rules (2-3 fonts max, mobile-first, decorative body fonts)

Kept items that fight specific AI biases:
- Off-whites/near-blacks, dominant color with accents
- Spacing scales, asymmetry, staggered reveals
- Bounce/elastic easing ban, cards-on-cards
- Gray text on color, placeholder-as-labels, generic errors

Reduced from 60 items to 34 - more focused and actionable.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 15:42:28 -08:00

2.4 KiB

patterns, antipatterns
patterns antipatterns
name items
Typography
Use a modular type scale (1.2, 1.25, 1.333, 1.5 ratios)
Pair a distinctive display font with a refined body font
Set body text at 16-18px minimum for readability
Use proper line heights (1.4-1.6 for body, tighter for headings)
name items
Color & Contrast
Build palettes from a dominant color with intentional accents
Use off-whites and near-blacks for softer, sophisticated feel
name items
Layout & Space
Use a spacing scale (4, 8, 12, 16, 24, 32, 48, 64, 96)
Create visual rhythm through varied spacing
Use asymmetry and unexpected compositions
Break the grid intentionally for emphasis
name items
Motion
Use 150-300ms for micro-interactions
Prefer transform and opacity (GPU-accelerated)
Stagger reveals for orchestrated page loads
name items
Interaction
Write specific, helpful error messages
name items
Responsive
Use fluid typography (clamp for smooth scaling)
Test landscape orientation on mobile
Consider device capabilities (not just screen size)
name items
Typography
Don't implement arbitrary font sizes without a scale
name items
Color & Contrast
Don't use gray text on colored backgrounds
Don't use pure gray, pure black (#000), or pure white (#fff) - add subtle color tint
Don't create palettes with arbitrary color choices
name items
Layout & Space
Don't wrap everything in cards
Don't nest cards inside cards
Don't make all spacing equal (variety creates hierarchy)
Don't create hierarchy through size alone
name items
Motion
Don't use durations over 500ms for UI feedback
Don't animate layout properties (width, height, padding, margin) - use transform instead
Don't use bounce or elastic easing - they feel dated and tacky; use ease-out-quart/quint/expo
name items
Interaction
Don't use placeholder text as labels
Don't show generic error messages
Don't repeat the same information (redundant headers, intro restating heading, etc.)
name items
Responsive
Don't hide critical functionality on mobile
Don't use device detection over feature detection
Don't forget about landscape orientation