Files
pbakaus_impeccable/AGENTS.md
T
Paul BakausandClaude Opus 4.7 638af20566 Document the release workflow in CLAUDE.md and AGENTS.md
Covers the per-component tag prefixes, the changelog-label convention
that the release script matches against, the cleanliness gates, the
attached artifacts, and the manual post-release steps for the CLI
(npm publish) and the extension (Chrome Web Store upload).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-28 11:03:34 -07:00

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# Repository Guidelines
## Skill bootstrap: skip the post-update-cleanup step
If you load the Impeccable skill from `.agents/skills/impeccable/SKILL.md` (or any sibling harness directory under this repo), it begins with a `<post-update-cleanup>` block that runs `scripts/cleanup-deprecated.mjs` and then self-deletes. **Do not run it here, and do not delete the block.** This repo is the source of truth for the skill; cleanup-deprecated assumes a consumer project and would touch legitimate source files. The block is regenerated from `source/skills/impeccable/SKILL.md` on every `bun run build`, so any deletion churns back. Skip it silently and proceed with the task.
## Project Structure & Module Organization
`source/` is the source of truth. Author skills in `source/skills/impeccable/` and keep provider output in `dist/` generated, not hand-edited. Build logic lives in `scripts/`, with provider configs in `scripts/lib/transformers/`. Runtime detection code ships from `src/`. The website lives in `public/`, local API/dev serving lives in `server/`, and regression coverage lives in `tests/` with fixtures under `tests/fixtures/`.
## Build, Test, and Development Commands
- `bun run dev` - start the local Bun server.
- `bun run build` - regenerate `dist/`, derived site assets, and validation output.
- `bun run rebuild` - clean and rebuild everything from scratch.
- `bun test tests/build.test.js` - run a focused Bun test.
- `bun run test` - run the full Bun + Node test suite.
- `bun run test:live-e2e` - opt-in live-mode E2E against framework fixtures (~2 min; needs `npx playwright install chromium` once).
- `bun run build:browser` / `bun run build:extension` - rebuild browser-specific bundles.
Run `bun run build` after changing anything in `source/`, transformer code, or user-facing counts.
## Coding Style & Naming Conventions
Use ESM, semicolons, and the existing two-space indentation style in JS, HTML, and CSS. Prefer small, single-purpose modules over large abstractions. Keep filenames descriptive and lowercase with hyphens where needed; skill entrypoints stay as `SKILL.md`, helper scripts use `.js` or `.mjs`. In source frontmatter, use clear kebab-case names and concise descriptions. There is no dedicated formatter or linter configured here, so match surrounding code closely.
## Testing Guidelines
Tests use Buns test runner plus Nodes built-in `--test`. Name tests `*.test.js` or `*.test.mjs` and place new fixtures near the behavior they cover, usually under `tests/fixtures/`. Prefer targeted test runs while iterating, then finish with `bun run test`. If you change generated outputs or provider transforms, verify both source parsing and at least one affected provider path in `dist/`.
For changes to `source/skills/impeccable/scripts/live-*.{mjs,js}`, also run `bun run test:live-e2e` (kept out of the default suite because it does real `npm install` per fixture and boots framework dev servers). Scope to one fixture with `IMPECCABLE_E2E_ONLY=<fixture-name>` while iterating; pass `IMPECCABLE_E2E_DEBUG=1` for page-DOM and dev-server-log dumps on failure. Schema and authoring guide for new fixtures live in `tests/framework-fixtures/README.md`.
Set `IMPECCABLE_E2E_AGENT=llm` to swap the deterministic fake agent for a Claude-backed one (`tests/live-e2e/agents/llm-agent.mjs`, default Haiku 4.5, override via `IMPECCABLE_E2E_LLM_MODEL`). Requires `ANTHROPIC_API_KEY`; tests skip cleanly when it's unset. This path hits the API — use it for verification, not CI.
## Anti-pattern detection rules
`src/detect-antipatterns.mjs` is the source of truth for the rule engine. It feeds the CLI, the site overlay (`src/detect-antipatterns-browser.js`, regenerated by `bun run build:browser`), the Chrome extension (`extension/detector/`, regenerated by `bun run build:extension`), and the homepage `DETECTION_COUNT` in `public/js/generated/counts.js` (regenerated by `bun run build`). After any rule change run all three builds plus `bun run test` so nothing drifts.
TDD order is non-negotiable:
1. Add a fixture at `tests/fixtures/antipatterns/{rule-id}.html` with two columns (should-flag / should-pass), each case identified by a unique heading. ≥4 flag cases and ≥5 false-positive shapes. **Use explicit pixel dimensions in CSS** — jsdom does no layout.
2. Add a failing test in `tests/detect-antipatterns-fixtures.test.mjs` using the snippet-substring pattern (regex `/"([^"]+)"/` against `SHOULD_FLAG` / `SHOULD_PASS` lists).
3. Add the rule entry to the `ANTIPATTERNS` array (`id`, `category` = `slop` or `quality`, `name`, `description`, optional `skillSection` / `skillGuideline`).
4. Implement a pure `checkXxx(opts)` returning `[{ id, snippet }]` — no DOM access inside.
5. Add two adapters that wrap the pure check: `checkElementXxxDOM(el)` for the browser (`getComputedStyle` + `getBoundingClientRect`) and `checkElementXxx(el, tag, window)` for jsdom (`parseFloat(style.width)` instead of layout). Wire **both** adapters into **both** element loops in `src/detect-antipatterns.mjs` (browser loop ~line 1837, jsdom loop in `detectHtml` ~line 2058). Forgetting one is the most common mistake.
6. Verify on a live page at `http://localhost:3000/fixtures/antipatterns/{rule-id}.html` and on the homepage. The two adapter paths can disagree.
Conventions: wrap the identifying heading text in straight double quotes inside snippets so the fixture test can extract it. jsdom-specific helpers `resolveBackground()`, `resolveGradientStops()`, and `parseGradientColors()` exist because `background:` shorthand isn't decomposed and computed colors aren't normalized in jsdom — use them. Reference rules to copy from: `side-tab` (border), `low-contrast` (color+gradient), `icon-tile-stack` (sibling relationship), `flat-type-hierarchy` (page-level).
## Commit & Pull Request Guidelines
Recent history favors short, imperative subjects such as `Fix: ...`, `Add ...`, `Improve ...`, or `Bump ...`. Keep commits focused and explain the user-facing impact when it is not obvious. PRs should summarize what changed, list validation performed, and call out regenerated artifacts like `dist/` or `build/`. Include screenshots for visible `public/` changes and mention affected providers when transform behavior changes.
## Releases
Tags are per-component because the three components ship independently: `skill-v` (`.claude-plugin/plugin.json` + `.claude-plugin/marketplace.json`), `cli-v` (`package.json`), `ext-v` (`extension/manifest.json`). Flow: bump the relevant manifest, add a changelog entry to `public/index.html` (skill = bare `vX.Y.Z`; CLI = `CLI vX.Y.Z`; extension = `Extension vX.Y.Z` — the prefix is how `scripts/release.mjs` finds the right block), commit, push, then `bun run release:<skill|cli|ext>` (or `--dry-run` first). The script refuses on a dirty tree, an unpushed HEAD, a missing changelog entry, or stale build outputs; skill and extension reruns of `bun run build` / `bun run build:extension` must produce zero diff. Skill releases attach `dist/universal.zip`; extension releases attach `dist/extension.zip`. CLI ships to npm via a separate `npm publish`, and the extension zip uploads to the Chrome Web Store manually — both reminded at the end of the script. Fix already-shipped notes with `gh release edit <tag> --notes-file <md>`.
## Contributor Notes
Do not edit generated provider files directly unless you are intentionally patching generated output as part of a build-system change. Prefer fixing the root source in `source/`, `scripts/`, or `src/`, then regenerate artifacts.