The retired execution-contract round and the buildPath payload keep
main's text; the decision-page fallback keeps this branch's gate.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- serve-question: payload buildPath { value, toggle } renders a footer
segmented control (comp first / code first) with the trade stated in one
line; the default comes from settings, a flip binds that session only.
Code-led rounds treat declared comp paths as flip reserves: wireframes
render, a flip to comp shimmers the slots and surfaces once through
--wait as BUILD PATH FLIPPED so the agent starts generating mid-round;
the flip back is free and a landed comp stays. The ANSWER carries
buildPath and buildPathFlipped with a session-only directive.
- init Step 5 asks the preference once (only when image generation exists)
and writes .impeccable/settings.json; context.mjs surfaces the recorded
default every session; PRODUCT.md standing commitments stay honored as
the fallback.
- new-work retires the two-card execution-contract round: no round asks a
workflow preference. followup stays as the generic same-table mechanism.
- e2e: new toggle test (14/14 with the wireframe test).
Written with AI assistance (Claude Code).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Bugbot's finding: exit 2 is overloaded, and at --wait it means the
question server died, so the unscoped rule would drop a live visual
round onto the text channel after a transient daemon loss. The gate now
names the serving invocation, which also settles Copilot's exit-code
ambiguity, and the display clause reads grammatically.
AI-assisted (Claude Fable 5).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Across every recorded gpt-5.6-sol session, serve-question.mjs was never
invoked once: the rule's prose list of fallback environments (headless,
CI, an eval worker, a remote shell) let the model match itself against
the list and take the structured question tool without running the
script, while claude-opus-5 on the identical harness runs the script
every time and the page works. The direction is then chosen with no
imagery on the table, the catalog challengers are weighed without their
art, and the session's own safest candidate wins: measured end to end
on the eval harness, this is where bland output enters.
The environment list is deleted; the script's own exit 2 is now the
only key to the fallback, and the script already prints the rationale
and the override at runtime to exactly the sessions that hit it. Same
gate on the comp round's approval point: inline image rendering earns
the in-harness path, and a text-only surface is not display.
One adversarial review pass; its two word-level findings are applied.
AI-assisted (Claude Fable 5), prepared for maintainer review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- concept-seed --scope surface deals three grounded-list indices (dice-picked,
primary leads) instead of one: a single card is not a choice, and the
no-lineup rule stays direction-only, where it was written for worlds
- serve-question renders a new per-card wireframe field as a layout schematic
in the media slot: the code-led channel's visualization, no image
generation needed, no card back, no salience weight
- generate-image gains --ref (repeatable): routes through the edits endpoint
with input images, so an established world's comp inherits identity from a
captured screenshot of a real page instead of a prose paraphrase; tested
against impeccable.style, where the reference-anchored comp reproduced the
live site's chrome and the prose-only comp drifted
- new-work rung two rewritten around the dealt hand: lock-in is the
approval, a locked comp builds comp-led and discharges the visualize.md
three-option round, a locked wireframe builds code-led; visualize.md
records the exemption and the reference-image discipline, including the
reference-leak caveat (chrome carries, the reference page's content
does not)
Written with AI assistance (Claude Code).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- The raise block drops the side-tab left border for a quiet patina panel,
and drops the poker jargon: "Improved by Impeccable's worlds" with
per-line "From <world>" donors, on single raises too; tooltip, aria, and
screen-reader copy follow
- The pick-card kicker convention renames MY PICK to IMPECCABLE'S PICK at
every definition site, so users stop reading "my" as themselves
- The footer (steer, registers, canon exit) is a sticky full-bleed bar on
wide viewports, sharing one --page-inset with the content column; portrait
keeps it in flow where the deck scrolls internally
- Short landscape viewports compact the headline and narrow the cards so a
full round fits 1440x800
Written with AI assistance (Claude Code).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two independent skeptic passes over the added prose, one hunting
oversteer and example bias, one hunting mode and platform damage. What
they killed, and why:
- The absolute 'never a medium' rule contradicted the file's own
imagery-stance fixity two paragraphs up and stripped legitimate guards
(an illustration-committed world, a native app screen warding off
stock-photo drift). A medium ban now belongs to the committed imagery
stance, never to caution, and the rule appears once per reader context
instead of five times corpus-wide.
- The quoted incident string and the four-example subject list taught
the model the exact framings they existed to prevent. Gone; the
abstract rule plus the point-at-the-subject check carry it.
- 'A first-time visitor learns what this is, why it matters, and what
to do' was Persuade anatomy imposed on all four modes. The guard is
now mode-neutral: a quieted region keeps its information and stops
performing.
- 'Calm is what Operate and Read surfaces are for' contradicted
operate.md's density affordance. Deleted; modes stay defined in one
place.
- The focal-moment count now presupposes nothing: it fires only where
the direction names a focal moment, and only on same-scale rivalry,
so an even, calm field stops reading as a failure.
- The decision-comp clause and the mode bullet no longer restate what
they can reference.
Net: the prose additions drop from roughly 480 words to under 200, with
no quoted strings and no example lists.
AI-assisted (Claude Fable 5), prepared for maintainer review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The declined moto-forum comp's prompt read 'no gradients, no rounded SaaS
cards, no photography, no fake member counts, no badges, no testimonials':
the reflex that rightly bans invented claims swallowed the one medium the
subject lives in, and that is exactly how a motorcycle forum got comped
with no motorcycles. The lektor prompt's 'no AI imagery', written by an
image model, is the same fingerprint.
One counterweight, phrased once per authoring surface: the comp
discipline's subject-presence check (which the decision comps already
bind), the asset producer's own prompt rules (a standalone agent that
never reads visualize.md), and new-work's author-assets law (the path a
code-led build takes without the comp round). Truth binds claims, not
demonstrations; a photo of the subject doing its job is a demonstration.
AI-assisted (Claude Fable 5), prepared for maintainer review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The deliverable died in #545; the word survived as the decision-page
payload's field name, annotated everywhere it appeared with the same
compatibility apology. The page and the skill text ship together and
payloads are per-session, so the compatibility burden is one input alias,
not a frozen name.
serve-question.mjs: the card field, the answer key, the schema docs, the
--schema example, the help text, and every internal identifier (compSrc,
data-comp, .media.comp-pending, img.comp, comp-note) now say comp; a
payload declaring the legacy sketch key still renders and answers
identically. new-work.md and the asset producer drop their wire-name
parentheticals. The unit suite covers the canonical answer key coming
back from a legacy-key payload; the new-work e2e's declined-card stray
comp stays declared as sketch, which doubles as alias coverage.
AI-assisted (Claude Fable 5), prepared for maintainer review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Factory review evidence (two batches, both lanes): generated comps drift
poster-ward. They render the world's atmosphere at high density, drop the
surface's subject (a motorcycle forum comped with no motorcycles), and stop
reading as screens a product would ship. The existing anti-vignette
self-check catches the fully collapsed case but says nothing about density
or subject presence, and new-work's "committed all the way" reads as a
coverage instruction.
Three sibling self-checks in visualize.md's comp discipline, each phrased
per mode (Persuade/Operate/Read/Experience) and platform-neutral: the
subject appears as the content the regions hold; the mode must be readable
from the image alone; commitment is depth, not coverage, with one dominant
move per viewport. new-work.md's decision-comp rule gains a clause binding
the same checks so the direction round inherits them explicitly.
AI-assisted (Claude Fable 5), prepared for maintainer review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Give the verify-and-review pipeline a native leg
The build-verify-review loop assumed a browser end to end while the
comp side of the system was already platform-aware: new-work.md,
visualize.md, and the asset producer all comp a native app portrait at
its device viewport, and then the verification steps asked for desktop
and mobile browser screenshots of it. Concretely:
- new-work.md step 7 ordered detect.mjs on every hookless build with no
platform guard. routing.md declares the detector web-only and the
design hook skips native projects, so a native build was always
hookless and always ordered to run an HTML rule engine over
Swift/Kotlin/RN code. The playbook now guards it: web-only, and on
native the reviewer's floor check is the named slop gate.
- The inspection round and the SKILL.src.md batched-round principle
named desktop and mobile as the only viewports. Both now map per
platform: web keeps desktop and mobile; native inspects the shipped
device classes per OS, captured from the simulator or emulator.
- ios.md and android.md carried no verification guidance at all, so
nothing told a native run how to produce the screenshots the evidence
chain depends on. Each gains a Verifying the build section: simctl /
adb capture commands, dark-appearance and type-scale checks, and the
simulator-vs-hardware honesty line.
- The finish reviewer judged native builds blind: it never runs
context.mjs and its packet carried no platform guidance. On native
the packet now includes the platform reference path(s) and a
no-detector-ran line, and the reviewer's Input Contract says to judge
in the platform's conventions.
Assisted-by: Claude Code
* fix: address PR review bot findings
- greptile: carry the capture's device selector through the
state-changing verification commands (simctl appearance, adb uimode
and font_scale); unqualified forms fail with several targets attached
- Copilot: align new-work.md's cross-reference with the actual heading
(Verifying the build)
- Copilot: give the finish reviewer's Input Contract the native
filename example new-work.md establishes (phone.png / tablet.png,
suffixed per OS on adaptive)
Assisted-by: Claude Code
* fix: identify simulators by UDID, not display name
greptile follow-up: display names can collide across booted simulators,
so the capture and appearance commands now both key on the UDID from
simctl list devices booted.
Assisted-by: Claude Code
* Resolve {{scripts_path}} in the agent bodies Codex ships
Three code paths emit an agent body: the degraded fallback reference, the
.toml nested inside the skill for Codex, and the native agent file. Only the
nested .toml skipped placeholder substitution and rule-marker stripping, so
the codex and .agents dists shipped `node {{scripts_path}}/embed-prompt.mjs`
verbatim in the asset producer, and every caller had to substitute the token
itself at load time.
All three now render through renderAgentBody(), and the new regression test
asserts a runnable embed-prompt command on each emitted surface plus a
synthetic agent proving markers and placeholders resolve in the nested .toml.
Prepared by an AI agent (Claude Code) under pbakaus's instruction.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Give the finish reviewer's screenshots one fixed address
The Input Contract asked for "desktop and mobile screenshot paths captured by
the parent" and named none, so each session invented a filename and the
verdict pass went looking for a recapture that was never written there. Two
reviewer passes burned on that in the eval runs.
The parent now captures and recaptures to .impeccable/review/desktop.png and
.impeccable/review/mobile.png, and the reviewer reads those two first,
treating a brief-named path as the fallback for a parent that wrote elsewhere.
Prepared by an AI agent (Claude Code) under pbakaus's instruction.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Lead Setup with the base directory the runtime reports
The rendered claude and codex skills opened with
`node .claude/skills/impeccable/scripts/context.mjs`, a project-relative path
that resolves in this repo and in nothing a user installs: a personal or
plugin install puts the scripts outside the project entirely. The working form
was already in the text, parenthesized, after the one that fails.
Setup now leads with `node <skill-base-dir>/scripts/context.mjs` and says once
that the base directory resolves every scripts-path command in the skill and
its references, leaving the project-relative path as the fallback for runtimes
that report no base directory.
Prepared by an AI agent (Claude Code) under pbakaus's instruction.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Answer the Copilot review: brittle model assertion, missing review dir
Assert that {{model}} resolved rather than that it resolved to "GPT", which
belongs to PROVIDER_PLACEHOLDERS and can change without touching what the test
guards. And have the parent create .impeccable/review/ when the harness does
not, so a fresh project's first capture has somewhere to land.
Prepared by an AI agent (Claude Code) under pbakaus's instruction.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Make the review-screenshot contract directory-based, not web-viewport-named
Two amendments to the recapture contract from review feedback:
1. The canonical location is the directory .impeccable/review/, one file
per captured viewport; desktop.png and mobile.png are the web case,
not the contract. Baking web-viewport names into the reviewer's spec
would have hardened a web assumption into paths that a native
(ios/android/adaptive) build cannot honestly write.
2. Precedence restored to explicit-beats-convention: paths the calling
brief names are authoritative when the files exist; the canonical
directory is where the reviewer looks when the brief names none or a
named path is missing. This avoids stale canonical files from an
earlier run silently winning over fresh explicit paths. The observed
failure (the verdict round inventing a round-stamped filename) stays
fixed: recapture happens over the same files, and invented filenames
are still called out as pointing at nothing.
Assisted-by: Claude Code
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Polish the decision page: raise cycler, declined height, canon order, full card anatomy
Field feedback from the first real rolls of the verdict-routed hand:
- Several raises stacked on the assigned card blew it out of proportion.
More than one raise now renders as a compact cycler: one visible, a
counter, click or Enter advances. A single raise stays inline.
- Declined cards inherited the row's stretch alignment, so a narrow card
stood at the tallest contender's height, a strange stilt beside the
hand. They now size to their content.
- Deck order becomes a gradient of standing: contenders, then the canon,
then declined dead last. The canon between full alternates and the
demoted row reads as the familiar door rather than the last resort
after the rejects.
- Root cause of bare-bones challenger and canon cards in the field: the
--schema example only gave the assigned card palette, materials, and
risk, and models author payloads by imitating the example, so the
"same anatomy on every card" instruction lost to it every time. The
example now carries full anatomy on every card and the schema note says
a card with no palette chips is an authoring gap, not a data gap.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Decision cards carry full-fidelity comps instead of sketches
Field verdict on the sketch contract: the sketches came back too simple
to inform the choice, and generation takes the same time at any
fidelity, so the deliberately-unfinished frame paid comp cost for sketch
quality. The decision card's image is now that direction's north-star
comp, produced under visualize.md's comp discipline (structure-led
prompt, real name and content, no invented commercial claims), saved
under .impeccable/mocks/ with its prompt sidecar. Fairness between cards
comes from equal fidelity in each card's own grammar rather than shared
unfinishedness.
The chosen card's comp is never spent by the choice: on a comp-led build
it enters the comp round as compositional option one (visualize.md now
generates two variations beside it; a round arriving with no decision
comp still renders all three), and on a code-led build it returns at the
finish review as the critique reference. Produce order still front-loads
a re-roll's spend onto the cards read first.
serve-question keeps the sketch field's wire name for payload
compatibility; docs, schema paths, shimmer labels, and the answer
directive (CHOSEN COMP) speak comp.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: address PR review bot findings on the comp round
- Producer still forced sketches (cursor, high): the asset producer's
Decision Sketches contract still mandated deliberately unfinished matte
sketches, so the parallel path would keep shipping sketch-era images.
The section is now Decision Comps: full-fidelity north-star comp,
structure-led prompt, equal commitment across siblings, no invented
claims, sidecar written.
- Mocks collided with the approval check (cursor, high): decision comps
now live under .impeccable/mocks/decision/, visualize.md scopes the
no-approval finding to comp-round output, new-work.md states the
unchosen hand implies no approval, and the code-led finish packet names
the chosen decision comp as the critique reference in the approved-comp
slot.
- Raise cycler announces (greptile, both P1s): a visually hidden
aria-live region reads out the newly active raise and its position on
advance; initial render stays quiet.
- Declined width in the vertical deck (cursor, medium): align-self:
flex-start shrank declined cards to content width in the portrait
column layout, where the cross axis is horizontal; they stretch there
and keep content height in the row layout.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: raise cycler tooltip and label name both input modes
Copilot: the tooltip said Click while the control also answers Enter and
Space; the title and a new aria-label now say activate/press Enter.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: finish reviewer exempts decision comps from the approval check
cursor[bot] follow-through: the reviewer's Persistence check still
treated any comps under .impeccable/mocks/ as approval-gated, and the
reviewer never reads visualize.md by design, so code-led and spent-hand
rounds could draw a false skipped-approval finding. The check now scopes
to comp-round comps, exempts .impeccable/mocks/decision/ as the direction
round's dealt hand, and defines how a code-led build's decision comp is
judged in the approved-comp slot: the critique reference, under the
no-approved-comp fidelity rules plus what the image dared that the build
did not.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: the critique reference is its own reviewer input, not the approved-comp slot
cursor[bot]: passing the code-led decision comp through the approved-comp
slot dragged in that slot's obligations (inventory-first reading, the
fidelity matrix, Truth's shipped-asset demand for every image-native
region), which contradicts code-led's premise. The input contract now
names it a separate labeled critique-reference input that nothing binding
"the approved comp" touches, and Fidelity defines its treatment where the
no-approved-comp rules live: provocation, not spec; no matrix, citations,
or asset obligations; its dares enter material_fixes as ordinary fixes.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
* Route the direction hand by verdict, add the pick card, enforce salience parity
The decision round previously rendered every dealt challenger as an equal
full card whatever the weighing said, so a world that fused poorly (an
underwater world dealt to a flower shop) sat at the same visual weight as
the assigned direction, and concept-level fusion had no surviving output.
Three changes, all presentation-layer; the dice, the assignment, and the
two-axis weighing are untouched:
- Verdict routing: the weighing closes with wins / competitive / declined
per challenger, decided before any borrowing. Declined challengers render
demoted (narrow, quiet, catalog art as a labeled thumb, "Adopt anyway"),
reordered to the end of the deck by the page itself, still adoptable,
never silently dropped. Donations return as named "raised by" lines on
the assigned card: a declined challenger donates ambition and system
discipline, never its clothes.
- The pick card: one card for the model's top-ranked grounded candidate
when the dice assigned another, kicker MY PICK, honest familiarity risk
on its face. One card, never a ranked list, never the lead position; the
anti-menu rule survives with exactly this carve-out.
- Salience parity: a card's imagery weight is capped by the assigned
card's. With a text-only assigned card (no image generation in the
harness), full-bleed catalog heroes demote to labeled thumbs, so what
looks important is the verdict's call, never rendering luck.
serve-question payload gains additive fields (verdict, kept, raised); old
payloads render unchanged. concept-seed's rendered instructions carry the
verdict/donation contract and the pick-card carve-out. Covered by two
Playwright tests in the new-work e2e suite (verdict routing + parity).
Design exploration and rationale were worked through with the maintainer;
research grounding is impeccable.style/research lessons 3-5.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Add Safer/Bolder re-roll registers to the direction round
The re-roll gains the user's steering wheel on the familiar-to-bold axis.
The decision page renders two register buttons beside the plain re-roll
(payload: reroll: { registers: ["safer", "bolder"] }; booleans still work),
the answer carries the chosen register, and concept-seed gains --register.
The design constraint that shaped the implementation: a register changes
only what a round INSTRUCTS, never what it DEALT. The same key and reroll
count reproduce the same deal whatever the register, so the exclusion chain
never forks and the reproduction contract holds with no API change.
- bolder: the dealt foreign forms become the whole hand, every challenger a
full card; the first-dealt challenger leads (assignment by deal order, so
the dice still choose). The pick card sits out; the canon stays.
- safer: the round's dealt hand is spent unseen and stays excluded; the
model presents its remaining conventional grounded candidates (at most
three) plus the canon executed against named competitors. This is the one
sanctioned lineup of the model's own ranked list, existing only by
explicit user request. Works degraded (needs no catalog); bolder degrades
to a plain grounded round, disclosed.
Registers are user steering, never the model's to pre-select. Covered by a
concept-seed unit test (same-deal invariant, validation) and a Playwright
test (button, answer field, REGISTER directive).
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Add the execution-contract round: comp-led or code-led, chosen after the direction
The build previously went comp-led for everyone, silently: a generated comp
led and the build chased it, which produces the boldest compositions and
also the measured worst-of-both-worlds failure (ambitious design landed
poorly, no motion, fix rounds after). Models already defect from it by
quietly skipping comp generation, which is unsanctioned code-led with no
contract to catch it. This makes the fork explicit and both paths
defection-proof:
- Comp-led: the comp is law and non-optional once chosen; visualize.md and
the comp-is-king build phases run as today.
- Code-led: no comp of this page, skipped by contract rather than drift.
The QUALITY BAR boards still calibrate finish, and the ambition moves
into the written direction contract (FIRST VIEWPORT plus a named
signature interaction and motion grammar), audited by the finish
reviewer in behavior. Not a discount on commitment.
Placement: a second round on the same open table, right after the
direction lands. Sketches stay in the direction round (they pick the
world); comps are what code-led skips (they bind the composition). The
chosen world sets the default lead; the user flips freely; a standing
preference recorded in PRODUCT.md skips the round on later surfaces; with
no image generation there is no fork, code-led is the only path.
Mechanism: serve-question gains payload-level followup: true, which keeps
the detached server alive after a pick (exactly like re-roll), swaps the
page to the loading hand instead of goodbye, marks the answer with
followup: true so --wait keeps the table, and prints a FOLLOWUP OPEN
directive telling the agent to deliver the next round via --update.
Covered by a Playwright test driving the full two-round flow.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: address PR review bot findings
- Degraded safer register no longer contradicts itself (greptile,
Copilot, cursor): the degraded template previously said "the assigned
index is suspended; the user picks" and then emitted ASSIGNED INDEX,
the mandatory build instruction, and the restated footer anyway. The
degraded safer path now suppresses the assignment machinery entirely,
matching the non-degraded safer round, and restates the user-picks
behavior for truncated readers instead.
- A declined card's declared sketch no longer renders a full media face
(Copilot): the renderer ignores sketch slots on declined cards
outright, so a stray sketch cannot buy back the salience the verdict
took away.
- Bolder rounds no longer carry the generic weighing instruction
(cursor): it measures against the assigned grounded direction, which
the bolder register suspends; a leader-relative variant weighs the
fused challengers against the first-dealt leader instead.
All three pinned by new assertions in tests/concept-seed.test.mjs and
tests/new-work-e2e.test.mjs.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: followup never arms the loading hand in blocking serve mode
cursor[bot] caught a client/server disagreement: the page interpolated its
FOLLOWUP constant from the payload alone, so a followup: true payload served
in blocking mode (no --start) would leave the browser on a loading hand that
nothing resolves, since a blocking server exits on any pick and has no
update channel. The page constant is now armed only when the server is
detached, blocking rounds get the goodbye screen as before, and new-work.md
states that followup belongs only on a detached round; blocking and
structured-tool channels run the build-path round as its own second
question. Pinned in tests/serve-question.test.mjs.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Add card-kind choice telemetry and the bolder routing disambiguation
The choice ping previously fired only when a dealt catalog challenger won,
so pick-share and canon-share had no denominator and the decision page's
new spectrum could not be measured. The ping now fires once per resolved
attended round on API-dealt rolls: --kind names which card class won
(assigned / pick / challenger / canon), --chosen carries the catalog id
only when a dealt challenger won, and --register rides along when the
round came from a steered hand. Grounded candidates' names never leave the
machine (the ping carries the kind alone), the legacy id-only shape stays
valid, and DO_NOT_TRACK / IMPECCABLE_NO_TELEMETRY still disable the ping
entirely. The seed's TELEMETRY block teaches the new invocation.
Also the naming-collision guard: "bolder" said while a direction round is
open routes to the Bolder hand register, never the bolder refinement
command; one line each in bolder.md and new-work.md.
The /api/chosen field additions land in a sister impeccable-site PR; the
API ignores unknown fields meanwhile, so this is safe to ship first.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: ping test survives a DO_NOT_TRACK shell
cursor[bot]: the pingChosen unit test cleared only IMPECCABLE_NO_TELEMETRY,
so a developer shell with DO_NOT_TRACK set failed the success-path
assertions. The test now clears both, restores prior values in finally,
and passes under DO_NOT_TRACK=1.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
probe-compking-sol-4 (evals) executed its staged inventory faithfully and
still lost the comp: the brief had already recorded the comp's materials
down (low-contrast textures, a 70-path lake against the comp's hundreds,
a sculpted plate as flat CSS), and the build thread never loads
visualize.md, so nothing told it the comp wins that disagreement. The
comp-is-king block now says the record gets corrected upward, that the
comparison runs against the freshly reopened comp rather than memory,
and that a texture under a near-opaque wash is not shipped material.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase one is near-pixel-perfect reproduction at the comp's breakpoint,
with exactly three concessions (closest font, icons unless a library
was chosen, genuine comp defects); the overlap comparison is the
authority because models systematically believe their code recreation
succeeded when it did not, and regions that keep losing the comparison
ship as composited rendered assets instead. Phase two brings the
reproduction to life (interaction, motion, responsiveness), and
anything beyond the comp inherits the recorded system, never invented
container chrome.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
context.mjs now probes cwebp/sips/magick/ffmpeg once (which/where per
OS) and prints IMAGE_TOOLS, replacing macOS-specific prose; the
IMAGE_GEN_AVAILABLE directive leads with the harness-native tool so a
present OpenAI key stops reading as an instruction to bill it; and the
sandboxed board-start guidance sheds codex vocabulary.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Sandboxed shells cannot bind the board's port; every codex session paid
one failed start before retrying escalated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three lessons from the Tortuga containment-map run. The first rebuild
directive now executes immediately, informing the user instead of
asking permission to fix a failure; consultation waits for a second
rebuild verdict or user-approved content at risk. The asset producer
spawns on every subagent-capable run even when produce looks empty,
because its manifest is the independent check on the inventory's media
and the skipped spawn marks every all-CSS failure to date. And the
inventory now opens by reading the comp as a design system (component
grammar, corners, line weights, elevation, type ramp), because the
sections the comp does not show get built from that record, and without
it the fallback is the stock kit: square boxes, 1px grids, bentos, hard
shadows.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Tortuga run showed the finish machinery working end to end, roll,
challengers, approved comp, honest labels, independent reviewer, an
earned rebuild verdict at the user checkpoint, and still cost the user
a full build to learn the hero undersold the comp: a glyph storm at a
tenth of the approved density under type half as compressed. Both
misses were visible the moment the first viewport rendered.
Two cheap gates front-load that discovery. The build section gains a
hero checkpoint: capture the first viewport and set it beside the
comp's before any later section, judging scale and density as
quantities. The inventory gains the same quantitative discipline:
field and texture regions record density and coverage, and TYPE rows
name the compression class and render one headline word against the
comp before anything is built on the face.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The composition pool (stagings) is not ready: too thin to help, and its
draws crowd the decision it rides along with. concept-seed.mjs stops
rendering the staging block by default; IMPECCABLE_COMPOSITIONS=1
re-enables it for catalog development, and the draw machinery,
rating-weighted selection, and mode scoping stay intact and tested for
its return. new-work.md drops the dress-the-staging-challengers
instruction and the FORM contract's staging clauses; the surface-scope
roll still assigns which of the model's own structures gets built.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Codex's own post-mortem of the second hamster-wheel session: it loaded
the kicker ban, shipped five kickers anyway, and then the reviewer and
documenter 'compounded it by accepting, and even canonizing, the
invented label style'. Nothing downstream of the builder ever re-read
the floor.
The reviewer gains check 6, Floor: read craft-floor.md (now the one
skill reference it may read, passed in its inputs) and hold the
screenshots against the Refuse list; a banned element is a material fix
even when it matches nothing in the comp, because fidelity cannot
authorize what the floor refuses. The documenter gains the mirror rule:
a floor refusal lands in its not-canonized line as a carried defect,
never in DESIGN.md as a rule future surfaces inherit.
Also updates the live-reference contract test to match the applier's
condensed no-server sentence, which still carries the same guarantee.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three subagent audits reviewed the files that grew through the last
rounds of patches. Their honest verdict: dense, not bloated; roughly
430 words of true redundancy came out with no rule lost, and every cut
they flagged as removing compliance pressure was skipped. Highlights:
approval recording now has one owner in visualize.md, the asset
producer's crop ban went from three statements to the deliberate pair,
its two transparency passages carried contradictory defaults (resolved
toward true alpha first), and the 450-word medium-gate wall split into
three paragraphs at zero cost. The producer also gained a mode-seam
sentence so a sketch run cannot return an asset manifest.
The reviewer's verdict is no longer soft: a derived disposition line
(rebuild / fix / ship) opens every return, computed from the matrix
rather than felt, recomputed after the verdict pass, and never
softenable by the parent, who must report it verbatim. The second
hamster-wheel run showed the parent inventing 'PASS WITH FIXES' over a
matrix with MATERIAL contradicted on the focal element.
Two additions from the same session's evidence: hard offset shadows
outside a neobrutalist world join the craft floor's refusals (codex
invents them without fail), and hookless harnesses must run detect.mjs
once before the finish review, because codex has no hooks and the
detector otherwise never sees the build at all.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A landscape frame was the silent default at every generation site,
which is a composition error before the build starts for native apps
and mobile-first surfaces. The sketch frame, the asset producer's
single-sketch contract, and the comp instruction now state it: portrait
at device viewport when the surface is a phone screen, landscape for
desktop web. The decision page adapts in kind: portrait art overrides
the 16/10 slot with its own exact ratio so nothing crops, and the deck
narrows so portrait cards line up side by side. The --schema guidance
tells the model the page handles either.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A codex greenfield build produced an excellent approved comp and then an
abysmal page, and the reviewer approved it. The failure chain: the
implementation inventory downgraded a photographic hero to 'silhouette
in SVG' and sculpted panels to 'material finish: CSS'; the builder read
'no photography on hand' as a license to avoid photographic rendering;
QA looked at one full-page thumbnail; the reviewer was spawned with the
builder's forked history and then scored fix claims instead of pixels;
and the output contract had no way to say 'rejected'.
The fixes, stage by stage:
- The inventory's medium column gets a gate: a human figure, product
object, machinery, or lit material is raster whatever the stack, and
such regions are regenerated cleanly at asset resolution with the
comp and its embedded prompt as reference. Never cropped from the
comp, whose effective resolution is reference grade; the asset
producer's direct bucket closes the same hole. Dropping an
image-native region is a user decision at the approval point.
- Generated imagery is a material, not a claim: evidence rules bind
assertions, never render fidelity.
- The build thread's inspection becomes a region-by-region side-by-side
against the comp at legible scale, never one full-page thumbnail.
- The reviewer spawns fresh, never with forked history (fork_turns: 0
in codex), and gains a rejection lane: when TYPE, MATERIAL, and the
focal element are all contradicted, the first material fix is a
rebuild directive the parent surfaces to the user instead of
patching. Verdict passes score recaptures only; the parent's fix
narration is not evidence.
- The verdict-loop ceiling softens: two rounds ends an unattended run,
but an attended session puts the open-items table in front of the
user and lets them fund another round; any round that resolves
nothing stops the loop.
- Comp approval joins the roll as skip-proof: question-tool errors fall
back to the decision page, delegation is recorded in the brief and
the sidecar and disclosed up front, and the reviewer treats comps
with no recorded pick as a material finding.
- Craft floor: system display faces (Impact, Arial Black) as an
own-world display voice and unicode glyphs standing in for icon
systems are named failures.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The github and cursor providers previously received only the generated
degraded/ inline fallbacks. Both harnesses support real custom subagents,
so the build now emits them from the same skill/agents/ source:
- GitHub Copilot: .github/agents/impeccable-<role>.agent.md with portable
frontmatter only (name + description; omitting tools grants all tools,
and Copilot has no documented model/effort/max-turns equivalents).
- Cursor: .cursor/agents/impeccable-<role>.md with name, description,
model: inherit, is_background: false, and readonly derived from the
agent's tool list (true only for the finish reviewer, which declares
neither Write nor Edit). effort/max-turns are skipped because Cursor's
effort option requires an explicit model id.
Agent bodies now also resolve {{scripts_path}} and strip rule markers in
the shared agentFormat pipeline, which fixes the previously unresolved
placeholder in the emitted Claude asset-producer agent.
The CLI installer places agents per scope: project installs write
<repo>/.github/agents/ and <repo>/.cursor/agents/; user-level installs
write ~/.copilot/agents/ (Copilot's user dir, not ~/.github/) and
~/.cursor/agents/, overwriting stale impeccable-* copies. Because
Copilot lets user-level agents shadow same-named project ones, a project
install warns when shadowing copies exist; Cursor gives project agents
precedence, so no warning there.
new-work.md and visualize.md extend their harness-naming clauses with
the Cursor and Copilot invocations. The degraded/ fallbacks keep
shipping for surfaces where the model still fails to delegate.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Transcript archaeology on the failed gallery batch split the binding
break three ways. One model authored a complete, correct contract that
Astro then erased: the compiler strips a slot's leading comment while
keeping deeper ones, so the contract now belongs to the root layout's
body as its first child, and the first production build gets grepped
for the seed key, because a contract the build erased is a contract
nobody can audit. Another model simply skipped the roll and built the
exact category default the seed exists to refuse; the roll step now
states outright that it has no substitute and no skip condition. The
third failure was the worker watchdog, fixed separately.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two probe runs on two different harnesses built complete pages and
declared done without ever entering the finish sequence: the reference
was read once near turn four and the finish choreography had fallen out
of attention thirty turns later. The one text a model rereads on every
edit is its own artifact, so the direction contract now closes with a
FINISH line naming the exit condition verbatim: unreviewed and
undocumented is unfinished; this build ends with the finish review, the
verdict, and DESIGN.md. A page that looks complete with that line
undischarged is not done, it is abandoned at the finish line.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The hard stop landed one step early: one review, one batched fix, one
recapture, then done, with nobody ever judging whether the fixes reached
the quality the findings named. A recapture measures positions; the
model then presented mechanical confirmation as artistic success over a
page whose display face, material, and hero legibility had all drifted
from the approved comp. The finish now ends on a verdict: the recaptured
screenshots go back to the same reviewer, which scores every material
fix resolved, partial, or unresolved and names at most three regressions
the batch introduced, no new hunt. Partial and unresolved fixes earn
exactly one more round; two rounds is the ceiling, the second verdict
ends the work whatever it says, and the final verdict table goes to the
user as it stands, open items included.
Three blindnesses from the same run close alongside. The matrix gains
two mandatory rows: TYPE, where a display face of a different character
is contradicted however the layout matches, and MATERIAL, where flat CSS
standing in for painted, textured, or dimensional artwork is contradicted
regardless of placement. And the Truth check now requires every produced
asset visibly present in the screenshots, because a paper texture at
0.16 opacity is a compliance token, not a shipped material.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The batch producer was the clumsy piece: one subagent owning eight
jobs needed heartbeat rules, reclaim windows, and a page full of
fallbacks to survive its own opacity. The unit of work is now a single
card. With parallel subagents, the set fans out one agent per card, up
to four in flight, landing everything in roughly the time of one; a
single-sketch agent has no planning phase and no batch to stall, so a
failure costs one slot and its remedies fit one sentence: regenerate an
empty slot when its agent returns, drop it when the user answers first.
Without parallel subagents, the main thread generates in reading order
after serving, and the harness's own generation display carries the
progress. The page-side streaming is unchanged; it never cared who
writes the files.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Field data: the first image of a real batch took ninety seconds and the
page's 150-second fallback then silently promoted catalog art to full
bleed, unlabeled, which is exactly the this-is-your-design misread the
picture-in-picture treatment exists to prevent. The policy is now
patience while there is progress: a slot shows its inspiration only
after waiting four minutes with nothing landing anywhere on the page
for four minutes, the stand-in is dimmed and labeled 'inspiration ·
sketch pending', and polling continues so the real sketch still swaps
in whenever it arrives. Slots with no inspiration keep the honest
elapsed shimmer instead of folding. The parent's reclaim rule matches:
files landing steadily is health at any pace, and only total silence,
no first file in three minutes, takes the batch back inline.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A codex field run dealt six challengers into an eight-sketch batch
behind an opaque subagent, and the user stared at a page of shimmer
asking whether anything was happening at all. Four fixes from that run.
A hand now holds at most three challengers, the rest banked for
re-rolls, so fairness within the hand stops multiplying into a queue.
Sketches greek everything but the product's real name and one real
headline, because an invented spec, price, or ship date in a sketch is
a claim PRODUCT.md never made, and comps have solved this for a century.
Sketch production follows the user's reading order with the first file
doubling as the producer's heartbeat, and the parent's --wait loop
checks the sketch directory each pass, reclaiming the batch inline when
two minutes pass with nothing landed. And a failed --start now captures
the daemon's stderr to a per-key log and names the sandbox as the usual
suspect, instead of reporting only that failure occurred. The shimmer
counts its elapsed seconds, and gives up at 150 instead of 300.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The decision page compared unlike things: the grounded direction was a
wall of text beside curated catalog art, the catalog art read as a
promise of the build, the weighing silently shrank the challenger set,
and the standing exit hid in the footer under the cards it must not
soften. Every card now shares one anatomy (thesis, palette chips,
material tags, first viewport, case, risk), every dealt challenger is
presented with the weighing written on it rather than applied to it,
the catalog image rides picture-in-picture as labeled inspiration with
the lightbox a click away, and canonCard renders the category standard
as one honest, subordinate card.
When image generation exists, each card declares a sketch slot the page
polls: serve first, generate after, through one shared deliberately
unfinished frame, so the comparison stays about direction instead of
rendering luck. The asset producer takes the batch when subagents
exist; the chosen sketch returns in ANSWER to seed at most one comp
probe, and the comp round still renders its full set.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A codex run turned an approved comp into a related second art direction
and the finish reviewer passed it: the review anchored on the direction
contract, a lossy abstraction the builder wrote, and every element that
abstraction dropped passed silently. Four changes close that chain. The
reviewer inventories the comp's salient elements before reading the
contract and classifies each one (match, adaptation, missing,
contradicted, added without approval), with adaptations citing the
answer, brief, accessibility need, or product truth that forced them,
and fidelity failures outranking craft in material_fixes. The visualize
inventory gate records compositional commitments alongside asset media,
since the 150-word contract cannot carry them. The north-star allowance
now says what it permits: translation, never recomposition. And the
finish sequence recaptures the same viewports once after the fix batch,
so what the documenter records is what actually shipped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Harnesses with no subagent capability now run each role inline from the
same single source. The build emits reference/degraded/<role>.md for every
agent in skill/agents/ (role name is the agent name minus the impeccable-
prefix), stripping frontmatter and prepending the inline-substitution
preamble. These pass through the same provider-block compilation and
placeholder replacement as ordinary reference files, so <codex> blocks and
{{placeholders}} resolve per target, and they land in the committed harness
dirs on build:release like every reference file.
Repoint the three capability-first fallback sites in the prose at the
generated files: new-work.md reviewer and documenter fallbacks, and
visualize.md asset-producer fallback.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Probe attribution on Opus 5 showed the screenshot bound working (42
to 16) while the real burner ran free: five rounds of node -e
micro-edits, eight rebuilds, and inline defect hunts absorbed the
reviewer's and documenter's jobs until the turn cap killed the run
mid-hunt. The two-round ceiling now names scans, micro-edits, and
rebuilds; after the second round the build thread stops polishing and
ships the rest through the reviewer (one batched fix pass, one
rebuild, stop) and the documenter.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Opus 5 turned the iterate-with-screenshots-until-it-meets-the-bar
instruction into 42 screenshot trips and 150 tool calls per build,
about forty dollars of cache churn a page, before ever reaching the
reviewer. Verification now batches: one desktop-and-mobile round after
the full build, fixes applied together, one confirming round, ceiling
two. Craft-floor's checks share those renders instead of earning
separate trips; per-tweak iteration is live mode's channel.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
From the paired Opus and Codex manual-run analyses. DESIGN.md moves to
the end of the flow and into a shipped documenter subagent that derives
the system from the built artifact: a rulebook written before the build
gets defended against reality, and a half-stable DESIGN.md hands the
design-system detector an unstable target that buries the build in
noise and invites laundering. The finish reviewer gains the handoff
that failed three times live: the parent captures desktop and mobile
screenshots and passes paths, the reviewer never attempts to render
and names missing inputs in one line, the parent verifies the
five-section return and respawns once on empty. Fidelity against the
approved comp joins its checks; the card keeps commitment only. The
comp ingredient inventory becomes a written gate with raster-by-default
materials and no gradient-as-texture, comps persist under
.impeccable/mocks, the degraded seed names the sandboxed-exec cause,
and the finish line is explicit: a clean detector pass is not finished.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The release-gate audit traced four ways the roll's output was defeated
downstream of a perfectly healthy seed. Gemini's harness keeps only the
tail of tool output, so the header-only ASSIGNED INDEX never reached
the model in 18 of 18 samples; the seed now restates the assignment
and key at the end of its output. Astro strips frontmatter comments,
so half the anthropic contracts vanished from built artifacts; the
contract now must survive the production build as an HTML comment in
emitted markup. A brief that paints its own picture (the album named
Soft Cathedrals) converged every arm regardless of assigned index; its
literal reading now joins the rut with at most one candidate. And Opus
under 4.0.1 skipped the seed 42% of the time while hand-authoring
plausible contracts; the finish reviewer now verifies FORM carries a
corroborable seed key before any craft point.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Paul's call: the build-exhaustion failure only exists inside eval
workers with hard turn budgets no real harness exposes, and the clause
doubled as a hedge door for skipping the comp round. The eval-side fix
belongs in the worker's max-turns, not in skill prose.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The release-gate campaign confirmed two skill bugs with transcripts.
Sandboxed harnesses reject absolute paths, so following the CHOSEN
CARD directive with the absolute card-base path failed view_image; the
directive and the quality-bar clause now say download into the
workspace and open the relative path. And under the openai worker's
turn cap, models spent the budget on init, cards, and comp generation
and never built the page (a third of small-n supplement slices); the
visualize mandate gains its one exception: at a hard cap the shipped
page outranks optional imagery.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Paul's call: the reviewer-local authorization patch covered one
command while the harness gate silently disables every shipped
subagent, critique panels and the manual-edit applier included. The
argument now lives beside the autonomy counter in context.mjs, emitted
as tool-result content every run: invoking the skill is the user
request such gates ask for; spawn where a reference directs; the
in-thread substitute is for absent capability only and gets disclosed
in one line. new-work keeps the reviewer mechanics and drops the
now-central argument.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A live session on a harness whose guidance gates subagent use on user
request resolved the conflict silently against the skill: it never
spawned the reviewer, stretched the no-subagents fallback to cover
permission hesitancy, and self-reviewed with all the context that made
its choices feel correct. Three tightenings: invoking the skill IS the
user request that authorizes its shipped subagents; the fallback is
for harnesses lacking the capability, not for hesitancy; a substituted
review gets disclosed in one line at finish, never silently.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
"When the harness can X, do Y" hands the model an exit before the
command arrives; the observed reviewer skip walked through exactly that
door. The three gated constructions now lead with the imperative,
present the decision visually, open the chosen card, spawn the finish
reviewer, and carry their fallbacks as trailing clauses for sessions
that genuinely lack the capability. Constructions that already led with
the command keep their routing clauses unchanged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The eb686f36 session read the separate-reviewer rule and spawned
nothing: an unnamed "separate agent" is an improvisation prompt, not an
affordance. The skill now ships impeccable-finish-reviewer next to the
asset producer: persistence first, ceiling against the card and comp
second, contract promise by promise, truth; ordered material fixes
back to the parent, no editing, no second detector. new-work names it
so the finish step invokes a thing that exists.
The asset producer was gated providers: codex, so Claude Code never
shipped it; the gate is removed and its two codex-only workflow lines
made provider-neutral with codex blocks.
Dist rebuild still deferred for the running campaign.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
codex.md becomes visualize.md and loads for every harness with any
image generation, native or the API fallback: after the direction
locks, three distinct compositional comps are rendered and put before
the user for approval, in-harness when it can display images,
otherwise on the decision page. Three is the number; one comp invites
rubber-stamping, and this approval round has repeatedly produced the
most compositional and ambitious work, so new-work now marks it
never-skipped. The codex-only subagent stays as a codex note.
The recent rule additions are tightened by a third: the asset and
imagery bullets merge into one, the canon exit loses its restatements,
the DESIGN.md-rule and chosen-card and ceiling clauses each shed their
second clause saying the first clause again. Same laws, fewer words;
prose that grows without bound recreates the attention gravity it was
written to fight.
Dist rebuild still deferred; the release-gate campaign reads the
pinned dist.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
From Paul's approved UX and the eb686f36 session post-mortem:
The standing exit: direction rounds carry a quiet, permanent "Play it
straight" action (payload flag canon, reserved id) on the decision page
and as the last structured-tool option. It is the user's door, never
the model's: never recommended, never weighed against the roll, and
choosing it swaps the bar rather than lowering it, two or three named
reference products become the craft level, canon executed at full
commitment. Safer/conventional steers resolve here, never to a
stranger re-roll.
Session fixes, each mechanical where possible: the ANSWER line now
names the chosen card's hero and board and directs opening them before
code (the session built from text alone after viewing a different
world's card); generation scale joins the imagery rule (a library of
centered 128px subjects foreclosed the atmospheric hero); DESIGN.md
rules are checked against the world's native devices and never added
to silence a hook finding (the session banned arcade lettering's own
offset shadow and laundered 8px through the ramp); staging joins the
FORM contract block (the axis was dropped silently at world-choice);
the finishing reviewer audits the ceiling against the QUALITY BAR card
after persistence (floor rigor was disguising unreached ambition); the
icon-tile clause names hand-drawn icons as remedy, not target.
Dist rebuild deferred: the release-gate campaign reads the pinned dist.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The structured-tool channel collapsed to a single direction plus
re-roll, which read as "the system only ever offers one idea" next to
the multi-card decision page. Both channels now share one structure,
assigned direction leading, the one or two fused challengers that
survived the weighing as named alternates, re-roll with steer, and
differ only in richness. The anti-lineup rule stays precise: what never
appears is a ranked menu of the model's own grounded candidates; dealt
challengers carry no ranking rut.
Note: dist rebuild deliberately deferred; the release-gate campaign is
running against the pinned dist and rebuilding mid-run aborts it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
With the PRODUCT.md skip fixed, the Opus smoke unmasked the adjacent
gap: the model builds a new world and never writes DESIGN.md (zero
attempts), so the worker's requiresDesign assertion correctly fails the
run. Same disease, same treatment: DESIGN.md is now part of recording
the decision, written before the first build edit in the same stretch
as the direction contract, and the finishing reviewer checks
persistence first, before any craft point is scored.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>