Commit Graph
561 Commits
Author SHA1 Message Date
Paul BakausandClaude Opus 4.7 e1cfba0f25 feat(design): align DESIGN.md with Stitch's frontmatter spec
Adopt the Stitch google-labs-code/design.md format's two-layer shape:
YAML frontmatter carries machine-readable tokens, prose body covers the
six canonical sections. The sidecar DESIGN.json now extends frontmatter
rather than duplicating it.

- document.md: new frontmatter section, Step 2b staging, sidecar scoped
  to extensions, Do's/Don'ts now cite PRODUCT.md anti-references by name,
  OKLCH vs hex presented as project posture not mandate.
- design-parser.mjs: tiny YAML-subset reader, exposes model.frontmatter,
  schemaVersion bumped to 2, prose-scraping fallback intact.
- live-browser.js: "basic view" CTA copy reflects frontmatter-first model.
- DESIGN.md: add frontmatter with 10 colors, 9 type roles, 7 components;
  OKLCH values direct per The OKLCH-Only Rule.
- tests/design-parser.test.mjs: coverage for no-frontmatter, Stitch-shape,
  missing-terminator, comment handling.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 09:30:00 -07:00
Paul BakausandClaude Opus 4.7 a95212aa87 feat(site): Designing orientation page with compass loop
New /designing page: the missing "how do I actually use this tool?" story,
organized around a four-phase core loop. Start, iterate, polish, maintain.
Text-dominant editorial sections, cards are rare, spacing pulls from
DESIGN.md's scale only.

Hero runs as a single editorial spread: title and lede on the left,
a compass loop on the right. The compass is a thin ink circle with
cardinal phase labels at N/E/S/W, clockwise arrow glyphs at 45°
transit points, a slow orbiting accent dot, and an italic impeccable
wordmark in the middle. Collapses to vertical stack below 880px.

Phase sections below the hero are full width. Each opens with a
numbered eyebrow, italic Cormorant title (spine), and a 60ch sub.
Appendix sections (register cross-link, DESIGN.md interop, what to
avoid, CTA) use a quieter title tier in roman to separate spine from
supporting material. All separators are 1px mist hairline, no 2px
black rules; rhythm comes from variable padding and margins.

Adds /live-mode hero-frame polish, new top-nav entry (Home · Designing
· Docs · Anti-Patterns · Live · Overlay), footer link, and the server
route for /designing.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 09:13:15 -07:00
Paul BakausandClaude Opus 4.7 b0feed06c9 feat(live): config globs + drift-heal warning for multi-page projects
Config drift was a real tripwire for projects with static generators: new
HTML files get added, never make it into config.files, silently skip
injection. Two additions.

config.files entries now accept glob patterns (**, *, ?) expanded via
fs.globSync in live-inject. Multi-page projects can write
["public/**/*.html"] once and never maintain the list again. New optional
exclude field filters out matched files (email templates, demo fixtures).
HARD_EXCLUDES of node_modules and .git are enforced regardless of user
config so vendor trees can never receive a tracking script.

live.mjs now runs a drift scan after inject: walks common page-source
roots (public/, src/, app/, pages/) and reports HTML files not covered
by the resolved inject targets. Respects user excludes so intentional
omissions aren't flagged. Output JSON carries configDrift: { orphans,
orphanCount, hint } or null. live.md documents the agent flow for
surfacing drift to users without auto-mutating the config.

Unbundle config.json from the distributable skill: it's a per-project
artifact, not skill code. readSourceFiles now skips any PER_PROJECT_ARTIFACTS
during source scan so build output to .claude/ .cursor/ etc never ships
one project's inject targets to another's install. The per-harness
copies stay gitignored via the existing **/skills/impeccable/scripts/config.json
rule; each consuming project writes its own on first /impeccable live.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 09:12:56 -07:00
Paul BakausandClaude Opus 4.7 6846a135ce refine(live): skip screenshot upload when no annotations present
Without comments or strokes the screenshot is pure visual anchoring,
biasing the model toward the existing rendering and fighting the
three-distinct-directions brief. Local blob still drives the shader
overlay; upload and screenshotPath are gated on annotation presence.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 08:19:00 -07:00
Paul BakausandClaude Opus 4.7 d60de0fb97 refine(site): restructure "Get Started" around the skill first
Step 1 is now skill-only (the outdated "powers visual mode" claim
and the global CLI install are gone). Chrome extension stays at
step 3, the CLI moves to a new optional step 4 with a link to npm,
and "Stay updated" shifts to step 5. Step 2 collapses its three
numbered sub-steps into a compact command/caption table so the
"Use it" panel matches step 1's height instead of towering over it.

Also: keep code chips and the npm link on one line each (nowrap)
so the caption wraps only on natural prose.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 19:38:33 -07:00
Paul BakausandClaude Opus 4.7 2658baa461 refine(site): adapt "The Case" to mobile as horizontal pill strip
Vertical 8-tab list ate ~430px of viewport on mobile; panel content
sat far below the fold. At ≤900px, the tab list becomes a sticky
horizontal scrollable pill strip (47px tall) under the header, with
edge-fade mask, pill-shaped buttons, ink-filled active state, and
the active pill auto-centered as rotation advances or users tap.
Desktop layout unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 19:21:37 -07:00
Paul BakausandClaude Opus 4.7 3ffc485a8d refine(site): "The Case" crossfade + content cleanup, pattern-tabs scroll
- why-panel tab swap is a proper opacity+transform crossfade (display:grid
  stack area) instead of display:none jump; 650/800ms ease-out.
- tab progress indicator animates linearly (timer, not eased).
- Panel 01: dropped redundant "Every command reads this…" footer; moved the
  commands meta into the visual as a right-side sidebar aside PRODUCT.md.
- Panel 02: "Browse the full catalog →" moved under the Gallery of Shame;
  pattern category tabs are now always a single-row horizontal scroll with
  JS-tracked edge-fade mask and chevron affordances; click centers the
  selected tab inside the strip (never scrolls the page).
- Panel 04: "register" → "mode" in body, labels, meta for plain-language.
- Panel 05: removed redundant "Works in Claude Code…" meta.
- Panel 06: removed "Spec-compliant. Interoperable. Not a proprietary
  sidecar." meta.
- .language-content grid gap reduced from --spacing-lg to --spacing-sm so
  the commands palette sits closer to the section lead.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 18:47:33 -07:00
Paul BakausandClaude Opus 4.7 2341fe3637 feat(live): tune popover, theme-aware bar/picker, action icons, params system
Adds a coarse-controls ("Tune") popover that slides out from behind the
contextual bar via clip-path, showing 2-4 per-variant knobs (range / steps /
toggle) driven by a `data-impeccable-params` manifest. Range/toggle drive
CSS custom properties on the variant wrapper; steps toggle a data
attribute. Values reset per variant; on accept, current values are passed
through live-poll to live-accept as an `impeccable-param-values` comment
for the carbonize cleanup step to bake in.

Other live-UI work in this change:
- Theme-aware palette (barPaletteForTheme) now drives the contextual bar,
  action picker, and tune popover. Dark sand on light pages, paper on
  dark. Detection has a localStorage dev override for QA.
- Action picker chips get inline SVG icons (wand / bars / funnel / sparkle /
  type ramp / circles / grid / devices / curve / star / bolt) stacked
  above the label; selection state recolors via currentColor.
- Accept button switched to saturated site magenta with paper text.
- Cycle dots reworked: solid accent for active, neutral for arrived,
  hairline ring for pending. No more magenta-on-gray noise.
- Tune chip sits in the cycling row with a count pill badge; open state
  uses accentSoft bg + accent text (no ad-hoc white border).
- Popover uses the bar's palette with a deeper surface (surfaceDeep),
  lives behind the bar via z-index so a 6px overlap reads as tucked under
  it, and animates with clip-path inset() for reliable slide behavior.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 18:17:17 -07:00
Paul BakausandClaude Opus 4.7 59769e316f redesign(site): restructure "The Case" tabs, wrap panels in card
- Reorder and relabel all 8 tabs (Prevents AI slop, Brand + Product design, Ships code not mockups, Fluent in DESIGN.md, etc.)
- Flip every panel to title → body → visual → meta so the claim leads and the visual serves as proof
- Move "The Case" section header above the tab layout, matching the other sections
- Let panel visuals span the full right column; cap only the text at 60ch
- Wrap the right-side content in a paper card; strip .why-visual chrome to avoid nested cards
- Add a heading to panel 02 (Prevents AI slop) so it matches the others

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 15:59:47 -07:00
Paul Bakaus 96c6565cae Improve image-guided shape and craft flows 2026-04-22 15:57:18 -07:00
Paul Bakaus 1a9e357632 restructure(site): Antidote → 8th tab inside The Case
Remove section 03 (The Antidote) entirely as a standalone section.
Bring the original pattern list (patterns-tabbed via /api/patterns)
and gallery-stack-container back intact, and move them into a new
8th tab in The Case: "Anti-patterns, caught". The new tab panel
shows the list + gallery side-by-side on wide viewports, stacked on
narrow. Keeps the existing app.js wiring (renderPatternsWithTabs
and initGalleryStack both auto-discover via IDs).

Section numbers renumbered: Case 04→03, Live 05→04, Install 06→05,
Changelog 07→06, FAQ 08→07. Sticky nav updated to match.
2026-04-22 14:54:09 -07:00
Paul Bakaus 1ac4cf91e2 refine(site): Antidote pairs use compact inline visual examples, not page screenshots
Replaced the tall page-screenshot "before" images with the
self-contained inline visual examples from the /anti-patterns
catalog (VISUAL_EXAMPLES dict). Three before/after pairs:

1. Gradient Text — purple-blue "Build the Future" gradient text vs.
   a solid italic Cormorant "Build the future." with magenta emphasis.
2. Side-Tab Cards — the ban signature, thick colored left stripe on
   an otherwise neutral card vs. a hairline-bordered card with a mono
   kicker and italic title.
3. Hero-Metric Template — the SaaS gradient "10M+" with tiny stats
   vs. a single "+18.4%" italic insight with real explanation and
   "from checkout fixes" causal tail.

Panels are now ~140px tall (was 4:3 aspect of full-page screenshots),
so the whole section is roughly half as tall. No large images, no
risk of the "Before" screenshots reading as Impeccable output. The
After panels sit on warm cream (brand surface) while the Before
panels use neutral cool white to further distance them visually.
2026-04-22 14:43:40 -07:00
Paul Bakaus 598c43cc05 refine(site): Antidote wall → before/after pairs
The "wall of three screenshots" alone looked, at a glance, like
examples of pages made WITH Impeccable. Wrong signal. Replace each
card with a vertical before/after pair: anti-pattern screenshot on
top, hand-built refined alternative underneath. Pair labels use
colored pills (before = crimson, after = green) on the image corners
so the contrast is immediate. Three pairs shown:

1. Purple Gradients → warm editorial hero (cream bg, italic serif
   title with magenta emphasis word, squared ink CTA, no gradient)
2. Cardocalypse → flat data table (mono labels, display numbers,
   green delta, hairline rules between rows, no nested boxes)
3. Hero-Metric Template → one honest insight (single 52px italic
   number with percent accent, body explanation mentioning the
   actual reason, subtle sparkline)

Lead copy updated: "Before, and what Impeccable steers toward instead."

After mocks are pure inline HTML/CSS — no new image assets needed,
no font dependencies, fully respect brand (Cormorant italic display,
Instrument Sans body, magenta accent, warm cream bg, sharp CTAs).
2026-04-22 14:39:09 -07:00
Paul Bakaus e436ed53df fix(site): Antidote foot meta in sentence case; fold Suggest into foot row 2026-04-22 14:36:25 -07:00
Paul Bakaus 826c6cda05 refine(site): Antidote as a visual wall of three anti-pattern examples
Previous layout was a wall of text (three numbered stat rows plus a
side gallery). User feedback: "seeing is believing." Drop the stats
entirely, lead with three big anti-pattern screenshots in a 3-up grid
(Purple Gradients / Cardocalypse / Hero-Metric Template), tight
one-line lead above, footer row with "Browse all 25" link + a small
mono meta line that still carries the key claims (deterministic rules,
LLM layer, browser overlay) in a single sentence.

Images use 4:3 aspect, hover lifts them slightly with a magenta-soft
outline glow, labels are italic display face + mono accent number.
The whole section now reads at a glance: headline + three pictures +
one link.
2026-04-22 14:33:15 -07:00
Paul Bakaus bae622107a fix(site): Antidote row left-aligned (drop inherited justify-content: center) 2026-04-22 14:30:33 -07:00
Paul Bakaus 6e9a437920 refine(site): Antidote content + layout pass
Content: rewrite the stats to actually sell the differentiator.
- Row 1: "25 Named anti-patterns" — vs. the short prose lists in
  comparable skills (Anthropic's frontend-design, assorted "AI design"
  skills).
- Row 2: "2 Detection layers" — deterministic (source + DOM, no LLM)
  + LLM semantic pass via /impeccable critique.
- Row 3: "3 Surfaces" — CLI for PR gating, Chrome extension on any
  page, overlay inside /impeccable critique.

Lead copy amplified: "list a handful of don'ts in a document and hope
the model remembers" vs. "actively detects them."

Layout: grid-template-columns is now minmax(0, 1fr) minmax(320px,
420px), align-items: start. The row fills the section's full width,
left column sits left-aligned against the intro text, gallery stays
to the right in its natural 320-420px range. Stat numbers shifted
to magenta accent + bolder 3rem italic, rows separated by a dashed
hairline, with bold ink lead-words ("Named anti-patterns" etc.) in
the descriptions for scannability.
2026-04-22 14:27:17 -07:00
Paul Bakaus ec0bbda5e1 refine(site): bigger/bolder live-mode support column headers 2026-04-22 14:21:36 -07:00
Paul Bakaus e28ab98628 copy: live mode 'start' cell, drop verbose stop command 2026-04-22 14:13:44 -07:00
Paul Bakaus 32b81aebcd refine(site): live mode support list copy pass + drop phase caption + border
- Drop the black rule above the support list (it read as a hard hat
  over the column).
- Drop the phase-caption strip below the frame (the demo already
  carries its own state visually; the narrated loop underneath was
  noise).
- Rewrite the four support cells with stronger POV:
  - Start: the actual commands, /impeccable live and stop.
  - Your agent, your code: emphasises that it's the same AI you've
    been working with, reading your real project context, generating
    real edits.
  - Accept = write: canvas-like iteration, production output. The
    point almost no other AI design tool can claim.
  - Skill-native: no external tools or IDE extensions, works across
    every harness the skill targets.
- Drop CSP-patch bullet (edge case, not worth homepage real estate).
- Drop the "Accepts into ... via HMR" framing — accepts work because
  of the skill loop, not because of HMR per se.
2026-04-22 14:12:52 -07:00
Paul Bakaus ae6fa32318 refine(site): fold Language subtitle, split Antidote, Live Mode layout + variants
Four responses to feedback:

1. Language: fold "Pick any command to see it in action / Full command
   reference →" into the section-lead. The whole commands-header row
   is gone; the fisheye panel now sits much closer to the lead copy.

2. Antidote: full two-column editorial split. Left column carries the
   lead + a three-row stats block (25 / 6 / 3) and the "Browse full
   catalog" CTA as a squared editorial link. Right column is the
   Gallery of Shame card stack. No more empty right-of-gallery void.

3. The Case: tab labels switch from Cormorant italic serif to body
   sans. Tab numbers stay mono. Less aesthetic noise, cleaner reading.

4. Live Mode:
   - Layout split: the frame now sits in the left column with its
     caption; the support list ("Works on / Accepts into / CSP /
     Overlay") moves to a narrow right column, rule-delimited, with
     magenta-kicker-above-ink style per cell. Under the support list
     on desktop, stacks on mobile.
   - Skeleton page: nav bar (logo + 3 links + CTA) plus heading +
     body lines drawn in at 30% opacity behind the target card, so
     the iteration reads as "I clicked an element on an actual page."
   - Variant cards rewritten with distinct design language per card:
     V1 editorial column (rule-top, italic display, text-link button),
     V2 brutalist ink ticket (ink slab, magenta accent stripe, stamp
     glyph, sans bold), V3 playful dashed postcard (stickers, italic
     Cormorant, pill CTA). The demo now actually shows three visually
     different directions instead of three similar cards.
2026-04-22 14:03:32 -07:00
Paul Bakaus fe6186bb96 feat(site): shrink Antidote, faithful two-bar Live Mode demo
Antidote (task b): drop the duplicated pattern tabs (content lives on
/anti-patterns for the full list). Keep the Gallery of Shame as the
signature visual and add a "Browse the full catalog" link underneath.
Section is roughly 40% shorter vertically.

Live Mode demo (task faithful): rewrite to match the real picker flow
one-for-one. Now two separate bars:
- Global bar: dark pill, bottom of the frame, persistent for the
  whole session. / + Pick (active) + Detect + DESIGN.md + divider + ✕.
- Contextual bar: LIGHT paper-backed pill that floats above the
  picked element, mirroring buildConfigureRow() in live-browser.js.
  Dark command pill, transparent input, ×N count, magenta Go button.
  Morphs through configure → generating (spinner) → cycling (prev /
  counter / next / discard / Accept) → accepted (green ✓ written to
  source).

Contextual bar positions itself below the target when space allows,
else above. New JS positionCtx() mirrors the real positionBar()
logic. prefers-reduced-motion still freezes on a representative
"cycling, variant 3" still.

Timeline unchanged in steps but step captions updated to match the
new two-bar split ("Contextual bar appears." etc.).
2026-04-22 13:48:46 -07:00
Paul Bakaus 6743fe2e9d feat(site): Palette/Periodic toggle in Language, rename Why → The Case
Two homepage tweaks:

- Section 02 (The Language) gets a pill-style Palette / Periodic view
  toggle at the top-right of the intro row. Palette (fisheye command
  gallery) is default; Periodic (the periodic table) is behind a tab
  click. Collapses the section's vertical footprint substantially
  without losing the signature periodic-table visualization.
- Section 04 renamed "Why Impeccable" → "The Case". Matches the
  editorial voice of "The Language" / "The Antidote" / "The Editors"
  (changelog signature). Sticky nav label Case.
2026-04-22 13:41:34 -07:00
Paul Bakaus d72ac00226 feat(site): replace Visual Mode section with Live Mode + interactive demo
Section 05 is now "Live Mode" with a self-contained real-DOM animated
demo loop. Browser chrome + stage + picker bar + simulated cursor,
running through the full Live Mode flow:

  hover → outline → click → open command picker → pick "delight" →
  type "more playful" → draw stroke → Go → generating → three
  variants cycled → accept → write-to-source confirmation → reset

Three distinct card variants morph in place so the cycling reads as
real iteration, not a slideshow of the same card. Picker bar states
(idle / configuring / generating / cycling / accepted) are driven by
data-phase and matching CSS selectors. Simulated cursor animates
between targets on an expo-out curve; annotations draw a scribble
stroke and pop a comment tag. IntersectionObserver gates the timeline
so it only plays while visible, and prefers-reduced-motion freezes
on a cycling / variant 3 still.

Supporting row below the frame adds the three honest limitations:
frameworks supported (Vite/Next/SvelteKit/Astro/Nuxt), writes to real
source via HMR, CSP-strict apps get a one-time dev-only patch.

Top-nav rename "Visual Mode" → "Overlay" (points at /visual-mode
which is still the overlay-focused sub-page). Sticky section-nav
updated too.

New file: public/js/components/live-demo.js with the timeline driver.
2026-04-22 13:33:14 -07:00
Paul Bakaus bd25de9801 refine(site): group Why heading with tabs, cleaner borders, visible progress fill
Three polish items on the Why Impeccable section:

- Move the "04 / Why Impeccable" section header into the left column
  next to the tab list. The right-side panel now aligns vertically
  with the heading instead of sitting offset below it.
- Replace the outer border-top + per-tab border-bottom with an
  adjacent-sibling combinator (li + li). No more hairline above the
  first tab or below the last one.
- Rework the active-state progress bar. Previously the is-active
  border-left-color was fully magenta, which hid the countdown
  animation underneath it. Now the active state is driven entirely
  by a 2px progress column that either sits full-height (paused or
  user-selected) or fills from top to bottom over the cycle window
  on a gentle ease curve. The countdown is actually visible now.
2026-04-22 13:25:35 -07:00
Paul Bakaus d7f7df1b80 fix(live): subtle focus ring on global-bar icon buttons
Default browser focus-visible ring was a heavy blue outline that
clashed with the dark capsule. Inject a palette-aware inner box-shadow
ring (accentSoft + accent) scoped to the global bar buttons via a
one-time <style> tag. Keeps keyboard focus visible without the
visual noise.
2026-04-22 13:19:08 -07:00
Paul Bakaus 37c1a364a4 fix(live): Escape in PICKING also resets the global bar's Pick button
Previously Escape while picking just hid the highlight and set state
to IDLE, leaving the global bar's Pick button visually active. Next
pick attempt fell into a broken state where the button looked on but
no picker ran. Route through togglePick() so the flag, the button,
the UI, and the state all flip together.

Small copy fix on Why panel 04: Figma stamp now reads "last touched
Q3 2025" (was 2024; should reflect closer to the current calendar).
2026-04-22 13:16:41 -07:00
Paul Bakaus af50f22d57 chore(skill): slim per-event carbonize reminders
Previous hardening emitted a 7-line todo array and a 10-line ASCII-bar
stderr banner on every accept event, both printed to the agent's
transcript. Per-event overhead added up fast on multi-variant sessions.

Keep the three-layer defence but shrink the per-event noise:
- todo is now a single string: "REQUIRED before next poll: carbonize
  cleanup in FILE. See reference/live.md ..."
- stderr is one line with the same pointer.
- reference/live.md keeps the full five-step checklist (loaded once
  per session, so its verbosity is a fixed cost — no repetition tax).

Attention signal still triple-redundant: stdout todo, stderr line,
reference section.
2026-04-22 13:12:03 -07:00
Paul Bakaus f38a8d40ee chore(skill): harden post-accept carbonize cleanup so the agent can't skip it
After an LLM-triggered session where the carbonize cleanup got skipped
entirely (the instruction was buried as a single bullet among four
cases in live.md, and `_acceptResult.handled: true` felt like a
"done" signal), add three redundant reinforcements:

1. live-accept.mjs now emits a `todo` array on the event payload when
   carbonize is true, listing all five cleanup steps plus a pointer to
   reference/live.md. The agent reads this as part of the event JSON.

2. live-poll.mjs prints a loud multi-line stderr banner on every
   carbonize=true event. Even agents that parse only stdout JSON see
   stderr output and can't treat the event as handled without action.

3. reference/live.md pulls the carbonize branch out of the "Handle
   accept" bullet list into a dedicated "Required after accept
   (carbonize)" section with a numbered five-step checklist, a
   rationale paragraph for why skipping is bad, and an explicit
   "do not poll again until the file is clean" instruction.

The three layers are deliberately redundant: a future LLM that ignores
the reference text should still be caught by the stderr banner or the
in-event todo, and vice versa.
2026-04-22 12:42:10 -07:00
Paul Bakaus 239b75ddad chore(site): post-carbonize cleanup for Why panel 04
Per reference/live.md's carbonize instructions (which I should have
followed immediately after the accept event):
- Moved the inline @scope CSS into public/css/workflow.css, rewritten
  to use the real .why-visual--v2 class instead of
  [data-impeccable-variant="2"].
- Removed the <style data-impeccable-css="afb9794d"> block from index.html.
- Removed both impeccable-carbonize-start / -end marker comments.
- Unwrapped the <div data-impeccable-variant="2" style="display: contents">
  wrapper around the accepted variant content.
- Dropped the dead @scope rules for variants 1, 3, 4 entirely.

Only load-bearing element classes remain (why-visual--v2, v2-side,
v2-label, v2-canvas-*, v2-new-*) and they're all styled via the
central stylesheet now.
2026-04-22 12:38:56 -07:00
Paul Bakaus eeb35d42f4 refine(site): fix Why section alignment + rework panel 04
Alignment: .why-section had its own max-width + horizontal padding,
which made the whole section sit inside a narrower column than every
other section. Drop the extra wrapping; match the .antidote-section /
.visual-mode-section pattern (padding: 2xl 0, border-top).

Panel 04: scrap the "your IDE + AI agent" browser-chrome surface
(confusing, implied a code editor with a fake browser top bar, and
never mentioned what the point actually is). Replace with two side-by-
side tiles: dark "Your AI agent" tile + warm "Your browser / Live Mode"
tile, joined by a magenta "+" glyph. The line underneath lands the
point: two surfaces you already have open, zero handoff.
2026-04-22 12:25:18 -07:00
Paul Bakaus 023bf69882 refine(site): rework Why visuals for panels 01, 03, 04, 05
Addressing feedback that the first round didn't sell the differentiation:

01 Intentional design: scrap the "generic AI card vs warm card" comparison
(the slop card actually looked good, which undermined the point). Show
PRODUCT.md as a real file with fields filled in (Users, Register,
Brand voice, Anti-references) and a pulse-dot footer signaling it's
loaded on every command. The point is that Impeccable knows specific
things about the product before it designs anything.

03 Production codebases: expand the terminal from a single "reading
DESIGN.md" line to a full codebase walk. Tokens from tokens.css,
merged tailwind theme, 34 components listed with variants inferred,
DESIGN.md as one of many inputs. DESIGN.md is shallow; the real work
is traversing source.

04 Where you code: scrap the card grid. Replaced with a two-row
waterfall-vs-unified flow. Old way (greyed, strikethrough): Figma →
Handoff → Ticket → Engineer → QA drift. New way: a single surface
with Design / Code / Ship chips inside a fake IDE chrome. Pulls the
real argument instead of just showing logos.

05 DESIGN.md: picker-sidebar-style rich tiles. Accent color with
8-step tonal ramp, Aa specimens for display + body, component chips +
input preview. Stitch spec badge up top. Matches the visual vocabulary
of the live-mode DESIGN.md sidebar.

Panels 02, 06, 07 unchanged per feedback that they were working.
2026-04-22 12:18:44 -07:00
Paul Bakaus 03a1953ba7 feat(site): add visuals + auto-rotate to Why Impeccable
Per-panel storytelling visualizations, pure HTML/CSS, no image assets:

- 01 Intentional design: "Generic AI" dark/purple gradient card vs.
  warm editorial card with /impeccable vocabulary side by side.
- 02 Brand and product, both: tiny brand mock (italic display headline)
  vs. product mock (mono/stats rows).
- 03 Production codebases: dark terminal showing /impeccable polish
  reading DESIGN.md tokens and component APIs.
- 04 Where you code: prompt bar with blinking caret + 4×2 grid of
  harness logos (Claude, Cursor, Codex, Gemini, Copilot, Antigravity,
  Kiro, OpenCode).
- 05 DESIGN.md: a file-view of the six Stitch sections with a
  "Stitch spec" badge, plus an interop tagline.
- 06 CI/CD: terminal showing `impeccable detect` failing CI with
  three issues and exit 1.
- 07 Chrome extension: browser chrome + floating extension popup
  listing detections and two magenta outline boxes over "page content".

Auto-rotation: 7s per tab, pauses on hover, stops entirely on any
click/keyboard interaction (user-initiated navigation wins). Thin
magenta progress bar animates on the active tab's left accent as
the rotation progresses. IntersectionObserver gates the whole timer
so it only runs while the section is on screen. prefers-reduced-motion
disables the auto-rotation and the progress animation.

Dropped the "Seven reasons..." lead line.
2026-04-22 12:05:19 -07:00
Paul Bakaus e631074a65 feat(site): Why Impeccable section with tabbed feature loop
New section 04 with a vertical tab list on the left and a panel on the
right. Seven items covering the actual differentiators:

1. Intentional design — PRODUCT.md + DESIGN.md + shape as the opposite
   of one-shot-mock tools.
2. Brand and product, both — the register split, called out against
   frontend-design-style single-mode skills.
3. Production codebases — reads your design system, daily-driver.
4. Where you code — IDE-native, no canvas, no handoff.
5. DESIGN.md — Google Stitch spec-compliant, interoperable.
6. CI/CD-ready — CLI + JSON output for PR gates.
7. Chrome extension — 25 checks, one click, any page.

Section numbers bumped: Visual 04→05, Install 05→06, Changelog 06→07,
FAQ 07→08. Sticky nav updated to match.

Arrow-key tab navigation, aria-selected, hidden attr on inactive
panels, subtle fade on switch, respects prefers-reduced-motion.
Vertical layout on desktop, stacked on mobile.
2026-04-22 11:59:02 -07:00
Paul Bakaus d03dca1209 fix(site): restore Antidote section with curated anti-pattern list
The DO/DONT extractor in readPatterns stopped finding anything after
the skill went human-authored (new SKILL.md uses plain bullets, one-word
section headings, no DO:/DON'T: prefixes). Replace the extractor with
a hand-curated category list: six categories, three or four DOs and
DON'Ts each. Editorial tone, tight, deliberately a teaser — the full
catalog still lives on /anti-patterns.

The legacy SKILL.md parser is retained in the file as _legacyReadPatterns
in case we want to revive it later with a different format.

Small CSS fix: .faq-question was display:flex with justify-content:
space-between, so inline <code> in a summary got treated as its own
flex item and pushed apart. Switched to relative+absolute positioning
so the + icon sits in the right margin and text flows naturally.

Changelog font size reduced to 0.9375rem for the expanded v3.0 entry.
New FAQ entry on pinning standalone commands back. Pin section added
to /docs/impeccable editorial.
2026-04-22 11:52:40 -07:00
Paul Bakaus 549f92577c feat(site): v3.0 changelog expansion, pin FAQ, stale-ref cleanup
- v3.0 changelog now covers 6 items (was 2): Live Mode, PRODUCT.md,
  DESIGN.md (with Google Stitch spec compliance), brand/product
  registers, plus the existing consolidation + pin/unpin.
- New FAQ entry answering "how do I get /critique back" via pinning.
- Added Pin commands back as shortcuts section to /docs/impeccable
  editorial so it's findable outside the FAQ.
- Reduced changelog item font size (0.9375rem) to match length.
- Swept user-facing copy: .impeccable.md -> PRODUCT.md, removed three
  stale npx impeccable live references (the CLI subcommand no longer
  exists; live is /impeccable live inside the skill).
- Historical v1.5.0 changelog entry preserved as-is (period-accurate).
2026-04-22 11:28:19 -07:00
Paul Bakaus 7e473e48d0 fix(site): instant hash restore, retry on fonts.ready + load, drop smooth-scroll
Three related site scroll bugs:

1. initAnchorScroll and initHashTracking both called scrollTo with
   `behavior: 'auto'`, which defers to CSS `scroll-behavior`. Because
   sub-pages.css set `html { scroll-behavior: smooth }`, every anchor
   jump and reload-hash-restore animated — despite a code comment
   explicitly stating "Instant anchor scroll — no smooth scrolling".
   Switch to `behavior: 'instant'` so the JS wins.

2. The reload-hash restore used a fixed `setTimeout(100)` to compute
   target position. At 100ms, async Google Fonts (Cormorant Garamond
   italic) has not swapped in, so `getBoundingClientRect().top` is
   computed against fallback metrics and mislanded by hundreds of
   pixels. Retry on `document.fonts.ready` and on window `load`.

3. Remove `scroll-behavior: smooth` from sub-pages.css entirely —
   it was silently fighting the JS and made long-page anchor clicks
   feel sluggish.
2026-04-22 10:57:24 -07:00
Paul BakausandClaude Opus 4.7 bd86147d70 refactor(live): move scroll-restore out of injected inline back into live.js
The inline pre-restore wasn't actually fixing a timing issue — the
fix was the fonts.ready + load retries. Since live.js's own
top-level block runs before DOMContentLoaded and we can do the same
retries there, we don't need an inline script injected into every
user page. Simpler HTML, single source of truth.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:55:32 -07:00
Paul BakausandClaude Opus 4.7 f0f2935547 fix(live): retry inline scroll-restore on fonts.ready and load
scrollTo(y) clamps to the current document.scrollHeight, which is
several hundred pixels short of the final value until async-loaded
fonts swap in (Cormorant Garamond italic grew consulting-section
layout by ~585px in the logs). The initial synchronous scroll was
clamping to ~6165 even though the Go-time target was 6749.5.

Retry on document.fonts.ready and on the window load event, both of
which fire once the document reaches its final height.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:48:13 -07:00
Paul BakausandClaude Opus 4.7 fb78ec4553 fix(live): inject inline pre-restore script so scrollY wins vs browser
external live.js is fetched, so by the time it runs the browser has
already queued its reload-scroll animation and history.scrollRestoration
='manual' has no effect. Inject a tiny inline synchronous <script> into
the same block live-inject writes, BEFORE the external live.js tag. It
sets scrollRestoration='manual' and does window.scrollTo(0, savedY)
during HTML parse — before the browser can animate anywhere.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:45:39 -07:00
Paul BakausandClaude Opus 4.7 5e04a9f25a fix(live): don't clear scroll key inside stopScrollLock
startScrollLock calls stopScrollLock at the top as a reset. I had
clearScrollY() inside stopScrollLock, so every Go sequence was:
writeScrollY(6749.5) → startScrollLock → stopScrollLock → clearScrollY
— the persisted value was wiped right after being written, so resume
after reload read null and locked to 0.

Move clearScrollY to the three genuine session-end sites (hideBar
error path, confirmed/accept, cleanup/discard). stopScrollLock no
longer touches persistent storage.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:41:15 -07:00
Paul BakausandClaude Opus 4.7 868d8c4126 fix(live): separate scroll-key, pre-empt browser, snap on every scroll
Three concrete bugs from the diagnostic logs:

1. saveSession was writing scrollY alongside state, so every call during
   resumeSession clobbered the Go-time value with whatever the browser
   had left us at (typically 0). Move scrollY to its own localStorage
   key, touched only at Go and on user-scroll reanchor.

2. history.scrollRestoration='manual' was being set inside init() at
   DOMContentLoaded — by then the browser has already started animating
   its restore, especially with scroll-behavior: smooth on html. Apply
   it at script parse time, and apply the saved scrollY immediately
   there too, before the browser's animation starts.

3. Corrections only fired on MutationObserver. A programmatic smooth
   scroll (browser restore animation, or another script calling
   scrollIntoView) produces zero DOM mutations — so we never caught it
   walking scrollY from 0 up to 4800+ in the recorded session. Snap
   back on every scroll event, gated by a 250ms user-gesture window so
   we don't fight real user scrolls.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:35:00 -07:00
Paul Bakaus a6aa98c616 chore(live): add diagnostic logging to scroll lock
Log target-Y at Go, every mutation that triggers a correction (with the
mutation type + added nodes), every correct-or-noop (with from/to/delta),
every reanchor, and every external scroll event >5px. Lets us see which
step is actually moving the page during wrap / variant insert.
2026-04-22 10:28:48 -07:00
Paul BakausandClaude Opus 4.7 565381a3e7 fix(live): pin window.scrollY instead of element viewport top
Element-based scroll tracking broke every time: Bun's HMR destroys the
target element, the browser's scroll anchoring picks a different nearby
element (e.g. the #downloads CTA) as its new anchor, and the page jumps
to wherever that surviving element is. My element-based correction then
computes against a replaced DOM node with stale / wrong geometry.

The primitive the user actually cares about is window.scrollY — they
want the page to stay where it is, regardless of which element survives
the patch. Pin scrollY directly: capture it at session start, restore it
on every mutation inside the wrapper, re-anchor on user scroll, store it
in saveSession for reload-resume.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:25:40 -07:00
Paul BakausandClaude Opus 4.7 1e533e535a fix(live): disable browser overflow-anchor during session, always correct
Two things were wrong. First, I capped large corrections — which was
backwards: a huge delta is exactly when we most need to restore (it
means the browser's own scroll anchoring drifted, which is what makes
the page 'jump to Get Started' when Bun's HMR destroys and re-inserts
our target). Remove the cap so any delta is corrected.

Second, the browser's built-in scroll anchoring was competing with us:
when Bun destroys our target element, the browser picks the nearest
surviving element (like a CTA anchor in another section) as its new
scroll anchor and scrolls to keep THAT stable. Disable overflow-anchor
on html and body for the duration of the session so we own scroll
entirely; restore the original values on stopScrollLock.

Kept the user-scroll grace window (400ms): wheel / touch / arrow keys
re-anchor and suppress corrections, so momentum scrolls don't get fought.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:20:51 -07:00
Paul BakausandClaude Opus 4.7 b99ab4db2c fix(live): scope scroll lock to session wrapper, let user scroll cancel corrections
Watching document.body caught every mutation on the page — shader
animations, Bun HMR indicators, tooltips, anything — and fired a
correction on each one, which fought the user when they tried to scroll
mid-session. Now the observer only responds to mutations inside the
session's wrapper. On user scroll intent (wheel / touchstart / touchmove
/ arrow & page keys), cancel any pending rAF correction and re-anchor
to the element's new position, so momentum scrolls don't get yanked
back by a stale correction.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:15:23 -07:00
Paul BakausandClaude Opus 4.7 ad17880af1 fix(live): observer-based scroll lock holds element at viewport top during session
The reload-only fix missed the primary case: Bun's HTML loader hot-patches
the DOM in place rather than doing a full page load, so the resume
codepath never ran and the browser's scroll drifted wherever Bun's patch
left it. Likewise variant cycling (taller → shorter) and agent-driven
variant inserts both mutate layout without a reload.

Add a scroll lock: on Go (and on resume after a true reload), capture the
selected element's viewport-top and install a MutationObserver on body
that re-measures the target and corrects scroll on every batch of DOM
mutations. The target is re-resolved each pass via sessionId + visible
variant, so it survives DOM swaps that invalidate `selectedElement`.
Scroll intent events (wheel, touchstart, arrow/page keys) re-anchor to
the new position so we never fight a user who scrolls during a session.
Also set `scrollRestoration = 'manual'` at init so true reloads don't
land the user somewhere odd before our correction runs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:08:00 -07:00
Paul BakausandClaude Opus 4.7 4f4df85250 fix(live): restore scroll to element's viewport-relative top after reload
When HMR misses and we fall back to window.location.reload(), the native
scroll restoration landed the page somewhere near the right region but
not on the selected element, because layout had shifted between the
save and the reload. Capture the element's getBoundingClientRect().top
into the session snapshot, disable native scroll restoration on resume,
and manually scroll the element back to that exact viewport-relative
position. Run a second correction pass after fonts and images settle to
absorb late layout shifts without animating the fix.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 09:58:30 -07:00
Paul BakausandClaude Opus 4.7 101dc50362 fix(live): resolve canvas background from ancestors when element is transparent
Screenshotting a transparent container rendered black because we were no
longer passing `backgroundColor` to modern-screenshot at all (to avoid
its `background-color !important` override on elements with their own
bg, like the teal card). That fix left elements without their own bg
rendering on a transparent canvas, which reads as black wherever the
PNG is previewed.

Now we resolve per-element: if the element has an opaque
background-color or a background-image, omit the option (element's own
bg renders, no override). If it's transparent, walk up ancestors to the
first opaque background (falling back to body/html) and pass that as
the canvas fill.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 09:47:08 -07:00
Paul BakausandClaude Opus 4.7 1ba75a820e fix(skill): 3 review-bot findings from EAC PR
1. cleanup-deprecated: strip `i-` prefix before fingerprint lookup so
   `i-harden` / `i-optimize` classify correctly (regression from the
   prefixed-naming migration).

2. build: substitute `{{scripts_path}}` in reference/*.md the same way
   it's substituted in SKILL.md. Previously the placeholder survived
   unresolved in built reference files, so any reference that told the
   agent to run a scripts path emitted a literal `{{scripts_path}}` to
   the shell.

3. live-poll: drop the `undici` import. Node's built-in fetch enforces a
   300s headers timeout that can't be lowered per-request, so we now cap
   each poll slice at 270s and loop internally until a real event or the
   caller's total timeout. Removes the hard `ERR_MODULE_NOT_FOUND`
   failure when undici isn't transitively hoisted.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 09:32:31 -07:00