GROUND no longer lapses silently on code-led builds: with no comp to
sample, the authority is the colors OWN-WORLD and the quality bar name,
and no invented target beyond them. Non-uniform fields get sampling
rules (interior pixel, patch average for texture, both ends of a
gradient, never an edge), and the numeric comparison gets tolerance
semantics so render noise never fails a faithful build. The hunt hint
names the dark-ground prior beside the light one.
AI-assisted change (Cursor), prepared under maintainer direction.
Co-authored-by: Cursor <cursoragent@cursor.com>
* Fix: keep raster provenance through the finish-review fix loop
Three runs (two harnesses) showed the parent generating production
rasters after the producer returned: no exact embedded prompt, no
inventory row, orphan files. The asset contract in visualize.md was
phase-scoped to the build while new-work.md's fix loop licensed
"produce the named assets" with no rules attached.
- visualize.md: name the provenance contract, require the exact tool
payload, and scope it to the run, fix rounds and rebuilds included.
- new-work.md: bind fix/rebuild rasters to the contract, add an
embed-prompt --scan step before the verdict round, and extend the
FINISH line to carry the condition through long builds.
- embed-prompt.mjs: add --scan mode listing rasters missing a prompt
(exit 3 when any), reusing the existing read path.
AI-assisted change, prepared with Cursor under maintainer direction.
Co-authored-by: Cursor <cursoragent@cursor.com>
* Add cursor-control-8 comp vs final screenshots for PR evidence
AI-assisted change (Cursor), prepared under maintainer direction.
Co-authored-by: Cursor <cursoragent@cursor.com>
* Add cursor-control-9 comp vs final screenshots for PR evidence
AI-assisted change (Cursor), prepared under maintainer direction.
Co-authored-by: Cursor <cursoragent@cursor.com>
* Address review findings on the provenance gate
- Hoist the provenance rule out of the fix disposition into its own
paragraph binding rebuild and fix alike, gated before either round's
result goes back for review or verdict (Bugbot: rebuild skipped the
scan when its fresh review shipped).
- A scan-flagged raster gets the record it is missing embedded, exact
prompt for produced, origin for sourced/stock/pre-existing; deletion
is reserved for abandoned rasters, never scan hits (Bugbot: gate hit
non-generated assets on extensions).
- Document the scan command with its required directory argument
(Greptile: literal command exited before scanning).
- Align the FINISH line on the provenance token.
AI-assisted change (Cursor), prepared under maintainer direction.
Co-authored-by: Cursor <cursoragent@cursor.com>
* Remove evidence images from the diff; they live on the pr-evidence branch
AI-assisted change (Cursor), prepared under maintainer direction.
Co-authored-by: Cursor <cursoragent@cursor.com>
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
Accents join the sampled record alongside ground and dominant fields,
every recorded color (not only the ground) is compared by number
during the build, and the light-ground-only rationale clauses become
value-neutral so dark and saturated comps get the same protection.
Rule anchor renamed to skill-color-by-number to match its scope.
AI-assisted change (Cursor), prepared under maintainer direction.
Co-authored-by: Cursor <cursoragent@cursor.com>
Sample the approved comp's ground and dominant-field hexes into the
brief (visualize.md), judge the built page's ground by number against
that record including the net value under textures (new-work.md), and
make GROUND a mandatory fidelity-matrix row beside TYPE and MATERIAL
(finish reviewer). Pre-comp palette chips are retired at approval.
AI-assisted change (Cursor), prepared under maintainer direction.
Co-authored-by: Cursor <cursoragent@cursor.com>
* Comp-fidelity review discipline + conciseness pass on core references
Process fixes derived from a real Codex session (Hanasaku landing page)
where a build drifted wholesale from the approved comp and still shipped
under a reviewer pass:
- finish reviewer: new Evidence check (check 0) with a fourth
disposition, recapture, for malformed screenshots; a review on invalid
evidence binds nothing and owes a full re-review, not a verdict pass
- finish reviewer: verdict passes exit scoring mode when recaptures fail
check 0 or when the packet carries user-supplied screenshots that
contradict a prior verdict (those force a fresh full review); a ship
earned in a verdict pass covers the scored fixes, not the whole surface
- new-work: capture-validity rules (settle entrance motion, capture from
document top, comp comparison at comp dimensions, open every file once
before sending); user's actual viewport joins the inspected sizes
- new-work: hero checkpoint now writes .impeccable/review/hero-repro.png
and the reviewer verifies it exists under Persistence
- new-work: comp authority is explicit (only the user can downgrade it);
handoff reports the verdict at its actual scope; user evidence reopens
a full review; documenter re-runs when fixes land after documentation
- craft-floor: Refuse entry for geometric masks approximating organic
photographic contours (the circular-cutout failure)
- editorial conciseness pass over new-work.md, visualize.md, and both
agent files: tighter sentences, no dropped rules, all rule markers and
mechanical tokens preserved
Assisted-by: Claude Code
* fix: define the ship disposition in new-work's action paragraph
Copilot review finding: the paragraph claimed exactly four disposition
words but defined only recapture, rebuild, and fix.
Assisted-by: Claude Code
* fix: rebuild returns get a full review; recapture return shape in preamble
Cursor Bugbot findings:
- a return following a rebuild directive is now a fresh full review on
both sides of the contract, never a verdict pass, so a wholesale
rebuild cannot earn a scoped ship on the directive alone
- the turn-ceiling preamble now names the recapture return shape instead
of contradicting it with "the five sections"
Assisted-by: Claude Code
* fix: absent required captures fail the evidence check
Greptile finding: a packet with no desktop.png/mobile.png (or missing
native device-class captures) routed to the missing-input notice and
could still reach ship. A required capture that is absent now fails
check 0 exactly like a malformed one and forces recapture; the
missing-input allowance in the preamble excludes captures.
Assisted-by: Claude Code
* fix: user-viewport capture is a required, named input to the review
Greptile finding: the evidence gate hard-coded web requirements to
desktop.png and mobile.png, so a reported user viewport could join the
inspected set and still ship uncaptured. The parent now saves it as
user-<width>.png and names every inspected viewport required in the
packet; check 0's required set includes every brief-named capture.
Assisted-by: Claude Code
Bugbot's finding: exit 2 is overloaded, and at --wait it means the
question server died, so the unscoped rule would drop a live visual
round onto the text channel after a transient daemon loss. The gate now
names the serving invocation, which also settles Copilot's exit-code
ambiguity, and the display clause reads grammatically.
AI-assisted (Claude Fable 5).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Across every recorded gpt-5.6-sol session, serve-question.mjs was never
invoked once: the rule's prose list of fallback environments (headless,
CI, an eval worker, a remote shell) let the model match itself against
the list and take the structured question tool without running the
script, while claude-opus-5 on the identical harness runs the script
every time and the page works. The direction is then chosen with no
imagery on the table, the catalog challengers are weighed without their
art, and the session's own safest candidate wins: measured end to end
on the eval harness, this is where bland output enters.
The environment list is deleted; the script's own exit 2 is now the
only key to the fallback, and the script already prints the rationale
and the override at runtime to exactly the sessions that hit it. Same
gate on the comp round's approval point: inline image rendering earns
the in-harness path, and a text-only surface is not display.
One adversarial review pass; its two word-level findings are applied.
AI-assisted (Claude Fable 5), prepared for maintainer review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- concept-seed --scope surface deals three grounded-list indices (dice-picked,
primary leads) instead of one: a single card is not a choice, and the
no-lineup rule stays direction-only, where it was written for worlds
- serve-question renders a new per-card wireframe field as a layout schematic
in the media slot: the code-led channel's visualization, no image
generation needed, no card back, no salience weight
- generate-image gains --ref (repeatable): routes through the edits endpoint
with input images, so an established world's comp inherits identity from a
captured screenshot of a real page instead of a prose paraphrase; tested
against impeccable.style, where the reference-anchored comp reproduced the
live site's chrome and the prose-only comp drifted
- new-work rung two rewritten around the dealt hand: lock-in is the
approval, a locked comp builds comp-led and discharges the visualize.md
three-option round, a locked wireframe builds code-led; visualize.md
records the exemption and the reference-image discipline, including the
reference-leak caveat (chrome carries, the reference page's content
does not)
Written with AI assistance (Claude Code).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Cursor's finding was real: gating the density check on a named focal
moment let a busy comp pass whenever the direction named none, which is
the common case on the lane that produced the busy comps. The second leg
reuses the bullet's own distinction: several regions performing the
concept at once is the same shout; regions doing their jobs are not.
AI-assisted (Claude Fable 5).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two independent skeptic passes over the added prose, one hunting
oversteer and example bias, one hunting mode and platform damage. What
they killed, and why:
- The absolute 'never a medium' rule contradicted the file's own
imagery-stance fixity two paragraphs up and stripped legitimate guards
(an illustration-committed world, a native app screen warding off
stock-photo drift). A medium ban now belongs to the committed imagery
stance, never to caution, and the rule appears once per reader context
instead of five times corpus-wide.
- The quoted incident string and the four-example subject list taught
the model the exact framings they existed to prevent. Gone; the
abstract rule plus the point-at-the-subject check carry it.
- 'A first-time visitor learns what this is, why it matters, and what
to do' was Persuade anatomy imposed on all four modes. The guard is
now mode-neutral: a quieted region keeps its information and stops
performing.
- 'Calm is what Operate and Read surfaces are for' contradicted
operate.md's density affordance. Deleted; modes stay defined in one
place.
- The focal-moment count now presupposes nothing: it fires only where
the direction names a focal moment, and only on same-scale rivalry,
so an even, calm field stops reading as a failure.
- The decision-comp clause and the mode bullet no longer restate what
they can reference.
Net: the prose additions drop from roughly 480 words to under 200, with
no quoted strings and no example lists.
AI-assisted (Claude Fable 5), prepared for maintainer review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Proven necessary by its own demo: the first re-render of the declined
moto-forum comp satisfied subject-present and one-dominant-move by
deleting the value proposition, leaving a members' index that told a
first-time visitor nothing about what this is or why to care. Paul
caught it. Quieting a region means it stops performing, not that it
leaves; empty is quieter, not calmer.
AI-assisted (Claude Fable 5), prepared for maintainer review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The declined moto-forum comp's prompt read 'no gradients, no rounded SaaS
cards, no photography, no fake member counts, no badges, no testimonials':
the reflex that rightly bans invented claims swallowed the one medium the
subject lives in, and that is exactly how a motorcycle forum got comped
with no motorcycles. The lektor prompt's 'no AI imagery', written by an
image model, is the same fingerprint.
One counterweight, phrased once per authoring surface: the comp
discipline's subject-presence check (which the decision comps already
bind), the asset producer's own prompt rules (a standalone agent that
never reads visualize.md), and new-work's author-assets law (the path a
code-led build takes without the comp round). Truth binds claims, not
demonstrations; a photo of the subject doing its job is a demonstration.
AI-assisted (Claude Fable 5), prepared for maintainer review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Factory review evidence (two batches, both lanes): generated comps drift
poster-ward. They render the world's atmosphere at high density, drop the
surface's subject (a motorcycle forum comped with no motorcycles), and stop
reading as screens a product would ship. The existing anti-vignette
self-check catches the fully collapsed case but says nothing about density
or subject presence, and new-work's "committed all the way" reads as a
coverage instruction.
Three sibling self-checks in visualize.md's comp discipline, each phrased
per mode (Persuade/Operate/Read/Experience) and platform-neutral: the
subject appears as the content the regions hold; the mode must be readable
from the image alone; commitment is depth, not coverage, with one dominant
move per viewport. new-work.md's decision-comp rule gains a clause binding
the same checks so the direction round inherits them explicitly.
AI-assisted (Claude Fable 5), prepared for maintainer review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Polish the decision page: raise cycler, declined height, canon order, full card anatomy
Field feedback from the first real rolls of the verdict-routed hand:
- Several raises stacked on the assigned card blew it out of proportion.
More than one raise now renders as a compact cycler: one visible, a
counter, click or Enter advances. A single raise stays inline.
- Declined cards inherited the row's stretch alignment, so a narrow card
stood at the tallest contender's height, a strange stilt beside the
hand. They now size to their content.
- Deck order becomes a gradient of standing: contenders, then the canon,
then declined dead last. The canon between full alternates and the
demoted row reads as the familiar door rather than the last resort
after the rejects.
- Root cause of bare-bones challenger and canon cards in the field: the
--schema example only gave the assigned card palette, materials, and
risk, and models author payloads by imitating the example, so the
"same anatomy on every card" instruction lost to it every time. The
example now carries full anatomy on every card and the schema note says
a card with no palette chips is an authoring gap, not a data gap.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Decision cards carry full-fidelity comps instead of sketches
Field verdict on the sketch contract: the sketches came back too simple
to inform the choice, and generation takes the same time at any
fidelity, so the deliberately-unfinished frame paid comp cost for sketch
quality. The decision card's image is now that direction's north-star
comp, produced under visualize.md's comp discipline (structure-led
prompt, real name and content, no invented commercial claims), saved
under .impeccable/mocks/ with its prompt sidecar. Fairness between cards
comes from equal fidelity in each card's own grammar rather than shared
unfinishedness.
The chosen card's comp is never spent by the choice: on a comp-led build
it enters the comp round as compositional option one (visualize.md now
generates two variations beside it; a round arriving with no decision
comp still renders all three), and on a code-led build it returns at the
finish review as the critique reference. Produce order still front-loads
a re-roll's spend onto the cards read first.
serve-question keeps the sketch field's wire name for payload
compatibility; docs, schema paths, shimmer labels, and the answer
directive (CHOSEN COMP) speak comp.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: address PR review bot findings on the comp round
- Producer still forced sketches (cursor, high): the asset producer's
Decision Sketches contract still mandated deliberately unfinished matte
sketches, so the parallel path would keep shipping sketch-era images.
The section is now Decision Comps: full-fidelity north-star comp,
structure-led prompt, equal commitment across siblings, no invented
claims, sidecar written.
- Mocks collided with the approval check (cursor, high): decision comps
now live under .impeccable/mocks/decision/, visualize.md scopes the
no-approval finding to comp-round output, new-work.md states the
unchosen hand implies no approval, and the code-led finish packet names
the chosen decision comp as the critique reference in the approved-comp
slot.
- Raise cycler announces (greptile, both P1s): a visually hidden
aria-live region reads out the newly active raise and its position on
advance; initial render stays quiet.
- Declined width in the vertical deck (cursor, medium): align-self:
flex-start shrank declined cards to content width in the portrait
column layout, where the cross axis is horizontal; they stretch there
and keep content height in the row layout.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: raise cycler tooltip and label name both input modes
Copilot: the tooltip said Click while the control also answers Enter and
Space; the title and a new aria-label now say activate/press Enter.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: finish reviewer exempts decision comps from the approval check
cursor[bot] follow-through: the reviewer's Persistence check still
treated any comps under .impeccable/mocks/ as approval-gated, and the
reviewer never reads visualize.md by design, so code-led and spent-hand
rounds could draw a false skipped-approval finding. The check now scopes
to comp-round comps, exempts .impeccable/mocks/decision/ as the direction
round's dealt hand, and defines how a code-led build's decision comp is
judged in the approved-comp slot: the critique reference, under the
no-approved-comp fidelity rules plus what the image dared that the build
did not.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: the critique reference is its own reviewer input, not the approved-comp slot
cursor[bot]: passing the code-led decision comp through the approved-comp
slot dragged in that slot's obligations (inventory-first reading, the
fidelity matrix, Truth's shipped-asset demand for every image-native
region), which contradicts code-led's premise. The input contract now
names it a separate labeled critique-reference input that nothing binding
"the approved comp" touches, and Fidelity defines its treatment where the
no-approved-comp rules live: provocation, not spec; no matrix, citations,
or asset obligations; its dares enter material_fixes as ordinary fixes.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
* Route the direction hand by verdict, add the pick card, enforce salience parity
The decision round previously rendered every dealt challenger as an equal
full card whatever the weighing said, so a world that fused poorly (an
underwater world dealt to a flower shop) sat at the same visual weight as
the assigned direction, and concept-level fusion had no surviving output.
Three changes, all presentation-layer; the dice, the assignment, and the
two-axis weighing are untouched:
- Verdict routing: the weighing closes with wins / competitive / declined
per challenger, decided before any borrowing. Declined challengers render
demoted (narrow, quiet, catalog art as a labeled thumb, "Adopt anyway"),
reordered to the end of the deck by the page itself, still adoptable,
never silently dropped. Donations return as named "raised by" lines on
the assigned card: a declined challenger donates ambition and system
discipline, never its clothes.
- The pick card: one card for the model's top-ranked grounded candidate
when the dice assigned another, kicker MY PICK, honest familiarity risk
on its face. One card, never a ranked list, never the lead position; the
anti-menu rule survives with exactly this carve-out.
- Salience parity: a card's imagery weight is capped by the assigned
card's. With a text-only assigned card (no image generation in the
harness), full-bleed catalog heroes demote to labeled thumbs, so what
looks important is the verdict's call, never rendering luck.
serve-question payload gains additive fields (verdict, kept, raised); old
payloads render unchanged. concept-seed's rendered instructions carry the
verdict/donation contract and the pick-card carve-out. Covered by two
Playwright tests in the new-work e2e suite (verdict routing + parity).
Design exploration and rationale were worked through with the maintainer;
research grounding is impeccable.style/research lessons 3-5.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Add Safer/Bolder re-roll registers to the direction round
The re-roll gains the user's steering wheel on the familiar-to-bold axis.
The decision page renders two register buttons beside the plain re-roll
(payload: reroll: { registers: ["safer", "bolder"] }; booleans still work),
the answer carries the chosen register, and concept-seed gains --register.
The design constraint that shaped the implementation: a register changes
only what a round INSTRUCTS, never what it DEALT. The same key and reroll
count reproduce the same deal whatever the register, so the exclusion chain
never forks and the reproduction contract holds with no API change.
- bolder: the dealt foreign forms become the whole hand, every challenger a
full card; the first-dealt challenger leads (assignment by deal order, so
the dice still choose). The pick card sits out; the canon stays.
- safer: the round's dealt hand is spent unseen and stays excluded; the
model presents its remaining conventional grounded candidates (at most
three) plus the canon executed against named competitors. This is the one
sanctioned lineup of the model's own ranked list, existing only by
explicit user request. Works degraded (needs no catalog); bolder degrades
to a plain grounded round, disclosed.
Registers are user steering, never the model's to pre-select. Covered by a
concept-seed unit test (same-deal invariant, validation) and a Playwright
test (button, answer field, REGISTER directive).
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Add the execution-contract round: comp-led or code-led, chosen after the direction
The build previously went comp-led for everyone, silently: a generated comp
led and the build chased it, which produces the boldest compositions and
also the measured worst-of-both-worlds failure (ambitious design landed
poorly, no motion, fix rounds after). Models already defect from it by
quietly skipping comp generation, which is unsanctioned code-led with no
contract to catch it. This makes the fork explicit and both paths
defection-proof:
- Comp-led: the comp is law and non-optional once chosen; visualize.md and
the comp-is-king build phases run as today.
- Code-led: no comp of this page, skipped by contract rather than drift.
The QUALITY BAR boards still calibrate finish, and the ambition moves
into the written direction contract (FIRST VIEWPORT plus a named
signature interaction and motion grammar), audited by the finish
reviewer in behavior. Not a discount on commitment.
Placement: a second round on the same open table, right after the
direction lands. Sketches stay in the direction round (they pick the
world); comps are what code-led skips (they bind the composition). The
chosen world sets the default lead; the user flips freely; a standing
preference recorded in PRODUCT.md skips the round on later surfaces; with
no image generation there is no fork, code-led is the only path.
Mechanism: serve-question gains payload-level followup: true, which keeps
the detached server alive after a pick (exactly like re-roll), swaps the
page to the loading hand instead of goodbye, marks the answer with
followup: true so --wait keeps the table, and prints a FOLLOWUP OPEN
directive telling the agent to deliver the next round via --update.
Covered by a Playwright test driving the full two-round flow.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: address PR review bot findings
- Degraded safer register no longer contradicts itself (greptile,
Copilot, cursor): the degraded template previously said "the assigned
index is suspended; the user picks" and then emitted ASSIGNED INDEX,
the mandatory build instruction, and the restated footer anyway. The
degraded safer path now suppresses the assignment machinery entirely,
matching the non-degraded safer round, and restates the user-picks
behavior for truncated readers instead.
- A declined card's declared sketch no longer renders a full media face
(Copilot): the renderer ignores sketch slots on declined cards
outright, so a stray sketch cannot buy back the salience the verdict
took away.
- Bolder rounds no longer carry the generic weighing instruction
(cursor): it measures against the assigned grounded direction, which
the bolder register suspends; a leader-relative variant weighs the
fused challengers against the first-dealt leader instead.
All three pinned by new assertions in tests/concept-seed.test.mjs and
tests/new-work-e2e.test.mjs.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: followup never arms the loading hand in blocking serve mode
cursor[bot] caught a client/server disagreement: the page interpolated its
FOLLOWUP constant from the payload alone, so a followup: true payload served
in blocking mode (no --start) would leave the browser on a loading hand that
nothing resolves, since a blocking server exits on any pick and has no
update channel. The page constant is now armed only when the server is
detached, blocking rounds get the goodbye screen as before, and new-work.md
states that followup belongs only on a detached round; blocking and
structured-tool channels run the build-path round as its own second
question. Pinned in tests/serve-question.test.mjs.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Add card-kind choice telemetry and the bolder routing disambiguation
The choice ping previously fired only when a dealt catalog challenger won,
so pick-share and canon-share had no denominator and the decision page's
new spectrum could not be measured. The ping now fires once per resolved
attended round on API-dealt rolls: --kind names which card class won
(assigned / pick / challenger / canon), --chosen carries the catalog id
only when a dealt challenger won, and --register rides along when the
round came from a steered hand. Grounded candidates' names never leave the
machine (the ping carries the kind alone), the legacy id-only shape stays
valid, and DO_NOT_TRACK / IMPECCABLE_NO_TELEMETRY still disable the ping
entirely. The seed's TELEMETRY block teaches the new invocation.
Also the naming-collision guard: "bolder" said while a direction round is
open routes to the Bolder hand register, never the bolder refinement
command; one line each in bolder.md and new-work.md.
The /api/chosen field additions land in a sister impeccable-site PR; the
API ignores unknown fields meanwhile, so this is safe to ship first.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* fix: ping test survives a DO_NOT_TRACK shell
cursor[bot]: the pingChosen unit test cleared only IMPECCABLE_NO_TELEMETRY,
so a developer shell with DO_NOT_TRACK set failed the success-path
assertions. The test now clears both, restores prior values in finally,
and passes under DO_NOT_TRACK=1.
AI-assisted change.
Co-Authored-By: Claude Code <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
context.mjs now probes cwebp/sips/magick/ffmpeg once (which/where per
OS) and prints IMAGE_TOOLS, replacing macOS-specific prose; the
IMAGE_GEN_AVAILABLE directive leads with the harness-native tool so a
present OpenAI key stops reading as an instruction to bill it; and the
sandboxed board-start guidance sheds codex vocabulary.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three lessons from the Tortuga containment-map run. The first rebuild
directive now executes immediately, informing the user instead of
asking permission to fix a failure; consultation waits for a second
rebuild verdict or user-approved content at risk. The asset producer
spawns on every subagent-capable run even when produce looks empty,
because its manifest is the independent check on the inventory's media
and the skipped spawn marks every all-CSS failure to date. And the
inventory now opens by reading the comp as a design system (component
grammar, corners, line weights, elevation, type ramp), because the
sections the comp does not show get built from that record, and without
it the fallback is the stock kit: square boxes, 1px grids, bentos, hard
shadows.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The condensation pass folded the old textures-are-raster-by-default
sentence into the medium gate's lighting-and-depth clause, and the next
codex run drove straight through the gap: woven cotton as 'layered CSS
textures', a black nylon band as plain CSS, and a physical evidence-tag
CTA as CSS shapes, so the produce bucket stayed empty and the asset
producer was never called. The gate now names textures explicitly,
woven cloth, paper grain, fabric, leather, brushed metal, with no depth
argument owed, and calls 'layered CSS textures' what it is: not a
medium.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Tortuga comp dissolves the Install CTA's edge into the storm's
particles; the build shipped a plain rectangle with four decorative
dots, and neither the builder nor the reviewer's rebuild findings named
it. The inventory now gives the primary action its own row and medium,
naming the shrink-to-border-trick failure as the compliance-token
version of commitment, and the reviewer's fidelity matrix lists the
primary action's treatment among the salient elements, with a
physically-worked CTA rendered as a plain rectangle scored contradicted.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Tortuga run showed the finish machinery working end to end, roll,
challengers, approved comp, honest labels, independent reviewer, an
earned rebuild verdict at the user checkpoint, and still cost the user
a full build to learn the hero undersold the comp: a glyph storm at a
tenth of the approved density under type half as compressed. Both
misses were visible the moment the first viewport rendered.
Two cheap gates front-load that discovery. The build section gains a
hero checkpoint: capture the first viewport and set it beside the
comp's before any later section, judging scale and density as
quantities. The inventory gains the same quantitative discipline:
field and texture regions record density and coverage, and TYPE rows
name the compression class and render one headline word against the
comp before anything is built on the face.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three subagent audits reviewed the files that grew through the last
rounds of patches. Their honest verdict: dense, not bloated; roughly
430 words of true redundancy came out with no rule lost, and every cut
they flagged as removing compliance pressure was skipped. Highlights:
approval recording now has one owner in visualize.md, the asset
producer's crop ban went from three statements to the deliberate pair,
its two transparency passages carried contradictory defaults (resolved
toward true alpha first), and the 450-word medium-gate wall split into
three paragraphs at zero cost. The producer also gained a mode-seam
sentence so a sketch run cannot return an asset manifest.
The reviewer's verdict is no longer soft: a derived disposition line
(rebuild / fix / ship) opens every return, computed from the matrix
rather than felt, recomputed after the verdict pass, and never
softenable by the parent, who must report it verbatim. The second
hamster-wheel run showed the parent inventing 'PASS WITH FIXES' over a
matrix with MATERIAL contradicted on the focal element.
Two additions from the same session's evidence: hard offset shadows
outside a neobrutalist world join the craft floor's refusals (codex
invents them without fail), and hookless harnesses must run detect.mjs
once before the finish review, because codex has no hooks and the
detector otherwise never sees the build at all.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The second codex hamster-wheel run read the medium gate and still
assigned a shaded, perspectived technical illustration to 'Authored SVG
geometry': the world was an instruction booklet, so the affinity
clause's 'diagrams' blessed the downgrade, and the page shipped as flat
clipart against an illustration-grade comp. The gate now says style
does not move the boundary: perspective, shading, figure drawing, or
dense mechanical detail is illustration however line-drawn it looks,
and authored SVG ends where drawing skill begins. The craft floor's
sketchy-SVG rule carries the same sentence.
The reviewer in that run built an honest matrix, MATERIAL contradicted
on the focal element, and still emitted it as a fixable item the parent
answered with CSS. The rebuild directive now fires when MATERIAL is
contradicted on the focal element, not only when TYPE falls with it,
and every asset-requiring fix must say 'produce: <region>' so it cannot
be answered as a style tweak.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A landscape frame was the silent default at every generation site,
which is a composition error before the build starts for native apps
and mobile-first surfaces. The sketch frame, the asset producer's
single-sketch contract, and the comp instruction now state it: portrait
at device viewport when the surface is a phone screen, landscape for
desktop web. The decision page adapts in kind: portrait art overrides
the 16/10 slot with its own exact ratio so nothing crops, and the deck
narrows so portrait cards line up side by side. The --schema guidance
tells the model the page handles either.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A codex greenfield build produced an excellent approved comp and then an
abysmal page, and the reviewer approved it. The failure chain: the
implementation inventory downgraded a photographic hero to 'silhouette
in SVG' and sculpted panels to 'material finish: CSS'; the builder read
'no photography on hand' as a license to avoid photographic rendering;
QA looked at one full-page thumbnail; the reviewer was spawned with the
builder's forked history and then scored fix claims instead of pixels;
and the output contract had no way to say 'rejected'.
The fixes, stage by stage:
- The inventory's medium column gets a gate: a human figure, product
object, machinery, or lit material is raster whatever the stack, and
such regions are regenerated cleanly at asset resolution with the
comp and its embedded prompt as reference. Never cropped from the
comp, whose effective resolution is reference grade; the asset
producer's direct bucket closes the same hole. Dropping an
image-native region is a user decision at the approval point.
- Generated imagery is a material, not a claim: evidence rules bind
assertions, never render fidelity.
- The build thread's inspection becomes a region-by-region side-by-side
against the comp at legible scale, never one full-page thumbnail.
- The reviewer spawns fresh, never with forked history (fork_turns: 0
in codex), and gains a rejection lane: when TYPE, MATERIAL, and the
focal element are all contradicted, the first material fix is a
rebuild directive the parent surfaces to the user instead of
patching. Verdict passes score recaptures only; the parent's fix
narration is not evidence.
- The verdict-loop ceiling softens: two rounds ends an unattended run,
but an attended session puts the open-items table in front of the
user and lets them fund another round; any round that resolves
nothing stops the loop.
- Comp approval joins the roll as skip-proof: question-tool errors fall
back to the decision page, delegation is recorded in the brief and
the sidecar and disclosed up front, and the reviewer treats comps
with no recorded pick as a material finding.
- Craft floor: system display faces (Impact, Arial Black) as an
own-world display voice and unicode glyphs standing in for icon
systems are named failures.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The surface brief was the only carrier of which comp got approved, and
eval transcripts show models routinely skip writing it, leaving the
choice unrecoverable. The comp's .json prompt sidecar already travels
with the mocks folder across sessions and machines, so the approval now
gets marked there too.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two field observations. Greenfield projects with no framework never got
asked what to build on: the interview covered product truth and banned
aesthetic questions, and the model silently picked a scaffold the user
never chose. Init now asks once, static HTML, a named framework, or a
delegated choice plus any deploy constraint, and records the outcome
under a new optional Stack section, including the delegation itself, so
later work knows the choice was offered.
And the medium guidance named raster a dozen times while naming WebGL
once, so models never reached for vector or GPU code unprompted. The
affinity now runs both ways at the decision point: precise geometry,
shape systems, diagrams, expressive motion, shaders, and anything
interactive are vector and GPU territory, where a raster flattens what
should move, scale, and respond. The sketchy-SVG ban states its own
scope: it bans SVG imitating pictures, never SVG doing geometry.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The github and cursor providers previously received only the generated
degraded/ inline fallbacks. Both harnesses support real custom subagents,
so the build now emits them from the same skill/agents/ source:
- GitHub Copilot: .github/agents/impeccable-<role>.agent.md with portable
frontmatter only (name + description; omitting tools grants all tools,
and Copilot has no documented model/effort/max-turns equivalents).
- Cursor: .cursor/agents/impeccable-<role>.md with name, description,
model: inherit, is_background: false, and readonly derived from the
agent's tool list (true only for the finish reviewer, which declares
neither Write nor Edit). effort/max-turns are skipped because Cursor's
effort option requires an explicit model id.
Agent bodies now also resolve {{scripts_path}} and strip rule markers in
the shared agentFormat pipeline, which fixes the previously unresolved
placeholder in the emitted Claude asset-producer agent.
The CLI installer places agents per scope: project installs write
<repo>/.github/agents/ and <repo>/.cursor/agents/; user-level installs
write ~/.copilot/agents/ (Copilot's user dir, not ~/.github/) and
~/.cursor/agents/, overwriting stale impeccable-* copies. Because
Copilot lets user-level agents shadow same-named project ones, a project
install warns when shadowing copies exist; Cursor gives project agents
precedence, so no warning there.
new-work.md and visualize.md extend their harness-naming clauses with
the Cursor and Copilot invocations. The degraded/ fallbacks keep
shipping for surfaces where the model still fails to delegate.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The prompt behind a generated image was recorded three different ways,
a sidecar in the eval harness, nothing in the skill's API tool, nothing
for native tools, so intent survived or vanished depending on where you
ran. One dependency-free script now embeds the prompt inside the image
itself, PNG tEXt or JPEG COM with a sidecar fallback for other formats,
idempotent, and reads it back from any impeccable-generated file. The
API tool embeds automatically; the prose directs every native-tool
generation through it; copies between machines and harnesses keep their
intent. Comps meanwhile are declared the build thread's own work, never
delegated, and the comp-skeleton guidance now asks for the surface's
actual regions instead of prescribing navs onto pages that have none.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two findings from the first human-validated probe. The comps rendered
as scene vignettes because the generation prompts led with the world's
atmosphere; the model painted the fish market instead of the fish
market's website. The comp guidance now demands the page's literal
skeleton in the prompt, nav and its items, headline block, sections in
order, footer, with a self-check: a render that could hang as a poster
is not a comp. And generation context is part of the asset: the thread
that wrote a prompt knows what the image contains and why, so build-
critical imagery prefers the build thread, and subagent-produced assets
must carry their prompts, via the tool's new sidecar or the manifest,
read by the builder before composing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A sandboxed harness rejected view_image on an absolute path to a mock
the model had itself just produced under .impeccable/mocks/, killing
the run. The relative-path rule existed only for downloaded quality-bar
cards; it now covers every image the flow produces or references, in
the comp round and in the asset producer's comparison step.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The decision page compared unlike things: the grounded direction was a
wall of text beside curated catalog art, the catalog art read as a
promise of the build, the weighing silently shrank the challenger set,
and the standing exit hid in the footer under the cards it must not
soften. Every card now shares one anatomy (thesis, palette chips,
material tags, first viewport, case, risk), every dealt challenger is
presented with the weighing written on it rather than applied to it,
the catalog image rides picture-in-picture as labeled inspiration with
the lightbox a click away, and canonCard renders the category standard
as one honest, subordinate card.
When image generation exists, each card declares a sketch slot the page
polls: serve first, generate after, through one shared deliberately
unfinished frame, so the comparison stays about direction instead of
rendering luck. The asset producer takes the batch when subagents
exist; the chosen sketch returns in ANSWER to seed at most one comp
probe, and the comp round still renders its full set.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A codex run turned an approved comp into a related second art direction
and the finish reviewer passed it: the review anchored on the direction
contract, a lossy abstraction the builder wrote, and every element that
abstraction dropped passed silently. Four changes close that chain. The
reviewer inventories the comp's salient elements before reading the
contract and classifies each one (match, adaptation, missing,
contradicted, added without approval), with adaptations citing the
answer, brief, accessibility need, or product truth that forced them,
and fidelity failures outranking craft in material_fixes. The visualize
inventory gate records compositional commitments alongside asset media,
since the 150-word contract cannot carry them. The north-star allowance
now says what it permits: translation, never recomposition. And the
finish sequence recaptures the same viewports once after the fix batch,
so what the documenter records is what actually shipped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Harnesses with no subagent capability now run each role inline from the
same single source. The build emits reference/degraded/<role>.md for every
agent in skill/agents/ (role name is the agent name minus the impeccable-
prefix), stripping frontmatter and prepending the inline-substitution
preamble. These pass through the same provider-block compilation and
placeholder replacement as ordinary reference files, so <codex> blocks and
{{placeholders}} resolve per target, and they land in the committed harness
dirs on build:release like every reference file.
Repoint the three capability-first fallback sites in the prose at the
generated files: new-work.md reviewer and documenter fallbacks, and
visualize.md asset-producer fallback.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
From the paired Opus and Codex manual-run analyses. DESIGN.md moves to
the end of the flow and into a shipped documenter subagent that derives
the system from the built artifact: a rulebook written before the build
gets defended against reality, and a half-stable DESIGN.md hands the
design-system detector an unstable target that buries the build in
noise and invites laundering. The finish reviewer gains the handoff
that failed three times live: the parent captures desktop and mobile
screenshots and passes paths, the reviewer never attempts to render
and names missing inputs in one line, the parent verifies the
five-section return and respawns once on empty. Fidelity against the
approved comp joins its checks; the card keeps commitment only. The
comp ingredient inventory becomes a written gate with raster-by-default
materials and no gradient-as-texture, comps persist under
.impeccable/mocks, the degraded seed names the sandboxed-exec cause,
and the finish line is explicit: a clean detector pass is not finished.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The eb686f36 session read the separate-reviewer rule and spawned
nothing: an unnamed "separate agent" is an improvisation prompt, not an
affordance. The skill now ships impeccable-finish-reviewer next to the
asset producer: persistence first, ceiling against the card and comp
second, contract promise by promise, truth; ordered material fixes
back to the parent, no editing, no second detector. new-work names it
so the finish step invokes a thing that exists.
The asset producer was gated providers: codex, so Claude Code never
shipped it; the gate is removed and its two codex-only workflow lines
made provider-neutral with codex blocks.
Dist rebuild still deferred for the running campaign.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
codex.md becomes visualize.md and loads for every harness with any
image generation, native or the API fallback: after the direction
locks, three distinct compositional comps are rendered and put before
the user for approval, in-harness when it can display images,
otherwise on the decision page. Three is the number; one comp invites
rubber-stamping, and this approval round has repeatedly produced the
most compositional and ambitious work, so new-work now marks it
never-skipped. The codex-only subagent stays as a codex note.
The recent rule additions are tightened by a third: the asset and
imagery bullets merge into one, the canon exit loses its restatements,
the DESIGN.md-rule and chosen-card and ceiling clauses each shed their
second clause saying the first clause again. Same laws, fewer words;
prose that grows without bound recreates the attention gravity it was
written to fight.
Dist rebuild still deferred; the release-gate campaign reads the
pinned dist.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>