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Author SHA1 Message Date
Paul BakausandClaude Opus 4.7 1d73844a0a fix(site): remove dev-only live.js inject tags from production pages
public/index.html and public/privacy.html shipped to Cloudflare with
`<script src="http://localhost:8400/live.js">` inject tags left over
from a local /impeccable live session. On impeccable.style this
triggered Chrome's private-network-access prompt ("impeccable.style
wants to access other apps and services on this device") on every
page load.

The inject is dev-only scaffolding added by live-inject.mjs and
normally stripped by live-server.mjs stop. Both remaining copies
removed; next live session re-injects them locally.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 18:20:58 -07:00
Paul BakausandClaude Opus 4.7 0760cdf3e9 fix(skill): update stale SKILL.md font-tag reference in typography.md
typography.md pointed at SKILL.md's `<font_selection_procedure>` and
`<reflex_fonts_to_reject>` XML tags, which were removed in the v3
consolidation and moved into brand.md as the "Font selection procedure"
and "Reflex-reject list" sections. Agents loading typography.md via the
craft flow were chasing content that no longer existed. Now points at
brand.md with correct section names.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 18:03:57 -07:00
Paul BakausandClaude Opus 4.7 a42d21856c fix(skill): resolve cursor bot findings on colorize + critique
colorize.md: the brand-register paragraph claimed "a dominant color can own
the page" and "accent rate stays ≤10%" in the same breath. SKILL.md scopes
the ≤10% rule to Restrained only; Committed / Full palette / Drenched
exceed it on purpose, and brand.md explicitly encourages those strategies.
Rewritten to defer to the color-strategy ladder.

critique.md: two cross-references still pointed at "Step 4" / "Step 5"
after those headers were renamed to "Ask the User" / "Recommended Actions".
Swapped the references to the new names so the flow is self-consistent.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 17:06:09 -07:00
Paul BakausandClaude Opus 4.7 5613891aa6 docs(typography): absorb tactical additions from typecraft-guide-skill
Merged ten tactical items from ehmo/typecraft-guide-skill into the typography
reference at the upstream author's request: dark-mode weight/tracking/leading
compensation, font-display: optional vs swap, preload-critical-weight-only,
variable fonts for 3+ weights, clamp() max-to-min ratio bound, container/
font-size coupling to preserve measure, text-wrap: balance / pretty,
font-optical-sizing: auto, quantified ALL-CAPS tracking (5-12%), and the
paragraph-rhythm rule (space OR indent, never both).

Skipped: platform-specific tables (iOS/Android/print), confidence markers,
severity-graded report format, academic sources, and the punctuation
subsection (em-dash prescription conflicts with the project copy rule).

Attribution lives in NOTICE.md, not inside the skill content.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 16:56:29 -07:00
Paul BakausandClaude Opus 4.7 e0ab3a73b7 feat(live + site): preserve variant attr on accept, designing-page redesigns
Runtime fix in live-browser.js: the 2s static-server fallback in handleAccept
now swaps the outer wrapper with the `[data-impeccable-variant="N"]` div itself
(+ display:contents), matching what live-accept.mjs writes to disk. Scope rules
anchored on the variant attribute keep matching on the non-HMR path, so the
accepted design no longer flashes unstyled until reload. Propagated to all
harness script copies.

/designing:
- §03 Polish redesigned as drenched magenta masthead: commands live in the band,
  three title/description columns beneath on cream.
- §04 Maintain redesigned as architectural poster diptych: extract + document
  vizzes become the hero element, caption below.
- §05 Interop section removed.
- §05 (was §06) "Pick a register" renamed to "Brand, or product." with a
  two-lane hairline-divided layout and an auto-selected framing in the sub.

Live mode status: BETA → ALPHA across the periodic table, magazine spread,
and docs callout, reflecting real-world-testing readiness.

Skill bootstrap: removed the `<post-update-cleanup>` block from source/SKILL.md
(the source repo is the origin; running cleanup-deprecated here would touch
legitimate source). CLAUDE.md and AGENTS.md now document the skip.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 16:44:46 -07:00
Paul BakausandClaude Opus 4.7 37f79cd013 feat(site): foreground visualize-first workflow on /designing + Case carousel
/designing §01 is reframed around the words → pictures → code arc.
The phase sub covers teach, shape, and craft in one breath; the body
splits into two labeled micro-steps ("teach · in words" and
"shape + craft · in pictures") so the new image-gen spread reads as
step 2 of the same flow instead of a separate topic. Generated plates
from GPT Image 2 sit as an editorial two-up beside their brand and
hi-fi captions. Also fixes a long-standing font-size mismatch where
<code> inside .designing-phase-sub fell back to the browser's default
monospace.

Homepage: inserts a new "Visualize, then build" slot at position 02 of
The Case carousel, compact two-plate visual, shifts the remaining
eight slots to 03-09.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 13:32:32 -07:00
Paul Bakaus df72ca2a58 docs(impeccable): clarify live mode param expectations for freeform
Section 7 no longer reads as default-zero: composition-sized targets,
freeform bias toward 1–2 dials on non-tiny surfaces, hard cap of four.
Cross-link freeform to §7 in the action loader; sync all harness copies.

Made-with: Cursor
2026-04-23 13:28:35 -07:00
Paul BakausandClaude Opus 4.7 5316809139 feat(site): merge /anti-patterns and /visual-mode into /slop
Top nav was at six items and growing. The anti-patterns catalog and the
visual-mode overlay demo were always two views of the same subject (the
rule set and seeing it caught in place), so collapsing them into one page
reduces nav weight and puts the catalog + live demo next to each other.

Four sections in one scroll: See it (iframe demo), Try it live (specimen
gallery), The catalog (full rule list), Run it yourself (invocation
methods). Sidebar TOC nests the catalog sections under "The catalog" for
deep linking. 301s from the old URLs preserve external links.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 13:13:56 -07:00
Paul BakausandClaude Opus 4.7 c160ffc38d feat(live): v2 sidecar upgrade + preserve per-project config on build
Unify the design-system panel's data shape around DESIGN.md frontmatter
as the primary source of truth; the sidecar carries only what Stitch's
frontmatter schema can't (extensions + live component HTML + narrative).
Also fix a long-standing build bug that destroyed per-project config.

Shape changes:
- Server /design-system.json now returns { parsed, sidecar, hasMd,
  hasSidecar, mdNewerThanJson, parseError?, sidecarError? }. No more
  mode switching; both layers ship when present and the panel merges.
- Panel consolidates renderSidecarVisual + renderParsedMdVisual into a
  single renderDesignVisual that merges frontmatter primitives with
  sidecar extensions.colorMeta / typographyMeta. Helpers for color,
  typography, radii model-building. Parsed-md narrative synthesis
  survives as a fallback when no sidecar.
- DESIGN.json rewritten at schemaVersion 2: extensions.{colorMeta,
  typographyMeta, shadows, motion, breakpoints} + components (with
  refersTo pointing back to frontmatter component keys) + narrative.
  Token primitives no longer duplicated in the sidecar.

Build fix:
- scripts/build.js:634 wiped .claude/skills/ (and every other harness
  dir) on each rebuild, then recopied from dist. After commit b0feed0
  unbundled per-project config.json from dist, the sync destroyed the
  user's live-mode config on every build without replacing it.
- Added stashPerProjectArtifacts / restorePerProjectArtifacts in
  scripts/lib/utils.js. Hoisted PER_PROJECT_SCRIPT_ARTIFACTS to a
  module-level export so build.js and readSourceFiles share one
  source of truth. Build now preserves config.json across the sync.

Verified in browser: panel renders 10 colors, 9 typography roles, 3
shadows, 6 grouped components, 9 rules, 25 do/don't items, all merged
correctly from frontmatter + v2 sidecar with zero console errors.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 12:09:55 -07:00
Paul BakausandClaude Opus 4.7 a5cd7bf859 refine(skill): harden critique against skipping sub-agents and [Human] overlay
Two loopholes in the critique procedure let the model shortcut past its own rigor: "SHOULD delegate" with a broad "if sub-agents are not available" escape, and "Browser visualization (when available)" framing that made the [Human] detector-overlay tab read as optional color. Both get rationalized away under context pressure even though the isolation is what makes the combined score honest and the overlay is the user-facing deliverable.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 11:02:39 -07:00
Paul BakausandClaude Opus 4.7 e1cfba0f25 feat(design): align DESIGN.md with Stitch's frontmatter spec
Adopt the Stitch google-labs-code/design.md format's two-layer shape:
YAML frontmatter carries machine-readable tokens, prose body covers the
six canonical sections. The sidecar DESIGN.json now extends frontmatter
rather than duplicating it.

- document.md: new frontmatter section, Step 2b staging, sidecar scoped
  to extensions, Do's/Don'ts now cite PRODUCT.md anti-references by name,
  OKLCH vs hex presented as project posture not mandate.
- design-parser.mjs: tiny YAML-subset reader, exposes model.frontmatter,
  schemaVersion bumped to 2, prose-scraping fallback intact.
- live-browser.js: "basic view" CTA copy reflects frontmatter-first model.
- DESIGN.md: add frontmatter with 10 colors, 9 type roles, 7 components;
  OKLCH values direct per The OKLCH-Only Rule.
- tests/design-parser.test.mjs: coverage for no-frontmatter, Stitch-shape,
  missing-terminator, comment handling.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 09:30:00 -07:00
Paul BakausandClaude Opus 4.7 a95212aa87 feat(site): Designing orientation page with compass loop
New /designing page: the missing "how do I actually use this tool?" story,
organized around a four-phase core loop. Start, iterate, polish, maintain.
Text-dominant editorial sections, cards are rare, spacing pulls from
DESIGN.md's scale only.

Hero runs as a single editorial spread: title and lede on the left,
a compass loop on the right. The compass is a thin ink circle with
cardinal phase labels at N/E/S/W, clockwise arrow glyphs at 45°
transit points, a slow orbiting accent dot, and an italic impeccable
wordmark in the middle. Collapses to vertical stack below 880px.

Phase sections below the hero are full width. Each opens with a
numbered eyebrow, italic Cormorant title (spine), and a 60ch sub.
Appendix sections (register cross-link, DESIGN.md interop, what to
avoid, CTA) use a quieter title tier in roman to separate spine from
supporting material. All separators are 1px mist hairline, no 2px
black rules; rhythm comes from variable padding and margins.

Adds /live-mode hero-frame polish, new top-nav entry (Home · Designing
· Docs · Anti-Patterns · Live · Overlay), footer link, and the server
route for /designing.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 09:13:15 -07:00
Paul BakausandClaude Opus 4.7 b0feed06c9 feat(live): config globs + drift-heal warning for multi-page projects
Config drift was a real tripwire for projects with static generators: new
HTML files get added, never make it into config.files, silently skip
injection. Two additions.

config.files entries now accept glob patterns (**, *, ?) expanded via
fs.globSync in live-inject. Multi-page projects can write
["public/**/*.html"] once and never maintain the list again. New optional
exclude field filters out matched files (email templates, demo fixtures).
HARD_EXCLUDES of node_modules and .git are enforced regardless of user
config so vendor trees can never receive a tracking script.

live.mjs now runs a drift scan after inject: walks common page-source
roots (public/, src/, app/, pages/) and reports HTML files not covered
by the resolved inject targets. Respects user excludes so intentional
omissions aren't flagged. Output JSON carries configDrift: { orphans,
orphanCount, hint } or null. live.md documents the agent flow for
surfacing drift to users without auto-mutating the config.

Unbundle config.json from the distributable skill: it's a per-project
artifact, not skill code. readSourceFiles now skips any PER_PROJECT_ARTIFACTS
during source scan so build output to .claude/ .cursor/ etc never ships
one project's inject targets to another's install. The per-harness
copies stay gitignored via the existing **/skills/impeccable/scripts/config.json
rule; each consuming project writes its own on first /impeccable live.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 09:12:56 -07:00
Paul BakausandClaude Opus 4.7 6846a135ce refine(live): skip screenshot upload when no annotations present
Without comments or strokes the screenshot is pure visual anchoring,
biasing the model toward the existing rendering and fighting the
three-distinct-directions brief. Local blob still drives the shader
overlay; upload and screenshotPath are gated on annotation presence.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 08:19:00 -07:00
Paul BakausandClaude Opus 4.7 d60de0fb97 refine(site): restructure "Get Started" around the skill first
Step 1 is now skill-only (the outdated "powers visual mode" claim
and the global CLI install are gone). Chrome extension stays at
step 3, the CLI moves to a new optional step 4 with a link to npm,
and "Stay updated" shifts to step 5. Step 2 collapses its three
numbered sub-steps into a compact command/caption table so the
"Use it" panel matches step 1's height instead of towering over it.

Also: keep code chips and the npm link on one line each (nowrap)
so the caption wraps only on natural prose.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 19:38:33 -07:00
Paul BakausandClaude Opus 4.7 2658baa461 refine(site): adapt "The Case" to mobile as horizontal pill strip
Vertical 8-tab list ate ~430px of viewport on mobile; panel content
sat far below the fold. At ≤900px, the tab list becomes a sticky
horizontal scrollable pill strip (47px tall) under the header, with
edge-fade mask, pill-shaped buttons, ink-filled active state, and
the active pill auto-centered as rotation advances or users tap.
Desktop layout unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 19:21:37 -07:00
Paul BakausandClaude Opus 4.7 3ffc485a8d refine(site): "The Case" crossfade + content cleanup, pattern-tabs scroll
- why-panel tab swap is a proper opacity+transform crossfade (display:grid
  stack area) instead of display:none jump; 650/800ms ease-out.
- tab progress indicator animates linearly (timer, not eased).
- Panel 01: dropped redundant "Every command reads this…" footer; moved the
  commands meta into the visual as a right-side sidebar aside PRODUCT.md.
- Panel 02: "Browse the full catalog →" moved under the Gallery of Shame;
  pattern category tabs are now always a single-row horizontal scroll with
  JS-tracked edge-fade mask and chevron affordances; click centers the
  selected tab inside the strip (never scrolls the page).
- Panel 04: "register" → "mode" in body, labels, meta for plain-language.
- Panel 05: removed redundant "Works in Claude Code…" meta.
- Panel 06: removed "Spec-compliant. Interoperable. Not a proprietary
  sidecar." meta.
- .language-content grid gap reduced from --spacing-lg to --spacing-sm so
  the commands palette sits closer to the section lead.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 18:47:33 -07:00
Paul BakausandClaude Opus 4.7 2341fe3637 feat(live): tune popover, theme-aware bar/picker, action icons, params system
Adds a coarse-controls ("Tune") popover that slides out from behind the
contextual bar via clip-path, showing 2-4 per-variant knobs (range / steps /
toggle) driven by a `data-impeccable-params` manifest. Range/toggle drive
CSS custom properties on the variant wrapper; steps toggle a data
attribute. Values reset per variant; on accept, current values are passed
through live-poll to live-accept as an `impeccable-param-values` comment
for the carbonize cleanup step to bake in.

Other live-UI work in this change:
- Theme-aware palette (barPaletteForTheme) now drives the contextual bar,
  action picker, and tune popover. Dark sand on light pages, paper on
  dark. Detection has a localStorage dev override for QA.
- Action picker chips get inline SVG icons (wand / bars / funnel / sparkle /
  type ramp / circles / grid / devices / curve / star / bolt) stacked
  above the label; selection state recolors via currentColor.
- Accept button switched to saturated site magenta with paper text.
- Cycle dots reworked: solid accent for active, neutral for arrived,
  hairline ring for pending. No more magenta-on-gray noise.
- Tune chip sits in the cycling row with a count pill badge; open state
  uses accentSoft bg + accent text (no ad-hoc white border).
- Popover uses the bar's palette with a deeper surface (surfaceDeep),
  lives behind the bar via z-index so a 6px overlap reads as tucked under
  it, and animates with clip-path inset() for reliable slide behavior.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 18:17:17 -07:00
Paul BakausandClaude Opus 4.7 59769e316f redesign(site): restructure "The Case" tabs, wrap panels in card
- Reorder and relabel all 8 tabs (Prevents AI slop, Brand + Product design, Ships code not mockups, Fluent in DESIGN.md, etc.)
- Flip every panel to title → body → visual → meta so the claim leads and the visual serves as proof
- Move "The Case" section header above the tab layout, matching the other sections
- Let panel visuals span the full right column; cap only the text at 60ch
- Wrap the right-side content in a paper card; strip .why-visual chrome to avoid nested cards
- Add a heading to panel 02 (Prevents AI slop) so it matches the others

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 15:59:47 -07:00
Paul Bakaus 96c6565cae Improve image-guided shape and craft flows 2026-04-22 15:57:18 -07:00
Paul Bakaus 1a9e357632 restructure(site): Antidote → 8th tab inside The Case
Remove section 03 (The Antidote) entirely as a standalone section.
Bring the original pattern list (patterns-tabbed via /api/patterns)
and gallery-stack-container back intact, and move them into a new
8th tab in The Case: "Anti-patterns, caught". The new tab panel
shows the list + gallery side-by-side on wide viewports, stacked on
narrow. Keeps the existing app.js wiring (renderPatternsWithTabs
and initGalleryStack both auto-discover via IDs).

Section numbers renumbered: Case 04→03, Live 05→04, Install 06→05,
Changelog 07→06, FAQ 08→07. Sticky nav updated to match.
2026-04-22 14:54:09 -07:00
Paul Bakaus 1ac4cf91e2 refine(site): Antidote pairs use compact inline visual examples, not page screenshots
Replaced the tall page-screenshot "before" images with the
self-contained inline visual examples from the /anti-patterns
catalog (VISUAL_EXAMPLES dict). Three before/after pairs:

1. Gradient Text — purple-blue "Build the Future" gradient text vs.
   a solid italic Cormorant "Build the future." with magenta emphasis.
2. Side-Tab Cards — the ban signature, thick colored left stripe on
   an otherwise neutral card vs. a hairline-bordered card with a mono
   kicker and italic title.
3. Hero-Metric Template — the SaaS gradient "10M+" with tiny stats
   vs. a single "+18.4%" italic insight with real explanation and
   "from checkout fixes" causal tail.

Panels are now ~140px tall (was 4:3 aspect of full-page screenshots),
so the whole section is roughly half as tall. No large images, no
risk of the "Before" screenshots reading as Impeccable output. The
After panels sit on warm cream (brand surface) while the Before
panels use neutral cool white to further distance them visually.
2026-04-22 14:43:40 -07:00
Paul Bakaus 598c43cc05 refine(site): Antidote wall → before/after pairs
The "wall of three screenshots" alone looked, at a glance, like
examples of pages made WITH Impeccable. Wrong signal. Replace each
card with a vertical before/after pair: anti-pattern screenshot on
top, hand-built refined alternative underneath. Pair labels use
colored pills (before = crimson, after = green) on the image corners
so the contrast is immediate. Three pairs shown:

1. Purple Gradients → warm editorial hero (cream bg, italic serif
   title with magenta emphasis word, squared ink CTA, no gradient)
2. Cardocalypse → flat data table (mono labels, display numbers,
   green delta, hairline rules between rows, no nested boxes)
3. Hero-Metric Template → one honest insight (single 52px italic
   number with percent accent, body explanation mentioning the
   actual reason, subtle sparkline)

Lead copy updated: "Before, and what Impeccable steers toward instead."

After mocks are pure inline HTML/CSS — no new image assets needed,
no font dependencies, fully respect brand (Cormorant italic display,
Instrument Sans body, magenta accent, warm cream bg, sharp CTAs).
2026-04-22 14:39:09 -07:00
Paul Bakaus e436ed53df fix(site): Antidote foot meta in sentence case; fold Suggest into foot row 2026-04-22 14:36:25 -07:00
Paul Bakaus 826c6cda05 refine(site): Antidote as a visual wall of three anti-pattern examples
Previous layout was a wall of text (three numbered stat rows plus a
side gallery). User feedback: "seeing is believing." Drop the stats
entirely, lead with three big anti-pattern screenshots in a 3-up grid
(Purple Gradients / Cardocalypse / Hero-Metric Template), tight
one-line lead above, footer row with "Browse all 25" link + a small
mono meta line that still carries the key claims (deterministic rules,
LLM layer, browser overlay) in a single sentence.

Images use 4:3 aspect, hover lifts them slightly with a magenta-soft
outline glow, labels are italic display face + mono accent number.
The whole section now reads at a glance: headline + three pictures +
one link.
2026-04-22 14:33:15 -07:00
Paul Bakaus bae622107a fix(site): Antidote row left-aligned (drop inherited justify-content: center) 2026-04-22 14:30:33 -07:00
Paul Bakaus 6e9a437920 refine(site): Antidote content + layout pass
Content: rewrite the stats to actually sell the differentiator.
- Row 1: "25 Named anti-patterns" — vs. the short prose lists in
  comparable skills (Anthropic's frontend-design, assorted "AI design"
  skills).
- Row 2: "2 Detection layers" — deterministic (source + DOM, no LLM)
  + LLM semantic pass via /impeccable critique.
- Row 3: "3 Surfaces" — CLI for PR gating, Chrome extension on any
  page, overlay inside /impeccable critique.

Lead copy amplified: "list a handful of don'ts in a document and hope
the model remembers" vs. "actively detects them."

Layout: grid-template-columns is now minmax(0, 1fr) minmax(320px,
420px), align-items: start. The row fills the section's full width,
left column sits left-aligned against the intro text, gallery stays
to the right in its natural 320-420px range. Stat numbers shifted
to magenta accent + bolder 3rem italic, rows separated by a dashed
hairline, with bold ink lead-words ("Named anti-patterns" etc.) in
the descriptions for scannability.
2026-04-22 14:27:17 -07:00
Paul Bakaus ec0bbda5e1 refine(site): bigger/bolder live-mode support column headers 2026-04-22 14:21:36 -07:00
Paul Bakaus e28ab98628 copy: live mode 'start' cell, drop verbose stop command 2026-04-22 14:13:44 -07:00
Paul Bakaus 32b81aebcd refine(site): live mode support list copy pass + drop phase caption + border
- Drop the black rule above the support list (it read as a hard hat
  over the column).
- Drop the phase-caption strip below the frame (the demo already
  carries its own state visually; the narrated loop underneath was
  noise).
- Rewrite the four support cells with stronger POV:
  - Start: the actual commands, /impeccable live and stop.
  - Your agent, your code: emphasises that it's the same AI you've
    been working with, reading your real project context, generating
    real edits.
  - Accept = write: canvas-like iteration, production output. The
    point almost no other AI design tool can claim.
  - Skill-native: no external tools or IDE extensions, works across
    every harness the skill targets.
- Drop CSP-patch bullet (edge case, not worth homepage real estate).
- Drop the "Accepts into ... via HMR" framing — accepts work because
  of the skill loop, not because of HMR per se.
2026-04-22 14:12:52 -07:00
Paul Bakaus ae6fa32318 refine(site): fold Language subtitle, split Antidote, Live Mode layout + variants
Four responses to feedback:

1. Language: fold "Pick any command to see it in action / Full command
   reference →" into the section-lead. The whole commands-header row
   is gone; the fisheye panel now sits much closer to the lead copy.

2. Antidote: full two-column editorial split. Left column carries the
   lead + a three-row stats block (25 / 6 / 3) and the "Browse full
   catalog" CTA as a squared editorial link. Right column is the
   Gallery of Shame card stack. No more empty right-of-gallery void.

3. The Case: tab labels switch from Cormorant italic serif to body
   sans. Tab numbers stay mono. Less aesthetic noise, cleaner reading.

4. Live Mode:
   - Layout split: the frame now sits in the left column with its
     caption; the support list ("Works on / Accepts into / CSP /
     Overlay") moves to a narrow right column, rule-delimited, with
     magenta-kicker-above-ink style per cell. Under the support list
     on desktop, stacks on mobile.
   - Skeleton page: nav bar (logo + 3 links + CTA) plus heading +
     body lines drawn in at 30% opacity behind the target card, so
     the iteration reads as "I clicked an element on an actual page."
   - Variant cards rewritten with distinct design language per card:
     V1 editorial column (rule-top, italic display, text-link button),
     V2 brutalist ink ticket (ink slab, magenta accent stripe, stamp
     glyph, sans bold), V3 playful dashed postcard (stickers, italic
     Cormorant, pill CTA). The demo now actually shows three visually
     different directions instead of three similar cards.
2026-04-22 14:03:32 -07:00
Paul Bakaus fe6186bb96 feat(site): shrink Antidote, faithful two-bar Live Mode demo
Antidote (task b): drop the duplicated pattern tabs (content lives on
/anti-patterns for the full list). Keep the Gallery of Shame as the
signature visual and add a "Browse the full catalog" link underneath.
Section is roughly 40% shorter vertically.

Live Mode demo (task faithful): rewrite to match the real picker flow
one-for-one. Now two separate bars:
- Global bar: dark pill, bottom of the frame, persistent for the
  whole session. / + Pick (active) + Detect + DESIGN.md + divider + ✕.
- Contextual bar: LIGHT paper-backed pill that floats above the
  picked element, mirroring buildConfigureRow() in live-browser.js.
  Dark command pill, transparent input, ×N count, magenta Go button.
  Morphs through configure → generating (spinner) → cycling (prev /
  counter / next / discard / Accept) → accepted (green ✓ written to
  source).

Contextual bar positions itself below the target when space allows,
else above. New JS positionCtx() mirrors the real positionBar()
logic. prefers-reduced-motion still freezes on a representative
"cycling, variant 3" still.

Timeline unchanged in steps but step captions updated to match the
new two-bar split ("Contextual bar appears." etc.).
2026-04-22 13:48:46 -07:00
Paul Bakaus 6743fe2e9d feat(site): Palette/Periodic toggle in Language, rename Why → The Case
Two homepage tweaks:

- Section 02 (The Language) gets a pill-style Palette / Periodic view
  toggle at the top-right of the intro row. Palette (fisheye command
  gallery) is default; Periodic (the periodic table) is behind a tab
  click. Collapses the section's vertical footprint substantially
  without losing the signature periodic-table visualization.
- Section 04 renamed "Why Impeccable" → "The Case". Matches the
  editorial voice of "The Language" / "The Antidote" / "The Editors"
  (changelog signature). Sticky nav label Case.
2026-04-22 13:41:34 -07:00
Paul Bakaus d72ac00226 feat(site): replace Visual Mode section with Live Mode + interactive demo
Section 05 is now "Live Mode" with a self-contained real-DOM animated
demo loop. Browser chrome + stage + picker bar + simulated cursor,
running through the full Live Mode flow:

  hover → outline → click → open command picker → pick "delight" →
  type "more playful" → draw stroke → Go → generating → three
  variants cycled → accept → write-to-source confirmation → reset

Three distinct card variants morph in place so the cycling reads as
real iteration, not a slideshow of the same card. Picker bar states
(idle / configuring / generating / cycling / accepted) are driven by
data-phase and matching CSS selectors. Simulated cursor animates
between targets on an expo-out curve; annotations draw a scribble
stroke and pop a comment tag. IntersectionObserver gates the timeline
so it only plays while visible, and prefers-reduced-motion freezes
on a cycling / variant 3 still.

Supporting row below the frame adds the three honest limitations:
frameworks supported (Vite/Next/SvelteKit/Astro/Nuxt), writes to real
source via HMR, CSP-strict apps get a one-time dev-only patch.

Top-nav rename "Visual Mode" → "Overlay" (points at /visual-mode
which is still the overlay-focused sub-page). Sticky section-nav
updated too.

New file: public/js/components/live-demo.js with the timeline driver.
2026-04-22 13:33:14 -07:00
Paul Bakaus bd25de9801 refine(site): group Why heading with tabs, cleaner borders, visible progress fill
Three polish items on the Why Impeccable section:

- Move the "04 / Why Impeccable" section header into the left column
  next to the tab list. The right-side panel now aligns vertically
  with the heading instead of sitting offset below it.
- Replace the outer border-top + per-tab border-bottom with an
  adjacent-sibling combinator (li + li). No more hairline above the
  first tab or below the last one.
- Rework the active-state progress bar. Previously the is-active
  border-left-color was fully magenta, which hid the countdown
  animation underneath it. Now the active state is driven entirely
  by a 2px progress column that either sits full-height (paused or
  user-selected) or fills from top to bottom over the cycle window
  on a gentle ease curve. The countdown is actually visible now.
2026-04-22 13:25:35 -07:00
Paul Bakaus d7f7df1b80 fix(live): subtle focus ring on global-bar icon buttons
Default browser focus-visible ring was a heavy blue outline that
clashed with the dark capsule. Inject a palette-aware inner box-shadow
ring (accentSoft + accent) scoped to the global bar buttons via a
one-time <style> tag. Keeps keyboard focus visible without the
visual noise.
2026-04-22 13:19:08 -07:00
Paul Bakaus 37c1a364a4 fix(live): Escape in PICKING also resets the global bar's Pick button
Previously Escape while picking just hid the highlight and set state
to IDLE, leaving the global bar's Pick button visually active. Next
pick attempt fell into a broken state where the button looked on but
no picker ran. Route through togglePick() so the flag, the button,
the UI, and the state all flip together.

Small copy fix on Why panel 04: Figma stamp now reads "last touched
Q3 2025" (was 2024; should reflect closer to the current calendar).
2026-04-22 13:16:41 -07:00
Paul Bakaus af50f22d57 chore(skill): slim per-event carbonize reminders
Previous hardening emitted a 7-line todo array and a 10-line ASCII-bar
stderr banner on every accept event, both printed to the agent's
transcript. Per-event overhead added up fast on multi-variant sessions.

Keep the three-layer defence but shrink the per-event noise:
- todo is now a single string: "REQUIRED before next poll: carbonize
  cleanup in FILE. See reference/live.md ..."
- stderr is one line with the same pointer.
- reference/live.md keeps the full five-step checklist (loaded once
  per session, so its verbosity is a fixed cost — no repetition tax).

Attention signal still triple-redundant: stdout todo, stderr line,
reference section.
2026-04-22 13:12:03 -07:00
Paul Bakaus f38a8d40ee chore(skill): harden post-accept carbonize cleanup so the agent can't skip it
After an LLM-triggered session where the carbonize cleanup got skipped
entirely (the instruction was buried as a single bullet among four
cases in live.md, and `_acceptResult.handled: true` felt like a
"done" signal), add three redundant reinforcements:

1. live-accept.mjs now emits a `todo` array on the event payload when
   carbonize is true, listing all five cleanup steps plus a pointer to
   reference/live.md. The agent reads this as part of the event JSON.

2. live-poll.mjs prints a loud multi-line stderr banner on every
   carbonize=true event. Even agents that parse only stdout JSON see
   stderr output and can't treat the event as handled without action.

3. reference/live.md pulls the carbonize branch out of the "Handle
   accept" bullet list into a dedicated "Required after accept
   (carbonize)" section with a numbered five-step checklist, a
   rationale paragraph for why skipping is bad, and an explicit
   "do not poll again until the file is clean" instruction.

The three layers are deliberately redundant: a future LLM that ignores
the reference text should still be caught by the stderr banner or the
in-event todo, and vice versa.
2026-04-22 12:42:10 -07:00
Paul Bakaus 239b75ddad chore(site): post-carbonize cleanup for Why panel 04
Per reference/live.md's carbonize instructions (which I should have
followed immediately after the accept event):
- Moved the inline @scope CSS into public/css/workflow.css, rewritten
  to use the real .why-visual--v2 class instead of
  [data-impeccable-variant="2"].
- Removed the <style data-impeccable-css="afb9794d"> block from index.html.
- Removed both impeccable-carbonize-start / -end marker comments.
- Unwrapped the <div data-impeccable-variant="2" style="display: contents">
  wrapper around the accepted variant content.
- Dropped the dead @scope rules for variants 1, 3, 4 entirely.

Only load-bearing element classes remain (why-visual--v2, v2-side,
v2-label, v2-canvas-*, v2-new-*) and they're all styled via the
central stylesheet now.
2026-04-22 12:38:56 -07:00
Paul Bakaus eeb35d42f4 refine(site): fix Why section alignment + rework panel 04
Alignment: .why-section had its own max-width + horizontal padding,
which made the whole section sit inside a narrower column than every
other section. Drop the extra wrapping; match the .antidote-section /
.visual-mode-section pattern (padding: 2xl 0, border-top).

Panel 04: scrap the "your IDE + AI agent" browser-chrome surface
(confusing, implied a code editor with a fake browser top bar, and
never mentioned what the point actually is). Replace with two side-by-
side tiles: dark "Your AI agent" tile + warm "Your browser / Live Mode"
tile, joined by a magenta "+" glyph. The line underneath lands the
point: two surfaces you already have open, zero handoff.
2026-04-22 12:25:18 -07:00
Paul Bakaus 023bf69882 refine(site): rework Why visuals for panels 01, 03, 04, 05
Addressing feedback that the first round didn't sell the differentiation:

01 Intentional design: scrap the "generic AI card vs warm card" comparison
(the slop card actually looked good, which undermined the point). Show
PRODUCT.md as a real file with fields filled in (Users, Register,
Brand voice, Anti-references) and a pulse-dot footer signaling it's
loaded on every command. The point is that Impeccable knows specific
things about the product before it designs anything.

03 Production codebases: expand the terminal from a single "reading
DESIGN.md" line to a full codebase walk. Tokens from tokens.css,
merged tailwind theme, 34 components listed with variants inferred,
DESIGN.md as one of many inputs. DESIGN.md is shallow; the real work
is traversing source.

04 Where you code: scrap the card grid. Replaced with a two-row
waterfall-vs-unified flow. Old way (greyed, strikethrough): Figma →
Handoff → Ticket → Engineer → QA drift. New way: a single surface
with Design / Code / Ship chips inside a fake IDE chrome. Pulls the
real argument instead of just showing logos.

05 DESIGN.md: picker-sidebar-style rich tiles. Accent color with
8-step tonal ramp, Aa specimens for display + body, component chips +
input preview. Stitch spec badge up top. Matches the visual vocabulary
of the live-mode DESIGN.md sidebar.

Panels 02, 06, 07 unchanged per feedback that they were working.
2026-04-22 12:18:44 -07:00
Paul Bakaus 03a1953ba7 feat(site): add visuals + auto-rotate to Why Impeccable
Per-panel storytelling visualizations, pure HTML/CSS, no image assets:

- 01 Intentional design: "Generic AI" dark/purple gradient card vs.
  warm editorial card with /impeccable vocabulary side by side.
- 02 Brand and product, both: tiny brand mock (italic display headline)
  vs. product mock (mono/stats rows).
- 03 Production codebases: dark terminal showing /impeccable polish
  reading DESIGN.md tokens and component APIs.
- 04 Where you code: prompt bar with blinking caret + 4×2 grid of
  harness logos (Claude, Cursor, Codex, Gemini, Copilot, Antigravity,
  Kiro, OpenCode).
- 05 DESIGN.md: a file-view of the six Stitch sections with a
  "Stitch spec" badge, plus an interop tagline.
- 06 CI/CD: terminal showing `impeccable detect` failing CI with
  three issues and exit 1.
- 07 Chrome extension: browser chrome + floating extension popup
  listing detections and two magenta outline boxes over "page content".

Auto-rotation: 7s per tab, pauses on hover, stops entirely on any
click/keyboard interaction (user-initiated navigation wins). Thin
magenta progress bar animates on the active tab's left accent as
the rotation progresses. IntersectionObserver gates the whole timer
so it only runs while the section is on screen. prefers-reduced-motion
disables the auto-rotation and the progress animation.

Dropped the "Seven reasons..." lead line.
2026-04-22 12:05:19 -07:00
Paul Bakaus e631074a65 feat(site): Why Impeccable section with tabbed feature loop
New section 04 with a vertical tab list on the left and a panel on the
right. Seven items covering the actual differentiators:

1. Intentional design — PRODUCT.md + DESIGN.md + shape as the opposite
   of one-shot-mock tools.
2. Brand and product, both — the register split, called out against
   frontend-design-style single-mode skills.
3. Production codebases — reads your design system, daily-driver.
4. Where you code — IDE-native, no canvas, no handoff.
5. DESIGN.md — Google Stitch spec-compliant, interoperable.
6. CI/CD-ready — CLI + JSON output for PR gates.
7. Chrome extension — 25 checks, one click, any page.

Section numbers bumped: Visual 04→05, Install 05→06, Changelog 06→07,
FAQ 07→08. Sticky nav updated to match.

Arrow-key tab navigation, aria-selected, hidden attr on inactive
panels, subtle fade on switch, respects prefers-reduced-motion.
Vertical layout on desktop, stacked on mobile.
2026-04-22 11:59:02 -07:00
Paul Bakaus d03dca1209 fix(site): restore Antidote section with curated anti-pattern list
The DO/DONT extractor in readPatterns stopped finding anything after
the skill went human-authored (new SKILL.md uses plain bullets, one-word
section headings, no DO:/DON'T: prefixes). Replace the extractor with
a hand-curated category list: six categories, three or four DOs and
DON'Ts each. Editorial tone, tight, deliberately a teaser — the full
catalog still lives on /anti-patterns.

The legacy SKILL.md parser is retained in the file as _legacyReadPatterns
in case we want to revive it later with a different format.

Small CSS fix: .faq-question was display:flex with justify-content:
space-between, so inline <code> in a summary got treated as its own
flex item and pushed apart. Switched to relative+absolute positioning
so the + icon sits in the right margin and text flows naturally.

Changelog font size reduced to 0.9375rem for the expanded v3.0 entry.
New FAQ entry on pinning standalone commands back. Pin section added
to /docs/impeccable editorial.
2026-04-22 11:52:40 -07:00
Paul Bakaus 549f92577c feat(site): v3.0 changelog expansion, pin FAQ, stale-ref cleanup
- v3.0 changelog now covers 6 items (was 2): Live Mode, PRODUCT.md,
  DESIGN.md (with Google Stitch spec compliance), brand/product
  registers, plus the existing consolidation + pin/unpin.
- New FAQ entry answering "how do I get /critique back" via pinning.
- Added Pin commands back as shortcuts section to /docs/impeccable
  editorial so it's findable outside the FAQ.
- Reduced changelog item font size (0.9375rem) to match length.
- Swept user-facing copy: .impeccable.md -> PRODUCT.md, removed three
  stale npx impeccable live references (the CLI subcommand no longer
  exists; live is /impeccable live inside the skill).
- Historical v1.5.0 changelog entry preserved as-is (period-accurate).
2026-04-22 11:28:19 -07:00
Paul Bakaus 7e473e48d0 fix(site): instant hash restore, retry on fonts.ready + load, drop smooth-scroll
Three related site scroll bugs:

1. initAnchorScroll and initHashTracking both called scrollTo with
   `behavior: 'auto'`, which defers to CSS `scroll-behavior`. Because
   sub-pages.css set `html { scroll-behavior: smooth }`, every anchor
   jump and reload-hash-restore animated — despite a code comment
   explicitly stating "Instant anchor scroll — no smooth scrolling".
   Switch to `behavior: 'instant'` so the JS wins.

2. The reload-hash restore used a fixed `setTimeout(100)` to compute
   target position. At 100ms, async Google Fonts (Cormorant Garamond
   italic) has not swapped in, so `getBoundingClientRect().top` is
   computed against fallback metrics and mislanded by hundreds of
   pixels. Retry on `document.fonts.ready` and on window `load`.

3. Remove `scroll-behavior: smooth` from sub-pages.css entirely —
   it was silently fighting the JS and made long-page anchor clicks
   feel sluggish.
2026-04-22 10:57:24 -07:00
Paul BakausandClaude Opus 4.7 bd86147d70 refactor(live): move scroll-restore out of injected inline back into live.js
The inline pre-restore wasn't actually fixing a timing issue — the
fix was the fonts.ready + load retries. Since live.js's own
top-level block runs before DOMContentLoaded and we can do the same
retries there, we don't need an inline script injected into every
user page. Simpler HTML, single source of truth.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:55:32 -07:00
Paul BakausandClaude Opus 4.7 f0f2935547 fix(live): retry inline scroll-restore on fonts.ready and load
scrollTo(y) clamps to the current document.scrollHeight, which is
several hundred pixels short of the final value until async-loaded
fonts swap in (Cormorant Garamond italic grew consulting-section
layout by ~585px in the logs). The initial synchronous scroll was
clamping to ~6165 even though the Go-time target was 6749.5.

Retry on document.fonts.ready and on the window load event, both of
which fire once the document reaches its final height.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:48:13 -07:00
Paul BakausandClaude Opus 4.7 fb78ec4553 fix(live): inject inline pre-restore script so scrollY wins vs browser
external live.js is fetched, so by the time it runs the browser has
already queued its reload-scroll animation and history.scrollRestoration
='manual' has no effect. Inject a tiny inline synchronous <script> into
the same block live-inject writes, BEFORE the external live.js tag. It
sets scrollRestoration='manual' and does window.scrollTo(0, savedY)
during HTML parse — before the browser can animate anywhere.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:45:39 -07:00
Paul BakausandClaude Opus 4.7 5e04a9f25a fix(live): don't clear scroll key inside stopScrollLock
startScrollLock calls stopScrollLock at the top as a reset. I had
clearScrollY() inside stopScrollLock, so every Go sequence was:
writeScrollY(6749.5) → startScrollLock → stopScrollLock → clearScrollY
— the persisted value was wiped right after being written, so resume
after reload read null and locked to 0.

Move clearScrollY to the three genuine session-end sites (hideBar
error path, confirmed/accept, cleanup/discard). stopScrollLock no
longer touches persistent storage.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:41:15 -07:00
Paul BakausandClaude Opus 4.7 868d8c4126 fix(live): separate scroll-key, pre-empt browser, snap on every scroll
Three concrete bugs from the diagnostic logs:

1. saveSession was writing scrollY alongside state, so every call during
   resumeSession clobbered the Go-time value with whatever the browser
   had left us at (typically 0). Move scrollY to its own localStorage
   key, touched only at Go and on user-scroll reanchor.

2. history.scrollRestoration='manual' was being set inside init() at
   DOMContentLoaded — by then the browser has already started animating
   its restore, especially with scroll-behavior: smooth on html. Apply
   it at script parse time, and apply the saved scrollY immediately
   there too, before the browser's animation starts.

3. Corrections only fired on MutationObserver. A programmatic smooth
   scroll (browser restore animation, or another script calling
   scrollIntoView) produces zero DOM mutations — so we never caught it
   walking scrollY from 0 up to 4800+ in the recorded session. Snap
   back on every scroll event, gated by a 250ms user-gesture window so
   we don't fight real user scrolls.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:35:00 -07:00
Paul Bakaus a6aa98c616 chore(live): add diagnostic logging to scroll lock
Log target-Y at Go, every mutation that triggers a correction (with the
mutation type + added nodes), every correct-or-noop (with from/to/delta),
every reanchor, and every external scroll event >5px. Lets us see which
step is actually moving the page during wrap / variant insert.
2026-04-22 10:28:48 -07:00
Paul BakausandClaude Opus 4.7 565381a3e7 fix(live): pin window.scrollY instead of element viewport top
Element-based scroll tracking broke every time: Bun's HMR destroys the
target element, the browser's scroll anchoring picks a different nearby
element (e.g. the #downloads CTA) as its new anchor, and the page jumps
to wherever that surviving element is. My element-based correction then
computes against a replaced DOM node with stale / wrong geometry.

The primitive the user actually cares about is window.scrollY — they
want the page to stay where it is, regardless of which element survives
the patch. Pin scrollY directly: capture it at session start, restore it
on every mutation inside the wrapper, re-anchor on user scroll, store it
in saveSession for reload-resume.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:25:40 -07:00
Paul BakausandClaude Opus 4.7 1e533e535a fix(live): disable browser overflow-anchor during session, always correct
Two things were wrong. First, I capped large corrections — which was
backwards: a huge delta is exactly when we most need to restore (it
means the browser's own scroll anchoring drifted, which is what makes
the page 'jump to Get Started' when Bun's HMR destroys and re-inserts
our target). Remove the cap so any delta is corrected.

Second, the browser's built-in scroll anchoring was competing with us:
when Bun destroys our target element, the browser picks the nearest
surviving element (like a CTA anchor in another section) as its new
scroll anchor and scrolls to keep THAT stable. Disable overflow-anchor
on html and body for the duration of the session so we own scroll
entirely; restore the original values on stopScrollLock.

Kept the user-scroll grace window (400ms): wheel / touch / arrow keys
re-anchor and suppress corrections, so momentum scrolls don't get fought.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:20:51 -07:00
Paul BakausandClaude Opus 4.7 b99ab4db2c fix(live): scope scroll lock to session wrapper, let user scroll cancel corrections
Watching document.body caught every mutation on the page — shader
animations, Bun HMR indicators, tooltips, anything — and fired a
correction on each one, which fought the user when they tried to scroll
mid-session. Now the observer only responds to mutations inside the
session's wrapper. On user scroll intent (wheel / touchstart / touchmove
/ arrow & page keys), cancel any pending rAF correction and re-anchor
to the element's new position, so momentum scrolls don't get yanked
back by a stale correction.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:15:23 -07:00
Paul BakausandClaude Opus 4.7 ad17880af1 fix(live): observer-based scroll lock holds element at viewport top during session
The reload-only fix missed the primary case: Bun's HTML loader hot-patches
the DOM in place rather than doing a full page load, so the resume
codepath never ran and the browser's scroll drifted wherever Bun's patch
left it. Likewise variant cycling (taller → shorter) and agent-driven
variant inserts both mutate layout without a reload.

Add a scroll lock: on Go (and on resume after a true reload), capture the
selected element's viewport-top and install a MutationObserver on body
that re-measures the target and corrects scroll on every batch of DOM
mutations. The target is re-resolved each pass via sessionId + visible
variant, so it survives DOM swaps that invalidate `selectedElement`.
Scroll intent events (wheel, touchstart, arrow/page keys) re-anchor to
the new position so we never fight a user who scrolls during a session.
Also set `scrollRestoration = 'manual'` at init so true reloads don't
land the user somewhere odd before our correction runs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 10:08:00 -07:00
Paul BakausandClaude Opus 4.7 4f4df85250 fix(live): restore scroll to element's viewport-relative top after reload
When HMR misses and we fall back to window.location.reload(), the native
scroll restoration landed the page somewhere near the right region but
not on the selected element, because layout had shifted between the
save and the reload. Capture the element's getBoundingClientRect().top
into the session snapshot, disable native scroll restoration on resume,
and manually scroll the element back to that exact viewport-relative
position. Run a second correction pass after fonts and images settle to
absorb late layout shifts without animating the fix.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 09:58:30 -07:00
Paul BakausandClaude Opus 4.7 101dc50362 fix(live): resolve canvas background from ancestors when element is transparent
Screenshotting a transparent container rendered black because we were no
longer passing `backgroundColor` to modern-screenshot at all (to avoid
its `background-color !important` override on elements with their own
bg, like the teal card). That fix left elements without their own bg
rendering on a transparent canvas, which reads as black wherever the
PNG is previewed.

Now we resolve per-element: if the element has an opaque
background-color or a background-image, omit the option (element's own
bg renders, no override). If it's transparent, walk up ancestors to the
first opaque background (falling back to body/html) and pass that as
the canvas fill.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 09:47:08 -07:00
Paul BakausandClaude Opus 4.7 1ba75a820e fix(skill): 3 review-bot findings from EAC PR
1. cleanup-deprecated: strip `i-` prefix before fingerprint lookup so
   `i-harden` / `i-optimize` classify correctly (regression from the
   prefixed-naming migration).

2. build: substitute `{{scripts_path}}` in reference/*.md the same way
   it's substituted in SKILL.md. Previously the placeholder survived
   unresolved in built reference files, so any reference that told the
   agent to run a scripts path emitted a literal `{{scripts_path}}` to
   the shell.

3. live-poll: drop the `undici` import. Node's built-in fetch enforces a
   300s headers timeout that can't be lowered per-request, so we now cap
   each poll slice at 270s and loop internally until a real event or the
   caller's total timeout. Removes the hard `ERR_MODULE_NOT_FOUND`
   failure when undici isn't transitively hoisted.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 09:32:31 -07:00
Paul BakausandClaude Opus 4.7 99494348bf fix(live): don't pass backgroundColor to domToBlob
modern-screenshot force-sets `background-color: X !important` on the root
clone's inline style when backgroundColor is passed, clobbering the
element's real background and rendering every captured card with the page
body color. Omit the option so the canvas stays transparent and the
element's own background renders into the foreignObject.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 02:05:22 -07:00
Paul BakausandClaude Opus 4.7 c7ee722472 fix(live): four HMR + React race bugs from Next 16 / Turbopack testing
Surfaced during hands-on testing against a real Next 16 + Turbopack app
(EACManagement). All four compound to produce unusable live iteration
for React users; fixed bottom-up because each one blocked testing the
next.

## 1. Picker bar snaps to (0,0) on first variant arrival

In startVariantObserver, `showVariantInDOM(sessionId, 1)` hides the
original via display:none but we never re-pointed selectedElement.
Next frame, getBoundingClientRect() on the hidden original returns a
zero rect and the bar positions at (0,0). Clicking Next masked the
bug because cycleVariant already calls updateSelectedElement.

Fix: after showVariantInDOM, re-point selectedElement via
pickVariantContent(wrapper, visibleVariant) — same call the no-HMR
fallback and updateSelectedElement already use.

## 2. React NotFoundError on accept/discard (Next 16 / Turbopack)

handleAccept and cleanup both called
`wrapper.parentElement.replaceChild(...)` eagerly, before the agent's
source rewrite had propagated through HMR. That yanks children out
from under React's reconciler; when React later tries to remove/replace
the wrapper, its fiber tree no longer matches the DOM and it throws.

Fix, both paths:
- cleanup (discard): `wrapper.style.display = 'none'` so variants
  disappear immediately, no structural DOM mutation.
- handleAccept: skip the eager replaceChild entirely. The accepted
  variant is already the only visible child of the wrapper thanks to
  the display: contents pattern; HMR cleans up the wrapper itself.
- Both paths schedule a 2s fallback replaceChild that runs only if
  HMR hasn't cleaned up — keeps static-server / no-HMR flows working.
- Capture sessionId + visibleVariant in closure variables before the
  1800ms cleanup timer zeros them, so the fallback still has context.

## 3. Server serves stale live.js forever

loadBrowserScripts() read live-browser.js once at startup into a
liveScript string. The /live.js handler served that cached string
with no cache headers. Every edit to the browser script was invisible
until a full server restart — silently broke the iteration loop on
fixes #1 and #2 for the user.

Fix:
- loadBrowserScripts returns { detectScript, livePath } — existence
  check only, no caching.
- /live.js handler re-reads livePath on every request and prepends
  __IMPECCABLE_TOKEN__ / __IMPECCABLE_PORT__ each time.
- Response headers: Cache-Control: no-store, no-cache, must-revalidate,
  max-age=0 + Pragma: no-cache.

detect.js stays cached — it rarely changes during a session.

## 4. Picker stuck in GENERATING when HMR doesn't fire

The only 'done' fallback fired when arrivedVariants === 0 and called
injectVariantsFromSource, which parses raw source via DOMParser. That
can't work for TSX/JSX/Vue/Svelte — JSX expressions aren't valid HTML.
If HMR flaked or was slow (500+ line inserts on Next 16 are prone to
this), state stayed in GENERATING and the spinner ran forever.

Fix: give HMR a 2s grace window, then `window.location.reload()`.
resumeSession already counts variants off the rendered DOM on load
and transitions straight to CYCLING — reload is the universal
recovery path that works for any framework, HTML, static server,
anything.

injectVariantsFromSource is now dead code on the 'done' path. Kept
for potential pure-HTML-no-HMR future use.

## Credit

Precise repro + root-cause diagnosis from the other agent in the
EACManagement session. #2 and #4 are the high-impact ones for Next 16
/ Turbopack; #3 is the meta-fix that made iterating on #1 and #2
possible at all.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 02:01:33 -07:00
Paul BakausandClaude Opus 4.7 89466e5d98 docs(product): add Register field (brand) to PRODUCT.md
Schema caught up after the editorial→brand rename. Without this,
the skill loader falls through to the "missing field — infer from
content" branch every session. Impeccable itself is firmly in the
brand register — distinctiveness is the bar, the voice lane is
editorial-magazine (serif + italic + long-form) chosen deliberately
from within that register.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 02:00:51 -07:00
Paul BakausandClaude Opus 4.7 bf6379a5d1 chore(skill): drop editorial→brand legacy alias
Pre-prod — no need to carry forward the backwards-compat line in
SKILL.md or the historical note in CLAUDE.md. Existing PRODUCT.md
files with `register: editorial` will hit the "missing field" branch
and get re-inferred from content, which is fine for the tiny number
of projects that touched it during iteration.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 01:47:45 -07:00
Paul BakausandClaude Opus 4.7 562f7361c3 feat(skill): rename register from "editorial" to "brand"
"editorial" was doing semantic double duty — naming the strategic
distinction (design IS the product) AND a specific visual aesthetic
(editorial magazines, broadsheets, serif display, italic drop caps).
Models pattern-matched the aesthetic and defaulted to it on every
brand brief, producing magazine-shaped landing pages for hiking
brands, tech tools, restaurants.

The register name now describes the SURFACE KIND, not an aesthetic.
Brand covers every visual lane — tech-minimal, luxury, editorial-
magazine, consumer-warm, brutalist-grid, hand-drawn — each with
legitimate voice within the register.

## Changes

- `reference/editorial.md` → `reference/brand.md`. Content rewritten:
  broadened typography guidance (pairing shapes per brand genre,
  single-family commitment is valid), broadened color references
  (Stripe, Vercel, Liquid Death alongside Klim, Condé Nast), added
  a second slop test ("name your aesthetic lane") to prevent drift
  into editorial-magazine defaults, added brand ban against the
  drift itself.
- SKILL.md: register names brand/product; load brand.md.
- teach.md: register values brand/product; signals renamed; example
  principles no longer use "editorial over marketing" phrasing.
- Six sub-commands (animate/bolder/colorize/delight/layout/quieter):
  per-register subsections flipped Editorial: → Brand:.
- product.md: cross-references updated.
- live.md: register reference updated; density axis no longer uses
  "editorial" as a synonym for "dense".
- typeset.md: per-register paragraph generalised beyond serif+sans
  pairing.
- CLAUDE.md: architecture section rewritten; kept "editorial
  wrapper" content-authoring term as-is (different meaning).

## Legacy handling

- `editorial` is accepted as an alias for `brand` on PRODUCT.md's
  register field — agents treat it as `brand` without asking.
- Documented in SKILL.md setup section and CLAUDE.md.

## What's unchanged

- Register identification priority (task cue → surface → PRODUCT.md).
- Permission structure (brand can go big, product stays restrained).
- Shared design laws, absolute bans, color strategy vocabulary.
- Framework fixtures and tests.

Full build clean, test suite passes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 01:44:41 -07:00
Paul BakausandClaude Opus 4.7 99cccc2f9b fix(live-inject): preserve indentation on remove, no orphan blank line
The insert path puts the block's opener line right after the anchor's
indent (e.g. six spaces plus </body>), which transfers the indent
onto the opener line and leaves the anchor unindented in the injected
file. The remove path consumed the block's trailing newline but left
the pre-block indent behind, producing two bugs in one:

  Before insert:  `      </body>`
  After remove:   `      \n</body>`  (orphan indent + unindented anchor)

Fix: capture `([ \t]*)` immediately before each marker and replace the
whole block (including its trailing newline and any trailing spaces on
the ender line) with just the captured indent. The indent now hands
itself back to the anchor line that follows — the file round-trips
byte-for-byte.

New tests/live-inject.test.mjs with four round-trip cases:
- HTML file with indented </body>
- JSX layout with indented </body> (EAC shape)
- Multi-file batch
- Column-0 </body> (no indent — already worked; regression baseline)

All four pass after the fix. Full suite clean via `bun run test`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 01:09:49 -07:00
Paul BakausandClaude Opus 4.7 e441e88cc1 feat(skill): strengthen editorial imagery guidance for weaker models
Gemini 3 Flash baseline showed the Unsplash bullet wasn't directive
enough — the model still dropped imagery entirely on italian-
restaurant and vintage-moto-forum niches when the brief clearly
implied photography.

Changes:
- Added a MUST-ship-imagery lead paragraph listing the niches that
  require photography (restaurant, hotel, magazine, etc.).
- Gave a literal Unsplash URL shape (`images.unsplash.com/photo-{id}?
  auto=format&fit=crop&w=1600&q=80`) with real photo-id examples, so
  weaker models have a concrete pattern to copy rather than inferring
  the URL format.
- Promoted "zero imagery on an imagery brief" into the Editorial bans
  list so it lands as a hard rule, not a nudge.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 01:08:52 -07:00
Paul BakausandClaude Opus 4.7 cd8dbff014 fix(live-accept): handle JSX self-closing <style />, single-line variants, and same-line style blocks
Three related extraction bugs surfaced in the EAC session all rooted
in the line-based state machine:

1. `<style ... />` (JSX self-closing) had no separate `</style>` for
   the "skip until close" mode to exit on, so the state machine stuck
   and every `data-impeccable-variant` marker after it got missed.
   Accept reported `handled: false, error: "Variant N not found"`.
2. A variant whose entire `<div ...>...</div>` sits on one line had
   its body silently discarded — the marker line was `continue`d past,
   and the extractor started capturing from the next line, which
   usually belonged to a different variant or the wrapper close.
3. `extractCss` kept scanning for `</style>` after a self-closing
   opener, greedily swallowing every subsequent variant div as "CSS".
   Result: a mangled carbonize block stuffed with HTML and a duplicate
   variant rendered below.

## Fix

Replaced the line-based state machine with a string-based flow:

- `stripStyleAndJoin(lines, block)` returns the wrapper text with
  `<style>` elements fully removed. Handles self-closing, same-line
  open+close, and multi-line open/close. Markers inside CSS strings
  (e.g. `@scope ([data-impeccable-variant="1"])`) are gone by the
  time extraction runs — no false positives.
- `extractInnerByAttr(text, attrMatch)` is a balanced-tag matcher that
  walks the joined text finding `<TAG ...attrMatch...>…</TAG>` with
  proper depth tracking for nested same-tag elements. Handles
  single-line, multi-line, and deeply nested variants.
- `extractOriginal` and `extractVariant` are thin wrappers over the
  above.
- `extractCss` gets explicit same-line handling: returns null for
  self-closing (nothing to carbonize), extracts inner content via
  regex for same-line `<style>…</style>`, falls through to the
  existing multi-line path otherwise.

## Tests

New tests/live-accept.test.mjs with four cases — all failing before,
all passing after:

- Self-closing `<style />` with dangerouslySetInnerHTML
- Single-line `<style>…</style>`
- Multi-line `<style>...</style>` (regression baseline)
- Discard restores the original element after self-closing style

Wired into `bun run test`. Full suite passes.

Credit: precise repro + root-cause trace from the other agent in the
EAC session.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 01:01:43 -07:00
Paul BakausandClaude Opus 4.7 a4832adf2f fix(live-wrap): JSX/TSX correctness — multi-line tags, className, tag narrowing
Five related bugs that surfaced in a real Next.js App Router project
(EAC) all rooted in live-wrap.mjs treating source as line-anchored HTML:

1. findElement matched on raw substring anywhere, so it landed on a
   className continuation line of a multi-line JSX tag whose class
   happened to collide with a later target. The wrong tag got wrapped
   (really, its attribute line got wrapped, producing broken JSX).
2. findClosingLine's opener regex required whitespace or `>` after the
   tag name, so a bare `<section\n  className="..."\n>` opener was
   unrecognised; it returned `start` silently, capturing only one line.
3. buildSearchQueries only emitted `class="..."`, missing React's
   `className="..."`. The full-combo query never fired in JSX, so
   search silently degraded to single-class substring matching.
4. Wrapper output used `style="display: contents"` unconditionally,
   which is invalid JSX (type error in strict setups, parser hazard
   in production transforms).
5. --tag was ignored during the primary class search. Ambiguous class
   hits inside the wrong element type weren't filtered out.

## Fixes

- New OPENER_RE `/<([A-Za-z][A-Za-z0-9]*)(?=[\s/>]|$)/` recognises
  tag openers at end-of-line too.
- New findOpenerLine(lines, matchLine, tag): walks up to 10 lines
  backward to the enclosing opener when the match lands on a
  continuation line. Aborts the walk if it hits a different tag.
- findElement now iterates all matches (not just the first), takes
  a tag parameter, and routes through findOpenerLine; wrapCli passes
  --tag through.
- buildSearchQueries emits both `class="..."` and `className="..."`
  for multi-class queries, and both `<tag class="..."` /
  `<tag className="..."` for tag+class combos.
- Wrapper builder emits `style={{ display: "contents" }}` when
  commentSyntax is JSX and `style="display: contents"` otherwise.
- findClosingLine uses the same OPENER_RE so its tag-name extraction
  works on multi-line openers too.

## Tests

Five new regression tests in tests/live-wrap.test.mjs, all failing
before the fix, all passing after:

- wraps the correct <section> when a class collides with a multi-line
  tag elsewhere
- emits JSX-safe style attribute ({{ }}) in .tsx files
- finds elements via className= (React) when the exact class combo is
  unique there
- respects --tag to reject matches inside the wrong element type
- findClosingLine recognises an opener line where the tag sits at
  end-of-line (multi-line JSX)

31/31 in tests/live-wrap.test.mjs and 54/54 in
tests/framework-fixtures.test.mjs pass.

Credit: precise bug report from the other agent in the EAC session
made diagnosis and test design straightforward.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 00:19:32 -07:00
Paul BakausandClaude Opus 4.7 67e468f84c fix(cleanup): authoritative lock signal + fingerprint fallback for orphan dirs
The content heuristic for deciding whether a deprecated skill dir belongs
to us returned false for harden and optimize (their v2.x SKILL.md never
said "impeccable"), while lock-entry cleanup used the authoritative
source field. Result: lock entries purged, dirs orphaned.

Layer three signals now: lock source (authoritative), word heuristic,
then per-skill description fingerprints for the two stock v2.x skills
that predate the self-identification convention.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 23:54:29 -07:00
Paul BakausandClaude Opus 4.7 05b0ac3e1f feat(live): extend CSP detection to SvelteKit and Nuxt
Shape names renamed to describe the patch mechanism (what the agent does)
rather than the origin (where the CSP lives). One template now covers
multiple frameworks.

## Shape rename

- shared-helper   → append-arrays
- inline-headers  → append-string

append-arrays applies wherever CSP is a structured directive array.
append-string applies wherever CSP is a literal value string.

## New detection coverage

- SvelteKit kit.csp.directives in svelte.config.js → append-arrays
- Nuxt routeRules / nitro.routeRules CSP header → append-string
- Nuxt-security module's contentSecurityPolicy → append-arrays

## New fixtures

- sveltekit-csp/: SvelteKit config with kit.csp.directives. Includes
  expected-after-patch.js showing the array spread.
- nuxt-csp/: Nuxt 3 config with routeRules CSP. Includes
  expected-after-patch.ts showing the string splice.

## Skill docs

Single append-arrays template covers Next monorepo, SvelteKit, and
Nuxt-security. Single append-string template covers inline Next
headers() and Nuxt routeRules. Per-framework specifics listed as
sub-bullets under each shape.

54 tests across 9 fixtures, all passing. Clean fixtures (plain vite,
nextjs-app, astro, sveltekit, multipage-with-generator) still classify
as shape: null.

Astro and Vue (non-Nuxt) left unhandled by design: Astro has no
first-party CSP mechanism; Vue without Nuxt is covered by the existing
Vite fixture. Plain Svelte has no framework CSP primitive and inherits
from its bundler (Vite/Rollup).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 23:47:43 -07:00
Paul BakausandClaude Opus 4.7 d5480caee3 feat(live): CSP detection + consent-gated patch flow at first-time setup
Real-world tests (EAC Next turborepo) confirmed that CSP is the common
blocker for live mode. Adds setup-time detection with a one-time user
consent flow — the patch becomes a permanent, dev-guarded entry in the
user's own config, not a transient add/remove.

## Changes

- New detect-csp.mjs helper: grep-based classifier returning
  { shape, signals }. Shape is one of:
    - "shared-helper" (monorepo CSP helper with additional*Src arrays)
    - "inline-headers" (literal CSP string in headers())
    - "middleware" (response.headers.set in middleware.ts; detect-only v1)
    - "meta-tag" (<meta http-equiv>; detect-only v1)
    - null (no CSP)
  Max depth 6, skips node_modules / build / cache dirs, 64KB per file.

- cspChecked boolean on config.json. First-run setup runs detection;
  subsequent runs skip. Users re-trigger by deleting the flag.
  Validator accepts it.

- Skill live.md gains:
    - CSP detection step in first-time setup (gated by cspChecked)
    - Consent-prompt template (so every agent phrases it the same way)
    - Shape 1 patch template: append `...__impeccableLiveDev` to
      additionalScriptSrc/additionalConnectSrc in the app's config
    - Shape 2 patch template: two-point edit — declare a dev-only
      variable, interpolate into script-src and connect-src in the
      CSP literal string
    - Troubleshooting note for "said no but now live doesn't work"

## Fixtures

- nextjs-turborepo/: Turborepo shape (shared CSP helper with
  additionalScriptSrc options). Sanitized from a real monorepo so the
  patch mechanics get tested against realistic layering. Includes
  expected-after-patch.ts for human/agent review.

- nextjs-inline-csp/: app-level next.config.js with a literal CSP
  string. Includes expected-after-patch.js showing the Shape 2 edit.

## Tests

Framework-fixture harness extended with a detect-csp shape-classification
assertion per fixture. 42 tests across 7 fixtures pass. Clean fixtures
(vite-react, nextjs-app, astro, sveltekit, multipage-with-generator)
correctly return shape: null.

## Deliberately not doing

- No patches[] array, no marker-based rollback, no add/remove lifecycle.
  The patch is a permanent dev-guarded config line — the same kind of
  edit a user would make themselves.
- No base URL rewriting or proxy mechanism. Script tag still points at
  localhost:8400; CSP permits it once patched. No browser-side changes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 23:41:11 -07:00
Paul BakausandClaude Opus 4.7 444f881295 fix(test): un-ignore fixture dist/ trees so they actually track
Top-level .gitignore excludes dist/ broadly, which silently dropped the
multipage-with-generator fixture's files/dist/*.html from the previous
commit. The fixture tests need those files on disk to copy into the
tmp repo and assert is-generated behavior — without them, the test
suite fails on a fresh clone.

Added a negation pattern that re-includes tests/framework-fixtures/**/dist/
paths. The real dist/ output directories elsewhere in the repo remain
ignored.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 22:43:35 -07:00
Paul BakausandClaude Opus 4.7 c9c152f0f0 test(live): framework fixture matrix for inject / wrap / is-generated
Five representative project shapes under tests/framework-fixtures/ that
stage into fresh tmp git repos and drive the live scripts against each:

- vite-react: tracked index.html shell + src/App.jsx
- nextjs-app: app/layout.tsx as JSX inject target
- astro: src/layouts/Layout.astro
- sveltekit: src/app.html shell + src/routes/+page.svelte
- multipage-with-generator: src/ tracked, dist/ gitignored (our own
  repo's shape); exercises the is-generated guard and
  element_not_in_source fallback

Each fixture declares its config, expected source/generated paths, and
wrap cases in fixture.json. The harness copies into tmpdir, applies
gitignore, commits, then asserts:

- inject --port lands the script tag at the correct anchor across all
  configured files
- inject --remove strips it cleanly
- is-generated classifies source vs generated paths correctly
- wrap routes to the expected source file or emits the expected
  fallback error

Plumbing + bug caught while building out the matrix:

- IMPECCABLE_LIVE_CONFIG env var so tests can point live-inject at a
  fixture-specific config.json without clobbering the harness copy.
  Backwards-compatible.
- live-wrap.mjs no longer hardcodes dist/build in its directory skip
  list. Only node_modules and .git remain universal skips; the
  isGeneratedFile check is now the sole guard for generated paths. This
  lets the includeGenerated second pass find elements in dist/ and
  report generatedMatch, which is what the multipage-with-generator
  fixture needs to exercise.

Wired into bun run test. 25 tests, 5 suites.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 22:42:28 -07:00
Paul BakausandClaude Opus 4.7 37b8e8ba33 fix(live): multi-file inject, generated-file protection, and accept-flow correctness
Addresses every issue surfaced during hands-on live-mode testing.

## Injection across multi-page sites

- Config schema: `file` → `files: string[]` so multi-page static sites can
  opt into script-tag injection across every HTML entry the browser loads.
- `live-inject.mjs` loops the array, reports per-file results, and
  refuses silently with `config_invalid` if the schema is stale.
- `insertBefore` switched from first-match to last-match (lastIndexOf)
  so the anchor lands at the true close of `</body>`, not the first one
  embedded inside a `<pre><code>` documentation sample.

## Source-vs-generated detection

- New `is-generated.mjs` helper: gitignore check + generated-header
  markers. Edge-case `generatedFiles` config dropped — the two real
  signals cover every project shape we tested.
- `live-wrap.mjs` excludes generated files from auto-search and returns
  clear fallback errors: `file_is_generated`, `element_not_in_source`
  (with `generatedMatch` path), and `element_not_found`.
- `live-accept.mjs` refuses to persist into generated files; returns
  `mode: "fallback"` so the agent takes over via the Handle fallback
  flow.

## Accept correctness

- `extractVariant` / `extractOriginal` now skip `<style>` regions when
  matching markers. Previous regex substring match treated
  `@scope ([data-impeccable-variant="N"])` in CSS as the target HTML
  div, capturing garbage and producing orphan CSS that rendered as
  prose on the page.
- On accept, the chosen variant's content is wrapped in
  `<div data-impeccable-variant="N" style="display: contents">` so the
  carbonize block's `@scope` selectors keep matching. Users see the
  accepted design immediately; no pre-carbonize dead state.

## Browser-side UI

- `positionBar` gains a third case: when the selected element is taller
  than the viewport, pin the bar to a stable viewport anchor instead of
  teleporting between top and bottom as the user scrolls.
- No-HMR source-fetch path (`injectVariantsFromSource`) now calls
  `hideShaderOverlay()` on state transition to CYCLING. Previously the
  shader kept running after variants arrived via the fetch fallback.
- `pickVariantContent` helper replaces fragile `> :first-child`
  selection for outline positioning. Skips non-visual tags (style,
  script, link, meta, template) and falls back to the variant div
  itself when a variant contains multiple visual children.
- `resumeSession` re-captures and restarts the shader overlay when
  the page reloads mid-generation (Bun HTML HMR does a full reload
  and destroys the canvas).
- MutationObserver re-anchors `selectedElement` when the original
  element is detached by HMR, preventing zero-rect highlight drift.

## Skill docs

- `live.md` reframes `config.files` as "the HTML files the browser
  actually loads" and documents the regen-wipes-inject caveat for
  multi-page generator projects.
- New Handle fallback section covers the three wrap error shapes and
  how the agent should manually wrap for preview and commit to real
  source on accept.
- Handle accept documents the new `data-impeccable-variant` wrapper
  and the carbonize agent's duty to strip it.

## Prefetch feature (landed but disabled)

A `prefetch` event fires from the browser on first CONFIGURING per
route so the agent can pre-Read the source file before Go. Real latency
win in the linger-before-Go case but costs a harness round trip when
Go fires quickly. Disabled via a `PREFETCH_ENABLED = false` flag in
`live-browser.js`; server validator and skill dispatch stay so re-
enabling (with a browser-side debounce) is a one-line change.

## Harness guidance

Earlier skill rewrite compressed two load-bearing instructions:
- Restored prescriptive wording for "open the tab via Chrome MCP
  before the first poll" and the Claude Code background-poll policy.
- Flag-mapping for `live-wrap` rewritten as explicit bullets so models
  don't collapse `--element-id`/`--classes`/`--tag` into a single
  `--query` argument.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 22:30:27 -07:00
Paul BakausandClaude Opus 4.7 e2279ddab1 fix(live): restart shader and re-anchor selection on HMR page reload
Bun's HTML HMR does a full page reload when the live-wrap.mjs edit
lands, so the shader canvas is destroyed and in-memory capture blob is
lost. resumeSession rehydrated state from localStorage but never
restarted the overlay, so the wait went dead.

resumeSession now re-captures the original's content (still in the DOM
inside the variant wrapper) and restarts showShaderOverlay when we
reload mid-generation. Also swaps the two remaining :first-child
selectors in resumeSession for pickVariantContent so the earlier
loose-children robustness fix carries across reloads.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 15:45:46 -07:00
Paul BakausandClaude Opus 4.7 9ccb240dc7 fix(live): variant outline accuracy and shader re-anchor after wrap
Two regressions surfaced in smoke testing, both traceable to state
drift when live-wrap.mjs rewrites the source file and HMR swaps the
DOM.

1. Variant outline on the wrong element. The skill rewrite lost the
   explicit "each variant must be a complete element replacement"
   rule and dropped the "full element replacement" comments from
   variants 2 and 3. Models started producing variants with loose
   sibling children, so live-browser's :first-child selector framed
   only the first sibling. Restored the rule, made all three comments
   consistent, and replaced :first-child with pickVariantContent —
   which skips non-visual tags (style/script/link/meta/template) and
   falls back to the variant div itself when a model still ships
   multiple visual children.

2. Loading shader freezes after wrap. The MutationObserver only woke
   up when new non-original variants arrived, so when the wrapper
   first appeared via HMR with just the original inside, selectedElement
   was left dangling on the now-detached pre-wrap node. Scroll-tracking
   read a zero rect on every frame and collapsed the shader canvas to
   0x0. The observer now re-anchors selectedElement to the original's
   content the moment the wrapper shows up, keeping overlays positioned
   until real variants land.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 15:30:09 -07:00
Paul BakausandClaude Opus 4.7 62e5b2bb92 fix(live): restore prescriptive browser-open and background-poll guidance
The skill rewrite compressed two load-bearing instructions into ambient
context:

- "Navigate the browser to the URL" lost the signal that models with
  Chrome MCP should proactively open the tab before the first poll.
  Restored the forcing phrasing and the "before the first poll" anchor.
- "Claude Code can background the poll" read as permission rather than
  prescription. Models fell back to foreground blocking by default.
  Restructured harness guidance as a bulleted policy, prescriptive per
  harness, with the reason attached (harness notifies on completion so
  the conversation stays free).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 14:46:18 -07:00
Paul BakausandClaude Opus 4.7 4daabe5232 feat(skill): register split, color strategy, and pre-design intake
Splits the skill into two register references (editorial, product),
replaces category-based theme selection with a forced physical-scene
inference, and introduces a four-step color strategy axis (Restrained /
Committed / Full palette / Drenched) with editorial permission for the
bold three.

Adds a seed mode to /impeccable document for pre-implementation
projects, updates /impeccable teach Step 5 to offer the seed path, and
grows /impeccable shape with Design Direction + Scope intake
(fidelity, breadth, interactivity, time). Extends live-mode variant
distinctness to forbid three variants sharing theme and dominant hue.

Also drops the anti-pattern validator coupling, consolidates a11y into
audit.md, and updates CLAUDE.md with the register architecture.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 14:13:29 -07:00
Paul BakausandClaude Opus 4.7 81f880d030 feat(live): annotation capture, comment pins, drawing, and halftone loading shader
Adds a full annotation pipeline to /impeccable live. On Go, the browser
captures the selected element as a PNG (with annotations composed in),
uploads it to the live helper, and sends the generate event with the
screenshot path so the agent reads user intent visually instead of from
HTML alone.

Annotation tools (while an element is picked):
- Click inside the outline to drop a magenta comment pin with a text input
- Drag to paint a magenta SVG stroke (5 px click-vs-drag threshold)
- Click a pin to edit; double-click to delete; drag a pin to reposition
- Click a stroke to delete it (wider invisible hit path)
- Clear chip top-right wipes everything; hidden when no annotations

Capture pipeline:
- modern-screenshot vendored as an IIFE (scripts/modern-screenshot.umd.js)
  and lazy-loaded from the live helper
- Font fix: cross-origin @font-face rules are fetched and fonts are inlined
  as base64 data URIs before being handed to modern-screenshot via
  font.cssText, since SVGs rasterized via canvas can't fetch external
  resources (fix for "Impeccable" rendering bold-serif and items wrapping
  wrong in the capture)
- Annotations are temporarily attached to the live element (not only the
  clone) so computed styles resolve during the embed pass
- Session screenshots live in .impeccable-live/annotations/session-*/ in
  the project root (gitignored) so the agent's Read tool doesn't trip a
  per-path permission prompt

Loading shader (activates during GENERATING):
- WebGL overlay rendering the captured PNG as a halftone — cells with
  luma-driven dot radius, rendered on paper-cream underneath a magenta
  roller that sweeps top-to-bottom with a 3.4s cycle and clean overshoot
- Fixed asymmetric bandAt() using one-sided smoothsteps (previous reversed
  smoothstep was undefined on d>0, giving "trail=1 everywhere below")
- Graceful <img> fallback when WebGL is unavailable; prefers-reduced-motion
  freezes the band at t=0

Server:
- POST /annotation endpoint (raw image/png body, token + eventId query),
  session-scoped tmpdir cleaned up on shutdown
- GET /modern-screenshot.js serves the vendored UMD with aggressive caching
- Optional screenshotPath / comments / strokes fields on generate events
- Fixed pre-existing /source crash on ENOENT (writeHead called twice)

Agent side:
- reference/live.md step 0 tells the agent to Read the screenshot first,
  with four rules for interpreting annotations: comments are position-
  anchored and scoped to the sub-element under their {x,y}; strokes are
  gestures (loop=focus, arrow=direction, cross=delete); comments and
  strokes are independent unless adjacent; don't silently guess on
  ambiguous strokes

Also:
- Generating bar no longer claims "Generating 1 of 3..." (variants arrive
  atomically) — now says "Generating N variants..."
- tests/live-server.test.mjs fixed to read the PID file from project root,
  matching the server; adds coverage for the new endpoints and validator
  fields
- .impeccable-live/ added to .gitignore

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 09:38:48 -07:00
Paul Bakaus 51d28cf1eb smooth detect outline transitions 2026-04-20 13:13:59 -07:00
Paul Bakaus 66630a0ead chore: sync skills, live tooling, and eval ignores
- Ship design-parser and refreshed live scripts/document refs across provider
  skill trees; align live.mjs and live-poll with source
- Update build/skills harness metadata, skills CLI test, and devDependencies
  (AI SDKs, zod)
- Gitignore .codex/ harness artifacts and tests/evals-v2/

Made-with: Cursor
2026-04-17 18:04:45 -07:00
Paul Bakaus 90cddb4f3c feat(live): remove injected script when stopping live server
live-server.mjs stop now runs live-inject.mjs --remove after the HTTP
server shuts down, so HTML entries do not keep loading a dead localhost
live.js URL. Add stop --keep-inject to stop only the helper.

Update reference/live.md cleanup steps and sync all provider skill copies.

Made-with: Cursor
2026-04-17 18:02:53 -07:00
Paul Bakaus 3d3cc156c5 Remove tracked .codex skill tree from repository
Made-with: Cursor
2026-04-17 17:32:37 -07:00
Paul Bakaus 0c90533055 docs(skill): clarify live-poll foreground vs background for Cursor and Claude Code
Document that Cursor Composer should run live-poll blocking in the same turn
(with a link to Cursor subagent foreground vs background docs). Claude Code may
use a background poll when the harness surfaces completion. Sync reference to
all provider skill bundles.

Made-with: Cursor
2026-04-17 17:08:11 -07:00
Paul BakausandClaude Opus 4.6 0b4bc377f2 Polish live-mode bar and DESIGN.md panel
Global bar is now a single compact unit: Pick → Detect → DESIGN.md
with the Impeccable brand mark as a full-height slab on the left.
Labels are icon-only at rest and expand as a group when the bar is
hovered, so moving the cursor across buttons no longer triggers
per-button layout thrashing. Button styling flips automatically based
on the page's ambient luminance — dark bar on light pages, light bar
on dark pages — so the bar doesn't fight with the host design.

The DESIGN.md panel chrome now matches the bar (same surface, hairline,
mono filename title) while the body canvas stays neutral so tile colors
and rendered component primitives look true. The separate floating
"Design" FAB is gone; the panel toggle lives in the bar. Panel always
starts closed; only the tab and collapsed-section preferences persist.

Other fixes: toggling pick off now clears the selection + hides the
contextual bar and action picker. PRODUCT.md presence is the signal
for "project context loaded" for variant generation (DESIGN.md lives
under its own empty-state in the panel). The live-poll client sets a
global undici dispatcher with no headers/body timeouts so one poll can
sit open indefinitely — fixes the silent "fetch failed" that killed
polls at the 5-minute mark.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 15:01:17 -07:00
Paul BakausandClaude Opus 4.6 fcb347b9b5 Add design system panel to /impeccable live
The live-mode float-bar now includes a "Design" toggle that slides a
panel in from the right. Tile-based layout (neutral canvas, one level
of hierarchy, no nested cards) with color swatches and tonal ramps,
typography specimens, corner radii, shadow previews, and *live
component primitives* rendered from the project's real tokens.
Collapsible Named Rules / Do's-and-Don'ts / Overview hold the
narrative context without crowding the tiles.

The /impeccable document command now writes a DESIGN.json sidecar
alongside DESIGN.md. The sidecar carries structured tokens plus
self-contained HTML+CSS snippets per component — this is what lets
the panel render each project's actual button/input/nav instead of
generic approximations. The document spec documents the translation
rules for Tailwind, CSS-in-JS, shadcn, and framework components.

The live server exposes /design-system.json and /design-system/raw.
If DESIGN.json is missing but DESIGN.md is present, the panel falls
back to a limited "basic view" parsed from the markdown and prompts
the user to run /impeccable document for the full visualization. A
stale hint appears when DESIGN.md has been edited after DESIGN.json.

Includes a hand-authored DESIGN.json for this project so the panel
has something to render against out of the box, and a deterministic
DESIGN.md parser (design-parser.mjs) as the fallback source.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 12:11:10 -07:00
Paul BakausandClaude Opus 4.6 50dfeef39f Tighten typography.md; remove reference/pin.md
typography.md had a parallel 4-step font-selection procedure and a smaller
banned-fonts list (5 fonts: Inter, Roboto, Open Sans, Lato, Montserrat)
that duplicated SKILL.md's authoritative <font_selection_procedure> with
its 23-font list. Removed the duplicate procedure and deferred to SKILL.md
for the banned list. Kept the unique material: anti-reflex corrections,
system-font note, pairing principles, web font loading, OpenType, fluid
type guidance, accessibility — and all of the scale/rhythm/measure
content that SKILL.md doesn't cover.

pin.md removed for the same reason as context.md: SKILL.md's inlined
pin section already covers what an agent needs (what pin does, usage,
valid commands, how to report back). No value in the indirection.

SKILL.md: 386 → 388 lines (slight growth from inlining pin details)
typography.md: 142 → 132 lines

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 10:56:07 -07:00
Paul BakausandClaude Opus 4.6 2c1d2a5a54 Remove reference/context.md; SKILL.md already covers the protocol
The main skill now has enough detail to stand alone: two files, load
command, no-truncate rule, never-infer warning, session cache, teach
fallback, DESIGN.md nudge, and the live-mode "already warmed"
exception. context.md was indirection without added value.

Inlined the two bits from context.md worth keeping:
- Content validity: treat empty / <200 chars / [TODO]-placeholder
  PRODUCT.md as missing
- live.mjs auto-warms, don't double-load with load-context.mjs

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 10:53:00 -07:00
Paul BakausandClaude Opus 4.6 473dbd52ef Trim SKILL.md plumbing; extract context + pin protocols to references
Before: 422 lines. After: 386 lines. The cut is conservative because
evals/AGENT.md revealed that most of what looked like bloat is actually
load-bearing: the font_selection_procedure with its 23-font ban list
(lesson 6), the theme_selection with audience examples (lesson 9), and
the absolute_bans with literal CSS patterns (lesson 7) all drive
measurable eval improvements and must stay inline.

What moved out of SKILL.md:
- Context Gathering Protocol (52 → ~18 lines). The full protocol — cache
  semantics, dispatch tree, teach/document/live exceptions, why-it-matters
  — moved to reference/context.md. SKILL.md keeps only the compact hook:
  load command, "never infer from codebase" warning, and pointer.
- Pin/Unpin (14 → 6 lines). Details moved to reference/pin.md.
- Spatial principles: dropped 4pt-vs-8pt rationale, gap-vs-margins CSS
  technicality, and container-queries-vs-viewport explanation (not
  load-bearing in the main skill). Kept all load-bearing rules
  including the 80-char body-text line (detector-backed).

What did NOT move (load-bearing per evals):
- <font_selection_procedure> with the 23-font ban list
- <theme_selection> with the 8 audience examples
- <absolute_bans> with literal CSS patterns
- All XML tag structure (lesson 8: XML works better than markdown
  for reasoning models, especially OpenAI)

Also added:
- reference/context.md (new) — full context protocol
- reference/pin.md (new) — full pin/unpin docs
- "Never infer brand, audience, or tone from the codebase" warning
  restored to SKILL.md (was dropped in an earlier refactor)

Fixed:
- reference/colorize.md had "Accent borders: Add colored left/top
  borders to cards or sections" which directly contradicted
  SKILL.md's absolute_ban on border-left/right > 1px. Rewrote the
  accent-border advice to use hairline borders, surface tints, or
  leading glyphs instead, with an explicit reference to the ban.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 10:02:19 -07:00
Paul BakausandClaude Opus 4.6 268a5e15cc Clarify context gathering protocol: session cache, no truncation, exceptions
Two observed failure modes:
1. Smoke-test style truncation (`| head -N`) in bash commands defeats the
   whole point of load-context.mjs — Claude needs the FULL file contents,
   not the first few lines of JSON.
2. The old protocol didn't clearly explain session caching, leading to
   repeated load-context.mjs calls across commands in the same session
   (thousands of wasted tokens on 3-5KB files re-fetched 3-5 times).

Context Gathering Protocol rewrite:
- PRODUCT.md required (blocker), DESIGN.md optional (one-line nudge if
  missing). Greenfield projects can't yet have a DESIGN.md to document.
- Explicit session cache: if content is in conversation history, do not
  re-fetch. Exceptions listed (after teach/document/manual edit).
- Explicit "never truncate" rule: consume the full load-context.mjs
  output, never pipe through head/tail/grep/jq with field filters.
- Content validity check: hasProduct=true but content <200 chars or
  full of [TODO] markers = treat as missing, run teach.
- Missing-PRODUCT.md flow spells out task resumption: user asked for
  /impeccable polish ButtonGroup, we must run teach, then RESUME polish
  of ButtonGroup with fresh context — not silently abandon intent.
- Three explicit exceptions to the protocol:
  - /impeccable teach skips it (teach creates PRODUCT.md)
  - /impeccable document loads PRODUCT.md only (creates DESIGN.md)
  - /impeccable live already warms context via live.mjs — don't also
    run load-context.mjs

teach.md Step 6 and document.md Step 5 now re-run load-context.mjs at
the end so the freshly-written files surface in conversation history
and subsequent commands use the new version, not a stale earlier read.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-14 08:54:38 -07:00
Paul BakausandClaude Opus 4.6 1ebe204b1b Align DESIGN.md format with official Google Stitch spec
The format at https://stitch.withgoogle.com/docs/design-md/format/ defines
exactly six sections in a fixed order: Overview, Colors, Typography,
Elevation, Components, Do's and Don'ts. Our previous format used
non-compliant names (Visual Theme & Atmosphere, Color Palette & Roles,
Typography Rules, Component Stylings), a non-existent "Layout Principles"
section, and had no Do's and Don'ts.

Changes to reference/document.md:
- Fixed section list to match the spec character-for-character
- Added mandatory "Creative North Star" pattern at top of Overview
- Added Named Rules pattern (e.g. "The No-Line Rule") — stickier than
  bullet lists for AI consumers, mirrors Stitch's own generator output
- Added explicit Do's and Don'ts section with concrete, forceful guardrails
- Elevation is now its own section (was buried in Components)
- Layout/motion/responsive content folds into Overview + Components
  rather than inventing new top-level sections
- Guidance on forceful voice ("prohibited"/"forbidden"/"never") matching
  PRODUCT.md's expert-decisive tone
- Pitfalls section warns against renaming sections or adding new ones

Changes to our DESIGN.md:
- Rewrote to use spec-compliant section headers with evocative subtitles
  (e.g. "## 2. Colors: The Warm-Paper Palette")
- Opened with "Creative North Star: The Editorial Sanctuary"
- Added 11 Named Rules across sections (The One Voice Rule, The Paper-
  Not-White Rule, The OKLCH-Only Rule, The Italic-Is-Voice Rule,
  The 1.6 Leading Rule, The Fluid-Headlines-Only Rule, The Flat-By-
  Default Rule, The Low-Alpha Rule, The Tinted-Shadow-Only-For-Accent
  Rule, plus the existing implicit ones)
- Full Do's and Don'ts section with 10 Dos and 15 Don'ts, many of which
  translate PRODUCT.md anti-references into concrete prohibitions
- Elevation section documents shadow vocabulary separately from Components
- Layout/spacing/motion content relocated to a sub-section under Components

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 19:08:27 -07:00
Paul BakausandClaude Opus 4.6 866973fdcf Track PRODUCT.md + DESIGN.md as reference implementations
This repo is the canonical example of impeccable — users who install the
skill should be able to look at how a real project uses PRODUCT.md and
(later) DESIGN.md. Ungitignored both files.

Also rewrote PRODUCT.md itself to match the new schema from teach.md
(# Product → Users / Product Purpose / Brand Personality / Anti-references
/ Design Principles / Accessibility), dropping the legacy "Design Context"
wrapper and the Aesthetic Direction section that belongs in DESIGN.md.

.impeccable.md stays gitignored as legacy (the loader auto-migrates it).

DESIGN.md for this project is pending — to be generated with
/impeccable document once we run it on our own codebase.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 18:15:36 -07:00
Paul BakausandClaude Opus 4.6 af2d6e1194 Support PRODUCT.md + DESIGN.md as canonical context files
Pioneers a two-file convention for project context:
- PRODUCT.md (strategic): users, brand, principles — answers who/what/why
- DESIGN.md (visual): follows Google's Stitch DESIGN.md spec — answers how-it-looks

Both files live at the repo root. Filename matching is case-insensitive.
DESIGN.md wins on visual conflicts, PRODUCT.md wins on strategic/voice.

Legacy .impeccable.md is auto-migrated to PRODUCT.md on first read by the
new shared loader. This is silent and one-shot — the rename is permanent.

What changed:
- New scripts/load-context.mjs: shared context loader used by every command
  that needs project context. Reads both files, handles legacy migration.
- New reference/document.md: /impeccable document command that generates
  DESIGN.md by auto-extracting tokens (colors, typography, spacing, radii,
  shadows, components) from CSS/Tailwind/theme files, then asking the user
  to confirm descriptive language for atmosphere and color character.
  Follows Google's Stitch DESIGN.md format for tool compatibility.
- SKILL.md Context Gathering Protocol updated to load both files and
  nudge the user to run /impeccable document when DESIGN.md is missing.
- reference/teach.md rewritten to split discovery cleanly: strategic
  questions go to PRODUCT.md, visual/design-system work is delegated to
  /impeccable document (skipped on empty projects).
- reference/live.md consumes {product, design, productPath, designPath,
  migrated} from the loader instead of a single context blob.
- scripts/live.mjs uses the shared loader instead of inline file reading.
- Command count updated 22 → 23 (new: document). Metadata, router table,
  command menu, periodic table viz, and homepage data all updated.
- .gitignore adds PRODUCT.md + DESIGN.md (repo-local, not shared).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 18:14:13 -07:00
Paul BakausandClaude Opus 4.6 f339796b2b Extend action-specific diversity rules to all live actions
Previously only bolder/quieter/animate/colorize/typeset/layout had
variant diversity rules. Added the same level of guidance for distill,
polish, adapt, delight, and overdrive so every live action has a
clear "each variant must differ on THIS axis" rule.

Also noted that overdrive should skip its reference's "propose and ask"
step in live mode (it's non-interactive — the user picks from variants).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 17:09:31 -07:00
Paul BakausandClaude Opus 4.6 7386b3033f Force variant diversity and mandatory reference loading in live mode
Two failure modes observed:
1. Claude generates N near-identical variants (small shade/size tweaks)
   instead of meaningfully different design directions
2. When a sub-command like /bolder is chosen in the picker, Claude skips
   loading reference/bolder.md and generates generic variants

Fixes:
- "Load reference file" is now a MANDATORY Step 2a, separate and
  non-negotiable, called out as a critical failure to skip
- Added Step 2b "Plan 3+ distinctly different directions" with 7
  structural axes variants must differ on (hierarchy, layout topology,
  typography system, color strategy, density, tone, decomposition)
- Added action-specific diversity rules (bolder = different dimensions,
  animate = different motion vocabulary, colorize = different hues, etc.)
- Freeform prompt guidance: honor the prompt direction but explore
  meaningfully different interpretations, not three near-copies

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 17:07:23 -07:00
Paul BakausandClaude Opus 4.6 996c9af78c Add live.mjs combined entry point for fast startup
Previously, starting live mode required ~5-6 sequential bash calls:
read .impeccable.md, start server, check config, read reference, inject
tag, verify. The new live.mjs does all of this in a single command
(~340ms cold, ~90ms when reusing a running server) and returns everything
the agent needs in one JSON blob.

Workflow is now:
  1. node live.mjs        # start + inject + load context (1 bash call)
  2. navigate browser     # optional MCP call
  3. node live-poll.mjs   # enter poll loop

Reference doc collapsed to a single "Start Live Mode" section with the
one-command path plus a first-time config creation fallback.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 16:56:20 -07:00
Paul BakausandClaude Opus 4.6 8030bc226a Add live-inject.mjs: per-project config for instant script tag management
First live run: agent auto-detects framework and writes a small config.json
(file, insertBefore/insertAfter anchor, comment syntax). Every subsequent
run: live-inject.mjs handles insert/remove deterministically, no LLM needed.

The config lives at {scripts_path}/config.json and is gitignored — it's a
per-project cache that wipes on skill update and regenerates on next use.

- New live-inject.mjs: --port (insert), --remove, --check modes
- Idempotent insert: re-running with a different port replaces cleanly
- Reference doc: one-time detection step, then instant insert/remove

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 16:44:26 -07:00
Paul BakausandClaude Opus 4.6 f397b9f123 Fix keyboard nav and click-to-deselect in live mode picker
- Arrow keys now pass through to element picker when the freeform input
  is empty, instead of being swallowed by stopPropagation
- Arrow nav works in both PICKING and CONFIGURING states, so you can
  change your element selection while the config bar is open
- Clicking outside the selected element and bar returns to PICKING mode,
  matching the expected deselect behavior

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 16:31:03 -07:00
Paul BakausandClaude Opus 4.6 5fee3148be Fix section-nav using wrong positions for nested sections
The changelog and FAQ sections are inside a positioned .changelog-faq-row
wrapper, so their offsetTop was 0 (relative to parent) instead of their
actual document position. This broke current-section detection and caused
both pills to appear permanently active. Use getBoundingClientRect()
instead, which returns correct absolute positions regardless of nesting.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 16:14:51 -07:00
Paul BakausandClaude Opus 4.6 830fe8e5fc Instant accept/discard for live mode, SSE heartbeats, background server startup
Accept and discard in live variant mode are now handled by a deterministic
script (live-accept.mjs) that runs inside the poller before returning to
the agent. The browser updates the DOM instantly on click (fire-and-forget)
so the user is never blocked waiting for LLM-driven file cleanup.

Key changes:
- New live-accept.mjs: deterministic accept/discard file operations
- Poller auto-runs accept script for accept/discard events (_acceptResult)
- Browser handleAccept() now commits DOM change instantly, no SAVING state
- CSS+HTML colocated in one write (style tag inside variant wrapper)
- SSE heartbeat every 30s prevents silent connection drops
- Poll timeout increased from 2min to 10min
- EventSource onopen resets retry counter for reliable reconnection
- Server --background flag for clean single-command startup

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 16:06:03 -07:00
Paul BakausandClaude Opus 4.6 9b573de1fb Add ADR for live variant mode architecture
Comprehensive architecture decision record covering the live variant
mode: context, key decisions (source modification over DOM patching,
SSE over WebSocket, self-contained skill scripts, HTTP long-poll for
agent), full architecture diagram with message flows, variant wrapper
format, browser UI states, session persistence, security model,
server resilience, performance optimizations, test coverage, known
limitations, and future work.

Also picks up improvements from parallel thread: poll timeout bumped
to 10 min, SSE heartbeat every 30s, and other minor fixes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 14:16:07 -07:00
Paul Bakaus 59bb3d35a5 Stop syncing repo-local Codex skill 2026-04-13 14:15:34 -07:00
Paul BakausandClaude Opus 4.6 4092ee5f22 Move PID file to project root (.impeccable-live.json)
os.tmpdir() returns /var/folders/.../T/ on macOS, not /tmp/. The skill
reference was telling the agent to cat /tmp/impeccable-live.json which
didn't exist. Moving the PID file to the project root makes it
predictable across platforms and project-scoped (multiple projects can
run independent live sessions).

Changed in: live-server.mjs, live-poll.mjs, live.md reference.
Added .impeccable-live.json to .gitignore.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 12:32:42 -07:00
Paul BakausandClaude Opus 4.6 4b52756edd Fix live server startup: read port/token from PID file after background start
The server is started with & (backgrounded), so its stdout output isn't
captured by the agent's Bash tool. The skill reference now tells the
agent to sleep 2s then cat the PID file (/tmp/impeccable-live.json) to
get the port and token. The PID file is written by the server as soon
as it starts listening.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 10:37:45 -07:00
Paul BakausandClaude Opus 4.6 0a1e5614e9 Add global floating bar with detect/pick toggles
Compact floating pill at the bottom center of the viewport, always
visible during live mode. Matches the action bar's light, translucent
aesthetic with brand-tinted active states.

Controls:
- "Impeccable" brand mark (capitalized, brand magenta)
- Detect toggle: eye icon, loads anti-pattern scanner in extension mode,
  waits for impeccable-ready before first scan, shows issue count badge
  inside the button. Toggle off removes overlays.
- Pick toggle: crosshair icon, enables/disables element picker. Active
  by default. When pick is active, detect overlays get pointer-events:
  none so the picker sees through them.
- Exit button: sends exit event and tears down all UI.

Detect + pick coexistence fixes:
- Picker highlight z-index raised above detect overlays (100001 vs 99999)
  so the selection outline and element path are always visible.
- Removed layout-property transitions (top/left/width/height) from the
  highlight to avoid triggering the anti-pattern detector and to give
  instant cursor tracking.
- First-click-on-detect fix: script loads async, scan command is queued
  until the impeccable-ready postMessage arrives.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 10:35:48 -07:00
Paul BakausandClaude Opus 4.6 52b050bb7e Fix 5 bugs from real-world live mode testing
1. Skill reference: poll should run as background task with no timeout.
   Changed "blocking poll loop" to "background task, no timeout" so the
   agent keeps the main conversation free for other work.

2. Resume restores selectedAction from localStorage: the bar was showing
   "Freeform" after page reload even when the user picked "Bolder". Also
   improved selectedElement targeting to prefer the visible variant's
   content over the wrapper parent.

3. Discard no longer shows "Applying variant...": accept shows the
   saving→confirmed flow, but discard now dismisses immediately and
   cleans up the DOM. Different intent, different UX.

4. Picker works after discard: cleanup() now removes the variant wrapper
   from the live DOM and restores the original element. Previously the
   stale wrapper with data-impeccable-variant attributes confused the
   picker's isPickable/own checks.

5. Stop live mode: added "Stopping Live Mode" section to the skill
   reference. The user can say "stop live mode" in the conversation, and
   the agent proceeds to cleanup (remove script tag, stop server).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 10:04:31 -07:00
Paul Bakaus 90d5158331 remove old entries from skills lock 2026-04-13 09:50:34 -07:00
Paul BakausandClaude Opus 4.6 e4d1d96926 Auto-generate argument hint with all commands grouped by category
The static "[command] [target]" hint didn't help users discover available
commands. The build now reads command-metadata.json and groups commands
by category (from SKILL_CATEGORIES) with middle-dot separators for
natural line-breaking in the prompt bar.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-13 09:22:09 -07:00
Paul BakausandClaude Opus 4.6 455fe39155 Add 41 tests for live-wrap and live-server, add auto-execute guards
Tests:
- tests/live-wrap.test.mjs (26 tests): unit tests for buildSearchQueries,
  findElement, findClosingLine, detectCommentSyntax (20 pure function
  tests) + integration tests for the full wrapCli on HTML and JSX
  fixtures with temp dirs (6 tests covering wrapping, ID/class lookup,
  error handling, content preservation).

- tests/live-server.test.mjs (15 tests): integration tests that start a
  real server on port 8499, then test /health, /live.js, /detect.js,
  /poll (timeout + auth), /events POST (validation + auth), browser→agent
  event flow (POST event → poll receives it), agent→browser SSE flow
  (POST reply → SSE stream delivers it), /source (read, path traversal
  rejection, auth, 404).

Also:
- Added auto-execute guards to live-wrap.mjs and live-poll.mjs so they
  work when run directly with `node live-wrap.mjs ...` (needed for both
  skill instructions and integration tests).
- Exported buildSearchQueries, findElement, findClosingLine,
  detectCommentSyntax from live-wrap.mjs for unit testing.
- Updated package.json test script to include the new test files.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 19:35:26 -07:00
Paul BakausandClaude Opus 4.6 7011a523e0 Remove live commands from CLI, delete src/live, add server-lost cleanup
1. CLI cleanup: removed live, poll, and wrap commands from bin/cli.js
   and the liveCli export from detect-antipatterns.mjs. These now live
   exclusively in the skill scripts (node scripts_path/live-server.mjs).

2. Deleted src/live/: server.mjs, poll.mjs, wrap.mjs, browser.js,
   protocol.mjs. The source of truth is now source/skills/impeccable/
   scripts/live-*.

3. Graceful server-lost handling: the browser tracks SSE reconnection
   attempts (max 5). After exhausting retries, it cleans up the UI:
   hides the bar, highlight, and cycler, shows a "Live server
   disconnected" toast, resets state to IDLE. This handles agent
   crashes, server kills, and network issues without leaving the
   browser stuck in a "Generating..." state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 19:25:29 -07:00
Paul BakausandClaude Opus 4.6 5bad08723d Replace WebSocket with SSE, move live scripts into skill (self-contained)
Two architectural changes that make the live variant mode self-contained:

1. SSE replaces WebSocket: the server now uses Server-Sent Events for
   server→browser push and regular fetch POST for browser→server
   events. This eliminates the ws npm dependency entirely. The live
   server is now zero-dependency pure Node.js (http, crypto, fs, net).

   Browser: EventSource replaces WebSocket. sendEvent() uses fetch POST.
   Server: GET /events returns SSE stream, POST /events receives browser
   events. All other endpoints (poll, source, health, stop) unchanged.

2. Scripts moved to source/skills/impeccable/scripts/: live-server.mjs,
   live-poll.mjs, live-wrap.mjs, live-browser.js are now part of the
   skill itself. Users who install the skill via npx skills get the live
   mode without needing npm install impeccable separately.

   The skill reference uses {{scripts_path}}/live-server.mjs etc.
   The CLI (bin/cli.js) delegates to the skill scripts as a convenience.

   Removed ws from package.json dependencies.

The old src/live/ files remain as the development copy. The build system
syncs source/skills/ to all harness dirs (11 providers).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 19:19:36 -07:00
Paul BakausandClaude Opus 4.6 a832fe778c No-HMR fallback: fetch raw source and inject variants into DOM
For dev servers without HMR (Bun static imports, simple HTTP servers),
the browser can't see file changes automatically. Three changes fix this:

1. /source endpoint on live server: reads a project file from disk,
   gated by session token + path-traversal guard. The browser fetches
   the raw HTML directly, bypassing the dev server's cache.

2. poll --reply --file flag: agent passes the source file path when
   replying done. The browser receives it via WS and knows where to
   fetch. Skill reference updated to always include --file.

3. Browser injectVariantsFromSource(): on "done" with 0 DOM variants,
   fetches the raw HTML from /source, parses with DOMParser, extracts
   the variant wrapper, finds the matching element in the live DOM by
   class/ID, and replaces it. MutationObserver picks up the injected
   variants and the cycling bar appears.

Also: wrap CLI no longer hides the original element (was display:none).
The original stays visible until the first variant arrives, preventing
a flash of empty content between wrap and variant insertion.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 19:02:41 -07:00
Paul BakausandClaude Opus 4.6 1671d04dec Revert dynamic HTML serving (broke Bun module bundling)
The serveGenerated() approach for index.html served raw HTML, which
broke bare module specifiers (import "motion") that Bun's HTML import
bundler normally resolves. Restore the static import pattern.

The live mode's auto-reload fallback still works for HMR-capable dev
servers (Vite, Next.js). For Bun's serve() with static HTML imports,
the dev server needs a restart to pick up HTML changes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:52:37 -07:00
Paul BakausandClaude Opus 4.6 05f5c0ba5b Add saving→confirmed bar states, auto-reload fallback, wrap CLI improvements
Accept/discard flow: clicking Accept now shows "Applying variant..."
spinner in the bar while the agent processes, then morphs into a green
"Variant applied" confirmation that auto-dismisses after 1.8s. Same
for discard. The bar stays visible during the entire operation so the
user knows something is happening.

No-HMR fallback: when the browser receives "done" but no variants
appeared in the DOM (dev server without HMR, like Bun), it auto-reloads
the page. resumeSession picks up the variants from the fresh HTML.

wrap CLI: --query replaced with structured args (--element-id, --classes,
--tag) that search in priority order: ID > class combo > single class >
tag+class > raw text. Handles elements without class names or IDs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:51:12 -07:00
Paul BakausandClaude Opus 4.6 4535525f8e Add wrap CLI helper and optimize agent generation loop
Three optimizations to cut the generate loop from ~40s to ~15-20s:

1. wrap CLI helper (src/live/wrap.mjs): finds an element in source
   by ID, class names, or tag+class combo, wraps it in the variant
   container with original snapshot, and returns the file path + insert
   line. Replaces 3-4 agent tool calls (grep + read + edit) with one.

   Supports --element-id, --classes (comma-separated), --tag, --query
   (fallback). Searches in priority order: ID > class combo > single
   class > raw text. Auto-detects comment syntax (HTML vs JSX).

2. Batch variant writes: skill reference updated to instruct the agent
   to write ALL variants in a single file edit instead of one per
   variant. Saves N-1 tool call round-trips (~3-5s each).

3. Page URL in generate event: browser now includes location.pathname
   so the agent can map URL to source file directly (/ = index.html,
   /about = about.tsx, etc.) without grepping.

Net effect: agent flow is now 4 tool calls (wrap + edit + read-variant
+ poll-reply) instead of 8+ (grep + read + create-wrapper + N edits
+ poll-reply).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:32:51 -07:00
Paul BakausandClaude Opus 4.6 26e0b8a786 Persist live session state in localStorage, fix HTML hot-reload
Two fixes:

1. Session persistence via localStorage: the previous DOM-attribute
   approach (data-impeccable-handled) didn't survive page reloads
   because the DOM is rebuilt from source. Now using localStorage:
   - Session state (id, action, count, arrived, visible variant)
     saved on every state change
   - Handled sessions (accepted/discarded) tracked separately
   - resumeSession() checks localStorage before resuming, skips
     if the session was already handled
   - Visible variant index preserved across reloads (user sees
     the same variant they were looking at)
   - cleanup() clears session, clearHandled() clears on next
     load when the wrapper is gone from source

2. Dev server HTML hot-reload: replaced static Bun HTML imports
   (import homepage from "../public/index.html") with dynamic
   file() serving via the existing serveGenerated() helper. HTML
   edits are now reflected on browser refresh without restarting
   the dev server. This matches how sub-pages already work.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:13:52 -07:00
Paul BakausandClaude Opus 4.6 3d3c7ba372 Fix live session bugs found during E2E testing
Three bugs found and fixed during real end-to-end testing:

1. MutationObserver infinite loop: the observer watched all of
   document.body, so our own bar DOM updates triggered it, which
   rebuilt the bar, which triggered it again, freezing the page.
   Fix: filter mutations to only react when nodes with
   data-impeccable-variant attributes are added inside the variant
   wrapper. Added a re-entrancy guard as a safety net.

2. Premature exit on transient WS disconnect: the server fired an
   exit event the instant the last WebSocket client disconnected.
   HMR page reloads cause brief disconnects that triggered false
   exits. Fix: 8-second debounce before sending exit, cancelled
   if a client reconnects within that window.

3. WS auth_ok clobbering resumed session state: after a page reload,
   resumeSession() correctly set state to CYCLING, but then the
   async WS auth_ok handler overwrote it to PICKING. Fix: only
   transition to PICKING from IDLE, not from an active session state.

Also fixed: highlight tracking during variant cycling (update
selectedElement to the newly visible variant's content element so
the highlight follows the active variant, not the hidden one).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 18:07:06 -07:00
Paul BakausandClaude Opus 4.6 722873d38a Redesign live bar: compact floating bar that morphs between states
Replace the bulky modal action panel and separate cycler with a single
compact floating bar (~343px x 46px) that shapeshifts between three
modes: configure, generating, and cycling.

Configure mode: action pill (clickable, opens a 4-column chip grid
popover), inline text input with contextual placeholder, variant count
toggle (click to cycle 2/3/4), and Go button. One line, no labels,
no redundant "impeccable" branding.

Generating mode: action label + progressive dot indicators + status
text. Same bar, same position, content crossfades.

Cycling mode: prev/next nav buttons, clickable dot indicators,
counter, accept/discard. Same bar, same position.

Design details:
- Translucent warm paper background with 16px backdrop blur
- ease-out-quint spring entrance (translateY + opacity)
- Action picker scales from pill origin with 0.18s transition
- Dots animate in with scale(0.6)->scale(1) as variants arrive
- Bar tracks selected element on scroll via requestAnimationFrame
- All interactive elements have hover/active micro-interactions
- Input captures keyboard events (stopPropagation) to prevent
  picker nav from firing while typing

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 17:29:27 -07:00
Paul BakausandClaude Opus 4.6 bb94dadda0 Add live variant mode: element picker, action panel, poll/reply bridge (22 commands)
New feature: /impeccable live starts an interactive visual iteration server.
Users select elements in the browser, pick a design action (bolder, quieter,
etc.), and the agent generates HTML+CSS variants written directly to source.
The dev server's HMR hot-swaps them in, and MutationObserver progressively
reveals each variant in a cycler UI as it arrives.

Architecture:
- src/live/server.mjs: HTTP + WebSocket server with session token auth,
  long-poll /poll endpoint for the agent, WebSocket for the browser
- src/live/poll.mjs: CLI client (npx impeccable poll / poll --reply)
- src/live/browser.js: element picker with keyboard nav (arrows=siblings,
  shift+arrows=parent/child), action panel (12 commands, freeform input,
  variant count), variant cycler with progressive reveal via MutationObserver
- src/live/protocol.mjs: shared message types and event validation
- source/skills/impeccable/reference/live.md: agent loop instructions
  (inject script, poll loop, generate variants, accept/discard, cleanup)

CLI changes:
- bin/cli.js: added "poll" top-level command
- src/detect-antipatterns.mjs: liveCli() now delegates to src/live/server.mjs
- package.json: added ws dependency

Registered /impeccable live as command #22 across all standard locations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 17:13:53 -07:00
Paul BakausandClaude Opus 4.6 e58cbc432f Split /onboard back out as its own command (21 commands total)
Pre-3.0, onboard was folded into /harden when we were trying to reduce
namespace pollution. In the single-skill model that tradeoff is gone,
so the weakest of the old merges is the first to undo.

Harden and onboard live in different mental modes. Harden is defensive
(edge cases, i18n, overflow, errors). Onboard is activation (first-run
flows, empty states as CTAs, progressive disclosure). A user thinking
"design the onboarding flow" was never going to type /impeccable harden.

Changes:
- New reference file at source/skills/impeccable/reference/onboard.md,
  restored from the pre-merge version in git history rather than the
  condensed 33-line summary that was in harden.md.
- Removed the "Onboarding & First-Run Experience" section from
  source/skills/impeccable/reference/harden.md.
- Updated harden description/editorial/process-steps to drop onboarding
  keywords; split commandProcessSteps so harden stays focused on
  production resilience and onboard gets its own phases.
- Registered onboard in: SKILL.md description + command menu + router
  table, command-metadata.json, IMPECCABLE_SUB_COMMANDS, pin.mjs
  VALID_COMMANDS, SKILL_CATEGORIES, COMMAND_RELATIONSHIPS, data.js
  commandCategories + commandProcessSteps + commandRelationships,
  framework-viz commandSymbols + commandNumbers.
- Reused the existing content/site/skills/onboard.md editorial wrapper
  (it was orphaned by the merge but never deleted), updating it to use
  /impeccable onboard.
- Bumped all user-facing count references 20 -> 21: public/index.html,
  CLAUDE.md, README.md, NOTICE.md, plugin.json, marketplace.json,
  sitemap.xml, build-sub-pages.js.
- Harness dir audit.md and critique.md changes are the
  {{available_commands}} placeholder expanding to include onboard.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 19:21:45 -07:00
Paul BakausandClaude Opus 4.6 2c10cfb664 Trim v3.0 changelog to user-facing changes only
Remove "Rewritten docs site" (internal site polish, not a shipped
feature) and "Teach runs automatically on first use" (not new; that
behavior already existed pre-3.0). What's left is the consolidation
and the pin mechanism, which are the two user-facing changes in 3.0.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 17:29:03 -07:00
Paul BakausandClaude Opus 4.6 9341feeac1 Ignore package-lock.json (project uses bun.lock)
npm subprocesses can regenerate a stray package-lock.json (last time
this happened, it was reverted in 3ca60a8). Add it to .gitignore so it
stops showing up as untracked.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 17:26:45 -07:00
Paul BakausandClaude Opus 4.6 2233d82f3a Bump skills to 3.0, remove prefixed bundle, redesign install section
- Bump skills plugin version 2.1.1 -> 3.0.0 (plugin.json, marketplace.json,
  harness SKILL.md files). CLI and Chrome extension unchanged.
- Remove prefixed universal zip bundle and all related code:
  factory.js prefix/outputSuffix options, zip.js variant pass, utils.js
  prefixSkillReferences, the "universal-prefixed" entry in
  download-providers.js, and the matching test suite in utils.test.js.
- Redesign Get Started step 1 "Install the skill and CLI": two terminal
  rows (npx skills + npm i -g impeccable) with paired notes, drop the
  Recommended badge.
- Collapse "Other install methods" back into a <details> element so the
  primary install path is the first thing users see.
- Simplify step 3 to "Add the Chrome extension": remove the CLI tool
  block (now in step 1), use standard .btn .btn-primary for the CTA so
  it matches other primary buttons (square corners, accent slide-up
  hover), and lay out the preview screenshot next to the button instead
  of stacked so the screenshot no longer dominates vertical space.
- CLAUDE.md: rewrite with v3.0 architecture, the "no em dash also means
  no --" rule, the harness-dirs-are-tracked gotcha, the named-export
  test-spy warning, and the evals inline-skill.ts sync note.
- AGENTS.md, DEVELOP.md: drop prefixed variant references.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 20:28:07 -07:00
Paul BakausandClaude Opus 4.6 b0f44f83c6 Consolidate 18 skills into 1 /impeccable skill with 20 commands
Biggest change in a while. Users previously had 18 standalone skill
entries cluttering their /menu; now they have one entry (/impeccable)
that routes to 20 specialized commands via argument dispatch. The pin
mechanism (/impeccable pin audit) restores standalone shortcuts on
demand for commands users hit all the time.

## Architecture

- Single /impeccable skill with command router section in SKILL.md
- 20 commands served via reference files under source/skills/impeccable/reference/
- /impeccable pin <command> creates a lightweight redirect shim so users
  who prefer /audit, /polish, etc. can still have them
- Context gathering (teach) auto-runs on first use
- command-metadata.json is the single source of truth for command
  descriptions, argument hints, and relationships

## Site rewrite

- Docs URL: /skills renamed to /docs (with /skills permanent redirects)
- Homepage hero frames Impeccable as "one skill with 20 commands"
- "Get Started" split into 50/50 install + how-to-use with editorial
  numbered steps, /impeccable shown as the home command with three modes
- New /docs overview: home command hero card + dense category rows
  matching the old cheatsheet density, with leads-to/pairs-with/
  combines-with relationship metadata served from a shared source
- Cheatsheet merged into /docs, /cheatsheet redirects
- Magazine spread and mobile cards show /impeccable as a stacked
  namespace label above the command name at full display size
- Periodic table updated with craft/teach/extract as first-class cells
- Skill detail pages generate from reference files, with an editorial
  wrapper per command for tagline + body
- Tutorials and anti-patterns pages updated to use /impeccable <cmd>

## Build system

- Dead code removed (scripts/lib/transformers/shared.js)
- Build log wording fixed ("1 skill" not "1 skills (1 user-invocable)")
- generateApiData fallback branch removed (throws loudly if metadata
  missing instead of silently degrading)
- Commands API includes editorial tagline alongside the long description;
  UI surfaces prefer tagline for human display, description for auto-
  trigger keyword matching

## Gitignore

- Added .claude/scheduled_tasks.lock, .claude/settings.local.json to
  ignore list (local Claude Code state that should not be tracked).
- Harness skill directories (.claude/skills/, .agents/skills/, etc.)
  remain tracked by design: npx skills reads them from this repo at
  install time and they enable clean submodule use.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 19:45:17 -07:00
Paul BakausandClaude Opus 4.6 f957fcad20 Fix: quote YAML scalars that contain colon-space in frontmatter
generateYamlFrontmatter only re-quoted values starting with `[` or `{`,
but parseFrontmatter strips surrounding quotes on input. Descriptions
containing `: ` (e.g. "Also handles: critique...") round-tripped into
unquoted plain scalars that YAML parsers reject. Added a yamlNeedsQuoting
check covering colon-space, space-hash, YAML indicator chars, reserved
keywords, and number-like strings, plus regression tests.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 19:09:55 -07:00
Paul BakausandClaude Opus 4.6 00d485659a Fix false positives: bg-black opacity modifiers and background-image contrast
Two detector bugs that produced false positives on sites like uselinkshot.com:

1. The bg-black regex matched Tailwind opacity modifiers (bg-black/3,
   hover:bg-black/5) because / is a word boundary. Added negative lookahead.

2. resolveBackground ignored url() background-images, walking past them to
   the body's white bg. White text on a dark hero image was flagged as
   1.0:1 white-on-white. Now bails on url() images like it does for gradients.

Also: extension build auto-generates dist/extension.zip, version bumps for
CLI (2.1.7) and extension (1.0.1).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 12:57:06 -07:00
Paul BakausandClaude Opus 4.6 7d29aaca1b Deprecate /gallery page, redirect to /visual-mode#try-it-live
The gallery page had broken styling and missing images. The visual
mode page already has the same specimen gallery in a better layout.

- Removed public/gallery.html and its build entry point
- Updated homepage links to point to /visual-mode#try-it-live
- Added 301 redirect from /gallery to /visual-mode#try-it-live
- Added id="try-it-live" anchor to the visual-mode gallery section

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 12:35:37 -07:00
Paul BakausandClaude Opus 4.6 a530f08df6 Fix: deduplicate symlinked provider dirs during update and check
When .claude/skills is a symlink to .agents/skills, updating both
providers wrote to the same directory twice -- the last write
(.agents) always won, making .claude content identical to .agents.
The up-to-date check also always failed because it compared
provider-specific bundle content against the wrong provider's files.

Fix: use realpathSync to detect shared directories and process each
unique real path only once with its matching bundle provider. Respects
the user's symlink setup for non-impeccable skills.

Tested: first run updates 18 skills, second run reports "up to date".

CLI bumped to v2.1.6.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 11:43:09 -07:00
Paul BakausandClaude Opus 4.6 7670d1325a Show actual skills version, not CLI version; normalize version for hash
- Build system now injects skills version (from plugin.json) into
  every SKILL.md frontmatter as a version field
- CLI reads the version from the local impeccable SKILL.md and
  displays it in check/update output
- Hash comparison normalizes the version field (so a version bump
  alone doesn't trigger a full re-download)
- Removed misleading CLI version display from skills commands

CLI bumped to v2.1.5.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 11:18:06 -07:00
Paul BakausandClaude Opus 4.6 bd775e414e Fix: normalize provider paths before comparing skill hashes
Skills installed via npx skills add resolve {{scripts_path}} to
.agents/skills/... while our bundle resolves it per-provider
(.claude/skills/..., .cursor/skills/..., etc). Without normalizing,
identical content always shows as different.

Also compare only one provider instead of all (they have the same
content, just different path prefixes).

CLI bumped to v2.1.4.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 11:04:20 -07:00
Paul BakausandClaude Opus 4.6 5071d85a4b Fix: skills update always showed updates available
The hash comparison was comparing the entire local skills directory
(which includes user's custom skills) against the bundle (which only
has impeccable skills). Now only compares skills that exist in the
bundle, so custom skills don't cause a false mismatch.

CLI bumped to v2.1.3.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 10:58:17 -07:00
Paul BakausandClaude Opus 4.6 2af435d2a5 Update GitHub star count from 17k to 18k
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 10:42:44 -07:00
Paul BakausandClaude Opus 4.6 239d69d0d8 Add skills check command, skip-if-up-to-date in update, decouple versioning
CLI changes (bumped to v2.1.2, skills stay at v2.1.1):
- `npx impeccable skills check` compares local skill files against
  the latest bundle and reports whether updates are available
- `npx impeccable skills update` now downloads the bundle first,
  compares hashes, and skips with "up to date" if nothing changed
- Removed the local-modifications warning (was confusing for users
  who installed via npx skills add)

Versioning:
- CLI (package.json), skills (plugin.json/marketplace.json), and
  Chrome extension (manifest.json) are now versioned independently
- CLAUDE.md updated to document when to bump each

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 10:39:16 -07:00
Paul BakausandClaude Opus 4.6 0d37f31ef3 Bump to v2.1.1 for CLI republish
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 10:23:59 -07:00
Paul BakausandClaude Opus 4.6 697541f77e Skip broken npx skills update, use direct download as primary path
npx skills update has a known upstream bug (vercel-labs/skills#775)
where it can't find the lock file. Instead of trying it first and
falling back, always use our direct download which is reliable.

Also:
- Site now recommends `npx impeccable skills update` everywhere
  instead of `npx skills update`
- Direct download path now re-applies prefix after updating
- Runs cleanup after download to strip deprecated stubs

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 10:22:44 -07:00
Paul BakausandClaude Opus 4.6 3395df9083 Improve fallback update messaging (npx skills update is broken upstream)
npx skills update has a known bug where it can't find the lock file
(vercel-labs/skills#775). Our direct download fallback is the primary
working path, so the message should not sound like an error.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 10:17:05 -07:00
Paul BakausandClaude Opus 4.6 45b92bf9fe Improve cleanup UX: explain to user why files are being deleted
The post-update-cleanup section now instructs the AI to tell the user
what's happening and why before running the script, so file deletions
don't feel unexpected.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:49:50 -07:00
Paul BakausandClaude Opus 4.6 c2b72b9d44 Fix: factory transformer was not copying skill scripts to dist
The refactored factory.js transformer dropped script file support that
existed in the old shared.js version. Scripts were read from source
but never written to dist/, so npx skills installed skills without the
cleanup-deprecated.mjs script, causing errors on first load.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:43:50 -07:00
Paul BakausandClaude Opus 4.6 68ae6235ce Cap install step body width, restructure FAQ update entry
- Add max-width: 56ch to install-step-body so long descriptions
  don't run edge to edge
- Rewrite FAQ update answer as a scannable list instead of dense
  paragraphs

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:41:07 -07:00
Paul BakausandClaude Opus 4.6 f30475cdf4 Remove deprecated source stubs, update FAQ and install copy, add CLI cleanup
- Delete source/skills/ directories for deprecated skills (arrange,
  normalize, onboard, extract, frontend-design, teach-impeccable).
  The cleanup script handles migration; stubs are no longer needed.
- Add "npx skills update" command to the Stay Updated install section
- Rewrite FAQ update answer: lead with npx skills update, add
  troubleshooting for failed updates (re-install + run /impeccable)
- Run cleanup script in `npx impeccable skills update` before
  delegating to npx skills update, preventing failures from
  deprecated entries in skills-lock.json
- Run cleanup script after `npx impeccable skills install` to remove
  leftover files from previous versions

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:34:38 -07:00
Paul BakausandClaude Opus 4.6 22b7adf56f Strip deprecated skill stubs from local harness dirs after build sync
The build still generates deprecated stubs in dist/ (so the cleanup
script can redirect users), but now removes them from the repo's own
harness directories so they don't clutter the local skill list.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:19:53 -07:00
Paul BakausandClaude Opus 4.6 f9b50d65be Add cleanup script for deprecated skills with 20 tests
Bundled as source/skills/impeccable/scripts/cleanup-deprecated.mjs,
runs via the self-deleting <post-update-cleanup> section in the skill.

The script:
- Finds all harness skill dirs (.claude, .cursor, .agents, etc.)
- Deletes deprecated skill directories (arrange, normalize, onboard,
  extract, frontend-design, teach-impeccable) and i-prefixed variants
- Verifies each file contains "impeccable" before deleting to avoid
  touching unrelated user skills with the same name
- Handles both symlinks and regular directories
- Removes matching entries from skills-lock.json (only if source is
  pbakaus/impeccable)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 09:16:37 -07:00
Paul BakausandClaude Opus 4.6 5a22894b1f Mark arrange, normalize, onboard, extract as DEPRECATED in source
The build counts active commands by checking for DEPRECATED in the
skill description. Without this, the old source files were still
counted as active (22) while the site says 18, failing CI.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 21:36:16 -07:00
Paul BakausandClaude Opus 4.6 8c480843e7 Bump to v2.1.0: changelog, self-deleting cleanup for deprecated skills
- Version bump across package.json, plugin.json, marketplace.json
- Changelog entry for v2.1 in index.html
- Hero version link updated
- Added <post-update-cleanup> section to impeccable SKILL.md that
  detects and removes leftover files from renamed/merged skills
  (arrange, normalize, onboard, extract, frontend-design,
  teach-impeccable). Verifies files contain "impeccable" before
  deleting to avoid touching unrelated user skills. Self-deletes
  after first run so it only executes once per update.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 20:47:24 -07:00
Paul BakausandClaude Opus 4.6 faa7453db7 Consolidate skills from 21 to 18: rename, merge, and fold
- Rename /arrange to /layout for clarity
- Merge /normalize into /polish (design system discovery + cleanup phases)
- Merge /onboard into /harden (onboarding, empty states, progressive disclosure)
- Fold /extract into /impeccable extract sub-mode (reference file, sidebar link)
- Update all counts, cross-references, data files, demos, and metadata
- Remove System category (now empty)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 20:39:02 -07:00
Paul BakausandClaude Opus 4.6 e79873621b Add scroll-margin-top to prose headings so anchors clear the sticky header
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 16:53:36 -07:00
Paul BakausandClaude Opus 4.6 0567d1954d Fix scroll anchors for /impeccable craft and /impeccable teach
Use h3 headings with custom IDs instead of inline spans so the browser
scrolls to the right position. Added {#id} syntax support to the
markdown heading renderer.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 16:48:22 -07:00
Paul BakausandClaude Opus 4.6 e94fe3d931 Merge Syne-specific anti-pattern into the general overused fonts list
Syne stays in reflex_fonts_to_reject but no longer gets a standalone
DON'T rule in the skill or a separate LLM-only entry in the catalog.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 16:46:33 -07:00
Paul BakausandClaude Opus 4.6 2a554bd4ef Remove parenthetical from shape flow description that was rendering in UI
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 16:44:07 -07:00
Paul BakausandClaude Opus 4.6 a024195ddb Fix website copy: shape/craft relationship, install sections, tutorial accuracy
- Clarify that /impeccable craft runs /shape internally (not the other way around)
- Add three-mode documentation (freeform/craft/teach) to /impeccable page with anchor links
- Add sidebar sub-links for /impeccable craft and /impeccable teach
- Fix hallucinated npx impeccable live description in tutorial and visual-mode page
- Remove nonsensical "Do not skip the independent part" from critique tutorial
- Make Step 4 less prescriptive (users can fix all at once or one-by-one)
- Improve CLI and browser extension install copy with specific features and use cases

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 16:39:45 -07:00
Paul BakausandClaude Opus 4.6 0e4cc16620 Update Chrome extension from 'coming soon' to published
Extension is now live on the Chrome Web Store. Replace all
coming-soon placeholders with install links on the homepage,
visual-mode page, and overlay tutorial.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 08:59:26 -07:00
Paul BakausandClaude Opus 4.6 eeee5bc0aa Copy antipattern examples and browser detector to build output
These self-contained HTML files and the detector script were served
by the dev server from public/ but never made it into the Cloudflare
Pages build directory, causing 404s on the deployed site.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 08:20:01 -07:00
Paul BakausandClaude Opus 4.6 3769057e79 Use SAMEORIGIN globally instead of per-path X-Frame-Options override
Cloudflare Pages merges headers from all matching rules rather than
overriding, so the path-specific SAMEORIGIN conflicted with the global
DENY. Switch the global rule to SAMEORIGIN since the site only frames
its own antipattern example pages.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 08:11:34 -07:00
Paul BakausandClaude Opus 4.6 e284ef882b Fix visual-mode iframe blocked by X-Frame-Options: DENY
The global _headers rule set DENY for all paths, preventing the
/visual-mode/ page from embedding /antipattern-examples/ in an iframe.
Add a path-specific SAMEORIGIN override for /antipattern-examples/*.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 08:08:04 -07:00
Paul BakausandGitHub e7afda2c55 Merge pull request #56 from pbakaus/v2.0
v2.0: Detection engine, Chrome extension, data-driven skill
2026-04-08 14:57:21 -07:00
Paul BakausandClaude Opus 4.6 b30b1ab1a3 Scope chunk + asset naming by [dir] to avoid collisions on older Bun
The Bun shipped with Cloudflare Pages doesn't dedupe shared CSS chunks
across HTML entrypoints — each entry tries to emit its own copy. With
chunk: '[name]-[hash].[ext]', three sub-pages all named index.html
(skills/, tutorials/, anti-patterns/) plus shared CSS content end up
producing chunks with identical name+hash and the build aborts on
'Multiple files share the same output path'.

Including [dir] in the chunk and asset templates scopes each chunk to
its entry's source directory, so the per-entry copies land in unique
paths even when dedupe is off. Local Bun (1.3.x) still emits a single
shared chunk because [dir] is only used when there are multiple chunk
candidates.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 14:21:11 -07:00
Paul BakausandClaude Opus 4.6 2396bc16d6 Version 2.0.7
Bundles recent CLI/detector work that landed on v2.0 since 2.0.6:
side-tab border detection on oklch/oklab/lch/lab and CSS variables,
emoji-only handling in contrast/icon-tile rules, asymmetric
font-size-aware cramped-padding rule, full anti-pattern names in
overlay labels, and the CI sandbox flags for Puppeteer fixture tests.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 14:21:05 -07:00
Paul BakausandClaude Opus 4.6 8f05b9bfa5 Force [hash] in Bun chunk naming so older Bun versions don't collide
Cloudflare Pages ships an older Bun than the one used locally. That
version emits shared CSS chunks via the default 'chunk-[hash]' naming
template, but the [hash] token isn't always populated when the chunk
is shared across multiple HTML entrypoints — every sub-page that
imports sub-pages.css ends up wanting the same './chunk-' filename
and the build aborts with 'Multiple files share the same output path'.

Pin the chunk and asset naming explicitly so [hash] is always present
regardless of Bun version.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 14:17:38 -07:00
Paul BakausandClaude Opus 4.6 adcca35b03 Surface Bun build error details in build.js error handler
When Bun.build aggregates resolution failures, the thrown error keeps the
real causes on error.errors (an array). The previous handler only printed
error.message and error.stack, both of which are generic / undefined for
this kind of failure, so CI logs read as 'Bundle failed / undefined' with
no clue what was unresolved. Walk error.errors first so the actual file +
import that failed shows up in CI output.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 14:01:09 -07:00
Paul BakausandClaude Opus 4.6 b0c78cacda Scope sub-page .visual-mode-preview styles so they don't leak to homepage
The /visual-mode sub-page rules added in 27d1b13 duplicated
.visual-mode-preview (and its header/dot/title children) in
sub-pages.css with a max-width + margin: 0 auto. Because sub-pages.css
loads after main.css on index.html, those styles won on the homepage
too. Auto margins on a grid item disable justify-self: stretch, so the
preview collapsed to the iframe's 300px intrinsic width instead of
filling its 3fr cell in .visual-mode-demo.

Scope the rules to .visual-mode-page so they only apply on the sub-page
and the homepage falls back to main.css's .visual-mode-preview rule.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 13:57:43 -07:00
Paul BakausandClaude Opus 4.6 a6a58f712c Fix CI: relative img path in /visual-mode + sandbox flags for Puppeteer
Two unrelated breakages were stacking on the v2.0 PR:

1. The static site build crashed because the generated /visual-mode page
   referenced images via root-absolute paths (/antipattern-images/*.png).
   Bun's HTML loader resolves <img src> at build time relative to the
   source HTML file and treats a leading slash as filesystem-absolute, so
   it could not find the images. Use a relative path so Bun bundles and
   hashes them the same way the homepage already does.

2. The Puppeteer-backed fixture tests crashed in GitHub Actions because
   the Ubuntu runners block unprivileged user namespaces, so Chrome's
   sandbox cannot initialize. Pass --no-sandbox / --disable-setuid-sandbox
   only when process.env.CI is set, so local users keep the hardened
   default launch.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 13:57:41 -07:00
Paul BakausandClaude Opus 4.6 f1d4131964 Split rename + creation-workflow bullets in v2.0 changelog
Call out the frontend-design to impeccable rename on its own (and the
/teach-impeccable to /impeccable teach move), and reframe the /shape
bullet to cover both /shape and /impeccable craft as the new ways to
create with Impeccable.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 13:50:09 -07:00
Paul BakausandClaude Opus 4.6 c8b3d9d33a Tighten data-driven rewrite bullet in v2.0 changelog
Drop the metric-heavy framing and lead with the user-facing wins
(font/color diversity, design quality, Codex support) plus a brief
nod to the eval framework and anti-attractor technique.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 13:47:05 -07:00
Paul Bakaus 17cdcc1335 Drop Apache 2.0 bullet from v2.0 changelog
Impeccable has always been Apache 2.0; the back-and-forth on licensing
was internal to the v2.0 PR and is not a user-facing change.
2026-04-08 13:34:02 -07:00
Paul Bakaus 04f284a651 Polish v2.0 changelog entry
Tightened the v2.0 changelog on the homepage. Same information density,
fewer words, no em dashes, and dropped what does not concern users.

- Skill rewrite bullet: same numbers, shorter framing.
- Detection engine bullet: dropped the 'hard-to-hit cases that slip
  past regex-only scanners' flourish at the end.
- CLI bullet: collapsed parenthetical clauses into short phrases.
- Chrome extension bullet: replaced the em dash with a colon.
- /critique bullet: tightened.
- /shape bullet: replaced the em dash with a period break.
- "Rebuilt site and docs" renamed to "New docs site" and trimmed to
  just what users experience (top-level sections, skill pages,
  tutorials, rule cards). Dropped the 'mobile experience overhauled'
  line — implementation detail, not a user-facing feature.
- Licensing bullet: renamed to 'Apache 2.0 throughout'.
2026-04-08 13:33:42 -07:00
Paul Bakaus 1bd08ebad9 Scope sidebar min-height fix to desktop only
The min-height: calc(100vh - var(--site-header-height)) added earlier
so the sticky sidebar's border-right divider reaches the bottom of
the viewport on desktop was applying on mobile too. On mobile the
sidebar is static (not sticky) and collapses behind a toggle, so the
min-height reserved a full viewport of empty space above the main
content whenever the menu was collapsed. The result: opening
/anti-patterns on mobile showed just the 'Sections' dropdown in the
first screen, then a blank viewport, then the rules below the fold.

Wrap the min-height rule in a min-width: 921px media query so it only
applies on desktop, matching the breakpoint that switches the layout
to the two-column grid.
2026-04-08 13:31:23 -07:00
Paul BakausandClaude Opus 4.6 2a38fad925 Refresh OG image with Chrome extension product shot
Replaces the brand-only card with a split layout: wordmark left,
floating Chrome extension detection panel right. Generator now counts
user-invocable, non-deprecated skills from source/skills/ (v2.0 unified
structure) instead of the removed source/commands/ directory.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 13:17:52 -07:00
Paul Bakaus 27d1b13bc2 New /visual-mode top-level page, pull gallery out of /anti-patterns
The 'In the wild' section at the bottom of /anti-patterns was
mischaracterizing synthetic fixtures as real examples and was buried
deep in a taxonomy of detection rules. The specimens belong somewhere
that frames them as what they actually are: live pages you can click
into to experience Visual Mode. Split them off into a new top-level
page that also finally gives Visual Mode first-class treatment.

- New /visual-mode page, top-level nav item, single-column layout (no
  sidebar). Structure:
    1. Editorial header with an "Live detection overlay" eyebrow.
    2. Live iframe embed of visual-mode-demo.html inside mac-window
       chrome, same preview component the homepage uses.
    3. "Three ways to run it" section with three method cards:
         - /critique runs the overlay inside its browser pass
         - `npx impeccable live` starts a standalone overlay server
         - Chrome extension, marked coming soon, with a cream bg
    4. "Try it live" gallery of the 11 synthetic specimens as
       clickable cards. Each links to /antipattern-examples/{id}.html
       where the detector script is already injected so the reader
       lands on a live overlay.
- scripts/build-sub-pages.js: new renderVisualModeMain(); visualMode
  added to outDirs; generator loop writes /visual-mode/index.html.
- server/index.js: new /visual-mode route serving the generated file.
- Top nav on every page gains 'Visual Mode' between Anti-Patterns
  and the GitHub pill. Updated the partial + all 4 hand-authored
  HTML pages.
- .gitignore adds public/visual-mode/.

- /anti-patterns: 'In the wild' section and its TOC entry removed.
  Replaced with a one-line pointer at the end of the lede: "Want to
  see them live on real pages? Try Visual Mode." GALLERY_ITEMS stays
  in the catalog file (now used by /visual-mode only).

- public/css/sub-pages.css: new .visual-mode-page-body + .visual-mode-*
  classes. Ports the mac-window chrome (dots + mono title) from
  main.css, adds three-card method grid, and reuses the existing
  .gallery-card styles for the specimen list.

Clean up a few em-dashes in the catalog (block comments + one visible
visual example) so the build-time validator stays clean.

Server restart required to pick up the new /visual-mode route.
2026-04-08 13:04:23 -07:00
Paul Bakaus ebe07cbae5 Merge gallery into /anti-patterns, hide rule ids
Two fixes from the review.

1. Rule id chip hidden. The internal slugs (e.g. 'border-accent-on-rounded')
   are not useful to readers, only to detector code. Drop the
   .rule-card-id element from the card head entirely. The DOM id on
   the article stays so rules can still be anchor-linked.

2. Merge /gallery into /anti-patterns and drop 'Gallery' from the nav.
   'Gallery' in the top nav reads as 'things built with impeccable'
   when it is actually a curated collection of AI-generated UI in the
   wild — the complement to the rule catalog above.

   - Add GALLERY_ITEMS to content/site/anti-patterns-catalog.js
     (11 entries, same ids and copy as the old gallery.html)
   - Render a new 'In the wild' section at the bottom of
     /anti-patterns with a card grid of the 11 specimens, each linking
     to its standalone live example under /antipattern-examples/{id}.html
   - New .gallery-card CSS: square thumbnail, italic display title,
     charcoal body, hover lifts the card and tints the title accent
   - Add an 'In the wild' entry to the anti-patterns TOC sidebar so
     readers can jump to it
   - Drop the 'Gallery' link from the top-level nav in the shared
     header partial and the 4 hand-authored HTML pages. The old
     /gallery route still serves its page directly (for bookmarked
     links), but the nav no longer advertises it and the gallery page
     itself now marks Anti-Patterns as the active nav item.
2026-04-08 12:48:24 -07:00
Paul Bakaus c384e6b568 Anti-patterns page polish: visuals for LLM rules, wider grid, compact legend, sidebar divider fix
Six fixes from the first-pass review.

1. Visuals for all 13 LLM-only rules. The catalog now ships a preview
   snippet for every card: Syne-style display, monospace-as-technical,
   dark-mode-default, everything-in-cards (nested), identical card
   grids (literal 3x2), hero metric layout (big number + gradient +
   supporting stats), glassmorphism (backdrop-filter on a gradient),
   sparkline decoration, generic drop shadows (three rounded squares),
   modal reflex (backdrop + centered dialog), every-button-primary,
   redundant-headers, mobile-amputation. Every rule card now has the
   same ~160px preview treatment.

2. Lede font normalized to match skill detail pages. .sub-page-lede
   dropped from clamp(1.0625, 1.6vw, 1.25rem) to clamp(1, 1.4vw, 1.125rem)
   so the paragraph under the anti-patterns title is the same size as
   the tagline on every other /skills page.

3. "How to read this" legend collapsed into a <details> disclosure.
   Summary is a single compact row with the title + chevron, padding
   14px vertical. Body appears when opened, same content as before.
   Chevron rotates on open.

4. Visual example height bumped 140px -> 160px for more breathing
   room with the complex snippets.

5. Wider grid on the anti-patterns page. .anti-patterns-content no
   longer has a 820px max-width; only the header (720px max) and
   legend (720px max) are capped. The rule card grid fills the full
   main column width on wide viewports, so 38 cards stop wasting
   horizontal space.

6. Sidebar divider extends to the bottom of the viewport. Add
   min-height: calc(100vh - var(--site-header-height)) to .skills-sidebar
   so the sticky column fills the full viewport vertically regardless
   of content height, and the border-right reaches the footer.
2026-04-08 12:38:12 -07:00
Paul Bakaus 0d87b5afb5 Overhaul /anti-patterns with visuals, detection layers, and LLM rules
Three additions to the anti-patterns catalog page, all sourced from a
new content/site/anti-patterns-catalog.js file so the user's parallel
edits to src/detect-antipatterns.mjs don't conflict with display metadata.

1. Detection layer badge per rule. Three layers:
     cli     - static analysis or jsdom. Runs from `npx impeccable detect`
               on files, no browser required. 23 of 25 current rules.
     browser - needs real browser layout (getBoundingClientRect).
               Runs via the browser extension or Puppeteer, not the
               plain CLI. Only 2 rules: cramped-padding and line-length,
               as documented in tests/detect-antipatterns-browser.test.mjs.
     llm     - no deterministic detector. Flagged by /critique's LLM
               review pass. 13 rules live only in the skill's DON'T list.
   Each card renders a mono pill with the layer label, color-coded per
   layer (neutral mist for CLI, blue tint for browser, amber tint for LLM).
   The How-to-read legend grows a dl explaining what each layer means.

2. Inline visual example per detected rule. All 25 detection rules get
   a ~140px tall preview area at the top of the card showing the bad
   pattern as live HTML (cream background, self-contained inline styles).
   Visuals for side-tab, gradient-text, dark-glow, nested-cards, and the
   rest let you see what the detector is actually flagging. LLM-only
   rules ship without visuals for now; their card bodies take the full
   card height.

3. LLM-only rules merged into the sections. Parsed out from
   source/skills/impeccable/SKILL.md DON'T lines that the detector
   doesn't cover: Syne, monospace-as-technical, dark-mode-default,
   everything-in-cards, identical-card-grids, hero-metric-layout,
   glassmorphism, sparkline-decoration, generic-drop-shadows,
   modal-reflex, every-button-primary, redundant-headers,
   mobile-amputation. Each renders like a detection rule card but
   shows the 'LLM only' layer badge and has no rule id chip. They
   slot into the same section groups as detected rules (Interaction
   and Responsive sections added to the section order so these get
   real headings).

- scripts/lib/sub-pages-data.js: imports the catalog, enriches
  detected rules with { layer, visual }, appends LLM_ONLY_RULES with
  layer: 'llm'. Re-exports LAYER_LABELS and LAYER_DESCRIPTIONS for
  the generator.
- scripts/build-sub-pages.js: renderRuleCard adds the visual block
  and the layer badge; LLM rules drop the rule id chip since their id
  is just an internal slug. groupRulesBySection now extends the
  primary order with whatever extra sections rules reference.
- public/css/sub-pages.css: .rule-card now has a .rule-card-visual
  preview area on top with border-bottom, body section below. New
  .rule-card-layer pill styling per layer. Layer legend dl using a
  2-column grid for badge -> description.

Dev server serves 38 total cards (25 detected + 13 LLM) across 8
sections: Visual Details, Typography, Color & Contrast, Layout & Space,
Motion, Interaction, Responsive, General quality.
2026-04-08 12:05:12 -07:00
Paul BakausandClaude Opus 4.6 a2a8627e94 Update v2.0 changelog + hero teaser with branch-to-date work
Expands the v2.0 entry from 5 flat bullets to 9 grouped highlights
and surfaces the additions the existing entry missed: the data-driven
skill rewrite (validated against the internal eval framework with
concrete per-niche metrics), the Chrome DevTools extension, the
rebuilt site and docs, /critique's persona sub-agents, Rovo Dev
support, and Apache 2.0 unification. Each item leads with a bold
label so the list stays scannable despite the length.

Hero version link tightened to signal the three most visible pieces
of the release (detection engine, Chrome extension, data-driven
skill) instead of just the detector.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 12:02:11 -07:00
Paul Bakaus 484967e23f Drop background fill on active sidebar item
The accent-dim background fill on active items was too loud. Keep
only the border-left accent, ink color, and bold weight. Hover tint
on other items still works as a subtle interactivity hint.
2026-04-08 11:55:03 -07:00
Paul Bakaus 0d22c28733 Make the active sidebar state actually visible on desktop
The previous attempt put the active-state border at margin-left: -14px
so it would sit in the layout gutter while keeping the link text
aligned with the header logo. Problem: .skills-sidebar uses
overflow-y: auto, and per CSS spec that coerces overflow-x from
visible to auto too, which clips any content outside the column. The
border was being painted and then clipped, so the user saw nothing.

Rework:
- Border now sits inside the normal flow. padding: 4px 0 4px 12px
  with a 2px border-left means link text is 14px inset from the column
  edge. Group titles pick up the same 14px padding-left so the two
  align vertically.
- Add a subtle accent-dim background on the active item (not just the
  border) so the cell reads as highlighted, not just marked.
- Add a hover background tint so items feel interactive.
- Remove the duplicate .skills-sidebar-list a[aria-current] block that
  was left over from the previous rewrite.

Trade-off: links are now 14px to the right of where the header logo
sits (before, they aligned). Worth it: the active state is now clearly
visible on both desktop and mobile.
2026-04-08 11:53:43 -07:00
Paul BakausandClaude Opus 4.6 6e12f215c8 Detect side-tab borders built with CSS variables
jsdom's CSSOM silently drops any border shorthand containing var(),
leaving the computed style empty — which hid the canonical real-world
side-tab pattern (border-left: Npx solid var(--brand)) from the Node
detector path. Real browsers resolve var() natively, so this only
affected the jsdom path.

Add a pre-pass that walks the stylesheets, reads border shorthands off
rule.style (jsdom preserves them there even when it drops them from
cssText), resolves var() against :root custom properties via the
documentElement's computed style, and attaches the result to a per-
element override map. checkElementBorders consults the map whenever
jsdom returned an empty width, or substitutes a resolved color when
jsdom kept a literal var() string. Hex and named colors are normalized
to rgb() so isNeutralColor can classify them correctly — without that,
--line:#e5e7eb slipped through as non-neutral.

Adds four flag cases and three pass cases to modern-color-borders.html
covering shorthand, mixed neutral+colored, border-right, card-shaped
label, neutral-resolving var, thin var, and uniform all-sides var.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 11:50:23 -07:00
Paul Bakaus 648eb036ea Mobile collapsible sidebar + more breathing room on active state
Three docs sidebar improvements.

1. Collapsible mobile menu. The sidebar on narrow viewports used to
   dump 21 skill links and 2 tutorial links inline above the content,
   forcing a long scroll past the nav. Add a toggle button at the top
   of the sidebar that shows the current page label (e.g. "/overdrive"
   or "Getting started") plus a chevron, and collapses the menu behind
   it on mobile. Click the button to open/close. On desktop (>=920px)
   the toggle is hidden and the menu shows unconditionally as before.
   Pure aria-expanded state driven by a small delegated click handler
   in render-page.js.

2. Active-state breathing room. The left-border accent on the current
   sidebar item used to sit 2px from the text, which felt cramped. Pull
   the border 14px to the left via margin-left and push the text 12px
   to the right via padding-left. The net result: the accent bar sits
   in the layout gutter, the text keeps its alignment with the brand
   logo in the header, and there's now 12px of comfortable space
   between the border and the text.

3. Active state visibility. The same change makes the accent bar more
   visible on desktop, since it no longer hugs the text. 'aria-current'
   was already being set correctly on /skills/* and /tutorials/* pages;
   the bar just looked too subtle at 2px of clearance.
2026-04-08 11:47:47 -07:00
Paul Bakaus 26436a657a Put Before, caption, After on a single row
The demo's Before/After labels and the descriptive caption were on two
separate rows below the card. Merge them into one row: Before pinned
left, caption centered in the middle, After pinned right.

- Move the caption <p> inside .split-labels between the two label spans.
  If a skill has no caption, emit an empty <span> placeholder so the
  grid still has three cells and Before/After sit at the edges.
- Switch .split-labels from flex space-between to a 3-column grid
  (auto minmax(0,1fr) auto) with baseline alignment. Before is
  justify-self: start, After is justify-self: end, caption is
  justify-self: center.
- Reset the caption's typography inside the grid (default body font,
  not mono; text-transform: none; letter-spacing: 0) since it inherits
  the label row's monospace caps by default.
2026-04-08 11:40:36 -07:00
Paul BakausandClaude Opus 4.6 28d0b78430 Document private evals framework in CLAUDE.md
Adds an Evals Framework section pointing future Claude sessions at
evals/AGENT.md (the comprehensive private guide) and inlines the
highest-leverage facts: primary baseline model is gpt-5.4 medium
reasoning, n=20 standard sample size, do not use Haiku as primary
target, always smoke test before sweep.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 11:39:00 -07:00
Paul BakausandClaude Opus 4.6 a5db82143c Refactor impeccable skill to reduce monoculture from negative prescriptions
The skill's "don't use Inter / don't use dark / don't center" negatives
were creating new attractors (the model picks Fraunces / light / grid
instead, every time). Inline always-applicable principles into SKILL.md,
add a font selection anti-attractor procedure that forces the model to
enumerate AND reject its reflex defaults, switch high-stakes blocks to
XML structure, tighten side-tab and gradient-text bans to specific CSS
patterns, ban Syne explicitly, and strip named font/color prescriptions
from the references. Validated against the internal eval framework on
Qwen 3.6 Plus across 7 niches: Fraunces dropped from 92% to 0% on kids
reading, side-tabs from 76% to 20% on vintage moto, no theme regressions.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 11:38:52 -07:00
Paul Bakaus db4d533228 Move demo eyebrow inside .split-comparison for card-edge alignment
The eyebrow ('Drag or hover to compare') was a sibling of
.split-comparison, sitting at the left edge of the outer .skill-demo
section. Because .split-comparison has 32px padding, the visible card
inside sat 32px to the right of the eyebrow, creating a visible
indentation mismatch. Move the eyebrow inside .split-comparison so it
inherits the same 32px offset and aligns with the card's left edge
(same as how .split-labels and .skill-demo-caption already align).

Note: the HTML order inside .split-comparison is now eyebrow -> container
-> labels -> caption, which matches the homepage's before/after demo
flow (card -> BEFORE/AFTER -> descriptive caption).
2026-04-08 11:38:32 -07:00
Paul BakausandClaude Opus 4.6 0728eaadea Allow XML-block prose form in SKILL.md DON'T parser
Recognize "DO NOT" / "DO" lines (with optional colon) inside <rules>
and <absolute_bans> blocks, and make skillGuideline substring matching
case-insensitive so the validator handles the new XML-structured
SKILL.md without rejecting the refactored prose.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 11:38:26 -07:00
Paul Bakaus 282987ad7b Let the editorial hero break out wider than the body text column
Two problems with the previous hero pass:

1. The whole .skill-detail was capped at 720px, so the hero grid got
   squeezed into that same width. The demo column tried to hold its
   fixed 360px height but lost width, forcing the split-container into
   a portrait aspect ratio with no room for the intended 500x360
   landscape layout.

2. The grid used grid-template-columns: minmax(0, 1fr) auto, which
   meant the demo column was sized to its content (max 564px) but
   competed with the text column for the shared 720px. The demo got
   cramped instead of floating as a proper hero module.

Fix: drop the max-width from .skill-detail itself. Apply it per body
section (.skill-detail-hero, .skill-detail-editorial, .skill-source-card,
.skill-references) so each one keeps its readable 720px cap by default
but the hero can override it. At >=1280px viewport, .skill-detail-hero--has-demo
switches to a grid with a FIXED 564px demo column (guaranteeing the
split-container holds its 500x360 landscape) and a minmax(0,1fr) text
column, capped at max-width: 1200px. The editorial body below still
renders at 720px for line length.

Below 1280px the hero stacks as before (header then demo) within the
720px body column, same layout as a minute ago.
2026-04-08 11:32:57 -07:00
Paul Bakaus b3a23e651e Editorial hero: demo floats top-right on wide viewports
Two visual fixes to the skill detail demo block.

1. Remove the 24px padding from .split-content. This padding was the
   'persistent indentation' visible in the screenshot: it created a
   white band between the container border and demo content that had
   its own card background. The overdrive demo (which fills the
   container via absolute canvases and 100% divs) lost some of its
   bleed to the padding; the polish-style demos (small centered cards)
   don't need it because .split-content already uses flex centering.

2. Restructure the skill detail header into a .skill-detail-hero
   wrapper that holds both the header text and the demo block.
   - At >=1100px viewport: switch to a grid (minmax(0,1fr) auto),
     text column on the left, demo on the right, align-items:center
     so the eyebrow/title/tagline center with the demo vertically.
     The demo floats as an editorial hero element alongside the title.
   - Below 1100px: stack (demo under the header) with clamp-based
     spacing between them. Same visual as before, just now inside the
     hero wrapper.
   - skill-detail-hero--has-demo class so skills without a demo
     (/shape) keep the single-column layout with no grid quirks.
2026-04-08 11:30:09 -07:00
Paul Bakaus b0c829a20e Move demo caption inside .split-comparison, tighten its style
Caption was sitting with a ~56px gap below the labels (32px container
padding-bottom + 24px caption margin-top). Move the <p> inside
.split-comparison so the padding wraps the caption too, not separates
it from the labels. Drop caption margin-top from 24px to 12px and tone
the color down from charcoal to ash + 0.8125rem to match the rest of
the supporting-text rhythm on these pages.
2026-04-08 11:22:20 -07:00
Paul BakausandClaude Opus 4.6 f04dc113c0 Rephrase consulting section from "us" to "me"
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 11:22:01 -07:00
Paul Bakaus 13ade4a7e2 Bigger, truly invisible buffer around demo
Two issues with the previous buffer pass:

1. The buffer was too small (20px) to feel forgiving.
2. The visible box had a cream background while the buffer area showed
   the paper page background, creating a 2% contrast inset that read
   as a card-inside-a-card border.

Bump the buffer to 32px per side (64px total) so the demo stops at
500px visible with 564px max-width. Change .split-container background
from cream to paper so it blends into the page and the buffer area is
genuinely invisible. The demo box is now defined by its 1px mist border
and 12px radius alone; individual demos still provide their own
background colors on top via the inline before/after HTML.
2026-04-08 11:15:15 -07:00
Paul Bakaus 71f46ef20f Add invisible hover buffer around the before/after demo
Ported the homepage's padding-margin trick: .split-comparison now has
20px of padding around the visible box, with a matching negative
top/bottom margin so the padding does not affect layout flow. The
pointer event listeners move from .split-container to .split-comparison
so the hover tracking engages inside the buffer and only resets when
the mouse leaves the full padded area. Percentage math still reads
.split-container.getBoundingClientRect() so the divider position stays
aligned with the visible box.

This matches how the landing-page split demo feels: graze the edge
and the divider holds; leave the box entirely and it eases back.
2026-04-08 11:09:05 -07:00
Paul Bakaus ac710d5ec1 Fix before/after demo layout, labels, and interaction
Four issues reported on /skills/overdrive (and every other skill demo):

1. The demo block was centered inside the content column, looking odd
   against the otherwise left-aligned page. Drop 'margin: 0 auto' from
   both .split-comparison and .split-container, and remove the nested
   max-width so the whole demo left-aligns at 500px max-width with no
   centering.

2. The BEFORE and AFTER labels were stretching beyond the demo box
   because .split-comparison (560px) was wider than .split-container
   (500px) and .split-labels was using justify-content: space-between
   across the wider parent. Collapse the two max-widths to a single
   500px cap so the labels now sit flush with the container edges.

3. The label row was sitting way below the demo (16px margin-top plus
   the height-stretched container). Tighten margin-top to 10px.

4. The inline split-compare handler only supported click-and-drag. The
   homepage effect also tracks hover on devices with hover:hover, so
   the mouse sweeps the divider and leaving the box eases it back to
   the default. Port that behavior: matchMedia('(hover: hover)') to
   detect, pointerenter/leave to toggle a hovering flag, pointerdown/up
   for drag, and a tiny lerp on requestAnimationFrame so the return to
   center feels smooth. Eyebrow text now reads 'Drag or hover to
   compare' to signal both modes.

Also drop text-align: center on .skill-demo-eyebrow and .skill-demo-caption
for the same left-align consistency.
2026-04-08 11:04:35 -07:00
Paul Bakaus feea28058f Trim fabricated installer output from getting-started tutorial
The tutorial showed a hallucinated "installer output" block with
specific ✓-prefixed lines that do not match what npx skills add
actually prints. Delete the block and collapse the surrounding prose
into a single sentence that describes what the command does without
promising specific output. The important guidance (auto-detect, which
directories, reload the harness, look for slash commands) is preserved.
2026-04-08 10:58:38 -07:00
Paul Bakaus 0ff20b1ba2 Drop italic cursive from tutorial detail titles
The tutorial h1 used font-style: italic + weight 500, which read as
cursive and sat oddly next to the non-italic h1 on /skills, /anti-patterns,
and skill detail pages. Align it with the shared .sub-page-title
treatment: display serif at weight 400, no italic, clamp(2.5rem, 6vw,
4.5rem). The italic style stays on subsection headings (skill category
titles, anti-pattern section titles) where it still reads as a label,
not a page title.
2026-04-08 10:57:55 -07:00
Paul Bakaus 7d7f77d2ba Before/after split demos on skill pages + sidebar reorder
Two changes bundled:

1. Before/after split demos on every skill detail page.
   - loadCommandDemos() in sub-pages-data.js: dynamically imports each
     module in public/js/demos/commands (the same files the homepage
     uses), returning a { skillId: { id, caption, before, after } } map.
     Falls back to a warn-and-continue if a demo file can't be loaded
     so one bad demo doesn't break the whole generator.
   - buildSubPageData becomes async; caller in build-sub-pages.js
     awaits it.
   - Each skill object gets a .demo field (may be null for /shape).
   - renderSkillDemo() produces the .split-comparison markup matching
     the homepage: .split-container with .split-before + .split-after
     + .split-divider, plus Before/After labels and the caption. The
     block sits between the detail header and the editorial wrapper
     so readers see the visual before reading any prose.
   - sub-pages.css ports the core .split-* layout from main.css (the
     .slop-* and .impeccable-* helpers are homepage-specific and not
     copied). Height is 360px to match the docs column.
   - render-page.js grows a lightweight inline split-compare init
     script (60 lines of vanilla JS) that handles drag and the skewed
     clip-path without depending on the homepage's full lerp/ResizeObserver
     module. Runs only on pages that actually have .split-container.

2. Sidebar reorder: Tutorials first, then skills.
   Walk-throughs are the on-ramp; they belong at the top of the sidebar
   where a new visitor will find them. Add <hr class="skills-sidebar-divider">
   between the Tutorials group and the first skill category so the two
   sections read as distinct.

Verified: /skills/polish, /skills/bolder, /skills/critique all render
the demo block. /skills/shape correctly has none. Sidebar on any /skills
or /tutorials page shows Tutorials first, then a thin mist divider,
then Create / Evaluate / Refine / Simplify / Harden / System skill
categories.
2026-04-08 10:54:18 -07:00
Paul Bakaus eb130c4af9 Copy buttons on code blocks + merge Skills and Tutorials under Docs
Two small-to-medium improvements bundled together.

1. Copy buttons on every rendered code block.
   - render-markdown.js: wrap each fenced code block in a .code-block-wrap
     container and emit a <button class="code-block-copy" data-copy="...">
     alongside it. Button text is set via CSS ::before content so the
     'Copy' / 'Copied' label is a single toggle class (.is-copied).
   - render-page.js: 12-line inline script at the end of the body wires
     a delegated click handler that calls navigator.clipboard.writeText
     and flips .is-copied for 1.5s.
   - sub-pages.css: button styles matching the dark terminal palette,
     hidden until you hover the code block, accent-colored success state.

2. Merge Skills and Tutorials under a single Docs nav item.
   - Rename the Skills nav link to 'Docs' in every header (partial +
     4 hand-authored pages). Drop the separate Tutorials nav item; it
     now lives inside Docs. Anti-patterns stays as its own top-level.
   - scripts/build-sub-pages.js: replace renderSkillsSidebar and
     renderTutorialsSidebar with a unified renderDocsSidebar that shows
     every skill category followed by a Tutorials group. Takes a
     current descriptor of shape { kind: 'skill'|'tutorial', id|slug }
     so both skill detail and tutorial detail pages can mark the active
     row. activeNav on every /skills/* and /tutorials/* page is now
     'docs'; the shared site header's data-nav matches.

Verified: /skills/polish and /tutorials/getting-started both render
with the unified Docs sidebar (all 21 skills grouped by category +
both tutorials as a final group). The Docs nav item is aria-current
on both. Copy buttons appear on every fenced code block and toggle
to 'Copied' when clicked.
2026-04-08 10:50:23 -07:00
Paul Bakaus a89f7f5040 Polish pass on editorial wrappers and skill detail layout
Feedback round from first review of the skill pages. Six concrete fixes:

1. Contain the auto-rendered SKILL.md in a distinct card.
   The "skill itself" section was flowing straight into the editorial
   wrapper above, making the two blocks read as one long mixed
   document. Wrap the canonical body in .skill-source-card: white
   paper background, mist border, rounded, with a small "SKILL.md"
   badge header and an italic subtitle. Drop the old full-width
   divider treatment; the card does the visual separation work.

2. Rewrite the /impeccable "do not fight the opinion" pitfall.
   The old text said "fighting the opinion usually produces worse
   output", which discouraged informed pushback. Replace with language
   that explicitly encourages users with real reasons (brand guideline,
   accessibility, user research) to push back; the skill raises the
   floor, not overrules your judgment when you have evidence.

3. Move /onboard from create to refine.
   Onboarding is refinement of empty states and first-run experiences,
   not greenfield creation. Fixed in:
   - scripts/lib/sub-pages-data.js SKILL_CATEGORIES
   - public/js/data.js commandCategories
   Both locations now list onboard under 'refine'.

4. De-dupe overdrive and animate.
   - overdrive: "how it works" listed 7 techniques as bullets and then
     "try it" listed 5 concrete examples using the same 7 techniques.
     Collapse "how it works" into a tight paragraph and make "try it"
     a specific scenario instead of a laundry list.
   - animate: pitfalls repeated the "no layout properties" rule that
     was already stated in "how it works". Drop the duplicate.

5. Remove outdated tutorial guidance.
   getting-started.md said "Cursor needs Nightly channel plus Agent
   Skills in Settings. Gemini CLI needs the preview version." Neither
   is true anymore. Replace with a generic pointer to check the
   harness's own skill docs.

6. Embed the live visual overlay in critique-with-overlay tutorial.
   The tutorial now renders the same demo iframe the homepage uses
   (/antipattern-examples/visual-mode-demo.html) inside step 2, with
   a mac-window chrome frame that mirrors the homepage preview. New
   .tutorial-embed CSS in sub-pages.css defines the header with
   traffic-light dots + mono title, the iframe body (520px tall),
   and an optional caption. The user now sees the overlay in action
   before being asked to run it locally.
2026-04-08 10:26:01 -07:00
Paul Bakaus ab4fa6d8a5 Update sitemap to cover all 29 canonical URLs
Sitemap previously listed only the landing page. Extend it to include
every canonical URL shipped in this IA expansion:

- 4 hand-authored pages (/, /cheatsheet, /gallery, /privacy)
- 3 section indexes (/skills, /anti-patterns, /tutorials)
- 21 skill detail pages (/skills/{id})
- 2 tutorial detail pages (/tutorials/getting-started, /tutorials/critique-with-overlay)

Priority ladder:
  1.0 landing
  0.9 section indexes
  0.8 detail pages
  0.7 utility pages (cheatsheet, gallery)

Note: privacy is intentionally not indexed (noindex meta) so it stays
out of the sitemap.

Smoke-tested all 31 live routes (29 pages + sitemap.xml + robots, not
the 2 that are noindex): all return 200.
2026-04-08 10:20:15 -07:00
Paul Bakaus 500fe448cd Generate /tutorials index + 2 walk-throughs
Third and final new section. Adds the tutorials browser with two
hand-written walk-throughs: "Getting started" and "Critique with the
visual overlay". Same docs-browser shell as skills and anti-patterns.

- content/site/tutorials/getting-started.md
  Five-minute install, teach, and first polish pass. Covers npx skills
  add, answering the teach interview honestly, and running /polish on
  an existing page. Includes common issues and what to try next.

- content/site/tutorials/critique-with-overlay.md
  Ten-minute walk-through of the full /critique workflow with the
  browser overlay. Covers the two-assessment model (LLM + detector),
  the three ways to open the overlay (extension, inside critique, or
  standalone via `npx impeccable live`), the fix-reload-verify loop,
  and how to interpret merged reports.

- scripts/build-sub-pages.js
  - renderTutorialsSidebar(): tutorial list with current-item marking
  - renderTutorialsIndexMain(): card grid with mono order numbers,
    italic display titles, taglines, arrow affordances
  - renderTutorialDetail(): breadcrumb eyebrow, italic display title,
    plain tagline, rendered markdown body inside .prose
  - Wire both into the main generator loop.
  - sub-pages-data.js already reads content/site/tutorials/*.md and
    sorts by frontmatter.order, so no data-layer change was needed.

- public/css/sub-pages.css
  - .tutorial-card grid (number, body, arrow) with hover border
    darken + arrow slide. Mono order numbers, italic display titles.
  - .tutorial-detail header with italic display title and plain sans
    tagline (matching the visual rhythm of skill detail pages without
    the mono command style since tutorials are prose, not commands).
2026-04-08 10:18:04 -07:00
Paul Bakaus e49a4b4a02 Generate /anti-patterns index page
Add the anti-patterns browser. Single page, same docs-browser shell as
the skills section, but the sidebar is a table of contents instead of
a navigation list.

- scripts/build-sub-pages.js
  - groupRulesBySection(): bucket the 25 detection rules by skill
    section (Visual Details, Typography, Color & Contrast, Layout &
    Space, Motion) plus a 'General quality' bucket for the 7 rules
    without a skillSection cross-reference. Each bucket sorts slop
    rules first, then quality rules alphabetically.
  - renderAntiPatternsSidebar(): TOC with anchor links to each
    section, per-section rule count on the right, reusing the
    .skills-sidebar styles with anti-patterns-specific tweaks for
    the two-column item layout.
  - renderRuleCard(): rule id + category badge + name + description
    + optional 'See in /impeccable' link that jumps to the right
    anchor on the skill detail page.
  - renderAntiPatternsMain(): editorial header ('25 detection rules')
    + 'How to read this' legend callout + six sections each with a
    grid of rule cards.
  - Wire the new page into the main generator loop.

- public/css/sub-pages.css
  - .rule-card grid (auto-fill minmax 320px) with header row, mono
    rule id, pill category badge, bold name, body description,
    arrow skill link at the bottom.
  - .rule-card-category variants: slop uses accent-dim background
    with accent text, quality uses mist background with charcoal text.
  - Section headers with baseline-aligned title and right-aligned
    rule count, matching the rhythm of the /skills overview.
  - Anti-patterns sidebar count styling (tabular-nums, ash).

Verified: /anti-patterns returns 200 with 25 rule cards rendered across
all six section anchors.
2026-04-08 10:14:18 -07:00
Paul Bakaus 71a909f7da Editorial wrappers for the remaining 7 skills
Final batch. Every user-invocable skill now has a hand-written editorial
wrapper. 21 of 21 done.

- clarify: rewrite confusing UX copy so interfaces explain themselves
- adapt: make designs work across screens and contexts without amputation
- normalize: pull drifted UI back into the design system
- optimize: diagnose and fix UI performance from LCP to bundle size
- onboard: first-run experiences, empty states, and paths to value
- overdrive: push interfaces past conventional limits (shaders, physics)
- extract: pull reusable components, tokens, and patterns into the system

Every wrapper follows the four-section template, keeps taglines tight,
and names the neighboring skill when the user is reaching for the wrong
tool (clarify -> delight when the copy is already clear, adapt -> harden
when responsive reveals edge cases, extract -> wait when the pattern
has fewer than three usages).
2026-04-08 10:11:06 -07:00
Paul Bakaus 4b3cdede1b Editorial wrappers for 7 refine-category skills
Second batch. Covers the seven skills that improve existing interfaces
along a single dimension at a time.

- typeset: fix generic typography (fonts, hierarchy, scale, readability)
- arrange: fix layout, spacing, and visual rhythm
- colorize: add strategic color to monochrome interfaces without slop
- animate: purposeful motion that conveys state, never decoration
- delight: small personality moments that turn functional into memorable
- bolder: push safe designs toward impact without sliding into loud
- quieter: tone down overstimulating designs while keeping their intent

Each wrapper keeps the four-section template (When to use it / How it
works / Try it / Pitfalls), stays concrete, flags the neighboring skill
when the user is reaching for the wrong tool, and calls out the explicit
anti-patterns each skill refuses to produce (bounces for animate, extra
colors for colorize, decoration for the rest).
2026-04-08 10:07:30 -07:00
Paul Bakaus 2592db4c80 Editorial wrappers for 7 core skills
First batch of hand-written editorial wrappers. Each wrapper lives at
content/site/skills/{id}.md and renders above the auto-generated SKILL.md
body on the skill detail page.

Shape follows the standard four-section template: When to use it / How
it works / Try it / Pitfalls. Plus a tagline in frontmatter that the
page template uses in place of the bare frontmatter description.

Shipped:
- impeccable: the foundation skill, why it exists, and when to call teach
- critique: the two-assessment design review with heuristic scoring
- audit: five-dimension technical quality check with P0-P3 severities
- polish: the meticulous final pass, what it covers, when not to run it
- shape: discovery interview that produces a design brief
- distill: ruthless subtraction, when it helps vs when to reach for arrange
- harden: edge cases, i18n, error states, production readiness

Tone: direct, opinionated, no hedging, no em dashes, concrete try-it
examples with expected output shapes. Next 14 wrappers ship in batches
2 and 3.
2026-04-08 10:03:58 -07:00
Paul Bakaus 9b1b709bab Align sidebar to header logo, bump sidebar font, rework detail title
Three tightening passes based on visual feedback.

- Sidebar alignment. The skills layout now uses the same horizontal
  padding clamp as the site header, so the sidebar column's left edge
  sits under the brand logo above. Sidebar items drop their 10px left
  padding and sit flush with the column edge; the 2px active-item
  accent lives in a -2px margin so it hangs in the layout gutter
  without pushing text right. Drop the max-width constraint so the
  docs shell extends wall-to-wall on wide screens like a real docs site.

- Sidebar font. The command list was 0.8125rem which read too small
  next to the sidebar group titles. Bump to 0.875rem and tighten the
  vertical rhythm (4px vs 3px padding, group title margin-bottom 6px).

- Skill detail title. The title was set in mono at ~3rem and the
  tagline in italic display, which inverted the visual weight (the
  tagline felt heavier than the title). Rework to match the landing
  page's .spread-command-name palette styling:
    - Title: display serif, clamp(3rem, 5.5vw, 5rem), line-height 0.95
    - Leading '/' split into <span class="skill-detail-title-slash">
      and colored with --color-accent at weight 300 so it reads as a
      quiet prefix glyph
    - Tagline: body sans at 1-1.125rem, no italics, max-width 60ch
2026-04-08 09:56:40 -07:00
Paul Bakaus 80d7502737 Extend docs-browser shell to detail pages, tighten sidebar, ban em dashes
Builds on the /skills overview landing. Every skill detail page now lives
inside the same sticky-sidebar shell, with the active skill marked via
aria-current and pulled out of the list with a 2px accent border.

- scripts/build-sub-pages.js: detail pages now wrap the .skill-detail
  body in wrapInDocsLayout() and pass currentSkillId into the sidebar
  renderer so the active row is marked
- public/css/sub-pages.css sidebar pass:
  - Narrow from 260px to 200px (was way too wide for the content)
  - Drop the redundant "Skills" label at the top (it was visually
    competing with the category titles); keep the node for a11y via
    visually-hidden styling
  - Group titles shrink to 0.625rem mono uppercase in --color-ash so
    they read as quiet signposts, not headings
  - Tighten item line-height to 1.5 and vertical padding to 3px
  - Replace the box-shadow inset accent with a border-left accent on
    the active item, leaving it visually pulled left
  - Simplify .skill-detail sizing so it works inside .skills-main
    without its own max-width / padding
- Ban em dashes in user-facing copy everywhere:
  - Rewrite 9 copy lines in index.html, 2 title tags in gallery.html,
    inline category descriptions, the /skills overview lede + how-to,
    two skills-generator comments, one aria-label, and the page titles
    for Skills and skill detail pages
  - New validateNoEmDashes step in scripts/build.js scans content/site,
    public/*.html, and the sub-page generator sources. Build fails on
    any — or &mdash; in user-facing copy. Uses commas, colons, periods,
    or parentheses instead

Build green: all 26 HTML entrypoints bundle cleanly, all four hand-authored
pages retain the shared site header, anti-pattern rules still match
SKILL.md, zero em dashes.
2026-04-08 09:45:13 -07:00
Paul Bakaus 88d647a555 Restructure /skills overview as a docs-browser layout
The old /skills was one long scrollable list. Replace it with a proper
app-shell layout: sticky left sidebar with every skill grouped by
category, main column on the right with an orientation piece (intro
+ 'how to pick one' callout + category sections with chip lists).

- scripts/build-sub-pages.js
  - renderSkillsSidebar(): the sticky left rail used across the /skills
    section. Takes an optional currentSkillId so we can mark the active
    skill with aria-current when detail pages adopt the same shell in a
    later commit
  - renderSkillsOverviewMain(): the right column. Editorial header,
    'how to pick one' callout that inlines 5 hot-link skill references,
    then one block per category (title, count, description, chip row
    of all skills in that category)
  - wrapInDocsLayout(): tiny helper that pastes the sidebar and main
    into a .skills-layout grid

- public/css/sub-pages.css
  - Copy .skip-link a11y styles over from main.css so the 'Skip to
    content' link is properly hidden until keyboard focus (was showing
    unstyled at the top-left of every generated page)
  - Add .skills-layout grid shell (260px sidebar + flex main column,
    max-width 1400px, clamp-based horizontal padding)
  - Add sticky .skills-sidebar with its own scroll-y overflow and a
    thin scrollbar; group titles + mono link list; aria-current styling
    with a 2px left accent bar
  - Add .skills-overview-howto callout, category sections with chip
    rows, and mobile collapse (sidebar becomes an inline block above
    the main column at <=920px)
  - Introduce --site-header-height and --skills-sidebar-width tokens

No detail page layout changes in this commit — those still use the
single-column .skill-detail shell.
2026-04-08 09:24:54 -07:00
Paul Bakaus 7847daffff Generate /skills index + 21 auto-rendered skill detail pages
Ships the first new sub-page section. Every user-invocable skill now has
its own page at /skills/{id}, with the canonical SKILL.md body rendered
via marked. The index at /skills lists all 21 skills grouped by category.

Editorial wrappers are opt-in: if content/site/skills/{id}.md exists, it
renders above the canonical body (with a "The skill itself" divider).
All 21 pages currently ship with the auto-rendered body only; hand-written
wrappers land in the next few commits.

- scripts/lib/sub-pages-data.js: builds the data model. Reuses
  readSourceFiles() from lib/utils.js for skill content; parses the
  ANTIPATTERNS array out of src/detect-antipatterns.mjs; reads optional
  editorial wrappers from content/site/skills/*.md; validates that every
  user-invocable skill has a category entry (build fails loudly if not).
- scripts/build-sub-pages.js: orchestrator. Writes generated HTML into
  public/skills/*.html (gitignored). Called from both scripts/build.js
  (before buildStaticSite) and server/index.js (at module load) so dev
  and prod share the same generation code path.
- scripts/lib/render-page.js: new assetDepth parameter so generated
  pages one level deep under public/ use relative paths (../favicon.svg,
  ../css/sub-pages.css) that Bun's HTML loader can resolve on disk.
- scripts/build.js: pass generated files into Bun.build entrypoints;
  post-process to flatten build/public/* → build/* (Bun preserves the
  public/ prefix when entrypoints span multiple depths).
- server/index.js: generateSubPages() runs at module load; new routes
  /skills, /skills/:id, /anti-patterns, /tutorials, /tutorials/:slug
  serve the pre-generated files via Bun.file().
- public/css/sub-pages.css: adds sub-page layout shell, skills index
  grouped-list styling, skill detail header/meta chips/divider, collapsed
  <details> reference sections, and a .prose block for rendered markdown
  with editorial typography, code blocks, and inline code.

Verified: bun run build produces 26 HTML files (4 hand-authored + 22
generated), all flat under build/. Dev server returns 200 on /skills,
/skills/polish, /skills/impeccable, /skills/critique. Tests pass.
2026-04-08 09:16:19 -07:00
Paul Bakaus c4dc0feb23 Polish the site header based on user feedback
- Kill double underlines on nav items and brand: scope '.site-header a
  { text-decoration: none }' more specifically so the page-level 'a'
  rule in main.css can't bleed through
- Add an inline SVG logo mark next to the 'Impeccable' wordmark (reuses
  the favicon.svg glyph, inlined so Bun's HTML loader doesn't try to
  bundle '/favicon.svg' from a non-relative path)
- Add a subtle GitHub star pill (icon + 17k + small star) at the far
  right of the header; replaces the bare 'GitHub' nav text link
- Remove the duplicate .github-link floater from the hero on the landing
  page; the header pill is the single place for the stars signal now
- Mobile: stop nav items from wrapping mid-word; lower the breakpoint
  to 820px; enable horizontal scroll with a mask fade on the right;
  hide the 'Home' link on mobile (the brand is already the home link);
  hide the brand wordmark below 480px (logo glyph alone); hide the 17k
  label inside the github pill on mobile (keep the icon + star)
2026-04-08 09:03:13 -07:00
Paul Bakaus 21a8c58044 Update side-tab skillGuideline to match refreshed SKILL.md text
The Visual Details DON'T entry in source/skills/impeccable/SKILL.md
was rewritten to cover border-left/border-right specifically ('colored
accent stripe') and no longer contains the old 'thick colored border
on one side' substring. Update the side-tab and border-accent-on-rounded
rules so the build-time validator passes again.

- Regenerate src/detect-antipatterns-browser.js via bun run build:browser
2026-04-08 09:02:58 -07:00
Paul Bakaus c598a63498 Add shared site header across all pages
Every hand-authored HTML page now carries the same sticky top nav:
Home / Skills / Anti-Patterns / Tutorials / Gallery / GitHub. The three
future sections (skills, anti-patterns, tutorials) will land behind
these links in subsequent commits.

- Add <header class="site-header"> with a <!-- site-header v1 --> marker
  to index, cheatsheet, gallery, privacy
- Each page links public/css/sub-pages.css so it picks up the shared
  header styling (sticky, backdrop blur, accent-underlined current item)
- Gallery: drop the inline .site-header/.header-brand/.header-nav
  definitions that predate the shared component (class names conflicted)
- Cheatsheet: restructure the page title into .cheatsheet-page-header
  so it doesn't collide with the new <header class="site-header">; move
  the page container max-width/padding off <body> onto .cheatsheet-page-header,
  main, and footer so the shared sticky header spans the full viewport
- Privacy: full styling refresh using sub-pages.css tokens + a small
  inline block for the page body typography
- Add a validateSiteHeader step to scripts/build.js that fails the build
  if any of the four pages drops the marker
- Add /privacy route to server/index.js so extensionless URLs work

All four built pages pass the marker check; dev server serves all four
with 200 and the shared header.
2026-04-08 08:09:41 -07:00
Paul Bakaus 54b687d16f Add sub-page render pipeline foundation
Groundwork for new /skills, /anti-patterns, /tutorials sections.
No user-visible changes yet — this is pure plumbing.

- Split main.css into tokens.css (design tokens + reset, ~100 lines) and
  main.css (everything else, imports tokens.css). Lets sub-pages import
  only tokens without pulling in the landing-page component CSS.
- Add marked as a dependency.
- Add scripts/lib/render-markdown.js: marked wrapper with a custom link
  resolver (skill slugs, reference/*.md anchors, external rel=noopener),
  stable heading slugger, and terminal-style code blocks.
- Add scripts/lib/render-page.js: page shell wrapper that injects the
  shared site header partial with aria-current marking.
- Add content/site/partials/header.html: shared site header with nav
  (Home / Skills / Anti-Patterns / Tutorials / Gallery / GitHub).
- Add public/css/sub-pages.css: shared styles for generated pages, with
  .site-header styling (sticky, backdrop blur, accent-underlined active
  nav item) and mobile collapse.

Build still produces the same 104 KB landing-page CSS chunk; tests pass.
2026-04-08 08:01:34 -07:00
Paul Bakaus 038d281247 Drop Tailwind CLI from the build
Tailwind was wired into the build but the project didn't actually use it:
no @tailwind/@theme/@apply directives in source CSS, no utility classes
in any HTML or JS, no tailwindcss dependency in package.json, and no
HTML page linked to the compiled styles.css output.

Bun's HTML loader already handles main.css's @import chain transparently
in both `bun run dev` and `bun run build`. Removing the Tailwind step:

- Deletes buildTailwindCSS() from scripts/build.js (and the now-unused
  execSync import)
- Removes public/css/styles.css (dead compiled output that nothing read)
- Updates CLAUDE.md to drop the "must rebuild Tailwind after CSS edits"
  instruction

Verified: `bun run build` produces the same 104 KB CSS chunk linked from
index.html via Bun's HTML loader. No more rebuild step after CSS edits.
2026-04-07 19:52:27 -07:00
Paul Bakaus 30d1e06a75 Detect side-tab borders on modern color formats and label cards
- Fix isNeutralColor to handle oklch, oklab, lch, lab, hsl, and hwb
  with format-specific chroma/saturation thresholds. jsdom returns
  these formats literally, so the previous rgb-only regex caused every
  modern-format border color to be silently treated as neutral and
  skipped by checkBorders.
- Flip the unknown-format fallback from neutral to colored, so
  unrecognized color strings err on the side of detection.
- Introduce a narrower BORDER_SAFE_TAGS set (SAFE_TAGS minus 'label')
  used only by the border checks. Card-shaped clickable labels with
  thick colored side borders are now detected, while colors, motion,
  and nested-card checks continue to skip labels to avoid false
  positives on real form labels.
- Add tests/fixtures/antipatterns/modern-color-borders.html with 8
  flag cases (oklch x3, oklab, lch, lab, plus 2 label cards) and
  10 pass cases (neutrals across formats, plain inline labels,
  thin/neutral-bordered labels, colored-on-all-sides).

Reproducer (preop-portal demo): side-tab findings rise from 0 to 12.
2026-04-07 19:35:33 -07:00
Paul Bakaus d85efab51f Refine homepage layout: install, Stay updated, Changelog/FAQ, Visual Mode
- Restructure install section into a split primary card with the
  recommended path on the left and other install methods on the right
- Drop the prefix toggle UI; bundle name is now baked into data-bundle
- Balance the Stay updated step as paired Substack iframe + X follow card
  with matching height, border, and treatment
- Pair Changelog and FAQ side-by-side on desktop with a centered divider
  and shared border-top; section nav highlights both when in view
- Tone down the Visual Mode demo by removing side-tab borders, stacked
  card icons, and tiny body text so the overlay reads cleanly
- Refine the Chrome extension callout: drop the pill badge, use an
  editorial eyebrow above the title, enlarge the thumbnail
- Exclude private evals/ directory from version control
2026-04-07 18:37:08 -07:00
Paul BakausandClaude Opus 4.6 d63855341a Restructure Visual Mode right column as editorial blocks, add extension thumbnail
The Visual Mode section had three competing cards in the right column
(25 deterministic checks, Three ways to use it, Get the Chrome extension)
all wrapped in bordered/backgrounded containers. The live detection
overlay iframe on the left is the visual anchor for the section — the
right column should be quieter editorial blocks, not three cards
fighting for attention.

Layout changes
- Strip card chrome from .visual-mode-feature: no padding, background,
  or border-radius. Just an eyebrow label + paragraph in editorial flow.
- Strip card chrome from .detection-callout: no padding, background,
  border, border-radius, or hover-transform theatrics.
- Bump .visual-mode-details gap from spacing-md to spacing-xl so the
  three blocks breathe with editorial space instead of feeling stacked.
- Bump body text from 0.8125rem to 0.9375rem for readability without
  the card padding.

Extension callout
- Add extension-detection.png — a tight 600×508 crop of the Chrome
  extension's DevTools panel showing detected anti-patterns ("AI color
  palette", "Overused font", "Quality issues", "Low contrast text").
  Reads at thumbnail size and clearly shows the extension UI in action.
- Whole callout is a single anchor (entire row clickable).
- 88×88 image thumbnail on the left with a subtle border that shifts
  to accent on hover.
- NEW eyebrow stacked above the "Get the Chrome extension →" CTA, both
  left-aligned next to the thumbnail.

The result: the iframe carries the visual weight, the right column
becomes a quiet editorial sidebar, and the extension CTA gets just
enough visual punch (the thumbnail) without competing with the demo.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 09:46:43 -07:00
Paul BakausandClaude Opus 4.6 06ef4f3c14 Handle emoji-only text in contrast and icon-tile detection
Emojis render as multicolor glyphs regardless of CSS \`color\`, so the
text color is irrelevant for contrast calculations. The detector was
flagging emoji icons as low-contrast whenever the surrounding bg/text
colors were close (e.g. an emoji card with text-color set to match
the bg). Adds an isEmojiOnlyText() helper that returns true when the
direct text consists entirely of emoji characters (and zero-width
joiners, variation selectors, skin-tone modifiers, regional
indicators), and skips both gray-on-color and low-contrast checks
when it's true.

Same insight fixes a missed icon-tile-stack detection: many AI-
generated cards use \`<div class="card-icon"></div>\` where the
tile contains the emoji directly as text, not an <svg>/<i> child.
The detector now also recognizes these "inline emoji icon" tiles.

Both fixes are TDD'd: new test cases in color.html (two emoji cards
with matching text/bg colors) and icon-tile-stack.html (the inline
emoji tile pattern). The test suite went from green → red → green
across both rules.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 01:38:11 -07:00
Paul BakausandClaude Opus 4.6 89f4ec41d7 Refocus Visual Mode section on the Chrome extension
The CLI command `npx impeccable detect src/` was promoted in the
"New!" callout but it scans static source files — that's a separate
feature, not visual mode. Replaces it with a "Get the Chrome
extension" CTA which is the actual way users get visual mode in
their browser.

Also updates the lead text to drop the /critique-specific framing
and reframes the second feature blurb to mention all three usage
modes (Chrome extension, /critique embed, npx impeccable live).

The .detection-cmd class is restyled from a code-block-with-arrow
to a proper link/button with hover state, since it's now a CTA
rather than a shell prompt.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 01:37:54 -07:00
Paul BakausandClaude Opus 4.6 b54c46cac7 Fix mobile horizontal overflow on the Language section
The .mobile-commands-layout was rendering at ~2400px wide on mobile,
blowing out the entire .language-section to 2457px and causing the
section-lead text, the periodic table area, and everything else to
overflow the viewport horizontally.

Root cause: grid and flex items default to min-width: auto, which
lets them expand to fit any intrinsically wide descendant. The mobile
commands layout contains a .split-container (the demo split-compare
component) whose intrinsic content is ~2400px wide. That width
propagated up the parent chain — through .mobile-commands-layout
→ .commands-gallery → .commands-subsection → .language-content grid
track — and stretched the entire section.

Fix: cascade min-width: 0 through every descendant of the section so
the constraint stops the propagation at every layer.

  .language-section,
  .language-section * {
    min-width: 0;
  }

Verified at 390×844 (mobile): bodyScroll matches viewport, zero
overflowing elements, the line-length detector finding on
.mobile-cmd-desc is gone. Verified at 1280×800 (desktop): periodic
table and magazine layout still render at full content width with
no regression.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 01:21:06 -07:00
Paul BakausandClaude Opus 4.6 0d59981499 Simplify homepage footer to a single editorial row
The previous footer split into two tiers with four different
interactive styles (plain underlined links, accent inline links,
round icon buttons, and pill CTAs with arrows). The hierarchy was
inverted — the loudest elements (Blog and Newsletter pills) were
secondary author plugs, while the actual primary nav was buried
as quiet underlined text.

Collapse to a single horizontal row with three groups:
  - Impeccable wordmark anchored left
  - 6 nav links centered in the middle column (auto / 1fr / auto grid)
  - "Created by Paul Bakaus" + X + LinkedIn icons anchored right

Removed:
  - Blog and Newsletter pill buttons
  - Two vertical dividers between author elements
  - Horizontal divider between the two former tiers
  - The 36×36 round social-button background fill on hover
  - Persistent underlines on all footer links

Interactive styles consolidated from 4 down to 2: plain text links
(nav + author credit) and inline icon links (socials). Both use the
same color → accent hover transition.

Mobile breakpoint reworked to stack the three groups in a single
centered column at 900px and below.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 01:09:02 -07:00
Paul BakausandClaude Opus 4.6 0566a60dfa Fix anti-patterns flagged by Impeccable on the homepage
- Hero demo card no longer uses <h3> for its title, fixing the
  h1 → h3 skip in the document outline. The "after" card now uses
  <p class="impeccable-title"> matching the structure of the
  corresponding "before" slop-card (which already used a <div>).
- Constrains .changelog-items and .faq-answer to max-width: 70ch so
  long bullet points and FAQ paragraphs don't exceed comfortable
  reading length (was hitting ~135 chars/line).
- Bumps the destructive-action warning text in the /clarify command
  demo from #a16207 to #854d0e on #fef3c7, lifting the contrast from
  4.4:1 (just below WCAG AA) to ~6.4:1.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 00:59:31 -07:00
Paul BakausandClaude Opus 4.6 e0090266fc Improve detector accuracy and finding quality
- Overused-font check now measures actual computed-style usage across
  text-bearing DOM elements instead of scanning CSS rules. A font is
  only flagged as "primary" when it's used by ≥15% of text elements,
  so demo/example classes that exist in the stylesheet but apply to
  one tiny element no longer trigger false positives. The detail
  message also includes the actual usage percentage.
- Same approach for the single-font check.
- Skipped-heading detail now includes the heading text on both sides
  of the skip (e.g. <h1> "Title" followed by <h3> "Subtitle"), making
  the offending element trivial to locate.
- Removes the 26-character truncation in TYPE_LABELS that cut long
  anti-pattern names mid-word in overlay labels.
- Selector generator now uses class names + tag names and stops
  walking up the DOM as soon as the partial selector uniquely matches
  the target. Filters out CSS-in-JS hashed class names. Replaces ugly
  6-level :nth-child chains with readable selectors like
  `code.detection-cmd` or `#section > div > .card`.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 00:59:20 -07:00
Paul BakausandClaude Opus 4.6 3569085cea Make cramped-padding rule asymmetric and proportional to font-size
The old rule used a fixed 8px floor on minPad, which produced false
positives on small inline pills (like the homepage's .detection-cmd
at 6px vertical / 14px horizontal on 13px font) and false negatives
on large text (a 24px heading with 8px padding all around passed
the floor but is genuinely too tight for the text size).

The new rule uses two independent axis thresholds that scale with
font-size:

  vertical:   max(4px, fontSize × 0.3)
  horizontal: max(8px, fontSize × 0.5)

The asymmetry reflects typographic reality: line-height already
provides built-in vertical breathing room (the line box is taller
than the cap height), so vertical padding can be tighter than
horizontal. Both thresholds scale with font-size — bigger text
demands proportionally more padding.

Behavior changes
- Small inline pills with line-height-aware padding now pass
  (.detection-cmd: V 6 ≥ 4, H 14 ≥ 8). The homepage CSS is unchanged.
- Cramped large text now flags (24px heading with 8px padding fails
  H 8 < 12). The old rule missed this entirely.
- All original 8px-floor flag cases still flag — 4px on 14px text
  is still 4 < 4.2 vertical, 2px is still cramped, etc.
- Snippet now indicates which axis failed and the specific threshold
  for the font-size: "6px vertical padding (need ≥4.8px for 16px text)"
  instead of the old "6px padding (need >=8px)".

Fixture
- tests/fixtures/antipatterns/cramped-padding.html is a new
  comprehensive side-by-side fixture with 8 flag cases and 12 pass
  cases spanning small pills, cards, code blocks, interactive
  elements, and big text. Replaces the prior 3-case version.

Test
- tests/detect-antipatterns-browser.test.mjs asserts exactly 8
  cramped-padding findings with detailed comments listing each
  expected case and which axis fails.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 00:26:44 -07:00
Paul BakausandClaude Opus 4.6 092e4a9e4f Improve copy output: URL, slash-prefixed skills, rollup, no fragment
- Renames "Page:" to "URL:" in both single and multi-finding copy formats
- Strips URL fragment so the page identifier isn't an in-page anchor
- Prefixes suggested skills with a slash (e.g. /arrange, /polish) so
  they're recognizable as Impeccable slash commands
- In multi-finding output, rolls up all suggested skills into a single
  deduplicated, frequency-sorted footer line instead of repeating the
  same skill on every finding
- Drops "Please fix this" prescriptive footer in favor of a neutral
  "Skills are suggestions, not required" note
- Compacts each multi-finding line to single-line format

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 00:21:36 -07:00
Paul BakausandClaude Opus 4.6 5bc5ece1ab Wire quality rules into the CLI and add Puppeteer fixture tests
The quality detection rules (line-length, cramped-padding, tight-leading,
tiny-text, justified-text, all-caps-body, wide-tracking, skipped-heading)
were originally added as browser-only and wired only into the overlay
loop. The CLI's jsdom path silently skipped all of them.

Two of the eight rules genuinely need real browser layout
(line-length reads rect.width for chars-per-line; cramped-padding reads
rect.width/height to filter small badges). The other six only need
computed CSS values and pure DOM walks — they can run in jsdom too.

Refactor

- Extract a pure checkQuality(opts) from checkElementQualityDOM, taking
  pre-resolved lineHeightPx and letterSpacingPx so each adapter handles
  its own unit resolution.
- Add resolveFontSizePx(el, win) — walks the parent chain to compute
  effective font-size in pixels, handling px / rem / em / % through
  inheritance. Browsers do this automatically in getComputedStyle, but
  jsdom returns "0.875rem" verbatim, which broke naive parseFloat math.
- Add resolveLengthPx(value, fontSizePx) — generic CSS length → px
  helper used for line-height and letter-spacing in the Node adapter.
- Extract checkPageQualityFromDoc(doc) and add a Node call site so
  skipped-heading fires from the CLI too.
- Add checkElementQuality(el, style, tag, window) Node adapter and wire
  it into detectHtml's element loop.

Tests

- New tests/detect-antipatterns-browser.test.mjs — Puppeteer-backed
  runner that spins up a temporary static server (port 8765, mirrors
  the dev server's /fixtures/* and /js/* routes) and uses detectUrl()
  to load fixtures in headless Chrome. Asserts the two browser-only
  rules (cramped-padding, line-length) that need real layout.
- New tests/fixtures/antipatterns/cramped-padding.html — focused
  side-by-side fixture for the cramped-padding rule. Pass column
  includes a faithful replica of .detection-cmd from the homepage
  (the disputed "small inline pill" case the user is deciding what
  to do with). Test asserts 3 findings: 2 from the obvious flag
  column + 1 from the disputed pill.
- New tests/fixtures/antipatterns/quality.html — merged side-by-side
  replacement for the orphaned quality-should-flag/pass.html files.
  Covers all 7 typography-quality rules. The 6 jsdom-compatible rules
  are asserted in the jsdom test; line-length stays in the Puppeteer
  test.
- Delete the orphaned quality-should-flag.html / quality-should-pass.html.
- Wire the new browser test into bun run test (~2.6s overhead).

Coverage win: the CLI now catches tight-leading, tiny-text,
justified-text, all-caps-body, wide-tracking, and skipped-heading on
real projects, where it previously missed all six.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 00:07:34 -07:00
Paul BakausandClaude Opus 4.6 8b93dfad5e Merge color/motion/glow/layout fixture pairs into side-by-side files
Each problem-space fixture is now a single file with two columns: left
for cases that should flag, right for cases that should not. Matches the
icon-tile-stack convention and makes browser-based visual review easier.
The pass column proves that no false positives leak from look-alike
patterns next to the real anti-patterns.

Merged (4 pairs → 4 files)
- color-should-{flag,pass}.html → color.html
- motion-should-{flag,pass}.html → motion.html
- glow-should-{flag,pass}.html → glow.html
- layout-should-{flag,pass}.html → layout.html

Left untouched
- should-{flag,pass}.html — used by the CLI smoke tests in
  detect-antipatterns.test.js, which need a known-clean fixture for the
  exit-code-0 path.
- typography-should-{flag,pass}.html — all three typography rules
  (overused-font, single-font, flat-type-hierarchy) are page-level and
  fundamentally can't share a page with their pass cases. Loading two
  font stacks suppresses single-font; varied sizes suppress flat-type-
  hierarchy. Documented in the test file.

Test calibration
- Hardcoded the jsdom finding counts (motion: 2 bounce + 2 layout-
  transition; glow: 1 dark-glow). Real browser sees more because
  jsdom doesn't fully apply class-based styles, but the pass-column
  count is reliably 0. Browser-verified all 4 fixtures show expected
  flag counts and zero pass-column false positives.

Fixture chrome fixes
- Sub-section labels (.col h3) now use #64748b instead of #94a3b8 so
  the fixture's own UI doesn't trigger low-contrast. glow.html got a
  CSS restructure into card-dark/card-light/card-medium variants so
  every text/background pairing meets WCAG AA. layout.html's "card
  with image" gradient changed from blue→purple to amber→rose so it
  doesn't trip ai-color-palette.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 23:31:29 -07:00
Paul BakausandClaude Opus 4.6 45e68519a4 Show full anti-pattern names in overlay labels
Removes the 26-character truncation in TYPE_LABELS that cut off long
anti-pattern names mid-word (e.g. "icon tile stacked above heading"
became "icon tile stacked above he"). The label is sized by content
via white-space: nowrap so it grows to fit, and multi-finding overlays
that exceed the outline width already fall back to the cycling UI.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 23:29:44 -07:00
Paul BakausandClaude Opus 4.6 e1032b7285 Add icon-tile-stack rule and cross-validate engine against skill
A new icon-tile-stack detection (the canonical AI feature-card with a
small rounded-square icon container above a heading), backed by a
two-column TDD fixture, plus a single-source-of-truth design that ties
the engine to the impeccable skill so they can no longer drift silently.

Detection
- New icon-tile-stack rule (slop): heading's previousElementSibling is
  a 32–128px rounded-square element with a non-transparent background
  or border, contains an svg/icon-i child, and sits above (not next to)
  the heading. Excludes round avatars, wide thumbnails, side-by-side
  layouts, tiny icons, and hero images.
- Two-column fixture convention: a single icon-tile-stack.html with a
  flag column (4 cases) and pass column (6 cases), with snippet-text
  matching used by the fixture test.

Single source of truth
- Each ANTIPATTERNS entry can now declare skillSection + skillGuideline.
  18 of 25 rules carry these fields; the build's new
  validateAntipatternRules() in scripts/build.js fails if any declared
  skillGuideline isn't found verbatim in the right SKILL.md section.
- scripts/build-extension.js now includes the description field in
  extension/detector/antipatterns.json (it was previously dropped).
- The existing count validator was promoted from warn to error so
  command count drift fails the build the same way detection drift does.

Impeccable skill DON'Ts
- Added 4 new top-level DON'Ts that target real default AI behavior:
  single-font, flat-type-hierarchy, all-caps-body, line-length.
- Cut 7 new DON'Ts I had drafted (tight-leading, tiny-text, wide-tracking,
  justified-text, low-contrast, cramped-padding, skipped-heading) because
  they teach things every model already knows from CSS/a11y basics. The
  detector still catches all of them.

Stale count cleanup
- 22 commands → 21 across 17 references in HTML, README, NOTICE, AGENTS,
  plugin.json, marketplace.json (left over from the validate skill removal).
- Dropped the hand-coded "212 design guidelines" marketing copy on the
  homepage, which never mapped to any real count.

Sub-agent
- New private .claude/agents/anti-patterns.md captures the full TDD
  recipe, schema, plug-in points, jsdom constraints, and pre-commit
  checklist so future sessions can add rules end-to-end without
  re-investigating the wiring.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 22:58:13 -07:00
Paul BakausandClaude Opus 4.6 83330a66cb Update commands grid layout and impeccable command demo
Adds the three /impeccable usage modes (freeform, teach, craft) to the
command demo, with a clearer multi-pane layout. Also tightens the
commands grid spacing on the site and refreshes the framework viz and
glass terminal styles for consistency.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 21:34:56 -07:00
Paul BakausandClaude Opus 4.6 bb4de8ed9b Sync built skill outputs after validate skill removal
Updates the per-provider built skill files (.agents/, .claude/, .codex/,
.cursor/, .gemini/, .kiro/, .opencode/, .pi/, .rovodev/, .trae-cn/, .trae/)
to reflect the source removal of the /validate skill: deletes the
validate/SKILL.md output across all providers, drops /validate from the
command lists in audit and critique, and updates the impeccable craft
reference.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 21:34:37 -07:00
Paul BakausandClaude Opus 4.6 b391485e16 Detect low-contrast and gray text over gradient backgrounds
Previously checkColors bailed out whenever an ancestor used a gradient
background, since resolveBackground returned null. As a result, gray or
low-contrast text inside any gradient container was completely invisible
to both rules — e.g. the gray heading on bad-contrast.html.

Add a resolveGradientStops fallback that walks parents for gradient
stops and runs contrast against the worst-case stop, plus gray-on-color
when every stop is chromatic. parseGradientColors now also accepts hex
so jsdom fixtures with raw inline gradients work too. Extended the
color-should-flag fixture and tests to cover the gradient case.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 21:33:50 -07:00
Paul BakausandClaude Opus 4.6 13b2f763d9 Polish Chrome extension for Web Store submission
Refactors the extension for on-demand injection (no static content_scripts
entry — content script and detector are loaded only when the user actively
opens the Impeccable panel, sidebar pane, or popup). Adds a new "Auto-scan"
preference (default: scan when the Impeccable panel opens, opt-in: scan
when DevTools opens) plus configurable line length (strict/lax) and
highlight blur on/off settings. Adds an Elements panel sidebar that shows
findings for the currently selected element.

Includes substantial overlay UX work: page-pixel-perfect spotlight mask
via clip-path, refined hover/dim states, instant transitions for snappier
feel, copy buttons for findings, hover-from-panel highlighting, and a
brand-aware exception list so the font check no longer flags Roboto on
Google's own properties.

Robustness fixes for the MV3 service worker lifecycle: heartbeat keepalive
plus auto-reconnecting ports across panel/sidebar/devtools so transient
SW restarts don't break the panel UI, and immediate teardown on DevTools
close (replacing an unreliable setTimeout-based defer that didn't survive
SW termination).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 21:06:09 -07:00
Paul BakausandClaude Opus 4.6 e961d56252 Add Chrome DevTools extension for anti-pattern detection
Adds a Manifest V3 Chrome extension that injects the detector when
DevTools opens, with a dedicated panel for browsing findings, a toolbar
popup for quick scan/toggle, and per-rule settings synced via
chrome.storage. Categorizes anti-patterns into AI slop vs quality
issues with visual differentiation (sparkle prefix, panel grouping).
Overlay labels are polished with flush positioning, cycling for
multi-finding elements, and synchronized hover darkening.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 15:18:36 -07:00
Paul BakausandClaude Opus 4.6 9ccdb9148a Reorganize periodic table, remove validate skill
New categories that distinguish create-new vs improve-existing:
- Create: shape, impeccable craft, impeccable, onboard, overdrive
- Evaluate: critique, audit
- Refine: typeset, arrange, colorize, animate, delight, bolder, quieter
- Simplify: distill, clarify, adapt
- Harden: normalize, polish, optimize, harden
- System: impeccable teach, extract

Also: remove Dt (detect CLI) from table, remove validate skill,
split /impeccable into its sub-commands (craft, teach).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 18:05:47 -07:00
Paul BakausandClaude Opus 4.6 7154b4d080 Tighten The Language section, update star count to 16k
- Remove redundant "Commands in Action" heading, replace with subtle hint
- Fix double spacing between section lead and periodic table
- Tighten grid gaps for more cohesive layout
- Update GitHub star count from 13.3k to 16k

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 17:34:31 -07:00
Paul BakausandClaude Opus 4.6 6ec6d97c9a Update partnerships section for Renaissance Geek, unify licensing to Apache 2.0
- Replace freelance "Work with me" with "Work with us" for Renaissance Geek
- Update contact email to paul@renaissance-geek.ai
- Simplify FAQ: everything is Apache 2.0
- Remove terminal license labels and tip button

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 17:12:30 -07:00
Paul BakausandClaude Opus 4.6 3ca60a8f76 Remove stale package-lock.json (project uses bun.lock)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 16:51:26 -07:00
Paul BakausandClaude Opus 4.6 3c9cc86061 Merge CLI into main repo, switch everything to Apache 2.0
Merges the impeccable-detect CLI repo (pbakaus/impeccable-cli@831a6cc)
into this repo. The BSL-1.1 license that motivated the split is gone;
everything is now Apache 2.0.

- Add bin/, src/, detection tests and fixtures from CLI repo
- Merge package.json: name → "impeccable", add bin/exports/files fields
- Internal refs now read from local src/ instead of node_modules/
- Update SPDX headers, NOTICE.md, CLAUDE.md, FAQ, npm README
- Add prepack/postpack scripts for CLI-focused README on npm
- Remove terminal license labels (no longer needed)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 16:50:33 -07:00
Paul BakausandClaude Opus 4.6 6c6b7fcc95 Add license labels to Get Started terminal headers
Shows "Apache 2.0" and "BSL-1.1 · Free for individuals and small teams"
right-aligned in the glass terminal title bars.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 20:27:36 -07:00
Paul BakausandClaude Opus 4.6 f9b78b1957 Replace spring bounce with ease-out-quint on foundation cards
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 20:18:14 -07:00
Paul BakausandClaude Opus 4.6 8531503f2c Rename /craft to /shape, add /impeccable craft, remove "--" pattern
- Rename /craft skill to /shape and make it planning-only (no code output)
- Add /impeccable craft sub-command that calls /shape, loads references,
  builds with visual iteration until delightful
- Replace all " -- " (em dash substitutes) with proper punctuation across
  all skill files and index.html
- Move v1.6 changelog entry to "View older releases" section

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 20:07:02 -07:00
Paul BakausandClaude Opus 4.6 ef871725c5 Remove /validate from v2.0 changelog (not ready yet)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 19:23:51 -07:00
Paul BakausandClaude Opus 4.6 6ff1333f08 Add /craft and /validate to v2.0 changelog
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 19:21:54 -07:00
Paul BakausandClaude Opus 4.6 2eb7674d0c Tighten v2.0 changelog: single CLI bullet, highlight critique browser overlay
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 19:16:23 -07:00
Paul BakausandClaude Opus 4.6 f2a40ba4c6 Fix changelog: scoring/personas were v1.6, not v2.0
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 19:14:58 -07:00
Paul BakausandClaude Opus 4.6 e18ee529f3 Clean up FAQ and consolidate changelog into single v2.0 entry
Simplify the licensing FAQ (no more CLI-calls-engine indirection).
Merge v2.0.0 and v2.0.6 changelog entries into one v2.0 release note
covering the full detection engine, CLI, framework support, and critique
overhaul.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 19:14:06 -07:00
Paul BakausandClaude Opus 4.6 c8d654a71a Align all version references to 2.0.6, update repo URLs to impeccable-cli
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 19:08:45 -07:00
Paul BakausandClaude Opus 4.6 824a04b109 Version 2.0.6
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 19:00:32 -07:00
Paul BakausandClaude Opus 4.6 d8d5b8acd8 Move CLI to separate repo, make this skills-only (Apache 2.0)
The CLI and detection engine now live in pbakaus/impeccable-detect
(published as 'impeccable' on npm, BSL-1.1). This repo is purely
Apache 2.0: skills, prompts, website, and build system.

- Remove bin/ (CLI moved to CLI repo)
- Remove README.npm.md (moved to CLI repo)
- Remove @impeccable/detect dependency, add impeccable dependency
- Set package.json to private (no longer published to npm)
- Update all references from @impeccable/detect to impeccable
- Update CLAUDE.md, NOTICE.md, FAQ, and changelog
- Rebuild all provider skill distributions

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 18:59:19 -07:00
Paul BakausandClaude Opus 4.6 077e1a7b2b Update @impeccable/detect to 2.0.5 (live stop support)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 18:40:17 -07:00
Paul BakausandClaude Opus 4.6 87243ca35c Update critique skill to use live stop instead of kill/lsof
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 18:33:10 -07:00
Paul BakausandClaude Opus 4.6 76f61af87f Add licensing FAQ entry explaining BSL/Apache split
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 17:03:31 -07:00
Paul BakausandClaude Opus 4.6 62a6472348 Bump all version references to 2.0.4, add changelog entry
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:50:27 -07:00
Paul BakausandClaude Opus 4.6 12aae1f42a Bump to 2.0.4, align version with @impeccable/detect
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:48:09 -07:00
Paul BakausandClaude Opus 4.6 f974875e62 Add BSL-1.1 dependency disclosure to NOTICE.md
Disclose that @impeccable/detect (BSL-1.1) is a transitive dependency
of this Apache 2.0 project, with a summary of the license terms.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:42:28 -07:00
Paul BakausandClaude Opus 4.6 3974789903 Remove detection engine files, now in @impeccable/detect package
Remove all detection engine source, tests, fixtures, and build scripts
that have been extracted to the @impeccable/detect package (BSL-1.1).

- Delete source/skills/critique/scripts/ (detect-antipatterns.mjs, browser.js)
- Delete scripts/build-browser-detector.js
- Delete tests/detect-antipatterns*.test.* and tests/fixtures/antipatterns/
- Delete .claude/skills/critique/scripts/detect-antipatterns-browser.js
- Update scripts/build.js to read detection count from npm package
- Update server/index.js to serve browser script from npm package
- Update CLAUDE.md to reference @impeccable/detect
- Update package.json test script (detection tests removed)
- Update .gitignore (remove obsolete browser script entry)
- Rebuild all provider skill distributions with updated critique skill

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:32:57 -07:00
Paul BakausandClaude Opus 4.6 1a28702d24 Switch @impeccable/detect dependency to npm registry
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:25:54 -07:00
Paul BakausandClaude Opus 4.6 3edb1bbe40 Delegate detection to @impeccable/detect package, add live command
Replace local detection engine dependency with @impeccable/detect (BSL-1.1
licensed, github:pbakaus/impeccable-detect). The main CLI now delegates
both `detect` and `live` commands to the external package.

Update critique skill to use `npx @impeccable/detect live` instead of
python3 http.server for serving the browser detection overlay.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 16:17:08 -07:00
Paul BakausandClaude Opus 4.6 740f2a1975 Add large-scan confirmation prompt, fix bun-jsdom docs
Add interactive confirmation when scanning directories with 50+ files,
warning about jsdom overhead for HTML files and suggesting --fast or
targeting a subdirectory. Auto-skipped in non-TTY (piped/CI) contexts.

Update CLAUDE.md and README.md to use node/npx instead of bun for the
detect CLI, since bun's jsdom is extremely slow and causes scans to hang.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 15:10:04 -07:00
Paul BakausandClaude Opus 4.6 8d05411c3e Harden CLI detection for framework files, multi-file projects, and dev servers
Tier 1: Add Vue/Svelte <style> block extraction and CSS-in-JS template literal
detection (styled-components, emotion) so anti-patterns inside framework-specific
syntax are caught. Enable multi-line context for CSS files so cross-line patterns
like gradient-text are detected.

Tier 2: Build a lightweight import graph when scanning directories. Findings are
annotated with importedBy context (e.g. "imported by App.tsx") in both human and
JSON output.

Tier 3: Detect framework config files (Next.js, Vite, SvelteKit, Nuxt, Astro,
Angular, Remix), probe the dev server port with HTTP fingerprinting to distinguish
the expected framework from unrelated services, and suggest URL-based scanning for
more accurate results.

Adds realistic Next.js project fixtures (Tailwind, CSS Modules, styled-components)
plus Vue, Svelte, JSX, and CSS-in-JS unit fixtures. 158 tests, 356 assertions.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 15:02:54 -07:00
Paul BakausandClaude Opus 4.6 dd559cd1e9 Improve foundation section responsive breakpoints
- Switch staircase to grid at 1200px (was 1024px) to prevent tall
  stairs from clipping at narrow desktop widths
- Add 2-col grid at 768px, compact horizontal cards at 520px
- Fix count crowding heading: use overflow hidden to gracefully
  hide count when card is too narrow instead of wrapping or cramming

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 13:08:18 -07:00
Paul BakausandClaude Opus 4.6 3c9f705d49 Add animated foundation icons with ambient + hover states
Each of the 7 dimension icons now has a continuous subtle animation
(breathing draws, pulsing circles, bobbing ball, blinking cursor,
toggle wobble) plus an enhanced hover effect. Responsive icon uses
transform-box: fill-box for a staggered desktop-to-mobile reflow.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 12:15:20 -07:00
Paul Bakaus 50e5c9af68 Merge remote-tracking branch 'origin/main' into v2.0 2026-04-03 11:10:54 -07:00
Paul BakausandClaude Opus 4.6 0d4d6b4f56 Add build-time count validation, fix all stale count references
Build system now computes authoritative counts from source (22 commands,
24 detection rules) and warns about mismatches in HTML, README, plugin
configs. Generates public/js/generated/counts.js for frontend use.

Fixed 15 stale references across index.html, cheatsheet.html, README.md,
NOTICE.md, AGENTS.md, plugin.json, and marketplace.json. Changed all
"20 commands" to "22", "25 rules" to "24". Fixed v1.6.0 changelog date
(was March 24, after v2.0.0's March 20; now March 18).

Changelog entries are excluded from validation since historical counts
were correct at time of release.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 08:05:49 -07:00
Paul BakausandClaude Opus 4.6 99bc9d48ad Revert critique sub-agent over-engineering, add Codex spawning guidance
Reverts Codex's overly bureaucratic sub-agent delegation changes (permission
prompts, "not fully compliant" disclaimers) back to clear, practical language.
Uses RFC-style SHOULD for sub-agent delegation with named examples for both
Claude Code (Agent tool) and Codex (natural language spawning).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 20:29:18 -07:00
Paul BakausandClaude Opus 4.6 03a4433dcc Restructure narrative: Foundation, Language, Antidote, Visual Mode
Major site restructure reflecting Impeccable's expanded value prop:
- 01 The Foundation: 7 design dimensions, 212 guidelines grid
- 02 The Language: merged periodic table + Commands in Action
- 03 The Antidote: moved from position 1, anti-patterns + gallery
- 04 Visual Mode: live iframe embed of detection overlay demo
- Composite demo page combining purple gradients + side-tab cards
- Updated hero copy (212 guidelines, 22 commands)
- 7-item sticky nav, backward-compat anchor aliases

Detection overlay improvements:
- Staggered entrance animation (80ms per element)
- Banner slides in from top
- Skip body/html from overlay targeting (fixes scrollbar bug)
- Banner overflow: hidden + maxWidth: 100vw
- CLAUDE.md: document that browser script is generated, never edit directly

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 19:56:29 -07:00
Paul BakausandClaude Opus 4.6 4b356a6b5b Improve mobile experience across all sections
Hero: reorder visual above text on mobile, shorter tagline, tighter spacing.
Antidote: horizontal scroll tabs, proper touch targets on gallery nav.
Commands: cleaner pill styles matching pattern tabs, flat demo area.
Get Started: constrain cards to viewport width (min-width: 0 fix),
wrap terminal commands, stack "best together" callout vertically.
FAQ/Changelog: mobile breakpoints with touch-friendly sizing.
Footer: tighter gaps and centered links on mobile.
General: bump minimum font sizes, fix section nav at 400px.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 11:26:43 -07:00
Paul BakausandClaude Opus 4.6 3f7b5fd8bf Redesign Antidote section: card stack gallery, tabbed patterns, new skills
Replace the sliding accordion with a 3D card stack for Gallery of Shame
(bottom-right deck offset with scroll/button nav). Patterns now use clean
pill tabs with single-column Don't/Do layout in a white container.

Also scaffolds two new skills: /validate (fast visual validation after UI
changes) and /craft (guided feature design through user interview).

Fixes detection count from 25 to 24, changes badge from "Deterministic"
to "New!".

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-02 09:59:11 -07:00
Paul BakausandGitHub 3a4fc70f0e Merge pull request #82 from newswim/add-rovodev-to-readme
Add RovoDev info to README
2026-04-01 13:34:20 -07:00
Paul BakausandClaude Opus 4.6 b5cd306e70 Redesign Get Started section: three-column layout with skills, CLI, and stay updated
- Replace sequential steps with three-column grid (skills/CLI/stay updated)
- Skills column (step 1) gets visual prominence with wider column and Recommended badge
- CLI column (step 2) shows install, subcommands, npm link, Beta badge
- Stay updated column (step 3) leads with Substack embed + X follow, quick refs below
- Add "Best together" callout matching detection-callout pattern
- Unify font sizes and spacing across all columns
- Left-align section content to match rest of page
- Remove demo-caption background, section divider on wide viewports
- Fisheye starts on /clarify for balanced top/bottom
- Magazine container gets white background containment on wide viewports
- Spread-flow stays on one line (nowrap)
- Remove demo-caption background from skill-demos.css

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-01 10:20:38 -07:00
Dan Minshew 65dd195e82 Add RovoDev info to README 2026-03-31 16:55:53 -05:00
Paul BakausandClaude Opus 4.6 107aa8b7e1 Refine Commands section: fisheye alignment, category ordering, install step
- Shrink fisheye list to 400px and vertically center it so items align
  with magazine spread content area
- Sharpen fisheye mask gradient for cleaner edge fade
- Prevent spread-flow ("leads to" etc.) from wrapping to multiple lines
- Sort fisheye/spread commands by category order instead of arbitrary
- Add beta badges to fisheye items
- Remove border-right on spread-identity and border-top on demo caption
- Add "Teach it your design" as step 2 in Get Started section
- Make spread-command-name nowrap, remove word-break/hyphens

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 11:01:49 -07:00
Paul BakausandClaude Opus 4.6 39930a4186 Fix fisheye: absolute positioning with scroll-compensated centering
Rewrote fisheye layout to use position:absolute items with accumulated
scaled heights. Active item always stays at vertical center by adding
scrollTop to the offset calculation. Spacing compresses naturally for
scaled-down items. Gentler opacity fade (0.3 floor) so size is the
primary visual cue. Tighter CSS mask edges.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 09:55:02 -07:00
Paul BakausandClaude Opus 4.6 487ac0cf3a Redesign Commands section: magazine spread + fisheye nav
Replace the old scrollspy + glass terminal layout with:
- Editorial magazine spread: one command at a time with big display
  type name, category label, description, relationships, and
  before/after demo
- Fisheye command list: vertical scrollable list with transform-based
  scale effect (0.4x to 1.0x), smooth center detection, synced to
  the active spread. Index-based math avoids layout oscillation.
- Removed deprecated commands (teach-impeccable, frontend-design)
  from the browsable list
- Removed transition lock that blocked rapid scrolling updates
- Mobile layout preserved (existing carousel)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 08:20:48 -07:00
Paul BakausandClaude Opus 4.6 17f389db45 Update Framework section: CLI story + detect element in periodic table
- Update lead text to mention skill + commands + CLI
- Add CLI "detect" element (Dt) to System category in periodic table
  with dashed border, CLI badge, and hover tooltip
- Fix tooltip clipping (overflow: visible on container)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 16:58:50 -07:00
Paul BakausandClaude Opus 4.6 bdc23f02c7 Redesign Antidote section: horizontal disclosure, gallery sidebar, detection callout
- Replace tabbed pattern viewer with animated horizontal disclosure
  (inspired by jh3y/XJWNMOO): CSS Grid column transitions, hover to
  expand, rotated vertical labels, icon anchored at bottom
- Don't/Do toggle in each panel (defaults to Don't)
- Gallery of Shame as 2-column thumbnail sidebar beside the disclosure
- Detection callout as horizontal strip below
- Responsive: stacks at 1060px, gallery becomes 3-col grid
- Remove all em dashes from anti-pattern text (AI slop tell)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 16:52:11 -07:00
Paul BakausandClaude Opus 4.6 f683f413c8 Rename frontend-design to impeccable, fold teach-impeccable into teach mode
Major skill consolidation for v2.0:

- Rename source/skills/frontend-design/ to source/skills/impeccable/
  with user-invocable: true and argument-hint: "[teach]"
- Fold teach-impeccable body into impeccable as "Teach Mode" section,
  activated via /impeccable teach
- Create deprecation shims:
  - frontend-design: redirects to /impeccable
  - teach-impeccable: redirects to /impeccable teach
- Update all 16 skill cross-references from {{command_prefix}}frontend-design
  to {{command_prefix}}impeccable and {{command_prefix}}teach-impeccable to
  {{command_prefix}}impeccable teach
- Update CLI sentinel detection to use 'impeccable' (with teach-impeccable
  as legacy fallback)
- Update build system readPatterns() path and EXCLUDED_FROM_SUGGESTIONS
- Update all public files (data.js, cheatsheet, index, viz, demos)
- Update all documentation (README, NOTICE, AGENTS, plugin.json)
- Update all test expectations

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 14:04:54 -07:00
Paul BakausandClaude Opus 4.6 209444a9d5 Bump version to 2.0.2
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 13:40:01 -07:00
Paul BakausandClaude Opus 4.6 b858a5889e Add tests for prefix round-trip (detect, undo, re-apply)
Tests the full prefix lifecycle: detecting 'i-' from i-teach-impeccable,
undoing prefix (rename folders + strip from SKILL.md cross-references),
and re-applying prefix after update. Covers the scenario where
npx skills update needs unprefixed names from its lock file.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 13:37:46 -07:00
Paul BakausandClaude Opus 4.6 4a198d89d8 Handle prefixed skills during npx-skills-managed update
When skills are prefixed (e.g. i-audit), npx skills update would fail
because its lock file tracks unprefixed names. Now detects the prefix
via teach-impeccable naming, temporarily undoes the prefix (renaming
folders + reverting SKILL.md content), runs npx skills update, then
re-applies the prefix. If update fails, prefix is still restored.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 13:35:46 -07:00
Paul BakausandClaude Opus 4.6 5bb6328ed3 Add e2e tests for skills CLI and fix symlink handling
E2e tests covering: already-installed detection, prefix rename with
cross-reference updates, direct-download update fallback, and full
npx-skills install flow (skipped if npx skills unavailable).

Fixed prefix rename to handle npx-skills symlink layout: real dirs
in .agents/ are renamed and content-prefixed, then symlinks in
.claude/ are recreated to point to the renamed targets. Uses
unlinkSync (not rmSync) for symlinks to directories.

Added -y/--yes flag for non-interactive CI mode, --prefix= flag
for headless prefix selection.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 13:33:38 -07:00
Paul BakausandGitHub db1add7c18 Merge pull request #80 from newswim/add-rovodev-support
Add harness support for RovoDev
2026-03-30 13:24:14 -07:00
Paul BakausandClaude Opus 4.6 3530a5740b Prefix all cross-references when renaming skills, not just frontmatter
Mirrors the build pipeline's prefixSkillReferences logic: when prefixing
skills after install, now also replaces /command-name invocations and
"the command-name skill" prose references throughout each SKILL.md body.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 13:21:30 -07:00
Paul BakausandClaude Opus 4.6 62349fa4f7 Add install guards and prefix support to skills install
- Check for existing installation (looks for teach-impeccable skill),
  bail with message unless --force is passed
- After npx skills add, prompt to prefix commands (default: i-)
  with custom prefix support; renames folders and updates frontmatter

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 13:18:19 -07:00
Paul BakausandClaude Opus 4.6 da8a59e981 Add skills subcommand and fix npm metadata
New `impeccable skills` CLI with three subcommands:
- `skills help`: fetches and displays all 20 commands from the API
- `skills install`: delegates to `npx skills add pbakaus/impeccable`
- `skills update`: tries `npx skills update` first; if skills aren't
  managed by the skills CLI, downloads the universal bundle from
  impeccable.style and overwrites provider folders directly, with
  git-based modification detection and confirmation prompt

Also fixes npm metadata: homepage -> impeccable.style, license -> Apache-2.0

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 13:04:43 -07:00
Paul BakausandClaude Opus 4.6 8d0e9de26d Prepare CLI for npm: v2.0.1, Node compat, npm-specific README
- Rename bin/impeccable.mjs to bin/impeccable (npm rejects .mjs in bin)
- Shebang: #!/usr/bin/env node (works without Bun)
- Add README.npm.md with CLI-focused docs, swapped in during publish
- Build browser script to source/ dir so URL scanning works in npm pkg
- Include browser script in files field
- Move website-only deps (archiver, motion, playwright) to devDependencies
- jsdom as dependency, puppeteer as optionalDependency
- Bump version to 2.0.1 across package.json, plugin.json, marketplace.json

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 12:17:59 -07:00
Dan Minshew 4bff8086d3 Add harness support for RovoDev 2026-03-29 22:12:27 -05:00
Paul BakausandClaude Opus 4.6 ce98272ea6 Polish browser overlay UI: label slide, banner scroll, toggle, passthrough
- Replace hover outline-offset with outline-color transition (no flicker)
- Label shows type name by default; on hover, detail slides up to replace
  it ticker-style with a dark background for visual distinction
- Banner: horizontal scroll with scroll-snap for findings, fixed controls
- Add toggle button to show/hide all overlays
- Overlays use pointer-events:none so page interactions (text selection,
  clicks, links) pass through; hover driven via target mouseenter/leave

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 16:47:22 -07:00
Paul BakausandClaude Opus 4.6 fda447ee8b Merge layout findings into existing overlays instead of stacking
When an element already has an overlay from per-element checks (e.g.
side-tab), layout findings (e.g. nested-cards) now merge into the
same overlay label instead of creating a duplicate stacked on top.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 16:21:25 -07:00
Paul BakausandClaude Opus 4.6 3818073268 Reposition overlays after ancestor CSS transitions (reveal animations)
Use a document-level transitionend listener instead of per-element
listeners, so overlays reposition when a parent's transform transition
ends (e.g. reveal animations with translateY on an ancestor container).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 16:15:12 -07:00
Paul BakausandClaude Opus 4.6 05c9776fd8 Fix overlay positioning for fixed elements and improve test fixture
Overlays for elements inside position:fixed contexts now use
position:fixed with viewport-relative coords, so they stay pinned
on scroll. Extracted shared positionOverlay() helper for consistent
coordinate handling across highlight, reposition, and IO callbacks.

Updated fixture with a real fixed footer scenario.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 23:15:43 -07:00
Paul BakausandClaude Opus 4.6 9ffa802c89 Hide overlays for non-rendered elements using IntersectionObserver
Overlays are now created hidden and revealed by an IntersectionObserver
(rootMargin: 99999px), so they automatically show/hide when their target
becomes visible or invisible -- handles closed <details>, display:none,
hidden modals, overflow:hidden clipping, etc. without polling.

Adds overlay-positioning.html test fixture with 9 scenario groups
covering transforms, closed details, sticky, overflow, position offsets,
flex/grid, containing-block creators, and combinations.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 23:12:24 -07:00
Paul BakausandClaude Opus 4.6 3f86b72c88 Isolate browser tabs for critique sub-agents to prevent interference
Each assessment now creates its own tab and labels it ([LLM] or [Human])
so parallel sub-agents don't fight over the same page state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 22:30:00 -07:00
Paul BakausandClaude Opus 4.6 efcfd5dadd Merge main into v2.0: consolidate critique skill with scoring, personas, and detection
Merges 54 commits from main including factory-based build system, Trae support,
improved skill descriptions, and security hardening. Consolidates the critique
skill to combine v2.0's sub-agent architecture and automated anti-pattern
detection with main's Nielsen heuristics scoring, cognitive load assessment,
persona-based testing, and structured follow-up workflow. Fixes browser detector
build to create target directory after skill sync.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 22:20:04 -07:00
Paul BakausandClaude Opus 4.6 685728b992 Redesign install section as two-step flow with Substack newsletter
Restructure the Install section into a "Get Started" two-step flow:
1. Install the skills (npx as primary, alternatives collapsible)
2. Stay up to date (embedded Substack subscribe form)

- Elevate npx command as the sole primary install method
- Collapse Claude Code marketplace and manual ZIP into expandable alternatives
- Replace hidden prefix toggle with prominent radio card selector
- Download button dynamically updates label based on prefix choice
- Add Substack newsletter embed (impeccablestyle.substack.com)
- Add newsletter link to footer alongside blog link
- Normalize button styles for consistency (square corners for actions)
- Add newsletter icon assets (SVG + PNG) for Substack branding

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 13:03:30 -07:00
Paul BakausandClaude Opus 4.6 9d368b777d Fix privacy page not loading by adding it to build entrypoints
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 18:05:44 -07:00
Paul BakausandGitHub 727f0a661e Merge pull request #72 from pbakaus/release/v1.6
Bump version to 1.6.0
2026-03-25 09:26:05 -07:00
Paul BakausandClaude Opus 4.6 8d1937d3c9 Homepage UX improvements from design critique
- Add floating bottom section nav (appears after hero, hides at footer)
- Fix hero split comparison to default 50/50 instead of 70/30
- Remove duplicate "Works with" badges from Install section
- Periodic table: restore compact elements, add inline hover tooltips
- Truncate command descriptions in Commands section for scannability
- Collapse older changelog entries behind "View older releases"
- Add GitHub star count (13.3k) next to repo link
- Fix meta theme-color to match light mode
- Reduce hero top padding, update section 03 subtitle
- Clean up footer: remove redundant tagline and anchor links
- Fix divider line accumulation in changelog and FAQ sections
- Center glass terminal vertically in viewport

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 19:22:12 -07:00
Paul BakausandClaude Opus 4.6 1f484d0f5d Add privacy policy page
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 19:07:46 -07:00
Paul BakausandClaude Opus 4.6 6a716263ba Add user-facing changelog guidance to CLAUDE.md
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 18:41:46 -07:00
Paul BakausandClaude Opus 4.6 07efc2e761 Trim changelog to user-facing changes only
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 18:41:12 -07:00
Paul BakausandClaude Opus 4.6 f27bf49b39 Bump version to 1.6.0, add changelog entry
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 18:40:48 -07:00
Paul BakausandGitHub f27ddf0876 Merge pull request #66 from gabelul/feat/critique-audit-scoring
feat: add scoring, personas, and cognitive load to critique and audit
2026-03-24 18:36:11 -07:00
Paul BakausandClaude Opus 4.6 a9bf70f1ab Refine critique and audit skills based on review feedback
- Collapse inline cognitive load section into reference pointer
- Differentiate audit (technical, code-level) from critique (UX, holistic)
- Add MANDATORY PREPARATION block to audit for context gathering
- Rename Riley persona to "Deliberate Stress Tester", remove pricing focus
- Restore stripped checklist items, persona examples, and emotional journey detail
- Restore "Don't soften criticism" and IMPORTANT/NEVER lines in audit
- Restore constraints question in Phase 3
- Fix em dash formatting (use proper — not --)
- Shorten descriptions while preserving key trigger terms

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 16:57:47 -07:00
Paul BakausandClaude Opus 4.6 85e6d99fde Merge main and resolve frontmatter conflicts
Combine PR's enhanced descriptions (scoring, personas, cognitive load)
with main's argument-hint format. Rebuild all providers.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 16:07:38 -07:00
Paul BakausandGitHub fcfea0f2ad Merge pull request #68 from everforge/chore/appjs-security-hardening
Harden pattern rendering and clipboard interactions in app.js
2026-03-24 16:03:57 -07:00
Paul BakausandClaude Opus 4.6 6ca80f81a1 Harden pattern rendering and clipboard in app.js
Simplified to substantive changes only (no whitespace reformatting):
- Add escapeHtml() for API-derived text in pattern tab/panel rendering
- Add CSS.escape() + null guard for tab panel selector lookup
- Add clipboard fallback for non-HTTPS / older browsers

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 16:02:40 -07:00
Paul BakausandGitHub e3eb40c726 Merge pull request #61 from mvanhorn/docs/dropdown-positioning-guidance
docs: add dropdown positioning guidance to interaction-design reference
2026-03-24 15:59:14 -07:00
Paul BakausandGitHub 633fb2fad4 Merge pull request #55 from rohan-tessl/improve/skill-review-optimization
feat: improve skill descriptions for impeccable
2026-03-24 15:56:52 -07:00
Paul BakausandClaude Opus 4.6 bea7315076 Merge main and resolve conflicts for description improvements
Take PR's improved skill descriptions (with "Use when..." trigger
phrases) and combine with main's argument-hint format. Drop old args
blocks and deleted transformer files.

Rebuild all providers so descriptions propagate everywhere.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 15:52:32 -07:00
Paul BakausandGitHub 8303cbbbe2 Merge pull request #71 from pbakaus/chore/update-develop-docs
Update DEVELOP.md for factory-based build system
2026-03-24 15:49:03 -07:00
Paul BakausandClaude Opus 4.6 19c2610bef Merge main (Trae PR) into docs branch
Resolve DEVELOP.md conflict by keeping our rewritten version which
already covers the factory architecture.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 15:47:09 -07:00
Paul BakausandGitHub 9e3b87903a Merge pull request #53 from shog86/add-trae-support
Add trae support
2026-03-24 15:46:30 -07:00
Paul BakausandClaude Opus 4.6 7dc523d69b Update DEVELOP.md to reflect factory-based build system
Remove references to individual transformer files, args arrays, and
per-provider body transforms. Document the new factory/providers
architecture, provider config options, and how to add new providers.
Point to HARNESSES.md for capabilities details.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 15:46:28 -07:00
Paul BakausandClaude Opus 4.6 112317fd05 Rebase Trae support onto new factory architecture
Merge main (factory refactor) and adapt Trae to use the config-driven
transformer system instead of a standalone trae.js file. Two provider
entries (trae-cn, trae) replace the custom dual-directory logic.

Also adds placeholderProvider support to the factory for providers that
share placeholder configs but need separate output directories.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 15:38:25 -07:00
Paul BakausandGitHub 8f5d0b3fc1 Merge pull request #69 from pbakaus/chore/fix-yaml-frontmatter
Fix YAML frontmatter, consolidate transformers, add harness reference
2026-03-24 15:26:35 -07:00
Paul BakausandClaude Opus 4.6 83b01ecfa2 Use {{command_prefix}} for skill invocation references
Skill cross-references like "Use the frontend-design skill" and
"run teach-impeccable" now use {{command_prefix}} so each provider
gets the correct invocation syntax (/ for most, $ for Codex).

Prose references to skill content ("guidelines in the frontend-design
skill") are left unchanged since they're not invocation instructions.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 15:24:29 -07:00
Paul BakausandClaude Opus 4.6 7c208cdfbb Merge main and integrate command_prefix support into factory
Resolve conflict from codex.js (deleted in our branch, modified on main
for command_prefix). The command_prefix feature from main is preserved
in factory.js via PROVIDER_PLACEHOLDERS lookup.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 15:19:13 -07:00
Paul BakausandClaude Opus 4.6 2d4c7899dd Update provider configs from official docs, add HARNESSES.md reference
Research each harness's official documentation to verify and correct
provider frontmatter configs. Remove Codex/Gemini body transforms that
targeted their commands systems, not skills.

- Add compatibility + metadata to Cursor and Agents (Copilot)
- Add allowed-tools to Pi
- Remove Codex $ARGNAME and Gemini {{args}} body transforms
- Add HARNESSES.md as source of truth for harness capabilities

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 10:46:59 -07:00
Paul BakausandClaude Opus 4.6 6de73abf1b Fix invalid YAML frontmatter and consolidate build transformers
Fixes #67: argument-hint values starting with [ were parsed as YAML flow
sequences. Replace structured args arrays in source files with pre-formatted
argument-hint strings, and quote values starting with [ or { in
generateYamlFrontmatter().

Also consolidates 8 nearly-identical transformer files into a single
config-driven createTransformer() factory. Adding a new provider now
requires only a config object in providers.js instead of a full file.

- Replace args source frontmatter with argument-hint strings
- Add YAML quoting for values starting with [ or {
- Add quote stripping to parseFrontmatter() for round-trip support
- Create factory.js + providers.js, delete 8 individual transformers
- Replace 16 explicit build.js calls with a loop over PROVIDERS
- Consolidate 8 test files into 2 (factory + providers)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 09:48:42 -07:00
everforge ca43d5ccf7 Escape API-driven text before injecting it into tab/panel markup to reduce XSS risk, and add a robust clipboard fallback plus safer tab panel selection for edge-case category names. 2026-03-24 09:58:59 -05:00
Paul BakausandGitHub e9ab330a61 Merge pull request #65 from gabelul/fix/codex-prefix-from-upstream-main
fix: show $ instead of / for Codex command references
2026-03-23 19:43:59 -07:00
Gabi 2b68f01ea3 feat: give critique and audit actual teeth — scoring, personas, cognitive load
Critique was vibes-only before. Now it scores against Nielsen's 10 heuristics
(0-4 each, /40 total) so you get a number, not just feelings. Added 5 user
personas that auto-select based on the interface type — a power user and a
first-timer break different things, turns out. Cognitive load checklist catches
the "why does this screen make my brain hurt" problems.

Audit gets the same treatment: 0-4 per dimension, /20 total, P0-P3 severity
instead of the vague Critical/High/Medium/Low labels nobody agrees on.

Both now present recommendations inline — no plan file, no /next or /fix-all
commands. Just tell the AI what to fix and it does it. Simpler.

New reference files: heuristics-scoring, personas, cognitive-load.
2026-03-24 00:13:00 +01:00
Gabi e97a73446d fix: repair placeholder syntax for codex prefix 2026-03-23 22:01:29 +01:00
Gabi d67d69d342 fix: Codex was showing / instead of $ for command references
The build system hardcoded `/` as the command prefix for every provider,
but Codex CLI uses `$`. Added command_prefix to PROVIDER_PLACEHOLDERS
so replacePlaceholders and prefixSkillReferences use the right one.
Now `$normalize` shows up in Codex output instead of `/normalize`.
2026-03-23 21:59:42 +01:00
rohan-tessl 05f061d247 fix: use user-invocable everywhere; remove pr_description.md. 2026-03-23 11:50:35 +05:30
rohan-tesslandGitHub bec84bd2e6 Merge branch 'main' into improve/skill-review-optimization 2026-03-23 11:48:39 +05:30
Paul BakausandGitHub c878f7db5a Merge branch 'main' into add-trae-support 2026-03-21 21:29:42 -07:00
shog86 9faa690047 Fix Trae output format and add tests 2026-03-22 12:12:24 +08:00
Paul BakausandGitHub e9ac702849 Merge pull request #62 from pbakaus/feat/google-analytics
Add Google Analytics tracking
2026-03-21 19:16:12 -07:00
Paul BakausandClaude Opus 4.6 33fcca03e3 Add Google Analytics to index and cheatsheet pages
Adds the gtag.js snippet (G-TEXGHC7V34) to both HTML pages for
tracking pageviews and usage.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 19:14:01 -07:00
Matt Van HornandClaude Opus 4.6 773a1c37ac docs: add dropdown positioning guidance to interaction-design reference
Adds a new "Dropdown & Overlay Positioning" section covering the overflow
clipping problem, CSS Anchor Positioning API, popover + anchor combo,
portal/teleport patterns, fixed positioning fallback, and anti-patterns.

Closes #48

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 08:37:33 -07:00
Paul BakausandGitHub cd919235c1 Merge pull request #60 from pbakaus/fix/revert-antigravity-note
Remove Antigravity slash command limitation note
2026-03-21 00:47:34 -07:00
Paul BakausandClaude Opus 4.6 e2f25e2886 Remove Antigravity slash command limitation note
Slash commands do work in Antigravity, so the asterisk and tooltip
warning on the Antigravity badge were incorrect. Removes both.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 00:47:13 -07:00
Paul BakausandGitHub df62662dcc Merge pull request #59 from pbakaus/feat/sync-all-providers
Sync all provider skill directories to project root
2026-03-21 00:38:51 -07:00
Paul BakausandGitHub 4a5b8e0e65 Merge pull request #58 from pbakaus/fix/antigravity-tooltip-docs
Document Antigravity slash command limitation
2026-03-21 00:38:12 -07:00
Paul BakausandClaude Opus 4.6 02e21cb4d3 Sync all provider skill directories to project root on build
Previously only .claude/skills/ was synced from dist after build. Now
all 8 provider directories are synced (.claude, .cursor, .gemini, .codex,
.agents, .kiro, .opencode, .pi) so each provider's output can be tested
directly in this repo.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 00:37:16 -07:00
Paul BakausandClaude Opus 4.6 624cb0b33b Add Antigravity limitation note and provider name tooltips
Addresses #51 -- Antigravity doesn't support slash commands, only
auto-activated skills. Adds a tooltip on the Antigravity* badge in the
downloads section explaining the limitation and how to invoke skills by
name. Also adds hover tooltips showing provider names on the hero logo
icons.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-21 00:33:44 -07:00
Paul BakausandGitHub 65ca494549 Merge pull request #47 from JasonOA888/docs/slash-command-examples
docs: add usage examples for slash commands
2026-03-20 23:40:35 -07:00
Paul BakausandGitHub 998dd0c68a Merge pull request #52 from Gujiassh/fix/preserve-prefixed-article-casing
fix: preserve article casing in prefixed skill references
2026-03-20 23:39:37 -07:00
Paul BakausandGitHub df1551e9a1 Merge pull request #57 from pbakaus/fix/user-invocable-spelling
Fix user-invokable -> user-invocable spelling across entire codebase
2026-03-20 23:36:47 -07:00
Paul BakausandClaude Opus 4.6 4305dfd362 Add .impeccable.md to .gitignore
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 23:33:46 -07:00
Paul BakausandClaude Opus 4.6 df1c26ce63 Fix user-invokable -> user-invocable spelling across entire codebase
PR #50 fixed the output SKILL.md files but the source files, build
scripts, tests, docs, and server code still used the wrong spelling.
Claude Code expects `user-invocable` (with c) for slash command
autocomplete to work.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 23:33:22 -07:00
Paul BakausandClaude Opus 4.6 61426faac2 Add .impeccable.md to .gitignore
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 23:21:00 -07:00
Paul BakausandClaude Opus 4.6 3d0400cbd3 Fix CI: use bun run test to split unit/fixture tests correctly
CI was running `bun test` which ran jsdom fixture tests in bun, causing
timeouts. Now uses `bun run test` which runs unit tests in bun and fixture
tests in node.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 18:36:48 -07:00
Paul BakausandClaude Opus 4.6 2201d86af0 Add test fixture for short text in wide containers, document test runner
- Add short-text-in-wide-container examples to quality-should-pass fixture
- Add Testing section to CLAUDE.md
- Revert unnecessary line-length estimatedLines guard (textLen > 80 already sufficient)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 18:34:42 -07:00
Paul BakausandClaude Opus 4.6 1260c2350e Remove small-target detection (too aggressive for regular links)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 18:17:25 -07:00
Paul BakausandClaude Opus 4.6 122dddb686 Fix CLI docs and browser detector bugs
- Fix README CLI examples to use `bun bin/impeccable.mjs` instead of `npx impeccable`
- Fix classList.match() crash in Node/jsdom by converting DOMTokenList to string
- Fix overlapping page-level banners by merging all findings into a single banner

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 18:15:37 -07:00
Paul Bakaus ce64404248 Merge remote-tracking branch 'origin/main' into v2.0
# Conflicts:
#	.claude/skills/critique/SKILL.md
2026-03-20 09:20:17 -07:00
Paul BakausandClaude Opus 4.6 958383722d Bump version to 2.0.0, add changelog entry
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 09:13:39 -07:00
rohan-tessl 430909da38 feat: improve skill descriptions for impeccable
## Summary

Hey @pbakaus 👋

I ran your skills through `tessl skill review` at work and found some targeted improvements. Here's the full before/after:

| Skill | Before | After | Change |
|-------|--------|-------|--------|
| distill | 31% | 80% | +49% |
| delight | 32% | 74% | +42% |
| polish | 44% | 80% | +36% |
| animate | 55% | 89% | +34% |
| clarify | 49% | 83% | +34% |
| critique | 51% | 85% | +34% |
| normalize | 46% | 80% | +34% |
| optimize | 49% | 83% | +34% |
| adapt | 48% | 81% | +33% |
| extract | 48% | 81% | +33% |
| harden | 49% | 79% | +30% |
| arrange | 51% | 76% | +25% |
| bolder | 51% | 76% | +25% |
| colorize | 48% | 72% | +24% |
| overdrive | 48% | 70% | +22% |
| typeset | 64% | 85% | +21% |
| audit | 61% | 81% | +20% |
| onboard | 56% | 75% | +19% |
| quieter | 59% | 76% | +17% |
| teach-impeccable | 68% | 80% | +12% |
| frontend-design | 76% | 76% | +0% |

**Note:** These skills are auto-generated from `source/skills/` via your build system, so the changes target the source files directly. The `dist/` outputs were regenerated with `bun run build`.

<details>
<summary>Changes made</summary>

All changes are limited to the `description` field in each skill's YAML frontmatter (in `source/skills/*/SKILL.md`). No skill body content was modified.

The consistent improvement across all skills was adding:
- **"Use when..." clauses** with explicit trigger terms — the #1 issue flagged by the reviewer. Without these, agents have no clear signal for when to select a skill from a large library.
- **Natural user keywords** — terms users would actually say (e.g., "too bold", "laggy", "spacing issues") rather than abstract descriptors.
- **Specific concrete actions** — listing what the skill actually does rather than describing outcomes in vague terms.
- **Quoted string format** — ensuring descriptions use standard YAML quoted strings.

`frontend-design` was already well-scored and left unchanged.

</details>

## Type of change

- [x] New / updated skill reference

## Checklist

- [x] Source files updated in `source/`
- [x] `bun run build` ran successfully
- [x] `bun test` passes
- [ ] Tested with at least one provider (Cursor / Claude Code / Gemini CLI / Codex / Copilot / Kiro / OpenCode)
- [ ] README / DEVELOP.md updated if needed

---

Honest disclosure — I work at @tesslio where we build tooling around skills like these. Not a pitch - just saw room for improvement and wanted to contribute.

Want to self-improve your skills? Just point your agent (Claude Code, Codex, etc.) at [this Tessl guide](https://docs.tessl.io/evaluate/optimize-a-skill-using-best-practices) and ask it to optimize your skill. Ping me - [@rohan-tessl](https://github.com/rohan-tessl) - if you hit any snags.

Thanks in advance 🙏
2026-03-20 12:46:14 +05:30
Paul BakausandClaude Opus 4.6 4f18ddaf52 Improve critique skill: sub-agents, scripts_path, browser overlays
- Add {{scripts_path}} build placeholder that resolves per-provider
  (${CLAUDE_PLUGIN_ROOT}/scripts for Claude Code, relative paths for others)
- Restructure critique into sub-agent architecture: LLM review and
  detector run independently to avoid bias, results synthesized at end
- Browser overlay is now a visual aid for the user only -- agent reads
  findings from console via [impeccable] prefix instead of scrolling
- Add scroll-to-top instruction before overlay injection
- Add allowed-tools frontmatter for detector bash commands
- Fix YAML parser to handle simple string arrays (not just - name: objects)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 19:29:22 -07:00
Paul BakausandClaude Opus 4.6 a243cbfdcb Stronger guardrail: detector must run after LLM review
Claude was running the detector in parallel with the LLM review
despite the section ordering. Added explicit instruction: "Do not
run the detector before or in parallel with your LLM review."

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 18:12:18 -07:00
Paul BakausandClaude Opus 4.6 87067cad7e Clarify detector accepts markup files, not CSS-only
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 18:10:54 -07:00
Paul BakausandClaude Opus 4.6 cda5e42fa9 Flip critique order: LLM assessment first, detector second
The detector findings were anchoring the LLM's thinking too heavily,
making the critique feel detector-driven rather than design-driven.
Now the LLM forms its own assessment first, then the detector runs
to catch anything missed. The report structure reflects this: LLM
assessment comes before deterministic scan in the Anti-Patterns
Verdict.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 18:05:48 -07:00
Paul BakausandClaude Opus 4.6 699c1043cc Fix critique skill from real-world testing
Detection fixes:
- Cramped padding: skip small elements (labels/badges < 100x30px)
  and require >20 chars of text content
- Skip browser extension elements (claude-*, cic-*) from scan loop
  and quality checks to avoid flagging the Claude Chrome indicator

Skill prompt fixes:
- Use python HTTP server + script tag injection instead of direct
  javascript_tool evaluation (avoids CORS issues)
- Add cleanup step for the HTTP server

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 17:21:38 -07:00
Paul BakausandClaude Opus 4.6 a24328a0fa Skip CLI detector for URLs (avoids Puppeteer install)
URLs should use browser visualization + LLM analysis instead of
the CLI detector, which would need to install Puppeteer and its
dependencies first.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 13:12:31 -07:00
Paul BakausandClaude Opus 4.6 4591e51b6f Tighten critique skill per best practices (195 -> 104 lines)
- Add trigger context to description ("Use when...")
- Compress scan workflow from 4 verbose steps to concise block
- Remove false "zero false negatives" claim, add false-positive guidance
- Avoid loading 55KB browser script into context (inject directly)
- Remove time-sensitive "2024-2025" reference
- Compress 10 evaluation dimensions to AI Slop (expanded) + single
  holistic review paragraph (Claude knows how to evaluate these)
- Revert {{skills_dir}} placeholder (relative paths per skill docs)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 12:26:04 -07:00
Paul BakausandClaude Opus 4.6 2f49a2709f Enhance /critique skill with CLI-first scan and browser visualization
The critique skill now has three layers of detection:

1. CLI-first pass (always): Runs the deterministic detector via
   `node {{skills_dir}}/critique/scripts/detect-antipatterns.mjs --json`
   with scope checks (file count estimation, --fast for 200-500 files,
   user prompt for >500 files)

2. Browser visualization (when available): If the AI harness has
   browser automation (Chrome MCP, Cursor browser), injects the
   detection script into the page for live visual overlays. Reads
   the browser script via cat, injects via javascript_tool.

3. LLM analysis (always): The existing deep design critique across
   10 dimensions, now informed by deterministic scan results.

Add {{skills_dir}} placeholder to build system for cross-provider
script paths (.claude/skills, .cursor/skills, .gemini/skills, etc).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 12:09:39 -07:00
Paul BakausandClaude Opus 4.6 afcff7eea0 Add impeccable CLI with detect subcommand
Usage: npx impeccable detect [file-or-dir-or-url...]

Subcommand structure designed for future expansion. The detect
subcommand delegates to the existing detection engine with all
its modes (jsdom, regex, Puppeteer).

- bin/impeccable.mjs: CLI entry point with bun shebang
- package.json: bin field added
- Export detectCli (main) from detection script
- Updated help text to show impeccable detect usage
- Updated CLAUDE.md and README.md with CLI docs

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 00:27:14 -07:00
Paul BakausandClaude Opus 4.6 8899d514b8 Polish browser overlay UX: hover expansion, tooltip, resize tracking
- Switch from border to CSS outline for overlays (cleaner, animatable)
- On hover: outline expands outward 4px, label shifts up to match,
  tooltip slides in from below with fade, z-index elevates above others
- Exclude page banner from hover transitions via .impeccable-banner class
- Reposition overlays on window resize via requestAnimationFrame
- CSS-only hover states (no JS event listeners)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 23:34:54 -07:00
Paul BakausandClaude Opus 4.6 50485e0453 Add 9 design quality detections, improve browser overlay UX
New detections (browser-only, DOM-based):
- line-length: text wider than ~85 chars per line
- cramped-padding: <8px padding in bordered/bg containers (2+ borders)
- tight-leading: line-height < 1.3x on body text
- small-target: interactive elements < 44x44px
- skipped-heading: heading levels that skip (h1 then h3)
- justified-text: text-align: justify without hyphens: auto
- tiny-text: font-size < 12px on body text (>20 chars)
- all-caps-body: text-transform: uppercase on >30 chars of body text
- wide-tracking: letter-spacing > 0.05em on non-uppercase body text

Browser overlay improvements:
- Hover swaps label for detail tooltip (CSS-based, not JS events)
- Border goes transparent on hover to reveal element underneath
- Fixtures: quality-should-flag.html and quality-should-pass.html

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 23:12:41 -07:00
shog86 3f05d8b6a7 Support both Trae China and International versions
- Output skills to both .trae-cn/ and .trae/ directories
- Update README with installation instructions for both versions
- Update DEVELOP.md with dual-variant documentation
2026-03-19 11:32:09 +08:00
shog86 a093f8e830 Add Trae IDE support
- Add trae.js transformer with full metadata support (same as Claude Code)
- Update build.js to include Trae in provider transformations
- Update README.md with Trae installation instructions
- Update DEVELOP.md with Trae transformer documentation

Trae uses ~/.trae-cn/builtin_skills/ for skills installation.
2026-03-19 11:18:16 +08:00
GujiasshandSisyphus b1becfc341 fix: preserve article casing in prefixed skill references
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-03-19 11:52:26 +09:00
Paul BakausandGitHub d6b1a56bc5 Merge pull request #50 from Jah-yee/main
fix: correct typo user-invokable -> user-invocable in skill frontmatter
2026-03-18 15:33:57 -07:00
Paul BakausandClaude Opus 4.6 4d2ef64935 Fix glow/gradient detection, fix test performance (280s -> 5s)
Detection improvements:
- Remove SAFE_TAGS from glow check (buttons/links with glows are valid)
- Add gradient color parsing (parseGradientColors) for AI palette
  detection on gradient backgrounds including buttons
- Detect cyan neon text on dark backgrounds as AI palette
- Resolve gradient backgrounds as dark for glow detection
- Fix pure-black false positive on semi-transparent overlays (a >= 0.9)
- Skip low-contrast/gray-on-color when background is a gradient
- Fix "Only font:" double-colon in browser labels

Test performance:
- Split jsdom fixture tests to Node's test runner (bun + jsdom hangs
  after ~13 instances due to resource leak)
- bun test for unit/regex/CLI tests (94 tests, 4s)
- node --test for jsdom fixtures (15 tests, 1.3s)
- Total: 109 tests in ~5s (was 280s+)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 14:49:40 -07:00
Jah-yee 7861a5c796 fix: correct typo user-invokable -> user-invocable in skill frontmatter
Fixes #49 - Skills don't appear in / menu because Claude Code expects
user-invocable (with 'c') not user-invokable (with 'k').

This typo affected all 20 skill files, making them invisible in the
slash command autocomplete menu despite still working when invoked directly.
2026-03-19 05:42:09 +08:00
Paul BakausandClaude Opus 4.6 0574bd0be2 DRY: extract checkHtmlPatterns, add gradient background detection
Extract all regex-on-HTML checks into shared checkHtmlPatterns()
function called by both browser and Node paths. Eliminates drift
between checkTypography/checkPageTypography and removes separate
checkPageMotion/checkPageGlow functions.

Add parseGradientColors() utility and checkElementGradientDOM()
to detect purple/violet gradient backgrounds on any element
including buttons (bypasses SAFE_TAGS). Fix false low-contrast
findings on gradient backgrounds by returning null from
resolveBackground when a gradient is encountered.

Fix "Only font:" double-colon in browser labels.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 11:19:04 -07:00
Paul BakausandClaude Opus 4.6 d444d25988 Refine antidote section: inline critique note, remove card layout
Replace the detector summary card and badge system with a simple
inline note below the tabbed Do/Don't patterns: "/critique catches
all of these. 16 deterministically, the rest through LLM analysis."
Gallery of Shame and Suggest a pattern links sit inline alongside.

Subtle divider separates the note from the patterns above.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 09:55:35 -07:00
Paul BakausandClaude Opus 4.6 0ac2e2bd07 Redesign antidote section with detector summary and gallery link
Replace the buried "Gallery of Shame" inline link with a compact
detector summary card showing all 16 auto-detected anti-patterns
as chips grouped by category (Borders, Typography, Color, Layout,
Motion). Prominent gallery link in the footer. Revised lead copy
to mention the automated detector.

Keeps the tabbed Do/Don't pattern reference below unchanged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 08:58:49 -07:00
Paul BakausandClaude Opus 4.6 c751015fa1 Add motion and dark-glow anti-pattern detection (15 → 16)
New detections:
- bounce-easing: flags bounce/elastic animation names, animate-bounce
  (Tailwind), and cubic-bezier curves with overshoot (y values outside
  [0, 1])
- layout-transition: flags explicit transition of width, height, padding,
  margin, and max-height/min-width variants; skips transition: all
- dark-glow: flags colored box-shadow with blur > 4px on dark backgrounds
  (luminance < 0.1); skips gray shadows, focus rings (no blur), and
  non-dark backgrounds

Includes 48 new tests across unit, regex, and jsdom fixture tests with
dedicated should-flag and should-pass HTML fixtures for both categories.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 08:36:21 -07:00
JasonOA888 6c4bb4b33e docs: add usage examples for slash commands
Fixes #42

Added detailed usage examples for the most commonly used commands:
- /audit, /normalize, /critique, /polish with concrete examples
- Shows how to combine commands in a workflow
- Adds 'When to use' guidance for each command

This makes the commands more discoverable and reproducible for users.
2026-03-18 19:01:52 +08:00
Paul BakausandClaude Opus 4.6 d1d8929dc2 Merge 3 detection scripts into one universal file
Combine detect-antipatterns-core.mjs, detect-antipatterns.mjs, and
detect-antipatterns-browser-wrapper.js into a single universal file
that auto-detects browser vs Node via IS_BROWSER. Shared constants,
color utilities, and pure detection logic exist once instead of
being duplicated across files.

Build script simplified to strip @browser-strip-start/end markers,
set IS_BROWSER=true, and wrap in IIFE.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 19:17:00 -07:00
Paul BakausandClaude Opus 4.6 d8803c8151 Fix browser script serving: run build after skill sync, serve via /js/
The skill sync wipes .claude/skills/ and re-copies from dist, deleting
the generated browser script. Moved build-browser-detector.js to run
AFTER the sync. Dev server's /js/* route now falls through to
.claude/skills/critique/scripts/ for built artifacts. All fixture HTML
references use /js/detect-antipatterns-browser.js (clean URL).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 18:26:51 -07:00
Paul BakausandClaude Opus 4.6 fbfe525f4f Move generated browser script to .claude/skills/critique/scripts/
The generated browser detector now lives alongside the CLI script in
.claude/skills/critique/scripts/ — clearly a build artifact, not a
hand-maintained source file in public/js/.

- build-browser-detector.js outputs to .claude/ instead of public/js/
- Dev server serves .claude/skills/* for local testing
- All fixture and antipattern-example HTML files updated to new path
- Puppeteer detectUrl reads browser script from same directory
- Browser parity test server updated to serve from .claude/
- Deleted public/js/detect-antipatterns-browser.js

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 18:11:35 -07:00
Paul BakausandClaude Opus 4.6 623a8a8375 Extract shared core module, generate browser script at build time
DRY refactor:
- detect-antipatterns-core.mjs (297 lines): shared constants (SAFE_TAGS,
  OVERUSED_FONTS, GENERIC_FONTS, ANTIPATTERNS), color utilities (parseRgb,
  relativeLuminance, contrastRatio, hasChroma, getHue, colorToHex,
  isNeutralColor), and pure detection functions (checkBorders, checkColors,
  isCardLikeFromProps).
- CLI (889 lines, was 1212): imports from core, keeps jsdom-specific
  resolveBackground, page-level analyzers, regex fallback, and CLI logic.
- Browser wrapper (335 lines): template with browser-specific DOM adapters,
  highlighting, scan loop. Core is injected at build time.
- build-browser-detector.js: reads core, strips exports, injects into
  wrapper, writes to public/js/detect-antipatterns-browser.js (generated).
- Build step added to scripts/build.js (runs before Bun bundling).

Source of truth for detection logic is now the core module. Browser script
is generated — do not edit public/js/detect-antipatterns-browser.js directly.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 18:04:19 -07:00
Paul BakausandClaude Opus 4.6 7bc3a5567d DRY: replace Puppeteer page.evaluate with browser script injection, add browser tests
Major cleanup:
- detectUrl() now injects the browser script via page.evaluate() and
  calls window.impeccableScan() instead of reimplementing all detection
  logic inline. Removes ~80 lines of triple-duplicated code.
- Removed dead isPureBlackOrWhite function.
- CLI reduced from 1286 to 1212 lines.

New: Puppeteer-powered browser parity tests (detect-antipatterns-browser.test.js):
- Starts a local HTTP server for fixtures
- Loads fixture pages in headless Chrome
- Runs the browser detection script via impeccableScan()
- Verifies findings match expectations for all fixture categories:
  borders, colors, layout, typography, partials

8 new browser tests catch desync between CLI and browser script
(like the WeakSet iteration bugs we hit earlier).

puppeteer added as devDependency.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 16:53:13 -07:00
Paul BakausandClaude Opus 4.6 b34e0949a0 Fix browser nested cards: WeakSet not iterable, match CLI heuristic
WeakSet.prototype[Symbol.iterator] doesn't exist — can't use for..of.
Changed to Set (same fix as CLI). Also updated isCardLike heuristic
to require shadow or border as mandatory, matching the CLI.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 16:35:23 -07:00
Paul BakausandClaude Opus 4.6 add8c1958d Fix nested card detection: innermost-only, lower threshold, raw style fallback
Three fixes:
- Only flag innermost nested cards: if L1>L2>L3, only L3 gets flagged
  (not L2). Uses ancestor-filtering after collection pass.
- Lower text threshold from 20 to 10 chars to catch short card content
  like "Inner card via CSS."
- isCardLike now also checks raw inline style attribute for box-shadow
  and border-radius (jsdom doesn't resolve CSS shorthands). Tightened
  heuristic: shadow or border is mandatory (not optional).

Fixes false positive on layout-should-pass where a tinted subsection
(rounded + bg, no shadow) inside a card was incorrectly flagged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 16:34:04 -07:00
Paul BakausandClaude Opus 4.6 ae47758366 Fix browser nested card dedup — use WeakSet like CLI
Same bug as the CLI had: Set with tag-name key ('DIV:DIV') deduped
all nested divs to one finding. Now uses WeakSet on actual elements
so each nested card instance gets its own outline.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 16:04:12 -07:00
Paul BakausandClaude Opus 4.6 f90e640892 Fix nested card detection, drop identical-card-grid
- Nested cards: fixed dedup to use WeakSet on actual elements instead
  of tag-name key, so all nested card instances are found (not just
  the first div-in-div pair). Now catches all 4+ nesting examples.
- Dropped identical-card-grid: too many legitimate uses (data displays,
  pricing cards, navigation tiles) make false positives unavoidable.
- Removed from CLI, browser script, tests, and ANTIPATTERNS registry.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 15:54:00 -07:00
Paul BakausandClaude Opus 4.6 94a20d811b Add layout detection to browser visualizer
Adds checkLayout() with nested-cards and identical-card-grid detection
using computed styles and DOM tree walking. Same logic as CLI:
- isCardLike() checks shadow + rounded + bg/border (2 of 3)
- Excludes dropdowns, modals, tiny elements, safe tags
- Identical grid fingerprints icon + heading + paragraph structure

Layout findings are highlighted on the actual elements (not just
in the page banner).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 15:34:15 -07:00
Paul BakausandClaude Opus 4.6 9dad325e79 Narrow browser script pure-black-white to only flag #000 backgrounds
Matches CLI behavior: only bg-black and computed #000 backgrounds are
flagged. bg-white, text-black, text-white, and #fff are no longer
flagged in the browser visualizer.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 15:17:35 -07:00
Paul BakausandClaude Opus 4.6 72b9ca2941 Add layout anti-pattern detection: nested cards, identical grids, spacing, centering
Four new layout detections:
- nested-cards: jsdom DOM walk finds card-like elements (shadow + rounded + bg)
  nested inside other card-like elements. Excludes dropdowns (absolute/fixed),
  form inputs, code blocks, badges (<20 chars), and known component classes.
- identical-card-grid: detects grid/flex parents with 3+ children sharing the
  same structural fingerprint (icon + heading + paragraph template pattern).
- monotonous-spacing: regex on raw HTML collects padding/margin/gap values
  (px, rem, Tailwind classes), rounds to nearest 4px, flags when >60% use
  the same value with <=3 distinct values.
- everything-centered: regex counts text-align:center and Tailwind text-center
  on text elements, flags when >70% of 5+ text elements are centered.

Also narrowed pure-black-white to only flag #000 as background color —
text-black, text-white, bg-white, and #fff are no longer flagged (too
common, per user feedback).

Extensive should-pass fixture covers: shadcn card sub-components, cards
with form inputs/dropdowns/code blocks/badges/accordions/tabs/images,
pricing cards, varied spacing, mixed centered/left-aligned layouts.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 15:15:40 -07:00
Paul BakausandClaude Opus 4.6 e45d6cde1a Add color detection to browser visualizer script
Mirrors all 5 color anti-pattern checks from the CLI:
- pure-black-white (computed bg + Tailwind classes)
- gray-on-color (computed style + ancestor bg resolution + Tailwind)
- low-contrast (WCAG AA ratio via computed styles)
- gradient-text (computed background-clip + Tailwind bg-clip-text)
- ai-color-palette (computed hue analysis + Tailwind purple classes)

Browser version uses real getComputedStyle so bg resolution works
properly (unlike jsdom). Tailwind class checks are shared logic.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 13:06:19 -07:00
Paul BakausandClaude Opus 4.6 27715edf8a Add Tailwind color class detection for all color anti-patterns
Element-level (jsdom) and regex (--fast) detection for:
- bg-black, bg-white, text-black: pure black/white
- text-white without dark bg class: pure white on light
- text-gray-*/slate-*/zinc-* on bg-{color}-*: gray on colored bg
- text-purple-*/violet-*/indigo-* on headings/large text: AI palette
- from-purple-* to-indigo-*: purple gradient
- bg-clip-text + bg-gradient-to-*: gradient text (already existed)

text-white is NOT flagged when paired with a dark bg class (bg-black,
bg-gray-700+, bg-blue-500+, etc.) since that's intentional contrast.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:52:21 -07:00
Paul BakausandClaude Opus 4.6 8a357d4754 Add color and contrast anti-pattern detection
Five new detections:
- pure-black-white: flags #000/#fff in styles via regex (jsdom bg
  resolution unreliable for this)
- gray-on-color: gray text (low chroma, mid luminance) on colored
  backgrounds via getComputedStyle + ancestor bg walk
- low-contrast: WCAG AA violation (4.5:1 body, 3:1 large text) via
  computed contrast ratio with resolved effective background
- gradient-text: background-clip:text + gradient combo via regex
  (jsdom doesn't compute background-clip)
- ai-color-palette: conservative purple/violet accent detection via
  regex on known hex values in prominent contexts

Background resolution handles jsdom limitation where background
shorthand isn't decomposed — falls back to parsing raw style attribute
for hex colors.

Color fixtures added for both should-flag (all 5 types) and
should-pass (tinted neutrals, good contrast, non-purple accents).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:41:45 -07:00
Paul BakausandClaude Opus 4.6 ed1579ee37 Skip page-level checks on partials/components
Page-level typography checks (flat hierarchy, single font, overused font)
now only run on files that look like full pages (have <!DOCTYPE, <html>,
or <head> tags). Partials and components still get element-level border
checks.

isFullPage() strips HTML comments before checking to avoid false matches
on prose that mentions tag names.

Added partial-component.html fixture that has Inter, flat sizes, and a
side-tab border — verifies only the border is flagged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 11:49:32 -07:00
Paul BakausandClaude Opus 4.6 37393f1793 Normalize detection to jsdom by default, regex as fallback
Architecture simplified to two paths:
- HTML files: jsdom with getComputedStyle (resolves linked CSS, cascade)
- Non-HTML files: regex fallback (CSS, JSX, TSX, etc.)
- URLs: Puppeteer (unchanged)
- --fast flag forces regex-only for all files

Removed --deep flag (jsdom is now the default). Removed static mode
from browser script (always uses getComputedStyle — it's in a real
browser). Anti-pattern definitions split into:
- checkElementBorders() — shared element-level computed style checker
- checkPageTypography() — shared page-level checker
- REGEX_MATCHERS/REGEX_ANALYZERS — regex fallback for non-HTML

Browser script simplified from 470 lines to 250. CLI script reduced
from 810 lines to 440. Detection logic is now single-source for
jsdom/puppeteer/browser.

Fixtures now served via /fixtures/* route in dev server for proper
CORS handling of linked stylesheets.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 11:44:00 -07:00
Paul BakausandClaude Opus 4.6 32a54138bb Add deep detection via jsdom and URL scanning via Puppeteer
Three detection tiers:
- file/dir (default): fast regex scan, zero dependencies
- file + --deep: jsdom computed styles, resolves linked local stylesheets
  by inlining <link rel="stylesheet"> content before parsing
- URL (https://...): auto-launches Puppeteer for full browser rendering,
  handles CDN stylesheets, JS-rendered content, everything

New exports: detectAntiPatternsDeep(), detectAntiPatternsUrl()
jsdom added as devDependency; puppeteer remains optional (npx cache).

TDD: linked-stylesheet fixture demonstrates the gap — regex finds 0
border issues, --deep correctly catches side-tab and top-accent from
the external CSS file.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 11:07:47 -07:00
Paul BakausandClaude Opus 4.6 1fb896a3ff Add typography anti-pattern detection: overused fonts, single font, flat hierarchy
Three new detections:
- overused-font: flags Inter, Roboto, Open Sans, Lato, Montserrat, Arial
  as primary font-family or via Google Fonts imports
- single-font: file-level analyzer flags pages using only one non-generic
  font family (needs pairing for typographic hierarchy)
- flat-type-hierarchy: file-level analyzer collects all font-size values
  (px, rem, Tailwind text-* classes, clamp min/max) and flags when the
  max/min ratio is below 2.0

Detection engine extended to support file-level analyzers alongside
line-level matchers. Typography fixtures added for both should-flag
and should-pass cases.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 11:00:58 -07:00
Paul BakausandClaude Opus 4.6 f9bfe18d26 Add anti-pattern detection CLI, browser visualizer, gallery page, and build DRY refactor
- Anti-pattern detector script (source/skills/critique/scripts/detect-antipatterns.mjs):
  CLI tool that scans files/dirs for UI anti-patterns via regex. Detects side-tab
  accent borders and border-accent-on-rounded patterns across Tailwind, CSS, JSX.
  Context-aware: skips safe elements (blockquotes, nav, inputs, code), neutral
  colors, and adjusts thresholds based on border-radius co-occurrence.

- Browser visualizer (public/js/detect-antipatterns-browser.js):
  Drop-in script that highlights anti-patterns directly in the browser with
  labeled overlays. Two modes: "static" (regex, matches CLI) and "computed"
  (getComputedStyle, catches CSS cascade). Scans both inline styles and
  <style> blocks.

- Gallery of Shame (public/gallery.html):
  Standalone page showcasing 11 AI anti-pattern examples with thumbnails
  and links. Anti-pattern example pages updated from 1080x1080 Twitter
  format to responsive layouts, labels removed, screenshots retaken at 16:10.

- Critique skill updated to run detector before manual review.

- Build system: skills now support scripts/ directories alongside reference/.
  All 8 provider transformers refactored to use shared.js (DRY).

- 58 new tests covering detection logic, fixtures, CLI integration.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 10:54:06 -07:00
Paul BakausandClaude Opus 4.6 2bf7fce2d6 Bump version to 1.5.1
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 08:38:38 -07:00
Paul BakausandGitHub 027bd0a9a6 Merge pull request #44 from pbakaus/fix/typeset-app-instructions
Fix typeset skill: distinguish fluid vs fixed type for apps
2026-03-17 08:37:01 -07:00
Paul BakausandClaude Opus 4.6 e818c14ff1 Distinguish fluid vs fixed type scales for apps vs content pages
The typeset skill universally recommended fluid sizing via clamp(),
but no major app design system (Material, Polaris, Primer, Carbon)
uses fluid type in product UI. Now recommends fixed rem scales for
app UIs and reserves fluid type for marketing/content page headings.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 08:18:15 -07:00
Paul BakausandClaude Opus 4.6 a3633c66f0 Fix split-compare clip-path angle to match divider's skewX(-10deg)
The divider uses a fixed CSS angle (skewX(-10deg)) but the clip-path
mask used a fixed percentage offset (skewOffset=8), which only matches
at one specific aspect ratio. Now computes skewOffset dynamically from
the container's actual dimensions via ResizeObserver.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 08:04:24 -07:00
Paul BakausandGitHub b5af865d84 Merge pull request #41 from pbakaus/feat/update-instructions
Add update instructions to install section and FAQ
2026-03-16 16:21:47 -07:00
Paul BakausandClaude Opus 4.6 f088143ec2 Use npx skills update/check commands for updates
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 16:20:27 -07:00
Paul BakausandClaude Opus 4.6 52e0d20a1b Add update instructions to install section and FAQ
- Install section tip now mentions re-running the same command to update
- New FAQ entry: "How do I update to the latest version?" covering
  npx skills, Claude Code plugin marketplace, and manual ZIP
- Notes that .impeccable.md is preserved across updates

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 16:18:52 -07:00
Paul BakausandGitHub fef91b6375 Merge pull request #38 from pbakaus/feat/typeset-arrange-skills
Add /typeset and /arrange skills
2026-03-16 16:11:42 -07:00
Paul BakausandClaude Opus 4.6 eede321458 Trim changelog to user-facing highlights
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 15:59:09 -07:00
Paul BakausandClaude Opus 4.6 8863e5d07b Bump version to 1.5.0, add changelog entry
New in v1.5.0:
- 3 new skills: /typeset, /arrange, /overdrive (beta)
- Shared Context Gathering Protocol with .impeccable.md
- teach-impeccable writes provider-agnostic context
- Deep linking to commands (#cmd-overdrive etc.)
- JS-powered demo infrastructure with live laser signature

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 15:58:25 -07:00
Paul BakausandClaude Opus 4.6 61eaceefdd Add overdrive ASCII banner on skill activation
Starts the response with a distinctive speed-line banner
to set the tone for the skill.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 15:51:55 -07:00
Paul BakausandClaude Opus 4.6 fcc70fd4c9 Require direction confirmation and browser iteration for overdrive
Two new mandatory sections in the skill:

1. Propose Before Building — must present 2-3 directions with
   trade-offs and get user confirmation before writing code. This
   skill has the highest misfire potential.

2. Iterate with Browser Automation — must use browser tools to
   visually verify effects and iterate. Complex effects never work
   on the first try.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 11:45:30 -07:00
Paul BakausandClaude Opus 4.6 9bdb836903 Mark overdrive as beta, remove product-level suggestions
Skill changes:
- Remove real-time collaboration section (product decision, not UI)
- Remove service workers / offline-first (product decision)
- Remove SharedArrayBuffer (too niche)
- Replace "application architecture" section with "performance-critical
  UI" — focused on making existing features feel fast
- Add explicit note: this skill enhances how UI FEELS, not what a
  product DOES

Beta label:
- Add betaCommands list to data.js
- Show BETA badge on /overdrive in command palette
- Show β symbol on periodic table element
- Show BETA badge on cheatsheet page

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 11:42:59 -07:00
Paul BakausandClaude Opus 4.6 5b5bba6488 Add .wrangler/ to gitignore
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 11:29:07 -07:00
Paul BakausandClaude Opus 4.6 8427deac3e Improve typeset and arrange demos
Typeset: make the before worse (all text same size/color = no
hierarchy) and the after more dramatic (bigger heading, more size
contrast). The transformation should be instantly visible on hover.

Arrange: fix heading split (eyebrow+heading was a typeset change,
not arrange) — keep it as a single heading to stay on-brand.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 11:25:54 -07:00
Paul BakausandClaude Opus 4.6 577c9c872c Overdrive laser demo, deep link support, and split-compare fix
Demo:
- Laser-etched "Paul Bakaus" signature drawn in real-time on dark
  surface, adapted from pbakaus/shaders laser-precision
- Two-canvas architecture: persistent burn canvas + cleared-per-frame
  spark overlay to prevent pixel accumulation
- Smooth quadraticCurveTo rendering for fluid signature strokes
- Sparks with motion trails, multi-layer tip glow

Infrastructure:
- Add init() support for command demos — JS can now execute after
  demo HTML is inserted into the DOM
- Fix split-compare retriggerAnimations to not destroy canvas elements
  (clone-and-replace for CSS-only demos, individual retrigger when
  canvas is present)
- Add deep linking to commands (#cmd-overdrive etc.) with hash
  tracking and initial load support
- Remove auto-#hero hash — hero is the default state

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 11:13:05 -07:00
Paul BakausandClaude Opus 4.6 8bb0017752 fix: overdrive demo works with hover slider, no AI slop
The demo must be purely visual (hover slider reveals after state,
no clicking). New demo shows standard rectangular card vs organic
blob-shaped composition — the visual difference is instant and
communicates "beyond normal CSS" without animation or interaction.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 07:24:55 -07:00
Paul BakausandClaude Opus 4.6 234f5b7051 Rewrite /overdrive skill from scratch
The original was an effects-only skill biased toward creative
portfolios and visual spectacle. The rewrite addresses:

1. Scope: now covers ALL forms of technical ambition — performance
   (virtual scrolling, WASM, Web Workers), interaction patterns
   (View Transitions on dialogs, spring physics), real-time collab
   (WebSockets, SharedArrayBuffer), and data visualization — not
   just shaders and particles.

2. Browser support: removed Houdini Paint API (Chromium-only),
   removed navigator.vibrate() (Safari never shipped, Firefox
   dropped), added support notes for each technology tier.

3. Bias corrections: removed creative-portfolio-only framing,
   removed "pick ONE hero moment" dogma, added examples for
   functional UI (tables, forms, dialogs) and app architecture.

4. Structure: organized toolkit by what you're trying to achieve
   (make transitions cinematic, push performance boundaries) not
   by technology name.

5. Demo: replaced purple gradient AI slop with a structural
   before/after showing view-transition-name on project cards.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 20:08:15 -07:00
Paul BakausandClaude Opus 4.6 731c0ceaf7 feat: add /overdrive skill for technically extraordinary effects
New skill that pushes interfaces past conventional limits with
bleeding-edge browser APIs: WebGPU shaders, scroll-driven animations,
View Transitions, generative art, spring physics, and more.

Key design decisions:
- Strong "when to use / when not to" guardrails
- Progressive enhancement is non-negotiable
- "Pick ONE hero moment" philosophy — restraint in choosing where
- The extraordinary/gimmicky line defined explicitly
- prefers-reduced-motion respect required

Also updates all counts to 20 commands across website, docs, and
plugin metadata.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 19:58:02 -07:00
Paul BakausandClaude Opus 4.6 9dd959abe2 Refine /arrange skill based on review feedback
- Replace prescriptive 4pt px grid with flexible guidance (framework
  scales, rem tokens, custom systems — consistency matters, not values)
- Add Flex vs Grid guidance — don't default to Grid when Flex is simpler
- Soften hierarchy advice: fewest dimensions needed, not "combine all"
- Remove margin-left optical trick (confusing, too niche)
- Remove touch target advice (belongs in /adapt and /audit)
- Add qualifier to icon centering (only adjust if confident)
- Fix position hierarchy to be about reading flow awareness, not rules
- Change hero metric from NEVER to nuanced DON'T (legitimate for real
  data, problematic as default template)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 19:40:22 -07:00
Paul BakausandClaude Opus 4.6 45bcf7b485 Add typeset and arrange to website, docs, and all metadata
- Add to data.js (process steps, categories, relationships)
- Add to framework-viz.js (periodic table symbols and numbers)
- Create before/after demos for both commands
- Update command count 17→19 across all locations:
  index.html, cheatsheet.html, README, NOTICE, AGENTS,
  plugin.json, marketplace.json
- Add critique→typeset/arrange in relationship flow
- Add "Adding New Skills" checklist to CLAUDE.md so future
  skill additions don't miss any locations

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 19:26:35 -07:00
Paul BakausandClaude Opus 4.6 059ab1b1e6 feat: add /typeset and /arrange skills for typography and layout
Two new skills that expose frontend-design's typography and spatial
design references as actionable, diagnostic workflows:

- /typeset: assess and improve font choices, hierarchy, sizing, weight
  consistency, and readability (closes #26)
- /arrange: assess and improve layout, spacing, visual rhythm, and
  grid structure

Both follow the established skill pattern (assess → plan → execute →
verify) with MANDATORY PREPARATION and context gathering.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 19:13:53 -07:00
Paul BakausandGitHub f3f4f9056a Merge pull request #37 from pbakaus/refactor/shared-context-gathering-protocol
Extract shared Context Gathering Protocol for design skills
2026-03-15 18:58:18 -07:00
Paul BakausandClaude Opus 4.6 318a32476a Strengthen context gathering to prevent skipping teach-impeccable
The AI was inferring context from the codebase instead of running
teach-impeccable on cold start. Two changes:

1. Protocol in frontend-design now explicitly says "you cannot infer
   context by reading the codebase" and marks teach-impeccable as
   REQUIRED, not just suggested
2. Every skill's MANDATORY PREPARATION now reinforces: "if no design
   context exists yet, you MUST run teach-impeccable first"

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 18:48:18 -07:00
Paul BakausandClaude Opus 4.6 ff65176cec fix: remove redundant "design system" extra from normalize
Normalize already has its own "Discover the design system" step in
its Plan section that handles this. No need to duplicate it in the
preparation block.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 18:37:56 -07:00
Paul BakausandClaude Opus 4.6 ffa0d11da8 fix: remove product-level context from distill's preparation
"What's essential vs nice-to-have" is product prioritization, not
design context. The protocol already covers audience and use cases.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 18:36:47 -07:00
Paul BakausandClaude Opus 4.6 bac8696851 fix: correct AskUserQuestionTool to AskUserQuestion tool
The Claude Code tool is called AskUserQuestion, not AskUserQuestionTool.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 18:36:17 -07:00
Paul BakausandClaude Opus 4.6 67daf2bf17 Inline context gathering protocol into frontend-design SKILL.md
Moves the protocol from a separate reference file directly into
frontend-design's main SKILL.md to avoid two-level indirection
(skill → frontend-design → reference file) that could cause the
AI to miss it. Also fixes leftover "shipping timeline" in the
built polish output.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 18:34:15 -07:00
Paul BakausandClaude Opus 4.6 247bf2caaf refactor: extract shared Context Gathering Protocol for all design skills
Centralizes the duplicated ~15-line MANDATORY PREPARATION blocks from
10 skills into a single shared reference file in frontend-design. Since
all skills already depend on frontend-design, the protocol is
automatically available without build system changes.

Key changes:
- New reference: frontend-design/reference/context-gathering.md with
  3-tier gathering: check instructions → check .impeccable.md → auto-
  invoke teach-impeccable
- teach-impeccable now writes to .impeccable.md (provider-agnostic),
  optionally also to the provider config file
- 8 existing MANDATORY PREPARATION blocks replaced with 1-line pointers
- 4 skills that lacked context gathering now have it (adapt, clarify,
  polish, normalize)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 18:27:44 -07:00
Paul BakausandGitHub 8108534d4c Merge pull request #34 from rahuljordashe/fix/audit-findings
Fix missing context gathering and AI-slop copy in 3 skills
2026-03-15 17:58:32 -07:00
Paul BakausandGitHub dc38661021 Merge pull request #36 from AliFozooni/codex/fix-opencode-pi-downloads
Fix missing OpenCode and Pi download support
2026-03-15 17:53:55 -07:00
AliFozooni 6d8c851c25 Fix missing OpenCode and Pi downloads 2026-03-15 12:22:53 -07:00
Rahul JordasheandClaude Opus 4.6 ee9ecd570b Fix missing context gathering and AI-slop copy in 3 skills
critique:
- Add MANDATORY PREPARATION block with context gathering and
  {{ask_instruction}} — it was the only skill with a MANDATORY
  PREPARATION section in other skills that lacked one
- Enforce frontend-design skill loading with "Do NOT proceed until..."

onboard:
- Add MANDATORY PREPARATION block — same gap as critique, onboard
  jumped straight to assessment without gathering context first
- Add frontend-design skill loading

delight:
- Replace cliched loading messages ("Herding pixels", "Teaching robots
  to dance", "Consulting the magic 8-ball") with product-specific
  examples — these are exactly the kind of AI-generated copy the
  suite's own anti-slop philosophy warns against
- Add explicit WARNING against these cliched patterns
- Change "Checkboxes that bounce" to "scale pulse" — bounce easing
  contradicts the suite's consistent stance against bounce/elastic
  curves (documented in motion-design reference and every skill
  that mentions easing)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 16:08:04 +05:30
Paul BakausandGitHub 3c3ee6b4f2 Merge pull request #30 from glacierphonk/add-opencode-tests
test: add missing OpenCode transformer tests
2026-03-14 15:46:53 -07:00
Paul BakausandGitHub 400c22eb20 Merge pull request #31 from glacierphonk/fix-notice-command-count
docs: fix stale command count in NOTICE.md
2026-03-14 15:46:05 -07:00
Paul BakausandGitHub 2c1f7d95a3 Merge pull request #32 from glacierphonk/docs-develop-newer-providers
docs: update DEVELOP.md to reflect current architecture
2026-03-14 15:19:38 -07:00
GlacierPhonk 8d4f65f351 docs: update DEVELOP.md to reflect current architecture
The contributor guide had fallen behind the codebase in several ways:

- Documented source/commands/ which no longer exists (skills-only now)
- Only described 4 providers (Cursor, Claude Code, Gemini, Codex) —
  added Agents, Kiro, OpenCode, Pi
- Cursor described as "no frontmatter support" but it now uses Agent
  Skills with YAML frontmatter
- "What Gets Generated" diagram showed old command-based output paths
- Build system described as "single ~170-line script" but is now modular
  (scripts/lib/transformers/*.js)
- Referenced dist/ as committed but it's now gitignored
- Key Functions list missing 4 transformer functions
- Source Format missing user-invokable and args fields
- Referenced npm instead of bun in troubleshooting
2026-03-14 22:04:52 +01:00
GlacierPhonk 463618127e docs: fix stale command count in NOTICE.md
NOTICE.md said 15 steering commands but there are now 17 user-invokable
skills. README.md and AGENTS.md already have the correct count.
2026-03-14 21:58:49 +01:00
GlacierPhonk c54337c4fa test: add missing OpenCode transformer tests
Every other provider transformer (cursor, claude-code, gemini, codex,
agents, kiro, pi) has a dedicated test file, but OpenCode was missing.

Adds 23 tests covering directory structure, frontmatter fields (including
args, allowed-tools, user-invokable, compatibility, metadata), placeholder
replacement, reference file handling, prefix/suffix options, skill
cross-reference prefixing, directory cleanup, and log output.
2026-03-14 21:56:43 +01:00
Paul BakausandGitHub 15332dd293 Merge pull request #28 from whchi/main
fix opencode build
2026-03-12 20:24:04 -07:00
Dylan 7239921ab8 opencode use correct replacement 2026-03-13 11:10:27 +08:00
Paul BakausandClaude Opus 4.6 46c48def1a Bump version to v1.3.0, update changelog
- Added OpenCode provider support
- Added Pi provider support
- Recategorized /onboard as an enhancement command

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 11:49:08 -07:00
Paul BakausandClaude Opus 4.6 7310d521f6 fix: correct Cloudflare Pages project name in wrangler.toml
Project name was "impeccable-style" but the actual CF Pages project
is "impeccable", causing deploy failures.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 11:45:07 -07:00
Paul BakausandClaude Opus 4.6 af69a189e3 perf: add cache headers for static assets on Cloudflare Pages
- Hashed JS/CSS bundles: immutable, 1 year cache
- Images/logos/SVGs: 1 week cache with 1 day stale-while-revalidate
- HTML pages: browser revalidates, CDN caches 1h
- ZIP downloads: 1h cache
- API routes: unchanged (CDN 24h)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 11:26:28 -07:00
Paul BakausandClaude Opus 4.6 e5083bbe47 fix: self-host provider logos instead of hotlinking logo.dev
Downloaded all provider logos locally to public/assets/ to eliminate
external dependency on logo.dev API, which was hitting rate limits.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 11:24:35 -07:00
Paul BakausandClaude Opus 4.6 bb5ba2f305 feat: add Pi provider support, fix community health files, recategorize /onboard
- Add first-class Pi (pi.dev) provider with transformer, tests, and build integration
- Fix CODEOWNERS username (@paulbakaus → @pbakaus)
- Add missing providers to issue/PR templates (Copilot, Kiro, OpenCode, Pi)
- Add Pi and OpenCode logos to homepage hero and install sections
- Move /onboard from "system" to "enhancement" category
- Update README and DEVELOP.md with all supported providers

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 11:21:09 -07:00
Paul BakausandGitHub 599df3bb81 Merge pull request #18 from VaishnavGunjari/improvements
chore: add GitHub community health files
2026-03-12 09:56:16 -07:00
Paul BakausandGitHub e0a66a1e61 Merge pull request #27 from hamshad/feat/opencode-support
feat: add OpenCode provider support to build system
2026-03-12 09:49:46 -07:00
hamshad 506957487f feat: add OpenCode provider support to build system
- Created opencode transformer in scripts/lib/transformers/opencode.js
- Added opencode placeholders to scripts/lib/utils.js
- Integrated opencode into build.js and universal assembly
- Updated README.md and scripts/lib/transformers/index.js with OpenCode support
2026-03-12 16:30:15 +05:30
Vaishnav Gunjari 38fdc991c5 chore: remove FUNDING.yml and ci.yml, fix PR template checklist 2026-03-11 10:42:54 +05:30
Paul BakausandGitHub 0df1ba59dc Merge pull request #20 from JasonOA888/feat/github-actions-ci
feat(ci): add GitHub Actions CI workflow
2026-03-10 14:07:55 -07:00
Paul BakausandClaude Opus 4.6 04f26b3e4d Fix Kiro ref file bug, add missing test coverage for Agents/Kiro/utils
Fix bug in Kiro transformer where commandNames was incorrectly passed
to replacePlaceholders for reference files. Add dedicated test suites
for Agents and Kiro transformers, and add unit tests for
replacePlaceholders and prefixSkillReferences utilities. (107 → 164 tests)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 13:31:42 -07:00
Paul BakausandGitHub 07650ffd2c Merge pull request #16 from hobostay/fix-tests
Fix broken tests to match actual implementation
2026-03-10 10:51:25 -07:00
Paul BakausandClaude Opus 4.6 9014a4ac30 Replace shell zip command with archiver for Cloudflare Pages compatibility
Cloudflare Pages build environment doesn't have the zip CLI tool,
causing zip bundle creation to fail silently. Switched to the archiver
npm package for cross-platform zip generation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 09:24:53 -07:00
Paul BakausandClaude Opus 4.6 3908cb397e Fix zip downloads by adding _routes.json for Cloudflare Pages Functions
Without _routes.json, the SPA fallback was serving index.html instead of
invoking the download Functions, causing zip downloads to return HTML.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 09:20:23 -07:00
JasonOA888 ad5ba06d55 feat(ci): add GitHub Actions CI workflow
- Run tests on push and PR to main
- Build project and upload artifacts
- Use Bun for fast JavaScript runtime

This ensures code quality and prevents regressions.
2026-03-10 13:17:55 +08:00
Paul BakausandClaude Opus 4.6 7d2d42da96 Migrate from Vercel to Cloudflare Pages, fix distill command symbol
Replace Vercel serverless functions with Cloudflare Pages static
rewrites and lightweight download functions. Pre-generate all API
JSON data at build time for zero-invocation static serving. Also
fix stale simplify→distill rename in framework-viz periodic table.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 18:34:14 -07:00
Paul BakausandClaude Opus 4.6 98d16686dc Add edge cache headers to all API routes to reduce Vercel function invocations
All API routes serve static content that only changes at deploy time, but had
0% cache hit rate. Adding s-maxage=86400 lets Vercel's CDN cache responses at
the edge, which should take the ~28K daily API requests from 0% to ~99% cache.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:10:04 -07:00
Vaishnav Gunjari 610425e662 chore: add GitHub community health files 2026-03-08 23:03:15 +05:30
hobostayandClaude Opus 4.6 472273942c Fix broken tests to match actual implementation
The test suite was significantly out of sync with the actual codebase
after a major refactoring from a command+skills architecture to a unified
skills-only architecture.

Changes:
- Updated all transformer tests to match new API:
  - Transformers now take (skills, distDir, patterns, options) instead of (commands, skills, distDir)
  - Output paths changed (e.g., .cursor/skills/ instead of cursor/commands/)
  - Removed tests for GEMINI.md and AGENTS.md files (no longer generated)
- Updated utils.test.js to match readSourceFiles behavior:
  - readSourceFiles now returns { skills } only, not { commands, skills }
  - Skills are read from directory structure (source/skills/{name}/SKILL.md)
  - Fixed reference file ordering expectations (fs.readdirSync is not ordered)
- Updated build.test.js to match new build orchestration
- Fixed expectations for placeholder replacement behavior
- Added missing readPatterns import to utils.test.js

All 107 tests now pass.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 20:11:58 +08:00
Paul BakausandClaude Opus 4.6 a9c66c4cda Trim changelog to user-facing changes only
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 11:03:03 -08:00
Paul BakausandClaude Opus 4.6 b390f2db40 Bump version to v1.2.0, update changelog
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 11:02:23 -08:00
Paul BakausandClaude Opus 4.6 4ff4f4643a Add Kiro provider support, clean up legacy code and unused ZIPs
- Add Kiro transformer and build integration (.kiro/skills/ structure)
- Add Kiro to validation allowlists, API handlers, and homepage badge
- Replace legacy getFilePath in Vercel API with unified skills directory structure
- Remove individual provider ZIP creation (only universal ZIPs needed)
- Simplify bundle API allowlist to universal/universal-prefixed only

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 10:33:51 -08:00
Paul BakausandClaude Opus 4.6 cb596b538e Exclude teach-impeccable from suggestions, allow other installed skills
- Filter teach-impeccable from {{available_commands}} (setup skill, not a fix)
- Soften wording: "prefer" our commands but also allow other installed skills
  the LLM is sure exist, preventing false negatives while still preventing
  hallucinated commands

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 10:20:38 -08:00
Paul BakausandClaude Opus 4.6 870d65b1e3 Constrain audit/critique to only suggest real commands via {{available_commands}}
Adds a dynamic {{available_commands}} placeholder that the build system
replaces with the actual list of user-invokable skill names. Audit and
critique now explicitly instruct the LLM to only suggest from this list,
preventing hallucinated commands like /redesign.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 10:18:52 -08:00
Paul BakausandClaude Opus 4.6 aadaee5c37 Prefix all skills (incl. frontend-design), fix cross-references, move toggle inline
- Prefix ALL skills in prefixed bundles, not just user-invokable ones
- Add prefixSkillReferences() to update /skillname and "the skillname skill"
  cross-references in skill body text when prefixing
- Add prefix/outputSuffix support to agents transformer
- Move prefix toggle inline next to the download ZIP button for better discoverability

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 10:12:36 -08:00
Paul BakausandClaude Opus 4.6 ee7eeae301 Restore prefix toggle for i- prefixed skill bundles
Re-adds the toggle in the install section that lets users download bundles
with all user-invokable skills prefixed with i- (e.g. /i-audit) to avoid
naming conflicts. Build now produces both unprefixed and prefixed variants
for all providers and universal ZIP.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 10:04:53 -08:00
Paul BakausandClaude Opus 4.6 b628e208e3 Harden API endpoints: input validation, error sanitization, security headers
- Add shared validation helper (server/lib/validation.js) with ID regex, provider/type allowlists
- Validate all route params against allowlists before filesystem operations to prevent path traversal
- Strip stack traces and error.message from production error responses (generic "Internal server error")
- Sanitize filenames in Content-Disposition headers
- Add X-Content-Type-Options: nosniff and X-Frame-Options: DENY to dev server static responses
- Add path traversal (.. ) checks to all static file handlers and catch-all fetch

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 09:58:05 -08:00
Paul BakausandClaude Opus 4.6 f0d37e48c7 Fix command-source API for unified skills directory structure
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 14:59:29 -08:00
Paul BakausandClaude Opus 4.6 c026a896aa Replace teach-impeccable "coming soon" with usage guide
Show when to run and what it does instead of a misleading
"visual demo coming soon" placeholder.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 14:58:06 -08:00
Paul BakausandClaude Opus 4.6 c0ba2b8124 Fix Vercel API endpoints for unified skills directory structure
The migration to source/skills/{name}/SKILL.md broke the serverless
functions which still expected flat .md files in source/commands/.
Also adds scripts/** to Vercel includeFiles for patterns API.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 14:55:32 -08:00
Paul BakausandClaude Opus 4.6 2239279fd7 Consolidate changelog to v1.1.0, add GitHub link, universal ZIP README
- Combined all post-v1.0 changelog entries into single v1.1.0
- Updated version to 1.1.0 in package.json, plugin.json, marketplace.json
- Added GitHub icon link to hero top-right
- Added README.txt to universal ZIP (macOS hides dotfile-only folders)
- Added versioning instructions to CLAUDE.md

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 14:49:49 -08:00
Paul BakausandClaude Opus 4.6 0981be5ba5 Universal install flow, merge Copilot/Antigravity, remove prefix toggle (v2.1.0)
- Merge Copilot & Antigravity into single agents transform (.agents/skills/)
- Remove prefix toggle and prefixed build pass (6 ZIPs → 6, down from 12)
- Add universal ZIP assembling all 5 provider directories
- Redesign install section with glass terminal UI (npx, plugin, ZIP)
- Fix Claude Code command to valid /plugin marketplace add
- Fix Antigravity logo to antigravity.google
- Rename "AI tool"/"AI coding tools" → "AI harness"/"AI harnesses" throughout

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 14:41:16 -08:00
Paul BakausandClaude Opus 4.6 ad74e89ae5 Remove dist/ from git tracking (already in .gitignore)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 10:11:29 -08:00
Paul BakausandClaude Opus 4.6 87106b5271 Migrate to unified skills architecture, add Copilot & Antigravity (v2.0.0)
All commands are now skills with user-invokable: true. Source lives in
source/skills/{name}/SKILL.md. Added VS Code Copilot (.agents/skills/)
and Google Antigravity (.agent/skills/) transformers. All 6 providers
output to skills directories only — no more commands/prompts dirs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 10:10:41 -08:00
Paul BakausandClaude Opus 4.6 a94e237359 Replace static OG image with auto-generated JPEG using site fonts
Add scripts/generate-og-image.js that renders the OG image with Playwright
using the actual site fonts (Cormorant Garamond, Instrument Sans, Space
Grotesk) and dynamically counts skills/commands from source/. Switch from
PNG to JPEG (512 KB → 25 KB). Run with `bun run og-image`.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 09:52:14 -08:00
Paul BakausandClaude Opus 4.6 98f5d839fd Improve split comparison: add before/after badges, extend slider range
Adds floating corner badges to clarify which side is before/after,
removes the "With Skills" divider label, and extends the slider range
to account for the skewed divider so it can fully reveal each side.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 09:39:05 -08:00
Paul BakausandClaude Opus 4.6 fd99c1f391 Add antipattern examples and clean up simplify→distill rename
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 09:25:28 -08:00
Paul BakausandClaude Opus 4.6 74c5cb3b41 Add changelog section and bump version to 1.1.0
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 09:23:36 -08:00
Paul BakausandClaude Opus 4.6 d9c14a44eb Copy static assets with stable URLs to build output
Bun's HTML bundler only includes assets referenced via <link href>
or <script src>, not <meta content> URLs. Root-level files like
og-image.png, robots.txt, and sitemap.xml were missing from the
build/ directory that Vercel serves, causing 404s for OG images.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 09:14:00 -08:00
Paul BakausandClaude Opus 4.6 4ef56ed959 Rename /simplify command to /distill to avoid Claude Code clash
Claude Code now ships a built-in /simplify command for code
simplification, which conflicts with our design simplification
command. Renamed to /distill across all source files, demos,
metadata, and documentation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 09:11:57 -08:00
Paul BakausandClaude Opus 4.6 f3939c66e4 Fix OG image not rendering on Twitter/social shares
Root-level static files (og-image.png, favicon.svg, robots.txt, etc.)
were not served because the server only had routes for subdirectories.
Add a fetch fallback handler to serve any existing file from public/.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 09:01:52 -08:00
Paul BakausandClaude Opus 4.5 517fcfe47e Increase sticky panel top offset for breathing room
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-16 10:56:20 -08:00
Paul BakausandClaude Opus 4.5 d7c8a5c67c Tone down copy and fix UI inconsistencies
- Remove overpromising "transform into impeccable design" claim
- Tone down marketing language throughout (design intelligence, level up, etc.)
- Change "our" to "the" for neutral voice
- Combine Support and Consulting into single "Work with me" section
- Fix double-border on command demo panel (match border-radius)
- Remove border-top from demo captions

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-16 10:53:27 -08:00
Paul BakausandClaude Opus 4.5 9810e304e0 Reduce whitespace, normalize typography, and streamline layout
- Reduce spacing scale tokens (spacing-lg: 32px, spacing-xl: 48px, spacing-2xl: 80px)
- Normalize body text to consistent 1rem size and color across sections
- Section numbers now appear above headings for proper text alignment
- Left-align all content sections for consistent rhythm
- Combine Support and Consulting sections into single "Work with me" section
- Simplify contribute CTA to inline text link
- Remove unused support section CSS
- Fix FAQ list alignment with section header
- Update copy to use "Impeccable" instead of "we"

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-16 10:32:23 -08:00
Paul BakausandClaude Opus 4.5 067eb4f235 Address HN feedback: remove dark mode, case studies, simplify support
- Remove dark mode toggle and all dark theme CSS
- Remove case studies/before-after section (controversial examples)
- Simplify support section to single "buy me a coffee" button
- Fix hero and antidote section padding to align with other sections
- Use overflow-x: clip instead of hidden to preserve position:sticky

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-16 09:58:00 -08:00
Paul BakausandClaude Opus 4.5 656c59019b Fix horizontal scroll on Firefox mobile
Add overflow-x: hidden to html element to prevent horizontal scroll
caused by 100vw units in full-bleed section patterns.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-12 09:03:47 -08:00
Paul BakausandClaude Opus 4.5 a1a24daf3f Add cheatsheet tip to downloads section and fix Vercel 404
- Add download tip with cheatsheet link in downloads section
- Fix cheatsheet 404 on Vercel by adding rewrite rule
- Include cheatsheet.html in Bun build entrypoints

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 15:31:29 -08:00
Paul BakausandClaude Opus 4.5 98e673b8f4 Add standalone command cheatsheet page
- Create /cheatsheet with all 17 commands grouped by category
- Clean, scannable layout with command relationships
- Print-friendly styling, dark mode support
- Add server route for cheatsheet page
- Link from Commands section and footer

Addresses user feedback requesting a quick reference doc
for practical command usage.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 15:27:40 -08:00
Paul BakausandClaude Opus 4.5 d56a9fc746 Refine What's Included box in hero section
- Match box width to paragraph above (45ch)
- Include frontend-design skill name specifically
- Add sample commands: /polish, /audit, /simplify, /bolder
- Clean two-line layout that wraps naturally

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 15:15:47 -08:00
Paul BakausandClaude Opus 4.5 4a71a229b8 Improve hero copy to focus on vocabulary gap
The key insight: great design prompts require design vocabulary,
but most people don't have it. Impeccable bridges that gap by
giving you commands that put designer language in your hands.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 15:09:47 -08:00
Paul BakausandClaude Opus 4.5 d4a7a72b8d Improve hero rhythm with lighter inline features
- Move CTA button above the "what's included" info
- Replace bulky equation cards with inline feature badges
- Better visual hierarchy: headline → explanation → action → details
- Features are now supporting text, not competing with CTA

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 15:08:01 -08:00
Paul BakausandClaude Opus 4.5 81dc4b2ad6 Restore What's Included section with cleaner equation layout
- Replace bulky gradient box with original side-by-side card design
- Add equation-style layout: skill card + operator + commands card
- Improve hero hook copy to explain what Impeccable does
- Clean, minimal styling that matches site aesthetic

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 15:05:53 -08:00
Paul BakausandClaude Opus 4.5 52d99fb31c Remove Tailwind and simplify CSS build process
- Remove Tailwind CSS and related dependencies (tailwindcss, @tailwindcss/cli, bun-plugin-tailwind)
- Remove unused dependencies (lenis, @paper-design/shaders, three)
- Convert @theme variables to CSS custom properties in :root
- Add minimal CSS reset for browser consistency
- Update server to serve /css/* and /js/* routes directly
- Fix conflicting CSS rules that broke commands section layout
- Delete bunfig.toml (no longer needed without Tailwind plugin)

The site now uses native CSS imports via Bun's built-in bundler,
eliminating the need for separate Tailwind compilation step.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 14:58:39 -08:00
Paul BakausandClaude Opus 4.5 6b77213f91 Redesign hero, add theme toggle, fix dark mode
- Remove GPU-intensive shader from hero section
- Combine hero with problem section for immediate impact
- Add before/after demo directly in first viewport
- Move "works with" logos inline with CTA
- Remove redundant "Common AI defaults" tags

- Add three-way theme toggle (light/system/dark)
- Persist theme preference to localStorage
- Position toggle in bottom-right corner

- Fix dark mode throughout:
  - Update glass terminal and source window backgrounds
  - Add CSS custom properties for framework category colors
  - Muted dark backgrounds with brighter text for cards

- Replace smooth scroll with instant jump for anchor links
- Remove Lenis smooth scroll library dependency

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-11 14:37:46 -08:00
Paul BakausandClaude Opus 4.5 a11df4f476 Remove $schema from plugin.json
Claude Code validator doesn't recognize this key.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 14:37:09 -08:00
Paul BakausandClaude Opus 4.5 b5a63501c5 Fix marketplace.json validation errors
- Change source from "." to "./" (schema requires trailing slash)
- Move description to metadata.description (correct schema location)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 14:35:22 -08:00
Paul BakausandClaude Opus 4.5 0cfe0c19d2 Add explicit command and skill paths to plugin.json
Plugin discovery doesn't auto-detect .claude/ folder structure,
so explicit paths are needed.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 14:33:31 -08:00
Paul BakausandClaude Opus 4.5 79d06b61ab Add Claude Code plugin marketplace support
- Create .claude-plugin/marketplace.json and plugin.json for marketplace install
- Add install command UI to website download card
- Update .gitignore to ignore entire dist/ folder (generated files)
- Remove tracked dist/ files from repository

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 14:24:53 -08:00
Paul BakausandClaude Opus 4.5 1bccd83944 Improve SEO and social sharing
- Convert og-image from SVG to PNG (Twitter/X requires PNG)
- Update og-image to show 17 commands (was 15)
- Add apple-touch-icon for iOS
- Add canonical URL, theme-color, twitter:site/creator meta tags
- Create robots.txt and sitemap.xml

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 14:08:46 -08:00
Paul BakausandClaude Opus 4.5 fe66a5a7a0 Add support and consulting sections to website
- Add "Support the Project" section with Stripe payment tiers ($20, $100, $10k)
- Add custom amount donation option
- Add "Work with me" consulting section
- Remove redundant Open Source section (GitHub link in footer)
- Style updates for new sections

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-09 13:54:02 -08:00
Paul BakausandClaude Opus 4.5 25f4df03f7 Strip context gathering from frontend-design skill
Remove the MANDATORY: Context Gathering section since it never
works when the skill is invoked from commands. Context gathering
is now handled by the commands themselves (bolder, quieter,
colorize, animate, delight, simplify).

The skill is now leaner and focused on design principles and
anti-patterns, matching the original Anthropic skill structure.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 15:14:49 -08:00
Paul BakausandClaude Opus 4.5 020ac82748 Add mandatory preparation to design-transformative commands
Commands now require context gathering before proceeding:
- bolder: target audience, use-cases, brand personality
- quieter: purpose, audience, what's working
- colorize: brand colors, audience, domain appropriateness
- animate: personality, performance budget, audience
- delight: brand personality, emotional context, appropriateness
- simplify: what's essential vs nice-to-have

Each command now:
1. Gathers context from thread/codebase first
2. MUST ask user if inference confidence is medium or lower
3. MUST use frontend-design skill before proceeding
4. Has visual separator (---) as hard gate before design work

This prevents AI slop by ensuring commands have proper context
before making design decisions.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 15:11:05 -08:00
Paul BakausandClaude Opus 4.5 825d936f20 Add mandatory context gathering to frontend-design skill
- Add "MANDATORY: Context Gathering (Do This First)" section with 3 procedural steps
- Require scanning codebase for README, brand guidelines, design tokens before design
- Must answer: target audience, brand personality, existing tokens/colors/fonts
- Hard gate: STOP and ask user if ANY question is unclear
- Visual separator (---) prevents proceeding without completing steps
- Preserves full Tone options and Design Direction content

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 14:48:40 -08:00
Paul BakausandClaude Opus 4.5 41a557a675 Remove context: fork from commands (blocks AskUserQuestionTool)
Removed from: critique, audit, extract

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 14:22:15 -08:00
Paul BakausandClaude Opus 4.5 7d43765600 Allow monospace as intentional accent in bolder command
Monospace is fine when used intentionally - the issue is lazy "dev tool"
defaults, not the typeface itself.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 14:11:49 -08:00
Paul BakausandClaude Opus 4.5 c4c5661392 Harden bolder command against AI slop
- Added explicit AI SLOP TRAP warning before planning
- Removed "monospace as accent" suggestion (contradicts skill)
- Replaced glassmorphism with grain, halftone, duotone alternatives
- Added anti-slop caveats to shadows and borders suggestions
- Added "NOT AI slop" as first verification check
- Added "the test" to verify section

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 14:11:05 -08:00
Paul BakausandClaude Opus 4.5 e4f2ef361e Fix pattern parsing: restore DO/DON'T format, add Visual Details section
- Restored DO/DON'T format in individual sections (required for website)
- Added new "Visual Details" section for glassmorphism, sparklines, etc.
- Added new AI slop patterns: gradient text, dark mode with glowing accents,
  hero metric layout, identical card grids, thick colored border on one side
- Added "The AI Slop Test" section for commands to reference
- Commands now reference "DON'T guidelines" (one source of truth)
- Build now shows 16 pattern categories (was 0)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 14:04:19 -08:00
Paul BakausandClaude Opus 4.5 46fa43ced6 Consolidate all anti-patterns into single skill section
- Removed scattered DON'Ts from individual Frontend Aesthetics sections
- Created ONE "Anti-Patterns (CRITICAL)" section with two sub-sections:
  - AI Slop Tells: cyan-on-dark, gradient text, glassmorphism, hero metrics, etc.
  - Design Anti-Patterns: gray on color, nested cards, bounce easing, etc.
- Added new pattern: "Rounded element with thick colored border on one side"
- Commands now reference the skill's Anti-Patterns section instead of duplicating
- Easier to maintain: one place to update

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 13:59:13 -08:00
Paul BakausandClaude Opus 4.5 6bad6f1555 Add AI Slop Detection to critique and audit commands
Critical addition: Both commands now check for AI-generated aesthetic tells:
- Cyan-on-dark, purple-to-blue gradients, neon accents
- Gradient text, glassmorphism, hero metric layouts
- Monospace typography, sparklines as decoration
- Identical card grids, generic fonts, rounded rectangles

Reports now start with "AI Slop Verdict" - pass/fail on distinctiveness.
This is the most important quality signal for shipping work that doesn't
look like every other AI-generated interface.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 13:50:22 -08:00
Paul BakausandClaude Opus 4.5 ee4d2e1098 Fix skill invocation and make ask instruction more prominent
- Commands now say "Use the frontend-design skill" instead of passive note
- Skill's Design Thinking section now has explicit MUST-know checklist
- Added ask instruction to bolder command for context gathering
- AskUserQuestionTool instruction is now more prominent and imperative

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 13:38:00 -08:00
Paul BakausandClaude Opus 4.5 f6cba74a3c Update dashboard after image
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 13:13:12 -08:00
Paul BakausandClaude Opus 4.5 df02f9c158 Reorder case study tabs: Landing Page, Form UX, Dashboard
Put stronger examples first.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 13:12:12 -08:00
Paul BakausandClaude Opus 4.5 c981e1b9ea Add case study images for dashboard, landing, and form
Replaced placeholder divs with actual before/after webp images
for all three transformation examples.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 13:07:46 -08:00
Paul BakausandClaude Opus 4.5 bf5b95319b Fix tool name: AskUserQuestionTool (not AskUserQuestion)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 13:05:05 -08:00
Paul BakausandClaude Opus 4.5 e929914841 Make AskUserQuestion instruction more imperative for Claude Code
Changed from passive "use the AskUserQuestion tool" to imperative
"STOP and call the AskUserQuestion tool" to ensure Claude actually
asks clarifying questions when context is missing.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 13:01:58 -08:00
Paul BakausandClaude Opus 4.5 bd76b63b8e Add FAQ section with accordion-style questions
Covers:
- Where to put downloaded files (project vs global)
- Troubleshooting missing commands/skills
- Getting started resources for beginners

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 09:08:40 -08:00
Paul BakausandClaude Opus 4.5 71d34aa31e Fix download card button alignment
Remove margin-top: auto which caused whitespace on cards without
setup instructions. Buttons now flow naturally with consistent spacing.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 08:54:24 -08:00
Paul BakausandClaude Opus 4.5 4b875f4998 Add Cursor skills setup instructions
Cursor Agent Skills also require setup:
1. Switch to Nightly channel
2. Enable Agent Skills in Settings → Rules

Added collapsible instructions to Cursor download card and README.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 08:52:42 -08:00
Paul BakausandClaude Opus 4.5 d5c2f595f1 Add Gemini CLI native skills support
Gemini CLI now supports Agent Skills (experimental), so we can use the
standard .gemini/skills/ directory format instead of context file workarounds.

Changes:
- Update Gemini transformer to output proper skills directory structure
- Add collapsible setup instructions to Gemini download card
- Update README with Gemini CLI skills setup instructions
- Fix /review -> /critique in README command table
- Remove old GEMINI.md context file workaround

Setup requires:
1. npm i -g @google/gemini-cli@preview
2. /settings -> enable Skills
3. /skills list to verify

Docs: https://geminicli.com/docs/cli/skills/

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-08 08:46:17 -08:00
Paul BakausandClaude Opus 4.5 9d2d31b108 Add missing /api/command-source Vercel endpoint
This endpoint was in the local server but missing from Vercel serverless
functions, causing "Source not available" on the deployed site.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 20:20:13 -08:00
Paul BakausandClaude Opus 4.5 bf9ab968bc Fix Gemini download note - skills are bundled as context files
Gemini does get skill content via GEMINI.frontend-design.md imports,
just not through a native skill system. Updated note to reflect this.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 20:13:51 -08:00
Paul BakausandClaude Opus 4.5 123f4eb520 Simplify download cards to essentials only
- Remove redundant "Full Featured" badges (all are full featured)
- Remove paragraph descriptions (didn't add value)
- Center-align cards for cleaner visual
- Add "Commands only (no skills yet)" note for Gemini
- Slightly larger icons, tighter spacing

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 20:11:33 -08:00
Paul BakausandClaude Opus 4.5 3083f8addc Add prefixed command option to avoid conflicts
Users can now toggle "Prefix commands with /i-" in the download section
to get bundles with all commands prefixed (e.g., /i-audit instead of /audit).
This helps avoid conflicts with existing custom commands.

Build system changes:
- Transformers now accept optional prefix/outputSuffix parameters
- Build generates both unprefixed and i-prefixed variants
- ZIP bundles created for both variants

UI changes:
- Add toggle switch to download section
- Toggle controls which bundle variant gets downloaded
- Styled to match existing design language

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 20:06:36 -08:00
Paul BakausandClaude Opus 4.5 8a4e4bd380 Fix periodic table to use critique instead of review
Update commandSymbols and commandNumbers mappings.
Symbol: Cr (for Critique)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 18:59:44 -08:00
Paul BakausandClaude Opus 4.5 d7937b1844 Rename /review command to /critique to avoid Claude conflict
The /review command conflicts with a built-in Claude Code command.
Renamed to /critique which better reflects design terminology.

- Rename source/commands/review.md → critique.md
- Update command content and descriptions
- Rename demo file and update references
- Update data.js command mappings
- Update case study example in index.html
- Rebuild dist files for all providers

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 18:57:55 -08:00
Paul BakausandClaude Opus 4.5 023005bea3 Link author name to X profile
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 18:54:38 -08:00
Paul BakausandClaude Opus 4.5 dade431495 Add enhanced footer with social links and newsletter CTA
- Add X/Twitter and LinkedIn social icons to footer
- Add "Renaissance Geek" newsletter button with arrow animation
- Create dedicated author section with subtle divider styling
- Responsive layout that stacks on mobile

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 18:54:01 -08:00
Paul BakausandClaude Opus 4.5 af21bf2d34 Add tabbed case studies, CLAUDE.md, and various improvements
- Convert "See It In Action" section to tabbed interface for space efficiency
- Add CLAUDE.md with project instructions for CSS build process
- Update README with additional documentation
- Enhance glass terminal component
- Add new API handlers and server routes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 18:08:04 -08:00
Paul BakausandClaude Opus 4.5 0b9c1846a6 Add teach-impeccable and review commands, dynamic placeholders
New commands:
- /teach-impeccable: One-time setup that gathers UX-focused design
  context (explores codebase first, then asks targeted questions)
- /review: UX design review evaluating hierarchy, clarity, emotional
  resonance (complements technical /audit)

Build system improvements:
- Dynamic {{model}}, {{ask_instruction}}, {{config_file}} placeholders
  per provider (Claude/Gemini/GPT/the model)
- context: fork support for Claude Code sub-agents (audit, extract)
- Skill reference auto-added to design commands

Skill refinements:
- Merged Design Thinking and Context Awareness sections
- Removed redundant patterns and technical questions
- More direct feedback guidance (radical candor)

Website updates:
- 17 commands (was 16)
- Review demo showing UX issues (HIERARCHY, NO PRIMARY, DEAD END)
- teach-impeccable in System group of periodic table

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 16:56:08 -08:00
Paul BakausandClaude Opus 4.5 8186f2a226 Update README and license to Apache 2.0
- Rewrite README to be user-focused (move dev info to DEVELOP.md)
- Credit Anthropic's original frontend-design skill
- Change license from MIT to Apache 2.0 for consistency
- Add NOTICE.md with proper attribution

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-07 09:50:53 -08:00
Paul BakausandClaude Opus 4.5 b264065cc4 Prepare for launch
- Add meta description and OpenGraph tags for social sharing
- Create OG image (SVG)
- Fix README: "Design Language" → "Impeccable"
- Fix DEVELOP.md: update build script line count

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-06 18:49:30 -08:00
Paul BakausandClaude Opus 4.5 7c33c90f82 Add favicon with slash symbol
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-06 18:44:48 -08:00
Paul BakausandClaude Opus 4.5 8ef37b011c Add mobile layout for commands section
- New carousel + demo + info layout for commands on mobile (<900px)
- Add touch support to framework viz (tap instead of hover)
- Fix split-content width for demo comparisons

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-06 18:41:34 -08:00
Paul BakausandClaude Opus 4.5 61d26a7370 Update hero content and add pattern contribution CTA
- Simplify hero overlay (remove badge, update tagline)
- Add "What's Included" header to equation section
- Add contribution CTA to Antidote section with GitHub link

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-06 18:04:18 -08:00
Paul BakausandClaude Opus 4.5 bf247c5e14 Rename repository from vibe-design-plugins to impeccable
Update all references in docs, package.json, and website links.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-06 17:47:59 -08:00
Paul BakausandClaude Opus 4.5 97c83fc51a Add animated mesh gradient hero with overlay content
- Add @paper-design/shaders for WebGL mesh gradient effect
- Create hero-shader.js with liquid ink gradient (grayscale palette)
- Add overlay content: title, tagline, and CTA on shader
- Update hero section structure and styling
- Fix accessibility: gallery dot buttons, toggle ARIA attributes
- Fix undefined --color-terracotta CSS variable
- Update distribution structure for Codex/Cursor skills

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-06 17:46:49 -08:00
Paul BakausandClaude Opus 4.5 f75321b2c1 Increase impeccable-card height for bottom breathing room
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 18:24:20 -08:00
Paul BakausandClaude Opus 4.5 4b2a967713 Reduce impeccable-button margin (24px -> 16px)
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 18:22:45 -08:00
Paul BakausandClaude Opus 4.5 649d544484 Fix impeccable-button spacing (remove duplicate margin-top)
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 18:22:18 -08:00
Paul BakausandClaude Opus 4.5 3e7e5b30ff Fix hero button hover state (add span wrapper)
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 18:21:07 -08:00
Paul BakausandClaude Opus 4.5 a0b7e9918a Fix button spacing in split-screen demo
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 18:20:30 -08:00
Paul BakausandClaude Opus 4.5 0cb3da1616 Improve website copy: less salesy, credit Anthropic
- Hero: simpler, factual description
- Problem section: remove em dash, less dramatic
- Antidote: properly credit Anthropic's original skill

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 18:02:58 -08:00
Paul Bakaus 8d5260a26d new patterns 2025-12-16 18:00:03 -08:00
Paul BakausandClaude Opus 4.5 de0bebbcec Update README to reflect current architecture
- Clarify: 1 skill with 7 reference files (not 8 separate skills)
- Add "The Problem" section about AI design bias
- Simplify installation and usage sections
- Add patterns/anti-patterns summary
- Add author credit

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 17:48:10 -08:00
Paul BakausandClaude Opus 4.5 e99828bfdf Add author credit to footer
🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 17:43:08 -08:00
Paul BakausandClaude Opus 4.5 2356ae7f2f Add perceived performance section to motion-design reference
- 80ms threshold for "instant" perception
- Active vs passive time (preemptive start, early completion)
- Optimistic UI patterns with appropriate use cases
- Easing affects perceived duration (peak-end effect)
- Caution: too-fast can decrease perceived value

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 17:39:44 -08:00
Paul BakausandClaude Opus 4.5 fccfde2a0b Trim skill and reference files for conciseness (~56% reduction)
- Remove redundant intro scaffolding from all reference files
- Cut basic code examples LLMs already know (CSS vars, simple patterns)
- Keep non-obvious techniques (OKLCH, fallback fonts, container queries, etc.)
- Simplify SKILL.md reference section to single-line links
- Total: 1,908 → 838 lines across skill + 7 reference files

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 17:34:03 -08:00
Paul BakausandClaude Opus 4.5 fe5741d01b Further trim patterns to essential AI-bias-fighting guidance
Reduced to most impactful items only:
- Typography: modular scale, distinctive fonts, avoid overused fonts
- Color: off-whites/near-blacks, modern CSS, no gray on color, always tint
- Layout: visual rhythm, asymmetry, grid-breaking, no card obsession, modals are lazy
- Motion: no layout animation, no bounce/elastic
- Interaction: no redundant copy
- Responsive: don't hide mobile functionality

9 categories, ~15 items total - lean and focused.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 16:46:40 -08:00
Paul BakausandClaude Opus 4.5 8e4f48566f Trim patterns to non-obvious, AI-bias-fighting guidance only
Removed items that are:
- Accessibility 101 (WCAG, color blindness, reduced motion, focus indicators)
- Basic design principles (hierarchy, readability, semantic tokens)
- Well-known rules (2-3 fonts max, mobile-first, decorative body fonts)

Kept items that fight specific AI biases:
- Off-whites/near-blacks, dominant color with accents
- Spacing scales, asymmetry, staggered reveals
- Bounce/elastic easing ban, cards-on-cards
- Gray text on color, placeholder-as-labels, generic errors

Reduced from 60 items to 34 - more focused and actionable.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 15:42:28 -08:00
Paul BakausandClaude Opus 4.5 df981860c2 Generate patterns section from YAML data (single source of truth)
- Updated claude-code transformer to generate markdown from YAML patterns/antipatterns
- Removed redundant prose body from patterns.md
- SKILL.md now contains detailed lists (5 items per category) instead of condensed prose
- patterns.md YAML frontmatter is now the single source of truth for both:
  - Website API (/api/patterns)
  - Generated skill files

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 15:35:38 -08:00
Paul BakausandClaude Opus 4.5 7bc51c2b3d Redesign: Move before/after demo to hero position in problem section
- Before/after split comparison now appears immediately after the lead text
- Replaced verbose 6-card bias grid with compact horizontal tag row
- Demo is now the hero moment, biases are supporting context
- Better visual hierarchy and flow

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 15:14:34 -08:00
Paul BakausandClaude Opus 4.5 73a3367e0a Fix: Use standard Vercel serverless function format (req, res)
Response.json() is for Edge Functions, not Node.js serverless functions.
Switched all API handlers to use res.status().json() format which is
the standard for Vercel Node.js functions.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 15:00:08 -08:00
Paul BakausandClaude Opus 4.5 13f4714b5d Fix: Use sync fs operations instead of fs/promises
fs/promises appears to hang on Vercel serverless functions.
Switched to readdirSync/readFileSync which should work reliably.

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2025-12-16 14:56:38 -08:00
Paul BakausandClaude Opus 4.5 f7b42be23b Debug: Inline API logic with error handling and logging
Inlined the file reading logic directly in API handlers to eliminate
import issues. Added try/catch with JSON error responses to diagnose
the timeout issue.

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2025-12-16 14:54:13 -08:00
Paul BakausandClaude Opus 4.5 11f9b284ff Fix: Include source and dist directories in Vercel serverless functions
Vercel serverless functions are bundled separately and don't automatically
include project directories. Added includeFiles config to ensure source/
and dist/ are available to API handlers at runtime.

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2025-12-16 14:51:33 -08:00
Paul BakausandClaude Opus 4.5 ca46647a73 Fix: Use import.meta.url for reliable path resolution in API handlers
process.cwd() is unreliable in Vercel serverless functions.
Using import.meta.url + dirname to resolve PROJECT_ROOT ensures
the source/ and dist/ directories are found correctly.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:49:57 -08:00
Paul BakausandClaude Opus 4.5 1492717504 Fix: Use Tailwind CLI for CSS compilation before Bun bundler
Bun's native CSS bundler doesn't support Tailwind v4's @theme directive.
Solution:
1. Run Tailwind CLI first to compile main.css → styles.css
2. Reference styles.css in HTML
3. Bun HTML bundler then bundles everything together

Build output:
- JS: 82 KB (minified, bundled)
- CSS: 63 KB (minified, includes all custom styles)

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:42:27 -08:00
Paul BakausandClaude Opus 4.5 4cb8055040 Refactor to use Bun's HTML static site bundler
- Use HTML as entrypoint for Bun.build() instead of separate JS/CSS builds
- Leverage bun-plugin-tailwind for automatic Tailwind CSS processing
- Output bundled site to ./build/ directory
- Update vercel.json outputDirectory to build
- Clean up obsolete build artifacts and gitignore entries

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:37:00 -08:00
Paul BakausandClaude Opus 4.5 2fb61defca Add Bun bundler for frontend JavaScript
- Bundle all frontend JS with Bun.build() (82KB minified)
- Dependencies (motion, lenis, three) are now bundled instead of CDN
- Remove import map from index.html (no longer needed)
- Output to public/dist/app.bundle.js with source map
- Add public/dist/ to .gitignore (generated during build)

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:33:03 -08:00
Paul BakausandClaude Opus 4.5 31aa3f2127 Fix: Include server/lib in Vercel deployment
The API functions import from server/lib/api-handlers.js which was
being excluded by .vercelignore. Now only excludes server/index.js
(the local dev server) instead of the entire server/ directory.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:25:34 -08:00
Paul BakausandClaude Opus 4.5 851b5f6c7a Fix Vercel runtime: use Node.js-compatible file APIs
- Remove invalid functions.runtime config from vercel.json
- Replace Bun.file() with Node.js fs/promises APIs
- Vercel's Bun runtime only supports Next.js/Express/Hono/Nitro frameworks

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:24:01 -08:00
Paul BakausandClaude Opus 4.5 7aefe19b2a Fix Vercel deployment: Tailwind CSS, API endpoints, and Bun runtime
- Add missing /api/patterns.js endpoint (was causing 404)
- Fix Tailwind CSS: compile with @tailwindcss/cli instead of Bun virtual module
- Update API handlers to use standard Vercel function export format
- Configure vercel.json with proper Bun runtime (runtime: "bun@1")
- Add @tailwindcss/cli to devDependencies
- Add generated styles.css to .gitignore

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:21:43 -08:00
Paul Bakaus 43dd5ad40b meta: add our skills/commands to ourselves 2025-12-16 14:03:30 -08:00
Paul BakausandClaude Opus 4.5 ecc4857204 Harden accessibility and add resilience improvements
- Add skip-to-content link for keyboard navigation (WCAG 2.4.1)
- Add ARIA labels to download buttons and periodic table elements
- Convert periodic table from divs to semantic buttons with keyboard support
- Add focus-visible styles to all interactive elements
- Implement WAI-ARIA tabs pattern for pattern categories with arrow key nav
- Add global prefers-reduced-motion support in CSS and JavaScript
- Fix touch gesture trapping in split-compare (allows vertical scroll)
- Add error states with retry button for API failures
- Add underlines to links for non-color identification (WCAG 1.4.1)
- Respect reduced motion preference in Lenis smooth scroll and hero canvas

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 14:02:30 -08:00
Paul BakausandClaude Opus 4.5 5d65154dee Fix: Restore public directory from accidental regression
Commit 3d9f4ae accidentally reverted public/app.js and public/css/main.css
(plus other files) to old versions. This broke the site because:
- app.js imported from deleted files (commands.js, skills.js)
- main.css lost 1200+ lines of Renaissance redesign (split comparison, etc.)

Restored from commit 343e342 which had the working frontend.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 13:38:19 -08:00
Paul BakausandClaude Opus 4.5 7c3e76663b Enhance all commands with consistent design principles
Commands updated with specific improvements:
- audit: Added Design Anti-Patterns section (pure gray, gray-on-color, nested cards, bounce/elastic, redundant copy)
- polish: Updated easing guidance, added tinted neutrals and gray-on-color checks
- animate: Added Timing & Easing section with quart/quint/expo curves, bounce/elastic warning
- bolder: Fixed color section (avoid purple-blue gradients), proper easing
- quieter: Added tinted grays guidance, gray-on-color fix
- simplify: Added nested cards warning, redundant copy removal
- colorize: Added OKLCH recommendation, gray-on-color fix
- clarify: Added redundant copy and placeholder-as-label warnings
- delight: Fixed spring animation to use ease-out-quart

Also fixed gray-on-color wording across all files:
- Use "shade of the background color" not "tinted text"

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 10:56:51 -08:00
Paul BakausandClaude Opus 4.5 3d9f4ae5df Fill in all sub-skill reference files with non-obvious design guidance
- typography.md: vertical rhythm math, modular scale, distinctive fonts, font loading
- color-and-contrast.md: OKLCH, tinted grays, gray-on-color warning, pure gray/black
- motion-design.md: quart/quint/expo curves, bounce/elastic warning, stagger formula
- spatial-design.md: 4pt base, gap over margin, card restraint, no nested cards
- responsive-design.md: content-driven breakpoints, clamp formula, pointer queries
- interaction-design.md: focus-visible, optimistic updates, inert/popover APIs
- ux-writing.md: button labels, error formula, empty states, redundant copy

Updated patterns.md with:
- Pure gray warning (not just black/white)
- Bounce/elastic easing anti-pattern
- Redundant copy anti-pattern

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 10:34:42 -08:00
Paul BakausandClaude Opus 4.5 343e342d52 Add periodic table visualization and URL hash tracking
- Replace subway map with periodic table of commands
- Info panel shows command details on hover
- Click element to jump to command in Commands section
- URL hash updates as you scroll between sections
- Direct linking to sections works
- Fix spacing issues in solution section

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 18:27:52 -08:00
Paul Bakaus 6987e6e160 more fixes 2025-12-15 16:55:21 -08:00
Paul Bakaus e9ebb5a4d9 better demos 2025-12-15 15:19:27 -08:00
Paul BakausandClaude Opus 4.5 2181137d04 Consolidate skills + add patterns source file
Major changes:
- Consolidate 8 design skills into single frontend-design skill with 7 reference files
- Add source/patterns.md as single source of truth for patterns/antipatterns
- Patterns are merged into skill during build, served via API for website
- Website now dynamically renders both "What TO Do" and "What NOT to Do" sections
- Update build system to handle directory-based skills with references
- Add /api/patterns endpoint to server
- Refactor website with new Antidote section layout

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 14:08:30 -08:00
Paul Bakaus 99f1091f20 more progress 2025-12-14 13:55:29 -08:00
Paul Bakaus 5b6aafc85e Add 'Coming Soon' states for incomplete skills and commands
- Add readySkills and readyCommands arrays in data.js to track completion
- Only /normalize command is marked as ready (first to be completed)
- All skills marked as coming soon (still being refined)
- Show 'Soon' badges in navigation for incomplete items
- Show placeholder with clock icon when selecting incomplete items
- Ready items show full demo, downloads, and details
2025-12-06 12:39:05 -08:00
Paul Bakaus 6c29963af9 add cursor dist 2025-12-06 12:33:36 -08:00
Paul Bakaus 1bdb3ea17a Redesign website with interactive demos and improved layout
- Add interactive before/after demos for all skills (UX Writing, Spatial Design, Motion Design, Typography, Interaction Design, Color & Contrast, Responsive Design)
- Implement tabbed demo navigation for skills with multiple examples
- Refactor app.js into modular JS files (skills.js, commands.js, data.js, skill-demos.js, command-demos.js, demo-toggles.js)
- Add new CSS modules (skill-demos.css, workflow.css, problem-section.css, solution-section.css)
- Redesign commands section with sidebar nav matching skills layout
- Replace large download buttons with compact icon buttons
- Fix gray-on-pink color clashing throughout UI
- Remove frontend-design skill (Anthropic's work, not ours)
- Format skill names properly (e.g., 'UX Writing' not 'ux-writing')
- Remove redundant 'Combines Well With' from skills
- Add 'The Problem' and 'The Solution' sections to homepage
- Various CSS fixes for buttons, backgrounds, and spacing
2025-12-06 12:33:00 -08:00
Paul Bakaus 3ade148de1 try to get Vercel to play nice 2025-11-16 19:07:03 -08:00
Paul Bakaus 2e5d653273 changed folder structures to make it easier for users 2025-11-16 19:00:27 -08:00
Paul Bakaus 89d179143b stubs and website 2025-11-16 18:52:23 -08:00
Paul Bakaus 7ba3f3fffd improve normalize skill based on peer learnings of Anthropic's approach 2025-11-16 15:02:58 -08:00
Paul Bakaus 661293796c initial commit and build out 2025-11-16 14:54:35 -08:00
Paul BakausandGitHub 9ee3afcdf9 Initial commit 2025-11-15 17:52:04 -08:00
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---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
---
Designs and iterates production-grade frontend interfaces. Real working code, committed design choices, exceptional craft.
## Setup (non-optional)
Two steps before any design work. Both are required. Skipping either produces generic output that ignores the project.
### 1. Context gathering
Two files at the project root, case-insensitive:
- **PRODUCT.md** — required. Users, brand, tone, anti-references, strategic principles.
- **DESIGN.md** — optional, strongly recommended. Colors, typography, elevation, components.
Load both in one call:
```bash
node .agents/skills/impeccable/scripts/load-context.mjs
```
Consume the full JSON output. Never pipe through `head`, `tail`, `grep`, or `jq`.
If the output is already in this session's conversation history, don't re-run. Exceptions requiring a fresh load: you just ran `$impeccable teach` or `$impeccable document` (they rewrite the files), or the user manually edited one.
`$impeccable live` already warms context via `live.mjs` — if you've run `live.mjs`, don't also run `load-context.mjs` this session.
If PRODUCT.md is missing, empty, or placeholder (`[TODO]` markers, <200 chars): run `$impeccable teach`, then resume the user's original task with the fresh context.
If DESIGN.md is missing: nudge once per session (*"Run `$impeccable document` for more on-brand output"*), then proceed.
### 2. Register
Every design task is **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboard, tool — design SERVES the product).
Identify before designing. Priority: (1) cue in the task itself ("landing page" vs "dashboard"); (2) the surface in focus (the page, file, or route being worked on); (3) `register` field in PRODUCT.md. First match wins.
If PRODUCT.md lacks the `register` field (legacy), infer it once from its "Users" and "Product Purpose" sections, then cache the inferred value for the session. Suggest the user run `$impeccable teach` to add the field explicitly.
Load the matching reference: [reference/brand.md](reference/brand.md) or [reference/product.md](reference/product.md). The shared design laws below apply to both.
## Shared design laws
Apply to every design, both registers. Match implementation complexity to the aesthetic vision — maximalism needs elaborate code, minimalism needs precision. Interpret creatively. Vary across projects; never converge on the same choices. GPT is capable of extraordinary work — don't hold back.
### Color
- Use OKLCH. Reduce chroma as lightness approaches 0 or 100 — high chroma at extremes looks garish.
- Never use `#000` or `#fff`. Tint every neutral toward the brand hue (chroma 0.0050.01 is enough).
- Pick a **color strategy** before picking colors. Four steps on the commitment axis:
- **Restrained** — tinted neutrals + one accent ≤10%. Product default; brand minimalism.
- **Committed** — one saturated color carries 3060% of the surface. Brand default for identity-driven pages.
- **Full palette** — 34 named roles, each used deliberately. Brand campaigns; product data viz.
- **Drenched** — the surface IS the color. Brand heroes, campaign pages.
- The "one accent ≤10%" rule is Restrained only. Committed / Full palette / Drenched exceed it on purpose. Don't collapse every design to Restrained by reflex.
### Theme
Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe."
Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough — add detail until it does.
"Observability dashboard" does not force an answer. "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" does. Run the sentence, not the category.
### Typography
- Cap body line length at 6575ch.
- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
### Layout
- Vary spacing for rhythm. Same padding everywhere is monotony.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
### Motion
- Don't animate CSS layout properties.
- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
### Absolute bans
Match-and-refuse. If you're about to write any of these, rewrite the element with different structure.
- **Side-stripe borders.** `border-left` or `border-right` greater than 1px as a colored accent on cards, list items, callouts, or alerts. Never intentional. Rewrite with full borders, background tints, leading numbers/icons, or nothing.
- **Gradient text.** `background-clip: text` combined with a gradient background. Decorative, never meaningful. Use a single solid color. Emphasis via weight or size.
- **Glassmorphism as default.** Blurs and glass cards used decoratively. Rare and purposeful, or nothing.
- **The hero-metric template.** Big number, small label, supporting stats, gradient accent. SaaS cliché.
- **Identical card grids.** Same-sized cards with icon + heading + text, repeated endlessly.
- **Modal as first thought.** Modals are usually laziness. Exhaust inline / progressive alternatives first.
### Copy
- Every word earns its place. No restated headings, no intros that repeat the title.
- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
### The AI slop test
If someone could look at this interface and say "AI made that" without doubt, it's failed. Cross-register failures are the absolute bans above. Register-specific failures live in each reference.
**Category-reflex check.** If someone could guess the theme and palette from the category name alone — "observability → dark blue", "healthcare → white + teal", "finance → navy + gold", "crypto → neon on black" — it's the training-data reflex. Rework the scene sentence and color strategy until the answer is no longer obvious from the domain.
## Commands
| Command | Category | Description | Reference |
|---|---|---|---|
| `craft [feature]` | Build | Shape, then build a feature end-to-end | [reference/craft.md](reference/craft.md) |
| `shape [feature]` | Build | Plan UX/UI before writing code | [reference/shape.md](reference/shape.md) |
| `teach` | Build | Set up PRODUCT.md and DESIGN.md context | [reference/teach.md](reference/teach.md) |
| `document` | Build | Generate DESIGN.md from existing project code | [reference/document.md](reference/document.md) |
| `extract [target]` | Build | Pull reusable tokens and components into design system | [reference/extract.md](reference/extract.md) |
| `critique [target]` | Evaluate | UX design review with heuristic scoring | [reference/critique.md](reference/critique.md) |
| `audit [target]` | Evaluate | Technical quality checks (a11y, perf, responsive) | [reference/audit.md](reference/audit.md) |
| `polish [target]` | Refine | Final quality pass before shipping | [reference/polish.md](reference/polish.md) |
| `bolder [target]` | Refine | Amplify safe or bland designs | [reference/bolder.md](reference/bolder.md) |
| `quieter [target]` | Refine | Tone down aggressive or overstimulating designs | [reference/quieter.md](reference/quieter.md) |
| `distill [target]` | Refine | Strip to essence, remove complexity | [reference/distill.md](reference/distill.md) |
| `harden [target]` | Refine | Production-ready: errors, i18n, edge cases | [reference/harden.md](reference/harden.md) |
| `onboard [target]` | Refine | Design first-run flows, empty states, activation | [reference/onboard.md](reference/onboard.md) |
| `animate [target]` | Enhance | Add purposeful animations and motion | [reference/animate.md](reference/animate.md) |
| `colorize [target]` | Enhance | Add strategic color to monochromatic UIs | [reference/colorize.md](reference/colorize.md) |
| `typeset [target]` | Enhance | Improve typography hierarchy and fonts | [reference/typeset.md](reference/typeset.md) |
| `layout [target]` | Enhance | Fix spacing, rhythm, and visual hierarchy | [reference/layout.md](reference/layout.md) |
| `delight [target]` | Enhance | Add personality and memorable touches | [reference/delight.md](reference/delight.md) |
| `overdrive [target]` | Enhance | Push past conventional limits | [reference/overdrive.md](reference/overdrive.md) |
| `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) |
| `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) |
| `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) |
| `live` | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | [reference/live.md](reference/live.md) |
Plus two management commands — `pin <command>` and `unpin <command>`, detailed below.
### Routing rules
1. **No argument** — render the table above as the user-facing command menu, grouped by category. Ask what they'd like to do.
2. **First word matches a command** — load its reference file and follow its instructions. Everything after the command name is the target.
3. **First word doesn't match** — general design invocation. Apply the setup steps, shared design laws, and the loaded register reference, using the full argument as context.
Setup (context gathering, register) is already loaded by then; sub-commands don't re-invoke `$impeccable`.
## Pin / Unpin
**Pin** creates a standalone shortcut so `$<command>` invokes `$impeccable <command>` directly. **Unpin** removes it. The script writes to every harness directory present in the project.
```bash
node .agents/skills/impeccable/scripts/pin.mjs <pin|unpin> <command>
```
Valid `<command>` is any command from the table above. Report the script's result concisely — confirm the new shortcut on success, relay stderr verbatim on error.
@@ -0,0 +1,4 @@
interface:
display_name: Impeccable
short_description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify,...
default_prompt: Use Impeccable to redesign, critique, audit, or polish this frontend.
@@ -0,0 +1,190 @@
> **Additional context needed**: target platforms/devices and usage contexts.
Adapt existing designs to work effectively across different contexts - different screen sizes, devices, platforms, or use cases.
---
## Assess Adaptation Challenge
Understand what needs adaptation and why:
1. **Identify the source context**:
- What was it designed for originally? (Desktop web? Mobile app?)
- What assumptions were made? (Large screen? Mouse input? Fast connection?)
- What works well in current context?
2. **Understand target context**:
- **Device**: Mobile, tablet, desktop, TV, watch, print?
- **Input method**: Touch, mouse, keyboard, voice, gamepad?
- **Screen constraints**: Size, resolution, orientation?
- **Connection**: Fast wifi, slow 3G, offline?
- **Usage context**: On-the-go vs desk, quick glance vs focused reading?
- **User expectations**: What do users expect on this platform?
3. **Identify adaptation challenges**:
- What won't fit? (Content, navigation, features)
- What won't work? (Hover states on touch, tiny touch targets)
- What's inappropriate? (Desktop patterns on mobile, mobile patterns on desktop)
**CRITICAL**: Adaptation is not just scaling - it's rethinking the experience for the new context.
## Plan Adaptation Strategy
Create context-appropriate strategy:
### Mobile Adaptation (Desktop → Mobile)
**Layout Strategy**:
- Single column instead of multi-column
- Vertical stacking instead of side-by-side
- Full-width components instead of fixed widths
- Bottom navigation instead of top/side navigation
**Interaction Strategy**:
- Touch targets 44x44px minimum (not hover-dependent)
- Swipe gestures where appropriate (lists, carousels)
- Bottom sheets instead of dropdowns
- Thumbs-first design (controls within thumb reach)
- Larger tap areas with more spacing
**Content Strategy**:
- Progressive disclosure (don't show everything at once)
- Prioritize primary content (secondary content in tabs/accordions)
- Shorter text (more concise)
- Larger text (16px minimum)
**Navigation Strategy**:
- Hamburger menu or bottom navigation
- Reduce navigation complexity
- Sticky headers for context
- Back button in navigation flow
### Tablet Adaptation (Hybrid Approach)
**Layout Strategy**:
- Two-column layouts (not single or three-column)
- Side panels for secondary content
- Master-detail views (list + detail)
- Adaptive based on orientation (portrait vs landscape)
**Interaction Strategy**:
- Support both touch and pointer
- Touch targets 44x44px but allow denser layouts than phone
- Side navigation drawers
- Multi-column forms where appropriate
### Desktop Adaptation (Mobile → Desktop)
**Layout Strategy**:
- Multi-column layouts (use horizontal space)
- Side navigation always visible
- Multiple information panels simultaneously
- Fixed widths with max-width constraints (don't stretch to 4K)
**Interaction Strategy**:
- Hover states for additional information
- Keyboard shortcuts
- Right-click context menus
- Drag and drop where helpful
- Multi-select with Shift/Cmd
**Content Strategy**:
- Show more information upfront (less progressive disclosure)
- Data tables with many columns
- Richer visualizations
- More detailed descriptions
### Print Adaptation (Screen → Print)
**Layout Strategy**:
- Page breaks at logical points
- Remove navigation, footer, interactive elements
- Black and white (or limited color)
- Proper margins for binding
**Content Strategy**:
- Expand shortened content (show full URLs, hidden sections)
- Add page numbers, headers, footers
- Include metadata (print date, page title)
- Convert charts to print-friendly versions
### Email Adaptation (Web → Email)
**Layout Strategy**:
- Narrow width (600px max)
- Single column only
- Inline CSS (no external stylesheets)
- Table-based layouts (for email client compatibility)
**Interaction Strategy**:
- Large, obvious CTAs (buttons not text links)
- No hover states (not reliable)
- Deep links to web app for complex interactions
## Implement Adaptations
Apply changes systematically:
### Responsive Breakpoints
Choose appropriate breakpoints:
- Mobile: 320px-767px
- Tablet: 768px-1023px
- Desktop: 1024px+
- Or content-driven breakpoints (where design breaks)
### Layout Adaptation Techniques
- **CSS Grid/Flexbox**: Reflow layouts automatically
- **Container Queries**: Adapt based on container, not viewport
- **`clamp()`**: Fluid sizing between min and max
- **Media queries**: Different styles for different contexts
- **Display properties**: Show/hide elements per context
### Touch Adaptation
- Increase touch target sizes (44x44px minimum)
- Add more spacing between interactive elements
- Remove hover-dependent interactions
- Add touch feedback (ripples, highlights)
- Consider thumb zones (easier to reach bottom than top)
### Content Adaptation
- Use `display: none` sparingly (still downloads)
- Progressive enhancement (core content first, enhancements on larger screens)
- Lazy loading for off-screen content
- Responsive images (`srcset`, `picture` element)
### Navigation Adaptation
- Transform complex nav to hamburger/drawer on mobile
- Bottom nav bar for mobile apps
- Persistent side navigation on desktop
- Breadcrumbs on smaller screens for context
**IMPORTANT**: Test on real devices, not just browser DevTools. Device emulation is helpful but not perfect.
**NEVER**:
- Hide core functionality on mobile (if it matters, make it work)
- Assume desktop = powerful device (consider accessibility, older machines)
- Use different information architecture across contexts (confusing)
- Break user expectations for platform (mobile users expect mobile patterns)
- Forget landscape orientation on mobile/tablet
- Use generic breakpoints blindly (use content-driven breakpoints)
- Ignore touch on desktop (many desktop devices have touch)
## Verify Adaptations
Test thoroughly across contexts:
- **Real devices**: Test on actual phones, tablets, desktops
- **Different orientations**: Portrait and landscape
- **Different browsers**: Safari, Chrome, Firefox, Edge
- **Different OS**: iOS, Android, Windows, macOS
- **Different input methods**: Touch, mouse, keyboard
- **Edge cases**: Very small screens (320px), very large screens (4K)
- **Slow connections**: Test on throttled network
Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly.
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> **Additional context needed**: performance constraints.
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
---
## Register
Brand: orchestrated page-load sequences, staggered reveals, scroll-driven animation. Motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions.
Product: 150250 ms on most transitions. Motion conveys state — feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.
---
## Assess Animation Opportunities
Analyze where motion would improve the experience:
1. **Identify static areas**:
- **Missing feedback**: Actions without visual acknowledgment (button clicks, form submission, etc.)
- **Jarring transitions**: Instant state changes that feel abrupt (show/hide, page loads, route changes)
- **Unclear relationships**: Spatial or hierarchical relationships that aren't obvious
- **Lack of delight**: Functional but joyless interactions
- **Missed guidance**: Opportunities to direct attention or explain behavior
2. **Understand the context**:
- What's the personality? (Playful vs serious, energetic vs calm)
- What's the performance budget? (Mobile-first? Complex page?)
- Who's the audience? (Motion-sensitive users? Power users who want speed?)
- What matters most? (One hero animation vs many micro-interactions?)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: Respect `prefers-reduced-motion`. Always provide non-animated alternatives for users who need them.
## Plan Animation Strategy
Create a purposeful animation plan:
- **Hero moment**: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
- **Feedback layer**: Which interactions need acknowledgment?
- **Transition layer**: Which state changes need smoothing?
- **Delight layer**: Where can we surprise and delight?
**IMPORTANT**: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
## Implement Animations
Add motion systematically across these categories:
### Entrance Animations
- **Page load choreography**: Stagger element reveals (100-150ms delays), fade + slide combinations
- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
- **Content reveals**: Scroll-triggered animations using intersection observer
- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management
### Micro-interactions
- **Button feedback**:
- Hover: Subtle scale (1.02-1.05), color shift, shadow increase
- Click: Quick scale down then up (0.95 → 1), ripple effect
- Loading: Spinner or pulse state
- **Form interactions**:
- Input focus: Border color transition, slight scale or glow
- Validation: Shake on error, check mark on success, smooth color transitions
- **Toggle switches**: Smooth slide + color transition (200-300ms)
- **Checkboxes/radio**: Check mark animation, ripple effect
- **Like/favorite**: Scale + rotation, particle effects, color transition
### State Transitions
- **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms)
- **Expand/collapse**: Height transition with overflow handling, icon rotation
- **Loading states**: Skeleton screen fades, spinner animations, progress bars
- **Success/error**: Color transitions, icon animations, gentle scale pulse
- **Enable/disable**: Opacity transitions, cursor changes
### Navigation & Flow
- **Page transitions**: Crossfade between routes, shared element transitions
- **Tab switching**: Slide indicator, content fade/slide
- **Carousel/slider**: Smooth transforms, snap points, momentum
- **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators
### Feedback & Guidance
- **Hover hints**: Tooltip fade-ins, cursor changes, element highlights
- **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
- **Copy/paste**: Brief highlight flash on paste, "copied" confirmation
- **Focus flow**: Highlight path through form or workflow
### Delight Moments
- **Empty states**: Subtle floating animations on illustrations
- **Completed actions**: Confetti, check mark flourish, success celebrations
- **Easter eggs**: Hidden interactions for discovery
- **Contextual animation**: Weather effects, time-of-day themes, seasonal touches
## Technical Implementation
Use appropriate techniques for each animation:
### Timing & Easing
**Durations by purpose:**
- **100-150ms**: Instant feedback (button press, toggle)
- **200-300ms**: State changes (hover, menu open)
- **300-500ms**: Layout changes (accordion, modal)
- **500-800ms**: Entrance animations (page load)
**Easing curves (use these, not CSS defaults):**
```css
/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
```
**Exit animations are faster than entrances.** Use ~75% of enter duration.
### CSS Animations
```css
/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)
```
### JavaScript Animation
```javascript
/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequences
```
### Performance
- **GPU acceleration**: Use `transform` and `opacity`, avoid layout properties
- **will-change**: Add sparingly for known expensive animations
- **Reduce paint**: Minimize repaints, use `contain` where appropriate
- **Monitor FPS**: Ensure 60fps on target devices
### Accessibility
```css
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
**NEVER**:
- Use bounce or elastic easing curves—they feel dated and draw attention to the animation itself
- Animate layout properties (width, height, top, left)—use transform instead
- Use durations over 500ms for feedback—it feels laggy
- Animate without purpose—every animation needs a reason
- Ignore `prefers-reduced-motion`—this is an accessibility violation
- Animate everything—animation fatigue makes interfaces feel exhausting
- Block interaction during animations unless intentional
## Verify Quality
Test animations thoroughly:
- **Smooth at 60fps**: No jank on target devices
- **Feels natural**: Easing curves feel organic, not robotic
- **Appropriate timing**: Not too fast (jarring) or too slow (laggy)
- **Reduced motion works**: Animations disabled or simplified appropriately
- **Doesn't block**: Users can interact during/after animations
- **Adds value**: Makes interface clearer or more delightful
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
@@ -0,0 +1,134 @@
Run systematic **technical** quality checks and generate a comprehensive report. Don't fix issues — document them for other commands to address.
This is a code-level audit, not a design critique. Check what's measurable and verifiable in the implementation.
## Diagnostic Scan
Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the criteria below.
### 1. Accessibility (A11y)
**Check for**:
- **Contrast issues**: Text contrast ratios < 4.5:1 (or 7:1 for AAA)
- **Missing ARIA**: Interactive elements without proper roles, labels, or states
- **Keyboard navigation**: Missing focus indicators, illogical tab order, keyboard traps
- **Semantic HTML**: Improper heading hierarchy, missing landmarks, divs instead of buttons
- **Alt text**: Missing or poor image descriptions
- **Form issues**: Inputs without labels, poor error messaging, missing required indicators
**Score 0-4**: 0=Inaccessible (fails WCAG A), 1=Major gaps (few ARIA labels, no keyboard nav), 2=Partial (some a11y effort, significant gaps), 3=Good (WCAG AA mostly met, minor gaps), 4=Excellent (WCAG AA fully met, approaches AAA)
### 2. Performance
**Check for**:
- **Layout thrashing**: Reading/writing layout properties in loops
- **Expensive animations**: Animating layout properties (width, height, top, left) instead of transform/opacity
- **Missing optimization**: Images without lazy loading, unoptimized assets, missing will-change
- **Bundle size**: Unnecessary imports, unused dependencies
- **Render performance**: Unnecessary re-renders, missing memoization
**Score 0-4**: 0=Severe issues (layout thrash, unoptimized everything), 1=Major problems (no lazy loading, expensive animations), 2=Partial (some optimization, gaps remain), 3=Good (mostly optimized, minor improvements possible), 4=Excellent (fast, lean, well-optimized)
### 3. Theming
**Check for**:
- **Hard-coded colors**: Colors not using design tokens
- **Broken dark mode**: Missing dark mode variants, poor contrast in dark theme
- **Inconsistent tokens**: Using wrong tokens, mixing token types
- **Theme switching issues**: Values that don't update on theme change
**Score 0-4**: 0=No theming (hard-coded everything), 1=Minimal tokens (mostly hard-coded), 2=Partial (tokens exist but inconsistently used), 3=Good (tokens used, minor hard-coded values), 4=Excellent (full token system, dark mode works perfectly)
### 4. Responsive Design
**Check for**:
- **Fixed widths**: Hard-coded widths that break on mobile
- **Touch targets**: Interactive elements < 44x44px
- **Horizontal scroll**: Content overflow on narrow viewports
- **Text scaling**: Layouts that break when text size increases
- **Missing breakpoints**: No mobile/tablet variants
**Score 0-4**: 0=Desktop-only (breaks on mobile), 1=Major issues (some breakpoints, many failures), 2=Partial (works on mobile, rough edges), 3=Good (responsive, minor touch target or overflow issues), 4=Excellent (fluid, all viewports, proper touch targets)
### 5. Anti-Patterns (CRITICAL)
Check against ALL the **DON'T** guidelines from the parent impeccable skill (already loaded in this context). Look for AI slop tells (AI color palette, gradient text, glassmorphism, hero metrics, card grids, generic fonts) and general design anti-patterns (gray on color, nested cards, bounce easing, redundant copy).
**Score 0-4**: 0=AI slop gallery (5+ tells), 1=Heavy AI aesthetic (3-4 tells), 2=Some tells (1-2 noticeable), 3=Mostly clean (subtle issues only), 4=No AI tells (distinctive, intentional design)
## Generate Report
### Audit Health Score
| # | Dimension | Score | Key Finding |
|---|-----------|-------|-------------|
| 1 | Accessibility | ? | [most critical a11y issue or "--"] |
| 2 | Performance | ? | |
| 3 | Responsive Design | ? | |
| 4 | Theming | ? | |
| 5 | Anti-Patterns | ? | |
| **Total** | | **??/20** | **[Rating band]** |
**Rating bands**: 18-20 Excellent (minor polish), 14-17 Good (address weak dimensions), 10-13 Acceptable (significant work needed), 6-9 Poor (major overhaul), 0-5 Critical (fundamental issues)
### Anti-Patterns Verdict
**Start here.** Pass/fail: Does this look AI-generated? List specific tells. Be brutally honest.
### Executive Summary
- Audit Health Score: **??/20** ([rating band])
- Total issues found (count by severity: P0/P1/P2/P3)
- Top 3-5 critical issues
- Recommended next steps
### Detailed Findings by Severity
Tag every issue with **P0-P3 severity**:
- **P0 Blocking**: Prevents task completion — fix immediately
- **P1 Major**: Significant difficulty or WCAG AA violation — fix before release
- **P2 Minor**: Annoyance, workaround exists — fix in next pass
- **P3 Polish**: Nice-to-fix, no real user impact — fix if time permits
For each issue, document:
- **[P?] Issue name**
- **Location**: Component, file, line
- **Category**: Accessibility / Performance / Theming / Responsive / Anti-Pattern
- **Impact**: How it affects users
- **WCAG/Standard**: Which standard it violates (if applicable)
- **Recommendation**: How to fix it
- **Suggested command**: Which command to use (prefer: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset)
### Patterns & Systemic Issues
Identify recurring problems that indicate systemic gaps rather than one-off mistakes:
- "Hard-coded colors appear in 15+ components, should use design tokens"
- "Touch targets consistently too small (<44px) throughout mobile experience"
### Positive Findings
Note what's working well — good practices to maintain and replicate.
## Recommended Actions
List recommended commands in priority order (P0 first, then P1, then P2):
1. **[P?] `$command-name`** — Brief description (specific context from audit findings)
2. **[P?] `$command-name`** — Brief description (specific context)
**Rules**: Only recommend commands from: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset. Map findings to the most appropriate command. End with `$impeccable polish` as the final step if any fixes were recommended.
After presenting the summary, tell the user:
> You can ask me to run these one at a time, all at once, or in any order you prefer.
>
> Re-run `$impeccable audit` after fixes to see your score improve.
**IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters.
**NEVER**:
- Report issues without explaining impact (why does this matter?)
- Provide generic recommendations (be specific and actionable)
- Skip positive findings (celebrate what works)
- Forget to prioritize (everything can't be P0)
- Report false positives without verification
Remember: You're a technical quality auditor. Document systematically, prioritize ruthlessly, cite specific code locations, and provide clear paths to improvement.
@@ -0,0 +1,113 @@
Increase visual impact and personality in designs that are too safe, generic, or visually underwhelming, creating more engaging and memorable experiences.
---
## Register
Brand: "bolder" means distinctive. Extreme scale, unexpected color, typographic risk, committed POV.
Product: "bolder" rarely means theatrics — those undermine trust. It means stronger hierarchy, clearer weight contrast, one sharper accent, more committed density. The amplification is in clarity, not drama.
---
## Assess Current State
Analyze what makes the design feel too safe or boring:
1. **Identify weakness sources**:
- **Generic choices**: System fonts, basic colors, standard layouts
- **Timid scale**: Everything is medium-sized with no drama
- **Low contrast**: Everything has similar visual weight
- **Static**: No motion, no energy, no life
- **Predictable**: Standard patterns with no surprises
- **Flat hierarchy**: Nothing stands out or commands attention
2. **Understand the context**:
- What's the brand personality? (How far can we push?)
- What's the purpose? (Marketing can be bolder than financial dashboards)
- Who's the audience? (What will resonate?)
- What are the constraints? (Brand guidelines, accessibility, performance)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: "Bolder" doesn't mean chaotic or garish. It means distinctive, memorable, and confident. Think intentional drama, not random chaos.
**WARNING - AI SLOP TRAP**: When making things "bolder," AI defaults to the same tired tricks: cyan/purple gradients, glassmorphism, neon accents on dark backgrounds, gradient text on metrics. These are the OPPOSITE of bold. They're generic. Review ALL the DON'T guidelines from the parent impeccable skill (already loaded in this context) before proceeding. Bold means distinctive, not "more effects."
## Plan Amplification
Create a strategy to increase impact while maintaining coherence:
- **Focal point**: What should be the hero moment? (Pick ONE, make it amazing)
- **Personality direction**: Maximalist chaos? Elegant drama? Playful energy? Dark moody? Choose a lane.
- **Risk budget**: How experimental can we be? Push boundaries within constraints.
- **Hierarchy amplification**: Make big things BIGGER, small things smaller (increase contrast)
**IMPORTANT**: Bold design must still be usable. Impact without function is just decoration.
## Amplify the Design
Systematically increase impact across these dimensions:
### Typography Amplification
- **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and [typography.md](typography.md) for inspiration)
- **Extreme scale**: Create dramatic size jumps (3x-5x differences, not 1.5x)
- **Weight contrast**: Pair 900 weights with 200 weights, not 600 with 400
- **Unexpected choices**: Variable fonts, display fonts for headlines, condensed/extended widths, monospace as intentional accent (not as lazy "dev tool" default)
### Color Intensification
- **Increase saturation**: Shift to more vibrant, energetic colors (but not neon)
- **Bold palette**: Introduce unexpected color combinations—avoid the purple-blue gradient AI slop
- **Dominant color strategy**: Let one bold color own 60% of the design
- **Sharp accents**: High-contrast accent colors that pop
- **Tinted neutrals**: Replace pure grays with tinted grays that harmonize with your palette
- **Rich gradients**: Intentional multi-stop gradients (not generic purple-to-blue)
### Spatial Drama
- **Extreme scale jumps**: Make important elements 3-5x larger than surroundings
- **Break the grid**: Let hero elements escape containers and cross boundaries
- **Asymmetric layouts**: Replace centered, balanced layouts with tension-filled asymmetry
- **Generous space**: Use white space dramatically (100-200px gaps, not 20-40px)
- **Overlap**: Layer elements intentionally for depth
### Visual Effects
- **Dramatic shadows**: Large, soft shadows for elevation (but not generic drop shadows on rounded rectangles)
- **Background treatments**: Mesh patterns, noise textures, geometric patterns, intentional gradients (not purple-to-blue)
- **Texture & depth**: Grain, halftone, duotone, layered elements—NOT glassmorphism (it's overused AI slop)
- **Borders & frames**: Thick borders, decorative frames, custom shapes (not rounded rectangles with colored border on one side)
- **Custom elements**: Illustrative elements, custom icons, decorative details that reinforce brand
### Motion & Animation
- **Entrance choreography**: Staggered, dramatic page load animations with 50-100ms delays
- **Scroll effects**: Parallax, reveal animations, scroll-triggered sequences
- **Micro-interactions**: Satisfying hover effects, click feedback, state changes
- **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic—they cheapen the effect)
### Composition Boldness
- **Hero moments**: Create clear focal points with dramatic treatment
- **Diagonal flows**: Escape horizontal/vertical rigidity with diagonal arrangements
- **Full-bleed elements**: Use full viewport width/height for impact
- **Unexpected proportions**: Golden ratio? Throw it out. Try 70/30, 80/20 splits
**NEVER**:
- Add effects randomly without purpose (chaos ≠ bold)
- Sacrifice readability for aesthetics (body text must be readable)
- Make everything bold (then nothing is bold - need contrast)
- Ignore accessibility (bold design must still meet WCAG standards)
- Overwhelm with motion (animation fatigue is real)
- Copy trendy aesthetics blindly (bold means distinctive, not derivative)
## Verify Quality
Ensure amplification maintains usability and coherence:
- **NOT AI slop**: Does this look like every other AI-generated "bold" design? If yes, start over.
- **Still functional**: Can users accomplish tasks without distraction?
- **Coherent**: Does everything feel intentional and unified?
- **Memorable**: Will users remember this experience?
- **Performant**: Do all these effects run smoothly?
- **Accessible**: Does it still meet accessibility standards?
**The test**: If you showed this to someone and said "AI made this bolder," would they believe you immediately? If yes, you've failed. Bold means distinctive, not "more AI effects."
Remember: Bold design is confident design. It takes risks, makes statements, and creates memorable experiences. But bold without strategy is just loud. Be intentional, be dramatic, be unforgettable.
@@ -0,0 +1,104 @@
# Brand register
When design IS the product: brand sites, landing pages, marketing surfaces, campaign pages, portfolios, long-form content, about pages. The deliverable is the design itself — a visitor's impression is the thing being made.
The register spans every genre. A tech brand (Stripe, Linear, Vercel). A luxury brand (a hotel, a fashion house). A consumer product (a restaurant, a travel site, a CPG packaging page). A creative studio, an agency portfolio, a band's album page. They all share the stance — *communicate, not transact* — and diverge wildly in aesthetic. Don't collapse them into a single look.
## The brand slop test
If someone could look at this and say "AI made that" without hesitation, it's failed. The bar is distinctiveness — a visitor should ask "how was this made?", not "which AI made this?"
Brand isn't a neutral register. AI-generated landing pages have flooded the internet, and average is no longer findable. Restraint without intent now reads as mediocre, not refined. Brand surfaces need a POV, a specific audience, a willingness to risk strangeness. Go big or go home.
**The second slop test: aesthetic lane.** Before committing to moves, name the reference. A Klim-style specimen page is one lane; Stripe-minimal is another; Liquid-Death-acid-maximalism is another. Don't drift into editorial-magazine aesthetics on a brief that isn't editorial. A hiking brand with Cormorant italic drop caps has the wrong register within the register.
## Typography
### Font selection procedure
Every project. Never skip.
1. Read the brief. Write three concrete brand-voice words — not "modern" or "elegant," but "warm and mechanical and opinionated" or "calm and clinical and careful." Physical-object words.
2. List the three fonts you'd reach for by reflex. If any appear in the reflex-reject list below, reject them — they are training-data defaults and they create monoculture.
3. Browse a real catalog (Google Fonts, Pangram Pangram, Future Fonts, Adobe Fonts, ABC Dinamo, Klim, Velvetyne) with the three words in mind. Find the font for the brand as a *physical object* — a museum caption, a 1970s terminal manual, a fabric label, a cheap-newsprint children's book, a concert poster, a receipt from a mid-century diner. Reject the first thing that "looks designy."
4. Cross-check. "Elegant" is not necessarily serif. "Technical" is not necessarily sans. "Warm" is not Fraunces. If the final pick lines up with the original reflex, start over.
### Reflex-reject list
Training-data defaults. Ban list — look further:
Fraunces · Newsreader · Lora · Crimson · Crimson Pro · Crimson Text · Playfair Display · Cormorant · Cormorant Garamond · Syne · IBM Plex Mono · IBM Plex Sans · IBM Plex Serif · Space Mono · Space Grotesk · Inter · DM Sans · DM Serif Display · DM Serif Text · Outfit · Plus Jakarta Sans · Instrument Sans · Instrument Serif
### Pairing and voice
Distinctive + refined is the goal — the specific shape depends on the brand:
- **Editorial / long-form / luxury**: display serif + sans body (a magazine shape).
- **Tech / dev tools / fintech**: one committed sans, usually; custom-tight tracking, strong weight contrast inside a single family.
- **Consumer / food / travel**: warmer pairings, often a humanist sans plus a script or display serif.
- **Creative studios / agencies**: rule-breaking welcome — mono-only, or display-only, or custom-drawn type as voice.
Two families minimum is the rule *only* when the voice needs it. A single well-chosen family with committed weight/size contrast is stronger than a timid display+body pair.
Vary across projects. If the last brief was a serif-display landing page, this one isn't.
### Scale
Modular scale, fluid `clamp()` for headings, ≥1.25 ratio between steps. Flat scales (1.1× apart) read as uncommitted.
Light text on dark backgrounds: add 0.050.1 to line-height. Light type reads as lighter weight and needs more breathing room.
## Color
Brand surfaces have permission for Committed, Full palette, and Drenched strategies. Use them. A single saturated color spread across a hero is not excess — it's voice. A beige-and-muted-slate landing page ignores the register.
- Name a real reference before picking a strategy. "Klim Type Foundry #ff4500 orange drench", "Stripe purple-on-white restraint", "Liquid Death acid-green full palette", "Mailchimp yellow full palette", "Condé Nast Traveler muted navy restraint", "Vercel pure black monochrome". Unnamed ambition becomes beige.
- Palette IS voice. A calm brand and a restless brand should not share palette mechanics.
- When the strategy is Committed or Drenched, the color is load-bearing. Don't hedge with neutrals around the edges — commit.
- Don't converge across projects. If the last brand surface was restrained-on-cream, this one is not.
## Layout
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm — generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed" — the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` — breakpoint-free responsiveness.
## Imagery
Brand surfaces lean on imagery. A restaurant, hotel, magazine, or product landing page without any imagery reads as incomplete, not as restrained. A solid-color rectangle where a hero image should go is worse than a representative stock photo.
**When the brief implies imagery (restaurants, hotels, magazines, photography, hobbyist communities, food, travel, fashion, product), you must ship imagery.** Zero images is a bug, not a design choice. "Restraint" is not an excuse.
- **For greenfield work without local assets, use stock imagery** — Unsplash is the default. The URL shape is `https://images.unsplash.com/photo-{id}?auto=format&fit=crop&w=1600&q=80`. Pick real Unsplash photo IDs you're confident exist (`photo-1559339352-11d035aa65de`, `photo-1590490360182-c33d57733427`, etc.); if unsure, pick fewer photos but don't substitute colored `<div>` placeholders.
- **Search for the brand's physical object**, not the generic category: "handmade pasta on a scratched wooden table" beats "Italian food"; "cypress trees above a limestone hotel facade at dusk" beats "luxury hotel".
- **One decisive photo beats five mediocre ones.** Hero imagery should commit to a mood; padding with more stock doesn't rescue an indecisive one.
- **Alt text is part of the voice.** "Coastal fettuccine, hand-cut, served on the terrace" beats "pasta dish".
Tech / dev-tool brands are the exception where zero imagery can be correct — a developer landing page often carries its voice through typography, code samples, diagrams. Know which kind of brand you're working on.
## Motion
- One well-orchestrated page-load with staggered reveals beats scattered micro-interactions — when the brand invites it. Tech-minimal brands often skip entrance motion entirely; the restraint is the voice.
- For collapsing/expanding sections, transition `grid-template-rows` rather than `height`.
## Brand bans (on top of the shared absolute bans)
- Monospace as lazy shorthand for "technical / developer." If the brand isn't technical, mono reads as costume.
- Large rounded-corner icons above every heading. Screams template.
- Single-family pages that picked the family by reflex, not voice. (A single family chosen deliberately is fine.)
- All-caps body copy. Reserve caps for short labels and headings.
- Timid palettes and average layouts. Safe = invisible.
- Zero imagery on a brief that implies imagery (restaurant, hotel, food, travel, fashion, photography, hobbyist). Colored blocks where a hero photo belongs.
- Defaulting to editorial-magazine aesthetics (display serif + italic + drop caps + broadsheet grid) on briefs that aren't magazine-shaped. Editorial is ONE aesthetic lane, not the default brand aesthetic.
## Brand permissions
Brand can afford things product can't. Take them.
- Ambitious first-load motion. Reveals, scroll-triggered transitions, typographic choreography.
- Single-purpose viewports. One dominant idea per fold, long scroll, deliberate pacing.
- Typographic risk. Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines, a single oversize word as a hero.
- Unexpected color strategies. Palette IS voice — a calm brand and a restless brand should not share palette mechanics.
- Art direction per section. Different sections can have different visual worlds if the narrative demands it. Consistency of voice beats consistency of treatment.
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> **Additional context needed**: audience technical level and users' mental state in context.
Identify and improve unclear, confusing, or poorly written interface text to make the product easier to understand and use.
---
## Assess Current Copy
Identify what makes the text unclear or ineffective:
1. **Find clarity problems**:
- **Jargon**: Technical terms users won't understand
- **Ambiguity**: Multiple interpretations possible
- **Passive voice**: "Your file has been uploaded" vs "We uploaded your file"
- **Length**: Too wordy or too terse
- **Assumptions**: Assuming user knowledge they don't have
- **Missing context**: Users don't know what to do or why
- **Tone mismatch**: Too formal, too casual, or inappropriate for situation
2. **Understand the context**:
- Who's the audience? (Technical? General? First-time users?)
- What's the user's mental state? (Stressed during error? Confident during success?)
- What's the action? (What do we want users to do?)
- What's the constraint? (Character limits? Space limitations?)
**CRITICAL**: Clear copy helps users succeed. Unclear copy creates frustration, errors, and support tickets.
## Plan Copy Improvements
Create a strategy for clearer communication:
- **Primary message**: What's the ONE thing users need to know?
- **Action needed**: What should users do next (if anything)?
- **Tone**: How should this feel? (Helpful? Apologetic? Encouraging?)
- **Constraints**: Length limits, brand voice, localization considerations
**IMPORTANT**: Good UX writing is invisible. Users should understand immediately without noticing the words.
## Improve Copy Systematically
Refine text across these common areas:
### Error Messages
**Bad**: "Error 403: Forbidden"
**Good**: "You don't have permission to view this page. Contact your admin for access."
**Bad**: "Invalid input"
**Good**: "Email addresses need an @ symbol. Try: name@example.com"
**Principles**:
- Explain what went wrong in plain language
- Suggest how to fix it
- Don't blame the user
- Include examples when helpful
- Link to help/support if applicable
### Form Labels & Instructions
**Bad**: "DOB (MM/DD/YYYY)"
**Good**: "Date of birth" (with placeholder showing format)
**Bad**: "Enter value here"
**Good**: "Your email address" or "Company name"
**Principles**:
- Use clear, specific labels (not generic placeholders)
- Show format expectations with examples
- Explain why you're asking (when not obvious)
- Put instructions before the field, not after
- Keep required field indicators clear
### Button & CTA Text
**Bad**: "Click here" | "Submit" | "OK"
**Good**: "Create account" | "Save changes" | "Got it, thanks"
**Principles**:
- Describe the action specifically
- Use active voice (verb + noun)
- Match user's mental model
- Be specific ("Save" is better than "OK")
### Help Text & Tooltips
**Bad**: "This is the username field"
**Good**: "Choose a username. You can change this later in Settings."
**Principles**:
- Add value (don't just repeat the label)
- Answer the implicit question ("What is this?" or "Why do you need this?")
- Keep it brief but complete
- Link to detailed docs if needed
### Empty States
**Bad**: "No items"
**Good**: "No projects yet. Create your first project to get started."
**Principles**:
- Explain why it's empty (if not obvious)
- Show next action clearly
- Make it welcoming, not dead-end
### Success Messages
**Bad**: "Success"
**Good**: "Settings saved! Your changes will take effect immediately."
**Principles**:
- Confirm what happened
- Explain what happens next (if relevant)
- Be brief but complete
- Match the user's emotional moment (celebrate big wins)
### Loading States
**Bad**: "Loading..." (for 30+ seconds)
**Good**: "Analyzing your data... this usually takes 30-60 seconds"
**Principles**:
- Set expectations (how long?)
- Explain what's happening (when it's not obvious)
- Show progress when possible
- Offer escape hatch if appropriate ("Cancel")
### Confirmation Dialogs
**Bad**: "Are you sure?"
**Good**: "Delete 'Project Alpha'? This can't be undone."
**Principles**:
- State the specific action
- Explain consequences (especially for destructive actions)
- Use clear button labels ("Delete project" not "Yes")
- Don't overuse confirmations (only for risky actions)
### Navigation & Wayfinding
**Bad**: Generic labels like "Items" | "Things" | "Stuff"
**Good**: Specific labels like "Your projects" | "Team members" | "Settings"
**Principles**:
- Be specific and descriptive
- Use language users understand (not internal jargon)
- Make hierarchy clear
- Consider information scent (breadcrumbs, current location)
## Apply Clarity Principles
Every piece of copy should follow these rules:
1. **Be specific**: "Enter email" not "Enter value"
2. **Be concise**: Cut unnecessary words (but don't sacrifice clarity)
3. **Be active**: "Save changes" not "Changes will be saved"
4. **Be human**: "Oops, something went wrong" not "System error encountered"
5. **Be helpful**: Tell users what to do, not just what happened
6. **Be consistent**: Use same terms throughout (don't vary for variety)
**NEVER**:
- Use jargon without explanation
- Blame users ("You made an error" → "This field is required")
- Be vague ("Something went wrong" without explanation)
- Use passive voice unnecessarily
- Write overly long explanations (be concise)
- Use humor for errors (be empathetic instead)
- Assume technical knowledge
- Vary terminology (pick one term and stick with it)
- Repeat information (headers restating intros, redundant explanations)
- Use placeholders as the only labels (they disappear when users type)
## Verify Improvements
Test that copy improvements work:
- **Comprehension**: Can users understand without context?
- **Actionability**: Do users know what to do next?
- **Brevity**: Is it as short as possible while remaining clear?
- **Consistency**: Does it match terminology elsewhere?
- **Tone**: Is it appropriate for the situation?
Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.
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# Cognitive Load Assessment
Cognitive load is the total mental effort required to use an interface. Overloaded users make mistakes, get frustrated, and leave. This reference helps identify and fix cognitive overload.
---
## Three Types of Cognitive Load
### Intrinsic Load — The Task Itself
Complexity inherent to what the user is trying to do. You can't eliminate this, but you can structure it.
**Manage it by**:
- Breaking complex tasks into discrete steps
- Providing scaffolding (templates, defaults, examples)
- Progressive disclosure — show what's needed now, hide the rest
- Grouping related decisions together
### Extraneous Load — Bad Design
Mental effort caused by poor design choices. **Eliminate this ruthlessly** — it's pure waste.
**Common sources**:
- Confusing navigation that requires mental mapping
- Unclear labels that force users to guess meaning
- Visual clutter competing for attention
- Inconsistent patterns that prevent learning
- Unnecessary steps between user intent and result
### Germane Load — Learning Effort
Mental effort spent building understanding. This is *good* cognitive load — it leads to mastery.
**Support it by**:
- Progressive disclosure that reveals complexity gradually
- Consistent patterns that reward learning
- Feedback that confirms correct understanding
- Onboarding that teaches through action, not walls of text
---
## Cognitive Load Checklist
Evaluate the interface against these 8 items:
- [ ] **Single focus**: Can the user complete their primary task without distraction from competing elements?
- [ ] **Chunking**: Is information presented in digestible groups (≤4 items per group)?
- [ ] **Grouping**: Are related items visually grouped together (proximity, borders, shared background)?
- [ ] **Visual hierarchy**: Is it immediately clear what's most important on the screen?
- [ ] **One thing at a time**: Can the user focus on a single decision before moving to the next?
- [ ] **Minimal choices**: Are decisions simplified (≤4 visible options at any decision point)?
- [ ] **Working memory**: Does the user need to remember information from a previous screen to act on the current one?
- [ ] **Progressive disclosure**: Is complexity revealed only when the user needs it?
**Scoring**: Count the failed items. 01 failures = low cognitive load (good). 23 = moderate (address soon). 4+ = high cognitive load (critical fix needed).
---
## The Working Memory Rule
**Humans can hold ≤4 items in working memory at once** (Miller's Law revised by Cowan, 2001).
At any decision point, count the number of distinct options, actions, or pieces of information a user must simultaneously consider:
- **≤4 items**: Within working memory limits — manageable
- **57 items**: Pushing the boundary — consider grouping or progressive disclosure
- **8+ items**: Overloaded — users will skip, misclick, or abandon
**Practical applications**:
- Navigation menus: ≤5 top-level items (group the rest under clear categories)
- Form sections: ≤4 fields visible per group before a visual break
- Action buttons: 1 primary, 12 secondary, group the rest in a menu
- Dashboard widgets: ≤4 key metrics visible without scrolling
- Pricing tiers: ≤3 options (more causes analysis paralysis)
---
## Common Cognitive Load Violations
### 1. The Wall of Options
**Problem**: Presenting 10+ choices at once with no hierarchy.
**Fix**: Group into categories, highlight recommended, use progressive disclosure.
### 2. The Memory Bridge
**Problem**: User must remember info from step 1 to complete step 3.
**Fix**: Keep relevant context visible, or repeat it where it's needed.
### 3. The Hidden Navigation
**Problem**: User must build a mental map of where things are.
**Fix**: Always show current location (breadcrumbs, active states, progress indicators).
### 4. The Jargon Barrier
**Problem**: Technical or domain language forces translation effort.
**Fix**: Use plain language. If domain terms are unavoidable, define them inline.
### 5. The Visual Noise Floor
**Problem**: Every element has the same visual weight — nothing stands out.
**Fix**: Establish clear hierarchy: one primary element, 23 secondary, everything else muted.
### 6. The Inconsistent Pattern
**Problem**: Similar actions work differently in different places.
**Fix**: Standardize interaction patterns. Same type of action = same type of UI.
### 7. The Multi-Task Demand
**Problem**: Interface requires processing multiple simultaneous inputs (reading + deciding + navigating).
**Fix**: Sequence the steps. Let the user do one thing at a time.
### 8. The Context Switch
**Problem**: User must jump between screens/tabs/modals to gather info for a single decision.
**Fix**: Co-locate the information needed for each decision. Reduce back-and-forth.
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# Color & Contrast
## Color Spaces: Use OKLCH
**Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal—unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark.
The OKLCH function takes three components: `oklch(lightness chroma hue)` where lightness is 0-100%, chroma is roughly 0-0.4, and hue is 0-360. To build a primary color and its lighter / darker variants, hold the chroma+hue roughly constant and vary the lightness — but **reduce chroma as you approach white or black**, because high chroma at extreme lightness looks garish.
The hue you pick is a brand decision and should not come from a default. Do not reach for blue (hue 250) or warm orange (hue 60) by reflex — those are the dominant AI-design defaults, not the right answer for any specific brand.
## Building Functional Palettes
### Tinted Neutrals
**Pure gray is dead.** A neutral with zero chroma feels lifeless next to a colored brand. Add a tiny chroma value (0.005-0.015) to all your neutrals, hued toward whatever your brand color is. The chroma is small enough not to read as "tinted" consciously, but it creates subconscious cohesion between brand color and UI surfaces.
The hue you tint toward should come from THIS project's brand, not from a "warm = friendly, cool = tech" formula. If your brand color is teal, your neutrals lean toward teal. If your brand color is amber, they lean toward amber. The point is cohesion with the SPECIFIC brand, not a stock palette.
**Avoid** the trap of always tinting toward warm orange or always tinting toward cool blue. Those are the two laziest defaults and they create their own monoculture across projects.
### Palette Structure
A complete system needs:
| Role | Purpose | Example |
|------|---------|---------|
| **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades |
| **Neutral** | Text, backgrounds, borders | 9-11 shade scale |
| **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each |
| **Surface** | Cards, modals, overlays | 2-3 elevation levels |
**Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color. Adding more creates decision fatigue and visual noise.
### The 60-30-10 Rule (Applied Correctly)
This rule is about **visual weight**, not pixel count:
- **60%**: Neutral backgrounds, white space, base surfaces
- **30%**: Secondary colors—text, borders, inactive states
- **10%**: Accent—CTAs, highlights, focus states
The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power.
## Contrast & Accessibility
### WCAG Requirements
| Content Type | AA Minimum | AAA Target |
|--------------|------------|------------|
| Body text | 4.5:1 | 7:1 |
| Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
| UI components, icons | 3:1 | 4.5:1 |
| Non-essential decorations | None | None |
**The gotcha**: Placeholder text still needs 4.5:1. That light gray placeholder you see everywhere? Usually fails WCAG.
### Dangerous Color Combinations
These commonly fail contrast or cause readability issues:
- Light gray text on white (the #1 accessibility fail)
- **Gray text on any colored background**—gray looks washed out and dead on color. Use a darker shade of the background color, or transparency
- Red text on green background (or vice versa)—8% of men can't distinguish these
- Blue text on red background (vibrates visually)
- Yellow text on white (almost always fails)
- Thin light text on images (unpredictable contrast)
### Never Use Pure Gray or Pure Black
Pure gray (`oklch(50% 0 0)`) and pure black (`#000`) don't exist in nature—real shadows and surfaces always have a color cast. Even a chroma of 0.005-0.01 is enough to feel natural without being obviously tinted. (See tinted neutrals example above.)
### Testing
Don't trust your eyes. Use tools:
- [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/)
- Browser DevTools → Rendering → Emulate vision deficiencies
- [Polypane](https://polypane.app/) for real-time testing
## Theming: Light & Dark Mode
### Dark Mode Is Not Inverted Light Mode
You can't just swap colors. Dark mode requires different design decisions:
| Light Mode | Dark Mode |
|------------|-----------|
| Shadows for depth | Lighter surfaces for depth (no shadows) |
| Dark text on light | Light text on dark (reduce font weight) |
| Vibrant accents | Desaturate accents slightly |
| White backgrounds | Never pure black—use dark gray (oklch 12-18%) |
In dark mode, depth comes from surface lightness, not shadow. Build a 3-step surface scale where higher elevations are lighter (e.g. 15% / 20% / 25% lightness). Use the SAME hue and chroma as your brand color (whatever it is for THIS project — do not reach for blue) and only vary the lightness. Reduce body text weight slightly (e.g. 350 instead of 400) because light text on dark reads as heavier than dark text on light.
### Token Hierarchy
Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer—primitives stay the same.
## Alpha Is A Design Smell
Heavy use of transparency (rgba, hsla) usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context instead. Exception: focus rings and interactive states where see-through is needed.
---
**Avoid**: Relying on color alone to convey information. Creating palettes without clear roles for each color. Using pure black (#000) for large areas. Skipping color blindness testing (8% of men affected).
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> **Additional context needed**: existing brand colors.
Strategically introduce color to designs that are too monochromatic, gray, or lacking in visual warmth and personality.
---
## Register
Brand: palette IS voice. Pick a color strategy first per SKILL.md (Restrained / Committed / Full palette / Drenched) and follow its dosage. Committed, Full palette, and Drenched deliberately exceed the ≤10% rule — that rule is Restrained only. Unexpected combinations are allowed; a dominant color can own the page when the chosen strategy calls for it.
Product: semantic-first and almost always Restrained. Accent color is reserved for primary action, current selection, and state indicators — not decoration. Every color has a consistent meaning across every screen.
---
## Assess Color Opportunity
Analyze the current state and identify opportunities:
1. **Understand current state**:
- **Color absence**: Pure grayscale? Limited neutrals? One timid accent?
- **Missed opportunities**: Where could color add meaning, hierarchy, or delight?
- **Context**: What's appropriate for this domain and audience?
- **Brand**: Are there existing brand colors we should use?
2. **Identify where color adds value**:
- **Semantic meaning**: Success (green), error (red), warning (yellow/orange), info (blue)
- **Hierarchy**: Drawing attention to important elements
- **Categorization**: Different sections, types, or states
- **Emotional tone**: Warmth, energy, trust, creativity
- **Wayfinding**: Helping users navigate and understand structure
- **Delight**: Moments of visual interest and personality
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: More color ≠ better. Strategic color beats rainbow vomit every time. Every color should have a purpose.
## Plan Color Strategy
Create a purposeful color introduction plan:
- **Color palette**: What colors match the brand/context? (Choose 2-4 colors max beyond neutrals)
- **Dominant color**: Which color owns 60% of colored elements?
- **Accent colors**: Which colors provide contrast and highlights? (30% and 10%)
- **Application strategy**: Where does each color appear and why?
**IMPORTANT**: Color should enhance hierarchy and meaning, not create chaos. Less is more when it matters more.
## Introduce Color Strategically
Add color systematically across these dimensions:
### Semantic Color
- **State indicators**:
- Success: Green tones (emerald, forest, mint)
- Error: Red/pink tones (rose, crimson, coral)
- Warning: Orange/amber tones
- Info: Blue tones (sky, ocean, indigo)
- Neutral: Gray/slate for inactive states
- **Status badges**: Colored backgrounds or borders for states (active, pending, completed, etc.)
- **Progress indicators**: Colored bars, rings, or charts showing completion or health
### Accent Color Application
- **Primary actions**: Color the most important buttons/CTAs
- **Links**: Add color to clickable text (maintain accessibility)
- **Icons**: Colorize key icons for recognition and personality
- **Headers/titles**: Add color to section headers or key labels
- **Hover states**: Introduce color on interaction
### Background & Surfaces
- **Tinted backgrounds**: Replace pure gray (`#f5f5f5`) with warm neutrals (`oklch(97% 0.01 60)`) or cool tints (`oklch(97% 0.01 250)`)
- **Colored sections**: Use subtle background colors to separate areas
- **Gradient backgrounds**: Add depth with subtle, intentional gradients (not generic purple-blue)
- **Cards & surfaces**: Tint cards or surfaces slightly for warmth
**Use OKLCH for color**: It's perceptually uniform, meaning equal steps in lightness *look* equal. Great for generating harmonious scales.
### Data Visualization
- **Charts & graphs**: Use color to encode categories or values
- **Heatmaps**: Color intensity shows density or importance
- **Comparison**: Color coding for different datasets or timeframes
### Borders & Accents
- **Hairline borders**: 1px colored borders on full perimeter (not side-stripes — see the absolute ban on `border-left/right > 1px`)
- **Underlines**: Color underlines for emphasis or active states
- **Dividers**: Subtle colored dividers instead of gray lines
- **Focus rings**: Colored focus indicators matching brand
- **Surface tints**: A 4-8% background wash of the accent color instead of a stripe
**NEVER**: `border-left` or `border-right` greater than 1px as a colored accent stripe. This is one of the three absolute bans in the parent skill. If you want to mark a card as "active" or "warning", use a full hairline border, a background tint, a leading glyph, or a numbered prefix — not a side stripe.
### Typography Color
- **Colored headings**: Use brand colors for section headings (maintain contrast)
- **Highlight text**: Color for emphasis or categories
- **Labels & tags**: Small colored labels for metadata or categories
### Decorative Elements
- **Illustrations**: Add colored illustrations or icons
- **Shapes**: Geometric shapes in brand colors as background elements
- **Gradients**: Colorful gradient overlays or mesh backgrounds
- **Blobs/organic shapes**: Soft colored shapes for visual interest
## Balance & Refinement
Ensure color addition improves rather than overwhelms:
### Maintain Hierarchy
- **Dominant color** (60%): Primary brand color or most used accent
- **Secondary color** (30%): Supporting color for variety
- **Accent color** (10%): High contrast for key moments
- **Neutrals** (remaining): Gray/black/white for structure
### Accessibility
- **Contrast ratios**: Ensure WCAG compliance (4.5:1 for text, 3:1 for UI components)
- **Don't rely on color alone**: Use icons, labels, or patterns alongside color
- **Test for color blindness**: Verify red/green combinations work for all users
### Cohesion
- **Consistent palette**: Use colors from defined palette, not arbitrary choices
- **Systematic application**: Same color meanings throughout (green always = success)
- **Temperature consistency**: Warm palette stays warm, cool stays cool
**NEVER**:
- Use every color in the rainbow (choose 2-4 colors beyond neutrals)
- Apply color randomly without semantic meaning
- Put gray text on colored backgrounds—it looks washed out; use a darker shade of the background color or transparency instead
- Use pure gray for neutrals—add subtle color tint (warm or cool) for sophistication
- Use pure black (`#000`) or pure white (`#fff`) for large areas
- Violate WCAG contrast requirements
- Use color as the only indicator (accessibility issue)
- Make everything colorful (defeats the purpose)
- Default to purple-blue gradients (AI slop aesthetic)
## Verify Color Addition
Test that colorization improves the experience:
- **Better hierarchy**: Does color guide attention appropriately?
- **Clearer meaning**: Does color help users understand states/categories?
- **More engaging**: Does the interface feel warmer and more inviting?
- **Still accessible**: Do all color combinations meet WCAG standards?
- **Not overwhelming**: Is color balanced and purposeful?
Remember: Color is emotional and powerful. Use it to create warmth, guide attention, communicate meaning, and express personality. But restraint and strategy matter more than saturation and variety. Be colorful, but be intentional.
## Live-mode signature params
When invoked from live mode, each variant MUST declare a `color-amount` param so the user can dial between a restrained accent and a drenched surface without regeneration. Author the variant's CSS against `var(--p-color-amount, 0.5)` — typically as the alpha multiplier on backgrounds, or as a scaling factor on the chroma axis in an OKLCH expression. 0 = neutral/monochrome, 1 = full saturation / dominant coverage.
```json
{"id":"color-amount","kind":"range","min":0,"max":1,"step":0.05,"default":0.5,"label":"Color amount"}
```
Layer 1-2 variant-specific params on top: palette selection (`steps` with named options), temperature warmth, or tint vs. true color. See `reference/live.md` for the full params contract.
@@ -0,0 +1,126 @@
# Craft Flow
Build a feature with impeccable UX and UI quality through a structured process: shape the design, load the right references, then build and iterate visually until the result is delightful.
## Step 1: Shape the Design
Run $impeccable shape, passing along whatever feature description the user provided.
Wait for the design brief to be fully confirmed before proceeding. The brief is your blueprint, and every implementation decision should trace back to it.
If the user has already run $impeccable shape and has a confirmed design brief, skip this step and use the existing brief.
## Step 2: Load References
Based on the design brief's "Recommended References" section, consult the relevant impeccable reference files. At minimum, always consult:
- [spatial-design.md](spatial-design.md) for layout and spacing
- [typography.md](typography.md) for type hierarchy
Then add references based on the brief's needs:
- Complex interactions or forms? Consult [interaction-design.md](interaction-design.md)
- Animation or transitions? Consult [motion-design.md](motion-design.md)
- Color-heavy or themed? Consult [color-and-contrast.md](color-and-contrast.md)
- Responsive requirements? Consult [responsive-design.md](responsive-design.md)
- Heavy on copy, labels, or errors? Consult [ux-writing.md](ux-writing.md)
## Step 3: North Star Mock (Capability-Gated)
Before implementation, generate a small set of high-fidelity visual comps when all of these are true:
- The work is **net-new** or visually open-ended enough that composition exploration will improve the build.
- The brief's scope is **mid-fi, high-fi, or production-ready**.
- The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
When those conditions are met, this step is the default for **both brand and product work**.
### Purpose
Use the mock step to find a stronger visual lane than code-first generation would reliably discover on its own. The brief remains authoritative on user, purpose, content, constraints, states, and anti-goals. The mock clarifies composition, hierarchy, density, typography, and visual tone.
### What to generate
Generate **1 to 3** high-fidelity north-star comps based on the confirmed brief.
- For brand work, push visual identity, composition, and mood aggressively.
- For product work, still push hierarchy, topology, density, and tone, but keep the comps grounded in realistic product structure and states.
The comps must be genuinely different in primary visual direction, not just color variants.
### After generation
Choose a direction with the user, or if the user delegated the decision, pick the strongest one and explain why.
Before moving to implementation, summarize:
- What to carry into code
- What **not** to literalize from the mock
Treat the mock as a **north star**, not a screenshot to trace. Do **not** let it override the confirmed brief.
## Step 4: Asset Extraction (Optional)
If the chosen direction includes image-native visual ingredients that would materially improve the implementation, generate them as separate assets before building.
Good candidates:
- stickers
- badges
- seals
- tickets
- graphic labels
- textures
- abstract objects
- decorative marks
- non-semantic scene elements
Do **not** export assets for core UI text, navigation, body copy, or any structure that should stay semantic and editable in code.
Usually **1 to 5** extracted assets is enough. If the design can be built cleanly in HTML/CSS/SVG, prefer that over raster assets.
## Step 5: Build
Implement the feature following the design brief. Work in this order:
1. **Structure first**: HTML/semantic structure for the primary state. No styling yet.
2. **Layout and spacing**: Establish the spatial rhythm and visual hierarchy.
3. **Typography and color**: Apply the type scale and color system.
4. **Interactive states**: Hover, focus, active, disabled.
5. **Edge case states**: Empty, loading, error, overflow, first-run.
6. **Motion**: Purposeful transitions and animations (if appropriate).
7. **Responsive**: Adapt for different viewports. Don't just shrink; redesign for the context.
### During Build
- Test with real (or realistic) data at every step, not placeholder text
- Check each state as you build it, not all at the end
- If you discover a design question, stop and ask rather than guessing
- Every visual choice should trace back to something in the design brief or the chosen north-star direction
- Keep text semantic, layout real, and interactions accessible. Do not turn the mock into a pile of rasterized UI
- If assets were extracted, use them intentionally. They support the build; they do not replace interface structure
## Step 6: Visual Iteration
**This step is critical.** Do not stop after the first implementation pass.
Open the result in a browser window. If browser automation tools are available, use them to navigate to the page and visually inspect the result. If not, ask the user to open it and provide feedback.
Iterate through these checks visually:
1. **Does it match the brief?** Compare the live result against every section of the design brief. Fix discrepancies.
2. **Does it pass the AI slop test?** If someone saw this and said "AI made this," would they believe it immediately? If yes, it needs more design intention.
3. **Check against impeccable's DON'T guidelines.** Fix any anti-pattern violations.
4. **Check every state.** Navigate through empty, error, loading, and edge case states. Each one should feel intentional, not like an afterthought.
5. **Check responsive.** Resize the viewport. Does it adapt well or just shrink?
6. **Check the details.** Spacing consistency, type hierarchy clarity, color contrast, interactive feedback, motion timing.
After each round of fixes, visually verify again. **Repeat until you would be proud to show this to the user.** The bar is not "it works"; the bar is "this delights."
## Step 7: Present
Present the result to the user:
- Show the feature in its primary state
- Walk through the key states (empty, error, responsive)
- Explain design decisions that connect back to the design brief and, when used, the chosen north-star mock
- Ask: "What's working? What isn't?"
Iterate based on feedback. Good design is rarely right on the first pass.
@@ -0,0 +1,213 @@
> **Additional context needed**: what the interface is trying to accomplish.
### Gather Assessments
Launch two independent assessments. **Neither may see the other's output** — this isolation is what makes the combined score honest. Running both in one head silently anchors them to each other; do not shortcut it for cost, speed, or context-size reasons.
Delegate each assessment to a separate sub-agent (Claude Code's `Agent` tool, Codex's subagent spawning, etc.). Each returns structured findings as text. Do NOT output findings to the user yet.
Fall back to sequential in-head work only if the environment genuinely cannot spawn sub-agents.
**Tab isolation**: When browser automation is available, each assessment MUST create its own new tab. Never reuse an existing tab, even if one is already open at the correct URL. This prevents the two assessments from interfering with each other's page state.
#### Assessment A: LLM Design Review
Read the relevant source files (HTML, CSS, JS/TS) and, if browser automation is available, visually inspect the live page. **Create a new tab** for this; do not reuse existing tabs. After navigation, label the tab by setting the document title:
```javascript
document.title = '[LLM] ' + document.title;
```
Think like a design director. Evaluate:
**AI Slop Detection (CRITICAL)**: Does this look like every other AI-generated interface? Review against ALL **DON'T** guidelines from the parent impeccable skill (already loaded in this context). Check for AI color palette, gradient text, dark glows, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells. **The test**: If someone said "AI made this," would you believe them immediately?
**Holistic Design Review**: visual hierarchy (eye flow, primary action clarity), information architecture (structure, grouping, cognitive load), emotional resonance (does it match brand and audience?), discoverability (are interactive elements obvious?), composition (balance, whitespace, rhythm), typography (hierarchy, readability, font choices), color (purposeful use, cohesion, accessibility), states & edge cases (empty, loading, error, success), microcopy (clarity, tone, helpfulness).
**Cognitive Load** (consult [cognitive-load](cognitive-load.md)):
- Run the 8-item cognitive load checklist. Report failure count: 0-1 = low (good), 2-3 = moderate, 4+ = critical.
- Count visible options at each decision point. If >4, flag it.
- Check for progressive disclosure: is complexity revealed only when needed?
**Emotional Journey**:
- What emotion does this interface evoke? Is that intentional?
- **Peak-end rule**: Is the most intense moment positive? Does the experience end well?
- **Emotional valleys**: Check for anxiety spikes at high-stakes moments (payment, delete, commit). Are there design interventions (progress indicators, reassurance copy, undo options)?
**Nielsen's Heuristics** (consult [heuristics-scoring](heuristics-scoring.md)):
Score each of the 10 heuristics 0-4. This scoring will be presented in the report.
Return structured findings covering: AI slop verdict, heuristic scores, cognitive load assessment, what's working (2-3 items), priority issues (3-5 with what/why/fix), minor observations, and provocative questions.
#### Assessment B: Automated Detection
Run the bundled deterministic detector, which flags 25 specific patterns (AI slop tells + general design quality).
**CLI scan**:
```bash
npx impeccable --json [--fast] [target]
```
- Pass HTML/JSX/TSX/Vue/Svelte files or directories as `[target]` (anything with markup). Do not pass CSS-only files.
- For URLs, skip the CLI scan (it requires Puppeteer). Use browser visualization instead.
- For large directories (200+ scannable files), use `--fast` (regex-only, skips jsdom)
- For 500+ files, narrow scope or ask the user
- Exit code 0 = clean, 2 = findings
**Browser visualization****required** when browser automation tools are available AND the target is a viewable page. The `[Human]` overlay tab is the user-facing deliverable; the critique is incomplete without it. Skip only if the target is not a viewable page (CSS-only file, non-browser target).
The overlay is a **visual aid for the user**. It highlights issues directly in their browser. Do NOT scroll through the page to screenshot overlays. Instead, read the console output to get the results programmatically.
1. **Start the live detection server**:
```bash
npx impeccable live &
```
Note the port printed to stdout (auto-assigned). Use `--port=PORT` to fix it.
2. **Create a new tab** and navigate to the page (use dev server URL for local files, or direct URL). Do not reuse existing tabs.
3. **Label the tab** via `javascript_tool` so the user can distinguish it:
```javascript
document.title = '[Human] ' + document.title;
```
4. **Scroll to top** to ensure the page is scrolled to the very top before injection
5. **Inject** via `javascript_tool` (replace PORT with the port from step 1):
```javascript
const s = document.createElement('script'); s.src = 'http://localhost:PORT/detect.js'; document.head.appendChild(s);
```
6. Wait 2-3 seconds for the detector to render overlays
7. **Read results from console** using `read_console_messages` with pattern `impeccable`. The detector logs all findings with the `[impeccable]` prefix. Do NOT scroll through the page to take screenshots of the overlays.
8. **Cleanup**: Stop the live server when done:
```bash
npx impeccable live stop
```
For multi-view targets, inject on 3-5 representative pages. If injection fails, continue with CLI results only.
Return: CLI findings (JSON), browser console findings (if applicable), and any false positives noted.
### Generate Combined Critique Report
Synthesize both assessments into a single report. Do NOT simply concatenate. Weave the findings together, noting where the LLM review and detector agree, where the detector caught issues the LLM missed, and where detector findings are false positives.
Structure your feedback as a design director would:
#### Design Health Score
> *Consult [heuristics-scoring](heuristics-scoring.md)*
Present the Nielsen's 10 heuristics scores as a table:
| # | Heuristic | Score | Key Issue |
|---|-----------|-------|-----------|
| 1 | Visibility of System Status | ? | [specific finding or "n/a" if solid] |
| 2 | Match System / Real World | ? | |
| 3 | User Control and Freedom | ? | |
| 4 | Consistency and Standards | ? | |
| 5 | Error Prevention | ? | |
| 6 | Recognition Rather Than Recall | ? | |
| 7 | Flexibility and Efficiency | ? | |
| 8 | Aesthetic and Minimalist Design | ? | |
| 9 | Error Recovery | ? | |
| 10 | Help and Documentation | ? | |
| **Total** | | **??/40** | **[Rating band]** |
Be honest with scores. A 4 means genuinely excellent. Most real interfaces score 20-32.
#### Anti-Patterns Verdict
**Start here.** Does this look AI-generated?
**LLM assessment**: Your own evaluation of AI slop tells. Cover overall aesthetic feel, layout sameness, generic composition, missed opportunities for personality.
**Deterministic scan**: Summarize what the automated detector found, with counts and file locations. Note any additional issues the detector caught that you missed, and flag any false positives.
**Visual overlays** (if browser was used): Tell the user that overlays are now visible in the **[Human]** tab in their browser, highlighting the detected issues. Summarize what the console output reported.
#### Overall Impression
A brief gut reaction: what works, what doesn't, and the single biggest opportunity.
#### What's Working
Highlight 2-3 things done well. Be specific about why they work.
#### Priority Issues
The 3-5 most impactful design problems, ordered by importance.
For each issue, tag with **P0-P3 severity** (consult [heuristics-scoring](heuristics-scoring.md) for severity definitions):
- **[P?] What**: Name the problem clearly
- **Why it matters**: How this hurts users or undermines goals
- **Fix**: What to do about it (be concrete)
- **Suggested command**: Which command could address this (from: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset)
#### Persona Red Flags
> *Consult [personas](personas.md)*
Auto-select 2-3 personas most relevant to this interface type (use the selection table in the reference). If `AGENTS.md` contains a `## Design Context` section from `impeccable teach`, also generate 1-2 project-specific personas from the audience/brand info.
For each selected persona, walk through the primary user action and list specific red flags found:
**Alex (Power User)**: No keyboard shortcuts detected. Form requires 8 clicks for primary action. Forced modal onboarding. High abandonment risk.
**Jordan (First-Timer)**: Icon-only nav in sidebar. Technical jargon in error messages ("404 Not Found"). No visible help. Will abandon at step 2.
Be specific. Name the exact elements and interactions that fail each persona. Don't write generic persona descriptions; write what broke for them.
#### Minor Observations
Quick notes on smaller issues worth addressing.
#### Questions to Consider
Provocative questions that might unlock better solutions:
- "What if the primary action were more prominent?"
- "Does this need to feel this complex?"
- "What would a confident version of this look like?"
**Remember**:
- Be direct. Vague feedback wastes everyone's time.
- Be specific. "The submit button," not "some elements."
- Say what's wrong AND why it matters to users.
- Give concrete suggestions, not just "consider exploring..."
- Prioritize ruthlessly. If everything is important, nothing is.
- Don't soften criticism. Developers need honest feedback to ship great design.
### Ask the User
**After presenting findings**, use targeted questions based on what was actually found. ask the user directly to clarify what you cannot infer. These answers will shape the action plan.
Ask questions along these lines (adapt to the specific findings; do NOT ask generic questions):
1. **Priority direction**: Based on the issues found, ask which category matters most to the user right now. For example: "I found problems with visual hierarchy, color usage, and information overload. Which area should we tackle first?" Offer the top 2-3 issue categories as options.
2. **Design intent**: If the critique found a tonal mismatch, ask whether it was intentional. For example: "The interface feels clinical and corporate. Is that the intended tone, or should it feel warmer/bolder/more playful?" Offer 2-3 tonal directions as options based on what would fix the issues found.
3. **Scope**: Ask how much the user wants to take on. For example: "I found N issues. Want to address everything, or focus on the top 3?" Offer scope options like "Top 3 only", "All issues", "Critical issues only".
4. **Constraints** (optional; only ask if relevant): If the findings touch many areas, ask if anything is off-limits. For example: "Should any sections stay as-is?" This prevents the plan from touching things the user considers done.
**Rules for questions**:
- Every question must reference specific findings from the report. Never ask generic "who is your audience?" questions.
- Keep it to 2-4 questions maximum. Respect the user's time.
- Offer concrete options, not open-ended prompts.
- If findings are straightforward (e.g., only 1-2 clear issues), skip questions and go directly to Recommended Actions.
### Recommended Actions
**After receiving the user's answers**, present a prioritized action summary reflecting the user's priorities and scope from Ask the User.
#### Action Summary
List recommended commands in priority order, based on the user's answers:
1. **`$command-name`**: Brief description of what to fix (specific context from critique findings)
2. **`$command-name`**: Brief description (specific context)
...
**Rules for recommendations**:
- Only recommend commands from: $impeccable adapt, $impeccable animate, $impeccable audit, $impeccable bolder, $impeccable clarify, $impeccable colorize, $impeccable critique, $impeccable delight, $impeccable distill, $impeccable document, $impeccable harden, $impeccable layout, $impeccable onboard, $impeccable optimize, $impeccable overdrive, $impeccable polish, $impeccable quieter, $impeccable shape, $impeccable typeset
- Order by the user's stated priorities first, then by impact
- Each item's description should carry enough context that the command knows what to focus on
- Map each Priority Issue to the appropriate command
- Skip commands that would address zero issues
- If the user chose a limited scope, only include items within that scope
- If the user marked areas as off-limits, exclude commands that would touch those areas
- End with `$impeccable polish` as the final step if any fixes were recommended
After presenting the summary, tell the user:
> You can ask me to run these one at a time, all at once, or in any order you prefer.
>
> Re-run `$impeccable critique` after fixes to see your score improve.
@@ -0,0 +1,302 @@
> **Additional context needed**: what's appropriate for the domain (playful vs professional vs quirky vs elegant).
Identify opportunities to add moments of joy, personality, and unexpected polish that transform functional interfaces into delightful experiences.
---
## Register
Brand: delight can be distributed — copy voice, section transitions, discovery rewards, seasonal touches, personality across the whole surface.
Product: delight at specific moments, not pages. Completion, first-time actions, error recovery, milestone crossings. Reliability and consistency carry the rest of the experience; delight pushed everywhere reads as noise.
---
## Assess Delight Opportunities
Identify where delight would enhance (not distract from) the experience:
1. **Find natural delight moments**:
- **Success states**: Completed actions (save, send, publish)
- **Empty states**: First-time experiences, onboarding
- **Loading states**: Waiting periods that could be entertaining
- **Achievements**: Milestones, streaks, completions
- **Interactions**: Hover states, clicks, drags
- **Errors**: Softening frustrating moments
- **Easter eggs**: Hidden discoveries for curious users
2. **Understand the context**:
- What's the brand personality? (Playful? Professional? Quirky? Elegant?)
- Who's the audience? (Tech-savvy? Creative? Corporate?)
- What's the emotional context? (Accomplishment? Exploration? Frustration?)
- What's appropriate? (Banking app ≠ gaming app)
3. **Define delight strategy**:
- **Subtle sophistication**: Refined micro-interactions (luxury brands)
- **Playful personality**: Whimsical illustrations and copy (consumer apps)
- **Helpful surprises**: Anticipating needs before users ask (productivity tools)
- **Sensory richness**: Satisfying sounds, smooth animations (creative tools)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: Delight should enhance usability, never obscure it. If users notice the delight more than accomplishing their goal, you've gone too far.
## Delight Principles
Follow these guidelines:
### Delight Amplifies, Never Blocks
- Delight moments should be quick (< 1 second)
- Never delay core functionality for delight
- Make delight skippable or subtle
- Respect user's time and task focus
### Surprise and Discovery
- Hide delightful details for users to discover
- Reward exploration and curiosity
- Don't announce every delight moment
- Let users share discoveries with others
### Appropriate to Context
- Match delight to emotional moment (celebrate success, empathize with errors)
- Respect the user's state (don't be playful during critical errors)
- Match brand personality and audience expectations
- Cultural sensitivity (what's delightful varies by culture)
### Compound Over Time
- Delight should remain fresh with repeated use
- Vary responses (not same animation every time)
- Reveal deeper layers with continued use
- Build anticipation through patterns
## Delight Techniques
Add personality and joy through these methods:
### Micro-interactions & Animation
**Button delight**:
```css
/* Satisfying button press */
.button {
transition: transform 0.1s, box-shadow 0.1s;
}
.button:active {
transform: translateY(2px);
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
}
/* Ripple effect on click */
/* Smooth lift on hover */
.button:hover {
transform: translateY(-2px);
transition: transform 0.2s cubic-bezier(0.25, 1, 0.5, 1); /* ease-out-quart */
}
```
**Loading delight**:
- Playful loading animations (not just spinners)
- Personality in loading messages (write product-specific ones, not generic AI filler)
- Progress indication with encouraging messages
- Skeleton screens with subtle animations
**Success animations**:
- Checkmark draw animation
- Confetti burst for major achievements
- Gentle scale + fade for confirmation
- Satisfying sound effects (subtle)
**Hover surprises**:
- Icons that animate on hover
- Color shifts or glow effects
- Tooltip reveals with personality
- Cursor changes (custom cursors for branded experiences)
### Personality in Copy
**Playful error messages**:
```
"Error 404"
"This page is playing hide and seek. (And winning)"
"Connection failed"
"Looks like the internet took a coffee break. Want to retry?"
```
**Encouraging empty states**:
```
"No projects"
"Your canvas awaits. Create something amazing."
"No messages"
"Inbox zero! You're crushing it today."
```
**Playful labels & tooltips**:
```
"Delete"
"Send to void" (for playful brand)
"Help"
"Rescue me" (tooltip)
```
**IMPORTANT**: Match copy personality to brand. Banks shouldn't be wacky, but they can be warm.
### Illustrations & Visual Personality
**Custom illustrations**:
- Empty state illustrations (not stock icons)
- Error state illustrations (friendly monsters, quirky characters)
- Loading state illustrations (animated characters)
- Success state illustrations (celebrations)
**Icon personality**:
- Custom icon set matching brand personality
- Animated icons (subtle motion on hover/click)
- Illustrative icons (more detailed than generic)
- Consistent style across all icons
**Background effects**:
- Subtle particle effects
- Gradient mesh backgrounds
- Geometric patterns
- Parallax depth
- Time-of-day themes (morning vs night)
### Satisfying Interactions
**Drag and drop delight**:
- Lift effect on drag (shadow, scale)
- Snap animation when dropped
- Satisfying placement sound
- Undo toast ("Dropped in wrong place? [Undo]")
**Toggle switches**:
- Smooth slide with spring physics
- Color transition
- Haptic feedback on mobile
- Optional sound effect
**Progress & achievements**:
- Streak counters with celebratory milestones
- Progress bars that "celebrate" at 100%
- Badge unlocks with animation
- Playful stats ("You're on fire! 5 days in a row")
**Form interactions**:
- Input fields that animate on focus
- Checkboxes with a satisfying scale pulse when checked
- Success state that celebrates valid input
- Auto-grow textareas
### Sound Design
**Subtle audio cues** (when appropriate):
- Notification sounds (distinctive but not annoying)
- Success sounds (satisfying "ding")
- Error sounds (empathetic, not harsh)
- Typing sounds for chat/messaging
- Ambient background audio (very subtle)
**IMPORTANT**:
- Respect system sound settings
- Provide mute option
- Keep volumes quiet (subtle cues, not alarms)
- Don't play on every interaction (sound fatigue is real)
### Easter Eggs & Hidden Delights
**Discovery rewards**:
- Konami code unlocks special theme
- Hidden keyboard shortcuts (Cmd+K for special features)
- Hover reveals on logos or illustrations
- Alt text jokes on images (for screen reader users too!)
- Console messages for developers ("Like what you see? We're hiring!")
**Seasonal touches**:
- Holiday themes (subtle, tasteful)
- Seasonal color shifts
- Weather-based variations
- Time-based changes (dark at night, light during day)
**Contextual personality**:
- Different messages based on time of day
- Responses to specific user actions
- Randomized variations (not same every time)
- Progressive reveals with continued use
### Loading & Waiting States
**Make waiting engaging**:
- Interesting loading messages that rotate
- Progress bars with personality
- Mini-games during long loads
- Fun facts or tips while waiting
- Countdown with encouraging messages
```
Loading messages — write ones specific to your product, not generic AI filler:
- "Crunching your latest numbers..."
- "Syncing with your team's changes..."
- "Preparing your dashboard..."
- "Checking for updates since yesterday..."
```
**WARNING**: Avoid cliched loading messages like "Herding pixels", "Teaching robots to dance", "Consulting the magic 8-ball", "Counting backwards from infinity". These are AI-slop copy — instantly recognizable as machine-generated. Write messages that are specific to what your product actually does.
### Celebration Moments
**Success celebrations**:
- Confetti for major milestones
- Animated checkmarks for completions
- Progress bar celebrations at 100%
- "Achievement unlocked" style notifications
- Personalized messages ("You published your 10th article!")
**Milestone recognition**:
- First-time actions get special treatment
- Streak tracking and celebration
- Progress toward goals
- Anniversary celebrations
## Implementation Patterns
**Animation libraries**:
- Framer Motion (React)
- GSAP (universal)
- Lottie (After Effects animations)
- Canvas confetti (party effects)
**Sound libraries**:
- Howler.js (audio management)
- Use-sound (React hook)
**Physics libraries**:
- React Spring (spring physics)
- Popmotion (animation primitives)
**IMPORTANT**: File size matters. Compress images, optimize animations, lazy load delight features.
**NEVER**:
- Delay core functionality for delight
- Force users through delightful moments (make skippable)
- Use delight to hide poor UX
- Overdo it (less is more)
- Ignore accessibility (animate responsibly, provide alternatives)
- Make every interaction delightful (special moments should be special)
- Sacrifice performance for delight
- Be inappropriate for context (read the room)
## Verify Delight Quality
Test that delight actually delights:
- **User reactions**: Do users smile? Share screenshots?
- **Doesn't annoy**: Still pleasant after 100th time?
- **Doesn't block**: Can users opt out or skip?
- **Performant**: No jank, no slowdown
- **Appropriate**: Matches brand and context
- **Accessible**: Works with reduced motion, screen readers
Remember: Delight is the difference between a tool and an experience. Add personality, surprise users positively, and create moments worth sharing. But always respect usability - delight should enhance, never obstruct.
@@ -0,0 +1,111 @@
Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
---
## Assess Current State
Analyze what makes the design feel complex or cluttered:
1. **Identify complexity sources**:
- **Too many elements**: Competing buttons, redundant information, visual clutter
- **Excessive variation**: Too many colors, fonts, sizes, styles without purpose
- **Information overload**: Everything visible at once, no progressive disclosure
- **Visual noise**: Unnecessary borders, shadows, backgrounds, decorations
- **Confusing hierarchy**: Unclear what matters most
- **Feature creep**: Too many options, actions, or paths forward
2. **Find the essence**:
- What's the primary user goal? (There should be ONE)
- What's actually necessary vs nice-to-have?
- What can be removed, hidden, or combined?
- What's the 20% that delivers 80% of value?
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.
## Plan Simplification
Create a ruthless editing strategy:
- **Core purpose**: What's the ONE thing this should accomplish?
- **Essential elements**: What's truly necessary to achieve that purpose?
- **Progressive disclosure**: What can be hidden until needed?
- **Consolidation opportunities**: What can be combined or integrated?
**IMPORTANT**: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.
## Simplify the Design
Systematically remove complexity across these dimensions:
### Information Architecture
- **Reduce scope**: Remove secondary actions, optional features, redundant information
- **Progressive disclosure**: Hide complexity behind clear entry points (accordions, modals, step-through flows)
- **Combine related actions**: Merge similar buttons, consolidate forms, group related content
- **Clear hierarchy**: ONE primary action, few secondary actions, everything else tertiary or hidden
- **Remove redundancy**: If it's said elsewhere, don't repeat it here
### Visual Simplification
- **Reduce color palette**: Use 1-2 colors plus neutrals, not 5-7 colors
- **Limit typography**: One font family, 3-4 sizes maximum, 2-3 weights
- **Remove decorations**: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
- **Flatten structure**: Reduce nesting, remove unnecessary containers—never nest cards inside cards
- **Remove unnecessary cards**: Cards aren't needed for basic layout; use spacing and alignment instead
- **Consistent spacing**: Use one spacing scale, remove arbitrary gaps
### Layout Simplification
- **Linear flow**: Replace complex grids with simple vertical flow where possible
- **Remove sidebars**: Move secondary content inline or hide it
- **Full-width**: Use available space generously instead of complex multi-column layouts
- **Consistent alignment**: Pick left or center, stick with it
- **Generous white space**: Let content breathe, don't pack everything tight
### Interaction Simplification
- **Reduce choices**: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
- **Smart defaults**: Make common choices automatic, only ask when necessary
- **Inline actions**: Replace modal flows with inline editing where possible
- **Remove steps**: Can signup be one step instead of three? Can checkout be simplified?
- **Clear CTAs**: ONE obvious next step, not five competing actions
### Content Simplification
- **Shorter copy**: Cut every sentence in half, then do it again
- **Active voice**: "Save changes" not "Changes will be saved"
- **Remove jargon**: Plain language always wins
- **Scannable structure**: Short paragraphs, bullet points, clear headings
- **Essential information only**: Remove marketing fluff, legalese, hedging
- **Remove redundant copy**: No headers restating intros, no repeated explanations, say it once
### Code Simplification
- **Remove unused code**: Dead CSS, unused components, orphaned files
- **Flatten component trees**: Reduce nesting depth
- **Consolidate styles**: Merge similar styles, use utilities consistently
- **Reduce variants**: Does that component need 12 variations, or can 3 cover 90% of cases?
**NEVER**:
- Remove necessary functionality (simplicity ≠ feature-less)
- Sacrifice accessibility for simplicity (clear labels and ARIA still required)
- Make things so simple they're unclear (mystery ≠ minimalism)
- Remove information users need to make decisions
- Eliminate hierarchy completely (some things should stand out)
- Oversimplify complex domains (match complexity to actual task complexity)
## Verify Simplification
Ensure simplification improves usability:
- **Faster task completion**: Can users accomplish goals more quickly?
- **Reduced cognitive load**: Is it easier to understand what to do?
- **Still complete**: Are all necessary features still accessible?
- **Clearer hierarchy**: Is it obvious what matters most?
- **Better performance**: Does simpler design load faster?
## Document Removed Complexity
If you removed features or options:
- Document why they were removed
- Consider if they need alternative access points
- Note any user feedback to monitor
Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
@@ -0,0 +1,427 @@
Generate a `DESIGN.md` file at the project root that captures the current visual design system, so AI agents generating new screens stay on-brand.
DESIGN.md follows the [official Google Stitch DESIGN.md format](https://stitch.withgoogle.com/docs/design-md/format/): YAML frontmatter carrying machine-readable design tokens, followed by a markdown body with exactly six sections in a fixed order. **Tokens are normative; prose provides context for how to apply them.** Sections may be omitted when not relevant, but **do not reorder them and do not rename them**. Section headers must match the spec character-for-character so the file stays parseable by other DESIGN.md-aware tools (Stitch itself, awesome-design-md, skill-rest, etc.).
## The frontmatter: token schema
The YAML frontmatter is the machine-readable layer. It's what Stitch's linter validates and what the live panel renders tiles from. Keep it tight; every entry should correspond to a token the project actually uses.
```yaml
---
name: <project title>
description: <one-line tagline>
colors:
primary: "#b8422e"
neutral-bg: "#faf7f2"
# ...one entry per extracted color; key = descriptive slug
typography:
display:
fontFamily: "Cormorant Garamond, Georgia, serif"
fontSize: "clamp(2.5rem, 7vw, 4.5rem)"
fontWeight: 300
lineHeight: 1
letterSpacing: "normal"
body:
# ...
rounded:
sm: "4px"
md: "8px"
spacing:
sm: "8px"
md: "16px"
components:
button-primary:
backgroundColor: "{colors.primary}"
textColor: "{colors.neutral-bg}"
rounded: "{rounded.sm}"
padding: "16px 48px"
button-primary-hover:
backgroundColor: "{colors.primary-deep}"
---
```
Rules that matter:
- **Token refs** use `{path.to.token}` (e.g. `{colors.primary}`, `{rounded.md}`). Components may reference primitives; primitives may not reference each other.
- **Stitch validates colors as hex sRGB only** (`#RGB` / `#RGBA` / `#RRGGBB` / `#RRGGBBAA`); OKLCH/HSL/P3 trigger a linter warning, not a hard error. YAML accepts the string either way and our own parser is format-agnostic. Choose based on project posture: (a) if the project has an "OKLCH-only" doctrine or uses Display-P3 values that don't round-trip through sRGB, put OKLCH directly in the frontmatter and accept the Stitch linter warning; (b) if the project wants strict Stitch compliance or plans to use their Tailwind/DTCG export pipeline, put hex in the frontmatter and keep OKLCH in prose as the canonical reference. Never split the source of truth without explicit reason.
- **Component sub-tokens** are limited to 8 props: `backgroundColor`, `textColor`, `typography`, `rounded`, `padding`, `size`, `height`, `width`. Shadows, motion, focus rings, backdrop-filter — none of those fit. Carry them in the sidecar (Step 4b).
- **Scale keys are open-ended.** Use whatever names the project already uses (`warm-ash-cream`, `surface-container-low`). Don't rename to Material defaults.
- **Variants are naming convention, not schema.** `button-primary` / `button-primary-hover` / `button-primary-active` as sibling keys.
## The markdown body: six sections (exact order)
1. `## Overview`
2. `## Colors`
3. `## Typography`
4. `## Elevation`
5. `## Components`
6. `## Do's and Don'ts`
Optional evocative subtitles are allowed in the form `## 2. Colors: The [Name] Palette` — Stitch's own outputs do this — but the literal word in each header (Overview, Colors, Typography, Elevation, Components, Do's and Don'ts) must be present. Do NOT add extra top-level sections (Layout Principles, Responsive Behavior, Motion, Agent Prompt Guide). Fold that content into the six spec sections where it naturally belongs.
## When to run
- The user just ran `$impeccable teach` and needs the visual side documented.
- The skill noticed no `DESIGN.md` exists and nudged the user to create one.
- An existing `DESIGN.md` is stale (the design has drifted).
- Before a large redesign, to capture the current state as a reference.
If a `DESIGN.md` already exists, **do not silently overwrite it**. Show the user the existing file and ask the user directly to clarify what you cannot infer. whether to refresh, overwrite, or merge.
## Two paths
- **Scan mode** (default): the project has design tokens, components, or rendered output. Extract, then confirm descriptive language. Use when there's code to analyze.
- **Seed mode**: the project is pre-implementation (fresh teach, nothing built yet). Interview for five high-level answers, write a minimal DESIGN.md marked `<!-- SEED -->`. Re-run in scan mode once there's code.
Decide by scanning first (Scan mode Step 1). If the scan finds no tokens, no component files, and no rendered site, offer seed mode — don't silently switch. `$impeccable document --seed` forces seed mode regardless of code presence.
## Scan mode (approach C: auto-extract, then confirm descriptive language)
### Step 1: Find the design assets
Search the codebase in priority order:
1. **CSS custom properties** — grep for `--color-`, `--font-`, `--spacing-`, `--radius-`, `--shadow-`, `--ease-`, `--duration-` declarations in CSS files (usually `src/styles/`, `public/css/`, `app/globals.css`, etc.). Record name, value, and the file it's defined in.
2. **Tailwind config** — if `tailwind.config.{js,ts,mjs}` exists, read the `theme.extend` block for colors, fontFamily, spacing, borderRadius, boxShadow.
3. **CSS-in-JS theme files** — styled-components, emotion, vanilla-extract, stitches: look for `theme.ts`, `tokens.ts`, or equivalent.
4. **Design token files**`tokens.json`, `design-tokens.json`, Style Dictionary output, W3C token community group format.
5. **Component library** — scan the main button, card, input, navigation, dialog components. Note their variant APIs and default styles.
6. **Global stylesheet** — the root CSS file usually has the base typography and color assignments.
7. **Visible rendered output** — if browser automation tools are available, load the live site and sample computed styles from key elements (body, h1, a, button, .card). This catches values that tokens miss.
### Step 2: Auto-extract what can be auto-extracted
Build a structured draft from the discovered tokens. For each token class:
- **Colors**: Group into Primary / Secondary / Tertiary / Neutral (the Material-derived roles Stitch uses). If the project only has one accent, express it as Primary + Neutral — omit Secondary and Tertiary rather than inventing them.
- **Typography**: Map observed sizes and weights to the Material hierarchy (display / headline / title / body / label). Note font-family stacks and the scale ratio.
- **Elevation**: Catalogue the shadow vocabulary. If the project is flat and uses tonal layering instead, that's a valid answer — state it explicitly.
- **Components**: For each common component (button, card, input, chip, list item, tooltip, nav), extract shape (radius), color assignment, hover/focus treatment, internal padding.
- **Spacing + layout**: Fold into Overview or relevant Components. The spec does NOT have a Layout section.
### Step 2b: Stage the frontmatter
From the auto-extracted tokens, draft the YAML frontmatter now (you'll write it at the top of DESIGN.md in Step 4). This is the machine-readable layer — what the live panel and Stitch's linter consume.
- **Colors**: one entry per extracted color. Key = descriptive slug (`warm-ash-cream`, `editorial-magenta`, not `blue-800`). Value = whichever format the project treats as canonical (OKLCH or hex — see the frontmatter rules above). Don't split the source of truth: one format in the frontmatter, don't redefine the same token in prose with a different value.
- **Typography**: one entry per role (`display`, `headline`, `title`, `body`, `label`). Typography is an object; include only the props that are real for the project (`fontFamily`, `fontSize`, `fontWeight`, `lineHeight`, `letterSpacing`, `fontFeature`, `fontVariation`).
- **Rounded / Spacing**: whatever scale steps the project actually uses, keyed by whatever scale name the project uses (`sm` / `md` / `lg`, or `surface-sm`, or numeric steps).
- **Components**: one entry per variant (`button-primary`, `button-primary-hover`, `button-ghost`). Reference primitives via `{colors.X}`, `{rounded.Y}`. If a variant needs a property Stitch's 8-prop set doesn't cover (shadow, focus ring, backdrop-filter), carry the full snippet in the sidecar instead.
Skip anything the project doesn't have. Empty scale keys or fabricated tokens pollute the spec.
### Step 3: Ask the user for qualitative language
The following require creative input that cannot be auto-extracted. Group them into one `AskUserQuestion` interaction:
- **Creative North Star**: a single named metaphor for the whole system ("The Editorial Sanctuary", "The Golden State Curator", "The Lab Notebook"). Offer 2-3 options that honor PRODUCT.md's brand personality.
- **Overview voice**: mood adjectives, aesthetic philosophy in 2-3 sentences, anti-references (what the system should not feel like).
- **Color character** (for auto-extracted colors): descriptive names ("Deep Muted Teal-Navy", not "blue-800"). Suggest 2-3 options per key color based on hue/saturation.
- **Elevation philosophy**: flat/layered/lifted. If shadows exist, is their role ambient or structural?
- **Component philosophy**: the feel of buttons, cards, inputs in one phrase ("tactile and confident" vs. "refined and restrained").
Quote a line from PRODUCT.md when possible so the user sees their own strategic language carry forward.
### Step 4: Write DESIGN.md
The file opens with the YAML frontmatter staged in Step 2b (schema documented at the top of this reference), then the markdown body using the structure below. Headers must match character-for-character. Optional evocative subtitles (e.g. `## 2. Colors: The Coastal Palette`) are allowed.
```markdown
---
name: [Project Title]
description: [one-line tagline]
colors:
# ... staged frontmatter from Step 2b
---
# Design System: [Project Title]
## 1. Overview
**Creative North Star: "[Named metaphor in quotes]"**
[2-3 paragraph holistic description: personality, density, aesthetic philosophy. Start from the North Star and work outward. State what this system explicitly rejects (pulled from PRODUCT.md's anti-references). End with a short **Key Characteristics:** bullet list.]
## 2. Colors
[Describe the palette character in one sentence.]
### Primary
- **[Descriptive Name]** (#HEX / oklch(...)): [Where and why this color is used. Be specific about context, not just role.]
### Secondary (optional — omit if the project has only one accent)
- **[Descriptive Name]** (#HEX): [Role.]
### Tertiary (optional)
- **[Descriptive Name]** (#HEX): [Role.]
### Neutral
- **[Descriptive Name]** (#HEX): [Text / background / border / divider role.]
- [...]
### Named Rules (optional, powerful)
**The [Rule Name] Rule.** [Short, forceful prohibition or doctrine — e.g. "The One Voice Rule. The primary accent is used on ≤10% of any given screen. Its rarity is the point."]
## 3. Typography
**Display Font:** [Family] (with [fallback])
**Body Font:** [Family] (with [fallback])
**Label/Mono Font:** [Family, if distinct]
**Character:** [1-2 sentence personality description of the pairing.]
### Hierarchy
- **Display** ([weight], [size/clamp], [line-height]): [Purpose — where it appears.]
- **Headline** ([weight], [size], [line-height]): [Purpose.]
- **Title** ([weight], [size], [line-height]): [Purpose.]
- **Body** ([weight], [size], [line-height]): [Purpose. Include max line length like 6575ch if relevant.]
- **Label** ([weight], [size], [letter-spacing], [case if uppercase]): [Purpose.]
### Named Rules (optional)
**The [Rule Name] Rule.** [Short doctrine about type use.]
## 4. Elevation
[One paragraph: does this system use shadows, tonal layering, or a hybrid? If "no shadows", say so explicitly and describe how depth is conveyed instead.]
### Shadow Vocabulary (if applicable)
- **[Role name]** (`box-shadow: [exact value]`): [When to use it.]
- [...]
### Named Rules (optional)
**The [Rule Name] Rule.** [e.g. "The Flat-By-Default Rule. Surfaces are flat at rest. Shadows appear only as a response to state (hover, elevation, focus)."]
## 5. Components
For each component, lead with a short character line, then specify shape, color assignment, states, and any distinctive behavior.
### Buttons
- **Shape:** [radius described, exact value in parens]
- **Primary:** [color assignment + padding, in semantic + exact terms]
- **Hover / Focus:** [transitions, treatments]
- **Secondary / Ghost / Tertiary (if applicable):** [brief description]
### Chips (if used)
- **Style:** [background, text color, border treatment]
- **State:** [selected / unselected, filter / action variants]
### Cards / Containers
- **Corner Style:** [radius]
- **Background:** [colors used]
- **Shadow Strategy:** [reference Elevation section]
- **Border:** [if any]
- **Internal Padding:** [scale]
### Inputs / Fields
- **Style:** [stroke, background, radius]
- **Focus:** [treatment — glow, border shift, etc.]
- **Error / Disabled:** [if applicable]
### Navigation
- **Style, typography, default/hover/active states, mobile treatment.**
### [Signature Component] (optional — if the project has a distinctive custom component worth documenting)
[Description.]
## 6. Do's and Don'ts
Concrete, forceful guardrails. Lead each with "Do" or "Don't". Be specific — include exact colors, pixel values, and named anti-patterns the user mentioned in PRODUCT.md. **Every anti-reference in PRODUCT.md should show up here as a "Don't" with the same language**, so the visual spec carries the strategic line through. Quote PRODUCT.md directly where possible: if PRODUCT.md says *"avoid dark mode with purple gradients, neon accents, glassmorphism"*, the Don'ts here should repeat that by name.
### Do:
- **Do** [specific prescription with exact values / named rule].
- **Do** [...]
### Don't:
- **Don't** [specific prohibition — e.g. "use border-left greater than 1px as a colored stripe"].
- **Don't** [...]
- **Don't** [...]
```
### Step 4b: Write DESIGN.json sidecar (extensions only)
The frontmatter owns token primitives (colors, typography, rounded, spacing, components). The sidecar at `DESIGN.json` carries **what Stitch's schema can't hold**: tonal ramps per color, shadow/elevation tokens, motion tokens, breakpoints, full component HTML/CSS snippets (the panel renders these into a shadow DOM), and narrative (north star, rules, do's/don'ts). It extends the frontmatter, it doesn't duplicate it.
Regenerate the sidecar whenever you regenerate DESIGN.md. If the user only asks to refresh the sidecar (e.g., from the live panel's stale-hint), preserve DESIGN.md and write only DESIGN.json.
#### Schema
```json
{
"schemaVersion": 2,
"generatedAt": "ISO-8601 string",
"title": "Design System: [Project Title]",
"extensions": {
"colorMeta": {
"primary": { "role": "primary", "displayName": "Editorial Magenta", "canonical": "oklch(60% 0.25 350)", "tonalRamp": ["...", "...", "..."] },
"warm-ash-cream": { "role": "neutral", "displayName": "Warm Ash Cream", "canonical": "oklch(96% 0.005 350)", "tonalRamp": ["...", "...", "..."] }
},
"typographyMeta": {
"display": { "displayName": "Display", "purpose": "Hero headlines only." }
},
"shadows": [
{ "name": "ambient-low", "value": "0 4px 24px rgba(0,0,0,0.12)", "purpose": "Diffuse hover glow under accent elements." }
],
"motion": [
{ "name": "ease-standard", "value": "cubic-bezier(0.4, 0, 0.2, 1)", "purpose": "Default easing for state transitions." }
],
"breakpoints": [
{ "name": "sm", "value": "640px" }
]
},
"components": [
{
"name": "Primary Button",
"kind": "button | input | nav | chip | card | custom",
"refersTo": "button-primary",
"description": "One-line what and when.",
"html": "<button class=\"ds-btn-primary\">GET STARTED</button>",
"css": ".ds-btn-primary { background: #191c1d; color: #fff; padding: 16px 48px; letter-spacing: 0.05em; text-transform: uppercase; font-weight: 500; border: none; border-radius: 0; transition: background 0.2s, transform 0.2s; } .ds-btn-primary:hover { background: oklch(60% 0.25 350); transform: translateY(-2px); }"
}
],
"narrative": {
"northStar": "The Editorial Sanctuary",
"overview": "2-3 paragraphs of the philosophy — pulled from DESIGN.md Overview section.",
"keyCharacteristics": ["...", "..."],
"rules": [{ "name": "The One Voice Rule", "body": "...", "section": "colors|typography|elevation" }],
"dos": ["Do use ..."],
"donts": ["Don't use ..."]
}
}
```
**What changed from schemaVersion 1.** The old sidecar carried token primitive arrays (`tokens.colors[]`, `tokens.typography[]`, etc.). Those values now live in the frontmatter. The sidecar only carries metadata that can't live in the frontmatter — tonal ramps, canonical OKLCH when the hex is an approximation, display names, role hints — keyed by the frontmatter token name (`colorMeta.<token-name>`, `typographyMeta.<token-name>`). Components still carry full HTML/CSS because Stitch's 8-prop set can't hold them.
#### Component translation rules
The `html` and `css` fields must be **self-contained, drop-in snippets** that render correctly when injected into a shadow DOM. The panel applies them directly — no post-processing, no framework runtime.
1. **Tailwind expansion.** If the source uses Tailwind (className="bg-primary text-white rounded-lg px-6 py-3"), expand every utility to literal CSS properties in the `css` string. Do **not** reference Tailwind classes; do **not** assume a Tailwind CSS bundle is loaded. Each component is self-contained.
2. **Token resolution.** If the project exposes tokens as CSS custom properties on `:root` (e.g. `--color-primary`, `--radius-md`), reference them via `var(--color-primary)` — they inherit through the shadow DOM and stay live-bound. If tokens live only in JS theme objects (styled-components, CSS-in-JS), resolve to literal values at generation time.
3. **Icons.** Inline as SVG. Do not reference Lucide/Heroicons packages, icon fonts, or `<img src="...">`. A typical icon is 16-24px; copy the SVG path data directly.
4. **States.** Include `:hover`, `:focus-visible`, and (if meaningful) `:active` rules inline. A static default-only snapshot makes the panel feel dead. Hover + focus rules in the CSS make it feel alive.
5. **Reset bloat.** Extract only the component's *distinctive* CSS (background, color, padding, border-radius, typography, transition). Skip universal resets (`box-sizing: border-box`, `line-height: inherit`, `-webkit-font-smoothing`). The panel already has a neutral canvas; don't re-ship resets.
6. **Scoped class names.** Prefix every class with `ds-` (e.g. `ds-btn-primary`, `ds-input-search`) so component CSS doesn't collide with other components' CSS in the same shadow DOM.
#### What to include
Aim for a tight set of **5-10 components** that best represent the visual system:
- **Canonical primitives (always include if the project has them):** button (each variant as a separate component entry), input/text field, navigation, chip/tag, card.
- **Signature components (include if distinctive):** hero CTA, featured card, filter pill, any custom pattern the user mentioned as important in PRODUCT.md.
- **Skip the rest.** Utility components, form building blocks, wrapper layouts — not worth documenting unless visually distinctive.
If the project has **no component library yet** (bare landing page, new project), synthesize canonical primitives from the tokens using best-practice defaults consistent with the DESIGN.md's rules. Every DESIGN.json has *something* to render, even on day zero.
#### Tonal ramps
For each color token, generate an 8-step `tonalRamp` array — dark to light, same hue and chroma, stepped lightness from ~15% to ~95%. The panel renders this as a strip under the swatch. If the project already defines a tonal scale (Material `surface-container-low` family, Tailwind-style `blue-50..blue-900`), use those values. Otherwise synthesize in OKLCH.
#### Narrative mapping
Pull directly from the DESIGN.md you just wrote:
- `narrative.northStar` → the `**Creative North Star: "..."**` line from Overview
- `narrative.overview` → the philosophy paragraphs from Overview
- `narrative.keyCharacteristics` → the bulleted `**Key Characteristics:**` list
- `narrative.rules` → every `**The [Name] Rule.** [body]` across all sections, tagged with `section`
- `narrative.dos` / `narrative.donts` → the bullet lists from Do's and Don'ts verbatim
Do not reword. The panel shows these as secondary collapsible context; the same voice that's in the Markdown carries through.
### Step 5: Confirm, refine, and refresh session cache
1. Show the user the full DESIGN.md you wrote. Briefly highlight the non-obvious creative choices (descriptive color names, atmosphere language, named rules).
2. Mention that `DESIGN.json` was also written alongside — the live panel will now render this project's actual button/input/nav primitives instead of generic approximations.
3. Offer to refine any section: "Want me to revise a section, add component patterns I missed, or adjust the atmosphere language?"
4. **Refresh the session cache.** Run `node .agents/skills/impeccable/scripts/load-context.mjs` one final time so the newly-written DESIGN.md lands in conversation. Subsequent commands in this session will use the fresh version automatically without re-reading.
## Seed mode
For projects with no visual system to extract yet. Produces a minimal scaffold, not a full spec.
### Step 1: Confirm seed mode
Before interviewing: "There's no existing visual system to scan. I'll ask five quick questions to seed a starter DESIGN.md. You can re-run `$impeccable document` once there's code, to capture the real tokens and components. OK?"
If the user prefers to skip, stop. No file.
### Step 2: Five questions
Group into one `AskUserQuestion` interaction. Options must be concrete.
1. **Color strategy.** Pick one:
- Restrained — tinted neutrals + one accent ≤10%
- Committed — one saturated color carries 3060% of the surface
- Full palette — 34 named color roles, each deliberate
- Drenched — the surface IS the color
Then: one hue family or anchor reference ("deep teal", "mustard", "Klim #ff4500 orange").
2. **Typography direction.** Pick one (specific fonts come later):
- Serif display + sans body
- Single sans (warm / technical / geometric / humanist — pick a feel)
- Display + mono
- Mono-forward
- Editorial script + sans
3. **Motion energy.** Pick one:
- Restrained — state changes only
- Responsive — feedback + transitions, no choreography
- Choreographed — orchestrated entrances, scroll-driven sequences
4. **Three named references.** Brands, products, printed objects. Not adjectives.
5. **One anti-reference.** What it should NOT feel like. Also named.
### Step 3: Write seed DESIGN.md
Use the six-section spec from Scan mode. Populate what the interview answers; leave the rest as honest placeholders. The seed is a scaffold, not a fabricated spec.
Lead the file with:
```markdown
<!-- SEED — re-run $impeccable document once there's code to capture the actual tokens and components. -->
```
Per-section guidance in seed mode:
- **Overview**: Creative North Star and philosophy phrased from the answers (color strategy + motion energy + references). Reference the user's anti-reference directly.
- **Colors**: Color strategy as a Named Rule (e.g. *"The Drenched Rule. The surface IS the color."*). Hue family or anchor reference. No hex values — mark as `[to be resolved during implementation]`.
- **Typography**: the direction the user picked (e.g. "Serif display + sans body"). No font names yet — `[font pairing to be chosen at implementation]`.
- **Elevation**: inferred from motion energy. Restrained/Responsive → flat by default; Choreographed → layered. One sentence.
- **Components**: omit entirely — no components exist yet.
- **Do's and Don'ts**: carry PRODUCT.md's anti-references directly plus the anti-reference named in Q5.
Seed mode writes a minimal frontmatter with `name` and `description` only — no colors, typography, rounded, spacing, or components yet. Real tokens land on the next Scan-mode run. Skip the `DESIGN.json` sidecar in seed mode for the same reason: nothing to render.
### Step 4: Confirm and refresh session cache
1. Show the seed DESIGN.md. Call out that it is a seed (the marker is the literal commitment).
2. Tell the user: "Re-run `$impeccable document` once you have some code. That pass will extract real tokens and generate the sidecar."
3. Run `node .agents/skills/impeccable/scripts/load-context.mjs` once so the seed lands in conversation for the rest of the session.
## Style guidelines
- **Frontmatter first, prose second.** Tokens go in the YAML frontmatter; prose contextualizes them. Don't redefine a token value in two places — the frontmatter is normative.
- **Cite PRODUCT.md anti-references by name** in the Do's and Don'ts section. If PRODUCT.md lists "SaaS landing-page clichés" or "generic AI tool marketing" as anti-references, the DESIGN.md Don'ts should repeat those phrases verbatim so the visual spec enforces the strategic line.
- **Match the spec, don't invent new sections.** The six section names are fixed. If you have Layout/Motion/Responsive content to document, fold it into Overview (philosophy-level rules) or Components (per-component behavior).
- **Descriptive > technical**: "Gently curved edges (8px radius)" > "rounded-lg". Include the technical value in parens, lead with the description.
- **Functional > decorative**: for each token, explain WHERE and WHY it's used, not just WHAT it is.
- **Exact values in parens**: hex codes, px/rem values, font weights — always the number in parens alongside the description.
- **Use Named Rules**: `**The [Name] Rule.** [short doctrine]`. These are memorable, citable, and much stickier for AI consumers than bullet lists. Stitch's own outputs use them heavily ("The No-Line Rule", "The Ghost Border Fallback"). Aim for 1-3 per section.
- **Be forceful**. The voice of a design director. "Prohibited", "forbidden", "never", "always" — not "consider", "might", "prefer". Match PRODUCT.md's tone.
- **Concrete anti-pattern tests**. Stitch writes things like *"If it looks like a 2014 app, the shadow is too dark and the blur is too small."* A one-sentence audit test beats a paragraph of principle.
- **Reference PRODUCT.md**. The anti-references section of PRODUCT.md should directly inform the Do's and Don'ts section here. Quote or paraphrase.
- **Group colors by role**, not by hex-order or hue-order. Primary / Secondary / Tertiary / Neutral is the spec ordering.
## Pitfalls
- Don't paste raw CSS class names. Translate to descriptive language.
- Don't extract every token. Stop at what's actually reused — one-offs pollute the system.
- Don't invent components that don't exist. If the project only has buttons and cards, only document those.
- Don't overwrite an existing DESIGN.md without asking.
- Don't duplicate content from PRODUCT.md. DESIGN.md is strictly visual.
- Don't add a "Layout Principles" or "Motion" or "Responsive Behavior" top-level section. The spec has six, not nine. Fold that content where it belongs.
- Don't rename sections even slightly. "Colors" not "Color Palette & Roles". "Typography" not "Typography Rules". Tooling parsing depends on exact headers.
- Don't duplicate token values between frontmatter and prose. If a color is in `colors.primary` as hex, the prose can name it and describe its role but should not reassert a different hex. The frontmatter is normative.
- Don't invent frontmatter token groups outside Stitch's schema (no `motion:`, `breakpoints:`, `shadows:` at the top level). Stitch's Zod schema only accepts `colors`, `typography`, `rounded`, `spacing`, `components`. Anything else belongs in the sidecar's `extensions`.
@@ -0,0 +1,70 @@
# Extract Flow
Identify reusable patterns, components, and design tokens, then extract and consolidate them into the design system for systematic reuse.
## Step 1: Discover the Design System
Find the design system, component library, or shared UI directory. Understand its structure: component organization, naming conventions, design token structure, import/export conventions.
**CRITICAL**: If no design system exists, ask the user directly to clarify what you cannot infer. before creating one. Understand the preferred location and structure first.
## Step 2: Identify Patterns
Look for extraction opportunities in the target area:
- **Repeated components**: Similar UI patterns used 3+ times (buttons, cards, inputs)
- **Hard-coded values**: Colors, spacing, typography, shadows that should be tokens
- **Inconsistent variations**: Multiple implementations of the same concept
- **Composition patterns**: Layout or interaction patterns that repeat (form rows, toolbar groups, empty states)
- **Type styles**: Repeated font-size + weight + line-height combinations
- **Animation patterns**: Repeated easing, duration, or keyframe combinations
Assess value: only extract things used 3+ times with the same intent. Premature abstraction is worse than duplication.
## Step 3: Plan Extraction
Create a systematic plan:
- **Components to extract**: Which UI elements become reusable components?
- **Tokens to create**: Which hard-coded values become design tokens?
- **Variants to support**: What variations does each component need?
- **Naming conventions**: Component names, token names, prop names that match existing patterns
- **Migration path**: How to refactor existing uses to consume the new shared versions
**IMPORTANT**: Design systems grow incrementally. Extract what is clearly reusable now, not everything that might someday be reusable.
## Step 4: Extract & Enrich
Build improved, reusable versions:
- **Components**: Clear props API with sensible defaults, proper variants for different use cases, accessibility built in (ARIA, keyboard navigation, focus management), documentation and usage examples
- **Design tokens**: Clear naming (primitive vs semantic), proper hierarchy and organization, documentation of when to use each token
- **Patterns**: When to use this pattern, code examples, variations and combinations
## Step 5: Migrate
Replace existing uses with the new shared versions:
- **Find all instances**: Search for the patterns you extracted
- **Replace systematically**: Update each use to consume the shared version
- **Test thoroughly**: Ensure visual and functional parity
- **Delete dead code**: Remove the old implementations
## Step 6: Document
Update design system documentation:
- Add new components to the component library
- Document token usage and values
- Add examples and guidelines
- Update any Storybook or component catalog
**NEVER**:
- Extract one-off, context-specific implementations without generalization
- Create components so generic they are useless
- Extract without considering existing design system conventions
- Skip proper TypeScript types or prop documentation
- Create tokens for every single value (tokens should have semantic meaning)
- Extract things that differ in intent (two buttons that look similar but serve different purposes should stay separate)
Remember: A good design system is a living system. Extract patterns as they emerge, enrich them thoughtfully, and maintain them consistently.
@@ -0,0 +1,347 @@
Strengthen interfaces against edge cases, errors, internationalization issues, and real-world usage scenarios that break idealized designs.
## Assess Hardening Needs
Identify weaknesses and edge cases:
1. **Test with extreme inputs**:
- Very long text (names, descriptions, titles)
- Very short text (empty, single character)
- Special characters (emoji, RTL text, accents)
- Large numbers (millions, billions)
- Many items (1000+ list items, 50+ options)
- No data (empty states)
2. **Test error scenarios**:
- Network failures (offline, slow, timeout)
- API errors (400, 401, 403, 404, 500)
- Validation errors
- Permission errors
- Rate limiting
- Concurrent operations
3. **Test internationalization**:
- Long translations (German is often 30% longer than English)
- RTL languages (Arabic, Hebrew)
- Character sets (Chinese, Japanese, Korean, emoji)
- Date/time formats
- Number formats (1,000 vs 1.000)
- Currency symbols
**CRITICAL**: Designs that only work with perfect data aren't production-ready. Harden against reality.
## Hardening Dimensions
Systematically improve resilience:
### Text Overflow & Wrapping
**Long text handling**:
```css
/* Single line with ellipsis */
.truncate {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
/* Multi-line with clamp */
.line-clamp {
display: -webkit-box;
-webkit-line-clamp: 3;
-webkit-box-orient: vertical;
overflow: hidden;
}
/* Allow wrapping */
.wrap {
word-wrap: break-word;
overflow-wrap: break-word;
hyphens: auto;
}
```
**Flex/Grid overflow**:
```css
/* Prevent flex items from overflowing */
.flex-item {
min-width: 0; /* Allow shrinking below content size */
overflow: hidden;
}
/* Prevent grid items from overflowing */
.grid-item {
min-width: 0;
min-height: 0;
}
```
**Responsive text sizing**:
- Use `clamp()` for fluid typography
- Set minimum readable sizes (14px on mobile)
- Test text scaling (zoom to 200%)
- Ensure containers expand with text
### Internationalization (i18n)
**Text expansion**:
- Add 30-40% space budget for translations
- Use flexbox/grid that adapts to content
- Test with longest language (usually German)
- Avoid fixed widths on text containers
```jsx
// ❌ Bad: Assumes short English text
<button className="w-24">Submit</button>
// ✅ Good: Adapts to content
<button className="px-4 py-2">Submit</button>
```
**RTL (Right-to-Left) support**:
```css
/* Use logical properties */
margin-inline-start: 1rem; /* Not margin-left */
padding-inline: 1rem; /* Not padding-left/right */
border-inline-end: 1px solid; /* Not border-right */
/* Or use dir attribute */
[dir="rtl"] .arrow { transform: scaleX(-1); }
```
**Character set support**:
- Use UTF-8 encoding everywhere
- Test with Chinese/Japanese/Korean (CJK) characters
- Test with emoji (they can be 2-4 bytes)
- Handle different scripts (Latin, Cyrillic, Arabic, etc.)
**Date/Time formatting**:
```javascript
// ✅ Use Intl API for proper formatting
new Intl.DateTimeFormat('en-US').format(date); // 1/15/2024
new Intl.DateTimeFormat('de-DE').format(date); // 15.1.2024
new Intl.NumberFormat('en-US', {
style: 'currency',
currency: 'USD'
}).format(1234.56); // $1,234.56
```
**Pluralization**:
```javascript
// ❌ Bad: Assumes English pluralization
`${count} item${count !== 1 ? 's' : ''}`
// ✅ Good: Use proper i18n library
t('items', { count }) // Handles complex plural rules
```
### Error Handling
**Network errors**:
- Show clear error messages
- Provide retry button
- Explain what happened
- Offer offline mode (if applicable)
- Handle timeout scenarios
```jsx
// Error states with recovery
{error && (
<ErrorMessage>
<p>Failed to load data. {error.message}</p>
<button onClick={retry}>Try again</button>
</ErrorMessage>
)}
```
**Form validation errors**:
- Inline errors near fields
- Clear, specific messages
- Suggest corrections
- Don't block submission unnecessarily
- Preserve user input on error
**API errors**:
- Handle each status code appropriately
- 400: Show validation errors
- 401: Redirect to login
- 403: Show permission error
- 404: Show not found state
- 429: Show rate limit message
- 500: Show generic error, offer support
**Graceful degradation**:
- Core functionality works without JavaScript
- Images have alt text
- Progressive enhancement
- Fallbacks for unsupported features
### Edge Cases & Boundary Conditions
**Empty states**:
- No items in list
- No search results
- No notifications
- No data to display
- Provide clear next action
**Loading states**:
- Initial load
- Pagination load
- Refresh
- Show what's loading ("Loading your projects...")
- Time estimates for long operations
**Large datasets**:
- Pagination or virtual scrolling
- Search/filter capabilities
- Performance optimization
- Don't load all 10,000 items at once
**Concurrent operations**:
- Prevent double-submission (disable button while loading)
- Handle race conditions
- Optimistic updates with rollback
- Conflict resolution
**Permission states**:
- No permission to view
- No permission to edit
- Read-only mode
- Clear explanation of why
**Browser compatibility**:
- Polyfills for modern features
- Fallbacks for unsupported CSS
- Feature detection (not browser detection)
- Test in target browsers
### Input Validation & Sanitization
**Client-side validation**:
- Required fields
- Format validation (email, phone, URL)
- Length limits
- Pattern matching
- Custom validation rules
**Server-side validation** (always):
- Never trust client-side only
- Validate and sanitize all inputs
- Protect against injection attacks
- Rate limiting
**Constraint handling**:
```html
<!-- Set clear constraints -->
<input
type="text"
maxlength="100"
pattern="[A-Za-z0-9]+"
required
aria-describedby="username-hint"
/>
<small id="username-hint">
Letters and numbers only, up to 100 characters
</small>
```
### Accessibility Resilience
**Keyboard navigation**:
- All functionality accessible via keyboard
- Logical tab order
- Focus management in modals
- Skip links for long content
**Screen reader support**:
- Proper ARIA labels
- Announce dynamic changes (live regions)
- Descriptive alt text
- Semantic HTML
**Motion sensitivity**:
```css
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
**High contrast mode**:
- Test in Windows high contrast mode
- Don't rely only on color
- Provide alternative visual cues
### Performance Resilience
**Slow connections**:
- Progressive image loading
- Skeleton screens
- Optimistic UI updates
- Offline support (service workers)
**Memory leaks**:
- Clean up event listeners
- Cancel subscriptions
- Clear timers/intervals
- Abort pending requests on unmount
**Throttling & Debouncing**:
```javascript
// Debounce search input
const debouncedSearch = debounce(handleSearch, 300);
// Throttle scroll handler
const throttledScroll = throttle(handleScroll, 100);
```
## Testing Strategies
**Manual testing**:
- Test with extreme data (very long, very short, empty)
- Test in different languages
- Test offline
- Test slow connection (throttle to 3G)
- Test with screen reader
- Test keyboard-only navigation
- Test on old browsers
**Automated testing**:
- Unit tests for edge cases
- Integration tests for error scenarios
- E2E tests for critical paths
- Visual regression tests
- Accessibility tests (axe, WAVE)
**IMPORTANT**: Hardening is about expecting the unexpected. Real users will do things you never imagined.
**NEVER**:
- Assume perfect input (validate everything)
- Ignore internationalization (design for global)
- Leave error messages generic ("Error occurred")
- Forget offline scenarios
- Trust client-side validation alone
- Use fixed widths for text
- Assume English-length text
- Block entire interface when one component errors
## Verify Hardening
Test thoroughly with edge cases:
- **Long text**: Try names with 100+ characters
- **Emoji**: Use emoji in all text fields
- **RTL**: Test with Arabic or Hebrew
- **CJK**: Test with Chinese/Japanese/Korean
- **Network issues**: Disable internet, throttle connection
- **Large datasets**: Test with 1000+ items
- **Concurrent actions**: Click submit 10 times rapidly
- **Errors**: Force API errors, test all error states
- **Empty**: Remove all data, test empty states
Remember: You're hardening for production reality, not demo perfection. Expect users to input weird data, lose connection mid-flow, and use your product in unexpected ways. Build resilience into every component.
@@ -0,0 +1,234 @@
# Heuristics Scoring Guide
Score each of Nielsen's 10 Usability Heuristics on a 04 scale. Be honest — a 4 means genuinely excellent, not "good enough."
## Nielsen's 10 Heuristics
### 1. Visibility of System Status
Keep users informed about what's happening through timely, appropriate feedback.
**Check for**:
- Loading indicators during async operations
- Confirmation of user actions (save, submit, delete)
- Progress indicators for multi-step processes
- Current location in navigation (breadcrumbs, active states)
- Form validation feedback (inline, not just on submit)
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | No feedback — user is guessing what happened |
| 1 | Rare feedback — most actions produce no visible response |
| 2 | Partial — some states communicated, major gaps remain |
| 3 | Good — most operations give clear feedback, minor gaps |
| 4 | Excellent — every action confirms, progress is always visible |
### 2. Match Between System and Real World
Speak the user's language. Follow real-world conventions. Information appears in natural, logical order.
**Check for**:
- Familiar terminology (no unexplained jargon)
- Logical information order matching user expectations
- Recognizable icons and metaphors
- Domain-appropriate language for the target audience
- Natural reading flow (left-to-right, top-to-bottom priority)
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Pure tech jargon, alien to users |
| 1 | Mostly confusing — requires domain expertise to navigate |
| 2 | Mixed — some plain language, some jargon leaks through |
| 3 | Mostly natural — occasional term needs context |
| 4 | Speaks the user's language fluently throughout |
### 3. User Control and Freedom
Users need a clear "emergency exit" from unwanted states without extended dialogue.
**Check for**:
- Undo/redo functionality
- Cancel buttons on forms and modals
- Clear navigation back to safety (home, previous)
- Easy way to clear filters, search, selections
- Escape from long or multi-step processes
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Users get trapped — no way out without refreshing |
| 1 | Difficult exits — must find obscure paths to escape |
| 2 | Some exits — main flows have escape, edge cases don't |
| 3 | Good control — users can exit and undo most actions |
| 4 | Full control — undo, cancel, back, and escape everywhere |
### 4. Consistency and Standards
Users shouldn't wonder whether different words, situations, or actions mean the same thing.
**Check for**:
- Consistent terminology throughout the interface
- Same actions produce same results everywhere
- Platform conventions followed (standard UI patterns)
- Visual consistency (colors, typography, spacing, components)
- Consistent interaction patterns (same gesture = same behavior)
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Inconsistent everywhere — feels like different products stitched together |
| 1 | Many inconsistencies — similar things look/behave differently |
| 2 | Partially consistent — main flows match, details diverge |
| 3 | Mostly consistent — occasional deviation, nothing confusing |
| 4 | Fully consistent — cohesive system, predictable behavior |
### 5. Error Prevention
Better than good error messages is a design that prevents problems in the first place.
**Check for**:
- Confirmation before destructive actions (delete, overwrite)
- Constraints preventing invalid input (date pickers, dropdowns)
- Smart defaults that reduce errors
- Clear labels that prevent misunderstanding
- Autosave and draft recovery
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Errors easy to make — no guardrails anywhere |
| 1 | Few safeguards — some inputs validated, most aren't |
| 2 | Partial prevention — common errors caught, edge cases slip |
| 3 | Good prevention — most error paths blocked proactively |
| 4 | Excellent — errors nearly impossible through smart constraints |
### 6. Recognition Rather Than Recall
Minimize memory load. Make objects, actions, and options visible or easily retrievable.
**Check for**:
- Visible options (not buried in hidden menus)
- Contextual help when needed (tooltips, inline hints)
- Recent items and history
- Autocomplete and suggestions
- Labels on icons (not icon-only navigation)
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Heavy memorization — users must remember paths and commands |
| 1 | Mostly recall — many hidden features, few visible cues |
| 2 | Some aids — main actions visible, secondary features hidden |
| 3 | Good recognition — most things discoverable, few memory demands |
| 4 | Everything discoverable — users never need to memorize |
### 7. Flexibility and Efficiency of Use
Accelerators — invisible to novices — speed up expert interaction.
**Check for**:
- Keyboard shortcuts for common actions
- Customizable interface elements
- Recent items and favorites
- Bulk/batch actions
- Power user features that don't complicate the basics
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | One rigid path — no shortcuts or alternatives |
| 1 | Limited flexibility — few alternatives to the main path |
| 2 | Some shortcuts — basic keyboard support, limited bulk actions |
| 3 | Good accelerators — keyboard nav, some customization |
| 4 | Highly flexible — multiple paths, power features, customizable |
### 8. Aesthetic and Minimalist Design
Interfaces should not contain irrelevant or rarely needed information. Every element should serve a purpose.
**Check for**:
- Only necessary information visible at each step
- Clear visual hierarchy directing attention
- Purposeful use of color and emphasis
- No decorative clutter competing for attention
- Focused, uncluttered layouts
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Overwhelming — everything competes for attention equally |
| 1 | Cluttered — too much noise, hard to find what matters |
| 2 | Some clutter — main content clear, periphery noisy |
| 3 | Mostly clean — focused design, minor visual noise |
| 4 | Perfectly minimal — every element earns its pixel |
### 9. Help Users Recognize, Diagnose, and Recover from Errors
Error messages should use plain language, precisely indicate the problem, and constructively suggest a solution.
**Check for**:
- Plain language error messages (no error codes for users)
- Specific problem identification ("Email is missing @" not "Invalid input")
- Actionable recovery suggestions
- Errors displayed near the source of the problem
- Non-blocking error handling (don't wipe the form)
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Cryptic errors — codes, jargon, or no message at all |
| 1 | Vague errors — "Something went wrong" with no guidance |
| 2 | Clear but unhelpful — names the problem but not the fix |
| 3 | Clear with suggestions — identifies problem and offers next steps |
| 4 | Perfect recovery — pinpoints issue, suggests fix, preserves user work |
### 10. Help and Documentation
Even if the system is usable without docs, help should be easy to find, task-focused, and concise.
**Check for**:
- Searchable help or documentation
- Contextual help (tooltips, inline hints, guided tours)
- Task-focused organization (not feature-organized)
- Concise, scannable content
- Easy access without leaving current context
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | No help available anywhere |
| 1 | Help exists but hard to find or irrelevant |
| 2 | Basic help — FAQ or docs exist, not contextual |
| 3 | Good documentation — searchable, mostly task-focused |
| 4 | Excellent contextual help — right info at the right moment |
---
## Score Summary
**Total possible**: 40 points (10 heuristics × 4 max)
| Score Range | Rating | What It Means |
|-------------|--------|---------------|
| 3640 | Excellent | Minor polish only — ship it |
| 2835 | Good | Address weak areas, solid foundation |
| 2027 | Acceptable | Significant improvements needed before users are happy |
| 1219 | Poor | Major UX overhaul required — core experience broken |
| 011 | Critical | Redesign needed — unusable in current state |
---
## Issue Severity (P0P3)
Tag each individual issue found during scoring with a priority level:
| Priority | Name | Description | Action |
|----------|------|-------------|--------|
| **P0** | Blocking | Prevents task completion entirely | Fix immediately — this is a showstopper |
| **P1** | Major | Causes significant difficulty or confusion | Fix before release |
| **P2** | Minor | Annoyance, but workaround exists | Fix in next pass |
| **P3** | Polish | Nice-to-fix, no real user impact | Fix if time permits |
**Tip**: If you're unsure between two levels, ask: "Would a user contact support about this?" If yes, it's at least P1.
@@ -0,0 +1,195 @@
# Interaction Design
## The Eight Interactive States
Every interactive element needs these states designed:
| State | When | Visual Treatment |
|-------|------|------------------|
| **Default** | At rest | Base styling |
| **Hover** | Pointer over (not touch) | Subtle lift, color shift |
| **Focus** | Keyboard/programmatic focus | Visible ring (see below) |
| **Active** | Being pressed | Pressed in, darker |
| **Disabled** | Not interactive | Reduced opacity, no pointer |
| **Loading** | Processing | Spinner, skeleton |
| **Error** | Invalid state | Red border, icon, message |
| **Success** | Completed | Green check, confirmation |
**The common miss**: Designing hover without focus, or vice versa. They're different. Keyboard users never see hover states.
## Focus Rings: Do Them Right
**Never `outline: none` without replacement.** It's an accessibility violation. Instead, use `:focus-visible` to show focus only for keyboard users:
```css
/* Hide focus ring for mouse/touch */
button:focus {
outline: none;
}
/* Show focus ring for keyboard */
button:focus-visible {
outline: 2px solid var(--color-accent);
outline-offset: 2px;
}
```
**Focus ring design**:
- High contrast (3:1 minimum against adjacent colors)
- 2-3px thick
- Offset from element (not inside it)
- Consistent across all interactive elements
## Form Design: The Non-Obvious
**Placeholders aren't labels**—they disappear on input. Always use visible `<label>` elements. **Validate on blur**, not on every keystroke (exception: password strength). Place errors **below** fields with `aria-describedby` connecting them.
## Loading States
**Optimistic updates**: Show success immediately, rollback on failure. Use for low-stakes actions (likes, follows), not payments or destructive actions. **Skeleton screens > spinners**—they preview content shape and feel faster than generic spinners.
## Modals: The Inert Approach
Focus trapping in modals used to require complex JavaScript. Now use the `inert` attribute:
```html
<!-- When modal is open -->
<main inert>
<!-- Content behind modal can't be focused or clicked -->
</main>
<dialog open>
<h2>Modal Title</h2>
<!-- Focus stays inside modal -->
</dialog>
```
Or use the native `<dialog>` element:
```javascript
const dialog = document.querySelector('dialog');
dialog.showModal(); // Opens with focus trap, closes on Escape
```
## The Popover API
For tooltips, dropdowns, and non-modal overlays, use native popovers:
```html
<button popovertarget="menu">Open menu</button>
<div id="menu" popover>
<button>Option 1</button>
<button>Option 2</button>
</div>
```
**Benefits**: Light-dismiss (click outside closes), proper stacking, no z-index wars, accessible by default.
## Dropdown & Overlay Positioning
Dropdowns rendered with `position: absolute` inside a container that has `overflow: hidden` or `overflow: auto` will be clipped. This is the single most common dropdown bug in generated code.
### CSS Anchor Positioning
The modern solution uses the CSS Anchor Positioning API to tether an overlay to its trigger without JavaScript:
```css
.trigger {
anchor-name: --menu-trigger;
}
.dropdown {
position: fixed;
position-anchor: --menu-trigger;
position-area: block-end span-inline-end;
margin-top: 4px;
}
/* Flip above if no room below */
@position-try --flip-above {
position-area: block-start span-inline-end;
margin-bottom: 4px;
}
```
Because the dropdown uses `position: fixed`, it escapes any `overflow` clipping on ancestor elements. The `@position-try` block handles viewport edges automatically. **Browser support**: Chrome 125+, Edge 125+. Not yet in Firefox or Safari - use a fallback for those browsers.
### Popover + Anchor Combo
Combining the Popover API with anchor positioning gives you stacking, light-dismiss, accessibility, and correct positioning in one pattern:
```html
<button popovertarget="menu" class="trigger">Open</button>
<div id="menu" popover class="dropdown">
<button>Option 1</button>
<button>Option 2</button>
</div>
```
The `popover` attribute places the element in the **top layer**, which sits above all other content regardless of z-index or overflow. No portal needed.
### Portal / Teleport Pattern
In component frameworks, render the dropdown at the document root and position it with JavaScript:
- **React**: `createPortal(dropdown, document.body)`
- **Vue**: `<Teleport to="body">`
- **Svelte**: Use a portal library or mount to `document.body`
Calculate position from the trigger's `getBoundingClientRect()`, then apply `position: fixed` with `top` and `left` values. Recalculate on scroll and resize.
### Fixed Positioning Fallback
For browsers without anchor positioning support, `position: fixed` with manual coordinates avoids overflow clipping:
```css
.dropdown {
position: fixed;
/* top/left set via JS from trigger's getBoundingClientRect() */
}
```
Check viewport boundaries before rendering. If the dropdown would overflow the bottom edge, flip it above the trigger. If it would overflow the right edge, align it to the trigger's right side instead.
### Anti-Patterns
- **`position: absolute` inside `overflow: hidden`** - The dropdown will be clipped. Use `position: fixed` or the top layer instead.
- **Arbitrary z-index values** like `z-index: 9999` - Use a semantic z-index scale: `dropdown (100) -> sticky (200) -> modal-backdrop (300) -> modal (400) -> toast (500) -> tooltip (600)`.
- **Rendering dropdown markup inline** without an escape hatch from the parent's stacking context. Either use `popover` (top layer), a portal, or `position: fixed`.
## Destructive Actions: Undo > Confirm
**Undo is better than confirmation dialogs**—users click through confirmations mindlessly. Remove from UI immediately, show undo toast, actually delete after toast expires. Use confirmation only for truly irreversible actions (account deletion), high-cost actions, or batch operations.
## Keyboard Navigation Patterns
### Roving Tabindex
For component groups (tabs, menu items, radio groups), one item is tabbable; arrow keys move within:
```html
<div role="tablist">
<button role="tab" tabindex="0">Tab 1</button>
<button role="tab" tabindex="-1">Tab 2</button>
<button role="tab" tabindex="-1">Tab 3</button>
</div>
```
Arrow keys move `tabindex="0"` between items. Tab moves to the next component entirely.
### Skip Links
Provide skip links (`<a href="#main-content">Skip to main content</a>`) for keyboard users to jump past navigation. Hide off-screen, show on focus.
## Gesture Discoverability
Swipe-to-delete and similar gestures are invisible. Hint at their existence:
- **Partially reveal**: Show delete button peeking from edge
- **Onboarding**: Coach marks on first use
- **Alternative**: Always provide a visible fallback (menu with "Delete")
Don't rely on gestures as the only way to perform actions.
---
**Avoid**: Removing focus indicators without alternatives. Using placeholder text as labels. Touch targets <44x44px. Generic error messages. Custom controls without ARIA/keyboard support.
@@ -0,0 +1,141 @@
Assess and improve layout and spacing that feels monotonous, crowded, or structurally weak — turning generic arrangements into intentional, rhythmic compositions.
---
## Register
Brand: asymmetric compositions, fluid spacing with `clamp()`, intentional grid-breaking for emphasis. Rhythm through contrast — tight groupings paired with generous separations.
Product: predictable grids, consistent densities, familiar navigation patterns. Responsive behavior is structural (collapse sidebar, responsive table), not fluid typography. Consistency IS an affordance.
---
## Assess Current Layout
Analyze what's weak about the current spatial design:
1. **Spacing**:
- Is spacing consistent or arbitrary? (Random padding/margin values)
- Is all spacing the same? (Equal padding everywhere = no rhythm)
- Are related elements grouped tightly, with generous space between groups?
2. **Visual hierarchy**:
- Apply the squint test: blur your (metaphorical) eyes — can you still identify the most important element, second most important, and clear groupings?
- Is hierarchy achieved effectively? (Space and weight alone can be enough — but is the current approach working?)
- Does whitespace guide the eye to what matters?
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
- Is every section structured the same way? (Monotonous repetition)
- Are there intentional moments of surprise or emphasis?
5. **Density**:
- Is the layout too cramped? (Not enough breathing room)
- Is the layout too sparse? (Excessive whitespace without purpose)
- Does density match the content type? (Data-dense UIs need tighter spacing; marketing pages need more air)
**CRITICAL**: Layout problems are often the root cause of interfaces feeling "off" even when colors and fonts are fine. Space is a design material — use it with intention.
## Plan Layout Improvements
Consult the [spatial design reference](spatial-design.md) for detailed guidance on grids, rhythm, and container queries.
Create a systematic plan:
- **Spacing system**: Use a consistent scale — whether that's a framework's built-in scale (e.g., Tailwind), rem-based tokens, or a custom system. The specific values matter less than consistency.
- **Hierarchy strategy**: How will space communicate importance?
- **Layout approach**: What structure fits the content? Flex for 1D, Grid for 2D, named areas for complex page layouts.
- **Rhythm**: Where should spacing be tight vs generous?
## Improve Layout Systematically
### Establish a Spacing System
- Use a consistent spacing scale — framework scales (Tailwind, etc.), rem-based tokens, or a custom scale all work. What matters is that values come from a defined set, not arbitrary numbers.
- Name tokens semantically if using custom properties: `--space-xs` through `--space-xl`, not `--spacing-8`
- Use `gap` for sibling spacing instead of margins — eliminates margin collapse hacks
- Apply `clamp()` for fluid spacing that breathes on larger screens
### Create Visual Rhythm
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections — not every row needs the same gap
- **Asymmetric compositions** — break the predictable centered-content pattern when it makes sense
### Choose the Right Layout Tool
- **Use Flexbox for 1D layouts**: Rows of items, nav bars, button groups, card contents, most component internals. Flex is simpler and more appropriate for the majority of layout tasks.
- **Use Grid for 2D layouts**: Page-level structure, dashboards, data-dense interfaces, anything where rows AND columns need coordinated control.
- **Don't default to Grid** when Flexbox with `flex-wrap` would be simpler and more flexible.
- Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints.
- Use named grid areas (`grid-template-areas`) for complex page layouts — redefine at breakpoints.
### Break Card Grid Monotony
- Don't default to card grids for everything — spacing and alignment create visual grouping naturally
- Use cards only when content is truly distinct and actionable — never nest cards inside cards
- Vary card sizes, span columns, or mix cards with non-card content to break repetition
### Strengthen Visual Hierarchy
- Use the fewest dimensions needed for clear hierarchy. Space alone can be enough — generous whitespace around an element draws the eye. Some of the most sophisticated designs achieve rhythm with just space and weight. Add color or size contrast only when simpler means aren't sufficient.
- Be aware of reading flow — in LTR languages, the eye naturally scans top-left to bottom-right, but primary action placement depends on context (e.g., bottom-right in dialogs, top in navigation).
- Create clear content groupings through proximity and separation.
### Manage Depth & Elevation
- Create a semantic z-index scale (dropdown → sticky → modal-backdrop → modal → toast → tooltip)
- Build a consistent shadow scale (sm → md → lg → xl) — shadows should be subtle
- Use elevation to reinforce hierarchy, not as decoration
### Optical Adjustments
- If an icon looks visually off-center despite being geometrically centered, nudge it — but only if you're confident it actually looks wrong. Don't adjust speculatively.
**NEVER**:
- Use arbitrary spacing values outside your scale
- Make all spacing equal — variety creates hierarchy
- Wrap everything in cards — not everything needs a container
- Nest cards inside cards — use spacing and dividers for hierarchy within
- Use identical card grids everywhere (icon + heading + text, repeated)
- Center everything — left-aligned with asymmetry feels more designed
- Default to the hero metric layout (big number, small label, stats, gradient) as a template. If showing real user data, a prominent metric can work — but it should display actual data, not decorative numbers.
- Default to CSS Grid when Flexbox would be simpler — use the simplest tool for the job
- Use arbitrary z-index values (999, 9999) — build a semantic scale
## Verify Layout Improvements
- **Squint test**: Can you identify primary, secondary, and groupings with blurred vision?
- **Rhythm**: Does the page have a satisfying beat of tight and generous spacing?
- **Hierarchy**: Is the most important content obvious within 2 seconds?
- **Breathing room**: Does the layout feel comfortable, not cramped or wasteful?
- **Consistency**: Is the spacing system applied uniformly?
- **Responsiveness**: Does the layout adapt gracefully across screen sizes?
Remember: Space is the most underused design tool. A layout with the right rhythm and hierarchy can make even simple content feel polished and intentional.
## Live-mode signature params
Each variant MUST declare a `density` param. Drive all spacing tokens in the variant's scoped CSS through `calc(var(--p-density, 1) * <base>)` — paddings, gaps, column widths. Users slide from airy to packed and see layout re-breathe with no regeneration.
```json
{"id":"density","kind":"range","min":0.6,"max":1.4,"step":0.05,"default":1,"label":"Density"}
```
For variants whose topology genuinely changes (stacked vs. side-by-side, grid vs. bento), use a `steps` param whose scoped CSS branches via `:scope[data-p-structure="X"]`. One structure param + one density param is a powerful combo; resist adding a third.
```json
{"id":"structure","kind":"steps","default":"grid","label":"Structure","options":[
{"value":"stacked","label":"Stacked"},
{"value":"grid","label":"Grid"},
{"value":"bento","label":"Bento"}
]}
```
See `reference/live.md` for the full params contract.
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Interactive live variant mode: select elements in the browser, pick a design action, and get AI-generated HTML+CSS variants hot-swapped via the dev server's HMR.
## Prerequisites
A running dev server with hot module replacement (Vite, Next.js, Bun, etc.), OR a static HTML file open in the browser.
## The contract (read once)
Execute in order. No step skipped, no step reordered.
1. `live.mjs` — boot.
2. Navigate to the URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). If you can't infer it confidently, tell the user once to open their dev/preview URL. Never use `serverPort` as that URL — it's the helper, not the app.
3. Poll loop with the default long timeout (600000 ms). After every event or `--reply`, run `live-poll.mjs` again immediately. Never pass a short `--timeout=`.
4. On `generate` — read screenshot if present; load the action's reference; plan three distinct directions; write all variants in one edit; `--reply done`; poll again.
5. On `accept` / `discard` — the poll script already cleaned up; just poll again.
6. On `exit` — run the cleanup at the bottom.
Harness policy:
- **Claude Code**: run the poll as a **background task** (no short timeout). The harness notifies you when it completes, so the main conversation stays free. Do not block the shell.
- **Cursor**: run the poll in the **foreground** (blocking shell — not a background terminal, not a subagent). Cursor background terminals and subagents do not reliably resume the chat with poll stdout.
- **Codex**: run the poll in the **foreground** (blocking shell — not a background task, not a subagent). Codex background exec sessions do not reliably surface poll stdout back into the conversation at the moment events arrive, so a "fire-and-forget" background poll will stall live mode.
- **Other harnesses**: foreground unless you know stdout reliably returns to this session.
Chat is overhead. No recap, no tutorial output, no pasting PRODUCT / DESIGN bodies. Spend tokens on tools and edits; on failure, one or two short sentences.
## Start
```bash
node .agents/skills/impeccable/scripts/live.mjs
```
Output JSON: `{ ok, serverPort, serverToken, pageFiles, hasProduct, product, productPath, hasDesign, design, designPath, migrated }`. `pageFiles` is the list of HTML entries the live script was injected into. Keep PRODUCT.md and DESIGN.md in mind for variant generation — **DESIGN.md wins on visual decisions; PRODUCT.md wins on strategic/voice decisions.** If `migrated: true`, the loader auto-renamed legacy `.impeccable.md` to `PRODUCT.md`; mention this once and suggest `$impeccable document` for the matching DESIGN.md.
`serverPort` and `serverToken` belong to the small **Impeccable live helper** HTTP server (serves `/live.js`, SSE, and `/poll`). That port is **not** your dev server and is usually not the URL you open to view the app. The browser page is whatever origin serves one of the `pageFiles` entries (Vite / Next / Bun / tunnel / LAN hostname).
If output is `{ ok: false, error: "config_missing" | "config_invalid", path }`, this project hasn't been configured for live mode (or its config is stale). See **First-time setup** at the bottom.
## Poll loop
```
LOOP:
node .agents/skills/impeccable/scripts/live-poll.mjs # default long timeout; no --timeout=
Read JSON; dispatch on "type"
"generate" → Handle Generate; reply done; LOOP
"accept" → Handle Accept; LOOP
"discard" → Handle Discard; LOOP
"prefetch" → Handle Prefetch; LOOP
"timeout" → LOOP
"exit" → break → Cleanup
```
## Handle `generate`
Event: `{id, action, freeformPrompt?, count, pageUrl, element, screenshotPath?, comments?, strokes?}`.
Speed matters — the user is watching a spinner. Minimize tool calls by using the `wrap` helper and writing all variants in a single edit.
### 1. Read the screenshot (if present)
`event.screenshotPath` is **only sent when the user placed at least one comment or stroke before Go.** When present, it's an absolute path to a PNG of the element as rendered with the annotations baked in. **Read it before planning** — annotations encode user intent not recoverable from `element.outerHTML` alone.
When `screenshotPath` is absent, don't ask for one and don't go looking for the current rendering. The omission is deliberate: without annotations, a screenshot would anchor the model on the existing design and fight the three-distinct-directions brief. Work from `element.outerHTML`, the computed styles in `event.element`, and the freeform prompt if present.
`event.comments` and `event.strokes` carry structured metadata alongside the visual. Treat the screenshot as primary; use the structured data for specifics worth quoting (e.g. the exact text of a comment).
Reading annotations precisely:
- **Comment position is load-bearing.** Its `{x, y}` is element-local CSS px (same coord space as `element.boundingRect`). Find the child under that point and apply the comment text LOCALLY to that sub-element. A comment near the title is about the title, not a global description.
- **Comments and strokes are independent annotations** unless clearly paired by overlap or tight proximity. Don't let the visual weight of a prominent stroke override the precise location of a textually-specific comment elsewhere.
- **Strokes are gestures — read them by shape.** Closed loop = "this thing" (emphasis / focus); arrow = direction (move / point to); cross or slash = delete; free scribble = emphasis or delete depending on context. A loop around region X means "pay attention to X," not "only change pixels inside X."
- **When a stroke's intent is ambiguous** (circle or arrow? emphasis or move?), state your reading in one sentence of rationale rather than silently guessing. If the uncertainty materially changes the brief, ask one short clarifying question before generating.
### 2. Wrap the element
```bash
node .agents/skills/impeccable/scripts/live-wrap.mjs --id EVENT_ID --count EVENT_COUNT --element-id "ELEMENT_ID" --classes "class1,class2" --tag "div"
```
Flag mapping — keep them separate, don't collapse into `--query`:
- `--element-id``event.element.id`
- `--classes``event.element.classes` joined with commas
- `--tag``event.element.tagName`
The helper searches ID first, then classes, then tag + class combo. If `event.pageUrl` implies the file (e.g. `/` is usually `index.html`), pass `--file PATH` to skip the search. `--query` is a fallback for raw text search only — do not use it for normal element lookups.
Output on success: `{ file, insertLine, commentSyntax }`.
**Fallback errors.** Wrap only writes into files it judges to be source (tracked by git, not marked GENERATED, not listed in config's `generatedFiles`). If it can't land on a source file, it errors without writing — accepting a variant into a generated file is silent data loss. Three shapes:
- `{ error: "file_is_generated", file, hint }` — user-supplied `--file` points at a generated file.
- `{ error: "element_not_in_source", generatedMatch, hint }` — element exists only in a generated file (the next build would wipe any edits).
- `{ error: "element_not_found", hint }` — element isn't in any project file; likely runtime-injected (JS component, data-driven render).
All three carry `fallback: "agent-driven"`. Follow **Handle fallback** below.
### 3. Load the action's reference
If `event.action` is `impeccable` (the default freeform action), use SKILL.md's shared laws plus the loaded register reference (`brand.md` or `product.md`). Do not load a sub-command reference. **Freeform is not a pass to skip parameters:** you still follow the composition budget and the freeform bias in **§7 Parameters** below. Sub-command files list MUST-have signature knobs; freeform has no such file, so sizing knobs from surface weight and primary axes is entirely on you.
Any other `event.action` (`bolder`, `quieter`, `distill`, `polish`, `typeset`, `colorize`, `layout`, `adapt`, `animate`, `delight`, `overdrive`): Read `reference/<action>.md` before planning. Each sub-command encodes a specific discipline; skipping its reference produces generic output. Those files may require specific params; layer them on top of the §7 budget, not instead of it.
### 4. Plan three genuinely distinct directions
Before writing a single line of code, name each variant.
**For freeform (`action` is `impeccable`, or the user supplied a free prompt):** each variant must anchor to a different **archetype** — a real-world design analogue specific enough to be recognizable at a glance. Not "modern landing page." Not "minimal product hero." Examples:
- *Broadsheet masthead with rule-divided columns* (think NYT print edition)
- *Klim Type Foundry specimen page* (dense, technical, catalog-driven)
- *Japanese print-poster minimalism with a single oversize glyph*
- *Bloomberg Terminal status bar*
- *Condé Nast Traveler feature layout*
Then commit each variant to a different **primary axis** of difference:
1. **Hierarchy** — which element commands the eye?
2. **Layout topology** — stacked / side-by-side / grid / asymmetric / overlay
3. **Typographic system** — pairing, scale ratio, case/weight strategy
4. **Color strategy** — Restrained / Committed / Full palette / Drenched
5. **Density** — minimal / comfortable / dense
6. **Structural decomposition** — merge, split, progressive disclosure
Three variants → three DIFFERENT primary axes, not three riffs on color.
**When the primary axis is color or theme, forbid the trio from sharing theme + dominant hue.** Two dark-plus-one-dark is not distinct. Aim for one dark-neutral-accent, one light-drenched, one full-palette-saturated — three color worlds, not three shades of the same.
**The squint test (before writing code).** Write the three one-sentence descriptions side by side:
> V1: Broadsheet masthead, ruled columns, 24px ink on cream.
> V2: Enormous italic title, catalog spec rows, heavy monospace data.
> V3: Card-framed poster with one oversize glyph, magenta veil.
If two of them rhyme ("both use big type" / "both are stacks of sections" / "both feature the CTA prominently"), rework the offender. Freeform variants failing the squint test is the primary failure mode of this flow — three-of-the-same with minor styling tweaks.
**For action-specific invocations**, each variant must vary along the dimension the action names:
- `bolder` — amplify a different dimension per variant (scale / saturation / structural change). Not three "slightly bigger" variants.
- `quieter` — pull back a different dimension (color / ornament / spacing).
- `distill` — remove a different class of excess (visual noise / redundant content / nested structure).
- `polish` — target a different refinement axis (rhythm / hierarchy / micro-details like corner radii, focus states, optical kerning).
- `typeset` — different type pairing AND different scale ratio each. Not three riffs on one pairing.
- `colorize` — different hue family each (not shades of one hue). Vary chroma and contrast strategy.
- `layout` — different structural arrangement (stacked / side-by-side / grid / asymmetric). Not spacing tweaks.
- `adapt` — different target context per variant (mobile-first / tablet / desktop / print or low-data). Don't make three mobile layouts.
- `animate` — different motion vocabulary (cascade stagger / clip wipe / scale-and-focus / morph / parallax). Not three staggered fades.
- `delight` — different flavor of personality (unexpected micro-interaction / typographic surprise / illustrated accent / sonic-or-haptic moment / easter-egg interaction).
- `overdrive` — different convention broken (scale / structure / motion / input model / state transitions). Skip `overdrive.md`'s "propose and ask" step — live mode is non-interactive.
### 5. Apply the freeform prompt (if present)
`event.freeformPrompt` is the user's ceiling on direction — all variants must honor it — but still explore meaningfully different *interpretations*. "Make it feel like a newspaper front page" → variant 1 = broadsheet masthead + rule-divided columns, variant 2 = tabloid headline + single dominant image, variant 3 = minimalist editorial with oversized drop cap. Not three newspapers in the same voice.
### 6. Write all variants in a single edit
Complete HTML replacement of the original element for each variant, not a CSS-only patch. Consider the element's context (computed styles, parent structure, CSS variables from `event.element`).
Write CSS + all variants in ONE edit at the `insertLine` reported by `wrap`. Colocate scoped CSS as a `<style>` tag inside the variant wrapper — `<style>` works anywhere in modern browsers and this ensures CSS and HTML arrive atomically (no FOUC).
```html
<!-- Variants: insert below this line -->
<style data-impeccable-css="SESSION_ID">
@scope ([data-impeccable-variant="1"]) { ... }
@scope ([data-impeccable-variant="2"]) { ... }
</style>
<div data-impeccable-variant="1">
<!-- variant 1: full element replacement (single top-level element) -->
</div>
<div data-impeccable-variant="2" style="display: none">
<!-- variant 2: full element replacement -->
</div>
<div data-impeccable-variant="3" style="display: none">
<!-- variant 3: full element replacement -->
</div>
```
**Each variant div contains exactly one top-level element — the full replacement for the original.** Use the same tag as the original (e.g. `<section>` if the user picked a `<section>`). Loose siblings (heading + paragraph + div as direct children of the variant div) break the outline tracking and the accept flow, which both assume one child.
The first variant has no `display: none` (visible by default). All others do. If variants use only inline styles and no scoped CSS, omit the `<style>` tag entirely. Use `@scope` for CSS isolation (Chrome 118+ / Firefox 128+ / Safari 17.4+).
One edit, all variants — the browser's MutationObserver picks everything up in one pass.
### 7. Parameters (composition-sized, 04 per variant)
Each variant can expose **coarse** knobs alongside the full HTML/CSS replacement. The browser docks a small panel to the right of the outline with one control per parameter. The user drags/clicks and sees instant feedback: there is zero regeneration cost because the knob toggles a CSS variable or data attribute that the variant's scoped CSS is already authored against.
**What “optional” does not mean.** Parameters are not nice-to-have decoration on large work. The word meant “omit controls that are redundant or cosmetic,” not “default to zero because three variants were enough work.”
**When to add.** As soon as the variants scoped CSS has a meaningful continuous or stepped axis: density, color amount, type scale, motion intensity, column weight, and so on. If you can imagine the user muttering “a bit tighter” or “a touch more accent” **without** wanting a full regeneration, wire that axis. **Not** micro-margins or one-off nudges; those are not parameters.
**Freeform (`action` is `impeccable`) bias.** You did not load `reference/bolder.md` (etc.), so you must **choose** 12 signature-like axes yourself. Prefer knobs that sit on the same dimensions as your three directions (e.g. all three riffs on editorial density → expose `density` or a `steps` “air / snug / packed”; two directions differ mostly in chroma → add `color-amount`). A hero, section, or other **large** surface that ships with **0** params needs a one-line reason in your head (e.g. “truly a fixed-point A/B/C comparison, no shared dial”), not a default habit.
**Budget scales with the element's visual weight, not token budget.** Knobs need real estate to read as tunable; three sliders on a single control are noise.
- **Leaf / tiny** — a single button, icon, input, bare heading, solitary paragraph: **0 params.**
- **Small composition** — labeled input, simple card, short callout (≤ ~5 visual children): **01** params when one dominant axis is obvious; otherwise **0.**
- **Medium composition** — section component, nav cluster, dense card, short feature block (615 visual children): **target 2**; **1** is acceptable if the block is simple; **0** only when variants are truly fixed points.
- **Large composition** — hero section, full page region, spread layout, strong internal structure (16+ visual children or multiple sub-sections): **target 23**; **up to 4** when several independent axes (e.g. structure `steps` + `density` + one accent) are all authored in scoped CSS.
**When in doubt, ask whether a dial exists before defaulting to zero.** The user can always request more variants, but the point of live mode is instant tuning without another Go. Crowding the panel is bad; **under-shipping** knobs on a dense composition is the more common failure for freeform. Count by **visual** children, not DOM depth; a shallow-but-wide hero is still large.
**Hard cap per variant** — at most **four** parameters so the panel stays legible; rare fifth only if the reference explicitly allows it.
**How to declare.** Put a JSON manifest on the variant wrapper:
```html
<div data-impeccable-variant="1" data-impeccable-params='[
{"id":"color-amount","kind":"range","min":0,"max":1,"step":0.05,"default":0.5,"label":"Color amount"},
{"id":"density","kind":"steps","default":"snug","label":"Density","options":[
{"value":"airy","label":"Airy"},
{"value":"snug","label":"Snug"},
{"value":"packed","label":"Packed"}
]},
{"id":"serif","kind":"toggle","default":false,"label":"Serif display"}
]'>
...variant content...
</div>
```
**Three kinds:**
- `range` — smooth slider. Drives a CSS custom property `--p-<id>` on the variant wrapper. Author CSS with `var(--p-color-amount, 0.5)`. Fields: `min`, `max`, `step`, `default` (number), `label`.
- `steps` — segmented radio. Drives a data attribute `data-p-<id>` on the variant wrapper. Author CSS with `:scope[data-p-density="airy"] .grid { ... }`. Fields: `options` (array of `{value, label}`), `default` (string), `label`.
- `toggle` — on/off switch. Drives BOTH a CSS var (`--p-<id>: 0|1`) and a data attribute (present when on, absent when off). Use whichever is more convenient. Fields: `default` (boolean), `label`.
**Signature params per action.** For named sub-commands, read that actions `reference/<action>.md` for one or two **MUST** params (e.g. `layout``density`). Those are non-negotiable when the design can express them. **Freeform has no file-level MUST**; the **Freeform (`impeccable`) bias** in this section is the stand-in. If the users action is both stylized and sub-command (e.g. `colorize`), the sub-commands MUST list takes precedence for its axes; still respect the **Hard cap** and add no redundant duplicate knobs.
**Reset on variant switch.** User dials density on v1, flips to v2, v2 starts at v2's declared defaults. Known limitation; preservation across variants may land later.
**On accept**, the browser sends the user's current values in the accept event. `live-accept.mjs` writes them as a sibling comment:
```html
<!-- impeccable-param-values SESSION_ID: {"color-amount":0.7,"density":"packed"} -->
```
The carbonize cleanup step (see below) reads that comment and bakes the chosen values into the final CSS. For `steps`/`toggle` attribute selectors: keep only the branch matching the chosen value, drop the others, collapse `:scope[data-p-density="packed"] .grid` to a semantic class rule. For `range` vars: either substitute the literal or keep the var with the chosen value as its new default.
### 8. Signal done
```bash
node .agents/skills/impeccable/scripts/live-poll.mjs --reply EVENT_ID done --file RELATIVE_PATH
```
`RELATIVE_PATH` is relative to project root (`public/index.html`, `src/App.tsx`, etc.) — the browser fetches source directly if the dev server lacks HMR.
Then run `live-poll.mjs` again immediately.
## Handle fallback
When wrap returns `fallback: "agent-driven"`, the deterministic flow doesn't apply. Pick up here.
The goal is the same: give the user three variants to choose from AND persist the accepted one in a place the next build won't wipe. The difference is that you have to pick the right source file yourself.
### Step 1: Identify where the element actually lives
Use the error payload:
- `element_not_in_source` with `generatedMatch: "public/docs/foo.html"` — the served HTML is generated. Find the generator (grep for writers of that path, e.g. `scripts/build-sub-pages.js`, an Astro/Next template) and locate the template or partial that emits this element.
- `element_not_found` — the element is runtime-injected. Look for the component that renders it (React/Vue/Svelte), the JS that assembles it, or the data source that feeds it.
- `file_is_generated` with `file: "..."` — user pointed at a generated file explicitly. Same resolution as `element_not_in_source`.
Read the candidate source until you're confident where a change to the element would belong. If the change is purely visual, that source might be a shared stylesheet, not the template.
### Step 2: Show three variants in the DOM for preview
The browser bar is waiting for variants. Even without a wrapper in source, you still need to show something:
1. Manually write the wrapper scaffold into the **served** file (the one the browser actually loaded). Use the same structure `live-wrap.mjs` produces — `<!-- impeccable-variants-start ID --><div data-impeccable-variants="ID" data-impeccable-variant-count="3" style="display: contents">…</div><!-- end -->`.
2. Insert your three variant divs inside it, same shape as the deterministic path.
3. Signal done with `--reply EVENT_ID done --file <served file>`. The browser's no-HMR fallback will fetch and inject.
This served-file edit is **temporary** — next regen wipes it, and that's fine. The real work happens on accept.
### Step 3: On accept, write to true source
When the accept event arrives (`_acceptResult.handled` will usually be `false` here because accept also refuses to persist into generated files — see Handle accept for the carbonize branch), extract the accepted variant's content and write it into the source you identified in Step 1:
- Structural change → edit the template / component source.
- Visual-only change → add or update rules in the appropriate stylesheet; remove the inline `<style>` scope.
- Data-driven → update the data source or the render logic.
Then remove the temporary wrapper from the served file if it's still there.
### Step 4: On discard, clean up the served file
Remove the wrapper you inserted in Step 2. Nothing else to do.
## Handle `accept`
Event: `{id, variantId, _acceptResult}`. The poll script already ran `live-accept.mjs` to handle the file operation deterministically; the browser DOM is already updated.
- `_acceptResult.handled: true` and `carbonize: false` — nothing to do. Poll again.
- `_acceptResult.handled: true` and `carbonize: true`**post-accept cleanup is required before the next poll.** See the "Required after accept (carbonize)" section below. The `event._acceptResult.todo` field and a stderr banner both list the steps explicitly; neither is decorative.
- `_acceptResult.handled: false, mode: "fallback"` — the session lived in a generated file and the script refused to persist there. You've already written the accepted variant into true source during Handle fallback Step 3; just clean up the temporary wrapper in the served file if any, and poll again.
- `_acceptResult.handled: false` without `mode` — manual cleanup: read file, find markers, edit.
### Required after accept (carbonize)
When `_acceptResult.carbonize === true`, the accepted variant was stitched into source with helper markers and inline CSS so the browser can render it immediately with no visual gap. That stitch-in is **temporary**. The agent must rewrite it into permanent form before doing anything else. Skipping this leaves dead `@scope` rules for unaccepted variants, a pointless `data-impeccable-variant` wrapper, and `impeccable-carbonize-start/end` comment noise in the source file — all of which accumulate across sessions.
Do these five steps in the current thread, synchronously, before the next poll. Do not poll again until the file is clean.
1. **Locate the carbonize block** in the source file (`_acceptResult.file`). It's bracketed by `<!-- impeccable-carbonize-start SESSION_ID -->` and `<!-- impeccable-carbonize-end SESSION_ID -->` and contains a `<style data-impeccable-css="SESSION_ID">` element. If the variant declared parameters, an `<!-- impeccable-param-values SESSION_ID: {...} -->` comment sits alongside the style tag with the user's chosen values — read it first; it drives steps 3 and 4 below.
2. **Move the CSS rules** into the project's real stylesheet. Which stylesheet depends on the project (e.g. `public/css/workflow.css` for this repo, or the component's co-located CSS file for a Vite/Next project — pick whichever already owns styling for the surrounding element).
3. **Bake in parameter values while rewriting selectors.** For `@scope ([data-impeccable-variant="N"])` wrappers: retarget to real, semantic classes on the accepted HTML (`.why-visual--v2 .v2-label { … }`). For `:scope[data-p-<id>="VALUE"]` selectors: keep only the branch matching the chosen value from the param-values comment; drop the others (they're dead after accept). For `var(--p-<id>, DEFAULT)` in the CSS: either substitute the literal value, or if the param is still useful as a knob going forward, leave the var and update its initial declaration to the chosen value.
4. **Unwrap the accepted content.** Delete the `<div data-impeccable-variant="N" style="display: contents">` that wraps it. Drop `data-impeccable-params` and any `data-p-*` attributes from it — those are live-mode plumbing, not source.
5. **Delete the inline `<style>` block, the `<!-- impeccable-param-values -->` comment if present, and both `<!-- impeccable-carbonize-start/end -->` markers.** Also drop any `@scope` rules for variants other than the accepted one — those are dead code now.
Then poll again.
A background agent may be used for the rewrite, but the current thread is responsible for verifying the five steps are complete before issuing the next poll. In practice, inline is usually faster and less error-prone.
## Handle `discard`
Event: `{id, _acceptResult}`. The poll script already restored the original and removed all variant markers. Nothing to do. Poll again.
## Handle `prefetch`
Event: `{pageUrl}`. The browser fires this the first time the user selects an element on a given route, as a latency shortcut — it signals the user is likely about to Go on a page you haven't read yet.
Resolve `pageUrl` to the underlying file:
- Root `/` → the `pageFile` returned by `live.mjs` (usually `public/index.html` or equivalent).
- Sub-routes (e.g. `/docs`, `/docs/live`) → the generated or source file for that route. Use your knowledge of the project layout (multi-page static sites often resolve `/foo``public/foo/index.html`; SPAs may map all routes to a single entry).
Read the file into context, then poll again. No `--reply` — this is speculative pre-work; Go will come later. If you can't confidently resolve the route to a file, skip and poll again.
Dedupe is the browser's job (one prefetch per unique pathname per session) — trust it. If the same file shows up twice from different routes mapping to the same file, the second Read is cached anyway.
## Exit
The user can stop live mode by:
- Saying "stop live mode" / "exit live" in chat
- Closing the browser tab (SSE drops, poll returns `exit` after 8s)
- The browser's exit button
When the poll returns `exit`, proceed to cleanup. If the poll is still running as a background task, kill it first.
## Cleanup
```bash
node .agents/skills/impeccable/scripts/live-server.mjs stop
```
Stops the HTTP server and runs `live-inject.mjs --remove` to strip `localhost:…/live.js` from the HTML entry. To stop the server but keep the inject tag (for a quick restart), use `stop --keep-inject`. `config.json` persists for future sessions.
Then:
- Remove any leftover variant wrappers (search for `impeccable-variants-start` markers).
- Remove any leftover carbonize blocks (search for `impeccable-carbonize-start` markers).
## First-time setup (config missing or invalid)
If `live.mjs` outputs `{ ok: false, error: "config_missing" | "config_invalid", path }`, write `config.json` at the reported path.
Schema:
```json
{
"files": ["<path-or-glob>", "<path-or-glob>", ...],
"exclude": ["<optional-glob>", ...],
"insertBefore": "</body>",
"commentSyntax": "html",
"cspChecked": true
}
```
`files` is the inject target — **the HTML files the browser actually loads**, not necessarily source. Each entry is either a literal path (`"public/index.html"`) or a glob pattern (`"public/**/*.html"`). Tracked or generated doesn't matter here; wrap has its own generated-file guard and routes accepts through the fallback flow.
`exclude` (optional) is a list of glob patterns matching files to skip, even if a `files` glob would have included them. Use for email templates, demo fixtures, or any HTML that isn't a live page.
`cspChecked` tracks whether the CSP detection step below has already run. Absent on first setup; set to `true` after CSP is checked (whether patched, declined, or not needed).
**Hard-excluded paths (cannot be overridden).** `**/node_modules/**` and `**/.git/**` are never matched regardless of what the user writes. These are vendor/metadata directories and injecting into them would silently instrument third-party code.
**Glob syntax.** `**` matches any number of path segments (including zero), `*` matches any characters except `/`, `?` matches a single character except `/`. Paths are always relative to the project root with forward slashes.
| Framework | `files` | `insertBefore` | `commentSyntax` |
|-----------|---------|----------------|-----------------|
| SPA with single shell (Vite / React / Plain HTML) | `["index.html"]` | `</body>` | `html` |
| Next.js (App Router) | `["app/layout.tsx"]` | `</body>` | `jsx` |
| Next.js (Pages) | `["pages/_document.tsx"]` | `</body>` | `jsx` |
| Nuxt | `["app.vue"]` | `</body>` | `html` |
| Svelte / SvelteKit | `["src/app.html"]` | `</body>` | `html` |
| Astro | `[" <root layout .astro>"]` | `</body>` | `html` |
| Multi-page (separate HTML per route) | `["public/**/*.html"]` — a glob covering the served directory | `</body>` | `html` |
Pick an anchor that exists in every file (`</body>` almost always works). Use `insertAfter` if the anchor should match **after** a specific line.
For multi-page sites, **prefer a glob over a literal file list**. New pages added later are picked up automatically on the next `live-inject.mjs` run; no config maintenance needed.
For multi-page sites whose pages are *rebuilt* by a generator (Astro, static-site generators, custom scripts like `build-sub-pages.js`), the inject survives only until the next regeneration. Re-run `live.mjs` after each build. Accept is unaffected — it writes to true source via the fallback flow.
### Drift-heal warning
On every `live.mjs` boot, after inject, the project is scanned for HTML files under common page-source roots (`public/`, `src/`, `app/`, `pages/`). If any exist that aren't covered by the resolved `files` list, the output includes a `configDrift` field:
```json
{
"ok": true,
"serverPort": 8400,
"pageFiles": [ "..." ],
"configDrift": {
"orphans": ["public/new-section/index.html", "public/docs/new-command.html"],
"orphanCount": 2,
"hint": "2 HTML file(s) exist but aren't in config.files. Consider adding them, or use a glob pattern like \"public/**/*.html\"."
}
}
```
When `configDrift` is present, surface it to the user once per session before entering the poll loop:
> Noticed N HTML file(s) in the project that aren't in `config.files`:
>
> - `public/new-section/index.html`
> - `public/docs/new-command.html`
>
> Add them, or switch `files` to a glob like `["public/**/*.html"]` and let it track new pages automatically?
Don't auto-update the config — let the user decide. `configDrift` is `null` when there's no drift.
### CSP detection (first-time only)
If `config.cspChecked === true`, skip this entire section. You already asked this user once; the answer sticks.
Otherwise, run the detection helper:
```bash
node .agents/skills/impeccable/scripts/detect-csp.mjs
```
Output: `{ shape, signals }` where `shape` is one of `append-arrays`, `append-string`, `middleware`, `meta-tag`, or `null`. The shape is named by *patch mechanism*, so one template covers many frameworks.
- **`null`** — no CSP; skip to writing `config.json` with `cspChecked: true`.
- **`append-arrays`** — CSP defined as structured directive arrays. Auto-patchable. See *append-arrays* below. Covers:
- Monorepo helpers with `additionalScriptSrc` / `additionalConnectSrc` options (Next.js + shared config package)
- SvelteKit `kit.csp.directives`
- Nuxt `nuxt-security` module's `contentSecurityPolicy`
- **`append-string`** — CSP written as a literal value string. Auto-patchable. See *append-string* below. Covers:
- Inline `next.config.*` `headers()` with a CSP literal
- Nuxt `routeRules` / `nitro.routeRules` headers
- **`middleware`** or **`meta-tag`** — rarer. Detected but not auto-patched in v1. Show the user the detected files and ask them to add `http://localhost:8400` to `script-src` and `connect-src` manually, then mark `cspChecked: true` and proceed.
#### Consent prompt template
Use this phrasing so the experience is consistent across agents:
> **CSP patch needed.** I detected a Content Security Policy in your project that blocks `http://localhost:8400` — the live picker won't load without an allowance. Here's the change I'd make:
>
> ```diff
> [file: <patchTarget>]
> [exact diff, 25 lines]
> ```
>
> It's guarded by `NODE_ENV === "development"` so the extra entry only appears in dev and never reaches production. You can remove it any time by reverting this file. Apply? [y/n]
On "no": skip the patch, mention live won't work until the user adds the allowance manually, still write `cspChecked: true` (the question's been asked).
On "yes": apply the Shape-specific patch below, then write `cspChecked: true`.
#### append-arrays
CSP expressed as structured directive arrays. Patch mechanism: declare a dev-only array, spread it into the script-src and connect-src arrays.
**Declare near the top of the file that holds the CSP arrays:**
```ts
// Dev-only allowance so impeccable live mode can load. Guarded by NODE_ENV.
const __impeccableLiveDev =
process.env.NODE_ENV === "development" ? ["http://localhost:8400"] : [];
```
**Append `...__impeccableLiveDev` to the script-src and connect-src directive arrays.** Per-framework specifics:
- **Next.js + monorepo helper** — edit the *app's* `next.config.*` (not the shared helper), appending to `additionalScriptSrc` and `additionalConnectSrc` passed into `createBaseNextConfig` (or equivalent). Keeps the shared package clean.
- **SvelteKit** — edit `svelte.config.js`, appending to `kit.csp.directives['script-src']` and `kit.csp.directives['connect-src']`.
- **Nuxt + nuxt-security** — edit `nuxt.config.*`, appending to `security.headers.contentSecurityPolicy['script-src']` and `['connect-src']`.
Reference outputs:
- `tests/framework-fixtures/nextjs-turborepo/expected-after-patch.ts` (Next.js)
- `tests/framework-fixtures/sveltekit-csp/expected-after-patch.js` (SvelteKit)
Idempotency: if `__impeccableLiveDev` already exists in the file, the patch is already applied; skip asking and just mark `cspChecked: true`.
#### append-string
CSP built as a literal value string. Two-point patch: declare a dev-only string near the top, interpolate it into the CSP at the `script-src` and `connect-src` directives.
```ts
// Dev-only allowance so impeccable live mode can load.
const __impeccableLiveDev =
process.env.NODE_ENV === "development" ? " http://localhost:8400" : "";
```
Then in the CSP value string:
- `script-src 'self' 'unsafe-inline'` → `` `script-src 'self' 'unsafe-inline'${__impeccableLiveDev}` ``
- `connect-src 'self'` → `` `connect-src 'self'${__impeccableLiveDev}` ``
(Leading space on the dev string so it concatenates cleanly into the existing value. Convert the literal CSP directives into template strings as part of the edit if they aren't already.)
Per-framework specifics:
- **Next.js inline `headers()`** — edit `next.config.*`, splicing the variable into the CSP value.
- **Nuxt `routeRules`** — edit `nuxt.config.*`, splicing into the CSP in `routeRules['/**'].headers['Content-Security-Policy']`.
Reference outputs:
- `tests/framework-fixtures/nextjs-inline-csp/expected-after-patch.js` (Next.js)
- `tests/framework-fixtures/nuxt-csp/expected-after-patch.ts` (Nuxt)
### Troubleshooting
If a user says "no" to the CSP patch at setup time and later complains that live doesn't work: their dev CSP blocks `http://localhost:8400`. Fix: delete `cspChecked` from `config.json` and re-run `live.mjs` — setup will ask again.
Then re-run `live.mjs`.
@@ -0,0 +1,99 @@
# Motion Design
## Duration: The 100/300/500 Rule
Timing matters more than easing. These durations feel right for most UI:
| Duration | Use Case | Examples |
|----------|----------|----------|
| **100-150ms** | Instant feedback | Button press, toggle, color change |
| **200-300ms** | State changes | Menu open, tooltip, hover states |
| **300-500ms** | Layout changes | Accordion, modal, drawer |
| **500-800ms** | Entrance animations | Page load, hero reveals |
**Exit animations are faster than entrances**—use ~75% of enter duration.
## Easing: Pick the Right Curve
**Don't use `ease`.** It's a compromise that's rarely optimal. Instead:
| Curve | Use For | CSS |
|-------|---------|-----|
| **ease-out** | Elements entering | `cubic-bezier(0.16, 1, 0.3, 1)` |
| **ease-in** | Elements leaving | `cubic-bezier(0.7, 0, 0.84, 0)` |
| **ease-in-out** | State toggles (there → back) | `cubic-bezier(0.65, 0, 0.35, 1)` |
**For micro-interactions, use exponential curves**—they feel natural because they mimic real physics (friction, deceleration):
```css
/* Quart out - smooth, refined (recommended default) */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);
/* Quint out - slightly more dramatic */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);
/* Expo out - snappy, confident */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);
```
**Avoid bounce and elastic curves.** They were trendy in 2015 but now feel tacky and amateurish. Real objects don't bounce when they stop—they decelerate smoothly. Overshoot effects draw attention to the animation itself rather than the content.
## The Only Two Properties You Should Animate
**transform** and **opacity** only—everything else causes layout recalculation. For height animations (accordions), use `grid-template-rows: 0fr → 1fr` instead of animating `height` directly.
## Staggered Animations
Use CSS custom properties for cleaner stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"` on each item. **Cap total stagger time**—10 items at 50ms = 500ms total. For many items, reduce per-item delay or cap staggered count.
## Reduced Motion
This is not optional. Vestibular disorders affect ~35% of adults over 40.
```css
/* Define animations normally */
.card {
animation: slide-up 500ms ease-out;
}
/* Provide alternative for reduced motion */
@media (prefers-reduced-motion: reduce) {
.card {
animation: fade-in 200ms ease-out; /* Crossfade instead of motion */
}
}
/* Or disable entirely */
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
transition-duration: 0.01ms !important;
}
}
```
**What to preserve**: Functional animations like progress bars, loading spinners (slowed down), and focus indicators should still work—just without spatial movement.
## Perceived Performance
**Nobody cares how fast your site is—just how fast it feels.** Perception can be as effective as actual performance.
**The 80ms threshold**: Our brains buffer sensory input for ~80ms to synchronize perception. Anything under 80ms feels instant and simultaneous. This is your target for micro-interactions.
**Active vs passive time**: Passive waiting (staring at a spinner) feels longer than active engagement. Strategies to shift the balance:
- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
- **Early completion**: Show content progressively—don't wait for everything. Video buffering, progressive images, streaming HTML.
- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Instagram likes work offline—the UI updates instantly, syncs later. Use for low-stakes actions; avoid for payments or destructive operations.
**Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances, but ease-in toward a task's end compresses perceived time.
**Caution**: Too-fast responses can decrease perceived value. Users may distrust instant results for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
## Performance
Don't use `will-change` preemptively—only when animation is imminent (`:hover`, `.animating`). For scroll-triggered animations, use Intersection Observer instead of scroll events; unobserve after animating once. Create motion tokens for consistency (durations, easings, common transitions).
---
**Avoid**: Animating everything (animation fatigue is real). Using >500ms for UI feedback. Ignoring `prefers-reduced-motion`. Using animation to hide slow loading.
@@ -0,0 +1,234 @@
> **Additional context needed**: the "aha moment" you want users to reach, and users' experience level.
Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly.
## Assess Onboarding Needs
Understand what users need to learn and why:
1. **Identify the challenge**:
- What are users trying to accomplish?
- What's confusing or unclear about current experience?
- Where do users get stuck or drop off?
- What's the "aha moment" we want users to reach?
2. **Understand the users**:
- What's their experience level? (Beginners, power users, mixed?)
- What's their motivation? (Excited and exploring? Required by work?)
- What's their time commitment? (5 minutes? 30 minutes?)
- What alternatives do they know? (Coming from competitor? New to category?)
3. **Define success**:
- What's the minimum users need to learn to be successful?
- What's the key action we want them to take? (First project? First invite?)
- How do we know onboarding worked? (Completion rate? Time to value?)
**CRITICAL**: Onboarding should get users to value as quickly as possible, not teach everything possible.
## Onboarding Principles
Follow these core principles:
### Show, Don't Tell
- Demonstrate with working examples, not just descriptions
- Provide real functionality in onboarding, not separate tutorial mode
- Use progressive disclosure, teach one thing at a time
### Make It Optional (When Possible)
- Let experienced users skip onboarding
- Don't block access to product
- Provide "Skip" or "I'll explore on my own" options
### Time to Value
- Get users to their "aha moment" ASAP
- Front-load most important concepts
- Teach 20% that delivers 80% of value
- Save advanced features for contextual discovery
### Context Over Ceremony
- Teach features when users need them, not upfront
- Empty states are onboarding opportunities
- Tooltips and hints at point of use
### Respect User Intelligence
- Don't patronize or over-explain
- Be concise and clear
- Assume users can figure out standard patterns
## Design Onboarding Experiences
Create appropriate onboarding for the context:
### Initial Product Onboarding
**Welcome Screen**:
- Clear value proposition (what is this product?)
- What users will learn/accomplish
- Time estimate (honest about commitment)
- Option to skip (for experienced users)
**Account Setup**:
- Minimal required information (collect more later)
- Explain why you're asking for each piece of information
- Smart defaults where possible
- Social login when appropriate
**Core Concept Introduction**:
- Introduce 1-3 core concepts (not everything)
- Use simple language and examples
- Interactive when possible (do, don't just read)
- Progress indication (step 1 of 3)
**First Success**:
- Guide users to accomplish something real
- Pre-populated examples or templates
- Celebrate completion (but don't overdo it)
- Clear next steps
### Feature Discovery & Adoption
**Empty States**:
Instead of blank space, show:
- What will appear here (description + screenshot/illustration)
- Why it's valuable
- Clear CTA to create first item
- Example or template option
Example:
```
No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]
```
**Contextual Tooltips**:
- Appear at relevant moment (first time user sees feature)
- Point directly at relevant UI element
- Brief explanation + benefit
- Dismissable (with "Don't show again" option)
- Optional "Learn more" link
**Feature Announcements**:
- Highlight new features when they're released
- Show what's new and why it matters
- Let users try immediately
- Dismissable
**Progressive Onboarding**:
- Teach features when users encounter them
- Badges or indicators on new/unused features
- Unlock complexity gradually (don't show all options immediately)
### Guided Tours & Walkthroughs
**When to use**:
- Complex interfaces with many features
- Significant changes to existing product
- Industry-specific tools needing domain knowledge
**How to design**:
- Spotlight specific UI elements (dim rest of page)
- Keep steps short (3-7 steps max per tour)
- Allow users to click through tour freely
- Include "Skip tour" option
- Make replayable (help menu)
**Best practices**:
- Interactive over passive (let users click real buttons)
- Focus on workflow, not features ("Create a project" not "This is the project button")
- Provide sample data so actions work
### Interactive Tutorials
**When to use**:
- Users need hands-on practice
- Concepts are complex or unfamiliar
- High stakes (better to practice in safe environment)
**How to design**:
- Sandbox environment with sample data
- Clear objectives ("Create a chart showing sales by region")
- Step-by-step guidance
- Validation (confirm they did it right)
- Graduation moment (you're ready!)
### Documentation & Help
**In-product help**:
- Contextual help links throughout interface
- Keyboard shortcut reference
- Search-able help center
- Video tutorials for complex workflows
**Help patterns**:
- `?` icon near complex features
- "Learn more" links in tooltips
- Keyboard shortcut hints (`⌘K` shown on search box)
## Empty State Design
Every empty state needs:
### What Will Be Here
"Your recent projects will appear here"
### Why It Matters
"Projects help you organize your work and collaborate with your team"
### How to Get Started
[Create project] or [Import from template]
### Visual Interest
Illustration or icon (not just text on blank page)
### Contextual Help
"Need help getting started? [Watch 2-min tutorial]"
**Empty state types**:
- **First use**: Never used this feature (emphasize value, provide template)
- **User cleared**: Intentionally deleted everything (light touch, easy to recreate)
- **No results**: Search or filter returned nothing (suggest different query, clear filters)
- **No permissions**: Can't access (explain why, how to get access)
- **Error state**: Failed to load (explain what happened, retry option)
## Implementation Patterns
### Technical approaches:
**Tooltip libraries**: Tippy.js, Popper.js
**Tour libraries**: Intro.js, Shepherd.js, React Joyride
**Modal patterns**: Focus trap, backdrop, ESC to close
**Progress tracking**: LocalStorage for "seen" states
**Analytics**: Track completion, drop-off points
**Storage patterns**:
```javascript
// Track which onboarding steps user has seen
localStorage.setItem('onboarding-completed', 'true');
localStorage.setItem('feature-tooltip-seen-reports', 'true');
```
**IMPORTANT**: Don't show same onboarding twice (annoying). Track completion and respect dismissals.
**NEVER**:
- Force users through long onboarding before they can use product
- Patronize users with obvious explanations
- Show same tooltip repeatedly (respect dismissals)
- Block all UI during tour (let users explore)
- Create separate tutorial mode disconnected from real product
- Overwhelm with information upfront (progressive disclosure!)
- Hide "Skip" or make it hard to find
- Forget about returning users (don't show initial onboarding again)
## Verify Onboarding Quality
Test with real users:
- **Time to completion**: Can users complete onboarding quickly?
- **Comprehension**: Do users understand after completing?
- **Action**: Do users take desired next step?
- **Skip rate**: Are too many users skipping? (Maybe it's too long or not valuable)
- **Completion rate**: Are users completing? (If low, simplify)
- **Time to value**: How long until users get first value?
Remember: You're a product educator with excellent teaching instincts. Get users to their "aha moment" as quickly as possible. Teach the essential, make it contextual, respect user time and intelligence.
@@ -0,0 +1,258 @@
Identify and fix performance issues to create faster, smoother user experiences.
## Assess Performance Issues
Understand current performance and identify problems:
1. **Measure current state**:
- **Core Web Vitals**: LCP, FID/INP, CLS scores
- **Load time**: Time to interactive, first contentful paint
- **Bundle size**: JavaScript, CSS, image sizes
- **Runtime performance**: Frame rate, memory usage, CPU usage
- **Network**: Request count, payload sizes, waterfall
2. **Identify bottlenecks**:
- What's slow? (Initial load? Interactions? Animations?)
- What's causing it? (Large images? Expensive JavaScript? Layout thrashing?)
- How bad is it? (Perceivable? Annoying? Blocking?)
- Who's affected? (All users? Mobile only? Slow connections?)
**CRITICAL**: Measure before and after. Premature optimization wastes time. Optimize what actually matters.
## Optimization Strategy
Create systematic improvement plan:
### Loading Performance
**Optimize Images**:
- Use modern formats (WebP, AVIF)
- Proper sizing (don't load 3000px image for 300px display)
- Lazy loading for below-fold images
- Responsive images (`srcset`, `picture` element)
- Compress images (80-85% quality is usually imperceptible)
- Use CDN for faster delivery
```html
<img
src="hero.webp"
srcset="hero-400.webp 400w, hero-800.webp 800w, hero-1200.webp 1200w"
sizes="(max-width: 400px) 400px, (max-width: 800px) 800px, 1200px"
loading="lazy"
alt="Hero image"
/>
```
**Reduce JavaScript Bundle**:
- Code splitting (route-based, component-based)
- Tree shaking (remove unused code)
- Remove unused dependencies
- Lazy load non-critical code
- Use dynamic imports for large components
```javascript
// Lazy load heavy component
const HeavyChart = lazy(() => import('./HeavyChart'));
```
**Optimize CSS**:
- Remove unused CSS
- Critical CSS inline, rest async
- Minimize CSS files
- Use CSS containment for independent regions
**Optimize Fonts**:
- Use `font-display: swap` or `optional`
- Subset fonts (only characters you need)
- Preload critical fonts
- Use system fonts when appropriate
- Limit font weights loaded
```css
@font-face {
font-family: 'CustomFont';
src: url('/fonts/custom.woff2') format('woff2');
font-display: swap; /* Show fallback immediately */
unicode-range: U+0020-007F; /* Basic Latin only */
}
```
**Optimize Loading Strategy**:
- Critical resources first (async/defer non-critical)
- Preload critical assets
- Prefetch likely next pages
- Service worker for offline/caching
- HTTP/2 or HTTP/3 for multiplexing
### Rendering Performance
**Avoid Layout Thrashing**:
```javascript
// ❌ Bad: Alternating reads and writes (causes reflows)
elements.forEach(el => {
const height = el.offsetHeight; // Read (forces layout)
el.style.height = height * 2; // Write
});
// ✅ Good: Batch reads, then batch writes
const heights = elements.map(el => el.offsetHeight); // All reads
elements.forEach((el, i) => {
el.style.height = heights[i] * 2; // All writes
});
```
**Optimize Rendering**:
- Use CSS `contain` property for independent regions
- Minimize DOM depth (flatter is faster)
- Reduce DOM size (fewer elements)
- Use `content-visibility: auto` for long lists
- Virtual scrolling for very long lists (react-window, react-virtualized)
**Reduce Paint & Composite**:
- Use `transform` and `opacity` for animations (GPU-accelerated)
- Avoid animating layout properties (width, height, top, left)
- Use `will-change` sparingly for known expensive operations
- Minimize paint areas (smaller is faster)
### Animation Performance
**GPU Acceleration**:
```css
/* ✅ GPU-accelerated (fast) */
.animated {
transform: translateX(100px);
opacity: 0.5;
}
/* ❌ CPU-bound (slow) */
.animated {
left: 100px;
width: 300px;
}
```
**Smooth 60fps**:
- Target 16ms per frame (60fps)
- Use `requestAnimationFrame` for JS animations
- Debounce/throttle scroll handlers
- Use CSS animations when possible
- Avoid long-running JavaScript during animations
**Intersection Observer**:
```javascript
// Efficiently detect when elements enter viewport
const observer = new IntersectionObserver((entries) => {
entries.forEach(entry => {
if (entry.isIntersecting) {
// Element is visible, lazy load or animate
}
});
});
```
### React/Framework Optimization
**React-specific**:
- Use `memo()` for expensive components
- `useMemo()` and `useCallback()` for expensive computations
- Virtualize long lists
- Code split routes
- Avoid inline function creation in render
- Use React DevTools Profiler
**Framework-agnostic**:
- Minimize re-renders
- Debounce expensive operations
- Memoize computed values
- Lazy load routes and components
### Network Optimization
**Reduce Requests**:
- Combine small files
- Use SVG sprites for icons
- Inline small critical assets
- Remove unused third-party scripts
**Optimize APIs**:
- Use pagination (don't load everything)
- GraphQL to request only needed fields
- Response compression (gzip, brotli)
- HTTP caching headers
- CDN for static assets
**Optimize for Slow Connections**:
- Adaptive loading based on connection (navigator.connection)
- Optimistic UI updates
- Request prioritization
- Progressive enhancement
## Core Web Vitals Optimization
### Largest Contentful Paint (LCP < 2.5s)
- Optimize hero images
- Inline critical CSS
- Preload key resources
- Use CDN
- Server-side rendering
### First Input Delay (FID < 100ms) / INP (< 200ms)
- Break up long tasks
- Defer non-critical JavaScript
- Use web workers for heavy computation
- Reduce JavaScript execution time
### Cumulative Layout Shift (CLS < 0.1)
- Set dimensions on images and videos
- Don't inject content above existing content
- Use `aspect-ratio` CSS property
- Reserve space for ads/embeds
- Avoid animations that cause layout shifts
```css
/* Reserve space for image */
.image-container {
aspect-ratio: 16 / 9;
}
```
## Performance Monitoring
**Tools to use**:
- Chrome DevTools (Lighthouse, Performance panel)
- WebPageTest
- Core Web Vitals (Chrome UX Report)
- Bundle analyzers (webpack-bundle-analyzer)
- Performance monitoring (Sentry, DataDog, New Relic)
**Key metrics**:
- LCP, FID/INP, CLS (Core Web Vitals)
- Time to Interactive (TTI)
- First Contentful Paint (FCP)
- Total Blocking Time (TBT)
- Bundle size
- Request count
**IMPORTANT**: Measure on real devices with real network conditions. Desktop Chrome with fast connection isn't representative.
**NEVER**:
- Optimize without measuring (premature optimization)
- Sacrifice accessibility for performance
- Break functionality while optimizing
- Use `will-change` everywhere (creates new layers, uses memory)
- Lazy load above-fold content
- Optimize micro-optimizations while ignoring major issues (optimize the biggest bottleneck first)
- Forget about mobile performance (often slower devices, slower connections)
## Verify Improvements
Test that optimizations worked:
- **Before/after metrics**: Compare Lighthouse scores
- **Real user monitoring**: Track improvements for real users
- **Different devices**: Test on low-end Android, not just flagship iPhone
- **Slow connections**: Throttle to 3G, test experience
- **No regressions**: Ensure functionality still works
- **User perception**: Does it *feel* faster?
Remember: Performance is a feature. Fast experiences feel more responsive, more polished, more professional. Optimize systematically, measure ruthlessly, and prioritize user-perceived performance.
@@ -0,0 +1,130 @@
Start your response with:
```
──────────── ⚡ OVERDRIVE ─────────────
》》》 Entering overdrive mode...
```
Push an interface past conventional limits. This isn't just about visual effects. It's about using the full power of the browser to make any part of an interface feel extraordinary: a table that handles a million rows, a dialog that morphs from its trigger, a form that validates in real-time with streaming feedback, a page transition that feels cinematic.
**EXTRA IMPORTANT FOR THIS COMMAND**: Context determines what "extraordinary" means. A particle system on a creative portfolio is impressive. The same particle system on a settings page is embarrassing. But a settings page with instant optimistic saves and animated state transitions? That's extraordinary too. Understand the project's personality and goals before deciding what's appropriate.
### Propose Before Building
This command has the highest potential to misfire. Do NOT jump straight into implementation. You MUST:
1. **Think through 2-3 different directions**: consider different techniques, levels of ambition, and aesthetic approaches. For each direction, briefly describe what the result would look and feel like.
2. **ask the user directly to clarify what you cannot infer.** to present these directions and get the user's pick before writing any code. Explain trade-offs (browser support, performance cost, complexity).
3. Only proceed with the direction the user confirms.
Skipping this step risks building something embarrassing that needs to be thrown away.
### Iterate with Browser Automation
Technically ambitious effects almost never work on the first try. You MUST actively use browser automation tools to preview your work, visually verify the result, and iterate. Do not assume the effect looks right, check it. Expect multiple rounds of refinement. The gap between "technically works" and "looks extraordinary" is closed through visual iteration, not code alone.
---
## Assess What "Extraordinary" Means Here
The right kind of technical ambition depends entirely on what you're working with. Before choosing a technique, ask: **what would make a user of THIS specific interface say "wow, that's nice"?**
### For visual/marketing surfaces
Pages, hero sections, landing pages, portfolios — the "wow" is often sensory: a scroll-driven reveal, a shader background, a cinematic page transition, generative art that responds to the cursor.
### For functional UI
Tables, forms, dialogs, navigation — the "wow" is in how it FEELS: a dialog that morphs from the button that triggered it via View Transitions, a data table that renders 100k rows at 60fps via virtual scrolling, a form with streaming validation that feels instant, drag-and-drop with spring physics.
### For performance-critical UI
The "wow" is invisible but felt: a search that filters 50k items without a flicker, a complex form that never blocks the main thread, an image editor that processes in near-real-time. The interface just never hesitates.
### For data-heavy interfaces
Charts and dashboards — the "wow" is in fluidity: GPU-accelerated rendering via Canvas/WebGL for massive datasets, animated transitions between data states, force-directed graph layouts that settle naturally.
**The common thread**: something about the implementation goes beyond what users expect from a web interface. The technique serves the experience, not the other way around.
## The Toolkit
Organized by what you're trying to achieve, not by technology name.
### Make transitions feel cinematic
- **View Transitions API** (same-document: all browsers; cross-document: no Firefox) — shared element morphing between states. A list item expanding into a detail page. A button morphing into a dialog. This is the closest thing to native FLIP animations.
- **`@starting-style`** (all browsers) — animate elements from `display: none` to visible with CSS only, including entry keyframes
- **Spring physics** — natural motion with mass, tension, and damping instead of cubic-bezier. Libraries: motion (formerly Framer Motion), GSAP, or roll your own spring solver.
### Tie animation to scroll position
- **Scroll-driven animations** (`animation-timeline: scroll()`) — CSS-only, no JS. Parallax, progress bars, reveal sequences all driven by scroll position. (Chrome/Edge/Safari; Firefox: flag only — always provide a static fallback)
### Render beyond CSS
- **WebGL** (all browsers) — shader effects, post-processing, particle systems. Libraries: Three.js, OGL (lightweight), regl. Use for effects CSS can't express.
- **WebGPU** (Chrome/Edge; Safari partial; Firefox: flag only) — next-gen GPU compute. More powerful than WebGL but limited browser support. Always fall back to WebGL2.
- **Canvas 2D / OffscreenCanvas** — custom rendering, pixel manipulation, or moving heavy rendering off the main thread entirely via Web Workers + OffscreenCanvas.
- **SVG filter chains** — displacement maps, turbulence, morphology for organic distortion effects. CSS-animatable.
### Make data feel alive
- **Virtual scrolling** — render only visible rows for tables/lists with tens of thousands of items. No library required for simple cases; TanStack Virtual for complex ones.
- **GPU-accelerated charts** — Canvas or WebGL-rendered data visualization for datasets too large for SVG/DOM. Libraries: deck.gl, regl-based custom renderers.
- **Animated data transitions** — morph between chart states rather than replacing. D3's `transition()` or View Transitions for DOM-based charts.
### Animate complex properties
- **`@property`** (all browsers) — register custom CSS properties with types, enabling animation of gradients, colors, and complex values that CSS can't normally interpolate.
- **Web Animations API** (all browsers) — JavaScript-driven animations with the performance of CSS. Composable, cancellable, reversible. The foundation for complex choreography.
### Push performance boundaries
- **Web Workers** — move computation off the main thread. Heavy data processing, image manipulation, search indexing — anything that would cause jank.
- **OffscreenCanvas** — render in a Worker thread. The main thread stays free while complex visuals render in the background.
- **WASM** — near-native performance for computation-heavy features. Image processing, physics simulations, codecs.
### Interact with the device
- **Web Audio API** — spatial audio, audio-reactive visualizations, sonic feedback. Requires user gesture to start.
- **Device APIs** — orientation, ambient light, geolocation. Use sparingly and always with user permission.
**NOTE**: This command is about enhancing how an interface FEELS, not changing what a product DOES. Adding real-time collaboration, offline support, or new backend capabilities are product decisions, not UI enhancements. Focus on making existing features feel extraordinary.
## Implement with Discipline
### Progressive enhancement is non-negotiable
Every technique must degrade gracefully. The experience without the enhancement must still be good.
```css
@supports (animation-timeline: scroll()) {
.hero { animation-timeline: scroll(); }
}
```
```javascript
if ('gpu' in navigator) { /* WebGPU */ }
else if (canvas.getContext('webgl2')) { /* WebGL2 fallback */ }
/* CSS-only fallback must still look good */
```
### Performance rules
- Target 60fps. If dropping below 50, simplify.
- Respect `prefers-reduced-motion` — always. Provide a beautiful static alternative.
- Lazy-initialize heavy resources (WebGL contexts, WASM modules) only when near viewport.
- Pause off-screen rendering. Kill what you can't see.
- Test on real mid-range devices, not just your development machine.
### Polish is the difference
The gap between "cool" and "extraordinary" is in the last 20% of refinement: the easing curve on a spring animation, the timing offset in a staggered reveal, the subtle secondary motion that makes a transition feel physical. Don't ship the first version that works — ship the version that feels inevitable.
**NEVER**:
- Ignore `prefers-reduced-motion` — this is an accessibility requirement, not a suggestion
- Ship effects that cause jank on mid-range devices
- Use bleeding-edge APIs without a functional fallback
- Add sound without explicit user opt-in
- Use technical ambition to mask weak design fundamentals; fix those first with other commands
- Layer multiple competing extraordinary moments — focus creates impact, excess creates noise
## Verify the Result
- **The wow test**: Show it to someone who hasn't seen it. Do they react?
- **The removal test**: Take it away. Does the experience feel diminished, or does nobody notice?
- **The device test**: Run it on a phone, a tablet, a Chromebook. Still smooth?
- **The accessibility test**: Enable reduced motion. Still beautiful?
- **The context test**: Does this make sense for THIS brand and audience?
Remember: "Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do.
@@ -0,0 +1,178 @@
# Persona-Based Design Testing
Test the interface through the eyes of 5 distinct user archetypes. Each persona exposes different failure modes that a single "design director" perspective would miss.
**How to use**: Select 23 personas most relevant to the interface being critiqued. Walk through the primary user action as each persona. Report specific red flags — not generic concerns.
---
## 1. Impatient Power User — "Alex"
**Profile**: Expert with similar products. Expects efficiency, hates hand-holding. Will find shortcuts or leave.
**Behaviors**:
- Skips all onboarding and instructions
- Looks for keyboard shortcuts immediately
- Tries to bulk-select, batch-edit, and automate
- Gets frustrated by required steps that feel unnecessary
- Abandons if anything feels slow or patronizing
**Test Questions**:
- Can Alex complete the core task in under 60 seconds?
- Are there keyboard shortcuts for common actions?
- Can onboarding be skipped entirely?
- Do modals have keyboard dismiss (Esc)?
- Is there a "power user" path (shortcuts, bulk actions)?
**Red Flags** (report these specifically):
- Forced tutorials or unskippable onboarding
- No keyboard navigation for primary actions
- Slow animations that can't be skipped
- One-item-at-a-time workflows where batch would be natural
- Redundant confirmation steps for low-risk actions
---
## 2. Confused First-Timer — "Jordan"
**Profile**: Never used this type of product. Needs guidance at every step. Will abandon rather than figure it out.
**Behaviors**:
- Reads all instructions carefully
- Hesitates before clicking anything unfamiliar
- Looks for help or support constantly
- Misunderstands jargon and abbreviations
- Takes the most literal interpretation of any label
**Test Questions**:
- Is the first action obviously clear within 5 seconds?
- Are all icons labeled with text?
- Is there contextual help at decision points?
- Does terminology assume prior knowledge?
- Is there a clear "back" or "undo" at every step?
**Red Flags** (report these specifically):
- Icon-only navigation with no labels
- Technical jargon without explanation
- No visible help option or guidance
- Ambiguous next steps after completing an action
- No confirmation that an action succeeded
---
## 3. Accessibility-Dependent User — "Sam"
**Profile**: Uses screen reader (VoiceOver/NVDA), keyboard-only navigation. May have low vision, motor impairment, or cognitive differences.
**Behaviors**:
- Tabs through the interface linearly
- Relies on ARIA labels and heading structure
- Cannot see hover states or visual-only indicators
- Needs adequate color contrast (4.5:1 minimum)
- May use browser zoom up to 200%
**Test Questions**:
- Can the entire primary flow be completed keyboard-only?
- Are all interactive elements focusable with visible focus indicators?
- Do images have meaningful alt text?
- Is color contrast WCAG AA compliant (4.5:1 for text)?
- Does the screen reader announce state changes (loading, success, errors)?
**Red Flags** (report these specifically):
- Click-only interactions with no keyboard alternative
- Missing or invisible focus indicators
- Meaning conveyed by color alone (red = error, green = success)
- Unlabeled form fields or buttons
- Time-limited actions without extension option
- Custom components that break screen reader flow
---
## 4. Deliberate Stress Tester — "Riley"
**Profile**: Methodical user who pushes interfaces beyond the happy path. Tests edge cases, tries unexpected inputs, and probes for gaps in the experience.
**Behaviors**:
- Tests edge cases intentionally (empty states, long strings, special characters)
- Submits forms with unexpected data (emoji, RTL text, very long values)
- Tries to break workflows by navigating backwards, refreshing mid-flow, or opening in multiple tabs
- Looks for inconsistencies between what the UI promises and what actually happens
- Documents problems methodically
**Test Questions**:
- What happens at the edges (0 items, 1000 items, very long text)?
- Do error states recover gracefully or leave the UI in a broken state?
- What happens on refresh mid-workflow? Is state preserved?
- Are there features that appear to work but produce broken results?
- How does the UI handle unexpected input (emoji, special chars, paste from Excel)?
**Red Flags** (report these specifically):
- Features that appear to work but silently fail or produce wrong results
- Error handling that exposes technical details or leaves UI in a broken state
- Empty states that show nothing useful ("No results" with no guidance)
- Workflows that lose user data on refresh or navigation
- Inconsistent behavior between similar interactions in different parts of the UI
---
## 5. Distracted Mobile User — "Casey"
**Profile**: Using phone one-handed on the go. Frequently interrupted. Possibly on a slow connection.
**Behaviors**:
- Uses thumb only — prefers bottom-of-screen actions
- Gets interrupted mid-flow and returns later
- Switches between apps frequently
- Has limited attention span and low patience
- Types as little as possible, prefers taps and selections
**Test Questions**:
- Are primary actions in the thumb zone (bottom half of screen)?
- Is state preserved if the user leaves and returns?
- Does it work on slow connections (3G)?
- Can forms leverage autocomplete and smart defaults?
- Are touch targets at least 44×44pt?
**Red Flags** (report these specifically):
- Important actions positioned at the top of the screen (unreachable by thumb)
- No state persistence — progress lost on tab switch or interruption
- Large text inputs required where selection would work
- Heavy assets loading on every page (no lazy loading)
- Tiny tap targets or targets too close together
---
## Selecting Personas
Choose personas based on the interface type:
| Interface Type | Primary Personas | Why |
|---------------|-----------------|-----|
| Landing page / marketing | Jordan, Riley, Casey | First impressions, trust, mobile |
| Dashboard / admin | Alex, Sam | Power users, accessibility |
| E-commerce / checkout | Casey, Riley, Jordan | Mobile, edge cases, clarity |
| Onboarding flow | Jordan, Casey | Confusion, interruption |
| Data-heavy / analytics | Alex, Sam | Efficiency, keyboard nav |
| Form-heavy / wizard | Jordan, Sam, Casey | Clarity, accessibility, mobile |
---
## Project-Specific Personas
If `AGENTS.md` contains a `## Design Context` section (generated by `impeccable teach`), derive 12 additional personas from the audience and brand information:
1. Read the target audience description
2. Identify the primary user archetype not covered by the 5 predefined personas
3. Create a persona following this template:
```
### [Role] — "[Name]"
**Profile**: [2-3 key characteristics derived from Design Context]
**Behaviors**: [3-4 specific behaviors based on the described audience]
**Red Flags**: [3-4 things that would alienate this specific user type]
```
Only generate project-specific personas when real Design Context data is available. Don't invent audience details — use the 5 predefined personas when no context exists.
@@ -0,0 +1,212 @@
> **Additional context needed**: quality bar (MVP vs flagship).
Perform a meticulous final pass to catch all the small details that separate good work from great work. The difference between shipped and polished.
## Design System Discovery
Before polishing, understand the system you are polishing toward:
1. **Find the design system**: Search for design system documentation, component libraries, style guides, or token definitions. Study the core patterns: color tokens, spacing scale, typography styles, component API.
2. **Note the conventions**: How are shared components imported? What spacing scale is used? Which colors come from tokens vs hard-coded values? What motion and interaction patterns are established?
3. **Identify drift**: Where does the target feature deviate from the system? Hard-coded values that should be tokens, custom components that duplicate shared ones, spacing that doesn't match the scale.
If a design system exists, polish should align the feature with it. If none exists, polish against the conventions visible in the codebase.
## Pre-Polish Assessment
Understand the current state and goals:
1. **Review completeness**:
- Is it functionally complete?
- Are there known issues to preserve (mark with TODOs)?
- What's the quality bar? (MVP vs flagship feature?)
- When does it ship? (How much time for polish?)
2. **Identify polish areas**:
- Visual inconsistencies
- Spacing and alignment issues
- Interaction state gaps
- Copy inconsistencies
- Edge cases and error states
- Loading and transition smoothness
**CRITICAL**: Polish is the last step, not the first. Don't polish work that's not functionally complete.
## Polish Systematically
Work through these dimensions methodically:
### Visual Alignment & Spacing
- **Pixel-perfect alignment**: Everything lines up to grid
- **Consistent spacing**: All gaps use spacing scale (no random 13px gaps)
- **Optical alignment**: Adjust for visual weight (icons may need offset for optical centering)
- **Responsive consistency**: Spacing and alignment work at all breakpoints
- **Grid adherence**: Elements snap to baseline grid
**Check**:
- Enable grid overlay and verify alignment
- Check spacing with browser inspector
- Test at multiple viewport sizes
- Look for elements that "feel" off
### Typography Refinement
- **Hierarchy consistency**: Same elements use same sizes/weights throughout
- **Line length**: 45-75 characters for body text
- **Line height**: Appropriate for font size and context
- **Widows & orphans**: No single words on last line
- **Hyphenation**: Appropriate for language and column width
- **Kerning**: Adjust letter spacing where needed (especially headlines)
- **Font loading**: No FOUT/FOIT flashes
### Color & Contrast
- **Contrast ratios**: All text meets WCAG standards
- **Consistent token usage**: No hard-coded colors, all use design tokens
- **Theme consistency**: Works in all theme variants
- **Color meaning**: Same colors mean same things throughout
- **Accessible focus**: Focus indicators visible with sufficient contrast
- **Tinted neutrals**: No pure gray or pure black—add subtle color tint (0.01 chroma)
- **Gray on color**: Never put gray text on colored backgrounds—use a shade of that color or transparency
### Interaction States
Every interactive element needs all states:
- **Default**: Resting state
- **Hover**: Subtle feedback (color, scale, shadow)
- **Focus**: Keyboard focus indicator (never remove without replacement)
- **Active**: Click/tap feedback
- **Disabled**: Clearly non-interactive
- **Loading**: Async action feedback
- **Error**: Validation or error state
- **Success**: Successful completion
**Missing states create confusion and broken experiences**.
### Micro-interactions & Transitions
- **Smooth transitions**: All state changes animated appropriately (150-300ms)
- **Consistent easing**: Use ease-out-quart/quint/expo for natural deceleration. Never bounce or elastic—they feel dated.
- **No jank**: 60fps animations, only animate transform and opacity
- **Appropriate motion**: Motion serves purpose, not decoration
- **Reduced motion**: Respects `prefers-reduced-motion`
### Content & Copy
- **Consistent terminology**: Same things called same names throughout
- **Consistent capitalization**: Title Case vs Sentence case applied consistently
- **Grammar & spelling**: No typos
- **Appropriate length**: Not too wordy, not too terse
- **Punctuation consistency**: Periods on sentences, not on labels (unless all labels have them)
### Icons & Images
- **Consistent style**: All icons from same family or matching style
- **Appropriate sizing**: Icons sized consistently for context
- **Proper alignment**: Icons align with adjacent text optically
- **Alt text**: All images have descriptive alt text
- **Loading states**: Images don't cause layout shift, proper aspect ratios
- **Retina support**: 2x assets for high-DPI screens
### Forms & Inputs
- **Label consistency**: All inputs properly labeled
- **Required indicators**: Clear and consistent
- **Error messages**: Helpful and consistent
- **Tab order**: Logical keyboard navigation
- **Auto-focus**: Appropriate (don't overuse)
- **Validation timing**: Consistent (on blur vs on submit)
### Edge Cases & Error States
- **Loading states**: All async actions have loading feedback
- **Empty states**: Helpful empty states, not just blank space
- **Error states**: Clear error messages with recovery paths
- **Success states**: Confirmation of successful actions
- **Long content**: Handles very long names, descriptions, etc.
- **No content**: Handles missing data gracefully
- **Offline**: Appropriate offline handling (if applicable)
### Responsiveness
- **All breakpoints**: Test mobile, tablet, desktop
- **Touch targets**: 44x44px minimum on touch devices
- **Readable text**: No text smaller than 14px on mobile
- **No horizontal scroll**: Content fits viewport
- **Appropriate reflow**: Content adapts logically
### Performance
- **Fast initial load**: Optimize critical path
- **No layout shift**: Elements don't jump after load (CLS)
- **Smooth interactions**: No lag or jank
- **Optimized images**: Appropriate formats and sizes
- **Lazy loading**: Off-screen content loads lazily
### Code Quality
- **Remove console logs**: No debug logging in production
- **Remove commented code**: Clean up dead code
- **Remove unused imports**: Clean up unused dependencies
- **Consistent naming**: Variables and functions follow conventions
- **Type safety**: No TypeScript `any` or ignored errors
- **Accessibility**: Proper ARIA labels and semantic HTML
## Polish Checklist
Go through systematically:
- [ ] Visual alignment perfect at all breakpoints
- [ ] Spacing uses design tokens consistently
- [ ] Typography hierarchy consistent
- [ ] All interactive states implemented
- [ ] All transitions smooth (60fps)
- [ ] Copy is consistent and polished
- [ ] Icons are consistent and properly sized
- [ ] All forms properly labeled and validated
- [ ] Error states are helpful
- [ ] Loading states are clear
- [ ] Empty states are welcoming
- [ ] Touch targets are 44x44px minimum
- [ ] Contrast ratios meet WCAG AA
- [ ] Keyboard navigation works
- [ ] Focus indicators visible
- [ ] No console errors or warnings
- [ ] No layout shift on load
- [ ] Works in all supported browsers
- [ ] Respects reduced motion preference
- [ ] Code is clean (no TODOs, console.logs, commented code)
**IMPORTANT**: Polish is about details. Zoom in. Squint at it. Use it yourself. The little things add up.
**NEVER**:
- Polish before it's functionally complete
- Spend hours on polish if it ships in 30 minutes (triage)
- Introduce bugs while polishing (test thoroughly)
- Ignore systematic issues (if spacing is off everywhere, fix the system)
- Perfect one thing while leaving others rough (consistent quality level)
- Create new one-off components when design system equivalents exist
- Hard-code values that should use design tokens
## Final Verification
Before marking as done:
- **Use it yourself**: Actually interact with the feature
- **Test on real devices**: Not just browser DevTools
- **Ask someone else to review**: Fresh eyes catch things
- **Compare to design**: Match intended design
- **Check all states**: Don't just test happy path
## Clean Up
After polishing, ensure code quality:
- **Replace custom implementations**: If the design system provides a component you reimplemented, switch to the shared version.
- **Remove orphaned code**: Delete unused styles, components, or files made obsolete by polish.
- **Consolidate tokens**: If you introduced new values, check whether they should be tokens.
- **Verify DRYness**: Look for duplication introduced during polishing and consolidate.
Remember: You have impeccable attention to detail and exquisite taste. Polish until it feels effortless, looks intentional, and works flawlessly. Sweat the details - they matter.
@@ -0,0 +1,62 @@
# Product register
When design SERVES the product: app UIs, admin dashboards, settings panels, data tables, tools, authenticated surfaces, anything where the user is in a task.
## The product slop test
Not "would someone say AI made this" — familiarity is often a feature here. The test is: would a user fluent in the category's best tools (Linear, Figma, Notion, Raycast, Stripe come to mind) sit down and trust this interface, or pause at every subtly-off component?
Product UI's failure mode isn't flatness, it's strangeness without purpose: over-decorated buttons, mismatched form controls, gratuitous motion, display fonts where labels should be, invented affordances for standard tasks. The bar is earned familiarity. The tool should disappear into the task.
## Typography
- **System fonts are legitimate.** `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui, sans-serif` gives you native feel on every platform. Inter is the common cross-platform default for a reason.
- **One family is often right.** Product UIs don't need display/body pairing. A well-tuned sans carries headings, buttons, labels, body, data.
- **Fixed rem scale, not fluid.** Clamp-sized headings don't serve product UI. Users view at consistent DPI, and a fluid h1 that shrinks in a sidebar looks worse, not better.
- **Tighter scale ratio.** 1.1251.2 between steps is typical. More type elements here than on brand surfaces; exaggerated contrast creates noise.
- **Line length still applies for prose** (6575ch). Data and compact UI can run denser — tables at 120ch+ are fine.
## Color
Product defaults to Restrained. A single surface can earn Committed — a dashboard where one category color carries a report, an onboarding flow with a drenched welcome screen — but Restrained is the floor.
- State-rich semantic vocabulary: hover, focus, active, disabled, selected, loading, error, warning, success, info. Standardize these.
- Accent color used for primary actions, current selection, and state indicators only — not decoration.
- A second neutral layer for sidebars, toolbars, and panels (slightly cooler or warmer than the content surface).
## Layout
- Predictable grids. Consistency IS an affordance — users navigate faster when the structure is expected.
- Familiar patterns are features. Standard navigation (top bar, side nav), breadcrumbs, tabs, and form layouts have established user expectations. Don't reinvent for flavor.
- Responsive behavior is structural (collapse sidebar, responsive table, breakpoint-driven columns), not fluid typography.
## Components
Every interactive component has: default, hover, focus, active, disabled, loading, error. Don't ship with half of these.
- Skeleton states for loading, not spinners in the middle of content.
- Empty states that teach the interface, not "nothing here."
- Consistent affordances across the surface. Same button shape. Same form-control vocabulary. Same icon style.
## Motion
- 150250 ms on most transitions. Users are in flow — don't make them wait for choreography.
- Motion conveys state, not decoration. State change, feedback, loading, reveal — nothing else.
- No orchestrated page-load sequences. Product loads into a task; users don't want to watch it load.
## Product bans (on top of the shared absolute bans)
- Decorative motion that doesn't convey state.
- Inconsistent component vocabulary across screens. If the "save" button looks different in two places, one is wrong.
- Display fonts in UI labels, buttons, data.
- Reinventing standard affordances for flavor (custom scrollbars, weird form controls, non-standard modals).
- Heavy color or full-saturation accents on inactive states.
## Product permissions
Product can afford things brand surfaces can't.
- System fonts and familiar sans defaults (Inter, SF Pro, system-ui stacks).
- Standard navigation patterns: top bar + side nav, breadcrumbs, tabs, command palettes.
- Density. Tables with many rows, panels with many labels, dense information when users need it.
- Consistency over surprise. The same visual vocabulary screen to screen is a virtue; delight is saved for moments, not pages.
@@ -0,0 +1,99 @@
Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness.
---
## Register
Brand: "quieter" means more restrained palette, more whitespace, more typographic air. Drama is reduced, not eliminated — the POV stays intact.
Product: "quieter" means reducing visual noise — fewer background accents, flatter cards, less color, less motion. The tool should disappear more completely into the task.
---
## Assess Current State
Analyze what makes the design feel too intense:
1. **Identify intensity sources**:
- **Color saturation**: Overly bright or saturated colors
- **Contrast extremes**: Too much high-contrast juxtaposition
- **Visual weight**: Too many bold, heavy elements competing
- **Animation excess**: Too much motion or overly dramatic effects
- **Complexity**: Too many visual elements, patterns, or decorations
- **Scale**: Everything is large and loud with no hierarchy
2. **Understand the context**:
- What's the purpose? (Marketing vs tool vs reading experience)
- Who's the audience? (Some contexts need energy)
- What's working? (Don't throw away good ideas)
- What's the core message? (Preserve what matters)
If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
**CRITICAL**: "Quieter" doesn't mean boring or generic. It means refined, sophisticated, and easier on the eyes. Think luxury, not laziness.
## Plan Refinement
Create a strategy to reduce intensity while maintaining impact:
- **Color approach**: Desaturate or shift to more sophisticated tones?
- **Hierarchy approach**: Which elements should stay bold (very few), which should recede?
- **Simplification approach**: What can be removed entirely?
- **Sophistication approach**: How can we signal quality through restraint?
**IMPORTANT**: Great quiet design is harder than great bold design. Subtlety requires precision.
## Refine the Design
Systematically reduce intensity across these dimensions:
### Color Refinement
- **Reduce saturation**: Shift from fully saturated to 70-85% saturation
- **Soften palette**: Replace bright colors with muted, sophisticated tones
- **Reduce color variety**: Use fewer colors more thoughtfully
- **Neutral dominance**: Let neutrals do more work, use color as accent (10% rule)
- **Gentler contrasts**: High contrast only where it matters most
- **Tinted grays**: Use warm or cool tinted grays instead of pure gray—adds sophistication without loudness
- **Never gray on color**: If you have gray text on a colored background, use a darker shade of that color or transparency instead
### Visual Weight Reduction
- **Typography**: Reduce font weights (900 → 600, 700 → 500), decrease sizes where appropriate
- **Hierarchy through subtlety**: Use weight, size, and space instead of color and boldness
- **White space**: Increase breathing room, reduce density
- **Borders & lines**: Reduce thickness, decrease opacity, or remove entirely
### Simplification
- **Remove decorative elements**: Gradients, shadows, patterns, textures that don't serve purpose
- **Simplify shapes**: Reduce border radius extremes, simplify custom shapes
- **Reduce layering**: Flatten visual hierarchy where possible
- **Clean up effects**: Reduce or remove blur effects, glows, multiple shadows
### Motion Reduction
- **Reduce animation intensity**: Shorter distances (10-20px instead of 40px), gentler easing
- **Remove decorative animations**: Keep functional motion, remove flourishes
- **Subtle micro-interactions**: Replace dramatic effects with gentle feedback
- **Refined easing**: Use ease-out-quart for smooth, understated motion—never bounce or elastic
- **Remove animations entirely** if they're not serving a clear purpose
### Composition Refinement
- **Reduce scale jumps**: Smaller contrast between sizes creates calmer feeling
- **Align to grid**: Bring rogue elements back into systematic alignment
- **Even out spacing**: Replace extreme spacing variations with consistent rhythm
**NEVER**:
- Make everything the same size/weight (hierarchy still matters)
- Remove all color (quiet ≠ grayscale)
- Eliminate all personality (maintain character through refinement)
- Sacrifice usability for aesthetics (functional elements still need clear affordances)
- Make everything small and light (some anchors needed)
## Verify Quality
Ensure refinement maintains quality:
- **Still functional**: Can users still accomplish tasks easily?
- **Still distinctive**: Does it have character, or is it generic now?
- **Better reading**: Is text easier to read for extended periods?
- **Sophistication**: Does it feel more refined and premium?
Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.
@@ -0,0 +1,114 @@
# Responsive Design
## Mobile-First: Write It Right
Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
## Breakpoints: Content-Driven
Don't chase device sizes—let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use `clamp()` for fluid values without breakpoints.
## Detect Input Method, Not Just Screen Size
**Screen size doesn't tell you input method.** A laptop with touchscreen, a tablet with keyboard—use pointer and hover queries:
```css
/* Fine pointer (mouse, trackpad) */
@media (pointer: fine) {
.button { padding: 8px 16px; }
}
/* Coarse pointer (touch, stylus) */
@media (pointer: coarse) {
.button { padding: 12px 20px; } /* Larger touch target */
}
/* Device supports hover */
@media (hover: hover) {
.card:hover { transform: translateY(-2px); }
}
/* Device doesn't support hover (touch) */
@media (hover: none) {
.card { /* No hover state - use active instead */ }
}
```
**Critical**: Don't rely on hover for functionality. Touch users can't hover.
## Safe Areas: Handle the Notch
Modern phones have notches, rounded corners, and home indicators. Use `env()`:
```css
body {
padding-top: env(safe-area-inset-top);
padding-bottom: env(safe-area-inset-bottom);
padding-left: env(safe-area-inset-left);
padding-right: env(safe-area-inset-right);
}
/* With fallback */
.footer {
padding-bottom: max(1rem, env(safe-area-inset-bottom));
}
```
**Enable viewport-fit** in your meta tag:
```html
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
```
## Responsive Images: Get It Right
### srcset with Width Descriptors
```html
<img
src="hero-800.jpg"
srcset="
hero-400.jpg 400w,
hero-800.jpg 800w,
hero-1200.jpg 1200w
"
sizes="(max-width: 768px) 100vw, 50vw"
alt="Hero image"
>
```
**How it works**:
- `srcset` lists available images with their actual widths (`w` descriptors)
- `sizes` tells the browser how wide the image will display
- Browser picks the best file based on viewport width AND device pixel ratio
### Picture Element for Art Direction
When you need different crops/compositions (not just resolutions):
```html
<picture>
<source media="(min-width: 768px)" srcset="wide.jpg">
<source media="(max-width: 767px)" srcset="tall.jpg">
<img src="fallback.jpg" alt="...">
</picture>
```
## Layout Adaptation Patterns
**Navigation**: Three stages—hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. **Tables**: Transform to cards on mobile using `display: block` and `data-label` attributes. **Progressive disclosure**: Use `<details>/<summary>` for content that can collapse on mobile.
## Testing: Don't Trust DevTools Alone
DevTools device emulation is useful for layout but misses:
- Actual touch interactions
- Real CPU/memory constraints
- Network latency patterns
- Font rendering differences
- Browser chrome/keyboard appearances
**Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
---
**Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
@@ -0,0 +1,136 @@
Shape the UX and UI for a feature before any code is written. This command produces a **design brief**: a structured artifact that guides implementation through discovery, not guesswork.
**Scope**: Design planning only. This command does NOT write code. It produces the thinking that makes code good.
**Output**: A design brief that can be handed off to $impeccable craft, or directly to $impeccable for freeform implementation. When visual direction probes are used, the images are supporting artifacts, not the primary output.
## Philosophy
Most AI-generated UIs fail not because of bad code, but because of skipped thinking. They jump to "here's a card grid" without asking "what is the user trying to accomplish?" This command inverts that: understand deeply first, so implementation is precise.
## Phase 1: Discovery Interview
**Do NOT write any code or make any design decisions during this phase.** Your only job is to understand the feature deeply enough to make excellent design decisions later.
Ask these questions in conversation, adapting based on answers. Don't dump them all at once; have a natural dialogue. ask the user directly to clarify what you cannot infer.
### Purpose & Context
- What is this feature for? What problem does it solve?
- Who specifically will use it? (Not "users"; be specific: role, context, frequency)
- What does success look like? How will you know this feature is working?
- What's the user's state of mind when they reach this feature? (Rushed? Exploring? Anxious? Focused?)
### Content & Data
- What content or data does this feature display or collect?
- What are the realistic ranges? (Minimum, typical, maximum, e.g., 0 items, 5 items, 500 items)
- What are the edge cases? (Empty state, error state, first-time use, power user)
- Is any content dynamic? What changes and how often?
### Design Direction
Force a visual decision on three fronts. Skip anything PRODUCT.md or DESIGN.md already answers; ask only what's missing.
- **Color strategy for this surface.** Pick one: Restrained / Committed / Full palette / Drenched. Can override the project default if the surface earns it (e.g. a drenched hero inside an otherwise Restrained product).
- **Theme via scene sentence.** Write one sentence of physical context for this surface — who uses it, where, under what ambient light, in what mood. The sentence forces dark vs light. If it doesn't, add detail until it does.
- **Two or three named anchor references.** Specific products, brands, objects — not adjectives like "modern" or "clean."
### Scope
Always ask. Sketch quality and shipped quality are different outputs; don't guess between them.
- **Fidelity.** Sketch / mid-fi / high-fi / production-ready?
- **Breadth.** One screen / a flow / a whole surface?
- **Interactivity.** Static visual / interactive prototype / shipped-quality component?
- **Time intent.** Quick exploration, or polish until it ships?
Scope answers are task-scoped. Don't write them to PRODUCT.md or DESIGN.md — carry them through the design brief only.
### Constraints
- Are there technical constraints? (Framework, performance budget, browser support)
- Are there content constraints? (Localization, dynamic text length, user-generated content)
- Mobile/responsive requirements?
- Accessibility requirements beyond WCAG AA?
### Anti-Goals
- What should this NOT be? What would be a wrong direction?
- What's the biggest risk of getting this wrong?
## Phase 1.5: Visual Direction Probe (Capability-Gated)
After the discovery interview, generate a small set of visual direction probes **before** writing the final brief when all of these are true:
- The work is **net-new** or directionally ambiguous enough that visual exploration will clarify the brief.
- The requested fidelity is **mid-fi, high-fi, or production-ready**. Skip for sketch-only planning.
- The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
When those conditions are met, this step is the default. Use it to explore visual lanes, not to replace the brief.
### What to generate
Generate **2 to 4** distinct direction probes based on the discovery answers, especially:
- Color strategy
- Theme scene sentence
- Named anchor references
- Scope and fidelity
The probes should differ in primary visual direction (hierarchy, topology, density, typographic voice, or color strategy), not just palette tweaks.
### How to use the probes
- Treat them as **direction tests**, not final designs.
- Use them to pressure-test whether the brief is pointing at the right lane.
- Ask the user which direction feels closest, what feels off, and what should carry forward.
- If the probes reveal a mismatch, revise the brief inputs before finalizing the brief.
### Important limits
- Do **not** skip discovery because image generation is available.
- Do **not** treat generated imagery as final UX specification, final copy, or final accessibility behavior.
- Do **not** use this step for minor refinements of existing work. It's for shaping a new surface or clarifying a big directional choice.
If image generation is unavailable, or the task doesn't benefit from it, skip this phase and proceed directly to the design brief.
## Phase 2: Design Brief
After the interview, synthesize everything into a structured design brief. Present it to the user for confirmation before considering this command complete.
### Brief Structure
**1. Feature Summary** (2-3 sentences)
What this is, who it's for, what it needs to accomplish.
**2. Primary User Action**
The single most important thing a user should do or understand here.
**3. Design Direction**
Color strategy (Restrained / Committed / Full palette / Drenched) + the theme scene sentence + 23 named anchor references. Reference PRODUCT.md and DESIGN.md where they already answer, and note any per-surface overrides.
If you ran the Visual Direction Probe step, name which probe direction won and what changed in the brief because of it.
**4. Scope**
Fidelity, breadth, interactivity, and time intent from the Scope section of the interview. Task-scoped — these don't persist beyond the brief.
**5. Layout Strategy**
High-level spatial approach: what gets emphasis, what's secondary, how information flows. Describe the visual hierarchy and rhythm, not specific CSS.
**6. Key States**
List every state the feature needs: default, empty, loading, error, success, edge cases. For each, note what the user needs to see and feel.
**7. Interaction Model**
How users interact with this feature. What happens on click, hover, scroll? What feedback do they get? What's the flow from entry to completion?
**8. Content Requirements**
What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges.
**9. Recommended References**
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., spatial-design.md for complex layouts, motion-design.md for animated features, interaction-design.md for form-heavy features).
**10. Open Questions**
Anything unresolved that the implementer should resolve during build.
---
ask the user directly to clarify what you cannot infer. Get explicit confirmation of the brief before finishing. If the user disagrees with any part, revisit the relevant discovery questions.
Once confirmed, the brief is complete. The user can now hand it to $impeccable, or use it to guide any other implementation approach. (If the user wants the full discovery-then-build flow in one step, they should use $impeccable craft instead, which runs this command internally.)
@@ -0,0 +1,100 @@
# Spatial Design
## Spacing Systems
### Use 4pt Base, Not 8pt
8pt systems are too coarse—you'll frequently need 12px (between 8 and 16). Use 4pt for granularity: 4, 8, 12, 16, 24, 32, 48, 64, 96px.
### Name Tokens Semantically
Name by relationship (`--space-sm`, `--space-lg`), not value (`--spacing-8`). Use `gap` instead of margins for sibling spacing—it eliminates margin collapse and cleanup hacks.
## Grid Systems
### The Self-Adjusting Grid
Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints. Columns are at least 280px, as many as fit per row, leftovers stretch. For complex layouts, use named grid areas (`grid-template-areas`) and redefine them at breakpoints.
## Visual Hierarchy
### The Squint Test
Blur your eyes (or screenshot and blur). Can you still identify:
- The most important element?
- The second most important?
- Clear groupings?
If everything looks the same weight blurred, you have a hierarchy problem.
### Hierarchy Through Multiple Dimensions
Don't rely on size alone. Combine:
| Tool | Strong Hierarchy | Weak Hierarchy |
|------|------------------|----------------|
| **Size** | 3:1 ratio or more | <2:1 ratio |
| **Weight** | Bold vs Regular | Medium vs Regular |
| **Color** | High contrast | Similar tones |
| **Position** | Top/left (primary) | Bottom/right |
| **Space** | Surrounded by white space | Crowded |
**The best hierarchy uses 2-3 dimensions at once**: A heading that's larger, bolder, AND has more space above it.
### Cards Are Not Required
Cards are overused. Spacing and alignment create visual grouping naturally. Use cards only when content is truly distinct and actionable, items need visual comparison in a grid, or content needs clear interaction boundaries. **Never nest cards inside cards**—use spacing, typography, and subtle dividers for hierarchy within a card.
## Container Queries
Viewport queries are for page layouts. **Container queries are for components**:
```css
.card-container {
container-type: inline-size;
}
.card {
display: grid;
gap: var(--space-md);
}
/* Card layout changes based on its container, not viewport */
@container (min-width: 400px) {
.card {
grid-template-columns: 120px 1fr;
}
}
```
**Why this matters**: A card in a narrow sidebar stays compact, while the same card in a main content area expands—automatically, without viewport hacks.
## Optical Adjustments
Text at `margin-left: 0` looks indented due to letterform whitespace—use negative margin (`-0.05em`) to optically align. Geometrically centered icons often look off-center; play icons need to shift right, arrows shift toward their direction.
### Touch Targets vs Visual Size
Buttons can look small but need large touch targets (44px minimum). Use padding or pseudo-elements:
```css
.icon-button {
width: 24px; /* Visual size */
height: 24px;
position: relative;
}
.icon-button::before {
content: '';
position: absolute;
inset: -10px; /* Expand tap target to 44px */
}
```
## Depth & Elevation
Create semantic z-index scales (dropdown → sticky → modal-backdrop → modal → toast → tooltip) instead of arbitrary numbers. For shadows, create a consistent elevation scale (sm → md → lg → xl). **Key insight**: Shadows should be subtle—if you can clearly see it, it's probably too strong.
---
**Avoid**: Arbitrary spacing values outside your scale. Making all spacing equal (variety creates hierarchy). Creating hierarchy through size alone - combine size, weight, color, and space.
@@ -0,0 +1,137 @@
# Teach Flow
Gathers design context for a project and writes two complementary files at the project root:
- **PRODUCT.md** (strategic): register, target users, product purpose, brand personality, anti-references, strategic design principles. Answers "who/what/why".
- **DESIGN.md** (visual): visual theme, color palette, typography, components, layout. Follows the [Google Stitch DESIGN.md format](https://stitch.withgoogle.com/docs/design-md/format/). Answers "how it looks".
Every other impeccable command reads these files before doing any work.
## Step 1: Load current state
Run the shared loader first so you know what already exists:
```bash
node .agents/skills/impeccable/scripts/load-context.mjs
```
The output tells you whether PRODUCT.md and/or DESIGN.md already exist. If `migrated: true`, legacy `.impeccable.md` was auto-renamed to `PRODUCT.md`. Mention this once to the user.
Decision tree:
- **Neither file exists (empty project or no context yet)**: do Steps 2-4 (write PRODUCT.md), then decide on DESIGN.md based on whether there's code to analyze.
- **PRODUCT.md exists, DESIGN.md missing**: skip to Step 5 — offer to run `$impeccable document` for DESIGN.md.
- **PRODUCT.md exists but has no `## Register` section (legacy)**: add it. Infer a hypothesis from the codebase (see Step 2), confirm with the user, write the field.
- **Both exist**: ask the user directly to clarify what you cannot infer. which to refresh. Skip the one the user doesn't want changed.
- **Just DESIGN.md exists (unusual)**: do Steps 2-4 to produce PRODUCT.md.
Never silently overwrite an existing file. Always confirm first.
## Step 2: Explore the codebase
Before asking questions, thoroughly scan the project to discover what you can:
- **README and docs**: Project purpose, target audience, any stated goals
- **Package.json / config files**: Tech stack, dependencies, existing design libraries
- **Existing components**: Current design patterns, spacing, typography in use
- **Brand assets**: Logos, favicons, color values already defined
- **Design tokens / CSS variables**: Existing color palettes, font stacks, spacing scales
- **Any style guides or brand documentation**
Also form a **register hypothesis** from what you find:
- Brand signals: `/`, `/about`, `/pricing`, `/blog/*`, `/docs/*`, hero sections, big typography, scroll-driven sections, landing-page-shaped content.
- Product signals: `/app/*`, `/dashboard`, `/settings`, `/(auth)`, forms, data tables, side/top nav, app-shell components.
Register is a hypothesis at this point, not a decision — Step 3 confirms it.
Note what you've learned and what remains unclear. This exploration feeds both PRODUCT.md and DESIGN.md.
## Step 3: Ask strategic questions (for PRODUCT.md)
ask the user directly to clarify what you cannot infer. Focus only on what you couldn't infer from the codebase.
### Register (ask first — it shapes everything below)
Every design task is either **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboards, tools — design SERVES the product).
If Step 2 produced a clear hypothesis, lead with it: *"From the codebase, this looks like a [brand / product] surface — does that match your intent, or should we treat it differently?"*
If the signal is genuinely split (e.g. a product with a big marketing landing), ask the user directly to clarify what you cannot infer. which register describes the **primary** surface. The register can be overridden per task later, but PRODUCT.md carries one default.
### Users & Purpose
- Who uses this? What's their context when using it?
- What job are they trying to get done?
- For brand: what emotions should the interface evoke? (confidence, delight, calm, urgency)
- For product: what workflow are they in? What's the primary task on any given screen?
### Brand & Personality
- How would you describe the brand personality in 3 words?
- Reference sites or apps that capture the right feel? What specifically about them?
- For brand, push for real-world references in the right lane (tech-minimal, editorial-magazine, consumer-warm, brutalist-grid, etc.) — not generic "modern" adjectives.
- For product, push for category best-tool references (Linear, Figma, Notion, Raycast, Stripe).
- What should this explicitly NOT look like? Any anti-references?
### Accessibility & Inclusion
- Specific accessibility requirements? (WCAG level, known user needs)
- Considerations for reduced motion, color blindness, or other accommodations?
Skip questions where the answer is already clear. **Do NOT ask about colors, fonts, radii, or visual styling here** — those belong in DESIGN.md, not PRODUCT.md.
## Step 4: Write PRODUCT.md
Synthesize into a strategic document:
```markdown
# Product
## Register
product
## Users
[Who they are, their context, the job to be done]
## Product Purpose
[What this product does, why it exists, what success looks like]
## Brand Personality
[Voice, tone, 3-word personality, emotional goals]
## Anti-references
[What this should NOT look like. Specific bad-example sites or patterns to avoid.]
## Design Principles
[3-5 strategic principles derived from the conversation. Principles like "practice what you preach", "show, don't tell", "expert confidence" — NOT visual rules like "use OKLCH" or "magenta accent".]
## Accessibility & Inclusion
[WCAG level, known user needs, considerations]
```
Register is either `brand` or `product` as a bare value. No prose, no commentary.
Write to `PROJECT_ROOT/PRODUCT.md`. If `.impeccable.md` existed, the loader already renamed it — merge into that content rather than starting from scratch.
## Step 5: Decide on DESIGN.md
Offer `$impeccable document` either way. Two paths:
- **Code exists** (CSS tokens, components, a running site): "I can generate a DESIGN.md that captures your visual system (colors, typography, components) so variants stay on-brand. Want to do that now?"
- **Pre-implementation** (empty project): "I can seed a starter DESIGN.md from five quick questions about color strategy, type direction, motion energy, and references. You can re-run once there's code, to capture the real tokens. Want to do that now?"
If the user agrees, delegate to `$impeccable document` (it auto-detects scan vs seed). Load its reference and follow that flow.
If the user prefers to skip, mention they can run `$impeccable document` any time later.
## Step 6: Confirm and wrap up
Summarize:
- Register captured (brand / product)
- What was written (PRODUCT.md, DESIGN.md, or both)
- The 3-5 strategic principles from PRODUCT.md that will guide future work
- If DESIGN.md is pending, remind the user how to generate it later
**Critical: re-run the loader to refresh session context.** After writing PRODUCT.md, run `node .agents/skills/impeccable/scripts/load-context.mjs` one final time and let its full JSON output land in conversation. This ensures subsequent commands in this session use the freshly-written PRODUCT.md, not a stale earlier version.
If teach was invoked as a blocker by another impeccable command (e.g. the user ran `$impeccable polish` with no PRODUCT.md), resume that original task now with the fresh context.
Optionally ask the user directly to clarify what you cannot infer. whether they'd like a brief summary of PRODUCT.md appended to AGENTS.md for easier agent reference. If yes, append a short **Design Context** pointer section there.
@@ -0,0 +1,124 @@
Assess and improve typography that feels generic, inconsistent, or poorly structured — turning default-looking text into intentional, well-crafted type.
---
## Register
Brand: run the font selection procedure in [brand.md](brand.md). Pairing follows the brand's lane (display serif + sans body for editorial/luxury, one committed sans for tech, etc.). Fluid `clamp()` scale, ≥1.25 ratio between steps.
Product: system fonts and familiar sans stacks are legitimate here. One well-tuned family typically carries the whole UI. Fixed `rem` scale, 1.1251.2 ratio between more closely-spaced steps.
---
## Assess Current Typography
Analyze what's weak or generic about the current type:
1. **Font choices**:
- Are we using invisible defaults? (Inter, Roboto, Arial, Open Sans, system defaults)
- Does the font match the brand personality? (A playful brand shouldn't use a corporate typeface)
- Are there too many font families? (More than 2-3 is almost always a mess)
2. **Hierarchy**:
- Can you tell headings from body from captions at a glance?
- Are font sizes too close together? (14px, 15px, 16px = muddy hierarchy)
- Are weight contrasts strong enough? (Medium vs Regular is barely visible)
3. **Sizing & scale**:
- Is there a consistent type scale, or are sizes arbitrary?
- Does body text meet minimum readability? (16px+)
- Is the sizing strategy appropriate for the context? (Fixed `rem` scales for app UIs; fluid `clamp()` for marketing/content page headings)
4. **Readability**:
- Are line lengths comfortable? (45-75 characters ideal)
- Is line-height appropriate for the font and context?
- Is there enough contrast between text and background?
5. **Consistency**:
- Are the same elements styled the same way throughout?
- Are font weights used consistently? (Not bold in one section, semibold in another for the same role)
- Is letter-spacing intentional or default everywhere?
**CRITICAL**: The goal isn't to make text "fancier" — it's to make it clearer, more readable, and more intentional. Good typography is invisible; bad typography is distracting.
## Plan Typography Improvements
Consult the [typography reference](typography.md) for detailed guidance on scales, pairing, and loading strategies.
Create a systematic plan:
- **Font selection**: Do fonts need replacing? What fits the brand/context?
- **Type scale**: Establish a modular scale (e.g., 1.25 ratio) with clear hierarchy
- **Weight strategy**: Which weights serve which roles? (Regular for body, Semibold for labels, Bold for headings — or whatever fits)
- **Spacing**: Line-heights, letter-spacing, and margins between typographic elements
## Improve Typography Systematically
### Font Selection
If fonts need replacing:
- Choose fonts that reflect the brand personality
- Pair with genuine contrast (serif + sans, geometric + humanist) — or use a single family in multiple weights
- Ensure web font loading doesn't cause layout shift (`font-display: swap`, metric-matched fallbacks)
### Establish Hierarchy
Build a clear type scale:
- **5 sizes cover most needs**: caption, secondary, body, subheading, heading
- **Use a consistent ratio** between levels (1.25, 1.333, or 1.5)
- **Combine dimensions**: Size + weight + color + space for strong hierarchy — don't rely on size alone
- **App UIs**: Use a fixed `rem`-based type scale, optionally adjusted at 1-2 breakpoints. Fluid sizing undermines the spatial predictability that dense, container-based layouts need
- **Marketing / content pages**: Use fluid sizing via `clamp(min, preferred, max)` for headings and display text. Keep body text fixed
### Fix Readability
- Set `max-width` on text containers using `ch` units (`max-width: 65ch`)
- Adjust line-height per context: tighter for headings (1.1-1.2), looser for body (1.5-1.7)
- Increase line-height slightly for light-on-dark text
- Ensure body text is at least 16px / 1rem
### Refine Details
- Use `tabular-nums` for data tables and numbers that should align
- Apply proper `letter-spacing`: slightly open for small caps and uppercase, default or tight for large display text
- Use semantic token names (`--text-body`, `--text-heading`), not value names (`--font-16`)
- Set `font-kerning: normal` and consider OpenType features where appropriate
### Weight Consistency
- Define clear roles for each weight and stick to them
- Don't use more than 3-4 weights (Regular, Medium, Semibold, Bold is plenty)
- Load only the weights you actually use (each weight adds to page load)
**NEVER**:
- Use more than 2-3 font families
- Pick sizes arbitrarily — commit to a scale
- Set body text below 16px
- Use decorative/display fonts for body text
- Disable browser zoom (`user-scalable=no`)
- Use `px` for font sizes — use `rem` to respect user settings
- Default to Inter/Roboto/Open Sans when personality matters
- Pair fonts that are similar but not identical (two geometric sans-serifs)
## Verify Typography Improvements
- **Hierarchy**: Can you identify heading vs body vs caption instantly?
- **Readability**: Is body text comfortable to read in long passages?
- **Consistency**: Are same-role elements styled identically throughout?
- **Personality**: Does the typography reflect the brand?
- **Performance**: Are web fonts loading efficiently without layout shift?
- **Accessibility**: Does text meet WCAG contrast ratios? Is it zoomable to 200%?
Remember: Typography is the foundation of interface design — it carries the majority of information. Getting it right is the highest-leverage improvement you can make.
## Live-mode signature params
Each variant MUST declare a `scale` param controlling the hierarchy ratio. Express all font sizes in the variant's scoped CSS through `calc(var(--p-scale, 1) * <base>)` or, better, scale the type ramp via `clamp(min, calc(var(--p-scale, 1) * Npx), max)`. Users slide from subdued to commanding.
```json
{"id":"scale","kind":"range","min":0.85,"max":1.3,"step":0.05,"default":1,"label":"Scale"}
```
Where the variant riffs on a specific pairing, expose the pairing choice as a `steps` param (e.g. "serif display + sans body" vs. "mono display + sans body" vs. "all-sans"). Each branch routes through `:scope[data-p-pairing="X"]` selectors in scoped CSS.
See `reference/live.md` for the full params contract.
@@ -0,0 +1,159 @@
# Typography
## Classic Typography Principles
### Vertical Rhythm
Your line-height should be the base unit for ALL vertical spacing. If body text has `line-height: 1.5` on `16px` type (= 24px), spacing values should be multiples of 24px. This creates subconscious harmony—text and space share a mathematical foundation.
### Modular Scale & Hierarchy
The common mistake: too many font sizes that are too close together (14px, 15px, 16px, 18px...). This creates muddy hierarchy.
**Use fewer sizes with more contrast.** A 5-size system covers most needs:
| Role | Typical Ratio | Use Case |
|------|---------------|----------|
| xs | 0.75rem | Captions, legal |
| sm | 0.875rem | Secondary UI, metadata |
| base | 1rem | Body text |
| lg | 1.25-1.5rem | Subheadings, lead text |
| xl+ | 2-4rem | Headlines, hero text |
Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit.
### Readability & Measure
Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length—narrow columns need tighter leading, wide columns need more.
**Non-obvious**: Light text on dark backgrounds needs compensation on three axes, not just one. Bump line-height by 0.050.1, add a touch of letter-spacing (0.010.02em), and optionally step the body weight up one notch (regular → medium). The perceived weight drops across all three; fix all three.
**Paragraph rhythm**: Pick either space between paragraphs OR first-line indentation. Never both. Digital usually wants space; editorial/long-form can justify indent-only.
## Font Selection & Pairing
The tactical selection procedure and the reflex-reject list live in [reference/brand.md](brand.md) under **Font selection procedure** and **Reflex-reject list** (loaded for brand-register tasks). The rest of this section covers the adjacent knowledge: anti-reflex corrections, system font use, and pairing rules.
### Anti-reflexes worth defending against
- A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools.
- An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans.
- A children's product does NOT need a rounded display font. Kids' books use real type.
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do is not use the font everyone else is using.
**System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider this for apps where performance > personality.
### Pairing Principles
**The non-obvious truth**: You often don't need a second font. One well-chosen font family in multiple weights creates cleaner hierarchy than two competing typefaces. Only add a second font when you need genuine contrast (e.g., display headlines + body serif).
When pairing, contrast on multiple axes:
- Serif + Sans (structure contrast)
- Geometric + Humanist (personality contrast)
- Condensed display + Wide body (proportion contrast)
**Never pair fonts that are similar but not identical** (e.g., two geometric sans-serifs). They create visual tension without clear hierarchy.
### Web Font Loading
The layout shift problem: fonts load late, text reflows, and users see content jump. Here's the fix:
```css
/* 1. Use font-display: swap for visibility */
@font-face {
font-family: 'CustomFont';
src: url('font.woff2') format('woff2');
font-display: swap;
}
/* 2. Match fallback metrics to minimize shift */
@font-face {
font-family: 'CustomFont-Fallback';
src: local('Arial');
size-adjust: 105%; /* Scale to match x-height */
ascent-override: 90%; /* Match ascender height */
descent-override: 20%; /* Match descender depth */
line-gap-override: 10%; /* Match line spacing */
}
body {
font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif;
}
```
Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
**`swap` vs `optional`**: `swap` shows fallback text immediately and FOUT-swaps when the web font arrives. `optional` uses the fallback if the web font misses a small load budget (~100ms) and avoids the shift entirely. Pick `optional` when zero layout shift matters more than seeing the branded font on slow networks.
**Preload the critical weight only**: typically the regular-weight body font used above the fold. Preloading every weight costs more bandwidth than it saves.
**Variable fonts for 3+ weights or styles**: a single variable font file is usually smaller than three static weight files, gives fractional weight control, and pairs well with `font-optical-sizing: auto`. For 12 weights, static is fine.
## Modern Web Typography
### Fluid Type
Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the viewport. The middle value (e.g., `5vw + 1rem`) controls scaling rate—higher vw = faster scaling. Add a rem offset so it doesn't collapse to 0 on small screens.
**Use fluid type for**: Headings and display text on marketing/content pages where text dominates the layout and needs to breathe across viewport sizes.
**Use fixed `rem` scales for**: App UIs, dashboards, and data-dense interfaces. No major app design system (Material, Polaris, Primer, Carbon) uses fluid type in product UI — fixed scales with optional breakpoint adjustments give the spatial predictability that container-based layouts need. Body text should also be fixed even on marketing pages, since the size difference across viewports is too small to warrant it.
**Bound your clamp()**: keep `max-size ≤ ~2.5 × min-size`. Wider ratios break the browser's zoom and reflow behaviour and make large viewports feel like the page is shouting.
**Scale container width and font-size together** so effective character measure stays in the 4575ch band at every viewport. A heading that widens faster than its container drifts out of the comfortable measure at the top end.
### OpenType Features
Most developers don't know these exist. Use them for polish:
```css
/* Tabular numbers for data alignment */
.data-table { font-variant-numeric: tabular-nums; }
/* Proper fractions */
.recipe-amount { font-variant-numeric: diagonal-fractions; }
/* Small caps for abbreviations */
abbr { font-variant-caps: all-small-caps; }
/* Disable ligatures in code */
code { font-variant-ligatures: none; }
/* Enable kerning (usually on by default, but be explicit) */
body { font-kerning: normal; }
```
Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
### Rendering polish
```css
/* Even out heading line lengths (browser picks better break points) */
h1, h2, h3 { text-wrap: balance; }
/* Reduce orphans and ragged endings in long prose */
article p { text-wrap: pretty; }
/* Variable fonts: pick the right optical-size master automatically */
body { font-optical-sizing: auto; }
```
**ALL-CAPS tracking**: capitals sit too close at default spacing. Add 512% letter-spacing (`letter-spacing: 0.05em` to `0.12em`) to short all-caps labels, eyebrows, and small headings. Real small caps (via `font-variant-caps`) need the same treatment, slightly gentler.
## Typography System Architecture
Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
## Accessibility Considerations
Beyond contrast ratios (which are well-documented), consider:
- **Never disable zoom**: `user-scalable=no` breaks accessibility. If your layout breaks at 200% zoom, fix the layout.
- **Use rem/em for font sizes**: This respects user browser settings. Never `px` for body text.
- **Minimum 16px body text**: Smaller than this strains eyes and fails WCAG on mobile.
- **Adequate touch targets**: Text links need padding or line-height that creates 44px+ tap targets.
---
**Avoid**: More than 2-3 font families per project. Skipping fallback font definitions. Ignoring font loading performance (FOUT/FOIT). Using decorative fonts for body text.
@@ -0,0 +1,107 @@
# UX Writing
## The Button Label Problem
**Never use "OK", "Submit", or "Yes/No".** These are lazy and ambiguous. Use specific verb + object patterns:
| Bad | Good | Why |
|-----|------|-----|
| OK | Save changes | Says what will happen |
| Submit | Create account | Outcome-focused |
| Yes | Delete message | Confirms the action |
| Cancel | Keep editing | Clarifies what "cancel" means |
| Click here | Download PDF | Describes the destination |
**For destructive actions**, name the destruction:
- "Delete" not "Remove" (delete is permanent, remove implies recoverable)
- "Delete 5 items" not "Delete selected" (show the count)
## Error Messages: The Formula
Every error message should answer: (1) What happened? (2) Why? (3) How to fix it? Example: "Email address isn't valid. Please include an @ symbol." not "Invalid input".
### Error Message Templates
| Situation | Template |
|-----------|----------|
| **Format error** | "[Field] needs to be [format]. Example: [example]" |
| **Missing required** | "Please enter [what's missing]" |
| **Permission denied** | "You don't have access to [thing]. [What to do instead]" |
| **Network error** | "We couldn't reach [thing]. Check your connection and [action]." |
| **Server error** | "Something went wrong on our end. We're looking into it. [Alternative action]" |
### Don't Blame the User
Reframe errors: "Please enter a date in MM/DD/YYYY format" not "You entered an invalid date".
## Empty States Are Opportunities
Empty states are onboarding moments: (1) Acknowledge briefly, (2) Explain the value of filling it, (3) Provide a clear action. "No projects yet. Create your first one to get started." not just "No items".
## Voice vs Tone
**Voice** is your brand's personality—consistent everywhere.
**Tone** adapts to the moment.
| Moment | Tone Shift |
|--------|------------|
| Success | Celebratory, brief: "Done! Your changes are live." |
| Error | Empathetic, helpful: "That didn't work. Here's what to try..." |
| Loading | Reassuring: "Saving your work..." |
| Destructive confirm | Serious, clear: "Delete this project? This can't be undone." |
**Never use humor for errors.** Users are already frustrated. Be helpful, not cute.
## Writing for Accessibility
**Link text** must have standalone meaning—"View pricing plans" not "Click here". **Alt text** describes information, not the image—"Revenue increased 40% in Q4" not "Chart". Use `alt=""` for decorative images. **Icon buttons** need `aria-label` for screen reader context.
## Writing for Translation
### Plan for Expansion
German text is ~30% longer than English. Allocate space:
| Language | Expansion |
|----------|-----------|
| German | +30% |
| French | +20% |
| Finnish | +30-40% |
| Chinese | -30% (fewer chars, but same width) |
### Translation-Friendly Patterns
Keep numbers separate ("New messages: 3" not "You have 3 new messages"). Use full sentences as single strings (word order varies by language). Avoid abbreviations ("5 minutes ago" not "5 mins ago"). Give translators context about where strings appear.
## Consistency: The Terminology Problem
Pick one term and stick with it:
| Inconsistent | Consistent |
|--------------|------------|
| Delete / Remove / Trash | Delete |
| Settings / Preferences / Options | Settings |
| Sign in / Log in / Enter | Sign in |
| Create / Add / New | Create |
Build a terminology glossary and enforce it. Variety creates confusion.
## Avoid Redundant Copy
If the heading explains it, the intro is redundant. If the button is clear, don't explain it again. Say it once, say it well.
## Loading States
Be specific: "Saving your draft..." not "Loading...". For long waits, set expectations ("This usually takes 30 seconds") or show progress.
## Confirmation Dialogs: Use Sparingly
Most confirmation dialogs are design failures—consider undo instead. When you must confirm: name the action, explain consequences, use specific button labels ("Delete project" / "Keep project", not "Yes" / "No").
## Form Instructions
Show format with placeholders, not instructions. For non-obvious fields, explain why you're asking.
---
**Avoid**: Jargon without explanation. Blaming users ("You made an error" → "This field is required"). Vague errors ("Something went wrong"). Varying terminology for variety. Humor for errors.
@@ -0,0 +1,284 @@
#!/usr/bin/env node
/**
* Cleans up deprecated Impeccable skill files, symlinks, and
* skills-lock.json entries left over from previous versions.
*
* Safe to run repeatedly -- it is a no-op when nothing needs cleaning.
*
* Usage (from the project root):
* node {{scripts_path}}/cleanup-deprecated.mjs
*
* What it does:
* 1. Finds every harness-specific skills directory (.claude/skills,
* .cursor/skills, .agents/skills, etc.).
* 2. For each deprecated skill name (with and without i- prefix),
* checks if the directory exists and its SKILL.md mentions
* "impeccable" (to avoid deleting unrelated user skills).
* 3. Deletes confirmed matches (files, directories, or symlinks).
* 4. Removes the corresponding entries from skills-lock.json.
*/
import { existsSync, readFileSync, writeFileSync, rmSync, readdirSync, statSync, lstatSync, unlinkSync } from 'node:fs';
import { join, resolve } from 'node:path';
// Skills that were renamed, merged, or folded in v2.0, v2.1, and v3.0.
const DEPRECATED_NAMES = [
// v2.0 renames
'frontend-design', // renamed to impeccable
'teach-impeccable', // folded into /impeccable teach
// v2.1 merges
'arrange', // renamed to layout
'normalize', // merged into polish
'onboard', // merged into harden
'extract', // merged into /impeccable extract
// v3.0 consolidation: all standalone skills -> /impeccable sub-commands
'adapt',
'animate',
'audit',
'bolder',
'clarify',
'colorize',
'critique',
'delight',
'distill',
'harden',
'layout',
'optimize',
'overdrive',
'polish',
'quieter',
'shape',
'typeset',
];
// All known harness directories that may contain a skills/ subfolder.
const HARNESS_DIRS = [
'.claude', '.cursor', '.gemini', '.codex', '.agents',
'.trae', '.trae-cn', '.pi', '.opencode', '.kiro', '.rovodev',
];
// Per-skill fingerprints for SKILL.md bodies that never mentioned
// "impeccable" in their v2.x source. Used as a last-resort match
// when no skills-lock.json exists and the word heuristic fails.
// The strings are lifted verbatim from the v2.x frontmatter
// descriptions, so collisions with hand-written user skills are
// vanishingly unlikely.
const SKILL_FINGERPRINTS = {
harden: 'Make interfaces production-ready: error handling, empty states',
optimize: 'Diagnoses and fixes UI performance across loading speed',
};
/**
* Walk up from startDir until we find a directory that looks like a
* project root (has package.json, .git, or skills-lock.json).
*/
export function findProjectRoot(startDir = process.cwd()) {
let dir = resolve(startDir);
const { root } = { root: '/' };
while (dir !== root) {
if (
existsSync(join(dir, 'package.json')) ||
existsSync(join(dir, '.git')) ||
existsSync(join(dir, 'skills-lock.json'))
) {
return dir;
}
const parent = resolve(dir, '..');
if (parent === dir) break;
dir = parent;
}
return resolve(startDir);
}
/**
* Load skills-lock.json from the project root, or null if missing/unreadable.
*/
export function loadLock(projectRoot) {
const lockPath = join(projectRoot, 'skills-lock.json');
if (!existsSync(lockPath)) return null;
try {
return JSON.parse(readFileSync(lockPath, 'utf-8'));
} catch {
return null;
}
}
/**
* Check whether a skill directory belongs to Impeccable. Three layered
* signals, in order of reliability:
* 1. Lock source equals "pbakaus/impeccable" (authoritative).
* 2. SKILL.md body contains the word "impeccable".
* 3. SKILL.md body contains a per-skill fingerprint (for harden and
* optimize, whose v2.x SKILL.md never mentioned the pack name).
*/
export function isImpeccableSkill(skillDir, { skillName, lock } = {}) {
// 1. Authoritative: the lock file claims this skill is ours.
if (skillName && lock?.skills?.[skillName]?.source === 'pbakaus/impeccable') {
return true;
}
const skillMd = join(skillDir, 'SKILL.md');
if (!existsSync(skillMd)) return false;
let content;
try {
content = readFileSync(skillMd, 'utf-8');
} catch {
return false;
}
// 2. Word-level content heuristic.
if (/impeccable/i.test(content)) return true;
// 3. Per-skill fingerprint for old skills that never mentioned the pack.
// Strip the i- prefix so both `harden` and `i-harden` resolve to the
// same fingerprint entry.
const unprefixed = skillName?.startsWith('i-') ? skillName.slice(2) : skillName;
const fingerprint = unprefixed && SKILL_FINGERPRINTS[unprefixed];
if (fingerprint && content.includes(fingerprint)) return true;
return false;
}
/**
* Build the full list of names to check: each deprecated name, plus
* its i-prefixed variant.
*/
export function buildTargetNames() {
const names = [];
for (const name of DEPRECATED_NAMES) {
names.push(name);
names.push(`i-${name}`);
}
return names;
}
/**
* Find every skills directory across all harness dirs in the project.
* Returns absolute paths that exist on disk.
*/
export function findSkillsDirs(projectRoot) {
const dirs = [];
for (const harness of HARNESS_DIRS) {
const candidate = join(projectRoot, harness, 'skills');
if (existsSync(candidate)) {
dirs.push(candidate);
}
}
return dirs;
}
/**
* Remove deprecated skill directories/symlinks from all harness dirs.
* Reads skills-lock.json so the authoritative "source" field can
* drive deletion even when SKILL.md never mentions impeccable.
* Returns an array of paths that were deleted.
*/
export function removeDeprecatedSkills(projectRoot, lock) {
if (lock === undefined) lock = loadLock(projectRoot);
const targets = buildTargetNames();
const skillsDirs = findSkillsDirs(projectRoot);
const deleted = [];
for (const skillsDir of skillsDirs) {
for (const name of targets) {
const skillPath = join(skillsDir, name);
// Use lstat to detect symlinks (existsSync follows symlinks and
// returns false for dangling ones).
let stat;
try {
stat = lstatSync(skillPath);
} catch {
continue; // does not exist at all
}
if (stat.isSymbolicLink()) {
// Symlink: check the target if it's alive, otherwise treat
// dangling symlinks to deprecated names as safe to remove.
const targetAlive = existsSync(skillPath);
const isMatch = targetAlive
? isImpeccableSkill(skillPath, { skillName: name, lock })
: true;
if (isMatch) {
unlinkSync(skillPath);
deleted.push(skillPath);
}
continue;
}
// Regular directory -- verify it belongs to impeccable
if (isImpeccableSkill(skillPath, { skillName: name, lock })) {
rmSync(skillPath, { recursive: true, force: true });
deleted.push(skillPath);
}
}
}
return deleted;
}
/**
* Remove deprecated entries from skills-lock.json.
* Only removes entries whose source is "pbakaus/impeccable".
* Returns the list of removed skill names.
*/
export function cleanSkillsLock(projectRoot) {
const lockPath = join(projectRoot, 'skills-lock.json');
if (!existsSync(lockPath)) return [];
let lock;
try {
lock = JSON.parse(readFileSync(lockPath, 'utf-8'));
} catch {
return [];
}
if (!lock.skills || typeof lock.skills !== 'object') return [];
const targets = buildTargetNames();
const removed = [];
for (const name of targets) {
const entry = lock.skills[name];
if (!entry) continue;
// Only remove if it belongs to impeccable
if (entry.source === 'pbakaus/impeccable') {
delete lock.skills[name];
removed.push(name);
}
}
if (removed.length > 0) {
writeFileSync(lockPath, JSON.stringify(lock, null, 2) + '\n', 'utf-8');
}
return removed;
}
/**
* Run the full cleanup. Returns a summary object.
*
* Order matters: read the lock and delete directories first, then
* strip lock entries. Otherwise the authoritative signal is gone by
* the time directory deletion runs.
*/
export function cleanup(projectRoot) {
const root = projectRoot || findProjectRoot();
const lock = loadLock(root);
const deletedPaths = removeDeprecatedSkills(root, lock);
const removedLockEntries = cleanSkillsLock(root);
return { deletedPaths, removedLockEntries, projectRoot: root };
}
// CLI entry point
if (process.argv[1] && resolve(process.argv[1]) === resolve(new URL(import.meta.url).pathname)) {
const result = cleanup();
if (result.deletedPaths.length === 0 && result.removedLockEntries.length === 0) {
console.log('No deprecated Impeccable skills found. Nothing to clean up.');
} else {
if (result.deletedPaths.length > 0) {
console.log(`Removed ${result.deletedPaths.length} deprecated skill(s):`);
for (const p of result.deletedPaths) console.log(` - ${p}`);
}
if (result.removedLockEntries.length > 0) {
console.log(`Cleaned ${result.removedLockEntries.length} entry/entries from skills-lock.json:`);
for (const name of result.removedLockEntries) console.log(` - ${name}`);
}
}
}
@@ -0,0 +1,94 @@
{
"craft": {
"description": "Full shape-then-build flow with visual iteration. Plans the UX with /impeccable shape, loads the right reference files, then builds and iterates visually until the result is delightful. Use when building a new feature end-to-end.",
"argumentHint": "[feature description]"
},
"teach": {
"description": "Gathers design context for a project. Runs a short discovery interview and writes PRODUCT.md (strategic: users, brand, principles) and, when code exists to analyze, DESIGN.md (visual: colors, typography, components). Every other command reads these files before doing work. Use once per project.",
"argumentHint": ""
},
"document": {
"description": "Generate a DESIGN.md file that captures the current visual design system. Auto-extracts colors, typography, spacing, radii, and component patterns from the codebase, then asks the user to confirm descriptive language for atmosphere and color character. Follows the Google Stitch DESIGN.md format so the file is tool-compatible. Use when you need a visual design spec an AI agent can follow to stay on-brand.",
"argumentHint": ""
},
"extract": {
"description": "Pull reusable patterns, components, and design tokens into the design system. Identifies repeated patterns and consolidates them. Use when you have drift across the codebase and want to bring things back to a consistent system.",
"argumentHint": "[target]"
},
"live": {
"description": "Interactive live variant mode. Select elements in the browser, pick a design action, and get AI-generated HTML+CSS variants hot-swapped via HMR. Requires a running dev server. Use when you want to visually experiment with design alternatives in real time.",
"argumentHint": ""
},
"adapt": {
"description": "Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.",
"argumentHint": "[target] [context (mobile, tablet, print...)]"
},
"animate": {
"description": "Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.",
"argumentHint": "[target]"
},
"audit": {
"description": "Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.",
"argumentHint": "[area (feature, page, component...)]"
},
"bolder": {
"description": "Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.",
"argumentHint": "[target]"
},
"clarify": {
"description": "Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.",
"argumentHint": "[target]"
},
"colorize": {
"description": "Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.",
"argumentHint": "[target]"
},
"critique": {
"description": "Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.",
"argumentHint": "[area (feature, page, component...)]"
},
"delight": {
"description": "Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.",
"argumentHint": "[target]"
},
"distill": {
"description": "Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.",
"argumentHint": "[target]"
},
"harden": {
"description": "Make interfaces production-ready: error handling, i18n, text overflow, edge case management, and resilience under real-world data. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.",
"argumentHint": "[target]"
},
"onboard": {
"description": "Design onboarding flows, first-run experiences, and empty states that guide new users to value. Covers welcome screens, account setup, progressive disclosure, contextual tooltips, feature announcements, and activation moments. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, new user flows, or the aha moment.",
"argumentHint": "[target]"
},
"layout": {
"description": "Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.",
"argumentHint": "[target]"
},
"optimize": {
"description": "Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.",
"argumentHint": "[target]"
},
"overdrive": {
"description": "Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.",
"argumentHint": "[target]"
},
"polish": {
"description": "Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.",
"argumentHint": "[target]"
},
"quieter": {
"description": "Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.",
"argumentHint": "[target]"
},
"shape": {
"description": "Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.",
"argumentHint": "[feature to shape]"
},
"typeset": {
"description": "Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.",
"argumentHint": "[target]"
}
}
@@ -0,0 +1,820 @@
// Parse a DESIGN.md (Stitch-spec format) into a structured JSON model that
// the live-mode design-system panel can render. Deterministic, dependency-free.
//
// Two-layer: YAML frontmatter (machine-readable tokens) + markdown body
// (prose with six canonical H2 sections). When frontmatter is present, it's
// exposed on `model.frontmatter` alongside the prose-scraped sections;
// consumers can prefer frontmatter values and fall back to prose.
const CANONICAL_SECTIONS = [
'Overview',
'Colors',
'Typography',
'Elevation',
'Components',
"Do's and Don'ts",
];
// ---------- Frontmatter (Stitch YAML subset) ----------
function parseFrontmatter(md) {
const lines = md.split(/\r?\n/);
if (lines[0]?.trim() !== '---') return { frontmatter: null, body: md };
let end = -1;
for (let i = 1; i < lines.length; i++) {
if (lines[i].trim() === '---') { end = i; break; }
}
if (end === -1) return { frontmatter: null, body: md };
const yaml = lines.slice(1, end).join('\n');
const body = lines.slice(end + 1).join('\n');
try {
return { frontmatter: parseYamlSubset(yaml), body };
} catch {
return { frontmatter: null, body: md };
}
}
// Minimal YAML reader for the Stitch frontmatter subset: scalar maps with
// one level of nested objects (typography roles, components). Indent-based,
// 2-space convention. No arrays, no anchors, no multi-line scalars — Stitch's
// schema doesn't need them and accepting them would require a real YAML
// dependency we don't want to vendor.
function parseYamlSubset(yaml) {
const lines = yaml.split(/\r?\n/);
const root = {};
const stack = [{ indent: -1, obj: root }];
for (const raw of lines) {
// Skip blanks and line-only comments. Don't strip inline comments:
// unquoted hex values start with `#` and can't be safely distinguished
// from a comment after whitespace.
if (!raw.trim() || /^\s*#/.test(raw)) continue;
const indent = raw.match(/^\s*/)[0].length;
const content = raw.slice(indent);
const colonIdx = findTopLevelColon(content);
if (colonIdx === -1) continue;
while (stack.length > 1 && stack[stack.length - 1].indent >= indent) {
stack.pop();
}
const key = content.slice(0, colonIdx).trim();
const rest = content.slice(colonIdx + 1).trim();
const parent = stack[stack.length - 1].obj;
if (rest === '') {
const obj = {};
parent[key] = obj;
stack.push({ indent, obj });
} else {
parent[key] = parseScalar(rest);
}
}
return root;
}
function findTopLevelColon(s) {
let inQuote = null;
for (let i = 0; i < s.length; i++) {
const ch = s[i];
if (inQuote) {
if (ch === inQuote && s[i - 1] !== '\\') inQuote = null;
} else if (ch === '"' || ch === "'") {
inQuote = ch;
} else if (ch === ':') {
return i;
}
}
return -1;
}
function parseScalar(raw) {
const s = raw.trim();
if ((s.startsWith('"') && s.endsWith('"')) || (s.startsWith("'") && s.endsWith("'"))) {
return s.slice(1, -1);
}
if (s === 'true') return true;
if (s === 'false') return false;
if (s === 'null' || s === '~') return null;
if (/^-?\d+$/.test(s)) return Number(s);
if (/^-?\d*\.\d+$/.test(s)) return Number(s);
return s;
}
const HEX_RE = /#[0-9a-fA-F]{3,8}\b/g;
const OKLCH_RE = /oklch\([^)]+\)/gi;
const RGBA_RE = /rgba?\([^)]+\)/gi;
const BOX_SHADOW_RE = /(?:box-shadow:\s*)?((?:-?\d[\w\d\s\-.,/()#%]*)+)/;
const NAMED_RULE_RE = /\*\*(The [^*]+?Rule)\.\*\*\s*(.+)/;
// ---------- Section splitting ----------
function splitSections(md) {
const lines = md.split(/\r?\n/);
let title = null;
const sections = {};
let current = null;
for (const raw of lines) {
const line = raw.trimEnd();
if (!title && line.startsWith('# ') && !line.startsWith('## ')) {
title = line.replace(/^#\s+/, '').trim();
continue;
}
const h2 = line.match(/^##\s+(?:\d+\.\s*)?([^:\n]+?)(?::\s*(.+))?$/);
if (h2) {
const rawName = normalizeApostrophes(h2[1].trim());
const subtitle = h2[2] ? h2[2].trim() : null;
const canonical = matchCanonicalSection(rawName);
if (canonical) {
current = { name: canonical, subtitle, lines: [] };
sections[canonical] = current;
continue;
}
// non-canonical H2 — ignore but stop feeding into current
current = null;
continue;
}
if (current) current.lines.push(raw);
}
return { title, sections };
}
function normalizeApostrophes(s) {
return s.replace(/[\u2018\u2019]/g, "'");
}
function matchCanonicalSection(name) {
const normalized = normalizeApostrophes(name).toLowerCase();
// Exact match first
for (const c of CANONICAL_SECTIONS) {
if (normalizeApostrophes(c).toLowerCase() === normalized) return c;
}
// Keyword-contained match: "Overview & Creative North Star" -> "Overview",
// "Elevation & Depth" -> "Elevation", etc.
for (const c of CANONICAL_SECTIONS) {
const key = normalizeApostrophes(c).toLowerCase();
const pattern = new RegExp(`\\b${key.replace(/[.*+?^${}()|[\]\\]/g, '\\$&')}\\b`);
if (pattern.test(normalized)) return c;
}
return null;
}
// ---------- Subsection splitting (inside a canonical section) ----------
function splitSubsections(lines) {
const subs = [];
let current = { name: null, lines: [] };
subs.push(current);
for (const raw of lines) {
const h3 = raw.match(/^###\s+(.+?)\s*$/);
if (h3) {
current = { name: h3[1].trim(), lines: [] };
subs.push(current);
continue;
}
current.lines.push(raw);
}
return subs;
}
// ---------- Generic helpers ----------
function collectParagraphs(lines) {
const paragraphs = [];
let buf = [];
const flush = () => {
if (buf.length) {
paragraphs.push(buf.join(' ').trim());
buf = [];
}
};
for (const raw of lines) {
const trimmed = raw.trim();
if (trimmed === '') { flush(); continue; }
// Horizontal rules (---, ***) and headings/bullets end a paragraph.
if (/^(?:-{3,}|\*{3,}|_{3,})$/.test(trimmed)) { flush(); continue; }
if (raw.startsWith('#') || raw.match(/^[-*]\s/)) { flush(); continue; }
buf.push(trimmed);
}
flush();
return paragraphs.filter(Boolean);
}
function collectBullets(lines) {
const bullets = [];
let current = null;
for (const raw of lines) {
const m = raw.match(/^\s*[-*]\s+(.+)$/);
if (m) {
if (current) bullets.push(current);
current = m[1];
continue;
}
// continuation of a bullet (indented line)
if (current && raw.match(/^\s{2,}\S/)) {
current += ' ' + raw.trim();
continue;
}
// blank line ends a bullet
if (raw.trim() === '' && current) {
bullets.push(current);
current = null;
}
}
if (current) bullets.push(current);
return bullets;
}
function stripBold(s) {
return s.replace(/\*\*(.+?)\*\*/g, '$1');
}
function extractNamedRules(lines) {
const rules = [];
const seen = new Set();
// Style A (Impeccable): "**The X Rule.** body body body" — can span lines.
const joined = lines.join('\n');
const inlineStart = /\*\*(The [^*]+?Rule)\.\*\*/g;
const inlineMatches = [];
let m;
while ((m = inlineStart.exec(joined)) !== null) {
inlineMatches.push({ name: m[1], start: m.index, end: inlineStart.lastIndex });
}
for (let i = 0; i < inlineMatches.length; i++) {
const mm = inlineMatches[i];
const bodyEnd = i + 1 < inlineMatches.length ? inlineMatches[i + 1].start : joined.length;
const body = joined
.slice(mm.end, bodyEnd)
.replace(/\n##[^\n]*$/s, '')
.replace(/\n###[^\n]*$/s, '')
.trim();
const name = stripBold(mm.name).trim();
seen.add(name.toLowerCase());
rules.push({ name, body: stripBold(body) });
}
// Style B (Stitch): `### The "X" Rule` or `### The X Fallback`, body is the
// bullets/paragraphs until the next heading. Accept Rule / Fallback / Principle.
for (let i = 0; i < lines.length; i++) {
const h3 = lines[i].match(/^###\s+(.+?)\s*$/);
if (!h3) continue;
const headerName = stripBold(h3[1]).replace(/["“”]/g, '').trim();
if (!/^The\b.*\b(Rule|Fallback|Principle)\b/i.test(headerName)) continue;
if (seen.has(headerName.toLowerCase())) continue;
const bodyLines = [];
for (let j = i + 1; j < lines.length; j++) {
if (/^##\s|^###\s/.test(lines[j])) break;
bodyLines.push(lines[j]);
}
const body = stripBold(bodyLines.join('\n').replace(/\n+/g, ' ')).trim();
if (body) {
seen.add(headerName.toLowerCase());
rules.push({ name: headerName, body });
}
}
// Style C (Stitch bullet form): "* **The Layering Principle:** body"
// Colon/period lives inside the bold, so match "**...**" then inspect.
for (const b of collectBullets(lines)) {
const mm = b.match(/^\*\*([^*]+?)\*\*\s*(.+)$/);
if (!mm) continue;
const nameRaw = mm[1].replace(/[.:]\s*$/, '').replace(/["“”]/g, '').trim();
if (!/^The\b.+\b(Rule|Fallback|Principle)$/i.test(nameRaw)) continue;
if (seen.has(nameRaw.toLowerCase())) continue;
seen.add(nameRaw.toLowerCase());
rules.push({ name: nameRaw, body: stripBold(mm[2]).trim() });
}
return rules;
}
// ---------- Per-section extractors ----------
function extractOverview(section) {
if (!section) return null;
const text = section.lines.join('\n');
const northStar = text.match(/\*\*Creative North Star:\s*"([^"]+)"\*\*/);
const keyChars = [];
const keyCharMatch = text.match(/\*\*Key Characteristics:\*\*\s*\n([\s\S]+?)(?:\n##|\n###|$)/);
if (keyCharMatch) {
for (const line of keyCharMatch[1].split('\n')) {
const m = line.match(/^\s*[-*]\s+(.+)$/);
if (m) keyChars.push(stripBold(m[1].trim()));
}
}
// Philosophy paragraphs: everything that isn't a rule header or key-char block
const paragraphs = collectParagraphs(section.lines).filter(
(p) =>
!p.startsWith('**Creative North Star') &&
!p.startsWith('**Key Characteristics')
);
return {
subtitle: section.subtitle,
creativeNorthStar: northStar ? northStar[1] : null,
philosophy: paragraphs,
keyCharacteristics: keyChars,
};
}
function extractColors(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const description = collectParagraphs(subs[0].lines).join(' ');
const groups = [];
const ROLE_KEYWORDS = /^(primary|secondary|tertiary|neutral|accent)\b/i;
for (const sub of subs.slice(1)) {
if (!sub.name || /Named Rules?/i.test(sub.name) || /^The\s/i.test(sub.name)) continue;
const bullets = collectBullets(sub.lines);
const parsed = bullets.map((b) => parseColorBullet(b)).filter(Boolean);
if (parsed.length === 0) continue;
// If every bullet starts with a role keyword (Primary/Secondary/...), promote
// each bullet to its own group. Otherwise keep the subsection as the group.
const allRoleBullets =
parsed.length > 0 && parsed.every((p) => p.name && ROLE_KEYWORDS.test(p.name));
if (allRoleBullets) {
for (const p of parsed) {
groups.push({ role: p.name, colors: [p] });
}
} else {
groups.push({ role: sub.name, colors: parsed });
}
}
// If the Colors section has no subsections at all (unlikely), fall back to
// scanning the whole section as a flat bullet list.
if (groups.length === 0) {
const flat = collectBullets(section.lines)
.map((b) => parseColorBullet(b))
.filter(Boolean);
if (flat.length) {
for (const p of flat) {
if (p.name && ROLE_KEYWORDS.test(p.name)) {
groups.push({ role: p.name, colors: [p] });
} else {
const fallback = groups.find((g) => g.role === 'Palette');
if (fallback) fallback.colors.push(p);
else groups.push({ role: 'Palette', colors: [p] });
}
}
}
}
return {
subtitle: section.subtitle,
description: description || null,
groups,
rules: extractNamedRules(section.lines),
};
}
function parseColorBullet(bullet) {
const text = bullet.trim();
// Case 1 (Impeccable): **Name** (value-with-maybe-nested-parens): description
const bold = text.match(/^\*\*(.+?)\*\*\s*(.*)$/);
if (bold && bold[2].startsWith('(')) {
const value = extractParenGroup(bold[2]);
if (value !== null) {
const after = bold[2].slice(value.length + 2).trimStart();
if (after.startsWith(':')) {
return buildColor(bold[1], value, after.slice(1).trim());
}
}
}
// Case 2 (Stitch): **Name (values):** description — value embedded in bold.
const stitch = text.match(/^\*\*([^*]+?)\s*\(([^)]+)\):\*\*\s*(.*)$/);
if (stitch) {
return buildColor(stitch[1].trim(), stitch[2], stitch[3]);
}
// Case 3: bullet without bold, just hex/oklch inside.
const values = collectColorValues(text);
if (values.length) {
return buildColor(null, values.join(' to '), text);
}
return null;
}
function extractParenGroup(s) {
if (s[0] !== '(') return null;
let depth = 0;
for (let i = 0; i < s.length; i++) {
if (s[i] === '(') depth++;
else if (s[i] === ')') {
depth--;
if (depth === 0) return s.slice(1, i);
}
}
return null;
}
function buildColor(name, rawValue, description) {
const values = collectColorValues(rawValue);
const primary = values[0] ?? rawValue.trim();
return {
name: name ? stripBold(name).trim() : null,
value: primary,
valueRange: values.length > 1 ? values : null,
format: detectFormat(primary),
description: stripBold(description || '').trim() || null,
};
}
function collectColorValues(s) {
const out = [];
s.replace(HEX_RE, (v) => {
out.push(v);
return v;
});
s.replace(OKLCH_RE, (v) => {
out.push(v);
return v;
});
return out;
}
function detectFormat(v) {
if (!v) return 'unknown';
if (v.startsWith('#')) return 'hex';
if (/^oklch/i.test(v)) return 'oklch';
if (/^rgb/i.test(v)) return 'rgb';
return 'unknown';
}
function scanInlineColors(lines) {
const out = [];
for (const line of lines) {
if (!/^\s*[-*]\s/.test(line)) continue;
const trimmed = line.replace(/^\s*[-*]\s+/, '');
const color = parseColorBullet(trimmed);
if (color) out.push(color);
}
return out;
}
function parseStitchInlineGroups(lines) {
// Stitch writes: `* **Primary (`#00478d` to `#005eb8`):** Use for "..."`
// Each bullet IS its own role. Group them under the spoken role name.
const out = [];
for (const line of lines) {
if (!/^\s*[-*]\s/.test(line)) continue;
const trimmed = line.replace(/^\s*[-*]\s+/, '').trim();
const m = trimmed.match(
/^\*\*([A-Z][a-zA-Z]+)\s*\(([^)]+)\):\*\*\s*(.*)$/
);
if (m) {
const role = m[1];
const color = buildColor(role, m[2], m[3]);
out.push({ role, colors: [color] });
}
}
return out;
}
function extractTypography(section) {
if (!section) return null;
const text = section.lines.join('\n');
const fonts = {};
// Pattern A: **Display Font:** Family (with fallback)
const fontLineRe = /\*\*([\w\s/]+?)Font:\*\*\s*([^\n(]+?)(?:\s*\(with\s+([^)]+)\))?\s*$/gm;
let fm;
while ((fm = fontLineRe.exec(text)) !== null) {
const rawRole = fm[1].trim().toLowerCase().replace(/\s+/g, '-');
const role = normalizeFontRole(rawRole) || 'display';
fonts[role] = {
family: fm[2].trim(),
fallback: fm[3] ? fm[3].trim() : null,
};
}
// Pattern B (Stitch): * **Display & Headlines (Noto Serif):** description
if (Object.keys(fonts).length === 0) {
const stitchRe = /\*\*([\w\s&/]+?)\s*\(([^)]+)\):\*\*\s*(.+)/g;
let sm;
while ((sm = stitchRe.exec(text)) !== null) {
const rawRole = sm[1]
.trim()
.toLowerCase()
.replace(/\s*&\s*/g, '-')
.replace(/\s+/g, '-');
const role = normalizeFontRole(rawRole) || rawRole;
fonts[role] = { family: sm[2].trim(), fallback: null, purpose: sm[3].trim() };
}
}
// Character paragraph — either a **Character:** label, or fall back to the
// first free paragraph under the section header (Stitch style).
const characterMatch = text.match(/\*\*Character:\*\*\s*([^\n]+(?:\n[^\n]+)*?)(?=\n\n|\n###|\n##|$)/);
let character = characterMatch ? characterMatch[1].replace(/\n/g, ' ').trim() : null;
if (!character) {
const paragraphs = collectParagraphs(section.lines).filter(
(p) => !/^\*\*[\w\s/&]+Font/i.test(p) && !/^\*\*[\w\s/&]+\([^)]+\)/.test(p)
);
if (paragraphs.length) character = paragraphs[0];
}
// Hierarchy bullets under ### Hierarchy
const subs = splitSubsections(section.lines);
let hierarchy = [];
const hierSub = subs.find((s) => s.name && /hierarch/i.test(s.name));
if (hierSub) {
const bullets = collectBullets(hierSub.lines);
hierarchy = bullets.map(parseTypeBullet).filter(Boolean);
}
return {
subtitle: section.subtitle,
fonts,
character,
hierarchy,
rules: extractNamedRules(section.lines),
};
}
function normalizeFontRole(raw) {
// Canonical roles the panel cares about: display, body, label, mono.
// Stitch often writes compound roles like "display-&-headlines" or "ui-&-body"
// — collapse them to the first canonical role present.
const tokens = raw.split(/[-/&\s]+/).filter(Boolean);
const priority = ['display', 'headline', 'body', 'ui', 'label', 'mono'];
const canonical = { headline: 'display', ui: 'body' };
for (const p of priority) {
if (tokens.includes(p)) return canonical[p] || p;
}
return null;
}
function parseTypeBullet(bullet) {
// - **Display** (family, weight 300, italic, clamp(...), line-height 1): purpose
const m = bullet.match(/^\*\*(.+?)\*\*\s*\(([^)]+)\):\s*(.*)$/);
if (!m) return null;
const name = m[1].trim();
const specs = m[2].split(',').map((s) => s.trim());
return {
name,
specs,
purpose: stripBold(m[3] || '').trim() || null,
};
}
function extractElevation(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const description = collectParagraphs(subs[0].lines).join(' ') || null;
const shadows = [];
const seen = new Set();
const dedupe = (entry) => {
const key = (entry.name || '') + '::' + entry.value;
if (seen.has(key)) return;
seen.add(key);
shadows.push(entry);
};
for (const b of collectBullets(section.lines)) {
const parsed = parseShadowBullet(b);
if (parsed) dedupe(parsed);
}
// Fallback: extract shadows written inline in prose. Stitch style is
// "...use an extra-diffused shadow: `box-shadow: 0 12px 40px rgba(...)`."
for (const p of collectParagraphs(section.lines)) {
for (const inline of extractInlineShadows(p)) dedupe(inline);
}
for (const b of collectBullets(section.lines)) {
for (const inline of extractInlineShadows(b)) dedupe(inline);
}
return {
subtitle: section.subtitle,
description,
shadows,
rules: extractNamedRules(section.lines),
};
}
function extractInlineShadows(text) {
// Find `box-shadow: ...` anywhere in prose and capture the value. Work on the
// raw string so it handles both backtick-fenced and unfenced variants.
const out = [];
const re = /box-shadow\s*:\s*([^`;\n]+)/gi;
let m;
while ((m = re.exec(text)) !== null) {
const value = m[1].replace(/[`.)]+$/, '').trim();
if (!value) continue;
// Name heuristic: the noun immediately before the shadow phrase.
// e.g. "an extra-diffused shadow: ..." -> "extra-diffused shadow"
const before = text.slice(0, m.index);
const nameMatch = before.match(/\b([A-Za-z][A-Za-z\- ]{2,40})\s+shadow\b[^A-Za-z0-9]*$/i);
let name = null;
if (nameMatch) {
const stripped = nameMatch[1]
.replace(/^(?:use|using|apply|applying|is|are|looks? like)\s+/i, '')
.replace(/^(?:a|an|the)\s+/i, '')
.trim();
if (stripped) {
name =
stripped.charAt(0).toUpperCase() + stripped.slice(1) + ' shadow';
}
}
out.push({
name,
value,
purpose: null,
});
}
return out;
}
function parseShadowBullet(bullet) {
// - **Name** (`box-shadow: value`): purpose
// - **Name** (`value`): purpose
// Only accept if the paren content looks like a shadow value (contains px,
// rem, rgba, or box-shadow). This filters out `**Rule Name:**` bullets.
const m = bullet.match(/^\*\*(.+?)\*\*\s*\(`?([^`]+?)`?\):\s*(.*)$/);
if (!m) return null;
const rawValue = m[2].replace(/^box-shadow:\s*/i, '').trim();
const looksLikeShadow =
/box-shadow|rgba?\(|\bpx\b|\brem\b|^-?\d+\s/i.test(rawValue) &&
/\d/.test(rawValue);
if (!looksLikeShadow) return null;
const name = stripBold(m[1]).trim();
return {
name,
value: rawValue,
purpose: stripBold(m[3] || '').trim() || null,
};
}
function extractComponents(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const components = [];
for (const sub of subs.slice(1)) {
if (!sub.name) continue;
const bullets = collectBullets(sub.lines);
const paragraphs = collectParagraphs(sub.lines);
const variants = [];
const properties = {};
for (const b of bullets) {
// - **Key:** value
const m = b.match(/^\*\*(.+?):?\*\*:?\s*(.+)$/);
if (m) {
const key = stripBold(m[1]).trim();
const value = stripBold(m[2]).trim();
// Heuristic: "Primary", "Secondary", "Hover", "Focus" etc are variants;
// "Shape", "Background", "Padding" are properties.
if (/^(primary|secondary|tertiary|ghost|hover|focus|active|disabled|default|error|selected|unselected|state)$/i.test(key.split(/[\s/]/)[0])) {
variants.push({ name: key, description: value });
} else {
properties[key.toLowerCase()] = value;
}
}
}
components.push({
name: sub.name,
description: paragraphs.join(' ') || null,
properties,
variants,
});
}
return {
subtitle: section.subtitle,
components,
};
}
function extractDosDonts(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const dos = [];
const donts = [];
for (const sub of subs.slice(1)) {
if (!sub.name) continue;
const subName = normalizeApostrophes(sub.name);
const bullets = collectBullets(sub.lines).map((b) => stripBold(b).trim());
if (/^do'?t?:?$/i.test(subName) || /^do:?$/i.test(subName)) {
dos.push(...bullets);
} else if (/^don'?t:?$/i.test(subName)) {
donts.push(...bullets);
}
}
// Classify by bullet prefix as a backup (catches loose bullets outside H3 wrappers)
for (const b of collectBullets(section.lines)) {
const stripped = normalizeApostrophes(stripBold(b).trim());
if (/^don'?t\b/i.test(stripped)) {
if (!donts.some((d) => normalizeApostrophes(d) === stripped)) donts.push(stripped);
} else if (/^do\b/i.test(stripped)) {
if (!dos.some((d) => normalizeApostrophes(d) === stripped)) dos.push(stripped);
}
}
return { dos, donts };
}
// ---------- Coverage assessment ----------
function assessCoverage(model) {
const report = {};
report.overview = model.overview
? {
northStar: Boolean(model.overview.creativeNorthStar),
philosophy: model.overview.philosophy.length > 0,
keyCharacteristics: model.overview.keyCharacteristics.length,
}
: 'missing';
report.colors = model.colors
? {
groups: model.colors.groups.length,
totalColors: model.colors.groups.reduce((n, g) => n + g.colors.length, 0),
rules: model.colors.rules.length,
}
: 'missing';
report.typography = model.typography
? {
fonts: Object.keys(model.typography.fonts).length,
hierarchyEntries: model.typography.hierarchy.length,
character: Boolean(model.typography.character),
rules: model.typography.rules.length,
}
: 'missing';
report.elevation = model.elevation
? {
shadows: model.elevation.shadows.length,
rules: model.elevation.rules.length,
description: Boolean(model.elevation.description),
}
: 'missing';
report.components = model.components
? {
count: model.components.components.length,
variantTotal: model.components.components.reduce((n, c) => n + c.variants.length, 0),
}
: 'missing';
report.dosDonts = model.dosDonts
? {
dos: model.dosDonts.dos.length,
donts: model.dosDonts.donts.length,
}
: 'missing';
return report;
}
// ---------- Main ----------
export function parseDesignMd(md) {
const { frontmatter, body } = parseFrontmatter(md);
const { title, sections } = splitSections(body);
return {
schemaVersion: 2,
title,
frontmatter,
overview: extractOverview(sections['Overview']),
colors: extractColors(sections['Colors']),
typography: extractTypography(sections['Typography']),
elevation: extractElevation(sections['Elevation']),
components: extractComponents(sections['Components']),
dosDonts: extractDosDonts(sections["Do's and Don'ts"]),
};
}
export { assessCoverage };
@@ -0,0 +1,198 @@
/**
* Scan a project tree for Content-Security-Policy signals and classify the
* shape so the agent knows which patch template to propose.
*
* Used at first-time `live.mjs` setup. Mechanical (grep-based) — no network,
* no dev server, no JS evaluation. The classification drives a user-facing
* consent prompt; the agent does the actual patch writing.
*
* Shapes are named by patch mechanism, not framework origin:
* - "append-arrays": CSP defined as structured directive arrays. Patch
* appends a dev-only localhost entry. Covers:
* - Monorepo helpers with additional*Src options
* (e.g. createBaseNextConfig for Next)
* - SvelteKit kit.csp.directives
* - nuxt-security module's contentSecurityPolicy
* - "append-string": CSP built as a literal value string. Patch splices
* a dev-only token into script-src and connect-src.
* Covers:
* - Inline Next.js headers() with CSP string
* - Nuxt routeRules / nitro.routeRules CSP headers
* - "middleware": CSP set dynamically in middleware.{ts,js}.
* Detected but not auto-patched in v1.
* - "meta-tag": <meta http-equiv="Content-Security-Policy"> in
* layout files. Detected but not auto-patched in v1.
* - null: no CSP signals found; no patch needed.
*/
import fs from 'node:fs';
import path from 'node:path';
const SKIP_DIRS = new Set([
'node_modules',
'.git',
'.next',
'.turbo',
'.svelte-kit',
'.nuxt',
'.astro',
'dist',
'build',
'out',
'.vercel',
]);
const SCAN_EXTS = new Set(['.js', '.mjs', '.cjs', '.ts', '.mts', '.cts', '.tsx', '.jsx']);
const LAYOUT_EXTS = new Set(['.tsx', '.jsx', '.astro', '.vue', '.svelte', '.html']);
const MAX_DEPTH = 6;
const MAX_READ_BYTES = 64 * 1024;
// append-arrays signals: CSP expressed as structured directive arrays
const MONOREPO_HELPER_SIGNALS = [
/\bbuildCSPConfig\b/,
/\bbuildSecurityHeaders\b/,
/\badditionalScriptSrc\b/,
/\badditionalConnectSrc\b/,
/\bcreateBaseNextConfig\b/,
];
const SVELTEKIT_CSP_SIGNALS = [
/\bkit\s*:/,
/\bcsp\s*:/,
/\bdirectives\s*:/,
];
const NUXT_SECURITY_SIGNALS = [
/['"]nuxt-security['"]/,
/\bcontentSecurityPolicy\b/,
];
// append-string signals: CSP written as a literal value string
const INLINE_HEADER_SIGNALS = [
/["']Content-Security-Policy["']/i,
/\bscript-src\b/,
/\bconnect-src\b/,
];
const NUXT_ROUTE_RULES_SIGNALS = [
/\brouteRules\b/,
/Content-Security-Policy/i,
/\bscript-src\b/,
];
const MIDDLEWARE_HINT = /headers\.set\(\s*["']Content-Security-Policy["']/i;
const META_TAG_HINT = /http-equiv\s*=\s*["']Content-Security-Policy["']/i;
/**
* @param {string} cwd Project root.
* @returns {{ shape: string|null, signals: string[] }}
*/
export function detectCsp(cwd = process.cwd()) {
const hits = { appendArrays: [], appendString: [], middleware: [], metaTag: [] };
walk(cwd, cwd, 0, (absPath, relPath, body) => {
const ext = path.extname(absPath);
const base = path.basename(absPath).toLowerCase();
const isConfig = (name) =>
new RegExp('(^|/)' + name + '\\.config\\.').test(relPath);
// === append-arrays candidates ===
// Monorepo CSP helper: packages/*/src/.../(config|security)/*
if (SCAN_EXTS.has(ext) &&
/packages\/[^/]+\/src\/.*(config|next-config|security)/.test(relPath) &&
MONOREPO_HELPER_SIGNALS.some((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// SvelteKit kit.csp.directives
if (SCAN_EXTS.has(ext) && isConfig('svelte') &&
SVELTEKIT_CSP_SIGNALS.every((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// Nuxt nuxt-security module
if (SCAN_EXTS.has(ext) && isConfig('nuxt') &&
NUXT_SECURITY_SIGNALS.every((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// === append-string candidates ===
// Inline headers in Next/Nuxt/SvelteKit/Astro/Vite config
if (SCAN_EXTS.has(ext) &&
/(^|\/)(next|nuxt|vite|astro|svelte)\.config\./.test(relPath) &&
INLINE_HEADER_SIGNALS.every((re) => re.test(body))) {
// Nuxt routeRules is a sub-shape of append-string; we already covered
// nuxt-security above via return, so any remaining Nuxt CSP match here
// is a route-rules / inline-headers case. Either way, same patch
// mechanism.
hits.appendString.push(relPath);
return;
}
// === detect-only shapes ===
if ((base === 'middleware.ts' || base === 'middleware.js' || base === 'middleware.mjs') &&
MIDDLEWARE_HINT.test(body)) {
hits.middleware.push(relPath);
}
if (LAYOUT_EXTS.has(ext) && META_TAG_HINT.test(body)) {
hits.metaTag.push(relPath);
}
});
// Priority: append-arrays > append-string > middleware > meta-tag.
// Structured patches are safer than string splices; runtime and HTML
// injection patches are less reliable and v1 doesn't auto-apply them.
if (hits.appendArrays.length > 0) {
return { shape: 'append-arrays', signals: hits.appendArrays };
}
if (hits.appendString.length > 0) {
return { shape: 'append-string', signals: hits.appendString };
}
if (hits.middleware.length > 0) {
return { shape: 'middleware', signals: hits.middleware };
}
if (hits.metaTag.length > 0) {
return { shape: 'meta-tag', signals: hits.metaTag };
}
return { shape: null, signals: [] };
}
function walk(root, dir, depth, visit) {
if (depth > MAX_DEPTH) return;
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return; }
for (const entry of entries) {
const abs = path.join(dir, entry.name);
if (entry.isDirectory()) {
if (SKIP_DIRS.has(entry.name)) continue;
walk(root, abs, depth + 1, visit);
continue;
}
if (!entry.isFile()) continue;
const ext = path.extname(entry.name);
if (!SCAN_EXTS.has(ext) && !LAYOUT_EXTS.has(ext)) continue;
let body;
try {
const fd = fs.openSync(abs, 'r');
try {
const buf = Buffer.alloc(MAX_READ_BYTES);
const n = fs.readSync(fd, buf, 0, MAX_READ_BYTES, 0);
body = buf.slice(0, n).toString('utf-8');
} finally { fs.closeSync(fd); }
} catch { continue; }
visit(abs, path.relative(root, abs), body);
}
}
// CLI mode
const _running = process.argv[1];
if (_running?.endsWith('detect-csp.mjs') || _running?.endsWith('detect-csp.mjs/')) {
const result = detectCsp(process.cwd());
console.log(JSON.stringify(result, null, 2));
}
@@ -0,0 +1,69 @@
/**
* Decide whether a given file is "generated" (regenerated by a build step,
* unsafe to write variants into) or "source" (safe to edit, changes persist).
*
* Why this matters: when the user picks an element on a page whose underlying
* file is regenerated by a build step (e.g. `scripts/build-sub-pages.js`
* rewriting `public/docs/*.html`), writing variants or accepted changes into
* that file is silent data loss — the next build wipes them.
*
* Signals, in order of reliability:
* 1. Git check-ignore: gitignored files are assumed generated.
* 2. File-header markers ("GENERATED", "DO NOT EDIT", "AUTO-GENERATED")
* within the first ~300 characters — catches non-git projects.
*/
import { execSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
const HEADER_SCAN_BYTES = 300;
const HEADER_MARKERS = [
/@generated\b/i,
/\bGENERATED\s+FILE\b/,
/\bAUTO-?GENERATED\b/i,
/\bDO\s+NOT\s+EDIT\b/i,
];
/**
* @param {string} filePath - absolute or cwd-relative path
* @param {object} [options]
* @param {string} [options.cwd] - project root (defaults to process.cwd())
*/
export function isGeneratedFile(filePath, options = {}) {
const cwd = options.cwd || process.cwd();
const absPath = path.isAbsolute(filePath) ? filePath : path.resolve(cwd, filePath);
if (isGitIgnored(absPath, cwd)) return true;
if (hasGeneratedHeader(absPath)) return true;
return false;
}
function isGitIgnored(absPath, cwd) {
try {
execSync(`git check-ignore --quiet ${JSON.stringify(absPath)}`, {
cwd,
stdio: 'ignore',
});
return true; // exit 0 = ignored
} catch (err) {
// Exit code 1 = not ignored. Exit code 128 = not a git repo or other error.
// In both cases, treat as "not known to be ignored."
return false;
}
}
function hasGeneratedHeader(absPath) {
let fd;
try {
fd = fs.openSync(absPath, 'r');
const buf = Buffer.alloc(HEADER_SCAN_BYTES);
const bytesRead = fs.readSync(fd, buf, 0, HEADER_SCAN_BYTES, 0);
const head = buf.slice(0, bytesRead).toString('utf-8');
return HEADER_MARKERS.some((re) => re.test(head));
} catch {
return false;
} finally {
if (fd !== undefined) { try { fs.closeSync(fd); } catch {} }
}
}
@@ -0,0 +1,452 @@
/**
* CLI helper: deterministic accept/discard of variant sessions.
*
* Usage:
* node live-accept.mjs --id SESSION_ID --discard
* node live-accept.mjs --id SESSION_ID --variant N
*
* For discard: removes the entire variant wrapper and restores the original.
* For accept: replaces the wrapper with the chosen variant's content. If the
* session had a colocated <style> block, it's preserved with carbonize markers
* for a background agent to integrate into the project's CSS.
*
* Output: JSON to stdout.
*/
import fs from 'node:fs';
import path from 'node:path';
import { isGeneratedFile } from './is-generated.mjs';
const EXTENSIONS = ['.html', '.jsx', '.tsx', '.vue', '.svelte', '.astro'];
// ---------------------------------------------------------------------------
// CLI
// ---------------------------------------------------------------------------
export async function acceptCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: node live-accept.mjs [options]
Deterministic accept/discard for live variant sessions.
Modes:
--discard Remove variants, restore original
--variant N Accept variant N, discard the rest
Required:
--id SESSION_ID Session ID of the variant wrapper
Output (JSON):
{ handled, file, carbonize }`);
process.exit(0);
}
const id = argVal(args, '--id');
const variantNum = argVal(args, '--variant');
const paramValuesRaw = argVal(args, '--param-values');
const isDiscard = args.includes('--discard');
if (!id) { console.error('Missing --id'); process.exit(1); }
if (!isDiscard && !variantNum) { console.error('Need --discard or --variant N'); process.exit(1); }
let paramValues = null;
if (paramValuesRaw) {
try { paramValues = JSON.parse(paramValuesRaw); }
catch { paramValues = null; } // malformed blob: skip the comment rather than failing the accept
}
// Find the file containing this session's markers
const found = findSessionFile(id, process.cwd());
if (!found) {
console.log(JSON.stringify({ handled: false, error: 'Session markers not found for id: ' + id }));
process.exit(0);
}
const { file: targetFile, content, lines } = found;
const relFile = path.relative(process.cwd(), targetFile);
// Bail if the session lives in a generated file. The agent manually wrote
// the wrapper there for preview, and is responsible for writing the
// accepted variant to true source (or cleaning up on discard). See
// "Handle fallback" in live.md.
if (isGeneratedFile(targetFile, { cwd: process.cwd() })) {
console.log(JSON.stringify({
handled: false,
mode: 'fallback',
file: relFile,
hint: 'Session is in a generated file. Persist the accepted variant in source; do not rely on this script.',
}));
process.exit(0);
}
if (isDiscard) {
const result = handleDiscard(id, lines, targetFile);
console.log(JSON.stringify({ handled: true, file: relFile, carbonize: false, ...result }));
} else {
const result = handleAccept(id, variantNum, lines, targetFile, paramValues);
// Single-line attention-grabber when cleanup is required. The full
// five-step checklist lives in reference/live.md (loaded once per
// session); repeating it per-event would waste tokens.
if (result.carbonize) {
result.todo = 'REQUIRED before next poll: carbonize cleanup in ' + relFile + '. See reference/live.md "Required after accept".';
}
console.log(JSON.stringify({ handled: true, file: relFile, ...result }));
}
}
// ---------------------------------------------------------------------------
// Discard
// ---------------------------------------------------------------------------
function handleDiscard(id, lines, targetFile) {
const block = findMarkerBlock(id, lines);
if (!block) return { handled: false, error: 'Markers not found' };
const original = extractOriginal(lines, block);
const indent = lines[block.start].match(/^(\s*)/)[1];
// De-indent the original content back to the marker's indentation level
const restored = deindentContent(original, indent);
const newLines = [
...lines.slice(0, block.start),
...restored,
...lines.slice(block.end + 1),
];
fs.writeFileSync(targetFile, newLines.join('\n'), 'utf-8');
return {};
}
// ---------------------------------------------------------------------------
// Accept
// ---------------------------------------------------------------------------
function handleAccept(id, variantNum, lines, targetFile, paramValues) {
const block = findMarkerBlock(id, lines);
if (!block) return { handled: false, error: 'Markers not found' };
const indent = lines[block.start].match(/^(\s*)/)[1];
const commentSyntax = detectCommentSyntax(targetFile);
// Extract the chosen variant's inner content
const variantContent = extractVariant(lines, block, variantNum);
if (!variantContent) return { handled: false, error: 'Variant ' + variantNum + ' not found' };
// Extract CSS block if present
const cssContent = extractCss(lines, block, id);
// Check if carbonizing is needed:
// - CSS block exists, OR
// - variant HTML contains helper classes/attributes that need cleanup
const variantText = variantContent.join('\n');
const hasHelperAttrs = variantText.includes('data-impeccable-variant');
const needsCarbonize = !!(cssContent || hasHelperAttrs);
// Build the replacement
const restored = deindentContent(variantContent, indent);
const replacement = [];
if (cssContent) {
replacement.push(indent + commentSyntax.open + ' impeccable-carbonize-start ' + id + ' ' + commentSyntax.close);
replacement.push(indent + '<style data-impeccable-css="' + id + '">');
// Re-indent CSS content to match
for (const cssLine of cssContent) {
replacement.push(indent + cssLine.trimStart());
}
replacement.push(indent + '</style>');
if (paramValues && Object.keys(paramValues).length > 0) {
// Preserve the user's knob positions for the carbonize-cleanup agent
// to bake into the final CSS when it collapses scoped rules.
replacement.push(indent + commentSyntax.open + ' impeccable-param-values ' + id + ': ' + JSON.stringify(paramValues) + ' ' + commentSyntax.close);
}
replacement.push(indent + commentSyntax.open + ' impeccable-carbonize-end ' + id + ' ' + commentSyntax.close);
}
// Keep the `@scope ([data-impeccable-variant="N"])` selectors in the
// carbonize CSS block working visually by re-wrapping the accepted content
// in a data-impeccable-variant="N" div with `display: contents` (so layout
// isn't affected). The carbonize agent strips this attribute + wrapper when
// it moves the CSS to a proper stylesheet.
if (cssContent) {
replacement.push(indent + '<div data-impeccable-variant="' + variantNum + '" style="display: contents">');
replacement.push(...restored);
replacement.push(indent + '</div>');
} else {
replacement.push(...restored);
}
const newLines = [
...lines.slice(0, block.start),
...replacement,
...lines.slice(block.end + 1),
];
fs.writeFileSync(targetFile, newLines.join('\n'), 'utf-8');
return { carbonize: needsCarbonize };
}
// ---------------------------------------------------------------------------
// Parsing helpers
// ---------------------------------------------------------------------------
/**
* Find the start/end marker lines for a session.
* Returns { start, end } (0-indexed line numbers) or null.
*/
function findMarkerBlock(id, lines) {
let start = -1;
let end = -1;
const startPattern = 'impeccable-variants-start ' + id;
const endPattern = 'impeccable-variants-end ' + id;
for (let i = 0; i < lines.length; i++) {
if (start === -1 && lines[i].includes(startPattern)) start = i;
if (lines[i].includes(endPattern)) { end = i; break; }
}
return (start !== -1 && end !== -1) ? { start, end } : null;
}
/**
* Join wrapper lines into a single string with `<style>` elements removed so
* marker matching and div-depth tracking aren't confused by:
* - CSS `@scope ([data-impeccable-variant="N"])` strings that look like the
* HTML marker we're searching for
* - JSX self-closing `<style ... />` (no separate `</style>` to close on)
* - Same-line `<style>…</style>` blocks
* - Multi-line `<style>\n…\n</style>` blocks
*/
function stripStyleAndJoin(lines, block) {
const out = [];
let inStyle = false;
for (let i = block.start; i <= block.end; i++) {
let line = lines[i];
if (!inStyle) {
// Strip any complete <style> elements on this line (self-closed or
// same-line-closed), including their body content.
line = line
.replace(/<style\b[^>]*>[\s\S]*?<\/style\s*>/g, '')
.replace(/<style\b[^>]*\/\s*>/g, '');
// If a <style> opener remains (multi-line body starts here), strip from
// the opener to end-of-line and flip into skip mode.
const openerIdx = line.search(/<style\b/);
if (openerIdx !== -1) {
line = line.slice(0, openerIdx);
inStyle = true;
}
out.push(line);
} else {
// In multi-line style body; drop everything until we see </style>.
const closeIdx = line.search(/<\/style\s*>/);
if (closeIdx !== -1) {
inStyle = false;
out.push(line.slice(closeIdx).replace(/<\/style\s*>/, ''));
}
// else: skip line entirely
}
}
return out.join('\n');
}
/**
* Find the inner content of `<TAG ...attrMatch...>…</TAG>` inside `text`,
* handling nested same-tag elements via depth counting. `attrMatch` is a
* regex source fragment that must appear inside the opener tag.
* Returns the inner string (may be empty), or null if not found.
*/
function extractInnerByAttr(text, attrMatch) {
const openerRe = new RegExp('<([A-Za-z][A-Za-z0-9]*)\\b[^>]*' + attrMatch + '[^>]*>');
const openMatch = text.match(openerRe);
if (!openMatch) return null;
const tagName = openMatch[1];
const innerStart = openMatch.index + openMatch[0].length;
// Match any opener or closer of this tag name after innerStart.
// (Does not match self-closing <TAG … />, which doesn't contribute to depth.)
const tagRe = new RegExp('<(?:/)?' + tagName + '\\b[^>]*>', 'g');
tagRe.lastIndex = innerStart;
let depth = 1;
let m;
while ((m = tagRe.exec(text))) {
const isClose = m[0].startsWith('</');
const isSelfClose = !isClose && /\/\s*>$/.test(m[0]);
if (isClose) {
depth--;
if (depth === 0) return text.slice(innerStart, m.index);
} else if (!isSelfClose) {
depth++;
}
}
return null;
}
/**
* Extract the original element content from within the variant wrapper.
* Returns an array of lines.
*/
function extractOriginal(lines, block) {
const text = stripStyleAndJoin(lines, block);
const inner = extractInnerByAttr(text, 'data-impeccable-variant="original"');
if (inner === null) return [];
return inner.split('\n');
}
/**
* Extract a specific variant's inner content (stripping the wrapper div).
* Returns an array of lines, or null if not found.
*/
function extractVariant(lines, block, variantNum) {
const text = stripStyleAndJoin(lines, block);
const inner = extractInnerByAttr(text, 'data-impeccable-variant="' + variantNum + '"');
if (inner === null) return null;
const result = inner.split('\n');
// Collapse a lone empty leading/trailing line (common after string splice).
while (result.length > 1 && result[0].trim() === '') result.shift();
while (result.length > 1 && result[result.length - 1].trim() === '') result.pop();
return result.length > 0 ? result : null;
}
/**
* Extract the colocated <style> block content (between the style tags).
* Returns an array of CSS lines, or null if no style block found.
*
* Handles three shapes of `<style data-impeccable-css="ID" ...>`:
* 1. Self-closing: `<style ... />` — no body; return null (nothing to carbonize).
* 2. Same-line open+close: `<style>...</style>` — return the inner content.
* 3. Multi-line: `<style>` on one line, `</style>` on a later line — return
* the lines between them.
*/
function extractCss(lines, block, id) {
const styleAttr = 'data-impeccable-css="' + id + '"';
let inStyle = false;
const content = [];
for (let i = block.start; i <= block.end; i++) {
const line = lines[i];
if (!inStyle && line.includes(styleAttr)) {
// Self-closing: nothing to carbonize.
if (/<style\b[^>]*\/\s*>/.test(line)) return null;
// Same-line open + close: extract inner text.
const sameLine = line.match(/<style\b[^>]*>([\s\S]*?)<\/style\s*>/);
if (sameLine) {
const inner = sameLine[1];
return inner.length > 0 ? inner.split('\n') : null;
}
inStyle = true;
continue; // skip the <style> opening tag
}
if (inStyle) {
if (line.trimStart().startsWith('</style>')) break;
content.push(line);
}
}
return content.length > 0 ? content : null;
}
/**
* De-indent content that was indented by live-wrap.mjs.
* The wrap script adds `indent + ' '` (4 extra spaces) to each line.
* We restore to just `indent` level.
*/
function deindentContent(contentLines, baseIndent) {
// Find the minimum indentation in the content to determine how much was added
let minIndent = Infinity;
for (const line of contentLines) {
if (line.trim() === '') continue;
const leadingSpaces = line.match(/^(\s*)/)[1].length;
minIndent = Math.min(minIndent, leadingSpaces);
}
if (minIndent === Infinity) minIndent = 0;
// Strip the extra indentation and re-add base indent
return contentLines.map(line => {
if (line.trim() === '') return '';
return baseIndent + line.slice(minIndent);
});
}
function detectCommentSyntax(filePath) {
const ext = path.extname(filePath).toLowerCase();
if (ext === '.jsx' || ext === '.tsx') {
return { open: '{/*', close: '*/}' };
}
return { open: '<!--', close: '-->' };
}
// ---------------------------------------------------------------------------
// File search (find the file containing session markers)
// ---------------------------------------------------------------------------
function findSessionFile(id, cwd) {
const marker = 'impeccable-variants-start ' + id;
const searchDirs = ['src', 'app', 'pages', 'components', 'public', 'views', 'templates', '.'];
const seen = new Set();
for (const dir of searchDirs) {
const absDir = path.join(cwd, dir);
if (!fs.existsSync(absDir)) continue;
const result = searchDir(absDir, marker, seen, 0);
if (result) {
const content = fs.readFileSync(result, 'utf-8');
return { file: result, content, lines: content.split('\n') };
}
}
return null;
}
function searchDir(dir, query, seen, depth) {
if (depth > 5) return null;
let realDir;
try { realDir = fs.realpathSync(dir); } catch { return null; }
if (seen.has(realDir)) return null;
seen.add(realDir);
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return null; }
for (const entry of entries) {
if (!entry.isFile()) continue;
if (!EXTENSIONS.includes(path.extname(entry.name).toLowerCase())) continue;
const filePath = path.join(dir, entry.name);
try {
const content = fs.readFileSync(filePath, 'utf-8');
if (content.includes(query)) return filePath;
} catch { /* skip */ }
}
for (const entry of entries) {
if (!entry.isDirectory()) continue;
if (['node_modules', '.git', 'dist', 'build'].includes(entry.name)) continue;
const result = searchDir(path.join(dir, entry.name), query, seen, depth + 1);
if (result) return result;
}
return null;
}
// ---------------------------------------------------------------------------
// Utilities
// ---------------------------------------------------------------------------
function argVal(args, flag) {
const idx = args.indexOf(flag);
return idx !== -1 && idx + 1 < args.length ? args[idx + 1] : null;
}
// Auto-execute when run directly
const _running = process.argv[1];
if (_running?.endsWith('live-accept.mjs') || _running?.endsWith('live-accept.mjs/')) {
acceptCli();
}
export { findMarkerBlock, extractOriginal, extractVariant, extractCss, deindentContent, detectCommentSyntax };
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,308 @@
/**
* CLI helper: insert/remove the live variant mode script tag in the project's
* main HTML entry point.
*
* On first live run, the agent generates `config.json` in this script's
* directory with the project's insertion target (framework-specific). On
* every subsequent run, this script handles insert/remove deterministically
* with zero LLM involvement.
*
* Usage:
* node live-inject.mjs --port PORT # Insert the live script tag
* node live-inject.mjs --remove # Remove the live script tag
* node live-inject.mjs --check # Check whether config.json exists
*/
import fs from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const CONFIG_PATH = process.env.IMPECCABLE_LIVE_CONFIG || path.join(__dirname, 'config.json');
const MARKER_OPEN_TEXT = 'impeccable-live-start';
const MARKER_CLOSE_TEXT = 'impeccable-live-end';
/**
* Hard-excluded directory patterns. These are NEVER user-facing pages and
* matching them would silently inject tracking scripts into third-party
* code. The user cannot turn these off via config — they are the floor.
*/
const HARD_EXCLUDES = [
'**/node_modules/**',
'**/.git/**',
];
export async function injectCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: node live-inject.mjs [options]
Insert or remove the live mode script tag in the project's HTML entry point.
Reads configuration from config.json (in this same directory).
Modes:
--port PORT Insert script tag pointing at http://localhost:PORT/live.js
--remove Remove the script tag (if present)
--check Print whether config.json exists and its content
Output (JSON):
{ ok, file, inserted|removed, config? }`);
process.exit(0);
}
if (args.includes('--check')) {
if (!fs.existsSync(CONFIG_PATH)) {
console.log(JSON.stringify({ ok: false, error: 'config_missing', path: CONFIG_PATH }));
process.exit(0);
}
let cfg;
try {
cfg = JSON.parse(fs.readFileSync(CONFIG_PATH, 'utf-8'));
} catch (err) {
console.log(JSON.stringify({ ok: false, error: 'config_invalid', message: err.message, path: CONFIG_PATH }));
return;
}
try {
validateConfig(cfg);
} catch (err) {
console.log(JSON.stringify({ ok: false, error: 'config_invalid', message: err.message, path: CONFIG_PATH }));
return;
}
console.log(JSON.stringify({ ok: true, config: cfg, path: CONFIG_PATH }));
return;
}
// Load config
if (!fs.existsSync(CONFIG_PATH)) {
console.error(JSON.stringify({ ok: false, error: 'config_missing', path: CONFIG_PATH }));
process.exit(1);
}
const config = JSON.parse(fs.readFileSync(CONFIG_PATH, 'utf-8'));
validateConfig(config);
const resolvedFiles = resolveFiles(process.cwd(), config);
if (args.includes('--remove')) {
const results = resolvedFiles.map((relFile) => {
const absFile = path.resolve(process.cwd(), relFile);
if (!fs.existsSync(absFile)) return { file: relFile, error: 'file_not_found' };
const content = fs.readFileSync(absFile, 'utf-8');
const updated = removeTag(content, config.commentSyntax);
if (updated === content) return { file: relFile, removed: false, note: 'no tag present' };
fs.writeFileSync(absFile, updated, 'utf-8');
return { file: relFile, removed: true };
});
console.log(JSON.stringify({ ok: true, results }));
return;
}
// Insert mode — need --port
const portIdx = args.indexOf('--port');
const port = portIdx !== -1 ? parseInt(args[portIdx + 1], 10) : NaN;
if (!Number.isFinite(port)) {
console.error(JSON.stringify({ ok: false, error: 'missing_port' }));
process.exit(1);
}
const results = resolvedFiles.map((relFile) => {
const absFile = path.resolve(process.cwd(), relFile);
if (!fs.existsSync(absFile)) return { file: relFile, error: 'file_not_found' };
const content = fs.readFileSync(absFile, 'utf-8');
const withoutOld = removeTag(content, config.commentSyntax);
const updated = insertTag(withoutOld, config, port);
if (updated === withoutOld) return { file: relFile, error: 'insertion_point_not_found', anchor: config.insertBefore || config.insertAfter };
fs.writeFileSync(absFile, updated, 'utf-8');
return { file: relFile, inserted: true };
});
const anyInserted = results.some((r) => r.inserted);
console.log(JSON.stringify({ ok: anyInserted, port, results }));
if (!anyInserted) process.exit(1);
}
/**
* Expand config.files (which may contain glob patterns) into a literal list
* of existing file paths relative to rootDir. Literal entries pass through;
* glob patterns are expanded via fs.globSync. HARD_EXCLUDES and config.exclude
* are applied as filters. Duplicates are removed. Order is preserved by
* first appearance.
*/
export function resolveFiles(rootDir, config) {
const patterns = config.files;
const userExcludes = Array.isArray(config.exclude) ? config.exclude : [];
const allExcludes = [...HARD_EXCLUDES, ...userExcludes];
const excludeRegexes = allExcludes.map(globToRegex);
const isExcluded = (relPath) => excludeRegexes.some((re) => re.test(relPath));
const isGlob = (s) => /[*?[]/.test(s);
const seen = new Set();
const out = [];
for (const pat of patterns) {
if (!isGlob(pat)) {
// Literal path — include even if it doesn't exist yet; the caller
// reports file_not_found per-entry. Exclude list doesn't apply to
// explicit literal entries (user named it on purpose).
if (!seen.has(pat)) {
seen.add(pat);
out.push(pat);
}
continue;
}
let matches;
try {
matches = fs.globSync(pat, { cwd: rootDir, withFileTypes: true });
} catch {
continue;
}
for (const ent of matches) {
if (!ent.isFile || !ent.isFile()) continue;
const abs = path.join(ent.parentPath || ent.path || rootDir, ent.name);
const rel = path.relative(rootDir, abs).split(path.sep).join('/');
if (isExcluded(rel)) continue;
if (seen.has(rel)) continue;
seen.add(rel);
out.push(rel);
}
}
return out;
}
/**
* Convert a glob pattern to a RegExp. Supports:
* ** → any number of path segments (including zero)
* * → any chars except `/`
* ? → any single char except `/`
* Paths are normalized to forward slashes before matching.
*/
function globToRegex(pattern) {
let re = '';
let i = 0;
while (i < pattern.length) {
const c = pattern[i];
if (c === '*') {
if (pattern[i + 1] === '*') {
// ** — any number of segments, including zero. Handle the common
// **/ and /** forms so `a/**/b` matches `a/b` as well as `a/x/y/b`.
if (pattern[i + 2] === '/') {
re += '(?:.*/)?';
i += 3;
} else {
re += '.*';
i += 2;
}
} else {
re += '[^/]*';
i += 1;
}
} else if (c === '?') {
re += '[^/]';
i += 1;
} else if (/[.+^${}()|[\]\\]/.test(c)) {
re += '\\' + c;
i += 1;
} else {
re += c;
i += 1;
}
}
return new RegExp('^' + re + '$');
}
// ---------------------------------------------------------------------------
// Core operations
// ---------------------------------------------------------------------------
function validateConfig(cfg) {
if (!cfg || typeof cfg !== 'object') throw new Error('config.json must be an object');
if (!Array.isArray(cfg.files) || cfg.files.length === 0) {
throw new Error('config.files (non-empty string array) required');
}
if (!cfg.files.every((f) => typeof f === 'string' && f.length > 0)) {
throw new Error('config.files must contain only non-empty strings');
}
if (cfg.exclude !== undefined) {
if (!Array.isArray(cfg.exclude)) {
throw new Error('config.exclude, if present, must be a string array');
}
if (!cfg.exclude.every((f) => typeof f === 'string' && f.length > 0)) {
throw new Error('config.exclude must contain only non-empty strings');
}
}
if (typeof cfg.insertBefore !== 'string' && typeof cfg.insertAfter !== 'string') {
throw new Error('config.insertBefore or config.insertAfter (string) required');
}
if (cfg.commentSyntax !== 'html' && cfg.commentSyntax !== 'jsx') {
throw new Error("config.commentSyntax must be 'html' or 'jsx'");
}
if (cfg.cspChecked !== undefined && typeof cfg.cspChecked !== 'boolean') {
throw new Error("config.cspChecked, if present, must be a boolean");
}
}
function commentOpen(syntax) { return syntax === 'jsx' ? '{/*' : '<!--'; }
function commentClose(syntax) { return syntax === 'jsx' ? '*/}' : '-->'; }
function buildTagBlock(syntax, port) {
const open = commentOpen(syntax);
const close = commentClose(syntax);
return (
open + ' ' + MARKER_OPEN_TEXT + ' ' + close + '\n' +
'<script src="http://localhost:' + port + '/live.js"></script>\n' +
open + ' ' + MARKER_CLOSE_TEXT + ' ' + close + '\n'
);
}
function insertTag(content, config, port) {
const block = buildTagBlock(config.commentSyntax, port);
// insertBefore: match the LAST occurrence. Anchors like `</body>` naturally
// belong at the end, and the same literal can appear earlier in code blocks
// within rendered documentation pages.
if (config.insertBefore) {
const idx = content.lastIndexOf(config.insertBefore);
if (idx === -1) return content;
return content.slice(0, idx) + block + content.slice(idx);
}
// insertAfter: match the FIRST occurrence — typical anchors like `<head>` or
// `<body>` open near the top of the document.
const idx = content.indexOf(config.insertAfter);
if (idx === -1) return content;
const after = idx + config.insertAfter.length;
// Preserve a single trailing newline if the anchor didn't end with one
const prefix = content[after] === '\n' ? content.slice(0, after + 1) : content.slice(0, after) + '\n';
return prefix + block + content.slice(prefix.length);
}
/**
* Remove the live script block. Matches either HTML or JSX comment markers
* regardless of config (so stale tags from a wrong config can still be cleaned).
*
* Indent-preserving: captures any whitespace immediately preceding the opener
* marker and re-emits it in place of the removed block. `insertTag` inserted
* the block *after* the original line's indent and *before* the anchor (e.g.
* `</body>`), which moved the indent onto the opener line and left the anchor
* unindented. Replacing the whole block (plus its trailing newline) with just
* the captured indent hands the indent back to the anchor that follows.
*/
function removeTag(content, _syntax) {
const patterns = [
/([ \t]*)<!--\s*impeccable-live-start\s*-->[\s\S]*?<!--\s*impeccable-live-end\s*-->[ \t]*\n/,
/([ \t]*)\{\/\*\s*impeccable-live-start\s*\*\/\}[\s\S]*?\{\/\*\s*impeccable-live-end\s*\*\/\}[ \t]*\n/,
];
for (const pat of patterns) {
const next = content.replace(pat, '$1');
if (next !== content) return next;
}
return content;
}
// ---------------------------------------------------------------------------
// Auto-execute
// ---------------------------------------------------------------------------
const _running = process.argv[1];
if (_running?.endsWith('live-inject.mjs') || _running?.endsWith('live-inject.mjs/')) {
injectCli();
}
export { insertTag, removeTag, validateConfig, buildTagBlock };
@@ -0,0 +1,187 @@
/**
* CLI client for the live variant mode poll/reply protocol.
*
* Usage:
* npx impeccable poll # Block until browser event, print JSON
* npx impeccable poll --timeout=600000 # Custom timeout (ms); default is long-poll friendly
* npx impeccable poll --reply <id> done # Reply "done" to event <id>
* npx impeccable poll --reply <id> error "msg" # Reply with error
*/
import { execSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
import os from 'node:os';
import { fileURLToPath } from 'node:url';
// Node's built-in fetch (undici under the hood) enforces a 300s headers
// timeout that can't be lowered per-request. We cap each request below
// that ceiling and loop in `pollOnce` to synthesize a long poll without
// depending on the standalone undici package.
const PER_REQUEST_TIMEOUT_MS = 270_000;
const LIVE_PID_FILE = path.join(process.cwd(), '.impeccable-live.json');
function readServerInfo() {
try {
return JSON.parse(fs.readFileSync(LIVE_PID_FILE, 'utf-8'));
} catch {
console.error('No running live server found. Start one with: npx impeccable live');
process.exit(1);
}
}
export async function pollCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: impeccable poll [options]
Wait for a browser event from the live variant server, or reply to one.
Modes:
poll Block until a browser event arrives, print JSON
poll --reply <id> done Reply "done" to event <id>
poll --reply <id> error "msg" Reply with an error message
Options:
--timeout=MS Long-poll timeout in ms (default: 600000). Use the default unless the user asked to pause live; never use a short timeout to end the chat turn
--help Show this help message`);
process.exit(0);
}
const info = readServerInfo();
const base = `http://localhost:${info.port}`;
// Reply mode: npx impeccable poll --reply <id> <status> [--file path] [message]
const replyIdx = args.indexOf('--reply');
if (replyIdx !== -1) {
const id = args[replyIdx + 1];
const status = args[replyIdx + 2] || 'done';
const fileIdx = args.indexOf('--file');
const filePath = fileIdx !== -1 && fileIdx + 1 < args.length ? args[fileIdx + 1] : undefined;
// Message is any remaining positional arg that isn't a flag
const message = args.find((a, i) => i > replyIdx + 2 && !a.startsWith('--') && i !== fileIdx + 1) || undefined;
if (!id) {
console.error('Usage: npx impeccable poll --reply <id> <status> [--file path] [message]');
process.exit(1);
}
try {
const res = await fetch(`${base}/poll`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
token: info.token,
id,
type: status,
message,
file: filePath,
}),
});
if (!res.ok) {
const body = await res.json().catch(() => ({}));
console.error(`Reply failed (${res.status}):`, body.error || res.statusText);
process.exit(1);
}
// Success — silent exit (agent doesn't need output for replies)
} catch (err) {
if (err.cause?.code === 'ECONNREFUSED') {
console.error('Live server not running. Start one with: npx impeccable live');
} else {
console.error('Reply failed:', err.message);
}
process.exit(1);
}
return;
}
// Poll mode: block until browser event. Default 10 min. Node's built-in
// fetch enforces a 300s headers timeout, so we loop in slices under that
// ceiling and keep re-polling until we get a real event or the user's
// total timeout runs out.
const timeoutArg = args.find(a => a.startsWith('--timeout='));
const totalTimeout = timeoutArg ? parseInt(timeoutArg.split('=')[1], 10) : 600000;
const deadline = Date.now() + totalTimeout;
let event;
try {
while (true) {
const remaining = deadline - Date.now();
if (remaining <= 0) {
event = { type: 'timeout' };
break;
}
const slice = Math.min(remaining, PER_REQUEST_TIMEOUT_MS);
const res = await fetch(`${base}/poll?token=${info.token}&timeout=${slice}`);
if (res.status === 401) {
console.error('Authentication failed. The server token may have changed.');
console.error('Try restarting: npx impeccable live stop && npx impeccable live');
process.exit(1);
}
if (!res.ok) {
console.error(`Poll failed: ${res.status} ${res.statusText}`);
process.exit(1);
}
const next = await res.json();
// Server-side timeout means no browser event arrived in this slice.
// Loop and re-poll until we get a real event or we hit the user's
// total deadline.
if (next?.type === 'timeout' && Date.now() < deadline) continue;
event = next;
break;
}
// Auto-handle accept/discard via deterministic script
if (event.type === 'accept' || event.type === 'discard') {
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const acceptScript = path.join(__dirname, 'live-accept.mjs');
const scriptArgs = event.type === 'discard'
? ['--id', event.id, '--discard']
: ['--id', event.id, '--variant', event.variantId];
if (event.type === 'accept' && event.paramValues && Object.keys(event.paramValues).length > 0) {
// Pass through a JSON blob; the shell-safe wrap uses single quotes because
// values are finite {id, number|string|boolean} pairs from a validated payload.
scriptArgs.push('--param-values', `'${JSON.stringify(event.paramValues).replace(/'/g, "'\\''")}'`);
}
try {
const out = execSync(
`node "${acceptScript}" ${scriptArgs.join(' ')}`,
{ encoding: 'utf-8', cwd: process.cwd(), timeout: 30_000 }
);
event._acceptResult = JSON.parse(out.trim());
} catch (err) {
event._acceptResult = { handled: false, error: err.message };
}
}
// Second signal path: stderr banner in case the agent parses stdout
// JSON but skips nested fields. One line is enough — the full checklist
// is in reference/live.md.
if (event._acceptResult?.carbonize === true) {
process.stderr.write('\n⚠ Carbonize cleanup REQUIRED before next poll. See reference/live.md "Required after accept".\n\n');
}
// Print the event as JSON — the agent reads this from stdout
console.log(JSON.stringify(event));
} catch (err) {
if (err.cause?.code === 'ECONNREFUSED') {
console.error('Live server not running. Start one with: npx impeccable live');
} else {
console.error('Poll failed:', err.message);
}
process.exit(1);
}
}
// Auto-execute when run directly
const _running = process.argv[1];
if (_running?.endsWith('live-poll.mjs') || _running?.endsWith('live-poll.mjs/')) {
pollCli();
}
@@ -0,0 +1,679 @@
#!/usr/bin/env node
/**
* Live variant mode server (self-contained, zero dependencies).
*
* Serves the browser script (/live.js), the detection overlay (/detect.js),
* uses Server-Sent Events (SSE) for server→browser push, and HTTP POST for
* browser→server events. Agent communicates via HTTP long-poll (/poll).
*
* Usage:
* node <scripts_path>/live-server.mjs # start
* node <scripts_path>/live-server.mjs stop # stop + remove injected live.js tag
* node <scripts_path>/live-server.mjs stop --keep-inject # stop only
* node <scripts_path>/live-server.mjs --help
*/
import http from 'node:http';
import { randomUUID } from 'node:crypto';
import { spawn, execFileSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
import net from 'node:net';
import { fileURLToPath } from 'node:url';
import { parseDesignMd } from './design-parser.mjs';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
// PID file in the project root so both the server and agent can find it
// predictably (os.tmpdir() varies across platforms).
const LIVE_PID_FILE = path.join(process.cwd(), '.impeccable-live.json');
const DEFAULT_POLL_TIMEOUT = 600_000; // 10 min — agent re-polls on timeout anyway
const SSE_HEARTBEAT_INTERVAL = 30_000; // keepalive ping every 30s
// ---------------------------------------------------------------------------
// Port detection
// ---------------------------------------------------------------------------
async function findOpenPort(start = 8400) {
return new Promise((resolve) => {
const srv = net.createServer();
srv.listen(start, '127.0.0.1', () => {
const port = srv.address().port;
srv.close(() => resolve(port));
});
srv.on('error', () => resolve(findOpenPort(start + 1)));
});
}
// ---------------------------------------------------------------------------
// Session state
// ---------------------------------------------------------------------------
const state = {
token: null,
port: null,
sseClients: new Set(), // SSE response objects (server→browser push)
pendingEvents: [], // browser events waiting for agent poll
pendingPolls: [], // agent poll callbacks waiting for browser events
exitTimer: null,
sessionDir: null, // per-session tmp dir for annotation screenshots
};
// Cap per-annotation upload size. A full 1920×1080 PNG is typically <1 MB;
// cap at 10 MB to guard against runaway writes from a misbehaving client.
const MAX_ANNOTATION_BYTES = 10 * 1024 * 1024;
function enqueueEvent(event) {
if (state.pendingPolls.length > 0) {
state.pendingPolls.shift()(event);
} else {
state.pendingEvents.push(event);
}
}
/** Push a message to all connected SSE clients. */
function broadcast(msg) {
const data = 'data: ' + JSON.stringify(msg) + '\n\n';
for (const res of state.sseClients) {
try { res.write(data); } catch { /* client gone */ }
}
}
// ---------------------------------------------------------------------------
// Load scripts
// ---------------------------------------------------------------------------
function loadBrowserScripts() {
// Detection script: look relative to the skill scripts dir, then fall back
// to the npm package location (src/detect-antipatterns-browser.js).
// This one IS cached — detect.js rarely changes during a session.
const detectPaths = [
path.join(__dirname, '..', '..', '..', '..', 'src', 'detect-antipatterns-browser.js'),
path.join(process.cwd(), 'node_modules', 'impeccable', 'src', 'detect-antipatterns-browser.js'),
];
let detectScript = '';
for (const p of detectPaths) {
try { detectScript = fs.readFileSync(p, 'utf-8'); break; } catch { /* try next */ }
}
// live-browser.js: DO NOT cache. Return the path so the /live.js handler
// can re-read on every request. Editing the browser script during iteration
// should land on the next tab reload, not require a server restart.
const livePath = path.join(__dirname, 'live-browser.js');
if (!fs.existsSync(livePath)) {
process.stderr.write('Error: live-browser.js not found at ' + livePath + '\n');
process.exit(1);
}
return { detectScript, livePath };
}
function hasProjectContext() {
// PRODUCT.md carries brand voice / anti-references — that's what determines
// whether variants are brand-aware. DESIGN.md (visual tokens) is a separate
// concern, surfaced by the design panel's own empty state. Legacy
// .impeccable.md is auto-migrated to PRODUCT.md by load-context.mjs.
try {
fs.accessSync(path.join(process.cwd(), 'PRODUCT.md'), fs.constants.R_OK);
return true;
} catch { return false; }
}
function statOrNull(filePath) {
try { return fs.statSync(filePath); } catch { return null; }
}
// ---------------------------------------------------------------------------
// Validation (inline — no external import needed for self-contained script)
// ---------------------------------------------------------------------------
const VISUAL_ACTIONS = [
'impeccable', 'bolder', 'quieter', 'distill', 'polish', 'typeset',
'colorize', 'layout', 'adapt', 'animate', 'delight', 'overdrive',
];
function validateEvent(msg) {
if (!msg || typeof msg !== 'object' || !msg.type) return 'Missing or invalid message';
switch (msg.type) {
case 'generate':
if (!msg.id || typeof msg.id !== 'string') return 'generate: missing id';
if (!msg.action || !VISUAL_ACTIONS.includes(msg.action)) return 'generate: invalid action';
if (!Number.isInteger(msg.count) || msg.count < 1 || msg.count > 8) return 'generate: count must be 1-8';
if (!msg.element || !msg.element.outerHTML) return 'generate: missing element context';
// Optional annotation fields (all-or-nothing: if any present, all must be well-formed).
if (msg.screenshotPath !== undefined && typeof msg.screenshotPath !== 'string') return 'generate: screenshotPath must be string';
if (msg.comments !== undefined && !Array.isArray(msg.comments)) return 'generate: comments must be array';
if (msg.strokes !== undefined && !Array.isArray(msg.strokes)) return 'generate: strokes must be array';
return null;
case 'accept':
if (!msg.id) return 'accept: missing id';
if (!msg.variantId) return 'accept: missing variantId';
if (msg.paramValues !== undefined) {
if (typeof msg.paramValues !== 'object' || msg.paramValues === null || Array.isArray(msg.paramValues)) {
return 'accept: paramValues must be an object';
}
}
return null;
case 'discard':
return msg.id ? null : 'discard: missing id';
case 'exit':
return null;
case 'prefetch':
if (!msg.pageUrl || typeof msg.pageUrl !== 'string') return 'prefetch: missing pageUrl';
return null;
default:
return 'Unknown event type: ' + msg.type;
}
}
// ---------------------------------------------------------------------------
// HTTP request handler
// ---------------------------------------------------------------------------
function createRequestHandler({ detectScript, livePath }) {
return (req, res) => {
const url = new URL(req.url, `http://localhost:${state.port}`);
res.setHeader('Access-Control-Allow-Origin', '*');
res.setHeader('Access-Control-Allow-Methods', 'GET, POST, OPTIONS');
res.setHeader('Access-Control-Allow-Headers', 'Content-Type');
if (req.method === 'OPTIONS') { res.writeHead(204); res.end(); return; }
const p = url.pathname;
// --- Scripts ---
if (p === '/live.js') {
// Re-read from disk each request so edits to live-browser.js land on
// the next tab reload. No-store headers prevent browser caching across
// sessions — during iteration, a cached old script silently breaks
// every subsequent session.
let liveScript;
try {
liveScript = fs.readFileSync(livePath, 'utf-8');
} catch (err) {
res.writeHead(500, { 'Content-Type': 'text/plain' });
res.end('Error reading live-browser.js: ' + err.message);
return;
}
const body =
`window.__IMPECCABLE_TOKEN__ = '${state.token}';\n` +
`window.__IMPECCABLE_PORT__ = ${state.port};\n` +
liveScript;
res.writeHead(200, {
'Content-Type': 'application/javascript',
'Cache-Control': 'no-store, no-cache, must-revalidate, max-age=0',
'Pragma': 'no-cache',
});
res.end(body);
return;
}
if (p === '/detect.js' || p === '/') {
if (!detectScript) { res.writeHead(404); res.end('Not available'); return; }
res.writeHead(200, { 'Content-Type': 'application/javascript' });
res.end(detectScript);
return;
}
// --- Vendored modern-screenshot (UMD build) ---
// Lazy-loaded by live.js when the user clicks Go; exposes
// window.modernScreenshot.domToBlob(...) for capture.
if (p === '/modern-screenshot.js') {
const vendorPath = path.join(__dirname, 'modern-screenshot.umd.js');
try {
res.writeHead(200, {
'Content-Type': 'application/javascript',
'Cache-Control': 'public, max-age=31536000, immutable',
});
res.end(fs.readFileSync(vendorPath));
} catch {
res.writeHead(404); res.end('Vendor script not found');
}
return;
}
// --- Annotation upload (browser → server, raw PNG body) ---
// Client generates the eventId, POSTs the PNG, then POSTs the generate
// event with screenshotPath already set. Keeps bytes out of the SSE/poll
// bridge and preserves the "one shot from the user's POV" UX.
if (p === '/annotation' && req.method === 'POST') {
const token = url.searchParams.get('token');
if (token !== state.token) { res.writeHead(401); res.end('Unauthorized'); return; }
const eventId = url.searchParams.get('eventId');
if (!eventId || !/^[A-Za-z0-9_-]{1,64}$/.test(eventId)) {
res.writeHead(400, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Invalid eventId' }));
return;
}
if ((req.headers['content-type'] || '').toLowerCase() !== 'image/png') {
res.writeHead(415, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Content-Type must be image/png' }));
return;
}
if (!state.sessionDir) {
res.writeHead(500, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Session dir unavailable' }));
return;
}
const chunks = [];
let total = 0;
let aborted = false;
req.on('data', (c) => {
if (aborted) return;
total += c.length;
if (total > MAX_ANNOTATION_BYTES) {
aborted = true;
res.writeHead(413, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Payload too large' }));
req.destroy();
return;
}
chunks.push(c);
});
req.on('end', () => {
if (aborted) return;
const absPath = path.join(state.sessionDir, eventId + '.png');
try {
fs.writeFileSync(absPath, Buffer.concat(chunks));
} catch (err) {
res.writeHead(500, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Write failed: ' + err.message }));
return;
}
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ ok: true, path: absPath }));
});
req.on('error', () => {
if (!aborted) {
res.writeHead(500, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Upload failed' }));
}
});
return;
}
// --- Health ---
if (p === '/health') {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({
status: 'ok', port: state.port, mode: 'variant',
hasProjectContext: hasProjectContext(),
connectedClients: state.sseClients.size,
}));
return;
}
// --- Design system (unified v2 response) + raw ---
// /design-system.json returns both parsed DESIGN.md and DESIGN.json
// sidecar when present. Panel merges them:
// { present, parsed, sidecar, hasMd, hasSidecar,
// mdNewerThanJson, parseError?, sidecarError? }
// - parsed: output of parseDesignMd (frontmatter
// + six canonical sections) when DESIGN.md exists.
// - sidecar: DESIGN.json contents when present.
// Expected shape: schemaVersion 2, carrying
// extensions + components + narrative.
// /design-system/raw returns DESIGN.md markdown verbatim
if (p === '/design-system.json' || p === '/design-system/raw') {
const token = url.searchParams.get('token');
if (token !== state.token) { res.writeHead(401); res.end('Unauthorized'); return; }
const mdPath = path.join(process.cwd(), 'DESIGN.md');
const jsonPath = path.join(process.cwd(), 'DESIGN.json');
const mdStat = statOrNull(mdPath);
const jsonStat = statOrNull(jsonPath);
if (p === '/design-system/raw') {
if (!mdStat) { res.writeHead(404); res.end('Not found'); return; }
res.writeHead(200, { 'Content-Type': 'text/markdown; charset=utf-8' });
res.end(fs.readFileSync(mdPath, 'utf-8'));
return;
}
if (!mdStat && !jsonStat) {
res.writeHead(404, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ present: false }));
return;
}
const response = {
present: true,
hasMd: !!mdStat,
hasSidecar: !!jsonStat,
mdNewerThanJson: !!(mdStat && jsonStat && mdStat.mtimeMs > jsonStat.mtimeMs + 1000),
};
if (mdStat) {
try {
response.parsed = parseDesignMd(fs.readFileSync(mdPath, 'utf-8'));
} catch (err) {
response.parseError = err.message;
}
}
if (jsonStat) {
try {
response.sidecar = JSON.parse(fs.readFileSync(jsonPath, 'utf-8'));
} catch (err) {
response.sidecarError = 'Failed to parse DESIGN.json: ' + err.message;
}
}
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify(response));
return;
}
// --- Source file (no-HMR fallback) ---
if (p === '/source') {
const token = url.searchParams.get('token');
if (token !== state.token) { res.writeHead(401); res.end('Unauthorized'); return; }
const filePath = url.searchParams.get('path');
if (!filePath || filePath.includes('..')) { res.writeHead(400); res.end('Bad path'); return; }
const absPath = path.resolve(process.cwd(), filePath);
if (!absPath.startsWith(process.cwd())) { res.writeHead(403); res.end('Forbidden'); return; }
let content;
try { content = fs.readFileSync(absPath, 'utf-8'); }
catch { res.writeHead(404); res.end('File not found'); return; }
res.writeHead(200, { 'Content-Type': 'text/html; charset=utf-8' });
res.end(content);
return;
}
// --- SSE: server→browser push (replaces WebSocket) ---
if (p === '/events' && req.method === 'GET') {
const token = url.searchParams.get('token');
if (token !== state.token) { res.writeHead(401); res.end('Unauthorized'); return; }
res.writeHead(200, {
'Content-Type': 'text/event-stream',
'Cache-Control': 'no-cache',
'Connection': 'keep-alive',
});
res.write('data: ' + JSON.stringify({
type: 'connected',
hasProjectContext: hasProjectContext(),
}) + '\n\n');
state.sseClients.add(res);
clearTimeout(state.exitTimer);
// Keepalive: SSE comment every 30s prevents silent connection drops.
const heartbeat = setInterval(() => {
try { res.write(': keepalive\n\n'); } catch { clearInterval(heartbeat); }
}, SSE_HEARTBEAT_INTERVAL);
req.on('close', () => {
clearInterval(heartbeat);
state.sseClients.delete(res);
if (state.sseClients.size === 0) {
clearTimeout(state.exitTimer);
state.exitTimer = setTimeout(() => {
if (state.sseClients.size === 0) enqueueEvent({ type: 'exit' });
}, 8000);
}
});
return;
}
// --- Browser→server events (replaces WebSocket messages) ---
if (p === '/events' && req.method === 'POST') {
let body = '';
req.on('data', (c) => { body += c; });
req.on('end', () => {
let msg;
try { msg = JSON.parse(body); } catch {
res.writeHead(400, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Invalid JSON' }));
return;
}
if (msg.token !== state.token) {
res.writeHead(401, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Unauthorized' }));
return;
}
const error = validateEvent(msg);
if (error) {
res.writeHead(400, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error }));
return;
}
enqueueEvent(msg);
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ ok: true }));
});
return;
}
// --- Stop ---
if (p === '/stop') {
const token = url.searchParams.get('token');
if (token !== state.token) { res.writeHead(401); res.end('Unauthorized'); return; }
res.writeHead(200, { 'Content-Type': 'text/plain' });
res.end('stopping');
shutdown();
return;
}
// --- Agent poll ---
if (p === '/poll' && req.method === 'GET') {
handlePollGet(req, res, url);
return;
}
if (p === '/poll' && req.method === 'POST') {
handlePollPost(req, res);
return;
}
res.writeHead(404); res.end('Not found');
};
}
// ---------------------------------------------------------------------------
// Agent poll endpoints (unchanged from WS version)
// ---------------------------------------------------------------------------
function handlePollGet(req, res, url) {
const token = url.searchParams.get('token');
if (token !== state.token) {
res.writeHead(401, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Unauthorized' }));
return;
}
const timeout = parseInt(url.searchParams.get('timeout') || DEFAULT_POLL_TIMEOUT, 10);
if (state.pendingEvents.length > 0) {
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify(state.pendingEvents.shift()));
return;
}
const timer = setTimeout(() => {
const idx = state.pendingPolls.indexOf(resolve);
if (idx !== -1) state.pendingPolls.splice(idx, 1);
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ type: 'timeout' }));
}, timeout);
function resolve(event) {
clearTimeout(timer);
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify(event));
}
state.pendingPolls.push(resolve);
req.on('close', () => {
clearTimeout(timer);
const idx = state.pendingPolls.indexOf(resolve);
if (idx !== -1) state.pendingPolls.splice(idx, 1);
});
}
function handlePollPost(req, res) {
let body = '';
req.on('data', (c) => { body += c; });
req.on('end', () => {
let msg;
try { msg = JSON.parse(body); } catch {
res.writeHead(400, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Invalid JSON' }));
return;
}
if (msg.token !== state.token) {
res.writeHead(401, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ error: 'Unauthorized' }));
return;
}
// Forward the reply to the browser via SSE
broadcast({ type: msg.type || 'done', id: msg.id, message: msg.message, file: msg.file, data: msg.data });
res.writeHead(200, { 'Content-Type': 'application/json' });
res.end(JSON.stringify({ ok: true }));
});
}
// ---------------------------------------------------------------------------
// Lifecycle
// ---------------------------------------------------------------------------
let httpServer = null;
function shutdown() {
try { fs.unlinkSync(LIVE_PID_FILE); } catch {}
if (state.sessionDir) {
try { fs.rmSync(state.sessionDir, { recursive: true, force: true }); } catch {}
}
for (const res of state.sseClients) { try { res.end(); } catch {} }
state.sseClients.clear();
for (const resolve of state.pendingPolls) resolve({ type: 'exit' });
state.pendingPolls.length = 0;
if (httpServer) httpServer.close();
process.exit(0);
}
// ---------------------------------------------------------------------------
// Main
// ---------------------------------------------------------------------------
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: node live-server.mjs [options]
Start the live variant mode server (zero dependencies).
Commands:
(default) Start the server (foreground)
stop Stop the server and remove the injected live.js script tag
stop --keep-inject Stop the server only (leave the script tag in the HTML entry)
Options:
--background Start detached, print connection JSON to stdout, then exit
--port=PORT Use a specific port (default: auto-detect starting at 8400)
--keep-inject Only with stop: skip live-inject.mjs --remove
--help Show this help
Endpoints:
/live.js Browser script (element picker + variant cycling)
/detect.js Detection overlay (backwards compatible)
/modern-screenshot.js Vendored modern-screenshot UMD build (lazy-loaded by live.js)
/annotation POST raw image/png to stage a variant screenshot
/events SSE stream (server→browser) + POST (browser→server)
/poll Long-poll for agent CLI
/source Raw source file reader (no-HMR fallback)
/health Health check`);
process.exit(0);
}
if (args.includes('stop')) {
const keepInject = args.includes('--keep-inject');
try {
const info = JSON.parse(fs.readFileSync(LIVE_PID_FILE, 'utf-8'));
const res = await fetch(`http://localhost:${info.port}/stop?token=${info.token}`);
if (res.ok) console.log(`Stopped live server on port ${info.port}.`);
} catch {
console.log('No running live server found.');
}
if (!keepInject) {
const injectPath = path.join(__dirname, 'live-inject.mjs');
try {
const out = execFileSync(process.execPath, [injectPath, '--remove'], {
encoding: 'utf-8',
cwd: process.cwd(),
});
const line = out.trim().split('\n').filter(Boolean).pop();
if (line) {
try {
const j = JSON.parse(line);
if (j.removed === true) {
console.log(`Removed live script tag from ${j.file}.`);
}
} catch {
/* ignore non-JSON lines */
}
}
} catch (err) {
const detail = err.stderr?.toString?.().trim?.()
|| err.stdout?.toString?.().trim?.()
|| err.message
|| String(err);
console.warn(`Note: could not remove live script tag (${detail.split('\n')[0]})`);
}
}
process.exit(0);
}
// --background: spawn a detached child server, wait for it to be ready,
// print the connection JSON, then exit. This keeps the startup command
// simple (no shell backgrounding or chained commands).
if (args.includes('--background')) {
const childArgs = args.filter(a => a !== '--background');
const child = spawn(process.execPath, [fileURLToPath(import.meta.url), ...childArgs], {
detached: true,
stdio: 'ignore',
cwd: process.cwd(),
});
child.unref();
// Poll for the PID file (the child writes it once the HTTP server is listening).
const deadline = Date.now() + 10_000;
while (Date.now() < deadline) {
try {
const info = JSON.parse(fs.readFileSync(LIVE_PID_FILE, 'utf-8'));
if (info.pid !== process.pid) {
// Output JSON so the agent can read port + token from stdout.
console.log(JSON.stringify(info));
process.exit(0);
}
} catch { /* not ready yet */ }
await new Promise(r => setTimeout(r, 200));
}
console.error('Timed out waiting for live server to start.');
process.exit(1);
}
// Check for existing session
try {
const existing = JSON.parse(fs.readFileSync(LIVE_PID_FILE, 'utf-8'));
try { process.kill(existing.pid, 0);
console.error(`Live server already running on port ${existing.port} (pid ${existing.pid}).`);
console.error('Stop it first with: node ' + path.basename(fileURLToPath(import.meta.url)) + ' stop');
process.exit(1);
} catch { fs.unlinkSync(LIVE_PID_FILE); }
} catch {}
state.token = randomUUID();
const portArg = args.find(a => a.startsWith('--port='));
state.port = portArg ? parseInt(portArg.split('=')[1], 10) : await findOpenPort();
// Annotation screenshots live in the project root so the agent's Read tool
// doesn't trip a per-file permission prompt. Sessioned by token so concurrent
// projects (or quick restarts) don't collide.
const annotRoot = path.join(process.cwd(), '.impeccable-live', 'annotations');
fs.mkdirSync(annotRoot, { recursive: true });
state.sessionDir = fs.mkdtempSync(path.join(annotRoot, 'session-'));
const { detectScript, livePath } = loadBrowserScripts();
httpServer = http.createServer(createRequestHandler({ detectScript, livePath }));
httpServer.listen(state.port, '127.0.0.1', () => {
fs.writeFileSync(LIVE_PID_FILE, JSON.stringify({ pid: process.pid, port: state.port, token: state.token }));
const url = `http://localhost:${state.port}`;
console.log(`\nImpeccable live server running on ${url}`);
console.log(`Token: ${state.token}\n`);
console.log(`Inject: <script src="${url}/live.js"><\/script>`);
console.log(`Stop: node ${path.basename(fileURLToPath(import.meta.url))} stop`);
});
process.on('SIGINT', shutdown);
process.on('SIGTERM', shutdown);
@@ -0,0 +1,395 @@
/**
* CLI helper: find an element in source and wrap it in a variant container.
*
* Usage:
* npx impeccable wrap --id SESSION_ID --count N --query "hero-combined-left" [--file path]
*
* Searches project files for the element matching the query (class name, ID, or
* text snippet), wraps it with the variant scaffolding, and prints the file path
* + line range where the agent should insert variant HTML.
*
* This replaces 3-4 agent tool calls (grep + read + edit) with a single CLI call.
*/
import fs from 'node:fs';
import path from 'node:path';
import { isGeneratedFile } from './is-generated.mjs';
const EXTENSIONS = ['.html', '.jsx', '.tsx', '.vue', '.svelte', '.astro'];
export async function wrapCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: impeccable wrap [options]
Find an element in source and wrap it in a variant container.
Required:
--id ID Session ID for the variant wrapper
--count N Number of expected variants (1-8)
Element identification (at least one required):
--element-id ID HTML id attribute of the element
--classes A,B,C Comma-separated CSS class names
--tag TAG Tag name (div, section, etc.)
--query TEXT Fallback: raw text to search for
Optional:
--file PATH Source file to search in (skips auto-detection)
--help Show this help message
Output (JSON):
{ file, startLine, endLine, insertLine, commentSyntax }
The agent should insert variant HTML at insertLine.`);
process.exit(0);
}
const id = argVal(args, '--id');
const count = parseInt(argVal(args, '--count') || '3');
const elementId = argVal(args, '--element-id');
const classes = argVal(args, '--classes');
const tag = argVal(args, '--tag');
const query = argVal(args, '--query');
const filePath = argVal(args, '--file');
if (!id) { console.error('Missing --id'); process.exit(1); }
if (!elementId && !classes && !query) {
console.error('Need at least one of: --element-id, --classes, --query');
process.exit(1);
}
// Build search queries in priority order (most specific first)
const queries = buildSearchQueries(elementId, classes, tag, query);
const genOpts = { cwd: process.cwd() };
// Find the source file. Generated files are excluded from auto-search so we
// don't silently write variants into a file the next build will wipe.
let targetFile = filePath;
let matchedQuery = null;
if (!targetFile) {
for (const q of queries) {
targetFile = findFileWithQuery(q, process.cwd(), genOpts);
if (targetFile) { matchedQuery = q; break; }
}
if (!targetFile) {
// Nothing in source. Did the element show up in a generated file? That
// tells the agent "fall back to the agent-driven flow" vs "element just
// doesn't exist in this project."
let generatedHit = null;
for (const q of queries) {
generatedHit = findFileWithQuery(q, process.cwd(), { ...genOpts, includeGenerated: true });
if (generatedHit) break;
}
if (generatedHit) {
console.error(JSON.stringify({
error: 'element_not_in_source',
fallback: 'agent-driven',
generatedMatch: path.relative(process.cwd(), generatedHit),
hint: 'Element found only in a generated file. See "Handle fallback" in live.md.',
}));
} else {
console.error(JSON.stringify({
error: 'element_not_found',
fallback: 'agent-driven',
hint: 'Element not found in any project file. It may be runtime-injected (JS component, etc.). See "Handle fallback" in live.md.',
}));
}
process.exit(1);
}
} else {
if (isGeneratedFile(targetFile, genOpts)) {
console.error(JSON.stringify({
error: 'file_is_generated',
fallback: 'agent-driven',
file: path.relative(process.cwd(), path.resolve(process.cwd(), targetFile)),
hint: 'Explicit --file points at a generated file. Writing here gets wiped by the next build. See "Handle fallback" in live.md.',
}));
process.exit(1);
}
matchedQuery = queries[0];
}
const content = fs.readFileSync(targetFile, 'utf-8');
const lines = content.split('\n');
// Find the element, trying each query in priority order.
// Pass tag hint so findElement can reject matches inside wrong element types
// and walk backward to the real opener on multi-line JSX tags.
let match = null;
for (const q of queries) {
match = findElement(lines, q, tag);
if (match) break;
}
if (!match) {
console.error(JSON.stringify({ error: 'Found file but could not locate element in ' + targetFile + '. Searched for: ' + queries.join(', ') }));
process.exit(1);
}
const { startLine, endLine } = match;
const commentSyntax = detectCommentSyntax(targetFile);
const isJsx = commentSyntax.open === '{/*';
const indent = lines[startLine].match(/^(\s*)/)[1];
// Extract the original element
const originalLines = lines.slice(startLine, endLine + 1);
const originalIndented = originalLines.map(l => indent + ' ' + l.trimStart()).join('\n');
// Wrapper attributes differ by syntax. HTML allows plain string attrs;
// JSX requires object-literal style and parses string attrs as HTML (which
// either type-errors or renders a literal CSS string).
const styleContents = isJsx ? 'style={{ display: "contents" }}' : 'style="display: contents"';
// Build the wrapper
const wrapperLines = [
indent + commentSyntax.open + ' impeccable-variants-start ' + id + ' ' + commentSyntax.close,
indent + '<div data-impeccable-variants="' + id + '" data-impeccable-variant-count="' + count + '" ' + styleContents + '>',
indent + ' ' + commentSyntax.open + ' Original ' + commentSyntax.close,
indent + ' <div data-impeccable-variant="original">',
originalIndented,
indent + ' </div>',
indent + ' ' + commentSyntax.open + ' Variants: insert below this line ' + commentSyntax.close,
indent + '</div>',
indent + commentSyntax.open + ' impeccable-variants-end ' + id + ' ' + commentSyntax.close,
];
// Replace the original element with the wrapper
const newLines = [
...lines.slice(0, startLine),
...wrapperLines,
...lines.slice(endLine + 1),
];
fs.writeFileSync(targetFile, newLines.join('\n'), 'utf-8');
// Calculate insert line (the "insert below this line" comment)
const insertLine = startLine + 6; // 0-indexed in the new file
console.log(JSON.stringify({
file: path.relative(process.cwd(), targetFile),
startLine: startLine + 1, // 1-indexed for the agent
endLine: startLine + wrapperLines.length, // 1-indexed
insertLine: insertLine + 1, // 1-indexed: where variants go
commentSyntax: commentSyntax,
originalLineCount: originalLines.length,
}));
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
function argVal(args, flag) {
const idx = args.indexOf(flag);
return idx !== -1 && idx + 1 < args.length ? args[idx + 1] : null;
}
/**
* Build search query strings in priority order (most specific first).
* ID is most reliable, then specific class combos, then single classes, then raw query.
*/
function buildSearchQueries(elementId, classes, tag, query) {
const queries = [];
// 1. ID is the most specific
if (elementId) {
queries.push('id="' + elementId + '"');
}
// 2. Full class attribute match (for elements with distinctive multi-class combos).
// Emit both class="..." (HTML) and className="..." (React/JSX) so whichever
// convention the file uses will match.
if (classes) {
const classList = classes.split(',').map(c => c.trim()).filter(Boolean);
if (classList.length > 1) {
const joined = classList.join(' ');
const sorted = [...classList].sort((a, b) => b.length - a.length);
queries.push('class="' + joined + '"');
queries.push('className="' + joined + '"');
queries.push(sorted[0]); // most distinctive single class, fallback
} else if (classList.length === 1) {
queries.push(classList[0]);
}
}
// 3. Tag + class combo (e.g., <section class="hero">).
// Same dual-emit for JSX compatibility.
if (tag && classes) {
const firstClass = classes.split(',')[0].trim();
queries.push('<' + tag + ' class="' + firstClass);
queries.push('<' + tag + ' className="' + firstClass);
}
// 4. Raw fallback query
if (query) {
queries.push(query);
}
return queries;
}
function detectCommentSyntax(filePath) {
const ext = path.extname(filePath).toLowerCase();
if (ext === '.jsx' || ext === '.tsx') {
return { open: '{/*', close: '*/}' };
}
// HTML, Vue, Svelte, Astro all use HTML comments
return { open: '<!--', close: '-->' };
}
/**
* Search project files for the query string (class name, ID, etc.)
* Returns the first matching file path, or null.
*/
function findFileWithQuery(query, cwd, genOpts = {}) {
const searchDirs = ['src', 'app', 'pages', 'components', 'public', 'views', 'templates', '.'];
const seen = new Set();
for (const dir of searchDirs) {
const absDir = path.join(cwd, dir);
if (!fs.existsSync(absDir)) continue;
const result = searchDir(absDir, query, seen, 0, genOpts);
if (result) return result;
}
return null;
}
function searchDir(dir, query, seen, depth, genOpts) {
if (depth > 5) return null; // don't go too deep
const realDir = fs.realpathSync(dir);
if (seen.has(realDir)) return null;
seen.add(realDir);
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return null; }
// Check files first
for (const entry of entries) {
if (!entry.isFile()) continue;
const ext = path.extname(entry.name).toLowerCase();
if (!EXTENSIONS.includes(ext)) continue;
const filePath = path.join(dir, entry.name);
if (!genOpts.includeGenerated && isGeneratedFile(filePath, genOpts)) continue;
try {
const content = fs.readFileSync(filePath, 'utf-8');
if (content.includes(query)) return filePath;
} catch { /* skip unreadable files */ }
}
// Then recurse into directories. Always skip node_modules and .git (never
// project content). dist/build/out are left to the isGeneratedFile guard so
// the includeGenerated second-pass can still find the element there and
// report `generatedMatch`.
for (const entry of entries) {
if (!entry.isDirectory()) continue;
if (entry.name === 'node_modules' || entry.name === '.git') continue;
const result = searchDir(path.join(dir, entry.name), query, seen, depth + 1, genOpts);
if (result) return result;
}
return null;
}
/**
* Regex that matches a tag opener on a line. Allows the tag name to be
* followed by whitespace, `>`, `/`, or end-of-line so that multi-line JSX
* openers (e.g. `<section\n className="..."\n>`) are recognised.
*/
const OPENER_RE = /<([A-Za-z][A-Za-z0-9]*)(?=[\s/>]|$)/;
/**
* Find the element's start and end line in the file.
*
* `query` is a class name, attribute fragment (`class="..."`, `className="..."`,
* `id="..."`), or a raw text snippet. Because a query can appear on a
* continuation line of a multi-line tag (e.g. the `className="..."` row of a
* `<section\n className="..."\n>` JSX tag), we walk backward from the match
* line to find the actual tag opener. When `tag` is provided, opener candidates
* must match that tag name.
*/
function findElement(lines, query, tag = null) {
// Iterate all matches — the first substring hit isn't always the right one.
for (let i = 0; i < lines.length; i++) {
if (!lines[i].includes(query)) continue;
const stripped = lines[i].trim();
if (stripped.startsWith('<!--') || stripped.startsWith('{/*') || stripped.startsWith('//')) continue;
// Skip lines already inside a variant wrapper
if (lines[i].includes('data-impeccable-variant')) continue;
const openerLine = findOpenerLine(lines, i, tag);
if (openerLine === -1) continue;
const endLine = findClosingLine(lines, openerLine);
return { startLine: openerLine, endLine };
}
return null;
}
/**
* Resolve a match line to the real tag opener. If the match line itself opens
* a tag, return it. Otherwise walk up to 10 lines backward looking for the
* first tag opener. If `tag` is specified, the opener must match that tag
* name; an opener with a different tag name aborts the backward walk for this
* match (we don't jump across element boundaries).
*
* Returns the line index of the opener, or -1 if none can be resolved.
*/
function findOpenerLine(lines, matchLine, tag) {
const self = lines[matchLine].match(OPENER_RE);
if (self) {
if (!tag || self[1] === tag) return matchLine;
return -1;
}
const MAX_BACKWALK = 10;
for (let i = matchLine - 1; i >= Math.max(0, matchLine - MAX_BACKWALK); i--) {
const opener = lines[i].match(OPENER_RE);
if (!opener) continue;
if (!tag || opener[1] === tag) return i;
// Different tag name than requested — abort; we're inside a non-target opener.
return -1;
}
return -1;
}
/**
* Starting from a line with an opening tag, find the line with the matching
* closing tag by counting tag nesting depth.
*/
function findClosingLine(lines, start) {
const openMatch = lines[start].match(OPENER_RE);
if (!openMatch) return start; // caller passed a non-opener; nothing to span
const tagName = openMatch[1];
let depth = 0;
const openRe = new RegExp('<' + tagName + '(?=[\\s/>]|$)', 'g');
const selfCloseRe = new RegExp('<' + tagName + '[^>]*/>', 'g');
const closeRe = new RegExp('</' + tagName + '\\s*>', 'g');
for (let i = start; i < lines.length; i++) {
const line = lines[i];
const opens = (line.match(openRe) || []).length;
const selfCloses = (line.match(selfCloseRe) || []).length;
const closes = (line.match(closeRe) || []).length;
depth += opens - selfCloses - closes;
if (depth <= 0) return i;
}
// If we can't find the close, return a reasonable guess
return Math.min(start + 50, lines.length - 1);
}
// Auto-execute when run directly (node live-wrap.mjs ...)
const _running = process.argv[1];
if (_running?.endsWith('live-wrap.mjs') || _running?.endsWith('live-wrap.mjs/')) {
wrapCli();
}
// Test exports (used by tests/live-wrap.test.mjs)
export { buildSearchQueries, findElement, findClosingLine, detectCommentSyntax };
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/**
* CLI entry point: prepare everything needed to enter the live variant poll loop.
*
* Does (all in one command):
* 1. Check config.json (returns config_missing if first-ever run)
* 2. Start the live server in the background (or reuse a running one)
* 3. Inject the browser script tag into the project's entry file
* 4. Read .impeccable.md for design context (if present)
* 5. Print a single JSON blob with everything the agent needs
*
* After this, the agent's only remaining steps are:
* - Open the project's live dev/preview URL in the browser (optional, if browser automation exists)—not `serverPort`; that port is the Impeccable helper for /live.js and /poll
* - Enter the poll loop: `node live-poll.mjs`
*
* Usage:
* node live.mjs # Prepare everything, print JSON, exit
* node live.mjs --help
*/
import { execSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
import { loadContext } from './load-context.mjs';
import { resolveFiles } from './live-inject.mjs';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const PID_FILE = path.join(process.cwd(), '.impeccable-live.json');
async function liveCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: node live.mjs
Prepare everything for live variant mode in a single command:
- Checks scripts/config.json (required, created once per project)
- Starts (or reuses) the live server in the background
- Injects the browser script tag
- Reads .impeccable.md for design context
On success, prints a JSON blob with:
{ ok, serverPort, serverToken, pageFile, hasContext, context }
On config_missing, prints:
{ ok: false, error: "config_missing", configPath, hint }
The agent should then:
1. If config_missing, create the config and re-run this script
2. Optionally open the project's dev/preview URL in the browser (see reference/live.md—not serverPort)
3. Enter the poll loop: node live-poll.mjs`);
process.exit(0);
}
// 1. Check config (fail fast if missing — no point starting anything else)
const checkOut = runScript('live-inject.mjs', ['--check']);
const checkResult = safeParse(checkOut);
if (!checkResult || !checkResult.ok) {
console.log(JSON.stringify(checkResult || { ok: false, error: 'check_failed', raw: checkOut }));
process.exit(0);
}
// 2. Start server (or reuse existing)
const serverInfo = ensureServerRunning();
if (!serverInfo) {
console.log(JSON.stringify({ ok: false, error: 'server_start_failed' }));
process.exit(1);
}
// 3. Inject the script tag at the current port
const injectOut = runScript('live-inject.mjs', ['--port', String(serverInfo.port)]);
const injectResult = safeParse(injectOut);
if (!injectResult || !injectResult.ok) {
console.log(JSON.stringify({
ok: false,
error: 'inject_failed',
detail: injectResult || injectOut,
serverPort: serverInfo.port,
}));
process.exit(1);
}
// 4. Load PRODUCT.md + DESIGN.md context (auto-migrates legacy .impeccable.md)
const ctx = loadContext(process.cwd());
// 5. Compute drift-heal: compare resolved inject targets against the
// project's HTML files. Orphans are HTML files not covered by config.
// Warning only — the agent decides whether to act.
const resolvedFiles = resolveFiles(process.cwd(), checkResult.config);
const drift = scanForDrift(process.cwd(), resolvedFiles, checkResult.config);
// 6. Emit everything the agent needs
console.log(JSON.stringify({
ok: true,
serverPort: serverInfo.port,
serverToken: serverInfo.token,
pageFiles: resolvedFiles,
configDrift: drift,
hasProduct: ctx.hasProduct,
product: ctx.product,
productPath: ctx.productPath,
hasDesign: ctx.hasDesign,
design: ctx.design,
designPath: ctx.designPath,
migrated: ctx.migrated,
}, null, 2));
}
/**
* Drift-heal scan. Walks the project for HTML files under common
* page-source directories (public/, src/, app/, pages/) and reports any
* that aren't covered by the resolved inject targets. This is purely
* advisory — the agent can ignore it, or suggest the user add the
* orphans to config.files.
*
* Skipped if config.files already contains at least one glob pattern
* covering everything in practice (signaled by the orphan count being 0).
*/
function scanForDrift(rootDir, resolvedFiles, config) {
const SCAN_ROOTS = ['public', 'src', 'app', 'pages'];
const IGNORE_DIRS = new Set([
'node_modules', '.git', '.next', '.nuxt', '.svelte-kit', '.astro',
'.turbo', '.vercel', '.cache', 'coverage', 'dist', 'build',
]);
const resolvedSet = new Set(resolvedFiles.map((f) => f.split(path.sep).join('/')));
// Files matching the user's `exclude` globs are intentional omissions,
// not drift. Compile them to regexes so the orphan list stays signal.
const userExcludeRegexes = (Array.isArray(config.exclude) ? config.exclude : [])
.map((p) => globToRegex(p));
const isUserExcluded = (rel) => userExcludeRegexes.some((re) => re.test(rel));
const orphans = [];
const walk = (dir, relBase) => {
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return; }
for (const e of entries) {
const rel = relBase ? `${relBase}/${e.name}` : e.name;
if (e.isDirectory()) {
if (IGNORE_DIRS.has(e.name) || e.name.startsWith('.')) continue;
walk(path.join(dir, e.name), rel);
} else if (e.isFile() && e.name.endsWith('.html')) {
if (resolvedSet.has(rel)) continue;
if (isUserExcluded(rel)) continue;
orphans.push(rel);
}
}
};
for (const root of SCAN_ROOTS) {
const abs = path.join(rootDir, root);
if (fs.existsSync(abs) && fs.statSync(abs).isDirectory()) {
walk(abs, root);
}
}
if (orphans.length === 0) return null;
const capped = orphans.slice(0, 20);
return {
orphans: capped,
orphanCount: orphans.length,
hint: `${orphans.length} HTML file(s) exist but aren't in config.files. Consider adding them, or use a glob pattern like "public/**/*.html".`,
};
}
/**
* Same glob-to-regex mapping used by live-inject.mjs. Kept inline here
* to avoid a circular import (live-inject.mjs already imports nothing
* from live.mjs). The two must stay in sync.
*/
function globToRegex(pattern) {
let re = '';
let i = 0;
while (i < pattern.length) {
const c = pattern[i];
if (c === '*') {
if (pattern[i + 1] === '*') {
if (pattern[i + 2] === '/') { re += '(?:.*/)?'; i += 3; }
else { re += '.*'; i += 2; }
} else {
re += '[^/]*';
i += 1;
}
} else if (c === '?') {
re += '[^/]';
i += 1;
} else if (/[.+^${}()|[\]\\]/.test(c)) {
re += '\\' + c;
i += 1;
} else {
re += c;
i += 1;
}
}
return new RegExp('^' + re + '$');
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
function runScript(name, args) {
const scriptPath = path.join(__dirname, name);
const cmd = `node "${scriptPath}" ${args.map(a => `"${a}"`).join(' ')}`;
try {
return execSync(cmd, { encoding: 'utf-8', cwd: process.cwd(), timeout: 15_000 });
} catch (err) {
// execSync throws on non-zero exit; return stdout if any
return err.stdout || err.message || '';
}
}
function safeParse(out) {
try { return JSON.parse(String(out).trim()); } catch { return null; }
}
/**
* Return { pid, port, token } for the running live server, starting one if needed.
*/
function ensureServerRunning() {
// Try to reuse an existing server
try {
const existing = JSON.parse(fs.readFileSync(PID_FILE, 'utf-8'));
if (existing && existing.pid) {
try {
process.kill(existing.pid, 0); // throws if dead
return existing;
} catch { /* stale PID file — the server script will clean it up */ }
}
} catch { /* no PID file */ }
// Start a new server
const out = runScript('live-server.mjs', ['--background']);
return safeParse(out);
}
// ---------------------------------------------------------------------------
// Auto-execute
// ---------------------------------------------------------------------------
const _running = process.argv[1];
if (_running?.endsWith('live.mjs') || _running?.endsWith('live.mjs/')) {
liveCli();
}
@@ -0,0 +1,93 @@
/**
* Shared context loader for every impeccable command that needs to know
* "who is this for" and "what does this look like".
*
* Input: project root (process.cwd()).
*
* Output (JSON to stdout):
* {
* hasProduct: boolean, // PRODUCT.md found (or auto-migrated)
* product: string | null, // PRODUCT.md contents
* productPath: string | null, // relative path
* hasDesign: boolean, // DESIGN.md found
* design: string | null, // DESIGN.md contents
* designPath: string | null,
* migrated: boolean, // true if we auto-renamed .impeccable.md -> PRODUCT.md
* }
*
* Filename matching is case-insensitive for PRODUCT.md and DESIGN.md. The
* Google DESIGN.md convention is uppercase at repo root; Kiro-style and
* lowercase variants are also matched so users don't get punished for case.
*/
import fs from 'node:fs';
import path from 'node:path';
const PRODUCT_NAMES = ['PRODUCT.md', 'Product.md', 'product.md'];
const DESIGN_NAMES = ['DESIGN.md', 'Design.md', 'design.md'];
const LEGACY_NAMES = ['.impeccable.md'];
export function loadContext(cwd = process.cwd()) {
let migrated = false;
// 1. Look for PRODUCT.md (case-insensitive)
let productPath = firstExisting(cwd, PRODUCT_NAMES);
// 2. Legacy: if no PRODUCT.md but .impeccable.md exists, rename in place
if (!productPath) {
const legacyPath = firstExisting(cwd, LEGACY_NAMES);
if (legacyPath) {
const newPath = path.join(cwd, 'PRODUCT.md');
try {
fs.renameSync(legacyPath, newPath);
productPath = newPath;
migrated = true;
} catch {
// Rename failed (permissions, etc.) — fall back to reading legacy in place
productPath = legacyPath;
}
}
}
// 3. DESIGN.md (case-insensitive)
const designPath = firstExisting(cwd, DESIGN_NAMES);
const product = productPath ? safeRead(productPath) : null;
const design = designPath ? safeRead(designPath) : null;
return {
hasProduct: !!product,
product,
productPath: productPath ? path.relative(cwd, productPath) : null,
hasDesign: !!design,
design,
designPath: designPath ? path.relative(cwd, designPath) : null,
migrated,
};
}
function firstExisting(cwd, names) {
for (const name of names) {
const abs = path.join(cwd, name);
if (fs.existsSync(abs)) return abs;
}
return null;
}
function safeRead(p) {
try { return fs.readFileSync(p, 'utf-8'); } catch { return null; }
}
// ---------------------------------------------------------------------------
// CLI mode — print the context as JSON
// ---------------------------------------------------------------------------
function cli() {
const result = loadContext(process.cwd());
console.log(JSON.stringify(result, null, 2));
}
const _running = process.argv[1];
if (_running?.endsWith('load-context.mjs') || _running?.endsWith('load-context.mjs/')) {
cli();
}
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#!/usr/bin/env node
/**
* Pin/unpin sub-commands as standalone skill shortcuts.
*
* Usage:
* node <scripts_path>/pin.mjs pin <command>
* node <scripts_path>/pin.mjs unpin <command>
*
* `pin audit` creates a lightweight /audit skill that redirects to /impeccable audit.
* `unpin audit` removes that shortcut.
*
* The script discovers harness directories (.claude/skills, .cursor/skills, etc.)
* in the project root and creates/removes the pin in all of them.
*/
import { existsSync, readFileSync, writeFileSync, mkdirSync, rmSync, readdirSync } from 'node:fs';
import { join, resolve, dirname } from 'node:path';
import { fileURLToPath } from 'node:url';
const __dirname = dirname(fileURLToPath(import.meta.url));
// All known harness directories
const HARNESS_DIRS = [
'.claude', '.cursor', '.gemini', '.codex', '.agents',
'.trae', '.trae-cn', '.pi', '.opencode', '.kiro', '.rovodev',
];
// Valid sub-command names
const VALID_COMMANDS = [
'craft', 'teach', 'extract', 'document', 'shape',
'critique', 'audit',
'polish', 'bolder', 'quieter', 'distill', 'harden', 'onboard', 'live',
'animate', 'colorize', 'typeset', 'layout', 'delight', 'overdrive',
'clarify', 'adapt', 'optimize',
];
// Marker to identify pinned skills (so unpin doesn't delete user skills)
const PIN_MARKER = '<!-- impeccable-pinned-skill -->';
/**
* Walk up from startDir to find a project root.
*/
function findProjectRoot(startDir = process.cwd()) {
let dir = resolve(startDir);
while (dir !== '/') {
if (
existsSync(join(dir, 'package.json')) ||
existsSync(join(dir, '.git')) ||
existsSync(join(dir, 'skills-lock.json'))
) {
return dir;
}
const parent = resolve(dir, '..');
if (parent === dir) break;
dir = parent;
}
return resolve(startDir);
}
/**
* Find harness skill directories that have an impeccable skill installed.
*/
function findHarnessDirs(projectRoot) {
const dirs = [];
for (const harness of HARNESS_DIRS) {
const skillsDir = join(projectRoot, harness, 'skills');
// Only pin in harness dirs that already have impeccable installed
const impeccableDir = join(skillsDir, 'impeccable');
if (existsSync(impeccableDir) || existsSync(join(skillsDir, 'i-impeccable'))) {
dirs.push(skillsDir);
}
}
return dirs;
}
/**
* Load command metadata (descriptions for pinned skills).
*/
function loadCommandMetadata() {
const metadataPath = join(__dirname, 'command-metadata.json');
if (existsSync(metadataPath)) {
return JSON.parse(readFileSync(metadataPath, 'utf-8'));
}
return {};
}
/**
* Generate a pinned skill's SKILL.md content.
*/
function generatePinnedSkill(command, metadata) {
const desc = metadata[command]?.description || `Shortcut for /impeccable ${command}.`;
const hint = metadata[command]?.argumentHint || '[target]';
return `---
name: ${command}
description: "${desc}"
argument-hint: "${hint}"
user-invocable: true
---
${PIN_MARKER}
This is a pinned shortcut for \`{{command_prefix}}impeccable ${command}\`.
Invoke {{command_prefix}}impeccable ${command}, passing along any arguments provided here, and follow its instructions.
`;
}
/**
* Pin a command: create shortcut skill in all harness dirs.
*/
function pin(command, projectRoot) {
const metadata = loadCommandMetadata();
const harnessDirs = findHarnessDirs(projectRoot);
if (harnessDirs.length === 0) {
console.log('No harness directories with impeccable installed found.');
return false;
}
const content = generatePinnedSkill(command, metadata);
let created = 0;
for (const skillsDir of harnessDirs) {
// Check if skill already exists (and isn't a pin)
const skillDir = join(skillsDir, command);
if (existsSync(skillDir)) {
const existingMd = join(skillDir, 'SKILL.md');
if (existsSync(existingMd)) {
const existing = readFileSync(existingMd, 'utf-8');
if (!existing.includes(PIN_MARKER)) {
console.log(` SKIP: ${skillDir} (non-pinned skill already exists)`);
continue;
}
}
}
mkdirSync(skillDir, { recursive: true });
writeFileSync(join(skillDir, 'SKILL.md'), content, 'utf-8');
console.log(` + ${skillDir}`);
created++;
}
if (created > 0) {
console.log(`\nPinned '${command}' as a standalone shortcut in ${created} location(s).`);
console.log(`You can now use /${command} directly.`);
}
return created > 0;
}
/**
* Unpin a command: remove shortcut skill from all harness dirs.
*/
function unpin(command, projectRoot) {
const harnessDirs = findHarnessDirs(projectRoot);
let removed = 0;
for (const skillsDir of harnessDirs) {
const skillDir = join(skillsDir, command);
if (!existsSync(skillDir)) continue;
const skillMd = join(skillDir, 'SKILL.md');
if (!existsSync(skillMd)) continue;
// Safety: only remove if it's a pinned skill
const content = readFileSync(skillMd, 'utf-8');
if (!content.includes(PIN_MARKER)) {
console.log(` SKIP: ${skillDir} (not a pinned skill)`);
continue;
}
rmSync(skillDir, { recursive: true, force: true });
console.log(` - ${skillDir}`);
removed++;
}
if (removed > 0) {
console.log(`\nUnpinned '${command}' from ${removed} location(s).`);
console.log(`Use /impeccable ${command} to access it.`);
} else {
console.log(`No pinned '${command}' shortcut found.`);
}
return removed > 0;
}
// --- CLI ---
const [,, action, command] = process.argv;
if (!action || !command) {
console.log('Usage: node pin.mjs <pin|unpin> <command>');
console.log(`\nAvailable commands: ${VALID_COMMANDS.join(', ')}`);
process.exit(1);
}
if (action !== 'pin' && action !== 'unpin') {
console.error(`Unknown action: ${action}. Use 'pin' or 'unpin'.`);
process.exit(1);
}
if (!VALID_COMMANDS.includes(command)) {
console.error(`Unknown command: ${command}`);
console.error(`Available commands: ${VALID_COMMANDS.join(', ')}`);
process.exit(1);
}
const root = findProjectRoot();
if (action === 'pin') {
pin(command, root);
} else {
unpin(command, root);
}
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{
"$schema": "https://anthropic.com/claude-code/marketplace.schema.json",
"name": "impeccable",
"metadata": {
"description": "Design fluency for AI harnesses. 1 skill, 23 commands, and curated anti-patterns for impeccable frontend design."
},
"owner": {
"name": "Paul Bakaus",
"email": "paul@paulbakaus.com"
},
"plugins": [
{
"name": "impeccable",
"description": "Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.",
"version": "3.0.0",
"author": {
"name": "Paul Bakaus",
"email": "paul@paulbakaus.com"
},
"source": "./",
"category": "design",
"homepage": "https://impeccable.style",
"tags": ["design", "frontend", "ui", "ux", "skills", "commands"]
}
]
}
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{
"name": "impeccable",
"description": "Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.",
"version": "3.0.0",
"author": {
"name": "Paul Bakaus",
"email": "paul@paulbakaus.com"
},
"homepage": "https://impeccable.style",
"repository": "https://github.com/pbakaus/impeccable",
"skills": "./.claude/skills"
}
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---
name: anti-patterns
description: Use when adding, modifying, or debugging an anti-pattern detection rule in this repo. Walks through the TDD recipe, the rule schema, all five plug-in points, jsdom constraints, and the post-implementation checklist. Trigger this for any work touching src/detect-antipatterns.mjs, tests/fixtures/antipatterns/, or extension/detector/.
tools: Read, Edit, Write, Glob, Grep, Bash, mcp__claude-in-chrome__navigate, mcp__claude-in-chrome__javascript_tool, mcp__claude-in-chrome__tabs_context_mcp, mcp__claude-in-chrome__tabs_create_mcp
---
# Anti-Pattern Engine Maintenance
This agent handles every step of adding or modifying an anti-pattern detection rule in the impeccable repo. The rule engine is wired into many places — tests, browser bundle, extension detector, extension panel JSON, homepage count, and the skill content — and missing a step causes silent drift between them.
## The five things that need to stay in sync
When you add a rule, all of these update or get regenerated:
| Where | What | How it stays in sync |
|---|---|---|
| `src/detect-antipatterns.mjs` `ANTIPATTERNS` | Rule metadata (id, category, name, description, skillSection, skillGuideline) and the detection logic (`checkXxx`) | **Hand-edited.** Source of truth. |
| `src/detect-antipatterns-browser.js` | Browser-bundled engine for the public site overlay | Generated by `bun run build:browser` |
| `extension/detector/detect.js` | Browser-bundled engine for the Chrome extension | Generated by `bun run build:extension` |
| `extension/detector/antipatterns.json` | Rule list (id, name, category, description) for the extension's devtools panel — drives rule toggles UI | Generated by `bun run build:extension` |
| `public/js/generated/counts.js` | `DETECTION_COUNT` integer for homepage display | Generated by `bun run build` |
| `source/skills/impeccable/SKILL.md` and `reference/*.md` | Design guidance that a human or LLM reads. Can reference anti-patterns in its own voice. | **Hand-edited**, alongside the rule. Drift is a code-review concern, not a programmatic one. |
The CLI (`bin/cli.js`) imports `ANTIPATTERNS` directly from `src/detect-antipatterns.mjs` — no separate sync needed.
## Rule schema
Each entry in the `ANTIPATTERNS` array (around src/detect-antipatterns.mjs:77) looks like this:
```js
{
id: 'icon-tile-stack', // kebab-case, unique, stable
category: 'slop', // 'slop' or 'quality' (see below)
name: 'Icon tile stacked above heading', // human-readable, used in extension UI
description: // 12 sentences. Used in CLI output, extension tooltips, web overlay labels
'A small rounded-square icon container above a heading is the universal AI feature-card template — every generator outputs this exact shape. Try a side-by-side icon and heading, or let the icon sit in flow without its own container.',
skillSection: 'Typography', // OPTIONAL. The logical skill section this rule maps to; used for /docs/impeccable deep-links.
skillGuideline: 'large icons with rounded corners above every heading', // OPTIONAL. Canonical short phrasing for the rule; used in CLI output and as a linkable fragment.
}
```
### Categories
- **`slop`** = "AI tells". Patterns that scream *AI generated this*. Things like purple gradients, gradient text, dark glow accents, thick side borders, icon-tile-stacks. Flagging these is about taste and freshness, not correctness.
- **`quality`** = real design or accessibility issues regardless of who wrote the code. WCAG contrast, line length, padding, line height, justified text, skipped headings, etc.
If you're not sure, ask: *"would a human designer who's careful and tasteful still ship this?"* If no, it's `quality`. If they would (because it works fine, it just looks templated), it's `slop`.
### `skillSection` values
The value is used by `scripts/build-sub-pages.js` to build deep links into the impeccable docs page. Use one of the logical sections the skill groups rules under (e.g. `Typography`, `Color`, `Layout`, `Motion`, `Visual Details`). If the section you pick matches an `### Heading` somewhere in the skill body, the deep link will land precisely; otherwise it falls back to the section's top. Omit entirely for rules that don't have a natural home in the skill.
### `skillGuideline` phrasing
Canonical short phrasing for the rule (36 words). Used as the CLI output label when `npx impeccable detect` reports a violation, and as human-readable text in the extension's devtools panel. The skill's prose may or may not echo this phrasing verbatim — the skill is the design-guidance document, not a rule manifest.
Examples: `'AI color palette'`, `'large icons with rounded corners above every heading'`, `'WCAG AA contrast'`.
Omit if the rule doesn't need a short label (rare — only niche a11y-only rules).
## The TDD recipe (always do it in this order)
This order is non-negotiable. Fixture and failing test before implementation. The full suite must run between the rule going in and you committing.
### 1. Write the fixture (two-column convention)
A single HTML file at `tests/fixtures/antipatterns/{rule-id}.html` with two columns: left = should-flag, right = should-pass. Each test case carries a unique heading text so the test can match snippets back to expectations.
Convention skeleton:
```html
<!DOCTYPE html>
<html>
<head>
<style>
.grid { display: grid; grid-template-columns: 1fr 1fr; gap: 32px; max-width: 960px; margin: 0 auto; padding: 24px; }
.col h2 { font-size: 14px; text-transform: uppercase; }
/* ... per-case styles with EXPLICIT pixel dimensions (jsdom can't lay out) ... */
</style>
</head>
<body>
<div class="grid">
<div class="col" data-col="flag">
<h2>Should flag</h2>
<!-- 46 cases that should be flagged, each with a unique <h3> text -->
</div>
<div class="col" data-col="pass">
<h2>Should pass</h2>
<!-- 58 cases that should NOT be flagged: cover every false-positive shape you can think of -->
</div>
</div>
<script src="/js/detect-antipatterns-browser.js"></script>
</body>
</html>
```
The script tag at the bottom is critical — it lets you load the fixture in the browser via `http://localhost:3000/fixtures/antipatterns/{rule-id}.html` (served by `server/index.js:62` route for `/fixtures/*`).
**Should-pass cases must cover the false-positive shapes you can think of in advance.** A good fixture has 5+ pass cases. The icon-tile-stack fixture covers: round avatar, wide thumbnail, side-by-side, no-icon, too-tiny, too-huge.
### 2. Write the failing test
Add to `tests/detect-antipatterns-fixtures.test.mjs` in its own `describe` block. Use the snippet-substring matching pattern — the test parses heading text out of each finding's snippet and asserts membership against expected lists:
```js
describe('detectHtml — {rule-id}', () => {
const SHOULD_FLAG = ['Heading One', 'Heading Two', /* ... */];
const SHOULD_PASS = ['Pass Heading One', /* ... */];
it('{rule-id}: flags only the should-flag column', async () => {
const f = await detectHtml(path.join(FIXTURES, '{rule-id}.html'));
const flagged = new Set();
for (const r of f) {
if (r.antipattern !== '{rule-id}') continue;
const m = (r.snippet || '').match(/"([^"]+)"/);
if (m) flagged.add(m[1]);
}
for (const text of SHOULD_FLAG) {
assert.ok(flagged.has(text), `expected "${text}" to be flagged`);
}
for (const text of SHOULD_PASS) {
assert.ok(!flagged.has(text), `"${text}" should NOT be flagged`);
}
});
});
```
For this to work, the rule's snippet **must include the heading text in quotes**. See "Snippet conventions" below.
Run `node --test tests/detect-antipatterns-fixtures.test.mjs` and **watch it fail**. If it doesn't fail, your test is wrong.
### 3. Add the rule definition
Add a new entry to the `ANTIPATTERNS` array in `src/detect-antipatterns.mjs`. Place it in the right category section (slop or quality). Fill in all fields including `skillSection` and `skillGuideline`.
### 4. Implement the pure check function
Add a `checkXxx(opts)` function alongside the others (`checkColors`, `checkBorders`, `checkMotion`, `checkGlow`, `checkIconTile`, etc.). The pure function takes a plain options object — no DOM access — and returns an array of `{ id, snippet }`. This makes it testable and reusable across the browser/Node adapters.
Example shape (see `checkIconTile` in src/detect-antipatterns.mjs for a real one):
```js
function checkXxx(opts) {
const { tag, /* whatever fields the rule needs */ } = opts;
if (SAFE_TAGS.has(tag)) return [];
// ... your detection logic ...
if (matches) {
return [{ id: 'rule-id', snippet: `... "${headingText}"` }];
}
return [];
}
```
### 5. Add the two adapters
Two adapters wrap the pure function with environment-specific input gathering:
- **`checkElementXxxDOM(el)`** — for the browser. Uses `getComputedStyle(el)` and `el.getBoundingClientRect()`.
- **`checkElementXxx(el, tag, window)`** — for jsdom (Node). Uses `window.getComputedStyle(el)` and **must read explicit pixel dimensions from `parseFloat(style.width)`** instead of bounding rects, because **jsdom does not lay out**`getBoundingClientRect()` returns 0×0 for everything.
If your rule needs vertical positioning info (e.g. "icon must be above heading"), that check is browser-only — gate it behind `if (headingTop && siblingBottom)` so the Node path skips it. The structural checks alone (sizes, sibling identity, classes) are enough for the fixture.
### 6. Wire into both element-iteration loops
Two loops iterate every element on the page. You need to add your DOM-adapter call to **both**:
- **Browser loop** at src/detect-antipatterns.mjs:1837 (`for (const el of document.querySelectorAll('*'))` with the `findings` spread). Add a line like:
```js
...checkElementXxxDOM(el).map(f => ({ type: f.id, detail: f.snippet })),
```
- **Node (jsdom) loop** at src/detect-antipatterns.mjs:2058 (in `detectHtml`). Add a block like:
```js
for (const f of checkElementXxx(el, tag, window)) {
findings.push(finding(f.id, filePath, f.snippet));
}
```
Forgetting one of these is the most common mistake — the test passes but the live page doesn't show anything (or vice versa).
### 7. Decide whether the skill needs an update
If the rule introduces a new design concept not already covered by the impeccable skill, update `source/skills/impeccable/SKILL.md` (or the appropriate register file in `reference/editorial.md` / `reference/product.md`) to teach the concept. The skill is a design-guidance document — it doesn't need to echo every rule verbatim, and one skill line can cover multiple engine rules. Only add prose if there's a real gap in the guidance.
### 8. Run the build (regenerates everything)
```bash
bun run build && bun run build:browser && bun run build:extension
```
This regenerates:
- `src/detect-antipatterns-browser.js` (public-site detector)
- `extension/detector/detect.js` (extension detector)
- `extension/detector/antipatterns.json` (extension rule list, includes description)
- `public/js/generated/counts.js` (DETECTION_COUNT)
### 9. Run the test suite
```bash
bun run test
```
166 unit tests + N fixture tests, including your new one. All should be green.
### 10. Verify on a live page in the browser
Don't skip this. The jsdom path uses `parseFloat(style.width)` and the browser path uses `getBoundingClientRect()` — they can disagree. The fixture test catches one path; manual browser verification catches the other.
```
http://localhost:3000/fixtures/antipatterns/{rule-id}.html
http://localhost:3000/antipattern-examples/{your-example}.html (if relevant)
http://localhost:3000/ (no false positives on real pages)
```
Use the chrome MCP tools (`mcp__claude-in-chrome__navigate` + `mcp__claude-in-chrome__javascript_tool`) to inject `window.impeccableScan()` and read `.impeccable-overlay` / `.impeccable-label` from the DOM to verify. Don't try to screenshot — the overlays are decorative; read them programmatically.
## Snippet conventions
The fixture-test convention extracts the heading text from a finding's snippet using regex `/"([^"]+)"/` — so **wrap the identifying heading text in straight double quotes** in your snippet. Examples:
- `'80x80px icon tile above h3 "Lightning Fast"'`
- `'4.5:1 (need 4.5:1) — text #808080 on #3b82f6'` ← uses element identifiers instead, since this rule isn't anchored to a heading
If your rule isn't naturally anchored to a heading, pick another stable identifier (a class name, the parent element's text, etc.) and document the test pattern in the test itself.
## jsdom constraints (the most common gotcha)
- **No layout.** `getBoundingClientRect()` returns `0×0` always. Read `parseFloat(style.width)` and `parseFloat(style.height)` instead — jsdom does honor explicit pixel widths in `<style>` and inline styles.
- **`background:` shorthand isn't decomposed.** `style.backgroundColor` and `style.backgroundImage` may be empty even when `style="background: ..."` is set. The existing `resolveBackground()` and `resolveGradientStops()` helpers (src/detect-antipatterns.mjs:631 and src/detect-antipatterns.mjs:670) handle this — use them.
- **Computed colors are normalized in real browsers, not in jsdom.** A browser returns `rgb(59, 130, 246)`; jsdom may return the original hex. The `parseGradientColors()` helper handles both.
- **No SAFE_TAGS skipping for parent walks.** When walking ancestors, you don't get the `SAFE_TAGS` filter the main loop applies — be explicit.
## Where to find concrete example rules to learn from
- Simplest border check: **`side-tab`** — `checkBorders()` at src/detect-antipatterns.mjs:312
- Color/contrast with gradient handling: **`low-contrast`** — `checkColors()` at src/detect-antipatterns.mjs:339
- Element-relationship check (siblings): **`icon-tile-stack`** — `checkIconTile()` at src/detect-antipatterns.mjs:425
- Page-level / cross-element: **`flat-type-hierarchy`** — `checkPageTypography()` at src/detect-antipatterns.mjs:1080
- Motion/animation: **`bounce-easing`** — `checkMotion()` at src/detect-antipatterns.mjs:425
## Pre-commit checklist
Before you commit a new rule:
- [ ] Test passes: `bun run test` is green
- [ ] Build passes: `bun run build && bun run build:browser && bun run build:extension` is green
- [ ] Live verification: rule fires on a real page and produces zero false positives on the homepage `http://localhost:3000/`
- [ ] Both element loops were updated (browser DOM at line ~1846 + Node jsdom at line ~2058)
- [ ] Snippet format matches the test's extraction regex
- [ ] Fixture covers ≥4 should-flag and ≥5 should-pass cases
- [ ] Skill reviewed: if the rule introduces a new design concept, the relevant skill file teaches it
- [ ] Commit only the relevant files — `git status` will show many unrelated stale skill builds; do not stage them
## Things that have bitten previous sessions
- **Forgot to run `bun run build:extension`** — extension JSON went stale, missing the new rule. Symptom: extension panel doesn't show toggle for new rule. Fix: always run all three build commands.
- **Forgot to update both loops** — test passed in jsdom but live browser was silent (or vice versa). Fix: grep for an existing rule's adapter call and copy its placement.
- **Wrote the fixture without explicit pixel dimensions** — jsdom returned 0×0 and the rule never matched. Fix: always set `width: Npx; height: Npx` in CSS for fixture elements, or use inline style attributes.
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---
name: impeccable
description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
version: 3.0.0
user-invocable: true
argument-hint: "[craft|shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · teach|document|extract|live] [target]"
license: Apache 2.0. Based on Anthropic's frontend-design skill. See NOTICE.md for attribution.
allowed-tools:
- Bash(npx impeccable *)
---
Designs and iterates production-grade frontend interfaces. Real working code, committed design choices, exceptional craft.
## Setup (non-optional)
Two steps before any design work. Both are required. Skipping either produces generic output that ignores the project.
### 1. Context gathering
Two files at the project root, case-insensitive:
- **PRODUCT.md** — required. Users, brand, tone, anti-references, strategic principles.
- **DESIGN.md** — optional, strongly recommended. Colors, typography, elevation, components.
Load both in one call:
```bash
node .claude/skills/impeccable/scripts/load-context.mjs
```
Consume the full JSON output. Never pipe through `head`, `tail`, `grep`, or `jq`.
If the output is already in this session's conversation history, don't re-run. Exceptions requiring a fresh load: you just ran `/impeccable teach` or `/impeccable document` (they rewrite the files), or the user manually edited one.
`/impeccable live` already warms context via `live.mjs` — if you've run `live.mjs`, don't also run `load-context.mjs` this session.
If PRODUCT.md is missing, empty, or placeholder (`[TODO]` markers, <200 chars): run `/impeccable teach`, then resume the user's original task with the fresh context.
If DESIGN.md is missing: nudge once per session (*"Run `/impeccable document` for more on-brand output"*), then proceed.
### 2. Register
Every design task is **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboard, tool — design SERVES the product).
Identify before designing. Priority: (1) cue in the task itself ("landing page" vs "dashboard"); (2) the surface in focus (the page, file, or route being worked on); (3) `register` field in PRODUCT.md. First match wins.
If PRODUCT.md lacks the `register` field (legacy), infer it once from its "Users" and "Product Purpose" sections, then cache the inferred value for the session. Suggest the user run `/impeccable teach` to add the field explicitly.
Load the matching reference: [reference/brand.md](reference/brand.md) or [reference/product.md](reference/product.md). The shared design laws below apply to both.
## Shared design laws
Apply to every design, both registers. Match implementation complexity to the aesthetic vision — maximalism needs elaborate code, minimalism needs precision. Interpret creatively. Vary across projects; never converge on the same choices. Claude is capable of extraordinary work — don't hold back.
### Color
- Use OKLCH. Reduce chroma as lightness approaches 0 or 100 — high chroma at extremes looks garish.
- Never use `#000` or `#fff`. Tint every neutral toward the brand hue (chroma 0.0050.01 is enough).
- Pick a **color strategy** before picking colors. Four steps on the commitment axis:
- **Restrained** — tinted neutrals + one accent ≤10%. Product default; brand minimalism.
- **Committed** — one saturated color carries 3060% of the surface. Brand default for identity-driven pages.
- **Full palette** — 34 named roles, each used deliberately. Brand campaigns; product data viz.
- **Drenched** — the surface IS the color. Brand heroes, campaign pages.
- The "one accent ≤10%" rule is Restrained only. Committed / Full palette / Drenched exceed it on purpose. Don't collapse every design to Restrained by reflex.
### Theme
Dark vs. light is never a default. Not dark "because tools look cool dark." Not light "to be safe."
Before choosing, write one sentence of physical scene: who uses this, where, under what ambient light, in what mood. If the sentence doesn't force the answer, it's not concrete enough — add detail until it does.
"Observability dashboard" does not force an answer. "SRE glancing at incident severity on a 27-inch monitor at 2am in a dim room" does. Run the sentence, not the category.
### Typography
- Cap body line length at 6575ch.
- Hierarchy through scale + weight contrast (≥1.25 ratio between steps). Avoid flat scales.
### Layout
- Vary spacing for rhythm. Same padding everywhere is monotony.
- Cards are the lazy answer. Use them only when they're truly the best affordance. Nested cards are always wrong.
- Don't wrap everything in a container. Most things don't need one.
### Motion
- Don't animate CSS layout properties.
- Ease out with exponential curves (ease-out-quart / quint / expo). No bounce, no elastic.
### Absolute bans
Match-and-refuse. If you're about to write any of these, rewrite the element with different structure.
- **Side-stripe borders.** `border-left` or `border-right` greater than 1px as a colored accent on cards, list items, callouts, or alerts. Never intentional. Rewrite with full borders, background tints, leading numbers/icons, or nothing.
- **Gradient text.** `background-clip: text` combined with a gradient background. Decorative, never meaningful. Use a single solid color. Emphasis via weight or size.
- **Glassmorphism as default.** Blurs and glass cards used decoratively. Rare and purposeful, or nothing.
- **The hero-metric template.** Big number, small label, supporting stats, gradient accent. SaaS cliché.
- **Identical card grids.** Same-sized cards with icon + heading + text, repeated endlessly.
- **Modal as first thought.** Modals are usually laziness. Exhaust inline / progressive alternatives first.
### Copy
- Every word earns its place. No restated headings, no intros that repeat the title.
- **No em dashes.** Use commas, colons, semicolons, periods, or parentheses. Also not `--`.
### The AI slop test
If someone could look at this interface and say "AI made that" without doubt, it's failed. Cross-register failures are the absolute bans above. Register-specific failures live in each reference.
**Category-reflex check.** If someone could guess the theme and palette from the category name alone — "observability → dark blue", "healthcare → white + teal", "finance → navy + gold", "crypto → neon on black" — it's the training-data reflex. Rework the scene sentence and color strategy until the answer is no longer obvious from the domain.
## Commands
| Command | Category | Description | Reference |
|---|---|---|---|
| `craft [feature]` | Build | Shape, then build a feature end-to-end | [reference/craft.md](reference/craft.md) |
| `shape [feature]` | Build | Plan UX/UI before writing code | [reference/shape.md](reference/shape.md) |
| `teach` | Build | Set up PRODUCT.md and DESIGN.md context | [reference/teach.md](reference/teach.md) |
| `document` | Build | Generate DESIGN.md from existing project code | [reference/document.md](reference/document.md) |
| `extract [target]` | Build | Pull reusable tokens and components into design system | [reference/extract.md](reference/extract.md) |
| `critique [target]` | Evaluate | UX design review with heuristic scoring | [reference/critique.md](reference/critique.md) |
| `audit [target]` | Evaluate | Technical quality checks (a11y, perf, responsive) | [reference/audit.md](reference/audit.md) |
| `polish [target]` | Refine | Final quality pass before shipping | [reference/polish.md](reference/polish.md) |
| `bolder [target]` | Refine | Amplify safe or bland designs | [reference/bolder.md](reference/bolder.md) |
| `quieter [target]` | Refine | Tone down aggressive or overstimulating designs | [reference/quieter.md](reference/quieter.md) |
| `distill [target]` | Refine | Strip to essence, remove complexity | [reference/distill.md](reference/distill.md) |
| `harden [target]` | Refine | Production-ready: errors, i18n, edge cases | [reference/harden.md](reference/harden.md) |
| `onboard [target]` | Refine | Design first-run flows, empty states, activation | [reference/onboard.md](reference/onboard.md) |
| `animate [target]` | Enhance | Add purposeful animations and motion | [reference/animate.md](reference/animate.md) |
| `colorize [target]` | Enhance | Add strategic color to monochromatic UIs | [reference/colorize.md](reference/colorize.md) |
| `typeset [target]` | Enhance | Improve typography hierarchy and fonts | [reference/typeset.md](reference/typeset.md) |
| `layout [target]` | Enhance | Fix spacing, rhythm, and visual hierarchy | [reference/layout.md](reference/layout.md) |
| `delight [target]` | Enhance | Add personality and memorable touches | [reference/delight.md](reference/delight.md) |
| `overdrive [target]` | Enhance | Push past conventional limits | [reference/overdrive.md](reference/overdrive.md) |
| `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) |
| `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) |
| `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) |
| `live` | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | [reference/live.md](reference/live.md) |
Plus two management commands — `pin <command>` and `unpin <command>`, detailed below.
### Routing rules
1. **No argument** — render the table above as the user-facing command menu, grouped by category. Ask what they'd like to do.
2. **First word matches a command** — load its reference file and follow its instructions. Everything after the command name is the target.
3. **First word doesn't match** — general design invocation. Apply the setup steps, shared design laws, and the loaded register reference, using the full argument as context.
Setup (context gathering, register) is already loaded by then; sub-commands don't re-invoke `/impeccable`.
## Pin / Unpin
**Pin** creates a standalone shortcut so `/<command>` invokes `/impeccable <command>` directly. **Unpin** removes it. The script writes to every harness directory present in the project.
```bash
node .claude/skills/impeccable/scripts/pin.mjs <pin|unpin> <command>
```
Valid `<command>` is any command from the table above. Report the script's result concisely — confirm the new shortcut on success, relay stderr verbatim on error.
@@ -0,0 +1,190 @@
> **Additional context needed**: target platforms/devices and usage contexts.
Adapt existing designs to work effectively across different contexts - different screen sizes, devices, platforms, or use cases.
---
## Assess Adaptation Challenge
Understand what needs adaptation and why:
1. **Identify the source context**:
- What was it designed for originally? (Desktop web? Mobile app?)
- What assumptions were made? (Large screen? Mouse input? Fast connection?)
- What works well in current context?
2. **Understand target context**:
- **Device**: Mobile, tablet, desktop, TV, watch, print?
- **Input method**: Touch, mouse, keyboard, voice, gamepad?
- **Screen constraints**: Size, resolution, orientation?
- **Connection**: Fast wifi, slow 3G, offline?
- **Usage context**: On-the-go vs desk, quick glance vs focused reading?
- **User expectations**: What do users expect on this platform?
3. **Identify adaptation challenges**:
- What won't fit? (Content, navigation, features)
- What won't work? (Hover states on touch, tiny touch targets)
- What's inappropriate? (Desktop patterns on mobile, mobile patterns on desktop)
**CRITICAL**: Adaptation is not just scaling - it's rethinking the experience for the new context.
## Plan Adaptation Strategy
Create context-appropriate strategy:
### Mobile Adaptation (Desktop → Mobile)
**Layout Strategy**:
- Single column instead of multi-column
- Vertical stacking instead of side-by-side
- Full-width components instead of fixed widths
- Bottom navigation instead of top/side navigation
**Interaction Strategy**:
- Touch targets 44x44px minimum (not hover-dependent)
- Swipe gestures where appropriate (lists, carousels)
- Bottom sheets instead of dropdowns
- Thumbs-first design (controls within thumb reach)
- Larger tap areas with more spacing
**Content Strategy**:
- Progressive disclosure (don't show everything at once)
- Prioritize primary content (secondary content in tabs/accordions)
- Shorter text (more concise)
- Larger text (16px minimum)
**Navigation Strategy**:
- Hamburger menu or bottom navigation
- Reduce navigation complexity
- Sticky headers for context
- Back button in navigation flow
### Tablet Adaptation (Hybrid Approach)
**Layout Strategy**:
- Two-column layouts (not single or three-column)
- Side panels for secondary content
- Master-detail views (list + detail)
- Adaptive based on orientation (portrait vs landscape)
**Interaction Strategy**:
- Support both touch and pointer
- Touch targets 44x44px but allow denser layouts than phone
- Side navigation drawers
- Multi-column forms where appropriate
### Desktop Adaptation (Mobile → Desktop)
**Layout Strategy**:
- Multi-column layouts (use horizontal space)
- Side navigation always visible
- Multiple information panels simultaneously
- Fixed widths with max-width constraints (don't stretch to 4K)
**Interaction Strategy**:
- Hover states for additional information
- Keyboard shortcuts
- Right-click context menus
- Drag and drop where helpful
- Multi-select with Shift/Cmd
**Content Strategy**:
- Show more information upfront (less progressive disclosure)
- Data tables with many columns
- Richer visualizations
- More detailed descriptions
### Print Adaptation (Screen → Print)
**Layout Strategy**:
- Page breaks at logical points
- Remove navigation, footer, interactive elements
- Black and white (or limited color)
- Proper margins for binding
**Content Strategy**:
- Expand shortened content (show full URLs, hidden sections)
- Add page numbers, headers, footers
- Include metadata (print date, page title)
- Convert charts to print-friendly versions
### Email Adaptation (Web → Email)
**Layout Strategy**:
- Narrow width (600px max)
- Single column only
- Inline CSS (no external stylesheets)
- Table-based layouts (for email client compatibility)
**Interaction Strategy**:
- Large, obvious CTAs (buttons not text links)
- No hover states (not reliable)
- Deep links to web app for complex interactions
## Implement Adaptations
Apply changes systematically:
### Responsive Breakpoints
Choose appropriate breakpoints:
- Mobile: 320px-767px
- Tablet: 768px-1023px
- Desktop: 1024px+
- Or content-driven breakpoints (where design breaks)
### Layout Adaptation Techniques
- **CSS Grid/Flexbox**: Reflow layouts automatically
- **Container Queries**: Adapt based on container, not viewport
- **`clamp()`**: Fluid sizing between min and max
- **Media queries**: Different styles for different contexts
- **Display properties**: Show/hide elements per context
### Touch Adaptation
- Increase touch target sizes (44x44px minimum)
- Add more spacing between interactive elements
- Remove hover-dependent interactions
- Add touch feedback (ripples, highlights)
- Consider thumb zones (easier to reach bottom than top)
### Content Adaptation
- Use `display: none` sparingly (still downloads)
- Progressive enhancement (core content first, enhancements on larger screens)
- Lazy loading for off-screen content
- Responsive images (`srcset`, `picture` element)
### Navigation Adaptation
- Transform complex nav to hamburger/drawer on mobile
- Bottom nav bar for mobile apps
- Persistent side navigation on desktop
- Breadcrumbs on smaller screens for context
**IMPORTANT**: Test on real devices, not just browser DevTools. Device emulation is helpful but not perfect.
**NEVER**:
- Hide core functionality on mobile (if it matters, make it work)
- Assume desktop = powerful device (consider accessibility, older machines)
- Use different information architecture across contexts (confusing)
- Break user expectations for platform (mobile users expect mobile patterns)
- Forget landscape orientation on mobile/tablet
- Use generic breakpoints blindly (use content-driven breakpoints)
- Ignore touch on desktop (many desktop devices have touch)
## Verify Adaptations
Test thoroughly across contexts:
- **Real devices**: Test on actual phones, tablets, desktops
- **Different orientations**: Portrait and landscape
- **Different browsers**: Safari, Chrome, Firefox, Edge
- **Different OS**: iOS, Android, Windows, macOS
- **Different input methods**: Touch, mouse, keyboard
- **Edge cases**: Very small screens (320px), very large screens (4K)
- **Slow connections**: Test on throttled network
Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly.
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> **Additional context needed**: performance constraints.
Analyze a feature and strategically add animations and micro-interactions that enhance understanding, provide feedback, and create delight.
---
## Register
Brand: orchestrated page-load sequences, staggered reveals, scroll-driven animation. Motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions.
Product: 150250 ms on most transitions. Motion conveys state — feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.
---
## Assess Animation Opportunities
Analyze where motion would improve the experience:
1. **Identify static areas**:
- **Missing feedback**: Actions without visual acknowledgment (button clicks, form submission, etc.)
- **Jarring transitions**: Instant state changes that feel abrupt (show/hide, page loads, route changes)
- **Unclear relationships**: Spatial or hierarchical relationships that aren't obvious
- **Lack of delight**: Functional but joyless interactions
- **Missed guidance**: Opportunities to direct attention or explain behavior
2. **Understand the context**:
- What's the personality? (Playful vs serious, energetic vs calm)
- What's the performance budget? (Mobile-first? Complex page?)
- Who's the audience? (Motion-sensitive users? Power users who want speed?)
- What matters most? (One hero animation vs many micro-interactions?)
If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify.
**CRITICAL**: Respect `prefers-reduced-motion`. Always provide non-animated alternatives for users who need them.
## Plan Animation Strategy
Create a purposeful animation plan:
- **Hero moment**: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
- **Feedback layer**: Which interactions need acknowledgment?
- **Transition layer**: Which state changes need smoothing?
- **Delight layer**: Where can we surprise and delight?
**IMPORTANT**: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
## Implement Animations
Add motion systematically across these categories:
### Entrance Animations
- **Page load choreography**: Stagger element reveals (100-150ms delays), fade + slide combinations
- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
- **Content reveals**: Scroll-triggered animations using intersection observer
- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management
### Micro-interactions
- **Button feedback**:
- Hover: Subtle scale (1.02-1.05), color shift, shadow increase
- Click: Quick scale down then up (0.95 → 1), ripple effect
- Loading: Spinner or pulse state
- **Form interactions**:
- Input focus: Border color transition, slight scale or glow
- Validation: Shake on error, check mark on success, smooth color transitions
- **Toggle switches**: Smooth slide + color transition (200-300ms)
- **Checkboxes/radio**: Check mark animation, ripple effect
- **Like/favorite**: Scale + rotation, particle effects, color transition
### State Transitions
- **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms)
- **Expand/collapse**: Height transition with overflow handling, icon rotation
- **Loading states**: Skeleton screen fades, spinner animations, progress bars
- **Success/error**: Color transitions, icon animations, gentle scale pulse
- **Enable/disable**: Opacity transitions, cursor changes
### Navigation & Flow
- **Page transitions**: Crossfade between routes, shared element transitions
- **Tab switching**: Slide indicator, content fade/slide
- **Carousel/slider**: Smooth transforms, snap points, momentum
- **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators
### Feedback & Guidance
- **Hover hints**: Tooltip fade-ins, cursor changes, element highlights
- **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
- **Copy/paste**: Brief highlight flash on paste, "copied" confirmation
- **Focus flow**: Highlight path through form or workflow
### Delight Moments
- **Empty states**: Subtle floating animations on illustrations
- **Completed actions**: Confetti, check mark flourish, success celebrations
- **Easter eggs**: Hidden interactions for discovery
- **Contextual animation**: Weather effects, time-of-day themes, seasonal touches
## Technical Implementation
Use appropriate techniques for each animation:
### Timing & Easing
**Durations by purpose:**
- **100-150ms**: Instant feedback (button press, toggle)
- **200-300ms**: State changes (hover, menu open)
- **300-500ms**: Layout changes (accordion, modal)
- **500-800ms**: Entrance animations (page load)
**Easing curves (use these, not CSS defaults):**
```css
/* Recommended - natural deceleration */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
/* AVOID - feel dated and tacky */
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
```
**Exit animations are faster than entrances.** Use ~75% of enter duration.
### CSS Animations
```css
/* Prefer for simple, declarative animations */
- transitions for state changes
- @keyframes for complex sequences
- transform + opacity only (GPU-accelerated)
```
### JavaScript Animation
```javascript
/* Use for complex, interactive animations */
- Web Animations API for programmatic control
- Framer Motion for React
- GSAP for complex sequences
```
### Performance
- **GPU acceleration**: Use `transform` and `opacity`, avoid layout properties
- **will-change**: Add sparingly for known expensive animations
- **Reduce paint**: Minimize repaints, use `contain` where appropriate
- **Monitor FPS**: Ensure 60fps on target devices
### Accessibility
```css
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
**NEVER**:
- Use bounce or elastic easing curves—they feel dated and draw attention to the animation itself
- Animate layout properties (width, height, top, left)—use transform instead
- Use durations over 500ms for feedback—it feels laggy
- Animate without purpose—every animation needs a reason
- Ignore `prefers-reduced-motion`—this is an accessibility violation
- Animate everything—animation fatigue makes interfaces feel exhausting
- Block interaction during animations unless intentional
## Verify Quality
Test animations thoroughly:
- **Smooth at 60fps**: No jank on target devices
- **Feels natural**: Easing curves feel organic, not robotic
- **Appropriate timing**: Not too fast (jarring) or too slow (laggy)
- **Reduced motion works**: Animations disabled or simplified appropriately
- **Doesn't block**: Users can interact during/after animations
- **Adds value**: Makes interface clearer or more delightful
Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
@@ -0,0 +1,134 @@
Run systematic **technical** quality checks and generate a comprehensive report. Don't fix issues — document them for other commands to address.
This is a code-level audit, not a design critique. Check what's measurable and verifiable in the implementation.
## Diagnostic Scan
Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the criteria below.
### 1. Accessibility (A11y)
**Check for**:
- **Contrast issues**: Text contrast ratios < 4.5:1 (or 7:1 for AAA)
- **Missing ARIA**: Interactive elements without proper roles, labels, or states
- **Keyboard navigation**: Missing focus indicators, illogical tab order, keyboard traps
- **Semantic HTML**: Improper heading hierarchy, missing landmarks, divs instead of buttons
- **Alt text**: Missing or poor image descriptions
- **Form issues**: Inputs without labels, poor error messaging, missing required indicators
**Score 0-4**: 0=Inaccessible (fails WCAG A), 1=Major gaps (few ARIA labels, no keyboard nav), 2=Partial (some a11y effort, significant gaps), 3=Good (WCAG AA mostly met, minor gaps), 4=Excellent (WCAG AA fully met, approaches AAA)
### 2. Performance
**Check for**:
- **Layout thrashing**: Reading/writing layout properties in loops
- **Expensive animations**: Animating layout properties (width, height, top, left) instead of transform/opacity
- **Missing optimization**: Images without lazy loading, unoptimized assets, missing will-change
- **Bundle size**: Unnecessary imports, unused dependencies
- **Render performance**: Unnecessary re-renders, missing memoization
**Score 0-4**: 0=Severe issues (layout thrash, unoptimized everything), 1=Major problems (no lazy loading, expensive animations), 2=Partial (some optimization, gaps remain), 3=Good (mostly optimized, minor improvements possible), 4=Excellent (fast, lean, well-optimized)
### 3. Theming
**Check for**:
- **Hard-coded colors**: Colors not using design tokens
- **Broken dark mode**: Missing dark mode variants, poor contrast in dark theme
- **Inconsistent tokens**: Using wrong tokens, mixing token types
- **Theme switching issues**: Values that don't update on theme change
**Score 0-4**: 0=No theming (hard-coded everything), 1=Minimal tokens (mostly hard-coded), 2=Partial (tokens exist but inconsistently used), 3=Good (tokens used, minor hard-coded values), 4=Excellent (full token system, dark mode works perfectly)
### 4. Responsive Design
**Check for**:
- **Fixed widths**: Hard-coded widths that break on mobile
- **Touch targets**: Interactive elements < 44x44px
- **Horizontal scroll**: Content overflow on narrow viewports
- **Text scaling**: Layouts that break when text size increases
- **Missing breakpoints**: No mobile/tablet variants
**Score 0-4**: 0=Desktop-only (breaks on mobile), 1=Major issues (some breakpoints, many failures), 2=Partial (works on mobile, rough edges), 3=Good (responsive, minor touch target or overflow issues), 4=Excellent (fluid, all viewports, proper touch targets)
### 5. Anti-Patterns (CRITICAL)
Check against ALL the **DON'T** guidelines from the parent impeccable skill (already loaded in this context). Look for AI slop tells (AI color palette, gradient text, glassmorphism, hero metrics, card grids, generic fonts) and general design anti-patterns (gray on color, nested cards, bounce easing, redundant copy).
**Score 0-4**: 0=AI slop gallery (5+ tells), 1=Heavy AI aesthetic (3-4 tells), 2=Some tells (1-2 noticeable), 3=Mostly clean (subtle issues only), 4=No AI tells (distinctive, intentional design)
## Generate Report
### Audit Health Score
| # | Dimension | Score | Key Finding |
|---|-----------|-------|-------------|
| 1 | Accessibility | ? | [most critical a11y issue or "--"] |
| 2 | Performance | ? | |
| 3 | Responsive Design | ? | |
| 4 | Theming | ? | |
| 5 | Anti-Patterns | ? | |
| **Total** | | **??/20** | **[Rating band]** |
**Rating bands**: 18-20 Excellent (minor polish), 14-17 Good (address weak dimensions), 10-13 Acceptable (significant work needed), 6-9 Poor (major overhaul), 0-5 Critical (fundamental issues)
### Anti-Patterns Verdict
**Start here.** Pass/fail: Does this look AI-generated? List specific tells. Be brutally honest.
### Executive Summary
- Audit Health Score: **??/20** ([rating band])
- Total issues found (count by severity: P0/P1/P2/P3)
- Top 3-5 critical issues
- Recommended next steps
### Detailed Findings by Severity
Tag every issue with **P0-P3 severity**:
- **P0 Blocking**: Prevents task completion — fix immediately
- **P1 Major**: Significant difficulty or WCAG AA violation — fix before release
- **P2 Minor**: Annoyance, workaround exists — fix in next pass
- **P3 Polish**: Nice-to-fix, no real user impact — fix if time permits
For each issue, document:
- **[P?] Issue name**
- **Location**: Component, file, line
- **Category**: Accessibility / Performance / Theming / Responsive / Anti-Pattern
- **Impact**: How it affects users
- **WCAG/Standard**: Which standard it violates (if applicable)
- **Recommendation**: How to fix it
- **Suggested command**: Which command to use (prefer: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
### Patterns & Systemic Issues
Identify recurring problems that indicate systemic gaps rather than one-off mistakes:
- "Hard-coded colors appear in 15+ components, should use design tokens"
- "Touch targets consistently too small (<44px) throughout mobile experience"
### Positive Findings
Note what's working well — good practices to maintain and replicate.
## Recommended Actions
List recommended commands in priority order (P0 first, then P1, then P2):
1. **[P?] `/command-name`** — Brief description (specific context from audit findings)
2. **[P?] `/command-name`** — Brief description (specific context)
**Rules**: Only recommend commands from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset. Map findings to the most appropriate command. End with `/impeccable polish` as the final step if any fixes were recommended.
After presenting the summary, tell the user:
> You can ask me to run these one at a time, all at once, or in any order you prefer.
>
> Re-run `/impeccable audit` after fixes to see your score improve.
**IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters.
**NEVER**:
- Report issues without explaining impact (why does this matter?)
- Provide generic recommendations (be specific and actionable)
- Skip positive findings (celebrate what works)
- Forget to prioritize (everything can't be P0)
- Report false positives without verification
Remember: You're a technical quality auditor. Document systematically, prioritize ruthlessly, cite specific code locations, and provide clear paths to improvement.
@@ -0,0 +1,113 @@
Increase visual impact and personality in designs that are too safe, generic, or visually underwhelming, creating more engaging and memorable experiences.
---
## Register
Brand: "bolder" means distinctive. Extreme scale, unexpected color, typographic risk, committed POV.
Product: "bolder" rarely means theatrics — those undermine trust. It means stronger hierarchy, clearer weight contrast, one sharper accent, more committed density. The amplification is in clarity, not drama.
---
## Assess Current State
Analyze what makes the design feel too safe or boring:
1. **Identify weakness sources**:
- **Generic choices**: System fonts, basic colors, standard layouts
- **Timid scale**: Everything is medium-sized with no drama
- **Low contrast**: Everything has similar visual weight
- **Static**: No motion, no energy, no life
- **Predictable**: Standard patterns with no surprises
- **Flat hierarchy**: Nothing stands out or commands attention
2. **Understand the context**:
- What's the brand personality? (How far can we push?)
- What's the purpose? (Marketing can be bolder than financial dashboards)
- Who's the audience? (What will resonate?)
- What are the constraints? (Brand guidelines, accessibility, performance)
If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify.
**CRITICAL**: "Bolder" doesn't mean chaotic or garish. It means distinctive, memorable, and confident. Think intentional drama, not random chaos.
**WARNING - AI SLOP TRAP**: When making things "bolder," AI defaults to the same tired tricks: cyan/purple gradients, glassmorphism, neon accents on dark backgrounds, gradient text on metrics. These are the OPPOSITE of bold. They're generic. Review ALL the DON'T guidelines from the parent impeccable skill (already loaded in this context) before proceeding. Bold means distinctive, not "more effects."
## Plan Amplification
Create a strategy to increase impact while maintaining coherence:
- **Focal point**: What should be the hero moment? (Pick ONE, make it amazing)
- **Personality direction**: Maximalist chaos? Elegant drama? Playful energy? Dark moody? Choose a lane.
- **Risk budget**: How experimental can we be? Push boundaries within constraints.
- **Hierarchy amplification**: Make big things BIGGER, small things smaller (increase contrast)
**IMPORTANT**: Bold design must still be usable. Impact without function is just decoration.
## Amplify the Design
Systematically increase impact across these dimensions:
### Typography Amplification
- **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and [typography.md](typography.md) for inspiration)
- **Extreme scale**: Create dramatic size jumps (3x-5x differences, not 1.5x)
- **Weight contrast**: Pair 900 weights with 200 weights, not 600 with 400
- **Unexpected choices**: Variable fonts, display fonts for headlines, condensed/extended widths, monospace as intentional accent (not as lazy "dev tool" default)
### Color Intensification
- **Increase saturation**: Shift to more vibrant, energetic colors (but not neon)
- **Bold palette**: Introduce unexpected color combinations—avoid the purple-blue gradient AI slop
- **Dominant color strategy**: Let one bold color own 60% of the design
- **Sharp accents**: High-contrast accent colors that pop
- **Tinted neutrals**: Replace pure grays with tinted grays that harmonize with your palette
- **Rich gradients**: Intentional multi-stop gradients (not generic purple-to-blue)
### Spatial Drama
- **Extreme scale jumps**: Make important elements 3-5x larger than surroundings
- **Break the grid**: Let hero elements escape containers and cross boundaries
- **Asymmetric layouts**: Replace centered, balanced layouts with tension-filled asymmetry
- **Generous space**: Use white space dramatically (100-200px gaps, not 20-40px)
- **Overlap**: Layer elements intentionally for depth
### Visual Effects
- **Dramatic shadows**: Large, soft shadows for elevation (but not generic drop shadows on rounded rectangles)
- **Background treatments**: Mesh patterns, noise textures, geometric patterns, intentional gradients (not purple-to-blue)
- **Texture & depth**: Grain, halftone, duotone, layered elements—NOT glassmorphism (it's overused AI slop)
- **Borders & frames**: Thick borders, decorative frames, custom shapes (not rounded rectangles with colored border on one side)
- **Custom elements**: Illustrative elements, custom icons, decorative details that reinforce brand
### Motion & Animation
- **Entrance choreography**: Staggered, dramatic page load animations with 50-100ms delays
- **Scroll effects**: Parallax, reveal animations, scroll-triggered sequences
- **Micro-interactions**: Satisfying hover effects, click feedback, state changes
- **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic—they cheapen the effect)
### Composition Boldness
- **Hero moments**: Create clear focal points with dramatic treatment
- **Diagonal flows**: Escape horizontal/vertical rigidity with diagonal arrangements
- **Full-bleed elements**: Use full viewport width/height for impact
- **Unexpected proportions**: Golden ratio? Throw it out. Try 70/30, 80/20 splits
**NEVER**:
- Add effects randomly without purpose (chaos ≠ bold)
- Sacrifice readability for aesthetics (body text must be readable)
- Make everything bold (then nothing is bold - need contrast)
- Ignore accessibility (bold design must still meet WCAG standards)
- Overwhelm with motion (animation fatigue is real)
- Copy trendy aesthetics blindly (bold means distinctive, not derivative)
## Verify Quality
Ensure amplification maintains usability and coherence:
- **NOT AI slop**: Does this look like every other AI-generated "bold" design? If yes, start over.
- **Still functional**: Can users accomplish tasks without distraction?
- **Coherent**: Does everything feel intentional and unified?
- **Memorable**: Will users remember this experience?
- **Performant**: Do all these effects run smoothly?
- **Accessible**: Does it still meet accessibility standards?
**The test**: If you showed this to someone and said "AI made this bolder," would they believe you immediately? If yes, you've failed. Bold means distinctive, not "more AI effects."
Remember: Bold design is confident design. It takes risks, makes statements, and creates memorable experiences. But bold without strategy is just loud. Be intentional, be dramatic, be unforgettable.
@@ -0,0 +1,104 @@
# Brand register
When design IS the product: brand sites, landing pages, marketing surfaces, campaign pages, portfolios, long-form content, about pages. The deliverable is the design itself — a visitor's impression is the thing being made.
The register spans every genre. A tech brand (Stripe, Linear, Vercel). A luxury brand (a hotel, a fashion house). A consumer product (a restaurant, a travel site, a CPG packaging page). A creative studio, an agency portfolio, a band's album page. They all share the stance — *communicate, not transact* — and diverge wildly in aesthetic. Don't collapse them into a single look.
## The brand slop test
If someone could look at this and say "AI made that" without hesitation, it's failed. The bar is distinctiveness — a visitor should ask "how was this made?", not "which AI made this?"
Brand isn't a neutral register. AI-generated landing pages have flooded the internet, and average is no longer findable. Restraint without intent now reads as mediocre, not refined. Brand surfaces need a POV, a specific audience, a willingness to risk strangeness. Go big or go home.
**The second slop test: aesthetic lane.** Before committing to moves, name the reference. A Klim-style specimen page is one lane; Stripe-minimal is another; Liquid-Death-acid-maximalism is another. Don't drift into editorial-magazine aesthetics on a brief that isn't editorial. A hiking brand with Cormorant italic drop caps has the wrong register within the register.
## Typography
### Font selection procedure
Every project. Never skip.
1. Read the brief. Write three concrete brand-voice words — not "modern" or "elegant," but "warm and mechanical and opinionated" or "calm and clinical and careful." Physical-object words.
2. List the three fonts you'd reach for by reflex. If any appear in the reflex-reject list below, reject them — they are training-data defaults and they create monoculture.
3. Browse a real catalog (Google Fonts, Pangram Pangram, Future Fonts, Adobe Fonts, ABC Dinamo, Klim, Velvetyne) with the three words in mind. Find the font for the brand as a *physical object* — a museum caption, a 1970s terminal manual, a fabric label, a cheap-newsprint children's book, a concert poster, a receipt from a mid-century diner. Reject the first thing that "looks designy."
4. Cross-check. "Elegant" is not necessarily serif. "Technical" is not necessarily sans. "Warm" is not Fraunces. If the final pick lines up with the original reflex, start over.
### Reflex-reject list
Training-data defaults. Ban list — look further:
Fraunces · Newsreader · Lora · Crimson · Crimson Pro · Crimson Text · Playfair Display · Cormorant · Cormorant Garamond · Syne · IBM Plex Mono · IBM Plex Sans · IBM Plex Serif · Space Mono · Space Grotesk · Inter · DM Sans · DM Serif Display · DM Serif Text · Outfit · Plus Jakarta Sans · Instrument Sans · Instrument Serif
### Pairing and voice
Distinctive + refined is the goal — the specific shape depends on the brand:
- **Editorial / long-form / luxury**: display serif + sans body (a magazine shape).
- **Tech / dev tools / fintech**: one committed sans, usually; custom-tight tracking, strong weight contrast inside a single family.
- **Consumer / food / travel**: warmer pairings, often a humanist sans plus a script or display serif.
- **Creative studios / agencies**: rule-breaking welcome — mono-only, or display-only, or custom-drawn type as voice.
Two families minimum is the rule *only* when the voice needs it. A single well-chosen family with committed weight/size contrast is stronger than a timid display+body pair.
Vary across projects. If the last brief was a serif-display landing page, this one isn't.
### Scale
Modular scale, fluid `clamp()` for headings, ≥1.25 ratio between steps. Flat scales (1.1× apart) read as uncommitted.
Light text on dark backgrounds: add 0.050.1 to line-height. Light type reads as lighter weight and needs more breathing room.
## Color
Brand surfaces have permission for Committed, Full palette, and Drenched strategies. Use them. A single saturated color spread across a hero is not excess — it's voice. A beige-and-muted-slate landing page ignores the register.
- Name a real reference before picking a strategy. "Klim Type Foundry #ff4500 orange drench", "Stripe purple-on-white restraint", "Liquid Death acid-green full palette", "Mailchimp yellow full palette", "Condé Nast Traveler muted navy restraint", "Vercel pure black monochrome". Unnamed ambition becomes beige.
- Palette IS voice. A calm brand and a restless brand should not share palette mechanics.
- When the strategy is Committed or Drenched, the color is load-bearing. Don't hedge with neutrals around the edges — commit.
- Don't converge across projects. If the last brand surface was restrained-on-cream, this one is not.
## Layout
- Asymmetric compositions are one option. Break the grid intentionally for emphasis.
- Fluid spacing with `clamp()` that breathes on larger viewports. Vary for rhythm — generous separations, tight groupings.
- Alternative: a strict, visible grid as the voice (brutalist / Swiss / tech-spec aesthetics). Either asymmetric or rigorously-gridded can be "designed" — the failure mode is splitting the difference into a generic centered stack.
- Don't default to centering everything. Left-aligned with asymmetric layouts feels more designed; a strict grid reads as confident structure. A centered-stack hero with icon-title-subtitle cards reads as template.
- When cards ARE the right affordance, use `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` — breakpoint-free responsiveness.
## Imagery
Brand surfaces lean on imagery. A restaurant, hotel, magazine, or product landing page without any imagery reads as incomplete, not as restrained. A solid-color rectangle where a hero image should go is worse than a representative stock photo.
**When the brief implies imagery (restaurants, hotels, magazines, photography, hobbyist communities, food, travel, fashion, product), you must ship imagery.** Zero images is a bug, not a design choice. "Restraint" is not an excuse.
- **For greenfield work without local assets, use stock imagery** — Unsplash is the default. The URL shape is `https://images.unsplash.com/photo-{id}?auto=format&fit=crop&w=1600&q=80`. Pick real Unsplash photo IDs you're confident exist (`photo-1559339352-11d035aa65de`, `photo-1590490360182-c33d57733427`, etc.); if unsure, pick fewer photos but don't substitute colored `<div>` placeholders.
- **Search for the brand's physical object**, not the generic category: "handmade pasta on a scratched wooden table" beats "Italian food"; "cypress trees above a limestone hotel facade at dusk" beats "luxury hotel".
- **One decisive photo beats five mediocre ones.** Hero imagery should commit to a mood; padding with more stock doesn't rescue an indecisive one.
- **Alt text is part of the voice.** "Coastal fettuccine, hand-cut, served on the terrace" beats "pasta dish".
Tech / dev-tool brands are the exception where zero imagery can be correct — a developer landing page often carries its voice through typography, code samples, diagrams. Know which kind of brand you're working on.
## Motion
- One well-orchestrated page-load with staggered reveals beats scattered micro-interactions — when the brand invites it. Tech-minimal brands often skip entrance motion entirely; the restraint is the voice.
- For collapsing/expanding sections, transition `grid-template-rows` rather than `height`.
## Brand bans (on top of the shared absolute bans)
- Monospace as lazy shorthand for "technical / developer." If the brand isn't technical, mono reads as costume.
- Large rounded-corner icons above every heading. Screams template.
- Single-family pages that picked the family by reflex, not voice. (A single family chosen deliberately is fine.)
- All-caps body copy. Reserve caps for short labels and headings.
- Timid palettes and average layouts. Safe = invisible.
- Zero imagery on a brief that implies imagery (restaurant, hotel, food, travel, fashion, photography, hobbyist). Colored blocks where a hero photo belongs.
- Defaulting to editorial-magazine aesthetics (display serif + italic + drop caps + broadsheet grid) on briefs that aren't magazine-shaped. Editorial is ONE aesthetic lane, not the default brand aesthetic.
## Brand permissions
Brand can afford things product can't. Take them.
- Ambitious first-load motion. Reveals, scroll-triggered transitions, typographic choreography.
- Single-purpose viewports. One dominant idea per fold, long scroll, deliberate pacing.
- Typographic risk. Enormous display type, unexpected italic cuts, mixed cases, hand-drawn headlines, a single oversize word as a hero.
- Unexpected color strategies. Palette IS voice — a calm brand and a restless brand should not share palette mechanics.
- Art direction per section. Different sections can have different visual worlds if the narrative demands it. Consistency of voice beats consistency of treatment.
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> **Additional context needed**: audience technical level and users' mental state in context.
Identify and improve unclear, confusing, or poorly written interface text to make the product easier to understand and use.
---
## Assess Current Copy
Identify what makes the text unclear or ineffective:
1. **Find clarity problems**:
- **Jargon**: Technical terms users won't understand
- **Ambiguity**: Multiple interpretations possible
- **Passive voice**: "Your file has been uploaded" vs "We uploaded your file"
- **Length**: Too wordy or too terse
- **Assumptions**: Assuming user knowledge they don't have
- **Missing context**: Users don't know what to do or why
- **Tone mismatch**: Too formal, too casual, or inappropriate for situation
2. **Understand the context**:
- Who's the audience? (Technical? General? First-time users?)
- What's the user's mental state? (Stressed during error? Confident during success?)
- What's the action? (What do we want users to do?)
- What's the constraint? (Character limits? Space limitations?)
**CRITICAL**: Clear copy helps users succeed. Unclear copy creates frustration, errors, and support tickets.
## Plan Copy Improvements
Create a strategy for clearer communication:
- **Primary message**: What's the ONE thing users need to know?
- **Action needed**: What should users do next (if anything)?
- **Tone**: How should this feel? (Helpful? Apologetic? Encouraging?)
- **Constraints**: Length limits, brand voice, localization considerations
**IMPORTANT**: Good UX writing is invisible. Users should understand immediately without noticing the words.
## Improve Copy Systematically
Refine text across these common areas:
### Error Messages
**Bad**: "Error 403: Forbidden"
**Good**: "You don't have permission to view this page. Contact your admin for access."
**Bad**: "Invalid input"
**Good**: "Email addresses need an @ symbol. Try: name@example.com"
**Principles**:
- Explain what went wrong in plain language
- Suggest how to fix it
- Don't blame the user
- Include examples when helpful
- Link to help/support if applicable
### Form Labels & Instructions
**Bad**: "DOB (MM/DD/YYYY)"
**Good**: "Date of birth" (with placeholder showing format)
**Bad**: "Enter value here"
**Good**: "Your email address" or "Company name"
**Principles**:
- Use clear, specific labels (not generic placeholders)
- Show format expectations with examples
- Explain why you're asking (when not obvious)
- Put instructions before the field, not after
- Keep required field indicators clear
### Button & CTA Text
**Bad**: "Click here" | "Submit" | "OK"
**Good**: "Create account" | "Save changes" | "Got it, thanks"
**Principles**:
- Describe the action specifically
- Use active voice (verb + noun)
- Match user's mental model
- Be specific ("Save" is better than "OK")
### Help Text & Tooltips
**Bad**: "This is the username field"
**Good**: "Choose a username. You can change this later in Settings."
**Principles**:
- Add value (don't just repeat the label)
- Answer the implicit question ("What is this?" or "Why do you need this?")
- Keep it brief but complete
- Link to detailed docs if needed
### Empty States
**Bad**: "No items"
**Good**: "No projects yet. Create your first project to get started."
**Principles**:
- Explain why it's empty (if not obvious)
- Show next action clearly
- Make it welcoming, not dead-end
### Success Messages
**Bad**: "Success"
**Good**: "Settings saved! Your changes will take effect immediately."
**Principles**:
- Confirm what happened
- Explain what happens next (if relevant)
- Be brief but complete
- Match the user's emotional moment (celebrate big wins)
### Loading States
**Bad**: "Loading..." (for 30+ seconds)
**Good**: "Analyzing your data... this usually takes 30-60 seconds"
**Principles**:
- Set expectations (how long?)
- Explain what's happening (when it's not obvious)
- Show progress when possible
- Offer escape hatch if appropriate ("Cancel")
### Confirmation Dialogs
**Bad**: "Are you sure?"
**Good**: "Delete 'Project Alpha'? This can't be undone."
**Principles**:
- State the specific action
- Explain consequences (especially for destructive actions)
- Use clear button labels ("Delete project" not "Yes")
- Don't overuse confirmations (only for risky actions)
### Navigation & Wayfinding
**Bad**: Generic labels like "Items" | "Things" | "Stuff"
**Good**: Specific labels like "Your projects" | "Team members" | "Settings"
**Principles**:
- Be specific and descriptive
- Use language users understand (not internal jargon)
- Make hierarchy clear
- Consider information scent (breadcrumbs, current location)
## Apply Clarity Principles
Every piece of copy should follow these rules:
1. **Be specific**: "Enter email" not "Enter value"
2. **Be concise**: Cut unnecessary words (but don't sacrifice clarity)
3. **Be active**: "Save changes" not "Changes will be saved"
4. **Be human**: "Oops, something went wrong" not "System error encountered"
5. **Be helpful**: Tell users what to do, not just what happened
6. **Be consistent**: Use same terms throughout (don't vary for variety)
**NEVER**:
- Use jargon without explanation
- Blame users ("You made an error" → "This field is required")
- Be vague ("Something went wrong" without explanation)
- Use passive voice unnecessarily
- Write overly long explanations (be concise)
- Use humor for errors (be empathetic instead)
- Assume technical knowledge
- Vary terminology (pick one term and stick with it)
- Repeat information (headers restating intros, redundant explanations)
- Use placeholders as the only labels (they disappear when users type)
## Verify Improvements
Test that copy improvements work:
- **Comprehension**: Can users understand without context?
- **Actionability**: Do users know what to do next?
- **Brevity**: Is it as short as possible while remaining clear?
- **Consistency**: Does it match terminology elsewhere?
- **Tone**: Is it appropriate for the situation?
Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.
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# Cognitive Load Assessment
Cognitive load is the total mental effort required to use an interface. Overloaded users make mistakes, get frustrated, and leave. This reference helps identify and fix cognitive overload.
---
## Three Types of Cognitive Load
### Intrinsic Load — The Task Itself
Complexity inherent to what the user is trying to do. You can't eliminate this, but you can structure it.
**Manage it by**:
- Breaking complex tasks into discrete steps
- Providing scaffolding (templates, defaults, examples)
- Progressive disclosure — show what's needed now, hide the rest
- Grouping related decisions together
### Extraneous Load — Bad Design
Mental effort caused by poor design choices. **Eliminate this ruthlessly** — it's pure waste.
**Common sources**:
- Confusing navigation that requires mental mapping
- Unclear labels that force users to guess meaning
- Visual clutter competing for attention
- Inconsistent patterns that prevent learning
- Unnecessary steps between user intent and result
### Germane Load — Learning Effort
Mental effort spent building understanding. This is *good* cognitive load — it leads to mastery.
**Support it by**:
- Progressive disclosure that reveals complexity gradually
- Consistent patterns that reward learning
- Feedback that confirms correct understanding
- Onboarding that teaches through action, not walls of text
---
## Cognitive Load Checklist
Evaluate the interface against these 8 items:
- [ ] **Single focus**: Can the user complete their primary task without distraction from competing elements?
- [ ] **Chunking**: Is information presented in digestible groups (≤4 items per group)?
- [ ] **Grouping**: Are related items visually grouped together (proximity, borders, shared background)?
- [ ] **Visual hierarchy**: Is it immediately clear what's most important on the screen?
- [ ] **One thing at a time**: Can the user focus on a single decision before moving to the next?
- [ ] **Minimal choices**: Are decisions simplified (≤4 visible options at any decision point)?
- [ ] **Working memory**: Does the user need to remember information from a previous screen to act on the current one?
- [ ] **Progressive disclosure**: Is complexity revealed only when the user needs it?
**Scoring**: Count the failed items. 01 failures = low cognitive load (good). 23 = moderate (address soon). 4+ = high cognitive load (critical fix needed).
---
## The Working Memory Rule
**Humans can hold ≤4 items in working memory at once** (Miller's Law revised by Cowan, 2001).
At any decision point, count the number of distinct options, actions, or pieces of information a user must simultaneously consider:
- **≤4 items**: Within working memory limits — manageable
- **57 items**: Pushing the boundary — consider grouping or progressive disclosure
- **8+ items**: Overloaded — users will skip, misclick, or abandon
**Practical applications**:
- Navigation menus: ≤5 top-level items (group the rest under clear categories)
- Form sections: ≤4 fields visible per group before a visual break
- Action buttons: 1 primary, 12 secondary, group the rest in a menu
- Dashboard widgets: ≤4 key metrics visible without scrolling
- Pricing tiers: ≤3 options (more causes analysis paralysis)
---
## Common Cognitive Load Violations
### 1. The Wall of Options
**Problem**: Presenting 10+ choices at once with no hierarchy.
**Fix**: Group into categories, highlight recommended, use progressive disclosure.
### 2. The Memory Bridge
**Problem**: User must remember info from step 1 to complete step 3.
**Fix**: Keep relevant context visible, or repeat it where it's needed.
### 3. The Hidden Navigation
**Problem**: User must build a mental map of where things are.
**Fix**: Always show current location (breadcrumbs, active states, progress indicators).
### 4. The Jargon Barrier
**Problem**: Technical or domain language forces translation effort.
**Fix**: Use plain language. If domain terms are unavoidable, define them inline.
### 5. The Visual Noise Floor
**Problem**: Every element has the same visual weight — nothing stands out.
**Fix**: Establish clear hierarchy: one primary element, 23 secondary, everything else muted.
### 6. The Inconsistent Pattern
**Problem**: Similar actions work differently in different places.
**Fix**: Standardize interaction patterns. Same type of action = same type of UI.
### 7. The Multi-Task Demand
**Problem**: Interface requires processing multiple simultaneous inputs (reading + deciding + navigating).
**Fix**: Sequence the steps. Let the user do one thing at a time.
### 8. The Context Switch
**Problem**: User must jump between screens/tabs/modals to gather info for a single decision.
**Fix**: Co-locate the information needed for each decision. Reduce back-and-forth.
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# Color & Contrast
## Color Spaces: Use OKLCH
**Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal—unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark.
The OKLCH function takes three components: `oklch(lightness chroma hue)` where lightness is 0-100%, chroma is roughly 0-0.4, and hue is 0-360. To build a primary color and its lighter / darker variants, hold the chroma+hue roughly constant and vary the lightness — but **reduce chroma as you approach white or black**, because high chroma at extreme lightness looks garish.
The hue you pick is a brand decision and should not come from a default. Do not reach for blue (hue 250) or warm orange (hue 60) by reflex — those are the dominant AI-design defaults, not the right answer for any specific brand.
## Building Functional Palettes
### Tinted Neutrals
**Pure gray is dead.** A neutral with zero chroma feels lifeless next to a colored brand. Add a tiny chroma value (0.005-0.015) to all your neutrals, hued toward whatever your brand color is. The chroma is small enough not to read as "tinted" consciously, but it creates subconscious cohesion between brand color and UI surfaces.
The hue you tint toward should come from THIS project's brand, not from a "warm = friendly, cool = tech" formula. If your brand color is teal, your neutrals lean toward teal. If your brand color is amber, they lean toward amber. The point is cohesion with the SPECIFIC brand, not a stock palette.
**Avoid** the trap of always tinting toward warm orange or always tinting toward cool blue. Those are the two laziest defaults and they create their own monoculture across projects.
### Palette Structure
A complete system needs:
| Role | Purpose | Example |
|------|---------|---------|
| **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades |
| **Neutral** | Text, backgrounds, borders | 9-11 shade scale |
| **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each |
| **Surface** | Cards, modals, overlays | 2-3 elevation levels |
**Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color. Adding more creates decision fatigue and visual noise.
### The 60-30-10 Rule (Applied Correctly)
This rule is about **visual weight**, not pixel count:
- **60%**: Neutral backgrounds, white space, base surfaces
- **30%**: Secondary colors—text, borders, inactive states
- **10%**: Accent—CTAs, highlights, focus states
The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power.
## Contrast & Accessibility
### WCAG Requirements
| Content Type | AA Minimum | AAA Target |
|--------------|------------|------------|
| Body text | 4.5:1 | 7:1 |
| Large text (18px+ or 14px bold) | 3:1 | 4.5:1 |
| UI components, icons | 3:1 | 4.5:1 |
| Non-essential decorations | None | None |
**The gotcha**: Placeholder text still needs 4.5:1. That light gray placeholder you see everywhere? Usually fails WCAG.
### Dangerous Color Combinations
These commonly fail contrast or cause readability issues:
- Light gray text on white (the #1 accessibility fail)
- **Gray text on any colored background**—gray looks washed out and dead on color. Use a darker shade of the background color, or transparency
- Red text on green background (or vice versa)—8% of men can't distinguish these
- Blue text on red background (vibrates visually)
- Yellow text on white (almost always fails)
- Thin light text on images (unpredictable contrast)
### Never Use Pure Gray or Pure Black
Pure gray (`oklch(50% 0 0)`) and pure black (`#000`) don't exist in nature—real shadows and surfaces always have a color cast. Even a chroma of 0.005-0.01 is enough to feel natural without being obviously tinted. (See tinted neutrals example above.)
### Testing
Don't trust your eyes. Use tools:
- [WebAIM Contrast Checker](https://webaim.org/resources/contrastchecker/)
- Browser DevTools → Rendering → Emulate vision deficiencies
- [Polypane](https://polypane.app/) for real-time testing
## Theming: Light & Dark Mode
### Dark Mode Is Not Inverted Light Mode
You can't just swap colors. Dark mode requires different design decisions:
| Light Mode | Dark Mode |
|------------|-----------|
| Shadows for depth | Lighter surfaces for depth (no shadows) |
| Dark text on light | Light text on dark (reduce font weight) |
| Vibrant accents | Desaturate accents slightly |
| White backgrounds | Never pure black—use dark gray (oklch 12-18%) |
In dark mode, depth comes from surface lightness, not shadow. Build a 3-step surface scale where higher elevations are lighter (e.g. 15% / 20% / 25% lightness). Use the SAME hue and chroma as your brand color (whatever it is for THIS project — do not reach for blue) and only vary the lightness. Reduce body text weight slightly (e.g. 350 instead of 400) because light text on dark reads as heavier than dark text on light.
### Token Hierarchy
Use two layers: primitive tokens (`--blue-500`) and semantic tokens (`--color-primary: var(--blue-500)`). For dark mode, only redefine the semantic layer—primitives stay the same.
## Alpha Is A Design Smell
Heavy use of transparency (rgba, hsla) usually means an incomplete palette. Alpha creates unpredictable contrast, performance overhead, and inconsistency. Define explicit overlay colors for each context instead. Exception: focus rings and interactive states where see-through is needed.
---
**Avoid**: Relying on color alone to convey information. Creating palettes without clear roles for each color. Using pure black (#000) for large areas. Skipping color blindness testing (8% of men affected).
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> **Additional context needed**: existing brand colors.
Strategically introduce color to designs that are too monochromatic, gray, or lacking in visual warmth and personality.
---
## Register
Brand: palette IS voice. Pick a color strategy first per SKILL.md (Restrained / Committed / Full palette / Drenched) and follow its dosage. Committed, Full palette, and Drenched deliberately exceed the ≤10% rule — that rule is Restrained only. Unexpected combinations are allowed; a dominant color can own the page when the chosen strategy calls for it.
Product: semantic-first and almost always Restrained. Accent color is reserved for primary action, current selection, and state indicators — not decoration. Every color has a consistent meaning across every screen.
---
## Assess Color Opportunity
Analyze the current state and identify opportunities:
1. **Understand current state**:
- **Color absence**: Pure grayscale? Limited neutrals? One timid accent?
- **Missed opportunities**: Where could color add meaning, hierarchy, or delight?
- **Context**: What's appropriate for this domain and audience?
- **Brand**: Are there existing brand colors we should use?
2. **Identify where color adds value**:
- **Semantic meaning**: Success (green), error (red), warning (yellow/orange), info (blue)
- **Hierarchy**: Drawing attention to important elements
- **Categorization**: Different sections, types, or states
- **Emotional tone**: Warmth, energy, trust, creativity
- **Wayfinding**: Helping users navigate and understand structure
- **Delight**: Moments of visual interest and personality
If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify.
**CRITICAL**: More color ≠ better. Strategic color beats rainbow vomit every time. Every color should have a purpose.
## Plan Color Strategy
Create a purposeful color introduction plan:
- **Color palette**: What colors match the brand/context? (Choose 2-4 colors max beyond neutrals)
- **Dominant color**: Which color owns 60% of colored elements?
- **Accent colors**: Which colors provide contrast and highlights? (30% and 10%)
- **Application strategy**: Where does each color appear and why?
**IMPORTANT**: Color should enhance hierarchy and meaning, not create chaos. Less is more when it matters more.
## Introduce Color Strategically
Add color systematically across these dimensions:
### Semantic Color
- **State indicators**:
- Success: Green tones (emerald, forest, mint)
- Error: Red/pink tones (rose, crimson, coral)
- Warning: Orange/amber tones
- Info: Blue tones (sky, ocean, indigo)
- Neutral: Gray/slate for inactive states
- **Status badges**: Colored backgrounds or borders for states (active, pending, completed, etc.)
- **Progress indicators**: Colored bars, rings, or charts showing completion or health
### Accent Color Application
- **Primary actions**: Color the most important buttons/CTAs
- **Links**: Add color to clickable text (maintain accessibility)
- **Icons**: Colorize key icons for recognition and personality
- **Headers/titles**: Add color to section headers or key labels
- **Hover states**: Introduce color on interaction
### Background & Surfaces
- **Tinted backgrounds**: Replace pure gray (`#f5f5f5`) with warm neutrals (`oklch(97% 0.01 60)`) or cool tints (`oklch(97% 0.01 250)`)
- **Colored sections**: Use subtle background colors to separate areas
- **Gradient backgrounds**: Add depth with subtle, intentional gradients (not generic purple-blue)
- **Cards & surfaces**: Tint cards or surfaces slightly for warmth
**Use OKLCH for color**: It's perceptually uniform, meaning equal steps in lightness *look* equal. Great for generating harmonious scales.
### Data Visualization
- **Charts & graphs**: Use color to encode categories or values
- **Heatmaps**: Color intensity shows density or importance
- **Comparison**: Color coding for different datasets or timeframes
### Borders & Accents
- **Hairline borders**: 1px colored borders on full perimeter (not side-stripes — see the absolute ban on `border-left/right > 1px`)
- **Underlines**: Color underlines for emphasis or active states
- **Dividers**: Subtle colored dividers instead of gray lines
- **Focus rings**: Colored focus indicators matching brand
- **Surface tints**: A 4-8% background wash of the accent color instead of a stripe
**NEVER**: `border-left` or `border-right` greater than 1px as a colored accent stripe. This is one of the three absolute bans in the parent skill. If you want to mark a card as "active" or "warning", use a full hairline border, a background tint, a leading glyph, or a numbered prefix — not a side stripe.
### Typography Color
- **Colored headings**: Use brand colors for section headings (maintain contrast)
- **Highlight text**: Color for emphasis or categories
- **Labels & tags**: Small colored labels for metadata or categories
### Decorative Elements
- **Illustrations**: Add colored illustrations or icons
- **Shapes**: Geometric shapes in brand colors as background elements
- **Gradients**: Colorful gradient overlays or mesh backgrounds
- **Blobs/organic shapes**: Soft colored shapes for visual interest
## Balance & Refinement
Ensure color addition improves rather than overwhelms:
### Maintain Hierarchy
- **Dominant color** (60%): Primary brand color or most used accent
- **Secondary color** (30%): Supporting color for variety
- **Accent color** (10%): High contrast for key moments
- **Neutrals** (remaining): Gray/black/white for structure
### Accessibility
- **Contrast ratios**: Ensure WCAG compliance (4.5:1 for text, 3:1 for UI components)
- **Don't rely on color alone**: Use icons, labels, or patterns alongside color
- **Test for color blindness**: Verify red/green combinations work for all users
### Cohesion
- **Consistent palette**: Use colors from defined palette, not arbitrary choices
- **Systematic application**: Same color meanings throughout (green always = success)
- **Temperature consistency**: Warm palette stays warm, cool stays cool
**NEVER**:
- Use every color in the rainbow (choose 2-4 colors beyond neutrals)
- Apply color randomly without semantic meaning
- Put gray text on colored backgrounds—it looks washed out; use a darker shade of the background color or transparency instead
- Use pure gray for neutrals—add subtle color tint (warm or cool) for sophistication
- Use pure black (`#000`) or pure white (`#fff`) for large areas
- Violate WCAG contrast requirements
- Use color as the only indicator (accessibility issue)
- Make everything colorful (defeats the purpose)
- Default to purple-blue gradients (AI slop aesthetic)
## Verify Color Addition
Test that colorization improves the experience:
- **Better hierarchy**: Does color guide attention appropriately?
- **Clearer meaning**: Does color help users understand states/categories?
- **More engaging**: Does the interface feel warmer and more inviting?
- **Still accessible**: Do all color combinations meet WCAG standards?
- **Not overwhelming**: Is color balanced and purposeful?
Remember: Color is emotional and powerful. Use it to create warmth, guide attention, communicate meaning, and express personality. But restraint and strategy matter more than saturation and variety. Be colorful, but be intentional.
## Live-mode signature params
When invoked from live mode, each variant MUST declare a `color-amount` param so the user can dial between a restrained accent and a drenched surface without regeneration. Author the variant's CSS against `var(--p-color-amount, 0.5)` — typically as the alpha multiplier on backgrounds, or as a scaling factor on the chroma axis in an OKLCH expression. 0 = neutral/monochrome, 1 = full saturation / dominant coverage.
```json
{"id":"color-amount","kind":"range","min":0,"max":1,"step":0.05,"default":0.5,"label":"Color amount"}
```
Layer 1-2 variant-specific params on top: palette selection (`steps` with named options), temperature warmth, or tint vs. true color. See `reference/live.md` for the full params contract.
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# Craft Flow
Build a feature with impeccable UX and UI quality through a structured process: shape the design, load the right references, then build and iterate visually until the result is delightful.
## Step 1: Shape the Design
Run /impeccable shape, passing along whatever feature description the user provided.
Wait for the design brief to be fully confirmed before proceeding. The brief is your blueprint, and every implementation decision should trace back to it.
If the user has already run /impeccable shape and has a confirmed design brief, skip this step and use the existing brief.
## Step 2: Load References
Based on the design brief's "Recommended References" section, consult the relevant impeccable reference files. At minimum, always consult:
- [spatial-design.md](spatial-design.md) for layout and spacing
- [typography.md](typography.md) for type hierarchy
Then add references based on the brief's needs:
- Complex interactions or forms? Consult [interaction-design.md](interaction-design.md)
- Animation or transitions? Consult [motion-design.md](motion-design.md)
- Color-heavy or themed? Consult [color-and-contrast.md](color-and-contrast.md)
- Responsive requirements? Consult [responsive-design.md](responsive-design.md)
- Heavy on copy, labels, or errors? Consult [ux-writing.md](ux-writing.md)
## Step 3: North Star Mock (Capability-Gated)
Before implementation, generate a small set of high-fidelity visual comps when all of these are true:
- The work is **net-new** or visually open-ended enough that composition exploration will improve the build.
- The brief's scope is **mid-fi, high-fi, or production-ready**.
- The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
When those conditions are met, this step is the default for **both brand and product work**.
### Purpose
Use the mock step to find a stronger visual lane than code-first generation would reliably discover on its own. The brief remains authoritative on user, purpose, content, constraints, states, and anti-goals. The mock clarifies composition, hierarchy, density, typography, and visual tone.
### What to generate
Generate **1 to 3** high-fidelity north-star comps based on the confirmed brief.
- For brand work, push visual identity, composition, and mood aggressively.
- For product work, still push hierarchy, topology, density, and tone, but keep the comps grounded in realistic product structure and states.
The comps must be genuinely different in primary visual direction, not just color variants.
### After generation
Choose a direction with the user, or if the user delegated the decision, pick the strongest one and explain why.
Before moving to implementation, summarize:
- What to carry into code
- What **not** to literalize from the mock
Treat the mock as a **north star**, not a screenshot to trace. Do **not** let it override the confirmed brief.
## Step 4: Asset Extraction (Optional)
If the chosen direction includes image-native visual ingredients that would materially improve the implementation, generate them as separate assets before building.
Good candidates:
- stickers
- badges
- seals
- tickets
- graphic labels
- textures
- abstract objects
- decorative marks
- non-semantic scene elements
Do **not** export assets for core UI text, navigation, body copy, or any structure that should stay semantic and editable in code.
Usually **1 to 5** extracted assets is enough. If the design can be built cleanly in HTML/CSS/SVG, prefer that over raster assets.
## Step 5: Build
Implement the feature following the design brief. Work in this order:
1. **Structure first**: HTML/semantic structure for the primary state. No styling yet.
2. **Layout and spacing**: Establish the spatial rhythm and visual hierarchy.
3. **Typography and color**: Apply the type scale and color system.
4. **Interactive states**: Hover, focus, active, disabled.
5. **Edge case states**: Empty, loading, error, overflow, first-run.
6. **Motion**: Purposeful transitions and animations (if appropriate).
7. **Responsive**: Adapt for different viewports. Don't just shrink; redesign for the context.
### During Build
- Test with real (or realistic) data at every step, not placeholder text
- Check each state as you build it, not all at the end
- If you discover a design question, stop and ask rather than guessing
- Every visual choice should trace back to something in the design brief or the chosen north-star direction
- Keep text semantic, layout real, and interactions accessible. Do not turn the mock into a pile of rasterized UI
- If assets were extracted, use them intentionally. They support the build; they do not replace interface structure
## Step 6: Visual Iteration
**This step is critical.** Do not stop after the first implementation pass.
Open the result in a browser window. If browser automation tools are available, use them to navigate to the page and visually inspect the result. If not, ask the user to open it and provide feedback.
Iterate through these checks visually:
1. **Does it match the brief?** Compare the live result against every section of the design brief. Fix discrepancies.
2. **Does it pass the AI slop test?** If someone saw this and said "AI made this," would they believe it immediately? If yes, it needs more design intention.
3. **Check against impeccable's DON'T guidelines.** Fix any anti-pattern violations.
4. **Check every state.** Navigate through empty, error, loading, and edge case states. Each one should feel intentional, not like an afterthought.
5. **Check responsive.** Resize the viewport. Does it adapt well or just shrink?
6. **Check the details.** Spacing consistency, type hierarchy clarity, color contrast, interactive feedback, motion timing.
After each round of fixes, visually verify again. **Repeat until you would be proud to show this to the user.** The bar is not "it works"; the bar is "this delights."
## Step 7: Present
Present the result to the user:
- Show the feature in its primary state
- Walk through the key states (empty, error, responsive)
- Explain design decisions that connect back to the design brief and, when used, the chosen north-star mock
- Ask: "What's working? What isn't?"
Iterate based on feedback. Good design is rarely right on the first pass.
@@ -0,0 +1,213 @@
> **Additional context needed**: what the interface is trying to accomplish.
### Gather Assessments
Launch two independent assessments. **Neither may see the other's output** — this isolation is what makes the combined score honest. Running both in one head silently anchors them to each other; do not shortcut it for cost, speed, or context-size reasons.
Delegate each assessment to a separate sub-agent (Claude Code's `Agent` tool, Codex's subagent spawning, etc.). Each returns structured findings as text. Do NOT output findings to the user yet.
Fall back to sequential in-head work only if the environment genuinely cannot spawn sub-agents.
**Tab isolation**: When browser automation is available, each assessment MUST create its own new tab. Never reuse an existing tab, even if one is already open at the correct URL. This prevents the two assessments from interfering with each other's page state.
#### Assessment A: LLM Design Review
Read the relevant source files (HTML, CSS, JS/TS) and, if browser automation is available, visually inspect the live page. **Create a new tab** for this; do not reuse existing tabs. After navigation, label the tab by setting the document title:
```javascript
document.title = '[LLM] ' + document.title;
```
Think like a design director. Evaluate:
**AI Slop Detection (CRITICAL)**: Does this look like every other AI-generated interface? Review against ALL **DON'T** guidelines from the parent impeccable skill (already loaded in this context). Check for AI color palette, gradient text, dark glows, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells. **The test**: If someone said "AI made this," would you believe them immediately?
**Holistic Design Review**: visual hierarchy (eye flow, primary action clarity), information architecture (structure, grouping, cognitive load), emotional resonance (does it match brand and audience?), discoverability (are interactive elements obvious?), composition (balance, whitespace, rhythm), typography (hierarchy, readability, font choices), color (purposeful use, cohesion, accessibility), states & edge cases (empty, loading, error, success), microcopy (clarity, tone, helpfulness).
**Cognitive Load** (consult [cognitive-load](cognitive-load.md)):
- Run the 8-item cognitive load checklist. Report failure count: 0-1 = low (good), 2-3 = moderate, 4+ = critical.
- Count visible options at each decision point. If >4, flag it.
- Check for progressive disclosure: is complexity revealed only when needed?
**Emotional Journey**:
- What emotion does this interface evoke? Is that intentional?
- **Peak-end rule**: Is the most intense moment positive? Does the experience end well?
- **Emotional valleys**: Check for anxiety spikes at high-stakes moments (payment, delete, commit). Are there design interventions (progress indicators, reassurance copy, undo options)?
**Nielsen's Heuristics** (consult [heuristics-scoring](heuristics-scoring.md)):
Score each of the 10 heuristics 0-4. This scoring will be presented in the report.
Return structured findings covering: AI slop verdict, heuristic scores, cognitive load assessment, what's working (2-3 items), priority issues (3-5 with what/why/fix), minor observations, and provocative questions.
#### Assessment B: Automated Detection
Run the bundled deterministic detector, which flags 25 specific patterns (AI slop tells + general design quality).
**CLI scan**:
```bash
npx impeccable --json [--fast] [target]
```
- Pass HTML/JSX/TSX/Vue/Svelte files or directories as `[target]` (anything with markup). Do not pass CSS-only files.
- For URLs, skip the CLI scan (it requires Puppeteer). Use browser visualization instead.
- For large directories (200+ scannable files), use `--fast` (regex-only, skips jsdom)
- For 500+ files, narrow scope or ask the user
- Exit code 0 = clean, 2 = findings
**Browser visualization** — **required** when browser automation tools are available AND the target is a viewable page. The `[Human]` overlay tab is the user-facing deliverable; the critique is incomplete without it. Skip only if the target is not a viewable page (CSS-only file, non-browser target).
The overlay is a **visual aid for the user**. It highlights issues directly in their browser. Do NOT scroll through the page to screenshot overlays. Instead, read the console output to get the results programmatically.
1. **Start the live detection server**:
```bash
npx impeccable live &
```
Note the port printed to stdout (auto-assigned). Use `--port=PORT` to fix it.
2. **Create a new tab** and navigate to the page (use dev server URL for local files, or direct URL). Do not reuse existing tabs.
3. **Label the tab** via `javascript_tool` so the user can distinguish it:
```javascript
document.title = '[Human] ' + document.title;
```
4. **Scroll to top** to ensure the page is scrolled to the very top before injection
5. **Inject** via `javascript_tool` (replace PORT with the port from step 1):
```javascript
const s = document.createElement('script'); s.src = 'http://localhost:PORT/detect.js'; document.head.appendChild(s);
```
6. Wait 2-3 seconds for the detector to render overlays
7. **Read results from console** using `read_console_messages` with pattern `impeccable`. The detector logs all findings with the `[impeccable]` prefix. Do NOT scroll through the page to take screenshots of the overlays.
8. **Cleanup**: Stop the live server when done:
```bash
npx impeccable live stop
```
For multi-view targets, inject on 3-5 representative pages. If injection fails, continue with CLI results only.
Return: CLI findings (JSON), browser console findings (if applicable), and any false positives noted.
### Generate Combined Critique Report
Synthesize both assessments into a single report. Do NOT simply concatenate. Weave the findings together, noting where the LLM review and detector agree, where the detector caught issues the LLM missed, and where detector findings are false positives.
Structure your feedback as a design director would:
#### Design Health Score
> *Consult [heuristics-scoring](heuristics-scoring.md)*
Present the Nielsen's 10 heuristics scores as a table:
| # | Heuristic | Score | Key Issue |
|---|-----------|-------|-----------|
| 1 | Visibility of System Status | ? | [specific finding or "n/a" if solid] |
| 2 | Match System / Real World | ? | |
| 3 | User Control and Freedom | ? | |
| 4 | Consistency and Standards | ? | |
| 5 | Error Prevention | ? | |
| 6 | Recognition Rather Than Recall | ? | |
| 7 | Flexibility and Efficiency | ? | |
| 8 | Aesthetic and Minimalist Design | ? | |
| 9 | Error Recovery | ? | |
| 10 | Help and Documentation | ? | |
| **Total** | | **??/40** | **[Rating band]** |
Be honest with scores. A 4 means genuinely excellent. Most real interfaces score 20-32.
#### Anti-Patterns Verdict
**Start here.** Does this look AI-generated?
**LLM assessment**: Your own evaluation of AI slop tells. Cover overall aesthetic feel, layout sameness, generic composition, missed opportunities for personality.
**Deterministic scan**: Summarize what the automated detector found, with counts and file locations. Note any additional issues the detector caught that you missed, and flag any false positives.
**Visual overlays** (if browser was used): Tell the user that overlays are now visible in the **[Human]** tab in their browser, highlighting the detected issues. Summarize what the console output reported.
#### Overall Impression
A brief gut reaction: what works, what doesn't, and the single biggest opportunity.
#### What's Working
Highlight 2-3 things done well. Be specific about why they work.
#### Priority Issues
The 3-5 most impactful design problems, ordered by importance.
For each issue, tag with **P0-P3 severity** (consult [heuristics-scoring](heuristics-scoring.md) for severity definitions):
- **[P?] What**: Name the problem clearly
- **Why it matters**: How this hurts users or undermines goals
- **Fix**: What to do about it (be concrete)
- **Suggested command**: Which command could address this (from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
#### Persona Red Flags
> *Consult [personas](personas.md)*
Auto-select 2-3 personas most relevant to this interface type (use the selection table in the reference). If `CLAUDE.md` contains a `## Design Context` section from `impeccable teach`, also generate 1-2 project-specific personas from the audience/brand info.
For each selected persona, walk through the primary user action and list specific red flags found:
**Alex (Power User)**: No keyboard shortcuts detected. Form requires 8 clicks for primary action. Forced modal onboarding. High abandonment risk.
**Jordan (First-Timer)**: Icon-only nav in sidebar. Technical jargon in error messages ("404 Not Found"). No visible help. Will abandon at step 2.
Be specific. Name the exact elements and interactions that fail each persona. Don't write generic persona descriptions; write what broke for them.
#### Minor Observations
Quick notes on smaller issues worth addressing.
#### Questions to Consider
Provocative questions that might unlock better solutions:
- "What if the primary action were more prominent?"
- "Does this need to feel this complex?"
- "What would a confident version of this look like?"
**Remember**:
- Be direct. Vague feedback wastes everyone's time.
- Be specific. "The submit button," not "some elements."
- Say what's wrong AND why it matters to users.
- Give concrete suggestions, not just "consider exploring..."
- Prioritize ruthlessly. If everything is important, nothing is.
- Don't soften criticism. Developers need honest feedback to ship great design.
### Ask the User
**After presenting findings**, use targeted questions based on what was actually found. STOP and call the AskUserQuestion tool to clarify. These answers will shape the action plan.
Ask questions along these lines (adapt to the specific findings; do NOT ask generic questions):
1. **Priority direction**: Based on the issues found, ask which category matters most to the user right now. For example: "I found problems with visual hierarchy, color usage, and information overload. Which area should we tackle first?" Offer the top 2-3 issue categories as options.
2. **Design intent**: If the critique found a tonal mismatch, ask whether it was intentional. For example: "The interface feels clinical and corporate. Is that the intended tone, or should it feel warmer/bolder/more playful?" Offer 2-3 tonal directions as options based on what would fix the issues found.
3. **Scope**: Ask how much the user wants to take on. For example: "I found N issues. Want to address everything, or focus on the top 3?" Offer scope options like "Top 3 only", "All issues", "Critical issues only".
4. **Constraints** (optional; only ask if relevant): If the findings touch many areas, ask if anything is off-limits. For example: "Should any sections stay as-is?" This prevents the plan from touching things the user considers done.
**Rules for questions**:
- Every question must reference specific findings from the report. Never ask generic "who is your audience?" questions.
- Keep it to 2-4 questions maximum. Respect the user's time.
- Offer concrete options, not open-ended prompts.
- If findings are straightforward (e.g., only 1-2 clear issues), skip questions and go directly to Recommended Actions.
### Recommended Actions
**After receiving the user's answers**, present a prioritized action summary reflecting the user's priorities and scope from Ask the User.
#### Action Summary
List recommended commands in priority order, based on the user's answers:
1. **`/command-name`**: Brief description of what to fix (specific context from critique findings)
2. **`/command-name`**: Brief description (specific context)
...
**Rules for recommendations**:
- Only recommend commands from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset
- Order by the user's stated priorities first, then by impact
- Each item's description should carry enough context that the command knows what to focus on
- Map each Priority Issue to the appropriate command
- Skip commands that would address zero issues
- If the user chose a limited scope, only include items within that scope
- If the user marked areas as off-limits, exclude commands that would touch those areas
- End with `/impeccable polish` as the final step if any fixes were recommended
After presenting the summary, tell the user:
> You can ask me to run these one at a time, all at once, or in any order you prefer.
>
> Re-run `/impeccable critique` after fixes to see your score improve.
@@ -0,0 +1,302 @@
> **Additional context needed**: what's appropriate for the domain (playful vs professional vs quirky vs elegant).
Identify opportunities to add moments of joy, personality, and unexpected polish that transform functional interfaces into delightful experiences.
---
## Register
Brand: delight can be distributed — copy voice, section transitions, discovery rewards, seasonal touches, personality across the whole surface.
Product: delight at specific moments, not pages. Completion, first-time actions, error recovery, milestone crossings. Reliability and consistency carry the rest of the experience; delight pushed everywhere reads as noise.
---
## Assess Delight Opportunities
Identify where delight would enhance (not distract from) the experience:
1. **Find natural delight moments**:
- **Success states**: Completed actions (save, send, publish)
- **Empty states**: First-time experiences, onboarding
- **Loading states**: Waiting periods that could be entertaining
- **Achievements**: Milestones, streaks, completions
- **Interactions**: Hover states, clicks, drags
- **Errors**: Softening frustrating moments
- **Easter eggs**: Hidden discoveries for curious users
2. **Understand the context**:
- What's the brand personality? (Playful? Professional? Quirky? Elegant?)
- Who's the audience? (Tech-savvy? Creative? Corporate?)
- What's the emotional context? (Accomplishment? Exploration? Frustration?)
- What's appropriate? (Banking app ≠ gaming app)
3. **Define delight strategy**:
- **Subtle sophistication**: Refined micro-interactions (luxury brands)
- **Playful personality**: Whimsical illustrations and copy (consumer apps)
- **Helpful surprises**: Anticipating needs before users ask (productivity tools)
- **Sensory richness**: Satisfying sounds, smooth animations (creative tools)
If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify.
**CRITICAL**: Delight should enhance usability, never obscure it. If users notice the delight more than accomplishing their goal, you've gone too far.
## Delight Principles
Follow these guidelines:
### Delight Amplifies, Never Blocks
- Delight moments should be quick (< 1 second)
- Never delay core functionality for delight
- Make delight skippable or subtle
- Respect user's time and task focus
### Surprise and Discovery
- Hide delightful details for users to discover
- Reward exploration and curiosity
- Don't announce every delight moment
- Let users share discoveries with others
### Appropriate to Context
- Match delight to emotional moment (celebrate success, empathize with errors)
- Respect the user's state (don't be playful during critical errors)
- Match brand personality and audience expectations
- Cultural sensitivity (what's delightful varies by culture)
### Compound Over Time
- Delight should remain fresh with repeated use
- Vary responses (not same animation every time)
- Reveal deeper layers with continued use
- Build anticipation through patterns
## Delight Techniques
Add personality and joy through these methods:
### Micro-interactions & Animation
**Button delight**:
```css
/* Satisfying button press */
.button {
transition: transform 0.1s, box-shadow 0.1s;
}
.button:active {
transform: translateY(2px);
box-shadow: 0 2px 4px rgba(0,0,0,0.2);
}
/* Ripple effect on click */
/* Smooth lift on hover */
.button:hover {
transform: translateY(-2px);
transition: transform 0.2s cubic-bezier(0.25, 1, 0.5, 1); /* ease-out-quart */
}
```
**Loading delight**:
- Playful loading animations (not just spinners)
- Personality in loading messages (write product-specific ones, not generic AI filler)
- Progress indication with encouraging messages
- Skeleton screens with subtle animations
**Success animations**:
- Checkmark draw animation
- Confetti burst for major achievements
- Gentle scale + fade for confirmation
- Satisfying sound effects (subtle)
**Hover surprises**:
- Icons that animate on hover
- Color shifts or glow effects
- Tooltip reveals with personality
- Cursor changes (custom cursors for branded experiences)
### Personality in Copy
**Playful error messages**:
```
"Error 404"
"This page is playing hide and seek. (And winning)"
"Connection failed"
"Looks like the internet took a coffee break. Want to retry?"
```
**Encouraging empty states**:
```
"No projects"
"Your canvas awaits. Create something amazing."
"No messages"
"Inbox zero! You're crushing it today."
```
**Playful labels & tooltips**:
```
"Delete"
"Send to void" (for playful brand)
"Help"
"Rescue me" (tooltip)
```
**IMPORTANT**: Match copy personality to brand. Banks shouldn't be wacky, but they can be warm.
### Illustrations & Visual Personality
**Custom illustrations**:
- Empty state illustrations (not stock icons)
- Error state illustrations (friendly monsters, quirky characters)
- Loading state illustrations (animated characters)
- Success state illustrations (celebrations)
**Icon personality**:
- Custom icon set matching brand personality
- Animated icons (subtle motion on hover/click)
- Illustrative icons (more detailed than generic)
- Consistent style across all icons
**Background effects**:
- Subtle particle effects
- Gradient mesh backgrounds
- Geometric patterns
- Parallax depth
- Time-of-day themes (morning vs night)
### Satisfying Interactions
**Drag and drop delight**:
- Lift effect on drag (shadow, scale)
- Snap animation when dropped
- Satisfying placement sound
- Undo toast ("Dropped in wrong place? [Undo]")
**Toggle switches**:
- Smooth slide with spring physics
- Color transition
- Haptic feedback on mobile
- Optional sound effect
**Progress & achievements**:
- Streak counters with celebratory milestones
- Progress bars that "celebrate" at 100%
- Badge unlocks with animation
- Playful stats ("You're on fire! 5 days in a row")
**Form interactions**:
- Input fields that animate on focus
- Checkboxes with a satisfying scale pulse when checked
- Success state that celebrates valid input
- Auto-grow textareas
### Sound Design
**Subtle audio cues** (when appropriate):
- Notification sounds (distinctive but not annoying)
- Success sounds (satisfying "ding")
- Error sounds (empathetic, not harsh)
- Typing sounds for chat/messaging
- Ambient background audio (very subtle)
**IMPORTANT**:
- Respect system sound settings
- Provide mute option
- Keep volumes quiet (subtle cues, not alarms)
- Don't play on every interaction (sound fatigue is real)
### Easter Eggs & Hidden Delights
**Discovery rewards**:
- Konami code unlocks special theme
- Hidden keyboard shortcuts (Cmd+K for special features)
- Hover reveals on logos or illustrations
- Alt text jokes on images (for screen reader users too!)
- Console messages for developers ("Like what you see? We're hiring!")
**Seasonal touches**:
- Holiday themes (subtle, tasteful)
- Seasonal color shifts
- Weather-based variations
- Time-based changes (dark at night, light during day)
**Contextual personality**:
- Different messages based on time of day
- Responses to specific user actions
- Randomized variations (not same every time)
- Progressive reveals with continued use
### Loading & Waiting States
**Make waiting engaging**:
- Interesting loading messages that rotate
- Progress bars with personality
- Mini-games during long loads
- Fun facts or tips while waiting
- Countdown with encouraging messages
```
Loading messages — write ones specific to your product, not generic AI filler:
- "Crunching your latest numbers..."
- "Syncing with your team's changes..."
- "Preparing your dashboard..."
- "Checking for updates since yesterday..."
```
**WARNING**: Avoid cliched loading messages like "Herding pixels", "Teaching robots to dance", "Consulting the magic 8-ball", "Counting backwards from infinity". These are AI-slop copy — instantly recognizable as machine-generated. Write messages that are specific to what your product actually does.
### Celebration Moments
**Success celebrations**:
- Confetti for major milestones
- Animated checkmarks for completions
- Progress bar celebrations at 100%
- "Achievement unlocked" style notifications
- Personalized messages ("You published your 10th article!")
**Milestone recognition**:
- First-time actions get special treatment
- Streak tracking and celebration
- Progress toward goals
- Anniversary celebrations
## Implementation Patterns
**Animation libraries**:
- Framer Motion (React)
- GSAP (universal)
- Lottie (After Effects animations)
- Canvas confetti (party effects)
**Sound libraries**:
- Howler.js (audio management)
- Use-sound (React hook)
**Physics libraries**:
- React Spring (spring physics)
- Popmotion (animation primitives)
**IMPORTANT**: File size matters. Compress images, optimize animations, lazy load delight features.
**NEVER**:
- Delay core functionality for delight
- Force users through delightful moments (make skippable)
- Use delight to hide poor UX
- Overdo it (less is more)
- Ignore accessibility (animate responsibly, provide alternatives)
- Make every interaction delightful (special moments should be special)
- Sacrifice performance for delight
- Be inappropriate for context (read the room)
## Verify Delight Quality
Test that delight actually delights:
- **User reactions**: Do users smile? Share screenshots?
- **Doesn't annoy**: Still pleasant after 100th time?
- **Doesn't block**: Can users opt out or skip?
- **Performant**: No jank, no slowdown
- **Appropriate**: Matches brand and context
- **Accessible**: Works with reduced motion, screen readers
Remember: Delight is the difference between a tool and an experience. Add personality, surprise users positively, and create moments worth sharing. But always respect usability - delight should enhance, never obstruct.
@@ -0,0 +1,111 @@
Remove unnecessary complexity from designs, revealing the essential elements and creating clarity through ruthless simplification.
---
## Assess Current State
Analyze what makes the design feel complex or cluttered:
1. **Identify complexity sources**:
- **Too many elements**: Competing buttons, redundant information, visual clutter
- **Excessive variation**: Too many colors, fonts, sizes, styles without purpose
- **Information overload**: Everything visible at once, no progressive disclosure
- **Visual noise**: Unnecessary borders, shadows, backgrounds, decorations
- **Confusing hierarchy**: Unclear what matters most
- **Feature creep**: Too many options, actions, or paths forward
2. **Find the essence**:
- What's the primary user goal? (There should be ONE)
- What's actually necessary vs nice-to-have?
- What can be removed, hidden, or combined?
- What's the 20% that delivers 80% of value?
If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify.
**CRITICAL**: Simplicity is not about removing features - it's about removing obstacles between users and their goals. Every element should justify its existence.
## Plan Simplification
Create a ruthless editing strategy:
- **Core purpose**: What's the ONE thing this should accomplish?
- **Essential elements**: What's truly necessary to achieve that purpose?
- **Progressive disclosure**: What can be hidden until needed?
- **Consolidation opportunities**: What can be combined or integrated?
**IMPORTANT**: Simplification is hard. It requires saying no to good ideas to make room for great execution. Be ruthless.
## Simplify the Design
Systematically remove complexity across these dimensions:
### Information Architecture
- **Reduce scope**: Remove secondary actions, optional features, redundant information
- **Progressive disclosure**: Hide complexity behind clear entry points (accordions, modals, step-through flows)
- **Combine related actions**: Merge similar buttons, consolidate forms, group related content
- **Clear hierarchy**: ONE primary action, few secondary actions, everything else tertiary or hidden
- **Remove redundancy**: If it's said elsewhere, don't repeat it here
### Visual Simplification
- **Reduce color palette**: Use 1-2 colors plus neutrals, not 5-7 colors
- **Limit typography**: One font family, 3-4 sizes maximum, 2-3 weights
- **Remove decorations**: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function
- **Flatten structure**: Reduce nesting, remove unnecessary containers—never nest cards inside cards
- **Remove unnecessary cards**: Cards aren't needed for basic layout; use spacing and alignment instead
- **Consistent spacing**: Use one spacing scale, remove arbitrary gaps
### Layout Simplification
- **Linear flow**: Replace complex grids with simple vertical flow where possible
- **Remove sidebars**: Move secondary content inline or hide it
- **Full-width**: Use available space generously instead of complex multi-column layouts
- **Consistent alignment**: Pick left or center, stick with it
- **Generous white space**: Let content breathe, don't pack everything tight
### Interaction Simplification
- **Reduce choices**: Fewer buttons, fewer options, clearer path forward (paradox of choice is real)
- **Smart defaults**: Make common choices automatic, only ask when necessary
- **Inline actions**: Replace modal flows with inline editing where possible
- **Remove steps**: Can signup be one step instead of three? Can checkout be simplified?
- **Clear CTAs**: ONE obvious next step, not five competing actions
### Content Simplification
- **Shorter copy**: Cut every sentence in half, then do it again
- **Active voice**: "Save changes" not "Changes will be saved"
- **Remove jargon**: Plain language always wins
- **Scannable structure**: Short paragraphs, bullet points, clear headings
- **Essential information only**: Remove marketing fluff, legalese, hedging
- **Remove redundant copy**: No headers restating intros, no repeated explanations, say it once
### Code Simplification
- **Remove unused code**: Dead CSS, unused components, orphaned files
- **Flatten component trees**: Reduce nesting depth
- **Consolidate styles**: Merge similar styles, use utilities consistently
- **Reduce variants**: Does that component need 12 variations, or can 3 cover 90% of cases?
**NEVER**:
- Remove necessary functionality (simplicity ≠ feature-less)
- Sacrifice accessibility for simplicity (clear labels and ARIA still required)
- Make things so simple they're unclear (mystery ≠ minimalism)
- Remove information users need to make decisions
- Eliminate hierarchy completely (some things should stand out)
- Oversimplify complex domains (match complexity to actual task complexity)
## Verify Simplification
Ensure simplification improves usability:
- **Faster task completion**: Can users accomplish goals more quickly?
- **Reduced cognitive load**: Is it easier to understand what to do?
- **Still complete**: Are all necessary features still accessible?
- **Clearer hierarchy**: Is it obvious what matters most?
- **Better performance**: Does simpler design load faster?
## Document Removed Complexity
If you removed features or options:
- Document why they were removed
- Consider if they need alternative access points
- Note any user feedback to monitor
Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
@@ -0,0 +1,427 @@
Generate a `DESIGN.md` file at the project root that captures the current visual design system, so AI agents generating new screens stay on-brand.
DESIGN.md follows the [official Google Stitch DESIGN.md format](https://stitch.withgoogle.com/docs/design-md/format/): YAML frontmatter carrying machine-readable design tokens, followed by a markdown body with exactly six sections in a fixed order. **Tokens are normative; prose provides context for how to apply them.** Sections may be omitted when not relevant, but **do not reorder them and do not rename them**. Section headers must match the spec character-for-character so the file stays parseable by other DESIGN.md-aware tools (Stitch itself, awesome-design-md, skill-rest, etc.).
## The frontmatter: token schema
The YAML frontmatter is the machine-readable layer. It's what Stitch's linter validates and what the live panel renders tiles from. Keep it tight; every entry should correspond to a token the project actually uses.
```yaml
---
name: <project title>
description: <one-line tagline>
colors:
primary: "#b8422e"
neutral-bg: "#faf7f2"
# ...one entry per extracted color; key = descriptive slug
typography:
display:
fontFamily: "Cormorant Garamond, Georgia, serif"
fontSize: "clamp(2.5rem, 7vw, 4.5rem)"
fontWeight: 300
lineHeight: 1
letterSpacing: "normal"
body:
# ...
rounded:
sm: "4px"
md: "8px"
spacing:
sm: "8px"
md: "16px"
components:
button-primary:
backgroundColor: "{colors.primary}"
textColor: "{colors.neutral-bg}"
rounded: "{rounded.sm}"
padding: "16px 48px"
button-primary-hover:
backgroundColor: "{colors.primary-deep}"
---
```
Rules that matter:
- **Token refs** use `{path.to.token}` (e.g. `{colors.primary}`, `{rounded.md}`). Components may reference primitives; primitives may not reference each other.
- **Stitch validates colors as hex sRGB only** (`#RGB` / `#RGBA` / `#RRGGBB` / `#RRGGBBAA`); OKLCH/HSL/P3 trigger a linter warning, not a hard error. YAML accepts the string either way and our own parser is format-agnostic. Choose based on project posture: (a) if the project has an "OKLCH-only" doctrine or uses Display-P3 values that don't round-trip through sRGB, put OKLCH directly in the frontmatter and accept the Stitch linter warning; (b) if the project wants strict Stitch compliance or plans to use their Tailwind/DTCG export pipeline, put hex in the frontmatter and keep OKLCH in prose as the canonical reference. Never split the source of truth without explicit reason.
- **Component sub-tokens** are limited to 8 props: `backgroundColor`, `textColor`, `typography`, `rounded`, `padding`, `size`, `height`, `width`. Shadows, motion, focus rings, backdrop-filter — none of those fit. Carry them in the sidecar (Step 4b).
- **Scale keys are open-ended.** Use whatever names the project already uses (`warm-ash-cream`, `surface-container-low`). Don't rename to Material defaults.
- **Variants are naming convention, not schema.** `button-primary` / `button-primary-hover` / `button-primary-active` as sibling keys.
## The markdown body: six sections (exact order)
1. `## Overview`
2. `## Colors`
3. `## Typography`
4. `## Elevation`
5. `## Components`
6. `## Do's and Don'ts`
Optional evocative subtitles are allowed in the form `## 2. Colors: The [Name] Palette` — Stitch's own outputs do this — but the literal word in each header (Overview, Colors, Typography, Elevation, Components, Do's and Don'ts) must be present. Do NOT add extra top-level sections (Layout Principles, Responsive Behavior, Motion, Agent Prompt Guide). Fold that content into the six spec sections where it naturally belongs.
## When to run
- The user just ran `/impeccable teach` and needs the visual side documented.
- The skill noticed no `DESIGN.md` exists and nudged the user to create one.
- An existing `DESIGN.md` is stale (the design has drifted).
- Before a large redesign, to capture the current state as a reference.
If a `DESIGN.md` already exists, **do not silently overwrite it**. Show the user the existing file and STOP and call the AskUserQuestion tool to clarify. whether to refresh, overwrite, or merge.
## Two paths
- **Scan mode** (default): the project has design tokens, components, or rendered output. Extract, then confirm descriptive language. Use when there's code to analyze.
- **Seed mode**: the project is pre-implementation (fresh teach, nothing built yet). Interview for five high-level answers, write a minimal DESIGN.md marked `<!-- SEED -->`. Re-run in scan mode once there's code.
Decide by scanning first (Scan mode Step 1). If the scan finds no tokens, no component files, and no rendered site, offer seed mode — don't silently switch. `/impeccable document --seed` forces seed mode regardless of code presence.
## Scan mode (approach C: auto-extract, then confirm descriptive language)
### Step 1: Find the design assets
Search the codebase in priority order:
1. **CSS custom properties** — grep for `--color-`, `--font-`, `--spacing-`, `--radius-`, `--shadow-`, `--ease-`, `--duration-` declarations in CSS files (usually `src/styles/`, `public/css/`, `app/globals.css`, etc.). Record name, value, and the file it's defined in.
2. **Tailwind config** — if `tailwind.config.{js,ts,mjs}` exists, read the `theme.extend` block for colors, fontFamily, spacing, borderRadius, boxShadow.
3. **CSS-in-JS theme files** — styled-components, emotion, vanilla-extract, stitches: look for `theme.ts`, `tokens.ts`, or equivalent.
4. **Design token files**`tokens.json`, `design-tokens.json`, Style Dictionary output, W3C token community group format.
5. **Component library** — scan the main button, card, input, navigation, dialog components. Note their variant APIs and default styles.
6. **Global stylesheet** — the root CSS file usually has the base typography and color assignments.
7. **Visible rendered output** — if browser automation tools are available, load the live site and sample computed styles from key elements (body, h1, a, button, .card). This catches values that tokens miss.
### Step 2: Auto-extract what can be auto-extracted
Build a structured draft from the discovered tokens. For each token class:
- **Colors**: Group into Primary / Secondary / Tertiary / Neutral (the Material-derived roles Stitch uses). If the project only has one accent, express it as Primary + Neutral — omit Secondary and Tertiary rather than inventing them.
- **Typography**: Map observed sizes and weights to the Material hierarchy (display / headline / title / body / label). Note font-family stacks and the scale ratio.
- **Elevation**: Catalogue the shadow vocabulary. If the project is flat and uses tonal layering instead, that's a valid answer — state it explicitly.
- **Components**: For each common component (button, card, input, chip, list item, tooltip, nav), extract shape (radius), color assignment, hover/focus treatment, internal padding.
- **Spacing + layout**: Fold into Overview or relevant Components. The spec does NOT have a Layout section.
### Step 2b: Stage the frontmatter
From the auto-extracted tokens, draft the YAML frontmatter now (you'll write it at the top of DESIGN.md in Step 4). This is the machine-readable layer — what the live panel and Stitch's linter consume.
- **Colors**: one entry per extracted color. Key = descriptive slug (`warm-ash-cream`, `editorial-magenta`, not `blue-800`). Value = whichever format the project treats as canonical (OKLCH or hex — see the frontmatter rules above). Don't split the source of truth: one format in the frontmatter, don't redefine the same token in prose with a different value.
- **Typography**: one entry per role (`display`, `headline`, `title`, `body`, `label`). Typography is an object; include only the props that are real for the project (`fontFamily`, `fontSize`, `fontWeight`, `lineHeight`, `letterSpacing`, `fontFeature`, `fontVariation`).
- **Rounded / Spacing**: whatever scale steps the project actually uses, keyed by whatever scale name the project uses (`sm` / `md` / `lg`, or `surface-sm`, or numeric steps).
- **Components**: one entry per variant (`button-primary`, `button-primary-hover`, `button-ghost`). Reference primitives via `{colors.X}`, `{rounded.Y}`. If a variant needs a property Stitch's 8-prop set doesn't cover (shadow, focus ring, backdrop-filter), carry the full snippet in the sidecar instead.
Skip anything the project doesn't have. Empty scale keys or fabricated tokens pollute the spec.
### Step 3: Ask the user for qualitative language
The following require creative input that cannot be auto-extracted. Group them into one `AskUserQuestion` interaction:
- **Creative North Star**: a single named metaphor for the whole system ("The Editorial Sanctuary", "The Golden State Curator", "The Lab Notebook"). Offer 2-3 options that honor PRODUCT.md's brand personality.
- **Overview voice**: mood adjectives, aesthetic philosophy in 2-3 sentences, anti-references (what the system should not feel like).
- **Color character** (for auto-extracted colors): descriptive names ("Deep Muted Teal-Navy", not "blue-800"). Suggest 2-3 options per key color based on hue/saturation.
- **Elevation philosophy**: flat/layered/lifted. If shadows exist, is their role ambient or structural?
- **Component philosophy**: the feel of buttons, cards, inputs in one phrase ("tactile and confident" vs. "refined and restrained").
Quote a line from PRODUCT.md when possible so the user sees their own strategic language carry forward.
### Step 4: Write DESIGN.md
The file opens with the YAML frontmatter staged in Step 2b (schema documented at the top of this reference), then the markdown body using the structure below. Headers must match character-for-character. Optional evocative subtitles (e.g. `## 2. Colors: The Coastal Palette`) are allowed.
```markdown
---
name: [Project Title]
description: [one-line tagline]
colors:
# ... staged frontmatter from Step 2b
---
# Design System: [Project Title]
## 1. Overview
**Creative North Star: "[Named metaphor in quotes]"**
[2-3 paragraph holistic description: personality, density, aesthetic philosophy. Start from the North Star and work outward. State what this system explicitly rejects (pulled from PRODUCT.md's anti-references). End with a short **Key Characteristics:** bullet list.]
## 2. Colors
[Describe the palette character in one sentence.]
### Primary
- **[Descriptive Name]** (#HEX / oklch(...)): [Where and why this color is used. Be specific about context, not just role.]
### Secondary (optional — omit if the project has only one accent)
- **[Descriptive Name]** (#HEX): [Role.]
### Tertiary (optional)
- **[Descriptive Name]** (#HEX): [Role.]
### Neutral
- **[Descriptive Name]** (#HEX): [Text / background / border / divider role.]
- [...]
### Named Rules (optional, powerful)
**The [Rule Name] Rule.** [Short, forceful prohibition or doctrine — e.g. "The One Voice Rule. The primary accent is used on ≤10% of any given screen. Its rarity is the point."]
## 3. Typography
**Display Font:** [Family] (with [fallback])
**Body Font:** [Family] (with [fallback])
**Label/Mono Font:** [Family, if distinct]
**Character:** [1-2 sentence personality description of the pairing.]
### Hierarchy
- **Display** ([weight], [size/clamp], [line-height]): [Purpose — where it appears.]
- **Headline** ([weight], [size], [line-height]): [Purpose.]
- **Title** ([weight], [size], [line-height]): [Purpose.]
- **Body** ([weight], [size], [line-height]): [Purpose. Include max line length like 6575ch if relevant.]
- **Label** ([weight], [size], [letter-spacing], [case if uppercase]): [Purpose.]
### Named Rules (optional)
**The [Rule Name] Rule.** [Short doctrine about type use.]
## 4. Elevation
[One paragraph: does this system use shadows, tonal layering, or a hybrid? If "no shadows", say so explicitly and describe how depth is conveyed instead.]
### Shadow Vocabulary (if applicable)
- **[Role name]** (`box-shadow: [exact value]`): [When to use it.]
- [...]
### Named Rules (optional)
**The [Rule Name] Rule.** [e.g. "The Flat-By-Default Rule. Surfaces are flat at rest. Shadows appear only as a response to state (hover, elevation, focus)."]
## 5. Components
For each component, lead with a short character line, then specify shape, color assignment, states, and any distinctive behavior.
### Buttons
- **Shape:** [radius described, exact value in parens]
- **Primary:** [color assignment + padding, in semantic + exact terms]
- **Hover / Focus:** [transitions, treatments]
- **Secondary / Ghost / Tertiary (if applicable):** [brief description]
### Chips (if used)
- **Style:** [background, text color, border treatment]
- **State:** [selected / unselected, filter / action variants]
### Cards / Containers
- **Corner Style:** [radius]
- **Background:** [colors used]
- **Shadow Strategy:** [reference Elevation section]
- **Border:** [if any]
- **Internal Padding:** [scale]
### Inputs / Fields
- **Style:** [stroke, background, radius]
- **Focus:** [treatment — glow, border shift, etc.]
- **Error / Disabled:** [if applicable]
### Navigation
- **Style, typography, default/hover/active states, mobile treatment.**
### [Signature Component] (optional — if the project has a distinctive custom component worth documenting)
[Description.]
## 6. Do's and Don'ts
Concrete, forceful guardrails. Lead each with "Do" or "Don't". Be specific — include exact colors, pixel values, and named anti-patterns the user mentioned in PRODUCT.md. **Every anti-reference in PRODUCT.md should show up here as a "Don't" with the same language**, so the visual spec carries the strategic line through. Quote PRODUCT.md directly where possible: if PRODUCT.md says *"avoid dark mode with purple gradients, neon accents, glassmorphism"*, the Don'ts here should repeat that by name.
### Do:
- **Do** [specific prescription with exact values / named rule].
- **Do** [...]
### Don't:
- **Don't** [specific prohibition — e.g. "use border-left greater than 1px as a colored stripe"].
- **Don't** [...]
- **Don't** [...]
```
### Step 4b: Write DESIGN.json sidecar (extensions only)
The frontmatter owns token primitives (colors, typography, rounded, spacing, components). The sidecar at `DESIGN.json` carries **what Stitch's schema can't hold**: tonal ramps per color, shadow/elevation tokens, motion tokens, breakpoints, full component HTML/CSS snippets (the panel renders these into a shadow DOM), and narrative (north star, rules, do's/don'ts). It extends the frontmatter, it doesn't duplicate it.
Regenerate the sidecar whenever you regenerate DESIGN.md. If the user only asks to refresh the sidecar (e.g., from the live panel's stale-hint), preserve DESIGN.md and write only DESIGN.json.
#### Schema
```json
{
"schemaVersion": 2,
"generatedAt": "ISO-8601 string",
"title": "Design System: [Project Title]",
"extensions": {
"colorMeta": {
"primary": { "role": "primary", "displayName": "Editorial Magenta", "canonical": "oklch(60% 0.25 350)", "tonalRamp": ["...", "...", "..."] },
"warm-ash-cream": { "role": "neutral", "displayName": "Warm Ash Cream", "canonical": "oklch(96% 0.005 350)", "tonalRamp": ["...", "...", "..."] }
},
"typographyMeta": {
"display": { "displayName": "Display", "purpose": "Hero headlines only." }
},
"shadows": [
{ "name": "ambient-low", "value": "0 4px 24px rgba(0,0,0,0.12)", "purpose": "Diffuse hover glow under accent elements." }
],
"motion": [
{ "name": "ease-standard", "value": "cubic-bezier(0.4, 0, 0.2, 1)", "purpose": "Default easing for state transitions." }
],
"breakpoints": [
{ "name": "sm", "value": "640px" }
]
},
"components": [
{
"name": "Primary Button",
"kind": "button | input | nav | chip | card | custom",
"refersTo": "button-primary",
"description": "One-line what and when.",
"html": "<button class=\"ds-btn-primary\">GET STARTED</button>",
"css": ".ds-btn-primary { background: #191c1d; color: #fff; padding: 16px 48px; letter-spacing: 0.05em; text-transform: uppercase; font-weight: 500; border: none; border-radius: 0; transition: background 0.2s, transform 0.2s; } .ds-btn-primary:hover { background: oklch(60% 0.25 350); transform: translateY(-2px); }"
}
],
"narrative": {
"northStar": "The Editorial Sanctuary",
"overview": "2-3 paragraphs of the philosophy — pulled from DESIGN.md Overview section.",
"keyCharacteristics": ["...", "..."],
"rules": [{ "name": "The One Voice Rule", "body": "...", "section": "colors|typography|elevation" }],
"dos": ["Do use ..."],
"donts": ["Don't use ..."]
}
}
```
**What changed from schemaVersion 1.** The old sidecar carried token primitive arrays (`tokens.colors[]`, `tokens.typography[]`, etc.). Those values now live in the frontmatter. The sidecar only carries metadata that can't live in the frontmatter — tonal ramps, canonical OKLCH when the hex is an approximation, display names, role hints — keyed by the frontmatter token name (`colorMeta.<token-name>`, `typographyMeta.<token-name>`). Components still carry full HTML/CSS because Stitch's 8-prop set can't hold them.
#### Component translation rules
The `html` and `css` fields must be **self-contained, drop-in snippets** that render correctly when injected into a shadow DOM. The panel applies them directly — no post-processing, no framework runtime.
1. **Tailwind expansion.** If the source uses Tailwind (className="bg-primary text-white rounded-lg px-6 py-3"), expand every utility to literal CSS properties in the `css` string. Do **not** reference Tailwind classes; do **not** assume a Tailwind CSS bundle is loaded. Each component is self-contained.
2. **Token resolution.** If the project exposes tokens as CSS custom properties on `:root` (e.g. `--color-primary`, `--radius-md`), reference them via `var(--color-primary)` — they inherit through the shadow DOM and stay live-bound. If tokens live only in JS theme objects (styled-components, CSS-in-JS), resolve to literal values at generation time.
3. **Icons.** Inline as SVG. Do not reference Lucide/Heroicons packages, icon fonts, or `<img src="...">`. A typical icon is 16-24px; copy the SVG path data directly.
4. **States.** Include `:hover`, `:focus-visible`, and (if meaningful) `:active` rules inline. A static default-only snapshot makes the panel feel dead. Hover + focus rules in the CSS make it feel alive.
5. **Reset bloat.** Extract only the component's *distinctive* CSS (background, color, padding, border-radius, typography, transition). Skip universal resets (`box-sizing: border-box`, `line-height: inherit`, `-webkit-font-smoothing`). The panel already has a neutral canvas; don't re-ship resets.
6. **Scoped class names.** Prefix every class with `ds-` (e.g. `ds-btn-primary`, `ds-input-search`) so component CSS doesn't collide with other components' CSS in the same shadow DOM.
#### What to include
Aim for a tight set of **5-10 components** that best represent the visual system:
- **Canonical primitives (always include if the project has them):** button (each variant as a separate component entry), input/text field, navigation, chip/tag, card.
- **Signature components (include if distinctive):** hero CTA, featured card, filter pill, any custom pattern the user mentioned as important in PRODUCT.md.
- **Skip the rest.** Utility components, form building blocks, wrapper layouts — not worth documenting unless visually distinctive.
If the project has **no component library yet** (bare landing page, new project), synthesize canonical primitives from the tokens using best-practice defaults consistent with the DESIGN.md's rules. Every DESIGN.json has *something* to render, even on day zero.
#### Tonal ramps
For each color token, generate an 8-step `tonalRamp` array — dark to light, same hue and chroma, stepped lightness from ~15% to ~95%. The panel renders this as a strip under the swatch. If the project already defines a tonal scale (Material `surface-container-low` family, Tailwind-style `blue-50..blue-900`), use those values. Otherwise synthesize in OKLCH.
#### Narrative mapping
Pull directly from the DESIGN.md you just wrote:
- `narrative.northStar` → the `**Creative North Star: "..."**` line from Overview
- `narrative.overview` → the philosophy paragraphs from Overview
- `narrative.keyCharacteristics` → the bulleted `**Key Characteristics:**` list
- `narrative.rules` → every `**The [Name] Rule.** [body]` across all sections, tagged with `section`
- `narrative.dos` / `narrative.donts` → the bullet lists from Do's and Don'ts verbatim
Do not reword. The panel shows these as secondary collapsible context; the same voice that's in the Markdown carries through.
### Step 5: Confirm, refine, and refresh session cache
1. Show the user the full DESIGN.md you wrote. Briefly highlight the non-obvious creative choices (descriptive color names, atmosphere language, named rules).
2. Mention that `DESIGN.json` was also written alongside — the live panel will now render this project's actual button/input/nav primitives instead of generic approximations.
3. Offer to refine any section: "Want me to revise a section, add component patterns I missed, or adjust the atmosphere language?"
4. **Refresh the session cache.** Run `node .claude/skills/impeccable/scripts/load-context.mjs` one final time so the newly-written DESIGN.md lands in conversation. Subsequent commands in this session will use the fresh version automatically without re-reading.
## Seed mode
For projects with no visual system to extract yet. Produces a minimal scaffold, not a full spec.
### Step 1: Confirm seed mode
Before interviewing: "There's no existing visual system to scan. I'll ask five quick questions to seed a starter DESIGN.md. You can re-run `/impeccable document` once there's code, to capture the real tokens and components. OK?"
If the user prefers to skip, stop. No file.
### Step 2: Five questions
Group into one `AskUserQuestion` interaction. Options must be concrete.
1. **Color strategy.** Pick one:
- Restrained — tinted neutrals + one accent ≤10%
- Committed — one saturated color carries 3060% of the surface
- Full palette — 34 named color roles, each deliberate
- Drenched — the surface IS the color
Then: one hue family or anchor reference ("deep teal", "mustard", "Klim #ff4500 orange").
2. **Typography direction.** Pick one (specific fonts come later):
- Serif display + sans body
- Single sans (warm / technical / geometric / humanist — pick a feel)
- Display + mono
- Mono-forward
- Editorial script + sans
3. **Motion energy.** Pick one:
- Restrained — state changes only
- Responsive — feedback + transitions, no choreography
- Choreographed — orchestrated entrances, scroll-driven sequences
4. **Three named references.** Brands, products, printed objects. Not adjectives.
5. **One anti-reference.** What it should NOT feel like. Also named.
### Step 3: Write seed DESIGN.md
Use the six-section spec from Scan mode. Populate what the interview answers; leave the rest as honest placeholders. The seed is a scaffold, not a fabricated spec.
Lead the file with:
```markdown
<!-- SEED — re-run /impeccable document once there's code to capture the actual tokens and components. -->
```
Per-section guidance in seed mode:
- **Overview**: Creative North Star and philosophy phrased from the answers (color strategy + motion energy + references). Reference the user's anti-reference directly.
- **Colors**: Color strategy as a Named Rule (e.g. *"The Drenched Rule. The surface IS the color."*). Hue family or anchor reference. No hex values — mark as `[to be resolved during implementation]`.
- **Typography**: the direction the user picked (e.g. "Serif display + sans body"). No font names yet — `[font pairing to be chosen at implementation]`.
- **Elevation**: inferred from motion energy. Restrained/Responsive → flat by default; Choreographed → layered. One sentence.
- **Components**: omit entirely — no components exist yet.
- **Do's and Don'ts**: carry PRODUCT.md's anti-references directly plus the anti-reference named in Q5.
Seed mode writes a minimal frontmatter with `name` and `description` only — no colors, typography, rounded, spacing, or components yet. Real tokens land on the next Scan-mode run. Skip the `DESIGN.json` sidecar in seed mode for the same reason: nothing to render.
### Step 4: Confirm and refresh session cache
1. Show the seed DESIGN.md. Call out that it is a seed (the marker is the literal commitment).
2. Tell the user: "Re-run `/impeccable document` once you have some code. That pass will extract real tokens and generate the sidecar."
3. Run `node .claude/skills/impeccable/scripts/load-context.mjs` once so the seed lands in conversation for the rest of the session.
## Style guidelines
- **Frontmatter first, prose second.** Tokens go in the YAML frontmatter; prose contextualizes them. Don't redefine a token value in two places — the frontmatter is normative.
- **Cite PRODUCT.md anti-references by name** in the Do's and Don'ts section. If PRODUCT.md lists "SaaS landing-page clichés" or "generic AI tool marketing" as anti-references, the DESIGN.md Don'ts should repeat those phrases verbatim so the visual spec enforces the strategic line.
- **Match the spec, don't invent new sections.** The six section names are fixed. If you have Layout/Motion/Responsive content to document, fold it into Overview (philosophy-level rules) or Components (per-component behavior).
- **Descriptive > technical**: "Gently curved edges (8px radius)" > "rounded-lg". Include the technical value in parens, lead with the description.
- **Functional > decorative**: for each token, explain WHERE and WHY it's used, not just WHAT it is.
- **Exact values in parens**: hex codes, px/rem values, font weights — always the number in parens alongside the description.
- **Use Named Rules**: `**The [Name] Rule.** [short doctrine]`. These are memorable, citable, and much stickier for AI consumers than bullet lists. Stitch's own outputs use them heavily ("The No-Line Rule", "The Ghost Border Fallback"). Aim for 1-3 per section.
- **Be forceful**. The voice of a design director. "Prohibited", "forbidden", "never", "always" — not "consider", "might", "prefer". Match PRODUCT.md's tone.
- **Concrete anti-pattern tests**. Stitch writes things like *"If it looks like a 2014 app, the shadow is too dark and the blur is too small."* A one-sentence audit test beats a paragraph of principle.
- **Reference PRODUCT.md**. The anti-references section of PRODUCT.md should directly inform the Do's and Don'ts section here. Quote or paraphrase.
- **Group colors by role**, not by hex-order or hue-order. Primary / Secondary / Tertiary / Neutral is the spec ordering.
## Pitfalls
- Don't paste raw CSS class names. Translate to descriptive language.
- Don't extract every token. Stop at what's actually reused — one-offs pollute the system.
- Don't invent components that don't exist. If the project only has buttons and cards, only document those.
- Don't overwrite an existing DESIGN.md without asking.
- Don't duplicate content from PRODUCT.md. DESIGN.md is strictly visual.
- Don't add a "Layout Principles" or "Motion" or "Responsive Behavior" top-level section. The spec has six, not nine. Fold that content where it belongs.
- Don't rename sections even slightly. "Colors" not "Color Palette & Roles". "Typography" not "Typography Rules". Tooling parsing depends on exact headers.
- Don't duplicate token values between frontmatter and prose. If a color is in `colors.primary` as hex, the prose can name it and describe its role but should not reassert a different hex. The frontmatter is normative.
- Don't invent frontmatter token groups outside Stitch's schema (no `motion:`, `breakpoints:`, `shadows:` at the top level). Stitch's Zod schema only accepts `colors`, `typography`, `rounded`, `spacing`, `components`. Anything else belongs in the sidecar's `extensions`.
@@ -0,0 +1,70 @@
# Extract Flow
Identify reusable patterns, components, and design tokens, then extract and consolidate them into the design system for systematic reuse.
## Step 1: Discover the Design System
Find the design system, component library, or shared UI directory. Understand its structure: component organization, naming conventions, design token structure, import/export conventions.
**CRITICAL**: If no design system exists, STOP and call the AskUserQuestion tool to clarify. before creating one. Understand the preferred location and structure first.
## Step 2: Identify Patterns
Look for extraction opportunities in the target area:
- **Repeated components**: Similar UI patterns used 3+ times (buttons, cards, inputs)
- **Hard-coded values**: Colors, spacing, typography, shadows that should be tokens
- **Inconsistent variations**: Multiple implementations of the same concept
- **Composition patterns**: Layout or interaction patterns that repeat (form rows, toolbar groups, empty states)
- **Type styles**: Repeated font-size + weight + line-height combinations
- **Animation patterns**: Repeated easing, duration, or keyframe combinations
Assess value: only extract things used 3+ times with the same intent. Premature abstraction is worse than duplication.
## Step 3: Plan Extraction
Create a systematic plan:
- **Components to extract**: Which UI elements become reusable components?
- **Tokens to create**: Which hard-coded values become design tokens?
- **Variants to support**: What variations does each component need?
- **Naming conventions**: Component names, token names, prop names that match existing patterns
- **Migration path**: How to refactor existing uses to consume the new shared versions
**IMPORTANT**: Design systems grow incrementally. Extract what is clearly reusable now, not everything that might someday be reusable.
## Step 4: Extract & Enrich
Build improved, reusable versions:
- **Components**: Clear props API with sensible defaults, proper variants for different use cases, accessibility built in (ARIA, keyboard navigation, focus management), documentation and usage examples
- **Design tokens**: Clear naming (primitive vs semantic), proper hierarchy and organization, documentation of when to use each token
- **Patterns**: When to use this pattern, code examples, variations and combinations
## Step 5: Migrate
Replace existing uses with the new shared versions:
- **Find all instances**: Search for the patterns you extracted
- **Replace systematically**: Update each use to consume the shared version
- **Test thoroughly**: Ensure visual and functional parity
- **Delete dead code**: Remove the old implementations
## Step 6: Document
Update design system documentation:
- Add new components to the component library
- Document token usage and values
- Add examples and guidelines
- Update any Storybook or component catalog
**NEVER**:
- Extract one-off, context-specific implementations without generalization
- Create components so generic they are useless
- Extract without considering existing design system conventions
- Skip proper TypeScript types or prop documentation
- Create tokens for every single value (tokens should have semantic meaning)
- Extract things that differ in intent (two buttons that look similar but serve different purposes should stay separate)
Remember: A good design system is a living system. Extract patterns as they emerge, enrich them thoughtfully, and maintain them consistently.
@@ -0,0 +1,347 @@
Strengthen interfaces against edge cases, errors, internationalization issues, and real-world usage scenarios that break idealized designs.
## Assess Hardening Needs
Identify weaknesses and edge cases:
1. **Test with extreme inputs**:
- Very long text (names, descriptions, titles)
- Very short text (empty, single character)
- Special characters (emoji, RTL text, accents)
- Large numbers (millions, billions)
- Many items (1000+ list items, 50+ options)
- No data (empty states)
2. **Test error scenarios**:
- Network failures (offline, slow, timeout)
- API errors (400, 401, 403, 404, 500)
- Validation errors
- Permission errors
- Rate limiting
- Concurrent operations
3. **Test internationalization**:
- Long translations (German is often 30% longer than English)
- RTL languages (Arabic, Hebrew)
- Character sets (Chinese, Japanese, Korean, emoji)
- Date/time formats
- Number formats (1,000 vs 1.000)
- Currency symbols
**CRITICAL**: Designs that only work with perfect data aren't production-ready. Harden against reality.
## Hardening Dimensions
Systematically improve resilience:
### Text Overflow & Wrapping
**Long text handling**:
```css
/* Single line with ellipsis */
.truncate {
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
/* Multi-line with clamp */
.line-clamp {
display: -webkit-box;
-webkit-line-clamp: 3;
-webkit-box-orient: vertical;
overflow: hidden;
}
/* Allow wrapping */
.wrap {
word-wrap: break-word;
overflow-wrap: break-word;
hyphens: auto;
}
```
**Flex/Grid overflow**:
```css
/* Prevent flex items from overflowing */
.flex-item {
min-width: 0; /* Allow shrinking below content size */
overflow: hidden;
}
/* Prevent grid items from overflowing */
.grid-item {
min-width: 0;
min-height: 0;
}
```
**Responsive text sizing**:
- Use `clamp()` for fluid typography
- Set minimum readable sizes (14px on mobile)
- Test text scaling (zoom to 200%)
- Ensure containers expand with text
### Internationalization (i18n)
**Text expansion**:
- Add 30-40% space budget for translations
- Use flexbox/grid that adapts to content
- Test with longest language (usually German)
- Avoid fixed widths on text containers
```jsx
// ❌ Bad: Assumes short English text
<button className="w-24">Submit</button>
// ✅ Good: Adapts to content
<button className="px-4 py-2">Submit</button>
```
**RTL (Right-to-Left) support**:
```css
/* Use logical properties */
margin-inline-start: 1rem; /* Not margin-left */
padding-inline: 1rem; /* Not padding-left/right */
border-inline-end: 1px solid; /* Not border-right */
/* Or use dir attribute */
[dir="rtl"] .arrow { transform: scaleX(-1); }
```
**Character set support**:
- Use UTF-8 encoding everywhere
- Test with Chinese/Japanese/Korean (CJK) characters
- Test with emoji (they can be 2-4 bytes)
- Handle different scripts (Latin, Cyrillic, Arabic, etc.)
**Date/Time formatting**:
```javascript
// ✅ Use Intl API for proper formatting
new Intl.DateTimeFormat('en-US').format(date); // 1/15/2024
new Intl.DateTimeFormat('de-DE').format(date); // 15.1.2024
new Intl.NumberFormat('en-US', {
style: 'currency',
currency: 'USD'
}).format(1234.56); // $1,234.56
```
**Pluralization**:
```javascript
// ❌ Bad: Assumes English pluralization
`${count} item${count !== 1 ? 's' : ''}`
// ✅ Good: Use proper i18n library
t('items', { count }) // Handles complex plural rules
```
### Error Handling
**Network errors**:
- Show clear error messages
- Provide retry button
- Explain what happened
- Offer offline mode (if applicable)
- Handle timeout scenarios
```jsx
// Error states with recovery
{error && (
<ErrorMessage>
<p>Failed to load data. {error.message}</p>
<button onClick={retry}>Try again</button>
</ErrorMessage>
)}
```
**Form validation errors**:
- Inline errors near fields
- Clear, specific messages
- Suggest corrections
- Don't block submission unnecessarily
- Preserve user input on error
**API errors**:
- Handle each status code appropriately
- 400: Show validation errors
- 401: Redirect to login
- 403: Show permission error
- 404: Show not found state
- 429: Show rate limit message
- 500: Show generic error, offer support
**Graceful degradation**:
- Core functionality works without JavaScript
- Images have alt text
- Progressive enhancement
- Fallbacks for unsupported features
### Edge Cases & Boundary Conditions
**Empty states**:
- No items in list
- No search results
- No notifications
- No data to display
- Provide clear next action
**Loading states**:
- Initial load
- Pagination load
- Refresh
- Show what's loading ("Loading your projects...")
- Time estimates for long operations
**Large datasets**:
- Pagination or virtual scrolling
- Search/filter capabilities
- Performance optimization
- Don't load all 10,000 items at once
**Concurrent operations**:
- Prevent double-submission (disable button while loading)
- Handle race conditions
- Optimistic updates with rollback
- Conflict resolution
**Permission states**:
- No permission to view
- No permission to edit
- Read-only mode
- Clear explanation of why
**Browser compatibility**:
- Polyfills for modern features
- Fallbacks for unsupported CSS
- Feature detection (not browser detection)
- Test in target browsers
### Input Validation & Sanitization
**Client-side validation**:
- Required fields
- Format validation (email, phone, URL)
- Length limits
- Pattern matching
- Custom validation rules
**Server-side validation** (always):
- Never trust client-side only
- Validate and sanitize all inputs
- Protect against injection attacks
- Rate limiting
**Constraint handling**:
```html
<!-- Set clear constraints -->
<input
type="text"
maxlength="100"
pattern="[A-Za-z0-9]+"
required
aria-describedby="username-hint"
/>
<small id="username-hint">
Letters and numbers only, up to 100 characters
</small>
```
### Accessibility Resilience
**Keyboard navigation**:
- All functionality accessible via keyboard
- Logical tab order
- Focus management in modals
- Skip links for long content
**Screen reader support**:
- Proper ARIA labels
- Announce dynamic changes (live regions)
- Descriptive alt text
- Semantic HTML
**Motion sensitivity**:
```css
@media (prefers-reduced-motion: reduce) {
* {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
}
}
```
**High contrast mode**:
- Test in Windows high contrast mode
- Don't rely only on color
- Provide alternative visual cues
### Performance Resilience
**Slow connections**:
- Progressive image loading
- Skeleton screens
- Optimistic UI updates
- Offline support (service workers)
**Memory leaks**:
- Clean up event listeners
- Cancel subscriptions
- Clear timers/intervals
- Abort pending requests on unmount
**Throttling & Debouncing**:
```javascript
// Debounce search input
const debouncedSearch = debounce(handleSearch, 300);
// Throttle scroll handler
const throttledScroll = throttle(handleScroll, 100);
```
## Testing Strategies
**Manual testing**:
- Test with extreme data (very long, very short, empty)
- Test in different languages
- Test offline
- Test slow connection (throttle to 3G)
- Test with screen reader
- Test keyboard-only navigation
- Test on old browsers
**Automated testing**:
- Unit tests for edge cases
- Integration tests for error scenarios
- E2E tests for critical paths
- Visual regression tests
- Accessibility tests (axe, WAVE)
**IMPORTANT**: Hardening is about expecting the unexpected. Real users will do things you never imagined.
**NEVER**:
- Assume perfect input (validate everything)
- Ignore internationalization (design for global)
- Leave error messages generic ("Error occurred")
- Forget offline scenarios
- Trust client-side validation alone
- Use fixed widths for text
- Assume English-length text
- Block entire interface when one component errors
## Verify Hardening
Test thoroughly with edge cases:
- **Long text**: Try names with 100+ characters
- **Emoji**: Use emoji in all text fields
- **RTL**: Test with Arabic or Hebrew
- **CJK**: Test with Chinese/Japanese/Korean
- **Network issues**: Disable internet, throttle connection
- **Large datasets**: Test with 1000+ items
- **Concurrent actions**: Click submit 10 times rapidly
- **Errors**: Force API errors, test all error states
- **Empty**: Remove all data, test empty states
Remember: You're hardening for production reality, not demo perfection. Expect users to input weird data, lose connection mid-flow, and use your product in unexpected ways. Build resilience into every component.
@@ -0,0 +1,234 @@
# Heuristics Scoring Guide
Score each of Nielsen's 10 Usability Heuristics on a 04 scale. Be honest — a 4 means genuinely excellent, not "good enough."
## Nielsen's 10 Heuristics
### 1. Visibility of System Status
Keep users informed about what's happening through timely, appropriate feedback.
**Check for**:
- Loading indicators during async operations
- Confirmation of user actions (save, submit, delete)
- Progress indicators for multi-step processes
- Current location in navigation (breadcrumbs, active states)
- Form validation feedback (inline, not just on submit)
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | No feedback — user is guessing what happened |
| 1 | Rare feedback — most actions produce no visible response |
| 2 | Partial — some states communicated, major gaps remain |
| 3 | Good — most operations give clear feedback, minor gaps |
| 4 | Excellent — every action confirms, progress is always visible |
### 2. Match Between System and Real World
Speak the user's language. Follow real-world conventions. Information appears in natural, logical order.
**Check for**:
- Familiar terminology (no unexplained jargon)
- Logical information order matching user expectations
- Recognizable icons and metaphors
- Domain-appropriate language for the target audience
- Natural reading flow (left-to-right, top-to-bottom priority)
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Pure tech jargon, alien to users |
| 1 | Mostly confusing — requires domain expertise to navigate |
| 2 | Mixed — some plain language, some jargon leaks through |
| 3 | Mostly natural — occasional term needs context |
| 4 | Speaks the user's language fluently throughout |
### 3. User Control and Freedom
Users need a clear "emergency exit" from unwanted states without extended dialogue.
**Check for**:
- Undo/redo functionality
- Cancel buttons on forms and modals
- Clear navigation back to safety (home, previous)
- Easy way to clear filters, search, selections
- Escape from long or multi-step processes
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Users get trapped — no way out without refreshing |
| 1 | Difficult exits — must find obscure paths to escape |
| 2 | Some exits — main flows have escape, edge cases don't |
| 3 | Good control — users can exit and undo most actions |
| 4 | Full control — undo, cancel, back, and escape everywhere |
### 4. Consistency and Standards
Users shouldn't wonder whether different words, situations, or actions mean the same thing.
**Check for**:
- Consistent terminology throughout the interface
- Same actions produce same results everywhere
- Platform conventions followed (standard UI patterns)
- Visual consistency (colors, typography, spacing, components)
- Consistent interaction patterns (same gesture = same behavior)
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Inconsistent everywhere — feels like different products stitched together |
| 1 | Many inconsistencies — similar things look/behave differently |
| 2 | Partially consistent — main flows match, details diverge |
| 3 | Mostly consistent — occasional deviation, nothing confusing |
| 4 | Fully consistent — cohesive system, predictable behavior |
### 5. Error Prevention
Better than good error messages is a design that prevents problems in the first place.
**Check for**:
- Confirmation before destructive actions (delete, overwrite)
- Constraints preventing invalid input (date pickers, dropdowns)
- Smart defaults that reduce errors
- Clear labels that prevent misunderstanding
- Autosave and draft recovery
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Errors easy to make — no guardrails anywhere |
| 1 | Few safeguards — some inputs validated, most aren't |
| 2 | Partial prevention — common errors caught, edge cases slip |
| 3 | Good prevention — most error paths blocked proactively |
| 4 | Excellent — errors nearly impossible through smart constraints |
### 6. Recognition Rather Than Recall
Minimize memory load. Make objects, actions, and options visible or easily retrievable.
**Check for**:
- Visible options (not buried in hidden menus)
- Contextual help when needed (tooltips, inline hints)
- Recent items and history
- Autocomplete and suggestions
- Labels on icons (not icon-only navigation)
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Heavy memorization — users must remember paths and commands |
| 1 | Mostly recall — many hidden features, few visible cues |
| 2 | Some aids — main actions visible, secondary features hidden |
| 3 | Good recognition — most things discoverable, few memory demands |
| 4 | Everything discoverable — users never need to memorize |
### 7. Flexibility and Efficiency of Use
Accelerators — invisible to novices — speed up expert interaction.
**Check for**:
- Keyboard shortcuts for common actions
- Customizable interface elements
- Recent items and favorites
- Bulk/batch actions
- Power user features that don't complicate the basics
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | One rigid path — no shortcuts or alternatives |
| 1 | Limited flexibility — few alternatives to the main path |
| 2 | Some shortcuts — basic keyboard support, limited bulk actions |
| 3 | Good accelerators — keyboard nav, some customization |
| 4 | Highly flexible — multiple paths, power features, customizable |
### 8. Aesthetic and Minimalist Design
Interfaces should not contain irrelevant or rarely needed information. Every element should serve a purpose.
**Check for**:
- Only necessary information visible at each step
- Clear visual hierarchy directing attention
- Purposeful use of color and emphasis
- No decorative clutter competing for attention
- Focused, uncluttered layouts
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Overwhelming — everything competes for attention equally |
| 1 | Cluttered — too much noise, hard to find what matters |
| 2 | Some clutter — main content clear, periphery noisy |
| 3 | Mostly clean — focused design, minor visual noise |
| 4 | Perfectly minimal — every element earns its pixel |
### 9. Help Users Recognize, Diagnose, and Recover from Errors
Error messages should use plain language, precisely indicate the problem, and constructively suggest a solution.
**Check for**:
- Plain language error messages (no error codes for users)
- Specific problem identification ("Email is missing @" not "Invalid input")
- Actionable recovery suggestions
- Errors displayed near the source of the problem
- Non-blocking error handling (don't wipe the form)
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | Cryptic errors — codes, jargon, or no message at all |
| 1 | Vague errors — "Something went wrong" with no guidance |
| 2 | Clear but unhelpful — names the problem but not the fix |
| 3 | Clear with suggestions — identifies problem and offers next steps |
| 4 | Perfect recovery — pinpoints issue, suggests fix, preserves user work |
### 10. Help and Documentation
Even if the system is usable without docs, help should be easy to find, task-focused, and concise.
**Check for**:
- Searchable help or documentation
- Contextual help (tooltips, inline hints, guided tours)
- Task-focused organization (not feature-organized)
- Concise, scannable content
- Easy access without leaving current context
**Scoring**:
| Score | Criteria |
|-------|----------|
| 0 | No help available anywhere |
| 1 | Help exists but hard to find or irrelevant |
| 2 | Basic help — FAQ or docs exist, not contextual |
| 3 | Good documentation — searchable, mostly task-focused |
| 4 | Excellent contextual help — right info at the right moment |
---
## Score Summary
**Total possible**: 40 points (10 heuristics × 4 max)
| Score Range | Rating | What It Means |
|-------------|--------|---------------|
| 3640 | Excellent | Minor polish only — ship it |
| 2835 | Good | Address weak areas, solid foundation |
| 2027 | Acceptable | Significant improvements needed before users are happy |
| 1219 | Poor | Major UX overhaul required — core experience broken |
| 011 | Critical | Redesign needed — unusable in current state |
---
## Issue Severity (P0P3)
Tag each individual issue found during scoring with a priority level:
| Priority | Name | Description | Action |
|----------|------|-------------|--------|
| **P0** | Blocking | Prevents task completion entirely | Fix immediately — this is a showstopper |
| **P1** | Major | Causes significant difficulty or confusion | Fix before release |
| **P2** | Minor | Annoyance, but workaround exists | Fix in next pass |
| **P3** | Polish | Nice-to-fix, no real user impact | Fix if time permits |
**Tip**: If you're unsure between two levels, ask: "Would a user contact support about this?" If yes, it's at least P1.
@@ -0,0 +1,195 @@
# Interaction Design
## The Eight Interactive States
Every interactive element needs these states designed:
| State | When | Visual Treatment |
|-------|------|------------------|
| **Default** | At rest | Base styling |
| **Hover** | Pointer over (not touch) | Subtle lift, color shift |
| **Focus** | Keyboard/programmatic focus | Visible ring (see below) |
| **Active** | Being pressed | Pressed in, darker |
| **Disabled** | Not interactive | Reduced opacity, no pointer |
| **Loading** | Processing | Spinner, skeleton |
| **Error** | Invalid state | Red border, icon, message |
| **Success** | Completed | Green check, confirmation |
**The common miss**: Designing hover without focus, or vice versa. They're different. Keyboard users never see hover states.
## Focus Rings: Do Them Right
**Never `outline: none` without replacement.** It's an accessibility violation. Instead, use `:focus-visible` to show focus only for keyboard users:
```css
/* Hide focus ring for mouse/touch */
button:focus {
outline: none;
}
/* Show focus ring for keyboard */
button:focus-visible {
outline: 2px solid var(--color-accent);
outline-offset: 2px;
}
```
**Focus ring design**:
- High contrast (3:1 minimum against adjacent colors)
- 2-3px thick
- Offset from element (not inside it)
- Consistent across all interactive elements
## Form Design: The Non-Obvious
**Placeholders aren't labels**—they disappear on input. Always use visible `<label>` elements. **Validate on blur**, not on every keystroke (exception: password strength). Place errors **below** fields with `aria-describedby` connecting them.
## Loading States
**Optimistic updates**: Show success immediately, rollback on failure. Use for low-stakes actions (likes, follows), not payments or destructive actions. **Skeleton screens > spinners**—they preview content shape and feel faster than generic spinners.
## Modals: The Inert Approach
Focus trapping in modals used to require complex JavaScript. Now use the `inert` attribute:
```html
<!-- When modal is open -->
<main inert>
<!-- Content behind modal can't be focused or clicked -->
</main>
<dialog open>
<h2>Modal Title</h2>
<!-- Focus stays inside modal -->
</dialog>
```
Or use the native `<dialog>` element:
```javascript
const dialog = document.querySelector('dialog');
dialog.showModal(); // Opens with focus trap, closes on Escape
```
## The Popover API
For tooltips, dropdowns, and non-modal overlays, use native popovers:
```html
<button popovertarget="menu">Open menu</button>
<div id="menu" popover>
<button>Option 1</button>
<button>Option 2</button>
</div>
```
**Benefits**: Light-dismiss (click outside closes), proper stacking, no z-index wars, accessible by default.
## Dropdown & Overlay Positioning
Dropdowns rendered with `position: absolute` inside a container that has `overflow: hidden` or `overflow: auto` will be clipped. This is the single most common dropdown bug in generated code.
### CSS Anchor Positioning
The modern solution uses the CSS Anchor Positioning API to tether an overlay to its trigger without JavaScript:
```css
.trigger {
anchor-name: --menu-trigger;
}
.dropdown {
position: fixed;
position-anchor: --menu-trigger;
position-area: block-end span-inline-end;
margin-top: 4px;
}
/* Flip above if no room below */
@position-try --flip-above {
position-area: block-start span-inline-end;
margin-bottom: 4px;
}
```
Because the dropdown uses `position: fixed`, it escapes any `overflow` clipping on ancestor elements. The `@position-try` block handles viewport edges automatically. **Browser support**: Chrome 125+, Edge 125+. Not yet in Firefox or Safari - use a fallback for those browsers.
### Popover + Anchor Combo
Combining the Popover API with anchor positioning gives you stacking, light-dismiss, accessibility, and correct positioning in one pattern:
```html
<button popovertarget="menu" class="trigger">Open</button>
<div id="menu" popover class="dropdown">
<button>Option 1</button>
<button>Option 2</button>
</div>
```
The `popover` attribute places the element in the **top layer**, which sits above all other content regardless of z-index or overflow. No portal needed.
### Portal / Teleport Pattern
In component frameworks, render the dropdown at the document root and position it with JavaScript:
- **React**: `createPortal(dropdown, document.body)`
- **Vue**: `<Teleport to="body">`
- **Svelte**: Use a portal library or mount to `document.body`
Calculate position from the trigger's `getBoundingClientRect()`, then apply `position: fixed` with `top` and `left` values. Recalculate on scroll and resize.
### Fixed Positioning Fallback
For browsers without anchor positioning support, `position: fixed` with manual coordinates avoids overflow clipping:
```css
.dropdown {
position: fixed;
/* top/left set via JS from trigger's getBoundingClientRect() */
}
```
Check viewport boundaries before rendering. If the dropdown would overflow the bottom edge, flip it above the trigger. If it would overflow the right edge, align it to the trigger's right side instead.
### Anti-Patterns
- **`position: absolute` inside `overflow: hidden`** - The dropdown will be clipped. Use `position: fixed` or the top layer instead.
- **Arbitrary z-index values** like `z-index: 9999` - Use a semantic z-index scale: `dropdown (100) -> sticky (200) -> modal-backdrop (300) -> modal (400) -> toast (500) -> tooltip (600)`.
- **Rendering dropdown markup inline** without an escape hatch from the parent's stacking context. Either use `popover` (top layer), a portal, or `position: fixed`.
## Destructive Actions: Undo > Confirm
**Undo is better than confirmation dialogs**—users click through confirmations mindlessly. Remove from UI immediately, show undo toast, actually delete after toast expires. Use confirmation only for truly irreversible actions (account deletion), high-cost actions, or batch operations.
## Keyboard Navigation Patterns
### Roving Tabindex
For component groups (tabs, menu items, radio groups), one item is tabbable; arrow keys move within:
```html
<div role="tablist">
<button role="tab" tabindex="0">Tab 1</button>
<button role="tab" tabindex="-1">Tab 2</button>
<button role="tab" tabindex="-1">Tab 3</button>
</div>
```
Arrow keys move `tabindex="0"` between items. Tab moves to the next component entirely.
### Skip Links
Provide skip links (`<a href="#main-content">Skip to main content</a>`) for keyboard users to jump past navigation. Hide off-screen, show on focus.
## Gesture Discoverability
Swipe-to-delete and similar gestures are invisible. Hint at their existence:
- **Partially reveal**: Show delete button peeking from edge
- **Onboarding**: Coach marks on first use
- **Alternative**: Always provide a visible fallback (menu with "Delete")
Don't rely on gestures as the only way to perform actions.
---
**Avoid**: Removing focus indicators without alternatives. Using placeholder text as labels. Touch targets <44x44px. Generic error messages. Custom controls without ARIA/keyboard support.
@@ -0,0 +1,141 @@
Assess and improve layout and spacing that feels monotonous, crowded, or structurally weak — turning generic arrangements into intentional, rhythmic compositions.
---
## Register
Brand: asymmetric compositions, fluid spacing with `clamp()`, intentional grid-breaking for emphasis. Rhythm through contrast — tight groupings paired with generous separations.
Product: predictable grids, consistent densities, familiar navigation patterns. Responsive behavior is structural (collapse sidebar, responsive table), not fluid typography. Consistency IS an affordance.
---
## Assess Current Layout
Analyze what's weak about the current spatial design:
1. **Spacing**:
- Is spacing consistent or arbitrary? (Random padding/margin values)
- Is all spacing the same? (Equal padding everywhere = no rhythm)
- Are related elements grouped tightly, with generous space between groups?
2. **Visual hierarchy**:
- Apply the squint test: blur your (metaphorical) eyes — can you still identify the most important element, second most important, and clear groupings?
- Is hierarchy achieved effectively? (Space and weight alone can be enough — but is the current approach working?)
- Does whitespace guide the eye to what matters?
3. **Grid & structure**:
- Is there a clear underlying structure, or does the layout feel random?
- Are identical card grids used everywhere? (Icon + heading + text, repeated endlessly)
- Is everything centered? (Left-aligned with asymmetric layouts feels more designed, but not a hard and fast rule)
4. **Rhythm & variety**:
- Does the layout have visual rhythm? (Alternating tight/generous spacing)
- Is every section structured the same way? (Monotonous repetition)
- Are there intentional moments of surprise or emphasis?
5. **Density**:
- Is the layout too cramped? (Not enough breathing room)
- Is the layout too sparse? (Excessive whitespace without purpose)
- Does density match the content type? (Data-dense UIs need tighter spacing; marketing pages need more air)
**CRITICAL**: Layout problems are often the root cause of interfaces feeling "off" even when colors and fonts are fine. Space is a design material — use it with intention.
## Plan Layout Improvements
Consult the [spatial design reference](spatial-design.md) for detailed guidance on grids, rhythm, and container queries.
Create a systematic plan:
- **Spacing system**: Use a consistent scale — whether that's a framework's built-in scale (e.g., Tailwind), rem-based tokens, or a custom system. The specific values matter less than consistency.
- **Hierarchy strategy**: How will space communicate importance?
- **Layout approach**: What structure fits the content? Flex for 1D, Grid for 2D, named areas for complex page layouts.
- **Rhythm**: Where should spacing be tight vs generous?
## Improve Layout Systematically
### Establish a Spacing System
- Use a consistent spacing scale — framework scales (Tailwind, etc.), rem-based tokens, or a custom scale all work. What matters is that values come from a defined set, not arbitrary numbers.
- Name tokens semantically if using custom properties: `--space-xs` through `--space-xl`, not `--spacing-8`
- Use `gap` for sibling spacing instead of margins — eliminates margin collapse hacks
- Apply `clamp()` for fluid spacing that breathes on larger screens
### Create Visual Rhythm
- **Tight grouping** for related elements (8-12px between siblings)
- **Generous separation** between distinct sections (48-96px)
- **Varied spacing** within sections — not every row needs the same gap
- **Asymmetric compositions** — break the predictable centered-content pattern when it makes sense
### Choose the Right Layout Tool
- **Use Flexbox for 1D layouts**: Rows of items, nav bars, button groups, card contents, most component internals. Flex is simpler and more appropriate for the majority of layout tasks.
- **Use Grid for 2D layouts**: Page-level structure, dashboards, data-dense interfaces, anything where rows AND columns need coordinated control.
- **Don't default to Grid** when Flexbox with `flex-wrap` would be simpler and more flexible.
- Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints.
- Use named grid areas (`grid-template-areas`) for complex page layouts — redefine at breakpoints.
### Break Card Grid Monotony
- Don't default to card grids for everything — spacing and alignment create visual grouping naturally
- Use cards only when content is truly distinct and actionable — never nest cards inside cards
- Vary card sizes, span columns, or mix cards with non-card content to break repetition
### Strengthen Visual Hierarchy
- Use the fewest dimensions needed for clear hierarchy. Space alone can be enough — generous whitespace around an element draws the eye. Some of the most sophisticated designs achieve rhythm with just space and weight. Add color or size contrast only when simpler means aren't sufficient.
- Be aware of reading flow — in LTR languages, the eye naturally scans top-left to bottom-right, but primary action placement depends on context (e.g., bottom-right in dialogs, top in navigation).
- Create clear content groupings through proximity and separation.
### Manage Depth & Elevation
- Create a semantic z-index scale (dropdown → sticky → modal-backdrop → modal → toast → tooltip)
- Build a consistent shadow scale (sm → md → lg → xl) — shadows should be subtle
- Use elevation to reinforce hierarchy, not as decoration
### Optical Adjustments
- If an icon looks visually off-center despite being geometrically centered, nudge it — but only if you're confident it actually looks wrong. Don't adjust speculatively.
**NEVER**:
- Use arbitrary spacing values outside your scale
- Make all spacing equal — variety creates hierarchy
- Wrap everything in cards — not everything needs a container
- Nest cards inside cards — use spacing and dividers for hierarchy within
- Use identical card grids everywhere (icon + heading + text, repeated)
- Center everything — left-aligned with asymmetry feels more designed
- Default to the hero metric layout (big number, small label, stats, gradient) as a template. If showing real user data, a prominent metric can work — but it should display actual data, not decorative numbers.
- Default to CSS Grid when Flexbox would be simpler — use the simplest tool for the job
- Use arbitrary z-index values (999, 9999) — build a semantic scale
## Verify Layout Improvements
- **Squint test**: Can you identify primary, secondary, and groupings with blurred vision?
- **Rhythm**: Does the page have a satisfying beat of tight and generous spacing?
- **Hierarchy**: Is the most important content obvious within 2 seconds?
- **Breathing room**: Does the layout feel comfortable, not cramped or wasteful?
- **Consistency**: Is the spacing system applied uniformly?
- **Responsiveness**: Does the layout adapt gracefully across screen sizes?
Remember: Space is the most underused design tool. A layout with the right rhythm and hierarchy can make even simple content feel polished and intentional.
## Live-mode signature params
Each variant MUST declare a `density` param. Drive all spacing tokens in the variant's scoped CSS through `calc(var(--p-density, 1) * <base>)` — paddings, gaps, column widths. Users slide from airy to packed and see layout re-breathe with no regeneration.
```json
{"id":"density","kind":"range","min":0.6,"max":1.4,"step":0.05,"default":1,"label":"Density"}
```
For variants whose topology genuinely changes (stacked vs. side-by-side, grid vs. bento), use a `steps` param whose scoped CSS branches via `:scope[data-p-structure="X"]`. One structure param + one density param is a powerful combo; resist adding a third.
```json
{"id":"structure","kind":"steps","default":"grid","label":"Structure","options":[
{"value":"stacked","label":"Stacked"},
{"value":"grid","label":"Grid"},
{"value":"bento","label":"Bento"}
]}
```
See `reference/live.md` for the full params contract.
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Interactive live variant mode: select elements in the browser, pick a design action, and get AI-generated HTML+CSS variants hot-swapped via the dev server's HMR.
## Prerequisites
A running dev server with hot module replacement (Vite, Next.js, Bun, etc.), OR a static HTML file open in the browser.
## The contract (read once)
Execute in order. No step skipped, no step reordered.
1. `live.mjs` — boot.
2. Navigate to the URL that serves `pageFile` (infer from `package.json`, docs, terminal output, or an open tab). If you can't infer it confidently, tell the user once to open their dev/preview URL. Never use `serverPort` as that URL — it's the helper, not the app.
3. Poll loop with the default long timeout (600000 ms). After every event or `--reply`, run `live-poll.mjs` again immediately. Never pass a short `--timeout=`.
4. On `generate` — read screenshot if present; load the action's reference; plan three distinct directions; write all variants in one edit; `--reply done`; poll again.
5. On `accept` / `discard` — the poll script already cleaned up; just poll again.
6. On `exit` — run the cleanup at the bottom.
Harness policy:
- **Claude Code**: run the poll as a **background task** (no short timeout). The harness notifies you when it completes, so the main conversation stays free. Do not block the shell.
- **Cursor**: run the poll in the **foreground** (blocking shell — not a background terminal, not a subagent). Cursor background terminals and subagents do not reliably resume the chat with poll stdout.
- **Codex**: run the poll in the **foreground** (blocking shell — not a background task, not a subagent). Codex background exec sessions do not reliably surface poll stdout back into the conversation at the moment events arrive, so a "fire-and-forget" background poll will stall live mode.
- **Other harnesses**: foreground unless you know stdout reliably returns to this session.
Chat is overhead. No recap, no tutorial output, no pasting PRODUCT / DESIGN bodies. Spend tokens on tools and edits; on failure, one or two short sentences.
## Start
```bash
node .claude/skills/impeccable/scripts/live.mjs
```
Output JSON: `{ ok, serverPort, serverToken, pageFiles, hasProduct, product, productPath, hasDesign, design, designPath, migrated }`. `pageFiles` is the list of HTML entries the live script was injected into. Keep PRODUCT.md and DESIGN.md in mind for variant generation — **DESIGN.md wins on visual decisions; PRODUCT.md wins on strategic/voice decisions.** If `migrated: true`, the loader auto-renamed legacy `.impeccable.md` to `PRODUCT.md`; mention this once and suggest `/impeccable document` for the matching DESIGN.md.
`serverPort` and `serverToken` belong to the small **Impeccable live helper** HTTP server (serves `/live.js`, SSE, and `/poll`). That port is **not** your dev server and is usually not the URL you open to view the app. The browser page is whatever origin serves one of the `pageFiles` entries (Vite / Next / Bun / tunnel / LAN hostname).
If output is `{ ok: false, error: "config_missing" | "config_invalid", path }`, this project hasn't been configured for live mode (or its config is stale). See **First-time setup** at the bottom.
## Poll loop
```
LOOP:
node .claude/skills/impeccable/scripts/live-poll.mjs # default long timeout; no --timeout=
Read JSON; dispatch on "type"
"generate" → Handle Generate; reply done; LOOP
"accept" → Handle Accept; LOOP
"discard" → Handle Discard; LOOP
"prefetch" → Handle Prefetch; LOOP
"timeout" → LOOP
"exit" → break → Cleanup
```
## Handle `generate`
Event: `{id, action, freeformPrompt?, count, pageUrl, element, screenshotPath?, comments?, strokes?}`.
Speed matters — the user is watching a spinner. Minimize tool calls by using the `wrap` helper and writing all variants in a single edit.
### 1. Read the screenshot (if present)
`event.screenshotPath` is **only sent when the user placed at least one comment or stroke before Go.** When present, it's an absolute path to a PNG of the element as rendered with the annotations baked in. **Read it before planning** — annotations encode user intent not recoverable from `element.outerHTML` alone.
When `screenshotPath` is absent, don't ask for one and don't go looking for the current rendering. The omission is deliberate: without annotations, a screenshot would anchor the model on the existing design and fight the three-distinct-directions brief. Work from `element.outerHTML`, the computed styles in `event.element`, and the freeform prompt if present.
`event.comments` and `event.strokes` carry structured metadata alongside the visual. Treat the screenshot as primary; use the structured data for specifics worth quoting (e.g. the exact text of a comment).
Reading annotations precisely:
- **Comment position is load-bearing.** Its `{x, y}` is element-local CSS px (same coord space as `element.boundingRect`). Find the child under that point and apply the comment text LOCALLY to that sub-element. A comment near the title is about the title, not a global description.
- **Comments and strokes are independent annotations** unless clearly paired by overlap or tight proximity. Don't let the visual weight of a prominent stroke override the precise location of a textually-specific comment elsewhere.
- **Strokes are gestures — read them by shape.** Closed loop = "this thing" (emphasis / focus); arrow = direction (move / point to); cross or slash = delete; free scribble = emphasis or delete depending on context. A loop around region X means "pay attention to X," not "only change pixels inside X."
- **When a stroke's intent is ambiguous** (circle or arrow? emphasis or move?), state your reading in one sentence of rationale rather than silently guessing. If the uncertainty materially changes the brief, ask one short clarifying question before generating.
### 2. Wrap the element
```bash
node .claude/skills/impeccable/scripts/live-wrap.mjs --id EVENT_ID --count EVENT_COUNT --element-id "ELEMENT_ID" --classes "class1,class2" --tag "div"
```
Flag mapping — keep them separate, don't collapse into `--query`:
- `--element-id``event.element.id`
- `--classes``event.element.classes` joined with commas
- `--tag``event.element.tagName`
The helper searches ID first, then classes, then tag + class combo. If `event.pageUrl` implies the file (e.g. `/` is usually `index.html`), pass `--file PATH` to skip the search. `--query` is a fallback for raw text search only — do not use it for normal element lookups.
Output on success: `{ file, insertLine, commentSyntax }`.
**Fallback errors.** Wrap only writes into files it judges to be source (tracked by git, not marked GENERATED, not listed in config's `generatedFiles`). If it can't land on a source file, it errors without writing — accepting a variant into a generated file is silent data loss. Three shapes:
- `{ error: "file_is_generated", file, hint }` — user-supplied `--file` points at a generated file.
- `{ error: "element_not_in_source", generatedMatch, hint }` — element exists only in a generated file (the next build would wipe any edits).
- `{ error: "element_not_found", hint }` — element isn't in any project file; likely runtime-injected (JS component, data-driven render).
All three carry `fallback: "agent-driven"`. Follow **Handle fallback** below.
### 3. Load the action's reference
If `event.action` is `impeccable` (the default freeform action), use SKILL.md's shared laws plus the loaded register reference (`brand.md` or `product.md`). Do not load a sub-command reference. **Freeform is not a pass to skip parameters:** you still follow the composition budget and the freeform bias in **§7 Parameters** below. Sub-command files list MUST-have signature knobs; freeform has no such file, so sizing knobs from surface weight and primary axes is entirely on you.
Any other `event.action` (`bolder`, `quieter`, `distill`, `polish`, `typeset`, `colorize`, `layout`, `adapt`, `animate`, `delight`, `overdrive`): Read `reference/<action>.md` before planning. Each sub-command encodes a specific discipline; skipping its reference produces generic output. Those files may require specific params; layer them on top of the §7 budget, not instead of it.
### 4. Plan three genuinely distinct directions
Before writing a single line of code, name each variant.
**For freeform (`action` is `impeccable`, or the user supplied a free prompt):** each variant must anchor to a different **archetype** — a real-world design analogue specific enough to be recognizable at a glance. Not "modern landing page." Not "minimal product hero." Examples:
- *Broadsheet masthead with rule-divided columns* (think NYT print edition)
- *Klim Type Foundry specimen page* (dense, technical, catalog-driven)
- *Japanese print-poster minimalism with a single oversize glyph*
- *Bloomberg Terminal status bar*
- *Condé Nast Traveler feature layout*
Then commit each variant to a different **primary axis** of difference:
1. **Hierarchy** — which element commands the eye?
2. **Layout topology** — stacked / side-by-side / grid / asymmetric / overlay
3. **Typographic system** — pairing, scale ratio, case/weight strategy
4. **Color strategy** — Restrained / Committed / Full palette / Drenched
5. **Density** — minimal / comfortable / dense
6. **Structural decomposition** — merge, split, progressive disclosure
Three variants → three DIFFERENT primary axes, not three riffs on color.
**When the primary axis is color or theme, forbid the trio from sharing theme + dominant hue.** Two dark-plus-one-dark is not distinct. Aim for one dark-neutral-accent, one light-drenched, one full-palette-saturated — three color worlds, not three shades of the same.
**The squint test (before writing code).** Write the three one-sentence descriptions side by side:
> V1: Broadsheet masthead, ruled columns, 24px ink on cream.
> V2: Enormous italic title, catalog spec rows, heavy monospace data.
> V3: Card-framed poster with one oversize glyph, magenta veil.
If two of them rhyme ("both use big type" / "both are stacks of sections" / "both feature the CTA prominently"), rework the offender. Freeform variants failing the squint test is the primary failure mode of this flow — three-of-the-same with minor styling tweaks.
**For action-specific invocations**, each variant must vary along the dimension the action names:
- `bolder` — amplify a different dimension per variant (scale / saturation / structural change). Not three "slightly bigger" variants.
- `quieter` — pull back a different dimension (color / ornament / spacing).
- `distill` — remove a different class of excess (visual noise / redundant content / nested structure).
- `polish` — target a different refinement axis (rhythm / hierarchy / micro-details like corner radii, focus states, optical kerning).
- `typeset` — different type pairing AND different scale ratio each. Not three riffs on one pairing.
- `colorize` — different hue family each (not shades of one hue). Vary chroma and contrast strategy.
- `layout` — different structural arrangement (stacked / side-by-side / grid / asymmetric). Not spacing tweaks.
- `adapt` — different target context per variant (mobile-first / tablet / desktop / print or low-data). Don't make three mobile layouts.
- `animate` — different motion vocabulary (cascade stagger / clip wipe / scale-and-focus / morph / parallax). Not three staggered fades.
- `delight` — different flavor of personality (unexpected micro-interaction / typographic surprise / illustrated accent / sonic-or-haptic moment / easter-egg interaction).
- `overdrive` — different convention broken (scale / structure / motion / input model / state transitions). Skip `overdrive.md`'s "propose and ask" step — live mode is non-interactive.
### 5. Apply the freeform prompt (if present)
`event.freeformPrompt` is the user's ceiling on direction — all variants must honor it — but still explore meaningfully different *interpretations*. "Make it feel like a newspaper front page" → variant 1 = broadsheet masthead + rule-divided columns, variant 2 = tabloid headline + single dominant image, variant 3 = minimalist editorial with oversized drop cap. Not three newspapers in the same voice.
### 6. Write all variants in a single edit
Complete HTML replacement of the original element for each variant, not a CSS-only patch. Consider the element's context (computed styles, parent structure, CSS variables from `event.element`).
Write CSS + all variants in ONE edit at the `insertLine` reported by `wrap`. Colocate scoped CSS as a `<style>` tag inside the variant wrapper — `<style>` works anywhere in modern browsers and this ensures CSS and HTML arrive atomically (no FOUC).
```html
<!-- Variants: insert below this line -->
<style data-impeccable-css="SESSION_ID">
@scope ([data-impeccable-variant="1"]) { ... }
@scope ([data-impeccable-variant="2"]) { ... }
</style>
<div data-impeccable-variant="1">
<!-- variant 1: full element replacement (single top-level element) -->
</div>
<div data-impeccable-variant="2" style="display: none">
<!-- variant 2: full element replacement -->
</div>
<div data-impeccable-variant="3" style="display: none">
<!-- variant 3: full element replacement -->
</div>
```
**Each variant div contains exactly one top-level element — the full replacement for the original.** Use the same tag as the original (e.g. `<section>` if the user picked a `<section>`). Loose siblings (heading + paragraph + div as direct children of the variant div) break the outline tracking and the accept flow, which both assume one child.
The first variant has no `display: none` (visible by default). All others do. If variants use only inline styles and no scoped CSS, omit the `<style>` tag entirely. Use `@scope` for CSS isolation (Chrome 118+ / Firefox 128+ / Safari 17.4+).
One edit, all variants — the browser's MutationObserver picks everything up in one pass.
### 7. Parameters (composition-sized, 04 per variant)
Each variant can expose **coarse** knobs alongside the full HTML/CSS replacement. The browser docks a small panel to the right of the outline with one control per parameter. The user drags/clicks and sees instant feedback: there is zero regeneration cost because the knob toggles a CSS variable or data attribute that the variant's scoped CSS is already authored against.
**What “optional” does not mean.** Parameters are not nice-to-have decoration on large work. The word meant “omit controls that are redundant or cosmetic,” not “default to zero because three variants were enough work.”
**When to add.** As soon as the variants scoped CSS has a meaningful continuous or stepped axis: density, color amount, type scale, motion intensity, column weight, and so on. If you can imagine the user muttering “a bit tighter” or “a touch more accent” **without** wanting a full regeneration, wire that axis. **Not** micro-margins or one-off nudges; those are not parameters.
**Freeform (`action` is `impeccable`) bias.** You did not load `reference/bolder.md` (etc.), so you must **choose** 12 signature-like axes yourself. Prefer knobs that sit on the same dimensions as your three directions (e.g. all three riffs on editorial density → expose `density` or a `steps` “air / snug / packed”; two directions differ mostly in chroma → add `color-amount`). A hero, section, or other **large** surface that ships with **0** params needs a one-line reason in your head (e.g. “truly a fixed-point A/B/C comparison, no shared dial”), not a default habit.
**Budget scales with the element's visual weight, not token budget.** Knobs need real estate to read as tunable; three sliders on a single control are noise.
- **Leaf / tiny** — a single button, icon, input, bare heading, solitary paragraph: **0 params.**
- **Small composition** — labeled input, simple card, short callout (≤ ~5 visual children): **01** params when one dominant axis is obvious; otherwise **0.**
- **Medium composition** — section component, nav cluster, dense card, short feature block (615 visual children): **target 2**; **1** is acceptable if the block is simple; **0** only when variants are truly fixed points.
- **Large composition** — hero section, full page region, spread layout, strong internal structure (16+ visual children or multiple sub-sections): **target 23**; **up to 4** when several independent axes (e.g. structure `steps` + `density` + one accent) are all authored in scoped CSS.
**When in doubt, ask whether a dial exists before defaulting to zero.** The user can always request more variants, but the point of live mode is instant tuning without another Go. Crowding the panel is bad; **under-shipping** knobs on a dense composition is the more common failure for freeform. Count by **visual** children, not DOM depth; a shallow-but-wide hero is still large.
**Hard cap per variant** — at most **four** parameters so the panel stays legible; rare fifth only if the reference explicitly allows it.
**How to declare.** Put a JSON manifest on the variant wrapper:
```html
<div data-impeccable-variant="1" data-impeccable-params='[
{"id":"color-amount","kind":"range","min":0,"max":1,"step":0.05,"default":0.5,"label":"Color amount"},
{"id":"density","kind":"steps","default":"snug","label":"Density","options":[
{"value":"airy","label":"Airy"},
{"value":"snug","label":"Snug"},
{"value":"packed","label":"Packed"}
]},
{"id":"serif","kind":"toggle","default":false,"label":"Serif display"}
]'>
...variant content...
</div>
```
**Three kinds:**
- `range` — smooth slider. Drives a CSS custom property `--p-<id>` on the variant wrapper. Author CSS with `var(--p-color-amount, 0.5)`. Fields: `min`, `max`, `step`, `default` (number), `label`.
- `steps` — segmented radio. Drives a data attribute `data-p-<id>` on the variant wrapper. Author CSS with `:scope[data-p-density="airy"] .grid { ... }`. Fields: `options` (array of `{value, label}`), `default` (string), `label`.
- `toggle` — on/off switch. Drives BOTH a CSS var (`--p-<id>: 0|1`) and a data attribute (present when on, absent when off). Use whichever is more convenient. Fields: `default` (boolean), `label`.
**Signature params per action.** For named sub-commands, read that actions `reference/<action>.md` for one or two **MUST** params (e.g. `layout``density`). Those are non-negotiable when the design can express them. **Freeform has no file-level MUST**; the **Freeform (`impeccable`) bias** in this section is the stand-in. If the users action is both stylized and sub-command (e.g. `colorize`), the sub-commands MUST list takes precedence for its axes; still respect the **Hard cap** and add no redundant duplicate knobs.
**Reset on variant switch.** User dials density on v1, flips to v2, v2 starts at v2's declared defaults. Known limitation; preservation across variants may land later.
**On accept**, the browser sends the user's current values in the accept event. `live-accept.mjs` writes them as a sibling comment:
```html
<!-- impeccable-param-values SESSION_ID: {"color-amount":0.7,"density":"packed"} -->
```
The carbonize cleanup step (see below) reads that comment and bakes the chosen values into the final CSS. For `steps`/`toggle` attribute selectors: keep only the branch matching the chosen value, drop the others, collapse `:scope[data-p-density="packed"] .grid` to a semantic class rule. For `range` vars: either substitute the literal or keep the var with the chosen value as its new default.
### 8. Signal done
```bash
node .claude/skills/impeccable/scripts/live-poll.mjs --reply EVENT_ID done --file RELATIVE_PATH
```
`RELATIVE_PATH` is relative to project root (`public/index.html`, `src/App.tsx`, etc.) — the browser fetches source directly if the dev server lacks HMR.
Then run `live-poll.mjs` again immediately.
## Handle fallback
When wrap returns `fallback: "agent-driven"`, the deterministic flow doesn't apply. Pick up here.
The goal is the same: give the user three variants to choose from AND persist the accepted one in a place the next build won't wipe. The difference is that you have to pick the right source file yourself.
### Step 1: Identify where the element actually lives
Use the error payload:
- `element_not_in_source` with `generatedMatch: "public/docs/foo.html"` — the served HTML is generated. Find the generator (grep for writers of that path, e.g. `scripts/build-sub-pages.js`, an Astro/Next template) and locate the template or partial that emits this element.
- `element_not_found` — the element is runtime-injected. Look for the component that renders it (React/Vue/Svelte), the JS that assembles it, or the data source that feeds it.
- `file_is_generated` with `file: "..."` — user pointed at a generated file explicitly. Same resolution as `element_not_in_source`.
Read the candidate source until you're confident where a change to the element would belong. If the change is purely visual, that source might be a shared stylesheet, not the template.
### Step 2: Show three variants in the DOM for preview
The browser bar is waiting for variants. Even without a wrapper in source, you still need to show something:
1. Manually write the wrapper scaffold into the **served** file (the one the browser actually loaded). Use the same structure `live-wrap.mjs` produces — `<!-- impeccable-variants-start ID --><div data-impeccable-variants="ID" data-impeccable-variant-count="3" style="display: contents">…</div><!-- end -->`.
2. Insert your three variant divs inside it, same shape as the deterministic path.
3. Signal done with `--reply EVENT_ID done --file <served file>`. The browser's no-HMR fallback will fetch and inject.
This served-file edit is **temporary** — next regen wipes it, and that's fine. The real work happens on accept.
### Step 3: On accept, write to true source
When the accept event arrives (`_acceptResult.handled` will usually be `false` here because accept also refuses to persist into generated files — see Handle accept for the carbonize branch), extract the accepted variant's content and write it into the source you identified in Step 1:
- Structural change → edit the template / component source.
- Visual-only change → add or update rules in the appropriate stylesheet; remove the inline `<style>` scope.
- Data-driven → update the data source or the render logic.
Then remove the temporary wrapper from the served file if it's still there.
### Step 4: On discard, clean up the served file
Remove the wrapper you inserted in Step 2. Nothing else to do.
## Handle `accept`
Event: `{id, variantId, _acceptResult}`. The poll script already ran `live-accept.mjs` to handle the file operation deterministically; the browser DOM is already updated.
- `_acceptResult.handled: true` and `carbonize: false` — nothing to do. Poll again.
- `_acceptResult.handled: true` and `carbonize: true`**post-accept cleanup is required before the next poll.** See the "Required after accept (carbonize)" section below. The `event._acceptResult.todo` field and a stderr banner both list the steps explicitly; neither is decorative.
- `_acceptResult.handled: false, mode: "fallback"` — the session lived in a generated file and the script refused to persist there. You've already written the accepted variant into true source during Handle fallback Step 3; just clean up the temporary wrapper in the served file if any, and poll again.
- `_acceptResult.handled: false` without `mode` — manual cleanup: read file, find markers, edit.
### Required after accept (carbonize)
When `_acceptResult.carbonize === true`, the accepted variant was stitched into source with helper markers and inline CSS so the browser can render it immediately with no visual gap. That stitch-in is **temporary**. The agent must rewrite it into permanent form before doing anything else. Skipping this leaves dead `@scope` rules for unaccepted variants, a pointless `data-impeccable-variant` wrapper, and `impeccable-carbonize-start/end` comment noise in the source file — all of which accumulate across sessions.
Do these five steps in the current thread, synchronously, before the next poll. Do not poll again until the file is clean.
1. **Locate the carbonize block** in the source file (`_acceptResult.file`). It's bracketed by `<!-- impeccable-carbonize-start SESSION_ID -->` and `<!-- impeccable-carbonize-end SESSION_ID -->` and contains a `<style data-impeccable-css="SESSION_ID">` element. If the variant declared parameters, an `<!-- impeccable-param-values SESSION_ID: {...} -->` comment sits alongside the style tag with the user's chosen values — read it first; it drives steps 3 and 4 below.
2. **Move the CSS rules** into the project's real stylesheet. Which stylesheet depends on the project (e.g. `public/css/workflow.css` for this repo, or the component's co-located CSS file for a Vite/Next project — pick whichever already owns styling for the surrounding element).
3. **Bake in parameter values while rewriting selectors.** For `@scope ([data-impeccable-variant="N"])` wrappers: retarget to real, semantic classes on the accepted HTML (`.why-visual--v2 .v2-label { … }`). For `:scope[data-p-<id>="VALUE"]` selectors: keep only the branch matching the chosen value from the param-values comment; drop the others (they're dead after accept). For `var(--p-<id>, DEFAULT)` in the CSS: either substitute the literal value, or if the param is still useful as a knob going forward, leave the var and update its initial declaration to the chosen value.
4. **Unwrap the accepted content.** Delete the `<div data-impeccable-variant="N" style="display: contents">` that wraps it. Drop `data-impeccable-params` and any `data-p-*` attributes from it — those are live-mode plumbing, not source.
5. **Delete the inline `<style>` block, the `<!-- impeccable-param-values -->` comment if present, and both `<!-- impeccable-carbonize-start/end -->` markers.** Also drop any `@scope` rules for variants other than the accepted one — those are dead code now.
Then poll again.
A background agent may be used for the rewrite, but the current thread is responsible for verifying the five steps are complete before issuing the next poll. In practice, inline is usually faster and less error-prone.
## Handle `discard`
Event: `{id, _acceptResult}`. The poll script already restored the original and removed all variant markers. Nothing to do. Poll again.
## Handle `prefetch`
Event: `{pageUrl}`. The browser fires this the first time the user selects an element on a given route, as a latency shortcut — it signals the user is likely about to Go on a page you haven't read yet.
Resolve `pageUrl` to the underlying file:
- Root `/` → the `pageFile` returned by `live.mjs` (usually `public/index.html` or equivalent).
- Sub-routes (e.g. `/docs`, `/docs/live`) → the generated or source file for that route. Use your knowledge of the project layout (multi-page static sites often resolve `/foo``public/foo/index.html`; SPAs may map all routes to a single entry).
Read the file into context, then poll again. No `--reply` — this is speculative pre-work; Go will come later. If you can't confidently resolve the route to a file, skip and poll again.
Dedupe is the browser's job (one prefetch per unique pathname per session) — trust it. If the same file shows up twice from different routes mapping to the same file, the second Read is cached anyway.
## Exit
The user can stop live mode by:
- Saying "stop live mode" / "exit live" in chat
- Closing the browser tab (SSE drops, poll returns `exit` after 8s)
- The browser's exit button
When the poll returns `exit`, proceed to cleanup. If the poll is still running as a background task, kill it first.
## Cleanup
```bash
node .claude/skills/impeccable/scripts/live-server.mjs stop
```
Stops the HTTP server and runs `live-inject.mjs --remove` to strip `localhost:…/live.js` from the HTML entry. To stop the server but keep the inject tag (for a quick restart), use `stop --keep-inject`. `config.json` persists for future sessions.
Then:
- Remove any leftover variant wrappers (search for `impeccable-variants-start` markers).
- Remove any leftover carbonize blocks (search for `impeccable-carbonize-start` markers).
## First-time setup (config missing or invalid)
If `live.mjs` outputs `{ ok: false, error: "config_missing" | "config_invalid", path }`, write `config.json` at the reported path.
Schema:
```json
{
"files": ["<path-or-glob>", "<path-or-glob>", ...],
"exclude": ["<optional-glob>", ...],
"insertBefore": "</body>",
"commentSyntax": "html",
"cspChecked": true
}
```
`files` is the inject target — **the HTML files the browser actually loads**, not necessarily source. Each entry is either a literal path (`"public/index.html"`) or a glob pattern (`"public/**/*.html"`). Tracked or generated doesn't matter here; wrap has its own generated-file guard and routes accepts through the fallback flow.
`exclude` (optional) is a list of glob patterns matching files to skip, even if a `files` glob would have included them. Use for email templates, demo fixtures, or any HTML that isn't a live page.
`cspChecked` tracks whether the CSP detection step below has already run. Absent on first setup; set to `true` after CSP is checked (whether patched, declined, or not needed).
**Hard-excluded paths (cannot be overridden).** `**/node_modules/**` and `**/.git/**` are never matched regardless of what the user writes. These are vendor/metadata directories and injecting into them would silently instrument third-party code.
**Glob syntax.** `**` matches any number of path segments (including zero), `*` matches any characters except `/`, `?` matches a single character except `/`. Paths are always relative to the project root with forward slashes.
| Framework | `files` | `insertBefore` | `commentSyntax` |
|-----------|---------|----------------|-----------------|
| SPA with single shell (Vite / React / Plain HTML) | `["index.html"]` | `</body>` | `html` |
| Next.js (App Router) | `["app/layout.tsx"]` | `</body>` | `jsx` |
| Next.js (Pages) | `["pages/_document.tsx"]` | `</body>` | `jsx` |
| Nuxt | `["app.vue"]` | `</body>` | `html` |
| Svelte / SvelteKit | `["src/app.html"]` | `</body>` | `html` |
| Astro | `[" <root layout .astro>"]` | `</body>` | `html` |
| Multi-page (separate HTML per route) | `["public/**/*.html"]` — a glob covering the served directory | `</body>` | `html` |
Pick an anchor that exists in every file (`</body>` almost always works). Use `insertAfter` if the anchor should match **after** a specific line.
For multi-page sites, **prefer a glob over a literal file list**. New pages added later are picked up automatically on the next `live-inject.mjs` run; no config maintenance needed.
For multi-page sites whose pages are *rebuilt* by a generator (Astro, static-site generators, custom scripts like `build-sub-pages.js`), the inject survives only until the next regeneration. Re-run `live.mjs` after each build. Accept is unaffected — it writes to true source via the fallback flow.
### Drift-heal warning
On every `live.mjs` boot, after inject, the project is scanned for HTML files under common page-source roots (`public/`, `src/`, `app/`, `pages/`). If any exist that aren't covered by the resolved `files` list, the output includes a `configDrift` field:
```json
{
"ok": true,
"serverPort": 8400,
"pageFiles": [ "..." ],
"configDrift": {
"orphans": ["public/new-section/index.html", "public/docs/new-command.html"],
"orphanCount": 2,
"hint": "2 HTML file(s) exist but aren't in config.files. Consider adding them, or use a glob pattern like \"public/**/*.html\"."
}
}
```
When `configDrift` is present, surface it to the user once per session before entering the poll loop:
> Noticed N HTML file(s) in the project that aren't in `config.files`:
>
> - `public/new-section/index.html`
> - `public/docs/new-command.html`
>
> Add them, or switch `files` to a glob like `["public/**/*.html"]` and let it track new pages automatically?
Don't auto-update the config — let the user decide. `configDrift` is `null` when there's no drift.
### CSP detection (first-time only)
If `config.cspChecked === true`, skip this entire section. You already asked this user once; the answer sticks.
Otherwise, run the detection helper:
```bash
node .claude/skills/impeccable/scripts/detect-csp.mjs
```
Output: `{ shape, signals }` where `shape` is one of `append-arrays`, `append-string`, `middleware`, `meta-tag`, or `null`. The shape is named by *patch mechanism*, so one template covers many frameworks.
- **`null`** — no CSP; skip to writing `config.json` with `cspChecked: true`.
- **`append-arrays`** — CSP defined as structured directive arrays. Auto-patchable. See *append-arrays* below. Covers:
- Monorepo helpers with `additionalScriptSrc` / `additionalConnectSrc` options (Next.js + shared config package)
- SvelteKit `kit.csp.directives`
- Nuxt `nuxt-security` module's `contentSecurityPolicy`
- **`append-string`** — CSP written as a literal value string. Auto-patchable. See *append-string* below. Covers:
- Inline `next.config.*` `headers()` with a CSP literal
- Nuxt `routeRules` / `nitro.routeRules` headers
- **`middleware`** or **`meta-tag`** — rarer. Detected but not auto-patched in v1. Show the user the detected files and ask them to add `http://localhost:8400` to `script-src` and `connect-src` manually, then mark `cspChecked: true` and proceed.
#### Consent prompt template
Use this phrasing so the experience is consistent across agents:
> **CSP patch needed.** I detected a Content Security Policy in your project that blocks `http://localhost:8400` — the live picker won't load without an allowance. Here's the change I'd make:
>
> ```diff
> [file: <patchTarget>]
> [exact diff, 25 lines]
> ```
>
> It's guarded by `NODE_ENV === "development"` so the extra entry only appears in dev and never reaches production. You can remove it any time by reverting this file. Apply? [y/n]
On "no": skip the patch, mention live won't work until the user adds the allowance manually, still write `cspChecked: true` (the question's been asked).
On "yes": apply the Shape-specific patch below, then write `cspChecked: true`.
#### append-arrays
CSP expressed as structured directive arrays. Patch mechanism: declare a dev-only array, spread it into the script-src and connect-src arrays.
**Declare near the top of the file that holds the CSP arrays:**
```ts
// Dev-only allowance so impeccable live mode can load. Guarded by NODE_ENV.
const __impeccableLiveDev =
process.env.NODE_ENV === "development" ? ["http://localhost:8400"] : [];
```
**Append `...__impeccableLiveDev` to the script-src and connect-src directive arrays.** Per-framework specifics:
- **Next.js + monorepo helper** — edit the *app's* `next.config.*` (not the shared helper), appending to `additionalScriptSrc` and `additionalConnectSrc` passed into `createBaseNextConfig` (or equivalent). Keeps the shared package clean.
- **SvelteKit** — edit `svelte.config.js`, appending to `kit.csp.directives['script-src']` and `kit.csp.directives['connect-src']`.
- **Nuxt + nuxt-security** — edit `nuxt.config.*`, appending to `security.headers.contentSecurityPolicy['script-src']` and `['connect-src']`.
Reference outputs:
- `tests/framework-fixtures/nextjs-turborepo/expected-after-patch.ts` (Next.js)
- `tests/framework-fixtures/sveltekit-csp/expected-after-patch.js` (SvelteKit)
Idempotency: if `__impeccableLiveDev` already exists in the file, the patch is already applied; skip asking and just mark `cspChecked: true`.
#### append-string
CSP built as a literal value string. Two-point patch: declare a dev-only string near the top, interpolate it into the CSP at the `script-src` and `connect-src` directives.
```ts
// Dev-only allowance so impeccable live mode can load.
const __impeccableLiveDev =
process.env.NODE_ENV === "development" ? " http://localhost:8400" : "";
```
Then in the CSP value string:
- `script-src 'self' 'unsafe-inline'` → `` `script-src 'self' 'unsafe-inline'${__impeccableLiveDev}` ``
- `connect-src 'self'` → `` `connect-src 'self'${__impeccableLiveDev}` ``
(Leading space on the dev string so it concatenates cleanly into the existing value. Convert the literal CSP directives into template strings as part of the edit if they aren't already.)
Per-framework specifics:
- **Next.js inline `headers()`** — edit `next.config.*`, splicing the variable into the CSP value.
- **Nuxt `routeRules`** — edit `nuxt.config.*`, splicing into the CSP in `routeRules['/**'].headers['Content-Security-Policy']`.
Reference outputs:
- `tests/framework-fixtures/nextjs-inline-csp/expected-after-patch.js` (Next.js)
- `tests/framework-fixtures/nuxt-csp/expected-after-patch.ts` (Nuxt)
### Troubleshooting
If a user says "no" to the CSP patch at setup time and later complains that live doesn't work: their dev CSP blocks `http://localhost:8400`. Fix: delete `cspChecked` from `config.json` and re-run `live.mjs` — setup will ask again.
Then re-run `live.mjs`.
@@ -0,0 +1,99 @@
# Motion Design
## Duration: The 100/300/500 Rule
Timing matters more than easing. These durations feel right for most UI:
| Duration | Use Case | Examples |
|----------|----------|----------|
| **100-150ms** | Instant feedback | Button press, toggle, color change |
| **200-300ms** | State changes | Menu open, tooltip, hover states |
| **300-500ms** | Layout changes | Accordion, modal, drawer |
| **500-800ms** | Entrance animations | Page load, hero reveals |
**Exit animations are faster than entrances**—use ~75% of enter duration.
## Easing: Pick the Right Curve
**Don't use `ease`.** It's a compromise that's rarely optimal. Instead:
| Curve | Use For | CSS |
|-------|---------|-----|
| **ease-out** | Elements entering | `cubic-bezier(0.16, 1, 0.3, 1)` |
| **ease-in** | Elements leaving | `cubic-bezier(0.7, 0, 0.84, 0)` |
| **ease-in-out** | State toggles (there → back) | `cubic-bezier(0.65, 0, 0.35, 1)` |
**For micro-interactions, use exponential curves**—they feel natural because they mimic real physics (friction, deceleration):
```css
/* Quart out - smooth, refined (recommended default) */
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1);
/* Quint out - slightly more dramatic */
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1);
/* Expo out - snappy, confident */
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);
```
**Avoid bounce and elastic curves.** They were trendy in 2015 but now feel tacky and amateurish. Real objects don't bounce when they stop—they decelerate smoothly. Overshoot effects draw attention to the animation itself rather than the content.
## The Only Two Properties You Should Animate
**transform** and **opacity** only—everything else causes layout recalculation. For height animations (accordions), use `grid-template-rows: 0fr → 1fr` instead of animating `height` directly.
## Staggered Animations
Use CSS custom properties for cleaner stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"` on each item. **Cap total stagger time**—10 items at 50ms = 500ms total. For many items, reduce per-item delay or cap staggered count.
## Reduced Motion
This is not optional. Vestibular disorders affect ~35% of adults over 40.
```css
/* Define animations normally */
.card {
animation: slide-up 500ms ease-out;
}
/* Provide alternative for reduced motion */
@media (prefers-reduced-motion: reduce) {
.card {
animation: fade-in 200ms ease-out; /* Crossfade instead of motion */
}
}
/* Or disable entirely */
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
transition-duration: 0.01ms !important;
}
}
```
**What to preserve**: Functional animations like progress bars, loading spinners (slowed down), and focus indicators should still work—just without spatial movement.
## Perceived Performance
**Nobody cares how fast your site is—just how fast it feels.** Perception can be as effective as actual performance.
**The 80ms threshold**: Our brains buffer sensory input for ~80ms to synchronize perception. Anything under 80ms feels instant and simultaneous. This is your target for micro-interactions.
**Active vs passive time**: Passive waiting (staring at a spinner) feels longer than active engagement. Strategies to shift the balance:
- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
- **Early completion**: Show content progressively—don't wait for everything. Video buffering, progressive images, streaming HTML.
- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Instagram likes work offline—the UI updates instantly, syncs later. Use for low-stakes actions; avoid for payments or destructive operations.
**Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances, but ease-in toward a task's end compresses perceived time.
**Caution**: Too-fast responses can decrease perceived value. Users may distrust instant results for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
## Performance
Don't use `will-change` preemptively—only when animation is imminent (`:hover`, `.animating`). For scroll-triggered animations, use Intersection Observer instead of scroll events; unobserve after animating once. Create motion tokens for consistency (durations, easings, common transitions).
---
**Avoid**: Animating everything (animation fatigue is real). Using >500ms for UI feedback. Ignoring `prefers-reduced-motion`. Using animation to hide slow loading.
@@ -0,0 +1,234 @@
> **Additional context needed**: the "aha moment" you want users to reach, and users' experience level.
Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly.
## Assess Onboarding Needs
Understand what users need to learn and why:
1. **Identify the challenge**:
- What are users trying to accomplish?
- What's confusing or unclear about current experience?
- Where do users get stuck or drop off?
- What's the "aha moment" we want users to reach?
2. **Understand the users**:
- What's their experience level? (Beginners, power users, mixed?)
- What's their motivation? (Excited and exploring? Required by work?)
- What's their time commitment? (5 minutes? 30 minutes?)
- What alternatives do they know? (Coming from competitor? New to category?)
3. **Define success**:
- What's the minimum users need to learn to be successful?
- What's the key action we want them to take? (First project? First invite?)
- How do we know onboarding worked? (Completion rate? Time to value?)
**CRITICAL**: Onboarding should get users to value as quickly as possible, not teach everything possible.
## Onboarding Principles
Follow these core principles:
### Show, Don't Tell
- Demonstrate with working examples, not just descriptions
- Provide real functionality in onboarding, not separate tutorial mode
- Use progressive disclosure, teach one thing at a time
### Make It Optional (When Possible)
- Let experienced users skip onboarding
- Don't block access to product
- Provide "Skip" or "I'll explore on my own" options
### Time to Value
- Get users to their "aha moment" ASAP
- Front-load most important concepts
- Teach 20% that delivers 80% of value
- Save advanced features for contextual discovery
### Context Over Ceremony
- Teach features when users need them, not upfront
- Empty states are onboarding opportunities
- Tooltips and hints at point of use
### Respect User Intelligence
- Don't patronize or over-explain
- Be concise and clear
- Assume users can figure out standard patterns
## Design Onboarding Experiences
Create appropriate onboarding for the context:
### Initial Product Onboarding
**Welcome Screen**:
- Clear value proposition (what is this product?)
- What users will learn/accomplish
- Time estimate (honest about commitment)
- Option to skip (for experienced users)
**Account Setup**:
- Minimal required information (collect more later)
- Explain why you're asking for each piece of information
- Smart defaults where possible
- Social login when appropriate
**Core Concept Introduction**:
- Introduce 1-3 core concepts (not everything)
- Use simple language and examples
- Interactive when possible (do, don't just read)
- Progress indication (step 1 of 3)
**First Success**:
- Guide users to accomplish something real
- Pre-populated examples or templates
- Celebrate completion (but don't overdo it)
- Clear next steps
### Feature Discovery & Adoption
**Empty States**:
Instead of blank space, show:
- What will appear here (description + screenshot/illustration)
- Why it's valuable
- Clear CTA to create first item
- Example or template option
Example:
```
No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]
```
**Contextual Tooltips**:
- Appear at relevant moment (first time user sees feature)
- Point directly at relevant UI element
- Brief explanation + benefit
- Dismissable (with "Don't show again" option)
- Optional "Learn more" link
**Feature Announcements**:
- Highlight new features when they're released
- Show what's new and why it matters
- Let users try immediately
- Dismissable
**Progressive Onboarding**:
- Teach features when users encounter them
- Badges or indicators on new/unused features
- Unlock complexity gradually (don't show all options immediately)
### Guided Tours & Walkthroughs
**When to use**:
- Complex interfaces with many features
- Significant changes to existing product
- Industry-specific tools needing domain knowledge
**How to design**:
- Spotlight specific UI elements (dim rest of page)
- Keep steps short (3-7 steps max per tour)
- Allow users to click through tour freely
- Include "Skip tour" option
- Make replayable (help menu)
**Best practices**:
- Interactive over passive (let users click real buttons)
- Focus on workflow, not features ("Create a project" not "This is the project button")
- Provide sample data so actions work
### Interactive Tutorials
**When to use**:
- Users need hands-on practice
- Concepts are complex or unfamiliar
- High stakes (better to practice in safe environment)
**How to design**:
- Sandbox environment with sample data
- Clear objectives ("Create a chart showing sales by region")
- Step-by-step guidance
- Validation (confirm they did it right)
- Graduation moment (you're ready!)
### Documentation & Help
**In-product help**:
- Contextual help links throughout interface
- Keyboard shortcut reference
- Search-able help center
- Video tutorials for complex workflows
**Help patterns**:
- `?` icon near complex features
- "Learn more" links in tooltips
- Keyboard shortcut hints (`⌘K` shown on search box)
## Empty State Design
Every empty state needs:
### What Will Be Here
"Your recent projects will appear here"
### Why It Matters
"Projects help you organize your work and collaborate with your team"
### How to Get Started
[Create project] or [Import from template]
### Visual Interest
Illustration or icon (not just text on blank page)
### Contextual Help
"Need help getting started? [Watch 2-min tutorial]"
**Empty state types**:
- **First use**: Never used this feature (emphasize value, provide template)
- **User cleared**: Intentionally deleted everything (light touch, easy to recreate)
- **No results**: Search or filter returned nothing (suggest different query, clear filters)
- **No permissions**: Can't access (explain why, how to get access)
- **Error state**: Failed to load (explain what happened, retry option)
## Implementation Patterns
### Technical approaches:
**Tooltip libraries**: Tippy.js, Popper.js
**Tour libraries**: Intro.js, Shepherd.js, React Joyride
**Modal patterns**: Focus trap, backdrop, ESC to close
**Progress tracking**: LocalStorage for "seen" states
**Analytics**: Track completion, drop-off points
**Storage patterns**:
```javascript
// Track which onboarding steps user has seen
localStorage.setItem('onboarding-completed', 'true');
localStorage.setItem('feature-tooltip-seen-reports', 'true');
```
**IMPORTANT**: Don't show same onboarding twice (annoying). Track completion and respect dismissals.
**NEVER**:
- Force users through long onboarding before they can use product
- Patronize users with obvious explanations
- Show same tooltip repeatedly (respect dismissals)
- Block all UI during tour (let users explore)
- Create separate tutorial mode disconnected from real product
- Overwhelm with information upfront (progressive disclosure!)
- Hide "Skip" or make it hard to find
- Forget about returning users (don't show initial onboarding again)
## Verify Onboarding Quality
Test with real users:
- **Time to completion**: Can users complete onboarding quickly?
- **Comprehension**: Do users understand after completing?
- **Action**: Do users take desired next step?
- **Skip rate**: Are too many users skipping? (Maybe it's too long or not valuable)
- **Completion rate**: Are users completing? (If low, simplify)
- **Time to value**: How long until users get first value?
Remember: You're a product educator with excellent teaching instincts. Get users to their "aha moment" as quickly as possible. Teach the essential, make it contextual, respect user time and intelligence.
@@ -0,0 +1,258 @@
Identify and fix performance issues to create faster, smoother user experiences.
## Assess Performance Issues
Understand current performance and identify problems:
1. **Measure current state**:
- **Core Web Vitals**: LCP, FID/INP, CLS scores
- **Load time**: Time to interactive, first contentful paint
- **Bundle size**: JavaScript, CSS, image sizes
- **Runtime performance**: Frame rate, memory usage, CPU usage
- **Network**: Request count, payload sizes, waterfall
2. **Identify bottlenecks**:
- What's slow? (Initial load? Interactions? Animations?)
- What's causing it? (Large images? Expensive JavaScript? Layout thrashing?)
- How bad is it? (Perceivable? Annoying? Blocking?)
- Who's affected? (All users? Mobile only? Slow connections?)
**CRITICAL**: Measure before and after. Premature optimization wastes time. Optimize what actually matters.
## Optimization Strategy
Create systematic improvement plan:
### Loading Performance
**Optimize Images**:
- Use modern formats (WebP, AVIF)
- Proper sizing (don't load 3000px image for 300px display)
- Lazy loading for below-fold images
- Responsive images (`srcset`, `picture` element)
- Compress images (80-85% quality is usually imperceptible)
- Use CDN for faster delivery
```html
<img
src="hero.webp"
srcset="hero-400.webp 400w, hero-800.webp 800w, hero-1200.webp 1200w"
sizes="(max-width: 400px) 400px, (max-width: 800px) 800px, 1200px"
loading="lazy"
alt="Hero image"
/>
```
**Reduce JavaScript Bundle**:
- Code splitting (route-based, component-based)
- Tree shaking (remove unused code)
- Remove unused dependencies
- Lazy load non-critical code
- Use dynamic imports for large components
```javascript
// Lazy load heavy component
const HeavyChart = lazy(() => import('./HeavyChart'));
```
**Optimize CSS**:
- Remove unused CSS
- Critical CSS inline, rest async
- Minimize CSS files
- Use CSS containment for independent regions
**Optimize Fonts**:
- Use `font-display: swap` or `optional`
- Subset fonts (only characters you need)
- Preload critical fonts
- Use system fonts when appropriate
- Limit font weights loaded
```css
@font-face {
font-family: 'CustomFont';
src: url('/fonts/custom.woff2') format('woff2');
font-display: swap; /* Show fallback immediately */
unicode-range: U+0020-007F; /* Basic Latin only */
}
```
**Optimize Loading Strategy**:
- Critical resources first (async/defer non-critical)
- Preload critical assets
- Prefetch likely next pages
- Service worker for offline/caching
- HTTP/2 or HTTP/3 for multiplexing
### Rendering Performance
**Avoid Layout Thrashing**:
```javascript
// ❌ Bad: Alternating reads and writes (causes reflows)
elements.forEach(el => {
const height = el.offsetHeight; // Read (forces layout)
el.style.height = height * 2; // Write
});
// ✅ Good: Batch reads, then batch writes
const heights = elements.map(el => el.offsetHeight); // All reads
elements.forEach((el, i) => {
el.style.height = heights[i] * 2; // All writes
});
```
**Optimize Rendering**:
- Use CSS `contain` property for independent regions
- Minimize DOM depth (flatter is faster)
- Reduce DOM size (fewer elements)
- Use `content-visibility: auto` for long lists
- Virtual scrolling for very long lists (react-window, react-virtualized)
**Reduce Paint & Composite**:
- Use `transform` and `opacity` for animations (GPU-accelerated)
- Avoid animating layout properties (width, height, top, left)
- Use `will-change` sparingly for known expensive operations
- Minimize paint areas (smaller is faster)
### Animation Performance
**GPU Acceleration**:
```css
/* ✅ GPU-accelerated (fast) */
.animated {
transform: translateX(100px);
opacity: 0.5;
}
/* ❌ CPU-bound (slow) */
.animated {
left: 100px;
width: 300px;
}
```
**Smooth 60fps**:
- Target 16ms per frame (60fps)
- Use `requestAnimationFrame` for JS animations
- Debounce/throttle scroll handlers
- Use CSS animations when possible
- Avoid long-running JavaScript during animations
**Intersection Observer**:
```javascript
// Efficiently detect when elements enter viewport
const observer = new IntersectionObserver((entries) => {
entries.forEach(entry => {
if (entry.isIntersecting) {
// Element is visible, lazy load or animate
}
});
});
```
### React/Framework Optimization
**React-specific**:
- Use `memo()` for expensive components
- `useMemo()` and `useCallback()` for expensive computations
- Virtualize long lists
- Code split routes
- Avoid inline function creation in render
- Use React DevTools Profiler
**Framework-agnostic**:
- Minimize re-renders
- Debounce expensive operations
- Memoize computed values
- Lazy load routes and components
### Network Optimization
**Reduce Requests**:
- Combine small files
- Use SVG sprites for icons
- Inline small critical assets
- Remove unused third-party scripts
**Optimize APIs**:
- Use pagination (don't load everything)
- GraphQL to request only needed fields
- Response compression (gzip, brotli)
- HTTP caching headers
- CDN for static assets
**Optimize for Slow Connections**:
- Adaptive loading based on connection (navigator.connection)
- Optimistic UI updates
- Request prioritization
- Progressive enhancement
## Core Web Vitals Optimization
### Largest Contentful Paint (LCP < 2.5s)
- Optimize hero images
- Inline critical CSS
- Preload key resources
- Use CDN
- Server-side rendering
### First Input Delay (FID < 100ms) / INP (< 200ms)
- Break up long tasks
- Defer non-critical JavaScript
- Use web workers for heavy computation
- Reduce JavaScript execution time
### Cumulative Layout Shift (CLS < 0.1)
- Set dimensions on images and videos
- Don't inject content above existing content
- Use `aspect-ratio` CSS property
- Reserve space for ads/embeds
- Avoid animations that cause layout shifts
```css
/* Reserve space for image */
.image-container {
aspect-ratio: 16 / 9;
}
```
## Performance Monitoring
**Tools to use**:
- Chrome DevTools (Lighthouse, Performance panel)
- WebPageTest
- Core Web Vitals (Chrome UX Report)
- Bundle analyzers (webpack-bundle-analyzer)
- Performance monitoring (Sentry, DataDog, New Relic)
**Key metrics**:
- LCP, FID/INP, CLS (Core Web Vitals)
- Time to Interactive (TTI)
- First Contentful Paint (FCP)
- Total Blocking Time (TBT)
- Bundle size
- Request count
**IMPORTANT**: Measure on real devices with real network conditions. Desktop Chrome with fast connection isn't representative.
**NEVER**:
- Optimize without measuring (premature optimization)
- Sacrifice accessibility for performance
- Break functionality while optimizing
- Use `will-change` everywhere (creates new layers, uses memory)
- Lazy load above-fold content
- Optimize micro-optimizations while ignoring major issues (optimize the biggest bottleneck first)
- Forget about mobile performance (often slower devices, slower connections)
## Verify Improvements
Test that optimizations worked:
- **Before/after metrics**: Compare Lighthouse scores
- **Real user monitoring**: Track improvements for real users
- **Different devices**: Test on low-end Android, not just flagship iPhone
- **Slow connections**: Throttle to 3G, test experience
- **No regressions**: Ensure functionality still works
- **User perception**: Does it *feel* faster?
Remember: Performance is a feature. Fast experiences feel more responsive, more polished, more professional. Optimize systematically, measure ruthlessly, and prioritize user-perceived performance.
@@ -0,0 +1,130 @@
Start your response with:
```
──────────── ⚡ OVERDRIVE ─────────────
》》》 Entering overdrive mode...
```
Push an interface past conventional limits. This isn't just about visual effects. It's about using the full power of the browser to make any part of an interface feel extraordinary: a table that handles a million rows, a dialog that morphs from its trigger, a form that validates in real-time with streaming feedback, a page transition that feels cinematic.
**EXTRA IMPORTANT FOR THIS COMMAND**: Context determines what "extraordinary" means. A particle system on a creative portfolio is impressive. The same particle system on a settings page is embarrassing. But a settings page with instant optimistic saves and animated state transitions? That's extraordinary too. Understand the project's personality and goals before deciding what's appropriate.
### Propose Before Building
This command has the highest potential to misfire. Do NOT jump straight into implementation. You MUST:
1. **Think through 2-3 different directions**: consider different techniques, levels of ambition, and aesthetic approaches. For each direction, briefly describe what the result would look and feel like.
2. **STOP and call the AskUserQuestion tool to clarify.** to present these directions and get the user's pick before writing any code. Explain trade-offs (browser support, performance cost, complexity).
3. Only proceed with the direction the user confirms.
Skipping this step risks building something embarrassing that needs to be thrown away.
### Iterate with Browser Automation
Technically ambitious effects almost never work on the first try. You MUST actively use browser automation tools to preview your work, visually verify the result, and iterate. Do not assume the effect looks right, check it. Expect multiple rounds of refinement. The gap between "technically works" and "looks extraordinary" is closed through visual iteration, not code alone.
---
## Assess What "Extraordinary" Means Here
The right kind of technical ambition depends entirely on what you're working with. Before choosing a technique, ask: **what would make a user of THIS specific interface say "wow, that's nice"?**
### For visual/marketing surfaces
Pages, hero sections, landing pages, portfolios — the "wow" is often sensory: a scroll-driven reveal, a shader background, a cinematic page transition, generative art that responds to the cursor.
### For functional UI
Tables, forms, dialogs, navigation — the "wow" is in how it FEELS: a dialog that morphs from the button that triggered it via View Transitions, a data table that renders 100k rows at 60fps via virtual scrolling, a form with streaming validation that feels instant, drag-and-drop with spring physics.
### For performance-critical UI
The "wow" is invisible but felt: a search that filters 50k items without a flicker, a complex form that never blocks the main thread, an image editor that processes in near-real-time. The interface just never hesitates.
### For data-heavy interfaces
Charts and dashboards — the "wow" is in fluidity: GPU-accelerated rendering via Canvas/WebGL for massive datasets, animated transitions between data states, force-directed graph layouts that settle naturally.
**The common thread**: something about the implementation goes beyond what users expect from a web interface. The technique serves the experience, not the other way around.
## The Toolkit
Organized by what you're trying to achieve, not by technology name.
### Make transitions feel cinematic
- **View Transitions API** (same-document: all browsers; cross-document: no Firefox) — shared element morphing between states. A list item expanding into a detail page. A button morphing into a dialog. This is the closest thing to native FLIP animations.
- **`@starting-style`** (all browsers) — animate elements from `display: none` to visible with CSS only, including entry keyframes
- **Spring physics** — natural motion with mass, tension, and damping instead of cubic-bezier. Libraries: motion (formerly Framer Motion), GSAP, or roll your own spring solver.
### Tie animation to scroll position
- **Scroll-driven animations** (`animation-timeline: scroll()`) — CSS-only, no JS. Parallax, progress bars, reveal sequences all driven by scroll position. (Chrome/Edge/Safari; Firefox: flag only — always provide a static fallback)
### Render beyond CSS
- **WebGL** (all browsers) — shader effects, post-processing, particle systems. Libraries: Three.js, OGL (lightweight), regl. Use for effects CSS can't express.
- **WebGPU** (Chrome/Edge; Safari partial; Firefox: flag only) — next-gen GPU compute. More powerful than WebGL but limited browser support. Always fall back to WebGL2.
- **Canvas 2D / OffscreenCanvas** — custom rendering, pixel manipulation, or moving heavy rendering off the main thread entirely via Web Workers + OffscreenCanvas.
- **SVG filter chains** — displacement maps, turbulence, morphology for organic distortion effects. CSS-animatable.
### Make data feel alive
- **Virtual scrolling** — render only visible rows for tables/lists with tens of thousands of items. No library required for simple cases; TanStack Virtual for complex ones.
- **GPU-accelerated charts** — Canvas or WebGL-rendered data visualization for datasets too large for SVG/DOM. Libraries: deck.gl, regl-based custom renderers.
- **Animated data transitions** — morph between chart states rather than replacing. D3's `transition()` or View Transitions for DOM-based charts.
### Animate complex properties
- **`@property`** (all browsers) — register custom CSS properties with types, enabling animation of gradients, colors, and complex values that CSS can't normally interpolate.
- **Web Animations API** (all browsers) — JavaScript-driven animations with the performance of CSS. Composable, cancellable, reversible. The foundation for complex choreography.
### Push performance boundaries
- **Web Workers** — move computation off the main thread. Heavy data processing, image manipulation, search indexing — anything that would cause jank.
- **OffscreenCanvas** — render in a Worker thread. The main thread stays free while complex visuals render in the background.
- **WASM** — near-native performance for computation-heavy features. Image processing, physics simulations, codecs.
### Interact with the device
- **Web Audio API** — spatial audio, audio-reactive visualizations, sonic feedback. Requires user gesture to start.
- **Device APIs** — orientation, ambient light, geolocation. Use sparingly and always with user permission.
**NOTE**: This command is about enhancing how an interface FEELS, not changing what a product DOES. Adding real-time collaboration, offline support, or new backend capabilities are product decisions, not UI enhancements. Focus on making existing features feel extraordinary.
## Implement with Discipline
### Progressive enhancement is non-negotiable
Every technique must degrade gracefully. The experience without the enhancement must still be good.
```css
@supports (animation-timeline: scroll()) {
.hero { animation-timeline: scroll(); }
}
```
```javascript
if ('gpu' in navigator) { /* WebGPU */ }
else if (canvas.getContext('webgl2')) { /* WebGL2 fallback */ }
/* CSS-only fallback must still look good */
```
### Performance rules
- Target 60fps. If dropping below 50, simplify.
- Respect `prefers-reduced-motion` — always. Provide a beautiful static alternative.
- Lazy-initialize heavy resources (WebGL contexts, WASM modules) only when near viewport.
- Pause off-screen rendering. Kill what you can't see.
- Test on real mid-range devices, not just your development machine.
### Polish is the difference
The gap between "cool" and "extraordinary" is in the last 20% of refinement: the easing curve on a spring animation, the timing offset in a staggered reveal, the subtle secondary motion that makes a transition feel physical. Don't ship the first version that works — ship the version that feels inevitable.
**NEVER**:
- Ignore `prefers-reduced-motion` — this is an accessibility requirement, not a suggestion
- Ship effects that cause jank on mid-range devices
- Use bleeding-edge APIs without a functional fallback
- Add sound without explicit user opt-in
- Use technical ambition to mask weak design fundamentals; fix those first with other commands
- Layer multiple competing extraordinary moments — focus creates impact, excess creates noise
## Verify the Result
- **The wow test**: Show it to someone who hasn't seen it. Do they react?
- **The removal test**: Take it away. Does the experience feel diminished, or does nobody notice?
- **The device test**: Run it on a phone, a tablet, a Chromebook. Still smooth?
- **The accessibility test**: Enable reduced motion. Still beautiful?
- **The context test**: Does this make sense for THIS brand and audience?
Remember: "Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do.
@@ -0,0 +1,178 @@
# Persona-Based Design Testing
Test the interface through the eyes of 5 distinct user archetypes. Each persona exposes different failure modes that a single "design director" perspective would miss.
**How to use**: Select 23 personas most relevant to the interface being critiqued. Walk through the primary user action as each persona. Report specific red flags — not generic concerns.
---
## 1. Impatient Power User — "Alex"
**Profile**: Expert with similar products. Expects efficiency, hates hand-holding. Will find shortcuts or leave.
**Behaviors**:
- Skips all onboarding and instructions
- Looks for keyboard shortcuts immediately
- Tries to bulk-select, batch-edit, and automate
- Gets frustrated by required steps that feel unnecessary
- Abandons if anything feels slow or patronizing
**Test Questions**:
- Can Alex complete the core task in under 60 seconds?
- Are there keyboard shortcuts for common actions?
- Can onboarding be skipped entirely?
- Do modals have keyboard dismiss (Esc)?
- Is there a "power user" path (shortcuts, bulk actions)?
**Red Flags** (report these specifically):
- Forced tutorials or unskippable onboarding
- No keyboard navigation for primary actions
- Slow animations that can't be skipped
- One-item-at-a-time workflows where batch would be natural
- Redundant confirmation steps for low-risk actions
---
## 2. Confused First-Timer — "Jordan"
**Profile**: Never used this type of product. Needs guidance at every step. Will abandon rather than figure it out.
**Behaviors**:
- Reads all instructions carefully
- Hesitates before clicking anything unfamiliar
- Looks for help or support constantly
- Misunderstands jargon and abbreviations
- Takes the most literal interpretation of any label
**Test Questions**:
- Is the first action obviously clear within 5 seconds?
- Are all icons labeled with text?
- Is there contextual help at decision points?
- Does terminology assume prior knowledge?
- Is there a clear "back" or "undo" at every step?
**Red Flags** (report these specifically):
- Icon-only navigation with no labels
- Technical jargon without explanation
- No visible help option or guidance
- Ambiguous next steps after completing an action
- No confirmation that an action succeeded
---
## 3. Accessibility-Dependent User — "Sam"
**Profile**: Uses screen reader (VoiceOver/NVDA), keyboard-only navigation. May have low vision, motor impairment, or cognitive differences.
**Behaviors**:
- Tabs through the interface linearly
- Relies on ARIA labels and heading structure
- Cannot see hover states or visual-only indicators
- Needs adequate color contrast (4.5:1 minimum)
- May use browser zoom up to 200%
**Test Questions**:
- Can the entire primary flow be completed keyboard-only?
- Are all interactive elements focusable with visible focus indicators?
- Do images have meaningful alt text?
- Is color contrast WCAG AA compliant (4.5:1 for text)?
- Does the screen reader announce state changes (loading, success, errors)?
**Red Flags** (report these specifically):
- Click-only interactions with no keyboard alternative
- Missing or invisible focus indicators
- Meaning conveyed by color alone (red = error, green = success)
- Unlabeled form fields or buttons
- Time-limited actions without extension option
- Custom components that break screen reader flow
---
## 4. Deliberate Stress Tester — "Riley"
**Profile**: Methodical user who pushes interfaces beyond the happy path. Tests edge cases, tries unexpected inputs, and probes for gaps in the experience.
**Behaviors**:
- Tests edge cases intentionally (empty states, long strings, special characters)
- Submits forms with unexpected data (emoji, RTL text, very long values)
- Tries to break workflows by navigating backwards, refreshing mid-flow, or opening in multiple tabs
- Looks for inconsistencies between what the UI promises and what actually happens
- Documents problems methodically
**Test Questions**:
- What happens at the edges (0 items, 1000 items, very long text)?
- Do error states recover gracefully or leave the UI in a broken state?
- What happens on refresh mid-workflow? Is state preserved?
- Are there features that appear to work but produce broken results?
- How does the UI handle unexpected input (emoji, special chars, paste from Excel)?
**Red Flags** (report these specifically):
- Features that appear to work but silently fail or produce wrong results
- Error handling that exposes technical details or leaves UI in a broken state
- Empty states that show nothing useful ("No results" with no guidance)
- Workflows that lose user data on refresh or navigation
- Inconsistent behavior between similar interactions in different parts of the UI
---
## 5. Distracted Mobile User — "Casey"
**Profile**: Using phone one-handed on the go. Frequently interrupted. Possibly on a slow connection.
**Behaviors**:
- Uses thumb only — prefers bottom-of-screen actions
- Gets interrupted mid-flow and returns later
- Switches between apps frequently
- Has limited attention span and low patience
- Types as little as possible, prefers taps and selections
**Test Questions**:
- Are primary actions in the thumb zone (bottom half of screen)?
- Is state preserved if the user leaves and returns?
- Does it work on slow connections (3G)?
- Can forms leverage autocomplete and smart defaults?
- Are touch targets at least 44×44pt?
**Red Flags** (report these specifically):
- Important actions positioned at the top of the screen (unreachable by thumb)
- No state persistence — progress lost on tab switch or interruption
- Large text inputs required where selection would work
- Heavy assets loading on every page (no lazy loading)
- Tiny tap targets or targets too close together
---
## Selecting Personas
Choose personas based on the interface type:
| Interface Type | Primary Personas | Why |
|---------------|-----------------|-----|
| Landing page / marketing | Jordan, Riley, Casey | First impressions, trust, mobile |
| Dashboard / admin | Alex, Sam | Power users, accessibility |
| E-commerce / checkout | Casey, Riley, Jordan | Mobile, edge cases, clarity |
| Onboarding flow | Jordan, Casey | Confusion, interruption |
| Data-heavy / analytics | Alex, Sam | Efficiency, keyboard nav |
| Form-heavy / wizard | Jordan, Sam, Casey | Clarity, accessibility, mobile |
---
## Project-Specific Personas
If `CLAUDE.md` contains a `## Design Context` section (generated by `impeccable teach`), derive 12 additional personas from the audience and brand information:
1. Read the target audience description
2. Identify the primary user archetype not covered by the 5 predefined personas
3. Create a persona following this template:
```
### [Role] — "[Name]"
**Profile**: [2-3 key characteristics derived from Design Context]
**Behaviors**: [3-4 specific behaviors based on the described audience]
**Red Flags**: [3-4 things that would alienate this specific user type]
```
Only generate project-specific personas when real Design Context data is available. Don't invent audience details — use the 5 predefined personas when no context exists.
@@ -0,0 +1,212 @@
> **Additional context needed**: quality bar (MVP vs flagship).
Perform a meticulous final pass to catch all the small details that separate good work from great work. The difference between shipped and polished.
## Design System Discovery
Before polishing, understand the system you are polishing toward:
1. **Find the design system**: Search for design system documentation, component libraries, style guides, or token definitions. Study the core patterns: color tokens, spacing scale, typography styles, component API.
2. **Note the conventions**: How are shared components imported? What spacing scale is used? Which colors come from tokens vs hard-coded values? What motion and interaction patterns are established?
3. **Identify drift**: Where does the target feature deviate from the system? Hard-coded values that should be tokens, custom components that duplicate shared ones, spacing that doesn't match the scale.
If a design system exists, polish should align the feature with it. If none exists, polish against the conventions visible in the codebase.
## Pre-Polish Assessment
Understand the current state and goals:
1. **Review completeness**:
- Is it functionally complete?
- Are there known issues to preserve (mark with TODOs)?
- What's the quality bar? (MVP vs flagship feature?)
- When does it ship? (How much time for polish?)
2. **Identify polish areas**:
- Visual inconsistencies
- Spacing and alignment issues
- Interaction state gaps
- Copy inconsistencies
- Edge cases and error states
- Loading and transition smoothness
**CRITICAL**: Polish is the last step, not the first. Don't polish work that's not functionally complete.
## Polish Systematically
Work through these dimensions methodically:
### Visual Alignment & Spacing
- **Pixel-perfect alignment**: Everything lines up to grid
- **Consistent spacing**: All gaps use spacing scale (no random 13px gaps)
- **Optical alignment**: Adjust for visual weight (icons may need offset for optical centering)
- **Responsive consistency**: Spacing and alignment work at all breakpoints
- **Grid adherence**: Elements snap to baseline grid
**Check**:
- Enable grid overlay and verify alignment
- Check spacing with browser inspector
- Test at multiple viewport sizes
- Look for elements that "feel" off
### Typography Refinement
- **Hierarchy consistency**: Same elements use same sizes/weights throughout
- **Line length**: 45-75 characters for body text
- **Line height**: Appropriate for font size and context
- **Widows & orphans**: No single words on last line
- **Hyphenation**: Appropriate for language and column width
- **Kerning**: Adjust letter spacing where needed (especially headlines)
- **Font loading**: No FOUT/FOIT flashes
### Color & Contrast
- **Contrast ratios**: All text meets WCAG standards
- **Consistent token usage**: No hard-coded colors, all use design tokens
- **Theme consistency**: Works in all theme variants
- **Color meaning**: Same colors mean same things throughout
- **Accessible focus**: Focus indicators visible with sufficient contrast
- **Tinted neutrals**: No pure gray or pure black—add subtle color tint (0.01 chroma)
- **Gray on color**: Never put gray text on colored backgrounds—use a shade of that color or transparency
### Interaction States
Every interactive element needs all states:
- **Default**: Resting state
- **Hover**: Subtle feedback (color, scale, shadow)
- **Focus**: Keyboard focus indicator (never remove without replacement)
- **Active**: Click/tap feedback
- **Disabled**: Clearly non-interactive
- **Loading**: Async action feedback
- **Error**: Validation or error state
- **Success**: Successful completion
**Missing states create confusion and broken experiences**.
### Micro-interactions & Transitions
- **Smooth transitions**: All state changes animated appropriately (150-300ms)
- **Consistent easing**: Use ease-out-quart/quint/expo for natural deceleration. Never bounce or elastic—they feel dated.
- **No jank**: 60fps animations, only animate transform and opacity
- **Appropriate motion**: Motion serves purpose, not decoration
- **Reduced motion**: Respects `prefers-reduced-motion`
### Content & Copy
- **Consistent terminology**: Same things called same names throughout
- **Consistent capitalization**: Title Case vs Sentence case applied consistently
- **Grammar & spelling**: No typos
- **Appropriate length**: Not too wordy, not too terse
- **Punctuation consistency**: Periods on sentences, not on labels (unless all labels have them)
### Icons & Images
- **Consistent style**: All icons from same family or matching style
- **Appropriate sizing**: Icons sized consistently for context
- **Proper alignment**: Icons align with adjacent text optically
- **Alt text**: All images have descriptive alt text
- **Loading states**: Images don't cause layout shift, proper aspect ratios
- **Retina support**: 2x assets for high-DPI screens
### Forms & Inputs
- **Label consistency**: All inputs properly labeled
- **Required indicators**: Clear and consistent
- **Error messages**: Helpful and consistent
- **Tab order**: Logical keyboard navigation
- **Auto-focus**: Appropriate (don't overuse)
- **Validation timing**: Consistent (on blur vs on submit)
### Edge Cases & Error States
- **Loading states**: All async actions have loading feedback
- **Empty states**: Helpful empty states, not just blank space
- **Error states**: Clear error messages with recovery paths
- **Success states**: Confirmation of successful actions
- **Long content**: Handles very long names, descriptions, etc.
- **No content**: Handles missing data gracefully
- **Offline**: Appropriate offline handling (if applicable)
### Responsiveness
- **All breakpoints**: Test mobile, tablet, desktop
- **Touch targets**: 44x44px minimum on touch devices
- **Readable text**: No text smaller than 14px on mobile
- **No horizontal scroll**: Content fits viewport
- **Appropriate reflow**: Content adapts logically
### Performance
- **Fast initial load**: Optimize critical path
- **No layout shift**: Elements don't jump after load (CLS)
- **Smooth interactions**: No lag or jank
- **Optimized images**: Appropriate formats and sizes
- **Lazy loading**: Off-screen content loads lazily
### Code Quality
- **Remove console logs**: No debug logging in production
- **Remove commented code**: Clean up dead code
- **Remove unused imports**: Clean up unused dependencies
- **Consistent naming**: Variables and functions follow conventions
- **Type safety**: No TypeScript `any` or ignored errors
- **Accessibility**: Proper ARIA labels and semantic HTML
## Polish Checklist
Go through systematically:
- [ ] Visual alignment perfect at all breakpoints
- [ ] Spacing uses design tokens consistently
- [ ] Typography hierarchy consistent
- [ ] All interactive states implemented
- [ ] All transitions smooth (60fps)
- [ ] Copy is consistent and polished
- [ ] Icons are consistent and properly sized
- [ ] All forms properly labeled and validated
- [ ] Error states are helpful
- [ ] Loading states are clear
- [ ] Empty states are welcoming
- [ ] Touch targets are 44x44px minimum
- [ ] Contrast ratios meet WCAG AA
- [ ] Keyboard navigation works
- [ ] Focus indicators visible
- [ ] No console errors or warnings
- [ ] No layout shift on load
- [ ] Works in all supported browsers
- [ ] Respects reduced motion preference
- [ ] Code is clean (no TODOs, console.logs, commented code)
**IMPORTANT**: Polish is about details. Zoom in. Squint at it. Use it yourself. The little things add up.
**NEVER**:
- Polish before it's functionally complete
- Spend hours on polish if it ships in 30 minutes (triage)
- Introduce bugs while polishing (test thoroughly)
- Ignore systematic issues (if spacing is off everywhere, fix the system)
- Perfect one thing while leaving others rough (consistent quality level)
- Create new one-off components when design system equivalents exist
- Hard-code values that should use design tokens
## Final Verification
Before marking as done:
- **Use it yourself**: Actually interact with the feature
- **Test on real devices**: Not just browser DevTools
- **Ask someone else to review**: Fresh eyes catch things
- **Compare to design**: Match intended design
- **Check all states**: Don't just test happy path
## Clean Up
After polishing, ensure code quality:
- **Replace custom implementations**: If the design system provides a component you reimplemented, switch to the shared version.
- **Remove orphaned code**: Delete unused styles, components, or files made obsolete by polish.
- **Consolidate tokens**: If you introduced new values, check whether they should be tokens.
- **Verify DRYness**: Look for duplication introduced during polishing and consolidate.
Remember: You have impeccable attention to detail and exquisite taste. Polish until it feels effortless, looks intentional, and works flawlessly. Sweat the details - they matter.
@@ -0,0 +1,62 @@
# Product register
When design SERVES the product: app UIs, admin dashboards, settings panels, data tables, tools, authenticated surfaces, anything where the user is in a task.
## The product slop test
Not "would someone say AI made this" — familiarity is often a feature here. The test is: would a user fluent in the category's best tools (Linear, Figma, Notion, Raycast, Stripe come to mind) sit down and trust this interface, or pause at every subtly-off component?
Product UI's failure mode isn't flatness, it's strangeness without purpose: over-decorated buttons, mismatched form controls, gratuitous motion, display fonts where labels should be, invented affordances for standard tasks. The bar is earned familiarity. The tool should disappear into the task.
## Typography
- **System fonts are legitimate.** `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui, sans-serif` gives you native feel on every platform. Inter is the common cross-platform default for a reason.
- **One family is often right.** Product UIs don't need display/body pairing. A well-tuned sans carries headings, buttons, labels, body, data.
- **Fixed rem scale, not fluid.** Clamp-sized headings don't serve product UI. Users view at consistent DPI, and a fluid h1 that shrinks in a sidebar looks worse, not better.
- **Tighter scale ratio.** 1.1251.2 between steps is typical. More type elements here than on brand surfaces; exaggerated contrast creates noise.
- **Line length still applies for prose** (6575ch). Data and compact UI can run denser — tables at 120ch+ are fine.
## Color
Product defaults to Restrained. A single surface can earn Committed — a dashboard where one category color carries a report, an onboarding flow with a drenched welcome screen — but Restrained is the floor.
- State-rich semantic vocabulary: hover, focus, active, disabled, selected, loading, error, warning, success, info. Standardize these.
- Accent color used for primary actions, current selection, and state indicators only — not decoration.
- A second neutral layer for sidebars, toolbars, and panels (slightly cooler or warmer than the content surface).
## Layout
- Predictable grids. Consistency IS an affordance — users navigate faster when the structure is expected.
- Familiar patterns are features. Standard navigation (top bar, side nav), breadcrumbs, tabs, and form layouts have established user expectations. Don't reinvent for flavor.
- Responsive behavior is structural (collapse sidebar, responsive table, breakpoint-driven columns), not fluid typography.
## Components
Every interactive component has: default, hover, focus, active, disabled, loading, error. Don't ship with half of these.
- Skeleton states for loading, not spinners in the middle of content.
- Empty states that teach the interface, not "nothing here."
- Consistent affordances across the surface. Same button shape. Same form-control vocabulary. Same icon style.
## Motion
- 150250 ms on most transitions. Users are in flow — don't make them wait for choreography.
- Motion conveys state, not decoration. State change, feedback, loading, reveal — nothing else.
- No orchestrated page-load sequences. Product loads into a task; users don't want to watch it load.
## Product bans (on top of the shared absolute bans)
- Decorative motion that doesn't convey state.
- Inconsistent component vocabulary across screens. If the "save" button looks different in two places, one is wrong.
- Display fonts in UI labels, buttons, data.
- Reinventing standard affordances for flavor (custom scrollbars, weird form controls, non-standard modals).
- Heavy color or full-saturation accents on inactive states.
## Product permissions
Product can afford things brand surfaces can't.
- System fonts and familiar sans defaults (Inter, SF Pro, system-ui stacks).
- Standard navigation patterns: top bar + side nav, breadcrumbs, tabs, command palettes.
- Density. Tables with many rows, panels with many labels, dense information when users need it.
- Consistency over surprise. The same visual vocabulary screen to screen is a virtue; delight is saved for moments, not pages.
@@ -0,0 +1,99 @@
Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness.
---
## Register
Brand: "quieter" means more restrained palette, more whitespace, more typographic air. Drama is reduced, not eliminated — the POV stays intact.
Product: "quieter" means reducing visual noise — fewer background accents, flatter cards, less color, less motion. The tool should disappear more completely into the task.
---
## Assess Current State
Analyze what makes the design feel too intense:
1. **Identify intensity sources**:
- **Color saturation**: Overly bright or saturated colors
- **Contrast extremes**: Too much high-contrast juxtaposition
- **Visual weight**: Too many bold, heavy elements competing
- **Animation excess**: Too much motion or overly dramatic effects
- **Complexity**: Too many visual elements, patterns, or decorations
- **Scale**: Everything is large and loud with no hierarchy
2. **Understand the context**:
- What's the purpose? (Marketing vs tool vs reading experience)
- Who's the audience? (Some contexts need energy)
- What's working? (Don't throw away good ideas)
- What's the core message? (Preserve what matters)
If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify.
**CRITICAL**: "Quieter" doesn't mean boring or generic. It means refined, sophisticated, and easier on the eyes. Think luxury, not laziness.
## Plan Refinement
Create a strategy to reduce intensity while maintaining impact:
- **Color approach**: Desaturate or shift to more sophisticated tones?
- **Hierarchy approach**: Which elements should stay bold (very few), which should recede?
- **Simplification approach**: What can be removed entirely?
- **Sophistication approach**: How can we signal quality through restraint?
**IMPORTANT**: Great quiet design is harder than great bold design. Subtlety requires precision.
## Refine the Design
Systematically reduce intensity across these dimensions:
### Color Refinement
- **Reduce saturation**: Shift from fully saturated to 70-85% saturation
- **Soften palette**: Replace bright colors with muted, sophisticated tones
- **Reduce color variety**: Use fewer colors more thoughtfully
- **Neutral dominance**: Let neutrals do more work, use color as accent (10% rule)
- **Gentler contrasts**: High contrast only where it matters most
- **Tinted grays**: Use warm or cool tinted grays instead of pure gray—adds sophistication without loudness
- **Never gray on color**: If you have gray text on a colored background, use a darker shade of that color or transparency instead
### Visual Weight Reduction
- **Typography**: Reduce font weights (900 → 600, 700 → 500), decrease sizes where appropriate
- **Hierarchy through subtlety**: Use weight, size, and space instead of color and boldness
- **White space**: Increase breathing room, reduce density
- **Borders & lines**: Reduce thickness, decrease opacity, or remove entirely
### Simplification
- **Remove decorative elements**: Gradients, shadows, patterns, textures that don't serve purpose
- **Simplify shapes**: Reduce border radius extremes, simplify custom shapes
- **Reduce layering**: Flatten visual hierarchy where possible
- **Clean up effects**: Reduce or remove blur effects, glows, multiple shadows
### Motion Reduction
- **Reduce animation intensity**: Shorter distances (10-20px instead of 40px), gentler easing
- **Remove decorative animations**: Keep functional motion, remove flourishes
- **Subtle micro-interactions**: Replace dramatic effects with gentle feedback
- **Refined easing**: Use ease-out-quart for smooth, understated motion—never bounce or elastic
- **Remove animations entirely** if they're not serving a clear purpose
### Composition Refinement
- **Reduce scale jumps**: Smaller contrast between sizes creates calmer feeling
- **Align to grid**: Bring rogue elements back into systematic alignment
- **Even out spacing**: Replace extreme spacing variations with consistent rhythm
**NEVER**:
- Make everything the same size/weight (hierarchy still matters)
- Remove all color (quiet ≠ grayscale)
- Eliminate all personality (maintain character through refinement)
- Sacrifice usability for aesthetics (functional elements still need clear affordances)
- Make everything small and light (some anchors needed)
## Verify Quality
Ensure refinement maintains quality:
- **Still functional**: Can users still accomplish tasks easily?
- **Still distinctive**: Does it have character, or is it generic now?
- **Better reading**: Is text easier to read for extended periods?
- **Sophistication**: Does it feel more refined and premium?
Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.
@@ -0,0 +1,114 @@
# Responsive Design
## Mobile-First: Write It Right
Start with base styles for mobile, use `min-width` queries to layer complexity. Desktop-first (`max-width`) means mobile loads unnecessary styles first.
## Breakpoints: Content-Driven
Don't chase device sizes—let content tell you where to break. Start narrow, stretch until design breaks, add breakpoint there. Three breakpoints usually suffice (640, 768, 1024px). Use `clamp()` for fluid values without breakpoints.
## Detect Input Method, Not Just Screen Size
**Screen size doesn't tell you input method.** A laptop with touchscreen, a tablet with keyboard—use pointer and hover queries:
```css
/* Fine pointer (mouse, trackpad) */
@media (pointer: fine) {
.button { padding: 8px 16px; }
}
/* Coarse pointer (touch, stylus) */
@media (pointer: coarse) {
.button { padding: 12px 20px; } /* Larger touch target */
}
/* Device supports hover */
@media (hover: hover) {
.card:hover { transform: translateY(-2px); }
}
/* Device doesn't support hover (touch) */
@media (hover: none) {
.card { /* No hover state - use active instead */ }
}
```
**Critical**: Don't rely on hover for functionality. Touch users can't hover.
## Safe Areas: Handle the Notch
Modern phones have notches, rounded corners, and home indicators. Use `env()`:
```css
body {
padding-top: env(safe-area-inset-top);
padding-bottom: env(safe-area-inset-bottom);
padding-left: env(safe-area-inset-left);
padding-right: env(safe-area-inset-right);
}
/* With fallback */
.footer {
padding-bottom: max(1rem, env(safe-area-inset-bottom));
}
```
**Enable viewport-fit** in your meta tag:
```html
<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover">
```
## Responsive Images: Get It Right
### srcset with Width Descriptors
```html
<img
src="hero-800.jpg"
srcset="
hero-400.jpg 400w,
hero-800.jpg 800w,
hero-1200.jpg 1200w
"
sizes="(max-width: 768px) 100vw, 50vw"
alt="Hero image"
>
```
**How it works**:
- `srcset` lists available images with their actual widths (`w` descriptors)
- `sizes` tells the browser how wide the image will display
- Browser picks the best file based on viewport width AND device pixel ratio
### Picture Element for Art Direction
When you need different crops/compositions (not just resolutions):
```html
<picture>
<source media="(min-width: 768px)" srcset="wide.jpg">
<source media="(max-width: 767px)" srcset="tall.jpg">
<img src="fallback.jpg" alt="...">
</picture>
```
## Layout Adaptation Patterns
**Navigation**: Three stages—hamburger + drawer on mobile, horizontal compact on tablet, full with labels on desktop. **Tables**: Transform to cards on mobile using `display: block` and `data-label` attributes. **Progressive disclosure**: Use `<details>/<summary>` for content that can collapse on mobile.
## Testing: Don't Trust DevTools Alone
DevTools device emulation is useful for layout but misses:
- Actual touch interactions
- Real CPU/memory constraints
- Network latency patterns
- Font rendering differences
- Browser chrome/keyboard appearances
**Test on at least**: One real iPhone, one real Android, a tablet if relevant. Cheap Android phones reveal performance issues you'll never see on simulators.
---
**Avoid**: Desktop-first design. Device detection instead of feature detection. Separate mobile/desktop codebases. Ignoring tablet and landscape. Assuming all mobile devices are powerful.
@@ -0,0 +1,136 @@
Shape the UX and UI for a feature before any code is written. This command produces a **design brief**: a structured artifact that guides implementation through discovery, not guesswork.
**Scope**: Design planning only. This command does NOT write code. It produces the thinking that makes code good.
**Output**: A design brief that can be handed off to /impeccable craft, or directly to /impeccable for freeform implementation. When visual direction probes are used, the images are supporting artifacts, not the primary output.
## Philosophy
Most AI-generated UIs fail not because of bad code, but because of skipped thinking. They jump to "here's a card grid" without asking "what is the user trying to accomplish?" This command inverts that: understand deeply first, so implementation is precise.
## Phase 1: Discovery Interview
**Do NOT write any code or make any design decisions during this phase.** Your only job is to understand the feature deeply enough to make excellent design decisions later.
Ask these questions in conversation, adapting based on answers. Don't dump them all at once; have a natural dialogue. STOP and call the AskUserQuestion tool to clarify.
### Purpose & Context
- What is this feature for? What problem does it solve?
- Who specifically will use it? (Not "users"; be specific: role, context, frequency)
- What does success look like? How will you know this feature is working?
- What's the user's state of mind when they reach this feature? (Rushed? Exploring? Anxious? Focused?)
### Content & Data
- What content or data does this feature display or collect?
- What are the realistic ranges? (Minimum, typical, maximum, e.g., 0 items, 5 items, 500 items)
- What are the edge cases? (Empty state, error state, first-time use, power user)
- Is any content dynamic? What changes and how often?
### Design Direction
Force a visual decision on three fronts. Skip anything PRODUCT.md or DESIGN.md already answers; ask only what's missing.
- **Color strategy for this surface.** Pick one: Restrained / Committed / Full palette / Drenched. Can override the project default if the surface earns it (e.g. a drenched hero inside an otherwise Restrained product).
- **Theme via scene sentence.** Write one sentence of physical context for this surface — who uses it, where, under what ambient light, in what mood. The sentence forces dark vs light. If it doesn't, add detail until it does.
- **Two or three named anchor references.** Specific products, brands, objects — not adjectives like "modern" or "clean."
### Scope
Always ask. Sketch quality and shipped quality are different outputs; don't guess between them.
- **Fidelity.** Sketch / mid-fi / high-fi / production-ready?
- **Breadth.** One screen / a flow / a whole surface?
- **Interactivity.** Static visual / interactive prototype / shipped-quality component?
- **Time intent.** Quick exploration, or polish until it ships?
Scope answers are task-scoped. Don't write them to PRODUCT.md or DESIGN.md — carry them through the design brief only.
### Constraints
- Are there technical constraints? (Framework, performance budget, browser support)
- Are there content constraints? (Localization, dynamic text length, user-generated content)
- Mobile/responsive requirements?
- Accessibility requirements beyond WCAG AA?
### Anti-Goals
- What should this NOT be? What would be a wrong direction?
- What's the biggest risk of getting this wrong?
## Phase 1.5: Visual Direction Probe (Capability-Gated)
After the discovery interview, generate a small set of visual direction probes **before** writing the final brief when all of these are true:
- The work is **net-new** or directionally ambiguous enough that visual exploration will clarify the brief.
- The requested fidelity is **mid-fi, high-fi, or production-ready**. Skip for sketch-only planning.
- The current harness has **built-in image generation capability** (for example, Codex with a native image tool). Do **not** ask the user to set up external APIs, shell scripts, or one-off tooling just to do this.
When those conditions are met, this step is the default. Use it to explore visual lanes, not to replace the brief.
### What to generate
Generate **2 to 4** distinct direction probes based on the discovery answers, especially:
- Color strategy
- Theme scene sentence
- Named anchor references
- Scope and fidelity
The probes should differ in primary visual direction (hierarchy, topology, density, typographic voice, or color strategy), not just palette tweaks.
### How to use the probes
- Treat them as **direction tests**, not final designs.
- Use them to pressure-test whether the brief is pointing at the right lane.
- Ask the user which direction feels closest, what feels off, and what should carry forward.
- If the probes reveal a mismatch, revise the brief inputs before finalizing the brief.
### Important limits
- Do **not** skip discovery because image generation is available.
- Do **not** treat generated imagery as final UX specification, final copy, or final accessibility behavior.
- Do **not** use this step for minor refinements of existing work. It's for shaping a new surface or clarifying a big directional choice.
If image generation is unavailable, or the task doesn't benefit from it, skip this phase and proceed directly to the design brief.
## Phase 2: Design Brief
After the interview, synthesize everything into a structured design brief. Present it to the user for confirmation before considering this command complete.
### Brief Structure
**1. Feature Summary** (2-3 sentences)
What this is, who it's for, what it needs to accomplish.
**2. Primary User Action**
The single most important thing a user should do or understand here.
**3. Design Direction**
Color strategy (Restrained / Committed / Full palette / Drenched) + the theme scene sentence + 23 named anchor references. Reference PRODUCT.md and DESIGN.md where they already answer, and note any per-surface overrides.
If you ran the Visual Direction Probe step, name which probe direction won and what changed in the brief because of it.
**4. Scope**
Fidelity, breadth, interactivity, and time intent from the Scope section of the interview. Task-scoped — these don't persist beyond the brief.
**5. Layout Strategy**
High-level spatial approach: what gets emphasis, what's secondary, how information flows. Describe the visual hierarchy and rhythm, not specific CSS.
**6. Key States**
List every state the feature needs: default, empty, loading, error, success, edge cases. For each, note what the user needs to see and feel.
**7. Interaction Model**
How users interact with this feature. What happens on click, hover, scroll? What feedback do they get? What's the flow from entry to completion?
**8. Content Requirements**
What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges.
**9. Recommended References**
Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., spatial-design.md for complex layouts, motion-design.md for animated features, interaction-design.md for form-heavy features).
**10. Open Questions**
Anything unresolved that the implementer should resolve during build.
---
STOP and call the AskUserQuestion tool to clarify. Get explicit confirmation of the brief before finishing. If the user disagrees with any part, revisit the relevant discovery questions.
Once confirmed, the brief is complete. The user can now hand it to /impeccable, or use it to guide any other implementation approach. (If the user wants the full discovery-then-build flow in one step, they should use /impeccable craft instead, which runs this command internally.)
@@ -0,0 +1,100 @@
# Spatial Design
## Spacing Systems
### Use 4pt Base, Not 8pt
8pt systems are too coarse—you'll frequently need 12px (between 8 and 16). Use 4pt for granularity: 4, 8, 12, 16, 24, 32, 48, 64, 96px.
### Name Tokens Semantically
Name by relationship (`--space-sm`, `--space-lg`), not value (`--spacing-8`). Use `gap` instead of margins for sibling spacing—it eliminates margin collapse and cleanup hacks.
## Grid Systems
### The Self-Adjusting Grid
Use `repeat(auto-fit, minmax(280px, 1fr))` for responsive grids without breakpoints. Columns are at least 280px, as many as fit per row, leftovers stretch. For complex layouts, use named grid areas (`grid-template-areas`) and redefine them at breakpoints.
## Visual Hierarchy
### The Squint Test
Blur your eyes (or screenshot and blur). Can you still identify:
- The most important element?
- The second most important?
- Clear groupings?
If everything looks the same weight blurred, you have a hierarchy problem.
### Hierarchy Through Multiple Dimensions
Don't rely on size alone. Combine:
| Tool | Strong Hierarchy | Weak Hierarchy |
|------|------------------|----------------|
| **Size** | 3:1 ratio or more | <2:1 ratio |
| **Weight** | Bold vs Regular | Medium vs Regular |
| **Color** | High contrast | Similar tones |
| **Position** | Top/left (primary) | Bottom/right |
| **Space** | Surrounded by white space | Crowded |
**The best hierarchy uses 2-3 dimensions at once**: A heading that's larger, bolder, AND has more space above it.
### Cards Are Not Required
Cards are overused. Spacing and alignment create visual grouping naturally. Use cards only when content is truly distinct and actionable, items need visual comparison in a grid, or content needs clear interaction boundaries. **Never nest cards inside cards**—use spacing, typography, and subtle dividers for hierarchy within a card.
## Container Queries
Viewport queries are for page layouts. **Container queries are for components**:
```css
.card-container {
container-type: inline-size;
}
.card {
display: grid;
gap: var(--space-md);
}
/* Card layout changes based on its container, not viewport */
@container (min-width: 400px) {
.card {
grid-template-columns: 120px 1fr;
}
}
```
**Why this matters**: A card in a narrow sidebar stays compact, while the same card in a main content area expands—automatically, without viewport hacks.
## Optical Adjustments
Text at `margin-left: 0` looks indented due to letterform whitespace—use negative margin (`-0.05em`) to optically align. Geometrically centered icons often look off-center; play icons need to shift right, arrows shift toward their direction.
### Touch Targets vs Visual Size
Buttons can look small but need large touch targets (44px minimum). Use padding or pseudo-elements:
```css
.icon-button {
width: 24px; /* Visual size */
height: 24px;
position: relative;
}
.icon-button::before {
content: '';
position: absolute;
inset: -10px; /* Expand tap target to 44px */
}
```
## Depth & Elevation
Create semantic z-index scales (dropdown → sticky → modal-backdrop → modal → toast → tooltip) instead of arbitrary numbers. For shadows, create a consistent elevation scale (sm → md → lg → xl). **Key insight**: Shadows should be subtle—if you can clearly see it, it's probably too strong.
---
**Avoid**: Arbitrary spacing values outside your scale. Making all spacing equal (variety creates hierarchy). Creating hierarchy through size alone - combine size, weight, color, and space.
@@ -0,0 +1,137 @@
# Teach Flow
Gathers design context for a project and writes two complementary files at the project root:
- **PRODUCT.md** (strategic): register, target users, product purpose, brand personality, anti-references, strategic design principles. Answers "who/what/why".
- **DESIGN.md** (visual): visual theme, color palette, typography, components, layout. Follows the [Google Stitch DESIGN.md format](https://stitch.withgoogle.com/docs/design-md/format/). Answers "how it looks".
Every other impeccable command reads these files before doing any work.
## Step 1: Load current state
Run the shared loader first so you know what already exists:
```bash
node .claude/skills/impeccable/scripts/load-context.mjs
```
The output tells you whether PRODUCT.md and/or DESIGN.md already exist. If `migrated: true`, legacy `.impeccable.md` was auto-renamed to `PRODUCT.md`. Mention this once to the user.
Decision tree:
- **Neither file exists (empty project or no context yet)**: do Steps 2-4 (write PRODUCT.md), then decide on DESIGN.md based on whether there's code to analyze.
- **PRODUCT.md exists, DESIGN.md missing**: skip to Step 5 — offer to run `/impeccable document` for DESIGN.md.
- **PRODUCT.md exists but has no `## Register` section (legacy)**: add it. Infer a hypothesis from the codebase (see Step 2), confirm with the user, write the field.
- **Both exist**: STOP and call the AskUserQuestion tool to clarify. which to refresh. Skip the one the user doesn't want changed.
- **Just DESIGN.md exists (unusual)**: do Steps 2-4 to produce PRODUCT.md.
Never silently overwrite an existing file. Always confirm first.
## Step 2: Explore the codebase
Before asking questions, thoroughly scan the project to discover what you can:
- **README and docs**: Project purpose, target audience, any stated goals
- **Package.json / config files**: Tech stack, dependencies, existing design libraries
- **Existing components**: Current design patterns, spacing, typography in use
- **Brand assets**: Logos, favicons, color values already defined
- **Design tokens / CSS variables**: Existing color palettes, font stacks, spacing scales
- **Any style guides or brand documentation**
Also form a **register hypothesis** from what you find:
- Brand signals: `/`, `/about`, `/pricing`, `/blog/*`, `/docs/*`, hero sections, big typography, scroll-driven sections, landing-page-shaped content.
- Product signals: `/app/*`, `/dashboard`, `/settings`, `/(auth)`, forms, data tables, side/top nav, app-shell components.
Register is a hypothesis at this point, not a decision — Step 3 confirms it.
Note what you've learned and what remains unclear. This exploration feeds both PRODUCT.md and DESIGN.md.
## Step 3: Ask strategic questions (for PRODUCT.md)
STOP and call the AskUserQuestion tool to clarify. Focus only on what you couldn't infer from the codebase.
### Register (ask first — it shapes everything below)
Every design task is either **brand** (marketing, landing, campaign, long-form content, portfolio — design IS the product) or **product** (app UI, admin, dashboards, tools — design SERVES the product).
If Step 2 produced a clear hypothesis, lead with it: *"From the codebase, this looks like a [brand / product] surface — does that match your intent, or should we treat it differently?"*
If the signal is genuinely split (e.g. a product with a big marketing landing), STOP and call the AskUserQuestion tool to clarify. which register describes the **primary** surface. The register can be overridden per task later, but PRODUCT.md carries one default.
### Users & Purpose
- Who uses this? What's their context when using it?
- What job are they trying to get done?
- For brand: what emotions should the interface evoke? (confidence, delight, calm, urgency)
- For product: what workflow are they in? What's the primary task on any given screen?
### Brand & Personality
- How would you describe the brand personality in 3 words?
- Reference sites or apps that capture the right feel? What specifically about them?
- For brand, push for real-world references in the right lane (tech-minimal, editorial-magazine, consumer-warm, brutalist-grid, etc.) — not generic "modern" adjectives.
- For product, push for category best-tool references (Linear, Figma, Notion, Raycast, Stripe).
- What should this explicitly NOT look like? Any anti-references?
### Accessibility & Inclusion
- Specific accessibility requirements? (WCAG level, known user needs)
- Considerations for reduced motion, color blindness, or other accommodations?
Skip questions where the answer is already clear. **Do NOT ask about colors, fonts, radii, or visual styling here** — those belong in DESIGN.md, not PRODUCT.md.
## Step 4: Write PRODUCT.md
Synthesize into a strategic document:
```markdown
# Product
## Register
product
## Users
[Who they are, their context, the job to be done]
## Product Purpose
[What this product does, why it exists, what success looks like]
## Brand Personality
[Voice, tone, 3-word personality, emotional goals]
## Anti-references
[What this should NOT look like. Specific bad-example sites or patterns to avoid.]
## Design Principles
[3-5 strategic principles derived from the conversation. Principles like "practice what you preach", "show, don't tell", "expert confidence" — NOT visual rules like "use OKLCH" or "magenta accent".]
## Accessibility & Inclusion
[WCAG level, known user needs, considerations]
```
Register is either `brand` or `product` as a bare value. No prose, no commentary.
Write to `PROJECT_ROOT/PRODUCT.md`. If `.impeccable.md` existed, the loader already renamed it — merge into that content rather than starting from scratch.
## Step 5: Decide on DESIGN.md
Offer `/impeccable document` either way. Two paths:
- **Code exists** (CSS tokens, components, a running site): "I can generate a DESIGN.md that captures your visual system (colors, typography, components) so variants stay on-brand. Want to do that now?"
- **Pre-implementation** (empty project): "I can seed a starter DESIGN.md from five quick questions about color strategy, type direction, motion energy, and references. You can re-run once there's code, to capture the real tokens. Want to do that now?"
If the user agrees, delegate to `/impeccable document` (it auto-detects scan vs seed). Load its reference and follow that flow.
If the user prefers to skip, mention they can run `/impeccable document` any time later.
## Step 6: Confirm and wrap up
Summarize:
- Register captured (brand / product)
- What was written (PRODUCT.md, DESIGN.md, or both)
- The 3-5 strategic principles from PRODUCT.md that will guide future work
- If DESIGN.md is pending, remind the user how to generate it later
**Critical: re-run the loader to refresh session context.** After writing PRODUCT.md, run `node .claude/skills/impeccable/scripts/load-context.mjs` one final time and let its full JSON output land in conversation. This ensures subsequent commands in this session use the freshly-written PRODUCT.md, not a stale earlier version.
If teach was invoked as a blocker by another impeccable command (e.g. the user ran `/impeccable polish` with no PRODUCT.md), resume that original task now with the fresh context.
Optionally STOP and call the AskUserQuestion tool to clarify. whether they'd like a brief summary of PRODUCT.md appended to CLAUDE.md for easier agent reference. If yes, append a short **Design Context** pointer section there.
@@ -0,0 +1,124 @@
Assess and improve typography that feels generic, inconsistent, or poorly structured — turning default-looking text into intentional, well-crafted type.
---
## Register
Brand: run the font selection procedure in [brand.md](brand.md). Pairing follows the brand's lane (display serif + sans body for editorial/luxury, one committed sans for tech, etc.). Fluid `clamp()` scale, ≥1.25 ratio between steps.
Product: system fonts and familiar sans stacks are legitimate here. One well-tuned family typically carries the whole UI. Fixed `rem` scale, 1.1251.2 ratio between more closely-spaced steps.
---
## Assess Current Typography
Analyze what's weak or generic about the current type:
1. **Font choices**:
- Are we using invisible defaults? (Inter, Roboto, Arial, Open Sans, system defaults)
- Does the font match the brand personality? (A playful brand shouldn't use a corporate typeface)
- Are there too many font families? (More than 2-3 is almost always a mess)
2. **Hierarchy**:
- Can you tell headings from body from captions at a glance?
- Are font sizes too close together? (14px, 15px, 16px = muddy hierarchy)
- Are weight contrasts strong enough? (Medium vs Regular is barely visible)
3. **Sizing & scale**:
- Is there a consistent type scale, or are sizes arbitrary?
- Does body text meet minimum readability? (16px+)
- Is the sizing strategy appropriate for the context? (Fixed `rem` scales for app UIs; fluid `clamp()` for marketing/content page headings)
4. **Readability**:
- Are line lengths comfortable? (45-75 characters ideal)
- Is line-height appropriate for the font and context?
- Is there enough contrast between text and background?
5. **Consistency**:
- Are the same elements styled the same way throughout?
- Are font weights used consistently? (Not bold in one section, semibold in another for the same role)
- Is letter-spacing intentional or default everywhere?
**CRITICAL**: The goal isn't to make text "fancier" — it's to make it clearer, more readable, and more intentional. Good typography is invisible; bad typography is distracting.
## Plan Typography Improvements
Consult the [typography reference](typography.md) for detailed guidance on scales, pairing, and loading strategies.
Create a systematic plan:
- **Font selection**: Do fonts need replacing? What fits the brand/context?
- **Type scale**: Establish a modular scale (e.g., 1.25 ratio) with clear hierarchy
- **Weight strategy**: Which weights serve which roles? (Regular for body, Semibold for labels, Bold for headings — or whatever fits)
- **Spacing**: Line-heights, letter-spacing, and margins between typographic elements
## Improve Typography Systematically
### Font Selection
If fonts need replacing:
- Choose fonts that reflect the brand personality
- Pair with genuine contrast (serif + sans, geometric + humanist) — or use a single family in multiple weights
- Ensure web font loading doesn't cause layout shift (`font-display: swap`, metric-matched fallbacks)
### Establish Hierarchy
Build a clear type scale:
- **5 sizes cover most needs**: caption, secondary, body, subheading, heading
- **Use a consistent ratio** between levels (1.25, 1.333, or 1.5)
- **Combine dimensions**: Size + weight + color + space for strong hierarchy — don't rely on size alone
- **App UIs**: Use a fixed `rem`-based type scale, optionally adjusted at 1-2 breakpoints. Fluid sizing undermines the spatial predictability that dense, container-based layouts need
- **Marketing / content pages**: Use fluid sizing via `clamp(min, preferred, max)` for headings and display text. Keep body text fixed
### Fix Readability
- Set `max-width` on text containers using `ch` units (`max-width: 65ch`)
- Adjust line-height per context: tighter for headings (1.1-1.2), looser for body (1.5-1.7)
- Increase line-height slightly for light-on-dark text
- Ensure body text is at least 16px / 1rem
### Refine Details
- Use `tabular-nums` for data tables and numbers that should align
- Apply proper `letter-spacing`: slightly open for small caps and uppercase, default or tight for large display text
- Use semantic token names (`--text-body`, `--text-heading`), not value names (`--font-16`)
- Set `font-kerning: normal` and consider OpenType features where appropriate
### Weight Consistency
- Define clear roles for each weight and stick to them
- Don't use more than 3-4 weights (Regular, Medium, Semibold, Bold is plenty)
- Load only the weights you actually use (each weight adds to page load)
**NEVER**:
- Use more than 2-3 font families
- Pick sizes arbitrarily — commit to a scale
- Set body text below 16px
- Use decorative/display fonts for body text
- Disable browser zoom (`user-scalable=no`)
- Use `px` for font sizes — use `rem` to respect user settings
- Default to Inter/Roboto/Open Sans when personality matters
- Pair fonts that are similar but not identical (two geometric sans-serifs)
## Verify Typography Improvements
- **Hierarchy**: Can you identify heading vs body vs caption instantly?
- **Readability**: Is body text comfortable to read in long passages?
- **Consistency**: Are same-role elements styled identically throughout?
- **Personality**: Does the typography reflect the brand?
- **Performance**: Are web fonts loading efficiently without layout shift?
- **Accessibility**: Does text meet WCAG contrast ratios? Is it zoomable to 200%?
Remember: Typography is the foundation of interface design — it carries the majority of information. Getting it right is the highest-leverage improvement you can make.
## Live-mode signature params
Each variant MUST declare a `scale` param controlling the hierarchy ratio. Express all font sizes in the variant's scoped CSS through `calc(var(--p-scale, 1) * <base>)` or, better, scale the type ramp via `clamp(min, calc(var(--p-scale, 1) * Npx), max)`. Users slide from subdued to commanding.
```json
{"id":"scale","kind":"range","min":0.85,"max":1.3,"step":0.05,"default":1,"label":"Scale"}
```
Where the variant riffs on a specific pairing, expose the pairing choice as a `steps` param (e.g. "serif display + sans body" vs. "mono display + sans body" vs. "all-sans"). Each branch routes through `:scope[data-p-pairing="X"]` selectors in scoped CSS.
See `reference/live.md` for the full params contract.
@@ -0,0 +1,159 @@
# Typography
## Classic Typography Principles
### Vertical Rhythm
Your line-height should be the base unit for ALL vertical spacing. If body text has `line-height: 1.5` on `16px` type (= 24px), spacing values should be multiples of 24px. This creates subconscious harmony—text and space share a mathematical foundation.
### Modular Scale & Hierarchy
The common mistake: too many font sizes that are too close together (14px, 15px, 16px, 18px...). This creates muddy hierarchy.
**Use fewer sizes with more contrast.** A 5-size system covers most needs:
| Role | Typical Ratio | Use Case |
|------|---------------|----------|
| xs | 0.75rem | Captions, legal |
| sm | 0.875rem | Secondary UI, metadata |
| base | 1rem | Body text |
| lg | 1.25-1.5rem | Subheadings, lead text |
| xl+ | 2-4rem | Headlines, hero text |
Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit.
### Readability & Measure
Use `ch` units for character-based measure (`max-width: 65ch`). Line-height scales inversely with line length—narrow columns need tighter leading, wide columns need more.
**Non-obvious**: Light text on dark backgrounds needs compensation on three axes, not just one. Bump line-height by 0.050.1, add a touch of letter-spacing (0.010.02em), and optionally step the body weight up one notch (regular → medium). The perceived weight drops across all three; fix all three.
**Paragraph rhythm**: Pick either space between paragraphs OR first-line indentation. Never both. Digital usually wants space; editorial/long-form can justify indent-only.
## Font Selection & Pairing
The tactical selection procedure and the reflex-reject list live in [reference/brand.md](brand.md) under **Font selection procedure** and **Reflex-reject list** (loaded for brand-register tasks). The rest of this section covers the adjacent knowledge: anti-reflex corrections, system font use, and pairing rules.
### Anti-reflexes worth defending against
- A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools.
- An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans.
- A children's product does NOT need a rounded display font. Kids' books use real type.
- A "modern" brief does NOT need a geometric sans. The most modern thing you can do is not use the font everyone else is using.
**System fonts are underrated**: `-apple-system, BlinkMacSystemFont, "Segoe UI", system-ui` looks native, loads instantly, and is highly readable. Consider this for apps where performance > personality.
### Pairing Principles
**The non-obvious truth**: You often don't need a second font. One well-chosen font family in multiple weights creates cleaner hierarchy than two competing typefaces. Only add a second font when you need genuine contrast (e.g., display headlines + body serif).
When pairing, contrast on multiple axes:
- Serif + Sans (structure contrast)
- Geometric + Humanist (personality contrast)
- Condensed display + Wide body (proportion contrast)
**Never pair fonts that are similar but not identical** (e.g., two geometric sans-serifs). They create visual tension without clear hierarchy.
### Web Font Loading
The layout shift problem: fonts load late, text reflows, and users see content jump. Here's the fix:
```css
/* 1. Use font-display: swap for visibility */
@font-face {
font-family: 'CustomFont';
src: url('font.woff2') format('woff2');
font-display: swap;
}
/* 2. Match fallback metrics to minimize shift */
@font-face {
font-family: 'CustomFont-Fallback';
src: local('Arial');
size-adjust: 105%; /* Scale to match x-height */
ascent-override: 90%; /* Match ascender height */
descent-override: 20%; /* Match descender depth */
line-gap-override: 10%; /* Match line spacing */
}
body {
font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif;
}
```
Tools like [Fontaine](https://github.com/unjs/fontaine) calculate these overrides automatically.
**`swap` vs `optional`**: `swap` shows fallback text immediately and FOUT-swaps when the web font arrives. `optional` uses the fallback if the web font misses a small load budget (~100ms) and avoids the shift entirely. Pick `optional` when zero layout shift matters more than seeing the branded font on slow networks.
**Preload the critical weight only**: typically the regular-weight body font used above the fold. Preloading every weight costs more bandwidth than it saves.
**Variable fonts for 3+ weights or styles**: a single variable font file is usually smaller than three static weight files, gives fractional weight control, and pairs well with `font-optical-sizing: auto`. For 12 weights, static is fine.
## Modern Web Typography
### Fluid Type
Fluid typography via `clamp(min, preferred, max)` scales text smoothly with the viewport. The middle value (e.g., `5vw + 1rem`) controls scaling rate—higher vw = faster scaling. Add a rem offset so it doesn't collapse to 0 on small screens.
**Use fluid type for**: Headings and display text on marketing/content pages where text dominates the layout and needs to breathe across viewport sizes.
**Use fixed `rem` scales for**: App UIs, dashboards, and data-dense interfaces. No major app design system (Material, Polaris, Primer, Carbon) uses fluid type in product UI — fixed scales with optional breakpoint adjustments give the spatial predictability that container-based layouts need. Body text should also be fixed even on marketing pages, since the size difference across viewports is too small to warrant it.
**Bound your clamp()**: keep `max-size ≤ ~2.5 × min-size`. Wider ratios break the browser's zoom and reflow behaviour and make large viewports feel like the page is shouting.
**Scale container width and font-size together** so effective character measure stays in the 4575ch band at every viewport. A heading that widens faster than its container drifts out of the comfortable measure at the top end.
### OpenType Features
Most developers don't know these exist. Use them for polish:
```css
/* Tabular numbers for data alignment */
.data-table { font-variant-numeric: tabular-nums; }
/* Proper fractions */
.recipe-amount { font-variant-numeric: diagonal-fractions; }
/* Small caps for abbreviations */
abbr { font-variant-caps: all-small-caps; }
/* Disable ligatures in code */
code { font-variant-ligatures: none; }
/* Enable kerning (usually on by default, but be explicit) */
body { font-kerning: normal; }
```
Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
### Rendering polish
```css
/* Even out heading line lengths (browser picks better break points) */
h1, h2, h3 { text-wrap: balance; }
/* Reduce orphans and ragged endings in long prose */
article p { text-wrap: pretty; }
/* Variable fonts: pick the right optical-size master automatically */
body { font-optical-sizing: auto; }
```
**ALL-CAPS tracking**: capitals sit too close at default spacing. Add 512% letter-spacing (`letter-spacing: 0.05em` to `0.12em`) to short all-caps labels, eyebrows, and small headings. Real small caps (via `font-variant-caps`) need the same treatment, slightly gentler.
## Typography System Architecture
Name tokens semantically (`--text-body`, `--text-heading`), not by value (`--font-size-16`). Include font stacks, size scale, weights, line-heights, and letter-spacing in your token system.
## Accessibility Considerations
Beyond contrast ratios (which are well-documented), consider:
- **Never disable zoom**: `user-scalable=no` breaks accessibility. If your layout breaks at 200% zoom, fix the layout.
- **Use rem/em for font sizes**: This respects user browser settings. Never `px` for body text.
- **Minimum 16px body text**: Smaller than this strains eyes and fails WCAG on mobile.
- **Adequate touch targets**: Text links need padding or line-height that creates 44px+ tap targets.
---
**Avoid**: More than 2-3 font families per project. Skipping fallback font definitions. Ignoring font loading performance (FOUT/FOIT). Using decorative fonts for body text.
@@ -0,0 +1,107 @@
# UX Writing
## The Button Label Problem
**Never use "OK", "Submit", or "Yes/No".** These are lazy and ambiguous. Use specific verb + object patterns:
| Bad | Good | Why |
|-----|------|-----|
| OK | Save changes | Says what will happen |
| Submit | Create account | Outcome-focused |
| Yes | Delete message | Confirms the action |
| Cancel | Keep editing | Clarifies what "cancel" means |
| Click here | Download PDF | Describes the destination |
**For destructive actions**, name the destruction:
- "Delete" not "Remove" (delete is permanent, remove implies recoverable)
- "Delete 5 items" not "Delete selected" (show the count)
## Error Messages: The Formula
Every error message should answer: (1) What happened? (2) Why? (3) How to fix it? Example: "Email address isn't valid. Please include an @ symbol." not "Invalid input".
### Error Message Templates
| Situation | Template |
|-----------|----------|
| **Format error** | "[Field] needs to be [format]. Example: [example]" |
| **Missing required** | "Please enter [what's missing]" |
| **Permission denied** | "You don't have access to [thing]. [What to do instead]" |
| **Network error** | "We couldn't reach [thing]. Check your connection and [action]." |
| **Server error** | "Something went wrong on our end. We're looking into it. [Alternative action]" |
### Don't Blame the User
Reframe errors: "Please enter a date in MM/DD/YYYY format" not "You entered an invalid date".
## Empty States Are Opportunities
Empty states are onboarding moments: (1) Acknowledge briefly, (2) Explain the value of filling it, (3) Provide a clear action. "No projects yet. Create your first one to get started." not just "No items".
## Voice vs Tone
**Voice** is your brand's personality—consistent everywhere.
**Tone** adapts to the moment.
| Moment | Tone Shift |
|--------|------------|
| Success | Celebratory, brief: "Done! Your changes are live." |
| Error | Empathetic, helpful: "That didn't work. Here's what to try..." |
| Loading | Reassuring: "Saving your work..." |
| Destructive confirm | Serious, clear: "Delete this project? This can't be undone." |
**Never use humor for errors.** Users are already frustrated. Be helpful, not cute.
## Writing for Accessibility
**Link text** must have standalone meaning—"View pricing plans" not "Click here". **Alt text** describes information, not the image—"Revenue increased 40% in Q4" not "Chart". Use `alt=""` for decorative images. **Icon buttons** need `aria-label` for screen reader context.
## Writing for Translation
### Plan for Expansion
German text is ~30% longer than English. Allocate space:
| Language | Expansion |
|----------|-----------|
| German | +30% |
| French | +20% |
| Finnish | +30-40% |
| Chinese | -30% (fewer chars, but same width) |
### Translation-Friendly Patterns
Keep numbers separate ("New messages: 3" not "You have 3 new messages"). Use full sentences as single strings (word order varies by language). Avoid abbreviations ("5 minutes ago" not "5 mins ago"). Give translators context about where strings appear.
## Consistency: The Terminology Problem
Pick one term and stick with it:
| Inconsistent | Consistent |
|--------------|------------|
| Delete / Remove / Trash | Delete |
| Settings / Preferences / Options | Settings |
| Sign in / Log in / Enter | Sign in |
| Create / Add / New | Create |
Build a terminology glossary and enforce it. Variety creates confusion.
## Avoid Redundant Copy
If the heading explains it, the intro is redundant. If the button is clear, don't explain it again. Say it once, say it well.
## Loading States
Be specific: "Saving your draft..." not "Loading...". For long waits, set expectations ("This usually takes 30 seconds") or show progress.
## Confirmation Dialogs: Use Sparingly
Most confirmation dialogs are design failures—consider undo instead. When you must confirm: name the action, explain consequences, use specific button labels ("Delete project" / "Keep project", not "Yes" / "No").
## Form Instructions
Show format with placeholders, not instructions. For non-obvious fields, explain why you're asking.
---
**Avoid**: Jargon without explanation. Blaming users ("You made an error" → "This field is required"). Vague errors ("Something went wrong"). Varying terminology for variety. Humor for errors.
@@ -0,0 +1,284 @@
#!/usr/bin/env node
/**
* Cleans up deprecated Impeccable skill files, symlinks, and
* skills-lock.json entries left over from previous versions.
*
* Safe to run repeatedly -- it is a no-op when nothing needs cleaning.
*
* Usage (from the project root):
* node {{scripts_path}}/cleanup-deprecated.mjs
*
* What it does:
* 1. Finds every harness-specific skills directory (.claude/skills,
* .cursor/skills, .agents/skills, etc.).
* 2. For each deprecated skill name (with and without i- prefix),
* checks if the directory exists and its SKILL.md mentions
* "impeccable" (to avoid deleting unrelated user skills).
* 3. Deletes confirmed matches (files, directories, or symlinks).
* 4. Removes the corresponding entries from skills-lock.json.
*/
import { existsSync, readFileSync, writeFileSync, rmSync, readdirSync, statSync, lstatSync, unlinkSync } from 'node:fs';
import { join, resolve } from 'node:path';
// Skills that were renamed, merged, or folded in v2.0, v2.1, and v3.0.
const DEPRECATED_NAMES = [
// v2.0 renames
'frontend-design', // renamed to impeccable
'teach-impeccable', // folded into /impeccable teach
// v2.1 merges
'arrange', // renamed to layout
'normalize', // merged into polish
'onboard', // merged into harden
'extract', // merged into /impeccable extract
// v3.0 consolidation: all standalone skills -> /impeccable sub-commands
'adapt',
'animate',
'audit',
'bolder',
'clarify',
'colorize',
'critique',
'delight',
'distill',
'harden',
'layout',
'optimize',
'overdrive',
'polish',
'quieter',
'shape',
'typeset',
];
// All known harness directories that may contain a skills/ subfolder.
const HARNESS_DIRS = [
'.claude', '.cursor', '.gemini', '.codex', '.agents',
'.trae', '.trae-cn', '.pi', '.opencode', '.kiro', '.rovodev',
];
// Per-skill fingerprints for SKILL.md bodies that never mentioned
// "impeccable" in their v2.x source. Used as a last-resort match
// when no skills-lock.json exists and the word heuristic fails.
// The strings are lifted verbatim from the v2.x frontmatter
// descriptions, so collisions with hand-written user skills are
// vanishingly unlikely.
const SKILL_FINGERPRINTS = {
harden: 'Make interfaces production-ready: error handling, empty states',
optimize: 'Diagnoses and fixes UI performance across loading speed',
};
/**
* Walk up from startDir until we find a directory that looks like a
* project root (has package.json, .git, or skills-lock.json).
*/
export function findProjectRoot(startDir = process.cwd()) {
let dir = resolve(startDir);
const { root } = { root: '/' };
while (dir !== root) {
if (
existsSync(join(dir, 'package.json')) ||
existsSync(join(dir, '.git')) ||
existsSync(join(dir, 'skills-lock.json'))
) {
return dir;
}
const parent = resolve(dir, '..');
if (parent === dir) break;
dir = parent;
}
return resolve(startDir);
}
/**
* Load skills-lock.json from the project root, or null if missing/unreadable.
*/
export function loadLock(projectRoot) {
const lockPath = join(projectRoot, 'skills-lock.json');
if (!existsSync(lockPath)) return null;
try {
return JSON.parse(readFileSync(lockPath, 'utf-8'));
} catch {
return null;
}
}
/**
* Check whether a skill directory belongs to Impeccable. Three layered
* signals, in order of reliability:
* 1. Lock source equals "pbakaus/impeccable" (authoritative).
* 2. SKILL.md body contains the word "impeccable".
* 3. SKILL.md body contains a per-skill fingerprint (for harden and
* optimize, whose v2.x SKILL.md never mentioned the pack name).
*/
export function isImpeccableSkill(skillDir, { skillName, lock } = {}) {
// 1. Authoritative: the lock file claims this skill is ours.
if (skillName && lock?.skills?.[skillName]?.source === 'pbakaus/impeccable') {
return true;
}
const skillMd = join(skillDir, 'SKILL.md');
if (!existsSync(skillMd)) return false;
let content;
try {
content = readFileSync(skillMd, 'utf-8');
} catch {
return false;
}
// 2. Word-level content heuristic.
if (/impeccable/i.test(content)) return true;
// 3. Per-skill fingerprint for old skills that never mentioned the pack.
// Strip the i- prefix so both `harden` and `i-harden` resolve to the
// same fingerprint entry.
const unprefixed = skillName?.startsWith('i-') ? skillName.slice(2) : skillName;
const fingerprint = unprefixed && SKILL_FINGERPRINTS[unprefixed];
if (fingerprint && content.includes(fingerprint)) return true;
return false;
}
/**
* Build the full list of names to check: each deprecated name, plus
* its i-prefixed variant.
*/
export function buildTargetNames() {
const names = [];
for (const name of DEPRECATED_NAMES) {
names.push(name);
names.push(`i-${name}`);
}
return names;
}
/**
* Find every skills directory across all harness dirs in the project.
* Returns absolute paths that exist on disk.
*/
export function findSkillsDirs(projectRoot) {
const dirs = [];
for (const harness of HARNESS_DIRS) {
const candidate = join(projectRoot, harness, 'skills');
if (existsSync(candidate)) {
dirs.push(candidate);
}
}
return dirs;
}
/**
* Remove deprecated skill directories/symlinks from all harness dirs.
* Reads skills-lock.json so the authoritative "source" field can
* drive deletion even when SKILL.md never mentions impeccable.
* Returns an array of paths that were deleted.
*/
export function removeDeprecatedSkills(projectRoot, lock) {
if (lock === undefined) lock = loadLock(projectRoot);
const targets = buildTargetNames();
const skillsDirs = findSkillsDirs(projectRoot);
const deleted = [];
for (const skillsDir of skillsDirs) {
for (const name of targets) {
const skillPath = join(skillsDir, name);
// Use lstat to detect symlinks (existsSync follows symlinks and
// returns false for dangling ones).
let stat;
try {
stat = lstatSync(skillPath);
} catch {
continue; // does not exist at all
}
if (stat.isSymbolicLink()) {
// Symlink: check the target if it's alive, otherwise treat
// dangling symlinks to deprecated names as safe to remove.
const targetAlive = existsSync(skillPath);
const isMatch = targetAlive
? isImpeccableSkill(skillPath, { skillName: name, lock })
: true;
if (isMatch) {
unlinkSync(skillPath);
deleted.push(skillPath);
}
continue;
}
// Regular directory -- verify it belongs to impeccable
if (isImpeccableSkill(skillPath, { skillName: name, lock })) {
rmSync(skillPath, { recursive: true, force: true });
deleted.push(skillPath);
}
}
}
return deleted;
}
/**
* Remove deprecated entries from skills-lock.json.
* Only removes entries whose source is "pbakaus/impeccable".
* Returns the list of removed skill names.
*/
export function cleanSkillsLock(projectRoot) {
const lockPath = join(projectRoot, 'skills-lock.json');
if (!existsSync(lockPath)) return [];
let lock;
try {
lock = JSON.parse(readFileSync(lockPath, 'utf-8'));
} catch {
return [];
}
if (!lock.skills || typeof lock.skills !== 'object') return [];
const targets = buildTargetNames();
const removed = [];
for (const name of targets) {
const entry = lock.skills[name];
if (!entry) continue;
// Only remove if it belongs to impeccable
if (entry.source === 'pbakaus/impeccable') {
delete lock.skills[name];
removed.push(name);
}
}
if (removed.length > 0) {
writeFileSync(lockPath, JSON.stringify(lock, null, 2) + '\n', 'utf-8');
}
return removed;
}
/**
* Run the full cleanup. Returns a summary object.
*
* Order matters: read the lock and delete directories first, then
* strip lock entries. Otherwise the authoritative signal is gone by
* the time directory deletion runs.
*/
export function cleanup(projectRoot) {
const root = projectRoot || findProjectRoot();
const lock = loadLock(root);
const deletedPaths = removeDeprecatedSkills(root, lock);
const removedLockEntries = cleanSkillsLock(root);
return { deletedPaths, removedLockEntries, projectRoot: root };
}
// CLI entry point
if (process.argv[1] && resolve(process.argv[1]) === resolve(new URL(import.meta.url).pathname)) {
const result = cleanup();
if (result.deletedPaths.length === 0 && result.removedLockEntries.length === 0) {
console.log('No deprecated Impeccable skills found. Nothing to clean up.');
} else {
if (result.deletedPaths.length > 0) {
console.log(`Removed ${result.deletedPaths.length} deprecated skill(s):`);
for (const p of result.deletedPaths) console.log(` - ${p}`);
}
if (result.removedLockEntries.length > 0) {
console.log(`Cleaned ${result.removedLockEntries.length} entry/entries from skills-lock.json:`);
for (const name of result.removedLockEntries) console.log(` - ${name}`);
}
}
}
@@ -0,0 +1,94 @@
{
"craft": {
"description": "Full shape-then-build flow with visual iteration. Plans the UX with /impeccable shape, loads the right reference files, then builds and iterates visually until the result is delightful. Use when building a new feature end-to-end.",
"argumentHint": "[feature description]"
},
"teach": {
"description": "Gathers design context for a project. Runs a short discovery interview and writes PRODUCT.md (strategic: users, brand, principles) and, when code exists to analyze, DESIGN.md (visual: colors, typography, components). Every other command reads these files before doing work. Use once per project.",
"argumentHint": ""
},
"document": {
"description": "Generate a DESIGN.md file that captures the current visual design system. Auto-extracts colors, typography, spacing, radii, and component patterns from the codebase, then asks the user to confirm descriptive language for atmosphere and color character. Follows the Google Stitch DESIGN.md format so the file is tool-compatible. Use when you need a visual design spec an AI agent can follow to stay on-brand.",
"argumentHint": ""
},
"extract": {
"description": "Pull reusable patterns, components, and design tokens into the design system. Identifies repeated patterns and consolidates them. Use when you have drift across the codebase and want to bring things back to a consistent system.",
"argumentHint": "[target]"
},
"live": {
"description": "Interactive live variant mode. Select elements in the browser, pick a design action, and get AI-generated HTML+CSS variants hot-swapped via HMR. Requires a running dev server. Use when you want to visually experiment with design alternatives in real time.",
"argumentHint": ""
},
"adapt": {
"description": "Adapt designs to work across different screen sizes, devices, contexts, or platforms. Implements breakpoints, fluid layouts, and touch targets. Use when the user mentions responsive design, mobile layouts, breakpoints, viewport adaptation, or cross-device compatibility.",
"argumentHint": "[target] [context (mobile, tablet, print...)]"
},
"animate": {
"description": "Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.",
"argumentHint": "[target]"
},
"audit": {
"description": "Run technical quality checks across accessibility, performance, theming, responsive design, and anti-patterns. Generates a scored report with P0-P3 severity ratings and actionable plan. Use when the user wants an accessibility check, performance audit, or technical quality review.",
"argumentHint": "[area (feature, page, component...)]"
},
"bolder": {
"description": "Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.",
"argumentHint": "[target]"
},
"clarify": {
"description": "Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.",
"argumentHint": "[target]"
},
"colorize": {
"description": "Add strategic color to features that are too monochromatic or lack visual interest, making interfaces more engaging and expressive. Use when the user mentions the design looking gray, dull, lacking warmth, needing more color, or wanting a more vibrant or expressive palette.",
"argumentHint": "[target]"
},
"critique": {
"description": "Evaluate design from a UX perspective, assessing visual hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring, persona-based testing, automated anti-pattern detection, and actionable feedback. Use when the user asks to review, critique, evaluate, or give feedback on a design or component.",
"argumentHint": "[area (feature, page, component...)]"
},
"delight": {
"description": "Add moments of joy, personality, and unexpected touches that make interfaces memorable and enjoyable to use. Elevates functional to delightful. Use when the user asks to add polish, personality, animations, micro-interactions, delight, or make an interface feel fun or memorable.",
"argumentHint": "[target]"
},
"distill": {
"description": "Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean. Use when the user asks to simplify, declutter, reduce noise, remove elements, or make a UI cleaner and more focused.",
"argumentHint": "[target]"
},
"harden": {
"description": "Make interfaces production-ready: error handling, i18n, text overflow, edge case management, and resilience under real-world data. Use when the user asks to harden, make production-ready, handle edge cases, add error states, or fix overflow and i18n issues.",
"argumentHint": "[target]"
},
"onboard": {
"description": "Design onboarding flows, first-run experiences, and empty states that guide new users to value. Covers welcome screens, account setup, progressive disclosure, contextual tooltips, feature announcements, and activation moments. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, new user flows, or the aha moment.",
"argumentHint": "[target]"
},
"layout": {
"description": "Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.",
"argumentHint": "[target]"
},
"optimize": {
"description": "Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.",
"argumentHint": "[target]"
},
"overdrive": {
"description": "Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.",
"argumentHint": "[target]"
},
"polish": {
"description": "Performs a final quality pass fixing alignment, spacing, consistency, and micro-detail issues before shipping. Use when the user mentions polish, finishing touches, pre-launch review, something looks off, or wants to go from good to great.",
"argumentHint": "[target]"
},
"quieter": {
"description": "Tones down visually aggressive or overstimulating designs, reducing intensity while preserving quality. Use when the user mentions too bold, too loud, overwhelming, aggressive, garish, or wants a calmer, more refined aesthetic.",
"argumentHint": "[target]"
},
"shape": {
"description": "Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.",
"argumentHint": "[feature to shape]"
},
"typeset": {
"description": "Improves typography by fixing font choices, hierarchy, sizing, weight, and readability so text feels intentional. Use when the user mentions fonts, type, readability, text hierarchy, sizing looks off, or wants more polished, intentional typography.",
"argumentHint": "[target]"
}
}
@@ -0,0 +1,820 @@
// Parse a DESIGN.md (Stitch-spec format) into a structured JSON model that
// the live-mode design-system panel can render. Deterministic, dependency-free.
//
// Two-layer: YAML frontmatter (machine-readable tokens) + markdown body
// (prose with six canonical H2 sections). When frontmatter is present, it's
// exposed on `model.frontmatter` alongside the prose-scraped sections;
// consumers can prefer frontmatter values and fall back to prose.
const CANONICAL_SECTIONS = [
'Overview',
'Colors',
'Typography',
'Elevation',
'Components',
"Do's and Don'ts",
];
// ---------- Frontmatter (Stitch YAML subset) ----------
function parseFrontmatter(md) {
const lines = md.split(/\r?\n/);
if (lines[0]?.trim() !== '---') return { frontmatter: null, body: md };
let end = -1;
for (let i = 1; i < lines.length; i++) {
if (lines[i].trim() === '---') { end = i; break; }
}
if (end === -1) return { frontmatter: null, body: md };
const yaml = lines.slice(1, end).join('\n');
const body = lines.slice(end + 1).join('\n');
try {
return { frontmatter: parseYamlSubset(yaml), body };
} catch {
return { frontmatter: null, body: md };
}
}
// Minimal YAML reader for the Stitch frontmatter subset: scalar maps with
// one level of nested objects (typography roles, components). Indent-based,
// 2-space convention. No arrays, no anchors, no multi-line scalars — Stitch's
// schema doesn't need them and accepting them would require a real YAML
// dependency we don't want to vendor.
function parseYamlSubset(yaml) {
const lines = yaml.split(/\r?\n/);
const root = {};
const stack = [{ indent: -1, obj: root }];
for (const raw of lines) {
// Skip blanks and line-only comments. Don't strip inline comments:
// unquoted hex values start with `#` and can't be safely distinguished
// from a comment after whitespace.
if (!raw.trim() || /^\s*#/.test(raw)) continue;
const indent = raw.match(/^\s*/)[0].length;
const content = raw.slice(indent);
const colonIdx = findTopLevelColon(content);
if (colonIdx === -1) continue;
while (stack.length > 1 && stack[stack.length - 1].indent >= indent) {
stack.pop();
}
const key = content.slice(0, colonIdx).trim();
const rest = content.slice(colonIdx + 1).trim();
const parent = stack[stack.length - 1].obj;
if (rest === '') {
const obj = {};
parent[key] = obj;
stack.push({ indent, obj });
} else {
parent[key] = parseScalar(rest);
}
}
return root;
}
function findTopLevelColon(s) {
let inQuote = null;
for (let i = 0; i < s.length; i++) {
const ch = s[i];
if (inQuote) {
if (ch === inQuote && s[i - 1] !== '\\') inQuote = null;
} else if (ch === '"' || ch === "'") {
inQuote = ch;
} else if (ch === ':') {
return i;
}
}
return -1;
}
function parseScalar(raw) {
const s = raw.trim();
if ((s.startsWith('"') && s.endsWith('"')) || (s.startsWith("'") && s.endsWith("'"))) {
return s.slice(1, -1);
}
if (s === 'true') return true;
if (s === 'false') return false;
if (s === 'null' || s === '~') return null;
if (/^-?\d+$/.test(s)) return Number(s);
if (/^-?\d*\.\d+$/.test(s)) return Number(s);
return s;
}
const HEX_RE = /#[0-9a-fA-F]{3,8}\b/g;
const OKLCH_RE = /oklch\([^)]+\)/gi;
const RGBA_RE = /rgba?\([^)]+\)/gi;
const BOX_SHADOW_RE = /(?:box-shadow:\s*)?((?:-?\d[\w\d\s\-.,/()#%]*)+)/;
const NAMED_RULE_RE = /\*\*(The [^*]+?Rule)\.\*\*\s*(.+)/;
// ---------- Section splitting ----------
function splitSections(md) {
const lines = md.split(/\r?\n/);
let title = null;
const sections = {};
let current = null;
for (const raw of lines) {
const line = raw.trimEnd();
if (!title && line.startsWith('# ') && !line.startsWith('## ')) {
title = line.replace(/^#\s+/, '').trim();
continue;
}
const h2 = line.match(/^##\s+(?:\d+\.\s*)?([^:\n]+?)(?::\s*(.+))?$/);
if (h2) {
const rawName = normalizeApostrophes(h2[1].trim());
const subtitle = h2[2] ? h2[2].trim() : null;
const canonical = matchCanonicalSection(rawName);
if (canonical) {
current = { name: canonical, subtitle, lines: [] };
sections[canonical] = current;
continue;
}
// non-canonical H2 — ignore but stop feeding into current
current = null;
continue;
}
if (current) current.lines.push(raw);
}
return { title, sections };
}
function normalizeApostrophes(s) {
return s.replace(/[\u2018\u2019]/g, "'");
}
function matchCanonicalSection(name) {
const normalized = normalizeApostrophes(name).toLowerCase();
// Exact match first
for (const c of CANONICAL_SECTIONS) {
if (normalizeApostrophes(c).toLowerCase() === normalized) return c;
}
// Keyword-contained match: "Overview & Creative North Star" -> "Overview",
// "Elevation & Depth" -> "Elevation", etc.
for (const c of CANONICAL_SECTIONS) {
const key = normalizeApostrophes(c).toLowerCase();
const pattern = new RegExp(`\\b${key.replace(/[.*+?^${}()|[\]\\]/g, '\\$&')}\\b`);
if (pattern.test(normalized)) return c;
}
return null;
}
// ---------- Subsection splitting (inside a canonical section) ----------
function splitSubsections(lines) {
const subs = [];
let current = { name: null, lines: [] };
subs.push(current);
for (const raw of lines) {
const h3 = raw.match(/^###\s+(.+?)\s*$/);
if (h3) {
current = { name: h3[1].trim(), lines: [] };
subs.push(current);
continue;
}
current.lines.push(raw);
}
return subs;
}
// ---------- Generic helpers ----------
function collectParagraphs(lines) {
const paragraphs = [];
let buf = [];
const flush = () => {
if (buf.length) {
paragraphs.push(buf.join(' ').trim());
buf = [];
}
};
for (const raw of lines) {
const trimmed = raw.trim();
if (trimmed === '') { flush(); continue; }
// Horizontal rules (---, ***) and headings/bullets end a paragraph.
if (/^(?:-{3,}|\*{3,}|_{3,})$/.test(trimmed)) { flush(); continue; }
if (raw.startsWith('#') || raw.match(/^[-*]\s/)) { flush(); continue; }
buf.push(trimmed);
}
flush();
return paragraphs.filter(Boolean);
}
function collectBullets(lines) {
const bullets = [];
let current = null;
for (const raw of lines) {
const m = raw.match(/^\s*[-*]\s+(.+)$/);
if (m) {
if (current) bullets.push(current);
current = m[1];
continue;
}
// continuation of a bullet (indented line)
if (current && raw.match(/^\s{2,}\S/)) {
current += ' ' + raw.trim();
continue;
}
// blank line ends a bullet
if (raw.trim() === '' && current) {
bullets.push(current);
current = null;
}
}
if (current) bullets.push(current);
return bullets;
}
function stripBold(s) {
return s.replace(/\*\*(.+?)\*\*/g, '$1');
}
function extractNamedRules(lines) {
const rules = [];
const seen = new Set();
// Style A (Impeccable): "**The X Rule.** body body body" — can span lines.
const joined = lines.join('\n');
const inlineStart = /\*\*(The [^*]+?Rule)\.\*\*/g;
const inlineMatches = [];
let m;
while ((m = inlineStart.exec(joined)) !== null) {
inlineMatches.push({ name: m[1], start: m.index, end: inlineStart.lastIndex });
}
for (let i = 0; i < inlineMatches.length; i++) {
const mm = inlineMatches[i];
const bodyEnd = i + 1 < inlineMatches.length ? inlineMatches[i + 1].start : joined.length;
const body = joined
.slice(mm.end, bodyEnd)
.replace(/\n##[^\n]*$/s, '')
.replace(/\n###[^\n]*$/s, '')
.trim();
const name = stripBold(mm.name).trim();
seen.add(name.toLowerCase());
rules.push({ name, body: stripBold(body) });
}
// Style B (Stitch): `### The "X" Rule` or `### The X Fallback`, body is the
// bullets/paragraphs until the next heading. Accept Rule / Fallback / Principle.
for (let i = 0; i < lines.length; i++) {
const h3 = lines[i].match(/^###\s+(.+?)\s*$/);
if (!h3) continue;
const headerName = stripBold(h3[1]).replace(/["“”]/g, '').trim();
if (!/^The\b.*\b(Rule|Fallback|Principle)\b/i.test(headerName)) continue;
if (seen.has(headerName.toLowerCase())) continue;
const bodyLines = [];
for (let j = i + 1; j < lines.length; j++) {
if (/^##\s|^###\s/.test(lines[j])) break;
bodyLines.push(lines[j]);
}
const body = stripBold(bodyLines.join('\n').replace(/\n+/g, ' ')).trim();
if (body) {
seen.add(headerName.toLowerCase());
rules.push({ name: headerName, body });
}
}
// Style C (Stitch bullet form): "* **The Layering Principle:** body"
// Colon/period lives inside the bold, so match "**...**" then inspect.
for (const b of collectBullets(lines)) {
const mm = b.match(/^\*\*([^*]+?)\*\*\s*(.+)$/);
if (!mm) continue;
const nameRaw = mm[1].replace(/[.:]\s*$/, '').replace(/["“”]/g, '').trim();
if (!/^The\b.+\b(Rule|Fallback|Principle)$/i.test(nameRaw)) continue;
if (seen.has(nameRaw.toLowerCase())) continue;
seen.add(nameRaw.toLowerCase());
rules.push({ name: nameRaw, body: stripBold(mm[2]).trim() });
}
return rules;
}
// ---------- Per-section extractors ----------
function extractOverview(section) {
if (!section) return null;
const text = section.lines.join('\n');
const northStar = text.match(/\*\*Creative North Star:\s*"([^"]+)"\*\*/);
const keyChars = [];
const keyCharMatch = text.match(/\*\*Key Characteristics:\*\*\s*\n([\s\S]+?)(?:\n##|\n###|$)/);
if (keyCharMatch) {
for (const line of keyCharMatch[1].split('\n')) {
const m = line.match(/^\s*[-*]\s+(.+)$/);
if (m) keyChars.push(stripBold(m[1].trim()));
}
}
// Philosophy paragraphs: everything that isn't a rule header or key-char block
const paragraphs = collectParagraphs(section.lines).filter(
(p) =>
!p.startsWith('**Creative North Star') &&
!p.startsWith('**Key Characteristics')
);
return {
subtitle: section.subtitle,
creativeNorthStar: northStar ? northStar[1] : null,
philosophy: paragraphs,
keyCharacteristics: keyChars,
};
}
function extractColors(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const description = collectParagraphs(subs[0].lines).join(' ');
const groups = [];
const ROLE_KEYWORDS = /^(primary|secondary|tertiary|neutral|accent)\b/i;
for (const sub of subs.slice(1)) {
if (!sub.name || /Named Rules?/i.test(sub.name) || /^The\s/i.test(sub.name)) continue;
const bullets = collectBullets(sub.lines);
const parsed = bullets.map((b) => parseColorBullet(b)).filter(Boolean);
if (parsed.length === 0) continue;
// If every bullet starts with a role keyword (Primary/Secondary/...), promote
// each bullet to its own group. Otherwise keep the subsection as the group.
const allRoleBullets =
parsed.length > 0 && parsed.every((p) => p.name && ROLE_KEYWORDS.test(p.name));
if (allRoleBullets) {
for (const p of parsed) {
groups.push({ role: p.name, colors: [p] });
}
} else {
groups.push({ role: sub.name, colors: parsed });
}
}
// If the Colors section has no subsections at all (unlikely), fall back to
// scanning the whole section as a flat bullet list.
if (groups.length === 0) {
const flat = collectBullets(section.lines)
.map((b) => parseColorBullet(b))
.filter(Boolean);
if (flat.length) {
for (const p of flat) {
if (p.name && ROLE_KEYWORDS.test(p.name)) {
groups.push({ role: p.name, colors: [p] });
} else {
const fallback = groups.find((g) => g.role === 'Palette');
if (fallback) fallback.colors.push(p);
else groups.push({ role: 'Palette', colors: [p] });
}
}
}
}
return {
subtitle: section.subtitle,
description: description || null,
groups,
rules: extractNamedRules(section.lines),
};
}
function parseColorBullet(bullet) {
const text = bullet.trim();
// Case 1 (Impeccable): **Name** (value-with-maybe-nested-parens): description
const bold = text.match(/^\*\*(.+?)\*\*\s*(.*)$/);
if (bold && bold[2].startsWith('(')) {
const value = extractParenGroup(bold[2]);
if (value !== null) {
const after = bold[2].slice(value.length + 2).trimStart();
if (after.startsWith(':')) {
return buildColor(bold[1], value, after.slice(1).trim());
}
}
}
// Case 2 (Stitch): **Name (values):** description — value embedded in bold.
const stitch = text.match(/^\*\*([^*]+?)\s*\(([^)]+)\):\*\*\s*(.*)$/);
if (stitch) {
return buildColor(stitch[1].trim(), stitch[2], stitch[3]);
}
// Case 3: bullet without bold, just hex/oklch inside.
const values = collectColorValues(text);
if (values.length) {
return buildColor(null, values.join(' to '), text);
}
return null;
}
function extractParenGroup(s) {
if (s[0] !== '(') return null;
let depth = 0;
for (let i = 0; i < s.length; i++) {
if (s[i] === '(') depth++;
else if (s[i] === ')') {
depth--;
if (depth === 0) return s.slice(1, i);
}
}
return null;
}
function buildColor(name, rawValue, description) {
const values = collectColorValues(rawValue);
const primary = values[0] ?? rawValue.trim();
return {
name: name ? stripBold(name).trim() : null,
value: primary,
valueRange: values.length > 1 ? values : null,
format: detectFormat(primary),
description: stripBold(description || '').trim() || null,
};
}
function collectColorValues(s) {
const out = [];
s.replace(HEX_RE, (v) => {
out.push(v);
return v;
});
s.replace(OKLCH_RE, (v) => {
out.push(v);
return v;
});
return out;
}
function detectFormat(v) {
if (!v) return 'unknown';
if (v.startsWith('#')) return 'hex';
if (/^oklch/i.test(v)) return 'oklch';
if (/^rgb/i.test(v)) return 'rgb';
return 'unknown';
}
function scanInlineColors(lines) {
const out = [];
for (const line of lines) {
if (!/^\s*[-*]\s/.test(line)) continue;
const trimmed = line.replace(/^\s*[-*]\s+/, '');
const color = parseColorBullet(trimmed);
if (color) out.push(color);
}
return out;
}
function parseStitchInlineGroups(lines) {
// Stitch writes: `* **Primary (`#00478d` to `#005eb8`):** Use for "..."`
// Each bullet IS its own role. Group them under the spoken role name.
const out = [];
for (const line of lines) {
if (!/^\s*[-*]\s/.test(line)) continue;
const trimmed = line.replace(/^\s*[-*]\s+/, '').trim();
const m = trimmed.match(
/^\*\*([A-Z][a-zA-Z]+)\s*\(([^)]+)\):\*\*\s*(.*)$/
);
if (m) {
const role = m[1];
const color = buildColor(role, m[2], m[3]);
out.push({ role, colors: [color] });
}
}
return out;
}
function extractTypography(section) {
if (!section) return null;
const text = section.lines.join('\n');
const fonts = {};
// Pattern A: **Display Font:** Family (with fallback)
const fontLineRe = /\*\*([\w\s/]+?)Font:\*\*\s*([^\n(]+?)(?:\s*\(with\s+([^)]+)\))?\s*$/gm;
let fm;
while ((fm = fontLineRe.exec(text)) !== null) {
const rawRole = fm[1].trim().toLowerCase().replace(/\s+/g, '-');
const role = normalizeFontRole(rawRole) || 'display';
fonts[role] = {
family: fm[2].trim(),
fallback: fm[3] ? fm[3].trim() : null,
};
}
// Pattern B (Stitch): * **Display & Headlines (Noto Serif):** description
if (Object.keys(fonts).length === 0) {
const stitchRe = /\*\*([\w\s&/]+?)\s*\(([^)]+)\):\*\*\s*(.+)/g;
let sm;
while ((sm = stitchRe.exec(text)) !== null) {
const rawRole = sm[1]
.trim()
.toLowerCase()
.replace(/\s*&\s*/g, '-')
.replace(/\s+/g, '-');
const role = normalizeFontRole(rawRole) || rawRole;
fonts[role] = { family: sm[2].trim(), fallback: null, purpose: sm[3].trim() };
}
}
// Character paragraph — either a **Character:** label, or fall back to the
// first free paragraph under the section header (Stitch style).
const characterMatch = text.match(/\*\*Character:\*\*\s*([^\n]+(?:\n[^\n]+)*?)(?=\n\n|\n###|\n##|$)/);
let character = characterMatch ? characterMatch[1].replace(/\n/g, ' ').trim() : null;
if (!character) {
const paragraphs = collectParagraphs(section.lines).filter(
(p) => !/^\*\*[\w\s/&]+Font/i.test(p) && !/^\*\*[\w\s/&]+\([^)]+\)/.test(p)
);
if (paragraphs.length) character = paragraphs[0];
}
// Hierarchy bullets under ### Hierarchy
const subs = splitSubsections(section.lines);
let hierarchy = [];
const hierSub = subs.find((s) => s.name && /hierarch/i.test(s.name));
if (hierSub) {
const bullets = collectBullets(hierSub.lines);
hierarchy = bullets.map(parseTypeBullet).filter(Boolean);
}
return {
subtitle: section.subtitle,
fonts,
character,
hierarchy,
rules: extractNamedRules(section.lines),
};
}
function normalizeFontRole(raw) {
// Canonical roles the panel cares about: display, body, label, mono.
// Stitch often writes compound roles like "display-&-headlines" or "ui-&-body"
// — collapse them to the first canonical role present.
const tokens = raw.split(/[-/&\s]+/).filter(Boolean);
const priority = ['display', 'headline', 'body', 'ui', 'label', 'mono'];
const canonical = { headline: 'display', ui: 'body' };
for (const p of priority) {
if (tokens.includes(p)) return canonical[p] || p;
}
return null;
}
function parseTypeBullet(bullet) {
// - **Display** (family, weight 300, italic, clamp(...), line-height 1): purpose
const m = bullet.match(/^\*\*(.+?)\*\*\s*\(([^)]+)\):\s*(.*)$/);
if (!m) return null;
const name = m[1].trim();
const specs = m[2].split(',').map((s) => s.trim());
return {
name,
specs,
purpose: stripBold(m[3] || '').trim() || null,
};
}
function extractElevation(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const description = collectParagraphs(subs[0].lines).join(' ') || null;
const shadows = [];
const seen = new Set();
const dedupe = (entry) => {
const key = (entry.name || '') + '::' + entry.value;
if (seen.has(key)) return;
seen.add(key);
shadows.push(entry);
};
for (const b of collectBullets(section.lines)) {
const parsed = parseShadowBullet(b);
if (parsed) dedupe(parsed);
}
// Fallback: extract shadows written inline in prose. Stitch style is
// "...use an extra-diffused shadow: `box-shadow: 0 12px 40px rgba(...)`."
for (const p of collectParagraphs(section.lines)) {
for (const inline of extractInlineShadows(p)) dedupe(inline);
}
for (const b of collectBullets(section.lines)) {
for (const inline of extractInlineShadows(b)) dedupe(inline);
}
return {
subtitle: section.subtitle,
description,
shadows,
rules: extractNamedRules(section.lines),
};
}
function extractInlineShadows(text) {
// Find `box-shadow: ...` anywhere in prose and capture the value. Work on the
// raw string so it handles both backtick-fenced and unfenced variants.
const out = [];
const re = /box-shadow\s*:\s*([^`;\n]+)/gi;
let m;
while ((m = re.exec(text)) !== null) {
const value = m[1].replace(/[`.)]+$/, '').trim();
if (!value) continue;
// Name heuristic: the noun immediately before the shadow phrase.
// e.g. "an extra-diffused shadow: ..." -> "extra-diffused shadow"
const before = text.slice(0, m.index);
const nameMatch = before.match(/\b([A-Za-z][A-Za-z\- ]{2,40})\s+shadow\b[^A-Za-z0-9]*$/i);
let name = null;
if (nameMatch) {
const stripped = nameMatch[1]
.replace(/^(?:use|using|apply|applying|is|are|looks? like)\s+/i, '')
.replace(/^(?:a|an|the)\s+/i, '')
.trim();
if (stripped) {
name =
stripped.charAt(0).toUpperCase() + stripped.slice(1) + ' shadow';
}
}
out.push({
name,
value,
purpose: null,
});
}
return out;
}
function parseShadowBullet(bullet) {
// - **Name** (`box-shadow: value`): purpose
// - **Name** (`value`): purpose
// Only accept if the paren content looks like a shadow value (contains px,
// rem, rgba, or box-shadow). This filters out `**Rule Name:**` bullets.
const m = bullet.match(/^\*\*(.+?)\*\*\s*\(`?([^`]+?)`?\):\s*(.*)$/);
if (!m) return null;
const rawValue = m[2].replace(/^box-shadow:\s*/i, '').trim();
const looksLikeShadow =
/box-shadow|rgba?\(|\bpx\b|\brem\b|^-?\d+\s/i.test(rawValue) &&
/\d/.test(rawValue);
if (!looksLikeShadow) return null;
const name = stripBold(m[1]).trim();
return {
name,
value: rawValue,
purpose: stripBold(m[3] || '').trim() || null,
};
}
function extractComponents(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const components = [];
for (const sub of subs.slice(1)) {
if (!sub.name) continue;
const bullets = collectBullets(sub.lines);
const paragraphs = collectParagraphs(sub.lines);
const variants = [];
const properties = {};
for (const b of bullets) {
// - **Key:** value
const m = b.match(/^\*\*(.+?):?\*\*:?\s*(.+)$/);
if (m) {
const key = stripBold(m[1]).trim();
const value = stripBold(m[2]).trim();
// Heuristic: "Primary", "Secondary", "Hover", "Focus" etc are variants;
// "Shape", "Background", "Padding" are properties.
if (/^(primary|secondary|tertiary|ghost|hover|focus|active|disabled|default|error|selected|unselected|state)$/i.test(key.split(/[\s/]/)[0])) {
variants.push({ name: key, description: value });
} else {
properties[key.toLowerCase()] = value;
}
}
}
components.push({
name: sub.name,
description: paragraphs.join(' ') || null,
properties,
variants,
});
}
return {
subtitle: section.subtitle,
components,
};
}
function extractDosDonts(section) {
if (!section) return null;
const subs = splitSubsections(section.lines);
const dos = [];
const donts = [];
for (const sub of subs.slice(1)) {
if (!sub.name) continue;
const subName = normalizeApostrophes(sub.name);
const bullets = collectBullets(sub.lines).map((b) => stripBold(b).trim());
if (/^do'?t?:?$/i.test(subName) || /^do:?$/i.test(subName)) {
dos.push(...bullets);
} else if (/^don'?t:?$/i.test(subName)) {
donts.push(...bullets);
}
}
// Classify by bullet prefix as a backup (catches loose bullets outside H3 wrappers)
for (const b of collectBullets(section.lines)) {
const stripped = normalizeApostrophes(stripBold(b).trim());
if (/^don'?t\b/i.test(stripped)) {
if (!donts.some((d) => normalizeApostrophes(d) === stripped)) donts.push(stripped);
} else if (/^do\b/i.test(stripped)) {
if (!dos.some((d) => normalizeApostrophes(d) === stripped)) dos.push(stripped);
}
}
return { dos, donts };
}
// ---------- Coverage assessment ----------
function assessCoverage(model) {
const report = {};
report.overview = model.overview
? {
northStar: Boolean(model.overview.creativeNorthStar),
philosophy: model.overview.philosophy.length > 0,
keyCharacteristics: model.overview.keyCharacteristics.length,
}
: 'missing';
report.colors = model.colors
? {
groups: model.colors.groups.length,
totalColors: model.colors.groups.reduce((n, g) => n + g.colors.length, 0),
rules: model.colors.rules.length,
}
: 'missing';
report.typography = model.typography
? {
fonts: Object.keys(model.typography.fonts).length,
hierarchyEntries: model.typography.hierarchy.length,
character: Boolean(model.typography.character),
rules: model.typography.rules.length,
}
: 'missing';
report.elevation = model.elevation
? {
shadows: model.elevation.shadows.length,
rules: model.elevation.rules.length,
description: Boolean(model.elevation.description),
}
: 'missing';
report.components = model.components
? {
count: model.components.components.length,
variantTotal: model.components.components.reduce((n, c) => n + c.variants.length, 0),
}
: 'missing';
report.dosDonts = model.dosDonts
? {
dos: model.dosDonts.dos.length,
donts: model.dosDonts.donts.length,
}
: 'missing';
return report;
}
// ---------- Main ----------
export function parseDesignMd(md) {
const { frontmatter, body } = parseFrontmatter(md);
const { title, sections } = splitSections(body);
return {
schemaVersion: 2,
title,
frontmatter,
overview: extractOverview(sections['Overview']),
colors: extractColors(sections['Colors']),
typography: extractTypography(sections['Typography']),
elevation: extractElevation(sections['Elevation']),
components: extractComponents(sections['Components']),
dosDonts: extractDosDonts(sections["Do's and Don'ts"]),
};
}
export { assessCoverage };
@@ -0,0 +1,198 @@
/**
* Scan a project tree for Content-Security-Policy signals and classify the
* shape so the agent knows which patch template to propose.
*
* Used at first-time `live.mjs` setup. Mechanical (grep-based) no network,
* no dev server, no JS evaluation. The classification drives a user-facing
* consent prompt; the agent does the actual patch writing.
*
* Shapes are named by patch mechanism, not framework origin:
* - "append-arrays": CSP defined as structured directive arrays. Patch
* appends a dev-only localhost entry. Covers:
* - Monorepo helpers with additional*Src options
* (e.g. createBaseNextConfig for Next)
* - SvelteKit kit.csp.directives
* - nuxt-security module's contentSecurityPolicy
* - "append-string": CSP built as a literal value string. Patch splices
* a dev-only token into script-src and connect-src.
* Covers:
* - Inline Next.js headers() with CSP string
* - Nuxt routeRules / nitro.routeRules CSP headers
* - "middleware": CSP set dynamically in middleware.{ts,js}.
* Detected but not auto-patched in v1.
* - "meta-tag": <meta http-equiv="Content-Security-Policy"> in
* layout files. Detected but not auto-patched in v1.
* - null: no CSP signals found; no patch needed.
*/
import fs from 'node:fs';
import path from 'node:path';
const SKIP_DIRS = new Set([
'node_modules',
'.git',
'.next',
'.turbo',
'.svelte-kit',
'.nuxt',
'.astro',
'dist',
'build',
'out',
'.vercel',
]);
const SCAN_EXTS = new Set(['.js', '.mjs', '.cjs', '.ts', '.mts', '.cts', '.tsx', '.jsx']);
const LAYOUT_EXTS = new Set(['.tsx', '.jsx', '.astro', '.vue', '.svelte', '.html']);
const MAX_DEPTH = 6;
const MAX_READ_BYTES = 64 * 1024;
// append-arrays signals: CSP expressed as structured directive arrays
const MONOREPO_HELPER_SIGNALS = [
/\bbuildCSPConfig\b/,
/\bbuildSecurityHeaders\b/,
/\badditionalScriptSrc\b/,
/\badditionalConnectSrc\b/,
/\bcreateBaseNextConfig\b/,
];
const SVELTEKIT_CSP_SIGNALS = [
/\bkit\s*:/,
/\bcsp\s*:/,
/\bdirectives\s*:/,
];
const NUXT_SECURITY_SIGNALS = [
/['"]nuxt-security['"]/,
/\bcontentSecurityPolicy\b/,
];
// append-string signals: CSP written as a literal value string
const INLINE_HEADER_SIGNALS = [
/["']Content-Security-Policy["']/i,
/\bscript-src\b/,
/\bconnect-src\b/,
];
const NUXT_ROUTE_RULES_SIGNALS = [
/\brouteRules\b/,
/Content-Security-Policy/i,
/\bscript-src\b/,
];
const MIDDLEWARE_HINT = /headers\.set\(\s*["']Content-Security-Policy["']/i;
const META_TAG_HINT = /http-equiv\s*=\s*["']Content-Security-Policy["']/i;
/**
* @param {string} cwd Project root.
* @returns {{ shape: string|null, signals: string[] }}
*/
export function detectCsp(cwd = process.cwd()) {
const hits = { appendArrays: [], appendString: [], middleware: [], metaTag: [] };
walk(cwd, cwd, 0, (absPath, relPath, body) => {
const ext = path.extname(absPath);
const base = path.basename(absPath).toLowerCase();
const isConfig = (name) =>
new RegExp('(^|/)' + name + '\\.config\\.').test(relPath);
// === append-arrays candidates ===
// Monorepo CSP helper: packages/*/src/.../(config|security)/*
if (SCAN_EXTS.has(ext) &&
/packages\/[^/]+\/src\/.*(config|next-config|security)/.test(relPath) &&
MONOREPO_HELPER_SIGNALS.some((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// SvelteKit kit.csp.directives
if (SCAN_EXTS.has(ext) && isConfig('svelte') &&
SVELTEKIT_CSP_SIGNALS.every((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// Nuxt nuxt-security module
if (SCAN_EXTS.has(ext) && isConfig('nuxt') &&
NUXT_SECURITY_SIGNALS.every((re) => re.test(body))) {
hits.appendArrays.push(relPath);
return;
}
// === append-string candidates ===
// Inline headers in Next/Nuxt/SvelteKit/Astro/Vite config
if (SCAN_EXTS.has(ext) &&
/(^|\/)(next|nuxt|vite|astro|svelte)\.config\./.test(relPath) &&
INLINE_HEADER_SIGNALS.every((re) => re.test(body))) {
// Nuxt routeRules is a sub-shape of append-string; we already covered
// nuxt-security above via return, so any remaining Nuxt CSP match here
// is a route-rules / inline-headers case. Either way, same patch
// mechanism.
hits.appendString.push(relPath);
return;
}
// === detect-only shapes ===
if ((base === 'middleware.ts' || base === 'middleware.js' || base === 'middleware.mjs') &&
MIDDLEWARE_HINT.test(body)) {
hits.middleware.push(relPath);
}
if (LAYOUT_EXTS.has(ext) && META_TAG_HINT.test(body)) {
hits.metaTag.push(relPath);
}
});
// Priority: append-arrays > append-string > middleware > meta-tag.
// Structured patches are safer than string splices; runtime and HTML
// injection patches are less reliable and v1 doesn't auto-apply them.
if (hits.appendArrays.length > 0) {
return { shape: 'append-arrays', signals: hits.appendArrays };
}
if (hits.appendString.length > 0) {
return { shape: 'append-string', signals: hits.appendString };
}
if (hits.middleware.length > 0) {
return { shape: 'middleware', signals: hits.middleware };
}
if (hits.metaTag.length > 0) {
return { shape: 'meta-tag', signals: hits.metaTag };
}
return { shape: null, signals: [] };
}
function walk(root, dir, depth, visit) {
if (depth > MAX_DEPTH) return;
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return; }
for (const entry of entries) {
const abs = path.join(dir, entry.name);
if (entry.isDirectory()) {
if (SKIP_DIRS.has(entry.name)) continue;
walk(root, abs, depth + 1, visit);
continue;
}
if (!entry.isFile()) continue;
const ext = path.extname(entry.name);
if (!SCAN_EXTS.has(ext) && !LAYOUT_EXTS.has(ext)) continue;
let body;
try {
const fd = fs.openSync(abs, 'r');
try {
const buf = Buffer.alloc(MAX_READ_BYTES);
const n = fs.readSync(fd, buf, 0, MAX_READ_BYTES, 0);
body = buf.slice(0, n).toString('utf-8');
} finally { fs.closeSync(fd); }
} catch { continue; }
visit(abs, path.relative(root, abs), body);
}
}
// CLI mode
const _running = process.argv[1];
if (_running?.endsWith('detect-csp.mjs') || _running?.endsWith('detect-csp.mjs/')) {
const result = detectCsp(process.cwd());
console.log(JSON.stringify(result, null, 2));
}
@@ -0,0 +1,69 @@
/**
* Decide whether a given file is "generated" (regenerated by a build step,
* unsafe to write variants into) or "source" (safe to edit, changes persist).
*
* Why this matters: when the user picks an element on a page whose underlying
* file is regenerated by a build step (e.g. `scripts/build-sub-pages.js`
* rewriting `public/docs/*.html`), writing variants or accepted changes into
* that file is silent data loss the next build wipes them.
*
* Signals, in order of reliability:
* 1. Git check-ignore: gitignored files are assumed generated.
* 2. File-header markers ("GENERATED", "DO NOT EDIT", "AUTO-GENERATED")
* within the first ~300 characters catches non-git projects.
*/
import { execSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
const HEADER_SCAN_BYTES = 300;
const HEADER_MARKERS = [
/@generated\b/i,
/\bGENERATED\s+FILE\b/,
/\bAUTO-?GENERATED\b/i,
/\bDO\s+NOT\s+EDIT\b/i,
];
/**
* @param {string} filePath - absolute or cwd-relative path
* @param {object} [options]
* @param {string} [options.cwd] - project root (defaults to process.cwd())
*/
export function isGeneratedFile(filePath, options = {}) {
const cwd = options.cwd || process.cwd();
const absPath = path.isAbsolute(filePath) ? filePath : path.resolve(cwd, filePath);
if (isGitIgnored(absPath, cwd)) return true;
if (hasGeneratedHeader(absPath)) return true;
return false;
}
function isGitIgnored(absPath, cwd) {
try {
execSync(`git check-ignore --quiet ${JSON.stringify(absPath)}`, {
cwd,
stdio: 'ignore',
});
return true; // exit 0 = ignored
} catch (err) {
// Exit code 1 = not ignored. Exit code 128 = not a git repo or other error.
// In both cases, treat as "not known to be ignored."
return false;
}
}
function hasGeneratedHeader(absPath) {
let fd;
try {
fd = fs.openSync(absPath, 'r');
const buf = Buffer.alloc(HEADER_SCAN_BYTES);
const bytesRead = fs.readSync(fd, buf, 0, HEADER_SCAN_BYTES, 0);
const head = buf.slice(0, bytesRead).toString('utf-8');
return HEADER_MARKERS.some((re) => re.test(head));
} catch {
return false;
} finally {
if (fd !== undefined) { try { fs.closeSync(fd); } catch {} }
}
}
@@ -0,0 +1,452 @@
/**
* CLI helper: deterministic accept/discard of variant sessions.
*
* Usage:
* node live-accept.mjs --id SESSION_ID --discard
* node live-accept.mjs --id SESSION_ID --variant N
*
* For discard: removes the entire variant wrapper and restores the original.
* For accept: replaces the wrapper with the chosen variant's content. If the
* session had a colocated <style> block, it's preserved with carbonize markers
* for a background agent to integrate into the project's CSS.
*
* Output: JSON to stdout.
*/
import fs from 'node:fs';
import path from 'node:path';
import { isGeneratedFile } from './is-generated.mjs';
const EXTENSIONS = ['.html', '.jsx', '.tsx', '.vue', '.svelte', '.astro'];
// ---------------------------------------------------------------------------
// CLI
// ---------------------------------------------------------------------------
export async function acceptCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: node live-accept.mjs [options]
Deterministic accept/discard for live variant sessions.
Modes:
--discard Remove variants, restore original
--variant N Accept variant N, discard the rest
Required:
--id SESSION_ID Session ID of the variant wrapper
Output (JSON):
{ handled, file, carbonize }`);
process.exit(0);
}
const id = argVal(args, '--id');
const variantNum = argVal(args, '--variant');
const paramValuesRaw = argVal(args, '--param-values');
const isDiscard = args.includes('--discard');
if (!id) { console.error('Missing --id'); process.exit(1); }
if (!isDiscard && !variantNum) { console.error('Need --discard or --variant N'); process.exit(1); }
let paramValues = null;
if (paramValuesRaw) {
try { paramValues = JSON.parse(paramValuesRaw); }
catch { paramValues = null; } // malformed blob: skip the comment rather than failing the accept
}
// Find the file containing this session's markers
const found = findSessionFile(id, process.cwd());
if (!found) {
console.log(JSON.stringify({ handled: false, error: 'Session markers not found for id: ' + id }));
process.exit(0);
}
const { file: targetFile, content, lines } = found;
const relFile = path.relative(process.cwd(), targetFile);
// Bail if the session lives in a generated file. The agent manually wrote
// the wrapper there for preview, and is responsible for writing the
// accepted variant to true source (or cleaning up on discard). See
// "Handle fallback" in live.md.
if (isGeneratedFile(targetFile, { cwd: process.cwd() })) {
console.log(JSON.stringify({
handled: false,
mode: 'fallback',
file: relFile,
hint: 'Session is in a generated file. Persist the accepted variant in source; do not rely on this script.',
}));
process.exit(0);
}
if (isDiscard) {
const result = handleDiscard(id, lines, targetFile);
console.log(JSON.stringify({ handled: true, file: relFile, carbonize: false, ...result }));
} else {
const result = handleAccept(id, variantNum, lines, targetFile, paramValues);
// Single-line attention-grabber when cleanup is required. The full
// five-step checklist lives in reference/live.md (loaded once per
// session); repeating it per-event would waste tokens.
if (result.carbonize) {
result.todo = 'REQUIRED before next poll: carbonize cleanup in ' + relFile + '. See reference/live.md "Required after accept".';
}
console.log(JSON.stringify({ handled: true, file: relFile, ...result }));
}
}
// ---------------------------------------------------------------------------
// Discard
// ---------------------------------------------------------------------------
function handleDiscard(id, lines, targetFile) {
const block = findMarkerBlock(id, lines);
if (!block) return { handled: false, error: 'Markers not found' };
const original = extractOriginal(lines, block);
const indent = lines[block.start].match(/^(\s*)/)[1];
// De-indent the original content back to the marker's indentation level
const restored = deindentContent(original, indent);
const newLines = [
...lines.slice(0, block.start),
...restored,
...lines.slice(block.end + 1),
];
fs.writeFileSync(targetFile, newLines.join('\n'), 'utf-8');
return {};
}
// ---------------------------------------------------------------------------
// Accept
// ---------------------------------------------------------------------------
function handleAccept(id, variantNum, lines, targetFile, paramValues) {
const block = findMarkerBlock(id, lines);
if (!block) return { handled: false, error: 'Markers not found' };
const indent = lines[block.start].match(/^(\s*)/)[1];
const commentSyntax = detectCommentSyntax(targetFile);
// Extract the chosen variant's inner content
const variantContent = extractVariant(lines, block, variantNum);
if (!variantContent) return { handled: false, error: 'Variant ' + variantNum + ' not found' };
// Extract CSS block if present
const cssContent = extractCss(lines, block, id);
// Check if carbonizing is needed:
// - CSS block exists, OR
// - variant HTML contains helper classes/attributes that need cleanup
const variantText = variantContent.join('\n');
const hasHelperAttrs = variantText.includes('data-impeccable-variant');
const needsCarbonize = !!(cssContent || hasHelperAttrs);
// Build the replacement
const restored = deindentContent(variantContent, indent);
const replacement = [];
if (cssContent) {
replacement.push(indent + commentSyntax.open + ' impeccable-carbonize-start ' + id + ' ' + commentSyntax.close);
replacement.push(indent + '<style data-impeccable-css="' + id + '">');
// Re-indent CSS content to match
for (const cssLine of cssContent) {
replacement.push(indent + cssLine.trimStart());
}
replacement.push(indent + '</style>');
if (paramValues && Object.keys(paramValues).length > 0) {
// Preserve the user's knob positions for the carbonize-cleanup agent
// to bake into the final CSS when it collapses scoped rules.
replacement.push(indent + commentSyntax.open + ' impeccable-param-values ' + id + ': ' + JSON.stringify(paramValues) + ' ' + commentSyntax.close);
}
replacement.push(indent + commentSyntax.open + ' impeccable-carbonize-end ' + id + ' ' + commentSyntax.close);
}
// Keep the `@scope ([data-impeccable-variant="N"])` selectors in the
// carbonize CSS block working visually by re-wrapping the accepted content
// in a data-impeccable-variant="N" div with `display: contents` (so layout
// isn't affected). The carbonize agent strips this attribute + wrapper when
// it moves the CSS to a proper stylesheet.
if (cssContent) {
replacement.push(indent + '<div data-impeccable-variant="' + variantNum + '" style="display: contents">');
replacement.push(...restored);
replacement.push(indent + '</div>');
} else {
replacement.push(...restored);
}
const newLines = [
...lines.slice(0, block.start),
...replacement,
...lines.slice(block.end + 1),
];
fs.writeFileSync(targetFile, newLines.join('\n'), 'utf-8');
return { carbonize: needsCarbonize };
}
// ---------------------------------------------------------------------------
// Parsing helpers
// ---------------------------------------------------------------------------
/**
* Find the start/end marker lines for a session.
* Returns { start, end } (0-indexed line numbers) or null.
*/
function findMarkerBlock(id, lines) {
let start = -1;
let end = -1;
const startPattern = 'impeccable-variants-start ' + id;
const endPattern = 'impeccable-variants-end ' + id;
for (let i = 0; i < lines.length; i++) {
if (start === -1 && lines[i].includes(startPattern)) start = i;
if (lines[i].includes(endPattern)) { end = i; break; }
}
return (start !== -1 && end !== -1) ? { start, end } : null;
}
/**
* Join wrapper lines into a single string with `<style>` elements removed so
* marker matching and div-depth tracking aren't confused by:
* - CSS `@scope ([data-impeccable-variant="N"])` strings that look like the
* HTML marker we're searching for
* - JSX self-closing `<style ... />` (no separate `</style>` to close on)
* - Same-line `<style>…</style>` blocks
* - Multi-line `<style>\n\n</style>` blocks
*/
function stripStyleAndJoin(lines, block) {
const out = [];
let inStyle = false;
for (let i = block.start; i <= block.end; i++) {
let line = lines[i];
if (!inStyle) {
// Strip any complete <style> elements on this line (self-closed or
// same-line-closed), including their body content.
line = line
.replace(/<style\b[^>]*>[\s\S]*?<\/style\s*>/g, '')
.replace(/<style\b[^>]*\/\s*>/g, '');
// If a <style> opener remains (multi-line body starts here), strip from
// the opener to end-of-line and flip into skip mode.
const openerIdx = line.search(/<style\b/);
if (openerIdx !== -1) {
line = line.slice(0, openerIdx);
inStyle = true;
}
out.push(line);
} else {
// In multi-line style body; drop everything until we see </style>.
const closeIdx = line.search(/<\/style\s*>/);
if (closeIdx !== -1) {
inStyle = false;
out.push(line.slice(closeIdx).replace(/<\/style\s*>/, ''));
}
// else: skip line entirely
}
}
return out.join('\n');
}
/**
* Find the inner content of `<TAG ...attrMatch...>…</TAG>` inside `text`,
* handling nested same-tag elements via depth counting. `attrMatch` is a
* regex source fragment that must appear inside the opener tag.
* Returns the inner string (may be empty), or null if not found.
*/
function extractInnerByAttr(text, attrMatch) {
const openerRe = new RegExp('<([A-Za-z][A-Za-z0-9]*)\\b[^>]*' + attrMatch + '[^>]*>');
const openMatch = text.match(openerRe);
if (!openMatch) return null;
const tagName = openMatch[1];
const innerStart = openMatch.index + openMatch[0].length;
// Match any opener or closer of this tag name after innerStart.
// (Does not match self-closing <TAG … />, which doesn't contribute to depth.)
const tagRe = new RegExp('<(?:/)?' + tagName + '\\b[^>]*>', 'g');
tagRe.lastIndex = innerStart;
let depth = 1;
let m;
while ((m = tagRe.exec(text))) {
const isClose = m[0].startsWith('</');
const isSelfClose = !isClose && /\/\s*>$/.test(m[0]);
if (isClose) {
depth--;
if (depth === 0) return text.slice(innerStart, m.index);
} else if (!isSelfClose) {
depth++;
}
}
return null;
}
/**
* Extract the original element content from within the variant wrapper.
* Returns an array of lines.
*/
function extractOriginal(lines, block) {
const text = stripStyleAndJoin(lines, block);
const inner = extractInnerByAttr(text, 'data-impeccable-variant="original"');
if (inner === null) return [];
return inner.split('\n');
}
/**
* Extract a specific variant's inner content (stripping the wrapper div).
* Returns an array of lines, or null if not found.
*/
function extractVariant(lines, block, variantNum) {
const text = stripStyleAndJoin(lines, block);
const inner = extractInnerByAttr(text, 'data-impeccable-variant="' + variantNum + '"');
if (inner === null) return null;
const result = inner.split('\n');
// Collapse a lone empty leading/trailing line (common after string splice).
while (result.length > 1 && result[0].trim() === '') result.shift();
while (result.length > 1 && result[result.length - 1].trim() === '') result.pop();
return result.length > 0 ? result : null;
}
/**
* Extract the colocated <style> block content (between the style tags).
* Returns an array of CSS lines, or null if no style block found.
*
* Handles three shapes of `<style data-impeccable-css="ID" ...>`:
* 1. Self-closing: `<style ... />` no body; return null (nothing to carbonize).
* 2. Same-line open+close: `<style>...</style>` return the inner content.
* 3. Multi-line: `<style>` on one line, `</style>` on a later line return
* the lines between them.
*/
function extractCss(lines, block, id) {
const styleAttr = 'data-impeccable-css="' + id + '"';
let inStyle = false;
const content = [];
for (let i = block.start; i <= block.end; i++) {
const line = lines[i];
if (!inStyle && line.includes(styleAttr)) {
// Self-closing: nothing to carbonize.
if (/<style\b[^>]*\/\s*>/.test(line)) return null;
// Same-line open + close: extract inner text.
const sameLine = line.match(/<style\b[^>]*>([\s\S]*?)<\/style\s*>/);
if (sameLine) {
const inner = sameLine[1];
return inner.length > 0 ? inner.split('\n') : null;
}
inStyle = true;
continue; // skip the <style> opening tag
}
if (inStyle) {
if (line.trimStart().startsWith('</style>')) break;
content.push(line);
}
}
return content.length > 0 ? content : null;
}
/**
* De-indent content that was indented by live-wrap.mjs.
* The wrap script adds `indent + ' '` (4 extra spaces) to each line.
* We restore to just `indent` level.
*/
function deindentContent(contentLines, baseIndent) {
// Find the minimum indentation in the content to determine how much was added
let minIndent = Infinity;
for (const line of contentLines) {
if (line.trim() === '') continue;
const leadingSpaces = line.match(/^(\s*)/)[1].length;
minIndent = Math.min(minIndent, leadingSpaces);
}
if (minIndent === Infinity) minIndent = 0;
// Strip the extra indentation and re-add base indent
return contentLines.map(line => {
if (line.trim() === '') return '';
return baseIndent + line.slice(minIndent);
});
}
function detectCommentSyntax(filePath) {
const ext = path.extname(filePath).toLowerCase();
if (ext === '.jsx' || ext === '.tsx') {
return { open: '{/*', close: '*/}' };
}
return { open: '<!--', close: '-->' };
}
// ---------------------------------------------------------------------------
// File search (find the file containing session markers)
// ---------------------------------------------------------------------------
function findSessionFile(id, cwd) {
const marker = 'impeccable-variants-start ' + id;
const searchDirs = ['src', 'app', 'pages', 'components', 'public', 'views', 'templates', '.'];
const seen = new Set();
for (const dir of searchDirs) {
const absDir = path.join(cwd, dir);
if (!fs.existsSync(absDir)) continue;
const result = searchDir(absDir, marker, seen, 0);
if (result) {
const content = fs.readFileSync(result, 'utf-8');
return { file: result, content, lines: content.split('\n') };
}
}
return null;
}
function searchDir(dir, query, seen, depth) {
if (depth > 5) return null;
let realDir;
try { realDir = fs.realpathSync(dir); } catch { return null; }
if (seen.has(realDir)) return null;
seen.add(realDir);
let entries;
try { entries = fs.readdirSync(dir, { withFileTypes: true }); }
catch { return null; }
for (const entry of entries) {
if (!entry.isFile()) continue;
if (!EXTENSIONS.includes(path.extname(entry.name).toLowerCase())) continue;
const filePath = path.join(dir, entry.name);
try {
const content = fs.readFileSync(filePath, 'utf-8');
if (content.includes(query)) return filePath;
} catch { /* skip */ }
}
for (const entry of entries) {
if (!entry.isDirectory()) continue;
if (['node_modules', '.git', 'dist', 'build'].includes(entry.name)) continue;
const result = searchDir(path.join(dir, entry.name), query, seen, depth + 1);
if (result) return result;
}
return null;
}
// ---------------------------------------------------------------------------
// Utilities
// ---------------------------------------------------------------------------
function argVal(args, flag) {
const idx = args.indexOf(flag);
return idx !== -1 && idx + 1 < args.length ? args[idx + 1] : null;
}
// Auto-execute when run directly
const _running = process.argv[1];
if (_running?.endsWith('live-accept.mjs') || _running?.endsWith('live-accept.mjs/')) {
acceptCli();
}
export { findMarkerBlock, extractOriginal, extractVariant, extractCss, deindentContent, detectCommentSyntax };
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,308 @@
/**
* CLI helper: insert/remove the live variant mode script tag in the project's
* main HTML entry point.
*
* On first live run, the agent generates `config.json` in this script's
* directory with the project's insertion target (framework-specific). On
* every subsequent run, this script handles insert/remove deterministically
* with zero LLM involvement.
*
* Usage:
* node live-inject.mjs --port PORT # Insert the live script tag
* node live-inject.mjs --remove # Remove the live script tag
* node live-inject.mjs --check # Check whether config.json exists
*/
import fs from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const CONFIG_PATH = process.env.IMPECCABLE_LIVE_CONFIG || path.join(__dirname, 'config.json');
const MARKER_OPEN_TEXT = 'impeccable-live-start';
const MARKER_CLOSE_TEXT = 'impeccable-live-end';
/**
* Hard-excluded directory patterns. These are NEVER user-facing pages and
* matching them would silently inject tracking scripts into third-party
* code. The user cannot turn these off via config they are the floor.
*/
const HARD_EXCLUDES = [
'**/node_modules/**',
'**/.git/**',
];
export async function injectCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: node live-inject.mjs [options]
Insert or remove the live mode script tag in the project's HTML entry point.
Reads configuration from config.json (in this same directory).
Modes:
--port PORT Insert script tag pointing at http://localhost:PORT/live.js
--remove Remove the script tag (if present)
--check Print whether config.json exists and its content
Output (JSON):
{ ok, file, inserted|removed, config? }`);
process.exit(0);
}
if (args.includes('--check')) {
if (!fs.existsSync(CONFIG_PATH)) {
console.log(JSON.stringify({ ok: false, error: 'config_missing', path: CONFIG_PATH }));
process.exit(0);
}
let cfg;
try {
cfg = JSON.parse(fs.readFileSync(CONFIG_PATH, 'utf-8'));
} catch (err) {
console.log(JSON.stringify({ ok: false, error: 'config_invalid', message: err.message, path: CONFIG_PATH }));
return;
}
try {
validateConfig(cfg);
} catch (err) {
console.log(JSON.stringify({ ok: false, error: 'config_invalid', message: err.message, path: CONFIG_PATH }));
return;
}
console.log(JSON.stringify({ ok: true, config: cfg, path: CONFIG_PATH }));
return;
}
// Load config
if (!fs.existsSync(CONFIG_PATH)) {
console.error(JSON.stringify({ ok: false, error: 'config_missing', path: CONFIG_PATH }));
process.exit(1);
}
const config = JSON.parse(fs.readFileSync(CONFIG_PATH, 'utf-8'));
validateConfig(config);
const resolvedFiles = resolveFiles(process.cwd(), config);
if (args.includes('--remove')) {
const results = resolvedFiles.map((relFile) => {
const absFile = path.resolve(process.cwd(), relFile);
if (!fs.existsSync(absFile)) return { file: relFile, error: 'file_not_found' };
const content = fs.readFileSync(absFile, 'utf-8');
const updated = removeTag(content, config.commentSyntax);
if (updated === content) return { file: relFile, removed: false, note: 'no tag present' };
fs.writeFileSync(absFile, updated, 'utf-8');
return { file: relFile, removed: true };
});
console.log(JSON.stringify({ ok: true, results }));
return;
}
// Insert mode — need --port
const portIdx = args.indexOf('--port');
const port = portIdx !== -1 ? parseInt(args[portIdx + 1], 10) : NaN;
if (!Number.isFinite(port)) {
console.error(JSON.stringify({ ok: false, error: 'missing_port' }));
process.exit(1);
}
const results = resolvedFiles.map((relFile) => {
const absFile = path.resolve(process.cwd(), relFile);
if (!fs.existsSync(absFile)) return { file: relFile, error: 'file_not_found' };
const content = fs.readFileSync(absFile, 'utf-8');
const withoutOld = removeTag(content, config.commentSyntax);
const updated = insertTag(withoutOld, config, port);
if (updated === withoutOld) return { file: relFile, error: 'insertion_point_not_found', anchor: config.insertBefore || config.insertAfter };
fs.writeFileSync(absFile, updated, 'utf-8');
return { file: relFile, inserted: true };
});
const anyInserted = results.some((r) => r.inserted);
console.log(JSON.stringify({ ok: anyInserted, port, results }));
if (!anyInserted) process.exit(1);
}
/**
* Expand config.files (which may contain glob patterns) into a literal list
* of existing file paths relative to rootDir. Literal entries pass through;
* glob patterns are expanded via fs.globSync. HARD_EXCLUDES and config.exclude
* are applied as filters. Duplicates are removed. Order is preserved by
* first appearance.
*/
export function resolveFiles(rootDir, config) {
const patterns = config.files;
const userExcludes = Array.isArray(config.exclude) ? config.exclude : [];
const allExcludes = [...HARD_EXCLUDES, ...userExcludes];
const excludeRegexes = allExcludes.map(globToRegex);
const isExcluded = (relPath) => excludeRegexes.some((re) => re.test(relPath));
const isGlob = (s) => /[*?[]/.test(s);
const seen = new Set();
const out = [];
for (const pat of patterns) {
if (!isGlob(pat)) {
// Literal path — include even if it doesn't exist yet; the caller
// reports file_not_found per-entry. Exclude list doesn't apply to
// explicit literal entries (user named it on purpose).
if (!seen.has(pat)) {
seen.add(pat);
out.push(pat);
}
continue;
}
let matches;
try {
matches = fs.globSync(pat, { cwd: rootDir, withFileTypes: true });
} catch {
continue;
}
for (const ent of matches) {
if (!ent.isFile || !ent.isFile()) continue;
const abs = path.join(ent.parentPath || ent.path || rootDir, ent.name);
const rel = path.relative(rootDir, abs).split(path.sep).join('/');
if (isExcluded(rel)) continue;
if (seen.has(rel)) continue;
seen.add(rel);
out.push(rel);
}
}
return out;
}
/**
* Convert a glob pattern to a RegExp. Supports:
* ** any number of path segments (including zero)
* * any chars except `/`
* ? any single char except `/`
* Paths are normalized to forward slashes before matching.
*/
function globToRegex(pattern) {
let re = '';
let i = 0;
while (i < pattern.length) {
const c = pattern[i];
if (c === '*') {
if (pattern[i + 1] === '*') {
// ** — any number of segments, including zero. Handle the common
// **/ and /** forms so `a/**/b` matches `a/b` as well as `a/x/y/b`.
if (pattern[i + 2] === '/') {
re += '(?:.*/)?';
i += 3;
} else {
re += '.*';
i += 2;
}
} else {
re += '[^/]*';
i += 1;
}
} else if (c === '?') {
re += '[^/]';
i += 1;
} else if (/[.+^${}()|[\]\\]/.test(c)) {
re += '\\' + c;
i += 1;
} else {
re += c;
i += 1;
}
}
return new RegExp('^' + re + '$');
}
// ---------------------------------------------------------------------------
// Core operations
// ---------------------------------------------------------------------------
function validateConfig(cfg) {
if (!cfg || typeof cfg !== 'object') throw new Error('config.json must be an object');
if (!Array.isArray(cfg.files) || cfg.files.length === 0) {
throw new Error('config.files (non-empty string array) required');
}
if (!cfg.files.every((f) => typeof f === 'string' && f.length > 0)) {
throw new Error('config.files must contain only non-empty strings');
}
if (cfg.exclude !== undefined) {
if (!Array.isArray(cfg.exclude)) {
throw new Error('config.exclude, if present, must be a string array');
}
if (!cfg.exclude.every((f) => typeof f === 'string' && f.length > 0)) {
throw new Error('config.exclude must contain only non-empty strings');
}
}
if (typeof cfg.insertBefore !== 'string' && typeof cfg.insertAfter !== 'string') {
throw new Error('config.insertBefore or config.insertAfter (string) required');
}
if (cfg.commentSyntax !== 'html' && cfg.commentSyntax !== 'jsx') {
throw new Error("config.commentSyntax must be 'html' or 'jsx'");
}
if (cfg.cspChecked !== undefined && typeof cfg.cspChecked !== 'boolean') {
throw new Error("config.cspChecked, if present, must be a boolean");
}
}
function commentOpen(syntax) { return syntax === 'jsx' ? '{/*' : '<!--'; }
function commentClose(syntax) { return syntax === 'jsx' ? '*/}' : '-->'; }
function buildTagBlock(syntax, port) {
const open = commentOpen(syntax);
const close = commentClose(syntax);
return (
open + ' ' + MARKER_OPEN_TEXT + ' ' + close + '\n' +
'<script src="http://localhost:' + port + '/live.js"></script>\n' +
open + ' ' + MARKER_CLOSE_TEXT + ' ' + close + '\n'
);
}
function insertTag(content, config, port) {
const block = buildTagBlock(config.commentSyntax, port);
// insertBefore: match the LAST occurrence. Anchors like `</body>` naturally
// belong at the end, and the same literal can appear earlier in code blocks
// within rendered documentation pages.
if (config.insertBefore) {
const idx = content.lastIndexOf(config.insertBefore);
if (idx === -1) return content;
return content.slice(0, idx) + block + content.slice(idx);
}
// insertAfter: match the FIRST occurrence — typical anchors like `<head>` or
// `<body>` open near the top of the document.
const idx = content.indexOf(config.insertAfter);
if (idx === -1) return content;
const after = idx + config.insertAfter.length;
// Preserve a single trailing newline if the anchor didn't end with one
const prefix = content[after] === '\n' ? content.slice(0, after + 1) : content.slice(0, after) + '\n';
return prefix + block + content.slice(prefix.length);
}
/**
* Remove the live script block. Matches either HTML or JSX comment markers
* regardless of config (so stale tags from a wrong config can still be cleaned).
*
* Indent-preserving: captures any whitespace immediately preceding the opener
* marker and re-emits it in place of the removed block. `insertTag` inserted
* the block *after* the original line's indent and *before* the anchor (e.g.
* `</body>`), which moved the indent onto the opener line and left the anchor
* unindented. Replacing the whole block (plus its trailing newline) with just
* the captured indent hands the indent back to the anchor that follows.
*/
function removeTag(content, _syntax) {
const patterns = [
/([ \t]*)<!--\s*impeccable-live-start\s*-->[\s\S]*?<!--\s*impeccable-live-end\s*-->[ \t]*\n/,
/([ \t]*)\{\/\*\s*impeccable-live-start\s*\*\/\}[\s\S]*?\{\/\*\s*impeccable-live-end\s*\*\/\}[ \t]*\n/,
];
for (const pat of patterns) {
const next = content.replace(pat, '$1');
if (next !== content) return next;
}
return content;
}
// ---------------------------------------------------------------------------
// Auto-execute
// ---------------------------------------------------------------------------
const _running = process.argv[1];
if (_running?.endsWith('live-inject.mjs') || _running?.endsWith('live-inject.mjs/')) {
injectCli();
}
export { insertTag, removeTag, validateConfig, buildTagBlock };
@@ -0,0 +1,187 @@
/**
* CLI client for the live variant mode poll/reply protocol.
*
* Usage:
* npx impeccable poll # Block until browser event, print JSON
* npx impeccable poll --timeout=600000 # Custom timeout (ms); default is long-poll friendly
* npx impeccable poll --reply <id> done # Reply "done" to event <id>
* npx impeccable poll --reply <id> error "msg" # Reply with error
*/
import { execSync } from 'node:child_process';
import fs from 'node:fs';
import path from 'node:path';
import os from 'node:os';
import { fileURLToPath } from 'node:url';
// Node's built-in fetch (undici under the hood) enforces a 300s headers
// timeout that can't be lowered per-request. We cap each request below
// that ceiling and loop in `pollOnce` to synthesize a long poll without
// depending on the standalone undici package.
const PER_REQUEST_TIMEOUT_MS = 270_000;
const LIVE_PID_FILE = path.join(process.cwd(), '.impeccable-live.json');
function readServerInfo() {
try {
return JSON.parse(fs.readFileSync(LIVE_PID_FILE, 'utf-8'));
} catch {
console.error('No running live server found. Start one with: npx impeccable live');
process.exit(1);
}
}
export async function pollCli() {
const args = process.argv.slice(2);
if (args.includes('--help') || args.includes('-h')) {
console.log(`Usage: impeccable poll [options]
Wait for a browser event from the live variant server, or reply to one.
Modes:
poll Block until a browser event arrives, print JSON
poll --reply <id> done Reply "done" to event <id>
poll --reply <id> error "msg" Reply with an error message
Options:
--timeout=MS Long-poll timeout in ms (default: 600000). Use the default unless the user asked to pause live; never use a short timeout to end the chat turn
--help Show this help message`);
process.exit(0);
}
const info = readServerInfo();
const base = `http://localhost:${info.port}`;
// Reply mode: npx impeccable poll --reply <id> <status> [--file path] [message]
const replyIdx = args.indexOf('--reply');
if (replyIdx !== -1) {
const id = args[replyIdx + 1];
const status = args[replyIdx + 2] || 'done';
const fileIdx = args.indexOf('--file');
const filePath = fileIdx !== -1 && fileIdx + 1 < args.length ? args[fileIdx + 1] : undefined;
// Message is any remaining positional arg that isn't a flag
const message = args.find((a, i) => i > replyIdx + 2 && !a.startsWith('--') && i !== fileIdx + 1) || undefined;
if (!id) {
console.error('Usage: npx impeccable poll --reply <id> <status> [--file path] [message]');
process.exit(1);
}
try {
const res = await fetch(`${base}/poll`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
token: info.token,
id,
type: status,
message,
file: filePath,
}),
});
if (!res.ok) {
const body = await res.json().catch(() => ({}));
console.error(`Reply failed (${res.status}):`, body.error || res.statusText);
process.exit(1);
}
// Success — silent exit (agent doesn't need output for replies)
} catch (err) {
if (err.cause?.code === 'ECONNREFUSED') {
console.error('Live server not running. Start one with: npx impeccable live');
} else {
console.error('Reply failed:', err.message);
}
process.exit(1);
}
return;
}
// Poll mode: block until browser event. Default 10 min. Node's built-in
// fetch enforces a 300s headers timeout, so we loop in slices under that
// ceiling and keep re-polling until we get a real event or the user's
// total timeout runs out.
const timeoutArg = args.find(a => a.startsWith('--timeout='));
const totalTimeout = timeoutArg ? parseInt(timeoutArg.split('=')[1], 10) : 600000;
const deadline = Date.now() + totalTimeout;
let event;
try {
while (true) {
const remaining = deadline - Date.now();
if (remaining <= 0) {
event = { type: 'timeout' };
break;
}
const slice = Math.min(remaining, PER_REQUEST_TIMEOUT_MS);
const res = await fetch(`${base}/poll?token=${info.token}&timeout=${slice}`);
if (res.status === 401) {
console.error('Authentication failed. The server token may have changed.');
console.error('Try restarting: npx impeccable live stop && npx impeccable live');
process.exit(1);
}
if (!res.ok) {
console.error(`Poll failed: ${res.status} ${res.statusText}`);
process.exit(1);
}
const next = await res.json();
// Server-side timeout means no browser event arrived in this slice.
// Loop and re-poll until we get a real event or we hit the user's
// total deadline.
if (next?.type === 'timeout' && Date.now() < deadline) continue;
event = next;
break;
}
// Auto-handle accept/discard via deterministic script
if (event.type === 'accept' || event.type === 'discard') {
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const acceptScript = path.join(__dirname, 'live-accept.mjs');
const scriptArgs = event.type === 'discard'
? ['--id', event.id, '--discard']
: ['--id', event.id, '--variant', event.variantId];
if (event.type === 'accept' && event.paramValues && Object.keys(event.paramValues).length > 0) {
// Pass through a JSON blob; the shell-safe wrap uses single quotes because
// values are finite {id, number|string|boolean} pairs from a validated payload.
scriptArgs.push('--param-values', `'${JSON.stringify(event.paramValues).replace(/'/g, "'\\''")}'`);
}
try {
const out = execSync(
`node "${acceptScript}" ${scriptArgs.join(' ')}`,
{ encoding: 'utf-8', cwd: process.cwd(), timeout: 30_000 }
);
event._acceptResult = JSON.parse(out.trim());
} catch (err) {
event._acceptResult = { handled: false, error: err.message };
}
}
// Second signal path: stderr banner in case the agent parses stdout
// JSON but skips nested fields. One line is enough — the full checklist
// is in reference/live.md.
if (event._acceptResult?.carbonize === true) {
process.stderr.write('\n⚠ Carbonize cleanup REQUIRED before next poll. See reference/live.md "Required after accept".\n\n');
}
// Print the event as JSON — the agent reads this from stdout
console.log(JSON.stringify(event));
} catch (err) {
if (err.cause?.code === 'ECONNREFUSED') {
console.error('Live server not running. Start one with: npx impeccable live');
} else {
console.error('Poll failed:', err.message);
}
process.exit(1);
}
}
// Auto-execute when run directly
const _running = process.argv[1];
if (_running?.endsWith('live-poll.mjs') || _running?.endsWith('live-poll.mjs/')) {
pollCli();
}

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